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The Super Happy Fun Club - My Life's A Mess (Yeah Yeah Yeah)

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Hi from my M4M queue p/4005745/

Easy

Fix the DS on these notes


Normal

Fix the DS
  • 00:24:230 (4) - I think this would look better if it was more rounded like this
    or like this 01:38:903 (4)
    00:42:014 (3,4,5) - I presonally hate notes that overlap so maybe you can position them like this so (5) doesnt overlap with (2).
    01:45:398 (2) - Stack with 01:43:851 (5)
Hard
  • 00:16:343 (3) - Alot of people hate short double sliders as you cant predict them. Maybe rework in into 1 note and 1 reverse?
    00:27:787 (8) - I think it would play better without this note
    00:49:127 (4) - Same comment as earlier
    01:00:880 (3) - ^
    You've got alot of double reverse sliders, I think some of them do fit such as these 02:08:284 (3,4) but there are others that feel slightly awkward to play. Anyways its your map so up to you in the end
I hope this mod was helpful. GL
Topic Starter
JBHyperion

Hi Im Nathan wrote:

Hi from my M4M queue p/4005745/

Easy

Fix the DS on these notes
Think AIMod was just bugging out here, as these notes are were snapped just fine - cutting and pasting into the same place seemed to fix this

Normal
Fix the DS This one did actually need changing. Fixed
  • 00:24:230 (4) - I think this would look better if it was more rounded like this Made it a smoother curve, although not in exactly the way you suggested
    or like this 01:38:903 (4)
    00:42:014 (3,4,5) - I presonally hate notes that overlap so maybe you can position them like this so (5) doesnt overlap with (2). I take it you're referring to the overlap between (5) and (2) from the next combo, since (3,4,5) are spaced circles... Either way, I fixed the former.
    01:45:398 (2) - Stack with 01:43:851 (5) Done
Hard
  • 00:16:343 (3) - Alot of people hate short double sliders as you cant predict them. Maybe rework in into 1 note and 1 reverse? I feel repeating 1/2 sliders are justified here - The strong beats are on white ticks and there's no combination of "single circle and repeat slider" where both strong beats land on white ticks - and I'd rather do this than have an endless stream of 1/2 sliders (boring) or circles (unnecessary difficulty spike). Besides, it's only one extra repeat and it fits quite obviously with the pattern to me, so I don't think it will cause any problems
    00:27:787 (8) - I think it would play better without this note There's a strong drum note on the white tick here, I'd like to keep it
    00:49:127 (4) - Same comment as earlier This one I will change, since the strong beat is on the second note here.
    01:00:880 (3) - ^ The drum rhythm would feel weird here if I split this up, and it would emphasise the wrong beats
    You've got alot of double reverse sliders, I think some of them do fit such as these 02:08:284 (3,4) but there are others that feel slightly awkward to play. Anyways its your map so up to you in the end As I said, I changed the ones that it made sense to change, but I'd rather the map was slightly harder whilst still following the music, as opposed to easier but not following the music
I hope this mod was helpful. GL
Thanks for your mod (:
DreaM117er
From my Queue~

[General]
  1. Why 4 diff start different timing point?? It's very strange :?
  2. Remove "soft-hitclap.wav". You just use this sound at Easy's 00:20:055 - 02:32:407 - and 02:33:644 - , then I think no need this sound
  3. Why use default-Finish as "normal-hitwhistle.wav"?? I can't understand... :o
  4. Your Normal is over 2.25 star, unrankable

[Easy]

  • 00:10:776 - Finish
    00:15:106 (5) - whistle
    00:15:725 (1) - 00:16:343 (2) - DS
    00:20:055 - remove clap and del "soft-hitclap.wav"
    00:19:436 (6) - blanket 00:18:818 (5) -
    00:45:416 (1) - 00:47:890 - remove whistle, add finish
    00:56:550 (2) - 00:57:787 - 00:59:024 - whistle
    01:08:302 (5,6) - why you not make like 00:31:807 (2) - ??
    01:20:055 - 01:22:529 - remove whistle, add finish
    01:37:975 (4) - wow, very long long slider...
    01:44:778 - finish
    01:49:727 - 01:52:201 - remove whistle, add finish
    01:55:294 - why this part empty?? add something here :? You stop here and music keeping...
    02:14:469 - 02:19:418 - 02:24:366 - remove whistle, add finish
    02:31:789 - Use S1 whistle
    02:34:340 (1) - this spinner for newbie...too long (8 sec spinner)...I can't help you this...

[Normal]

  • 00:12:014 (3,4,5,6) - Use this?? http://puu.sh/gXxUE/85ffd1d023.jpg Nice follow lyric
    00:21:292 (2,3,4) - DS these
    00:25:622 - finish
    00:32:117 (3) - I think, just I think. No need this circle more better than now
    00:41:395 (2,3) - Ctrl+G, better flow
    00:45:416 - remove whistle, add finish
    00:49:127 (4) - this is for you: http://puu.sh/gXyfz/ef7d06fe60.jpg
    00:59:642 - Finish!! not whistle
    01:20:055 - Finish...^
    01:22:529 - ^
    01:40:140 (1) - DS
    01:49:727 - remove whistle, add finish
    01:59:624 - finish
    02:09:521 - ^
    02:14:469 - ^
    02:31:789 (1,2,3) - My suggestion: http://puu.sh/gXyCO/a3e51948c5.jpg
    02:34:340 (1) - Same problem as Easy...
  1. You must remove some notes in Normal to reduce difficulty

[Hard]

  • 00:17:271 (5) - Ctrl+G
    00:18:199 (1,2,3,4,1,2,3,4,1) - this is very hard to play, I think leave 00:18:818 (1,2,3,4,1) - five circles is a good way
    00:22:220 (2,3) - Hope you like this flow: http://puu.sh/gXyWo/959b63f730.jpg
    00:23:457 (2,3) - ^, 00:24:075 -
    00:27:168 (5,6,7,8) - ^
    00:25:622 - Finish
    00:29:642 (1,2,3,4) - Suggestion: http://puu.sh/gXz46/f11f77bed7.jpg
    00:47:890 (1,2,3,4,5,6,7,8) - I love this part :)
    01:02:735 (1,2,3,4,1,2,3,4,1) - same as 00:18:199 -
    01:04:282 (1,2,3,4,5) - same as 00:29:642 (1,2,3,4) -
    01:06:137 (3) - Ctrl+G
    01:07:220 (5) - move to 01:07:374 - because no sound and voice at 01:07:220 -
    01:07:683 (2,3) - combine a slider??
    01:09:230 (2,3,1,2) - same as 00:29:642 (1,2,3,4) -
    01:24:694 (3) - remove all whistle, noisy... :?
    01:32:426 (1,2,3,4,1) - Just my thought...no need these notes...weird rhythm... Btw, I think you start 01:33:955 - is more better than start 01:32:426 -
    01:33:955 (1,2,3,4) - same as 00:29:642 (1,2,3,4) -
    01:37:201 (2) - remove circle?? (try, hope you like)
    01:39:830 - Finish
    01:46:016 - ^
    02:31:789 (3) - NC
  1. 02:18:799 (6) - reverse 2 times slider is really really hard to play, hope you reduce this set

[Insane]

  • Just some suggestion: (I find this diff very like Hard diff)
    01:00:261 (1,2,3,4,1,2,3,4,1,2,3,4) - You can change lots of circle for jumps here (I'm evil :) )
    01:04:282 (1,2,3,4) - Same as Hard mod (If you change ↑, make easy here). Same 01:04:282 (1,2,3,4) - & 01:33:955 (1,2,3,4) -

    01:22:838 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Change all circles here
    01:32:426 (1,2,3,4,5) - same as Hard mod, no need these notes

    02:12:305 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - Good job, you are an evil too :)

Good luck :)
Topic Starter
JBHyperion

m1223961117 wrote:

From my Queue~

[General]
  1. Why 4 diff start different timing point?? It's very strange :? I assume you mean why the first note is at different places? I thought the longer introduction would go well with the easier diffs, but since people don't seem to like it I'll just make them all start at the same place
  2. Remove "soft-hitclap.wav". You just use this sound at Easy's 00:20:055 - 02:32:407 - and 02:33:644 - , then I think no need this sound I used more of these at one point, but they do sound out of place now. Will fix
  3. Why use default-Finish as "normal-hitwhistle.wav"?? I can't understand... :o Because the normal sampleset focusses more on the drums, and I felt that the regular finish sound didn't stand out as much as I wanted over the clap snare sound, so I made finish into a whistle and found a louder, more dramatic crash cymbal into my finish
  4. Your Normal is over 2.25 star, unrankable Whoops, missed this when I was applying a previous mod - will fix this ASAP

[Easy]

  • 00:10:776 - Finish Done
    00:15:106 (5) - whistle Opted to put a whistle on the tail of 00:13:251 (4) instead, I feel this fits better
    00:15:725 (1) - 00:16:343 (2) - DS DS was fine here, no change
    00:20:055 - remove clap and del "soft-hitclap.wav" Done, and made it a whistle
    00:19:436 (6) - blanket 00:18:818 (5) - Fixed
    00:45:416 (1) - 00:47:890 - remove whistle, add finish Fixed for the first but the second is a shorter cymbal sound so keeping as a whistle
    00:56:550 (2) - 00:57:787 - 00:59:024 - whistle Guess I forgot to reapply hitsounds after remapping here. Fixed
    01:08:302 (5,6) - why you not make like 00:31:807 (2) - ?? Variety? I'm trying not to just copy/paste the same patterns all the time
    01:20:055 - 01:22:529 - remove whistle, add finish Fixed for the first but the second is a shorter cymbal sound so keeping as a whistle
    01:37:975 (4) - wow, very long long slider... It's Easy, so I don't see a problem with this
    01:44:778 - finish Done
    01:49:727 - 01:52:201 - remove whistle, add finish Done
    01:55:294 - why this part empty?? add something here :? You stop here and music keeping... Because this is a quiet section of the song. I wanted to create a pause here as the song build up to the final chorus I'll map from 02:04:572 onwards though, since this break is quite long
    02:14:469 - 02:19:418 - 02:24:366 - remove whistle, add finish Done, it fits with the pattern I have here
    02:31:789 - Use S1 whistle Done
    02:34:340 (1) - this spinner for newbie...too long (8 sec spinner)...I can't help you this... I disagree here - due to the low OD, this spinner is quite easy to clear (only requires an average spin rate of ~130pm) - plus I want to be consistent with the other diffs

[Normal]

  • 00:12:014 (3,4,5,6) - Use this?? http://puu.sh/gXxUE/85ffd1d023.jpg Nice follow lyric Nice idea, fits better
    00:21:292 (2,3,4) - DS these Whoops. Fixed
    00:25:622 - finish Done
    00:32:117 (3) - I think, just I think. No need this circle more better than now Missing this circle creates a gap in the pattern that feels awkward to play, and the beat in the music is strong enough to justify the circle here
    00:41:395 (2,3) - Ctrl+G, better flow Good idea. Done
    00:45:416 - remove whistle, add finish Short cymbal sound here, leaving as a whistle
    00:49:127 (4) - this is for you: http://puu.sh/gXyfz/ef7d06fe60.jpg Whilst I agree with your reasoning for this pattern, it creates too many 1/2 beats in a short sequence, which isn't good for Normal. This was the least important beat imo, so I ignored it here
    00:59:642 - Finish!! not whistle Fixed
    01:20:055 - Finish...^ Short cymbal, whistle fits better here
    01:22:529 - ^ I don't want to put too much emphasis on this since the drum fill is coming up, so keeping this as a whistle
    01:40:140 (1) - DS Fixed
    01:49:727 - remove whistle, add finish Short cymbal, whistle fits better here
    01:59:624 - finish This already has a finish
    02:09:521 - ^ Short cymbal, whistle fits better here
    02:14:469 - ^ Done
    02:31:789 (1,2,3) - My suggestion: http://puu.sh/gXyCO/a3e51948c5.jpg There's no sound on the red tick where you placed the reverse arrow, so this repeat slider doesn't work for me
    02:34:340 (1) - Same problem as Easy... This isn't a problem at all, I can easily clear it with an average of ~180 spm, which is fine for a Normal difficulty imo
  1. You must remove some notes in Normal to reduce difficulty Got it down to 2.24 stars (:

[Hard]

  • 00:17:271 (5) - Ctrl+G This would mean I have to Ctrl+H 00:17:581 (6) which would then overlap 00:16:343 (3)
    00:18:199 (1,2,3,4,1,2,3,4,1) - this is very hard to play, I think leave 00:18:818 (1,2,3,4,1) - five circles is a good way reduced this to a larger square of 5 circles 1 beat apart
    00:22:220 (2,3) - Hope you like this flow: http://puu.sh/gXyWo/959b63f730.jpg I'm following the swing pattern of the drums here, so this pattern is fine
    00:23:457 (2,3) - ^, 00:24:075 - As above
    00:27:168 (5,6,7,8) - ^ ^
    00:25:622 - Finish Done
    00:29:642 (1,2,3,4) - Suggestion: http://puu.sh/gXz46/f11f77bed7.jpg Was following the drums here, but I needed to cut some difficulty and this is a great suggestion for the easier vocal track
    00:47:890 (1,2,3,4,5,6,7,8) - I love this part :) Thanks! (:
    01:02:735 (1,2,3,4,1,2,3,4,1) - same as 00:18:199 - Done
    01:04:282 (1,2,3,4,5) - same as 00:29:642 (1,2,3,4) - Done
    01:06:137 (3) - Ctrl+G I think the flow is fine here with this pattern
    01:07:220 (5) - move to 01:07:374 - because no sound and voice at 01:07:220 - I'm mapping the drums here, not the vocals, and there's a kick drum sound at 01:07:220
    01:07:683 (2,3) - combine a slider?? 01:07:993 (3) is a strong drum beat which I think deserves to be clickable rather than on a slider end
    01:09:230 (2,3,1,2) - same as 00:29:642 (1,2,3,4) - I like this pattern as it is, so I'll keep it
    01:24:694 (3) - remove all whistle, noisy... :? Not even sure why there were whistles here, the music suggests claps xD
    01:32:426 (1,2,3,4,1) - Just my thought...no need these notes...weird rhythm... Btw, I think you start 01:33:955 - is more better than start 01:32:426 -
    01:33:955 (1,2,3,4) - same as 00:29:642 (1,2,3,4) - This composite 1/2 and 1/3 drum fill is one of my favourite parts of the song, and I think the pattern here adds a touch of difficulty and variety. It will take a lot of persuasion to make me change them
    01:37:201 (2) - remove circle?? (try, hope you like) The drum rhythm is broken here without this circle and it feels more awkward toi play, so I'll keep it
    01:39:830 - Finish Added a whistle instead since this is a short cymbal sound
    01:46:016 - ^ Short cymbal, whistle fits better here
    02:31:789 (3) - NC Done
  1. 02:18:799 (6) - reverse 2 times slider is really really hard to play, hope you reduce this set I gave my thoughts on this in the previous mod, I think this is the most appropriate way to map these rhythms for this difficulty whilst maintaining variety

[Insane]

  • Just some suggestion: (I find this diff very like Hard diff
    01:00:261 (1,2,3,4,1,2,3,4,1,2,3,4) - You can change lots of circle for jumps here (I'm evil :) ) Lol, upped the DS to 1.5x for the first 4 sliders, I think the jumps in the second slider set are fine as they are though
    01:04:282 (1,2,3,4) - Same as Hard mod (If you change ↑, make easy here). Same 01:04:282 (1,2,3,4) - & 01:33:955 (1,2,3,4) - i think the pattern and jumps here are fine for this difficulty so I'll keep them

    01:22:838 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Change all circles here I had a stream here originally, but it's just too long a drum fill to map completely by streams without creating a huge difficulty spike. I'll keep this as it is for now until someone suggests a suitable alternative
    01:32:426 (1,2,3,4,5) - same as Hard mod, no need these notes Same as Hard, I am not changing them unless I absolutely have to

    02:12:305 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - Good job, you are an evil too :) Hehe, I had to try getting at least one stream in somewhere, these drumrolls are just too good to miss!

Good luck :)
Many thanks for the very helpful mod! I did use a lot more of your suggestions than it appears since a lot of the suggestions I rejected were either to do with the same whistle/finish argument, or just my own personal preference. Believe me, this was a big help and I'm grateful for you help (:
Fookiz
General
a lot of bad blankets that are realy easy to fix
also too symetrical for my taste >.>
Easy
nothing
Normal
00:30:570 (3,1) - 3 = NC
1 = un NC
00:06:137 (1,2) - fix blanket

Hard
00:00:261 (1,2,3) - its not good to start a map in the very corner, i suggest moving it to around the center
00:44:797 (3,4) - bad pattern, a lot of things you can do here
00:12:477 (5,6) - fix blanket
00:29:642 (1,2) - ^
00:42:477 (4,1) - ^
00:47:581 (3,1) - ^

Insane
01:03:354 (3,4) - bad pattern, just copy 01:02:735 (1,2) - and then rotate 180 degrees
02:12:305 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - realy big difficulty spike, i suggest putting some reverse sliders somewhere
00:15:725 (1,2) - fix blanket
00:16:962 (1,2) - ^
00:30:880 (1,2) - ^
00:31:807 (4,5) - ^
00:33:044 (1,2,3) - ^
00:34:127 (4,5) - ^
00:36:910 (5,6) - ^
00:40:776 (1,2) - ^
00:47:581 (1,2) - ^
00:47:890 (2,3) - ^
00:56:550 (5,6) - ^
00:57:013 (6,7) - ^
01:05:519 (1,2) - ^
01:06:446 (4,5) - ^
01:07:684 (1,2,3,4,5) - ^
01:11:704 (6,7) - ^
01:13:250 (3,4) - ^
01:15:416 (1,2) - ^
01:34:265 (2,3) - ^
01:35:191 (1,2) - ^
01:36:118 (4,5) - ^
01:37:356 (1,2) - ^
01:41:221 (5,6) - ^
01:45:088 (1,2) - ^
02:18:181 (4,5,6,7) - ^

most of them are realy easy to fix, you just need to move it 1 or 2 pixels. you dont have to change slider shapes that much. also a lot of your map is copy paste so copy the blankets
Topic Starter
JBHyperion
Wow, was not expecting a wild mod :3

Fookiezi wrote:

General
a lot of bad blankets that are realy easy to fix
also too symetrical for my taste >.> I think symmetrical patterns look better, sorry.
Easy
nothing
Normal
00:30:570 (3,1) - 3 = NC Fixed this and below
1 = un NC
00:06:137 (1,2) - fix blanket Moved (2) to [x-458] and rotated tail 1 degree cw

Hard
00:00:261 (1,2,3) - its not good to start a map in the very corner, i suggest moving it to around the center Fixed, although it's still slightly to the right to maintain DS
00:44:797 (3,4) - bad pattern, a lot of things you can do here Made a curved sloping blanket
00:12:477 (5,6) - fix blanket Moved (6) to [x-332,y-20]
00:29:642 (1,2) - ^ This blanket here is fine already
00:42:477 (4,1) - ^ Moved to [x-71] and reduced the slider curve slightly
00:47:581 (3,1) - ^ The blanket here is fine already and it's symmetrical with 00:47:271 (2) -

Insane
01:03:354 (3,4) - bad pattern, just copy 01:02:735 (1,2) - and then rotate 180 degrees Reduced the jump distance and changed the pattern, but not as you suggested
02:12:305 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - realy big difficulty spike, i suggest putting some reverse sliders somewhere This would kill the flow and make the stream much harder to read. I'm keeping it
00:15:725 (1,2) - fix blanket Rotated (2) 1 degree ccw
00:16:962 (1,2) - ^ This blanket here is fine already
00:30:880 (1,2) - ^ Increased the curve of (2) and moved (1,2) down and to the left to keep it within the grid boundary
00:31:807 (4,5) - ^ This is so marginal it would only ever be noticed in the editor, and changing it would be more trouble than it's worth
00:33:044 (1,2,3) - ^ Fixed the curve and anchor placement of (1) and moved the tail of (3) to [y-248]
00:34:127 (4,5) - ^ Reduced the curve of (5) slightly
00:36:910 (5,6) - ^ Moved the head of (6) [y-172] and smoothed out the curve
00:40:776 (1,2) - ^ Decreased the curve of (1) slightly and moved to [x-132,y-152]
00:47:581 (1,2) - ^ Decreased the curve of 00:47:581 (1) slightly
00:47:890 (2,3) - ^ Rotated the tail of (3) 2 degrees cw
00:56:550 (5,6) - ^ This blanket here is fine already
00:57:013 (6,7) - ^ Reduced the curve on both and made (6) start at [x-364,y-236]
01:05:519 (1,2) - ^ Reduced the curve of (2) and moved to [x-48,y-180]
01:06:446 (4,5) - ^ Copy/pasted from above and rotated 180 degrees, starting in the same place as the original
01:07:684 (1,2,3,4,5) - ^ Fixed all
01:11:704 (6,7) - ^ Moved (6) to [x-344,y-350]
01:13:250 (3,4) - ^ Moved (4) to [x-104,y-220], rotated tail 2 degrees ccw and reduced curve
01:15:416 (1,2) - ^ Moved (1) to [x-145,y-234], rotated tail 3 degrees cw and reduced curve
01:34:265 (2,3) - ^ Rotated (3) 2 degrees ccw
01:35:191 (1,2) - ^ Reduced the curve of (2) and moved the tail to [x-68,y-184]
01:36:118 (4,5) - ^ Copy/pasted from above and rotated 180 degrees, starting in the same place as the original
01:37:356 (1,2) - ^ Moved the tail to [y-72]
01:41:221 (5,6) - ^ Rotated the tail of (6) 2 degrees cw
01:45:088 (1,2) - ^ Reduced the curve of (1) and moved the tail to [x-432,y-324]
02:18:181 (4,5,6,7) - ^ Reduced the curve on both of these

most of them are realy easy to fix, you just need to move it 1 or 2 pixels. you dont have to change slider shapes that much. also a lot of your map is copy paste so copy the blankets
Thanks for your mod, but in future, you could do with providing a little more detail in your feedback to help the mapper improve. Also, just because you think a pattern is bad, does not necessarily mean that it is - it just means you dislike it. Different people see things in different ways, so try and understand things from the mapper's point of view and if you still feel something should be changed, give a detailed explanation of why you think this. Just saying "bad pattern" doesn't help unless the mapper knows *why* it's a bad pattern.
Lavender
yo, as your request

[General]
Seems fine to me.

[Easy]
  1. Totally fine without some long sliders like 02:17:563 (4,3) - seems lazy, you may use some more 1/2 sliders.
[Normal]
  1. 00:47:890 (1,2,3) - Please use 3/2 reverse slider here for beginners.
  2. 00:50:209 (6) - NC here
  3. 01:49:727 (1,3) - Avoid overlapping
  4. 02:02:099 (4) - 02:20:656 (4) - long sliders orz
  5. 02:11:686 (5,3) - stack nazi
[Hard]
  1. 00:03:663 (1,3) - Why not be symmetrical here?
  2. 00:09:539 (4,5) - I think that you can reduce some sv for these two sliders.
  3. 00:22:684 (3) - Place it further, it might cause player to hit it at 00:22:529 - at current place.
  4. 00:38:302 (2) - I suggest to split it into a slider and a circle cause there is a stress at 00:38:611 -
  5. 01:21:601 (1,2) - increase distance gap
  6. 01:37:046 (1,2,3,4,5) - this flow is hard to read imo
  7. Cool map.
[Insane]
  1. 00:08:070 (4) - overmap here
  2. 00:33:663 (3) - Ctrl+G better.
  3. 00:37:065 (6) - ^
  4. Sorry that I think this insane needs to be improved. Once you choosed symmetrical style, please use it in your whole map, current patterns seem a bit messy.
    Drop some good symmetrical-style map here, hope you can learn from them.
  5. http://osu.ppy.sh/b/499343
  6. https://osu.ppy.sh/b/549659
  7. https://osu.ppy.sh/b/443588

Nice Skin! Good Luck.
Topic Starter
JBHyperion

[Teichan] wrote:

yo, as your request

[General]
Seems fine to me. Good start :P

[Easy]
  1. Totally fine without some long sliders like 02:17:563 (4,3) - seems lazy, you may use some more 1/2 sliders. Broke up some of the really long non-repeating sliders like 00:25:931 (2) - 01:37:975 (4) and the two you mentioned but kept 01:23:148 (4) for the drumroll, I want to emphasise all drum notes equally here
[Normal]
  1. 00:47:890 (1,2,3) - Please use 3/2 reverse slider here for beginners. Sure
  2. 00:50:209 (6) - NC here It's on a 1/2 so fair enough
  3. 01:49:727 (1,3) - Avoid overlapping Done, and did the same with 01:50:655 (3,5) here as well
  4. 02:02:099 (4) - 02:20:656 (4) - long sliders orz Split up 02:20:656 (4) - but I'll keep 01:57:150 (1) and 02:02:099 (4) for now, since this is the calmest part of the song and I want a steady buildup into the last chorus
  5. 02:11:686 (5,3) - stack nazi Good spot. Fixed
[Hard]
  1. 00:03:663 (1,3) - Why not be symmetrical here? 00:03:663 (1) Is angled because of the wobble in the first "Yeah!" vocal, whilst the second "Yeah!" is a smoother sound, so it is mapped by 00:04:591 (3) having a smooth curve instead. However, you're the second person to mention this, so if it gets suggested again, I'll change it
  2. 00:09:539 (4,5) - I think that you can reduce some sv for these two sliders. Nice idea, changed to 0.75x
  3. 00:22:684 (3) - Place it further, it might cause player to hit it at 00:22:529 - at current place. Moved it to [x-0,y-192]
  4. 00:38:302 (2) - I suggest to split it into a slider and a circle cause there is a stress at 00:38:611 - Sure
  5. 01:21:601 (1,2) - increase distance gap Not sure why there was an anti-jump here. Fixed
  6. 01:37:046 (1,2,3,4,5) - this flow is hard to read imo I think the zigzag between (2,3) is the culprit here, so I moved (2) to [x-444,y296] to make the flow more curved here
  7. Cool map. Thanks!
[Insane]
  1. 00:08:070 (4) - overmap here The 1/4 note fits here because there's triplet in the guitar track. Also, I like the variety it provides over the previous two measures
  2. 00:33:663 (3) - Ctrl+G better. This is intentional, I feel the flow is ok currently, and I did this for variety, since I use a different flow for a very similar pattern later on.
  3. 00:37:065 (6) - ^ ^
  4. Sorry that I think this insane needs to be improved. Once you choosed symmetrical style, please use it in your whole map, current patterns seem a bit messy. Is this is meant to be a pun? jk ^^ I personally think the Insane is one of the better diffs due to some of the great feedback I've got from other modders, but I'll still go through it and see if I can make any improvements - different people like different things after all
    Drop some good symmetrical-style map here, hope you can learn from them.
  5. http://osu.ppy.sh/b/499343
  6. https://osu.ppy.sh/b/549659
  7. https://osu.ppy.sh/b/443588
    I already had all of these maps lol, but thanks for highlighting them for me - I'll definitely take a look at them and see what I can learn

Nice Skin! Good Luck. :D
Thanks for your very helpful mod!
Dilectus
From my M4M queue. If there's anything that you didnt understand (cause im terrible at explaining), please do pm me or talk to me ingame.

Normal

  1. 00:24:230(4) - move down to x:132 y:296?
  2. 00:35:828(1,3) - dont know why im so bothered by this overlap
  3. 00:49:677(2) - fix slider? http://puu.sh/h7r3X/bf1b6472c0.jpg altho if its intentional to be that way, dont bother fixing :)
  4. 01:02:735(1,2,1) - I feel like you could create some symmetry.
  5. 02:16:943(1,2) - maybe you could make these sliders bend?
  6. 02:25:603(4) - only personal, i hate these kind of 2008 sliders.
  7. 02:33:489(2) - this note sounds off beat. maybe you know what the issue is?
Hard

  • AR:7?
  1. 00:00:261(1,2) - Turn them into a slider? http://puu.sh/h7rMJ/9fca511b46.jpg
  2. 00:02:735(4,5) - ^
  3. 00:05:209(4,5) - ^
  4. 00:07:684(4,5) - ^
  5. 00:37:374(6,1) - these are pretty high up when theres alot of mapping space.
  6. 00:41:704 - remove clap? threw me off a little
  7. 00:44:178 - ^
  8. 00:47:890 - add clap?
  9. 00:50:055 - ^
  10. 01:15:725 - missing clap
  11. 02:18:799(6) - 1 reverse should be fine. I'm kind of against having more than 1 reverse and I see youre using it alot in this difficulty. It throws me off, but that's just my opinion
Insane

  1. 00:00:261 - maybe make this the same as the others? (00:02:735) (00:05:209) (00:07:684)
  2. 00:28:096 - instead of having a clap here, copy and paste one of your claps and rename that file to soft-slidertick and put that there?
  3. 00:47:581 - follow the pattern of hitsounds you used on your hard.
  4. 01:06:756(5) - put the clap at the end of the slider?
  5. 01:08:302 - missing clap
  6. 01:36:428 - put the clap at the end of the slider?
  7. 02:12:304 - thats a pretty long stream, maybe put some reverse sliders in there?
  8. 02:16:016 - missing clap

    Please do check through your difficulty for hitsound errors.
Dont know why but this song reminds me of Rise Against xD

Good luck with your map man and I hope my mod was somewhat useful :3
Topic Starter
JBHyperion

DavidEd wrote:

From my M4M queue. If there's anything that you didnt understand (cause im terrible at explaining), please do pm me or talk to me ingame.

Normal

  1. 00:24:230(4) - move down to x:132 y:296? Sure, this flows a little better
  2. 00:35:828(1,3) - dont know why im so bothered by this overlap Rotated (2,3) anticlockwise slightly to fix this
  3. 00:49:677(2) - fix slider? http://puu.sh/h7r3X/bf1b6472c0.jpg altho if its intentional to be that way, dont bother fixing :) Yeah it does look a bit weird... Removed one of the grey anchor points to make a nicer curve
  4. 01:02:735(1,2,1) - I feel like you could create some symmetry. Sure
  5. 02:16:943(1,2) - maybe you could make these sliders bend? Can do
  6. 02:25:603(4) - only personal, i hate these kind of 2008 sliders. Lol, it is a bit dull. Split into two symmetrical 1/1 sliders anyway, since the beats are strong enough to justify it
  7. 02:33:489(2) - this note sounds off beat. maybe you know what the issue is? Good spot. I think this should really be on the yellow tick (4/8) at 02:33:451 but I don't want to use this in Normal (or at all tbh xD) so I just made another 1/1 slider at 02:33:335 to keep the rhythm
Hard

  • AR:7? Absolutely, I was sure this was already AR7 but oh well (:
  1. 00:00:261(1,2) - Turn them into a slider? http://puu.sh/h7rMJ/9fca511b46.jpg Sure, I feel like I needed to reduce the difficulty of this diff slightly anyway to make the spread better and this should help. Done here and for all similar suggestions
  2. 00:02:735(4,5) - ^
  3. 00:05:209(4,5) - ^
  4. 00:07:684(4,5) - ^
  5. 00:37:374(6,1) - these are pretty high up when theres alot of mapping space. Moved 00:37:065 (5,6,1) down a bit and made (5,6) into a kind of far-away blanket
  6. 00:41:704 - remove clap? threw me off a little Done
  7. 00:44:178 - ^ ^
  8. 00:47:890 - add clap? I was trying to avoid using multiple hitsounds on the same object but this actually sounds pretty good with the clap/finish
  9. 00:50:055 - ^ Done
  10. 01:15:725 - missing clap Fixed
  11. 02:18:799(6) - 1 reverse should be fine. I'm kind of against having more than 1 reverse and I see youre using it alot in this difficulty. It throws me off, but that's just my opinion Fixed here. Regarding the multiple-repeat sliders in general, I've tried using two 1/2 slider patterns, 1/2 repeating slider and single circle patterns, etc. but this just feels the most natural to me. The alternatives either felt repetitive, or just didn't emphasise the strong beats in the way that I'd like, so I'll keep them as they are for now.
Insane

  1. 00:00:261 - maybe make this the same as the others? (00:02:735) (00:05:209) (00:07:684) Wanted to make the intro a little easier on the jump distance, but it probably makes things a little more confusing later on, so I'll agree to this
  2. 00:28:096 - instead of having a clap here, copy and paste one of your claps and rename that file to soft-slidertick and put that there? Nice idea. Done, and also moved the anchor point to coincide with this slider tick
  3. 00:47:581 - follow the pattern of hitsounds you used on your hard. Done, guess I confused myself with the additional notes
  4. 01:06:756(5) - put the clap at the end of the slider? I moved it from the head to the tail, if that's what you meant - sounds weird on both lol
  5. 01:08:302 - missing clap Fixed
  6. 01:36:428 - put the clap at the end of the slider? Done, same as 01:06:756(5) -
  7. 02:12:304 - thats a pretty long stream, maybe put some reverse sliders in there? I tried to do this before when I was experimenting with the diff spread, and I just found the stop/start nature the reverse sliders brought to be quite awkward. I'd like to keep this as it is if possible
  8. 02:16:016 - missing clap Fixed

    Please do check through your difficulty for hitsound errors. Have done, think they work a lot better now
Dont know why but this song reminds me of Rise Against xD I think it has a kind of punk feel to it, so maybe that's why? (:

Good luck with your map man and I hope my mod was somewhat useful :3
This was a big help, thanks a lot! I'll try and get my side of the m4m done for you tonight.
_tasty
Heyhey, from my mod queue :3
Song is not too much of my taste so I'll mod 1 diff..
[General]
I don't really like the song but hearing the beat of this song, you can do so much with it.
Your patterns get a bit boring for me, feels like you're playing very safe with the sliders
[Insane]
00:00:570 (3,4) - 00:03:044 (3,4) - 00:05:519 (3,4) - 00:07:993 (3,4,5) - Please choose wether you want to stack or not. If you want to make a variety please be consistent.
(ex. stack, not stack, stack, not stack or stack, not stack, not stack, stack.) Although in my opinion, it would be better if you stack all of them (if you want to emphasise the guitar sound.)

00:07:684 (1,2,3,4,5) - I find this anti-clockwise flow after 00:07:374 (3)
a bit odd. As 00:02:426 (3,1,2,3,4) and 00:04:900 (3,1,2,3,4) flows clockwise.

00:08:070 (4) - This doesn't really sound good, I suggest removing it.

00:12:014 (5) - Slider shape breaks the flow here, it plays very weird.

00:18:740 - You missed a beat here.

00:18:972 - The drum beat here is strong so you shouldn’t use a slider. Use a circle to emphasise the beat. (I see that you have quite a lot of problem with this, I’ll point out the ones I really think you should change.)
For the two above, maybe you can try something like this.

You don’t have to make it like this, just a suggestion.

00:18:818 (3) - There's a strong drum beat at the end of this slider, you should change this into a circle instead to emphasise it.

00:22:220 (7) - Again, you can hear the drum at the end of this slider. I suggest changing it to a circle on 00:22:220 and a 1/1 slider on 00:22:374 (following vocals). If you just want to map the drums, use circles.

00:22:684 (8) - Similar issue here. Would be better if you changed slider head to a circle and slider tail to a 1/2 slider.

00:23:148 (2) - Instead of making this into a reverse slider, try using a slider then a circle. Also, add a clap where the slider ends.

00:23:611 (3) - ^ You can make this very interesting and fun to play if you change up the placement.

00:24:230 (5,6) - I would map this part more, you can do many different things with this part by following the drums.

00:28:096 (1,2) - ^ Especially since it builds up to the chorus.

00:29:642 (1,2,3) - You can play around with the placement a bit more here.. seems a little boring

00:30:261 (3) - Better as circles instead.

00:29:642 (1,2,3) - I think it’ll be really cool if you add a clap to both head and tail of these sliders.

00:30:570 (4) - Use 1.5/6x DS. The song allows you to place a larger jump.

I have a suggestion for a different hit sounding pattern to the chorus part of the song. Take this with a grain of salt though. I honestly don’t know anything about hit sounding, this is just what sounds good to me.
00:31:653 (3) - Add clap here
00:31:807 (4) - Remove clap at beginning and add at the end instead.
try it and see if you like it :)


01:01:498 (1) - ctrl j/h and move back to original place, plays out and flows better.

01:03:276 - You missed a beat here.

01:03:354 (3) - align with 01:03:354 (3), it doesn’t flow very well

01:15:416 (1,2) - I wouldn’t follow the vocals here, it’s kind of weird. Same goes with the previous chorus.
Topic Starter
JBHyperion

ReeChelly wrote:

Heyhey, from my mod queue :3
Song is not too much of my taste so I'll mod 1 diff.. Anything is better than nothing (Y)
[General]
I don't really like the song but hearing the beat of this song, you can do so much with it.
Your patterns get a bit boring for me, feels like you're playing very safe with the sliders
[Insane]
00:00:570 (3,4) - 00:03:044 (3,4) - 00:05:519 (3,4) - 00:07:993 (3,4,5) - Please choose wether you want to stack or not. If you want to make a variety please be consistent.
(ex. stack, not stack, stack, not stack or stack, not stack, not stack, stack.) Although in my opinion, it would be better if you stack all of them (if you want to emphasise the guitar sound.) Opted for spaced, stacked, stacked, spaced

00:07:684 (1,2,3,4,5) - I find this anti-clockwise flow after 00:07:374 (3)
a bit odd. As 00:02:426 (3,1,2,3,4) and 00:04:900 (3,1,2,3,4) flows clockwise. Rotated all 90 degrees anticlockwise and Ctrl+H for a clockwise flow

00:08:070 (4) - This doesn't really sound good, I suggest removing it. Several people have commented on this so I'll remove it now

00:12:014 (5) - Slider shape breaks the flow here, it plays very weird. Rotated all of the combo after (2) 15 degrees ccw to accommodate a greater angle on (5), should flow better now

00:18:740 - You missed a beat here. This was intentional. I felt it would kill the flow of my original pattern, but I think it fits much better with your suggestion below, so I've added it.

00:18:972 - The drum beat here is strong so you shouldn’t use a slider. Use a circle to emphasise the beat. (I see that you have quite a lot of problem with this, I’ll point out the ones I really think you should change.)
For the two above, maybe you can try something like this.

You don’t have to make it like this, just a suggestion.
Nice idea, I like it

00:18:818 (3) - There's a strong drum beat at the end of this slider, you should change this into a circle instead to emphasise it. Fixed with the above

00:22:220 (7) - Again, you can hear the drum at the end of this slider. I suggest changing it to a circle on 00:22:220 and a 1/1 slider on 00:22:374 (following vocals). If you just want to map the drums, use circles. The drum sound on the tail is a weaker kick beat compared to the stronger snare drum sound on the head, so I feel this is fine

00:22:684 (8) - Similar issue here. Would be better if you changed slider head to a circle and slider tail to a 1/2 slider. I agree here though, since the snare is on the tail. Fixed

00:23:148 (2) - Instead of making this into a reverse slider, try using a slider then a circle. Also, add a clap where the slider ends. Changed the note pattern as you suggested, butput the clap on the circle since this is the strong snare sound

00:23:611 (3) - ^ You can make this very interesting and fun to play if you change up the placement. Hopefully it's a bit more interesting without the reverse sliders

00:24:230 (5,6) - I would map this part more, you can do many different things with this part by following the drums. I'm trying to add a bit of variety here, 1/2 sliders throughout the entire map gets boring

00:28:096 (1,2) - ^ Especially since it builds up to the chorus. A number of people have given positive contributions to the current pattern, so I'd like to keep it

00:29:642 (1,2,3) - You can play around with the placement a bit more here.. seems a little boring I use different patterns for this section when it's repeated later on. I think this is fine for the first one

00:30:261 (3) - Better as circles instead. I disagree, the snare sound on the head is much stronger than the kick sound on the tail, and these sounds are consistent on each slider in this combo, so I see no reason why this one should be any different

00:29:642 (1,2,3) - I think it’ll be really cool if you add a clap to both head and tail of these sliders. Putting claps on all of these would be too overbearing imo, and the weaker kick drum sound on the tails doesn't really justify it

00:30:570 (4) - Use 1.5/6x DS. The song allows you to place a larger jump. Done

I have a suggestion for a different hit sounding pattern to the chorus part of the song. Take this with a grain of salt though. I honestly don’t know anything about hit sounding, this is just what sounds good to me.
00:31:653 (3) - Add clap here
00:31:807 (4) - Remove clap at beginning and add at the end instead.
try it and see if you like it :)
Sorry, this just sounds really awkward to me. For following the drums, (3) is a weak kick beat, so clap is unjustified, and even though it's on the downbeat, neither the head or tail of (4) are particularly prominent compared to the current snare sounds (which already have claps) at 00:31:189 and 00:32:426 so I'll keep my current pattern

01:01:498 (1) - ctrl j/h and move back to original place, plays out and flows better. Done

01:03:276 - You missed a beat here. I don't hear anything here...

01:03:354 (3) - align with 01:03:354 (3), it doesn’t flow very well Do you mean align it with (4)? I can't align something with itself! xD I think I get what you meant though, so I made this into an oval flow

01:15:416 (1,2) - I wouldn’t follow the vocals here, it’s kind of weird. Same goes with the previous chorus. Made 01:15:725 (2) into two 1/2 sliders (one strong beat, one weaker beat) and did the same in the other choruses
Thanks for the mod! Pattern suggestions were very helpful (:
MBomb
I'm bored, have another star lol
Topic Starter
JBHyperion

- Magic Bomb - wrote:

I'm bored, have another star lol
You should do boring stuff that makes you bored more often then ;)
/me runs
-Lemons
Oh man this has been modded a lot.
For your queue

Easy
[General]
I'm not a big fan of all the overlapping on the notes since this is an easy, but that's just me. Plus if you made them all separated it would probably up the stars by like .30, so that's really up to you how you wanna do it. I just think it looks cleaner if they're all separate
[Modding Stuff]
00:13:251 (4) - Maybe make this slider rounder, It's fine how it is now but I like really roundy sliders is all :P
01:50:964 (3) - ^
01:53:438 (5) - I'd do something crazy with this slider, make it have some kinks in it or something similar to 01:50:964 (3) - since it is the part right before a break

I didn't notice any other issues, really well polished stuff

Normal
[General]
I don't even need a general tab for this one but lolformating
[Modding Stuff]
00:13:869 (3,4) - I think there should be a single note on the red tick when he's saying the 'na' in vietnamese, but it's up to you as it's fine how it is now
00:37:374 (4) - Could make this into a blanketing slider with the hump on this slider
00:45:416 (1) - Looks better as http://puu.sh/h9R06/d3f064576a.jpg imo
00:50:209 (1) - Move this to say x:145 y:77, just to keep it from looking cramped up there
01:04:900 (2,1) - I think there should be something inbetween these, like a single note on the white tick

Hard
[General]
There are a lot of pauses in the rhythm, some of them didn't make sense to me but they might to you so I'll try to point out the ones that made no sense to me.
[Modding Stuff]
00:04:591 (3) - Would look better if it mimics 00:03:663 (1) -
00:08:921 (2,3) - The spacing between these two needs to be less I think, at first glance it looks like the same spacing as 1 to 2 which would prompt me to wait the same time beat wise as 1 to 2, like the way you have it at 02:03:955 (4,5,6) - is perfect.
00:27:323 (6,7) - This is one of the pauses that I was talking about, I think that even if you're mapping the vocals having a note on the implied beat makes for cleaner play
01:57:768 (5,6,7) - I think these should be maybe further into grid 4, or higher or something, It just feels like this part focuses too much on the left side so these could be over on the right side
02:14:470 (1) - I think you could make a jump with this note, it would keep it from looking cramped up on that particular note too,move it to like x:39 y:108
02:33:025 (4) - This slider is cute and I just wanted to tell you that :)

Insane
[General]
You can be mean with your jumps if you want to! it's an insane :D
[Modding Stuff]
00:04:900 (3) - Move to x:43 y:40 to straighten the jump out
00:17:271 (2) - Have this slider end stack on the same point as 00:18:044 (4) -
00:28:096 (1) - Blanket with this slider
00:48:199 (3) - You could probably blanket this slider with the ending approach circle from 00:47:890 (2) - like this http://puu.sh/h9SvF/093584cb7f.jpg
00:49:745 (2,3,4,5) - You can space these out more so they match the ones at the very beginning (http://puu.sh/h9SWc/c6e536c167.jpg should kinda explain)
01:01:498 (1) - Have this not touch the previous slider
01:01:962 (2) - ^ (you can technically make this into a bigger jump because the slider leniency circle makes this easy to do)
01:02:735 (1,2,3,4,5,6) - Take this whole combo over to x:353 y:73 so it doesn't touch any of the other parts
01:54:676 (3) - x:319 y:137 to straighten things out
01:57:769 (2) - Move this so it's stacked with 01:58:696 (4) -
02:08:902 (1,2,3,4,5) - You can space this more
Hope this helps :D
Topic Starter
JBHyperion

-Lemons wrote:

Oh man this has been modded a lot. It's the first map I actually submitted so it's evolved a bit with time (:
For your queue

Easy
[General]
I'm not a big fan of all the overlapping on the notes since this is an easy, but that's just me. Plus if you made them all separated it would probably up the stars by like .30, so that's really up to you how you wanna do it. I just think it looks cleaner if they're all separate It's a valid point, but because the combination of low DS (for Easy) and a relatively high BPM, this was inevitable. I feel the overlaps are marginal and shouldn't have an adverse effect on gameplay though. Plus, as you say, increasing DS would hit the star diff pretty hard and ruin the spread, so I'll keep this as it is for now
[Modding Stuff]
00:13:251 (4) - Maybe make this slider rounder, It's fine how it is now but I like really roundy sliders is all :P I think this is fine, if I add more curve, I'll need to bring 00:15:106 (5,1,2) closer which will ruin the flow imo
01:50:964 (3) - ^ Don't really have the room to add more curve here as I want to avoid getting too close to the edge of the playfield
01:53:438 (5) - I'd do something crazy with this slider, make it have some kinks in it or something similar to 01:50:964 (3) - since it is the part right before a break It is a little plain I guess, so I'll jazz it up some :^)

I didn't notice any other issues, really well polished stuff Thanks (:

Normal
[General]
I don't even need a general tab for this one but lolformating
[Modding Stuff]
00:13:869 (3,4) - I think there should be a single note on the red tick when he's saying the 'na' in vietnamese, but it's up to you as it's fine how it is now Whilst I agree with your reasoning and actually quite like this idea myself, I'll keep it how it is. I'm already getting enough (in my opinion, unwarranted) criticism for the 1/2 sliders/spacing I already have lol
00:37:374 (4) - Could make this into a blanketing slider with the hump on this slider Nice idea, hadn't thought of this
00:45:416 (1) - Looks better as http://puu.sh/h9R06/d3f064576a.jpg imo I reduced the kink a little bit, but not as much as you suggested as I want to keep a noticeable change of direction to correspond to the drum beat
00:50:209 (1) - Move this to say x:145 y:77, just to keep it from looking cramped up there But this breaks DS... I think it's fine where it is for now since I put a NC on it
01:04:900 (2,1) - I think there should be something inbetween these, like a single note on the white tick Sure there as a note here before... Fixed lol

Hard
[General]
There are a lot of pauses in the rhythm, some of them didn't make sense to me but they might to you so I'll try to point out the ones that made no sense to me.
[Modding Stuff]
00:04:591 (3) - Would look better if it mimics 00:03:663 (1) - This is intentional, since the first "Yeah" is a short sound, whilst the second is a longer sound, but since no-one seems to see this, I guess I have no choice but to change it >.<
00:08:921 (2,3) - The spacing between these two needs to be less I think, at first glance it looks like the same spacing as 1 to 2 which would prompt me to wait the same time beat wise as 1 to 2, like the way you have it at 02:03:955 (4,5,6) - is perfect. Okay, copy/pasted that DS here too
00:27:323 (6,7) - This is one of the pauses that I was talking about, I think that even if you're mapping the vocals having a note on the implied beat makes for cleaner play Made 00:27:323 (6) into a 1/2 slider since 00:27:477 is a weaker beat
01:57:768 (5,6,7) - I think these should be maybe further into grid 4, or higher or something, It just feels like this part focuses too much on the left side so these could be over on the right side Looking at all the notes in this quiet section selected, the left is quite densely populated, so I'll agree to this
02:14:470 (1) - I think you could make a jump with this note, it would keep it from looking cramped up on that particular note too,move it to like x:39 y:108 It's emphasised with a finish and it does look a little cramped as it is, so sure
02:33:025 (4) - This slider is cute and I just wanted to tell you that :) I've not heard that before! xD - I just hope the level of wiggle is rankable (:

Insane
[General]
You can be mean with your jumps if you want to! it's an insane :D
[Modding Stuff]
00:04:900 (3) - Move to x:43 y:40 to straighten the jump out Do you mean x:40 y:43? (2,3) are both x:40 so moving (3) to x:43 makes no sense for a vertical flow here
00:17:271 (2) - Have this slider end stack on the same point as 00:18:044 (4) - Rotated 7 degrees anticlockwise (:
00:28:096 (1) - Blanket with this slider Looks good
00:48:199 (3) - You could probably blanket this slider with the ending approach circle from 00:47:890 (2) - like this http://puu.sh/h9SvF/093584cb7f.jpg Whilst this does look good, I'd have to drop the DS here to do as you suggested, and I don't think the anti-jump is appropriate here. I'd prefer to keep this as a more spaced blanket - Incidentally, this blanket was a little off anyway, so thanks for making this point so I could spot and fix it myself (Y)
00:49:745 (2,3,4,5) - You can space these out more so they match the ones at the very beginning (http://puu.sh/h9SWc/c6e536c167.jpg should kinda explain) Didn't realise the spacing was even different here as I thought I'd copied this pattern anyway. Fixed
01:01:498 (1) - Have this not touch the previous slider Sure, a bit of jump couldn't hurt here anyway
01:01:962 (2) - ^ (you can technically make this into a bigger jump because the slider leniency circle makes this easy to do) Did this with the above
01:02:735 (1,2,3,4,5,6) - Take this whole combo over to x:353 y:73 so it doesn't touch any of the other parts Done
01:54:676 (3) - x:319 y:137 to straighten things out Essentially done, although [x-320,y-136] looks a tiny bit straighter to me
01:57:769 (2) - Move this so it's stacked with 01:58:696 (4) - Sure
02:08:902 (1,2,3,4,5) - You can space this more Hope 1.5x isn't too evil >:)
Hope this helps :D
This was a huge help, thanks a lot! I'll make a start on my side of the m4m tonight, but I might not finish until tomorrow (Y)
_tasty
00:00:570 (3,4) - 00:03:044 (3,4) - 00:05:519 (3,4) - 00:07:993 (3,4,5) - Please choose wether you want to stack or not. If you want to make a variety please be consistent.
(ex. stack, not stack, stack, not stack or stack, not stack, not stack, stack.) Although in my opinion, it would be better if you stack all of them (if you want to emphasise the guitar sound.) Opted for spaced, stacked, stacked, spaced
Try to make the stacks by 2? ><

Also, have a star~~
I'd love to see this get ranked
Topic Starter
JBHyperion

ReeChelly wrote:

00:00:570 (3,4) - 00:03:044 (3,4) - 00:05:519 (3,4) - 00:07:993 (3,4,5) - Please choose wether you want to stack or not. If you want to make a variety please be consistent.
(ex. stack, not stack, stack, not stack or stack, not stack, not stack, stack.) Although in my opinion, it would be better if you stack all of them (if you want to emphasise the guitar sound.) Opted for spaced, stacked, stacked, spaced
Try to make the stacks by 2? >< Whoops. Sorry for misunderstanding your suggestion! I'll change this ASAP.

Also, have a star~~
I'd love to see this get ranked Wow thanks, much appreciated! ^^
Nitrousdragon
I don't really like the mapping style, and it makes this map hard to mod for me.
Because of this, I only have one thing i need from you on Insane.

[Insane]
00:01:189 (1,2,3) and 00:03:663 (1,2,3) - I don't like how these circles are placed. Perhaps try moving them somewhere else? :?:

I hope to see this get ranked, if you decide to do the one mod, I'll give you a star. 8-)
-Lemons
Have a star for getting this song stuck in my head for the past 2 days
Topic Starter
JBHyperion

Nitrousdragon wrote:

I don't really like the mapping style, and it makes this map hard to mod for me.
Because of this, I only have one thing i need from you on Insane. Not to worry, different people are allowed to like different things after all (:

[Insane]
00:01:189 (1,2,3) and 00:03:663 (1,2,3) - I don't like how these circles are placed. Perhaps try moving them somewhere else? :?: what would you suggest? A linear pattern would be boring here, and three notes don't exactly make a great curve, so a triangular pattern of some description seems like the logical choice here. Is it an issue of spacing, flow, being boring? o_O

I hope to see this get ranked, if you decide to do the one mod, I'll give you a star. 8-) You asked for a mod in my queue, so you'll get your mod :^)
Thanks for the mod, although I don't really feel I can award kudosu for this without some more input from you, sorry ):

-Lemons wrote:

Have a star for getting this song stuck in my head for the past 2 days Thanks! Don't forget to share it with all of your friends too /me runs ^^
Jonarwhal
NM from my queue~!!

Easy~
SPOILER
  1. AR 2?
  2. 00:36:137 (1,2,3) - spacing here, try 2 at x-84 y-96, 3 at x-172 y-188, and 4 at x-204 y-64
  3. 00:41:704 (2) - Improve the blanket. Stretch out the slider, and if you do that, copy/paste 2 to 3 again. Ds isn't affected.
  4. 01:10:776 (1,2,3) - It's not recommended to stack after 1 hitcircle. Try this. 2 is at x-280 and y-280 and rotated 20% clockwise, 1, in the next combo, is at x-260 y-152 (No rotation but make a blanket with 4 if you do that.), and 2 is at x-356 y-36 (no rotation.)
Normal~
SPOILER
  1. Your blue cc is inconsistent. On the other diffs it's 0,75,251.
  2. There really are a lot of blankets here, just keep that in mind.
  3. 00:27:941 (3) - [url=puu.sh/hcJd5/5d3b297aa6.jpg]This[/url] really isn't as symmetrical as it looks. Try making it with less points or snapping to a lower ds.
  4. 01:20:055 (1) - Why does this have 5 points? It messes up the blanket. The first point would remain the same (x-355 y-98), the second would be at x-289 y-168, and the third would be at x-312 y-264.
  5. From 01:47:253 (1) - here to 01:54:676 (1) - here, you really use a lot of blanket. Try just changing one of them to something else. For example, you could move the yellow 4 away.
  6. 01:49:727 (1,2,3) - 1 and 3 seem too close to each other. Maybe make correcting this go with correcting ^^^ that.
Hard~
SPOILER
  1. 00:16:343 (3) - Aren't double repeating sliders frowned upon? I think you can get rid of at least some of them. For example, try this around 01:00:880 - this area. The slider 01:23:766 (1) - here could also be fixed easily because it's close to a break.
    Sorry that that's all I could find in this diff. :(
Insane~
SPOILER
  1. 01:03:199 (3) - Remove clap.
  2. 01:07:684 (1,2,3) - This looks kinda messy with them being differently spaced blankets. You can correct it by making 1 a jump or move 6-8 to avoid the jump.
That's all I could find. Good Luck! :D
Topic Starter
JBHyperion

jonawaga wrote:

NM from my queue~!!

General~
Consider adding something to make the sliders silent in some places. The sounds can get pretty annoying. I'll look into this when I have time

Easy~
SPOILER
  1. AR 2? I'd prefer to keep it at 3 for the 3/5/7/9 spread, plus AR2 feels odd to me with high BPM
  2. 00:36:137 (1,2,3) - spacing here, try 2 at x-84 y-96, 3 at x-172 y-188, and 4 at x-204 y-64 Sure
  3. 00:41:704 (2) - Improve the blanket. Stretch out the slider, and if you do that, copy/paste 2 to 3 again. Ds isn't affected. I don't think your ss showed what you intended it to, but I get what you mean lol Fixed up a little
  4. 01:10:776 (1,2,3) - It's not recommended to stack after 1 hitcircle. Try this. 2 is at x-280 and y-280 and rotated 20% clockwise, 1, in the next combo, is at x-260 y-152 (No rotation but make a blanket with 4 if you do that.), and 2 is at x-356 y-36 (no rotation.) I like this
Normal~
SPOILER
  1. Your blue cc is inconsistent. On the other diffs it's 0,75,251. Nice catch
  2. There really are a lot of blankets here, just keep that in mind. Blankets are love <3
  3. 00:27:941 (3) - [url=puu.sh/hcJd5/5d3b297aa6.jpg]This[/url] really isn't as symmetrical as it looks. Try making it with less points or snapping to a lower ds. Reduced the number of points, looks better now
  4. 01:20:055 (1) - Why does this have 5 points? It messes up the blanket. The first point would remain the same (x-355 y-98), the second would be at x-289 y-168, and the third would be at x-312 y-264. Fixed, but slightly differently to how you suggested
  5. From 01:47:253 (1) - here to 01:54:676 (1) - here, you really use a lot of blanket. Try just changing one of them to something else. For example, you could move the yellow 4 away. If I must ;_;
  6. 01:49:727 (1,2,3) - 1 and 3 seem too close to each other. Maybe make correcting this go with correcting ^^^ that. Kept (2,3,4) as a double blanket, but rotated anticlockwise to make more spacing

Hard~
SPOILER
  1. 00:16:343 (3) - Aren't double repeating sliders frowned upon? I think you can get rid of at least some of them. For example, try this around 01:00:880 - this area. The slider 01:23:766 (1) - here could also be fixed easily because it's close to a break. I'll try changing a few of them (already fixed the ones you suggested), but I'd like to avoid 1/2 slider spam everywhere if possible
    Sorry that that's all I could find in this diff. :(
Insane~
SPOILER
  1. 01:03:199 (3) - Remove clap. What's this doing here? Fixed
  2. 01:07:684 (1,2,3) - This looks kinda messy with them being differently spaced blankets. You can correct it by making 1 a jump or move 6-8 to avoid the jump. Moved (1) to the same blanket distance as the others
That's all I could find. Good Luck! :D
Thanks for the mod! (:
WriggleNightbug
Song has been stuck in my head while working in school lately, take 3 more stars.
Topic Starter
JBHyperion

TheBronyGames wrote:

Song has been stuck in my head while working in school lately, take 3 more stars.
You're pretty much the best <3
Winek
This map is too messy

And you even stuck the song in my head

You can also have my star.
Topic Starter
JBHyperion

Winek wrote:

This map is too messy

And you even stuck the song in my head

You can also have my star.
Winek please, you've already made this joke before!

Winek wrote:

Your map's a mess! jkjkjkjkjkj
As has - Magic Bomb -...

- Magic Bomb - wrote:

This map is bad.
Have another star.
As has Lally...

Lally wrote:

what a mess here o3o
Why is everyone bullying me? ;_; *runs*

I might make a montage of these in the beatmap desciption xD
Thanks for the star! :3
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. If you're trying to make the colours match those of the backgrounds, I think slightly lighter blue and purple.
    Combo1 : 155,55,255
    Combo2 : 47,109,255
    Combo3 : 255,255,0
Insane
  1. 00:08:611 (1,2,3) - Make this symmetrical to match previous parts of the song
    SPOILER
    [img]puu.sh/hgQKf/8f3a6c9e41.PNG[/img]
  2. 00:22:529 Add a circle, having a gap removes the flow
  3. 00:50:364 The break should start here, not at 00:50:673 (also for other diffs)
  4. 01:08:302 (3) - Move this to x:316 y: 196 for a better circle shape
  5. 01:25:003 This break doesn't need to be delayed (also for other diffs)
  6. 02:33:025 (3) - I think this fits the vocals better
Hard
  1. 00:07:065 (3) - Move this so it's symmetrical
  2. 01:33:646 (1,1) - Remove NC on first one and put it on second one
  3. 01:37:355 (3) - NC?
  4. 01:50:964 (5,1) - NC issue
Topic Starter
JBHyperion

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. If you're trying to make the colours match those of the backgrounds, I think slightly lighter blue and purple.
    Combo1 : 155,55,255
    Combo2 : 47,109,255
    Combo3 : 255,255,0
I was worried these might blend into the bg too much, but actually they're fine. Done

Insane
  1. 00:08:611 (1,2,3) - Make this symmetrical to match previous parts of the song Done, but didn't Ctrl-G 00:09:075 (3) as the current direction looks more natural to me
    SPOILER
    [img]puu.sh/hgQKf/8f3a6c9e41.PNG[/img]
  2. 00:22:529 Add a circle, having a gap removes the flow Sure, although I opted to move 00:22:220 (7) forward 1/2 and put the circle at 00:22:220 instead as I feel this is a stronger beat
  3. 00:50:364 The break should start here, not at 00:50:673 (also for other diffs) It's not possible to drag the break back this far (the earliest it can start is just after 00:50:403 -) which is why I opted to put it here, for the next vocal line
  4. 01:08:302 (3) - Move this to x:316 y: 196 for a better circle shape I like this idea, but I also wanted to try and keep the sliders at an equal distance from 01:08:148 (2,4) so with a bit of fiddling I managed to do both (:
  5. 01:25:003 This break doesn't need to be delayed (also for other diffs) I did this for the start of the drums during the break, but I agree that the default break position does transition slightly better, so fixed on all diffs
  6. 02:33:025 (3) - I think this fits the vocals better My eyes might not be working properly, but I think your diagram puts 02:33:438 (4) on the 1/3? I think this sounds better than on the 1/4, so it's what I opted for (forgive me if I'm just being blind)
Hard
  1. 00:07:065 (3) - Move this so it's symmetrical Copy/pasted 00:06:137 (1) and rotated 180, also moved 00:06:756 (2) to the centre of the playfield
  2. 01:33:646 (1,1) - Remove NC on first one and put it on second one Not sure what this first NC was doing here... Fixed
  3. 01:37:355 (3) - NC? Again, don't know why there was a NC here and not on 01:37:355 (1) -
  4. 01:50:964 (5,1) - NC issue Fixed up all the NCs in this section so they're on downbeats for the drums, rather than one beat later following the vocal track
Thanks for the mod! (:
MBomb
Please nuke this.

God damnit another star appeared from nowhere? WHO'S FUNDING THIS?
Topic Starter
JBHyperion

- Magic Bomb - wrote:

Please nuke this.

God damnit another star appeared from nowhere? WHO'S FUNDING THIS?
The addiction is real xD
Gotta kick off that Super Happy Hype Train!
AsakuraNe
Heloo~ M4M here~ :) This song though~ 0.0

Okay. Let's Start~ :)

Easy

  1. Remove NCs until 00:09:539 and put NC here instead ~
    00:02:735
    00:05:209
    00:07:684
  2. 02:14:469 until 02:31:171 - I prefer using 1/1 slider here because it's so slow for the current map and the beat is a waste.
  3. Also, 1/1 sliders is better for the beats here~ 00:20:673 ~ ow and here 00:25:622 - This sounds better and good for the beat of the song~
  4. 00:38:611 - I suggest this: http://puu.sh/hq26F/84f12586bf.jpg The current one's flow is bad for me.
  5. That's all~ But I think it's better for the song to have 1/1 sliders in easy imo

NORMAL

  1. Same NCs. I know you're following the vocals but it must be consistents so again remove NCs starting at 00:00261 until 00:10:467 and put NCs here:
    00:02:735
    00:05:209
    00:07:684
  2. 00:12:014 - Rotate by -21 degrees
    ~I'm following the beat so... here are my suggestions~
  3. 00:33:508 - Add Circle
  4. 00:34:745 - Add circle
  5. 00:39:075 - Add Circle
  6. 00:43:869 - Change this 1/1 slider into a circle and a 1/2 slider
  7. 00:49:436 - End this slider here imo
  8. 00:57:787 (1) - Change slider like this: http://puu.sh/hq1Ci/91ba1f22d4.jpg
  9. 01:04:282 - Change this 1/1 slider into 2 circles
  10. ^(If you did above) 01:04:900 - Change this into 1/2 slider then start a 1/1 slider here at 01:05:209 and NC it~
  11. 01:05:673 - Add a Circle
  12. 01:10:003 - Add Circle
  13. ^ 01:10:158 - Change this circle into a 1/1 slider
  14. 01:19:282 - Add Circle
    ~I'm following the beat and vocals here~
  15. 01:35:191 - Change this into 1/2 slider and a circle
  16. 01:36:119 - Change this to 2/1 slider to follow vocals
  17. 01:49:572 - Add Circle
  18. 02:15:242 - Add Circle
  19. 02:16:016 - Fix 3,4,5.1 like this : http://puu.sh/hq3w6/09983c9526.jpg
  20. 02:26:067 - Add Circle
  21. 02:29:160 - Add Circle
  22. Ok. So you get what i'm suggesting. If there's a place you feel like you need to add a circle, then do it~
    Also, I add circle to emphasize the next sound. Add circle before a finish to emphasize it. If i forgot to add something from above then you can add it~

HARD

  1. Okay. Same NCs and places :3
  2. 00:50:055 (7,8) - Change 7 into 1/1 slider and remove 8
  3. 01:21:601 (1,2,3) - The slider 1 has to be same as as slider 2 and 3. For consistency~
  4. 01:48:953 (2,1) - (Caution) Avoid 1 touching the 2
  5. 02:08:284 (3,4,1) - I prefer to do it like this. http://puu.sh/hq0XF/23a05890c0.jpg - Looks more easier to me

ehhhh. Don't know why~ But this song is stuck in my head and is killing me~ 0w0 /me throws star at map and i don't know why~! xD
I got dizzy modding this. xD haha. :P Also, I got help for hard from Captain Snail because i got dizzy~ 0.0
Good Luck for Ranking~! ;) and you should rank this, seriously. :D
Topic Starter
JBHyperion

AsakuraNe wrote:

Heloo~ M4M here~ :) This song though~ 0.0

Okay. Let's Start~ :)

Easy

  1. Remove NCs until 00:09:539 and put NC here instead ~ Sure, maybe the number of NCs here was actually confusing instead of helping new players, so done all of these
    00:02:735
    00:05:209
    00:07:684
  2. 02:14:469 until 02:31:171 - I prefer using 1/1 slider here because it's so slow for the current map and the beat is a waste. I merged 02:14:469 (1,2) into a 1/1 slider, but I'd like to keep some variety in the patterns here and I like the flow I have currently
  3. Also, 1/1 sliders is better for the beats here~ 00:20:673 ~ ow and here 00:25:622 - This sounds better and good for the beat of the song~ Changed 00:21:292 (2,3) but I think it feels weird to have a clap on the slider tail as the emphasisd notes should be clickable IMO, and I like the current pattern at 00:25:622 (1,2,3,4) as I feel it follows the vocals really well, and the slight difficulty increase of 1/1 helps build into the kiai
  4. 00:38:611 - I suggest this: http://puu.sh/hq26F/84f12586bf.jpg The current one's flow is bad for me. Fixed here and at 00:33:663 (3,4) -
  5. That's all~ But I think it's better for the song to have 1/1 sliders in easy imo

NORMAL

  1. Same NCs. I know you're following the vocals but it must be consistents so again remove NCs starting at 00:00261 until 00:10:467 and put NCs here: Done all of these as in Easy
    00:02:735
    00:05:209
    00:07:684
  2. 00:12:014 - Rotate by -21 degrees Had to flatten out the curve to keep away from the score counter, but done
    ~I'm following the beat so... here are my suggestions~
  3. 00:33:508 - Add Circle Whilst I like this suggestion, I personally feel it's to difficult for a Normal so I'll leave it as it is
  4. 00:34:745 - Add circle ^
  5. 00:39:075 - Add Circle ^
  6. 00:43:869 - Change this 1/1 slider into a circle and a 1/2 slider Whilst this fits, I feel it's too difficult for a Normal diff so I won't change
  7. 00:49:436 - End this slider here imo Done
  8. 00:57:787 (1) - Change slider like this: http://puu.sh/hq1Ci/91ba1f22d4.jpg This looks and fits better with the guitar slide, so I'll change this. Hopefully it doesn't wiggle too much to be unrankable ;_;
  9. 01:04:282 - Change this 1/1 slider into 2 circles Again, I'd love to do this, but I just feel it's too difficulr for Normal
  10. ^(If you did above) 01:04:900 - Change this into 1/2 slider then start a 1/1 slider here at 01:05:209 and NC it~ ^
  11. 01:05:673 - Add a Circle ^
  12. 01:10:003 - Add Circle ^
  13. ^ 01:10:158 - Change this circle into a 1/1 slider Done
  14. 01:19:282 - Add Circle Too hard for Normal, won't change
    ~I'm following the beat and vocals here~
  15. 01:35:191 - Change this into 1/2 slider and a circle Too hard for Normal, won't change
  16. 01:36:119 - Change this to 2/1 slider to follow vocals The vocal note ends at 01:36:428 - which is why I used a 1/1 slider here
  17. 01:49:572 - Add Circle Too hard for Normal, won't change
  18. 02:15:242 - Add Circle ^
  19. 02:16:016 - Fix 3,4,5.1 like this : http://puu.sh/hq3w6/09983c9526.jpg I like this a lot, thanks (:
  20. 02:26:067 - Add Circle Too hard for Normal, won't change
  21. 02:29:160 - Add Circle ^
  22. Ok. So you get what i'm suggesting. If there's a place you feel like you need to add a circle, then do it~ I understand and actually agree with all of your suggestions based purely on the pattern, but I feel these kinds of pattern would better suit an Advanced diff than a regular Normal (although this Normal is already 2.25 stars, so really can't make it any harder lol). Due to the relatively high BPM in this song, a lot of short, awkward overlaps are created which can get pretty confusing (at least to me)
    Also, I add circle to emphasize the next sound. Add circle before a finish to emphasize it. If i forgot to add something from above then you can add it~

HARD

  1. Okay. Same NCs and places :3
  2. 00:50:055 (7,8) - Change 7 into 1/1 slider and remove 8 I'd like to keep this as it is, I feel both guitar sounds are prominent enough to be clickable
  3. 01:21:601 (1,2,3) - The slider 1 has to be same as as slider 2 and 3. For consistency~ Yeah, this flows much better
  4. 01:48:953 (2,1) - (Caution) Avoid 1 touching the 2 Oops! 01:48:799 (1,2,3) had slightly off DS anyway, so this was an easy fix
  5. 02:08:284 (3,4,1) - I prefer to do it like this. http://puu.sh/hq0XF/23a05890c0.jpg - Looks more easier to me I think you're suggesting to make these into 2 single repeating sliders and a regular 1/2 slider, so I'll do that. If that's not what you meant, sorry! But I like this a lot better (:

ehhhh. Don't know why~ But this song is stuck in my head and is killing me~ 0w0 /me throws star at map and i don't know why~! xD Thanks man, the catchiness is next level ^^
I got dizzy modding this. xD haha. :P Also, I got help for hard from Captain Snail because i got dizzy~ 0.0
Good Luck for Ranking~! ;) and you should rank this, seriously. :D
Thanks, I'm definitely going to do my best, I've spent way too much time and had way too much fun for it not to get ranked now (:
Thanks a lot for the great mod and star! I feel really bad for not using a lot of your cool pattern suggestions in the Normal, but I'll definitely keep them in mind for any future projects, so don't feel like your suggestions were wasted (: I'll try to get to returning your mod at some point this weekend.
MBomb
Where those BN's at? ;w;
WriggleNightbug
Have a star, for Bumping's sake
Topic Starter
JBHyperion

- Magic Bomb - wrote:

Where those BN's at? ;w;
I'm a BN now! Oh wait... ;_;

TheBronyGames wrote:

Have a star, for Bumping's sake
Thanks again, I should have another couple of mods in the pipeline, just waiting for people to find the time.
neonat
Yeah time is hard to get, just give me some more time before I can take a look at this
Topic Starter
JBHyperion

neonat wrote:

Yeah time is hard to get, just give me some more time before I can take a look at this
Thanks neonat, there's no rush so please take a long as you need (:
Keada
Hiii ~
you asked me to mod some time ago ;-; sorry I didnt mod before now D: but here we go :3
Just a small mod tho ;-; all else is good about this map


  • General

  1. Dont know if you want to but you can take ''cloud'' in the tags maybe? :D because its a cute little cloud there, or what it is owo


  • Insane

  1. 00:13:869 (3) - suggestion: could stack slider end on 00:12:477 (6) - I know the DS would be weird then, but it looks better :D up to you
  2. 00:14:178 (4) - not stacked properly >< (minor thing)
  3. 00:19:745 (1) - suggestion: could stack with 00:19:282 (7) - because of overlaps etc
  4. 00:21:910 (5) - NC
  5. 00:21:910 (5,6,7) - could make it a pattern like this maybe? http://puu.sh/hU3bY/cc19da41a1.jpg
  6. 00:22:374 (8) - not sure about this one ;w; many BNs and QATs dont like offscreen objects D:
  7. 00:23:457 (2) - dont know if this was intentional antistack but if it wasnt you can stack this :D
  8. 00:24:075 (5) - this loses flow ;w; youre going clockwise with this section and suddenly stops and goes counterclockwise D:
  9. if you do that ^ however you can switch places with these 00:24:230 (6,7) - so it goes like this http://puu.sh/hU3lb/ade28d66ce.jpg
  10. 00:42:323 (6,7,1) - this section could be like this http://puu.sh/hU3sc/6050f9d3b7.jpg fits better with the music imo and sliderends shouldnt be on big white ticks ;w; I see you have some more of these sliderend on white tick throughout the map, so gonna take with some else :>
  11. 00:46:962 (1,2,3) - could be a triangle. example: http://puu.sh/hU3AS/9738c41c49.jpg
  12. 00:47:581 (1) - remove NC
  13. 00:47:890 (2) - NC and try to have slider consistency here ;w;
  14. 00:49:282 (1) - remove NC
  15. 00:49:745 (2) - NC
  16. 00:58:096 (2) - move a little bit up and left so it looks like a triangle pattern here 00:58:714 (2,4,5) -
  17. 00:59:642 (1) - NC? <-- not sure about this one tho
  18. 01:03:972 (6) - this overlap didnt look tooo good tbh D: but its up to you
  19. 01:05:210 (4) - NC because kiai starts here
  20. 01:10:159 (3) - could move this to x:320 y:252 makes it look better with the antistack :D cause it looks like a triple here http://puu.sh/hU3Ss/6809858610.jpg
  21. 01:12:477 (9) - same as I said above again, sliderend shouldnt be on big white tick ;w;
  22. 01:14:797 (7) - ^
  23. 01:17:426 (1) - ^
  24. 01:34:883 (4) - NC because of Kiai again
  25. 01:33:646 (5) - move to x:156 y:324 to keep the DS up
  26. 01:40:912 (4) - big white tick D:
  27. 01:42:149 (9) - ^
  28. 01:44:469 (7) - ^ I think you get it now so Ill stop >.<
  29. 01:48:800 (7) - NC
  30. 01:49:418 (1) - Remove NC
  31. 01:49:727 (3) - NC
  32. 01:52:511 (2,3,4,5,6) - I know you can make this star better :3
  33. 01:55:604 (2) - here it fits with the sliderend on big white tho :D
  34. 01:56:532 (3) - could NC
  35. 01:59:625 (7) - ^
  36. 02:01:480 (3) - ^
  37. 02:04:418 (7) - ^
  38. 02:04:882 (1) - remove NC
  39. 02:05:501 (2) - could move this in the middle of 02:04:264 (6,7) - looks better imo example: http://puu.sh/hU4ln/cf48f65820.jpg
  40. 02:08:902 (1) - move this abit down to make the star look better
  41. 02:09:521 (5) - NC
  42. 02:24:057 (1,2,3,4,5) - I think you should have even DS here tbh ;w; either that or you could make it go like this http://puu.sh/hU4uI/f211025f8a.jpg would be interesting owo
  43. 02:33:025 (3) - NC
  44. 02:33:438 (4) - ^
  45. 02:33:953 (5) - ^
  46. 02:34:262 (1) - could also make a jump with this one, would be cool :D try f eks x:256 y:64
  47. 02:34:340 (1) - add some inherited points to the spinner as it fades out, which lowers the volume abit after abit

The other Diffs looks good to me :D Love the song <3 Punk is life 8-)
Topic Starter
JBHyperion

Keada wrote:

Hiii ~
you asked me to mod some time ago ;-; sorry I didnt mod before now D: but here we go :3 no worries, thanks for following up with me
Just a small mod tho ;-; all else is good about this map "small mod" - sees a page of suggestions xD


  • General

  1. Dont know if you want to but you can take ''cloud'' in the tags maybe? :D because its a cute little cloud there, or what it is owo I guess it's a pretty central theme within the bg, video and skin elements (and cute ^^), so sure why not


  • Insane

  1. 00:13:869 (3) - suggestion: could stack slider end on 00:12:477 (6) - I know the DS would be weird then, but it looks better :D up to you I prefer to keep the DS constant here, since there's little change in emphasis on the notes - also, there's nearly 1.5s between the notes and the map is AR9, so I don't feel this would be too noticeable
  2. 00:14:178 (4) - not stacked properly >< (minor thing) Good spot, moved by x -1 and y -1
  3. 00:19:745 (1) - suggestion: could stack with 00:19:282 (7) - because of overlaps etc Tried putting the head in the centre of the square, but yeah, overlaps looked ugly so I followed your suggestion
  4. 00:21:910 (5) - NC This was a little long for a non-kiai sections, so done
  5. 00:21:910 (5,6,7) - could make it a pattern like this maybe? http://puu.sh/hU3bY/cc19da41a1.jpg It does flow nicer, hopefully the £,4) direction change isn't too much... Though (3) is a strong beat so I can justify this a little more maybe
  6. 00:22:374 (8) - not sure about this one ;w; many BNs and QATs dont like offscreen objects D: This is offscreen? It looks fine to me... But I'll move it up a little just to be safe
  7. 00:23:457 (2) - dont know if this was intentional antistack but if it wasnt you can stack this :D Yeah this should have been stacked xD Fixed
  8. 00:24:075 (5) - this loses flow ;w; youre going clockwise with this section and suddenly stops and goes counterclockwise D:
  9. if you do that ^ however you can switch places with these 00:24:230 (6,7) - so it goes like this http://puu.sh/hU3lb/ade28d66ce.jpg This flows so much better, thanks! I looked at your picture for the longest time and still didn't get what you meant, then I realised you moved (5) down to stack with (2)... There was a gasp of amazement lol xD
  10. 00:42:323 (6,7,1) - this section could be like this http://puu.sh/hU3sc/6050f9d3b7.jpg fits better with the music imo and sliderends shouldnt be on big white ticks ;w; I see you have some more of these sliderend on white tick throughout the map, so gonna take with some else :> I did this because the snare on the red tick is a much stronger sound than the kick drum on the downbeat (punk rock swing patterns and all that) but now I see I can use the second 1/2 slider to map the long vocal note, so this feels much better than I first expected it to
  11. 00:46:962 (1,2,3) - could be a triangle. example: http://puu.sh/hU3AS/9738c41c49.jpg Sure
  12. 00:47:581 (1) - remove NC Swapped NC on 00:47:581 (4,1) for the downbeat
  13. 00:47:890 (2) - NC and try to have slider consistency here ;w; Made it the same as 00:47:581 (4) with a 180 degree rotation to blanket heads and tails
  14. 00:49:282 (1) - remove NC Swapped NC on 00:49:127 (1,2) for the downbeat
  15. 00:49:745 (2) - NC Done to emphasise these notes (claps, finishes, etc.)
  16. 00:58:096 (2) - move a little bit up and left so it looks like a triangle pattern here 00:58:714 (2,4,5) - Done, but changed 00:58:096 (2,3) as well to prevent sharp changes in flow
  17. 00:59:642 (1) - NC? <-- not sure about this one tho It's a prominent note, so sure
  18. 01:03:972 (6) - this overlap didnt look tooo good tbh D: but its up to you Moved down y +4 to stack with 01:03:044 (2) - should prevent the overlap now
  19. 01:05:210 (4) - NC because kiai starts here Whoops, not sure how I missed this. Swapped NC on 01:05:210 (1,2) -
  20. 01:10:159 (3) - could move this to x:320 y:252 makes it look better with the antistack :D cause it looks like a triple here http://puu.sh/hU3Ss/6809858610.jpg This does actually look pretty cool, done
  21. 01:12:477 (9) - same as I said above again, sliderend shouldnt be on big white tick ;w; Moved the slider forward 1/2 for the vocals and put a circle on the downbeat
  22. 01:14:797 (7) - ^ Removed repeat and added a circle
  23. 01:17:426 (1) - ^ Same timeline as you suggested for 00:42:323 (6,7,1) but with different placement
  24. 01:34:883 (4) - NC because of Kiai again Swapped NC on 01:34:883 (1,2) -
  25. 01:33:646 (5) - move to x:156 y:324 to keep the DS up Fixed DS, but moved to [x-160,y-328] instead to be directly beneath the head of (3)
  26. 01:40:912 (4) - big white tick D: Swapped 01:40:912 (4,5) on the timeline
  27. 01:42:149 (9) - ^ Moved 1/2 forward for the vocals and added a circle on the downbeat
  28. 01:44:469 (7) - ^ I think you get it now so Ill stop >.< Sorry! ;_;
  29. 01:48:800 (7) - NC Done for the vocals
  30. 01:49:418 (1) - Remove NC Swapped NC with 01:49:418 (10,1) -
  31. 01:49:727 (3) - NC Fixed above
  32. 01:52:511 (2,3,4,5,6) - I know you can make this star better :3 Remade (again) with Ctrl+Shift+D
  33. 01:55:604 (2) - here it fits with the sliderend on big white tho :D Not really much I could do here anyway since it's just vocals and a 4/1 kick drum ;)
  34. 01:56:532 (3) - could NC Meh, not sure this is really necessary here so I'll pass
  35. 01:59:625 (7) - ^ Swapped NC on 01:59:625 (1,2) -
  36. 02:01:480 (3) - ^ Not for this one, same as at 01:56:532 (3) -
  37. 02:04:418 (7) - ^ Swapped NC on 02:04:418 (1,2) -
  38. 02:04:882 (1) - remove NC Fixed with the above
  39. 02:05:501 (2) - could move this in the middle of 02:04:264 (6,7) - looks better imo example: http://puu.sh/hU4ln/cf48f65820.jpg Done
  40. 02:08:902 (1) - move this abit down to make the star look better This is all DS 2.44x (ish) so I feel it's fine as it is now
  41. 02:09:521 (5) - NC Done
  42. 02:24:057 (1,2,3,4,5) - I think you should have even DS here tbh ;w; either that or you could make it go like this http://puu.sh/hU4uI/f211025f8a.jpg would be interesting owo Took some tweaking to get it right but I think I managed to constant DS the stream as you suggested, looks cool B)
  43. 02:33:025 (3) - NC Yep, for the odd timeline spacing
  44. 02:33:438 (4) - ^ ^
  45. 02:33:953 (5) - ^ ^
  46. 02:34:262 (1) - could also make a jump with this one, would be cool :D try f eks x:256 y:64 Sure
  47. 02:34:340 (1) - add some inherited points to the spinner as it fades out, which lowers the volume abit after abit Huh, I thought I had already done this... Maybe I overwrote something by accident, but redone it now for al diffs

The other Diffs looks good to me :D Love the song <3 Punk is life 8-) osu! needs more punk! lml>
Thanks so much Keada, your mods are great as always! :D

Edit: Managed to wake BSS up, so everything should be up to date now.
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