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The Super Happy Fun Club - My Life's A Mess (Yeah Yeah Yeah)

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Topic Starter
JBHyperion
This beatmap was submitted using in-game submission on 25 June 2015 at 01:21:11

Artist: The Super Happy Fun Club
Title: My Life's A Mess (Yeah Yeah Yeah)
Tags: SHFC go yourself rock alternative punk cloud
BPM: 194
Filesize: 15448kb
Play Time: 02:41
Difficulties Available:
  1. Easy (1.36 stars, 131 notes)
  2. Hard (3.52 stars, 379 notes)
  3. Insane (4.78 stars, 491 notes)
  4. Normal (2.16 stars, 236 notes)
Download: The Super Happy Fun Club - My Life's A Mess (Yeah Yeah Yeah)
Download: The Super Happy Fun Club - My Life's A Mess (Yeah Yeah Yeah) (no video)
Information: Scores/Beatmap Listing
---------------
YEAH YEAH YEAH

First ranked beatmap ^^
Krfawy
- Magic Bomb -

Thanks guys <3

Customer feedback ;)

Winek wrote:

Your map's a mess! jkjkjkjkjkj

- Magic Bomb - wrote:

This map is bad.
Have another star.

Lally wrote:

what a mess here o3o

Winek wrote:

This map is too messy
And you even stuck the song in my head
You can also have my star.

- Magic Bomb - wrote:

Please nuke this.
God damnit another star appeared from nowhere? WHO'S FUNDING THIS?

WildOne94 wrote:

This beatmaps a mess (Get's shot for the 100th time someone has made this joke) yeah yeah yeah yeah!
Why is everyone bullying me? ;_; *runs*

Changelog
09/02/15 - Initial upload of mapset, video added
10/02/15 - Applied timing mod by -Magic Bomb -
15/02/15 - Updated E/N/H diffs with improved flow, corrected distance snap for Hard diff (where appropriate) and increased SV to 1.5
16/02/15 - Hitsounding redone across all diffs, updated Insane diff with improved flow, increased difficulty (as suggested by snowball112) by incorporating some jumps, additional short streams, and increased SV to 1.8 and AR to 9
21/02/15 - Applied ENH mod by WildOne94. changed preview point
09/02/15 - Applied ENHI mod by murutattack, changed offset to 880ms, changed .mp3 cut with outro fade out (WildOne94 suggestion), minor hitsound and flow alterations
13/03/15 - Applied ENHI mod by ohad1881
16/03/15 - Applied ENHI mod my Mono98
20/03/15 - Applied I mod by TheBronyGames, minor flow adjustments to EN
21/03/15 - Applied ENHI mod by NewIpas
24/03/15 - Applied ENH mod by Winek
26/03/15 - Applied I mod by [-MrSergio-]
28/03/15 - Applied NHI mod by Kin, NHI difficulty spread rebalance, made some more interesting sliders for E
30/03/15 - Applied ENHI mod by zj0924
31/03/15 - Applied ENH mod by Hi Im Nathan
01/04/15 - Applied ENHI mod by m1223961117
05/04/15 - Applied ENHI mod by Fookiezi
09/04/15 - Applied ENHI mod by [Teichan] and NHI mod by DavidEd
10/04/15 - Applied I mod by ReeChelly
11/04/15 - Applied ENHI mod by -Lemons
13/04/15 - Applied ENHI mod by jonawaga
17/04/15 - Applied HI mod by DahplA
25/04/15 - Applied ENH mod by AsakuraNe
16/05/15 - Made some small changes to flow across all diffs and fixed a few hitsounds
20/05/15 - Applied I mod by Keada and ENHI mod by WildOne94, corrected some hitsound and NC inconsistencies
28/05/15 - Applied ENHI mod by neonat, fixed even MORE NC inconsistencies
31/05/15 - Applied I mod by Krfawy, thanks for the ! and HI mod by -Kanzaki
01/06/15 - Applied NH mod by annika69
03/06/15 - Applied ENHI mod by Euny - Artist metadata confirmed
08/06/15 - Applied ENHI mod by UndeadCapulet
11/06/15 - Applied timing check by Deif
23/06/15 - Made some small changes to AR spread, thanks for the Krfawy!
24/06/15 - Made some small fixes to SV, flow and hitsounds across all diffs, qualified by - Magic Bomb -
MBomb
I was told to troll so lol this map sux (timing mod maybe coming soon(tm) if I can be bothered, I may only map ctb but I can mod timing ;) )
MBomb
Ok yeah let's go huehuehue timing mod ;)

Easy
(Don't expect much here, as someone who doesn't play standard, I don't want to increase the difficulty too much without realising)
00:15:990 - I'd add a circle at the 1/1 here.
00:31:791 (3) - Make this a 2/1 slider repeating once.
01:06:431 (3) - ^
01:36:120 (3) - ^
01:41:068 (2) - ^
02:29:634 - Add a circle on the 1/1 here.
02:33:972 - Place a 1/1 slider here (possibly repeating once, up to you), removing 02:34:281 (6) - .

Normal
(Don't expect much here either, but expect more)
00:14:173 - Add a circle on the 1/1 here.
00:16:946 (3) - Make this a 1/2 slider repeating once?
00:20:657 (1) - I'd make this a 1/1 slider repeating once because of the drum beat.
00:38:295 - Add a circle on the 1/1 here.
00:45:400 (5) - Make this a 2/1 slider repeating once.
01:04:275 - I'd place the same combo on the 1/1 here as at 00:29:626 (1,2) - , as it fits fine and is consistent with the song.
02:05:192 (1) - I would move this back to the 1/2 on 02:05:060 - .
02:33:677 - I'd add a circle at the 1/1 here.

Hard
00:19:729 (8) - Possibly make this a 1/1 repeating slider.
00:20:657 (1,2) - Possibly change these two notes into a 1/1 slider.
00:21:574 - Place a circle on the 1/1 here.
00:30:864 (7) - I'd put an NC here because it's the start of the kiai.
00:38:595 (7,8) - Change this into a 1/2 repeating slider.
00:40:374 (11) - I'd remove this note.
00:42:479 - Add a note to the 1/2 here.
00:45:709 (5) - Change this to a 1/1 slider repeating twice.
00:50:116 (7) - I'd remove this note, I can't hear a sound here.
00:56:534 (4) - Change this to a 3/4 slider.
01:13:853 (9) - Possibly make this a 1/1 slider repeating 3 times.
01:23:120 - Add a circle on the 1/1 here.
01:41:824 - Add a circle at the 1/2 here.
01:43:233 (11) - Make this a 2/1 slider repeating once.
01:46:017 (3) - Make this a 1/1 slider repeating once.

Insane
00:03:939 - Place a circle on the 1/1 here.
00:04:579 - ^
00:10:742 - ^
00:19:729 (10) - Make this a 1/1 slider repeating once.
00:24:067 - Place a circle on the 1/1 here.
00:50:116 (7) - I'd remove this note.
01:12:147 - Add a circle on the 1/2 here.
01:20:348 (5) - Make this a 1/1 slider repeating once.
01:42:924 (10) - Make this a 1/2 slider repeating once.
02:09:135 (7) - I'd remove this note.
02:31:807 (8,1) - I feel like the lyrics should be mapped between these notes for this difficulty.
Topic Starter
JBHyperion

- Magic Bomb - wrote:

Ok yeah let's go huehuehue timing mod ;)

Easy
(Don't expect much here, as someone who doesn't play standard, I don't want to increase the difficulty too much without realising)
00:15:990 - I'd add a circle at the 1/1 here. Fixed
00:31:791 (3) - Make this a 2/1 slider repeating once. Goes better with the rhythm, great suggestion. Fixed throughout.
01:06:431 (3) - ^
01:36:120 (3) - ^
01:41:068 (2) - ^
02:29:634 - Add a circle on the 1/1 here. Not sure I like this on the Easy diff. Also, I feel it's somewhat awkward on only the final measure of the chorus. Will leave as is for now but may change if further comments suggest it.
02:33:972 - Place a 1/1 slider here (possibly repeating once, up to you), removing 02:34:281 (6) - Changed to slider, but opted not to add repeat, as I like the finish hitsound where it is.

Normal
(Don't expect much here either, but expect more)
00:14:173 - Add a circle on the 1/1 here. Fixed
00:16:946 (3) - Make this a 1/2 slider repeating once? I don't disagree that this works, but I similarly don't feel it's significantly different from the current slider, or that it adds a great deal. Leaving as is for now, but others may feel the extra variety is necessary.
00:20:657 (1) - I'd make this a 1/1 slider repeating once because of the drum beat. I agree, however this made the swing note on the red tick at 00:21:740 sound really odd, so I replaced this note with a 1/2 slider repeating once at 00:21:585
00:38:295 - Add a circle on the 1/1 here. Fixed
00:45:400 (5) - Make this a 2/1 slider repeating once. Fixed
01:04:275 - I'd place the same combo on the 1/1 here as at 00:29:626 (1,2) - , as it fits fine and is consistent with the song.I agree, not sure why I left this bar blank when I had charted the one at 00:29:626 as you said. Fixed
02:05:192 (1) - I would move this back to the 1/2 on 02:05:060 - . I have to disagree here. This is the same kick drum pattern that's used throughout this section, and I think it sounds fine repeated here as the buildup into the final chorus. I don't feel that moving to the red tick at 02:05:037 fits the rhythm.
02:33:677 - I'd add a circle at the 1/1 here. This sounds awkward to me, since the preceding note is delayed, falling on the 3rd blue tick at 02:33:431 (8). Adding a note on the white tick here results in a "stuttering" sound, since the spacings to the preceding and following notes are 1/4 different. I tried placing it equidistant between the two on the 2/8 note at 02:33:701, but this sounded equally strange, so I'm going to leave it as is to avoid overcomplicating things.

Hard
00:19:729 (8) - Possibly make this a 1/1 repeating slider.
00:20:657 (1,2) - Possibly change these two notes into a 1/1 slider. Fixed
00:21:574 - Place a circle on the 1/1 here. Fixed
00:30:864 (7) - I'd put an NC here because it's the start of the kiai. I knew I'd miss something like this somewhere lol. Fixed
00:38:595 (7,8) - Change this into a 1/2 repeating slider. I agree, this flows better. Fixed
00:40:374 (11) - I'd remove this note. Forgot that the slider end was contributing to one of the drum hits. Fixed
00:42:479 - Add a note to the 1/2 here. I changed this into a 1/2 single repeat slider, like at 00:38:595 (7,8).
00:45:709 (5) - Change this to a 1/1 slider repeating twice. Fixed
00:50:116 (7) - I'd remove this note, I can't hear a sound here. Guess I just wanted a troll triplet for some reason? :D Fixed
00:56:534 (4) - Change this to a 3/4 slider. Fixed
01:13:853 (9) - Possibly make this a 1/1 slider repeating 3 times. I use quite a few short sliders in this mapset, so I wanted some longer sliders that I could give some detail, curves, etc. to to make things more varied, which you can't really do with very short sliders. I don't disagree with the principle of your suggestion, but I personally think it would make this section look less interesting, so for now, I'll leave as is.
01:23:120 - Add a circle on the 1/1 here. Fixed
01:41:824 - Add a circle at the 1/2 here. Fixed
01:43:233 (11) - Make this a 2/1 slider repeating once. Fixed
01:46:017 (3) - Make this a 1/1 slider repeating once. Fixed

Insane
00:03:939 - Place a circle on the 1/1 here. I'm not against this idea, but what's your reasoning behind wanting the extra notes in this combo, but not the ones before/after? Or am I misreading something?
00:04:579 - ^
00:10:742 - ^ Didn't like this at first glance/listen, but it's grown on me. Fixed
00:19:729 (10) - Make this a 1/1 slider repeating once. Fixed
00:24:067 - Place a circle on the 1/1 here. Fixed
00:50:116 (7) - I'd remove this note. More unnecessary triplets! :D Fixed
01:12:147 - Add a circle on the 1/2 here. Decided to make this note into a 1/2 slider ending at 01:12:152. Fixed
01:20:348 (5) - Make this a 1/1 slider repeating once. Fixed
01:42:924 (10) - Make this a 1/2 slider repeating once. Fixed
02:09:135 (7) - I'd remove this note. I'm beginning to think the triples have infiltrated my conscience. Fixed
02:31:807 (8,1) - I feel like the lyrics should be mapped between these notes for this difficulty. Fixed
Thanks for the help! (:
WildOne94
Hey JB owo/
Here to mod your beatmap :D

General
Timing sounds fine to me
This is just a personal thing but i would find the preview point would sound better at 00:29:472 -
As i mentioned in PM. The mp3 at the end sounds to be cut off bad D:. Try Have it fade out instead (if you want me to help, pm me :3)

Easy
00:15:090 (5) - add a note here to keep the rhythm
00:15:709 (1) - add a finish (you can keep the clap too if u wish)
00:18:802 (5) - use symmetry here with 00:16:946 (3) -
00:18:802 (5) - extend into a reverse slider to keep beat on timeline
00:20:657 (1) - add a finish
00:23:132 (5) - extend this to the big white tick


00:26:224 (1) - like that above to the next white tick ^
00:29:936 (3) - add a note here
00:30:554 (1,2) - i personally think these 2 would sound better replaced with a slider(also add a hit to the start of the slider instead of the end which (2) originally had)
00:41:688 (2) - the end of this slider with a "Whistle" (actually a finish sound ;w;) does not sound that good
00:46:018 (2) - ^
00:50:348 - i would drag the break a bit to make it go with the music. This may not be exactly on what you would like but it sounds it to me owo (adjust at your own will)

(same with other breaks if you wish)

00:55:606 (1) - feels like something is missing here. maybe add a slider till 00:59:008 -
01:04:575 (3) - add a note
01:05:193 (1) - add a finish
01:06:431 (3,4,2,3,3,2) - hmm you use a lot of reverse sliders here. Maybe try changing it up a bit ;w; ?
01:34:883 (1) - add a finish
02:33:044 (4,5,6) - the sudden timeline change here is not good ;w; it looks more like a normal here. Might i suggest this instead ?


and from the last image add the slider starting at 02:34:280 (1) - instead and finish it at 02:42:322 -

Normal
It was fun to play this one :D

00:15:709 (1) - add a finish
00:19:729 (6,1,3) - you use quite a lot of reverse sliders in these diffs. Try change some up a bit like here. (my example)


00:25:606 (10) - adding a note here would go well with that piano key sound (also try not to exceed going over 10 combo so NC this note and remove NC on 00:25:915 (1) - )
00:47:874 (4) - remove one of the reverse sliders (cause of too many reverses) and add a circle note where it was removed from

Same thing with the breaks like i said with easy

00:58:389 (3,4,1,2) - too many reverse sliders. 1,2 fit well though so i would suggest changing combos 3 and 4, add something like one slider without the reverse and 1 circle instead
01:06:431 (3) - remove this whistle. it does not fit ;w;
01:07:049 (5) - add a clap to the start of this slider (maybe have a clap on 01:05:812 (2) - instead to cover for the removed finish. at the start of it)
01:07:668 (6) - on the reverse part in the middle of this slider remove whistle and use a clap
01:11:379 (3) - put clap at the end of the slider instead of start of it
01:13:235 (2) - add a clap to the end of the slider as well as keeping the first one
01:14:781 (4) - add a finish to the end of the slider
01:15:400 (5) - replace end whistle with clap
01:22:204 (1) - NC this
01:24:369 (5) - extend this reverse slider by one more and add a finish on the end of it
01:36:120 (4,5,6) - change it up a bit >w<
01:41:377 (4,6,7) - ^
01:49:419 (2) - i would extend this to a reverse and add a finish on the end (reposition it too so it would work)
01:50:037 (3) - add a clap to the middle of the slider (where the reverse is) and the end of it
02:13:233 (6,7) - although this fits i think it would be a little difficult for normal. This is unusual for me to say this but i think it actually does fit and sound good when the reverse is on the blue tick!! XD so try this instead

02:34:899 (1) - i may have made a boo boo with easy's spinner at the end suggesting it at the time i did. cause for normal it sounds better here instead 02:34:590 (1) - . but finish at the same time

Hard
00:01:173 (1) - The intro just feels a lilttle... empty for hard. Also some repositioning. Try patterns like these for the first few notes on the intro


00:12:307 (5) - turn into a reverse (and then reduce distance for next note)
00:15:709 (1,2,3,4,5,6) - i really like these :D hope no one mentions to change them even though there are 6 reverses in a row
00:28:080 (7) - the long vocal starts at 00:27:925 - instead. try changing something to go there. my quick suggestion


00:32:874 (2,3,4) - These are a bit too fast to click for hard. try something else like removing 00:32:952 (3) - or something
00:40:374 (10) - remove
00:40:451 (10) - add a finish
00:41:070 (2,3) - replace the 2 whilstes at end ends with claps
00:43:544 (6) - ^
00:49:729 (5) - bit difficult to get to cause of the previous reverse slider ending the opposite way ;w;
00:57:771 (1) - NC
01:00:245 (1,2,3,4,5,6) - same here this is cool :D hope it's not taken down ;w;
01:24:678 (6,7,8,9,10) - hard ;w;. either try this


or if you really want that fast feel then this instead


01:47:795 (5) - sounds off time. move the front to the white tick and reduce end to where it was before


01:54:522 (9) - don't want to ruin them jumps too much but i think this would sound cool adding a circle note here with a clap on (almost sounded like strap..... nvm)
01:55:295 (1) - this part seems to feel empty for a while. try filling it up a bit. e.g. (great now everything is going to sound sexual coming from me ;w;)


02:04:419 (6) - change to this instead. it sounds better


02:06:893 (6) - ^
02:12:305 (1,2,3,4,5,6,7) - i have seen this in a hard before i think (that song with the scary girl pulling a cheesy grin in a paw hoodie with a crowbar song thingy XD) but not sure it it will work. Hold on to it for now and see if it gets mentioned again. (can't remember song name but here is the pic i just found http://puu.sh/g6wdq/438c7d9863.jpg )

02:18:182 (4) - imo this would sound better




02:23:130 (4) - using too many reverses. try new ideas or that again ^
02:28:078 (4) - ^
02:32:425 (9) - might want to fill up this space. I would just put a long ass slider in xD

Well hope this helped you JB :D
Will do insane tomorrow hopefully (if i forget and it goes past then please remind me >w< don't be shy)
Best of luck :3
Topic Starter
JBHyperion

WildOne94 wrote:

Hey JB owo/
Here to mod your beatmap :D

General
Timing sounds fine to me That's a good start :P
This is just a personal thing but i would find the preview point would sound better at 00:29:472 - I quite like this as well, so changed.
As i mentioned in PM. The mp3 at the end sounds to be cut off bad D:. Try Have it fade out instead (if you want me to help, pm me :3) Fixed 09/03/15, outro now fades out completely by 02:40:757 with spinner ending at same time, muted the random guitar/piano noises in bg music but kept as null audio to allow video to finish.

Easy
00:15:090 (5) - add a note here to keep the rhythm Done
00:15:709 (1) - add a finish (you can keep the clap too if u wish) Finish sounds weird here since there's no cymbal sound in the bg music here. Left as is for now.
00:18:802 (5) - use symmetry here with 00:16:946 (3) Looks much better. Fixed
00:18:802 (5) - extend into a reverse slider to keep beat on timeline Done
00:20:657 (1) - add a finish My "finish" is quite a long cymbal sound which would continue into the next note. I added a whistle here instead which is shorter and I feel fits better.
00:23:132 (5) - extend this to the big white tick Not sure why this ended early, fits better now. Fixed


00:26:224 (1) - like that above to the next white tick ^ Fixed
00:29:936 (3) - add a note here Done
00:30:554 (1,2) - i personally think these 2 would sound better replaced with a slider(also add a hit to the start of the slider instead of the end which (2) originally had) Done
00:41:688 (2) - the end of this slider with a "Whistle" (actually a finish sound ;w;) does not sound that good Whistle removed
00:46:018 (2) - ^ Whistle removed
00:50:348 - i would drag the break a bit to make it go with the music. This may not be exactly on what you would like but it sounds it to me owo (adjust at your own will) I didn't even know you could do that! xD Fixed here and at other breaks across diffs

(same with other breaks if you wish)

00:55:606 (1) - feels like something is missing here. maybe add a slider till 00:59:008 I originally wanted to do this, but I thought having a longer break might be good for the the easiest diff. Will keep as it is for now and see what others think.
01:04:575 (3) - add a note Done
01:05:193 (1) - add a finish Done
01:06:431 (3,4,2,3,3,2) - hmm you use a lot of reverse sliders here. Maybe try changing it up a bit ;w; ? You're right. Fixed
01:34:883 (1) - add a finish Done
02:33:044 (4,5,6) - the sudden timeline change here is not good ;w; it looks more like a normal here. Might i suggest this instead ?


and from the last image add the slider starting at 02:34:280 (1) - instead and finish it at 02:42:322 Fixed, although I opted to make 02:33:971 (5) a 1/1 slider ending on the crash (finish hitsound) and keep the spinner start at 02:34:899 (I think this is what you refer to later in the Normal section?)

Normal
It was fun to play this one :D That's good to hear! (:

00:15:709 (1) - add a finish Same as in easy diff
00:19:729 (6,1,3) - you use quite a lot of reverse sliders in these diffs. Try change some up a bit like here. (my example) Looks good! Fixed


00:25:606 (10) - adding a note here would go well with that piano key sound (also try not to exceed going over 10 combo so NC this note and remove NC on 00:25:915 (1) - ) I hadn't considered including the note for the piano here, sounds good. Done
00:47:874 (4) - remove one of the reverse sliders (cause of too many reverses) and add a circle note where it was removed from Opted to split this into two 1/1 sliders.

Same thing with the breaks like i said with easy

00:58:389 (3,4,1,2) - too many reverse sliders. 1,2 fit well though so i would suggest changing combos 3 and 4, add something like one slider without the reverse and 1 circle instead I'm beginning to see a pattern here ^^ Fixed
01:06:431 (3) - remove this whistle. it does not fit ;w; Not sure why there was a whistle here in the first place... Fixed
01:07:049 (5) - add a clap to the start of this slider (maybe have a clap on 01:05:812 (2) - instead to cover for the removed finish. at the start of it) Sounds much better. Done
01:07:668 (6) - on the reverse part in the middle of this slider remove whistle and use a clap Fixed
01:11:379 (3) - put clap at the end of the slider instead of start of it Fixed
01:13:235 (2) - add a clap to the end of the slider as well as keeping the first one Done
01:14:781 (4) - add a finish to the end of the slider Finish here makes it hard to hear the next hitobject, so made it a whistle instead.
01:15:400 (5) - replace end whistle with clap Fixed
01:22:204 (1) - NC this Fixed
01:24:369 (5) - extend this reverse slider by one more and add a finish on the end of it Not sure why I didn't map the crash cymbal here... Fixed
01:36:120 (4,5,6) - change it up a bit >w< I think I've found something I need to work on in future maps :P Fixed
01:41:377 (4,6,7) - ^ Yep, this is now well and truly confirmed xD Fixed
01:49:419 (2) - i would extend this to a reverse and add a finish on the end (reposition it too so it would work) Sounds good. Fixed
01:50:037 (3) - add a clap to the middle of the slider (where the reverse is) and the end of it Done
02:13:233 (6,7) - although this fits i think it would be a little difficult for normal. This is unusual for me to say this but i think it actually does fit and sound good when the reverse is on the blue tick!! XD so try this instead I guess not knowing the number of repeats on the short sliders might be a little too much for this difficulty. I like your suggestion though, so I'll include it just to be on the safe side. Fixed

02:34:899 (1) - i may have made a boo boo with easy's spinner at the end suggesting it at the time i did. cause for normal it sounds better here instead 02:34:590 (1) - . but finish at the same time Kept as is, see comment for Easy diff (:

Hard
00:01:173 (1) - The intro just feels a lilttle... empty for hard. Also some repositioning. Try patterns like these for the first few notes on the intro Looks good. Done


00:12:307 (5) - turn into a reverse (and then reduce distance for next note) Didn't like this idea at first since the cymbal in the bg music is so weak compared to the vocals, but it actually sounds fine. Done
00:15:709 (1,2,3,4,5,6) - i really like these :D hope no one mentions to change them even though there are 6 reverses in a row I thought this pattern would be the best option here and at similar sections in the song for this diff, when the alternatives I saw were using fewer sliders with more repeats (too easy), or a stream or combination slider/stream (too difficult), so I hope they can stay too (:
00:28:080 (7) - the long vocal starts at 00:27:925 - instead. try changing something to go there. my quick suggestion I hadn't noticed that, it sounds better now. Fixed


00:32:874 (2,3,4) - These are a bit too fast to click for hard. try something else like removing 00:32:952 (3) - or something I thought I'd trimmed down the triples in this diff, but I guess I missed one. Fixed
00:40:374 (10) - remove I opted to keep the triple here, but move them from 1/4 to 1/2 spacing to map the cymbal crash at 00:40:606
00:40:451 (10) - add a finish See above (:
00:41:070 (2,3) - replace the 2 whilstes at end ends with claps Fixed here and for the next point
00:43:544 (6) - ^ Fixed as above.
00:49:729 (5) - bit difficult to get to cause of the previous reverse slider ending the opposite way ;w; Think this might have had only two repeats at one point? Repositioned following notes
00:57:771 (1) - NC Done
01:00:245 (1,2,3,4,5,6) - same here this is cool :D hope it's not taken down ;w; Fingers crossed!
01:24:678 (6,7,8,9,10) - hard ;w;. either try this


or if you really want that fast feel then this instead Opted to do this considering the bpm of the song is relatively high


01:47:795 (5) - sounds off time. move the front to the white tick and reduce end to where it was before Yeah not sure why this started on a blue tick... Fixed


01:54:522 (9) - don't want to ruin them jumps too much but i think this would sound cool adding a circle note here with a clap on (almost sounded like strap..... nvm) Naughty ;) I don't think an extra note is justified here though, and the clap wouldn't really add much considering all the notes in this combo have a clap anyway for the big drum build-up into the bridge/pre-final chorus section. Left as-is for now.

01:55:295 (1) - this part seems to feel empty for a while. try filling it up a bit. e.g. (great now everything is going to sound sexual coming from me ;w;) Don't act like it's all an accident :P I'd like to keep the single notes where they are to emphasise the strong beats, so I added some sliders around them to map the vocals.


02:04:419 (6) - change to this instead. it sounds better I have to disagree here. There's definitely a triplet on the drum track (two kicks and cymbal) so I feel this pattern is justified. If it's an issue of difficulty I will change it (keeping it in for the Insane only), but otherwise I'd like to leave it in unless others think the same.


02:06:893 (6) - ^ As above.
02:12:305 (1,2,3,4,5,6,7) - i have seen this in a hard before i think (that song with the scary girl pulling a cheesy grin in a paw hoodie with a crowbar song thingy XD) but not sure it it will work. Hold on to it for now and see if it gets mentioned again. (can't remember song name but here is the pic i just found http://puu.sh/g6wdq/438c7d9863.jpg) I think you're thinking of Kokou no Sousei? I'd like to keep this in if possible but will consider changing it if others bring it up.

02:18:182 (4) - imo this would sound better Yeah I use too many reverse sliders xD Fixed




02:23:130 (4) - using too many reverses. try new ideas or that again ^ Used the same pattern, although the lead off onto the repeat slider looks slightly different. Fixed
02:28:078 (4) - ^ As above, but varied positions again. Fixed
02:32:425 (9) - might want to fill up this space. I would just put a long ass slider in xD Done

Well hope this helped you JB :D
Will do hard and insane tomorrow hopefully (if i forget and it goes past then please remind me >w< don't be shy)
Best of luck :3
This was really helpful, thank you so much! (:
Moeruattack
Sorry about late mod, rl issues ^^

Since I`m not really good at this modding but I try my best :)

Easy
SPOILER
The Difficulty spread should be
HP 1, CS 3, AR 2, and OD 1
I think thats for the best diff for Easy difficulty

Other than that, its good :)

Normal
SPOILER
01:48:800 (1) - This jump isn`t necessary, especially newbie player. I suggest make this a flow like this

02:33:431 (8) Moved to 02:33:507 - The notes feels desync in this note, try move the note and see how it sounds like.

Some unsnapped green inheritence points:
02:11:998 - snap to 02:11:996

Hard
SPOILER
00:30:554 (6) - This is Brutal jump here. Hard Map should need a spacing below 2.50x :)
00:35:193 (9) - (Same as up here)
00:40:606 (11) - It doesn`t hear anything on this note, remove note maybe?
00:45:400 (4) - Try lowering the spacing of this note
01:10:142 (8) - (Same as up here)
01:33:028 (2) - (Same as up here)

Snapping
There`s a Green Section that unsnapped in Hard Difficulty, maybe check out.
02:11:998 - snap to 02:11:996
02:18:183 - snap to 02:18:181
02:23:132 - snap to 02:23:130
02:28:080 - snap to 02:28:078

Insane

Im not sure how to mod this map, but here you go :)

SPOILER
00:00:709 - Difficulty Spikes, maybe lower the spacing a bit.
01:21:585 (7) - Add NC.
02:32:116 (8) - Add NC.
02:31:171 - 02:31:807 - Hard to read, Difficulty Spikes, make the stream maybe?

I think thats it, good luck :)
Topic Starter
JBHyperion

murutattack wrote:

Sorry about late mod, rl issues ^^

Since I`m not really good at this modding but I try my best :) Not a problem, any input is better than none (:

Easy
SPOILER
The Difficulty spread should be
HP 1, CS 3, AR 2, and OD 1
I think thats for the best diff for Easy difficulty
AR2 doesn't feel right to me on a relatively high bpm song so I'd like to keep it at AR3 for now, but I'll consider changing if others feel the same way.
CS3 is as it is now, so no change.
HP and OD brought down from 3 to 2 for now, I'm reluctant to go all the way down to 1 though as I want to keep a sensible difficulty jump between Easy and Normal.

Other than that, its good :)

Normal
SPOILER
01:48:800 (1) - This jump isn`t necessary, especially newbie player. I suggest make this a flow like this
Wow I didn't even realise there was a jump here. There definitely shouldn't be! I think it's probably from when I Ctrl+H'ed the previous combo to account for some change in the flow, and just forgot to change this note. I've fixed it now, although in a slightly different way to what you suggested.
02:33:431 (8) Moved to 02:33:507 - The notes feels desync in this note, try move the note and see how it sounds like. You're right, this does sound better. Fixed.

Some unsnapped green inheritence points:
02:11:998 - snap to 02:11:996 Likely from an offset change that I missed. Fixed.

Hard
SPOILER
00:30:554 (6) - This is Brutal jump here. Hard Map should need a spacing below 2.50x :) Probably from a previous combo Ctrl+H that I forgot to alter for spacing/flow. Fixed.
00:35:193 (9) - (Same as up here) ^
00:40:606 (11) - It doesn`t hear anything on this note, remove note maybe? There's a crash cymbal in the bg music here, which this was supposed to represent, but it was assigned to the wrong note. Have fixed this now.
00:45:400 (4) - Try lowering the spacing of this note Fixed.
01:10:142 (8) - (Same as up here) ^
01:33:028 (2) - (Same as up here) ^

Snapping
There`s a Green Section that unsnapped in Hard Difficulty, maybe check out.
02:11:998 - snap to 02:11:996
02:18:183 - snap to 02:18:181
02:23:132 - snap to 02:23:130
02:28:080 - snap to 02:28:078 Offset changes again... All fixed.

Insane

Im not sure how to mod this map, but here you go :)

SPOILER
00:00:709 - Difficulty Spikes, maybe lower the spacing a bit. Decreased the jump a little.
01:21:585 (7) - Add NC. Ok.
02:32:116 (8) - Add NC. The change in intensity of the bg music here can justify this. Done.
02:31:171 - 02:31:807 - Hard to read, Difficulty Spikes, make the stream maybe? I'd like to keep this combo as two three note stacks to make clear to the player the fact that it's a triplet pattern in the bg music, snapped to 1/3 (not 1/4, as I feel a stream would be interpreted.) I also like the jumps here, as I feel it fits with the drum outro. I have spaced out the stacks to make them easier to read, and this has also reduced the jump distance slightly, however.

I think thats it, good luck :)
These have been some great suggestions, thanks for the mod (:
If you need to me to take another look at your map(s) in the future, don't hesitate to ask me!

Edit: Noticed some slight note offset errors on my part throughout, changed offset to 880ms for all diffs and resnapped all (hopefully) notes and timing points.
Shushan
hi
m4m reverse!
general-the easy and normal diffs should contain a lot of blankets and if you don't know what is blanket so here is a good tutorial for you t/208596
ill give you some examples where you should put it:
00:18:199 4,5 (easy diff)
00:29:952 3,1 (easy diff)
00:30:570 1,2 (easy diff)
i think you get it-so now lets go to the mod
easy
00:33:663-this is realy bad looking slider-if you want to make some patterns with sliders try this tutorial-https://osu.ppy.sh/forum/t/37194
00:55:622-stop the break here and do some circles! :3
01:00:261-remove the whistle the slider is to long and its sounds bad
01:33:028-why red line?
01:33:955-why red line?
01:53:439-remove the first grey dot on the slider and the one before the end
02:15:707-^^
normal
cs 3 pls
00:14:488-not in distance snap
00:18:508-stack with 3(00:16:962)
00:45:416-x103 y139 stack
01:07:684-this is a very ugly slider sorry
01:38:903-NC
02:31:171-you cant put 1/2 sliders in normal
hard
00:02:735-4,5,6-to hard for a hard diff
00:05:209-^^
00:07:684-^^
00:29:642-^^
00:46:962-NC
02:00:552-NC?
insane
00:32:117-control g
00:34:282-^^
00:39:539-4,5 fix blanket
00:58:869-if you want to make a wave you should do it like this-http://prntscr.com/6g8kff
01:33:028-remove this pattern pls
01:43:542 1,2-not symmetrical
GL!
Topic Starter
JBHyperion

ohad1881 wrote:

hi
m4m reverse!
general-the easy and normal diffs should contain a lot of blankets and if you don't know what is blanket so here is a good tutorial for you t/208596 I've changed a lot of the blankets slightly so they look a little neater but not doing anything too drastic as I'm happy with the current flow
ill give you some examples where you should put it:
00:18:199 4,5 (easy diff) Fixed
00:29:952 3,1 (easy diff) ^
00:30:570 1,2 (easy diff) ^
i think you get it-so now lets go to the mod
easy
00:33:663-this is realy bad looking slider-if you want to make some patterns with sliders try this tutorial-https://osu.ppy.sh/forum/t/37194 Changed into two separate, blanketed sliders, did the same for a similar slider at 00:48:508 (3)
00:55:622-stop the break here and do some circles! :3 I suppose I do have a longer break later on, so I can afford to cut into this one a little. Done
01:00:261-remove the whistle the slider is to long and its sounds bad Whoops, that wasn't meant to be there. Fixed
01:33:028-why red line? In the harder diffs, here and towards the end of the song at 02:31:171 I use a 3/4 pattern here for the drum roll. The first red point is to indicate the time change to 3/4, and since timing points have to be consistent between diffs, it's in the easier diffs too
01:33:955-why red line? This changes the timing signature back to 4/4
01:53:439-remove the first grey dot on the slider and the one before the end I don't see much difference tbh, but okay. Done
02:15:707-^^ This one does look much better. Done
normal
cs 3 pls Done
00:14:488-not in distance snap So it wasn't... Fixed
00:18:508-stack with 3(00:16:962) I think this would make the section too repetitive, so I'm keeping this as is
00:45:416-x103 y139 stack This slider is mapping the first crash and the snare drum, so I'd like to keep it as 2/1 slider repeating once
01:07:684-this is a very ugly slider sorry Split into two sliders hopefully they're less ugly now. Fixed ;)
01:38:903-NC NC here didn't make a lot of sense to me, so I opted to put it at 01:37:047 instead
02:31:171-you cant put 1/2 sliders in normal I think 1/2 sliders are justified here, it's not like I'm spamming them all throughout the map, they're perfectly readable and I feel that it's a fitting climax to the song. I'd like to keep these as they are, but I guess if I have to change them I will ;_;
hard
00:02:735-4,5,6-to hard for a hard diff Ctrl+G'ed it. Fixed
00:05:209-^^ ^
00:07:684-^^ Reduced the jump to (6) slightly. Fixed
00:29:642-^^ Reduced the jump to (8) slightly. Fixed
00:46:962-NC Since there's a jump of sorts here, I suppose I can justify this. Done
02:00:552-NC? After just a single note in the combo that isn't particularly emphasised in the bg music? I don't think makes sense.
insane
00:32:117-control g Not changing, I feel the flow is fine here as is
00:34:282-^^ I'll agree to this one though. Done
00:39:539-4,5 fix blanket Done
00:58:869-if you want to make a wave you should do it like this-http://prntscr.com/6g8kff Your link didn't go anywhere so I have no idea what you're trying to tell me here! xD Even so, I think this slider is fine as it is.
01:33:028-remove this pattern pls I like it, but what would you suggest instead? :S
01:43:542 1,2-not symmetrical Fixed
GL!
Thanks for the mod! (:
Necturion
Hey, here's my mod from our M4M Deal :)

[Easy]
  1. 00:27:415(1,2) Move the first slider a bit like in the picture [Aesthetic]
  2. 00:29:952(3,1) Try to make the bow more decent and make the hitcircle fit in better [Aesthetic]
  3. 00:31:111(1,2) Pretty much the same, I think you originally intended to put them this way. (You need to rotate the second slider a bit, too) [Aesthetic]
  4. 00:41:165(1) Put the Hitcircle a bit higher, I think it is better aesthetically and gameplaywhise. You could also put the "3" in the same combo a bit higher, I think it looks quite nice.
  5. 01:19:127(3) I think it was a guideline, that you should not make more than 1 slider repetation(?) in Easy/Normal maps
  6. 01:35:501(2,3) If you'd put 2 and 3 up there would be a bit more moving involved. Always moving straight from left to right is boring :)
  7. 01:50:965(2) Make the end of the slider line up with the lower part of the green repetetive slider
[Normal]
  1. 00:32:117 - 00:48:508 You used a lot of straight sliders there. Try to reduce them (00:40:776 In this green combo are many oppurtunities to do so, 1 2 and especially 4 & 6)
  2. 01:40:140(1) Maybe move the whole combo more to the left, so that the 1 would be inside the green "circle". Also, rearrange the other hitcircles to make it look better. Also, make the bow of 2 more decent
    Example:
  3. 01:51:854(3,5) Either move 3 or 5 so that their ends meet up (Remember to move 7 too, if you move 5)
  4. 01:55:295(2) Also, don't forget to move this circle where the 7 of the last combo is :p
  5. 02:13:233 I think this pattern fits better
  6. 02:16:944(1,2,3) Add Finish hitsounds to the start of each slider?
  7. 02:20:656(4,2,4) Add Finish sound (at the first "4" to both of the slider's parts)
  8. 02:25:604 Repeat the same pattern of Finish hitsounds
[Hard]
  1. 00:01:189 Beatmaps should have the same starting point in general
  2. 00:18:199 New combo? And try a new pattern (The sliders get repetitive), like
    SPOILER

    The circles are stacked together in this pattern: 3-1-3, my spacing is weird in this image, maybe decrease the distance between them)
  3. 01:02:735 Same
  4. 01:18:199 This combo is long. Maybe split it up?
  5. The sliders in this map are pretty straight in general (especially in the last 2/3s and at 02:14:470 ). Also, the combos get long. Try to split them up
[Insane]
  1. Try to split up every combe that is bigger than 10
  2. 01:22:838 You might want to try to find another placement for those mini-streams. They are pretty hard to read
  3. 01:33:028 Not sure if I am a noob, osu standart skin or that's impossible...
  4. 01:35:501(2,3) These next short sliders don't seem to fit the song :? Or try to fill in the gap inbetween them
  5. Again, the sliders of the last 2/3 are too linear. Try to make at least some with a bit more movement in places where many linear sliders are appearing (there are quite a few!)
I liked your map in general, especially how you've mapped the refrain. Keep it up! :)
Topic Starter
JBHyperion

Mono98 wrote:

Hey, here's my mod from our M4M Deal :)

[Easy]
  1. 00:27:415(1,2) Move the first slider a bit like in the picture [Aesthetic] Done
  2. 00:29:952(3,1) Try to make the bow more decent and make the hitcircle fit in better [Aesthetic] Improved blanketing here
  3. 00:31:111(1,2) Pretty much the same, I think you originally intended to put them this way. (You need to rotate the second slider a bit, too) [Aesthetic] Fixed as above
  4. 00:41:165(1) Put the Hitcircle a bit higher, I think it is better aesthetically and gameplaywhise. Done You could also put the "3" in the same combo a bit higher, I think it looks quite nice. I'd prefer to leave it as is - with the slider moving downwards I think moving the head above horizontal with the tail of (2) would disrupt the flow here
  5. 01:19:127(3) I think it was a guideline, that you should not make more than 1 slider repetation(?) in Easy/Normal maps I can't find anything to suggest that in the Standard Ranking Criteria or Easy difficulty wiki pages, but I might be missing something, in which case I will change this
  6. 01:35:501(2,3) If you'd put 2 and 3 up there would be a bit more moving involved. Always moving straight from left to right is boring :) Made a curved flow here
  7. 01:50:965(2) Make the end of the slider line up with the lower part of the green repetetive slider I spotted this as soon as I clicked to this point on the timeline lol. Fixed
[Normal]
  1. 00:32:117 - 00:48:508 You used a lot of straight sliders there. Try to reduce them (00:40:776 In this green combo are many oppurtunities to do so, 1 2 and especially 4 & 6) Fixed
  2. 01:40:140(1) Maybe move the whole combo more to the left, so that the 1 would be inside the green "circle". Also, rearrange the other hitcircles to make it look better. Also, make the bow of 2 more decent Fixed, looks much nicer now ^^
    Example:
  3. 01:51:854(3,5) Either move 3 or 5 so that their ends meet up (Remember to move 7 too, if you move 5) Chose to move (3) as I had already moved the preceding notes to the right when reflowing the previous combos
  4. 01:55:295(2) Also, don't forget to move this circle where the 7 of the last combo is :p Done
  5. 02:13:233 I think this pattern fits better I seem to remember I had this in originally but took it out because I thought it was too easy for Normal. But you're right, this does fit the music better and that's more important
  6. 02:16:944(1,2,3) Add Finish hitsounds to the start of each slider? I hadn't thought of this and I actually think it sounds really good, thanks (:
  7. 02:20:656(4,2,4) Add Finish sound (at the first "4" to both of the slider's parts) Done
  8. 02:25:604 Repeat the same pattern of Finish hitsounds Mostly changed, opted to keep some strong beats as claps though for variety
[Hard]
  1. 00:01:189 Beatmaps should have the same starting point in general I'll map from this point in Easy and Normal if I really have to, but I quite like having this short section unmapped in those diffs so it easier on the player and doesn't launch in straight away. No changes for now.
  2. 00:18:199 New combo? And try a new pattern (The sliders get repetitive), like
    SPOILER

    The circles are stacked together in this pattern: 3-1-3, my spacing is weird in this image, maybe decrease the distance between them)
    Looks good, done. Also removed every 2nd clap in this section to better match the music and to make the hitsounds less overbearing
  3. 01:02:735 Same Used the same notes, but made it 2-2-2-1 this time for more variety
  4. 01:18:199 This combo is long. Maybe split it up? Reflowed this and a couple of other combos in the to more evenly distribute the notes
  5. The sliders in this map are pretty straight in general (especially in the last 2/3s and at 02:14:470 ) Made some straight sliders curvy ;) . Also, the combos get long. Try to split them up Fixed, see point above
[Insane]
  1. Try to split up every combe that is bigger than 10 Done
  2. 01:22:838 You might want to try to find another placement for those mini-streams. They are pretty hard to read Spaced them out a bit more to improve readability
  3. 01:33:028 Not sure if I am a noob, osu standart skin or that's impossible... I don't believe it's impossible, and you're not a noob lol. I think what's confusing is that there's a time signature change to 3/4 for triplet notes (3-6) and (7-9) that seems to be catching people out. I've changed this to a 3-3-1 mini-stream to hopefully make this more clear

  4. 01:35:501(2,3) These next short sliders don't seem to fit the song :? Or try to fill in the gap inbetween them I was mapping the kick drum doublets here
  5. Again, the sliders of the last 2/3 are too linear. Try to make at least some with a bit more movement in places where many linear sliders are appearing (there are quite a few!) I know, I've introduced a fair amount of curved sliders to vary things up a bit :^)
I liked your map in general, especially how you've mapped the refrain. Keep it up! :) Glad you liked it, I'll keep working hard! (:
This was really helpful, thank you so much! I'll give you a ticket so that when your map is ready for me to look at, I'll make it a priority mod, even if our queue is closed. Just PM me or shout in the queue thread when you're good to go (Y)
WriggleNightbug
This will be very brief, sonce the map is already pretty good, and it's only for the Insane diff.



00:03:044 (7) - Could do without this circle, the other 2 would still be on-time with the music.

00:05:596 (7) - Same for goes for this one

01:05:364 - Kiai Time should be added around here, like what you did with the first Chorus of the song

01:17:283 - you should add another hit-circle here, in between the two sliders

01:25:312 - It feels like a slider should be thrown in here, not necesarily for the whole time used for breaktime, but for some of it.
Topic Starter
JBHyperion
I was not expecting a wild mod to appear, so thanks for taking the time to look at my map!

TheBronyGames wrote:

This will be very brief, sonce the map is already pretty good, and it's only for the Insane diff. Not to worry, every suggestion helps no matter how simple or small (:



00:03:044 (7) - Could do without this circle, the other 2 would still be on-time with the music. Considering the jump patterns here, I don't think the extra difficulty of the triplet is necessary here, and it fits the music better anyway. Kept as a stack for now but may space out later.

00:05:596 (7) - Same for goes for this one ^ But kept on the last repeat of this section at 00:08:070 (7) for some variety and to build up into the rest of the song

01:05:364 - Kiai Time should be added around here, like what you did with the first Chorus of the song Whilst kiai is justified in the music here, I already have kiai sections from 00:30:570 to 00:50:209 and 01:34:882 to 01:54:676 so adding another kiai section here until about 01:22:529 would make almost the entire middle section of the song kiai, and I can't overuse it like that.

01:17:283 - you should add another hit-circle here, in between the two sliders This fits well. Added

01:25:312 - It feels like a slider should be thrown in here, not necesarily for the whole time used for breaktime, but for some of it. I think it would feel weird to have a slider here - if I was going to map this section I'd follow the drum beat which would suggest circles. However, I'd like to keep the break in since it follows the 1/4 stream pattern and I'd like to give the player a bit of a break before continuing. Also, the video is kinda psychedelic with the colours at this point and I'd like the player to be able to enjoy it (if they have it enabled at least)
Good feedback, thanks for the mod! (:
Ipas
Hello~
M4M from My Queue :3

Let's start :3

General:
  1. 02:14:470 - to 02:31:171 - I think you placed nonsense Kiai at here
Easy:
  1. 00:29:952 (3,1,2) - I think you should blanket these. It would be more better with a perfect blanket here
  2. 00:33:663 (3,4) - It was fine to me, but, how about change this overlap style?
  3. 00:38:611 (5) - Why this is not have a same pattern like 00:33:663 (3,4) ? You should try to copy the pattern at 00:33:663 (3,4)
  4. 00:49:127 (4) - Shorten this slider. The end of this slider must be putted on 00:49:591 . It should give more accurate sound
  5. 00:55:622 (1,2,3,4,5,1,2) - I think these are not fit with the song
  6. 01:05:209 (1) - Why there is no Kiai at here? I think the rhythm is same as before rhythm where do you put the Kiai first
Normal:
Circle Size should be more bigger at normal, try 3.5

  1. 01:05:209 (3) - Same as Easy, put kiai at here
  2. 01:38:903 (4) - I know you want to blanket this :3 So, fix this into a perfect blanket :3
  3. 01:40:449 (2) - Fix blanket
  4. 01:52:202 (4) - Fix this too
Hard:
  1. 00:09:539 (3) - Fix blanket?
  2. 00:29:333 (8,1) - Keep your spacing consistency at here. Realize another note that you must be keep the spacing consistency on it
  3. 01:05:209 (3) - Same as Easy, put kiai at here
  4. 01:05:983 (3,4) - Why does these are overlapped?
  5. 01:15:725 (2,3,4) - Bad flow
Insane:
  1. 00:42:632 - Place 1/1 slider at here at delete 00:42:787 (1) -
  2. 00:43:869 - Same as above
  3. 01:04:823 (3) - The slider tick sound is weird at this note. It's interfere with the rhythm. Decrease the sound at here
  4. 01:05:209 (3) - Same as Easy, put kiai at here
  5. 01:13:560 - You should map this too
  6. 01:22:838 (1,2,3,4,5,1,2,3,4,5) - I think it would be harder to aim. You can keep this spacing but with smaller DS
  7. 01:33:028 (3,4,5,6,7,8,9) - Ohmy >< I just surprised seeing this >< Change? or consistence this spacing?

I'm sorry If my English was bad ><

Good Luck :3
Topic Starter
JBHyperion

NewIpas wrote:

Hello~
M4M from My Queue :3

Let's start :3

General:
  1. 02:14:470 - to 02:31:171 - I think you placed nonsense Kiai at here Since two people have mentioned it now, I decided to do something about it this time. It must have made sense to me at one point, but I agree it's not really necessary here anymore
Easy:
  1. 00:29:952 (3,1,2) - I think you should blanket these. It would be more better with a perfect blanket here I will get this right eventually. Fixed.. I hope :D
  2. 00:33:663 (3,4) - It was fine to me, but, how about change this overlap style? I angled (4) slightly so that there wasn't as much slider track overlap, I think it reads more clearly now
  3. 00:38:611 (5) - Why this is not have a same pattern like 00:33:663 (3,4) ? You should try to copy the pattern at 00:33:663 (3,4) Variety maybe? I like the new arrangement I used at 00:33:663 (3,4) though so I did decide to copy it in here too
  4. 00:49:127 (4) - Shorten this slider. The end of this slider must be putted on 00:49:591 . It should give more accurate sound Not sure why this was 1/2 too long... Fixed
  5. 00:55:622 (1,2,3,4,5,1,2) - I think these are not fit with the song Hmm, I thought of some alternatives that I feel work better here.
  6. 01:05:209 (1) - Why there is no Kiai at here? I think the rhythm is same as before rhythm where do you put the Kiai first Fixed, see point in General
Normal:
Circle Size should be more bigger at normal, try 3.5 Okay

  1. 01:05:209 (3) - Same as Easy, put kiai at here Fixed to match Easy
  2. 01:38:903 (4) - I know you want to blanket this :3 So, fix this into a perfect blanket :3 Blanketing is something I'm working on, looks much better now (:
  3. 01:40:449 (2) - Fix blanket Fixed
  4. 01:52:202 (4) - Fix this too Fixed this too :P
Hard:
  1. 00:09:539 (3) - Fix blanket? I couldn't find a way to do this without well since the slider was too long. I decided to divide this into 6/4 sliders blanketing the head of (2) and a separate circle for the finish, with a small jump to it from the tail of the second slider
  2. 00:29:333 (8,1) - Keep your spacing consistency at here. Realize another note that you must be keep the spacing consistency on it Yes, there should be greater spacing here, snot sure why there wasn't
  3. 01:05:209 (3) - Same as Easy, put kiai at here Fixed to match Easy
  4. 01:05:983 (3,4) - Why does these are overlapped? Whoops! Fixed
  5. 01:15:725 (2,3,4) - Bad flow Made these circles follow a more smooth curve
Insane:
  1. 00:42:632 - Place 1/1 slider at here at delete 00:42:787 (1) Not changing, I'm mapping the drum track here, and 00:42:787 (1) is mapping the two strong snare and kick drum beats
  2. 00:43:869 - Same as above Same as above, except this time the two circles are for two kick drum beats
  3. 01:04:823 (3) - The slider tick sound is weird at this note. It's interfere with the rhythm. Decrease the sound at here I hadn;t noticed this, thanks. Fixed
  4. 01:05:209 (3) - Same as Easy, put kiai at here Fixed to match Easy
  5. 01:13:560 - You should map this too Yep, no idea why this wasn't mapped. Done
  6. 01:22:838 (1,2,3,4,5,1,2,3,4,5) - I think it would be harder to aim. You can keep this spacing but with smaller DS It was suggested I change this previously and I think I might have overdone it a bit! Brought DS down to 1.0x here and mate the streams curved instead of a zig-zag pattern
  7. 01:33:028 (3,4,5,6,7,8,9) - Ohmy >< I just surprised seeing this >< Change? or consistence this spacing? Yeah the invert still seems to be causing problems here so I'll simplify it again, with just a small jump to (9) but all other notes in this stream distance snapped

I'm sorry If my English was bad >< Don't apologise, your mod was very helpful and easy to understand! Thanks!

Good Luck :3 You too! ^^
Winek
hi
Your map's a mess! jkjkjkjkjkj

General

  1. 01:34:882 - I'm pretty sure that here needs a red line. All the sound get fussed and you're ignoring downbeats, which souldn't happen, if you check your two other kiai.
  2. "fun" is not required in the tags; It's already in the title.
  3. Hahaha, you're gonna laugh, but check the Star Rating differences;
    Starz
    Easy -> Normal = 0,94 OK
    Normal -> Hard = 1,02 OK
    Hard -> Insane = 1,73 NOT OK
    Now what can you do? Cause right now, I don't think It's quite rankable. The spread goes from 1,3 -> 2,2 -> 3,2 -> 5 where the insane is way too hard for to other diffs. The gap between the difficulty is like too hard.
    Solutions:
    1) Try reducing your insane's difficulty. Removing extra notes, etc.
    2) Ask someone/do yourself an advanced diff, so it has around 4,0~4,25 stars, which would be ore acceptable.

Easy

- I'd say at least 80% of your slider are bezier. Bezier slider are generally meant to be used while making special shapes; Otherwise, it would be preferable to keep at only one anchor. You see, it can also gives out a neater flow: exemple. It makes also prettier blanket: exemplev2 lol. I'll conclude this by, "It's your choice.". Review your map once, and ask your heart, "Do I like this? Do I want to keep it like this?". If the answer is yes, never change those sliders and keep them like this.
- - Here I'd just remove the repeat arrow; It's long to explain... But the part at 00:18:818 is the same as the previous one. You should go for a simple circle here. At 00:19:436 tho the music kinda stop and there's only voice; Generally people use a long slider and reduce SV (Don't do this in easy map). So i'd suggest you to use a slider there. By doing this you won't also have a downbeat on the slider (which isn't recommended)
- - A small notice, I just don't think the finish here at the end of those two sliders match up well with the music.
- In the kiai there is a big lack of finish hitsounds; There are good place you could add like 00:30:570 (1) 's head, 00:34:282 (4) 's tail, and etc.
- - Both of these hitsounds should be on the head of the slider, not the tail.
- - Here to fill the drums you could add a note, it will match well with the great slider 01:23:148 (4).
- - A real better blanket work could have been done here. Right now I don't feel either much flow neither a blanket and I feel it random.
- - I'd suggest to add a note here because i quite got confused with 02:31:789 (2,3,4) i thought you were gonna keep a 1/1 rythm all long, so I really thought there was gonna have a note at 02:33:644 , but actually no. Well, I got confused, I don't know for others.

- For a beginner's map, it's really good! (I did worse, ;w;). The difficulty is adequate. My only concern, like I said, are the bezier. Otherwise, rythm is good and all.


Normal

- - What about making this slider a straight? It will seemlikely be symertrical with 00:16:343 (2) , who both will be with 00:15:725 (1,3) who are symertrical?
- - It's just my opinion but i never really liked those ignored white tick, so maybe add a note here? Plus, it'll make a small challenge for the player.
- - Since there are no vocal here, what about replacing this lone slider with two circles? I honestly don't like the sounding of the slidertick when there's no vocal.
- - To get a better flow try this. That way it will be more pointing at the next slider.
- - The flow here isn't very nice. Maybe you could try what I made up? http://puu.sh/gNvhd/2a9cd9e64e.jpg
- - Here, why not add a note? Would be great to cover the "don't".
- - What about trying to improve the flow? Here is what I made. Everyone has their own definition of flow, though. You choose.

Hard

- - I'd say Ctrl + G to make a good symmetry in this part; It feels excellent. (DS doesn't need to be used everywhere in Hard and over diffs.)
- - They distance is unreasonable; I really can't understand when to hit. Try adding a note just between them. Because i really thought it was going to be a 1/1, but you decided to follow something else in the music, yeah, it get complicated.
- - This slider completely broke the chain of 00:15:725 (1,2,3) , it was pretty, going left & right, but then it suddenly change direction.
- - I'd just leave a comment, for your future maps, avoid having too much long sliders like this; It's not bad, but for a hard difficulty you should get something better such as multiples sliders or circles.
Nice map, tho.

I think you should check your Insane by yourself. The main concern here is flow, bezier, difficulty, and all.<

Good luck on your map. Star :P
Topic Starter
JBHyperion

Winek wrote:

hi
Your map's a mess! jkjkjkjkjkj This made me laugh xD

General

  1. 01:34:882 - I'm pretty sure that here needs a red line. All the sound get fussed and you're ignoring downbeats, which souldn't happen, if you check your two other kiai. Woah I totally missed this. I swapped around the green point currently here with the point one where you mentioned so this should be fixed now
  2. "fun" is not required in the tags; It's already in the title. Good point :3
  3. Hahaha, you're gonna laugh, but check the Star Rating differences;
    Starz
    Easy -> Normal = 0,94 OK
    Normal -> Hard = 1,02 OK
    Hard -> Insane = 1,73 NOT OK
    Now what can you do? Cause right now, I don't think It's quite rankable. The spread goes from 1,3 -> 2,2 -> 3,2 -> 5 where the insane is way too hard for to other diffs. The gap between the difficulty is like too hard. I was told to make the Insane harder, might have overdone it a little ^^
    Solutions:
    1) Try reducing your insane's difficulty. Removing extra notes, etc.
    2) Ask someone/do yourself an advanced diff, so it has around 4,0~4,25 stars, which would be ore acceptable.
    I might actually do both suggestions here - make the Insane easier BUT keep a backup of my current Insane that I can go back to in case anyone wants to do a Light Insane GD

Easy

- I'd say at least 80% of your slider are bezier. Bezier slider are generally meant to be used while making special shapes; Otherwise, it would be preferable to keep at only one anchor. You see, it can also gives out a neater flow: exemple. It makes also prettier blanket: exemplev2 lol. I'll conclude this by, "It's your choice.". Review your map once, and ask your heart, "Do I like this? Do I want to keep it like this?". If the answer is yes, never change those sliders and keep them like this. I kept a few bezier sliders (mostly longer ones such as 01:23:148 (4) - where I didn't feel a large flowing curve was particularly interesting), but changed most others, especially where they're blanketing other hit objects
- - Here I'd just remove the repeat arrow; It's long to explain... But the part at 00:18:818 is the same as the previous one. You should go for a simple circle here. At 00:19:436 tho the music kinda stop and there's only voice; Generally people use a long slider and reduce SV (Don't do this in easy map). So i'd suggest you to use a slider there. By doing this you won't also have a downbeat on the slider (which isn't recommended) Followed your suggestions below, I like this much better now
- - A small notice, I just don't think the finish here at the end of those two sliders match up well with the music. I'm not sure what to do here... I agree with you in the first slider, so this has been removed, but there's definitely a cymbal sound in the music at 00:25:622 - the problem is there's also one 1/1 earlier at 00:25:312 and due to the relatively high BPM I don't want to map both. I changed this section a bit anyway, but for now I'll keep the cymbal sound on the end of the second slider and see if others think it's a good fit.
- In the kiai there is a big lack of finish hitsounds; There are good place you could add like 00:30:570 (1) 's head, 00:34:282 (4) 's tail, and etc. Wow, I did this diff first but I guess I should have gone back over the hitsounds here. Added some finishes for the crash cymbals
- - Both of these hitsounds should be on the head of the slider, not the tail. Agreed, fits better now
- - Here to fill the drums you could add a note, it will match well with the great slider 01:23:148 (4). Ordinarily I'd be against utilising the 1/1 here as the notes overlap slightly, but in this case I feel it's fine to have a tiny bit of extra difficulty since it's the end of the kiai. Done
- - A real better blanket work could have been done here. Right now I don't feel either much flow neither a blanket and I feel it random. Guess I missed this one when I was going over previous blanketing. Fixed, and also tried to blanket 02:27:460 (3,1) a little better too.
- - I'd suggest to add a note here because i quite got confused with 02:31:789 (2,3,4) i thought you were gonna keep a 1/1 rythm all long, so I really thought there was gonna have a note at 02:33:644 , but actually no. Well, I got confused, I don't know for others. Same as at 01:22:838 - this is the climax to the song so I feel it's fine to add the note here. Done

- For a beginner's map, it's really good! (I did worse, ;w;). The difficulty is adequate. My only concern, like I said, are the bezier. Otherwise, rythm is good and all. Thanks! Hopefully it looks better now I changed some beziers :S


Normal

- - What about making this slider a straight? It will seemlikely be symertrical with 00:16:343 (2) , who both will be with 00:15:725 (1,3) who are symertrical? Cool idea. Done
- - It's just my opinion but i never really liked those ignored white tick, so maybe add a note here? Plus, it'll make a small challenge for the player. Putting the drum note in during a vocal section might annoy some people, but I'll try it anyway ;)
- - Since there are no vocal here, what about replacing this lone slider with two circles? I honestly don't like the sounding of the slidertick when there's no vocal. I didn't even notice it until you mentioned it, but yeah, this makes more sense
- - To get a better flow try this. That way it will be more pointing at the next slider. I changed this a little bit, hopefully it flows better now
- - The flow here isn't very nice. Maybe you could try what I made up? [url=Your map's a mess! jkjkjk]http://puu.sh/gNvhd/2a9cd9e64e.jpg[/url] Nice link :P Suggestion is great though, looks much better now
- - Here, why not add a note? Would be great to cover the "don't". Not sure why I didn't map this before... Had to move the following combo around a little to make it flow the same, but done now
- - What about trying to improve the flow? Here is what I made. Everyone has their own definition of flow, though. You choose. Angled it slightly more, should flow better now

Hard

- - I'd say Ctrl + G to make a good symmetry in this part; It feels excellent. (DS doesn't need to be used everywhere in Hard and over diffs.) Looks good, done
- - They distance is unreasonable; I really can't understand when to hit. Try adding a note just between them. Because i really thought it was going to be a 1/1, but you decided to follow something else in the music, yeah, it get complicated. I was mapping the drum triplet here, but I can see why it being on the 3/2 could get confusing, so I added a circle on the 1/1 at 00:08:921
- - This slider completely broke the chain of 00:15:725 (1,2,3) , it was pretty, going left & right, but then it suddenly change direction. I think I did this to save some room for the next combo, but since I rearranged that in a previous mod, I can do this now
- - I'd just leave a comment, for your future maps, avoid having too much long sliders like this; It's not bad, but for a hard difficulty you should get something better such as multiples sliders or circles. I changed this into a stair of 3 1/2 sliders and a circle to end in almost the same place, I feel it maintains the intensity much better, especially since it's in the climax to the kiai
Nice map, tho. Thanks, I'm getting there ;)

I think you should check your Insane by yourself. The main concern here is flow, bezier, difficulty, and all.< I'll have a detailed look at this one soon. I've modded a lot of other maps since I last made any major changes to this, so I should be able to improve it quite a bit

Good luck on your map. Star :P w00t! ^^
Wow, this was a really helpful mod, thank you so much!
Seijiro
Alright, here's my mod from your M4M, since I'm almost done hitsounding my mapset :3 (It should be ready iun a couple of days or even tomorrow)

[General]
  1. Enable "Widescreen Support" in your song setup (design tab) because you have a video
  2. Disable countdown: there isn't enough time before the song starts and I actualyl find it totally useless nowadays
[Insane]
  1. 00:02:735 (4) - I'd suggest a NC here
  2. 00:05:209 (4) - ^
  3. 00:07:684 (4) - ^
  4. 00:09:075 (2) - Keep the Clap only at the slider's end. It feels really too much of hitsounding if you put Clap on every part of it @.@
  5. 00:09:539 (3) - NC?
  6. 00:10:467 (6) - ^ (Here and above you can see how a "change" in the sound, due to the guitar. Also, changing combo let the player understand the speed which he needs to move to)
  7. 00:11:086 (1,2,3,4,5,6) - Lets improve this passage:
    1. 00:11:550 - Add circle
    2. 00:12:323 (5) - Delete this and follow below
    3. 00:12:014 (4) - Add a repeat
    4. 00:12:477 - Add a 1/2 slider
    5. 00:12:787 (6) - Add a repeat (this last suggestion can be omitted, because I saw it's good even without it)
  8. 00:13:560 (2) - From this point, add a 1/2 slider
  9. 00:13:869 (3,4) - Merge them into a slider (Remove them and add a 1/2 slider in their place :3)
  10. 00:14:333 (6) - Here, this slider is kinda plain and hasn't nothing particular nor interesting to play, so let's try to change its shape a little bit:
    176,72,14333,2,0,B|86:91|67:183|97:233|97:233|102:244|102:244|113:245|113:245|117:255|117:255|128:256|128:256|133:267|133:267|144:270|144:270|150:280|150:280|162:282|162:282|167:292|167:292|175:293|175:293|179:301|179:301|189:303|189:303|195:311|195:311|206:314|206:314|209:319,1,360
  11. 00:15:106 (7,8) - Alright, put a NC on 7 and stack 8 under 7, but move them from where they are now. They should be at a reasonable distance from the previous slider, something like 1.20x at most (probably), but it's up to you in the end
  12. 00:15:725 (1,2,3,4) - Be more creative here :3 For example, remove one repeat from each slider and add a circle or break down a lider or 2 into only circles. What you choose doesn't really matter, as long as it fits the rhythm :3
  13. 00:22:065 - Maybe add a note here, stacked under 5 OR (I just got an idea going a bit forward with the song):

    Explanation: Put the NC at 00:20:673 (1) - , this is where I start. You see also the blue circle, which is the previous suggestion. Add claps on 1 and 5 (yellow combo) I'll save what I'm doing, so let me know if you want the code too ;3
  14. 00:23:148 (2,3) - Add a repeat to 2 and duplicate it. You'll have 2 identic sliders at 00:23:148 - and 00:23:611 - (Since I told you to add another slider it will end up covering and existing note you should delete: 00:23:921 (4) - )
  15. 00:24:075 (4,5,6) - I came out with another slider art (I'm impressing also myself tonight, wow):
    313,126,24075,1,0,0:0:0:0:
    173,67,24230,2,0,B|109:155|191:192|275:216|193:330,1,270
    100,272,24849,2,0,B|103:163|191:184|272:217|277:77,1,270
    SPOILER

    I reduced the AR just to show you the full shape. 7 is under 6's end. No hitsound change
  16. 00:25:931 (1) - If you followed the suggestion above you'll see that this circle is too near, so you'll have to move it. Unfortunately, I dunno why, since it's up to you and the pattern you're going to create xD
  17. 00:26:086 - Missing a note here, add it
  18. 00:26:550 (3,4) - The end of 3 and 4 should be merged into a slider. This way 3 will be a simple 1/2 slider with no repeat
  19. 00:27:168 (5) - Break it down into 2 stacked circles
  20. 00:27:477 - Add a note
  21. 00:28:096 (10,11) - Again, plain sliders >.<
  22. 00:29:642 (1) - There should be a 1/2 slider here (hear the vocals) and a lot of spacing between this new slider and the other 2
  23. 00:30:880 (1) - Add a 1/2 slider
  24. 00:31:653 - Add a circle
  25. 00:31:807 (3) - Add a 1/2 slider
  26. 00:32:581 - 00:32:890 - Add 2 circles
  27. 00:33:044 (1,2) - Merge them into a 1/1 slider
  28. 00:33:508 - Add circle
  29. 00:34:745 - Add circle
  30. 00:34:900 (6) - NC here
  31. 00:34:900 (6,7) - This:
  32. 00:35:983 - Add a circle
  33. 00:36:910 - ^
  34. 00:38:457 - ^
  35. 00:40:776 (1) - Adda 1/2 slider and do a blanket with 2
  36. 00:42:632 - Add a circle
  37. 00:43:405 - 00:43:869 - Circle
  38. 00:46:962 (6,7,8) - NC on 6 and stack them all or decrease DS
  39. 00:48:044 - 00:48:508 - 00:48:972 - Put a circle on each of these timings and place them in the same place. You'll use this circles as an anchor to run around your sliders, which have the strong beat
  40. 00:49:127 - Circle, but this time not on the same spot as the previous ones
  41. 00:49:282 - Now pattern:
    1. 00:49:127 (6) - Delete
    2. 00:49:745 (8) - Delete
    3. 00:49:282 - Add a 1/2 slider (this is also a NC)
    4. 00:49:591 - ^ (without NC xD)
    5. 00:49:900 - 00:50:055 - Circles on the same spot (stacked)
    6. 00:50:209 - Circle away from the previous ones
  42. 00:50:364 - Remove the break's preview. It doesn't really fit here
  43. 00:55:622 - 01:25:003 - Pretty much the same things I told you above, but try to spice things little (this isn't because I'm lazy, but because this is "your" map, not mine xD I can't map entirely your map xD)
  44. 01:22:838 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13) - These streams don't seem to be fitting. Probably it's due to the drum sample set you used... but anyway, try to remove them and build some new patterns
  45. 01:33:028 (3,4,5,6,7,8,9) - Replace these notes with 2 sliders with a repeat for each:
    SPOILER
    --->
    Oh, yeah, don't forget about this note 01:33:646 - (I missed it in the screen xD)
  46. Again, the rhythm keeps looping, so the patterns should be similar from the rhythm's point of view, but not their shape. Try to be creative: a mapper has to make interesting maps to play
  47. 01:37:202 (6,7) - Stack them and move them a little further away from teh slider
  48. 01:40:913 (3,4) - ^
  49. 01:49:418 (6) - Add a NC, but try to use a larger DS between 01:49:418 (6,7,8) -
  50. 02:12:305 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - Put NCs every 8 notes and don't use a constant drum sampleset (it is too heavy) :3
  51. 02:31:171 (1,2,3,4,5,6,7) - <.< Please, you were complaining about the star rating, yet you do this sort of things... Streams in general make the star rating to grow, and if they're also really spaced the effect will be even bigger. Use the little trick I told you above
  52. 02:34:881 (1) - Starts from 02:34:340 - and ends at 02:41:221 - (but it doesn't matter where it ends)
  53. Reduce the general spacing, and the SV in the kiai, this way your star rating will drop drastically
  54. Add more notes. As you can see, you missed a lot of good notes because you were focusing on the vocals, while your hitsounds are really great but based on the drum, which doesn't really make sense if you think about it xD That's why you should add more notes: those are all your drum's notes you should follow
[Hard]
  1. Alright, keep in mind what i told you for the Insane, because it looks like you did the same things on this diff too
  2. 00:18:199 (1,2,3,4,5,6,7) - Use them in couples. I mean. Stack 2 notes, then spacing, then again other 2 stacked notes, and so on. (Like you did with 01:02:735 (1,2,3,4,5,6,7) - )
  3. 00:39:230 (4,5) - Watch out for bad blankets
  4. 02:34:881 (1) - Make spinners equal throughout your mapset
  5. In general try to keep a constant spacing on Hard diffs and break that spacing seldomly. The SV is also important: probably you need to decrease it as well as your general spacing
  6. Add more notes where the miss, like on the Insane
[Normal]
  1. Try to avoid 1/2 sliders like 00:22:220 (4) - because are hard to read for beginners. Don't place more than 3-4 elements consecutively at 1/2 distant (on the time line) from each other. And those elements need to be at least 2 sliders out of 4 objects (possibly, the other 2 objects should be one after another)
  2. 02:34:881 (1) - Again, make the spinner the same as in the other diffs
[Easy]
  1. Nothing new from what I already said
Alright, let's sum up things xD
The biggest problem on Hard+ diffs is the spacing: you tend to go overborad without noticing, but that's what you need to be able to do in order make good diffs.
On the easier diffs the problem is the "slider art": since easy diffs have a lot of long sliders you need to make them interesting to be played, otherwise you'll just bore the player.
The general SV was good on Easy and Normal, while on Hard and Insane the kiai was a bit worrysome.
The actual mod is only on the Insane as you could see, but if you learn how to build uo that you'll also be able to remove some things from that and make easier diffs :3

That's all from me. If I was misleading or not completely clear call me (in-game or forum, it is the same) ;)
I hope I'v been useful and good luck :3
Topic Starter
JBHyperion

[-MrSergio-] wrote:

Alright, here's my mod from your M4M, since I'm almost done hitsounding my mapset :3 (It should be ready iun a couple of days or even tomorrow)



[General]
  1. Enable "Widescreen Support" in your song setup (design tab) because you have a video I thought this was just for storyboards, but fair enough
  2. Disable countdown: there isn't enough time before the song starts and I actualyl find it totally useless nowadays Think I did this for the easier diffs and just kept it consistent, but I guess the music gives a petty clear indication of when the map begins, so ok
[Insane]
  1. 00:02:735 (4) - I'd suggest a NC here Done here and below
  2. 00:05:209 (4) - ^
  3. 00:07:684 (4) - ^
  4. 00:09:075 (2) - Keep the Clap only at the slider's end. It feels really too much of hitsounding if you put Clap on every part of it @.@ Yeah it is a bit excessive. Fixed
  5. 00:09:539 (3) - NC? Could use an ease off after the 3/2 drum triplet, so sure
  6. 00:10:467 (6) - ^ (Here and above you can see how a "change" in the sound, due to the guitar. Also, changing combo let the player understand the speed which he needs to move to) Sounds good
  7. 00:11:086 (1,2,3,4,5,6) - Lets improve this passage:
    1. 00:11:550 - Add circle
    2. 00:12:323 (5) - Delete this and follow below
    3. 00:12:014 (4) - Add a repeat
    4. 00:12:477 - Add a 1/2 slider
    5. 00:12:787 (6) - Add a repeat (this last suggestion can be omitted, because I saw it's good even without it) Didn't feel like the repeat was justified here, but I did everything else here. Also tried to reduce the linearity as it was pretty plain
  8. 00:13:560 (2) - From this point, add a 1/2 slider Maps the vocals a little better which I was aiming for here, done
  9. 00:13:869 (3,4) - Merge them into a slider (Remove them and add a 1/2 slider in their place :3) Yup
  10. 00:14:333 (6) - Here, this slider is kinda plain and hasn't nothing particular nor interesting to play, so let's try to change its shape a little bit:
    176,72,14333,2,0,B|86:91|67:183|97:233|97:233|102:244|102:244|113:245|113:245|117:255|117:255|128:256|128:256|133:267|133:267|144:270|144:270|150:280|150:280|162:282|162:282|167:292|167:292|175:293|175:293|179:301|179:301|189:303|189:303|195:311|195:311|206:314|206:314|209:319,1,360
    SPOILER
    Wow, this brings out the slight 'wobble' in the vocals so well!
  11. 00:15:106 (7,8) - Alright, put a NC on 7 and stack 8 under 7, but move them from where they are now. They should be at a reasonable distance from the previous slider, something like 1.20x at most (probably), but it's up to you in the end
  12. 00:15:725 (1,2,3,4) - Be more creative here :3 For example, remove one repeat from each slider and add a circle or break down a lider or 2 into only circles. What you choose doesn't really matter, as long as it fits the rhythm :3 I made (1,3) pairs of blanketed 1/2 sliders with oval flow, and (2,4) 1/2 sliders repeating once followed by a single circle
  13. 00:22:065 - Maybe add a note here, stacked under 5 OR (I just got an idea going a bit forward with the song):

    Explanation: Put the NC at 00:20:673 (1) - , this is where I start. You see also the blue circle, which is the previous suggestion. Add claps on 1 and 5 (yellow combo) I'll save what I'm doing, so let me know if you want the code too ;3 Whilst I like your suggestion a lot, I feel it's a little too difficult for this particular section of the music - perhaps if it was in the kiai? I'll be sure to bear it in mind in the future. I did add the note at 00:22:065 though since there's a cymbal sound I missed here, and this has a nice feel to it
  14. 00:23:148 (2,3) - Add a repeat to 2 and duplicate it. You'll have 2 identic sliders at 00:23:148 - and 00:23:611 - (Since I told you to add another slider it will end up covering and existing note you should delete: 00:23:921 (4) - ) This fits much better and means the combo isn't so cramped for space
  15. 00:24:075 (4,5,6) - I came out with another slider art (I'm impressing also myself tonight, wow):
    313,126,24075,1,0,0:0:0:0:
    173,67,24230,2,0,B|109:155|191:192|275:216|193:330,1,270
    100,272,24849,2,0,B|103:163|191:184|272:217|277:77,1,270
    SPOILER

    I reduced the AR just to show you the full shape. 7 is under 6's end. No hitsound change I was never any good at art in school, seeing great patterns like this makes me realise I have much to learn >.<
  16. 00:25:931 (1) - If you followed the suggestion above you'll see that this circle is too near, so you'll have to move it. Unfortunately, I dunno why, since it's up to you and the pattern you're going to create xD Manged to find a home for it without reflowing the next combo too much, although I did mix up some slider shapes here anyway so it didn't really matter lol
  17. 00:26:086 - Missing a note here, add it Not the strongest of notes here, but it keeps the beat so why not
  18. 00:26:550 (3,4) - The end of 3 and 4 should be merged into a slider. This way 3 will be a simple 1/2 slider with no repeat Initially I thought you meant "make (3) a slider than ends where (4) starts, which confused me when reading your next point, but I think I've worked this out now
  19. 00:27:168 (5) - Break it down into 2 stacked circlesDone
  20. 00:27:477 - Add a note Done
  21. 00:28:096 (10,11) - Again, plain sliders >.< Yeah I know :P Not sure I got the blanketing perfect but it's definitely more interesting!
  22. 00:29:642 (1) - There should be a 1/2 slider here (hear the vocals) and a lot of spacing between this new slider and the other 2 Hope I didn't make the jump too big :3
  23. 00:30:880 (1) - Add a 1/2 slider For the vocals
  24. 00:31:653 - Add a circle ^
  25. 00:31:807 (3) - Add a 1/2 slider For the long "me" vocal
  26. 00:32:581 - 00:32:890 - Add 2 circles For the weaker kick drum beats and to keep up the rhythm
  27. 00:33:044 (1,2) - Merge them into a 1/1 slider For the held "swing" vocal
  28. 00:33:508 - Add circle These make some nice blankets hue
  29. 00:34:745 - Add circle ^
  30. 00:34:900 (6) - NC here Because of the "baby!" vocal line
  31. 00:34:900 (6,7) - This:
    SPOILER
    Yup, more of my boring old linear sliders! Done
  32. 00:35:983 - Add a circle For the end of the "Don't" vocal note
  33. 00:36:910 - ^ For the cymbal during the long "me" vocal note
  34. 00:38:457 - ^ For the "in" vocal note
  35. 00:40:776 (1) - Adda 1/2 slider and do a blanket with 2 For the end of the "Don't" vocal again
  36. 00:42:632 - Add a circle For the "I'll" vocal note
  37. 00:43:405 - 00:43:869 - Circle For the "in" and "dark" vocal notes
  38. 00:46:962 (6,7,8) - NC on 6 and stack them all or decrease DS Reduced the saping a little here, and also reduced the jump distance from (5)
  39. 00:48:044 - 00:48:508 - 00:48:972 - Put a circle on each of these timings and place them in the same place. You'll use this circles as an anchor to run around your sliders, which have the strong beat This looks so much better now!
  40. 00:49:127 - Circle, but this time not on the same spot as the previous ones Because of the strong drum sound on the downbeat to differentiate from the previous notes, sure
  41. 00:49:282 - Now pattern:
    1. 00:49:127 (6) - Delete
    2. 00:49:745 (8) - Delete
    3. 00:49:282 - Add a 1/2 slider (this is also a NC) Done, but made it a repeating slider (see below)
    4. 00:49:591 - ^ (without NC xD) The slider end you suggest here ends with the strong guitar and drum note, which I feel is more prominent than the slider head in this case and feels weird. I wanted the last four notes here to be clickable due to their prominence in the music so, I opted for a repeat on the end of 00:49:282 (1) and a single circle at 00:49:745 - This keeps consistency with the initial pattern at the very beginning of the song
    5. 00:49:900 - 00:50:055 - Circles on the same spot (stacked) I really want to emphasise these notes at the end of the kiai, so I used a small-ds diamond pattern like I used at the start of the song for consistency instead
    6. 00:50:209 - Circle away from the previous ones see above
  42. 00:50:364 - Remove the break's preview. It doesn't really fit here I like it :3 moved it to the red tick at 00:50:519 to coincide with the first "Yeah" vocal note though, seems to fit better
  43. 00:55:622 - 01:25:003 - Pretty much the same things I told you above, but try to spice things little (this isn't because I'm lazy, but because this is "your" map, not mine xD I can't map entirely your map xD) Rotation and Ctrl+G/H/J are my friends! Re-arranged the orientations of a few patterns though so it's not a complete carbon copy
  44. 01:22:838 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13) - These streams don't seem to be fitting. Probably it's due to the drum sample set you used... but anyway, try to remove them and build some new patterns It might just be me being narrow minded, but I don't see what else to put here. The drum roll and guitar chords here are both fast and repeated 1/4 beats, which to me suggests a stream or combination of streams and repeat sliders, and the vocals are a single held note - nothing else is particularly prominent here so I opted to condense some of the circles into repeat 1/4 sliders (also to reduce the difficulty, changing this 2.2 second long section alone dropped the star rating by 0.13 xD) and make the volume build up gradually in this section to better fit the music
  45. 01:33:028 (3,4,5,6,7,8,9) - Replace these notes with 2 sliders with a repeat for each:
    SPOILER
    --->
    Oh, yeah, don't forget about this note 01:33:646 - (I missed it in the screen xD) I think I was making this pattern needlessly complicated before when it wasn't justified - keeping it simple is better here
  46. Again, the rhythm keeps looping, so the patterns should be similar from the rhythm's point of view, but not their shape. Try to be creative: a mapper has to make interesting maps to play
  47. 01:37:202 (6,7) - Stack them and move them a little further away from teh slider I decided to reflow this combo and the next anyway so ended up doing something different here
  48. 01:40:913 (3,4) - ^ ^
  49. 01:49:418 (6) - Add a NC, but try to use a larger DS between 01:49:418 (6,7,8) - I used 0.9x here, it stacked really well with the existing notes (6,7)
  50. 02:12:305 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - Put NCs every 8 notes and don't use a constant drum sampleset (it is too heavy) :3 You mean I can keep this stream? xD Done, and kept the clap only on every 4th note
  51. 02:31:171 (1,2,3,4,5,6,7) - <.< Please, you were complaining about the star rating, yet you do this sort of things... Streams in general make the star rating to grow, and if they're also really spaced the effect will be even bigger. Use the little trick I told you above I thought it would be a fitting climax to the song since I originally didn't have anything mapped where the next combo currently is, but that doesn't apply now and you're right, it's needlessly difficult
  52. 02:34:881 (1) - Starts from 02:34:340 - and ends at 02:41:221 - (but it doesn't matter where it ends) Done
  53. Reduce the general spacing, and the SV in the kiai, this way your star rating will drop drastically
  54. Add more notes. As you can see, you missed a lot of good notes because you were focusing on the vocals, while your hitsounds are really great but based on the drum, which doesn't really make sense if you think about it xD That's why you should add more notes: those are all your drum's notes you should follow



[Hard]
  1. Alright, keep in mind what i told you for the Insane, because it looks like you did the same things on this diff too Will work on this after I've cleared some pending requests from the team mod queue
  2. 00:18:199 (1,2,3,4,5,6,7) - Use them in couples. I mean. Stack 2 notes, then spacing, then again other 2 stacked notes, and so on. (Like you did with 01:02:735 (1,2,3,4,5,6,7) - ) Think I made this a 3-1-3 pattern from a previous mod and for variety, but I think 2-2-2-1 fits the music better in both cases, so done
  3. 00:39:230 (4,5) - Watch out for bad blankets Whoops, this does look a bit ugly. Fixed
  4. 02:34:881 (1) - Make spinners equal throughout your mapset Fixed as in Insane
  5. In general try to keep a constant spacing on Hard diffs and break that spacing seldomly. The SV is also important: probably you need to decrease it as well as your general spacing I'll work on the spacing but will wait for further comments regarding SV before I make any major changes
  6. Add more notes where the miss, like on the InsaneWill go over the Insane again when I get the chance and decide which important beats to include in this diff as well


[Normal]
  1. Try to avoid 1/2 sliders like 00:22:220 (4) - because are hard to read for beginners. Don't place more than 3-4 elements consecutively at 1/2 distant (on the time line) from each other. And those elements need to be at least 2 sliders out of 4 objects (possibly, the other 2 objects should be one after another) I was under the impression that 1/2 sliders were okay in Normal as long as they weren't overused, but a couple of people have mentioned this now so I'll change
  2. 02:34:881 (1) - Again, make the spinner the same as in the other diffs Fixed as in Insane

    [Easy]
    1. Nothing new from what I already said Will go through this diff as well when I get the chance
Alright, let's sum up things xD
The biggest problem on Hard+ diffs is the spacing: you tend to go overborad without noticing, but that's what you need to be able to do in order make good diffs. I feel the spacing on Insane is much more reasonable now, will look at the Hard as soon as I get the chance
On the easier diffs the problem is the "slider art": since easy diffs have a lot of long sliders you need to make them interesting to be played, otherwise you'll just bore the player. I have some better ideas now, so i will try to be more creative :3
The general SV was good on Easy and Normal, while on Hard and Insane the kiai was a bit worrysome. Will see if I get any more comments about this before making a huge remap
The actual mod is only on the Insane as you could see, but if you learn how to build uo that you'll also be able to remove some things from that and make easier diffs :3

That's all from me. If I was misleading or not completely clear call me (in-game or forum, it is the same) ;)
I hope I'v been useful and good luck :3
This was a huge help and I already feel like I can do a better job from now on, thanks so much - I just hope I can be of some use to you on the return mod :/
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