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Tokyo Mew Mew - Koi wa a la Mode

posted
Total Posts
120
Topic Starter
-Nya-
This beatmap was submitted using in-game submission on 09 February 2015 at 08:30:27 AM

Artist: Tokyo Mew Mew
Title: Koi wa a la Mode
Source: 東京ミュウミュウ
Tags: Tokyo Myu mew ending Ichigo momomiya mint aizawa Lettuce Midorikawa Pudding Fong Zakuro Fujiwara Yumi Kakazu Kumi Sakuma Hisayo Mochizuki Junko Noda
BPM: 160
Filesize: 24570kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.59 stars, 120 notes)
  2. Hard (2.92 stars, 244 notes)
  3. Normal (1.99 stars, 161 notes)
Download: Tokyo Mew Mew - Koi wa a la Mode
Download: Tokyo Mew Mew - Koi wa a la Mode (no video)
Information: Scores/Beatmap Listing
---------------
#2
Previous | Next

Kawaii Song! (>^^<)
I just had to map it.

Easy~ (100% done)
Normal~ (100% done)
Hard~ (100% done)

Bubbled: Kawaiwkyik
Ranked: HabiHolic

Thanks for modding~
GyroX20
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Come[Back]Home
otamangaka
Pandiar
CelsiusLK
ReallyFastCat
Momochikun
-Tochi
Mako Sakata
infL
Yuthuil
AlpacaCokelat
SoGa
bigfrog
guineaQ
Gaia
Axarious
Fantastica
VINXIS
Beardaru
smsh150
tridragon1
Jintai
Atsuro
Xelasto
Lally
10nya
Hinsvar
Fryz3
Leorda
Faded
_andreamtr
Kazuya
-Mo-
sukiNathan
baraatje123
yugijedi
monstrata
Milhofo
Kawaiwkyik
HabiHolic

nyanyanyanyanyanyanyanyanyanyanyanyanyanyanyanyanyanyanyanyanyanyanyanyanyanyanyanyanya
Ultima Fox
From M4M
[Easy]
00:48:100 (1) - No need for NC here
01:22:600 (1) - ^

? Why do the tags conflict with other modes

[Normal]
00:16:037 (3,1) - This might be a little weird, especially for newcomers
00:38:537 (1) - End spinner at 00:39:475
01:10:600 (2,3) - Blanket better
01:13:225 (1,2) - ^
01:14:350 (3,1) - ^
00:55:225 (2,1) - ^

[Mei's Hard]
00:07:412 (4,5) - These two are on the offbeat which feels a little weird
00:13:225 (5) - Isnt this shape meant for blanketing? why dont you blanket 00:13:037 (4)
01:10:600 (2,3) - Blanket

[Hard]
00:10:412 (5,6) - Why these shapes?
00:37:037 (1,2) - Try not to overlap
00:38:537 (1,2,3,4) - These are on offbeats which sound weird, maybe move all of them to the white ticks to the right (remove (5)), and add a circle before the first slider
00:50:350 (2,3) - try not to Overlap
01:11:162 (4) - Remove Finish
01:17:725 (1,2,3,4) - Make all of these repeat to make small triplets

[Insane]
Since you put a NC here: 00:01:225 (1) you should put one here: 00:03:475 (3)
00:04:600 (1) - Remove NC
00:23:725 (3) - NC
00:23:350 (1) - Remove NC
00:24:287 (1) - ^
00:25:600 (7) - Blanket better
00:57:475 (5) - NC

Good Luck
[-Mei-]

GyroX20 wrote:

[Mei's Hard]
00:07:412 (4,5) - These two are on the offbeat which feels a little weird Fixed
00:13:225 (5) - Isnt this shape meant for blanketing? why dont you blanket 00:13:037 (4) Fine
01:10:600 (2,3) - Blanket Nah
Thanks for modding~ :D

Here's my map Nya!

Click
osu file format v13

[General]
AudioFilename: Tokyo Mew Mew- Koi wa a la Mode [TV-size].mp3
AudioLeadIn: 1500
PreviewTime: 49975
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Koi wa a la Mode (TV-Size)
TitleUnicode:Koi wa a la Mode (TV-Size)
Artist:Saki Nakajima
ArtistUnicode:中島 早貴
Creator:-Nya-
Version:Mei's Hard
Source:東京ミュウミュウ
Tags:Tōkyō Myū Myū Ichigo momomiya mint aizawa Lettuce Midorikawa Pudding Fong Zakuro Fujiwara [-Mei-]
BeatmapID:554082
BeatmapSetID:239679

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"TMM.jpg",0,0
Video,445,"tokyo mew mew ending HD.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
475.275327879463,375,4,2,0,60,1,0
569,-100,4,2,2,60,0,0
49694,-100,4,2,2,60,0,0
49975,-100,4,2,2,60,0,1
61975,-100,4,2,2,60,0,0
67037,-100,4,2,2,60,0,0
67037,-100,4,2,2,60,0,0
67225,-100,4,2,2,60,0,1
79225,-100,4,2,2,60,0,0
84475,-100,4,2,2,5,0,0


[Colours]
Combo1 : 187,119,255
Combo2 : 255,140,255
Combo3 : 53,154,255
Combo4 : 130,255,130
Combo5 : 255,255,132

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Topic Starter
-Nya-

GyroX20 wrote:

From M4M
[Easy]
00:48:100 (1) - No need for NC here Fixed
01:22:600 (1) - ^ Fixed

? Why do the tags conflict with other modes Oops! Fixed

[Normal]
00:16:037 (3,1) - This might be a little weird, especially for newcomers Okay, I changed the rhythm there a bit
00:38:537 (1) - End spinner at 00:39:475 No, I don't think that sounds right. So no change
01:10:600 (2,3) - Blanket better The blanket looks fine to me . . .
01:13:225 (1,2) - ^ ^
01:14:350 (3,1) - ^ Made a slight adjustment
00:55:225 (2,1) - ^ Improved the blanket
[Hard]
00:10:412 (5,6) - Why these shapes? I just wanted to try different shapes. I think they look good
00:37:037 (1,2) - Try not to overlap Okay, I made a blanket instead
00:38:537 (1,2,3,4) - These are on offbeats which sound weird, maybe move all of them to the white ticks to the right (remove (5)), and add a circle before the first slider I moved the sliders to the white ticks, but I didn't add a circle. (Don't really fit in my opinion)
00:50:350 (2,3) - try not to Overlap Overlaps aren't really in an issue in Hard diffs and this overlap is okay, so no change
01:11:162 (4) - Remove Finish Ok, fixed
01:17:725 (1,2,3,4) - Make all of these repeat to make small triplets Good idea. Followed your suggestion

[Insane]
Since you put a NC here: 00:01:225 (1) you should put one here: 00:03:475 (3) Ok
00:04:600 (1) - Remove NC Yeah, removed
00:23:725 (3) - NC Ok
00:23:350 (1) - Remove NC ^
00:24:287 (1) - ^ No, for now I reckon 00:23:725 (1) - should be a combo on its own
00:25:600 (7) - Blanket betterMade a slight adjustment
00:57:475 (5) - NC Ok

Good Luck
Thank you for the mod! :D
Winnie
Here as requested from my modding queue. For your first insane it wasn't bad and was actually pretty smooth.

[Easy]

00:16:225 (3,4,5) - I'd space it and do something like this http://puu.sh/djxD2/e34d7ae5ac.jpg
00:25:975 (3) - DS this into place
00:29:350 (3) - Same
00:30:475 (1) - Move up a little so it can be parallel to the last slider
00:32:725 (1) - DS
00:40:975 (2) - Move to the right a little more for spacing
00:40:975 (2,1) - Do something like this http://puu.sh/djxNq/fe88981b65.jpg
00:55:600 (4,1) - Spacing these next two
01:10:975 (2) - Move a little to the right more for the perfect blanket
01:13:225 (1) - Move down a little for the same reason

[Normal]

00:18:475 (2) - Make this slider a little nicer by deleting the white tick between the red and the other white http://puu.sh/djy5j/89ba564e11.jpg
00:21:100 (2) - Snap correctly
00:22:225 (1) - Move up 1 click so it's straight with the other slider
01:27:475 (1) - Move down a little for a blanket

[Hard]

00:11:162 (6) - Move down a click so the slider before that matches in size
00:38:725 (1,2,3,4) - Spacing here seems a bit rediculous and could be mistaken for an insane; Try moving them a little closer so you don't have to make jumps those big
00:53:537 (2,3) - Do something like this so it doesn't seem like they touch together http://puu.sh/djyrb/c21f98e47f.jpg

[Mei's Hard]

00:16:787 (2,3,4) - Move it like this so it can stack http://puu.sh/djD64/290a2b6f76.jpg
Nothing in here that I can find that is an issue

[Insane]

You can make it 7.5 or AR 8 so DT is more cleaner on insane
00:23:350 (3,4) - Make parallel with the previous notes

Really great mapset all along. Bring me back to the old days with that hitnormal for hitsounds. This was a really great map that was map well. Good job to you guys. I hope I was of assistance to you all
[-Mei-]

Kocari wrote:

[Mei's Hard]

00:16:787 (2,3,4) - Move it like this so it can stack http://puu.sh/djD64/290a2b6f76.jpg Oops! Didn't see that. Fixed
Nothing in here that I can find that is an issue
Really great mapset all along. Bring me back to the old days with that hitnormal for hitsounds. This was a really great map that was map well. Good job to you guys. I hope I was of assistance to you all :)
Thank you soo much~

Click
osu file format v13

[General]
AudioFilename: Tokyo Mew Mew- Koi wa a la Mode [TV-size].mp3
AudioLeadIn: 1500
PreviewTime: 49975
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Koi wa a la Mode (TV-Size)
TitleUnicode:Koi wa a la Mode (TV-Size)
Artist:Saki Nakajima
ArtistUnicode:中島 早貴
Creator:-Nya-
Version:Mei's Hard
Source:東京ミュウミュウ
Tags:Tōkyō Myū Myū Ichigo momomiya mint aizawa Lettuce Midorikawa Pudding Fong Zakuro Fujiwara [-Mei-]
BeatmapID:554082
BeatmapSetID:239679

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"TMM.jpg",0,0
Video,445,"tokyo mew mew ending HD.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
475.275327879463,375,4,2,0,60,1,0
569,-100,4,2,2,60,0,0
49694,-100,4,2,2,60,0,0
49975,-100,4,2,2,60,0,1
61975,-100,4,2,2,60,0,0
67037,-100,4,2,2,60,0,0
67037,-100,4,2,2,60,0,0
67225,-100,4,2,2,60,0,1
79225,-100,4,2,2,60,0,0
84475,-100,4,2,2,5,0,0


[Colours]
Combo1 : 187,119,255
Combo2 : 255,140,255
Combo3 : 53,154,255
Combo4 : 130,255,130
Combo5 : 255,255,132

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Topic Starter
-Nya-

Kocari wrote:

Here as requested from my modding queue. For your first insane it wasn't bad and was actually pretty smooth.

[Easy]

00:16:225 (3,4,5) - I'd space it and do something like this http://puu.sh/djxD2/e34d7ae5ac.jpg Ok, tried to follow your suggestion
00:25:975 (3) - DS this into place Hope it's fixed now
00:29:350 (3) - Same ^
00:30:475 (1) - Move up a little so it can be parallel to the last slider Ok, fixed
00:32:725 (1) - DS Oops, fixed
00:40:975 (2) - Move to the right a little more for spacing Ok, I moved it to the right one space
00:40:975 (2,1) - Do something like this http://puu.sh/djxNq/fe88981b65.jpg Ok, tried my best to make it look like your picture
00:55:600 (4,1) - Spacing these next two I'm not sure what you want me to do, so I just made sure that they are distance snapped properly
01:10:975 (2) - Move a little to the right more for the perfect blanket My blanket actually looks perfect already
01:13:225 (1) - Move down a little for the same reason Tried my best to improve the blanket

[Normal]

00:18:475 (2) - Make this slider a little nicer by deleting the white tick between the red and the other white http://puu.sh/djy5j/89ba564e11.jpg Okay, fixed it
00:21:100 (2) - Snap correctly Ok
00:22:225 (1) - Move up 1 click so it's straight with the other slider Fixed
01:27:475 (1) - Move down a little for a blanket I think my blanket was already nice

[Hard]

00:11:162 (6) - Move down a click so the slider before that matches in size Okay, fixed.
00:38:725 (1,2,3,4) - Spacing here seems a bit rediculous and could be mistaken for an insane; Try moving them a little closer so you don't have to make jumps those big Yeah, I thought the same for a while. Fixed
00:53:537 (2,3) - Do something like this so it doesn't seem like they touch together http://puu.sh/djyrb/c21f98e47f.jpg Okay, I moved that slider a bit further away
[Insane]

You can make it 7.5 or AR 8 so DT is more cleaner on insane I made the AR 8, the OD 7 and also the HP 7 cuz I realized that this diff may be too easy for an Insane.
00:23:350 (3,4) - Make parallel with the previous notes No change. I think the jump will then be too far.

Really great mapset all along. Bring me back to the old days with that hitnormal for hitsounds. This was a really great map that was map well. Good job to you guys. I hope I was of assistance to you all Thanks!
Thanks for the mod! You rock! :D
Come[Back]Home
Easy
00:04:225 (1) ctrl + g

Normal
00:12:100 Maybe like this http://puu.sh/dkIc7/50e04474bc.jpg

Mei's Hard
01:21:475 (1) Let the slider end here 01:21:756
01:22:600 (1) Delete NC
01:23:725 (1) Add NC

Hard
00:25:600 (4,1) This looks ugly in my opinion
00:27:475 (3) Like this maybe? http://puu.sh/dkIzl/f5ebceea39.jpg

Insane
00:41:256 Add HC
00:41:350 ^
01:06:100 (4) ctrl + g
01:06:475 (5) ^


Really good map. Got a little depressed because i barely found anything haha.
SakiZ
From M4M

[Easy]
00:01:975 (3,1) - Sliders were not very neat here. Try : https://osu.ppy.sh/ss/2319857
00:10:600 (4,1) - ^ https://osu.ppy.sh/ss/2319862
00:42:850 (2,3) - ^ https://osu.ppy.sh/ss/2319871

[Normal]
00:04:225 (1) - Flip : http://osu.ppy.sh/ss/2319886
00:10:975 (1) - Remove NC
00:57:100 (1) - ^

[Mei's Hard]
00:01:225 (3) - NC
00:07:412 (4) - ^
00:17:725 (5) - ^
00:24:662 (3,4) - Sliders were not very neat here. Try : https://osu.ppy.sh/ss/2319902
00:29:725 (6) - NC
00:34:037 (1,2) - Sliders were not very neat here. Try : https://osu.ppy.sh/ss/2319909
00:36:100 (3,4) - ^ https://osu.ppy.sh/ss/2319912
00:43:225 (1,2) - ^ https://osu.ppy.sh/ss/2319919
01:03:100 (5) - NC
01:05:350 (1,2) - Sliders were not very neat here. Try : https://osu.ppy.sh/ss/2319928
01:20:350 (5) - NC

[Hard]
00:01:600 (3) - NC
00:55:225 (3) - Reverse (Ctrl+G)
01:02:725 - Add a circle here (x=492;y=284) like : https://osu.ppy.sh/ss/2319971
01:19:975 - ^ (x=256;y=176)

[Insane]
00:14:725 (1,2,3,4) - Sliders were not very neat here.
00:23:350 (3,4) - Reverse (Ctrl+G)
01:02:725 - Add a circle or slider here (anywhere you want)
01:04:975 - ^
01:22:225 - ^

Good Luck :)
[-Mei-]

Come[Back]Home wrote:

Mei's Hard
01:21:475 (1) Let the slider end here 01:21:756 Okay
01:22:600 (1) Delete NC Fixed
01:23:725 (1) Add NC Fixed
Really good map. Got a little depressed because i barely found anything haha.
Thanks for the mod~


otamangaka wrote:

[Mei's Hard]
00:01:225 (3) - NC Fixed
00:07:412 (4) - ^ Fixed
00:17:725 (5) - ^ No
00:24:662 (3,4) - Sliders were not very neat here. Try : https://osu.ppy.sh/ss/2319902 Okay...
00:29:725 (6) - NC No
00:34:037 (1,2) - Sliders were not very neat here. Try : https://osu.ppy.sh/ss/2319909 Tried to improve it
00:36:100 (3,4) - ^ https://osu.ppy.sh/ss/2319912 Fixed
00:43:225 (1,2) - ^ https://osu.ppy.sh/ss/2319919 Fixed
01:03:100 (5) - NC Did something else there
01:05:350 (1,2) - Sliders were not very neat here. Try : https://osu.ppy.sh/ss/2319928 Fixed
01:20:350 (5) - NC ^
Good Luck :)
Thanks for the helpful mod! :D


Click
osu file format v13

[General]
AudioFilename: Tokyo Mew Mew- Koi wa a la Mode [TV-size].mp3
AudioLeadIn: 1500
PreviewTime: 49975
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Koi wa a la Mode (TV-Size)
TitleUnicode:Koi wa a la Mode (TV-Size)
Artist:Saki Nakajima
ArtistUnicode:中島 早貴
Creator:-Nya-
Version:Mei's Hard
Source:東京ミュウミュウ
Tags:Tōkyō Myū Myū Ichigo momomiya mint aizawa Lettuce Midorikawa Pudding Fong Zakuro Fujiwara [-Mei-]
BeatmapID:554082
BeatmapSetID:239679

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"TMM.jpg",0,0
Video,445,"tokyo mew mew ending HD.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
475.275327879463,375,4,2,0,60,1,0
569,-100,4,2,2,60,0,0
49694,-100,4,2,2,60,0,0
49975,-100,4,2,2,60,0,1
61975,-100,4,2,2,60,0,0
67037,-100,4,2,2,60,0,0
67037,-100,4,2,2,60,0,0
67225,-100,4,2,2,60,0,1
79225,-100,4,2,2,60,0,0
84475,-100,4,2,2,5,0,0


[Colours]
Combo1 : 187,119,255
Combo2 : 255,140,255
Combo3 : 53,154,255
Combo4 : 130,255,130
Combo5 : 255,255,132

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172,276,56537,1,0,0:0:0:0:
100,252,56725,2,0,P|92:192|104:160,1,75
164,128,57100,2,0,P|172:188|160:220,1,75
172,276,57475,2,0,B|224:336|224:336|304:336,1,150
368,320,58037,1,0,0:0:0:0:
368,320,58225,2,0,P|408:268|400:164,1,150
224,172,58787,5,0,0:0:0:0:
244,244,58975,2,0,P|316:268|332:188,1,150,4|0,0:0|0:0,0:0:0:0:
324,140,59537,2,0,P|328:76|400:28,1,150
404,112,60100,2,0,L|260:40,1,150,0|2,0:0|0:2,0:0:0:0:
128,92,60850,5,2,0:0:0:0:
224,208,61225,1,2,0:0:0:0:
372,236,61600,1,2,0:0:0:0:
392,88,61975,6,4,B|412:52|412:52|456:20,1,75,4|0,0:0|0:0,0:0:0:0:
312,88,62350,2,0,B|292:52|292:52|248:20,1,75,4|0,0:0|0:0,0:0:0:0:
192,56,62725,1,0,0:0:0:0:
124,84,62912,1,0,0:0:0:0:
116,160,63100,1,0,0:0:0:0:
152,224,63287,6,0,L|228:296,1,75,0|0,0:0|0:0,0:0:0:0:
348,224,63662,2,0,L|272:296,1,75,0|0,0:0|0:0,0:0:0:0:
248,208,64037,1,0,0:0:0:0:
248,208,64225,6,4,L|248:48,1,150,4|4,0:0|0:0,0:0:0:0:
368,332,65350,6,0,P|408:300|424:256,1,75
344,256,65725,2,0,P|328:204|376:128,1,150,4|0,0:0|0:0,0:0:0:0:
412,208,66287,1,0,0:0:0:0:
412,208,66475,2,0,L|256:168,1,150,4|0,0:0|0:0,0:0:0:0:
196,196,67037,1,0,0:0:0:0:
136,244,67225,6,0,P|120:180|188:116,1,150,4|0,0:0|0:0,0:0:0:0:
244,132,67787,1,0,0:0:0:0:
320,132,67975,2,0,B|356:112|356:112|388:72,1,75
512,132,68350,2,0,B|476:112|476:112|444:72,1,75
416,176,68725,2,0,L|416:336,2,150,0|0|0,0:0|0:0|0:0,0:0:0:0:
416,176,69662,1,0,0:0:0:0:
340,184,69850,2,0,B|284:228|284:228|248:192|248:192|196:192,1,150,0|4,0:0|0:0,0:0:0:0:
144,200,70412,5,0,0:0:0:0:
124,128,70600,2,0,B|148:84|184:80|184:80|192:40|236:20,1,150
296,40,71162,2,0,P|364:48|396:36,1,75
444,44,71537,1,0,0:0:0:0:
468,116,71725,1,4,0:0:0:0:
436,184,71912,1,0,0:0:0:0:
392,244,72100,2,0,P|352:296|256:312,2,150,4|4|4,0:0|0:0|0:0,0:0:0:0:
268,160,73225,6,0,B|196:160|196:160|128:116,1,150,4|0,0:0|0:0,0:0:0:0:
68,76,73787,1,0,0:0:0:0:
12,124,73975,2,0,P|-4:188|20:276,1,150
80,304,74537,1,0,0:0:0:0:
152,288,74725,2,0,P|204:268|248:276,1,75,4|0,0:0|0:0,0:0:0:0:
292,304,75100,2,0,P|324:320|388:316,1,75,4|0,0:0|0:0,0:0:0:0:
344,248,75475,2,4,L|368:88,1,150,4|0,0:0|0:0,0:0:0:0:
304,56,76037,5,0,0:0:0:0:
244,104,76225,2,0,P|196:144|104:128,1,150,4|0,0:0|0:0,0:0:0:0:
164,68,76787,2,0,L|196:240,1,150
248,264,77350,2,0,B|288:252|312:200|312:200|352:248|392:228,1,150,0|2,0:0|0:0,0:0:0:0:
452,116,78100,5,2,0:0:0:0:
312,64,78475,1,2,0:0:0:0:
172,120,78850,1,2,0:0:0:0:
80,236,79225,6,4,L|124:324,1,75,4|0,0:0|0:0,0:0:0:0:
188,288,79600,2,4,L|144:200,1,75,4|0,0:0|0:0,0:0:0:0:
80,236,79975,1,0,0:0:0:0:
64,164,80162,1,0,0:0:0:0:
96,96,80350,1,0,0:0:0:0:
168,76,80537,6,0,B|208:72|208:72|252:32,1,75
376,76,80912,2,0,B|336:72|336:72|292:32,1,75
272,124,81287,1,0,0:0:0:0:
272,124,81475,6,0,L|272:248,1,112.5,4|0,0:0|0:0,0:0:0:0:
284,272,81850,2,0,P|364:296|432:264,1,150,4|0,0:0|0:0,0:0:0:0:
272,124,82600,1,0,0:0:0:0:
200,148,82787,1,0,0:0:0:0:
184,220,82975,6,4,P|184:284|252:352,1,150,4|0,0:0|0:0,0:0:0:0:
380,296,83725,6,4,P|380:232|312:164,1,150,4|0,0:0|0:0,0:0:0:0:
256,192,84475,12,0,87475,0:0:0:0:
Pandiar
hi
m4m request from PM

[General]
where is clap?
i think this map is more good if you use 1/8 clap 

[Insane]
00:04:225 (1,2,3,4) - just suggestion how about this? that image resolution is high sorry :(
00:06:475 (4) - you can make more symmetrical slider
00:07:225 (3) - add whistle start point?
00:07:975 (5) - ^
00:10:037 (1) - add whistle end of slider
00:10:787 (4) - finish → whistle?
00:11:162 (5) - remove whistle?
00:16:975 (1) - add whistle start point
00:19:975 (8) - ^
00:24:850 (4) - add whistle end of slider
00:25:600 (7) - ^
00:28:975 (3) - add whistle
00:29:350 (1) - remove NC?
00:31:225 (4) - add whistle
00:31:975 (6) - add whistle start point
00:43:412 (2) - start 00:43:225 if you wanna follow vocal

[Hard]
hitsound is same as Insane

00:10:225 (4) - follow music like this
00:33:287 (2) - remove finish
00:38:725 (1,2,3,4) - i think this part is little hard in that diff
01:03:850 (5) - remove
01:24:850 (2,3) - reduce the distance

[Mei'Hard]
01:21:475 (1,2) - i think it not need 3/4 slider.it is better like 01:19:225 (1,2)

[Normal]
SPOILER
00:16:037 (3) - it should start at 00:16:225 (3) for following vocal
00:40:225 (1) - that spinner is maybe unrankble.need more break after spinner
01:17:350 (1) - it is random slider.should follow music or vocal

[Easy]
00:57:475 (2) - this part is not fit imo. for example

good luck guys !
Topic Starter
-Nya-

Come[Back]Home wrote:

Easy
00:04:225 (1) ctrl + g No change. I'm gonna keep it because I also like the triangle shape that is formed and it's not such a big issue

Normal
00:12:100 Maybe like this http://puu.sh/dkIc7/50e04474bc.jpg Ok, I followed your suggestion

Hard
00:25:600 (4,1) This looks ugly in my opinion A slight overlap like that is not really an issue, since it's still placed neatly. But I will see what other modders say as well, before changing it.
00:27:475 (3) Like this maybe? http://puu.sh/dkIzl/f5ebceea39.jpg Good idea. Followed your suggestion

Insane
00:41:256 Add HC Ok
00:41:350 ^ Ok
01:06:100 (4) ctrl + g Good idea
01:06:475 (5) ^ ^


Really good map. Got a little depressed because i barely found anything haha. Thanks! Your mod still helped me.
Thanks so much for the mod! :D
Topic Starter
-Nya-

otamangaka wrote:

From M4M

[Easy]
00:01:975 (3,1) - Sliders were not very neat here. Try : https://osu.ppy.sh/ss/2319857 Tried my best to follow your example
00:10:600 (4,1) - ^ https://osu.ppy.sh/ss/2319862 ^
00:42:850 (2,3) - ^ https://osu.ppy.sh/ss/2319871 ^

[Normal]
00:04:225 (1) - Flip : http://osu.ppy.sh/ss/2319886 Good idea. Followed your suggestion
00:10:975 (1) - Remove NC Ok
00:57:100 (1) - ^ Ok

[Hard]
00:01:600 (3) - NC Ok
00:55:225 (3) - Reverse (Ctrl+G) Ok
01:02:725 - Add a circle here (x=492;y=284) like : https://osu.ppy.sh/ss/2319971 Okay. Good idea
01:19:975 - ^ (x=256;y=176) ^

[Insane]
00:14:725 (1,2,3,4) - Sliders were not very neat here. I think it looks fine. If other modders complain as well, then I'll consider changing it
00:23:350 (3,4) - Reverse (Ctrl+G) Good idea. Changed
01:02:725 - Add a circle or slider here (anywhere you want) Ok, I added a circle
01:04:975 - ^ ^
01:22:225 - ^ ^

Good Luck :) Thanks!
Thanx for the mod! :D
Topic Starter
-Nya-

Pandiar wrote:

hi
m4m request from PM

[General]
where is clap? Nah, I'm very satisfied with how my hitsounds are now.
i think this map is more good if you use 1/8 clap 

[Insane]
00:04:225 (1,2,3,4) - just suggestion how about this? that image resolution is high sorry :( The picture doesn't want to show. Hehe
00:06:475 (4) - you can make more symmetrical slider Ok, I tried my best
00:07:225 (3) - add whistle start point? Ok
00:07:975 (5) - ^ Ok
00:10:037 (1) - add whistle end of slider Ok
00:10:787 (4) - finish → whistle? No, I think the finishes work much better here, because it builds up just before the vocals start
00:11:162 (5) - remove whistle? I don't have a whistle on this slider, but if you're talking about the finish then I want to keep it, because I think it fits nicely
00:16:975 (1) - add whistle start point Ok
00:19:975 (8) - ^ Ok
00:24:850 (4) - add whistle end of slider Ok
00:25:600 (7) - ^ Ok
00:28:975 (3) - add whistle Ok
00:29:350 (1) - remove NC? Ok, but then I added NC here again: 00:29:725 (1) -
00:31:225 (4) - add whistle Ok
00:31:975 (6) - add whistle start point Ok
00:43:412 (2) - start 00:43:225 if you wanna follow vocal Ok, good idea.

[Hard]
hitsound is same as Insane Followed some of your hitsound advice like in Insane

00:10:225 (4) - follow music like this Followed your suggestion
00:33:287 (2) - remove finish Nah, I like the finish there, but I will see what other modders say as well
00:38:725 (1,2,3,4) - i think this part is little hard in that diff I disagree. The jumps aren't too big for a Hard diff
01:03:850 (5) - remove Ok
01:24:850 (2,3) - reduce the distance I don't think the distance is too far, but I will also see what other modders say before changing it

[Normal]
SPOILER
00:16:037 (3) - it should start at 00:16:225 (3) for following vocal This slider is not meant to follow the vocal. The (4) slider is.
00:40:225 (1) - that spinner is maybe unrankble.need more break after spinner I don't think so. A modder told me once at least three ticks between the spinner and the next note
01:17:350 (1) - it is random slider.should follow music or vocal It is following the beat in a way. I made my own rhythm.

[Easy]
00:57:475 (2) - this part is not fit imo. for example I think it's fine. But will see what other modders say as well

good luck guys ! Thanx!
Thank you for the mod and for helping me with the hitsounds in my Insane and Hard diff. :D
Iceskulls
Hi, modding here

Bold= Highly suggested
Blue= Questionable
Red= Somehow unrankable

[General]
  1. Alright metadata is fine as it is http://vgmdb.net/album/45377
  2. Japanese of Koi wa a la Mode = 恋はア・ラ・モード
  3. Uncheck enable countdown ( no need ) , wide screen support ( your map doesn't has SB ) , letter box during breaks ( your map doesn't has break on any diff)
  4. At tags use only 1 "Myū" also how about add "Mew" to tags too ?
  5. Offset somehow sound reasonable now
[Easy]
  • HP=2 OD=2 AR=2 I think the one you use is quite low
  1. 00:00:477 (1) - x88 y120 so this will flow with (2) better
  2. 00:13:600 (2) - How about Ctrl+ H this ? Because the current flow is pretty mess for Easy , (3) isn't sound so emphasized to break a flow there
  3. 00:20:725 (1,2) - Blanket?
  4. 00:21:475 (2,3) - ^
  5. 00:25:975 (3,1) - imo flow is pretty bad for Easy , how about move to x248 y208 ? The flow be a bit easier for beginners
  6. 00:26:725 (1,2,1,2,3) - Intresting rhythm , Here 00:26:725 (1,2) - you decide to map 1/2 beat but why you stop to map it here 00:28:225 (1,2,3) -
    I think the rhythm here can be a bit more consistent here suggestion:
  7. 00:32:725 (1,2) - Bad flow , it can be a bit more simple here for beginners, how about placing like this ?
  8. 00:34:975 (4) - x192 y68 would make this flow with (1) better
  9. 00:40:975 (2,1) - The overlap looks a bit bad for Easy , I would not overlap anything or overlap less in Easy ,I prefer to place like this
  10. 00:54:475 (3,4,1) - Blanket is a bit unbalance here
  11. 00:55:975 (1,2) - Even it's kiai time it still not good to break flow like this in Easy but well this need to change next pattern a bit to fix this( it's up to you to decide) , so I'm just saying this in case you didn't know about that , Easy is somehow for beginners and my beginners is someone who first time come here and play osu! and need to learn some of basic things about playing osu!
  12. 01:03:100 (2) - How about placing it like this?
  13. 01:22:975 (1) - Ctrl+G for better flow
  14. 01:23:725 (2) - How about placing it like this? No spinnerl?
    Overall I can see that the flow still can be improved a bit , rhythm looks pretty fine ,NC looks pretty consistent imo, this Easy is Okay not too good and not too bad
[Normal]
  • HP=4 OD=4 AR=4
  1. 00:16:037 (3) - This sound pretty weird , try mapping 1/1 beat it should make the rhythm here a bit more consistent
  2. 00:16:600 (4) - NC
  3. 00:18:100 - Feel empty here , try moving (1) to here
  4. 00:22:975 (2) - Ctrl+J then adjust a bit for better flow
  5. 00:23:537 (3) - imo I think the 1/2 beat here doesn't need to be mapped for Normal , how about using only 1/1 note here?
  6. 00:24:100 - Same as 00:18:100 -
  7. 00:26:725 (1,2,1,2) - Intresting rhythm , here 00:28:225 (1,2) - you follow the vocal but here 00:26:725 (1,2) - you don't follow it , imo try making it a bit more consistent here , suggestion
  8. 00:38:537 (1) - Unrankable spinner https://osu.ppy.sh/forum/t/241019 so you should start this here 00:38:725 - instead
  9. 00:44:725 - The change in SV here is pretty unnatural for Normal, I suggest you keep the SV consistent here
  10. 00:47:912 (1,2,3) - How about this rhythm? I guess it play better and a bit more consistent than the current one
  11. 00:51:475 (1,2) - Curve a bit?
  12. 00:52:225 (2,1) - Blanket?
  13. 01:05:350 (1,2) - How about unstack these I think it make the flow for Normal better here
  14. 01:07:225 (1,2,3) - Okay another instresting repeated rhythm in most kiai part , this one I try to listen a lots of time to find out is it sound good to use this rhythm here, well I see that somehow it sound a bit fast than usual which make me think is this Hard'srhythm ? so this might can be improved to make it somehow a bit reasonable for Normal
  15. 01:11:725 (4) - x172 y128 so it might make the flow here 01:10:975 (3,4) - better
  16. 01:22:600 (1,2) - Same as 01:05:350 (1,2) -
    Overall okay Normal , somehow I find that rhythm can be improved a little bit
[Mei]
  • HP=6 OD=6 7 seems to be too much
  1. 00:01:600 (5) - NC here instead of 00:02:725 (1) -
  2. 00:03:475 (3) - NC
  3. 00:06:475 (3) - NC
  4. 00:07:975 (6) - NC here instead of 00:08:912 (1) -
  5. 00:09:475 (3) - NC here instead of 00:10:412 (1) -
  6. 00:19:600 (4) - NC
  7. 00:25:975 (6) - NC
  8. 00:28:975 (3) - NC
  9. 00:36:475 (4) - ^
  10. 00:37:600 (7) - ^
  11. 00:39:475 (2) - NC here instead of 00:39:287 (1) -
  12. 00:40:975 (3) - NC
    OKay try to NC on a beat that feel emphasized which can start a new rhythm/feeling in music , they're mostly on downbeat try remember the pattern of beat in music here , it might come in handy when NC , if you just want something that really basic just NC every big white tick , it works well but this song kinda need to NC on some 3rd white tick
  13. 00:04:225 (1,2) - Blanket is a bit off here
  14. 00:08:912 (1,4) - Stack?
  15. 00:20:350 (6) - End this slider here 00:20:537 - it where the beat plays
  16. 00:32:350 (7) - Ctrl+G for better flow to the next note (+fun imo)
  17. 00:58:225 (7,1) - Jumps here is pretty forced , try decrease spacing here a bit
  18. 01:03:287 (6,7) - Rhythm and flow here is somehow a bit weird because you end (6) on emphasized beat it make the jumps here seems to be a bit unnatural so how about change the rhythm to this?
  19. 01:19:975 (3) - imo a bit hard to play this note since it hide at (1)'s tail , how about placing like this?
  20. 01:21:475 (1) - End this on 01:21:662 - the beat end there

    Hmm...I think I can mod hitsound here a bit

    Well I'm pretty sleepy now , will continue this tomorrow
    If you somehow reply to this mods or get a new mods then I will continue this on new post
    Cya o/
ReallyFastCat
Hi! From my modding queue :)
I'm sorry if I repeat anything from CelsiusLK's mod, that one was posted while I was writing this and I'm too lazy to read the whole thing :o

[General]
- There's only 1975ms of audio lead-in, while the minimum is 2000ms (I know it's picky but it isn't that hard to change :p)
- Try to make your background have a 16:9 or 4:3 aspect ratio (In this case it would be best to crop it to 1024x768)
- You need to skin the full set of elements when skinning something out of one. (https://osu.ppy.sh/wiki/Ranking_Criteria#Skinning)

- The diff names "Hard" and "Mei's Hard" don't clearly indicate which one is harder. I'd rename Mei's diff to something like "Mei's Advanced".

[Easy]
- AR2 and OD2 would be better I think
00:26:725 (1,2,1) - 1/2 beats seem too fast compared to the rest of the diff (there's no change in the music, so no reason for that)
00:48:100 (4) - I think it would be better if you just deleted this slider and left a gap here (since there's nothing happening in the song at that part except for the vocals)

[Normal]
- There's a pretty huge gap on the difficulty settings between this and Hard. I'd either make this one a bit harder or Hard a bit easier.
00:38:537 (1) - The notes after this spinner are already visible right after it appears, which is confusing. I'd replace this with a slider.
00:44:725 - Small SV changes are probably okay on a Normal, but halving it is too much. Set it to around 0,80x here.

[Hard]
00:25:600 (4,1) - These overlap kinda awkwardly
01:07:787 (3,4) - ^

[Mei's Hard]
01:24:475 (1) - Start this spinner at 01:24:287 (to match the vocals)

Can't find anything in the Insane, so that's it. Good luck with the map! :)
[-Mei-]

ReallyFastCat wrote:

[Mei's Hard]
01:24:475 (1) - Start this spinner at 01:24:287 (to match the vocals) Okay

Pandiar wrote:

[Mei'Hard]
01:21:475 (1,2) - i think it not need 3/4 slider.it is better like 01:19:225 (1,2) Fixed
Momochikun
Reseving a post for mod, should be done in a few days :3

I see that you're pretty new to mapping, as i'd only pointing some general and major stuffs without disturbing your style. Some pattern and flow does looks weird for me, but as time goes maybe you'll find your own way.
Ah, also you forget to change the hard to advanced in creator words

[Insane]
00:16:037 (5) - This could be arranged to straight slider or 2 note instead for better flow, current transition is weird for me
00:17:350 (2) - Need a whistle at slider head
00:19:506 (6,7) - i can't understand this rhythm, it feels out of place, would be better if you ditch (7) into a 1/2 slider instead
00:28:225 (1) - Try this arrangement
00:35:537 (1) - This spacing is really far without some noticeable music which pretty weird to play, move this closer to 00:34:975 (5) - instead so you can give pressure to the cymbal hit
00:40:600 - note here to follow the drum wouldn't hurt imo
00:22:225 (1,2,3) - Why dont ya map this just like 00:46:225 (1,2,3,4) - ? its more prominent to vocal
00:57:850 (2) - copy from (1) ? ><

[Hard]
00:06:850 (3,7) - They don't need a finish here
00:55:975 (1) - and this one need finish lol
00:13:975 (5,6) - this looks cramped for me, reduce their curve point ?

[Normal]
00:38:725 (1) - this spinner really not fit, just map it normally pls
01:17:350 (1) - change this into note and start 1/1 slider from 01:17:725 - to catch the vocal

[Easy]
00:49:975 (1) - missing finish
00:57:475 (2) - slider reverse was landed on nothing, just 1/1 slider and note ?

that's the rhythm point, sry for short mod. i'm a little tired
If you want me to assist and point out full things of weird flow and pattern, you could try to catch me on IRC. I'm a bit lazy to do a speech mod here atm ><
Topic Starter
-Nya-

CelsiusLK wrote:

Hi, modding here

Bold= Highly suggested
Blue= Questionable
Red= Somehow unrankable

[General]
  1. Alright metadata is fine as it is http://vgmdb.net/album/45377 Fixed
  2. Japanese of Koi wa a la Mode = 恋はア・ラ・モード Fixed
  3. Uncheck enable countdown ( no need ) , wide screen support ( your map doesn't has SB ) , letter box during breaks ( your map doesn't has break on any diff) Oops, forgot to remove those. Fixed
  4. At tags use only 1 "Myū" also how about add "Mew" to tags too ? Ok, fixed the tags
  5. Offset somehow sound reasonable now Hopefully the offset is fine. I usually struggle with the timing
[Easy]
  • HP=2 OD=2 AR=2 I think the one you use is quite low I thought it might be a bit too hard, but fixed
  1. 00:00:477 (1) - x88 y120 so this will flow with (2) better Fixed
  2. 00:13:600 (2) - How about Ctrl+ H this ? Because the current flow is pretty mess for Easy , (3) isn't sound so emphasized to break a flow there Okay
  3. 00:20:725 (1,2) - Blanket? No, I want a different flow here
  4. 00:21:475 (2,3) - ^ ^
  5. 00:25:975 (3,1) - imo flow is pretty bad for Easy , how about move to x248 y208 ? The flow be a bit easier for beginners Followed your suggestion
  6. 00:26:725 (1,2,1,2,3) - Intresting rhythm , Here 00:26:725 (1,2) - you decide to map 1/2 beat but why you stop to map it here 00:28:225 (1,2,3) -
    I think the rhythm here can be a bit more consistent here suggestion: I think I like my flow better here, because of the placement.
  7. 00:32:725 (1,2) - Bad flow , it can be a bit more simple here for beginners, how about placing like this ? Okay, followed your suggestion
  8. 00:34:975 (4) - x192 y68 would make this flow with (1) better I followed your previous suggestion so I can't place it where you had suggested but I know what you mean, so I think the flow is better now
  9. 00:40:975 (2,1) - The overlap looks a bit bad for Easy , I would not overlap anything or overlap less in Easy ,I prefer to place like this Okay, followed your suggestion
  10. 00:54:475 (3,4,1) - Blanket is a bit unbalance here Tried my best to fix it
  11. 00:55:975 (1,2) - Even it's kiai time it still not good to break flow like this in Easy but well this need to change next pattern a bit to fix this( it's up to you to decide) , so I'm just saying this in case you didn't know about that , Easy is somehow for beginners and my beginners is someone who first time come here and play osu! and need to learn some of basic things about playing osu! I know that, but I didn't think it would be too hard to play. Anyway, I fixed it
  12. 01:03:100 (2) - How about placing it like this? I changed a lot of things after following your previous suggestion, so I can't really make a nice blanket there now
  13. 01:22:975 (1) - Ctrl+G for better flow Ok
  14. 01:23:725 (2) - How about placing it like this? Okay No spinnerl? It's not a must
    Overall I can see that the flow still can be improved a bit , rhythm looks pretty fine ,NC looks pretty consistent imo, this Easy is Okay not too good and not too bad I followed most of your flow suggestions, so hopefully it's better now
[Normal]
  • HP=4 OD=4 AR=4 Ok
  1. 00:16:037 (3) - This sound pretty weird , try mapping 1/1 beat it should make the rhythm here a bit more consistent Ok, followed your suggestion
  2. 00:16:600 (4) - NC Fixed
  3. 00:18:100 - Feel empty here , try moving (1) to here Ok
  4. 00:22:975 (2) - Ctrl+J then adjust a bit for better flow Did something better, but improved the flow
  5. 00:23:537 (3) - imo I think the 1/2 beat here doesn't need to be mapped for Normal , how about using only 1/1 note here? I placed a single hitcircle here 00:23:725 -
  6. 00:24:100 - Same as 00:18:100 - Okay, fixed
  7. 00:26:725 (1,2,1,2) - Intresting rhythm , here 00:28:225 (1,2) - you follow the vocal but here 00:26:725 (1,2) - you don't follow it , imo try making it a bit more consistent here , suggestion I like using different patterns each time. I'm not such a huge fan of consistency
  8. 00:38:537 (1) - Unrankable spinner https://osu.ppy.sh/forum/t/241019 so you should start this here 00:38:725 - instead Okay, fixed
  9. 00:44:725 - The change in SV here is pretty unnatural for Normal, I suggest you keep the SV consistent here Okay, fixed
  10. 00:47:912 (1,2,3) - How about this rhythm? Followed your suggestion I guess it play better and a bit more consistent than the current one
  11. 00:51:475 (1,2) - Curve a bit? Okay
  12. 00:52:225 (2,1) - Blanket? ^
  13. 01:05:350 (1,2) - How about unstack these I think it make the flow for Normal better here Okay
  14. 01:07:225 (1,2,3) - Okay another instresting repeated rhythm in most kiai part , this one I try to listen a lots of time to find out is it sound good to use this rhythm here, well I see that somehow it sound a bit fast than usual which make me think is this Hard'srhythm ? so this might can be improved to make it somehow a bit reasonable for Normal Followed your suggestion
  15. 01:11:725 (4) - x172 y128 so it might make the flow here 01:10:975 (3,4) - better Okay
  16. 01:22:600 (1,2) - Same as 01:05:350 (1,2) - Fixed
    Overall okay Normal , somehow I find that rhythm can be improved a little bit Tried my best to improve the rhythm
Well I'm pretty sleepy now , will continue this tomorrow
If you somehow reply to this mods or get a new mods then I will continue this on new post
Cya o/
Thanks for taking the time to mod this map. Really appreciate it. :D
Topic Starter
-Nya-

ReallyFastCat wrote:

Hi! From my modding queue :)
I'm sorry if I repeat anything from CelsiusLK's mod, that one was posted while I was writing this and I'm too lazy to read the whole thing :o

[General]
- There's only 1975ms of audio lead-in, while the minimum is 2000ms (I know it's picky but it isn't that hard to change :p) Changed it to 2000ms
- Try to make your background have a 16:9 or 4:3 aspect ratio (In this case it would be best to crop it to 1024x768) Fixed the BG
- You need to skin the full set of elements when skinning something out of one. Added the necessary skin elements (https://osu.ppy.sh/wiki/Ranking_Criteria#Skinning)

- The diff names "Hard" and "Mei's Hard" don't clearly indicate which one is harder. I'd rename Mei's diff to something like "Mei's Advanced". Okay, named it Mei's Advanced now

[Easy]
- AR2 and OD2 would be better I think Yeah, already fixed that
00:26:725 (1,2,1) - 1/2 beats seem too fast compared to the rest of the diff (there's no change in the music, so no reason for that) I disagree. The vocals get faster. I feel that rhythm fits.
00:48:100 (4) - I think it would be better if you just deleted this slider and left a gap here (since there's nothing happening in the song at that part except for the vocals) There is still vocals there, so I think the slider is necessary.

[Normal]
- There's a pretty huge gap on the difficulty settings between this and Hard. I'd either make this one a bit harder or Hard a bit easier. Is it really such a big issue. There are a lot of ranked maps with a big difficulty gap and I think this normal is pretty hard. This diff gap is actually not that big at all. Remember, doesn't Mei's diff count as well?
00:38:537 (1) - The notes after this spinner are already visible right after it appears, which is confusing. I'd replace this with a slider. I think a spinner fits better, and seeing the notes a bit earlier just makes the diff a bit easier. Doesn't it. And it's a Normal not an Easy.
00:44:725 - Small SV changes are probably okay on a Normal, but halving it is too much. Set it to around 0,80x here. Already fixed this. I just removed the SV change

[Hard]
00:25:600 (4,1) - These overlap kinda awkwardly Since someone else also mentioned this, I removed the overlap
01:07:787 (3,4) - ^ Removed the overlap

Can't find anything in the Insane, so that's it. Good luck with the map! :) Thanks!
Thanks for the mod! :D
Topic Starter
-Nya-
UPDATED
Iceskulls
K time to continue this
NO KDS

[Hitsound mods on Mei's Hard]
a bit nazi
  1. 00:01:225 (1) - Whistle
  2. 00:01:600 (1) - Whistle head
  3. 00:03:475 (1) - Whistle head and tail
  4. 00:06:475 (1) - Whistle head and reverse arrow
  5. 00:07:600 (2) - Whistle head
  6. 00:07:975 (1) - Whistle
  7. 00:08:350 (3) - Whistle head
  8. 00:09:100 (5) - Whistle head
  9. 00:09:475 (1) - ^
  10. 00:09:850 (2) - ^
  11. 00:10:600 (4) - Whistle
  12. 00:10:975 (6) - Whistle head and tail
  13. 00:12:475 (2) - Whistle tail
  14. 00:13:037 (4) - Whistle
  15. 00:13:787 (6) - Whistle
  16. 00:13:975 (7) - Whistle tail
  17. 00:14:350 (8) - Whitsle tail
  18. 00:14:725 (1) - Finish instead ?
  19. 00:15:475 (3) - Whistle head
  20. 00:16:225 (1) - Finish instead ?
  21. 00:16:975 (3) - Whistle head
  22. 00:18:475 (2) - ^
  23. 00:19:037 (3) - ^
  24. 00:19:600 (1) - ^
  25. 00:20:162 (2) - Whistle
  26. 00:24:475 (2) - ^
  27. 00:24:662 (3) - Whistle tail
  28. 00:25:600 (5) - Whistle head
  29. 00:25:975 (1) - Whistle head and tail
  30. 00:30:475 (2) - Whistle
  31. 00:31:037 (4) - Whistle head
  32. 00:31:600 (5) - ^
  33. 00:32:162 (6) - Whistle
  34. 00:32:350 (7) - Whistle at tail
  35. 00:36:100 (3) - Whistle head
  36. 00:36:475 (1) - ^
  37. 00:36:850 (2) - ^
  38. 00:36:850 (2) - Whistle head and tail
  39. 00:37:412 (3) - Whistle
  40. 00:37:600 (1) - Whistle tail
  41. 00:38:162 (2) - Whistle tail
  42. 00:38:725 (3) - Whistle tail
  43. 00:39:475 (1) - Whistle
  44. 00:39:850 (3) - Whistle head
    Well I'm pretty sure you can add some hitsound on some notes to make some feeling when playing , I will let you organize the rest if you have any problems just pm me in-game , you can do it

[Hard]
  1. 00:00:475 (1,2) - Consistent spacing?
  2. 00:01:225 - , 00:01:412 - Feel empty , how about add some notes here
  3. 00:04:600 (2,3,4,5) - I think you can improve curve of the flow here a bit
  4. 00:20:725 (1,2,3) - You can make a nice pattern and flow here by rotate (2) CW 15 degree and rotate (3) CW 30 degree
  5. 00:25:600 (4,1) - Blanket at tail?
  6. 00:30:287 (1,2) - imo this pattern is pretty a bit boring , how about symmetry them?
  7. 00:33:287 (2) - imo this sound bad because you missed the downbeat here 00:33:475 - how about this rhythm
  8. 00:34:881 - Add a note here so the rhythm will consistent with 00:34:037 (1,2,3) -
  9. 00:38:537 - Feel empty
  10. 00:38:725 (1,2,3,4) - Spacing and flow is pretty inconsistent, consider make the spacing 00:38:725 (1,2) - here and 00:39:475 (3,4) - I mean make sure the flow and spacing from (3) to (4) is consistent with the flow and spacing from (1) to (2) or you can rework the pattern , There are some nice pattern you can make with 4 sliders ( example: windmill , symmetry combo , square , etc )
  11. 00:49:225 (1) - 00:23:725 (1) - I think you can't use 5% hitsound volume at slider head , but it fine to use at tail
  12. 00:56:537 (3) - Ctrl+G for better flow and for nice jumps here 00:56:537 (3,1) -
  13. 01:03:100 (1,2,3,4) - I think anti-jumps might be a bit too hard for Hard , I'm not sure about this
    Not bad for Hard but I think the aesthetic things can be a little bit improved here, also you can take a look at some ranked Hard , it can give you some ideas , NC is a bit inconsistent
[Insane]
  1. 00:00:475 (1,2) - Line up properly
  2. 00:13:975 (6) - Maybe curve tail up a bit so it will flow with 00:14:537 (7) - better
  3. 00:15:287 (2,3,4) - Somehow this sound overmapped , and the rhythm is pretty not so good for me, how about something like this?
  4. 00:16:787 (5,6) - Minor spacing error try make spacing >1.2 but <1.25
  5. 00:18:662 (3,4) - Jumps is a bit forced , try make jumps here 00:18:475 (2,3) - instead then make the spacing consistent here 00:18:662 (3,4) - ( Jumps here is fine 00:18:850 (4,5) - )
  6. 00:19:506 (6) - Sound overmapped even when I listen at 100% playback , delete it ?
  7. 00:20:725 (1,2) - You can improve this symmetry by move (2) to x336 y304
  8. 00:23:162 (2,3) - imo the beat here doesn't sound so emphasized so it not good to use jumps here
  9. 00:23:725 (1) - I think you can't use 5% hitsound volume at slider head , but it fine to use at tail
  10. 00:27:100 (3,4,5) - The way you end (3) on downbeat can give a weird feeling when playing (4), (5) consider try use something like this
  11. 00:29:725 (1) - Same as 00:23:725 (1) -
  12. 00:46:975 (5,6) - Consistent spacing? The beat here doesn't feel emphasized for me
  13. 00:49:225 (1) - Same as 00:23:725 (1) -
  14. 00:50:256 (2) - imo sound overmapped here , delete it ?
  15. 01:01:975 (1,2) - Now this is pretty boring for Insane how about make a symmetry jumps here ?
  16. 01:03:100 (1,2) - How about decrease spacing a bit , it feel a bit forced here imo
  17. 01:05:725 (3,4,5,6) - Try make spacing a bit consistent here for better flow
  18. 01:10:787 (3,4,5,6) - Maybe circular flow here
  19. 01:22:037 (4,5) - Pretty inconsistent , 01:21:662 (2) - is not stacked but 01:22:037 (4,5) - stacked , try unstack them
  20. 01:24:850 (2) - Ctrl+G for better flow
  21. 01:25:600 (4) - ^
    Fine Insane but aesthetic things can be improve , and you can make spacing a bit more reasonable at some part make sure the notes you want to make jumps is emphasized , NC is a bit inconsistent
[Hitsound mod]
somehow a bit nazi
  • Time stamps are from Insane
  1. 00:07:787 (4) - whistle
  2. 00:10:600 (3) - whistle
  3. 00:12:475 (2) - ^
  4. 00:13:225 (4) - Whistle head and tail
  5. 00:13:975 (6) - ^
  6. 00:15:475 (4) - Whistle head
  7. 00:16:037 (5) - Whistle head
  8. 00:16:412 (1) - Whistle
  9. 00:16:506 (2) - Whistle
  10. 00:16:694 (4) - ^
  11. 00:16:787 (5) - ^
  12. 00:18:662 (3) - ^
  13. 00:19:037 (5) - Whistle head
  14. 00:19:600 (7) - Whistle head
  15. 00:22:412 (3) - ^
  16. 00:25:600 (7) - ^
  17. 00:26:350 (9) - ^
  18. 00:27:100 (3) - ^
  19. 00:28:225 (1) - Whistle tail
  20. 00:30:662 (3) - Whistle head
  21. 00:31:412 (5) - Whistle tail
  22. 00:32:537 (7) - Whistle
  23. 00:33:006 (2) - ^
  24. 00:33:194 (4) - Whistle tail
  25. 00:34:225 (3) - Whistle at reverse arrow
  26. 00:34:694 (4) - Whistle head and reverse arrow
  27. 00:36:475 (4) - Whistle head and tail
  28. 00:37:225 (2) - Whistle tail
  29. 00:37:787 (3) - Whistle head
  30. 00:38:162 (4) - ^
  31. 00:40:787 (3) - Whistle tail
  32. 00:41:350 (5) - Whistle
  33. 00:42:475 (4) - Whistle
  34. 00:42:850 (6) - ^
  35. 00:43:787 (3) - ^
  36. 00:43:975 (4) - Whistle tail
  37. 00:44:537 (6) - Whistle
  38. 00:45:100 (2) - Whistle or finish at head
  39. 00:45:662 (4) - Whistle
  40. 00:46:319 (2) - ^
  41. 00:46:412 (3) - ^
  42. 00:46:506 (4) - Whistle head
  43. 00:46:975 (5) - ^
  44. 00:47:350 (6) - ^
  45. 00:51:100 (2) - ^
  46. 00:53:350 (4) - ^
  47. 00:53:725 (1) - Whistle head
    From now I will let you organize it by yourself , you can do it
    If you have any problems pm me in-game

Make sure hitsound is consistent with others diffs
Btw do you use hitsound copier?



Cute song <3

Good luck :)
Topic Starter
-Nya-

Momochikun wrote:

Reseving a post for mod, should be done in a few days :3

I see that you're pretty new to mapping, as i'd only pointing some general and major stuffs without disturbing your style. Some pattern and flow does looks weird for me, but as time goes maybe you'll find your own way.
Ah, also you forget to change the hard to advanced in creator words

[Insane]
00:16:037 (5) - This could be arranged to straight slider or 2 note instead for better flow, current transition is weird for me Changed the slider to a straight slider
00:17:350 (2) - Need a whistle at slider head Ok, added the whistle
00:19:506 (6,7) - i can't understand this rhythm, it feels out of place, would be better if you ditch (7) into a 1/2 slider instead Followed your suggestion and made other little changes as well
00:28:225 (1) - Try this arrangement Okay
00:35:537 (1) - This spacing is really far without some noticeable music which pretty weird to play, move this closer to 00:34:975 (5) - instead so you can give pressure to the cymbal hit Okay, followed your suggestion
00:40:600 - note here to follow the drum wouldn't hurt imo Okay, I placed a hitcircle there
00:22:225 (1,2,3) - Why dont ya map this just like 00:46:225 (1,2,3,4) - ? its more prominent to vocal Yeah, followed your suggestion
00:57:850 (2) - copy from (1) ? >< I want to blanket the backside of (1)

[Hard]
00:06:850 (3,7) - They don't need a finish here I like the sound of the finishes here, so no change
00:55:975 (1) - and this one need finish lol Hehe, added the finish
00:13:975 (5,6) - this looks cramped for me, reduce their curve point ? Okay, reduced the curve a bit

[Normal]
00:38:725 (1) - this spinner really not fit, just map it normally pls Okay, removed the spinner and mapped that section
01:17:350 (1) - change this into note and start 1/1 slider from 01:17:725 - to catch the vocal Ok, followed your suggestion

[Easy]
00:49:975 (1) - missing finish Fixed
00:57:475 (2) - slider reverse was landed on nothing, just 1/1 slider and note ? Ok

that's the rhythm point, sry for short mod. i'm a little tired
If you want me to assist and point out full things of weird flow and pattern, you could try to catch me on IRC. I'm a bit lazy to do a speech mod here atm ><
Thanks for the mod! :D
Topic Starter
-Nya-

CelsiusLK wrote:

K time to continue this
NO KDS

[Hard]
  1. 00:00:475 (1,2) - Consistent spacing? Fixed
  2. 00:01:225 - , 00:01:412 - Feel empty , how about add some notes here I just added a note here: 00:01:225 - The rest of the space doesn't need notes in my opinion
  3. 00:04:600 (2,3,4,5) - I think you can improve curve of the flow here a bit Made a few changes
  4. 00:20:725 (1,2,3) - You can make a nice pattern and flow here by rotate (2) CW 15 degree and rotate (3) CW 30 degree Good idea. Followed your suggestion
  5. 00:25:600 (4,1) - Blanket at tail? Nah, I like the straight slider more
  6. 00:30:287 (1,2) - imo this pattern is pretty a bit boring , how about symmetry them? Okay, made changes there
  7. 00:33:287 (2) - imo this sound bad because you missed the downbeat here 00:33:475 - how about this rhythm Yeah, followed your suggestion
  8. 00:34:881 - Add a note here so the rhythm will consistent with 00:34:037 (1,2,3) - I made a short repetitive slider instead and made other little changes as well
  9. 00:38:537 - Feel empty Added a circle there
  10. 00:38:725 (1,2,3,4) - Spacing and flow is pretty inconsistent, consider make the spacing 00:38:725 (1,2) - here and 00:39:475 (3,4) - I mean make sure the flow and spacing from (3) to (4) is consistent with the flow and spacing from (1) to (2) or you can rework the pattern , There are some nice pattern you can make with 4 sliders ( example: windmill , symmetry combo , square , etc ) It looks fine to me . . .
  11. 00:49:225 (1) - 00:23:725 (1) - I think you can't use 5% hitsound volume at slider head , but it fine to use at tail Really? If another modder complains about it then I will consider fixing it
  12. 00:56:537 (3) - Ctrl+G for better flow and for nice jumps here 00:56:537 (3,1) - Yeah, good idea. Changed
  13. 01:03:100 (1,2,3,4) - I think anti-jumps might be a bit too hard for Hard , I'm not sure about this I don't think it's too hard and I've seen a lot of ranked maps with patterns like these, and I really like them.
    Not bad for Hard but I think the aesthetic things can be a little bit improved here, also you can take a look at some ranked Hard , it can give you some ideas , NC is a bit inconsistent
[Insane]
  1. 00:00:475 (1,2) - Line up properly Fixed
  2. 00:13:975 (6) - Maybe curve tail up a bit so it will flow with 00:14:537 (7) - better Okay
  3. 00:15:287 (2,3,4) - Somehow this sound overmapped , and the rhythm is pretty not so good for me, how about something like this? Good idea. Followed your suggestion
  4. 00:16:787 (5,6) - Minor spacing error try make spacing >1.2 but <1.25 Hope it's better now
  5. 00:18:662 (3,4) - Jumps is a bit forced , try make jumps here 00:18:475 (2,3) - instead then make the spacing consistent here 00:18:662 (3,4) - ( Jumps here is fine 00:18:850 (4,5) - ) Changed the jumps there, but not exactly like you had suggested
  6. 00:19:506 (6) - Sound overmapped even when I listen at 100% playback , delete it ? Okay
  7. 00:20:725 (1,2) - You can improve this symmetry by move (2) to x336 y304 Ok
  8. 00:23:162 (2,3) - imo the beat here doesn't sound so emphasized so it not good to use jumps here Well, it is an Insane and I think it will then be too easy. But if other modders point this out as well, then I will consider changing it.
  9. 00:23:725 (1) - I think you can't use 5% hitsound volume at slider head , but it fine to use at tail Will wait and see what other modders say
  10. 00:27:100 (3,4,5) - The way you end (3) on downbeat can give a weird feeling when playing (4), (5) consider try use something like this I made a change there. Hopefully it's better now
  11. 00:29:725 (1) - Same as 00:23:725 (1) - ^
  12. 00:46:975 (5,6) - Consistent spacing? The beat here doesn't feel emphasized for me Okay
  13. 00:49:225 (1) - Same as 00:23:725 (1) - ^
  14. 00:50:256 (2) - imo sound overmapped here , delete it ? Okay
  15. 01:01:975 (1,2) - Now this is pretty boring for Insane how about make a symmetry jumps here ? Made a change here. It's harder now
  16. 01:03:100 (1,2) - How about decrease spacing a bit , it feel a bit forced here imo Okay
  17. 01:05:725 (3,4,5,6) - Try make spacing a bit consistent here for better flow Okay. Spacing is consistent now
  18. 01:10:787 (3,4,5,6) - Maybe circular flow here Ok
  19. 01:22:037 (4,5) - Pretty inconsistent , 01:21:662 (2) - is not stacked but 01:22:037 (4,5) - stacked , try unstack them Okay, unstacked them
  20. 01:24:850 (2) - Ctrl+G for better flow Ok
  21. 01:25:600 (4) - ^ Ok
    Fine Insane but aesthetic things can be improve , and you can make spacing a bit more reasonable at some part make sure the notes you want to make jumps is emphasized , NC is a bit inconsistent
[Hitsound mod]
somehow a bit nazi
  • Time stamps are from Insane
  1. 00:07:787 (4) - whistle
  2. 00:10:600 (3) - whistle
  3. 00:12:475 (2) - ^
  4. 00:13:225 (4) - Whistle head and tail
  5. 00:13:975 (6) - ^
  6. 00:15:475 (4) - Whistle head
  7. 00:16:037 (5) - Whistle head
  8. 00:16:412 (1) - Whistle
  9. 00:16:506 (2) - Whistle
  10. 00:16:694 (4) - ^
  11. 00:16:787 (5) - ^
  12. 00:18:662 (3) - ^
  13. 00:19:037 (5) - Whistle head
  14. 00:19:600 (7) - Whistle head
  15. 00:22:412 (3) - ^
  16. 00:25:600 (7) - ^
  17. 00:26:350 (9) - ^
  18. 00:27:100 (3) - ^
  19. 00:28:225 (1) - Whistle tail
  20. 00:30:662 (3) - Whistle head
  21. 00:31:412 (5) - Whistle tail
  22. 00:32:537 (7) - Whistle
  23. 00:33:006 (2) - ^
  24. 00:33:194 (4) - Whistle tail
  25. 00:34:225 (3) - Whistle at reverse arrow
  26. 00:34:694 (4) - Whistle head and reverse arrow
  27. 00:36:475 (4) - Whistle head and tail
  28. 00:37:225 (2) - Whistle tail
  29. 00:37:787 (3) - Whistle head
  30. 00:38:162 (4) - ^
  31. 00:40:787 (3) - Whistle tail
  32. 00:41:350 (5) - Whistle
  33. 00:42:475 (4) - Whistle
  34. 00:42:850 (6) - ^
  35. 00:43:787 (3) - ^
  36. 00:43:975 (4) - Whistle tail
  37. 00:44:537 (6) - Whistle
  38. 00:45:100 (2) - Whistle or finish at head
  39. 00:45:662 (4) - Whistle
  40. 00:46:319 (2) - ^
  41. 00:46:412 (3) - ^
  42. 00:46:506 (4) - Whistle head
  43. 00:46:975 (5) - ^
  44. 00:47:350 (6) - ^
  45. 00:51:100 (2) - ^
  46. 00:53:350 (4) - ^
  47. 00:53:725 (1) - Whistle head Applied all these hitsound suggestions
    From now I will let you organize it by yourself , you can do it
    If you have any problems pm me in-game

Make sure hitsound is consistent with others diffs
Btw do you use hitsound copier?
I don't know what that is . . .


Cute song <3

Good luck :) Thanks!
Thanks so much for the very helpful mod! :D
[-Mei-]

CelsiusLK wrote:

[Mei]
  • HP=6 OD=6 7 seems to be too much Fixed
  1. 00:01:600 (5) - NC here instead of 00:02:725 (1) - Fixed
  2. 00:03:475 (3) - NC Fixed
  3. 00:06:475 (3) - NC Fixed
  4. 00:07:975 (6) - NC here instead of 00:08:912 (1) - Fixed
  5. 00:09:475 (3) - NC here instead of 00:10:412 (1) - Fixed
  6. 00:19:600 (4) - NC Fixed
  7. 00:25:975 (6) - NC ^
  8. 00:28:975 (3) - NC ^
  9. 00:36:475 (4) - ^ ^
  10. 00:37:600 (7) - ^ ^
  11. 00:39:475 (2) - NC here instead of 00:39:287 (1) - Fixed
  12. 00:40:975 (3) - NC Fixed
    OKay try to NC on a beat that feel emphasized which can start a new rhythm/feeling in music , they're mostly on downbeat try remember the pattern of beat in music here , it might come in handy when NC , if you just want something that really basic just NC every big white tick , it works well but this song kinda need to NC on some 3rd white tick [/b]
  13. 00:04:225 (1,2) - Blanket is a bit off here Fixed
  14. 00:08:912 (1,4) - Stack? Fixed
  15. 00:20:350 (6) - End this slider here 00:20:537 - it where the beat plays Okay
  16. 00:32:350 (7) - Ctrl+G for better flow to the next note (+fun imo) Okay
  17. 00:58:225 (7,1) - Jumps here is pretty forced , try decrease spacing here a bit Fixed
  18. 01:03:287 (6,7) - Rhythm and flow here is somehow a bit weird because you end (6) on emphasized beat it make the jumps here seems to be a bit unnatural so how about change the rhythm to this? Fixed
  19. 01:19:975 (3) - imo a bit hard to play this note since it hide at (1)'s tail , how about placing like this? Okay
  20. 01:21:475 (1) - End this on 01:21:662 - the beat end there Okay

    Hmm...I think I can mod hitsound here a bit

CelsiusLK wrote:

[Hitsound mods on Mei's Hard]
a bit nazi
  1. 00:01:225 (1) - Whistle Fixed
  2. 00:01:600 (1) - Whistle head ^
  3. 00:03:475 (1) - Whistle head and tail ^
  4. 00:06:475 (1) - Whistle head and reverse arrow ^
  5. 00:07:600 (2) - Whistle head Fixed
  6. 00:07:975 (1) - Whistle ^
  7. 00:08:350 (3) - Whistle head ^
  8. 00:09:100 (5) - Whistle head ^
  9. 00:09:475 (1) - ^ Okay
  10. 00:09:850 (2) - ^ Okay
  11. 00:10:600 (4) - Whistle ^
  12. 00:10:975 (6) - Whistle head and tail ^
  13. 00:12:475 (2) - Whistle tail ^
  14. 00:13:037 (4) - Whistle ^
  15. 00:13:787 (6) - Whistle ^
  16. 00:13:975 (7) - Whistle tail ^
  17. 00:14:350 (8) - Whitsle tail ^
  18. 00:14:725 (1) - Finish instead ? ^
  19. 00:15:475 (3) - Whistle head ^
  20. 00:16:225 (1) - Finish instead ? Fixed
  21. 00:16:975 (3) - Whistle head Fixed
  22. 00:18:475 (2) - ^ ^
  23. 00:19:037 (3) - ^ ^
  24. 00:19:600 (1) - ^ ^
  25. 00:20:162 (2) - Whistle Okay
  26. 00:24:475 (2) - ^ Fixed
  27. 00:24:662 (3) - Whistle tail
  28. 00:25:600 (5) - Whistle head
  29. 00:25:975 (1) - Whistle head and tail
  30. 00:30:475 (2) - Whistle
  31. 00:31:037 (4) - Whistle head
  32. 00:31:600 (5) - ^
  33. 00:32:162 (6) - Whistle
  34. 00:32:350 (7) - Whistle at tail
  35. 00:36:100 (3) - Whistle head
  36. 00:36:475 (1) - ^
  37. 00:36:850 (2) - ^
  38. 00:36:850 (2) - Whistle head and tail
  39. 00:37:412 (3) - Whistle
  40. 00:37:600 (1) - Whistle tail
  41. 00:38:162 (2) - Whistle tail
  42. 00:38:725 (3) - Whistle tail
  43. 00:39:475 (1) - Whistle
  44. 00:39:850 (3) - Whistle head
    Well I'm pretty sure you can add some hitsound on some notes to make some feeling when playing , I will let you organize the rest if you have any problems just pm me in-game , you can do it Okay
Fixed everything~

Thanks for the helpful mod! :D
tochiii

  • Insane

  1. 00:14:725 (1,2,3) - The triple starts here 00:14:912 - where the slider starts. And it sounds wrong when it starts on the white tick.
  2. 00:21:475 (3) - This slider should end where the vocal ends, at 00:21:662 -
  3. 00:50:912 (1,2,3,4,5) - Bad flow. To improve it, you could switch the sliders 00:51:475 (4,5) - so (5) starts. But then you should make 00:51:850 (5) - To circles instead like:
  4. 00:55:037 (4,5,6) - I suggest to follow the vocals here, and delete 00:55:131 (5) -
  5. 00:59:537 (4,5,6) - The slider should start at 00:59:537 - But first delete the triple, and then put a circle here 01:00:100 - that stacks with 01:00:287 (5) -
  6. 01:16:787 (4,5,6) - Same as above. But this time the note that should be here 01:17:350 - should stack with 01:17:537 (7) -


  • Hard

  1. 00:13:787 - Good place to put a note.
  2. 00:22:225 (4) - New combo here?
  3. 00:23:350 - I suggest to shorten the slider to here. And put a note on here 00:23:537 -


  • Feedback


    Nice map :D Good luck with it :)
Topic Starter
-Nya-

-Tochi wrote:


  • Insane

  1. 00:14:725 (1,2,3) - The triple starts here 00:14:912 - where the slider starts. And it sounds wrong when it starts on the white tick. Sounds fine to me, but I will keep an eye on what other modders say
  2. 00:21:475 (3) - This slider should end where the vocal ends, at 00:21:662 - Okay, fixed
  3. 00:50:912 (1,2,3,4,5) - Bad flow. To improve it, you could switch the sliders 00:51:475 (4,5) - so (5) starts. But then you should make 00:51:850 (5) - To circles instead like: Made a change. but didn't follow your picture completely
  4. 00:55:037 (4,5,6) - I suggest to follow the vocals here, and delete 00:55:131 (5) - Okay, deleted that circle
  5. 00:59:537 (4,5,6) - The slider should start at 00:59:537 - But first delete the triple, and then put a circle here 01:00:100 - that stacks with 01:00:287 (5) - Followed your suggestion
  6. 01:16:787 (4,5,6) - Same as above. But this time the note that should be here 01:17:350 - should stack with 01:17:537 (7) - ^


  • Hard

  1. 00:13:787 - Good place to put a note. Good idea. Added the note
  2. 00:22:225 (4) - New combo here? No, I have to keep my NC's consistent
  3. 00:23:350 - I suggest to shorten the slider to here. And put a note on here 00:23:537 - Ok


  • Feedback


    Nice map :D Good luck with it :) Thanks!
Thanks so much for the mod! :D
Shiranai
[General]
  1. Looks clear, but maybe you can add some comboburst.png from anime's character to make the map merrier and also can add cursor.png and cursortrail.png
[Easy]
  1. 00:21:475 (2) - Rotate 5 degree and move to x:300 y:300 for better blanket with 00:20:725 (1) -
  2. 00:22:225 (3) - Rotate -5 degree and move to x:176 y:164 for better blanket with 00:21:475 (2) -
  3. 00:24:475 (1,1) - When I play, that part looks bad because the overlap, I geuss something like this better http://puu.sh/dvnjJ/b4a4de5e0e.jpg
  4. 00:26:725 (1,2,1) - Why don't you stick with 1/1 beat instead on Easy? that part is prety complex through out the diff and that part is also have same rhythm as 00:14:725 (1,2,3,4,5) - and 00:20:725 (1,2,3,4) -
  5. 00:52:975 (1) - Add finish on head
  6. 00:55:975 (1) - Same as above
  7. 01:10:225 (1) - Same as above
  8. 01:13:225 (1) - Same as above
  9. 01:23:725 (2) - Can be blanket neater
  10. 01:25:225 (2) - Flip that, I guess you forget http://puu.sh/dvnzs/4dd98c266d.jpg
[Normal]
  1. 00:49:225 - Raise the volume there 5%~10%, make the hitsound more audible and as far as I can see, volume 5% is not accepted anymore
  2. 01:11:725 (4) - Bent it more for better blanket http://puu.sh/dvoi7/f5cb72f5c3.jpg
  3. 01:12:475 (5) - Same as above
  4. 00:58:600 (1,2,3,4,1,2,3,4) - Make it easier? rhythm something like this 01:16:225 (1,1,2,3) - better imo, since the song have same rhythm
[Advance]
  1. I geuss this is a Hard diff
  2. Move the green line on 00:00:569 - to 00:00:475
  3. 00:04:787 (2,3) - Better on 1.1 DS, so move both to x:420 y:340 to prevent overlap tail with 00:04:225 (1) - http://puu.sh/dvoHk/6b6d968467.jpg
  4. 00:16:225 (1,2) - Blanket neater http://puu.sh/dvoMZ/c5b12cd248.jpg
  5. 00:18:287 (1,2,3,1,2,3) - It sounded odd for me, I'm sure that part is should be better to have same rhythm as 00:12:287 (1,2,3,4,5,6,7) - To fit more with vocal
  6. 00:43:225 (1,2) - Same cases as 00:04:787 (2,3) -
  7. 00:49:694 - Delete, not used green line
  8. 01:07:037 - Delete both not used green line on that part
  9. 01:24:475 - Raise the volume on that green line 5%~10%, make the hitsound more audible and as far as I can see, volume 5% is not accepted anymore and add finish on spinner
[Hard]
  1. 00:10:975 (5,6) - Ctrl+G for better rhythm
  2. How about add circle for both here 00:15:662 - and here 00:16:037 - to emphize the vocal http://puu.sh/dvpTo/8b5592d880.jpg
  3. 00:36:850 (4,1) - Wrong spacing? I geuss that should be have same spacing instead
  4. 00:49:225 - Raise the volume there 5%~10%, make the hitsound more audible and as far as I can see, volume 5% is not accepted anymore
  5. 00:58:975 (3,4) - I don't like the overlap and I think you just forced the flow, so I sugest you Ctrl+J this 00:59:537 (4) - http://puu.sh/dvq4A/368be8015c.jpg and don't forget to adjust next notes
  6. 01:27:100 (2) - Add normal-whistle
[Insane]
  1. 00:05:350 (2) - Better to have that one a straight slider instead a curve
  2. 00:29:725 (1) - Lower a bit? almost touch the hp bar
  3. 00:23:725 - Raise the volume there 5%~10%, make the hitsound more audible and as far as I can see, volume 5% is not accepted anymore
  4. 00:29:725 - Same as above
  5. 00:49:225 - Same as above
[]
Everything looks fine, just need more aesthetic mod and hitsound seems inconsistent on each diff

Goodluck~ oh and I'm also looking for M4M, I think I should post this to your queue XD
[ infL ]
Hi this is for m4m :)
My map: https://osu.ppy.sh/s/205328
Good luck! :D

[Normal]
  1. 00:38:725 (1) - You can make the Blanket (4) a bit better :D
[Mei's Advanced]
  1. 00:16:225 (1) - Curve the tail of this slider a bit more so it blankets (2)
  2. 00:47:725 (1) - You could delete this note if you want to match the lyrics
[Hard]
  1. 00:10:225 (4) - Maybe ctrl + h this slider so that it blankets (3):
  2. 00:11:162 (6) - So you may have to ctrl + h this one too to maintain symmetry if you do the change above^
  3. 00:15:662 (2) - Consider adding a note here
  4. 00:22:225 (4) - NC
  5. 00:28:225 (1) - ^
  6. 00:34:037 (1) - ^^
  7. 00:46:225 (4) - ^^^
  8. 01:08:725 (5) - ^^^^
[Insane]
  1. 00:02:725 (1) - Consider ctrl + h so it looks like:
  2. 00:04:975 (1) - Maybe you can change this to a curved slider to have consistency with rest of map
  3. 00:10:037 (1) - Consider ctrl + h so it looks like:
  4. 00:22:225 (1,2,3,4) - I think you should add a note at 00:22:506 so it looks like:
    I think it's sounds better and easier to play.
  5. 00:23:725 (1) - Maybe this slider should blanket 00:23:537 (4)
  6. 00:24:850 (4) - I think you should make this slider shorter and add a triple at the front like this:
    I think it matches the vocals more
  7. 00:25:412 (7) - NC
  8. 00:46:506 (4) - I think people find it easier to play if the stream is in a multiple of 2 before a stream, eg 2 or 4. Just my opinion:
  9. 01:02:631 (3) - Maybe add a note here
  10. 01:04:881 (3) - ^
Topic Starter
-Nya-

Mako Sakata wrote:

[General]
  1. Looks clear, but maybe you can add some comboburst.png from anime's character to make the map merrier and also can add cursor.png and cursortrail.png I decided to just add Ichigo as a comboburst
[Easy]
  1. 00:21:475 (2) - Rotate 5 degree and move to x:300 y:300 for better blanket with 00:20:725 (1) - Okay
  2. 00:22:225 (3) - Rotate -5 degree and move to x:176 y:164 for better blanket with 00:21:475 (2) - Made a blanket but in another way
  3. 00:24:475 (1,1) - When I play, that part looks bad because the overlap, I geuss something like this better http://puu.sh/dvnjJ/b4a4de5e0e.jpg Fixed the overlap and made other changes as well
  4. 00:26:725 (1,2,1) - Why don't you stick with 1/1 beat instead on Easy? that part is prety complex through out the diff and that part is also have same rhythm as 00:14:725 (1,2,3,4,5) - and 00:20:725 (1,2,3,4) - Yeah, fixed that
  5. 00:52:975 (1) - Add finish on head Added
  6. 00:55:975 (1) - Same as above ^
  7. 01:10:225 (1) - Same as above ^
  8. 01:13:225 (1) - Same as above ^
  9. 01:23:725 (2) - Can be blanket neater Tried my best to improve it
  10. 01:25:225 (2) - Flip that, I guess you forget http://puu.sh/dvnzs/4dd98c266d.jpg Fixed
[Normal]
  1. 00:49:225 - Raise the volume there 5%~10%, make the hitsound more audible and as far as I can see, volume 5% is not accepted anymore Raised the volume to 10%
  2. 01:11:725 (4) - Bent it more for better blanket http://puu.sh/dvoi7/f5cb72f5c3.jpg It's not really meant to be a perfect blanket. I want the two sliders to look the same.
  3. 01:12:475 (5) - Same as above ^
  4. 00:58:600 (1,2,3,4,1,2,3,4) - Make it easier? rhythm something like this 01:16:225 (1,1,2,3) - better imo, since the song have same rhythm Followed your suggestion and made that rhythm easier
[Hard]
  1. 00:10:975 (5,6) - Ctrl+G for better rhythm Okay
  2. How about add circle for both here 00:15:662 - and here 00:16:037 - to emphize the vocal http://puu.sh/dvpTo/8b5592d880.jpg Good idea. Followed your suggestion
  3. 00:36:850 (4,1) - Wrong spacing? I geuss that should be have same spacing instead Fixed the spacing
  4. 00:49:225 - Raise the volume there 5%~10%, make the hitsound more audible and as far as I can see, volume 5% is not accepted anymore Fixed
  5. 00:58:975 (3,4) - I don't like the overlap and I think you just forced the flow, so I sugest you Ctrl+J this 00:59:537 (4) - http://puu.sh/dvq4A/368be8015c.jpg and don't forget to adjust next notes Followed your suggestion
  6. 01:27:100 (2) - Add normal-whistle Added
[Insane]
  1. 00:05:350 (2) - Better to have that one a straight slider instead a curve Yeah, fixed
  2. 00:29:725 (1) - Lower a bit? almost touch the hp bar Oops, lowered
  3. 00:23:725 - Raise the volume there 5%~10%, make the hitsound more audible and as far as I can see, volume 5% is not accepted anymore Fixed
  4. 00:29:725 - Same as above ^
  5. 00:49:225 - Same as above ^
[]
Everything looks fine, just need more aesthetic mod and hitsound seems inconsistent on each diff I fixed the hitsounds after downloading a hitsound copier

Goodluck~ oh and I'm also looking for M4M, I think I should post this to your queue XD
Thanks for the mod! :D
Topic Starter
-Nya-

[ infL ] wrote:

Hi this is for m4m :)
My map: https://osu.ppy.sh/s/205328
Good luck! :D

[Normal]
  1. 00:38:725 (1) - You can make the Blanket (4) a bit better :D Fixed the blanket
[Hard]
  1. 00:10:225 (4) - Maybe ctrl + h this slider so that it blankets (3): Okay, made other changes as well
  2. 00:11:162 (6) - So you may have to ctrl + h this one too to maintain symmetry if you do the change above^ Made other changes there
  3. 00:15:662 (2) - Consider adding a note here Added
  4. 00:22:225 (4) - NC Ok
  5. 00:28:225 (1) - ^ Ok
  6. 00:34:037 (1) - ^^ Ok
  7. 00:46:225 (4) - ^^^ Ok
  8. 01:08:725 (5) - ^^^^ No, NC will then be inconsistent
[Insane]
  1. 00:02:725 (1) - Consider ctrl + h so it looks like: Ok, fixed
  2. 00:04:975 (1) - Maybe you can change this to a curved slider to have consistency with rest of map Made other changes.
  3. 00:10:037 (1) - Consider ctrl + h so it looks like: Ok, fixed
  4. 00:22:225 (1,2,3,4) - I think you should add a note at 00:22:506 so it looks like: Good idea. Followed your suggestion
    I think it's sounds better and easier to play.
  5. 00:23:725 (1) - Maybe this slider should blanket 00:23:537 (4) Nah, I like my placement better
  6. 00:24:850 (4) - I think you should make this slider shorter and add a triple at the front like this: Good idea. Changed
    I think it matches the vocals more
  7. 00:25:412 (7) - NC Ok
  8. 00:46:506 (4) - I think people find it easier to play if the stream is in a multiple of 2 before a stream, eg 2 or 4. Just my opinion: I agree. Fixed
  9. 01:02:631 (3) - Maybe add a note here Added
  10. 01:04:881 (3) - ^ Added
Thanks for the mod! :D
[-Mei-]

Mako Sakata wrote:

[Advance]
  1. I geuss this is a Hard diff
  2. Move the green line on 00:00:569 - to 00:00:475 Uhhhhh.... I don't see a green line.
  3. 00:04:787 (2,3) - Better on 1.1 DS, so move both to x:420 y:340 to prevent overlap tail with 00:04:225 (1) - http://puu.sh/dvoHk/6b6d968467.jpg Fixed
  4. 00:16:225 (1,2) - Blanket neater http://puu.sh/dvoMZ/c5b12cd248.jpg Fixed
  5. 00:18:287 (1,2,3,1,2,3) - It sounded odd for me, I'm sure that part is should be better to have same rhythm as 00:12:287 (1,2,3,4,5,6,7) - To fit more with vocal Fixed
  6. 00:43:225 (1,2) - Same cases as 00:04:787 (2,3) - Fixed
  7. 00:49:694 - Delete, not used green line Deleted
  8. 01:07:037 - Delete both not used green line on that part ^
  9. 01:24:475 - Raise the volume on that green line 5%~10%, make the hitsound more audible and as far as I can see, volume 5% is not accepted anymore and add finish on spinner Fixed
Thanks for the mod! :D
[-Mei-]

[ infL] wrote:

[Mei's Advanced]
  1. 00:16:225 (1) - Curve the tail of this slider a bit more so it blankets (2) Fixed
  2. 00:47:725 (1) - You could delete this note if you want to match the lyrics Yeah, okay.
Thanks for the mod~ :)
Yuthuil
From my Q !

Easy:

00:05:725 (1,2) - these sliders are not neat, adjust the red node
00:32:725 (1,2) - clone two of one
01:01:975 (1,2) - try this http://puu.sh/dxtZt/519c81086a.jpg
01:06:475 (3) - Improve flow move this slightly out of line.
01:13:225 (1,2,3) - try this cus two special sliders in a row look weird http://puu.sh/dxucF/4307ae0f99.jpg
01:22:975 (1,2) - blanket better
I think you need a spinner in this diff.

Normal:

00:03:287 (2) - delete this note
00:30:475 (2) - the way it suddenly veers up is unexpected
00:32:537 (3) - delete
01:04:225 (1,2,3) - I think you should make this the same as last time
01:06:475 (3,1) - blanket
01:11:725 (4,5) - try to blanket them both for a nicer pattern
01:16:225 (1) - unsymmetrical is unsightly
01:21:475 (1,2,3) - same as last time

Mei's advanced:

00:09:850 (2) - Fix the sliders structure, I get ocd when i look at it
00:10:412 (3) - spacing error
00:10:975 (6) - have symmetrical?
00:23:725 (1) - move this down to the previous note's coordinates.
00:24:287 (1) - I don't think this should be stacked with the others. it's a different level of pitch.
00:31:600 (5) - please fix
00:32:725 (1,2,3) - these look messy because of how dipped the red node is
01:04:600 It's weird to leave this part bare
01:16:225 (2,3) - blanket properly otherwise sliderbow looks weird

Hard:

00:19:037 (4) - missed beat is weird and blanket is bad
00:37:787 (3,4,5,6,7) - looks slightly messy, arrange in star pattern?
00:38:725 (1,2,3,4) - random sliderjumps
00:44:537 (4) - this is the only one of two underlying note in the whole diff therefore making it feel weird
00:59:537 (4) - would be a nice pattern if you made this symmetry

spinner?

Insane:

00:16:412 (1,2,3,4,5,6,1) - I don't think this should be so spaced...
00:17:725 (3) - bad note placement
00:22:225 (1,2,3,4,5) - same as ^^
Topic Starter
-Nya-

Yuthuil wrote:

From my Q !

Easy:

00:05:725 (1,2) - these sliders are not neat, adjust the red node Yeah, tried my best to improve it
00:32:725 (1,2) - clone two of one Ok
01:01:975 (1,2) - try this http://puu.sh/dxtZt/519c81086a.jpg Okay, followed your suggestion
01:06:475 (3) - Improve flow move this slightly out of line. Ok, I think I did what you had suggested
01:13:225 (1,2,3) - try this cus two special sliders in a row look weird http://puu.sh/dxucF/4307ae0f99.jpg Followed your suggestion
01:22:975 (1,2) - blanket better Fixed the blanket
I think you need a spinner in this diff. Not a must. Mapping is better than just placing spinners

Normal:

00:03:287 (2) - delete this note Ok
00:30:475 (2) - the way it suddenly veers up is unexpected I don't think it's much of an issue, but I will see what other modders say as well
00:32:537 (3) - delete Ok
01:04:225 (1,2,3) - I think you should make this the same as last time Ok, changed the two circles into a slider
01:06:475 (3,1) - blanket Ok
01:11:725 (4,5) - try to blanket them both for a nicer pattern Done
01:16:225 (1) - unsymmetrical is unsightly I suck at making that nicely symmetrical, but tried my best to improve it
01:21:475 (1,2,3) - same as last time Ok, fixed

Hard:

00:19:037 (4) - missed beat is weird and blanket is bad I don't see any issues with this
00:37:787 (3,4,5,6,7) - looks slightly messy, arrange in star pattern? I changed them into a flower shape instead
00:38:725 (1,2,3,4) - random sliderjumps I moved the sliders a bit closer to make the jumps smaller
00:44:537 (4) - this is the only one of two underlying note in the whole diff therefore making it feel weird Fine, unstacked
00:59:537 (4) - would be a nice pattern if you made this symmetry Tried to improve it, I guess

spinner? No need

Insane:

00:16:412 (1,2,3,4,5,6,1) - I don't think this should be so spaced... Placed the notes much closer together, if that's what you meant
00:17:725 (3) - bad note placement Placed it somewhere else now, so hope it's better
00:22:225 (1,2,3,4,5) - same as ^^ Also placed the notes much closer together.
Thanks for the helpful mod! :D
jyu
ok so i was modding one last diff when the electricity went out and all my mods are gone ugh

also your sliderborder is kinda blinding during kiai, maybe you can consider darkening the sliderborder a little bit, but its up to you

EDIT : frick you updated before i posted this. sorry if this mods aren't relevant
[Easy]

  1. 01:01:975 (1,2) - only suggestion because currently the flow isn't really good http://puu.sh/dygpa/b12e59b3d9.jpg
[Normal]

  1. 00:47:912 (1) - this rhythm is very tricky to read because most of your previous pattern follows the white tick then suddenly this one starts at red tick, even though there's an actual beat here 00:47:725 - i suggest to add a note there or just start the slider there
  2. 01:12:475 (5) - this slider is touching the hp bar, seems unrankable in ranking criteria, so place this somewhere else
  3. 01:17:350 (1,2) - switch nc
[Mei's Advanced]

  • i hope im modding the latest version, because its weird a lot of unnecessary nc spam, like, the combos are short. since this is Advanced diff, it's okay to have longer combos number
  1. 00:01:225 (1) - remove nc
  2. 00:02:725 (4,1) - switch nc
  3. 00:06:475 (1) - remove nc
  4. 00:07:975 (1) - remove nc, then switch nc 00:08:912 (4,1) -
  5. 00:23:725 (1) - remove nc, because you didnt nc 00:17:725 (5) -
  6. 00:25:975 (1) - remove nc
  7. 00:40:975 (1) - remove nc
  8. 01:04:787 - 01:04:975 - i suggest adding a note in those places because the rhythm is quite awkard rn
  9. 01:23:725 (1) - remove nc, it's unnecessary
[Hard]

  1. 00:00:475 (1,2,3) - while their position is somewhat a bit close, the high sv is making them a bit uncomfortable to play. i suggest to separate them a little bit farther, and make sure you move (2) a bit to the left for symmetry http://puu.sh/dyhbU/6620bc54b1.jpg
  2. 00:09:850 (3,4) - you can make the blanket a bit better http://puu.sh/dyhf1/dc2510a6e7.jpg
  3. 00:10:225 (4,5) - the jump is too difficult for hard and the flow isnt really good. i suggest to make them a bit closer
  4. 00:22:600 (3,4) - nazi. not stacked properly. you should turn off the Grid Snap when stacking them
  5. 00:39:850 (4,1) - the jump is also too difficult for hard, i think
  6. 01:01:600 (4) - this circle is touching the HP bar a little bit
  7. 01:27:100 (2,3) - stacking them makes the ending less epic. i suggest to unstack them and make a jump http://puu.sh/dyhnZ/06fb2fabf9.jpg
[Insane]

  1. 00:08:537 (6,1) - switch nc. because in previous pattern you nc-ed 00:07:037 (1) - instead of 00:07:225 (3) -
  2. 00:20:350 (8) - only suggestion, lower this down a bit? because a line of straight circles is kinda boring http://puu.sh/dyhsE/dcbdf73990.jpg
  3. 00:24:850 (4,5,6) - i think this triplet doesnt really fit the song and broke your rhythm consistencies, so i suggest to delete this note 00:24:944 (5) -
  4. 00:52:225 (7,8,9) - this triplet is also weird and doesnt really fit the song, same like above. so i suggest deleting this note 00:52:319 (8) -
  5. 00:55:975 (1,2) - make them curve a bit more similiar. currently the slider's tail is a bit off. you can align them at first and make sure their sliderborder curve exactly the same http://puu.sh/dyhBH/7fd7d5fd94.jpg
  6. 01:02:350 (2,3) - nazi. not stacked properly
  7. 01:05:725 (3,4,5,6) - its kinda weird making them the same shape when there's nothing repetitive in the song. i'd suggest this placement but it's up to you http://puu.sh/dyhG0/eb049e24c8.jpg a bit messy, i'm sorry. the (4) slider is the one at the top center. it flows better, kinda
  8. 01:25:975 (1,2,3,4) - i'd suggest making them a bit far from each other, so it'll be jumpier and more fun to play, to make the ending more epic
overall, very neat and fun to play :)
goodluck~
[-Mei-]

Yuthuil wrote:

Mei's advanced:

00:09:850 (2) - Fix the sliders structure, I get ocd when i look at it Fixed
00:10:412 (3) - spacing error Fixed
00:10:975 (6) - have symmetrical? Fixed
00:23:725 (1) - move this down to the previous note's coordinates. Fixed
00:24:287 (1) - I don't think this should be stacked with the others. it's a different level of pitch. Fixed
00:31:600 (5) - please fix Okay
00:32:725 (1,2,3) - these look messy because of how dipped the red node is Okay
01:04:600 It's weird to leave this part bare Fixed
01:16:225 (2,3) - blanket properly otherwise sliderbow looks weird Fixed
Thanks for the helpful mod~ :D

AlpacaCokelat wrote:

[Mei's Advanced]

  • i hope im modding the latest version, because its weird a lot of unnecessary nc spam, like, the combos are short. since this is Advanced diff, it's okay to have longer combos number
  1. 00:01:225 (1) - remove nc Fixed
  2. 00:02:725 (4,1) - switch nc ^
  3. 00:06:475 (1) - remove nc ^
  4. 00:07:975 (1) - remove nc, then switch nc 00:08:912 (4,1) - Okay
  5. 00:23:725 (1) - remove nc, because you didnt nc 00:17:725 (5) - Okay
  6. 00:25:975 (1) - remove nc ^
  7. 00:40:975 (1) - remove nc ^
  8. 01:04:787 - 01:04:975 - i suggest adding a note in those places because the rhythm is quite awkard rn Okay, Fixed
  9. 01:23:725 (1) - remove nc, it's unnecessary Okay
Thank you for the helpful mod~ :D
Topic Starter
-Nya-

AlpacaCokelat wrote:

ok so i was modding one last diff when the electricity went out and all my mods are gone ugh

also your sliderborder is kinda blinding during kiai, maybe you can consider darkening the sliderborder a little bit, but its up to you Hehe I'm not sure how to do that, but I think it's fine now

EDIT : frick you updated before i posted this. sorry if this mods aren't relevant
[Easy]

  1. 01:01:975 (1,2) - only suggestion because currently the flow isn't really good http://puu.sh/dygpa/b12e59b3d9.jpg Followed your suggestion
[Normal]

  1. 00:47:912 (1) - this rhythm is very tricky to read because most of your previous pattern follows the white tick then suddenly this one starts at red tick, even though there's an actual beat here 00:47:725 - i suggest to add a note there or just start the slider there I added a circle where you had suggested
  2. 01:12:475 (5) - this slider is touching the hp bar, seems unrankable in ranking criteria, so place this somewhere else Yeah, fixed that
  3. 01:17:350 (1,2) - switch nc Fixed
[Hard]

  1. 00:00:475 (1,2,3) - while their position is somewhat a bit close, the high sv is making them a bit uncomfortable to play. i suggest to separate them a little bit farther, and make sure you move (2) a bit to the left for symmetry http://puu.sh/dyhbU/6620bc54b1.jpg Okay, moved them a bit farther apart
  2. 00:09:850 (3,4) - you can make the blanket a bit better http://puu.sh/dyhf1/dc2510a6e7.jpg Tried my best to improve the blanket
  3. 00:10:225 (4,5) - the jump is too difficult for hard and the flow isnt really good. i suggest to make them a bit closer Ok
  4. 00:22:600 (3,4) - nazi. not stacked properly. you should turn off the Grid Snap when stacking them Tried to improve the stack
  5. 00:39:850 (4,1) - the jump is also too difficult for hard, i think Looks fine to me, but I will also see what other modders say
  6. 01:01:600 (4) - this circle is touching the HP bar a little bit Ok, moved it a bit lower
  7. 01:27:100 (2,3) - stacking them makes the ending less epic. i suggest to unstack them and make a jump http://puu.sh/dyhnZ/06fb2fabf9.jpg Followed your suggestion
[Insane]

  1. 00:08:537 (6,1) - switch nc. because in previous pattern you nc-ed 00:07:037 (1) - instead of 00:07:225 (3) - Yeah, fixed
  2. 00:20:350 (8) - only suggestion, lower this down a bit? because a line of straight circles is kinda boring http://puu.sh/dyhsE/dcbdf73990.jpg Ok, lowered it
  3. 00:24:850 (4,5,6) - i think this triplet doesnt really fit the song and broke your rhythm consistencies, so i suggest to delete this note 00:24:944 (5) - Yeah, okay
  4. 00:52:225 (7,8,9) - this triplet is also weird and doesnt really fit the song, same like above. so i suggest deleting this note 00:52:319 (8) - ^
  5. 00:55:975 (1,2) - make them curve a bit more similiar. currently the slider's tail is a bit off. you can align them at first and make sure their sliderborder curve exactly the same http://puu.sh/dyhBH/7fd7d5fd94.jpg Tried my best to improve it
  6. 01:02:350 (2,3) - nazi. not stacked properly Looks fine to me . . .
  7. 01:05:725 (3,4,5,6) - its kinda weird making them the same shape when there's nothing repetitive in the song. i'd suggest this placement but it's up to you http://puu.sh/dyhG0/eb049e24c8.jpg a bit messy, i'm sorry. the (4) slider is the one at the top center. it flows better, kinda Followed your suggestion
  8. 01:25:975 (1,2,3,4) - i'd suggest making them a bit far from each other, so it'll be jumpier and more fun to play, to make the ending more epic Okay
overall, very neat and fun to play :) Thanks!
goodluck~
Thanks so much for the mod and your star! :D
SoGa
[General]
  1. The following hitsounds are unused:
    1. soft-sliderslide.wav
    2. normal-hitclap.wav
[Easy]
  1. 00:05:725 (3) - NC swap with 00:06:475 (4) -
  2. 00:08:725 (1,2) - swap nc
  3. 00:38:725 (1) - NC
  4. 01:06:475 (3) - NC
Normal
  1. 00:00:475 (1,2,3) - Personally , i hope this one can be the same spacing >>
  2. 00:10:975 (5) - NC
  3. 00:12:100 (1) - NC
[Mei's Advance]
  1. 00:10:975 (3) - Is this finish really need
  2. 00:28:975 (1) - u can try to put it horizontal and the head flow in to the next note.
  3. 00:41:725 (1) - if u finished this one , why wont u finish this one too for consistency 00:43:225 (1) -
  4. 01:12:100 (7) - Put finish on the repeat instead whistle
[Insane]
  1. 01:21:475 (1,2,3,4) - hmm , maybe u can try another jump ,not really confortable ..(personal opinion , u can ignore this )
Actually Mei's Advance made me think of Mei
jyu
ok i feel kinda rude for saying this but im kinda running out of kds right now so im sorry ><

me kds /runs
Topic Starter
-Nya-

AlpacaCokelat wrote:

ok i feel kinda rude for saying this but im kinda running out of kds right now so im sorry ><

me kds /runs
I am so sorry! I totally forgot to give you kudos :lol:
Topic Starter
-Nya-

SoGa wrote:

[General]
  1. The following hitsounds are unused:
    1. soft-sliderslide.wav
    2. normal-hitclap.wav Oops, removed both these files
[Easy]
  1. 00:05:725 (3) - NC swap with 00:06:475 (4) - No, I think my current NC fits better
  2. 00:08:725 (1,2) - swap nc ^
  3. 00:38:725 (1) - NC I don't want the combo to be too long, and I think a NC fits there, so no change
  4. 01:06:475 (3) - NC No, I don't think a NC fits there
Normal
  1. 00:00:475 (1,2,3) - Personally , i hope this one can be the same spacing >> Hmmm . . . I'm not sure what you meant, but I did make a slight adjustment
  2. 00:10:975 (5) - NC Ok, added NC
  3. 00:12:100 (1) - NC Ok, I made other NC changes as well, cuz I realized that my NC's are a bit inconsistent.
[Insane]
  1. 01:21:475 (1,2,3,4) - hmm , maybe u can try another jump ,not really confortable ..(personal opinion , u can ignore this ) Okay, I did make a change there. Hopefully it's better now.
Actually Mei's Advance made me think of Mei Changed the diff's name to prevent confusion
Thanks for the mod! :D
bigfrog
hello, m4m from your queue~

Easy
00:18:475 (1,2) - can be blanket better (maybe make the red point 1 grid up)
00:20:725 (1,2,3) - ^same as above :
00:38:725 (1) - try this for avoid almost overlap? :
00:49:975 (1) - more bent like 00:50:725 (2)
01:04:975 (2,1) - fix blanket
01:25:975 (1,2) - ^

Normal
00:48:662 (1,2,3) - try this rhythm?? :
01:11:725 (1) - this pattern? :

-Mei-'s Advanced
00:09:475 (1) - remove this NC?
00:23:537 (4) - just don't think changing the distance is a good idea :? this part isn't very special and not like KIAI time...
00:30:475 (2) - move to 380|196? stack on 00:30:287 (1) might be confused...

Hard
00:00:850 (2,3) - try stack perfect? just move the middle point 1 grid left
00:22:225 (1,2,3,4) - try this rhythm may be better to hit i think :P :

Insane
SV change to 1.6 or 1.8?? it'll be harder than Hard...

00:29:725 (7) - remove NC? since alone a NC here looks a little weird :?
00:31:975 (6,7) - try this for flow better :
00:32:725 (1,2,3,4,5) - the rhythm maybe should be like this :
00:51:662 (5) - move to 00:51:850 (6)'s start so it'll same as 00:52:225 (7,8)'s pattern, and 00:50:912 (1,2,3,4,5,6) - can be more rounded to looks better

that all i can mod,
Good Luck!!~
Topic Starter
-Nya-

bigfrog wrote:

hello, m4m from your queue~

Easy
00:18:475 (1,2) - can be blanket better (maybe make the red point 1 grid up) Ok, tried my best to improve the blanket
00:20:725 (1,2,3) - ^same as above :^

00:38:725 (1) - try this for avoid almost overlap? : Ok
00:49:975 (1) - more bent like 00:50:725 (2) Ok, fixed that
01:04:975 (2,1) - fix blanket Ok, fixed
01:25:975 (1,2) - ^ Tried my best to fix the blanket

Normal
00:48:662 (1,2,3) - try this rhythm?? :Yeah, good idea. Fixed
01:11:725 (1) - this pattern? : Followed your advice, but not quite by picture
Hard
00:00:850 (2,3) - try stack perfect? just move the middle point 1 grid left Fixed. Thanks for helping me with that
00:22:225 (1,2,3,4) - try this rhythm may be better to hit i think :P : I like it. Followed your rhythm

Insane
SV change to 1.6 or 1.8?? it'll be harder than Hard... No, I'm okay with how my SV is now

00:29:725 (7) - remove NC? since alone a NC here looks a little weird :? No, I like that alone NC. Helps to emphasize that part
00:31:975 (6,7) - try this for flow better : I like my pattern better, since it's an Insane
00:32:725 (1,2,3,4,5) - the rhythm maybe should be like this : I don't really know what you're trying to show me
00:51:662 (5) - move to 00:51:850 (6)'s start so it'll same as 00:52:225 (7,8)'s pattern, and 00:50:912 (1,2,3,4,5,6) - can be more rounded to looks better Yeah, good idea. And I rounded that pattern more, so it should look much better now

that all i can mod,
Good Luck!!~
Thanks for your mod! :D
[-Mei-]

SoGa wrote:

[Mei's Advance]
  1. 00:10:975 (3) - Is this finish really need Fixed
  2. 00:28:975 (1) - u can try to put it horizontal and the head flow in to the next note.
    Okay, followed your suggestion
  3. 00:41:725 (1) - if u finished this one , why wont u finish this one too for consistency 00:43:225 (1) - Good idea!
  4. 01:12:100 (7) - Put finish on the repeat instead whistle Fixed
Thanks for the mod~ ;)


bigfrog wrote:

-Mei-'s Advanced
00:09:475 (1) - remove this NC? Yeah, fixed
00:23:537 (4) - just don't think changing the distance is a good idea :? this part isn't very special and not like KIAI time... Fixed
00:30:475 (2) - move to 380|196? stack on 00:30:287 (1) might be confused... Okay, fixed.
Thanks for the mod~ ;)
guineaQ
From modding queue

[General]
Nothing really

[Easy]
I don't have any suggestions that would improve the gameplay in any meaningful way without requiring some notable change in the arrangement of the notes.

a.k.a. It's fine.

[Normal]
00:01:975 (3,1) - I just can't let this slide
00:03:475 (2) - personally this is sticking out on me like a thorn stuck in my foot, I would recommend changing the shape of this slider which involves single red joint
00:14:725 (1,2) - ok :<
01:00:100 (3,1,2,3,4) - I personally do not recommend having 5 circles in a row even in a normal diff. Especially when the vocals hint having a single long slider instead.
01:16:225 (1) - i have no idea why you wouldn't put this the other way

Nothing else really

[Mei's Advanced]
00:13:037 (4,5) - the blanket is really off
00:22:225 (1,2,3,4,5) - What I would do here is to change the direction of the sliders, and instead of having 3 as reverse sliders, I would use 2 circles stacked on 4, and leave 5 as it is
00:24:662 (3,4) - ok
00:43:225 (1,2) - check again
01:16:225 (2,3) - really

I'm not sure why you are shifting back and forth from 1.0x to 1.1x DS
00:07:412 (1,2,3,4,5,1,2,3) - it makes no sense for you to increase your DS to 1.1x all the sudden when the music intensity is basically the same
from 00:35:537 (1) - , again you change DS from 1.1x to 1.0x DS again, in fact you keep on shifting back and forth. Why? o_o The music is pretty much the same level throughout the whole song until the chorus. Please stick with uniform DS. Especially since you stuck with 1.0x DS in the chorus.

[Hard]
00:04:225 (1,2) - this kind of blankets rarely look good if the sliders are of same length, try using straight sliders and make them parallel instead. (Not to mention that slider 1 would flow better from 00:04:037 (6) - if it was ctrl+g'd)
00:10:975 (5,6) - yes, you should check the blanket again
00:38:725 (1,2,3,4) - I personally do not recommend having another set of jumps right after circle jumps.

Gaia wrote:

well, just a general suggestion here. Patterns feel unbalanced and not united.. go bug Guinea about this and he'll give u more aesthetics suggestions because I think this is lacking some of that
pls don't

00:54:850 (6,7) - pls
00:58:975 (3,4) - plss
01:09:100 (7) - shift this up a little more so that it looks like this
01:13:787 (4,5) - I really do not agree with this pattern unless the slider that will blanket is longer than the slider being blanketted.
01:24:850 (2,4) - ctrl+g

I could go nazi and point out every single patterns I didn't personally like, but I decided to point out only the things that seemed obvious to many people only for now. (Because its time consuming for both of us and I don't want to force my style on to you)

[Insane]
err
ok
idk
maybe Gaia is right for once (lel)

I think it would be better for me to point out patterns that were awkward for me to play AND patterns that felt good to play since I really don't know if I can suggest patterns that will fit into your mapping style

Ones that played awkwardly
00:13:975 (6) - there are vocals on the red tick here... D:
00:22:600 (5,1) - having a stream and then connecting right into a jump is quite tough
00:32:725 (1,2,3,4,5) - pls
00:52:975 (1,2,3,4,5,6) - these are supposed to be just 1/2 sliders
00:54:475 (3) - I was expecting few circles here instead of a slider

Patterns that played well and should look to improve more upon
00:07:037 (1,2,3,4,5,1,2,3,4,5) - simple is best
00:26:725 (1,2,3,4,5,6) - interesting
01:04:225 (1,2,3) - yis me approve this
01:12:100 (2,3,4,5,6) - jumps are real
01:24:475 (1,2,3,4,1,2,3,4,1) - generally i think its ok to use huge spacing on symmetrical patterns since they are very predictable, which makes the reading part very easy (if you can predict where the next object would be at, you can snap more accurately and faster to it)

Right now your patterns seems to be really plain. I can see you like blankets (I do too), using blankets in insane is quite tough I admit, I think you should give up blanketting in some places (00:48:475 (4,5) - ,00:57:475 (1,2) - pls), people prioritize flow these days over aesthetics in insanes, (unless the aesthetics are REALLY REALLY good and plays reasonably well)
Gaia
hey from my queue

[General]
i don't think anyone would search "Tōkyō Myū" lol, consider changing to Tokyo Myu in tags

also your nc pattern i have to disagree with, i think starting at every 1 or 2 measures is a better idea

00:49:225 - is barely audible so id say boost up ur volume to like 25~30%
[Easy]
because it's the easiest diff you're better off using a spacing where 1/1 spacing are almost touching, so i'd say use 0.9x ds
besides your easy has a N icon so it has room to get easier :]

00:08:350 (4,1) - watch out for ur blanket
00:16:225 (3) - don't blanket this, it doesnt look super nice and doesnt flow well either. try vertical so it matches with 00:14:725 (1) -
00:20:725 (1,2,3) - yeah these blankets too
00:25:975 (3) - it'd be cool if 00:24:475 (1) - blanketed this too
00:26:725 (1) - ahh this flow x_x
00:43:225 (3) - you're gunna need 2 slider points to blanket
01:03:100 (2) - 01:05:350 (1) - that overlap looks kinda bad aaa
01:05:350 (1,2) - doesnt flow well
01:10:975 (2,3,4) - this flow is somewhat ok i guess... fix the blanket tho lol
01:13:225 (1,3) - doesnt look attractive together
01:24:475 (1,2) - i'm not so sure about these slider ends, the way how it's overlapping might be an issue with rankablility but u should check with BATs about this
01:25:975 (1,2,1) - you're not really going for a pattern like earlier so i'd recommend you not have the flow from 1 -> 2 . this flows really nicely http://puu.sh/dFk43/b2edd4f322.jpg or http://puu.sh/dFk22/85db514686.jpg

[Normal]
00:03:475 (2) - copy (1) and it'll look a lot better
00:04:787 (2,3) - stack these, with the current spacing this is hard to play
00:07:787 (2,3) - ^
00:08:537 (4,1) - ^ (and etc)
00:06:850 (3) - something like this owo http://puu.sh/dFklu/ea06741a9e.jpg
00:08:725 (1) - same thing in easy about rankablility
00:18:475 (1,2) - flow x__x
00:25:975 (1) - blanketss
00:46:225 (1) - 00:47:912 (2) - doesnt look so attractive when you use them so close to eachother in the timeline
00:59:350 (2,3) - flowww
01:05:350 (1,2) - blanket
01:10:975 (3) - this shape tho lol imo there's no need for this cuz this is a pretty short slider
01:22:975 (2,3) - aaahhhh

[mei]
Advanced doesn't sound like it fits in this series in diff names. Consider renaming to Hard

00:24:662 (3,4) - blanket
00:35:162 (4) - can u not stack this
00:36:100 (3) - rhythm suggestion (red tick sliders suck but to emphasize vocal i think its ok)
00:44:537 - try a circle here and start the spinner 1/4 later
00:49:225 - 5% volume is pretty much silenced, this is unrankable

[Hard]
00:01:225 (3) - no reason to stack this
00:13:975 (6,7) - use some copy paste aa
00:18:287 (1,2,3,4) - doesnt look very good, ur probably better off making this a circle http://puu.sh/dFmeB/d7fee34055.jpg
00:23:537 (5) - spread it out like this http://puu.sh/dFmmk/8e2c889d53.jpg
00:37:787 (3) - this flow tho
00:54:475 (5,6,7) - fix blanket
01:12:475 (9) - ^

well, just a general suggestion here. Patterns feel unbalanced and not united.. go bug Guinea about this and he'll give u more aesthetics suggestions because I think this is lacking some of that

[Insane]
same thing here basically, this feels just like hard but with more jumps lol. Since it's insane you can turn DS off and go ham on the patterns haha

really look to improve your patterns (and flow) but that's pretty much all I can say for now owo
good luck and have fun mapping~~
Axarious

[General]
[Easy]
  1. 00:28:975 (2,3,1,2) - Blanket fixes. Move 00:28:975 (2) - to x:48 y:101. Move 00:31:225 (2) - to x:447 y:103.
  2. 00:31:600 (3) - Make this slider symmetrical.
  3. 00:37:225 (3) - The slider node should overlap the slider tick. Fix this.
  4. 00:54:475 (3,4,1) - Blanket fixes. 00:55:600 (4) - Move to x:404 y:263. Rotate 00:55:975 (1) - 3 degrees around selection center.
  5. 01:03:100 (2) - Should be a reverse slider,
  6. 01:13:225 (1) - Node should overlap the slider tick.
[Normal]
  1. 00:38:725 (1) - Move to x:69 y:114.
[-Mei-'s Advanced]
  1. 00:24:662 (3,4) - Blanket fix. 00:25:225 (4) - Move to x:230.
  2. 00:25:975 (6) - A node of this slider goes offscreen (easily playable), but you may want to place this elsewhere.
  3. 00:32:350 (7) - Move to x:320.
  4. 00:41:725 (1) - Move to x:18 y:260.
  5. 01:20:350 (5) - Slider instead of circle here, maybe.
[Hard]
  1. 00:19:037 (4,5,6) - Wao. Fix this blanket.
  2. 00:23:725 (6) - Move to x:224 y:179 to make an equilateral triangle.
  3. 00:37:787 (3,4,5,6,7) - Fix this star. The ds is really inconsistent here.
  4. 00:54:475 (5,6,7) - Fix blanket.
  5. 00:58:975 (3,4) - Loosen (4) up to make a nicer blanket.
  6. 01:00:475 (1,2,3,4) - I don't understand this pattern. What's the meaning of this?
  7. 01:17:725 (1,2,3,4) - Shouldn't have reverses.
  8. 01:20:350 (1,2,3,4) - Asymmetrical, looks messy.
  9. 01:23:912 (4,5) - Loosen blanket.
[Insane]
  1. 00:02:725 (1,2) - Why are these not ctrl H's?
  2. 00:22:975 (1,2,3,4) - Ctrl H (1,2) to make (3,4).
  3. 00:23:725 (1) - Really awkward semi-circle slider. Goes against the direction from the previous circle and doesn't follow to the next circle. I don't understand this slider.
  4. 00:37:225 (2) - Ugly, messy. Make the ends parallel and the same length or something.
  5. 00:42:850 (6,1) - Random ds increase?
  6. 01:14:912 (6,8) - Fix blanket.
Topic Starter
-Nya-

guineaQ wrote:

From modding queue

[General]
Nothing really

[Easy]
I don't have any suggestions that would improve the gameplay in any meaningful way without requiring some notable change in the arrangement of the notes.

a.k.a. It's fine. Cool, thanks!

[Normal]
00:01:975 (3,1) - I just can't let this slide Fixed
00:03:475 (2) - personally this is sticking out on me like a thorn stuck in my foot, I would recommend changing the shape of this slider which involves single red joint Followed your suggestion
00:14:725 (1,2) - ok :< Fixed the blanket
01:00:100 (3,1,2,3,4) - I personally do not recommend having 5 circles in a row even in a normal diff. Especially when the vocals hint having a single long slider instead. Well, I didn't follow the vocals, so I think the 5 circles fit best. And I also don't want this diff to be too easy.
01:16:225 (1) - i have no idea why you wouldn't put this the other way Hehe, i don't know either. But placed it the other way

Nothing else really
[Hard]
00:04:225 (1,2) - this kind of blankets rarely look good if the sliders are of same length, try using straight sliders and make them parallel instead. (Not to mention that slider 1 would flow better from 00:04:037 (6) - if it was ctrl+g'd) Okay, followed your advice
00:10:975 (5,6) - yes, you should check the blanket again Well, I didn't change anything of the slider cuz I want it to look the same as the previous slider so I just moved the hitcircle around a bit, till the blanket looked better
00:38:725 (1,2,3,4) - I personally do not recommend having another set of jumps right after circle jumps. I had many complaints about these sliders, so I removed the jumps and made a different pattern with them

Gaia wrote:

well, just a general suggestion here. Patterns feel unbalanced and not united.. go bug Guinea about this and he'll give u more aesthetics suggestions because I think this is lacking some of that
pls don't Hehe. Don't worry. I won't

00:54:850 (6,7) - pls What? I don't see anything wrong with it.
00:58:975 (3,4) - plss ^
01:09:100 (7) - shift this up a little more so that it looks like this Hope it looks better now
01:13:787 (4,5) - I really do not agree with this pattern unless the slider that will blanket is longer than the slider being blanketted. I think it's fine and who says it's a blanket.
01:24:850 (2,4) - ctrl+g Ok

I could go nazi and point out every single patterns I didn't personally like, but I decided to point out only the things that seemed obvious to many people only for now. (Because its time consuming for both of us and I don't want to force my style on to you)

[Insane]
err
ok
idk
maybe Gaia is right for once (lel) It is my first time mapping an Insane . . .

I think it would be better for me to point out patterns that were awkward for me to play AND patterns that felt good to play since I really don't know if I can suggest patterns that will fit into your mapping style

Ones that played awkwardly
00:13:975 (6) - there are vocals on the red tick here... D: Ok, I changed the pattern a bit
00:22:600 (5,1) - having a stream and then connecting right into a jump is quite tough Well, it is an Insane, but if someone else say that I should fix that then I will
00:32:725 (1,2,3,4,5) - pls Don't understand what's wrong with that
00:52:975 (1,2,3,4,5,6) - these are supposed to be just 1/2 sliders I don't want the diff to be too easy, lol. I think that pattern is fine
00:54:475 (3) - I was expecting few circles here instead of a slider Ok, replaced the slider with circles

Patterns that played well and should look to improve more upon
00:07:037 (1,2,3,4,5,1,2,3,4,5) - simple is best
00:26:725 (1,2,3,4,5,6) - interesting
01:04:225 (1,2,3) - yis me approve this
01:12:100 (2,3,4,5,6) - jumps are real
01:24:475 (1,2,3,4,1,2,3,4,1) - generally i think its ok to use huge spacing on symmetrical patterns since they are very predictable, which makes the reading part very easy (if you can predict where the next object would be at, you can snap more accurately and faster to it)

Right now your patterns seems to be really plain. I can see you like blankets (I do too), using blankets in insane is quite tough I admit, I think you should give up blanketting in some places (00:48:475 (4,5) - ,00:57:475 (1,2) - pls), people prioritize flow these days over aesthetics in insanes, (unless the aesthetics are REALLY REALLY good and plays reasonably well) Well, even though they are blankets, I think the flow is still fine. I only blanket them cuz I'm not sure where else to place them and I then think that placement is best.
Thanks for the mod! :D
Topic Starter
-Nya-

Gaia wrote:

hey from my queue

[General]
i don't think anyone would search "Tōkyō Myū" lol, consider changing to Tokyo Myu in tags Yeah, hehe. Fixed

also your nc pattern i have to disagree with, i think starting at every 1 or 2 measures is a better idea I think my NC's are fine

00:49:225 - is barely audible so id say boost up ur volume to like 25~30% Boosted volume to 25%
[Easy]
because it's the easiest diff you're better off using a spacing where 1/1 spacing are almost touching, so i'd say use 0.9x ds
besides your easy has a N icon so it has room to get easier :] Nah, I'm okay with my current spacing.

00:08:350 (4,1) - watch out for ur blanket Fixed the blanket
00:16:225 (3) - don't blanket this, it doesnt look super nice and doesnt flow well either. try vertical so it matches with 00:14:725 (1) - Ok, changed the pattern there
00:20:725 (1,2,3) - yeah these blankets too No, I like these blankets. I don't really see anything wrong with them
00:25:975 (3) - it'd be cool if 00:24:475 (1) - blanketed this too Nah, I'm fine with my patterns like they are now
00:26:725 (1) - ahh this flow x_x Fixed the flow
00:43:225 (3) - you're gunna need 2 slider points to blanket The blanket looks perfect to me
01:03:100 (2) - 01:05:350 (1) - that overlap looks kinda bad aaa Well, I moved a lot of notes around after fixing the flow of something so it's just slightly touching each other now.
01:05:350 (1,2) - doesnt flow well Fixed the flow
01:10:975 (2,3,4) - this flow is somewhat ok i guess... fix the blanket tho lol Fixed the blanket
01:13:225 (1,3) - doesnt look attractive together Looks fine to me
01:24:475 (1,2) - i'm not so sure about these slider ends, the way how it's overlapping might be an issue with rankablility but u should check with BATs about this When a BAT tells me to fix that, then I'll fix it
01:25:975 (1,2,1) - you're not really going for a pattern like earlier so i'd recommend you not have the flow from 1 -> 2 . this flows really nicely http://puu.sh/dFk43/b2edd4f322.jpg or http://puu.sh/dFk22/85db514686.jpg Followed your first suggestion

[Normal]
00:03:475 (2) - copy (1) and it'll look a lot better I changed it to something else like guineaQ had said
00:04:787 (2,3) - stack these, with the current spacing this is hard to play No change. I like this flow better, and usually try to avoid too much stacking in my Easy and Normal
00:07:787 (2,3) - ^ ^
00:08:537 (4,1) - ^ (and etc) ^
00:06:850 (3) - something like this owo http://puu.sh/dFklu/ea06741a9e.jpg No, I see that as bad flow
00:08:725 (1) - same thing in easy about rankablility When a BAT tells me to fix that, then I'll fix it
00:18:475 (1,2) - flow x__x The flow looks fine to me
00:25:975 (1) - blanketss Fixed the blanket
00:46:225 (1) - 00:47:912 (2) - doesnt look so attractive when you use them so close to eachother in the timeline If someone gives me a suggestion about to what I can change it, then I'll change that
00:59:350 (2,3) - flowww Fixed the flow
01:05:350 (1,2) - blanket Fixed the blanket
01:10:975 (3) - this shape tho lol imo there's no need for this cuz this is a pretty short slider Nah, I like it. Spices the map up a bit
01:22:975 (2,3) - aaahhhh Made a blanket there instead
[Hard]
00:01:225 (3) - no reason to stack this Fine, unstacked it
00:13:975 (6,7) - use some copy paste aa I did use copy and paste there . . .
00:18:287 (1,2,3,4) - doesnt look very good, ur probably better off making this a circle http://puu.sh/dFmeB/d7fee34055.jpg Followed your suggestion
00:23:537 (5) - spread it out like this http://puu.sh/dFmmk/8e2c889d53.jpg I like the triangle shape I formed better
00:37:787 (3) - this flow tho Looks fine to me
00:54:475 (5,6,7) - fix blanket ^
01:12:475 (9) - ^ ^

well, just a general suggestion here. Patterns feel unbalanced and not united.. go bug Guinea about this and he'll give u more aesthetics suggestions because I think this is lacking some of that

[Insane]
same thing here basically, this feels just like hard but with more jumps lol. Since it's insane you can turn DS off and go ham on the patterns haha I don't really like that. I'm someone that likes order and tidiness, so I don't like it to just turn the DS off.

really look to improve your patterns (and flow) but that's pretty much all I can say for now owo
good luck and have fun mapping~~ Thanks!
Thank you for the mod! :D
Topic Starter
-Nya-

Axarious wrote:


[General]
[Easy]
  1. 00:28:975 (2,3,1,2) - Blanket fixes. Move 00:28:975 (2) - to x:48 y:101. Move 00:31:225 (2) - to x:447 y:103. I can't really follow your suggestions since I made previous changes with the other mods
  2. 00:31:600 (3) - Make this slider symmetrical. I suck at that, but tried my best to improve it
  3. 00:37:225 (3) - The slider node should overlap the slider tick. Fix this. Fixed, I guess
  4. 00:54:475 (3,4,1) - Blanket fixes. 00:55:600 (4) - Move to x:404 y:263. Rotate 00:55:975 (1) - 3 degrees around selection center. Thanks for helping me with that. Fixed
  5. 01:03:100 (2) - Should be a reverse slider, Followed your suggestion, I guess
  6. 01:13:225 (1) - Node should overlap the slider tick. Fixed
[Normal]
  1. 00:38:725 (1) - Move to x:69 y:114. Fixed
[Hard]
  1. 00:19:037 (4,5,6) - Wao. Fix this blanket. I think it looks fine
  2. 00:23:725 (6) - Move to x:224 y:179 to make an equilateral triangle. Fixed
  3. 00:37:787 (3,4,5,6,7) - Fix this star. The ds is really inconsistent here. Tried my best to improve it
  4. 00:54:475 (5,6,7) - Fix blanket. Made slight adjustments
  5. 00:58:975 (3,4) - Loosen (4) up to make a nicer blanket. Fixed the blanket
  6. 01:00:475 (1,2,3,4) - I don't understand this pattern. What's the meaning of this? It forms a kind of square
  7. 01:17:725 (1,2,3,4) - Shouldn't have reverses. I like the reverses. Someone else suggested them and I think they fit fine
  8. 01:20:350 (1,2,3,4) - Asymmetrical, looks messy. Looks fine to me
  9. 01:23:912 (4,5) - Loosen blanket. I think the blanket is fine now
[Insane]
  1. 00:02:725 (1,2) - Why are these not ctrl H's? Oops, fixed that
  2. 00:22:975 (1,2,3,4) - Ctrl H (1,2) to make (3,4). The jump will then be way too far. So no change
  3. 00:23:725 (1) - Really awkward semi-circle slider. Goes against the direction from the previous circle and doesn't follow to the next circle. I don't understand this slider. I like it. It makes a nice jump and it spices up the diff a bit
  4. 00:37:225 (2) - Ugly, messy. Make the ends parallel and the same length or something. Tried my best to improve the shape
  5. 00:42:850 (6,1) - Random ds increase? I want a jump there
  6. 01:14:912 (6,8) - Fix blanket. Ok
Thanks so much for the mod! :)
[-Mei-]

guineaQ wrote:

[Mei's Advanced]
00:13:037 (4,5) - the blanket is really off Fixed
00:22:225 (1,2,3,4,5) - What I would do here is to change the direction of the sliders, and instead of having 3 as reverse sliders, I would use 2 circles stacked on 4, and leave 5 as it is Okay
00:24:662 (3,4) - ok I don't see anything wrong with it.
00:43:225 (1,2) - check again Fixed
01:16:225 (2,3) - really Tried to improve

I'm not sure why you are shifting back and forth from 1.0x to 1.1x DS
00:07:412 (1,2,3,4,5,1,2,3) - it makes no sense for you to increase your DS to 1.1x all the sudden when the music intensity is basically the same
from 00:35:537 (1) - , again you change DS from 1.1x to 1.0x DS again, in fact you keep on shifting back and forth. Why? o_o The music is pretty much the same level throughout the whole song until the chorus. Please stick with uniform DS. Especially since you stuck with 1.0x DS in the chorus.
Whoops! Sorry. Got a little bit confused.
Thanks for the mod! :)

Gaia wrote:

[mei]
Advanced doesn't sound like it fits in this series in diff names. Consider renaming to Hard Okay, fixed!

00:24:662 (3,4) - blanket Tried to improve
00:35:162 (4) - can u not stack this Okay
00:36:100 (3) - rhythm suggestion (red tick sliders suck but to emphasize vocal i think its ok) Okay, I followed your suggestion
00:44:537 - try a circle here and start the spinner 1/4 later Fixed
00:49:225 - 5% volume is pretty much silenced, this is unrankable Okay
Thanks for the mod! :)

Axarious wrote:

[-Mei-'s Advanced]
  1. 00:24:662 (3,4) - Blanket fix. Okay 00:25:225 (4) - Move to x:230. No....
  2. 00:25:975 (6) - A node of this slider goes offscreen (easily playable), but you may want to place this elsewhere. I know, but I will see what other modders say.
  3. 00:32:350 (7) - Move to x:320. Fixed
  4. 00:41:725 (1) - Move to x:18 y:260. Did something else there.
  5. 01:20:350 (5) - Slider instead of circle here, maybe. Nah
Thanks for the mod! :)
Blizs
Hi~~
From my queue :3

[General]
  1. Nothing :3
[Easy]
  1. 00:10:975 (1) - Shouldn't New Combo Here
  2. 01:01:600 (4,1,2) - Make it a better triangle. Move 01:03:100 (2) to y:132
  3. I Think use spinner is better from 00:44:725 to 00:47:725 and remove 00:48:100 (4)
  4. 01:13:225 (1,2,3) - Make it a better triangle. move 01:13:225 (1) last white dot to x:368 y:144
[Normal]
  1. 00:35:725 (2) - I think it isn't a good patern. remove al dots except the start and the end. Then add a white dot at x:76 y:152
[-Mei-'s Hard]
  1. 00:34:037 (1,2) - Make it a better blanket... move 00:34:412 (2) - 2nd dot to x:261 y:198 - 3rd dot to x:269 y:249
  2. 00:44:537 (7) - to make a better flow, move it to x:264 y:152
  3. 01:13:225 (1,2,3) - Make it a better triangle. move 01:13:225 (1) last white dot to x:368 y:144
  4. 00:54:287 (1,2,3) - I think it's better like this
[Hard]
  1. 00:37:225 (2) - Uh oh... a missed blanket. move 3rd dot to x:357 y:230
  2. 01:14:350 (5,6) - Is it a blanket ? if yes :
    1st dot x:241 y:135
    2nd dot x:192 y:155
    3rd dot x:174 y:181
  3. 01:24:100 (5) - This.... move to x:276 y:32
[Insane]
  1. 00:14:537 (8,1,2,3,4,5) - it feel too close to each other
  2. 00:40:225 (1,2,3,4) - I think it's not a good jump
OK That's all I can help....
sorry if it wasn't helpful :D
Topic Starter
-Nya-

Fantastica wrote:

Hi~~
From my queue :3

[General]
  1. Nothing :3
[Easy]
  1. 00:10:975 (1) - Shouldn't New Combo Here I don't want the combo to be too long and I think the music suggests a new combo there, but I will see what other modders say as well
  2. 01:01:600 (4,1,2) - Make it a better triangle. Move 01:03:100 (2) to y:132 Ok, fixed
  3. I Think use spinner is better from 00:44:725 to 00:47:725 and remove 00:48:100 (4) No, I rather want to map that area
  4. 01:13:225 (1,2,3) - Make it a better triangle. move 01:13:225 (1) last white dot to x:368 y:144 Ok, fixed
[Normal]
  1. 00:35:725 (2) - I think it isn't a good patern. remove al dots except the start and the end. Then add a white dot at x:76 y:152 Nah, I think my slider looks fine. No change
[Hard]
  1. 00:37:225 (2) - Uh oh... a missed blanket. move 3rd dot to x:357 y:230 I struggled to get the tail to that location, but I tried my best to improve the blanket
  2. 01:14:350 (5,6) - Is it a blanket ? if yes : ^
    1st dot x:241 y:135
    2nd dot x:192 y:155
    3rd dot x:174 y:181
  3. 01:24:100 (5) - This.... move to x:276 y:32 Fixed
[Insane]
  1. 00:14:537 (8,1,2,3,4,5) - it feel too close to each other Ok, I moved those notes a bit further away from each other
  2. 00:40:225 (1,2,3,4) - I think it's not a good jump I think it's fine
OK That's all I can help....
sorry if it wasn't helpful :D It did help me.
Thanks for your mod! :D
VINXIS
hAHAHAHhaHAHAHAHHAHAHAHA REMEMBER THE '90s

from my modding q
general
ohmygod these character designs
those guys look like yaois
Ez
00:12:287 - the vocal actually starts here but yea
00:17:725 (5) - nc
00:18:475 (1) - remove nc
00:20:725 (1,2,3) - make them blanket each other better
00:43:225 (3) - nc
or
00:46:225 (1) - remove nc and 00:47:725 (3) - nc
normal
00:16:975 (1) - remove nc
00:18:100 (3) - nc
00:18:475 (1) - remove nc
00:45:475 (2) - x:16 y:56
01:27:475 (1) - x:56 y:312 tbh but what it was before is fine 2
GD hard
00:00:475 (1) - x:192 y:116
00:24:287 (1) - x:40 y:304
00:30:287 (1,2,3) - stack pls

tfw nc wave
00:51:100 (4) - nc
00:57:475 (5) - ^
01:02:725 (3) - ^
01:05:350 (1) - remove nc
01:05:725 (2) - nc
01:08:725 (5) - ^
01:11:725 (5) - ^
01:14:725 (5) - ^
01:16:037 (1) - remove nc
01:16:225 (2) - nc
me mum's car is also hard
00:41:537 (4,1) - stack on slider pls
NICE
insane
00:03:100 (2) - x:144 y:208
00:12:662 (3,4) - ctrl+G each seperately
00:18:662 (3) - x:356 y:264

gl
Leeham
From modding queue
[General]
Nothing
Skin's cute though!

[Hard]
00:22:318 - Note here
01:14:350 (5) - I think this would work better like this http://puu.sh/dZnfj.jpg
01:16:975 (3,4) - Ctrl + down (nitpick I know haha)
01:22:600 (1) - Move the slider end point up one space to align with the next note

[Insane]
00:11:912 - Note here
00:17:912 - Note here
00:27:662 (6) - Make this a slider to end at 00:28:037 - (this is just a slight suggestion, it might mess up spacing unless you change the map a bit)
00:18:662 (3) - http://puu.sh/dZjez.jpg Replace it with this? I feel that the note at 00:18:850 (4) isn't necessary
00:52:225 (7,8) - Switch these around, I feel it fits with the vocals better
01:23:069 - Note here to make a triple

Sorry for the short mod :( I would mod other diffs but I'm new to modding OTL
Santtu
Hi

Came from my queue

Didn't find anything general

[Easy]
  1. 00:14:725 (1) - Move first dot to x:348 y:260
  2. 00:20:350 (3) - Move to x:321 y:119
  3. 00:22:975 (4) - Move to x:297 y:111
  4. 00:23:350 (5) - Move second dot to x:352 y:28
  5. 00:27:475 (2) - Move first dot to x:161 y:30
  6. 00:32:350 (4) - Move to x:18 y:77
  7. 00:38:725 (1) - Move first dot to x:69 (HEHEHE) y:110 xD
  8. 00:40:975 (2) - Move first dot to x:202 y:371
  9. 00:40:975 (2,1) - Avoid overlaps in Easy
    too lazy to write so just move all where i just say x and y numbers
  10. 00:44:350 (4) - x:212 y:40
  11. 00:46:225 (1) - first dot x:246 y:364, second x:351 y:367
  12. 00:52:975 (1) - x188 y72 keep as same format
  13. Check yourself same places like these, where DS isn't 0.99x - 1.01x
[Normal]
  1. 00:04:225 (1) - second dot to x241 y50
  2. 00:07:225 (1) - second dot to x52 y96
  3. 00:32:162 (2) - x219 y83
  4. Check yourself same things like these, where DS isn't 0.98x - 1.02x too lazy to list them all
  5. 01:14:537 - why not add here circle to x228 y348, sound better or just make from 01:14:350 (3) - slider :o
[Hard]
  1. 00:22:600 (3) - I suggest not to make second dot to over other slider. Make it like this? http://puu.sh/e1um7/c7151f36dd.jpg Move 00:22:225 (1,2,3) - to x400 y76
  2. 00:37:225 (2) - blanket would be improved
  3. 00:56:537 (3) - I suggest to Ctrl + G this, because it is maybe too much to hard that has only 3.04 star, and that part doesn't need so huge jump like that.
  4. 00:59:537 (4) - Why is this so close 00:58:975 (3) -
[Mei's Hard]
I just fast check this
  1. 00:43:787 (5) - blanket would be improved and check DS
  2. 00:52:412 - Could here be circle?
[Insane]

  • Didn't find anything :P
Good luck with map
tridragon1
[NORMAL]
Nothing

[Mei's Hard]
Nothing

[HARD]
00:01:412 A little pause here seems awkward imo try putting a circle here







I mean, wow; i couldn't find anything to criticize about the rhythm which means i was totally oblivious to it or there is genuinely nothing wrong rhythm wise for me IMO (DON'T GIVE A KUDOS!!!11!!)

Yeah, just don't give a kudos for it, I was just bothered by 1 little thing here, this was the shortest mod someone would ever see :^)

Sorry if I couldn't be a help to ya
Jintai_old_1
Hard

00:31:037 (3) - You should add a circle right after the slider.

01:17:725 (1,2,3,4) - Maybe replace those 4 sliders into a single long slider.

00:14:725 (1) - Sounds kinda offbeat to me.

00:16:037 (4,5) - Should replace the slider with 3 circles.

This beatmap difficulty isn't too fun, it's not bad but it still needs alot more work. Hope to see improvements :)
Atsuro
Hello!
Mod from my queue


[Easy]
  1. 00:23:350 (5) - I think this should be a soft whistle and not a normal

[Normal]
  1. 00:40:225 (1,2,3) - This is a bit uncomfortable to play because this 00:40:787 (2) - starts on red tick, try a more simple rhythm like this one:
  2. 00:47:725 (1,2) - Try turning "1" into a 1/2 slider and move "2" 1/2 beat forward to follow better the voices
  3. 00:59:350 (2,3) - You can turn this slider into a circle and a 1/1 slider to keep consistency since you are using a lot of 1/2 rhythms
  4. 01:05:350 (3) - Consider turning this into a 1/2 slider
  5. 01:22:600 (3) - ^

[-Mei-'s Hard]
  1. 00:08:350 (5) - Try to make the finish at the end of the slider clickable, it feels more satisfying that way when playing :D
  2. 00:15:850 - There should be a note here for the voices, or add a repeat to this slider 00:15:475 (3) -
  3. 00:23:350 (4,5,6) - A 1/1 slider would work better here if you follow the voice
  4. 00:27:850 - Add a note here for the voice, feels empty
  5. 00:29:350 (2,3,4) - Same as 00:23:350 (4,5,6) -
  6. 00:58:225 (7,1) - This jump is too long for the diff o.o Please reduce the spacing
  7. 01:03:475 (6,7) - Put the slider first, always try to start sliders on the white tick.
[Hard]
  1. 00:10:225 (4) - This slider doesn't sound good, i suggest to make it 1/2 shorter and add a circle 00:10:787 -
  2. 00:27:850 - You need to put a note here for the vocals, for consistency too because 00:28:975 (3,4) -
  3. 00:35:350 (6,1) - This jump is a bit unexpected at this AR and difficulty, make it more noticeable or remove the jump
  4. 01:01:975 (1) - Imo it would be more fun if you ctrl+g this
  5. 01:04:225 (1,2,3) - Flows weirdly if these curved sliders are in a straight line, try this to make it more curvy
  6. 01:13:787 (4) - You're skipping the downbeat with that slider, avoid doing that.

[Insane]
  1. 00:15:850 (6) - Ctrl+g and reposition it, would flow better as it would lead to the stream after the repeat
  2. 00:23:725 (1) - I think 10% volume is a bit low :/
  3. 00:24:662 (3) - How about turning this into a slider and make it like this?
  4. 00:27:850 - You need a circle here for the vocals
  5. 00:49:225 (1) - I'd shorten this slider to 00:49:600 - to follow the beat
  6. 00:56:537 (2) - Split this slider into a circle and a 1/2 slider to follow the vocals better
  7. 01:13:787 (3) - ^

That's all, GL!
Xelasto
Easy
00:23:350 (5) - Make curved
00:40:975 (2,1) - Make these not overlap if you can
00:40:225 (1) - No NC
01:20:350 (1) - ^

Very good easy mode.

Normal
01:01:975 (1,2) - Make these straight. Looks odd

Um....That's all :o

-Mei-'s Hard
00:01:600 (1) - No NC
00:04:225 (1) - ^
00:07:412 (1) - ^
00:36:287 (1) - ^
00:49:225 (1) - ^
01:04:225 (1) - ^

This was an AMAZING difficulty. I couldn't find ANYTHING except for some extremely short and unnecessary combos.

Hard
00:00:850 (2) - Move this one grid to the left
00:01:600 (1) - No NC
00:20:725 (1,2,3) - Curve these a bit less
00:37:225 (2) - NC here, not on 1
00:50:350 (2,3) - Try not to overlap, doesn't look good
01:03:100 (1) - No NC

Overall a great difficulty, couldn't find much except that there are some combos that are just too short.

Honestly this was a nearly PERFECT map. The spacing, flow, hitsounds, blankets and looks were all PERFECT. Only some combos seem short. I'm giving this a kudosu when I get one. Good luck on your map! :)
Lally
#queue
omg dat animu oldtimes o3o

[Insane]
Mostly i will give you flow suggestions
  1. 00:02:725 (1,2) - for the first fix the spacing here, and then for 00:03:475 (1,2,3) - try something like:
    52,156,2725,6,0,P|40:192|64:248,1,75,4|0,0:2|0:0,0:0:0:0:
    132,192,3100,2,0,P|139:155|127:120,1,75,4|0,0:2|0:0,0:0:0:0:
    52,68,3475,5,2,0:0:0:0:
    224,244,3662,1,0,0:0:0:0:
    408,96,3850,2,0,P|433:123|442:159,1,75,2|0,0:0|0:0,0:0:0:0:
  2. 00:24:287 (1,2,3,4) - imo here is a little bit borring why don't you try something like:
  3. 00:27:756 - missing note add one
  4. 00:27:850 - same here since the vocal is not finished
  5. 00:29:256 - missing note here add one
  6. 00:28:975 (3,4,5) - + 00:29:256 (x) - do a mini stream here
  7. 00:33:756 - missing object
  8. 00:33:850 - same here ^
  9. 00:39:475 (3,4) - for a better flow try to do something like this:
    basicly is a copy pasta from 00:38:725 (1,2) - but totally a better pattern
  10. 00:49:225 (1) - personally i don't like this slider it doesen't fit with the music or vocal :V why don't you think to remove it?
  11. 00:55:225 (7) - why don't you use just a curved slider here?
  12. 00:58:600 (1,2,3) - why don't you do a perfect triangle pattern?
  13. 01:01:975 (1) - try something like:
  14. 01:05:725 (3) - ctrl+j and ctrl+h will flow better (and ofc fix the spacing)
  15. 01:06:475 (5) - ctrl+h
  16. 01:11:162 (4,5,6) - move this circles a little bit up
  17. 01:20:350 (1) - ctrl+g
good luck o3o
10nya
from the lazy queue

[General]
  1. you should add muted slider-slide, it'll make the beatmap better
[Easy]
  1. 00:10:975 - : move NC to 00:11:725 (2) - it's more fit and follow your nc pattern. If you do this then remove nc on here 00:12:475 -
  2. 00:17:725 (5) - : it's better to move NC here, it'll make follow point so easy player can catch the beat easily and support your nc pattern too. if you do this then remove nc here 00:18:475 -
  3. 00:23:350 (5) - : same NC suggestion as above
  4. 00:28:225 (1) - : this break your nc usage, remove nc? you can add nc here 00:29:350 - and remove nc on 00:30:475 -
  5. 00:40:225 (1) - : this break your nc usage, remove nc please
  6. 00:47:725 (3) - : if you use nc every 1 stanza then you should add nc here, this breaks your nc usage
  7. The flow is good and mostly random NC usage
[Normal]
  1. 00:59:725 (2) - : remove finish, doesn't support anything
[Hard]
  1. 00:13:225 (4,5,6,7,1) - : I think there's distance error here, you used 1,0 ds why suddenly used 1,20 ds here?
  2. 00:20:725 (1,2,3) - : a bit boring pattern to me, how about make this to fan pattern? rearrange slider 2 and 3 like this? it wont be too bad :)
  3. 00:35:350 (6,1) - : strange jump and can trap player, if you want to keep this jump, how about put 00:35:350 (6) - to x116 y52 and 00:35:537 (1) - to x124 y172 to make better jump pattern
    SPOILER
    [img]00:35:537[/img]
  4. 01:06:850 (6,7) - : pretty boring if you stack this, how about make jump here? how about rearrange like this (just use 1,5 or 1,6 ds setting to make the jump(:
[Mei's Hard]
  1. 01:12:475 (7) - : remove finish, it doesn't support anything and destroy the finish pattern usage
[Insane]
  1. 00:11:537 (6) - : this slider is very awkward and didn't finish the pattern goodly, so how about make this as 2 circles and put them like this? this is an Insane anyway so a lot of jump is good and fun for me~ (circle 7 is stacked with 00:12:287 (1) - )
  2. 00:29:350 (6) - : feel awkward for me too, how about rearrange the slider like this and put it in x72 y208
  3. 00:34:694 (4) - : this slider can make miss/combo break, since there's no sign and the pattern is like 1/2, to make this readable, how about rearrange like this and put to 316 152
  4. this diff is good, but need a lot of jump/good flow patterns, which I suggest to your next map that usually making the same slider in 1/2 will make the flow isn't really good, imo like this

    you can try to move slider no 2 to like this
    or like this!
    try to do something different to each slider, it'll be a nice insane! (btw this image i took on 00:57:850 - )
    make sure that the jump is fit with the song, usually jump is put before long white line, like at here 00:58:600 - 00:58:787 - 00:58:975
    try to use custom clap too, i'm sure your map will be more good (:
good luck!
Hinsvar
Hello!

I checked your map, and I have a few things to highlight for you.

  1. In a map with a custom skin, you should add this line in the .osu file of every diff, below the code for the combo colors (which is the "Colours" section; place this right below the code for the last color):
    SliderBorder : 255,255,255
    This is required by the Ranking Criteria.
    When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
  2. 00:02:725 - Add an uninherited timing point here, and another one at 00:05:725 (with the same BPM). This is to follow the inconsistency in the music's measure (musical-related thing; can't really explain well, but let's just say that a measure is a section that contains a set amount of beats which is largely consistent in the song. In this song, the time signature is 4/4, which means there are 4 beats in a measure, indicated by the appearance of a tall white tick for every four white ticks). Also, change the time signature at 00:00:475 to 6/4. It should result in something like this.

    If you don't know how to change the timing signature, choose the timing point on the timing setup panel, then on the time signature box on the left side of the window, choose Other, and type 6 in the column.
Well, that's for the things that you must change in order for this to be rankable. Onward to the diffs.

>Easy
  1. 00:04:225 (1) - I don't really think it needs an NC. It'd be nice to remove the NC to keep the consistency in combo patterning.
  2. I will be honest: Your hitsounding pattern is quite random here. You should just stick to using whistles on the first and third white tick of each measure (which is the tall white tick, and the second white tick after it, respectively; for example, 00:25:225 and 00:25:975). You can keep the finishes since you placed them well, but the whistles are a no-no.
  3. 01:13:225 (1) - Why don't you make the upper half of this curved following 01:11:725 (3), just like how the lower half followed 01:12:475 (4)?
  4. 01:20:350 (1) - I'm sure there's nothing special in the song that makes this a "should-NC" object, so remove the NC for combo consistency?
  5. 01:25:975 (1) - ^
>Normal
  1. Increase the AR to 4.5? AR4 makes this diff look a little crowded, and it'd be nice to keep a good diff spread with the Hard diffs (Easy > Normal > Hard's AR are 2 > 4 > 7, and Normal > Hard looks to be quite a jump).
  2. 00:10:225 (4,1) - According to your combo pattern here (which follows the more notable instruments), the NC's position should be swapped.
  3. 00:11:725 (2,1) - ^
  4. 00:16:975 (1,3) - ^, and remove the NC at 00:18:475 (1) since there is pretty much no point to it and the combo is too short. Applies to 00:19:600 (1) too. (Actually, reevaluate the combo pattern in this diff... or just the entire mapset. Easy is okay, but I'm not sure about the others. The combo pattern can get too short, and you place NCs kinda randomly at times. Just take note of that.)
  5. 00:59:725 - Just asking: Why would you place a finish here? I'm pretty sure this is accidental, but if not, then remove it. From what I've seen so far, you're actually pretty good at deciding what instrument should be emphasized with a finish and what shouldn't, so I believe you understand why I'm telling you this
>-Mei-'s Hard
  1. 00:04:600 - Why do you place a finish here? There is nothing really strong here to emphasize. Remove it, please?
  2. 00:09:475 (3,4) - It'd be cool if you make the spacing consistent here since a sudden small jump doesn't go well with the music.
  3. 00:49:225 - Why do you stack four inherited timing points with exactly the same setting here? Remove three of them so they won't be redundant.
  4. 00:58:225 (7,1) - You might want to refrain from making a jump here. The song (especially the music) totally doesn't call for it, and thus makes playing this awkward since you don't expect the jump. A jump between 00:58:787 (1,2) would be better instead of what you have now.
  5. 01:05:350 (1) - Quite sure the NC isn't needed here. It isn't really emphasizing anything in the song.
  6. 01:24:475 - Why the 10% volume? We usually only silence a spinner if the music is getting very weak here, but in this case, the music is constantly strong and noticeable. You should just remove this inherited timing point so the volume will stay 60%. Heck, actually just replacing this spinner with circles and sliders will be better to follow the insruments, but it's up to you, I guess.
>Hard
  1. 00:00:475 (1,2,3) - Is there any reason for the spacing to be inconsistent? Just make all of them have ~1.0x DS.
  2. 00:35:350 (6,1) - I believe no jump is needed here. The situation is like 00:58:225 (7,1) in Mei's diff. It'd make more sense for there to be a jump at 00:35:537 (1,2) to emphasize the cymbal playing at 00:35:725.
  3. 00:34:787 (4,5,6) - Uuuuh, why is the spacing inconsistent?
  4. 00:39:850 (4,1) - This jump is too big for a Hard diff. Hell, I still won't recommend this jump anywhere in any kind of diff due to how sudden the spacing increase is (and it also doesn't really go along with the song). So yeah, reduce the jump's distance please.
  5. 00:47:725 (6,1) - Same as 00:35:350 (6,1).
  6. 00:49:037 (6,1) - ^
  7. 00:56:537 (3,4) - Same as 00:39:850 (4,1). The music doesn't support it anyway. (Actually, just make sure there are no sudden jumps, and those that don't fit the song. 01:24:850 (2,3) is another big offender of this. And while I still remember it, I'll say that you seem to randomly switch your default DS value from 1.0x to 1.1x and back for some reason. If you want to use 1.0x, just use 1.0x. Only applies to stuff that aren't supposed to be jumps ofc.)
  8. 01:03:662 (4) - Move to (340,72) so the spacing will be consistent with 01:03:100 (1,2,3)?
>Insane
  1. Uh, same SV as Hard? Wouldn't it make more sense to make it higher?
  2. 00:03:662 (2,3) - Don't you think that this looks and plays better?
  3. 00:18:475 (2,3) - Uhm, is this jump really needed? I mean, you're not really accentuating anything with this.
  4. 00:53:069 (2,5) - These are overmapped and don't fit the song, so you should remove them.
  5. 01:03:100 (1,2) - Same as 00:18:475 (2,3).
Well so, uh...

Easy and Normal are okay, but the Hard diffs can still be improved, and the Insane still has a long way before it can even be considered to be qualified. The overall design and flow of Insane is just... kinda unsatisfying, and overall the hitsounding can be improved.

That said, though, I guess this mapset has some hope. Enjoy a kudosu star for now.

Good luck on the way! 8-)
Fryz3
Hi! sry for the late mod :(
modder came from: t/267877&start=0

General
  1. This is a very good map, especially normal and easy. I'm gonna be really perfectionist about this,
    because else i couldnt find something! and yes, i believe that is a compliment! ;D
Easy
  1. 00:09:475 (2) - move at the end of the slider the point 1 spot down for a better blanket (told ya)
  2. 00:10:975 (1) - move to: 136|308 for better blanket (rly...)
  3. 00:15:850 (2) - move to:380|168 for better spacing
  4. 00:17:350 (4) - ^
  5. 00:20:725 (1) - move the point in the middle of the slider one spot up for better blanket.
  6. 00:22:225 (3) - move the point in the middle of the slider one spot right for better blanket.
  7. 00:32:350 (4) - maybe move to 20|80 for better spacing.
  8. 00:56:912 (2) - move the point at the end of the slider one down for a better blanket.
  9. 00:58:600 (3,1) - blanket could be better.
  10. 01:00:100 (2,3) - ^
  11. 01:01:975 (1) - move to: 392|128 for better blanket.
Normal
  1. I'm sorry, but i got nothing major to point out here. and i dont wanna be a perfect man again ;p
Hard
  1. 00:00:850 (2) - try placing this note on: 327|176 for perfect symmetry
  2. 00:09:850 (3) - can be a better blanket, make the slider a bit less of an angle.
  3. 00:12:287 (1,2,3) - i found this stream a bit unclear. you might want to have a gap between notes, like this:
  4. 00:24:287 (1,2) - ^
  5. 00:34:037 (1,2,3) - ^
  6. 00:47:912 (1,2) - ^
  7. 01:06:662 (5,6,7) - ^
  8. 01:13:600 (3,4) - ^
  9. 01:00:475 (1,2,3,4) - this meant to be a square? in that case, it isn't good. else, maybe try making it a square (just a suggestion).
  10. 01:12:100 (7,8,9) - blanket can be better here. try to make it like this:
  11. 01:15:287 (7,8) - blanket can be better.
  12. 01:17:725 (1,2,3,4) - distance between 1 and 2 comparing with 3 and 4 is not equal. try to make the distance between all sliders in this combo equal.
    maybe use DC here to make it easier(in the way of getting the right distance between them).
I will do insane later, but i had to go when i was doing this. sry, hope yyou still have something usefull out of this!
Fryz3
Hi again! back to do the last diff!

Insane
  1. 00:01:225 (1,2,3) - blanket could be better.
  2. 00:10:787 (4) - try moving the middle dot( i think thats how you say it) 1 spot down for a better blanket.
  3. 00:12:287 (1,2) - maybe put the 1 above the 2 for a better flow?
  4. 00:14:350 (7) - try moving this to: 384|264 for a better spacing between the previous and next note.
  5. 00:14:537 (8) - try moving this to: 412|144 for a better blanket.
  6. 00:18:662 (3) - try moving this to: 440|236 for a better flow.
  7. 00:21:100 (2,3) - could be a beter blanket. try adjusting the dot at the end of the 3 slider (you can do something else, it's just an example).
  8. 00:22:975 (1,2,3,4) - cirlce 3 and 4 have a different shape then 1 and 2. maye you want to make that identical.
  9. 00:26:162 (4) - try moving this to: 224|224 for a better blanket.
  10. 00:34:694 (4) - I've adjusted this note a little. just add it if you like it. of you don't, well... that's ok too :p
  11. 00:48:850 (5) - maybe turn this slider 180 degrees and ctrl + G it?
  12. 00:54:287 (2,3,4,5,6,7) - tried something different here, just add it if you like it :)
  13. 00:58:600 (1,2,3) - could be a better triangle.
  14. 01:05:725 (3,4,5,6) - ctrl + G all of them ?
  15. 01:14:537 (5) - turn around 180 degrees for a blanket?
  16. 01:23:350 (4) - move this to:192|256 for a better blanket.
gl with your map!
Leorda
Hi there

[General]
* Since this was sung by all female protagonist, add "Yumi Kakazu", "Kumi Sakuma", "Hisayo Mochizuki", and "Junko Noda" into artist.

[Easy]
00:23:350 (5) - Any reason why normal-whistle at head slider? It doesn't fit here because it'll ruin the japanese-style hitsounds, imo
00:40:225 (1) - Remove new combo for your combo pattern?
00:46:225 (1,3) - Swap new combo for your combo pattern

[Normal]
00:13:037 (2,3) - Remove (2), move (3) backward to red tick and extend it to white tick to fits the vocal? Since the (1) was follows the vocal, I think this should follows too
00:25:037 (2,3) - ^
00:59:350 (2) - Why finish at tail slider? It doesn't belongs here because cymbal doesn't heard in music
01:09:287 (2) - Whistle doesn't belongs here because it'll make noise with the rest hitsounds
01:15:287 (2) - ^

[Hard]
00:12:662 (3,4,5,6,7) - Inconsistent spacing, use 1.00x distance spacing to correct this
00:47:912 (1,2) - I guess this jump isn't needed here because there's no sudden high-pitched vocal
00:56:537 (3) - Reverse this slider would be better. Because jump for next object would flow-break
01:13:600 (3,4) - Same as 00:47:912 (1,2)
01:17:725 (1,2,3,4) - I don't think this triplets sliders would fits here... replace it with sliders without repeating slider?

[Mei's Hard]
00:35:537 (1) - Move further away from previous note because players will misunderstood that this would place at white tick but it's not
00:35:537 (1,2,3,1,2,3,4,5,6,1,2) - No hitsounds for this part? Sounds quite here
01:12:100 (7) - Why finish at repeating slider? The cymbal sound doesn't belongs here

What a memorable song...
Phos-
Hi, from the Faded Modding Queue~

[General]
  1. Looks good!
[Easy]
  1. 00:08:725 (1,2) - Add a finish at (2), the music is the same as the previous pattern that had two finishes (00:05:725 (1,2) - ), so why not this pattern? It will improve consistency if you so this.
  2. 00:17:725 (5) - Add a finish here? Otherwise it's inconsistent, considering that most other beats with a strong piano sound have a finish.
  3. 00:43:225 (3) - You should make this slider "bounce" in time with the vocals, which means making it so the ball crosses the red slider node at 00:43:787 - . This is better because it creates a more rhythmical experience during play.
[Normal]
  1. 00:47:912 (2,1) - You seem to skip a downbeat here, which means the placement of (1) can be very hard to predict, considering it is on a red tick. I'd try this rhythm instead:

    This rhythm is better because it both follows the vocals and hits the beats that need to be emphasised.
  2. 00:55:037 - You should add a circle here because there is clearly a vocal that has to be emphasised, it will be a lot more fitting with the rest of the map, and it will sound better.
  3. 01:09:287 (2) - You should replace this whistle with some other hitsound, because it sounds really out of place and loud compared to most other hitsounds in this area of the map.
  4. 01:12:287 - Like 00:55:037 - , you should replace this whistle with some other hit sound.
  5. 01:15:287 (2) - Like 01:09:287 (2) - , you should add a note here.
[-Mei-'s Hard]
  1. 00:16:225 (1,2,3,4,5) - I don't like how (5) appears right under the trail of (1), you should move it so that it is stacked beneath (1)'s slider end. This way, there will be a nice triangle the cursor revolves around to hit the notes.
  2. 00:38:162 (2,3) - I'd revise this bow pattern, since the end of (3) is getting overlapped, which looks untidy. In a good bow pattern, the end of the straight slider should not be overlapped by the trail curved slider. There are other bad bow patterns in this map, but for simplicities sake I won't mention them. Use the bow pattern at 00:04:225 (1,3) - as an example of what it should look like.
  3. 00:43:787 (5,6,7) - Not too fond of how (7) is hidden beneath the end of (5), the pitch gets higher at this point, so having the cursor go back down doesn't make much sense. You should move it somewhere else, like at x:412 y:80 to form a nice triangle pattern, which looks better and is easier to read.
  4. 01:00:100 (4) - I wouldn't skip the downbeat here, because it will throw players off-beat for the series of circles to come. I would just replace this slider with two hitcircles.
  5. 01:17:350 (4) - Like above, this slider skips an important beat, so replace it with two hitcircles.
[Hard]
  1. 00:19:037 (4,6) - I'd revise this bow pattern, since the end of (6) is getting overlapped, which looks untidy. In a good bow pattern, the end of the straight slider should not be overlapped by the trail curved slider.
  2. 00:29:537 (5) - The whistle here sounds very out of place, nothing really calls for it, causing it to sound odd. I'd replace it with another type of hitsound, like a soft whistle.
  3. 00:34:037 (1,2,3) - This is the only 1/4 triplet you use throughout the entire diff, causing it to feel out of place. Either remove it or add more.
  4. 00:35:350 (6,1) - Personally, I don't think this jump fits the music at all, there isn't a sudden jolt of music, except for the change of pitch, which doesn't justify the jump imo.
  5. 00:47:725 (6,1) - Like above, this jump personally doesn't fit, so I suggest getting rid of it.
  6. 01:09:100 (7,8) - I think this pattern would flow better if you ctrl+g (8), it will create a nicer, and slightly more circular motion. Remember to change the location of the notes after it.
[Insane]
The 10% volume parts in this difficulty play really bad, I just don't see the point of making notes borderline silent in osu!, a rhythm game. Notes like this will just throw the player off-beat, so I suggest ramping the volume up to normal levels.
  1. 00:13:975 (6,7,8,1) - It would play and flow better if the spacing here is the same, so I suggest moving 00:14:725 (1,2,3) - further out, so it is consistent with the rest of the pattern's spacing. Don't forget to move the notes after it to their appropriate places.
  2. 00:40:600 (3,4) - I don't like how you did this jump, nothing changes in the music in terms of pitch or beat strength, so I recommend getting rid of the jump.
  3. 00:47:725 (8,1) - Like the above, I'm not a fan of this jump either, so I suggest getting rid of it.
  4. 00:50:350 (2,1,2,3,4,5) - Knowing how jumpy this difficulty is, a player might mistake this for a jump, when it's not. I suggest making the slider (2) a bit longer to bridge the gap, or making (1) further away.
  5. 01:04:037 (4,1) - Like 00:40:600 (3,4) - , this jump doesn't fit, so I suggest removing it.
Well that's it from me! Overall I think all the difficulties need a bit of work, but don't give up! This map has potential. I think easy was mapped the best, imo.

Good luck!
Topic Starter
-Nya-

VINXIS wrote:

hAHAHAHhaHAHAHAHHAHAHAHA REMEMBER THE '90s

from my modding q
general
ohmygod these character designs
those guys look like yaois :P
Ez
00:12:287 - the vocal actually starts here but yea Maybe, but the current rhythm is better in my opinion
00:17:725 (5) - nc I think the NC should rather start on the vocal
00:18:475 (1) - remove nc ^
00:20:725 (1,2,3) - make them blanket each other better The blankets look fine to me
00:43:225 (3) - nc No, it will mess up my NC consistency
or
00:46:225 (1) - remove nc and 00:47:725 (3) - nc Ok, yeah, with this I agree. Fixed
normal
00:16:975 (1) - remove nc Ok
00:18:100 (3) - nc Ok
00:18:475 (1) - remove nc Ok
00:45:475 (2) - x:16 y:56 No, that will mess up my blankets
01:27:475 (1) - x:56 y:312 tbh but what it was before is fine 2 Ok, followed your suggestion
me mum's car is also hard
00:41:537 (4,1) - stack on slider pls Nah, no need
NICE Thanks!
insane
00:03:100 (2) - x:144 y:208 Ok, fixed
00:12:662 (3,4) - ctrl+G each seperately Ok
00:18:662 (3) - x:356 y:264 Followed your suggestion in a way

gl
Thanks for the mod! :D
Topic Starter
-Nya-

Beardaru wrote:

From modding queue
[General]
Nothing
Skin's cute though! ^^

[Hard]
00:22:318 - Note here No, I rather want to keep my current rhythm
01:14:350 (5) - I think this would work better like this http://puu.sh/dZnfj.jpg Good idea. Followed your suggestion
01:16:975 (3,4) - Ctrl + down (nitpick I know haha) Ok
01:22:600 (1) - Move the slider end point up one space to align with the next note Ok, fixed

[Insane]
00:11:912 - Note here Ok
00:17:912 - Note here Ok
00:27:662 (6) - Make this a slider to end at 00:28:037 - (this is just a slight suggestion, it might mess up spacing unless you change the map a bit) Followed your suggestion
00:18:662 (3) - http://puu.sh/dZjez.jpg Replace it with this? I feel that the note at 00:18:850 (4) isn't necessary I feel that the repetitive slider will make that part too easy, so no change
00:52:225 (7,8) - Switch these around, I feel it fits with the vocals better Ok, fixed
01:23:069 - Note here to make a triple Ok

Sorry for the short mod :( I would mod other diffs but I'm new to modding OTL No worries, this mod still helped me a lot
Thanks for your mod! :D
Topic Starter
-Nya-

smsh150 wrote:

Hi

Came from my queue

Didn't find anything general

[Easy]
  1. 00:14:725 (1) - Move first dot to x:348 y:260
  2. 00:20:350 (3) - Move to x:321 y:119
  3. 00:22:975 (4) - Move to x:297 y:111
  4. 00:23:350 (5) - Move second dot to x:352 y:28
  5. 00:27:475 (2) - Move first dot to x:161 y:30
  6. 00:32:350 (4) - Move to x:18 y:77
  7. 00:38:725 (1) - Move first dot to x:69 (HEHEHE) y:110 xD
  8. 00:40:975 (2) - Move first dot to x:202 y:371
  9. 00:40:975 (2,1) - Avoid overlaps in Easy This is not such a big issue, and it isn't ugly, so no change
    too lazy to write so just move all where i just say x and y numbers
  10. 00:44:350 (4) - x:212 y:40
  11. 00:46:225 (1) - first dot x:246 y:364, second x:351 y:367
  12. 00:52:975 (1) - x188 y72 keep as same format
  13. Check yourself same places like these, where DS isn't 0.99x - 1.01x I rechecked my distance and hopefully it's fine now
[Normal]
  1. 00:04:225 (1) - second dot to x241 y50
  2. 00:07:225 (1) - second dot to x52 y96
  3. 00:32:162 (2) - x219 y83
  4. Check yourself same things like these, where DS isn't 0.98x - 1.02x too lazy to list them all Also double checked the distances. Hopefully it's fine now
  5. 01:14:537 - why not add here circle to x228 y348, sound better or just make from 01:14:350 (3) - slider :o No, I have to be careful not to overmap
[Hard]
  1. 00:22:600 (3) - I suggest not to make second dot to over other slider. Make it like this? http://puu.sh/e1um7/c7151f36dd.jpg Move 00:22:225 (1,2,3) - to x400 y76 Ok, followed your suggestion
  2. 00:37:225 (2) - blanket would be improved The blanket looks fine to me
  3. 00:56:537 (3) - I suggest to Ctrl + G this, because it is maybe too much to hard that has only 3.04 star, and that part doesn't need so huge jump like that. I'm gonna keep it as it is for now, but if other modders also mention this then I might consider changing
  4. 00:59:537 (4) - Why is this so close 00:58:975 (3) - Yeah, you're right. Fixed the distance
[Insane]

  • Didn't find anything :P
Good luck with map
Thanks so much for the mod! :D
Topic Starter
-Nya-

tridragon1 wrote:

[NORMAL]
Nothing

[Mei's Hard]
Nothing

[HARD]
00:01:412 A little pause here seems awkward imo try putting a circle here







I mean, wow; i couldn't find anything to criticize about the rhythm which means i was totally oblivious to it or there is genuinely nothing wrong rhythm wise for me IMO (DON'T GIVE A KUDOS!!!11!!)

Yeah, just don't give a kudos for it, I was just bothered by 1 little thing here, this was the shortest mod someone would ever see :^)

Sorry if I couldn't be a help to ya
LoL! Don't worry about it. I didn't change anything, but thanks for still taking a look at my map ^^
Topic Starter
-Nya-

Jintai wrote:

Hard

00:31:037 (3) - You should add a circle right after the slider. Ok, added a circle there

01:17:725 (1,2,3,4) - Maybe replace those 4 sliders into a single long slider. No, not a good idea. It is a hard diff.

00:14:725 (1) - Sounds kinda offbeat to me. It follows the vocals

00:16:037 (4,5) - Should replace the slider with 3 circles. I don't really quite know what you want me to do here.

This beatmap difficulty isn't too fun, it's not bad but it still needs alot more work. Hope to see improvements :) Sorry that you didn't enjoy it >.<
Thanks for modding my Hard :D
Topic Starter
-Nya-

Atsuro wrote:

Hello!
Mod from my queue

[Easy]
  1. 00:23:350 (5) - I think this should be a soft whistle and not a normal Fixed

[Normal]
  1. 00:40:225 (1,2,3) - This is a bit uncomfortable to play because this 00:40:787 (2) - starts on red tick, try a more simple rhythm like this one: Ok, followed your suggestion
  2. 00:47:725 (1,2) - Try turning "1" into a 1/2 slider and move "2" 1/2 beat forward to follow better the voices Good idea. Fixed
  3. 00:59:350 (2,3) - You can turn this slider into a circle and a 1/1 slider to keep consistency since you are using a lot of 1/2 rhythms I like it. Fixed
  4. 01:05:350 (3) - Consider turning this into a 1/2 slider Yeah, fixed
  5. 01:22:600 (3) - ^ Fixed
[Hard]
  1. 00:10:225 (4) - This slider doesn't sound good, i suggest to make it 1/2 shorter and add a circle 00:10:787 - Good idea. Fixed
  2. 00:27:850 - You need to put a note here for the vocals, for consistency too because 00:28:975 (3,4) - Ok, placed a note there
  3. 00:35:350 (6,1) - This jump is a bit unexpected at this AR and difficulty, make it more noticeable or remove the jump I removed the jump
  4. 01:01:975 (1) - Imo it would be more fun if you ctrl+g this Ok
  5. 01:04:225 (1,2,3) - Flows weirdly if these curved sliders are in a straight line, try this to make it more curvy Ok, followed your suggestion
  6. 01:13:787 (4) - You're skipping the downbeat with that slider, avoid doing that. I think it's fine

[Insane]
  1. 00:15:850 (6) - Ctrl+g and reposition it, would flow better as it would lead to the stream after the repeat I ctrl+G'ed the slider
  2. 00:23:725 (1) - I think 10% volume is a bit low :/ Yeah, removed the green line completely
  3. 00:24:662 (3) - How about turning this into a slider and make it like this? Ok, followed your suggestion
  4. 00:27:850 - You need a circle here for the vocals I don't know. That slider sounds fine to me
  5. 00:49:225 (1) - I'd shorten this slider to 00:49:600 - to follow the beat Nah, I think the current slider is better
  6. 00:56:537 (2) - Split this slider into a circle and a 1/2 slider to follow the vocals better Followed your suggestion
  7. 01:13:787 (3) - ^ Fixed

That's all, GL!
Thanks so much for the helpful mod! :D
Topic Starter
-Nya-

Xelasto wrote:

Easy
00:23:350 (5) - Make curved Nah, I want to keep it like that for variety
00:40:975 (2,1) - Make these not overlap if you can An overlap like this is not an issue since I made it on purpose and it still looks neat
00:40:225 (1) - No NC Ok
01:20:350 (1) - ^ Yeah, fixed

Very good easy mode. Thanks!^^

Normal
01:01:975 (1,2) - Make these straight. Looks odd No need. Looks fine to me

Um....That's all :o

Hard
00:00:850 (2) - Move this one grid to the left Ok, fixed
00:01:600 (1) - No NC I'm gonna keep this NC for now, cuz I think that a NC is needed there, but if other modders also complain, then I might consider fixing it
00:20:725 (1,2,3) - Curve these a bit less No, they are fine
00:37:225 (2) - NC here, not on 1 For consistency I have to keep the NC on the (1) cuz that's where the next sentence starts
00:50:350 (2,3) - Try not to overlap, doesn't look good It looks fine. You'll see a lot of overlaps like these in ranked maps. They're not really messy
01:03:100 (1) - No NC No, I think there should be a NC there cuz the music suggests it.

Overall a great difficulty, couldn't find much except that there are some combos that are just too short.

Honestly this was a nearly PERFECT map. The spacing, flow, hitsounds, blankets and looks were all PERFECT. Only some combos seem short. I'm giving this a kudosu when I get one. Good luck on your map! :) Thanks!
Thanks for your mod, Xelasto!~ :D
Topic Starter
-Nya-

Lally wrote:

#queue
omg dat animu oldtimes o3o

[Insane]
Mostly i will give you flow suggestions
  1. 00:02:725 (1,2) - for the first fix the spacing here, and then for 00:03:475 (1,2,3) - try something like: Ok, fixed the spacing and followed your flow suggestion
    52,156,2725,6,0,P|40:192|64:248,1,75,4|0,0:2|0:0,0:0:0:0:
    132,192,3100,2,0,P|139:155|127:120,1,75,4|0,0:2|0:0,0:0:0:0:
    52,68,3475,5,2,0:0:0:0:
    224,244,3662,1,0,0:0:0:0:
    408,96,3850,2,0,P|433:123|442:159,1,75,2|0,0:0|0:0,0:0:0:0:
  2. 00:24:287 (1,2,3,4) - imo here is a little bit borring why don't you try something like: Followed your suggestion
  3. 00:27:756 - missing note add one Made a long stream there
  4. 00:27:850 - same here since the vocal is not finished ^
  5. 00:29:256 - missing note here add one Ok, added one
  6. 00:28:975 (3,4,5) - + 00:29:256 (x) - do a mini stream here Yeah, good idea. Did a stream there
  7. 00:33:756 - missing object Added
  8. 00:33:850 - same here ^ Added
  9. 00:39:475 (3,4) - for a better flow try to do something like this: Yeah, good idea. Fixed
    basicly is a copy pasta from 00:38:725 (1,2) - but totally a better pattern
  10. 00:49:225 (1) - personally i don't like this slider it doesen't fit with the music or vocal :V why don't you think to remove it? I actually really like it. It's sort of a slider that's the intro of the kiai time
  11. 00:55:225 (7) - why don't you use just a curved slider here? It's just for something else. I don't want to use curved sliders the whole time, but I guess if someone else tells me to curve it then I will
  12. 00:58:600 (1,2,3) - why don't you do a perfect triangle pattern? Oops, I didn't really see the triangle shape there. But fixed it now
  13. 01:01:975 (1) - try something like: Good idea, fixed
  14. 01:05:725 (3) - ctrl+j and ctrl+h will flow better (and ofc fix the spacing) Ok, fixed
  15. 01:06:475 (5) - ctrl+h Ok
  16. 01:11:162 (4,5,6) - move this circles a little bit up Ok
  17. 01:20:350 (1) - ctrl+g Ok, fixed
good luck o3o
Thanks so much for your helpful mod, Lally~ :D
Topic Starter
-Nya-

10nya wrote:

from the lazy queue

[General]
  1. you should add muted slider-slide, it'll make the beatmap better Yeah, I forget to add it the whole time. Added the sliderslide now
[Easy]
  1. 00:10:975 - : move NC to 00:11:725 (2) - it's more fit and follow your nc pattern. If you do this then remove nc on here 00:12:475 - Ok, fixed
  2. 00:17:725 (5) - : it's better to move NC here, it'll make follow point so easy player can catch the beat easily and support your nc pattern too. if you do this then remove nc here 00:18:475 - ^
  3. 00:23:350 (5) - : same NC suggestion as above ^
  4. 00:28:225 (1) - : this break your nc usage, remove nc? you can add nc here 00:29:350 - and remove nc on 00:30:475 - Ok
  5. 00:40:225 (1) - : this break your nc usage, remove nc please Already removed that one
  6. 00:47:725 (3) - : if you use nc every 1 stanza then you should add nc here, this breaks your nc usage Already added NC there
  7. The flow is good and mostly random NC usage
[Normal]
  1. 00:59:725 (2) - : remove finish, doesn't support anything There is no finish there . . .
[Hard]
  1. 00:13:225 (4,5,6,7,1) - : I think there's distance error here, you used 1,0 ds why suddenly used 1,20 ds here? Oops, fixed
  2. 00:20:725 (1,2,3) - : a bit boring pattern to me, how about make this to fan pattern? rearrange slider 2 and 3 like this? it wont be too bad :) Followed your suggestion
  3. 00:35:350 (6,1) - : strange jump and can trap player, if you want to keep this jump, how about put 00:35:350 (6) - to x116 y52 and 00:35:537 (1) - to x124 y172 to make better jump pattern Followed your suggestion
    SPOILER
    [img]00:35:537[/img]
  4. 01:06:850 (6,7) - : pretty boring if you stack this, how about make jump here? how about rearrange like this (just use 1,5 or 1,6 ds setting to make the jump(: Ok
[Insane]
  1. 00:11:537 (6) - : this slider is very awkward and didn't finish the pattern goodly, so how about make this as 2 circles and put them like this? this is an Insane anyway so a lot of jump is good and fun for me~ (circle 7 is stacked with 00:12:287 (1) - ) Followed your suggestion
  2. 00:29:350 (6) - : feel awkward for me too, how about rearrange the slider like this and put it in x72 y208 Ok, fixed
  3. 00:34:694 (4) - : this slider can make miss/combo break, since there's no sign and the pattern is like 1/2, to make this readable, how about rearrange like this and put to 316 152 Rearranged that slider
  4. this diff is good, but need a lot of jump/good flow patterns, which I suggest to your next map that usually making the same slider in 1/2 will make the flow isn't really good, imo like this

    you can try to move slider no 2 to like this
    or like this!
    try to do something different to each slider, it'll be a nice insane! (btw this image i took on 00:57:850 - )
    make sure that the jump is fit with the song, usually jump is put before long white line, like at here 00:58:600 - 00:58:787 - 00:58:975 Followed your second image suggestion
    try to use custom clap too, i'm sure your map will be more good (:
good luck!
Thanks for the mod!~ :D
Topic Starter
-Nya-

Hinsvar wrote:

Hello!

I checked your map, and I have a few things to highlight for you.

  1. In a map with a custom skin, you should add this line in the .osu file of every diff, below the code for the combo colors (which is the "Colours" section; place this right below the code for the last color): Added
    SliderBorder : 255,255,255
    This is required by the Ranking Criteria.
    When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
  2. 00:02:725 - Add an uninherited timing point here, and another one at 00:05:725 (with the same BPM). This is to follow the inconsistency in the music's measure (musical-related thing; can't really explain well, but let's just say that a measure is a section that contains a set amount of beats which is largely consistent in the song. In this song, the time signature is 4/4, which means there are 4 beats in a measure, indicated by the appearance of a tall white tick for every four white ticks). Also, change the time signature at 00:00:475 to 6/4. It should result in something like this. Fixed

    If you don't know how to change the timing signature, choose the timing point on the timing setup panel, then on the time signature box on the left side of the window, choose Other, and type 6 in the column.
Well, that's for the things that you must change in order for this to be rankable. Onward to the diffs.

>Easy
  1. 00:04:225 (1) - I don't really think it needs an NC. It'd be nice to remove the NC to keep the consistency in combo patterning. Ok, removed the NC
  2. I will be honest: Your hitsounding pattern is quite random here. You should just stick to using whistles on the first and third white tick of each measure (which is the tall white tick, and the second white tick after it, respectively; for example, 00:25:225 and 00:25:975). You can keep the finishes since you placed them well, but the whistles are a no-no. Fixed the whistle hitsounds in this diff
  3. 01:13:225 (1) - Why don't you make the upper half of this curved following 01:11:725 (3), just like how the lower half followed 01:12:475 (4)? Nah, I'm gonna keep it straight. I like it more that way
  4. 01:20:350 (1) - I'm sure there's nothing special in the song that makes this a "should-NC" object, so remove the NC for combo consistency? Already removed
  5. 01:25:975 (1) - ^ Removed NC
>Normal
  1. Increase the AR to 4.5? AR4 makes this diff look a little crowded, and it'd be nice to keep a good diff spread with the Hard diffs (Easy > Normal > Hard's AR are 2 > 4 > 7, and Normal > Hard looks to be quite a jump). Ok, no problem
  2. 00:10:225 (4,1) - According to your combo pattern here (which follows the more notable instruments), the NC's position should be swapped. Ok
  3. 00:11:725 (2,1) - ^ Uuuhh, I'm not sure what two objects you're talking about here
  4. 00:16:975 (1,3) - ^, and remove the NC at 00:18:475 (1) since there is pretty much no point to it and the combo is too short. Applies to 00:19:600 (1) too. (Actually, reevaluate the combo pattern in this diff... or just the entire mapset. Easy is okay, but I'm not sure about the others. The combo pattern can get too short, and you place NCs kinda randomly at times. Just take note of that.) Yeah, I already made NC changes cuz of previous mods
  5. 00:59:725 - Just asking: Why would you place a finish here? I'm pretty sure this is accidental, but if not, then remove it. From what I've seen so far, you're actually pretty good at deciding what instrument should be emphasized with a finish and what shouldn't, so I believe you understand why I'm telling you this I don't see a finish there. I think I already made a change there with my pattern, so the finish was automatically removed
>Hard
  1. 00:00:475 (1,2,3) - Is there any reason for the spacing to be inconsistent? Just make all of them have ~1.0x DS. Fixed
  2. 00:35:350 (6,1) - I believe no jump is needed here. The situation is like 00:58:225 (7,1) in Mei's diff. It'd make more sense for there to be a jump at 00:35:537 (1,2) to emphasize the cymbal playing at 00:35:725. I kept my jump, but I placed a jump where you had suggested as well to emphasize that cymbal
  3. 00:34:787 (4,5,6) - Uuuuh, why is the spacing inconsistent? Fixed
  4. 00:39:850 (4,1) - This jump is too big for a Hard diff. Hell, I still won't recommend this jump anywhere in any kind of diff due to how sudden the spacing increase is (and it also doesn't really go along with the song). So yeah, reduce the jump's distance please. Already reduced
  5. 00:47:725 (6,1) - Same as 00:35:350 (6,1). I don't think it's such a big jump . . .
  6. 00:49:037 (6,1) - ^ I think a jump fits great there
  7. 00:56:537 (3,4) - Same as 00:39:850 (4,1). The music doesn't support it anyway. (Actually, just make sure there are no sudden jumps, and those that don't fit the song. 01:24:850 (2,3) is another big offender of this. And while I still remember it, I'll say that you seem to randomly switch your default DS value from 1.0x to 1.1x and back for some reason. If you want to use 1.0x, just use 1.0x. Only applies to stuff that aren't supposed to be jumps ofc.) Removed that jump
  8. 01:03:662 (4) - Move to (340,72) so the spacing will be consistent with 01:03:100 (1,2,3)? Fixed
>Insane
  1. Uh, same SV as Hard? Wouldn't it make more sense to make it higher? Nah, I think it's fine
  2. 00:03:662 (2,3) - Don't you think that this looks and plays better? I already made a different change there that Lally had suggested
  3. 00:18:475 (2,3) - Uhm, is this jump really needed? I mean, you're not really accentuating anything with this. Yeah, I already removed that big jump
  4. 00:53:069 (2,5) - These are overmapped and don't fit the song, so you should remove them. Ok, removed those notes
  5. 01:03:100 (1,2) - Same as 00:18:475 (2,3). Hm, I think that jump is needed, though
Well so, uh...

Easy and Normal are okay, but the Hard diffs can still be improved, and the Insane still has a long way before it can even be considered to be qualified. The overall design and flow of Insane is just... kinda unsatisfying, and overall the hitsounding can be improved.

That said, though, I guess this mapset has some hope. Enjoy a kudosu star for now.

Good luck on the way! 8-)
Thanks so much for your mod and your star!~ :D
Topic Starter
-Nya-

Fryz3 wrote:

Hi! sry for the late mod :(
modder came from: t/267877&start=0

General
  1. This is a very good map, especially normal and easy. I'm gonna be really perfectionist about this,
    because else i couldnt find something! and yes, i believe that is a compliment! ;D Thanks! ^^
Easy
  1. 00:09:475 (2) - move at the end of the slider the point 1 spot down for a better blanket (told ya) Ok
  2. 00:10:975 (1) - move to: 136|308 for better blanket (rly...) Ok
  3. 00:15:850 (2) - move to:380|168 for better spacing
  4. 00:17:350 (4) - ^
  5. 00:20:725 (1) - move the point in the middle of the slider one spot up for better blanket.
  6. 00:22:225 (3) - move the point in the middle of the slider one spot right for better blanket.
  7. 00:32:350 (4) - maybe move to 20|80 for better spacing.
  8. 00:56:912 (2) - move the point at the end of the slider one down for a better blanket.
  9. 00:58:600 (3,1) - blanket could be better.
  10. 01:00:100 (2,3) - ^
  11. 01:01:975 (1) - move to: 392|128 for better blanket. There's really no need that the blankets have to be this perfect, lol. Fixed most of that blankets
Normal
  1. I'm sorry, but i got nothing major to point out here. and i dont wanna be a perfect man again ;p
Hard
  1. 00:00:850 (2) - try placing this note on: 327|176 for perfect symmetry Already fixed the symmetry and made other changes there as well
  2. 00:09:850 (3) - can be a better blanket, make the slider a bit less of an angle. The blanket looks fine to me
  3. 00:12:287 (1,2,3) - i found this stream a bit unclear. you might want to have a gap between notes, like this: No, that won't be necessary. I don't think it's that hard to grasp
  4. 00:24:287 (1,2) - ^ ^
  5. 00:34:037 (1,2,3) - ^ ^
  6. 00:47:912 (1,2) - ^ ^
  7. 01:06:662 (5,6,7) - ^ ^
  8. 01:13:600 (3,4) - ^ ^
  9. 01:00:475 (1,2,3,4) - this meant to be a square? in that case, it isn't good. else, maybe try making it a square (just a suggestion). Hm, looks fine to me
  10. 01:12:100 (7,8,9) - blanket can be better here. try to make it like this: No, my blanket is fine
  11. 01:15:287 (7,8) - blanket can be better. ^
  12. 01:17:725 (1,2,3,4) - distance between 1 and 2 comparing with 3 and 4 is not equal. try to make the distance between all sliders in this combo equal.
    maybe use DC here to make it easier(in the way of getting the right distance between them). Well spotted. Fixed
I will do insane later, but i had to go when i was doing this. sry, hope yyou still have something usefull out of this!
Thanks so much! :D
Topic Starter
-Nya-

Fryz3 wrote:

Hi again! back to do the last diff!

Insane
  1. 00:01:225 (1,2,3) - blanket could be better. Looks fine to me
  2. 00:10:787 (4) - try moving the middle dot( i think thats how you say it) 1 spot down for a better blanket. I rather want these two sliders: 00:10:787 (4,5) - to be the same
  3. 00:12:287 (1,2) - maybe put the 1 above the 2 for a better flow? No change. I'm fine with how it is now
  4. 00:14:350 (7) - try moving this to: 384|264 for a better spacing between the previous and next note. Ok, fixed
  5. 00:14:537 (8) - try moving this to: 412|144 for a better blanket. Ok
  6. 00:18:662 (3) - try moving this to: 440|236 for a better flow. I already made a different change here
  7. 00:21:100 (2,3) - could be a beter blanket. try adjusting the dot at the end of the 3 slider (you can do something else, it's just an example).
  8. 00:22:975 (1,2,3,4) - cirlce 3 and 4 have a different shape then 1 and 2. maye you want to make that identical.Ok, tried to make them more identical
  9. 00:26:162 (4) - try moving this to: 224|224 for a better blanket. Ok
  10. 00:34:694 (4) - I've adjusted this note a little. just add it if you like it. of you don't, well... that's ok too :p I already did something different there
  11. 00:48:850 (5) - maybe turn this slider 180 degrees and ctrl + G it? Good idea, fixed
  12. 00:54:287 (2,3,4,5,6,7) - tried something different here, just add it if you like it :) Sorry, I'm not a fan of such perfect straight lines
  13. 00:58:600 (1,2,3) - could be a better triangle. Yeah, already fixed
  14. 01:05:725 (3,4,5,6) - ctrl + G all of them ? Hm, okay
  15. 01:14:537 (5) - turn around 180 degrees for a blanket? I did turn that slider 180 degrees
  16. 01:23:350 (4) - move this to:192|256 for a better blanket. Fixed the blanket
gl with your map!
Thanks again!~ :D
Topic Starter
-Nya-

Leorda wrote:

Hi there

[General]
* Since this was sung by all female protagonist, add "Yumi Kakazu", "Kumi Sakuma", "Hisayo Mochizuki", and "Junko Noda" into artist. I think you meant "tags". Added them to the tags

[Easy]
00:23:350 (5) - Any reason why normal-whistle at head slider? It doesn't fit here because it'll ruin the japanese-style hitsounds, imo Already removed that whistle
00:40:225 (1) - Remove new combo for your combo pattern? Already removed
00:46:225 (1,3) - Swap new combo for your combo pattern I'm not really sure what notes you are reffering to

[Normal]
00:13:037 (2,3) - Remove (2), move (3) backward to red tick and extend it to white tick to fits the vocal? Since the (1) was follows the vocal, I think this should follows too Ok, followed your suggestion
00:25:037 (2,3) - ^ ^
00:59:350 (2) - Why finish at tail slider? It doesn't belongs here because cymbal doesn't heard in music I made changes there already
01:09:287 (2) - Whistle doesn't belongs here because it'll make noise with the rest hitsounds Ok, removed that whistle
01:15:287 (2) - ^ ^

[Hard]
00:12:662 (3,4,5,6,7) - Inconsistent spacing, use 1.00x distance spacing to correct this I already fixed that
00:47:912 (1,2) - I guess this jump isn't needed here because there's no sudden high-pitched vocal Removed that jump, since there were other complaints about it too
00:56:537 (3) - Reverse this slider would be better. Because jump for next object would flow-break Already made a different change there
01:13:600 (3,4) - Same as 00:47:912 (1,2) Removed that jump
01:17:725 (1,2,3,4) - I don't think this triplets sliders would fits here... replace it with sliders without repeating slider? No, I think they are fine

What a memorable song...
Thanks for the mod and star, Leorda!~ :D
Topic Starter
-Nya-

[ Faded ] wrote:

Hi, from the Faded Modding Queue~

[General]
  1. Looks good!
[Easy]
  1. 00:08:725 (1,2) - Add a finish at (2), the music is the same as the previous pattern that had two finishes (00:05:725 (1,2) - ), so why not this pattern? It will improve consistency if you so this. Yeah, well-spotted. Added that finish
  2. 00:17:725 (5) - Add a finish here? Otherwise it's inconsistent, considering that most other beats with a strong piano sound have a finish. Yeah, added a finish
  3. 00:43:225 (3) - You should make this slider "bounce" in time with the vocals, which means making it so the ball crosses the red slider node at 00:43:787 - . This is better because it creates a more rhythmical experience during play. It's hard for me to do that, cuz I still want to keep my blanket
[Normal]
  1. 00:47:912 (2,1) - You seem to skip a downbeat here, which means the placement of (1) can be very hard to predict, considering it is on a red tick. I'd try this rhythm instead: Followed your suggestion

    This rhythm is better because it both follows the vocals and hits the beats that need to be emphasised.
  2. 00:55:037 - You should add a circle here because there is clearly a vocal that has to be emphasised, it will be a lot more fitting with the rest of the map, and it will sound better. Added a circle
  3. 01:09:287 (2) - You should replace this whistle with some other hitsound, because it sounds really out of place and loud compared to most other hitsounds in this area of the map. Already removed that whistle
  4. 01:12:287 - Like 00:55:037 - , you should replace this whistle with some other hit sound. ^
  5. 01:15:287 (2) - Like 01:09:287 (2) - , you should add a note here. I already have a note there
[Hard]
  1. 00:19:037 (4,6) - I'd revise this bow pattern, since the end of (6) is getting overlapped, which looks untidy. In a good bow pattern, the end of the straight slider should not be overlapped by the trail curved slider. Hm, I don't think it's such a big issue
  2. 00:29:537 (5) - The whistle here sounds very out of place, nothing really calls for it, causing it to sound odd. I'd replace it with another type of hitsound, like a soft whistle. Ok
  3. 00:34:037 (1,2,3) - This is the only 1/4 triplet you use throughout the entire diff, causing it to feel out of place. Either remove it or add more. Is it really such a big problem. Variety is also important in mapping
  4. 00:35:350 (6,1) - Personally, I don't think this jump fits the music at all, there isn't a sudden jolt of music, except for the change of pitch, which doesn't justify the jump imo. Hm, I'm keeping the jump
  5. 00:47:725 (6,1) - Like above, this jump personally doesn't fit, so I suggest getting rid of it. I already got rid of that one
  6. 01:09:100 (7,8) - I think this pattern would flow better if you ctrl+g (8), it will create a nicer, and slightly more circular motion. Remember to change the location of the notes after it. I like it more how it is now
[Insane]
The 10% volume parts in this difficulty play really bad, I just don't see the point of making notes borderline silent in osu!, a rhythm game. Notes like this will just throw the player off-beat, so I suggest ramping the volume up to normal levels. Ok
  1. 00:13:975 (6,7,8,1) - It would play and flow better if the spacing here is the same, so I suggest moving 00:14:725 (1,2,3) - further out, so it is consistent with the rest of the pattern's spacing. Don't forget to move the notes after it to their appropriate places. Ok
  2. 00:40:600 (3,4) - I don't like how you did this jump, nothing changes in the music in terms of pitch or beat strength, so I recommend getting rid of the jump. Removed the jump
  3. 00:47:725 (8,1) - Like the above, I'm not a fan of this jump either, so I suggest getting rid of it. I think the music suggests a jump here
  4. 00:50:350 (2,1,2,3,4,5) - Knowing how jumpy this difficulty is, a player might mistake this for a jump, when it's not. I suggest making the slider (2) a bit longer to bridge the gap, or making (1) further away. I made the jump bigger
  5. 01:04:037 (4,1) - Like 00:40:600 (3,4) - , this jump doesn't fit, so I suggest removing it. I think the music suggests it
Well that's it from me! Overall I think all the difficulties need a bit of work, but don't give up! This map has potential. I think easy was mapped the best, imo.

Good luck!
Thanks for your mod!~ :D
_andreamtr
Mod request~

Easy

  1. 00:12:475 (2) - moves the entire slider two ticks behind
  2. 00:18:475 (2) - ^
  3. 00:24:475 (2) - ^
  4. 00:30:475 (2) - ^
  5. 00:31:225 (3) - Moves the circle two ticks behind
  6. 00:35:725 (1) - stop this slider two ticks behind
  7. 00:36:850 (2) - Delete this
Normal

  1. 00:34:037 (1) - delete this, imo it's too hard for a normal
  2. 00:37:037 (1) - ^
Hard

  1. 00:49:225 (1) stop this slider two ticks behind
  2. This difficulty seems mapped well, good job :D
~Done, good luck!~
Kazuya
Hi

[Insane]

- 00:06:381 (3) - This circle unnecessary, because there is no strong beat.

- 00:07:131 (2) - ^

- 00:07:225 (3) - I think 1/2 slider, and circle is better here. Slider here: 00:07:225 - and circle here: 00:07:600 -

- 00:08:631 (2) - Same as 00:06:381 (3) -

- 00:11:162 (5) - & 00:11:537 (6,7) - Make triplet, because this is 1/4.

- 00:16:881 (6) - Same as 00:06:381 (3) -

- 00:18:100 - Put circle here. Do not leave it blank, this is main beat.

- 00:22:975 (1,2,3,4) - Make jump: http://puu.sh/f0tGF/784810b653.jpg

- 00:25:506 (2) - Same as 00:06:381 (3) - Delete circle, overmapped.

- 00:27:662 (6,7,8,9) - Delete circles. Overmapped, and Put 1/1 slider here: 00:27:662 - This slider fits the vocal.

- 00:29:162 (5,6) - Another 1/4 problem... Delete circles, and put 1/2 slider here: 00:29:162 - and circle here: 00:29:537 -

- 00:31:225 (4,5) - Replace them. Slider --> Circle.

- 00:33:756 (6) - Same as 00:06:381 (3) -

- 00:44:725 (1,2) - This jump is very huge, and this sliders is slow. Very uncomfortable to play. Reduce the distance.

- 01:03:100 (1,2) - Same as above ^

- 01:04:225 (1,2) - ^

- 01:06:100 (4) - Bad flow. Press CTRL + G

- 01:06:475 (5) - ^ CTRL + G

- 01:06:850 (6) - ^ CTRL + G

- 01:12:287 (3,4) - Same as 00:44:725 (1,2) - Very huge jump. Reduce the distance.

- 01:20:350 (1,2) - ^ Very huge jump. Use this similar: http://puu.sh/f0v05/65dc0c26cd.jpg

- 01:24:850 (2,3) - Very huge jump... Reduce the distance.

[Hard & Mei's hard]

Why same the slider speed? Insane, and hards SV is equal. It's very unbalanced. Use lower Slider velocity (Example: 1.40x, and 1.30x).

[Normal]

USe AR: 5

- 00:02:725 (1) - Blanket fix: Center point (2nd tick) x: 244 y: 309 last point: x: 166 y: 318

- 00:18:475 (2,3) - FLow is bit bad. Use this similar: http://puu.sh/f0w4d/ac05016ff5.jpg

- 00:34:037 (1,2,3,4) - This part is bit difficult. Make it easier, use less 1/2.

- 00:47:725 (1,2,1,2,3) - Same as. Difficult part. Make it easier.

- 00:55:975 (1,2,3,1,2) - Same as ^. This is a bit much.

- 01:05:350 (1,2) - Not best flow. Use this similar: http://puu.sh/f0wyt/2468f1d2bb.jpg

- 01:22:600 (1,2) - Not best flow. Use this similar: http://puu.sh/f0vUx/f0703ac1f1.jpg

[Easy]

USe AR: 3

Ohh. It's prefect for me.

Good luck!
Topic Starter
-Nya-

_andreamtr wrote:

Mod request~

Easy

  1. 00:12:475 (2) - moves the entire slider two ticks behind Hm, sorry, I think it sounds better where it's placed now
  2. 00:18:475 (2) - ^ ^
  3. 00:24:475 (2) - ^ ^
  4. 00:30:475 (2) - ^ ^
  5. 00:31:225 (3) - Moves the circle two ticks behind ^
  6. 00:35:725 (1) - stop this slider two ticks behind ^
  7. 00:36:850 (2) - Delete this No, that circle helps with flow.
Normal

  1. 00:34:037 (1) - delete this, imo it's too hard for a normal Nah, it's fine.
  2. 00:37:037 (1) - ^ ^
Hard

  1. 00:49:225 (1) stop this slider two ticks behind No, I really like where it ends now
  2. This difficulty seems mapped well, good job :D Thanks!
~Done, good luck!~
Sorry for being so stubborn >.<
Thanks for the mod~ :D
Topic Starter
-Nya-

Kazuya wrote:

Hi

[Insane]

- 00:06:381 (3) - This circle unnecessary, because there is no strong beat. Ok, removed

- 00:07:131 (2) - ^ ^

- 00:07:225 (3) - I think 1/2 slider, and circle is better here. Slider here: 00:07:225 - and circle here: 00:07:600 - Followed your suggestion

- 00:08:631 (2) - Same as 00:06:381 (3) - Hm, I'm gonna keep this one. This one seems fine to me

- 00:11:162 (5) - & 00:11:537 (6,7) - Make triplet, because this is 1/4. I changed the first one into a triplet but not the second one

- 00:16:881 (6) - Same as 00:06:381 (3) - I don't think it will play nicely if I don't place a note there

- 00:18:100 - Put circle here. Do not leave it blank, this is main beat. Ok, placed a note there and made another change as well

- 00:22:975 (1,2,3,4) - Make jump: http://puu.sh/f0tGF/784810b653.jpg Followed your suggestion

- 00:25:506 (2) - Same as 00:06:381 (3) - Delete circle, overmapped. Ok, removed that circle

- 00:27:662 (6,7,8,9) - Delete circles. Overmapped, and Put 1/1 slider here: 00:27:662 - This slider fits the vocal. I did have that pattern a while ago but then changed it. Restored it again though

- 00:29:162 (5,6) - Another 1/4 problem... Delete circles, and put 1/2 slider here: 00:29:162 - and circle here: 00:29:537 - Yeah, followed your suggestion

- 00:31:225 (4,5) - Replace them. Slider --> Circle. Ok

- 00:33:756 (6) - Same as 00:06:381 (3) - Ok, removed it

- 00:44:725 (1,2) - This jump is very huge, and this sliders is slow. Very uncomfortable to play. Reduce the distance. Ok, reduced the distance

- 01:03:100 (1,2) - Same as above ^ ^

- 01:04:225 (1,2) - ^ ^

- 01:06:100 (4) - Bad flow. Press CTRL + G Ok

- 01:06:475 (5) - ^ CTRL + G Ok

- 01:06:850 (6) - ^ CTRL + G Ok

- 01:12:287 (3,4) - Same as 00:44:725 (1,2) - Very huge jump. Reduce the distance. Ok, fixed that

- 01:20:350 (1,2) - ^ Very huge jump. Use this similar: http://puu.sh/f0v05/65dc0c26cd.jpg Followed your suggestion

- 01:24:850 (2,3) - Very huge jump... Reduce the distance. ^

[Hard & Mei's hard]

Why same the slider speed? Insane, and hards SV is equal. It's very unbalanced. Use lower Slider velocity (Example: 1.40x, and 1.30x). Well, I don't think it's such a big issue. I'll only consider fixing that if a BAT says it will affect the map's rankability

[Normal]

USe AR: 5 No, Hinsvar told me to change the AR to 4.5

- 00:02:725 (1) - Blanket fix: Center point (2nd tick) x: 244 y: 309 last point: x: 166 y: 318 Tried my best to fix it

- 00:18:475 (2,3) - FLow is bit bad. Use this similar: http://puu.sh/f0w4d/ac05016ff5.jpg Didn't follow your suggestion, but tried to improve the flow another way

- 00:34:037 (1,2,3,4) - This part is bit difficult. Make it easier, use less 1/2. Hm, I don't think it's too hard

- 00:47:725 (1,2,1,2,3) - Same as. Difficult part. Make it easier. ^

- 00:55:975 (1,2,3,1,2) - Same as ^. This is a bit much. Remember I can't let the diff be too easy

- 01:05:350 (1,2) - Not best flow. Use this similar: http://puu.sh/f0wyt/2468f1d2bb.jpg I don't think there's much a difference between mine and yours

- 01:22:600 (1,2) - Not best flow. Use this similar: http://puu.sh/f0vUx/f0703ac1f1.jpg ^

[Easy]

USe AR: 3 Ok

Ohh. It's prefect for me. Thanks

Good luck!
Thanks for your helpful mod!~ :D
-Mo-
Hey, Mod4Mod from your queue.

Edit: Seems I caught this map in the middle of it being updated. I apologise if some of these mods are obsolete.

General
Either I'm missing something, or I feel like there's no need to have two of uninherited timing points that are identical. One should suffice.

Easy
- 00:11:725 (1) - Perhaps move to 104:144 so that it forms a triangle with 00:10:600 (4,5)? It looks better I think, though you'll have to adjust the position of the slider after it.
- 00:27:475 (2) - This blanket isn't quite perfect [00:27:193]. If you look at it from that timestamp, you can see how it compares to the follow circle.
- 00:27:475 (2,3) - These would look better if they were the same shape in my opinion.
- 01:24:475 (1,2) - Make these the same shape. Kind of nit-picky, but a sharp eye can see that they're slightly different. Just copy-paste them and flip them.

Normal
- 00:09:475 (2,1) - Make these the same shape by copy-pasting them.
- 00:21:100 (2) - This blanket isn't quite perfect [00:20:256].
- 00:28:225 (1) - As above [00:27:334].
- 00:49:600 (4,1) - Stacks can be difficult for beginners. A few are fine, but I would keep the timing for the stacks consistent if possible. Thus far you have had stacks 1/2 beat apart, while this stack is 1/1 apart, which can be a little misleading. Or atleast I broke here but that might be because I'm bad.
- 00:51:475 (1,2) - Make these the same shape. Sorry for being a bit picky on these.
- 00:57:100 (1,2) - The visual flow doesn't look good here in my opinion since it goes from a curved slider to a straight slider in the x-plane (i.e. it's mixing a curved pattern with a linear pattern). I made a suggestion just below, but you can do whatever you want for it.

-Mei-'s Hard
- 00:35:162 (4,1) - Use a larger spacing, since it is easy to confuse the timing of this with the current spacing.
- 00:44:537 (7) - This note is too hidden and is difficult to read. I would advise against stacking it under the slider like this. The skin's border makes it difficult to spot with the stack offset, and the follow lines of 5-6 obstruct the view of being able to read the follow point back again.
- 00:47:912 (1) - Starting a note on the red tick like this right after a spinner is a little awkward to play. I would have the first note after the spinner be a white tick if possible.

Hard
- 00:01:600 (1,2,3) - This triangle isn't quite perfect.
- 00:10:975 (6) - I know this blanket probably gave you quite a bit of trouble, but I still feel it could be improved. Right now it still doesn't look right. Try experimenting using two slider points for the curve instead of just one.
- 00:20:725 (1,2,3) - Perhaps something like the example I show below? Copy the first one and rotate them 120 degrees each time.
- 00:44:725 (1) - The curve at the start of this slider looks out of place. I would change this slider to something a bit more simple.
- 00:56:537 (3,4,5) - Perhaps make a triangle out of these?
- 00:59:537 (4) - This blanket doesn't look the best. Try make it circular rather than parabolic. Reverse slider 00:58:975 (3) to compare it with an appropriate approach circle.
- 01:14:350 (5) - Make the curve to this slider less shallow so that it wraps around 01:13:787 (4) a bit neater (right now, you can see that the body of this slider is further away from 4 than the tail).
- 01:16:975 (3,4) - The spacing is inconsistent here.

Insane
- 00:17:912 (4) - This note sounds out of place since nothing is being played here. Perhaps put it on the next white tick instead to keep polarity consistent?
- 00:27:475 (4,5,6,7,8,9) - I don't think the music suggests a stream of this length. Perhaps have a slider starting from 7?
- 00:34:694 (4) - Have this slider arranged like this kind of suggests it has an even number of repeats. Perhaps have it like this instead?
- 00:38:537 (5,1) - The music dones't really suggest a jump like this. I would reduce it a bit, perhaps by making the leading slider the near one instead of the far one.
- 01:05:350 (1) - This note is too hidden and is difficult to read (as someone who plays Hidden a lot, a note like this for me would be extremely frustrating). I would advise not stacking it there.

I like this mapset. Good luck :)
pishifat
damn 14 posts in a row starting at p/3706763

that's like a world record
Topic Starter
-Nya-

pishifat wrote:

damn 14 posts in a row starting at p/3706763

that's like a world record
Teehee~ :P
Topic Starter
-Nya-

-Mo- wrote:

Hey, Mod4Mod from your queue.

Edit: Seems I caught this map in the middle of it being updated. I apologise if some of these mods are obsolete. Don't worry about it

General
Either I'm missing something, or I feel like there's no need to have two of uninherited timing points that are identical. One should suffice. No, it's fine. The offset is different though.

Easy
- 00:11:725 (1) - Perhaps move to 104:144 so that it forms a triangle with 00:10:600 (4,5)? It looks better I think, though you'll have to adjust the position of the slider after it. Ok, fixed
- 00:27:475 (2) - This blanket isn't quite perfect [00:27:193]. If you look at it from that timestamp, you can see how it compares to the follow circle. Ok, tried my best to improve it
- 00:27:475 (2,3) - These would look better if they were the same shape in my opinion. No, cuz I want to make a blanket here: 00:26:725 (1,3) -
- 01:24:475 (1,2) - Make these the same shape. Kind of nit-picky, but a sharp eye can see that they're slightly different. Just copy-paste them and flip them. I don't think they differ from each other

Normal
- 00:09:475 (2,1) - Make these the same shape by copy-pasting them. Ok
- 00:21:100 (2) - This blanket isn't quite perfect [00:20:256]. Looks fine to me
- 00:28:225 (1) - As above [00:27:334]. Yeah, okay, fixed
- 00:49:600 (4,1) - Stacks can be difficult for beginners. A few are fine, but I would keep the timing for the stacks consistent if possible. Thus far you have had stacks 1/2 beat apart, while this stack is 1/1 apart, which can be a little misleading. Or atleast I broke here but that might be because I'm bad. Nah, I think this stack is fine, but if another modder says the same then I will consider fixing it
- 00:51:475 (1,2) - Make these the same shape. Sorry for being a bit picky on these. They are the same
- 00:57:100 (1,2) - The visual flow doesn't look good here in my opinion since it goes from a curved slider to a straight slider in the x-plane (i.e. it's mixing a curved pattern with a linear pattern). I made a suggestion just below, but you can do whatever you want for it. Ok, followed your suggestion

Hard
- 00:01:600 (1,2,3) - This triangle isn't quite perfect. Ok, fixed
- 00:10:975 (6) - I know this blanket probably gave you quite a bit of trouble, but I still feel it could be improved. Right now it still doesn't look right. Try experimenting using two slider points for the curve instead of just one. Hehe, I think it's fine
- 00:20:725 (1,2,3) - Perhaps something like the example I show below? Copy the first one and rotate them 120 degrees each time. Oh I already did that. (Followed previous mod)
- 00:44:725 (1) - The curve at the start of this slider looks out of place. I would change this slider to something a bit more simple. Hm, looks fine to me
- 00:56:537 (3,4,5) - Perhaps make a triangle out of these? There already is a triangle
- 00:59:537 (4) - This blanket doesn't look the best. Try make it circular rather than parabolic. Reverse slider 00:58:975 (3) to compare it with an appropriate approach circle. Hm, this blanket also looks fine to me
- 01:14:350 (5) - Make the curve to this slider less shallow so that it wraps around 01:13:787 (4) a bit neater (right now, you can see that the body of this slider is further away from 4 than the tail). Ok, hope it's better now
- 01:16:975 (3,4) - The spacing is inconsistent here. Yeah, well-spotted. Fixed

Insane
- 00:17:912 (4) - This note sounds out of place since nothing is being played here. Perhaps put it on the next white tick instead to keep polarity consistent? I'm going to keep that circle for now, but if someone else tells me to fix that then I will
- 00:27:475 (4,5,6,7,8,9) - I don't think the music suggests a stream of this length. Perhaps have a slider starting from 7? Yeah, I already fixed that
- 00:34:694 (4) - Have this slider arranged like this kind of suggests it has an even number of repeats. Perhaps have it like this instead? Hm, I already did something else that a previous modder suggested
- 00:38:537 (5,1) - The music dones't really suggest a jump like this. I would reduce it a bit, perhaps by making the leading slider the near one instead of the far one. I think it's fine since it's an insane, but I will fix it if other modders complain as well
- 01:05:350 (1) - This note is too hidden and is difficult to read (as someone who plays Hidden a lot, a note like this for me would be extremely frustrating). I would advise not stacking it there. Sorry, but I don't think it's such a big issue.

I like this mapset. Good luck :)
Thanks for the mod~ :D
meii18
Placeholder for my mod :3
Nathan
[Easy]
  1. 00:23:350 (1) - Slider end on downbeat, try making it clickable?
[Hard]
  1. 00:08:350 (7) - Slider ends on a downbeat too
  2. 00:10:787 (5,6) - Could be more spaced out like 00:09:850 (3,4)
  3. 01:22:600 (1) - Also a slider ending on a strong note
  4. 01:23:350 (3) - ^
[Insane]
  1. 00:17:912 (4) - This note should probably be removed, it's not really mapped to anything besides the beat
  2. 00:27:100 (3) - Try curving this to blanket with 00:26:912 (2) it should flow better
  3. 00:41:256 (5,6,1) - A jump this long right after a double is a bit hard compared to the rest of the map, shorten the distance a bit
  4. 00:42:850 (6,1) - The distance between these two will throw off some players, I don't think there's really anything on 00:43:037 (1) that calls for a jump. You've got even spacing throughout 00:42:287 (3,4,5,6) then the jump just appears out of nowhere
gl with ur map~
Topic Starter
-Nya-

sukiNathan wrote:

[Easy]
  1. 00:23:350 (1) - Slider end on downbeat, try making it clickable? Ok, fixed
[Hard]
  1. 00:08:350 (7) - Slider ends on a downbeat too Fixed
  2. 00:10:787 (5,6) - Could be more spaced out like 00:09:850 (3,4) No, I only want a little jump at 00:09:850 (3,4) -
  3. 01:22:600 (1) - Also a slider ending on a strong note Fixed
  4. 01:23:350 (3) - ^ Fixed
[Insane]
  1. 00:17:912 (4) - This note should probably be removed, it's not really mapped to anything besides the beat Yeah, removed that note
  2. 00:27:100 (3) - Try curving this to blanket with 00:26:912 (2) it should flow better Hm, nah. Will see what other modders say too though
  3. 00:41:256 (5,6,1) - A jump this long right after a double is a bit hard compared to the rest of the map, shorten the distance a bit Ok, reduced the distance a bit
  4. 00:42:850 (6,1) - The distance between these two will throw off some players, I don't think there's really anything on 00:43:037 (1) that calls for a jump. You've got even spacing throughout 00:42:287 (3,4,5,6) then the jump just appears out of nowhere Also reduced the distance a bit
gl with ur map~
Thanks for your mod~ :D
Bara-

From my queue


[General]
The hitsounds feel weird, they don't really fit in with the song. for this, you should ask LordRaika, as he'll give you good samples (probably)

[Easy]
00:18:475 (2,3) - Blanket needs some work
00:20:350 (4,1) - ^^
00:24:475 (2,1) - These 2 are overlapping
00:35:725 (1) - Goes out of bounds
00:58:600 (3,1) - Blanket is not really good

[Normal]

Looks fine


[Hard]
00:08:350 (7,8) - NEVER use 3/4 when music is 1/1 or 1/2
00:10:787 (5,6) - Improve blanket
00:19:037 (4,5,6) - Overlap is kinda ugly due to bad blanket, fix the blanket to make it look nicer
00:35:537 (1) - Why not make it a blanket (with 00:35:725 (2) - )
00:37:225 (2,6) - Ugly overlap
00:58:975 (3,4) - Improve blanket
In the spoilerbox is how it is currently
01:19:225 (1) - High distance (perhaps too high for hard)

[Insane]
I miss the jumps
00:27:100 (3) - Convert into stream
00:34:975 (5) - Should end at the red tick

Good luck!
Topic Starter
-Nya-

baraatje123 wrote:

From my queue


[General]
The hitsounds feel weird, they don't really fit in with the song. for this, you should ask LordRaika, as he'll give you good samples (probably) I think the hitsounds are fine.

[Easy]
00:18:475 (2,3) - Blanket needs some work The blanket looks fine to me
00:20:350 (4,1) - ^^ ^
00:24:475 (2,1) - These 2 are overlapping It's not really such a big issue, since you can see the slider clearly before you actually have to play it
00:35:725 (1) - Goes out of bounds Hm, I'll try to fix it if a BAT says it's unrankable
00:58:600 (3,1) - Blanket is not really good This blanket also looks fine to me

[Normal]

Looks fine Yay! :)


[Hard]
00:08:350 (7,8) - NEVER use 3/4 when music is 1/1 or 1/2 Ok, made a change
00:10:787 (5,6) - Improve blanket It's ok
00:19:037 (4,5,6) - Overlap is kinda ugly due to bad blanket, fix the blanket to make it look nicer Also made a change here. Hope it's better now
00:35:537 (1) - Why not make it a blanket (with 00:35:725 (2) - ) Nah, no need. It looks fine without a blanket
00:37:225 (2,6) - Ugly overlap Not such a big issue. Don't see the overlap when you actually have to click it.
00:58:975 (3,4) - Improve blanket Ok, tried my best to improve the blanket
In the spoilerbox is how it is currently
01:19:225 (1) - High distance (perhaps too high for hard) Will change if it's unrankable.

[Insane]
I miss the jumps
00:27:100 (3) - Convert into stream Ok, good idea. Fixed
00:34:975 (5) - Should end at the red tick Yeah, fixed

Good luck!
Thanks for your mod~ :D
yugijedi
Heyho,

from yugi's timer modding queue.

Easy

00:48:100 (2) - increase length at its beginning and end, so that the bezierpoint is at an 1/2 beat, not 1/4, but it stays symetrically.
01:03:100 (2) - maybe use this slider at 01:20:350 also (rotated), for a cool "dokidoki" :D

Normal

almost perfect, but:
00:38:537 place a circle here, a blank is a bit weird because the voice the begins at 00:38:537 and the slider at 00:38:725—

Hard

00:30:287 (1) - replace this slider by two circles, it flows better. First because of the blank. Second, the voice does also start at 00:12:287 and 00:18:287 with two stacked circles.

Insane

AR 9?

00:04:225 (1,2,3,4) - why not a little stream (listen to the song)?
00:11:162 (5,6,7) - drag them together to (220/204) and move 00:11:537 (8) - to (184/268) and 00:11:725 (9) - (328/216) for an intersting jump, otherwise the spacing here looks weird.
00:11:725 (9) - stack it or bring it in the distance like the circles before, looks a bit awkward.

Anyway, nearly perfect ;)
Monstrata


Hey Nya! Saw your map on the team queue and thought I'd give you a mod! I hope it will be useful to you, best of luck getting this mapset ranked :D.

[Insane]

00:10:600 (3,4) - Check blanket.
00:12:662 (3,4) - I feel like you could map more of the vocals, considering this is an Insane. There is an audible vocal at 00:13:600 -. Also, at 00:12:662 (3) - , How about making this slider 3/4 and adding a circle at 00:13:037 - ?
00:18:662 (3,4,5) - These aren't evenly spaced. How about moving 00:19:037 (5) - to 200||256
00:21:475 (3) - Try Ctrl+G this, and adding a repeat.
00:26:162 (3,4) - Check blanket.
00:43:037 (1,2) - ^
00:53:350 (3,4) - I feel a slider here fits better.. but only because you followed the vocals for the objects right before and after this section. It's fine as is though!!
01:25:225 (3) - Ctrl+G
01:25:600 (4) - ^ Flows better imo.

[Hard]

00:10:787 (5,6) - Could improve this blanket imo. Use two control points.
00:13:975 (6,7,1) - Uneven spacing.
00:21:475 (3) - Add a repeat?
00:45:475 (3) - ^
00:54:475 (5,6,7) - Check blankets? Try and have the spacing between them be about the same too. Right now the blanket from 6, 7 is closer than from 5, 6

[Normal]

00:45:475 (2,1) - Naziblanket.
01:00:100 (4,1,2,3,4,1) - You could try and make this pattern symmetrical.
01:03:100 (1,1) - Naziblanket.
01:10:600 (2,3) - Check blanket.
01:15:475 (3,1) - ^

Very well done o.o Nazi blankets = they are literally off by a few pixels and pretty much unnoticeable when playing, you can ignore if you want lol~

[Easy]

00:28:975 (4,1) - Stay with your pattern from 00:26:725 (1,2,3) - . Make 4 a slider too please.
01:06:475 (3,4) - Make this a slider too?
01:10:225 (1,2) - Check blanket.
01:12:475 (4,1) - ^
01:17:725 (3,4,1) - Blankets aren't even. Move both 01:18:850 (4,1) - one grid up.
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