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Tokyo Mew Mew - Koi wa a la Mode

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10nya
from the lazy queue

[General]
  1. you should add muted slider-slide, it'll make the beatmap better
[Easy]
  1. 00:10:975 - : move NC to 00:11:725 (2) - it's more fit and follow your nc pattern. If you do this then remove nc on here 00:12:475 -
  2. 00:17:725 (5) - : it's better to move NC here, it'll make follow point so easy player can catch the beat easily and support your nc pattern too. if you do this then remove nc here 00:18:475 -
  3. 00:23:350 (5) - : same NC suggestion as above
  4. 00:28:225 (1) - : this break your nc usage, remove nc? you can add nc here 00:29:350 - and remove nc on 00:30:475 -
  5. 00:40:225 (1) - : this break your nc usage, remove nc please
  6. 00:47:725 (3) - : if you use nc every 1 stanza then you should add nc here, this breaks your nc usage
  7. The flow is good and mostly random NC usage
[Normal]
  1. 00:59:725 (2) - : remove finish, doesn't support anything
[Hard]
  1. 00:13:225 (4,5,6,7,1) - : I think there's distance error here, you used 1,0 ds why suddenly used 1,20 ds here?
  2. 00:20:725 (1,2,3) - : a bit boring pattern to me, how about make this to fan pattern? rearrange slider 2 and 3 like this? it wont be too bad :)
  3. 00:35:350 (6,1) - : strange jump and can trap player, if you want to keep this jump, how about put 00:35:350 (6) - to x116 y52 and 00:35:537 (1) - to x124 y172 to make better jump pattern
    SPOILER
    [img]00:35:537[/img]
  4. 01:06:850 (6,7) - : pretty boring if you stack this, how about make jump here? how about rearrange like this (just use 1,5 or 1,6 ds setting to make the jump(:
[Mei's Hard]
  1. 01:12:475 (7) - : remove finish, it doesn't support anything and destroy the finish pattern usage
[Insane]
  1. 00:11:537 (6) - : this slider is very awkward and didn't finish the pattern goodly, so how about make this as 2 circles and put them like this? this is an Insane anyway so a lot of jump is good and fun for me~ (circle 7 is stacked with 00:12:287 (1) - )
  2. 00:29:350 (6) - : feel awkward for me too, how about rearrange the slider like this and put it in x72 y208
  3. 00:34:694 (4) - : this slider can make miss/combo break, since there's no sign and the pattern is like 1/2, to make this readable, how about rearrange like this and put to 316 152
  4. this diff is good, but need a lot of jump/good flow patterns, which I suggest to your next map that usually making the same slider in 1/2 will make the flow isn't really good, imo like this

    you can try to move slider no 2 to like this
    or like this!
    try to do something different to each slider, it'll be a nice insane! (btw this image i took on 00:57:850 - )
    make sure that the jump is fit with the song, usually jump is put before long white line, like at here 00:58:600 - 00:58:787 - 00:58:975
    try to use custom clap too, i'm sure your map will be more good (:
good luck!
Hinsvar
Hello!

I checked your map, and I have a few things to highlight for you.

  1. In a map with a custom skin, you should add this line in the .osu file of every diff, below the code for the combo colors (which is the "Colours" section; place this right below the code for the last color):
    SliderBorder : 255,255,255
    This is required by the Ranking Criteria.
    When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
  2. 00:02:725 - Add an uninherited timing point here, and another one at 00:05:725 (with the same BPM). This is to follow the inconsistency in the music's measure (musical-related thing; can't really explain well, but let's just say that a measure is a section that contains a set amount of beats which is largely consistent in the song. In this song, the time signature is 4/4, which means there are 4 beats in a measure, indicated by the appearance of a tall white tick for every four white ticks). Also, change the time signature at 00:00:475 to 6/4. It should result in something like this.

    If you don't know how to change the timing signature, choose the timing point on the timing setup panel, then on the time signature box on the left side of the window, choose Other, and type 6 in the column.
Well, that's for the things that you must change in order for this to be rankable. Onward to the diffs.

>Easy
  1. 00:04:225 (1) - I don't really think it needs an NC. It'd be nice to remove the NC to keep the consistency in combo patterning.
  2. I will be honest: Your hitsounding pattern is quite random here. You should just stick to using whistles on the first and third white tick of each measure (which is the tall white tick, and the second white tick after it, respectively; for example, 00:25:225 and 00:25:975). You can keep the finishes since you placed them well, but the whistles are a no-no.
  3. 01:13:225 (1) - Why don't you make the upper half of this curved following 01:11:725 (3), just like how the lower half followed 01:12:475 (4)?
  4. 01:20:350 (1) - I'm sure there's nothing special in the song that makes this a "should-NC" object, so remove the NC for combo consistency?
  5. 01:25:975 (1) - ^
>Normal
  1. Increase the AR to 4.5? AR4 makes this diff look a little crowded, and it'd be nice to keep a good diff spread with the Hard diffs (Easy > Normal > Hard's AR are 2 > 4 > 7, and Normal > Hard looks to be quite a jump).
  2. 00:10:225 (4,1) - According to your combo pattern here (which follows the more notable instruments), the NC's position should be swapped.
  3. 00:11:725 (2,1) - ^
  4. 00:16:975 (1,3) - ^, and remove the NC at 00:18:475 (1) since there is pretty much no point to it and the combo is too short. Applies to 00:19:600 (1) too. (Actually, reevaluate the combo pattern in this diff... or just the entire mapset. Easy is okay, but I'm not sure about the others. The combo pattern can get too short, and you place NCs kinda randomly at times. Just take note of that.)
  5. 00:59:725 - Just asking: Why would you place a finish here? I'm pretty sure this is accidental, but if not, then remove it. From what I've seen so far, you're actually pretty good at deciding what instrument should be emphasized with a finish and what shouldn't, so I believe you understand why I'm telling you this
>-Mei-'s Hard
  1. 00:04:600 - Why do you place a finish here? There is nothing really strong here to emphasize. Remove it, please?
  2. 00:09:475 (3,4) - It'd be cool if you make the spacing consistent here since a sudden small jump doesn't go well with the music.
  3. 00:49:225 - Why do you stack four inherited timing points with exactly the same setting here? Remove three of them so they won't be redundant.
  4. 00:58:225 (7,1) - You might want to refrain from making a jump here. The song (especially the music) totally doesn't call for it, and thus makes playing this awkward since you don't expect the jump. A jump between 00:58:787 (1,2) would be better instead of what you have now.
  5. 01:05:350 (1) - Quite sure the NC isn't needed here. It isn't really emphasizing anything in the song.
  6. 01:24:475 - Why the 10% volume? We usually only silence a spinner if the music is getting very weak here, but in this case, the music is constantly strong and noticeable. You should just remove this inherited timing point so the volume will stay 60%. Heck, actually just replacing this spinner with circles and sliders will be better to follow the insruments, but it's up to you, I guess.
>Hard
  1. 00:00:475 (1,2,3) - Is there any reason for the spacing to be inconsistent? Just make all of them have ~1.0x DS.
  2. 00:35:350 (6,1) - I believe no jump is needed here. The situation is like 00:58:225 (7,1) in Mei's diff. It'd make more sense for there to be a jump at 00:35:537 (1,2) to emphasize the cymbal playing at 00:35:725.
  3. 00:34:787 (4,5,6) - Uuuuh, why is the spacing inconsistent?
  4. 00:39:850 (4,1) - This jump is too big for a Hard diff. Hell, I still won't recommend this jump anywhere in any kind of diff due to how sudden the spacing increase is (and it also doesn't really go along with the song). So yeah, reduce the jump's distance please.
  5. 00:47:725 (6,1) - Same as 00:35:350 (6,1).
  6. 00:49:037 (6,1) - ^
  7. 00:56:537 (3,4) - Same as 00:39:850 (4,1). The music doesn't support it anyway. (Actually, just make sure there are no sudden jumps, and those that don't fit the song. 01:24:850 (2,3) is another big offender of this. And while I still remember it, I'll say that you seem to randomly switch your default DS value from 1.0x to 1.1x and back for some reason. If you want to use 1.0x, just use 1.0x. Only applies to stuff that aren't supposed to be jumps ofc.)
  8. 01:03:662 (4) - Move to (340,72) so the spacing will be consistent with 01:03:100 (1,2,3)?
>Insane
  1. Uh, same SV as Hard? Wouldn't it make more sense to make it higher?
  2. 00:03:662 (2,3) - Don't you think that this looks and plays better?
  3. 00:18:475 (2,3) - Uhm, is this jump really needed? I mean, you're not really accentuating anything with this.
  4. 00:53:069 (2,5) - These are overmapped and don't fit the song, so you should remove them.
  5. 01:03:100 (1,2) - Same as 00:18:475 (2,3).
Well so, uh...

Easy and Normal are okay, but the Hard diffs can still be improved, and the Insane still has a long way before it can even be considered to be qualified. The overall design and flow of Insane is just... kinda unsatisfying, and overall the hitsounding can be improved.

That said, though, I guess this mapset has some hope. Enjoy a kudosu star for now.

Good luck on the way! 8-)
Fryz3
Hi! sry for the late mod :(
modder came from: t/267877&start=0

General
  1. This is a very good map, especially normal and easy. I'm gonna be really perfectionist about this,
    because else i couldnt find something! and yes, i believe that is a compliment! ;D
Easy
  1. 00:09:475 (2) - move at the end of the slider the point 1 spot down for a better blanket (told ya)
  2. 00:10:975 (1) - move to: 136|308 for better blanket (rly...)
  3. 00:15:850 (2) - move to:380|168 for better spacing
  4. 00:17:350 (4) - ^
  5. 00:20:725 (1) - move the point in the middle of the slider one spot up for better blanket.
  6. 00:22:225 (3) - move the point in the middle of the slider one spot right for better blanket.
  7. 00:32:350 (4) - maybe move to 20|80 for better spacing.
  8. 00:56:912 (2) - move the point at the end of the slider one down for a better blanket.
  9. 00:58:600 (3,1) - blanket could be better.
  10. 01:00:100 (2,3) - ^
  11. 01:01:975 (1) - move to: 392|128 for better blanket.
Normal
  1. I'm sorry, but i got nothing major to point out here. and i dont wanna be a perfect man again ;p
Hard
  1. 00:00:850 (2) - try placing this note on: 327|176 for perfect symmetry
  2. 00:09:850 (3) - can be a better blanket, make the slider a bit less of an angle.
  3. 00:12:287 (1,2,3) - i found this stream a bit unclear. you might want to have a gap between notes, like this:
  4. 00:24:287 (1,2) - ^
  5. 00:34:037 (1,2,3) - ^
  6. 00:47:912 (1,2) - ^
  7. 01:06:662 (5,6,7) - ^
  8. 01:13:600 (3,4) - ^
  9. 01:00:475 (1,2,3,4) - this meant to be a square? in that case, it isn't good. else, maybe try making it a square (just a suggestion).
  10. 01:12:100 (7,8,9) - blanket can be better here. try to make it like this:
  11. 01:15:287 (7,8) - blanket can be better.
  12. 01:17:725 (1,2,3,4) - distance between 1 and 2 comparing with 3 and 4 is not equal. try to make the distance between all sliders in this combo equal.
    maybe use DC here to make it easier(in the way of getting the right distance between them).
I will do insane later, but i had to go when i was doing this. sry, hope yyou still have something usefull out of this!
Fryz3
Hi again! back to do the last diff!

Insane
  1. 00:01:225 (1,2,3) - blanket could be better.
  2. 00:10:787 (4) - try moving the middle dot( i think thats how you say it) 1 spot down for a better blanket.
  3. 00:12:287 (1,2) - maybe put the 1 above the 2 for a better flow?
  4. 00:14:350 (7) - try moving this to: 384|264 for a better spacing between the previous and next note.
  5. 00:14:537 (8) - try moving this to: 412|144 for a better blanket.
  6. 00:18:662 (3) - try moving this to: 440|236 for a better flow.
  7. 00:21:100 (2,3) - could be a beter blanket. try adjusting the dot at the end of the 3 slider (you can do something else, it's just an example).
  8. 00:22:975 (1,2,3,4) - cirlce 3 and 4 have a different shape then 1 and 2. maye you want to make that identical.
  9. 00:26:162 (4) - try moving this to: 224|224 for a better blanket.
  10. 00:34:694 (4) - I've adjusted this note a little. just add it if you like it. of you don't, well... that's ok too :p
  11. 00:48:850 (5) - maybe turn this slider 180 degrees and ctrl + G it?
  12. 00:54:287 (2,3,4,5,6,7) - tried something different here, just add it if you like it :)
  13. 00:58:600 (1,2,3) - could be a better triangle.
  14. 01:05:725 (3,4,5,6) - ctrl + G all of them ?
  15. 01:14:537 (5) - turn around 180 degrees for a blanket?
  16. 01:23:350 (4) - move this to:192|256 for a better blanket.
gl with your map!
Leorda
Hi there

[General]
* Since this was sung by all female protagonist, add "Yumi Kakazu", "Kumi Sakuma", "Hisayo Mochizuki", and "Junko Noda" into artist.

[Easy]
00:23:350 (5) - Any reason why normal-whistle at head slider? It doesn't fit here because it'll ruin the japanese-style hitsounds, imo
00:40:225 (1) - Remove new combo for your combo pattern?
00:46:225 (1,3) - Swap new combo for your combo pattern

[Normal]
00:13:037 (2,3) - Remove (2), move (3) backward to red tick and extend it to white tick to fits the vocal? Since the (1) was follows the vocal, I think this should follows too
00:25:037 (2,3) - ^
00:59:350 (2) - Why finish at tail slider? It doesn't belongs here because cymbal doesn't heard in music
01:09:287 (2) - Whistle doesn't belongs here because it'll make noise with the rest hitsounds
01:15:287 (2) - ^

[Hard]
00:12:662 (3,4,5,6,7) - Inconsistent spacing, use 1.00x distance spacing to correct this
00:47:912 (1,2) - I guess this jump isn't needed here because there's no sudden high-pitched vocal
00:56:537 (3) - Reverse this slider would be better. Because jump for next object would flow-break
01:13:600 (3,4) - Same as 00:47:912 (1,2)
01:17:725 (1,2,3,4) - I don't think this triplets sliders would fits here... replace it with sliders without repeating slider?

[Mei's Hard]
00:35:537 (1) - Move further away from previous note because players will misunderstood that this would place at white tick but it's not
00:35:537 (1,2,3,1,2,3,4,5,6,1,2) - No hitsounds for this part? Sounds quite here
01:12:100 (7) - Why finish at repeating slider? The cymbal sound doesn't belongs here

What a memorable song...
Phos-
Hi, from the Faded Modding Queue~

[General]
  1. Looks good!
[Easy]
  1. 00:08:725 (1,2) - Add a finish at (2), the music is the same as the previous pattern that had two finishes (00:05:725 (1,2) - ), so why not this pattern? It will improve consistency if you so this.
  2. 00:17:725 (5) - Add a finish here? Otherwise it's inconsistent, considering that most other beats with a strong piano sound have a finish.
  3. 00:43:225 (3) - You should make this slider "bounce" in time with the vocals, which means making it so the ball crosses the red slider node at 00:43:787 - . This is better because it creates a more rhythmical experience during play.
[Normal]
  1. 00:47:912 (2,1) - You seem to skip a downbeat here, which means the placement of (1) can be very hard to predict, considering it is on a red tick. I'd try this rhythm instead:

    This rhythm is better because it both follows the vocals and hits the beats that need to be emphasised.
  2. 00:55:037 - You should add a circle here because there is clearly a vocal that has to be emphasised, it will be a lot more fitting with the rest of the map, and it will sound better.
  3. 01:09:287 (2) - You should replace this whistle with some other hitsound, because it sounds really out of place and loud compared to most other hitsounds in this area of the map.
  4. 01:12:287 - Like 00:55:037 - , you should replace this whistle with some other hit sound.
  5. 01:15:287 (2) - Like 01:09:287 (2) - , you should add a note here.
[-Mei-'s Hard]
  1. 00:16:225 (1,2,3,4,5) - I don't like how (5) appears right under the trail of (1), you should move it so that it is stacked beneath (1)'s slider end. This way, there will be a nice triangle the cursor revolves around to hit the notes.
  2. 00:38:162 (2,3) - I'd revise this bow pattern, since the end of (3) is getting overlapped, which looks untidy. In a good bow pattern, the end of the straight slider should not be overlapped by the trail curved slider. There are other bad bow patterns in this map, but for simplicities sake I won't mention them. Use the bow pattern at 00:04:225 (1,3) - as an example of what it should look like.
  3. 00:43:787 (5,6,7) - Not too fond of how (7) is hidden beneath the end of (5), the pitch gets higher at this point, so having the cursor go back down doesn't make much sense. You should move it somewhere else, like at x:412 y:80 to form a nice triangle pattern, which looks better and is easier to read.
  4. 01:00:100 (4) - I wouldn't skip the downbeat here, because it will throw players off-beat for the series of circles to come. I would just replace this slider with two hitcircles.
  5. 01:17:350 (4) - Like above, this slider skips an important beat, so replace it with two hitcircles.
[Hard]
  1. 00:19:037 (4,6) - I'd revise this bow pattern, since the end of (6) is getting overlapped, which looks untidy. In a good bow pattern, the end of the straight slider should not be overlapped by the trail curved slider.
  2. 00:29:537 (5) - The whistle here sounds very out of place, nothing really calls for it, causing it to sound odd. I'd replace it with another type of hitsound, like a soft whistle.
  3. 00:34:037 (1,2,3) - This is the only 1/4 triplet you use throughout the entire diff, causing it to feel out of place. Either remove it or add more.
  4. 00:35:350 (6,1) - Personally, I don't think this jump fits the music at all, there isn't a sudden jolt of music, except for the change of pitch, which doesn't justify the jump imo.
  5. 00:47:725 (6,1) - Like above, this jump personally doesn't fit, so I suggest getting rid of it.
  6. 01:09:100 (7,8) - I think this pattern would flow better if you ctrl+g (8), it will create a nicer, and slightly more circular motion. Remember to change the location of the notes after it.
[Insane]
The 10% volume parts in this difficulty play really bad, I just don't see the point of making notes borderline silent in osu!, a rhythm game. Notes like this will just throw the player off-beat, so I suggest ramping the volume up to normal levels.
  1. 00:13:975 (6,7,8,1) - It would play and flow better if the spacing here is the same, so I suggest moving 00:14:725 (1,2,3) - further out, so it is consistent with the rest of the pattern's spacing. Don't forget to move the notes after it to their appropriate places.
  2. 00:40:600 (3,4) - I don't like how you did this jump, nothing changes in the music in terms of pitch or beat strength, so I recommend getting rid of the jump.
  3. 00:47:725 (8,1) - Like the above, I'm not a fan of this jump either, so I suggest getting rid of it.
  4. 00:50:350 (2,1,2,3,4,5) - Knowing how jumpy this difficulty is, a player might mistake this for a jump, when it's not. I suggest making the slider (2) a bit longer to bridge the gap, or making (1) further away.
  5. 01:04:037 (4,1) - Like 00:40:600 (3,4) - , this jump doesn't fit, so I suggest removing it.
Well that's it from me! Overall I think all the difficulties need a bit of work, but don't give up! This map has potential. I think easy was mapped the best, imo.

Good luck!
Topic Starter
-Nya-

VINXIS wrote:

hAHAHAHhaHAHAHAHHAHAHAHA REMEMBER THE '90s

from my modding q
general
ohmygod these character designs
those guys look like yaois :P
Ez
00:12:287 - the vocal actually starts here but yea Maybe, but the current rhythm is better in my opinion
00:17:725 (5) - nc I think the NC should rather start on the vocal
00:18:475 (1) - remove nc ^
00:20:725 (1,2,3) - make them blanket each other better The blankets look fine to me
00:43:225 (3) - nc No, it will mess up my NC consistency
or
00:46:225 (1) - remove nc and 00:47:725 (3) - nc Ok, yeah, with this I agree. Fixed
normal
00:16:975 (1) - remove nc Ok
00:18:100 (3) - nc Ok
00:18:475 (1) - remove nc Ok
00:45:475 (2) - x:16 y:56 No, that will mess up my blankets
01:27:475 (1) - x:56 y:312 tbh but what it was before is fine 2 Ok, followed your suggestion
me mum's car is also hard
00:41:537 (4,1) - stack on slider pls Nah, no need
NICE Thanks!
insane
00:03:100 (2) - x:144 y:208 Ok, fixed
00:12:662 (3,4) - ctrl+G each seperately Ok
00:18:662 (3) - x:356 y:264 Followed your suggestion in a way

gl
Thanks for the mod! :D
Topic Starter
-Nya-

Beardaru wrote:

From modding queue
[General]
Nothing
Skin's cute though! ^^

[Hard]
00:22:318 - Note here No, I rather want to keep my current rhythm
01:14:350 (5) - I think this would work better like this http://puu.sh/dZnfj.jpg Good idea. Followed your suggestion
01:16:975 (3,4) - Ctrl + down (nitpick I know haha) Ok
01:22:600 (1) - Move the slider end point up one space to align with the next note Ok, fixed

[Insane]
00:11:912 - Note here Ok
00:17:912 - Note here Ok
00:27:662 (6) - Make this a slider to end at 00:28:037 - (this is just a slight suggestion, it might mess up spacing unless you change the map a bit) Followed your suggestion
00:18:662 (3) - http://puu.sh/dZjez.jpg Replace it with this? I feel that the note at 00:18:850 (4) isn't necessary I feel that the repetitive slider will make that part too easy, so no change
00:52:225 (7,8) - Switch these around, I feel it fits with the vocals better Ok, fixed
01:23:069 - Note here to make a triple Ok

Sorry for the short mod :( I would mod other diffs but I'm new to modding OTL No worries, this mod still helped me a lot
Thanks for your mod! :D
Topic Starter
-Nya-

smsh150 wrote:

Hi

Came from my queue

Didn't find anything general

[Easy]
  1. 00:14:725 (1) - Move first dot to x:348 y:260
  2. 00:20:350 (3) - Move to x:321 y:119
  3. 00:22:975 (4) - Move to x:297 y:111
  4. 00:23:350 (5) - Move second dot to x:352 y:28
  5. 00:27:475 (2) - Move first dot to x:161 y:30
  6. 00:32:350 (4) - Move to x:18 y:77
  7. 00:38:725 (1) - Move first dot to x:69 (HEHEHE) y:110 xD
  8. 00:40:975 (2) - Move first dot to x:202 y:371
  9. 00:40:975 (2,1) - Avoid overlaps in Easy This is not such a big issue, and it isn't ugly, so no change
    too lazy to write so just move all where i just say x and y numbers
  10. 00:44:350 (4) - x:212 y:40
  11. 00:46:225 (1) - first dot x:246 y:364, second x:351 y:367
  12. 00:52:975 (1) - x188 y72 keep as same format
  13. Check yourself same places like these, where DS isn't 0.99x - 1.01x I rechecked my distance and hopefully it's fine now
[Normal]
  1. 00:04:225 (1) - second dot to x241 y50
  2. 00:07:225 (1) - second dot to x52 y96
  3. 00:32:162 (2) - x219 y83
  4. Check yourself same things like these, where DS isn't 0.98x - 1.02x too lazy to list them all Also double checked the distances. Hopefully it's fine now
  5. 01:14:537 - why not add here circle to x228 y348, sound better or just make from 01:14:350 (3) - slider :o No, I have to be careful not to overmap
[Hard]
  1. 00:22:600 (3) - I suggest not to make second dot to over other slider. Make it like this? http://puu.sh/e1um7/c7151f36dd.jpg Move 00:22:225 (1,2,3) - to x400 y76 Ok, followed your suggestion
  2. 00:37:225 (2) - blanket would be improved The blanket looks fine to me
  3. 00:56:537 (3) - I suggest to Ctrl + G this, because it is maybe too much to hard that has only 3.04 star, and that part doesn't need so huge jump like that. I'm gonna keep it as it is for now, but if other modders also mention this then I might consider changing
  4. 00:59:537 (4) - Why is this so close 00:58:975 (3) - Yeah, you're right. Fixed the distance
[Insane]

  • Didn't find anything :P
Good luck with map
Thanks so much for the mod! :D
Topic Starter
-Nya-

tridragon1 wrote:

[NORMAL]
Nothing

[Mei's Hard]
Nothing

[HARD]
00:01:412 A little pause here seems awkward imo try putting a circle here







I mean, wow; i couldn't find anything to criticize about the rhythm which means i was totally oblivious to it or there is genuinely nothing wrong rhythm wise for me IMO (DON'T GIVE A KUDOS!!!11!!)

Yeah, just don't give a kudos for it, I was just bothered by 1 little thing here, this was the shortest mod someone would ever see :^)

Sorry if I couldn't be a help to ya
LoL! Don't worry about it. I didn't change anything, but thanks for still taking a look at my map ^^
Topic Starter
-Nya-

Jintai wrote:

Hard

00:31:037 (3) - You should add a circle right after the slider. Ok, added a circle there

01:17:725 (1,2,3,4) - Maybe replace those 4 sliders into a single long slider. No, not a good idea. It is a hard diff.

00:14:725 (1) - Sounds kinda offbeat to me. It follows the vocals

00:16:037 (4,5) - Should replace the slider with 3 circles. I don't really quite know what you want me to do here.

This beatmap difficulty isn't too fun, it's not bad but it still needs alot more work. Hope to see improvements :) Sorry that you didn't enjoy it >.<
Thanks for modding my Hard :D
Topic Starter
-Nya-

Atsuro wrote:

Hello!
Mod from my queue

[Easy]
  1. 00:23:350 (5) - I think this should be a soft whistle and not a normal Fixed

[Normal]
  1. 00:40:225 (1,2,3) - This is a bit uncomfortable to play because this 00:40:787 (2) - starts on red tick, try a more simple rhythm like this one: Ok, followed your suggestion
  2. 00:47:725 (1,2) - Try turning "1" into a 1/2 slider and move "2" 1/2 beat forward to follow better the voices Good idea. Fixed
  3. 00:59:350 (2,3) - You can turn this slider into a circle and a 1/1 slider to keep consistency since you are using a lot of 1/2 rhythms I like it. Fixed
  4. 01:05:350 (3) - Consider turning this into a 1/2 slider Yeah, fixed
  5. 01:22:600 (3) - ^ Fixed
[Hard]
  1. 00:10:225 (4) - This slider doesn't sound good, i suggest to make it 1/2 shorter and add a circle 00:10:787 - Good idea. Fixed
  2. 00:27:850 - You need to put a note here for the vocals, for consistency too because 00:28:975 (3,4) - Ok, placed a note there
  3. 00:35:350 (6,1) - This jump is a bit unexpected at this AR and difficulty, make it more noticeable or remove the jump I removed the jump
  4. 01:01:975 (1) - Imo it would be more fun if you ctrl+g this Ok
  5. 01:04:225 (1,2,3) - Flows weirdly if these curved sliders are in a straight line, try this to make it more curvy Ok, followed your suggestion
  6. 01:13:787 (4) - You're skipping the downbeat with that slider, avoid doing that. I think it's fine

[Insane]
  1. 00:15:850 (6) - Ctrl+g and reposition it, would flow better as it would lead to the stream after the repeat I ctrl+G'ed the slider
  2. 00:23:725 (1) - I think 10% volume is a bit low :/ Yeah, removed the green line completely
  3. 00:24:662 (3) - How about turning this into a slider and make it like this? Ok, followed your suggestion
  4. 00:27:850 - You need a circle here for the vocals I don't know. That slider sounds fine to me
  5. 00:49:225 (1) - I'd shorten this slider to 00:49:600 - to follow the beat Nah, I think the current slider is better
  6. 00:56:537 (2) - Split this slider into a circle and a 1/2 slider to follow the vocals better Followed your suggestion
  7. 01:13:787 (3) - ^ Fixed

That's all, GL!
Thanks so much for the helpful mod! :D
Topic Starter
-Nya-

Xelasto wrote:

Easy
00:23:350 (5) - Make curved Nah, I want to keep it like that for variety
00:40:975 (2,1) - Make these not overlap if you can An overlap like this is not an issue since I made it on purpose and it still looks neat
00:40:225 (1) - No NC Ok
01:20:350 (1) - ^ Yeah, fixed

Very good easy mode. Thanks!^^

Normal
01:01:975 (1,2) - Make these straight. Looks odd No need. Looks fine to me

Um....That's all :o

Hard
00:00:850 (2) - Move this one grid to the left Ok, fixed
00:01:600 (1) - No NC I'm gonna keep this NC for now, cuz I think that a NC is needed there, but if other modders also complain, then I might consider fixing it
00:20:725 (1,2,3) - Curve these a bit less No, they are fine
00:37:225 (2) - NC here, not on 1 For consistency I have to keep the NC on the (1) cuz that's where the next sentence starts
00:50:350 (2,3) - Try not to overlap, doesn't look good It looks fine. You'll see a lot of overlaps like these in ranked maps. They're not really messy
01:03:100 (1) - No NC No, I think there should be a NC there cuz the music suggests it.

Overall a great difficulty, couldn't find much except that there are some combos that are just too short.

Honestly this was a nearly PERFECT map. The spacing, flow, hitsounds, blankets and looks were all PERFECT. Only some combos seem short. I'm giving this a kudosu when I get one. Good luck on your map! :) Thanks!
Thanks for your mod, Xelasto!~ :D
Topic Starter
-Nya-

Lally wrote:

#queue
omg dat animu oldtimes o3o

[Insane]
Mostly i will give you flow suggestions
  1. 00:02:725 (1,2) - for the first fix the spacing here, and then for 00:03:475 (1,2,3) - try something like: Ok, fixed the spacing and followed your flow suggestion
    52,156,2725,6,0,P|40:192|64:248,1,75,4|0,0:2|0:0,0:0:0:0:
    132,192,3100,2,0,P|139:155|127:120,1,75,4|0,0:2|0:0,0:0:0:0:
    52,68,3475,5,2,0:0:0:0:
    224,244,3662,1,0,0:0:0:0:
    408,96,3850,2,0,P|433:123|442:159,1,75,2|0,0:0|0:0,0:0:0:0:
  2. 00:24:287 (1,2,3,4) - imo here is a little bit borring why don't you try something like: Followed your suggestion
  3. 00:27:756 - missing note add one Made a long stream there
  4. 00:27:850 - same here since the vocal is not finished ^
  5. 00:29:256 - missing note here add one Ok, added one
  6. 00:28:975 (3,4,5) - + 00:29:256 (x) - do a mini stream here Yeah, good idea. Did a stream there
  7. 00:33:756 - missing object Added
  8. 00:33:850 - same here ^ Added
  9. 00:39:475 (3,4) - for a better flow try to do something like this: Yeah, good idea. Fixed
    basicly is a copy pasta from 00:38:725 (1,2) - but totally a better pattern
  10. 00:49:225 (1) - personally i don't like this slider it doesen't fit with the music or vocal :V why don't you think to remove it? I actually really like it. It's sort of a slider that's the intro of the kiai time
  11. 00:55:225 (7) - why don't you use just a curved slider here? It's just for something else. I don't want to use curved sliders the whole time, but I guess if someone else tells me to curve it then I will
  12. 00:58:600 (1,2,3) - why don't you do a perfect triangle pattern? Oops, I didn't really see the triangle shape there. But fixed it now
  13. 01:01:975 (1) - try something like: Good idea, fixed
  14. 01:05:725 (3) - ctrl+j and ctrl+h will flow better (and ofc fix the spacing) Ok, fixed
  15. 01:06:475 (5) - ctrl+h Ok
  16. 01:11:162 (4,5,6) - move this circles a little bit up Ok
  17. 01:20:350 (1) - ctrl+g Ok, fixed
good luck o3o
Thanks so much for your helpful mod, Lally~ :D
Topic Starter
-Nya-

10nya wrote:

from the lazy queue

[General]
  1. you should add muted slider-slide, it'll make the beatmap better Yeah, I forget to add it the whole time. Added the sliderslide now
[Easy]
  1. 00:10:975 - : move NC to 00:11:725 (2) - it's more fit and follow your nc pattern. If you do this then remove nc on here 00:12:475 - Ok, fixed
  2. 00:17:725 (5) - : it's better to move NC here, it'll make follow point so easy player can catch the beat easily and support your nc pattern too. if you do this then remove nc here 00:18:475 - ^
  3. 00:23:350 (5) - : same NC suggestion as above ^
  4. 00:28:225 (1) - : this break your nc usage, remove nc? you can add nc here 00:29:350 - and remove nc on 00:30:475 - Ok
  5. 00:40:225 (1) - : this break your nc usage, remove nc please Already removed that one
  6. 00:47:725 (3) - : if you use nc every 1 stanza then you should add nc here, this breaks your nc usage Already added NC there
  7. The flow is good and mostly random NC usage
[Normal]
  1. 00:59:725 (2) - : remove finish, doesn't support anything There is no finish there . . .
[Hard]
  1. 00:13:225 (4,5,6,7,1) - : I think there's distance error here, you used 1,0 ds why suddenly used 1,20 ds here? Oops, fixed
  2. 00:20:725 (1,2,3) - : a bit boring pattern to me, how about make this to fan pattern? rearrange slider 2 and 3 like this? it wont be too bad :) Followed your suggestion
  3. 00:35:350 (6,1) - : strange jump and can trap player, if you want to keep this jump, how about put 00:35:350 (6) - to x116 y52 and 00:35:537 (1) - to x124 y172 to make better jump pattern Followed your suggestion
    SPOILER
    [img]00:35:537[/img]
  4. 01:06:850 (6,7) - : pretty boring if you stack this, how about make jump here? how about rearrange like this (just use 1,5 or 1,6 ds setting to make the jump(: Ok
[Insane]
  1. 00:11:537 (6) - : this slider is very awkward and didn't finish the pattern goodly, so how about make this as 2 circles and put them like this? this is an Insane anyway so a lot of jump is good and fun for me~ (circle 7 is stacked with 00:12:287 (1) - ) Followed your suggestion
  2. 00:29:350 (6) - : feel awkward for me too, how about rearrange the slider like this and put it in x72 y208 Ok, fixed
  3. 00:34:694 (4) - : this slider can make miss/combo break, since there's no sign and the pattern is like 1/2, to make this readable, how about rearrange like this and put to 316 152 Rearranged that slider
  4. this diff is good, but need a lot of jump/good flow patterns, which I suggest to your next map that usually making the same slider in 1/2 will make the flow isn't really good, imo like this

    you can try to move slider no 2 to like this
    or like this!
    try to do something different to each slider, it'll be a nice insane! (btw this image i took on 00:57:850 - )
    make sure that the jump is fit with the song, usually jump is put before long white line, like at here 00:58:600 - 00:58:787 - 00:58:975 Followed your second image suggestion
    try to use custom clap too, i'm sure your map will be more good (:
good luck!
Thanks for the mod!~ :D
Topic Starter
-Nya-

Hinsvar wrote:

Hello!

I checked your map, and I have a few things to highlight for you.

  1. In a map with a custom skin, you should add this line in the .osu file of every diff, below the code for the combo colors (which is the "Colours" section; place this right below the code for the last color): Added
    SliderBorder : 255,255,255
    This is required by the Ranking Criteria.
    When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
  2. 00:02:725 - Add an uninherited timing point here, and another one at 00:05:725 (with the same BPM). This is to follow the inconsistency in the music's measure (musical-related thing; can't really explain well, but let's just say that a measure is a section that contains a set amount of beats which is largely consistent in the song. In this song, the time signature is 4/4, which means there are 4 beats in a measure, indicated by the appearance of a tall white tick for every four white ticks). Also, change the time signature at 00:00:475 to 6/4. It should result in something like this. Fixed

    If you don't know how to change the timing signature, choose the timing point on the timing setup panel, then on the time signature box on the left side of the window, choose Other, and type 6 in the column.
Well, that's for the things that you must change in order for this to be rankable. Onward to the diffs.

>Easy
  1. 00:04:225 (1) - I don't really think it needs an NC. It'd be nice to remove the NC to keep the consistency in combo patterning. Ok, removed the NC
  2. I will be honest: Your hitsounding pattern is quite random here. You should just stick to using whistles on the first and third white tick of each measure (which is the tall white tick, and the second white tick after it, respectively; for example, 00:25:225 and 00:25:975). You can keep the finishes since you placed them well, but the whistles are a no-no. Fixed the whistle hitsounds in this diff
  3. 01:13:225 (1) - Why don't you make the upper half of this curved following 01:11:725 (3), just like how the lower half followed 01:12:475 (4)? Nah, I'm gonna keep it straight. I like it more that way
  4. 01:20:350 (1) - I'm sure there's nothing special in the song that makes this a "should-NC" object, so remove the NC for combo consistency? Already removed
  5. 01:25:975 (1) - ^ Removed NC
>Normal
  1. Increase the AR to 4.5? AR4 makes this diff look a little crowded, and it'd be nice to keep a good diff spread with the Hard diffs (Easy > Normal > Hard's AR are 2 > 4 > 7, and Normal > Hard looks to be quite a jump). Ok, no problem
  2. 00:10:225 (4,1) - According to your combo pattern here (which follows the more notable instruments), the NC's position should be swapped. Ok
  3. 00:11:725 (2,1) - ^ Uuuhh, I'm not sure what two objects you're talking about here
  4. 00:16:975 (1,3) - ^, and remove the NC at 00:18:475 (1) since there is pretty much no point to it and the combo is too short. Applies to 00:19:600 (1) too. (Actually, reevaluate the combo pattern in this diff... or just the entire mapset. Easy is okay, but I'm not sure about the others. The combo pattern can get too short, and you place NCs kinda randomly at times. Just take note of that.) Yeah, I already made NC changes cuz of previous mods
  5. 00:59:725 - Just asking: Why would you place a finish here? I'm pretty sure this is accidental, but if not, then remove it. From what I've seen so far, you're actually pretty good at deciding what instrument should be emphasized with a finish and what shouldn't, so I believe you understand why I'm telling you this I don't see a finish there. I think I already made a change there with my pattern, so the finish was automatically removed
>Hard
  1. 00:00:475 (1,2,3) - Is there any reason for the spacing to be inconsistent? Just make all of them have ~1.0x DS. Fixed
  2. 00:35:350 (6,1) - I believe no jump is needed here. The situation is like 00:58:225 (7,1) in Mei's diff. It'd make more sense for there to be a jump at 00:35:537 (1,2) to emphasize the cymbal playing at 00:35:725. I kept my jump, but I placed a jump where you had suggested as well to emphasize that cymbal
  3. 00:34:787 (4,5,6) - Uuuuh, why is the spacing inconsistent? Fixed
  4. 00:39:850 (4,1) - This jump is too big for a Hard diff. Hell, I still won't recommend this jump anywhere in any kind of diff due to how sudden the spacing increase is (and it also doesn't really go along with the song). So yeah, reduce the jump's distance please. Already reduced
  5. 00:47:725 (6,1) - Same as 00:35:350 (6,1). I don't think it's such a big jump . . .
  6. 00:49:037 (6,1) - ^ I think a jump fits great there
  7. 00:56:537 (3,4) - Same as 00:39:850 (4,1). The music doesn't support it anyway. (Actually, just make sure there are no sudden jumps, and those that don't fit the song. 01:24:850 (2,3) is another big offender of this. And while I still remember it, I'll say that you seem to randomly switch your default DS value from 1.0x to 1.1x and back for some reason. If you want to use 1.0x, just use 1.0x. Only applies to stuff that aren't supposed to be jumps ofc.) Removed that jump
  8. 01:03:662 (4) - Move to (340,72) so the spacing will be consistent with 01:03:100 (1,2,3)? Fixed
>Insane
  1. Uh, same SV as Hard? Wouldn't it make more sense to make it higher? Nah, I think it's fine
  2. 00:03:662 (2,3) - Don't you think that this looks and plays better? I already made a different change there that Lally had suggested
  3. 00:18:475 (2,3) - Uhm, is this jump really needed? I mean, you're not really accentuating anything with this. Yeah, I already removed that big jump
  4. 00:53:069 (2,5) - These are overmapped and don't fit the song, so you should remove them. Ok, removed those notes
  5. 01:03:100 (1,2) - Same as 00:18:475 (2,3). Hm, I think that jump is needed, though
Well so, uh...

Easy and Normal are okay, but the Hard diffs can still be improved, and the Insane still has a long way before it can even be considered to be qualified. The overall design and flow of Insane is just... kinda unsatisfying, and overall the hitsounding can be improved.

That said, though, I guess this mapset has some hope. Enjoy a kudosu star for now.

Good luck on the way! 8-)
Thanks so much for your mod and your star!~ :D
Topic Starter
-Nya-

Fryz3 wrote:

Hi! sry for the late mod :(
modder came from: t/267877&start=0

General
  1. This is a very good map, especially normal and easy. I'm gonna be really perfectionist about this,
    because else i couldnt find something! and yes, i believe that is a compliment! ;D Thanks! ^^
Easy
  1. 00:09:475 (2) - move at the end of the slider the point 1 spot down for a better blanket (told ya) Ok
  2. 00:10:975 (1) - move to: 136|308 for better blanket (rly...) Ok
  3. 00:15:850 (2) - move to:380|168 for better spacing
  4. 00:17:350 (4) - ^
  5. 00:20:725 (1) - move the point in the middle of the slider one spot up for better blanket.
  6. 00:22:225 (3) - move the point in the middle of the slider one spot right for better blanket.
  7. 00:32:350 (4) - maybe move to 20|80 for better spacing.
  8. 00:56:912 (2) - move the point at the end of the slider one down for a better blanket.
  9. 00:58:600 (3,1) - blanket could be better.
  10. 01:00:100 (2,3) - ^
  11. 01:01:975 (1) - move to: 392|128 for better blanket. There's really no need that the blankets have to be this perfect, lol. Fixed most of that blankets
Normal
  1. I'm sorry, but i got nothing major to point out here. and i dont wanna be a perfect man again ;p
Hard
  1. 00:00:850 (2) - try placing this note on: 327|176 for perfect symmetry Already fixed the symmetry and made other changes there as well
  2. 00:09:850 (3) - can be a better blanket, make the slider a bit less of an angle. The blanket looks fine to me
  3. 00:12:287 (1,2,3) - i found this stream a bit unclear. you might want to have a gap between notes, like this: No, that won't be necessary. I don't think it's that hard to grasp
  4. 00:24:287 (1,2) - ^ ^
  5. 00:34:037 (1,2,3) - ^ ^
  6. 00:47:912 (1,2) - ^ ^
  7. 01:06:662 (5,6,7) - ^ ^
  8. 01:13:600 (3,4) - ^ ^
  9. 01:00:475 (1,2,3,4) - this meant to be a square? in that case, it isn't good. else, maybe try making it a square (just a suggestion). Hm, looks fine to me
  10. 01:12:100 (7,8,9) - blanket can be better here. try to make it like this: No, my blanket is fine
  11. 01:15:287 (7,8) - blanket can be better. ^
  12. 01:17:725 (1,2,3,4) - distance between 1 and 2 comparing with 3 and 4 is not equal. try to make the distance between all sliders in this combo equal.
    maybe use DC here to make it easier(in the way of getting the right distance between them). Well spotted. Fixed
I will do insane later, but i had to go when i was doing this. sry, hope yyou still have something usefull out of this!
Thanks so much! :D
Topic Starter
-Nya-

Fryz3 wrote:

Hi again! back to do the last diff!

Insane
  1. 00:01:225 (1,2,3) - blanket could be better. Looks fine to me
  2. 00:10:787 (4) - try moving the middle dot( i think thats how you say it) 1 spot down for a better blanket. I rather want these two sliders: 00:10:787 (4,5) - to be the same
  3. 00:12:287 (1,2) - maybe put the 1 above the 2 for a better flow? No change. I'm fine with how it is now
  4. 00:14:350 (7) - try moving this to: 384|264 for a better spacing between the previous and next note. Ok, fixed
  5. 00:14:537 (8) - try moving this to: 412|144 for a better blanket. Ok
  6. 00:18:662 (3) - try moving this to: 440|236 for a better flow. I already made a different change here
  7. 00:21:100 (2,3) - could be a beter blanket. try adjusting the dot at the end of the 3 slider (you can do something else, it's just an example).
  8. 00:22:975 (1,2,3,4) - cirlce 3 and 4 have a different shape then 1 and 2. maye you want to make that identical.Ok, tried to make them more identical
  9. 00:26:162 (4) - try moving this to: 224|224 for a better blanket. Ok
  10. 00:34:694 (4) - I've adjusted this note a little. just add it if you like it. of you don't, well... that's ok too :p I already did something different there
  11. 00:48:850 (5) - maybe turn this slider 180 degrees and ctrl + G it? Good idea, fixed
  12. 00:54:287 (2,3,4,5,6,7) - tried something different here, just add it if you like it :) Sorry, I'm not a fan of such perfect straight lines
  13. 00:58:600 (1,2,3) - could be a better triangle. Yeah, already fixed
  14. 01:05:725 (3,4,5,6) - ctrl + G all of them ? Hm, okay
  15. 01:14:537 (5) - turn around 180 degrees for a blanket? I did turn that slider 180 degrees
  16. 01:23:350 (4) - move this to:192|256 for a better blanket. Fixed the blanket
gl with your map!
Thanks again!~ :D
Topic Starter
-Nya-

Leorda wrote:

Hi there

[General]
* Since this was sung by all female protagonist, add "Yumi Kakazu", "Kumi Sakuma", "Hisayo Mochizuki", and "Junko Noda" into artist. I think you meant "tags". Added them to the tags

[Easy]
00:23:350 (5) - Any reason why normal-whistle at head slider? It doesn't fit here because it'll ruin the japanese-style hitsounds, imo Already removed that whistle
00:40:225 (1) - Remove new combo for your combo pattern? Already removed
00:46:225 (1,3) - Swap new combo for your combo pattern I'm not really sure what notes you are reffering to

[Normal]
00:13:037 (2,3) - Remove (2), move (3) backward to red tick and extend it to white tick to fits the vocal? Since the (1) was follows the vocal, I think this should follows too Ok, followed your suggestion
00:25:037 (2,3) - ^ ^
00:59:350 (2) - Why finish at tail slider? It doesn't belongs here because cymbal doesn't heard in music I made changes there already
01:09:287 (2) - Whistle doesn't belongs here because it'll make noise with the rest hitsounds Ok, removed that whistle
01:15:287 (2) - ^ ^

[Hard]
00:12:662 (3,4,5,6,7) - Inconsistent spacing, use 1.00x distance spacing to correct this I already fixed that
00:47:912 (1,2) - I guess this jump isn't needed here because there's no sudden high-pitched vocal Removed that jump, since there were other complaints about it too
00:56:537 (3) - Reverse this slider would be better. Because jump for next object would flow-break Already made a different change there
01:13:600 (3,4) - Same as 00:47:912 (1,2) Removed that jump
01:17:725 (1,2,3,4) - I don't think this triplets sliders would fits here... replace it with sliders without repeating slider? No, I think they are fine

What a memorable song...
Thanks for the mod and star, Leorda!~ :D
Topic Starter
-Nya-

[ Faded ] wrote:

Hi, from the Faded Modding Queue~

[General]
  1. Looks good!
[Easy]
  1. 00:08:725 (1,2) - Add a finish at (2), the music is the same as the previous pattern that had two finishes (00:05:725 (1,2) - ), so why not this pattern? It will improve consistency if you so this. Yeah, well-spotted. Added that finish
  2. 00:17:725 (5) - Add a finish here? Otherwise it's inconsistent, considering that most other beats with a strong piano sound have a finish. Yeah, added a finish
  3. 00:43:225 (3) - You should make this slider "bounce" in time with the vocals, which means making it so the ball crosses the red slider node at 00:43:787 - . This is better because it creates a more rhythmical experience during play. It's hard for me to do that, cuz I still want to keep my blanket
[Normal]
  1. 00:47:912 (2,1) - You seem to skip a downbeat here, which means the placement of (1) can be very hard to predict, considering it is on a red tick. I'd try this rhythm instead: Followed your suggestion

    This rhythm is better because it both follows the vocals and hits the beats that need to be emphasised.
  2. 00:55:037 - You should add a circle here because there is clearly a vocal that has to be emphasised, it will be a lot more fitting with the rest of the map, and it will sound better. Added a circle
  3. 01:09:287 (2) - You should replace this whistle with some other hitsound, because it sounds really out of place and loud compared to most other hitsounds in this area of the map. Already removed that whistle
  4. 01:12:287 - Like 00:55:037 - , you should replace this whistle with some other hit sound. ^
  5. 01:15:287 (2) - Like 01:09:287 (2) - , you should add a note here. I already have a note there
[Hard]
  1. 00:19:037 (4,6) - I'd revise this bow pattern, since the end of (6) is getting overlapped, which looks untidy. In a good bow pattern, the end of the straight slider should not be overlapped by the trail curved slider. Hm, I don't think it's such a big issue
  2. 00:29:537 (5) - The whistle here sounds very out of place, nothing really calls for it, causing it to sound odd. I'd replace it with another type of hitsound, like a soft whistle. Ok
  3. 00:34:037 (1,2,3) - This is the only 1/4 triplet you use throughout the entire diff, causing it to feel out of place. Either remove it or add more. Is it really such a big problem. Variety is also important in mapping
  4. 00:35:350 (6,1) - Personally, I don't think this jump fits the music at all, there isn't a sudden jolt of music, except for the change of pitch, which doesn't justify the jump imo. Hm, I'm keeping the jump
  5. 00:47:725 (6,1) - Like above, this jump personally doesn't fit, so I suggest getting rid of it. I already got rid of that one
  6. 01:09:100 (7,8) - I think this pattern would flow better if you ctrl+g (8), it will create a nicer, and slightly more circular motion. Remember to change the location of the notes after it. I like it more how it is now
[Insane]
The 10% volume parts in this difficulty play really bad, I just don't see the point of making notes borderline silent in osu!, a rhythm game. Notes like this will just throw the player off-beat, so I suggest ramping the volume up to normal levels. Ok
  1. 00:13:975 (6,7,8,1) - It would play and flow better if the spacing here is the same, so I suggest moving 00:14:725 (1,2,3) - further out, so it is consistent with the rest of the pattern's spacing. Don't forget to move the notes after it to their appropriate places. Ok
  2. 00:40:600 (3,4) - I don't like how you did this jump, nothing changes in the music in terms of pitch or beat strength, so I recommend getting rid of the jump. Removed the jump
  3. 00:47:725 (8,1) - Like the above, I'm not a fan of this jump either, so I suggest getting rid of it. I think the music suggests a jump here
  4. 00:50:350 (2,1,2,3,4,5) - Knowing how jumpy this difficulty is, a player might mistake this for a jump, when it's not. I suggest making the slider (2) a bit longer to bridge the gap, or making (1) further away. I made the jump bigger
  5. 01:04:037 (4,1) - Like 00:40:600 (3,4) - , this jump doesn't fit, so I suggest removing it. I think the music suggests it
Well that's it from me! Overall I think all the difficulties need a bit of work, but don't give up! This map has potential. I think easy was mapped the best, imo.

Good luck!
Thanks for your mod!~ :D
_andreamtr
Mod request~

Easy

  1. 00:12:475 (2) - moves the entire slider two ticks behind
  2. 00:18:475 (2) - ^
  3. 00:24:475 (2) - ^
  4. 00:30:475 (2) - ^
  5. 00:31:225 (3) - Moves the circle two ticks behind
  6. 00:35:725 (1) - stop this slider two ticks behind
  7. 00:36:850 (2) - Delete this
Normal

  1. 00:34:037 (1) - delete this, imo it's too hard for a normal
  2. 00:37:037 (1) - ^
Hard

  1. 00:49:225 (1) stop this slider two ticks behind
  2. This difficulty seems mapped well, good job :D
~Done, good luck!~
Kazuya
Hi

[Insane]

- 00:06:381 (3) - This circle unnecessary, because there is no strong beat.

- 00:07:131 (2) - ^

- 00:07:225 (3) - I think 1/2 slider, and circle is better here. Slider here: 00:07:225 - and circle here: 00:07:600 -

- 00:08:631 (2) - Same as 00:06:381 (3) -

- 00:11:162 (5) - & 00:11:537 (6,7) - Make triplet, because this is 1/4.

- 00:16:881 (6) - Same as 00:06:381 (3) -

- 00:18:100 - Put circle here. Do not leave it blank, this is main beat.

- 00:22:975 (1,2,3,4) - Make jump: http://puu.sh/f0tGF/784810b653.jpg

- 00:25:506 (2) - Same as 00:06:381 (3) - Delete circle, overmapped.

- 00:27:662 (6,7,8,9) - Delete circles. Overmapped, and Put 1/1 slider here: 00:27:662 - This slider fits the vocal.

- 00:29:162 (5,6) - Another 1/4 problem... Delete circles, and put 1/2 slider here: 00:29:162 - and circle here: 00:29:537 -

- 00:31:225 (4,5) - Replace them. Slider --> Circle.

- 00:33:756 (6) - Same as 00:06:381 (3) -

- 00:44:725 (1,2) - This jump is very huge, and this sliders is slow. Very uncomfortable to play. Reduce the distance.

- 01:03:100 (1,2) - Same as above ^

- 01:04:225 (1,2) - ^

- 01:06:100 (4) - Bad flow. Press CTRL + G

- 01:06:475 (5) - ^ CTRL + G

- 01:06:850 (6) - ^ CTRL + G

- 01:12:287 (3,4) - Same as 00:44:725 (1,2) - Very huge jump. Reduce the distance.

- 01:20:350 (1,2) - ^ Very huge jump. Use this similar: http://puu.sh/f0v05/65dc0c26cd.jpg

- 01:24:850 (2,3) - Very huge jump... Reduce the distance.

[Hard & Mei's hard]

Why same the slider speed? Insane, and hards SV is equal. It's very unbalanced. Use lower Slider velocity (Example: 1.40x, and 1.30x).

[Normal]

USe AR: 5

- 00:02:725 (1) - Blanket fix: Center point (2nd tick) x: 244 y: 309 last point: x: 166 y: 318

- 00:18:475 (2,3) - FLow is bit bad. Use this similar: http://puu.sh/f0w4d/ac05016ff5.jpg

- 00:34:037 (1,2,3,4) - This part is bit difficult. Make it easier, use less 1/2.

- 00:47:725 (1,2,1,2,3) - Same as. Difficult part. Make it easier.

- 00:55:975 (1,2,3,1,2) - Same as ^. This is a bit much.

- 01:05:350 (1,2) - Not best flow. Use this similar: http://puu.sh/f0wyt/2468f1d2bb.jpg

- 01:22:600 (1,2) - Not best flow. Use this similar: http://puu.sh/f0vUx/f0703ac1f1.jpg

[Easy]

USe AR: 3

Ohh. It's prefect for me.

Good luck!
Topic Starter
-Nya-

_andreamtr wrote:

Mod request~

Easy

  1. 00:12:475 (2) - moves the entire slider two ticks behind Hm, sorry, I think it sounds better where it's placed now
  2. 00:18:475 (2) - ^ ^
  3. 00:24:475 (2) - ^ ^
  4. 00:30:475 (2) - ^ ^
  5. 00:31:225 (3) - Moves the circle two ticks behind ^
  6. 00:35:725 (1) - stop this slider two ticks behind ^
  7. 00:36:850 (2) - Delete this No, that circle helps with flow.
Normal

  1. 00:34:037 (1) - delete this, imo it's too hard for a normal Nah, it's fine.
  2. 00:37:037 (1) - ^ ^
Hard

  1. 00:49:225 (1) stop this slider two ticks behind No, I really like where it ends now
  2. This difficulty seems mapped well, good job :D Thanks!
~Done, good luck!~
Sorry for being so stubborn >.<
Thanks for the mod~ :D
Topic Starter
-Nya-

Kazuya wrote:

Hi

[Insane]

- 00:06:381 (3) - This circle unnecessary, because there is no strong beat. Ok, removed

- 00:07:131 (2) - ^ ^

- 00:07:225 (3) - I think 1/2 slider, and circle is better here. Slider here: 00:07:225 - and circle here: 00:07:600 - Followed your suggestion

- 00:08:631 (2) - Same as 00:06:381 (3) - Hm, I'm gonna keep this one. This one seems fine to me

- 00:11:162 (5) - & 00:11:537 (6,7) - Make triplet, because this is 1/4. I changed the first one into a triplet but not the second one

- 00:16:881 (6) - Same as 00:06:381 (3) - I don't think it will play nicely if I don't place a note there

- 00:18:100 - Put circle here. Do not leave it blank, this is main beat. Ok, placed a note there and made another change as well

- 00:22:975 (1,2,3,4) - Make jump: http://puu.sh/f0tGF/784810b653.jpg Followed your suggestion

- 00:25:506 (2) - Same as 00:06:381 (3) - Delete circle, overmapped. Ok, removed that circle

- 00:27:662 (6,7,8,9) - Delete circles. Overmapped, and Put 1/1 slider here: 00:27:662 - This slider fits the vocal. I did have that pattern a while ago but then changed it. Restored it again though

- 00:29:162 (5,6) - Another 1/4 problem... Delete circles, and put 1/2 slider here: 00:29:162 - and circle here: 00:29:537 - Yeah, followed your suggestion

- 00:31:225 (4,5) - Replace them. Slider --> Circle. Ok

- 00:33:756 (6) - Same as 00:06:381 (3) - Ok, removed it

- 00:44:725 (1,2) - This jump is very huge, and this sliders is slow. Very uncomfortable to play. Reduce the distance. Ok, reduced the distance

- 01:03:100 (1,2) - Same as above ^ ^

- 01:04:225 (1,2) - ^ ^

- 01:06:100 (4) - Bad flow. Press CTRL + G Ok

- 01:06:475 (5) - ^ CTRL + G Ok

- 01:06:850 (6) - ^ CTRL + G Ok

- 01:12:287 (3,4) - Same as 00:44:725 (1,2) - Very huge jump. Reduce the distance. Ok, fixed that

- 01:20:350 (1,2) - ^ Very huge jump. Use this similar: http://puu.sh/f0v05/65dc0c26cd.jpg Followed your suggestion

- 01:24:850 (2,3) - Very huge jump... Reduce the distance. ^

[Hard & Mei's hard]

Why same the slider speed? Insane, and hards SV is equal. It's very unbalanced. Use lower Slider velocity (Example: 1.40x, and 1.30x). Well, I don't think it's such a big issue. I'll only consider fixing that if a BAT says it will affect the map's rankability

[Normal]

USe AR: 5 No, Hinsvar told me to change the AR to 4.5

- 00:02:725 (1) - Blanket fix: Center point (2nd tick) x: 244 y: 309 last point: x: 166 y: 318 Tried my best to fix it

- 00:18:475 (2,3) - FLow is bit bad. Use this similar: http://puu.sh/f0w4d/ac05016ff5.jpg Didn't follow your suggestion, but tried to improve the flow another way

- 00:34:037 (1,2,3,4) - This part is bit difficult. Make it easier, use less 1/2. Hm, I don't think it's too hard

- 00:47:725 (1,2,1,2,3) - Same as. Difficult part. Make it easier. ^

- 00:55:975 (1,2,3,1,2) - Same as ^. This is a bit much. Remember I can't let the diff be too easy

- 01:05:350 (1,2) - Not best flow. Use this similar: http://puu.sh/f0wyt/2468f1d2bb.jpg I don't think there's much a difference between mine and yours

- 01:22:600 (1,2) - Not best flow. Use this similar: http://puu.sh/f0vUx/f0703ac1f1.jpg ^

[Easy]

USe AR: 3 Ok

Ohh. It's prefect for me. Thanks

Good luck!
Thanks for your helpful mod!~ :D
-Mo-
Hey, Mod4Mod from your queue.

Edit: Seems I caught this map in the middle of it being updated. I apologise if some of these mods are obsolete.

General
Either I'm missing something, or I feel like there's no need to have two of uninherited timing points that are identical. One should suffice.

Easy
- 00:11:725 (1) - Perhaps move to 104:144 so that it forms a triangle with 00:10:600 (4,5)? It looks better I think, though you'll have to adjust the position of the slider after it.
- 00:27:475 (2) - This blanket isn't quite perfect [00:27:193]. If you look at it from that timestamp, you can see how it compares to the follow circle.
- 00:27:475 (2,3) - These would look better if they were the same shape in my opinion.
- 01:24:475 (1,2) - Make these the same shape. Kind of nit-picky, but a sharp eye can see that they're slightly different. Just copy-paste them and flip them.

Normal
- 00:09:475 (2,1) - Make these the same shape by copy-pasting them.
- 00:21:100 (2) - This blanket isn't quite perfect [00:20:256].
- 00:28:225 (1) - As above [00:27:334].
- 00:49:600 (4,1) - Stacks can be difficult for beginners. A few are fine, but I would keep the timing for the stacks consistent if possible. Thus far you have had stacks 1/2 beat apart, while this stack is 1/1 apart, which can be a little misleading. Or atleast I broke here but that might be because I'm bad.
- 00:51:475 (1,2) - Make these the same shape. Sorry for being a bit picky on these.
- 00:57:100 (1,2) - The visual flow doesn't look good here in my opinion since it goes from a curved slider to a straight slider in the x-plane (i.e. it's mixing a curved pattern with a linear pattern). I made a suggestion just below, but you can do whatever you want for it.

-Mei-'s Hard
- 00:35:162 (4,1) - Use a larger spacing, since it is easy to confuse the timing of this with the current spacing.
- 00:44:537 (7) - This note is too hidden and is difficult to read. I would advise against stacking it under the slider like this. The skin's border makes it difficult to spot with the stack offset, and the follow lines of 5-6 obstruct the view of being able to read the follow point back again.
- 00:47:912 (1) - Starting a note on the red tick like this right after a spinner is a little awkward to play. I would have the first note after the spinner be a white tick if possible.

Hard
- 00:01:600 (1,2,3) - This triangle isn't quite perfect.
- 00:10:975 (6) - I know this blanket probably gave you quite a bit of trouble, but I still feel it could be improved. Right now it still doesn't look right. Try experimenting using two slider points for the curve instead of just one.
- 00:20:725 (1,2,3) - Perhaps something like the example I show below? Copy the first one and rotate them 120 degrees each time.
- 00:44:725 (1) - The curve at the start of this slider looks out of place. I would change this slider to something a bit more simple.
- 00:56:537 (3,4,5) - Perhaps make a triangle out of these?
- 00:59:537 (4) - This blanket doesn't look the best. Try make it circular rather than parabolic. Reverse slider 00:58:975 (3) to compare it with an appropriate approach circle.
- 01:14:350 (5) - Make the curve to this slider less shallow so that it wraps around 01:13:787 (4) a bit neater (right now, you can see that the body of this slider is further away from 4 than the tail).
- 01:16:975 (3,4) - The spacing is inconsistent here.

Insane
- 00:17:912 (4) - This note sounds out of place since nothing is being played here. Perhaps put it on the next white tick instead to keep polarity consistent?
- 00:27:475 (4,5,6,7,8,9) - I don't think the music suggests a stream of this length. Perhaps have a slider starting from 7?
- 00:34:694 (4) - Have this slider arranged like this kind of suggests it has an even number of repeats. Perhaps have it like this instead?
- 00:38:537 (5,1) - The music dones't really suggest a jump like this. I would reduce it a bit, perhaps by making the leading slider the near one instead of the far one.
- 01:05:350 (1) - This note is too hidden and is difficult to read (as someone who plays Hidden a lot, a note like this for me would be extremely frustrating). I would advise not stacking it there.

I like this mapset. Good luck :)
pishifat
damn 14 posts in a row starting at p/3706763

that's like a world record
Topic Starter
-Nya-

pishifat wrote:

damn 14 posts in a row starting at p/3706763

that's like a world record
Teehee~ :P
Topic Starter
-Nya-

-Mo- wrote:

Hey, Mod4Mod from your queue.

Edit: Seems I caught this map in the middle of it being updated. I apologise if some of these mods are obsolete. Don't worry about it

General
Either I'm missing something, or I feel like there's no need to have two of uninherited timing points that are identical. One should suffice. No, it's fine. The offset is different though.

Easy
- 00:11:725 (1) - Perhaps move to 104:144 so that it forms a triangle with 00:10:600 (4,5)? It looks better I think, though you'll have to adjust the position of the slider after it. Ok, fixed
- 00:27:475 (2) - This blanket isn't quite perfect [00:27:193]. If you look at it from that timestamp, you can see how it compares to the follow circle. Ok, tried my best to improve it
- 00:27:475 (2,3) - These would look better if they were the same shape in my opinion. No, cuz I want to make a blanket here: 00:26:725 (1,3) -
- 01:24:475 (1,2) - Make these the same shape. Kind of nit-picky, but a sharp eye can see that they're slightly different. Just copy-paste them and flip them. I don't think they differ from each other

Normal
- 00:09:475 (2,1) - Make these the same shape by copy-pasting them. Ok
- 00:21:100 (2) - This blanket isn't quite perfect [00:20:256]. Looks fine to me
- 00:28:225 (1) - As above [00:27:334]. Yeah, okay, fixed
- 00:49:600 (4,1) - Stacks can be difficult for beginners. A few are fine, but I would keep the timing for the stacks consistent if possible. Thus far you have had stacks 1/2 beat apart, while this stack is 1/1 apart, which can be a little misleading. Or atleast I broke here but that might be because I'm bad. Nah, I think this stack is fine, but if another modder says the same then I will consider fixing it
- 00:51:475 (1,2) - Make these the same shape. Sorry for being a bit picky on these. They are the same
- 00:57:100 (1,2) - The visual flow doesn't look good here in my opinion since it goes from a curved slider to a straight slider in the x-plane (i.e. it's mixing a curved pattern with a linear pattern). I made a suggestion just below, but you can do whatever you want for it. Ok, followed your suggestion

Hard
- 00:01:600 (1,2,3) - This triangle isn't quite perfect. Ok, fixed
- 00:10:975 (6) - I know this blanket probably gave you quite a bit of trouble, but I still feel it could be improved. Right now it still doesn't look right. Try experimenting using two slider points for the curve instead of just one. Hehe, I think it's fine
- 00:20:725 (1,2,3) - Perhaps something like the example I show below? Copy the first one and rotate them 120 degrees each time. Oh I already did that. (Followed previous mod)
- 00:44:725 (1) - The curve at the start of this slider looks out of place. I would change this slider to something a bit more simple. Hm, looks fine to me
- 00:56:537 (3,4,5) - Perhaps make a triangle out of these? There already is a triangle
- 00:59:537 (4) - This blanket doesn't look the best. Try make it circular rather than parabolic. Reverse slider 00:58:975 (3) to compare it with an appropriate approach circle. Hm, this blanket also looks fine to me
- 01:14:350 (5) - Make the curve to this slider less shallow so that it wraps around 01:13:787 (4) a bit neater (right now, you can see that the body of this slider is further away from 4 than the tail). Ok, hope it's better now
- 01:16:975 (3,4) - The spacing is inconsistent here. Yeah, well-spotted. Fixed

Insane
- 00:17:912 (4) - This note sounds out of place since nothing is being played here. Perhaps put it on the next white tick instead to keep polarity consistent? I'm going to keep that circle for now, but if someone else tells me to fix that then I will
- 00:27:475 (4,5,6,7,8,9) - I don't think the music suggests a stream of this length. Perhaps have a slider starting from 7? Yeah, I already fixed that
- 00:34:694 (4) - Have this slider arranged like this kind of suggests it has an even number of repeats. Perhaps have it like this instead? Hm, I already did something else that a previous modder suggested
- 00:38:537 (5,1) - The music dones't really suggest a jump like this. I would reduce it a bit, perhaps by making the leading slider the near one instead of the far one. I think it's fine since it's an insane, but I will fix it if other modders complain as well
- 01:05:350 (1) - This note is too hidden and is difficult to read (as someone who plays Hidden a lot, a note like this for me would be extremely frustrating). I would advise not stacking it there. Sorry, but I don't think it's such a big issue.

I like this mapset. Good luck :)
Thanks for the mod~ :D
meii18
Placeholder for my mod :3
Nathan
[Easy]
  1. 00:23:350 (1) - Slider end on downbeat, try making it clickable?
[Hard]
  1. 00:08:350 (7) - Slider ends on a downbeat too
  2. 00:10:787 (5,6) - Could be more spaced out like 00:09:850 (3,4)
  3. 01:22:600 (1) - Also a slider ending on a strong note
  4. 01:23:350 (3) - ^
[Insane]
  1. 00:17:912 (4) - This note should probably be removed, it's not really mapped to anything besides the beat
  2. 00:27:100 (3) - Try curving this to blanket with 00:26:912 (2) it should flow better
  3. 00:41:256 (5,6,1) - A jump this long right after a double is a bit hard compared to the rest of the map, shorten the distance a bit
  4. 00:42:850 (6,1) - The distance between these two will throw off some players, I don't think there's really anything on 00:43:037 (1) that calls for a jump. You've got even spacing throughout 00:42:287 (3,4,5,6) then the jump just appears out of nowhere
gl with ur map~
Topic Starter
-Nya-

sukiNathan wrote:

[Easy]
  1. 00:23:350 (1) - Slider end on downbeat, try making it clickable? Ok, fixed
[Hard]
  1. 00:08:350 (7) - Slider ends on a downbeat too Fixed
  2. 00:10:787 (5,6) - Could be more spaced out like 00:09:850 (3,4) No, I only want a little jump at 00:09:850 (3,4) -
  3. 01:22:600 (1) - Also a slider ending on a strong note Fixed
  4. 01:23:350 (3) - ^ Fixed
[Insane]
  1. 00:17:912 (4) - This note should probably be removed, it's not really mapped to anything besides the beat Yeah, removed that note
  2. 00:27:100 (3) - Try curving this to blanket with 00:26:912 (2) it should flow better Hm, nah. Will see what other modders say too though
  3. 00:41:256 (5,6,1) - A jump this long right after a double is a bit hard compared to the rest of the map, shorten the distance a bit Ok, reduced the distance a bit
  4. 00:42:850 (6,1) - The distance between these two will throw off some players, I don't think there's really anything on 00:43:037 (1) that calls for a jump. You've got even spacing throughout 00:42:287 (3,4,5,6) then the jump just appears out of nowhere Also reduced the distance a bit
gl with ur map~
Thanks for your mod~ :D
Bara-

From my queue


[General]
The hitsounds feel weird, they don't really fit in with the song. for this, you should ask LordRaika, as he'll give you good samples (probably)

[Easy]
00:18:475 (2,3) - Blanket needs some work
00:20:350 (4,1) - ^^
00:24:475 (2,1) - These 2 are overlapping
00:35:725 (1) - Goes out of bounds
00:58:600 (3,1) - Blanket is not really good

[Normal]

Looks fine


[Hard]
00:08:350 (7,8) - NEVER use 3/4 when music is 1/1 or 1/2
00:10:787 (5,6) - Improve blanket
00:19:037 (4,5,6) - Overlap is kinda ugly due to bad blanket, fix the blanket to make it look nicer
00:35:537 (1) - Why not make it a blanket (with 00:35:725 (2) - )
00:37:225 (2,6) - Ugly overlap
00:58:975 (3,4) - Improve blanket
In the spoilerbox is how it is currently
01:19:225 (1) - High distance (perhaps too high for hard)

[Insane]
I miss the jumps
00:27:100 (3) - Convert into stream
00:34:975 (5) - Should end at the red tick

Good luck!
Topic Starter
-Nya-

baraatje123 wrote:

From my queue


[General]
The hitsounds feel weird, they don't really fit in with the song. for this, you should ask LordRaika, as he'll give you good samples (probably) I think the hitsounds are fine.

[Easy]
00:18:475 (2,3) - Blanket needs some work The blanket looks fine to me
00:20:350 (4,1) - ^^ ^
00:24:475 (2,1) - These 2 are overlapping It's not really such a big issue, since you can see the slider clearly before you actually have to play it
00:35:725 (1) - Goes out of bounds Hm, I'll try to fix it if a BAT says it's unrankable
00:58:600 (3,1) - Blanket is not really good This blanket also looks fine to me

[Normal]

Looks fine Yay! :)


[Hard]
00:08:350 (7,8) - NEVER use 3/4 when music is 1/1 or 1/2 Ok, made a change
00:10:787 (5,6) - Improve blanket It's ok
00:19:037 (4,5,6) - Overlap is kinda ugly due to bad blanket, fix the blanket to make it look nicer Also made a change here. Hope it's better now
00:35:537 (1) - Why not make it a blanket (with 00:35:725 (2) - ) Nah, no need. It looks fine without a blanket
00:37:225 (2,6) - Ugly overlap Not such a big issue. Don't see the overlap when you actually have to click it.
00:58:975 (3,4) - Improve blanket Ok, tried my best to improve the blanket
In the spoilerbox is how it is currently
01:19:225 (1) - High distance (perhaps too high for hard) Will change if it's unrankable.

[Insane]
I miss the jumps
00:27:100 (3) - Convert into stream Ok, good idea. Fixed
00:34:975 (5) - Should end at the red tick Yeah, fixed

Good luck!
Thanks for your mod~ :D
yugijedi
Heyho,

from yugi's timer modding queue.

Easy

00:48:100 (2) - increase length at its beginning and end, so that the bezierpoint is at an 1/2 beat, not 1/4, but it stays symetrically.
01:03:100 (2) - maybe use this slider at 01:20:350 also (rotated), for a cool "dokidoki" :D

Normal

almost perfect, but:
00:38:537 place a circle here, a blank is a bit weird because the voice the begins at 00:38:537 and the slider at 00:38:725—

Hard

00:30:287 (1) - replace this slider by two circles, it flows better. First because of the blank. Second, the voice does also start at 00:12:287 and 00:18:287 with two stacked circles.

Insane

AR 9?

00:04:225 (1,2,3,4) - why not a little stream (listen to the song)?
00:11:162 (5,6,7) - drag them together to (220/204) and move 00:11:537 (8) - to (184/268) and 00:11:725 (9) - (328/216) for an intersting jump, otherwise the spacing here looks weird.
00:11:725 (9) - stack it or bring it in the distance like the circles before, looks a bit awkward.

Anyway, nearly perfect ;)
Monstrata


Hey Nya! Saw your map on the team queue and thought I'd give you a mod! I hope it will be useful to you, best of luck getting this mapset ranked :D.

[Insane]

00:10:600 (3,4) - Check blanket.
00:12:662 (3,4) - I feel like you could map more of the vocals, considering this is an Insane. There is an audible vocal at 00:13:600 -. Also, at 00:12:662 (3) - , How about making this slider 3/4 and adding a circle at 00:13:037 - ?
00:18:662 (3,4,5) - These aren't evenly spaced. How about moving 00:19:037 (5) - to 200||256
00:21:475 (3) - Try Ctrl+G this, and adding a repeat.
00:26:162 (3,4) - Check blanket.
00:43:037 (1,2) - ^
00:53:350 (3,4) - I feel a slider here fits better.. but only because you followed the vocals for the objects right before and after this section. It's fine as is though!!
01:25:225 (3) - Ctrl+G
01:25:600 (4) - ^ Flows better imo.

[Hard]

00:10:787 (5,6) - Could improve this blanket imo. Use two control points.
00:13:975 (6,7,1) - Uneven spacing.
00:21:475 (3) - Add a repeat?
00:45:475 (3) - ^
00:54:475 (5,6,7) - Check blankets? Try and have the spacing between them be about the same too. Right now the blanket from 6, 7 is closer than from 5, 6

[Normal]

00:45:475 (2,1) - Naziblanket.
01:00:100 (4,1,2,3,4,1) - You could try and make this pattern symmetrical.
01:03:100 (1,1) - Naziblanket.
01:10:600 (2,3) - Check blanket.
01:15:475 (3,1) - ^

Very well done o.o Nazi blankets = they are literally off by a few pixels and pretty much unnoticeable when playing, you can ignore if you want lol~

[Easy]

00:28:975 (4,1) - Stay with your pattern from 00:26:725 (1,2,3) - . Make 4 a slider too please.
01:06:475 (3,4) - Make this a slider too?
01:10:225 (1,2) - Check blanket.
01:12:475 (4,1) - ^
01:17:725 (3,4,1) - Blankets aren't even. Move both 01:18:850 (4,1) - one grid up.
- Milhofo -
Hi, from my modding queue :)

Sorry for the huuuuge delay >.< I thought I had completed all requested mods before my break for exams but apparently I forgot yours.. So, better late than never!

[General]
  1. What's the difference between the second and third red timing points? I can't see the purpose of the third one. If there's an offset change I can't really notice it ._.
[Normal]
  1. 00:01:975 (3,1) - blanket
  2. 00:48:475 (1) - would just make this a straight slider
  3. 01:10:600 (2,3) - is this meant as a blanket? if it is it could be better
[Hard]
  1. From 00:01:600 to 00:05:537 the changes between double circle and a slider are a bit confusing, at least for a hard, since sliders should follow the same base beat, and you alternate between sliders and circles on the same beat (f.e.: Slider Slider Circle Circle -> Circle Slider Circle Slider) kind of hard to explain lol
  2. 00:27:850 (4) - this note just feels off, maybe replace by slider?
  3. 00:35:537 (1) - mhm not sure about this one, it just changes the spacing by a lot and its positioning isn't the best either
  4. 00:41:537 (4,1) - blanket not perfect, move slider's center point to x:48 y:88
  5. 00:44:725 (1) - weird slider shape
  6. 01:09:100 (7) - ctrl+g?
  7. 01:14:725 (1,2,3) - I would stack the triple and make the slider blanket 01:15:287 (4) (just a suggestion)
[Insane]
  1. 00:15:850 (6,1) - blanket better
  2. 00:21:475 (3) - you could reverse this slider once tbh
  3. 00:22:225 (1,2,3,4,5) - the slider isn't on the same line / curve as the stream, you should rotate either the slider or the stream (and then fix the blanket between 00:22:600 (5,1) if it gets changed)
  4. 00:26:350 (4) - if following the vocals, you should reduce this slider by 1 tick in time
  5. 00:32:725 (1) - move slider end down by a bit
  6. 00:35:725 (3) - the curve looks ugly, move the curve's anchor point to the left
  7. 00:43:037 (1,2) - this blanket is not perfect, yet :3
  8. 01:10:225 (1,2,3) - spacing is not consistent
Nothing useful to add on easy. Sorry again for the delay and hope this helps somehow, gl :D
Topic Starter
-Nya-

yugijedi wrote:

Heyho,

from yugi's timer modding queue.

Easy

00:48:100 (2) - increase length at its beginning and end, so that the bezierpoint is at an 1/2 beat, not 1/4, but it stays symetrically. No, I think it's fine as it is now.
01:03:100 (2) - maybe use this slider at 01:20:350 also (rotated), for a cool "dokidoki" :D Hm, I'm not really sure what you want me to do.

Normal

almost perfect, but:
00:38:537 place a circle here, a blank is a bit weird because the voice the begins at 00:38:537 and the slider at 00:38:725— Ok, added a note there.

Hard

00:30:287 (1) - replace this slider by two circles, it flows better. First because of the blank. Second, the voice does also start at 00:12:287 and 00:18:287 with two stacked circles. The reason why I don't want to use circles there is cuz there is already also circles here: 00:29:350 (4,5,6) -

Insane

AR 9? Hm, rather not. A bit too fast in my opinion.

00:04:225 (1,2,3,4) - why not a little stream (listen to the song)? No, I don't want to overmap that part.
00:11:162 (5,6,7) - drag them together to (220/204) and move 00:11:537 (8) - to (184/268) and 00:11:725 (9) - (328/216) for an intersting jump, otherwise the spacing here looks weird. Ok, followed your suggestion.
00:11:725 (9) - stack it or bring it in the distance like the circles before, looks a bit awkward. I think the distance is fine now

Anyway, nearly perfect ;)
Thanks for your mod~ :D
VINXIS
this fuckin anime still makes em pissed off when i see it for some reason
fuck this anime

y isnt this ranked yet
Topic Starter
-Nya-

monstrata wrote:



Hey Nya! Saw your map on the team queue and thought I'd give you a mod! I hope it will be useful to you, best of luck getting this mapset ranked :D. Thank you, monstrata~

[Insane]

00:10:600 (3,4) - Check blanket. Made a slight adjustment.
00:12:662 (3,4) - I feel like you could map more of the vocals, considering this is an Insane. There is an audible vocal at 00:13:600 -. Also, at 00:12:662 (3) - , How about making this slider 3/4 and adding a circle at 00:13:037 - ? Followed your suggestion.
00:18:662 (3,4,5) - These aren't evenly spaced. How about moving 00:19:037 (5) - to 200||256 Ok
00:21:475 (3) - Try Ctrl+G this, and adding a repeat. Ok, fixed
00:26:162 (3,4) - Check blanket. Tried my best to improve that blanket.
00:43:037 (1,2) - ^ Hm, I think this blanket is fine.
00:53:350 (3,4) - I feel a slider here fits better.. but only because you followed the vocals for the objects right before and after this section. It's fine as is though!! Yeah, I like the circles more though.
01:25:225 (3) - Ctrl+G Hm, no, I like how it is now more.
01:25:600 (4) - ^ Flows better imo. ^

[Hard]

00:10:787 (5,6) - Could improve this blanket imo. Use two control points. Fixed
00:13:975 (6,7,1) - Uneven spacing. Yeah, I placed a small jump there.
00:21:475 (3) - Add a repeat? Ok
00:45:475 (3) - ^ Ok
00:54:475 (5,6,7) - Check blankets? Try and have the spacing between them be about the same too. Right now the blanket from 6, 7 is closer than from 5, 6 Made a slight adjustment.

[Normal]

00:45:475 (2,1) - Naziblanket. Made a slight change.
01:00:100 (4,1,2,3,4,1) - You could try and make this pattern symmetrical. Hm, looks fine to me.
01:03:100 (1,1) - Naziblanket. I think the blanket is fine.
01:10:600 (2,3) - Check blanket. Made a slight change.
01:15:475 (3,1) - ^ Looks okay to me.

Very well done o.o Nazi blankets = they are literally off by a few pixels and pretty much unnoticeable when playing, you can ignore if you want lol~

[Easy]

00:28:975 (4,1) - Stay with your pattern from 00:26:725 (1,2,3) - . Make 4 a slider too please. I don't think it's really necessary.
01:06:475 (3,4) - Make this a slider too? Hm, ok, fixed.
01:10:225 (1,2) - Check blanket. Looks fine to me.
01:12:475 (4,1) - ^ Ok, improved that blanket.
01:17:725 (3,4,1) - Blankets aren't even. Move both 01:18:850 (4,1) - one grid up. Ok, fixed.
Thanks for your helpful mod~ :D
Topic Starter
-Nya-

Milhofo wrote:

Hi, from my modding queue :)

Sorry for the huuuuge delay >.< I thought I had completed all requested mods before my break for exams but apparently I forgot yours.. So, better late than never!

[General]
  1. What's the difference between the second and third red timing points? I can't see the purpose of the third one. If there's an offset change I can't really notice it ._. It's the timing that Hinsvar came me, and he's a better timer than me, so I'm rather gonna keep it.
[Normal]
  1. 00:01:975 (3,1) - blanket I think it's fine.
  2. 00:48:475 (1) - would just make this a straight slider Yeah, I agree. Fixed.
  3. 01:10:600 (2,3) - is this meant as a blanket? if it is it could be better Already made a slight adjustment.
[Hard]
  1. From 00:01:600 to 00:05:537 the changes between double circle and a slider are a bit confusing, at least for a hard, since sliders should follow the same base beat, and you alternate between sliders and circles on the same beat (f.e.: Slider Slider Circle Circle -> Circle Slider Circle Slider) kind of hard to explain lol Hehe, I think it's fine.
  2. 00:27:850 (4) - this note just feels off, maybe replace by slider? Hm, I think the single circle works better.
  3. 00:35:537 (1) - mhm not sure about this one, it just changes the spacing by a lot and its positioning isn't the best either Nah, it's not such a big jump. It makes the diff a bit more interesting.
  4. 00:41:537 (4,1) - blanket not perfect, move slider's center point to x:48 y:88 Fixed.
  5. 00:44:725 (1) - weird slider shape No, it's fine.
  6. 01:09:100 (7) - ctrl+g? Ok
  7. 01:14:725 (1,2,3) - I would stack the triple and make the slider blanket 01:15:287 (4) (just a suggestion) Nah, I like my pattern more.
[Insane]
  1. 00:15:850 (6,1) - blanket better I don't have a blanket there anymore.
  2. 00:21:475 (3) - you could reverse this slider once tbh Yeah, already did.
  3. 00:22:225 (1,2,3,4,5) - the slider isn't on the same line / curve as the stream, you should rotate either the slider or the stream (and then fix the blanket between 00:22:600 (5,1) if it gets changed) It looks fine to me.
  4. 00:26:350 (4) - if following the vocals, you should reduce this slider by 1 tick in time Nah, I like how it is now.
  5. 00:32:725 (1) - move slider end down by a bit Ok, fixed.
  6. 00:35:725 (3) - the curve looks ugly, move the curve's anchor point to the left Ok, made a slight adjustment.
  7. 00:43:037 (1,2) - this blanket is not perfect, yet :3 Hm, looks fine to me :P
  8. 01:10:225 (1,2,3) - spacing is not consistent It's a jump.
Nothing useful to add on easy. Sorry again for the delay and hope this helps somehow, gl :D
Thanks for your mod~ :D
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