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Tokyo Mew Mew - Koi wa a la Mode

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jyu
ok i feel kinda rude for saying this but im kinda running out of kds right now so im sorry ><

me kds /runs
Topic Starter
-Nya-

AlpacaCokelat wrote:

ok i feel kinda rude for saying this but im kinda running out of kds right now so im sorry ><

me kds /runs
I am so sorry! I totally forgot to give you kudos :lol:
Topic Starter
-Nya-

SoGa wrote:

[General]
  1. The following hitsounds are unused:
    1. soft-sliderslide.wav
    2. normal-hitclap.wav Oops, removed both these files
[Easy]
  1. 00:05:725 (3) - NC swap with 00:06:475 (4) - No, I think my current NC fits better
  2. 00:08:725 (1,2) - swap nc ^
  3. 00:38:725 (1) - NC I don't want the combo to be too long, and I think a NC fits there, so no change
  4. 01:06:475 (3) - NC No, I don't think a NC fits there
Normal
  1. 00:00:475 (1,2,3) - Personally , i hope this one can be the same spacing >> Hmmm . . . I'm not sure what you meant, but I did make a slight adjustment
  2. 00:10:975 (5) - NC Ok, added NC
  3. 00:12:100 (1) - NC Ok, I made other NC changes as well, cuz I realized that my NC's are a bit inconsistent.
[Insane]
  1. 01:21:475 (1,2,3,4) - hmm , maybe u can try another jump ,not really confortable ..(personal opinion , u can ignore this ) Okay, I did make a change there. Hopefully it's better now.
Actually Mei's Advance made me think of Mei Changed the diff's name to prevent confusion
Thanks for the mod! :D
bigfrog
hello, m4m from your queue~

Easy
00:18:475 (1,2) - can be blanket better (maybe make the red point 1 grid up)
00:20:725 (1,2,3) - ^same as above :
00:38:725 (1) - try this for avoid almost overlap? :
00:49:975 (1) - more bent like 00:50:725 (2)
01:04:975 (2,1) - fix blanket
01:25:975 (1,2) - ^

Normal
00:48:662 (1,2,3) - try this rhythm?? :
01:11:725 (1) - this pattern? :

-Mei-'s Advanced
00:09:475 (1) - remove this NC?
00:23:537 (4) - just don't think changing the distance is a good idea :? this part isn't very special and not like KIAI time...
00:30:475 (2) - move to 380|196? stack on 00:30:287 (1) might be confused...

Hard
00:00:850 (2,3) - try stack perfect? just move the middle point 1 grid left
00:22:225 (1,2,3,4) - try this rhythm may be better to hit i think :P :

Insane
SV change to 1.6 or 1.8?? it'll be harder than Hard...

00:29:725 (7) - remove NC? since alone a NC here looks a little weird :?
00:31:975 (6,7) - try this for flow better :
00:32:725 (1,2,3,4,5) - the rhythm maybe should be like this :
00:51:662 (5) - move to 00:51:850 (6)'s start so it'll same as 00:52:225 (7,8)'s pattern, and 00:50:912 (1,2,3,4,5,6) - can be more rounded to looks better

that all i can mod,
Good Luck!!~
Topic Starter
-Nya-

bigfrog wrote:

hello, m4m from your queue~

Easy
00:18:475 (1,2) - can be blanket better (maybe make the red point 1 grid up) Ok, tried my best to improve the blanket
00:20:725 (1,2,3) - ^same as above :^

00:38:725 (1) - try this for avoid almost overlap? : Ok
00:49:975 (1) - more bent like 00:50:725 (2) Ok, fixed that
01:04:975 (2,1) - fix blanket Ok, fixed
01:25:975 (1,2) - ^ Tried my best to fix the blanket

Normal
00:48:662 (1,2,3) - try this rhythm?? :Yeah, good idea. Fixed
01:11:725 (1) - this pattern? : Followed your advice, but not quite by picture
Hard
00:00:850 (2,3) - try stack perfect? just move the middle point 1 grid left Fixed. Thanks for helping me with that
00:22:225 (1,2,3,4) - try this rhythm may be better to hit i think :P : I like it. Followed your rhythm

Insane
SV change to 1.6 or 1.8?? it'll be harder than Hard... No, I'm okay with how my SV is now

00:29:725 (7) - remove NC? since alone a NC here looks a little weird :? No, I like that alone NC. Helps to emphasize that part
00:31:975 (6,7) - try this for flow better : I like my pattern better, since it's an Insane
00:32:725 (1,2,3,4,5) - the rhythm maybe should be like this : I don't really know what you're trying to show me
00:51:662 (5) - move to 00:51:850 (6)'s start so it'll same as 00:52:225 (7,8)'s pattern, and 00:50:912 (1,2,3,4,5,6) - can be more rounded to looks better Yeah, good idea. And I rounded that pattern more, so it should look much better now

that all i can mod,
Good Luck!!~
Thanks for your mod! :D
[-Mei-]

SoGa wrote:

[Mei's Advance]
  1. 00:10:975 (3) - Is this finish really need Fixed
  2. 00:28:975 (1) - u can try to put it horizontal and the head flow in to the next note.
    Okay, followed your suggestion
  3. 00:41:725 (1) - if u finished this one , why wont u finish this one too for consistency 00:43:225 (1) - Good idea!
  4. 01:12:100 (7) - Put finish on the repeat instead whistle Fixed
Thanks for the mod~ ;)


bigfrog wrote:

-Mei-'s Advanced
00:09:475 (1) - remove this NC? Yeah, fixed
00:23:537 (4) - just don't think changing the distance is a good idea :? this part isn't very special and not like KIAI time... Fixed
00:30:475 (2) - move to 380|196? stack on 00:30:287 (1) might be confused... Okay, fixed.
Thanks for the mod~ ;)
guineaQ
From modding queue

[General]
Nothing really

[Easy]
I don't have any suggestions that would improve the gameplay in any meaningful way without requiring some notable change in the arrangement of the notes.

a.k.a. It's fine.

[Normal]
00:01:975 (3,1) - I just can't let this slide
00:03:475 (2) - personally this is sticking out on me like a thorn stuck in my foot, I would recommend changing the shape of this slider which involves single red joint
00:14:725 (1,2) - ok :<
01:00:100 (3,1,2,3,4) - I personally do not recommend having 5 circles in a row even in a normal diff. Especially when the vocals hint having a single long slider instead.
01:16:225 (1) - i have no idea why you wouldn't put this the other way

Nothing else really

[Mei's Advanced]
00:13:037 (4,5) - the blanket is really off
00:22:225 (1,2,3,4,5) - What I would do here is to change the direction of the sliders, and instead of having 3 as reverse sliders, I would use 2 circles stacked on 4, and leave 5 as it is
00:24:662 (3,4) - ok
00:43:225 (1,2) - check again
01:16:225 (2,3) - really

I'm not sure why you are shifting back and forth from 1.0x to 1.1x DS
00:07:412 (1,2,3,4,5,1,2,3) - it makes no sense for you to increase your DS to 1.1x all the sudden when the music intensity is basically the same
from 00:35:537 (1) - , again you change DS from 1.1x to 1.0x DS again, in fact you keep on shifting back and forth. Why? o_o The music is pretty much the same level throughout the whole song until the chorus. Please stick with uniform DS. Especially since you stuck with 1.0x DS in the chorus.

[Hard]
00:04:225 (1,2) - this kind of blankets rarely look good if the sliders are of same length, try using straight sliders and make them parallel instead. (Not to mention that slider 1 would flow better from 00:04:037 (6) - if it was ctrl+g'd)
00:10:975 (5,6) - yes, you should check the blanket again
00:38:725 (1,2,3,4) - I personally do not recommend having another set of jumps right after circle jumps.

Gaia wrote:

well, just a general suggestion here. Patterns feel unbalanced and not united.. go bug Guinea about this and he'll give u more aesthetics suggestions because I think this is lacking some of that
pls don't

00:54:850 (6,7) - pls
00:58:975 (3,4) - plss
01:09:100 (7) - shift this up a little more so that it looks like this
01:13:787 (4,5) - I really do not agree with this pattern unless the slider that will blanket is longer than the slider being blanketted.
01:24:850 (2,4) - ctrl+g

I could go nazi and point out every single patterns I didn't personally like, but I decided to point out only the things that seemed obvious to many people only for now. (Because its time consuming for both of us and I don't want to force my style on to you)

[Insane]
err
ok
idk
maybe Gaia is right for once (lel)

I think it would be better for me to point out patterns that were awkward for me to play AND patterns that felt good to play since I really don't know if I can suggest patterns that will fit into your mapping style

Ones that played awkwardly
00:13:975 (6) - there are vocals on the red tick here... D:
00:22:600 (5,1) - having a stream and then connecting right into a jump is quite tough
00:32:725 (1,2,3,4,5) - pls
00:52:975 (1,2,3,4,5,6) - these are supposed to be just 1/2 sliders
00:54:475 (3) - I was expecting few circles here instead of a slider

Patterns that played well and should look to improve more upon
00:07:037 (1,2,3,4,5,1,2,3,4,5) - simple is best
00:26:725 (1,2,3,4,5,6) - interesting
01:04:225 (1,2,3) - yis me approve this
01:12:100 (2,3,4,5,6) - jumps are real
01:24:475 (1,2,3,4,1,2,3,4,1) - generally i think its ok to use huge spacing on symmetrical patterns since they are very predictable, which makes the reading part very easy (if you can predict where the next object would be at, you can snap more accurately and faster to it)

Right now your patterns seems to be really plain. I can see you like blankets (I do too), using blankets in insane is quite tough I admit, I think you should give up blanketting in some places (00:48:475 (4,5) - ,00:57:475 (1,2) - pls), people prioritize flow these days over aesthetics in insanes, (unless the aesthetics are REALLY REALLY good and plays reasonably well)
Gaia
hey from my queue

[General]
i don't think anyone would search "Tōkyō Myū" lol, consider changing to Tokyo Myu in tags

also your nc pattern i have to disagree with, i think starting at every 1 or 2 measures is a better idea

00:49:225 - is barely audible so id say boost up ur volume to like 25~30%
[Easy]
because it's the easiest diff you're better off using a spacing where 1/1 spacing are almost touching, so i'd say use 0.9x ds
besides your easy has a N icon so it has room to get easier :]

00:08:350 (4,1) - watch out for ur blanket
00:16:225 (3) - don't blanket this, it doesnt look super nice and doesnt flow well either. try vertical so it matches with 00:14:725 (1) -
00:20:725 (1,2,3) - yeah these blankets too
00:25:975 (3) - it'd be cool if 00:24:475 (1) - blanketed this too
00:26:725 (1) - ahh this flow x_x
00:43:225 (3) - you're gunna need 2 slider points to blanket
01:03:100 (2) - 01:05:350 (1) - that overlap looks kinda bad aaa
01:05:350 (1,2) - doesnt flow well
01:10:975 (2,3,4) - this flow is somewhat ok i guess... fix the blanket tho lol
01:13:225 (1,3) - doesnt look attractive together
01:24:475 (1,2) - i'm not so sure about these slider ends, the way how it's overlapping might be an issue with rankablility but u should check with BATs about this
01:25:975 (1,2,1) - you're not really going for a pattern like earlier so i'd recommend you not have the flow from 1 -> 2 . this flows really nicely http://puu.sh/dFk43/b2edd4f322.jpg or http://puu.sh/dFk22/85db514686.jpg

[Normal]
00:03:475 (2) - copy (1) and it'll look a lot better
00:04:787 (2,3) - stack these, with the current spacing this is hard to play
00:07:787 (2,3) - ^
00:08:537 (4,1) - ^ (and etc)
00:06:850 (3) - something like this owo http://puu.sh/dFklu/ea06741a9e.jpg
00:08:725 (1) - same thing in easy about rankablility
00:18:475 (1,2) - flow x__x
00:25:975 (1) - blanketss
00:46:225 (1) - 00:47:912 (2) - doesnt look so attractive when you use them so close to eachother in the timeline
00:59:350 (2,3) - flowww
01:05:350 (1,2) - blanket
01:10:975 (3) - this shape tho lol imo there's no need for this cuz this is a pretty short slider
01:22:975 (2,3) - aaahhhh

[mei]
Advanced doesn't sound like it fits in this series in diff names. Consider renaming to Hard

00:24:662 (3,4) - blanket
00:35:162 (4) - can u not stack this
00:36:100 (3) - rhythm suggestion (red tick sliders suck but to emphasize vocal i think its ok)
00:44:537 - try a circle here and start the spinner 1/4 later
00:49:225 - 5% volume is pretty much silenced, this is unrankable

[Hard]
00:01:225 (3) - no reason to stack this
00:13:975 (6,7) - use some copy paste aa
00:18:287 (1,2,3,4) - doesnt look very good, ur probably better off making this a circle http://puu.sh/dFmeB/d7fee34055.jpg
00:23:537 (5) - spread it out like this http://puu.sh/dFmmk/8e2c889d53.jpg
00:37:787 (3) - this flow tho
00:54:475 (5,6,7) - fix blanket
01:12:475 (9) - ^

well, just a general suggestion here. Patterns feel unbalanced and not united.. go bug Guinea about this and he'll give u more aesthetics suggestions because I think this is lacking some of that

[Insane]
same thing here basically, this feels just like hard but with more jumps lol. Since it's insane you can turn DS off and go ham on the patterns haha

really look to improve your patterns (and flow) but that's pretty much all I can say for now owo
good luck and have fun mapping~~
Axarious

[General]
[Easy]
  1. 00:28:975 (2,3,1,2) - Blanket fixes. Move 00:28:975 (2) - to x:48 y:101. Move 00:31:225 (2) - to x:447 y:103.
  2. 00:31:600 (3) - Make this slider symmetrical.
  3. 00:37:225 (3) - The slider node should overlap the slider tick. Fix this.
  4. 00:54:475 (3,4,1) - Blanket fixes. 00:55:600 (4) - Move to x:404 y:263. Rotate 00:55:975 (1) - 3 degrees around selection center.
  5. 01:03:100 (2) - Should be a reverse slider,
  6. 01:13:225 (1) - Node should overlap the slider tick.
[Normal]
  1. 00:38:725 (1) - Move to x:69 y:114.
[-Mei-'s Advanced]
  1. 00:24:662 (3,4) - Blanket fix. 00:25:225 (4) - Move to x:230.
  2. 00:25:975 (6) - A node of this slider goes offscreen (easily playable), but you may want to place this elsewhere.
  3. 00:32:350 (7) - Move to x:320.
  4. 00:41:725 (1) - Move to x:18 y:260.
  5. 01:20:350 (5) - Slider instead of circle here, maybe.
[Hard]
  1. 00:19:037 (4,5,6) - Wao. Fix this blanket.
  2. 00:23:725 (6) - Move to x:224 y:179 to make an equilateral triangle.
  3. 00:37:787 (3,4,5,6,7) - Fix this star. The ds is really inconsistent here.
  4. 00:54:475 (5,6,7) - Fix blanket.
  5. 00:58:975 (3,4) - Loosen (4) up to make a nicer blanket.
  6. 01:00:475 (1,2,3,4) - I don't understand this pattern. What's the meaning of this?
  7. 01:17:725 (1,2,3,4) - Shouldn't have reverses.
  8. 01:20:350 (1,2,3,4) - Asymmetrical, looks messy.
  9. 01:23:912 (4,5) - Loosen blanket.
[Insane]
  1. 00:02:725 (1,2) - Why are these not ctrl H's?
  2. 00:22:975 (1,2,3,4) - Ctrl H (1,2) to make (3,4).
  3. 00:23:725 (1) - Really awkward semi-circle slider. Goes against the direction from the previous circle and doesn't follow to the next circle. I don't understand this slider.
  4. 00:37:225 (2) - Ugly, messy. Make the ends parallel and the same length or something.
  5. 00:42:850 (6,1) - Random ds increase?
  6. 01:14:912 (6,8) - Fix blanket.
Topic Starter
-Nya-

guineaQ wrote:

From modding queue

[General]
Nothing really

[Easy]
I don't have any suggestions that would improve the gameplay in any meaningful way without requiring some notable change in the arrangement of the notes.

a.k.a. It's fine. Cool, thanks!

[Normal]
00:01:975 (3,1) - I just can't let this slide Fixed
00:03:475 (2) - personally this is sticking out on me like a thorn stuck in my foot, I would recommend changing the shape of this slider which involves single red joint Followed your suggestion
00:14:725 (1,2) - ok :< Fixed the blanket
01:00:100 (3,1,2,3,4) - I personally do not recommend having 5 circles in a row even in a normal diff. Especially when the vocals hint having a single long slider instead. Well, I didn't follow the vocals, so I think the 5 circles fit best. And I also don't want this diff to be too easy.
01:16:225 (1) - i have no idea why you wouldn't put this the other way Hehe, i don't know either. But placed it the other way

Nothing else really
[Hard]
00:04:225 (1,2) - this kind of blankets rarely look good if the sliders are of same length, try using straight sliders and make them parallel instead. (Not to mention that slider 1 would flow better from 00:04:037 (6) - if it was ctrl+g'd) Okay, followed your advice
00:10:975 (5,6) - yes, you should check the blanket again Well, I didn't change anything of the slider cuz I want it to look the same as the previous slider so I just moved the hitcircle around a bit, till the blanket looked better
00:38:725 (1,2,3,4) - I personally do not recommend having another set of jumps right after circle jumps. I had many complaints about these sliders, so I removed the jumps and made a different pattern with them

Gaia wrote:

well, just a general suggestion here. Patterns feel unbalanced and not united.. go bug Guinea about this and he'll give u more aesthetics suggestions because I think this is lacking some of that
pls don't Hehe. Don't worry. I won't

00:54:850 (6,7) - pls What? I don't see anything wrong with it.
00:58:975 (3,4) - plss ^
01:09:100 (7) - shift this up a little more so that it looks like this Hope it looks better now
01:13:787 (4,5) - I really do not agree with this pattern unless the slider that will blanket is longer than the slider being blanketted. I think it's fine and who says it's a blanket.
01:24:850 (2,4) - ctrl+g Ok

I could go nazi and point out every single patterns I didn't personally like, but I decided to point out only the things that seemed obvious to many people only for now. (Because its time consuming for both of us and I don't want to force my style on to you)

[Insane]
err
ok
idk
maybe Gaia is right for once (lel) It is my first time mapping an Insane . . .

I think it would be better for me to point out patterns that were awkward for me to play AND patterns that felt good to play since I really don't know if I can suggest patterns that will fit into your mapping style

Ones that played awkwardly
00:13:975 (6) - there are vocals on the red tick here... D: Ok, I changed the pattern a bit
00:22:600 (5,1) - having a stream and then connecting right into a jump is quite tough Well, it is an Insane, but if someone else say that I should fix that then I will
00:32:725 (1,2,3,4,5) - pls Don't understand what's wrong with that
00:52:975 (1,2,3,4,5,6) - these are supposed to be just 1/2 sliders I don't want the diff to be too easy, lol. I think that pattern is fine
00:54:475 (3) - I was expecting few circles here instead of a slider Ok, replaced the slider with circles

Patterns that played well and should look to improve more upon
00:07:037 (1,2,3,4,5,1,2,3,4,5) - simple is best
00:26:725 (1,2,3,4,5,6) - interesting
01:04:225 (1,2,3) - yis me approve this
01:12:100 (2,3,4,5,6) - jumps are real
01:24:475 (1,2,3,4,1,2,3,4,1) - generally i think its ok to use huge spacing on symmetrical patterns since they are very predictable, which makes the reading part very easy (if you can predict where the next object would be at, you can snap more accurately and faster to it)

Right now your patterns seems to be really plain. I can see you like blankets (I do too), using blankets in insane is quite tough I admit, I think you should give up blanketting in some places (00:48:475 (4,5) - ,00:57:475 (1,2) - pls), people prioritize flow these days over aesthetics in insanes, (unless the aesthetics are REALLY REALLY good and plays reasonably well) Well, even though they are blankets, I think the flow is still fine. I only blanket them cuz I'm not sure where else to place them and I then think that placement is best.
Thanks for the mod! :D
Topic Starter
-Nya-

Gaia wrote:

hey from my queue

[General]
i don't think anyone would search "Tōkyō Myū" lol, consider changing to Tokyo Myu in tags Yeah, hehe. Fixed

also your nc pattern i have to disagree with, i think starting at every 1 or 2 measures is a better idea I think my NC's are fine

00:49:225 - is barely audible so id say boost up ur volume to like 25~30% Boosted volume to 25%
[Easy]
because it's the easiest diff you're better off using a spacing where 1/1 spacing are almost touching, so i'd say use 0.9x ds
besides your easy has a N icon so it has room to get easier :] Nah, I'm okay with my current spacing.

00:08:350 (4,1) - watch out for ur blanket Fixed the blanket
00:16:225 (3) - don't blanket this, it doesnt look super nice and doesnt flow well either. try vertical so it matches with 00:14:725 (1) - Ok, changed the pattern there
00:20:725 (1,2,3) - yeah these blankets too No, I like these blankets. I don't really see anything wrong with them
00:25:975 (3) - it'd be cool if 00:24:475 (1) - blanketed this too Nah, I'm fine with my patterns like they are now
00:26:725 (1) - ahh this flow x_x Fixed the flow
00:43:225 (3) - you're gunna need 2 slider points to blanket The blanket looks perfect to me
01:03:100 (2) - 01:05:350 (1) - that overlap looks kinda bad aaa Well, I moved a lot of notes around after fixing the flow of something so it's just slightly touching each other now.
01:05:350 (1,2) - doesnt flow well Fixed the flow
01:10:975 (2,3,4) - this flow is somewhat ok i guess... fix the blanket tho lol Fixed the blanket
01:13:225 (1,3) - doesnt look attractive together Looks fine to me
01:24:475 (1,2) - i'm not so sure about these slider ends, the way how it's overlapping might be an issue with rankablility but u should check with BATs about this When a BAT tells me to fix that, then I'll fix it
01:25:975 (1,2,1) - you're not really going for a pattern like earlier so i'd recommend you not have the flow from 1 -> 2 . this flows really nicely http://puu.sh/dFk43/b2edd4f322.jpg or http://puu.sh/dFk22/85db514686.jpg Followed your first suggestion

[Normal]
00:03:475 (2) - copy (1) and it'll look a lot better I changed it to something else like guineaQ had said
00:04:787 (2,3) - stack these, with the current spacing this is hard to play No change. I like this flow better, and usually try to avoid too much stacking in my Easy and Normal
00:07:787 (2,3) - ^ ^
00:08:537 (4,1) - ^ (and etc) ^
00:06:850 (3) - something like this owo http://puu.sh/dFklu/ea06741a9e.jpg No, I see that as bad flow
00:08:725 (1) - same thing in easy about rankablility When a BAT tells me to fix that, then I'll fix it
00:18:475 (1,2) - flow x__x The flow looks fine to me
00:25:975 (1) - blanketss Fixed the blanket
00:46:225 (1) - 00:47:912 (2) - doesnt look so attractive when you use them so close to eachother in the timeline If someone gives me a suggestion about to what I can change it, then I'll change that
00:59:350 (2,3) - flowww Fixed the flow
01:05:350 (1,2) - blanket Fixed the blanket
01:10:975 (3) - this shape tho lol imo there's no need for this cuz this is a pretty short slider Nah, I like it. Spices the map up a bit
01:22:975 (2,3) - aaahhhh Made a blanket there instead
[Hard]
00:01:225 (3) - no reason to stack this Fine, unstacked it
00:13:975 (6,7) - use some copy paste aa I did use copy and paste there . . .
00:18:287 (1,2,3,4) - doesnt look very good, ur probably better off making this a circle http://puu.sh/dFmeB/d7fee34055.jpg Followed your suggestion
00:23:537 (5) - spread it out like this http://puu.sh/dFmmk/8e2c889d53.jpg I like the triangle shape I formed better
00:37:787 (3) - this flow tho Looks fine to me
00:54:475 (5,6,7) - fix blanket ^
01:12:475 (9) - ^ ^

well, just a general suggestion here. Patterns feel unbalanced and not united.. go bug Guinea about this and he'll give u more aesthetics suggestions because I think this is lacking some of that

[Insane]
same thing here basically, this feels just like hard but with more jumps lol. Since it's insane you can turn DS off and go ham on the patterns haha I don't really like that. I'm someone that likes order and tidiness, so I don't like it to just turn the DS off.

really look to improve your patterns (and flow) but that's pretty much all I can say for now owo
good luck and have fun mapping~~ Thanks!
Thank you for the mod! :D
Topic Starter
-Nya-

Axarious wrote:


[General]
[Easy]
  1. 00:28:975 (2,3,1,2) - Blanket fixes. Move 00:28:975 (2) - to x:48 y:101. Move 00:31:225 (2) - to x:447 y:103. I can't really follow your suggestions since I made previous changes with the other mods
  2. 00:31:600 (3) - Make this slider symmetrical. I suck at that, but tried my best to improve it
  3. 00:37:225 (3) - The slider node should overlap the slider tick. Fix this. Fixed, I guess
  4. 00:54:475 (3,4,1) - Blanket fixes. 00:55:600 (4) - Move to x:404 y:263. Rotate 00:55:975 (1) - 3 degrees around selection center. Thanks for helping me with that. Fixed
  5. 01:03:100 (2) - Should be a reverse slider, Followed your suggestion, I guess
  6. 01:13:225 (1) - Node should overlap the slider tick. Fixed
[Normal]
  1. 00:38:725 (1) - Move to x:69 y:114. Fixed
[Hard]
  1. 00:19:037 (4,5,6) - Wao. Fix this blanket. I think it looks fine
  2. 00:23:725 (6) - Move to x:224 y:179 to make an equilateral triangle. Fixed
  3. 00:37:787 (3,4,5,6,7) - Fix this star. The ds is really inconsistent here. Tried my best to improve it
  4. 00:54:475 (5,6,7) - Fix blanket. Made slight adjustments
  5. 00:58:975 (3,4) - Loosen (4) up to make a nicer blanket. Fixed the blanket
  6. 01:00:475 (1,2,3,4) - I don't understand this pattern. What's the meaning of this? It forms a kind of square
  7. 01:17:725 (1,2,3,4) - Shouldn't have reverses. I like the reverses. Someone else suggested them and I think they fit fine
  8. 01:20:350 (1,2,3,4) - Asymmetrical, looks messy. Looks fine to me
  9. 01:23:912 (4,5) - Loosen blanket. I think the blanket is fine now
[Insane]
  1. 00:02:725 (1,2) - Why are these not ctrl H's? Oops, fixed that
  2. 00:22:975 (1,2,3,4) - Ctrl H (1,2) to make (3,4). The jump will then be way too far. So no change
  3. 00:23:725 (1) - Really awkward semi-circle slider. Goes against the direction from the previous circle and doesn't follow to the next circle. I don't understand this slider. I like it. It makes a nice jump and it spices up the diff a bit
  4. 00:37:225 (2) - Ugly, messy. Make the ends parallel and the same length or something. Tried my best to improve the shape
  5. 00:42:850 (6,1) - Random ds increase? I want a jump there
  6. 01:14:912 (6,8) - Fix blanket. Ok
Thanks so much for the mod! :)
[-Mei-]

guineaQ wrote:

[Mei's Advanced]
00:13:037 (4,5) - the blanket is really off Fixed
00:22:225 (1,2,3,4,5) - What I would do here is to change the direction of the sliders, and instead of having 3 as reverse sliders, I would use 2 circles stacked on 4, and leave 5 as it is Okay
00:24:662 (3,4) - ok I don't see anything wrong with it.
00:43:225 (1,2) - check again Fixed
01:16:225 (2,3) - really Tried to improve

I'm not sure why you are shifting back and forth from 1.0x to 1.1x DS
00:07:412 (1,2,3,4,5,1,2,3) - it makes no sense for you to increase your DS to 1.1x all the sudden when the music intensity is basically the same
from 00:35:537 (1) - , again you change DS from 1.1x to 1.0x DS again, in fact you keep on shifting back and forth. Why? o_o The music is pretty much the same level throughout the whole song until the chorus. Please stick with uniform DS. Especially since you stuck with 1.0x DS in the chorus.
Whoops! Sorry. Got a little bit confused.
Thanks for the mod! :)

Gaia wrote:

[mei]
Advanced doesn't sound like it fits in this series in diff names. Consider renaming to Hard Okay, fixed!

00:24:662 (3,4) - blanket Tried to improve
00:35:162 (4) - can u not stack this Okay
00:36:100 (3) - rhythm suggestion (red tick sliders suck but to emphasize vocal i think its ok) Okay, I followed your suggestion
00:44:537 - try a circle here and start the spinner 1/4 later Fixed
00:49:225 - 5% volume is pretty much silenced, this is unrankable Okay
Thanks for the mod! :)

Axarious wrote:

[-Mei-'s Advanced]
  1. 00:24:662 (3,4) - Blanket fix. Okay 00:25:225 (4) - Move to x:230. No....
  2. 00:25:975 (6) - A node of this slider goes offscreen (easily playable), but you may want to place this elsewhere. I know, but I will see what other modders say.
  3. 00:32:350 (7) - Move to x:320. Fixed
  4. 00:41:725 (1) - Move to x:18 y:260. Did something else there.
  5. 01:20:350 (5) - Slider instead of circle here, maybe. Nah
Thanks for the mod! :)
Blizs
Hi~~
From my queue :3

[General]
  1. Nothing :3
[Easy]
  1. 00:10:975 (1) - Shouldn't New Combo Here
  2. 01:01:600 (4,1,2) - Make it a better triangle. Move 01:03:100 (2) to y:132
  3. I Think use spinner is better from 00:44:725 to 00:47:725 and remove 00:48:100 (4)
  4. 01:13:225 (1,2,3) - Make it a better triangle. move 01:13:225 (1) last white dot to x:368 y:144
[Normal]
  1. 00:35:725 (2) - I think it isn't a good patern. remove al dots except the start and the end. Then add a white dot at x:76 y:152
[-Mei-'s Hard]
  1. 00:34:037 (1,2) - Make it a better blanket... move 00:34:412 (2) - 2nd dot to x:261 y:198 - 3rd dot to x:269 y:249
  2. 00:44:537 (7) - to make a better flow, move it to x:264 y:152
  3. 01:13:225 (1,2,3) - Make it a better triangle. move 01:13:225 (1) last white dot to x:368 y:144
  4. 00:54:287 (1,2,3) - I think it's better like this
[Hard]
  1. 00:37:225 (2) - Uh oh... a missed blanket. move 3rd dot to x:357 y:230
  2. 01:14:350 (5,6) - Is it a blanket ? if yes :
    1st dot x:241 y:135
    2nd dot x:192 y:155
    3rd dot x:174 y:181
  3. 01:24:100 (5) - This.... move to x:276 y:32
[Insane]
  1. 00:14:537 (8,1,2,3,4,5) - it feel too close to each other
  2. 00:40:225 (1,2,3,4) - I think it's not a good jump
OK That's all I can help....
sorry if it wasn't helpful :D
Topic Starter
-Nya-

Fantastica wrote:

Hi~~
From my queue :3

[General]
  1. Nothing :3
[Easy]
  1. 00:10:975 (1) - Shouldn't New Combo Here I don't want the combo to be too long and I think the music suggests a new combo there, but I will see what other modders say as well
  2. 01:01:600 (4,1,2) - Make it a better triangle. Move 01:03:100 (2) to y:132 Ok, fixed
  3. I Think use spinner is better from 00:44:725 to 00:47:725 and remove 00:48:100 (4) No, I rather want to map that area
  4. 01:13:225 (1,2,3) - Make it a better triangle. move 01:13:225 (1) last white dot to x:368 y:144 Ok, fixed
[Normal]
  1. 00:35:725 (2) - I think it isn't a good patern. remove al dots except the start and the end. Then add a white dot at x:76 y:152 Nah, I think my slider looks fine. No change
[Hard]
  1. 00:37:225 (2) - Uh oh... a missed blanket. move 3rd dot to x:357 y:230 I struggled to get the tail to that location, but I tried my best to improve the blanket
  2. 01:14:350 (5,6) - Is it a blanket ? if yes : ^
    1st dot x:241 y:135
    2nd dot x:192 y:155
    3rd dot x:174 y:181
  3. 01:24:100 (5) - This.... move to x:276 y:32 Fixed
[Insane]
  1. 00:14:537 (8,1,2,3,4,5) - it feel too close to each other Ok, I moved those notes a bit further away from each other
  2. 00:40:225 (1,2,3,4) - I think it's not a good jump I think it's fine
OK That's all I can help....
sorry if it wasn't helpful :D It did help me.
Thanks for your mod! :D
VINXIS
hAHAHAHhaHAHAHAHHAHAHAHA REMEMBER THE '90s

from my modding q
general
ohmygod these character designs
those guys look like yaois
Ez
00:12:287 - the vocal actually starts here but yea
00:17:725 (5) - nc
00:18:475 (1) - remove nc
00:20:725 (1,2,3) - make them blanket each other better
00:43:225 (3) - nc
or
00:46:225 (1) - remove nc and 00:47:725 (3) - nc
normal
00:16:975 (1) - remove nc
00:18:100 (3) - nc
00:18:475 (1) - remove nc
00:45:475 (2) - x:16 y:56
01:27:475 (1) - x:56 y:312 tbh but what it was before is fine 2
GD hard
00:00:475 (1) - x:192 y:116
00:24:287 (1) - x:40 y:304
00:30:287 (1,2,3) - stack pls

tfw nc wave
00:51:100 (4) - nc
00:57:475 (5) - ^
01:02:725 (3) - ^
01:05:350 (1) - remove nc
01:05:725 (2) - nc
01:08:725 (5) - ^
01:11:725 (5) - ^
01:14:725 (5) - ^
01:16:037 (1) - remove nc
01:16:225 (2) - nc
me mum's car is also hard
00:41:537 (4,1) - stack on slider pls
NICE
insane
00:03:100 (2) - x:144 y:208
00:12:662 (3,4) - ctrl+G each seperately
00:18:662 (3) - x:356 y:264

gl
Leeham
From modding queue
[General]
Nothing
Skin's cute though!

[Hard]
00:22:318 - Note here
01:14:350 (5) - I think this would work better like this http://puu.sh/dZnfj.jpg
01:16:975 (3,4) - Ctrl + down (nitpick I know haha)
01:22:600 (1) - Move the slider end point up one space to align with the next note

[Insane]
00:11:912 - Note here
00:17:912 - Note here
00:27:662 (6) - Make this a slider to end at 00:28:037 - (this is just a slight suggestion, it might mess up spacing unless you change the map a bit)
00:18:662 (3) - http://puu.sh/dZjez.jpg Replace it with this? I feel that the note at 00:18:850 (4) isn't necessary
00:52:225 (7,8) - Switch these around, I feel it fits with the vocals better
01:23:069 - Note here to make a triple

Sorry for the short mod :( I would mod other diffs but I'm new to modding OTL
Santtu
Hi

Came from my queue

Didn't find anything general

[Easy]
  1. 00:14:725 (1) - Move first dot to x:348 y:260
  2. 00:20:350 (3) - Move to x:321 y:119
  3. 00:22:975 (4) - Move to x:297 y:111
  4. 00:23:350 (5) - Move second dot to x:352 y:28
  5. 00:27:475 (2) - Move first dot to x:161 y:30
  6. 00:32:350 (4) - Move to x:18 y:77
  7. 00:38:725 (1) - Move first dot to x:69 (HEHEHE) y:110 xD
  8. 00:40:975 (2) - Move first dot to x:202 y:371
  9. 00:40:975 (2,1) - Avoid overlaps in Easy
    too lazy to write so just move all where i just say x and y numbers
  10. 00:44:350 (4) - x:212 y:40
  11. 00:46:225 (1) - first dot x:246 y:364, second x:351 y:367
  12. 00:52:975 (1) - x188 y72 keep as same format
  13. Check yourself same places like these, where DS isn't 0.99x - 1.01x
[Normal]
  1. 00:04:225 (1) - second dot to x241 y50
  2. 00:07:225 (1) - second dot to x52 y96
  3. 00:32:162 (2) - x219 y83
  4. Check yourself same things like these, where DS isn't 0.98x - 1.02x too lazy to list them all
  5. 01:14:537 - why not add here circle to x228 y348, sound better or just make from 01:14:350 (3) - slider :o
[Hard]
  1. 00:22:600 (3) - I suggest not to make second dot to over other slider. Make it like this? http://puu.sh/e1um7/c7151f36dd.jpg Move 00:22:225 (1,2,3) - to x400 y76
  2. 00:37:225 (2) - blanket would be improved
  3. 00:56:537 (3) - I suggest to Ctrl + G this, because it is maybe too much to hard that has only 3.04 star, and that part doesn't need so huge jump like that.
  4. 00:59:537 (4) - Why is this so close 00:58:975 (3) -
[Mei's Hard]
I just fast check this
  1. 00:43:787 (5) - blanket would be improved and check DS
  2. 00:52:412 - Could here be circle?
[Insane]

  • Didn't find anything :P
Good luck with map
tridragon1
[NORMAL]
Nothing

[Mei's Hard]
Nothing

[HARD]
00:01:412 A little pause here seems awkward imo try putting a circle here







I mean, wow; i couldn't find anything to criticize about the rhythm which means i was totally oblivious to it or there is genuinely nothing wrong rhythm wise for me IMO (DON'T GIVE A KUDOS!!!11!!)

Yeah, just don't give a kudos for it, I was just bothered by 1 little thing here, this was the shortest mod someone would ever see :^)

Sorry if I couldn't be a help to ya
Jintai
Hard

00:31:037 (3) - You should add a circle right after the slider.

01:17:725 (1,2,3,4) - Maybe replace those 4 sliders into a single long slider.

00:14:725 (1) - Sounds kinda offbeat to me.

00:16:037 (4,5) - Should replace the slider with 3 circles.

This beatmap difficulty isn't too fun, it's not bad but it still needs alot more work. Hope to see improvements :)
Atsuro
Hello!
Mod from my queue


[Easy]
  1. 00:23:350 (5) - I think this should be a soft whistle and not a normal

[Normal]
  1. 00:40:225 (1,2,3) - This is a bit uncomfortable to play because this 00:40:787 (2) - starts on red tick, try a more simple rhythm like this one:
  2. 00:47:725 (1,2) - Try turning "1" into a 1/2 slider and move "2" 1/2 beat forward to follow better the voices
  3. 00:59:350 (2,3) - You can turn this slider into a circle and a 1/1 slider to keep consistency since you are using a lot of 1/2 rhythms
  4. 01:05:350 (3) - Consider turning this into a 1/2 slider
  5. 01:22:600 (3) - ^

[-Mei-'s Hard]
  1. 00:08:350 (5) - Try to make the finish at the end of the slider clickable, it feels more satisfying that way when playing :D
  2. 00:15:850 - There should be a note here for the voices, or add a repeat to this slider 00:15:475 (3) -
  3. 00:23:350 (4,5,6) - A 1/1 slider would work better here if you follow the voice
  4. 00:27:850 - Add a note here for the voice, feels empty
  5. 00:29:350 (2,3,4) - Same as 00:23:350 (4,5,6) -
  6. 00:58:225 (7,1) - This jump is too long for the diff o.o Please reduce the spacing
  7. 01:03:475 (6,7) - Put the slider first, always try to start sliders on the white tick.
[Hard]
  1. 00:10:225 (4) - This slider doesn't sound good, i suggest to make it 1/2 shorter and add a circle 00:10:787 -
  2. 00:27:850 - You need to put a note here for the vocals, for consistency too because 00:28:975 (3,4) -
  3. 00:35:350 (6,1) - This jump is a bit unexpected at this AR and difficulty, make it more noticeable or remove the jump
  4. 01:01:975 (1) - Imo it would be more fun if you ctrl+g this
  5. 01:04:225 (1,2,3) - Flows weirdly if these curved sliders are in a straight line, try this to make it more curvy
  6. 01:13:787 (4) - You're skipping the downbeat with that slider, avoid doing that.

[Insane]
  1. 00:15:850 (6) - Ctrl+g and reposition it, would flow better as it would lead to the stream after the repeat
  2. 00:23:725 (1) - I think 10% volume is a bit low :/
  3. 00:24:662 (3) - How about turning this into a slider and make it like this?
  4. 00:27:850 - You need a circle here for the vocals
  5. 00:49:225 (1) - I'd shorten this slider to 00:49:600 - to follow the beat
  6. 00:56:537 (2) - Split this slider into a circle and a 1/2 slider to follow the vocals better
  7. 01:13:787 (3) - ^

That's all, GL!
Xelasto
Easy
00:23:350 (5) - Make curved
00:40:975 (2,1) - Make these not overlap if you can
00:40:225 (1) - No NC
01:20:350 (1) - ^

Very good easy mode.

Normal
01:01:975 (1,2) - Make these straight. Looks odd

Um....That's all :o

-Mei-'s Hard
00:01:600 (1) - No NC
00:04:225 (1) - ^
00:07:412 (1) - ^
00:36:287 (1) - ^
00:49:225 (1) - ^
01:04:225 (1) - ^

This was an AMAZING difficulty. I couldn't find ANYTHING except for some extremely short and unnecessary combos.

Hard
00:00:850 (2) - Move this one grid to the left
00:01:600 (1) - No NC
00:20:725 (1,2,3) - Curve these a bit less
00:37:225 (2) - NC here, not on 1
00:50:350 (2,3) - Try not to overlap, doesn't look good
01:03:100 (1) - No NC

Overall a great difficulty, couldn't find much except that there are some combos that are just too short.

Honestly this was a nearly PERFECT map. The spacing, flow, hitsounds, blankets and looks were all PERFECT. Only some combos seem short. I'm giving this a kudosu when I get one. Good luck on your map! :)
Lally
#queue
omg dat animu oldtimes o3o

[Insane]
Mostly i will give you flow suggestions
  1. 00:02:725 (1,2) - for the first fix the spacing here, and then for 00:03:475 (1,2,3) - try something like:
    52,156,2725,6,0,P|40:192|64:248,1,75,4|0,0:2|0:0,0:0:0:0:
    132,192,3100,2,0,P|139:155|127:120,1,75,4|0,0:2|0:0,0:0:0:0:
    52,68,3475,5,2,0:0:0:0:
    224,244,3662,1,0,0:0:0:0:
    408,96,3850,2,0,P|433:123|442:159,1,75,2|0,0:0|0:0,0:0:0:0:
  2. 00:24:287 (1,2,3,4) - imo here is a little bit borring why don't you try something like:
  3. 00:27:756 - missing note add one
  4. 00:27:850 - same here since the vocal is not finished
  5. 00:29:256 - missing note here add one
  6. 00:28:975 (3,4,5) - + 00:29:256 (x) - do a mini stream here
  7. 00:33:756 - missing object
  8. 00:33:850 - same here ^
  9. 00:39:475 (3,4) - for a better flow try to do something like this:
    basicly is a copy pasta from 00:38:725 (1,2) - but totally a better pattern
  10. 00:49:225 (1) - personally i don't like this slider it doesen't fit with the music or vocal :V why don't you think to remove it?
  11. 00:55:225 (7) - why don't you use just a curved slider here?
  12. 00:58:600 (1,2,3) - why don't you do a perfect triangle pattern?
  13. 01:01:975 (1) - try something like:
  14. 01:05:725 (3) - ctrl+j and ctrl+h will flow better (and ofc fix the spacing)
  15. 01:06:475 (5) - ctrl+h
  16. 01:11:162 (4,5,6) - move this circles a little bit up
  17. 01:20:350 (1) - ctrl+g
good luck o3o
10nya
from the lazy queue

[General]
  1. you should add muted slider-slide, it'll make the beatmap better
[Easy]
  1. 00:10:975 - : move NC to 00:11:725 (2) - it's more fit and follow your nc pattern. If you do this then remove nc on here 00:12:475 -
  2. 00:17:725 (5) - : it's better to move NC here, it'll make follow point so easy player can catch the beat easily and support your nc pattern too. if you do this then remove nc here 00:18:475 -
  3. 00:23:350 (5) - : same NC suggestion as above
  4. 00:28:225 (1) - : this break your nc usage, remove nc? you can add nc here 00:29:350 - and remove nc on 00:30:475 -
  5. 00:40:225 (1) - : this break your nc usage, remove nc please
  6. 00:47:725 (3) - : if you use nc every 1 stanza then you should add nc here, this breaks your nc usage
  7. The flow is good and mostly random NC usage
[Normal]
  1. 00:59:725 (2) - : remove finish, doesn't support anything
[Hard]
  1. 00:13:225 (4,5,6,7,1) - : I think there's distance error here, you used 1,0 ds why suddenly used 1,20 ds here?
  2. 00:20:725 (1,2,3) - : a bit boring pattern to me, how about make this to fan pattern? rearrange slider 2 and 3 like this? it wont be too bad :)
  3. 00:35:350 (6,1) - : strange jump and can trap player, if you want to keep this jump, how about put 00:35:350 (6) - to x116 y52 and 00:35:537 (1) - to x124 y172 to make better jump pattern
    SPOILER
    [img]00:35:537[/img]
  4. 01:06:850 (6,7) - : pretty boring if you stack this, how about make jump here? how about rearrange like this (just use 1,5 or 1,6 ds setting to make the jump(:
[Mei's Hard]
  1. 01:12:475 (7) - : remove finish, it doesn't support anything and destroy the finish pattern usage
[Insane]
  1. 00:11:537 (6) - : this slider is very awkward and didn't finish the pattern goodly, so how about make this as 2 circles and put them like this? this is an Insane anyway so a lot of jump is good and fun for me~ (circle 7 is stacked with 00:12:287 (1) - )
  2. 00:29:350 (6) - : feel awkward for me too, how about rearrange the slider like this and put it in x72 y208
  3. 00:34:694 (4) - : this slider can make miss/combo break, since there's no sign and the pattern is like 1/2, to make this readable, how about rearrange like this and put to 316 152
  4. this diff is good, but need a lot of jump/good flow patterns, which I suggest to your next map that usually making the same slider in 1/2 will make the flow isn't really good, imo like this

    you can try to move slider no 2 to like this
    or like this!
    try to do something different to each slider, it'll be a nice insane! (btw this image i took on 00:57:850 - )
    make sure that the jump is fit with the song, usually jump is put before long white line, like at here 00:58:600 - 00:58:787 - 00:58:975
    try to use custom clap too, i'm sure your map will be more good (:
good luck!
Hinsvar
Hello!

I checked your map, and I have a few things to highlight for you.

  1. In a map with a custom skin, you should add this line in the .osu file of every diff, below the code for the combo colors (which is the "Colours" section; place this right below the code for the last color):
    SliderBorder : 255,255,255
    This is required by the Ranking Criteria.
    When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
  2. 00:02:725 - Add an uninherited timing point here, and another one at 00:05:725 (with the same BPM). This is to follow the inconsistency in the music's measure (musical-related thing; can't really explain well, but let's just say that a measure is a section that contains a set amount of beats which is largely consistent in the song. In this song, the time signature is 4/4, which means there are 4 beats in a measure, indicated by the appearance of a tall white tick for every four white ticks). Also, change the time signature at 00:00:475 to 6/4. It should result in something like this.

    If you don't know how to change the timing signature, choose the timing point on the timing setup panel, then on the time signature box on the left side of the window, choose Other, and type 6 in the column.
Well, that's for the things that you must change in order for this to be rankable. Onward to the diffs.

>Easy
  1. 00:04:225 (1) - I don't really think it needs an NC. It'd be nice to remove the NC to keep the consistency in combo patterning.
  2. I will be honest: Your hitsounding pattern is quite random here. You should just stick to using whistles on the first and third white tick of each measure (which is the tall white tick, and the second white tick after it, respectively; for example, 00:25:225 and 00:25:975). You can keep the finishes since you placed them well, but the whistles are a no-no.
  3. 01:13:225 (1) - Why don't you make the upper half of this curved following 01:11:725 (3), just like how the lower half followed 01:12:475 (4)?
  4. 01:20:350 (1) - I'm sure there's nothing special in the song that makes this a "should-NC" object, so remove the NC for combo consistency?
  5. 01:25:975 (1) - ^
>Normal
  1. Increase the AR to 4.5? AR4 makes this diff look a little crowded, and it'd be nice to keep a good diff spread with the Hard diffs (Easy > Normal > Hard's AR are 2 > 4 > 7, and Normal > Hard looks to be quite a jump).
  2. 00:10:225 (4,1) - According to your combo pattern here (which follows the more notable instruments), the NC's position should be swapped.
  3. 00:11:725 (2,1) - ^
  4. 00:16:975 (1,3) - ^, and remove the NC at 00:18:475 (1) since there is pretty much no point to it and the combo is too short. Applies to 00:19:600 (1) too. (Actually, reevaluate the combo pattern in this diff... or just the entire mapset. Easy is okay, but I'm not sure about the others. The combo pattern can get too short, and you place NCs kinda randomly at times. Just take note of that.)
  5. 00:59:725 - Just asking: Why would you place a finish here? I'm pretty sure this is accidental, but if not, then remove it. From what I've seen so far, you're actually pretty good at deciding what instrument should be emphasized with a finish and what shouldn't, so I believe you understand why I'm telling you this
>-Mei-'s Hard
  1. 00:04:600 - Why do you place a finish here? There is nothing really strong here to emphasize. Remove it, please?
  2. 00:09:475 (3,4) - It'd be cool if you make the spacing consistent here since a sudden small jump doesn't go well with the music.
  3. 00:49:225 - Why do you stack four inherited timing points with exactly the same setting here? Remove three of them so they won't be redundant.
  4. 00:58:225 (7,1) - You might want to refrain from making a jump here. The song (especially the music) totally doesn't call for it, and thus makes playing this awkward since you don't expect the jump. A jump between 00:58:787 (1,2) would be better instead of what you have now.
  5. 01:05:350 (1) - Quite sure the NC isn't needed here. It isn't really emphasizing anything in the song.
  6. 01:24:475 - Why the 10% volume? We usually only silence a spinner if the music is getting very weak here, but in this case, the music is constantly strong and noticeable. You should just remove this inherited timing point so the volume will stay 60%. Heck, actually just replacing this spinner with circles and sliders will be better to follow the insruments, but it's up to you, I guess.
>Hard
  1. 00:00:475 (1,2,3) - Is there any reason for the spacing to be inconsistent? Just make all of them have ~1.0x DS.
  2. 00:35:350 (6,1) - I believe no jump is needed here. The situation is like 00:58:225 (7,1) in Mei's diff. It'd make more sense for there to be a jump at 00:35:537 (1,2) to emphasize the cymbal playing at 00:35:725.
  3. 00:34:787 (4,5,6) - Uuuuh, why is the spacing inconsistent?
  4. 00:39:850 (4,1) - This jump is too big for a Hard diff. Hell, I still won't recommend this jump anywhere in any kind of diff due to how sudden the spacing increase is (and it also doesn't really go along with the song). So yeah, reduce the jump's distance please.
  5. 00:47:725 (6,1) - Same as 00:35:350 (6,1).
  6. 00:49:037 (6,1) - ^
  7. 00:56:537 (3,4) - Same as 00:39:850 (4,1). The music doesn't support it anyway. (Actually, just make sure there are no sudden jumps, and those that don't fit the song. 01:24:850 (2,3) is another big offender of this. And while I still remember it, I'll say that you seem to randomly switch your default DS value from 1.0x to 1.1x and back for some reason. If you want to use 1.0x, just use 1.0x. Only applies to stuff that aren't supposed to be jumps ofc.)
  8. 01:03:662 (4) - Move to (340,72) so the spacing will be consistent with 01:03:100 (1,2,3)?
>Insane
  1. Uh, same SV as Hard? Wouldn't it make more sense to make it higher?
  2. 00:03:662 (2,3) - Don't you think that this looks and plays better?
  3. 00:18:475 (2,3) - Uhm, is this jump really needed? I mean, you're not really accentuating anything with this.
  4. 00:53:069 (2,5) - These are overmapped and don't fit the song, so you should remove them.
  5. 01:03:100 (1,2) - Same as 00:18:475 (2,3).
Well so, uh...

Easy and Normal are okay, but the Hard diffs can still be improved, and the Insane still has a long way before it can even be considered to be qualified. The overall design and flow of Insane is just... kinda unsatisfying, and overall the hitsounding can be improved.

That said, though, I guess this mapset has some hope. Enjoy a kudosu star for now.

Good luck on the way! 8-)
Fryz3
Hi! sry for the late mod :(
modder came from: t/267877&start=0

General
  1. This is a very good map, especially normal and easy. I'm gonna be really perfectionist about this,
    because else i couldnt find something! and yes, i believe that is a compliment! ;D
Easy
  1. 00:09:475 (2) - move at the end of the slider the point 1 spot down for a better blanket (told ya)
  2. 00:10:975 (1) - move to: 136|308 for better blanket (rly...)
  3. 00:15:850 (2) - move to:380|168 for better spacing
  4. 00:17:350 (4) - ^
  5. 00:20:725 (1) - move the point in the middle of the slider one spot up for better blanket.
  6. 00:22:225 (3) - move the point in the middle of the slider one spot right for better blanket.
  7. 00:32:350 (4) - maybe move to 20|80 for better spacing.
  8. 00:56:912 (2) - move the point at the end of the slider one down for a better blanket.
  9. 00:58:600 (3,1) - blanket could be better.
  10. 01:00:100 (2,3) - ^
  11. 01:01:975 (1) - move to: 392|128 for better blanket.
Normal
  1. I'm sorry, but i got nothing major to point out here. and i dont wanna be a perfect man again ;p
Hard
  1. 00:00:850 (2) - try placing this note on: 327|176 for perfect symmetry
  2. 00:09:850 (3) - can be a better blanket, make the slider a bit less of an angle.
  3. 00:12:287 (1,2,3) - i found this stream a bit unclear. you might want to have a gap between notes, like this:
  4. 00:24:287 (1,2) - ^
  5. 00:34:037 (1,2,3) - ^
  6. 00:47:912 (1,2) - ^
  7. 01:06:662 (5,6,7) - ^
  8. 01:13:600 (3,4) - ^
  9. 01:00:475 (1,2,3,4) - this meant to be a square? in that case, it isn't good. else, maybe try making it a square (just a suggestion).
  10. 01:12:100 (7,8,9) - blanket can be better here. try to make it like this:
  11. 01:15:287 (7,8) - blanket can be better.
  12. 01:17:725 (1,2,3,4) - distance between 1 and 2 comparing with 3 and 4 is not equal. try to make the distance between all sliders in this combo equal.
    maybe use DC here to make it easier(in the way of getting the right distance between them).
I will do insane later, but i had to go when i was doing this. sry, hope yyou still have something usefull out of this!
Fryz3
Hi again! back to do the last diff!

Insane
  1. 00:01:225 (1,2,3) - blanket could be better.
  2. 00:10:787 (4) - try moving the middle dot( i think thats how you say it) 1 spot down for a better blanket.
  3. 00:12:287 (1,2) - maybe put the 1 above the 2 for a better flow?
  4. 00:14:350 (7) - try moving this to: 384|264 for a better spacing between the previous and next note.
  5. 00:14:537 (8) - try moving this to: 412|144 for a better blanket.
  6. 00:18:662 (3) - try moving this to: 440|236 for a better flow.
  7. 00:21:100 (2,3) - could be a beter blanket. try adjusting the dot at the end of the 3 slider (you can do something else, it's just an example).
  8. 00:22:975 (1,2,3,4) - cirlce 3 and 4 have a different shape then 1 and 2. maye you want to make that identical.
  9. 00:26:162 (4) - try moving this to: 224|224 for a better blanket.
  10. 00:34:694 (4) - I've adjusted this note a little. just add it if you like it. of you don't, well... that's ok too :p
  11. 00:48:850 (5) - maybe turn this slider 180 degrees and ctrl + G it?
  12. 00:54:287 (2,3,4,5,6,7) - tried something different here, just add it if you like it :)
  13. 00:58:600 (1,2,3) - could be a better triangle.
  14. 01:05:725 (3,4,5,6) - ctrl + G all of them ?
  15. 01:14:537 (5) - turn around 180 degrees for a blanket?
  16. 01:23:350 (4) - move this to:192|256 for a better blanket.
gl with your map!
Leorda
Hi there

[General]
* Since this was sung by all female protagonist, add "Yumi Kakazu", "Kumi Sakuma", "Hisayo Mochizuki", and "Junko Noda" into artist.

[Easy]
00:23:350 (5) - Any reason why normal-whistle at head slider? It doesn't fit here because it'll ruin the japanese-style hitsounds, imo
00:40:225 (1) - Remove new combo for your combo pattern?
00:46:225 (1,3) - Swap new combo for your combo pattern

[Normal]
00:13:037 (2,3) - Remove (2), move (3) backward to red tick and extend it to white tick to fits the vocal? Since the (1) was follows the vocal, I think this should follows too
00:25:037 (2,3) - ^
00:59:350 (2) - Why finish at tail slider? It doesn't belongs here because cymbal doesn't heard in music
01:09:287 (2) - Whistle doesn't belongs here because it'll make noise with the rest hitsounds
01:15:287 (2) - ^

[Hard]
00:12:662 (3,4,5,6,7) - Inconsistent spacing, use 1.00x distance spacing to correct this
00:47:912 (1,2) - I guess this jump isn't needed here because there's no sudden high-pitched vocal
00:56:537 (3) - Reverse this slider would be better. Because jump for next object would flow-break
01:13:600 (3,4) - Same as 00:47:912 (1,2)
01:17:725 (1,2,3,4) - I don't think this triplets sliders would fits here... replace it with sliders without repeating slider?

[Mei's Hard]
00:35:537 (1) - Move further away from previous note because players will misunderstood that this would place at white tick but it's not
00:35:537 (1,2,3,1,2,3,4,5,6,1,2) - No hitsounds for this part? Sounds quite here
01:12:100 (7) - Why finish at repeating slider? The cymbal sound doesn't belongs here

What a memorable song...
Phos-
Hi, from the Faded Modding Queue~

[General]
  1. Looks good!
[Easy]
  1. 00:08:725 (1,2) - Add a finish at (2), the music is the same as the previous pattern that had two finishes (00:05:725 (1,2) - ), so why not this pattern? It will improve consistency if you so this.
  2. 00:17:725 (5) - Add a finish here? Otherwise it's inconsistent, considering that most other beats with a strong piano sound have a finish.
  3. 00:43:225 (3) - You should make this slider "bounce" in time with the vocals, which means making it so the ball crosses the red slider node at 00:43:787 - . This is better because it creates a more rhythmical experience during play.
[Normal]
  1. 00:47:912 (2,1) - You seem to skip a downbeat here, which means the placement of (1) can be very hard to predict, considering it is on a red tick. I'd try this rhythm instead:

    This rhythm is better because it both follows the vocals and hits the beats that need to be emphasised.
  2. 00:55:037 - You should add a circle here because there is clearly a vocal that has to be emphasised, it will be a lot more fitting with the rest of the map, and it will sound better.
  3. 01:09:287 (2) - You should replace this whistle with some other hitsound, because it sounds really out of place and loud compared to most other hitsounds in this area of the map.
  4. 01:12:287 - Like 00:55:037 - , you should replace this whistle with some other hit sound.
  5. 01:15:287 (2) - Like 01:09:287 (2) - , you should add a note here.
[-Mei-'s Hard]
  1. 00:16:225 (1,2,3,4,5) - I don't like how (5) appears right under the trail of (1), you should move it so that it is stacked beneath (1)'s slider end. This way, there will be a nice triangle the cursor revolves around to hit the notes.
  2. 00:38:162 (2,3) - I'd revise this bow pattern, since the end of (3) is getting overlapped, which looks untidy. In a good bow pattern, the end of the straight slider should not be overlapped by the trail curved slider. There are other bad bow patterns in this map, but for simplicities sake I won't mention them. Use the bow pattern at 00:04:225 (1,3) - as an example of what it should look like.
  3. 00:43:787 (5,6,7) - Not too fond of how (7) is hidden beneath the end of (5), the pitch gets higher at this point, so having the cursor go back down doesn't make much sense. You should move it somewhere else, like at x:412 y:80 to form a nice triangle pattern, which looks better and is easier to read.
  4. 01:00:100 (4) - I wouldn't skip the downbeat here, because it will throw players off-beat for the series of circles to come. I would just replace this slider with two hitcircles.
  5. 01:17:350 (4) - Like above, this slider skips an important beat, so replace it with two hitcircles.
[Hard]
  1. 00:19:037 (4,6) - I'd revise this bow pattern, since the end of (6) is getting overlapped, which looks untidy. In a good bow pattern, the end of the straight slider should not be overlapped by the trail curved slider.
  2. 00:29:537 (5) - The whistle here sounds very out of place, nothing really calls for it, causing it to sound odd. I'd replace it with another type of hitsound, like a soft whistle.
  3. 00:34:037 (1,2,3) - This is the only 1/4 triplet you use throughout the entire diff, causing it to feel out of place. Either remove it or add more.
  4. 00:35:350 (6,1) - Personally, I don't think this jump fits the music at all, there isn't a sudden jolt of music, except for the change of pitch, which doesn't justify the jump imo.
  5. 00:47:725 (6,1) - Like above, this jump personally doesn't fit, so I suggest getting rid of it.
  6. 01:09:100 (7,8) - I think this pattern would flow better if you ctrl+g (8), it will create a nicer, and slightly more circular motion. Remember to change the location of the notes after it.
[Insane]
The 10% volume parts in this difficulty play really bad, I just don't see the point of making notes borderline silent in osu!, a rhythm game. Notes like this will just throw the player off-beat, so I suggest ramping the volume up to normal levels.
  1. 00:13:975 (6,7,8,1) - It would play and flow better if the spacing here is the same, so I suggest moving 00:14:725 (1,2,3) - further out, so it is consistent with the rest of the pattern's spacing. Don't forget to move the notes after it to their appropriate places.
  2. 00:40:600 (3,4) - I don't like how you did this jump, nothing changes in the music in terms of pitch or beat strength, so I recommend getting rid of the jump.
  3. 00:47:725 (8,1) - Like the above, I'm not a fan of this jump either, so I suggest getting rid of it.
  4. 00:50:350 (2,1,2,3,4,5) - Knowing how jumpy this difficulty is, a player might mistake this for a jump, when it's not. I suggest making the slider (2) a bit longer to bridge the gap, or making (1) further away.
  5. 01:04:037 (4,1) - Like 00:40:600 (3,4) - , this jump doesn't fit, so I suggest removing it.
Well that's it from me! Overall I think all the difficulties need a bit of work, but don't give up! This map has potential. I think easy was mapped the best, imo.

Good luck!
Topic Starter
-Nya-

VINXIS wrote:

hAHAHAHhaHAHAHAHHAHAHAHA REMEMBER THE '90s

from my modding q
general
ohmygod these character designs
those guys look like yaois :P
Ez
00:12:287 - the vocal actually starts here but yea Maybe, but the current rhythm is better in my opinion
00:17:725 (5) - nc I think the NC should rather start on the vocal
00:18:475 (1) - remove nc ^
00:20:725 (1,2,3) - make them blanket each other better The blankets look fine to me
00:43:225 (3) - nc No, it will mess up my NC consistency
or
00:46:225 (1) - remove nc and 00:47:725 (3) - nc Ok, yeah, with this I agree. Fixed
normal
00:16:975 (1) - remove nc Ok
00:18:100 (3) - nc Ok
00:18:475 (1) - remove nc Ok
00:45:475 (2) - x:16 y:56 No, that will mess up my blankets
01:27:475 (1) - x:56 y:312 tbh but what it was before is fine 2 Ok, followed your suggestion
me mum's car is also hard
00:41:537 (4,1) - stack on slider pls Nah, no need
NICE Thanks!
insane
00:03:100 (2) - x:144 y:208 Ok, fixed
00:12:662 (3,4) - ctrl+G each seperately Ok
00:18:662 (3) - x:356 y:264 Followed your suggestion in a way

gl
Thanks for the mod! :D
Topic Starter
-Nya-

Beardaru wrote:

From modding queue
[General]
Nothing
Skin's cute though! ^^

[Hard]
00:22:318 - Note here No, I rather want to keep my current rhythm
01:14:350 (5) - I think this would work better like this http://puu.sh/dZnfj.jpg Good idea. Followed your suggestion
01:16:975 (3,4) - Ctrl + down (nitpick I know haha) Ok
01:22:600 (1) - Move the slider end point up one space to align with the next note Ok, fixed

[Insane]
00:11:912 - Note here Ok
00:17:912 - Note here Ok
00:27:662 (6) - Make this a slider to end at 00:28:037 - (this is just a slight suggestion, it might mess up spacing unless you change the map a bit) Followed your suggestion
00:18:662 (3) - http://puu.sh/dZjez.jpg Replace it with this? I feel that the note at 00:18:850 (4) isn't necessary I feel that the repetitive slider will make that part too easy, so no change
00:52:225 (7,8) - Switch these around, I feel it fits with the vocals better Ok, fixed
01:23:069 - Note here to make a triple Ok

Sorry for the short mod :( I would mod other diffs but I'm new to modding OTL No worries, this mod still helped me a lot
Thanks for your mod! :D
Topic Starter
-Nya-

smsh150 wrote:

Hi

Came from my queue

Didn't find anything general

[Easy]
  1. 00:14:725 (1) - Move first dot to x:348 y:260
  2. 00:20:350 (3) - Move to x:321 y:119
  3. 00:22:975 (4) - Move to x:297 y:111
  4. 00:23:350 (5) - Move second dot to x:352 y:28
  5. 00:27:475 (2) - Move first dot to x:161 y:30
  6. 00:32:350 (4) - Move to x:18 y:77
  7. 00:38:725 (1) - Move first dot to x:69 (HEHEHE) y:110 xD
  8. 00:40:975 (2) - Move first dot to x:202 y:371
  9. 00:40:975 (2,1) - Avoid overlaps in Easy This is not such a big issue, and it isn't ugly, so no change
    too lazy to write so just move all where i just say x and y numbers
  10. 00:44:350 (4) - x:212 y:40
  11. 00:46:225 (1) - first dot x:246 y:364, second x:351 y:367
  12. 00:52:975 (1) - x188 y72 keep as same format
  13. Check yourself same places like these, where DS isn't 0.99x - 1.01x I rechecked my distance and hopefully it's fine now
[Normal]
  1. 00:04:225 (1) - second dot to x241 y50
  2. 00:07:225 (1) - second dot to x52 y96
  3. 00:32:162 (2) - x219 y83
  4. Check yourself same things like these, where DS isn't 0.98x - 1.02x too lazy to list them all Also double checked the distances. Hopefully it's fine now
  5. 01:14:537 - why not add here circle to x228 y348, sound better or just make from 01:14:350 (3) - slider :o No, I have to be careful not to overmap
[Hard]
  1. 00:22:600 (3) - I suggest not to make second dot to over other slider. Make it like this? http://puu.sh/e1um7/c7151f36dd.jpg Move 00:22:225 (1,2,3) - to x400 y76 Ok, followed your suggestion
  2. 00:37:225 (2) - blanket would be improved The blanket looks fine to me
  3. 00:56:537 (3) - I suggest to Ctrl + G this, because it is maybe too much to hard that has only 3.04 star, and that part doesn't need so huge jump like that. I'm gonna keep it as it is for now, but if other modders also mention this then I might consider changing
  4. 00:59:537 (4) - Why is this so close 00:58:975 (3) - Yeah, you're right. Fixed the distance
[Insane]

  • Didn't find anything :P
Good luck with map
Thanks so much for the mod! :D
Topic Starter
-Nya-

tridragon1 wrote:

[NORMAL]
Nothing

[Mei's Hard]
Nothing

[HARD]
00:01:412 A little pause here seems awkward imo try putting a circle here







I mean, wow; i couldn't find anything to criticize about the rhythm which means i was totally oblivious to it or there is genuinely nothing wrong rhythm wise for me IMO (DON'T GIVE A KUDOS!!!11!!)

Yeah, just don't give a kudos for it, I was just bothered by 1 little thing here, this was the shortest mod someone would ever see :^)

Sorry if I couldn't be a help to ya
LoL! Don't worry about it. I didn't change anything, but thanks for still taking a look at my map ^^
Topic Starter
-Nya-

Jintai wrote:

Hard

00:31:037 (3) - You should add a circle right after the slider. Ok, added a circle there

01:17:725 (1,2,3,4) - Maybe replace those 4 sliders into a single long slider. No, not a good idea. It is a hard diff.

00:14:725 (1) - Sounds kinda offbeat to me. It follows the vocals

00:16:037 (4,5) - Should replace the slider with 3 circles. I don't really quite know what you want me to do here.

This beatmap difficulty isn't too fun, it's not bad but it still needs alot more work. Hope to see improvements :) Sorry that you didn't enjoy it >.<
Thanks for modding my Hard :D
Topic Starter
-Nya-

Atsuro wrote:

Hello!
Mod from my queue

[Easy]
  1. 00:23:350 (5) - I think this should be a soft whistle and not a normal Fixed

[Normal]
  1. 00:40:225 (1,2,3) - This is a bit uncomfortable to play because this 00:40:787 (2) - starts on red tick, try a more simple rhythm like this one: Ok, followed your suggestion
  2. 00:47:725 (1,2) - Try turning "1" into a 1/2 slider and move "2" 1/2 beat forward to follow better the voices Good idea. Fixed
  3. 00:59:350 (2,3) - You can turn this slider into a circle and a 1/1 slider to keep consistency since you are using a lot of 1/2 rhythms I like it. Fixed
  4. 01:05:350 (3) - Consider turning this into a 1/2 slider Yeah, fixed
  5. 01:22:600 (3) - ^ Fixed
[Hard]
  1. 00:10:225 (4) - This slider doesn't sound good, i suggest to make it 1/2 shorter and add a circle 00:10:787 - Good idea. Fixed
  2. 00:27:850 - You need to put a note here for the vocals, for consistency too because 00:28:975 (3,4) - Ok, placed a note there
  3. 00:35:350 (6,1) - This jump is a bit unexpected at this AR and difficulty, make it more noticeable or remove the jump I removed the jump
  4. 01:01:975 (1) - Imo it would be more fun if you ctrl+g this Ok
  5. 01:04:225 (1,2,3) - Flows weirdly if these curved sliders are in a straight line, try this to make it more curvy Ok, followed your suggestion
  6. 01:13:787 (4) - You're skipping the downbeat with that slider, avoid doing that. I think it's fine

[Insane]
  1. 00:15:850 (6) - Ctrl+g and reposition it, would flow better as it would lead to the stream after the repeat I ctrl+G'ed the slider
  2. 00:23:725 (1) - I think 10% volume is a bit low :/ Yeah, removed the green line completely
  3. 00:24:662 (3) - How about turning this into a slider and make it like this? Ok, followed your suggestion
  4. 00:27:850 - You need a circle here for the vocals I don't know. That slider sounds fine to me
  5. 00:49:225 (1) - I'd shorten this slider to 00:49:600 - to follow the beat Nah, I think the current slider is better
  6. 00:56:537 (2) - Split this slider into a circle and a 1/2 slider to follow the vocals better Followed your suggestion
  7. 01:13:787 (3) - ^ Fixed

That's all, GL!
Thanks so much for the helpful mod! :D
Topic Starter
-Nya-

Xelasto wrote:

Easy
00:23:350 (5) - Make curved Nah, I want to keep it like that for variety
00:40:975 (2,1) - Make these not overlap if you can An overlap like this is not an issue since I made it on purpose and it still looks neat
00:40:225 (1) - No NC Ok
01:20:350 (1) - ^ Yeah, fixed

Very good easy mode. Thanks!^^

Normal
01:01:975 (1,2) - Make these straight. Looks odd No need. Looks fine to me

Um....That's all :o

Hard
00:00:850 (2) - Move this one grid to the left Ok, fixed
00:01:600 (1) - No NC I'm gonna keep this NC for now, cuz I think that a NC is needed there, but if other modders also complain, then I might consider fixing it
00:20:725 (1,2,3) - Curve these a bit less No, they are fine
00:37:225 (2) - NC here, not on 1 For consistency I have to keep the NC on the (1) cuz that's where the next sentence starts
00:50:350 (2,3) - Try not to overlap, doesn't look good It looks fine. You'll see a lot of overlaps like these in ranked maps. They're not really messy
01:03:100 (1) - No NC No, I think there should be a NC there cuz the music suggests it.

Overall a great difficulty, couldn't find much except that there are some combos that are just too short.

Honestly this was a nearly PERFECT map. The spacing, flow, hitsounds, blankets and looks were all PERFECT. Only some combos seem short. I'm giving this a kudosu when I get one. Good luck on your map! :) Thanks!
Thanks for your mod, Xelasto!~ :D
Topic Starter
-Nya-

Lally wrote:

#queue
omg dat animu oldtimes o3o

[Insane]
Mostly i will give you flow suggestions
  1. 00:02:725 (1,2) - for the first fix the spacing here, and then for 00:03:475 (1,2,3) - try something like: Ok, fixed the spacing and followed your flow suggestion
    52,156,2725,6,0,P|40:192|64:248,1,75,4|0,0:2|0:0,0:0:0:0:
    132,192,3100,2,0,P|139:155|127:120,1,75,4|0,0:2|0:0,0:0:0:0:
    52,68,3475,5,2,0:0:0:0:
    224,244,3662,1,0,0:0:0:0:
    408,96,3850,2,0,P|433:123|442:159,1,75,2|0,0:0|0:0,0:0:0:0:
  2. 00:24:287 (1,2,3,4) - imo here is a little bit borring why don't you try something like: Followed your suggestion
  3. 00:27:756 - missing note add one Made a long stream there
  4. 00:27:850 - same here since the vocal is not finished ^
  5. 00:29:256 - missing note here add one Ok, added one
  6. 00:28:975 (3,4,5) - + 00:29:256 (x) - do a mini stream here Yeah, good idea. Did a stream there
  7. 00:33:756 - missing object Added
  8. 00:33:850 - same here ^ Added
  9. 00:39:475 (3,4) - for a better flow try to do something like this: Yeah, good idea. Fixed
    basicly is a copy pasta from 00:38:725 (1,2) - but totally a better pattern
  10. 00:49:225 (1) - personally i don't like this slider it doesen't fit with the music or vocal :V why don't you think to remove it? I actually really like it. It's sort of a slider that's the intro of the kiai time
  11. 00:55:225 (7) - why don't you use just a curved slider here? It's just for something else. I don't want to use curved sliders the whole time, but I guess if someone else tells me to curve it then I will
  12. 00:58:600 (1,2,3) - why don't you do a perfect triangle pattern? Oops, I didn't really see the triangle shape there. But fixed it now
  13. 01:01:975 (1) - try something like: Good idea, fixed
  14. 01:05:725 (3) - ctrl+j and ctrl+h will flow better (and ofc fix the spacing) Ok, fixed
  15. 01:06:475 (5) - ctrl+h Ok
  16. 01:11:162 (4,5,6) - move this circles a little bit up Ok
  17. 01:20:350 (1) - ctrl+g Ok, fixed
good luck o3o
Thanks so much for your helpful mod, Lally~ :D
Topic Starter
-Nya-

10nya wrote:

from the lazy queue

[General]
  1. you should add muted slider-slide, it'll make the beatmap better Yeah, I forget to add it the whole time. Added the sliderslide now
[Easy]
  1. 00:10:975 - : move NC to 00:11:725 (2) - it's more fit and follow your nc pattern. If you do this then remove nc on here 00:12:475 - Ok, fixed
  2. 00:17:725 (5) - : it's better to move NC here, it'll make follow point so easy player can catch the beat easily and support your nc pattern too. if you do this then remove nc here 00:18:475 - ^
  3. 00:23:350 (5) - : same NC suggestion as above ^
  4. 00:28:225 (1) - : this break your nc usage, remove nc? you can add nc here 00:29:350 - and remove nc on 00:30:475 - Ok
  5. 00:40:225 (1) - : this break your nc usage, remove nc please Already removed that one
  6. 00:47:725 (3) - : if you use nc every 1 stanza then you should add nc here, this breaks your nc usage Already added NC there
  7. The flow is good and mostly random NC usage
[Normal]
  1. 00:59:725 (2) - : remove finish, doesn't support anything There is no finish there . . .
[Hard]
  1. 00:13:225 (4,5,6,7,1) - : I think there's distance error here, you used 1,0 ds why suddenly used 1,20 ds here? Oops, fixed
  2. 00:20:725 (1,2,3) - : a bit boring pattern to me, how about make this to fan pattern? rearrange slider 2 and 3 like this? it wont be too bad :) Followed your suggestion
  3. 00:35:350 (6,1) - : strange jump and can trap player, if you want to keep this jump, how about put 00:35:350 (6) - to x116 y52 and 00:35:537 (1) - to x124 y172 to make better jump pattern Followed your suggestion
    SPOILER
    [img]00:35:537[/img]
  4. 01:06:850 (6,7) - : pretty boring if you stack this, how about make jump here? how about rearrange like this (just use 1,5 or 1,6 ds setting to make the jump(: Ok
[Insane]
  1. 00:11:537 (6) - : this slider is very awkward and didn't finish the pattern goodly, so how about make this as 2 circles and put them like this? this is an Insane anyway so a lot of jump is good and fun for me~ (circle 7 is stacked with 00:12:287 (1) - ) Followed your suggestion
  2. 00:29:350 (6) - : feel awkward for me too, how about rearrange the slider like this and put it in x72 y208 Ok, fixed
  3. 00:34:694 (4) - : this slider can make miss/combo break, since there's no sign and the pattern is like 1/2, to make this readable, how about rearrange like this and put to 316 152 Rearranged that slider
  4. this diff is good, but need a lot of jump/good flow patterns, which I suggest to your next map that usually making the same slider in 1/2 will make the flow isn't really good, imo like this

    you can try to move slider no 2 to like this
    or like this!
    try to do something different to each slider, it'll be a nice insane! (btw this image i took on 00:57:850 - )
    make sure that the jump is fit with the song, usually jump is put before long white line, like at here 00:58:600 - 00:58:787 - 00:58:975 Followed your second image suggestion
    try to use custom clap too, i'm sure your map will be more good (:
good luck!
Thanks for the mod!~ :D
Topic Starter
-Nya-

Hinsvar wrote:

Hello!

I checked your map, and I have a few things to highlight for you.

  1. In a map with a custom skin, you should add this line in the .osu file of every diff, below the code for the combo colors (which is the "Colours" section; place this right below the code for the last color): Added
    SliderBorder : 255,255,255
    This is required by the Ranking Criteria.
    When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
  2. 00:02:725 - Add an uninherited timing point here, and another one at 00:05:725 (with the same BPM). This is to follow the inconsistency in the music's measure (musical-related thing; can't really explain well, but let's just say that a measure is a section that contains a set amount of beats which is largely consistent in the song. In this song, the time signature is 4/4, which means there are 4 beats in a measure, indicated by the appearance of a tall white tick for every four white ticks). Also, change the time signature at 00:00:475 to 6/4. It should result in something like this. Fixed

    If you don't know how to change the timing signature, choose the timing point on the timing setup panel, then on the time signature box on the left side of the window, choose Other, and type 6 in the column.
Well, that's for the things that you must change in order for this to be rankable. Onward to the diffs.

>Easy
  1. 00:04:225 (1) - I don't really think it needs an NC. It'd be nice to remove the NC to keep the consistency in combo patterning. Ok, removed the NC
  2. I will be honest: Your hitsounding pattern is quite random here. You should just stick to using whistles on the first and third white tick of each measure (which is the tall white tick, and the second white tick after it, respectively; for example, 00:25:225 and 00:25:975). You can keep the finishes since you placed them well, but the whistles are a no-no. Fixed the whistle hitsounds in this diff
  3. 01:13:225 (1) - Why don't you make the upper half of this curved following 01:11:725 (3), just like how the lower half followed 01:12:475 (4)? Nah, I'm gonna keep it straight. I like it more that way
  4. 01:20:350 (1) - I'm sure there's nothing special in the song that makes this a "should-NC" object, so remove the NC for combo consistency? Already removed
  5. 01:25:975 (1) - ^ Removed NC
>Normal
  1. Increase the AR to 4.5? AR4 makes this diff look a little crowded, and it'd be nice to keep a good diff spread with the Hard diffs (Easy > Normal > Hard's AR are 2 > 4 > 7, and Normal > Hard looks to be quite a jump). Ok, no problem
  2. 00:10:225 (4,1) - According to your combo pattern here (which follows the more notable instruments), the NC's position should be swapped. Ok
  3. 00:11:725 (2,1) - ^ Uuuhh, I'm not sure what two objects you're talking about here
  4. 00:16:975 (1,3) - ^, and remove the NC at 00:18:475 (1) since there is pretty much no point to it and the combo is too short. Applies to 00:19:600 (1) too. (Actually, reevaluate the combo pattern in this diff... or just the entire mapset. Easy is okay, but I'm not sure about the others. The combo pattern can get too short, and you place NCs kinda randomly at times. Just take note of that.) Yeah, I already made NC changes cuz of previous mods
  5. 00:59:725 - Just asking: Why would you place a finish here? I'm pretty sure this is accidental, but if not, then remove it. From what I've seen so far, you're actually pretty good at deciding what instrument should be emphasized with a finish and what shouldn't, so I believe you understand why I'm telling you this I don't see a finish there. I think I already made a change there with my pattern, so the finish was automatically removed
>Hard
  1. 00:00:475 (1,2,3) - Is there any reason for the spacing to be inconsistent? Just make all of them have ~1.0x DS. Fixed
  2. 00:35:350 (6,1) - I believe no jump is needed here. The situation is like 00:58:225 (7,1) in Mei's diff. It'd make more sense for there to be a jump at 00:35:537 (1,2) to emphasize the cymbal playing at 00:35:725. I kept my jump, but I placed a jump where you had suggested as well to emphasize that cymbal
  3. 00:34:787 (4,5,6) - Uuuuh, why is the spacing inconsistent? Fixed
  4. 00:39:850 (4,1) - This jump is too big for a Hard diff. Hell, I still won't recommend this jump anywhere in any kind of diff due to how sudden the spacing increase is (and it also doesn't really go along with the song). So yeah, reduce the jump's distance please. Already reduced
  5. 00:47:725 (6,1) - Same as 00:35:350 (6,1). I don't think it's such a big jump . . .
  6. 00:49:037 (6,1) - ^ I think a jump fits great there
  7. 00:56:537 (3,4) - Same as 00:39:850 (4,1). The music doesn't support it anyway. (Actually, just make sure there are no sudden jumps, and those that don't fit the song. 01:24:850 (2,3) is another big offender of this. And while I still remember it, I'll say that you seem to randomly switch your default DS value from 1.0x to 1.1x and back for some reason. If you want to use 1.0x, just use 1.0x. Only applies to stuff that aren't supposed to be jumps ofc.) Removed that jump
  8. 01:03:662 (4) - Move to (340,72) so the spacing will be consistent with 01:03:100 (1,2,3)? Fixed
>Insane
  1. Uh, same SV as Hard? Wouldn't it make more sense to make it higher? Nah, I think it's fine
  2. 00:03:662 (2,3) - Don't you think that this looks and plays better? I already made a different change there that Lally had suggested
  3. 00:18:475 (2,3) - Uhm, is this jump really needed? I mean, you're not really accentuating anything with this. Yeah, I already removed that big jump
  4. 00:53:069 (2,5) - These are overmapped and don't fit the song, so you should remove them. Ok, removed those notes
  5. 01:03:100 (1,2) - Same as 00:18:475 (2,3). Hm, I think that jump is needed, though
Well so, uh...

Easy and Normal are okay, but the Hard diffs can still be improved, and the Insane still has a long way before it can even be considered to be qualified. The overall design and flow of Insane is just... kinda unsatisfying, and overall the hitsounding can be improved.

That said, though, I guess this mapset has some hope. Enjoy a kudosu star for now.

Good luck on the way! 8-)
Thanks so much for your mod and your star!~ :D
Topic Starter
-Nya-

Fryz3 wrote:

Hi! sry for the late mod :(
modder came from: t/267877&start=0

General
  1. This is a very good map, especially normal and easy. I'm gonna be really perfectionist about this,
    because else i couldnt find something! and yes, i believe that is a compliment! ;D Thanks! ^^
Easy
  1. 00:09:475 (2) - move at the end of the slider the point 1 spot down for a better blanket (told ya) Ok
  2. 00:10:975 (1) - move to: 136|308 for better blanket (rly...) Ok
  3. 00:15:850 (2) - move to:380|168 for better spacing
  4. 00:17:350 (4) - ^
  5. 00:20:725 (1) - move the point in the middle of the slider one spot up for better blanket.
  6. 00:22:225 (3) - move the point in the middle of the slider one spot right for better blanket.
  7. 00:32:350 (4) - maybe move to 20|80 for better spacing.
  8. 00:56:912 (2) - move the point at the end of the slider one down for a better blanket.
  9. 00:58:600 (3,1) - blanket could be better.
  10. 01:00:100 (2,3) - ^
  11. 01:01:975 (1) - move to: 392|128 for better blanket. There's really no need that the blankets have to be this perfect, lol. Fixed most of that blankets
Normal
  1. I'm sorry, but i got nothing major to point out here. and i dont wanna be a perfect man again ;p
Hard
  1. 00:00:850 (2) - try placing this note on: 327|176 for perfect symmetry Already fixed the symmetry and made other changes there as well
  2. 00:09:850 (3) - can be a better blanket, make the slider a bit less of an angle. The blanket looks fine to me
  3. 00:12:287 (1,2,3) - i found this stream a bit unclear. you might want to have a gap between notes, like this: No, that won't be necessary. I don't think it's that hard to grasp
  4. 00:24:287 (1,2) - ^ ^
  5. 00:34:037 (1,2,3) - ^ ^
  6. 00:47:912 (1,2) - ^ ^
  7. 01:06:662 (5,6,7) - ^ ^
  8. 01:13:600 (3,4) - ^ ^
  9. 01:00:475 (1,2,3,4) - this meant to be a square? in that case, it isn't good. else, maybe try making it a square (just a suggestion). Hm, looks fine to me
  10. 01:12:100 (7,8,9) - blanket can be better here. try to make it like this: No, my blanket is fine
  11. 01:15:287 (7,8) - blanket can be better. ^
  12. 01:17:725 (1,2,3,4) - distance between 1 and 2 comparing with 3 and 4 is not equal. try to make the distance between all sliders in this combo equal.
    maybe use DC here to make it easier(in the way of getting the right distance between them). Well spotted. Fixed
I will do insane later, but i had to go when i was doing this. sry, hope yyou still have something usefull out of this!
Thanks so much! :D
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