Hi there
[General]
* Since this was sung by all female protagonist, add "Yumi Kakazu", "Kumi Sakuma", "Hisayo Mochizuki", and "Junko Noda" into artist.
[Easy]
00:23:350 (5) - Any reason why normal-whistle at head slider? It doesn't fit here because it'll ruin the japanese-style hitsounds, imo
00:40:225 (1) - Remove new combo for your combo pattern?
00:46:225 (1,3) - Swap new combo for your combo pattern
[Normal]
00:13:037 (2,3) - Remove (2), move (3) backward to red tick and extend it to white tick to fits the vocal? Since the (1) was follows the vocal, I think this should follows too
00:25:037 (2,3) - ^
00:59:350 (2) - Why finish at tail slider? It doesn't belongs here because cymbal doesn't heard in music
01:09:287 (2) - Whistle doesn't belongs here because it'll make noise with the rest hitsounds
01:15:287 (2) - ^
[Hard]
00:12:662 (3,4,5,6,7) - Inconsistent spacing, use 1.00x distance spacing to correct this
00:47:912 (1,2) - I guess this jump isn't needed here because there's no sudden high-pitched vocal
00:56:537 (3) - Reverse this slider would be better. Because jump for next object would flow-break
01:13:600 (3,4) - Same as 00:47:912 (1,2)
01:17:725 (1,2,3,4) - I don't think this triplets sliders would fits here... replace it with sliders without repeating slider?
[Mei's Hard]
00:35:537 (1) - Move further away from previous note because players will misunderstood that this would place at white tick but it's not
00:35:537 (1,2,3,1,2,3,4,5,6,1,2) - No hitsounds for this part? Sounds quite here
01:12:100 (7) - Why finish at repeating slider? The cymbal sound doesn't belongs here
What a memorable song...
[General]
* Since this was sung by all female protagonist, add "Yumi Kakazu", "Kumi Sakuma", "Hisayo Mochizuki", and "Junko Noda" into artist.
[Easy]
00:23:350 (5) - Any reason why normal-whistle at head slider? It doesn't fit here because it'll ruin the japanese-style hitsounds, imo
00:40:225 (1) - Remove new combo for your combo pattern?
00:46:225 (1,3) - Swap new combo for your combo pattern
[Normal]
00:13:037 (2,3) - Remove (2), move (3) backward to red tick and extend it to white tick to fits the vocal? Since the (1) was follows the vocal, I think this should follows too
00:25:037 (2,3) - ^
00:59:350 (2) - Why finish at tail slider? It doesn't belongs here because cymbal doesn't heard in music
01:09:287 (2) - Whistle doesn't belongs here because it'll make noise with the rest hitsounds
01:15:287 (2) - ^
[Hard]
00:12:662 (3,4,5,6,7) - Inconsistent spacing, use 1.00x distance spacing to correct this
00:47:912 (1,2) - I guess this jump isn't needed here because there's no sudden high-pitched vocal
00:56:537 (3) - Reverse this slider would be better. Because jump for next object would flow-break
01:13:600 (3,4) - Same as 00:47:912 (1,2)
01:17:725 (1,2,3,4) - I don't think this triplets sliders would fits here... replace it with sliders without repeating slider?
[Mei's Hard]
00:35:537 (1) - Move further away from previous note because players will misunderstood that this would place at white tick but it's not
00:35:537 (1,2,3,1,2,3,4,5,6,1,2) - No hitsounds for this part? Sounds quite here
01:12:100 (7) - Why finish at repeating slider? The cymbal sound doesn't belongs here
What a memorable song...