Hi, from the Faded Modding Queue~
[General]
The 10% volume parts in this difficulty play really bad, I just don't see the point of making notes borderline silent in osu!, a rhythm game. Notes like this will just throw the player off-beat, so I suggest ramping the volume up to normal levels.
Good luck!
[General]
- Looks good!
- 00:08:725 (1,2) - Add a finish at (2), the music is the same as the previous pattern that had two finishes (00:05:725 (1,2) - ), so why not this pattern? It will improve consistency if you so this.
- 00:17:725 (5) - Add a finish here? Otherwise it's inconsistent, considering that most other beats with a strong piano sound have a finish.
- 00:43:225 (3) - You should make this slider "bounce" in time with the vocals, which means making it so the ball crosses the red slider node at 00:43:787 - . This is better because it creates a more rhythmical experience during play.
- 00:47:912 (2,1) - You seem to skip a downbeat here, which means the placement of (1) can be very hard to predict, considering it is on a red tick. I'd try this rhythm instead:
This rhythm is better because it both follows the vocals and hits the beats that need to be emphasised. - 00:55:037 - You should add a circle here because there is clearly a vocal that has to be emphasised, it will be a lot more fitting with the rest of the map, and it will sound better.
- 01:09:287 (2) - You should replace this whistle with some other hitsound, because it sounds really out of place and loud compared to most other hitsounds in this area of the map.
- 01:12:287 - Like 00:55:037 - , you should replace this whistle with some other hit sound.
- 01:15:287 (2) - Like 01:09:287 (2) - , you should add a note here.
- 00:16:225 (1,2,3,4,5) - I don't like how (5) appears right under the trail of (1), you should move it so that it is stacked beneath (1)'s slider end. This way, there will be a nice triangle the cursor revolves around to hit the notes.
- 00:38:162 (2,3) - I'd revise this bow pattern, since the end of (3) is getting overlapped, which looks untidy. In a good bow pattern, the end of the straight slider should not be overlapped by the trail curved slider. There are other bad bow patterns in this map, but for simplicities sake I won't mention them. Use the bow pattern at 00:04:225 (1,3) - as an example of what it should look like.
- 00:43:787 (5,6,7) - Not too fond of how (7) is hidden beneath the end of (5), the pitch gets higher at this point, so having the cursor go back down doesn't make much sense. You should move it somewhere else, like at x:412 y:80 to form a nice triangle pattern, which looks better and is easier to read.
- 01:00:100 (4) - I wouldn't skip the downbeat here, because it will throw players off-beat for the series of circles to come. I would just replace this slider with two hitcircles.
- 01:17:350 (4) - Like above, this slider skips an important beat, so replace it with two hitcircles.
- 00:19:037 (4,6) - I'd revise this bow pattern, since the end of (6) is getting overlapped, which looks untidy. In a good bow pattern, the end of the straight slider should not be overlapped by the trail curved slider.
- 00:29:537 (5) - The whistle here sounds very out of place, nothing really calls for it, causing it to sound odd. I'd replace it with another type of hitsound, like a soft whistle.
- 00:34:037 (1,2,3) - This is the only 1/4 triplet you use throughout the entire diff, causing it to feel out of place. Either remove it or add more.
- 00:35:350 (6,1) - Personally, I don't think this jump fits the music at all, there isn't a sudden jolt of music, except for the change of pitch, which doesn't justify the jump imo.
- 00:47:725 (6,1) - Like above, this jump personally doesn't fit, so I suggest getting rid of it.
- 01:09:100 (7,8) - I think this pattern would flow better if you ctrl+g (8), it will create a nicer, and slightly more circular motion. Remember to change the location of the notes after it.
The 10% volume parts in this difficulty play really bad, I just don't see the point of making notes borderline silent in osu!, a rhythm game. Notes like this will just throw the player off-beat, so I suggest ramping the volume up to normal levels.
- 00:13:975 (6,7,8,1) - It would play and flow better if the spacing here is the same, so I suggest moving 00:14:725 (1,2,3) - further out, so it is consistent with the rest of the pattern's spacing. Don't forget to move the notes after it to their appropriate places.
- 00:40:600 (3,4) - I don't like how you did this jump, nothing changes in the music in terms of pitch or beat strength, so I recommend getting rid of the jump.
- 00:47:725 (8,1) - Like the above, I'm not a fan of this jump either, so I suggest getting rid of it.
- 00:50:350 (2,1,2,3,4,5) - Knowing how jumpy this difficulty is, a player might mistake this for a jump, when it's not. I suggest making the slider (2) a bit longer to bridge the gap, or making (1) further away.
- 01:04:037 (4,1) - Like 00:40:600 (3,4) - , this jump doesn't fit, so I suggest removing it.
Good luck!