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Tomatsu Haruka - courage

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Topic Starter
No_Gu
This beatmap was submitted using in-game submission on 2014年11月29日 星期六 at 19:24:33

Artist: Tomatsu Haruka
Title: courage
Source: SWORD ART ONLINE II
Tags: ソードアート・オンラインⅡ TV Size opening
BPM: 196
Filesize: 15004kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.79 stars, 92 notes)
  2. Hard (3.21 stars, 236 notes)
  3. Insane (4.64 stars, 319 notes)
  4. Normal (2.06 stars, 137 notes)
Download: Tomatsu Haruka - courage
Download: Tomatsu Haruka - courage (no video)
Information: Scores/Beatmap Listing
---------------
#76

刀剑杯第四届撕逼大战 开幕
刀剑第四季撕逼大战完美落幕
君が描いた未来の世界は
いつかの空に導かれて
二つの思いを一つずつ形にして奇跡を
もっと 越えて
reDL if you've dled before Dec.1st.new MP3
juanhalim
nice mapping 8-)

but i think for the last slider at normal diff. isn't really match with the beat and for easy diff. the last slider also need to be a little bit shorter about 1/8 (but there's no problem if that was your mapping style :lol: )
Topic Starter
No_Gu

juanhalim wrote:

nice mapping 8-)

but i think for the last slider at normal diff. isn't really match with the beat and for easy diff. the last slider also need to be a little bit shorter about 1/8 (but there's no problem if that was your mapping style :lol: )
that's cuz the present MP3 is really bad.everything will be worked out after a better MP3
juanhalim

No_Gu wrote:

juanhalim wrote:

nice mapping 8-)

but i think for the last slider at normal diff. isn't really match with the beat and for easy diff. the last slider also need to be a little bit shorter about 1/8 (but there's no problem if that was your mapping style :lol: )
that's cuz the present MP3 is really bad.everything will be worked out after a better MP3
can't wait for it ;)
Starfall9908
Random mod :D

[General]
  1. The bitrate for the Mp3 file is higher than 192kbps please change it.
  2. No video?
[Easy]
  1. 00:50:806 (2) - Blanket
  2. 01:00:602 (2,3) - ^
  3. 01:06:418 (1) - A spinner doens't sound good there.
[Normal]
  1. 00:33:357 (1) - Give the slider a better shape to be a blanket to 00:34:276 (2)
  2. 00:38:255 (1) - Blanket
  3. 01:08:867 (1) - same thing as in Easy
[Hard]
  1. 00:28:153 (4) - Blanket is a bit off
  2. 00:41:929 (1,2,3,4) - ^
  3. 01:00:296 (1) - ^

It ended up being a pretty small mod. Sorry for only mentioning blankets :?

Good Luck ;)
Topic Starter
No_Gu

nadapan wrote:

Random mod :D

[General]
  1. The bitrate for the Mp3 file is higher than 192kbps please change it.
  2. No video?both will change later
[Easy]
  1. 00:50:806 (2) - Blanketk
  2. 01:00:602 (2,3) - ^k
  3. 01:06:418 (1) - A spinner doens't sound good there.very complex pattern here.so a spinner
[Normal]
  1. 00:33:357 (1) - Give the slider a better shape to be a blanket to 00:34:276 (2)k
  2. 00:38:255 (1) - Blanketk
  3. 01:08:867 (1) - same thing as in Easyk
[Hard]
  1. 00:28:153 (4) - Blanket is a bit offk
  2. 00:41:929 (1,2,3,4) - ^k
  3. 01:00:296 (1) - ^k

It ended up being a pretty small mod. Sorry for only mentioning blankets :?

Good Luck ;)
lol thanks for random mod
Momochikun
Hi gu ~

[General]
Don't forged to add tv size on tag, also maybe some of the character ? that would help players on getting into your map ~
that BG name

[Insane]
00:04:735 (5) - This anti jump is pretty confusing considering that it was looks like on the same spacing like the pattern before, a NC here wouldn't be hurt.
00:06:265 (7) - Sounds a bit noisy to me, how about remove whistle here to give pressure to the next piano pitch ?
00:35:041 (3) - Finish here ? i can hear cymbal on the music, lower the volume a bit would create great effect.
00:37:796 (5) - Change the clap with normal sampleset instead seems better to emphasize the bgm imo
00:47:439 (5) - Maybe NC this note to separate this pattern into 2 section ? quite work to recover Hp drain since this pattern is pretty hard imo
00:48:663 (4) - Remove whistle pls.. it doesn't sounds good along with the drum hit here.
00:59:378 (3) - Drum finish here and 01:00:143 (8) - Clap here ?
01:05:194 (1) - You can hear cymbal here too.. add soft finish or whistle instead i guess
01:07:643 (1) - Hard diff has a finish at this point, i think you missed it
01:19:276 - Raise the volume a bit here to smooth the 1/2 drum hit ?

[Hard]
Seems you missed a lot of whistle especially on the kiai part, if you got time would be nice to make it consistent :3
00:20:194 (3) - I barely catch this as 3/4 slider because of the slider velocity, don't stack 00:20:194 (3,4) - for better readiblity during gameplay. Something like this :
01:23:408 - Add note here that stacked to 01:22:796 (2) - to follow the vocal maybe ?
01:25:398 (2,1) - Blanket is a bit off here
00:40:245 (3) - missed finish on slider start according to Insane diff
00:35:041 (2) - Normal finish instead on the reverse ?
01:18:357 (3) - A bit noisy here, reduce the volume ?
01:21:112 (1,3) - Blanket is off here..
01:24:480 (4) - How about copy this from (1) , then reverse selection.
01:29:072 (3) - Remove clap on the slider's reverse since there're no drum hit on the music there that make it sounds weird

[Normal]
00:02:286 (2) - Replace the whistle on reverse to end instead since the piano on BGM is louder there ?
00:56:469 - Note here maybe ?
01:04:582 (2) - This can be confusing since the reverse is more close to the previous object than the slider start, i'd move the tail into something like 423 363 to create easier pattern for beginners to catch
01:27:694 (2,3) - It's out of the pitch since there's no drum hit at 01:27:847 - , Try a new rhythm like 01:27:694 - Start a 1/1 slider here and note at 01:28:153 - to follow the drums.
01:13:765 (4) - How about curve this on the opposite way ? i think it looks better
01:29:072 (5) - I prefer start this at 01:28:918 - to follow the vocal and add note at 01:29:378 - instead, since it does plays weird if you spaced it 1/1 since the vocal is very strong
Except from some missing hitsounds, this diff looks good ~

[Easy]
00:42:847 (3) - I don't really agree with the downbeat being skipped when there're high vocal and cymbal there.. try 1/1 and note instead ? >< I know it would be a bit hard to fix but it's can't be helped since it plays really weird orz
01:05:500 (5) - I'd add more curve here
01:28:459 (3) - Seems boring to have this slider completely straight, how about some variation ? Like below for example

Good Luck :roll:
DeletedUser_1574070
FOR M4M in your unnamed queue

  • Insane
  1. 00:48:510 (3,5) - i think NC is needed to make easier to discern this pattern
  2. 01:13:306 (4) - ^
  3. 01:29:531 - vocal ends here so can u extend this note to a slider? 01:29:378 (6) -
  • Hard
  1. 00:20:500 (4) - NC for velocity change
  2. 01:00:296 (1) - move up to make better blanket 192:177
  3. 01:29:531 - same on Insane
  • Normal
  1. only the thing i've mentioned on other diffs....orz
  • Easy
  1. 00:42:847 (3) - ive found something weird on rhythm here. try the rhythm something like this http://osu.ppy.sh/ss/2149592
  2. 01:28:459 (3) - same on all diffs
Topic Starter
No_Gu
Momochikun

Momochikun wrote:

Hi gu ~

[General]
Don't forged to add tv size on tag, also maybe some of the character ? that would help players on getting into your map ~will add when an official label comes out
that BG namelol just copied from net

[Insane]
00:04:735 (5) - This anti jump is pretty confusing considering that it was looks like on the same spacing like the pattern before, a NC here wouldn't be hurt.k
00:06:265 (7) - Sounds a bit noisy to me, how about remove whistle here to give pressure to the next piano pitch ?changed volume
00:35:041 (3) - Finish here ? i can hear cymbal on the music, lower the volume a bit would create great effect.k
00:37:796 (5) - Change the clap with normal sampleset instead seems better to emphasize the bgm imohm.keep for now
00:47:439 (5) - Maybe NC this note to separate this pattern into 2 section ? quite work to recover Hp drain since this pattern is pretty hard imodon't need imo..
00:48:663 (4) - Remove whistle pls.. it doesn't sounds good along with the drum hit here.yes
00:59:378 (3) - Drum finish here and 01:00:143 (8) - Clap here ?k
01:05:194 (1) - You can hear cymbal here too.. add soft finish or whistle instead i guessk
01:07:643 (1) - Hard diff has a finish at this point, i think you missed itk
01:19:276 - Raise the volume a bit here to smooth the 1/2 drum hit ?k

[Hard]
Seems you missed a lot of whistle especially on the kiai part, if you got time would be nice to make it consistent :3added a NC for now
00:20:194 (3) - I barely catch this as 3/4 slider because of the slider velocity, don't stack 00:20:194 (3,4) - for better readiblity during gameplay. Something like this :
01:23:408 - Add note here that stacked to 01:22:796 (2) - to follow the vocal maybe ?the present follows piano better
01:25:398 (2,1) - Blanket is a bit off herek
00:40:245 (3) - missed finish on slider start according to Insane diffk
00:35:041 (2) - Normal finish instead on the reverse ? hmm I think it's a soft finish in music
01:18:357 (3) - A bit noisy here, reduce the volume ?yes
01:21:112 (1,3) - Blanket is off here.. k
01:24:480 (4) - How about copy this from (1) , then reverse selection.1 is not so flat so not fit here
01:29:072 (3) - Remove clap on the slider's reverse since there're no drum hit on the music there that make it sounds weirdhmm..I'm not sure but I hear a 3 beats here using 100%..will comfirm again when changing a MP3

[Normal]
00:02:286 (2) - Replace the whistle on reverse to end instead since the piano on BGM is louder there ?yes
00:56:469 - Note here maybe ?don't want to make harder ;p
01:04:582 (2) - This can be confusing since the reverse is more close to the previous object than the slider start, i'd move the tail into something like 423 363 to create easier pattern for beginners to catchnot a big problem imo,flow is good
01:27:694 (2,3) - It's out of the pitch since there's no drum hit at 01:27:847 - , Try a new rhythm like 01:27:694 - Start a 1/1 slider here and note at 01:28:153 - to follow the drums.yes
01:13:765 (4) - How about curve this on the opposite way ? i think it looks betterhmm i thought the present is good
01:29:072 (5) - I prefer start this at 01:28:918 - to follow the vocal and add note at 01:29:378 - instead, since it does plays weird if you spaced it 1/1 since the vocal is very strong01:28:918 - is very weak sound,so I think the present one to follow the drum is better
Except from some missing hitsounds, this diff looks good ~donno why but this MP3..is really hard to hear

[Easy]
00:42:847 (3) - I don't really agree with the downbeat being skipped when there're high vocal and cymbal there.. try 1/1 and note instead ? >< I know it would be a bit hard to fix but it's can't be helped since it plays really weird orzchanged to another pattern
01:05:500 (5) - I'd add more curve here k
01:28:459 (3) - Seems boring to have this slider completely straight, how about some variation ? Like below for example hmm will consider


Good Luck :roll:
Kloyd

Kloyd wrote:

FOR M4M in your unnamed queue

  • Insane
  1. 00:48:510 (3,5) - i think NC is needed to make easier to discern this patternwill consider
  2. 01:13:306 (4) - ^^
  3. 01:29:531 - vocal ends here so can u extend this note to a slider? 01:29:378 (6) -don't want to follow vocal
  • Hard
  1. 00:20:500 (4) - NC for velocity changek
  2. 01:00:296 (1) - move up to make better blanket 192:177k
  3. 01:29:531 - same on Insanesame
  • Normal
  1. only the thing i've mentioned on other diffs....orz
  • Easy
  1. 00:42:847 (3) - ive found something weird on rhythm here. try the rhythm something like this changed to another pattern
  2. 01:28:459 (3) - same on all diffssame

Thank you very much!
[CSGA]Ar3sgice
你看

细细想了一下我感觉还是你这个rank的快, 你这个没视频, modder下载速度比较快
抽了还是不够有经验, 这层问题都没有考虑到, 唉
CerealeKiller
Hi,

[Easy]
00:50:194 (2,1) - I find that new combo kinda weird

[Normal]
Found nothing to say

[Hard]
00:33:663 (2,3) - Those slider don't really fit to eachother, consider replacing the second one, making a blanket or something
01:27:235 (1,2) - imo the second slider is too close to the 1st

[Insane]
00:04:429 (4,1) - The spacing between them may be confusing
00:12:847 (1,2,3,1,2,3) - Same, the spacing is barely catchable in sightread
01:16:214 (3,4,5,1,2) - ^

Well that's a such poor mod, I don't know what I expected from modding a bat.
Anyway, GL in further mapping !
Chloe

[CSGA]Ar3sgice wrote:

你看

细细想了一下我感觉还是你这个rank的快, 你这个没视频, modder下载速度比较快
抽了还是不够有经验, 这层问题都没有考虑到, 唉
你说的对 我他妈直接删掉VIDEO RESUBMIT
tutuhaha
[Insane]
00:02:286 (5) - ..怎么想都觉得这个note删掉后rhythm比较好
00:04:735 (1) - ^
00:29:990 (2,3) - 这俩放近点比较好感觉
00:33:663 (3,4) - ...ctrl+g
00:48:510 (3,4) - 这个我是真的觉得ctrl+g好一点
01:08:714 (1,2,3) - 感觉好奇怪,总觉得slider应该是从1那个地方开始?
01:19:582 (7,8) - 干脆这个ctrl+g一下!
01:28:459 (1) - 最后的这个节奏不对啊.................全部放在蓝线上还正常一点orz!
最近我mod的insane都是"教你怎样用ctrl+g改变人生"

[Hard]

01:27:235 (1,2) - 间距
01:28:459 (1) - 奇怪啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊
00:12:847 (1,2,3) - ..我读不懂这个节奏读不懂这个间距啊...
00:12:541 (x) - 其实从insane我就在想为啥你要miss掉这个节奏...
00:12:541 (x) -
00:13:000 (x) -
00:13:459 (x) -这三个地方下个circle这块的节奏就ok了啊orz
00:15:602 (1) -
00:18:051 (1) - 这俩的NC我觉得其实不太需要
00:19:888 (1,2,3) - 莫名的觉得这边搞个跳会更好读
00:25:245 (2) - +clap
00:48:051 (1,2,3) - 这边用NC强调一下好了
00:56:469 (4,1) - 这块还是跟歌词slider放到红线开始比较好

[Normal]
这个normal好难orz
00:25:704 (6) - 这个完全可以删掉
00:43:612 (2) - ^
01:00:755 (2) - 强烈建议删掉
01:15:602 (2) - 太难了还是普普通通的移到这里吧
01:25:092 (2,3,4,5,6,7) - 这块节奏相对于Normal难度太完整了我觉得orz
01:29:454 (x) - 哎呦摸到这里我才发觉这块节奏真的是蓝线的最起码你应该要end到这里

[Easy]
00:05:500 (3) - 虽然能懂节奏是从那里开始的但是果然放到这里比较好打
01:28:459 (3) - 01:29:454 (x) - 哎呦摸到这里我才发觉这块节奏真的是蓝线的最起码你应该要end到这里

看到你们那么水深火热我这个V家狗值了
谷子的normal都好难好难好难
koreapenguin
Yaa M4M

General
  1. seem first note's start offset is 1521 so add AudioLeadIn: 479 :D ?
  2. add 'opening' on the tags
Easy
  1. Fine to me :3
Normal
  1. 00:55:704 (2,3) - i don't think so it's match with song D: so how about this :D ? http://puu.sh/ciLHb/aed729b1de.jpg
  2. 00:59:072 (4,5,6,7) - omg D: i don't recommend this use on normal also it's high BPM orz. try this http://puu.sh/ciLQP/a9d12bb8be.jpg or change smooth thing :3
  3. 01:03:051 (2,3) - same here, i feel so it's weird orz
  4. 01:18:051 (1,2,3,4,5,6,7) - same as 00:59:072 (4,5,6,7) - ; ^ ; imo.
Hard
  1. 00:55:398 (1) - add finish on slider head :3
  2. 01:27:235 (1,2) - seem ugly D: how about give same distance, like this 01:26:010 (1,2) - 1.35x or 1.3x? :3 ?
Insane
  1. 00:02:286 (1) - add new combo here? 00:04:735 (1) - same as here
  2. 00:30:602 (4,1) - i think it's so far D: 5.78x orz
  3. 00:49:123 (6,1) - how about give more distance? when do i play that feel so weird to me..
  4. 00:55:398 (1) - add finish on slider head :3
  5. 00:28:459 (1) - eh... look on slider head you added whistle, and look normal diff D; there is added finish orz i think so you fix it
Hard
Hello there. I think your mapset is already fine but I want a mod for my map so well... If I don't find much I'll just leave with a few ideas:

Easy

  • 00:29:072 (2) - I think the beginning of this slider could use a whistle (or another hitsound) because the singer becomes louder here. Or higher. The sound experience (is that even a thing?) increases a bit so I think you should emphasize this.
    00:32:133 (3) - same thing but now do a whistle at the end. It sounds much better, imo!
    00:36:112 (1,2,3) - This is just nazi-modding and actually not that important, but I guess you could try to make the gaps between those three the same. Maybe move 2 a bit higher?
    00:37:643 (3) - here's that hitsound again I feel is missing. She gets louder and stronger but the map doesn't show this !
    00:39:939 (4) - i think the emphasize is at this point you can clearly hear a 'cling' in the background so use a hitfinish here
    00:45:908 (2) - the 'tsu' is the beginning of a shout and also the piano is really louder here so maybe do something about this.
Normal

  • 00:29:072 (2) - the same as in easy
    00:32:133 (3) - ^
    00:33:357 (1,2) - i'm usually not that much of a blanket modder, but this blanket is really unclean. Please use the approach circle and fix it.
    00:34:276 (2) - the start also deserves some hitsound
    00:44:378 (4) - ^ (the end)
    00:46:214 (2) - ^
    00:48:051 (1,2,3) - this could maybe confuse newer players. In this section you started mapping the vocalist and now you suddenly change to drums and this could really be not good. It doesn't play to well and you may think about doing something else here. (go with the vocals?)
    00:51:725 (4) - hitsound missing again. I don't need to explain myself with this anymore but I'll still point it out because I can. Sorry if this makes you angry. Please don't be angry.
    00:59:072 (4,5,6,7) - do a whistle at the end of each slider. The piano is emphasizing on the 2nd note the whole time so you can do it as well. Else this plays awkward.
    01:00:908 (3) - hitsound on end again
    01:02:745 (1) - ^
    01:03:510 (3) - ^
    01:29:072 (5) - maybe use a repeating slider instead? this feels wrong because it's neither on the vocals or on the drums. Well it IS on some of the drums but you could nail it with a repeating slider. I think.
Hard

  • 00:02:286 (3,4,5) - I think you should strg + g 4 and 5. It's difficult to guess the circles at this point. The flow is okay, but changing 4 and 5 won't destroy it but change the feeling of it. It'll feel like going back and the piano goes back. (Sorry I am not good with explaining myself)
    00:04:734 (3,4,5) - ^
    00:29:072 (2) - same as in easy
    00:37:643 (3) - I don't know why but this feels awkward
    00:42:847 (4) - This slider doesn't fit the feeling of the singer. before she used staccato but now she changed it. I suggest you to break the pattern with this one. Maybe use a forth- and back movement?
    01:05:194 (1) - I don't recommend using a repeating slider. Use a single one and place a note on 01:05:653 -
    01:19:888 (1) - ^ same. rather place a note at 01:20:347 -
    01:27:694 (2) - I think you should distance snap this. this feels awkward. Why is this so near? to 01:27:235 (1) -
Insane

  • 00:32:133 (1) - same as in easy
    00:36:265 (2) - ^
    00:38:255 (1,2,3,4,5) - I suggest you change the combo colour. It's difficult to differ this and the yellow-green tone you got before. Maybe use red? Or something else. But this green isn't a really good idea, imo.
    00:41:623 (4) - beginning could use a whistle, you know why.
    00:48:051 (1,2,3,4,5,6) - I don't really enjoy this pattern. Because of the one before this flows really bad. You put in energy and force from before and then you use antijumps and this is a really awkward flow-break
    00:50:959 (3) - use a hitsound because of the vocals




This is it I guess. I hope I could help a little bit. If not ignore me q.q. I really enjoyed your map and most I did was hitsounding. I hope something was okay...
Lundlerol
hi..
can i make taiko gd ?
kakifly
m4m

General
  1. Get a better mp3 (you probably are) since the current one is over 192kps
  2. Add video (you probably also are getting it...)
Easy

  1. 00:01:521 (1) - add whistle on tail? for following the piano since you did at 00:02:592 (2) -
  2. 00:03:969 (1) - ^
  3. 00:22:337 - i suggest mapping this downbeat; i dont see the point in not putting a note here
  4. 00:25:092 (3,4) - not really sure what you are following here but it doesnt create a little bit of inconsistent rhythm imo
  5. 00:26:929 (2) - maybe make this downbeat clickable? since i dont hear any major sound you are following
  6. 00:41:929 - add note here? same reason as 00:22:337
  7. 00:43:153 (1,2,3) - again i dont get what you are following here, theres nothing too significant in the music so i suggest having a better "flowing' rhythm here
  8. start a 1/1 slider here 00:51:725 - ? for a constant rhythm thats easier for beginners
  9. 00:56:623 - add note; theres a clear piano here
  10. 00:56:929 (2,1,2) - distance is just a tiny bit inconsistent with these notes
  11. 01:01:521 - again add note; theres a piano here and theres nothing stopping you from mapping this part
  12. 01:03:969 - ^
  13. 01:22:337 (1) - add repeat? probably know why since i said a lot lol
  14. 01:23:561 - add note
  15. 01:26:010 - ^

    overall your easy is pretty good and i'm not sure if its just your mapping style but i personally think you should have a more steady rhythm rather than random pauses since it feels awkward; and for beginners once they get the "momentum" of playing the awkward pause and feel really weird if that makes sense...
Normal

  1. 00:26:623 (2,3,4) - distance is a bit inconsistent here
  2. 00:34:276 (2) - remove whistle; it feels random and out of place
  3. 00:39:174 (2) - ^
  4. 00:50:959 (2) - ^
  5. 00:54:633 - add note here? to emphasize piano
  6. 00:55:704 (2) - i think a 2/1 slider can work here too; if you listen carefully you can clear this clicking sound lol
  7. 00:59:072 (4,5,6,7) 01:18:663 (4,5,6,7) - - rhythm wise; this is fine but it can be pretty hard for beginners to play; if possible find an simpler way to map this part
  8. 01:03:051 (2,3) - same as 00:55:704 (2)
  9. 01:18:051 (1,2,3) - use 1/2 repeat slider here; its much easier to play; and i personally dislike these mainly when using DT
  10. 01:22:796 (2) - remove whistle
Hard

  1. 00:06:878 (2) - move this to here 00:07:031 (2) - since theres nothiing to be emphasized at 00:06:878 -
  2. 00:09:327 (1,2) - this distance can get a bit confusing since its so different from 00:05:806 (3,4,1) - people might think the notes are 1/1 apart
  3. 00:12:847 (1,2,3,1) - i dont think circles suit this part; the piano is really faint
  4. 00:13:765 (1,2,3) - maybe do a repeat slider here? because its awkward to hit (2) since its on a red tick
  5. 00:38:255 (1) - remove whistle on tail
  6. 00:38:867 (3) - ^
  7. 00:48:051 (1,2,3) - add clap on head and tail of sliders? (same with normal if you didnt)
  8. 00:49:276 (1) - remove this.. it feels weird since its mapped to nothing but the weird sound that creates momentum for the chorus
  9. 00:55:857 (2,3) - rhythm feels weird here; maybe ctrl + g 00:55:857 (2,3,4) -
  10. 01:14:990 (1,2,1) - spacing here is a bit hard to read especially with HD
  11. 01:27:694 (2) - fix distance here
Insane

  1. 00:01:674 (2,4) - dont think circles work here; do two 1/2 sliders instead; since the beats on 2 and4 are weak
  2. 00:03:969 (1,2,3,4) - ^
  3. 00:08:867 (2,3,4,5,6,7,1) - try some sliders in here; you have too many circles in this area all the way to 00:18:051 (1) - , its only circles so some sliders would be nice
  4. 00:12:847 (1,2,3,1) - same as hard
  5. 00:29:990 (2,3,4) - please decrease their distance a bit; they're only 1/4 apart but the distance is way over x2
  6. 00:49:276 (1) - same as hard
  7. 01:08:714 (1) - 01:08:867 (3) - swap NC's since you changed the SV
  8. 01:16:827 (1,2) - find somewhere else to put these? idk but imo stacking these makes this part repetitie
good luck ~
Don
nice meme
great set
sorry for the big amount of NC
good luck getting this ranked first

[Easy]
00:01:521 (1,2) - Might be quite hard for easy players polarity wise. Not sure how to change, I've tried my fair share of things
00:31:214 (2,3) - The flow like this doesn't feel that nice and to be honest, I don't find it too satisfying visually either. Consider a shape like this.
01:00:296 (1,2) - Improve the blanket here.
01:21:418 (4,1) - Please blanket this, this'd fit better.
01:27:541 (2,3) - This could be blanketed as well!

[Normal]
00:30:908 (1,2,3) - Consider a different note placement like I'm suggesting in the box below
00:33:357 (1) - This should have two white anchors to make the blanket better
00:35:041 (4,1) - This is hard to play because of polarity. Consider something else rhythm wise
00:37:031 (3,1) - These notes are supposed to be blanketed right? If so, make them into a nice looking blanket.
00:48:969 (3,4) - Consider your combo usage here. Followpoints look shit here here.
00:59:072 (4) - NC because this is a new pattern
01:02:133 (5,1) - Make this into a nice blanket
01:18:663 (4) - NC

[Hard]
Tick rate +1
00:33:663 (2,3) - This is ugly, I'd reconsider this pattern in favor of something more visually satisfying
00:48:051 (1,2,3) - This overlap is too confusing for a hard, I feel. Consider spreading them out or trying something else.
00:49:276 (1) - There's no audiocue for this slider. I'd consider removing it.
01:08:867 - You could start a long slider here to accomodate to the long note in the song
01:14:990 (1,2) - This is unreadable, try changing 1 into a slider so polarity is fine
01:27:235 (1,2) - I feel like a blanket'd be more fitting here

[Insane]
00:07:643 (4) - Sloppy spacing on this note. Check the spacing numbers.
00:24:786 (1) - Make the previous/next spacing more even. I feel like this kills flow.
00:49:276 (1) - This note doesn't really map to anything. See hard.
00:51:265 (4,5) - Perhaps a blanket here?
00:53:408 (2,3) - ^
01:05:194 (1,2) - Improve this blanket
01:07:490 (6) - NC
01:07:643 (1) - Remove NC
01:19:276 (5) - NC
Kibbleru
m4m pls owo?

[General]
  1. Your mp3 is 320kbps I'm sure you know whats wrong with this. nvm i see that you're getting a new one
[Insane]
  1. 00:22:337 (1) - add whistle here? i think it fits well since its a pretty strong sound
    00:24:786 (1) - ^
  2. 00:48:051 (1,2,3,4,5,6) - these kinda feel empty without any hitsounds, maybe add some whistles or finish maybe?
  3. 01:18:969 (3,5,7) - how bout adding some nc here? o-o
    00:40:245 (4) - ^ maybe here too
  4. 01:19:735 (8,1) - maybe try to make this jump here bigger to express the finish sound better
  5. 00:02:286 (5) - NC? for both readability and consistency with 00:04:735 (1) -
  6. 00:57:388 (3,1) - nazi blanket could really be better here x.x
[Hard]
  1. 00:24:021 - i skipping a note with an antijump is pretty hard to read for a hard diff. this is just my personal opinion but usually this is something you would see in insane and extras. a bit too much for a hard.
    00:27:082 - this is better because it is spaced out properly so people can see that it is a 1/1 gap
  2. 01:27:235 (1,2) - uhh spacing o-o?
[Normal]
  1. 00:11:316 - you can totally map this out... i don't think you need breaks in tv sizes lol
  2. 00:22:643 (4,5) - really awkward rhythm here imo lol try this? feels alot more natural to me
  3. 00:55:704 (2,3) - try this rhythm, i think it's better since it doesn't have the awkward gap in between
  4. 00:59:072 (4,5,6,7) - eh... arguably a bit difficult.
[Easy]
  1. maybe ar 3.5? i don't think the object density is high enough for ar 4
  2. 00:11:316 - same as normal :/
  3. 00:22:337 - you should map out this downbeat
    00:41:929 - ^
    00:44:378 - ^ it just feels empty if you don't map these out :/
    eh there's alot and i'm not too sure if they're intentional but it really feels awkward when you don't have something on a downbeat
  4. 00:22:643 (3) - extend this slider by 1/2 to get that feint crash sound?
Milan-
m4m from u q' owo

[Insane]
  1. 00:01:980 (4,7) - 00:04:429 (4) - and others - you can make a little jump for those notes. would fit the music. Like you did here 01:12:694 (1,2,3) -
  2. 00:13:765 (1,2,3) - playing it is very awkward, cuz the vocals are too off to the piano, and you can hardly hear it. other DS would be much better imo
  3. 00:19:888 (1,2) - this deserves a stream or something. feels so empy
  4. 00:30:296 (3,3) - stack these would be nice
  5. 00:47:898 (8,1,2) - this change is very weird imo. while playing, you have in mind that you are changing direction on every note and suddenly it stops doing it and make a weird change. maybe if you not overlap 00:48:204 (2,3) - would be much more readable imo
  6. 00:49:276 (1) - it's also weird cuz you were mapping drums and then you follow the vocals. Even a spinner would be much better imo, but it'd be a bit too short maybe ><
  7. 01:28:765 - it doesn't need to be mapped at all. anyways as a circle may work better.
  8. 00:05:041 (3) - this as 2 circles should be better. will fix the NC problem too
  9. 00:04:735 (1) - cancel NC or add one to 00:02:286 (5) -
  10. 00:07:643 (4,1) - swap NC? constant nc makes more sense here i think. for that also add 00:08:867 (2) -
  11. 00:18:663 (2) - add nc or 00:16:214 (1) - would not make any sense
  12. 00:46:521 (4,1) - 00:56:469 (4,1) - 01:03:816 (4,1) - swap NC? the new rhythm start on (4) not on (1) i think
  13. 01:08:867 (3) - this should be nc, shouldn't it?
  14. i guess u don't like blankets cuz most of them are a bit ugly ;w;
[Hard]
  1. 00:20:500 (1) - is it nc really necessary?
  2. 00:28:153 (4) - better as circle + slider? >http://osu.ppy.sh/ss/2152283 as you have it right now is a bit weird cuz doesn't follow neither vocals nor music
  3. 00:39:327 (4,1) - swap NC?
  4. 00:49:276 (1) - same as insane (leave it as you did on easy and normal would be nice too)
  5. 01:11:010 (5,1) - swap nc? maybe
  6. 01:15:755 (2) - what does this note do? i couldn't understand it at all ><
  7. 01:27:694 (2) - ctrl g ? or something. the ds and placement is bad atm
[Normal]
  1. 00:03:969 (1) - whistle on tail? as you did on 00:01:521 (1) -
  2. 01:03:969 (1) - cancel NC
  3. 01:05:194 (3) - add nc
  4. 01:25:551 (3) - maybe better delete this note? the 1/2 combo is too long imo
  5. i'm not too confident of my hitsounds skills but from 00:56:623 (4) - to 00:56:623 (4) - whistle sounds too random to me (like one whistle on every 2 measures or something >< maybe add some others?
[Easy]
  1. 00:01:521 (1) - whistle on tail as your normal? and 00:03:969 (1) - same suggestion
  2. 01:14:990 (1,2) - check the DS of these ><
  3. there are some places where you can add whistle (as you did on insane or hard) but i dunno i guess you didn't want to
gl <3
CSLM
well....mmm....hi...
i know what the m4m slots over, but here is another one if you want accept
plz accept plzzzzzz

[General]
the bg is of 1365x768
imo, the offset is in: 00:01:534
why the source isn't in kanji? :/

[Easy]
00:37:031 (2,3) - this aren't paralel
01:28:459 (3) - this slider mubt extend to 01:29:531 - for be consistent with the vocal

[Normal]
00:26:623 (2) - move first point of this slider to x68 y200 for have more flow together the 00:25:857 (1) - slider
00:33:357 (1,2) - fix blanket
00:37:031 (3,1) - ^
00:59:072 (4,5,6,7) - i don't like this, i think what is confusing for a normal, maybe if you delete 2 of this sliders and the another 2 make it 2 reverse each one, is more easy to read imo
01:18:663 (4,5,6,7) - ^
01:28:459 (4,5) - for get better the rhythm, in (4) make another reverse and (5) move it a red tick more, in 01:29:225 - of that way have more consistence with the vocal

[Hard]
00:58:765 (4,1,2) - this doesn't have the same spacing with 00:58:306 (2,3,4) - maybe if you fix this will be have more consistence, considering what the song doesn't aumenting your intensity in that part
01:27:694 (2) - move to x288 y40 for have the same spacing
01:28:459 (1,2,3,4) - this have a weird rhythm imo, maybe if you make something like this: http://i.imgur.com/PyiQOxy.jpg will be better (adding note in 01:28:306 - and 01:29:531

[Insane]
00:18:663 (2,3) - fix blanket
00:22:796 (3,1) - ^
00:30:296 (3,3) - improve stack?
00:30:296 (3,3) - fix blanket
01:28:306 (6,1,2,3,4,5,6) - the same what in hard weird rhythm imo, change like the img plz

in the insane, check more the blankets, there is somebody blankets what in bad, i don't write you about that because i don't write only about the blankets :P
Anyway, great map, great song, great you <3
here is my map: https://osu.ppy.sh/s/142614 if you accept and i hope what you do
choo choo~
[ Setsuna ]
just wanted to point out that:
title: Courage (TV Size)
source (romanji): Sword Art Online II
Topic Starter
No_Gu
CerealeKiller

CerealeKiller wrote:

Hi,

[Easy]
00:50:194 (2,1) - I find that new combo kinda weird 2 downbeat 1 NC

[Normal]
Found nothing to say

[Hard]
00:33:663 (2,3) - Those slider don't really fit to eachother, consider replacing the second one, making a blanket or somethingyes
01:27:235 (1,2) - imo the second slider is too close to the 1styes

[Insane]
00:04:429 (4,1) - The spacing between them may be confusing
00:12:847 (1,2,3,1,2,3) - Same, the spacing is barely catchable in sightread
01:16:214 (3,4,5,1,2) - ^I think they all readable and fun

Well that's a such poor mod, I don't know what I expected from modding a bat.
Anyway, GL in further mapping !
tutuhaha

tutuhaha wrote:

[Insane]
00:02:286 (5) - ..怎么想都觉得这个note删掉后rhythm比较好
00:04:735 (1) - ^有钢琴音
00:29:990 (2,3) - 这俩放近点比较好感觉对着的问题应该不大
00:33:663 (3,4) - ...ctrl+g..你不觉得换完之后满天飞么
00:48:510 (3,4) - 这个我是真的觉得ctrl+g好一点成吧
01:08:714 (1,2,3) - 感觉好奇怪,总觉得slider应该是从1那个地方开始?有音啊仔细听听
01:19:582 (7,8) - 干脆这个ctrl+g一下!flow一下就乱了
01:28:459 (1) - 最后的这个节奏不对啊.................全部放在蓝线上还正常一点orz!还是没理解你在说啥。。
最近我mod的insane都是"教你怎样用ctrl+g改变人生"

[Hard]

01:27:235 (1,2) - 间距k
01:28:459 (1) - 奇怪啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊
00:12:847 (1,2,3) - ..我读不懂这个节奏读不懂这个间距啊...
00:12:541 (x) - 其实从insane我就在想为啥你要miss掉这个节奏...
00:12:541 (x) -
00:13:000 (x) -
00:13:459 (x) -这三个地方下个circle这块的节奏就ok了啊orz
00:15:602 (1) -
00:18:051 (1) - 这俩的NC我觉得其实不太需要跟downbeat加的
00:19:888 (1,2,3) - 莫名的觉得这边搞个跳会更好读怕喷难
00:25:245 (2) - +clap没听见鼓啊。。
00:48:051 (1,2,3) - 这边用NC强调一下好了问题应该不大
00:56:469 (4,1) - 这块还是跟歌词slider放到红线开始比较好
大部分节奏没改,我跟inst多基本不跟vocal
[Normal]
这个normal好难orz
00:25:704 (6) - 这个完全可以删掉
00:43:612 (2) - ^
01:00:755 (2) - 强烈建议删掉
01:15:602 (2) - 太难了还是普普通通的移到这里吧
01:25:092 (2,3,4,5,6,7) - 这块节奏相对于Normal难度太完整了我觉得orz考虑一下吧
01:29:454 (x) - 哎呦摸到这里我才发觉这块节奏真的是蓝线的最起码你应该要end到这里
我觉得真的不是很难。。应该没什么问题 我再看看别人怎么说吧
[Easy]
00:05:500 (3) - 虽然能懂节奏是从那里开始的但是果然放到这里比较好打没懂。
01:28:459 (3) - 01:29:454 (x) - 哎呦摸到这里我才发觉这块节奏真的是蓝线的最起码你应该要end到这里我觉得蓝线只是延长出来的

看到你们那么水深火热我这个V家狗值了
谷子的normal都好难好难好难
koreapenguin

koreapenguin wrote:

Yaa M4M

General
  1. seem first note's start offset is 1521 so add AudioLeadIn: 479 :D ?will change MP3
  2. add 'opening' on the tagsdont like
Easy
  1. Fine to me :3
Normal
  1. 00:55:704 (2,3) - i don't think so it's match with song D: so how about this :D ? http://puu.sh/ciLHb/aed729b1de.jpgfollow a little vocal.the whistle hears good isn't it?
  2. 00:59:072 (4,5,6,7) - omg D: i don't recommend this use on normal also it's high BPM orz. try this I'll consider ,seems sohttp://puu.sh/ciLQP/a9d12bb8be.jpg or change smooth thing :3
  3. 01:03:051 (2,3) - same here, i feel so it's weird orz^
  4. 01:18:051 (1,2,3,4,5,6,7) - same as 00:59:072 (4,5,6,7) - ; ^ ; imo.same
Hard
  1. 00:55:398 (1) - add finish on slider head :3k
  2. 01:27:235 (1,2) - seem ugly D: how about give same distance, like this 01:26:010 (1,2) - 1.35x or 1.3x? :3 ?k
Insane
  1. 00:02:286 (1) - add new combo here? 00:04:735 (1) - same as herenot a big thing I think
  2. 00:30:602 (4,1) - i think it's so far D: 5.78x orzit's easy to read it's 1/4 and easy for players who can handle insane imo
  3. 00:49:123 (6,1) - how about give more distance? when do i play that feel so weird to me..hmm//will consider
  4. 00:55:398 (1) - add finish on slider head :3k
  5. 00:28:459 (1) - eh... look on slider head you added whistle, and look normal diff D; there is added finish orz i think so you fix itremoved normal's.the song is really hard to hear out.
Hard

Hard wrote:

Hello there. I think your mapset is already fine but I want a mod for my map so well... If I don't find much I'll just leave with a few ideas:

Easy

  • 00:29:072 (2) - I think the beginning of this slider could use a whistle (or another hitsound) because the singer becomes louder here. Or higher. The sound experience (is that even a thing?) increases a bit so I think you should emphasize this.
    00:32:133 (3) - same thing but now do a whistle at the end. It sounds much better, imo!
    00:36:112 (1,2,3) - This is just nazi-modding and actually not that important, but I guess you could try to make the gaps between those three the same. Maybe move 2 a bit higher?
    00:37:643 (3) - here's that hitsound again I feel is missing. She gets louder and stronger but the map doesn't show this !
    00:39:939 (4) - i think the emphasize is at this point you can clearly hear a 'cling' in the background so use a hitfinish herek
    00:45:908 (2) - the 'tsu' is the beginning of a shout and also the piano is really louder here so maybe do something about this.
    about others ,I want this hitsound fits for taiko mode so no more whistle
Normal

  • 00:29:072 (2) - the same as in easy
    00:32:133 (3) - ^
    00:33:357 (1,2) - i'm usually not that much of a blanket modder, but this blanket is really unclean. Please use the approach circle and fix it.k
    00:34:276 (2) - the start also deserves some hitsound
    00:44:378 (4) - ^ (the end)
    00:46:214 (2) - ^
    00:48:051 (1,2,3) - this could maybe confuse newer players. In this section you started mapping the vocalist and now you suddenlydon't think so change to drums and this could really be not good. It doesn't play to well and you may think about doing something else here. (go with the vocals?)
    00:51:725 (4) - hitsound missing again. I don't need to explain myself with this anymore but I'll still point it out because I can. Sorry if this makes you angry. Please don't be angry.
    00:59:072 (4,5,6,7) - do a whistle at the end of each slider. The piano is emphasizing on the 2nd note the whole time so you can do it as well. Else this plays awkward.
    01:00:908 (3) - hitsound on end again
    01:02:745 (1) - ^
    01:03:510 (3) - ^
    01:29:072 (5) - maybe use a repeating slider instead? this feels wrong because it's neither on the vocals or on the drums. Well it IS on some of the drums but you could nail it with a repeating slider. I think.ok
    still.don't want to add too much hitsound in normal
Hard

  • 00:02:286 (3,4,5) - I think you should strg + g 4 and 5. It's difficult to guess the circles at this point. The flow is okay, but changing 4 and 5 won't destroy it but change the feeling of it. It'll feel like going back and the piano goes back. (Sorry I am not good with explaining myself)dont know what do you mean..
    00:04:734 (3,4,5) - ^^
    00:29:072 (2) - same as in easyk
    00:37:643 (3) - I don't know why but this feels awkwardif you listen carefully,you'll get it
    00:42:847 (4) - This slider doesn't fit the feeling of the singer. before she used staccato but now she changed it. I suggest you to break the pattern with this one. Maybe use a forth- and back movement?just simplely 4 sliders one group
    01:05:194 (1) - I don't recommend using a repeating slider. Use a single one and place a note on 01:05:653 - simplfy the diff
    01:19:888 (1) - ^ same. rather place a note at 01:20:347 - ^
    01:27:694 (2) - I think you should distance snap this. this feels awkward. Why is this so near? to 01:27:235 (1) - my mistake
Insane

  • 00:32:133 (1) - same as in easyk
    00:36:265 (2) - ^k
    00:38:255 (1,2,3,4,5) - I suggest you change the combo colour. It's difficult to differ this and the yellow-green tone you got before. Maybe use red? Or something else. But this green isn't a really good idea, imo.hmm not a big problem imo.wll consider
    00:41:623 (4) - beginning could use a whistle, you know why.k
    00:48:051 (1,2,3,4,5,6) - I don't really enjoy this pattern. Because of the one before this flows really bad. You put in energy and force from before and then you use antijumps and this is a really awkward flow-breakwill see others how to say,I think it's just a little difficult to react
    00:50:959 (3) - use a hitsound because of the vocalsno for vocal




This is it I guess. I hope I could help a little bit. If not ignore me q.q. I really enjoyed your map and most I did was hitsounding. I hope something was okay...

will check when I have enough time.update for these mods
Topic Starter
No_Gu
kakifly

kakifly wrote:

m4m

General
  1. Get a better mp3 (you probably are) since the current one is over 192kps
  2. Add video (you probably also are getting it...)will do soon
Easy

  1. 00:01:521 (1) - add whistle on tail? for following the piano since you did at 00:02:592 (2) -
  2. 00:03:969 (1) - ^k.as^
  3. 00:22:337 - i suggest mapping this downbeat; i dont see the point in not putting a note heredon't want to map harder..
  4. 00:25:092 (3,4) - not really sure what you are following here but it doesnt create a little bit of inconsistent rhythm imodrum
  5. 00:26:929 (2) - maybe make this downbeat clickable? since i dont hear any major sound you are following still drum
  6. 00:41:929 - add note here? same reason as 00:22:337same
  7. 00:43:153 (1,2,3) - again i dont get what you are following here, theres nothing too significant in the music so i suggest having a better "flowing' rhythm here
  8. start a 1/1 slider here 00:51:725 - ? for a constant rhythm thats easier for beginners
  9. 00:56:623 - add note; theres a clear piano here
  10. 00:56:929 (2,1,2) - distance is just a tiny bit inconsistent with these notes
  11. 01:01:521 - again add note; theres a piano here and theres nothing stopping you from mapping this part
  12. 01:03:969 - ^
  13. 01:22:337 (1) - add repeat? probably know why since i said a lot lol
  14. 01:23:561 - add note
  15. 01:26:010 - ^
    errr well..I usually do simple rhythms for drums so it won't be too hard..so no change for those
    overall your easy is pretty good and i'm not sure if its just your mapping style but i personally think you should have a more steady rhythm rather than random pauses since it feels awkward; and for beginners once they get the "momentum" of playing the awkward pause and feel really weird if that makes sense...
Normal

  1. 00:26:623 (2,3,4) - distance is a bit inconsistent hereI saw it all 1.0x...anything wrong?
  2. 00:34:276 (2) - remove whistle; it feels random and out of place
  3. 00:39:174 (2) - ^
  4. 00:50:959 (2) - ^hmm..follow the guitar sound
  5. 00:54:633 - add note here? to emphasize pianodont want to make harder
  6. 00:55:704 (2) - i think a 2/1 slider can work here too; if you listen carefully you can clear this clicking sound lolhmm keep for now
  7. 00:59:072 (4,5,6,7) 01:18:663 (4,5,6,7) - - rhythm wise; this is fine but it can be pretty hard for beginners to play; if possible find an simpler way to map this partyes,changed
  8. 01:03:051 (2,3) - same as 00:55:704 (2)same
  9. 01:18:051 (1,2,3) - use 1/2 repeat slider here; its much easier to play; and i personally dislike these mainly when using DTk
  10. 01:22:796 (2) - remove whistlestress vocal
Hard

  1. 00:06:878 (2) - move this to here 00:07:031 (2) - since theres nothiing to be emphasized at 00:06:878 - err..wrong time point maybe
  2. 00:09:327 (1,2) - this distance can get a bit confusing since its so different from 00:05:806 (3,4,1) - people might think the notes are 1/1 apartdon't think so
  3. 00:12:847 (1,2,3,1) - i dont think circles suit this part; the piano is really faintslider will make unnecesarry sound
  4. 00:13:765 (1,2,3) - maybe do a repeat slider here? because its awkward to hit (2) since its on a red tickdon't like tick appears,and the pattern now is fun imo
  5. 00:38:255 (1) - remove whistle on tail
  6. 00:38:867 (3) - ^following guitar
  7. 00:48:051 (1,2,3) - add clap on head and tail of sliders? (same with normal if you didnt)no need seems
  8. 00:49:276 (1) - remove this.. it feels weird since its mapped to nothing but the weird sound that creates momentum for the chorushear carefully you'll get sth like a wind sound
  9. 00:55:857 (2,3) - rhythm feels weird here; maybe ctrl + g 00:55:857 (2,3,4) - don't think so
  10. 01:14:990 (1,2,1) - spacing here is a bit hard to read especially with HDdon't need to read,just see the ar circle
  11. 01:27:694 (2) - fix distance herek
Insane

  1. 00:01:674 (2,4) - dont think circles work here; do two 1/2 sliders instead; since the beats on 2 and4 are weak
  2. 00:03:969 (1,2,3,4) - ^
  3. 00:08:867 (2,3,4,5,6,7,1) - try some sliders in here; you have too many circles in this area all the way to 00:18:051 (1) - , its only circles so some sliders would be nice
  4. 00:12:847 (1,2,3,1) - same as hard
  5. 00:29:990 (2,3,4) - please decrease their distance a bit; they're only 1/4 apart but the distance is way over x2just head-click,enough imo
  6. 00:49:276 (1) - same as hardsame
  7. 01:08:714 (1) - 01:08:867 (3) - swap NC's since you changed the SVthe tick shows it's a speed change
  8. 01:16:827 (1,2) - find somewhere else to put these? idk but imo stacking these makes this part repetitiefun pattern imo
    most circle-slider don't change.cuz they will add unnecessary sound
good luck ~
Don

Don wrote:

nice meme
great set
sorry for the big amount of NC
good luck getting this ranked first

[Easy]
00:01:521 (1,2) - Might be quite hard for easy players polarity wise. Not sure how to change, I've tried my fair share of thingsyes maybe,but it's really bad if I follows other sound,in fact there is no other sound.as it's a long time distance so maybe no problem
00:31:214 (2,3) - The flow like this doesn't feel that nice and to be honest, I don't find it too satisfying visually either. Consider a shape like this.the present is enough good imo
01:00:296 (1,2) - Improve the blanket here.k
01:21:418 (4,1) - Please blanket this, this'd fit better.not blanket here
01:27:541 (2,3) - This could be blanketed as well!^

[Normal]
00:30:908 (1,2,3) - Consider a different note placement like I'm suggesting in the box belowI think this enough good
00:33:357 (1) - This should have two white anchors to make the blanket betterk
00:35:041 (4,1) - This is hard to play because of polarity. Consider something else rhythm wisedon't think so//
00:37:031 (3,1) - These notes are supposed to be blanketed right? If so, make them into a nice looking blanket.k
00:48:969 (3,4) - Consider your combo usage here. Followpoints look shit here here.no
00:59:072 (4) - NC because this is a new patternno
01:02:133 (5,1) - Make this into a nice blanketnot going to blanket
01:18:663 (4) - NCno

[Hard]
Tick rate +1
00:33:663 (2,3) - This is ugly, I'd reconsider this pattern in favor of something more visually satisfyingk
00:48:051 (1,2,3) - This overlap is too confusing for a hard, I feel. Consider spreading them out or trying something else.keep for now
00:49:276 (1) - There's no audiocue for this slider. I'd consider removing it.you'll get there is sth like a wind sound if you hear carefully
01:08:867 - You could start a long slider here to accomodate to the long note in the songk
01:14:990 (1,2) - This is unreadable, try changing 1 into a slider so polarity is fineno need to read,just react is enough
01:27:235 (1,2) - I feel like a blanket'd be more fitting herek

[Insane]
00:07:643 (4) - Sloppy spacing on this note. Check the spacing numbers.k
00:24:786 (1) - Make the previous/next spacing more even. I feel like this kills flow.hmmm.ok imo
00:49:276 (1) - This note doesn't really map to anything. See hard.same
00:51:265 (4,5) - Perhaps a blanket here?dont want
00:53:408 (2,3) - ^k
01:05:194 (1,2) - Improve this blanketk
01:07:490 (6) - NC
01:07:643 (1) - Remove NC
01:19:276 (5) - NCI like the present setting
Kibbleru

Kibbleru wrote:

m4m pls owo?

[General]
  1. Your mp3 is 320kbps I'm sure you know whats wrong with this. nvm i see that you're getting a new one
[Insane]
  1. 00:22:337 (1) - add whistle here? i think it fits well since its a pretty strong soundk
    00:24:786 (1) - ^k
  2. 00:48:051 (1,2,3,4,5,6) - these kinda feel empty without any hitsounds, maybe add some whistles or finish maybe?I don't hear these in music
  3. 01:18:969 (3,5,7) - how bout adding some nc here? o-o
    00:40:245 (4) - ^ maybe here toono need imo
  4. 01:19:735 (8,1) - maybe try to make this jump here bigger to express the finish sound betterhmm..want to keep the pattern here..
  5. 00:02:286 (5) - NC? for both readability and consistency with 00:04:735 (1) - no need imo
  6. 00:57:388 (3,1) - nazi blanket could really be better here x.xk
[Hard]
  1. 00:24:021 - i skipping a note with an antijump is pretty hard to read for a hard diff. this is just my personal opinion but usually this is something you would see in insane and extras. a bit too much for a hard.
    00:27:082 - this is better because it is spaced out properly so people can see that it is a 1/1 gapit's a tradition for me to use 1/1 stack in h/i
  2. 01:27:235 (1,2) - uhh spacing o-o?k
[Normal]
  1. 00:11:316 - you can totally map this out... i don't think you need breaks in tv sizes lolinst in this part is really few..hard to map in easy and normal
  2. 00:22:643 (4,5) - really awkward rhythm here imo lol try this? feels alot more natural to mewill consider
  3. 00:55:704 (2,3) - try this rhythm, i think it's better since it doesn't have the awkward gap in betweennot so bad imo
  4. 00:59:072 (4,5,6,7) - eh... arguably a bit difficult.k
[Easy]
  1. maybe ar 3.5? i don't think the object density is high enough for ar 4seems a little.keep for now
  2. 00:11:316 - same as normal :/it's hard to map this part cuz I follow inst
  3. 00:22:337 - you should map out this downbeat
    00:41:929 - ^
    00:44:378 - ^ it just feels empty if you don't map these out :/
    eh there's alot and i'm not too sure if they're intentional but it really feels awkward when you don't have something on a downbeatI always do easy like this.no problem
  4. 00:22:643 (3) - extend this slider by 1/2 to get that feint crash sound?don't want to skip snare drum
Milan-

Milan- wrote:

m4m from u q' owo

[Insane]
  1. 00:01:980 (4,7) - 00:04:429 (4) - and others - you can make a little jump for those notes. would fit the music. Like you did here 01:12:694 (1,2,3) - want to keep here
  2. 00:13:765 (1,2,3) - playing it is very awkward, cuz the vocals are too off to the piano, and you can hardly hear it. other DS would be much better imopiano.
  3. 00:19:888 (1,2) - this deserves a stream or something. feels so empyI think this is the correct way the music shows
  4. 00:30:296 (3,3) - stack these would be nicedon't want to do so
  5. 00:47:898 (8,1,2) - this change is very weird imo. while playing, you have in mind that you are changing direction on every note and suddenly it stops doing it and make a weird change. maybe if you not overlap 00:48:204 (2,3) - would be much more readable imo1,2 is still in last pattern.just it happens to seem like intended
  6. 00:49:276 (1) - it's also weird cuz you were mapping drums and then you follow the vocals. Even a spinner would be much better imo, but it'd be a bit too short maybe ><here comes a wind sound .try to hear carefully
  7. 01:28:765 - it doesn't need to be mapped at all. anyways as a circle may work better.music has,then I map
  8. 00:05:041 (3) - this as 2 circles should be better. will fix the NC problem too
  9. 00:04:735 (1) - cancel NC or add one to 00:02:286 (5) - these two are to mention part change
  10. 00:07:643 (4,1) - swap NC? constant nc makes more sense here i think. for that also add 00:08:867 (2) - ahhhh nice,I donno why I made mistake here
  11. 00:18:663 (2) - add nc or 00:16:214 (1) - would not make any senseyay
  12. 00:46:521 (4,1) - 00:56:469 (4,1) - 01:03:816 (4,1) - swap NC? the new rhythm start on (4) not on (1) i think[/color]no
  13. 01:08:867 (3) - this should be nc, shouldn't it?yes
  14. i guess u don't like blankets cuz most of them are a bit ugly ;w;
[Hard]
  1. 00:20:500 (1) - is it nc really necessary?they say it's hard to read the sv change..
  2. 00:28:153 (4) - better as circle + slider? >http://osu.ppy.sh/ss/2152283 as you have it right now is a bit weird cuz doesn't follow neither vocals nor musichmm don't want to make harder
  3. 00:39:327 (4,1) - swap NC?k
  4. 00:49:276 (1) - same as insane (leave it as you did on easy and normal would be nice too)same
  5. 01:11:010 (5,1) - swap nc? maybeno
  6. 01:15:755 (2) - what does this note do? i couldn't understand it at all ><piano
  7. 01:27:694 (2) - ctrl g ? or something. the ds and placement is bad atmk
[Normal]
  1. 00:03:969 (1) - whistle on tail? as you did on 00:01:521 (1) - k
  2. 01:03:969 (1) - cancel NC k
  3. 01:05:194 (3) - add nck
  4. 01:25:551 (3) - maybe better delete this note? the 1/2 combo is too long imo
  5. i'm not too confident of my hitsounds skills but from 00:56:623 (4) - to 00:56:623 (4) - whistle sounds too random to me (like one whistle on every 2 measures or something >< maybe add some others?maily whistle for vocal herea
[Easy]
  1. 00:01:521 (1) - whistle on tail as your normal? and 00:03:969 (1) - same suggestionyes
  2. 01:14:990 (1,2) - check the DS of these ><not by mistake,the time gap is too big so I lower the ds
  3. there are some places where you can add whistle (as you did on insane or hard) but i dunno i guess you didn't want towant to fit the taiko diff so no
gl <3
CSLMVenezuela

CSLMVenezuela wrote:

well....mmm....hi...
i know what the m4m slots over, but here is another one if you want accept
plz accept plzzzzzz

[General]
the bg is of 1365x768will resize
imo, the offset is in: 00:01:534 will change mp3
why the source isn't in kanji? :/hah don't want

[Easy]
00:37:031 (2,3) - this aren't paralelare you sure?.....
01:28:459 (3) - this slider mubt extend to 01:29:531 - for be consistent with the vocaljust don't want to follow vocal

[Normal]
00:26:623 (2) - move first point of this slider to x68 y200 for have more flow together the 00:25:857 (1) - sliderhmm dont like
00:33:357 (1,2) - fix blanketk
00:37:031 (3,1) - ^k
00:59:072 (4,5,6,7) - i don't like this, i think what is confusing for a normal, maybe if you delete 2 of this sliders and the another 2 make it 2 reverse each one, is more easy to read imok
01:18:663 (4,5,6,7) - ^k
01:28:459 (4,5) - for get better the rhythm, in (4) make another reverse and (5) move it a red tick more, in 01:29:225 - of that way have more consistence with the vocalk

[Hard]
00:58:765 (4,1,2) - this doesn't have the same spacing with 00:58:306 (2,3,4) - maybe if you fix this will be have more consistence, considering what the song doesn't aumenting your intensity in that partk
01:27:694 (2) - move to x288 y40 for have the same spacingk
01:28:459 (1,2,3,4) - this have a weird rhythm imo, maybe if you make something like this: http://i.imgur.com/PyiQOxy.jpg will be better (adding note in 01:28:306 - and 01:29:531I think music expresses so

[Insane]
00:18:663 (2,3) - fix blanket
00:22:796 (3,1) - ^
00:30:296 (3,3) - improve stack?
00:30:296 (3,3) - fix blanketchecked some
01:28:306 (6,1,2,3,4,5,6) - the same what in hard weird rhythm imo, change like the img plzsame

changed MP3/video.update
@Lundlerol : don't want to add,sry
@[ Setsuna ]:are you sure of the tv label?
Shad0w1and
参观撕逼大战
pw384
不战即胜
Flask

384059043 wrote:

不战即胜
Skystar
甘拜下風
Topic Starter
No_Gu

Amamiya Yuko wrote:

甘拜下風
我怎么觉得你最近越来越能呛人了
Skystar

No_Gu wrote:

Amamiya Yuko wrote:

甘拜下風
我怎么觉得你最近越来越能呛人了
我只是幫chloe說而已 別亂想啊
[CSGA]Ar3sgice
我只是幫chloe說而已 別亂想啊
Kibbleru
i guess u can get that first then o3o
Shad0w1and
雖然覺得你多半會改,但還是提一下Insane的

00:11:316 (3) - 這裏開始太空了,我隨手改了一下也不知你看得上不O.o

從黃色4開始到藍色結束


Topic Starter
No_Gu

Shad0w1and wrote:

雖然覺得你多半會改,但還是提一下Insane的

00:11:316 (3) - 這裏開始太空了,我隨手改了一下也不知你看得上不O.o

從黃色4開始到藍色結束
都是跟的钢琴
smallboat
  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Disable the Widescreen Support and Enable coundown on all of the difficulties.
  2. 01:29:378 this green should be reduced a bit volume (Set 20~35%),sounds like have bit weird now.
  3. Feel the song end time at 01:29:378 (Blue line) ? (Another diff are the same reason at this time point.)
[Easy] OD怎麼是1呀,調3吧。
  1. 00:25:092 (3,4) - Make play easily,combine with 2/1 slider ? (00:25:398 (4) - The slider head which I dindn't sound any drum voice there.)
  2. 00:25:398 (4) - Removed this slider and change a note at 00:25:704 , will be played better and fit the part combo rhythmI think.
  3. 01:05:194 (4) - Forgot add a NC here?
  4. 01:13:765 (2) - The last white line rhythm can be ignored it,,because has no drum beat there,so I think can reduce a reverse to follow piano voice is okay to play cool.
  5. 01:28:459 (3) - And the end hitsound removed clap and change whistle,will be sounds like not weird I think.
[Normal] OD+2 or 2.5 ?
  1. 01:08:255 (2,3) - This rhythm looks playing weird,select all and move rhythm ?
  2. 01:13:459 (3) - At quiet part which I think the rhythm don't place so hurry in normal,change a not keep a space?
  3. 01:28:459 (4) - Reduce a reverse to follow the vocal? (If fix it,don't forget set the hitsound.)
  4. 01:28:918 (5,6) - The same as aboveues this rhythm :
  5. 01:29:072 (5) - And the end hitsound removed clap and change whistle,will be sounds like not weird I think.
[Hard]
  1. 01:08:867 (4) - Speed change,add a NC make easy to read here?
  2. 01:29:378 (4) - And the end hitsound removed clap and change whistle,will be sounds like not weird I think.
[Insane] 00:01:521 (1) - The volume are different with red and green line.
  1. 00:30:602 (4) - Feel this DS have bit far,maybe can copy 00:29:990 (2),and use ctrl+h here?
  2. 00:35:041 (3,4) - Sounds like this music maybe can do a big jump here?
  3. 00:40:245 (4) - Forgot add a NC here?
  4. 01:16:214 (3) - Because change a DS , so still suggest add a NC is proper.
  5. 01:29:378 (5) - And the end hitsound removed clap and change whistle,will be sounds like not weird I think.
Topic Starter
No_Gu

smallboat wrote:

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Disable the Widescreen Support and Enable coundown on all of the difficulties.k
  2. 01:29:378 this green should be reduced a bit volume (Set 20~35%),sounds like have bit weird now. k
  3. Feel the song end time at 01:29:378 (Blue line) ? (Another diff are the same reason at this time point.)hm don't want to follow the vocal in the end
[Easy] OD怎麼是1呀,調3吧。k
  1. 00:25:092 (3,4) - Make play easily,combine with 2/1 slider ? (00:25:398 (4) - The slider head which I dindn't sound any drum voice there.)orz why I hear it..but anyway,it's not so hard in easy imo
  2. 00:25:398 (4) - Removed this slider and change a note at 00:25:704 , will be played better and fit the part combo rhythmI think. so much 2/1 circles..will make it really boring
  3. 01:05:194 (4) - Forgot add a NC here?yes
  4. 01:13:765 (2) - The last white line rhythm can be ignored it,,because has no drum beat there,so I think can reduce a reverse to follow piano voice is okay to play cool.but that will give a big and unfamiliar time space between 2 and 3.in fact the white line is to follow the beginning sound of guitar
  5. 01:28:459 (3) - And the end hitsound removed clap and change whistle,will be sounds like not weird I think. hmm I think it's a drum in music
[Normal] OD+2 or 2.5 ?k
  1. 01:08:255 (2,3) - This rhythm looks playing weird,select all and move rhythm ? in fact if you hear clearly,the music changed drum pattern here
  2. 01:13:459 (3) - At quiet part which I think the rhythm don't place so hurry in normal,change a not keep a space?k
  3. 01:28:459 (4) - Reduce a reverse to follow the vocal? (If fix it,don't forget set the hitsound.)if do so..the part between 4,5 will be a little empty,and if I add a note in front of 5,it will seem a little hard and weirdfor 4 1/2 notes
  4. 01:28:918 (5,6) - The same as aboveues this rhythm : that will miss a drum orz
  5. 01:29:072 (5) - And the end hitsound removed clap and change whistle,will be sounds like not weird I think. hmm I think it's a drum in music
[Hard]
  1. 01:08:867 (4) - Speed change,add a NC make easy to read here? k
  2. 01:29:378 (4) - And the end hitsound removed clap and change whistle,will be sounds like not weird I think. hmm I think it's a drum in music
[Insane] 00:01:521 (1) - The volume are different with red and green line.k
  1. 00:30:602 (4) - Feel this DS have bit far,maybe can copy 00:29:990 (2),and use ctrl+h here? just a slider click part,it's ok enough imo.and,even if I ctrl+h that...it seems only do little difference
  2. 00:35:041 (3,4) - Sounds like this music maybe can do a big jump here?;p just want to keep this
  3. 00:40:245 (4) - Forgot add a NC here?ah not really,cuz I mainly add NC for downbeat
  4. 01:16:214 (3) - Because change a DS , so still suggest add a NC is proper.k
  5. 01:29:378 (5) - And the end hitsound removed clap and change whistle,will be sounds like not weird I think.hmm I think it's a drum in music
smallboat
Okay,still looks fine to me.

Bubbled !
Konei
Hey there.

[General]

  1. Add "TV size, opening" to the tags.

[Insane]

  1. 01:01:827 (2) - This extension does not fit the music that well, besides 1/2 works better here.

[Hard]

  1. 00:54:174 (1) - Kind of a weird jump here, might want to reduce it a bit.

[Normal]

  1. 00:11:623 - I really dislike having breaks on a TV Size map, mapping this part would be really cool so please do consider it.

[Easy]

  1. 00:11:623 - Same concern as on Normal.

This mapset is really well done, good job.

But I'd really like you to consider mapping the breaks before letting this go.

Call me.
Topic Starter
No_Gu

Konei wrote:

Hey there.

[General]

  1. Add "TV size, opening" to the tags.k

[Insane]

  1. 01:01:827 (2) - This extension does not fit the music that well, besides 1/2 works better here.hmm..I think there is a vocal sound "hi" on the 3/4.that's also the reason why add a note at 01:02:056 in hard diff

[Hard]

  1. 00:54:174 (1) - Kind of a weird jump here, might want to reduce it a bit.k

[Normal]

  1. 00:11:623 - I really dislike having breaks on a TV Size map, mapping this part would be really cool so please do consider it.

[Easy]

  1. 00:11:623 - Same concern as on Normal.

This mapset is really well done, good job.

But I'd really like you to consider mapping the breaks before letting this go.

Call me.
About the breaks.This part really lacks of insts,only few pianos here.and I don't want to follow the vocal in e/n as I followed inst in other parts.and if I map the few pianos,the time is so random that it will be hard for newbies to catch.in fact,I do the same thing on https://osu.ppy.sh/s/87171 .the breaks in that song are also the same reason,only few pianos.So i leave the break here
Konei
Okay, I'm fine with this, enjoy.

Qualified.
Topic Starter
No_Gu
Thank you very much!
Oyatsu
Congratz! Gu-san. Speedrank desu~ :D
Dino99
好棒棒ww
[CSGA]Ar3sgice
这时辅导员走了进来
Skystar
刀剑杯第四届撕逼大战 閉幕
Rizia

Amamiya Yuko wrote:

刀剑杯第四届撕逼大战 閉幕
Koiyuki

Amamiya Yuko wrote:

刀剑杯第四届撕逼大战 閉幕
Aka
i dont want to spoil anything but the offset is really late ._. like on 14-16 or something
Topic Starter
No_Gu

Aka wrote:

i dont want to spoil anything but the offset is really late ._. like on 14 or something
hmm..i can hit for nearly 0ms..and i once asked kpy.his timing is only have a difference of 3ms
Aka
okay, maybe its just me uwu
fergas

Aka wrote:

i dont want to spoil anything but the offset is really late ._. like on 14-16 or something
Feeling like drum and piano got diffrent offsets ;( I guees this is sound producer's mistake not mapper.
00:50:194 - i hear here clear -12 offset, but at the same time 01:16:214 - pretty good. Idk
Avishay
I agree with the offset thingy, but I honetly dislike the hitsounds in the quiet parts with mainly just vocal and the overall way you map it there, the end just feels wrong, I don't know.
Awaken
rip choule
pishifat

fergas wrote:

Feeling like drum and piano got diffrent offsets ;( I guees this is sound producer's mistake not mapper.
p3n
Heated debates. Long discussions. I took this over to avoid emotional melt downs. Sorry for the delayed post but I like to confirm everything with as many people on the team as possible.


For No_Gu:

The intro seems to have inconsistently early and late parts, so there's a need for more timing sections there. Charles already tried to time it:

I think this will need some more testing and the more people help, the faster we can get this set back into qualified!

The hitsounding feels inconsistent, especially in the 'Hard' and 'Insane' diff. The soft whistles seem to be randomly placed, a bit more consistency with that sample would sound better.

Some combo settings should be improved. See suggestions below. You are free to fix your combo settings to either "classic" measure based or try the settings below.



Suggestions:

[Hard]
01:14:990 (1,2,1,2,1,2) - the rhythm in the piano follow is already very hard to spot. Please make sure the spacing and pattern helps to identify the correct rhythm on this level of difficulty.

Look at the suggestions for combo settings in some patterns in 'Insane' and decide what you want to do here as well.



[Insane]
00:22:031 (4) - the transition to vocal follow could be slightly improved here. If you use two circles instead of the slider you force an active gameplay element on the beginning of the next word @00:22:184 - . It should feel better as it also mirrors the beat placement of the similar intonation of 00:23:867 (2,3,4) - . Both versions work. Both have slightly different focus. Your decision.

00:29:531 - I highly recommend you include the vocals here. A slider ending works perfectly and doesn't break your beat follow: https://osu.ppy.sh/ss/2178010 (Screenshot provided by Charles445)

00:19:276 (2,3,1,2,3,4,5,6,7,8) - the transitions in and out of the stream with the jumps don't fit the overall calm part. The stream itself is the transition out of the calm part and should be enough. You can, of course, choose to keep it as is.



Combo settings could be improved. I expect the combos that don't follow the measures to INCREASE readability, not making some parts unnecessarily hard to read:

[Insane]
00:02:286 (5,6,7) - should be grouped into a seperate combo (like the following part)
00:48:051 (1,2,3,4,5,6) - could be split into groups of 2 to increase readability
01:13:306 (4) - use NC to increase the readability of this pattern (spacing inconsistency)
01:16:827 (4) - use NC to increase the readability of this pattern (spacing inconsistency)




For everyone else, including BATs:
I don't care if you want to get your Anime opening/ending mapsets ranked as fast as possible to get high plays. If you want to get your mapsets ranked within a few days, make sure the quality is TOP NOTCH. The faster your map is getting ranked the higher the quality will have to be, because EVERYONE who knows how the ranking system works will jump on any small issue and every tiny error on speedranked maps. Sub-par maps getting speed ranked looks bad for the BATs, the mappers, the people shitstorming in beatmap threads, everyone.

All the BATs who even think about participating in speed ranking: If you (as a BAT) can't handle the immensely increased quality requirements - don't do it. And yes, the bar is so high that I would not recommend to speed rank anything. Also your credibility as a BAT is suffering immensely if you speed rank a map that just gets disqualified. Think before you act.


I apologize for any spelling errors...things are moving fast today.
Lach
lol
Loctav
I just suspended wcx for speed ranking an obviously not ready map - and you guys do it yet again? Are you drunk or something? :/
Lust
/facepalms
Timorisu
oh shit

you know it's serious when the germans tune in
Heanday
Courage No_Gu :°
xxdeathx
Oh my...
Kibbleru
didnt this need some timing changes lol
Satella
hahahahahahahahah

this is fucking comedy gold
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