/facepalms
Yeah, it's true that there are vocals behind the mapped part, but No_Gu stated that they don't like following the vocals and prefers to stick toCharles445 wrote:
Also I think we forgot to mention, the difficulties end at a weird spot, since the vocalist is singing past the last object.
No_Gu wrote:
it's hard to map this part cuz I follow inst
sorry I reject these..but if you still want me to change.tell me againp3n wrote:
Heated debates. Long discussions. I took this over to avoid emotional melt downs. Sorry for the delayed post but I like to confirm everything with as many people on the team as possible.
For No_Gu:The intro seems to have inconsistently early and late parts, so there's a need for more timing sections there. Charles already tried to time it:
k
I think this will need some more testing and the more people help, the faster we can get this set back into qualified!
The hitsounding feels inconsistent, especially in the 'Hard' and 'Insane' diff. The soft whistles seem to be randomly placed, a bit more consistency with that sample would sound better.aha...I tried my best to hear out the pianos.but I donno why the composer make this inst sound so invisible
Some combo settings should be improved. See suggestions below. You are free to fix your combo settings to either "classic" measure based or try the settings below.well..in fact I usually set such parts in my diff.I think they play fun.and I usually dont make special NC for them..anyway if you want..I can add
Suggestions:
[Hard]
01:14:990 (1,2,1,2,1,2) - the rhythm in the piano follow is already very hard to spot. Please make sure the spacing and pattern helps to identify the correct rhythm on this level of difficulty.hmm..in fact.I do something like this 01:13:765 (1,1,2) - one part,01:16:214 (1,2,1,2) - one part.between 01:13:765 (1,1,2) - the time is long.enough to react imo.and in fact 01:15:755 (2,1) - 3/2 is also not a rush hour in hard diff.then 01:16:214 (1,2,1,2) - a same-timespace stack is set here.
Look at the suggestions for combo settings in some patterns in 'Insane' and decide what you want to do here as well.k
[Insane]
hmm first have to say.I prefer following inst than vocal.If I can get a inst sound here,i won't follow vocal.but just the song's composing is such simple that sometimes I can only follow some vocals.
00:22:031 (4) - the transition to vocal follow could be slightly improved here. If you use two circles instead of the slider you force an active gameplay element on the beginning of the next word @00:22:184 - . It should feel better as it also mirrors the beat placement of the similar intonation of 00:23:867 (2,3,4) - . Both versions work. Both have slightly different focus. Your decision.in my opinion.the strong vocal turn are 00:22:337 (1,2) - and 00:24:021 (3,4) - .So I used small ds for 00:22:031 (4,1) - and 00:23:408 (1,2,3) - .then use jump at those 2 parts.and if I try sth like https://osu.ppy.sh/ss/2179052.I feel terrible playing this part...hmm lost of hitting sense
00:29:531 - I highly recommend you include the vocals here. A slider ending works perfectly and doesn't break your beat follow: https://osu.ppy.sh/ss/2178010 (Screenshot provided by Charles445)hmm as I said above.I prefer inst to vocal.00:29:684 (1) - this beat is strong.in fact if we listen clearly,it should be a cymbal here.but I really don't know how the composer made this so weak orz.I want to stress the strong beat so I make such an effect
00:19:276 (2,3,1,2,3,4,5,6,7,8) - the transitions in and out of the stream with the jumps don't fit the overall calm part. The stream itself is the transition out of the calm part and should be enough. You can, of course, choose to keep it as is.in my opinion.this part contains active drum play which is suitable for jump.both 00:20:041 (2,3) - and 00:20:500 (7,8) - are strong change.00:19:582 (3) - is for the hit-hat sound.and as you say the part is calm than other parts.I know it so I just do these 3 jumps and they are not so huge
Combo settings could be improved. I expect the combos that don't follow the measures to INCREASE readability, not making some parts unnecessarily hard to read:
[Insane]
00:02:286 (5,6,7) - should be grouped into a seperate combo (like the following part)
00:48:051 (1,2,3,4,5,6) - could be split into groups of 2 to increase readability
01:13:306 (4) - use NC to increase the readability of this pattern (spacing inconsistency)
01:16:827 (4) - use NC to increase the readability of this pattern (spacing inconsistency) k if you want
Konei wrote:
Yeah, it's true that there are vocals behind the mapped part, but No_Gu stated that they don't like following the vocals and prefers to stick toCharles445 wrote:
Also I think we forgot to mention, the difficulties end at a weird spot, since the vocalist is singing past the last object.
the instruments.No_Gu wrote:
it's hard to map this part cuz I follow inst
No_Gu wrote:
@Charles445 : as Konei said ^ ^
uh.. whatNazzzF wrote:
while we're here, can we change the background? not that i hate it but..it's..lame...
Sync wrote:
勇敢
Fun Fact: You can change the beatmap BG yourself to something that's not "Lame" to your standards.NazzzF wrote:
while we're here, can we change the background? not that i hate it but..it's..lame...
Sync wrote:
勇敢
No_Gu: if can, use Chole's mp3 (map)~Sync wrote:
勇敢
My mistake but Chole's mp3 volume is big or i can make No__Gu's mp3 is big volume~ :3Kodora wrote:
Why? Chloe's mp3 have timing issues as well.gokugohan12468 wrote:
No_Gu: if can, use Chole's mp3 (map)~
You need to redownload the map.EternalComet wrote:
For some reason, the map's hitcircles and mp3 are totally off now. :/
that boxbox avatar.EternalComet wrote:
For some reason, the map's hitcircles and mp3 are totally off now. :/
I tried redownloading and the beats are late by around 13 beat snaps. Could it be a problem with just my computer?Kibbleru wrote:
that boxbox avatar.EternalComet wrote:
For some reason, the map's hitcircles and mp3 are totally off now. :/
the mp3s in general arent that good which causes problems like this. we try to get it close as possible.
谢谢惹Fycho wrote:
[General][Hard]
- Hard and Insane里: 01:09:801 (1) - 01:09:801 (1) - 这两滑条的tick音量增到20%。你这样有同是静音sliderslide和tick的嫌疑,之前也有因为绿线静音tick被un的案例。。。用20%既safe(其实也听不见,不吵另外一条是00:50:210 (1) - 吗。反正改了(确实听不见 机智.
- Easy和Normal有很多物件都有1ms的snap误差,(notaimod告诉我的),你重新snap下总之是每个note都手动snap了下。。
- each diff: 01:30:312 (5) - 这里的clap显得吵,尤其是E和N,这里音乐里音本身就弱 不用加hitsound还是想跟,音量已经调的很小了我觉得不会太吵
[Insane]
- 01:15:924 (1,2,1) - 这里本身跟着钢琴,就难抓节奏,对于hard这样的AR,你这个间距十分confused,我建议你把01:16:689 (2) - 放到(226,359)我是觉得吧。01:14:699 (1,1,2) - 这边是同样的间距 所以一起放了个anti。而且对于hard来说,时间间距这么大看AR圈也能反应过来了
others are fine for me.
- 00:03:220 (5) - 这里需要一个NC,例如00:04:903 (1) - k
- 01:14:240 (4) - 类似,前面p3n也说过k
OniJAM wrote:
刀剑第四季撕逼大战完美落幕
Winner: xxdeathx
Harem Winner: No_Gu
Death Gun(Dead): Chloe
MP3 changed, please redownload.Avishay wrote:
Is it just me or the map timing feels off?..