forum

Tomatsu Haruka - courage

posted
Total Posts
108
Topic Starter
No_Gu
This beatmap was submitted using in-game submission on 2014年11月29日 星期六 at 19:24:33

Artist: Tomatsu Haruka
Title: courage
Source: SWORD ART ONLINE II
Tags: ソードアート・オンラインⅡ TV Size opening
BPM: 196
Filesize: 15004kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.79 stars, 92 notes)
  2. Hard (3.21 stars, 236 notes)
  3. Insane (4.64 stars, 319 notes)
  4. Normal (2.06 stars, 137 notes)
Download: Tomatsu Haruka - courage
Download: Tomatsu Haruka - courage (no video)
Information: Scores/Beatmap Listing
---------------
#76

刀剑杯第四届撕逼大战 开幕
刀剑第四季撕逼大战完美落幕
君が描いた未来の世界は
いつかの空に導かれて
二つの思いを一つずつ形にして奇跡を
もっと 越えて
reDL if you've dled before Dec.1st.new MP3
juanhalim
nice mapping 8-)

but i think for the last slider at normal diff. isn't really match with the beat and for easy diff. the last slider also need to be a little bit shorter about 1/8 (but there's no problem if that was your mapping style :lol: )
Topic Starter
No_Gu

juanhalim wrote:

nice mapping 8-)

but i think for the last slider at normal diff. isn't really match with the beat and for easy diff. the last slider also need to be a little bit shorter about 1/8 (but there's no problem if that was your mapping style :lol: )
that's cuz the present MP3 is really bad.everything will be worked out after a better MP3
juanhalim

No_Gu wrote:

juanhalim wrote:

nice mapping 8-)

but i think for the last slider at normal diff. isn't really match with the beat and for easy diff. the last slider also need to be a little bit shorter about 1/8 (but there's no problem if that was your mapping style :lol: )
that's cuz the present MP3 is really bad.everything will be worked out after a better MP3
can't wait for it ;)
Starfall9908
Random mod :D

[General]
  1. The bitrate for the Mp3 file is higher than 192kbps please change it.
  2. No video?
[Easy]
  1. 00:50:806 (2) - Blanket
  2. 01:00:602 (2,3) - ^
  3. 01:06:418 (1) - A spinner doens't sound good there.
[Normal]
  1. 00:33:357 (1) - Give the slider a better shape to be a blanket to 00:34:276 (2)
  2. 00:38:255 (1) - Blanket
  3. 01:08:867 (1) - same thing as in Easy
[Hard]
  1. 00:28:153 (4) - Blanket is a bit off
  2. 00:41:929 (1,2,3,4) - ^
  3. 01:00:296 (1) - ^

It ended up being a pretty small mod. Sorry for only mentioning blankets :?

Good Luck ;)
Topic Starter
No_Gu

nadapan wrote:

Random mod :D

[General]
  1. The bitrate for the Mp3 file is higher than 192kbps please change it.
  2. No video?both will change later
[Easy]
  1. 00:50:806 (2) - Blanketk
  2. 01:00:602 (2,3) - ^k
  3. 01:06:418 (1) - A spinner doens't sound good there.very complex pattern here.so a spinner
[Normal]
  1. 00:33:357 (1) - Give the slider a better shape to be a blanket to 00:34:276 (2)k
  2. 00:38:255 (1) - Blanketk
  3. 01:08:867 (1) - same thing as in Easyk
[Hard]
  1. 00:28:153 (4) - Blanket is a bit offk
  2. 00:41:929 (1,2,3,4) - ^k
  3. 01:00:296 (1) - ^k

It ended up being a pretty small mod. Sorry for only mentioning blankets :?

Good Luck ;)
lol thanks for random mod
Momochikun
Hi gu ~

[General]
Don't forged to add tv size on tag, also maybe some of the character ? that would help players on getting into your map ~
that BG name

[Insane]
00:04:735 (5) - This anti jump is pretty confusing considering that it was looks like on the same spacing like the pattern before, a NC here wouldn't be hurt.
00:06:265 (7) - Sounds a bit noisy to me, how about remove whistle here to give pressure to the next piano pitch ?
00:35:041 (3) - Finish here ? i can hear cymbal on the music, lower the volume a bit would create great effect.
00:37:796 (5) - Change the clap with normal sampleset instead seems better to emphasize the bgm imo
00:47:439 (5) - Maybe NC this note to separate this pattern into 2 section ? quite work to recover Hp drain since this pattern is pretty hard imo
00:48:663 (4) - Remove whistle pls.. it doesn't sounds good along with the drum hit here.
00:59:378 (3) - Drum finish here and 01:00:143 (8) - Clap here ?
01:05:194 (1) - You can hear cymbal here too.. add soft finish or whistle instead i guess
01:07:643 (1) - Hard diff has a finish at this point, i think you missed it
01:19:276 - Raise the volume a bit here to smooth the 1/2 drum hit ?

[Hard]
Seems you missed a lot of whistle especially on the kiai part, if you got time would be nice to make it consistent :3
00:20:194 (3) - I barely catch this as 3/4 slider because of the slider velocity, don't stack 00:20:194 (3,4) - for better readiblity during gameplay. Something like this :
01:23:408 - Add note here that stacked to 01:22:796 (2) - to follow the vocal maybe ?
01:25:398 (2,1) - Blanket is a bit off here
00:40:245 (3) - missed finish on slider start according to Insane diff
00:35:041 (2) - Normal finish instead on the reverse ?
01:18:357 (3) - A bit noisy here, reduce the volume ?
01:21:112 (1,3) - Blanket is off here..
01:24:480 (4) - How about copy this from (1) , then reverse selection.
01:29:072 (3) - Remove clap on the slider's reverse since there're no drum hit on the music there that make it sounds weird

[Normal]
00:02:286 (2) - Replace the whistle on reverse to end instead since the piano on BGM is louder there ?
00:56:469 - Note here maybe ?
01:04:582 (2) - This can be confusing since the reverse is more close to the previous object than the slider start, i'd move the tail into something like 423 363 to create easier pattern for beginners to catch
01:27:694 (2,3) - It's out of the pitch since there's no drum hit at 01:27:847 - , Try a new rhythm like 01:27:694 - Start a 1/1 slider here and note at 01:28:153 - to follow the drums.
01:13:765 (4) - How about curve this on the opposite way ? i think it looks better
01:29:072 (5) - I prefer start this at 01:28:918 - to follow the vocal and add note at 01:29:378 - instead, since it does plays weird if you spaced it 1/1 since the vocal is very strong
Except from some missing hitsounds, this diff looks good ~

[Easy]
00:42:847 (3) - I don't really agree with the downbeat being skipped when there're high vocal and cymbal there.. try 1/1 and note instead ? >< I know it would be a bit hard to fix but it's can't be helped since it plays really weird orz
01:05:500 (5) - I'd add more curve here
01:28:459 (3) - Seems boring to have this slider completely straight, how about some variation ? Like below for example

Good Luck :roll:
DeletedUser_1574070
FOR M4M in your unnamed queue

  • Insane
  1. 00:48:510 (3,5) - i think NC is needed to make easier to discern this pattern
  2. 01:13:306 (4) - ^
  3. 01:29:531 - vocal ends here so can u extend this note to a slider? 01:29:378 (6) -
  • Hard
  1. 00:20:500 (4) - NC for velocity change
  2. 01:00:296 (1) - move up to make better blanket 192:177
  3. 01:29:531 - same on Insane
  • Normal
  1. only the thing i've mentioned on other diffs....orz
  • Easy
  1. 00:42:847 (3) - ive found something weird on rhythm here. try the rhythm something like this http://osu.ppy.sh/ss/2149592
  2. 01:28:459 (3) - same on all diffs
Topic Starter
No_Gu
Momochikun

Momochikun wrote:

Hi gu ~

[General]
Don't forged to add tv size on tag, also maybe some of the character ? that would help players on getting into your map ~will add when an official label comes out
that BG namelol just copied from net

[Insane]
00:04:735 (5) - This anti jump is pretty confusing considering that it was looks like on the same spacing like the pattern before, a NC here wouldn't be hurt.k
00:06:265 (7) - Sounds a bit noisy to me, how about remove whistle here to give pressure to the next piano pitch ?changed volume
00:35:041 (3) - Finish here ? i can hear cymbal on the music, lower the volume a bit would create great effect.k
00:37:796 (5) - Change the clap with normal sampleset instead seems better to emphasize the bgm imohm.keep for now
00:47:439 (5) - Maybe NC this note to separate this pattern into 2 section ? quite work to recover Hp drain since this pattern is pretty hard imodon't need imo..
00:48:663 (4) - Remove whistle pls.. it doesn't sounds good along with the drum hit here.yes
00:59:378 (3) - Drum finish here and 01:00:143 (8) - Clap here ?k
01:05:194 (1) - You can hear cymbal here too.. add soft finish or whistle instead i guessk
01:07:643 (1) - Hard diff has a finish at this point, i think you missed itk
01:19:276 - Raise the volume a bit here to smooth the 1/2 drum hit ?k

[Hard]
Seems you missed a lot of whistle especially on the kiai part, if you got time would be nice to make it consistent :3added a NC for now
00:20:194 (3) - I barely catch this as 3/4 slider because of the slider velocity, don't stack 00:20:194 (3,4) - for better readiblity during gameplay. Something like this :
01:23:408 - Add note here that stacked to 01:22:796 (2) - to follow the vocal maybe ?the present follows piano better
01:25:398 (2,1) - Blanket is a bit off herek
00:40:245 (3) - missed finish on slider start according to Insane diffk
00:35:041 (2) - Normal finish instead on the reverse ? hmm I think it's a soft finish in music
01:18:357 (3) - A bit noisy here, reduce the volume ?yes
01:21:112 (1,3) - Blanket is off here.. k
01:24:480 (4) - How about copy this from (1) , then reverse selection.1 is not so flat so not fit here
01:29:072 (3) - Remove clap on the slider's reverse since there're no drum hit on the music there that make it sounds weirdhmm..I'm not sure but I hear a 3 beats here using 100%..will comfirm again when changing a MP3

[Normal]
00:02:286 (2) - Replace the whistle on reverse to end instead since the piano on BGM is louder there ?yes
00:56:469 - Note here maybe ?don't want to make harder ;p
01:04:582 (2) - This can be confusing since the reverse is more close to the previous object than the slider start, i'd move the tail into something like 423 363 to create easier pattern for beginners to catchnot a big problem imo,flow is good
01:27:694 (2,3) - It's out of the pitch since there's no drum hit at 01:27:847 - , Try a new rhythm like 01:27:694 - Start a 1/1 slider here and note at 01:28:153 - to follow the drums.yes
01:13:765 (4) - How about curve this on the opposite way ? i think it looks betterhmm i thought the present is good
01:29:072 (5) - I prefer start this at 01:28:918 - to follow the vocal and add note at 01:29:378 - instead, since it does plays weird if you spaced it 1/1 since the vocal is very strong01:28:918 - is very weak sound,so I think the present one to follow the drum is better
Except from some missing hitsounds, this diff looks good ~donno why but this MP3..is really hard to hear

[Easy]
00:42:847 (3) - I don't really agree with the downbeat being skipped when there're high vocal and cymbal there.. try 1/1 and note instead ? >< I know it would be a bit hard to fix but it's can't be helped since it plays really weird orzchanged to another pattern
01:05:500 (5) - I'd add more curve here k
01:28:459 (3) - Seems boring to have this slider completely straight, how about some variation ? Like below for example hmm will consider


Good Luck :roll:
Kloyd

Kloyd wrote:

FOR M4M in your unnamed queue

  • Insane
  1. 00:48:510 (3,5) - i think NC is needed to make easier to discern this patternwill consider
  2. 01:13:306 (4) - ^^
  3. 01:29:531 - vocal ends here so can u extend this note to a slider? 01:29:378 (6) -don't want to follow vocal
  • Hard
  1. 00:20:500 (4) - NC for velocity changek
  2. 01:00:296 (1) - move up to make better blanket 192:177k
  3. 01:29:531 - same on Insanesame
  • Normal
  1. only the thing i've mentioned on other diffs....orz
  • Easy
  1. 00:42:847 (3) - ive found something weird on rhythm here. try the rhythm something like this changed to another pattern
  2. 01:28:459 (3) - same on all diffssame

Thank you very much!
[CSGA]Ar3sgice
你看

细细想了一下我感觉还是你这个rank的快, 你这个没视频, modder下载速度比较快
抽了还是不够有经验, 这层问题都没有考虑到, 唉
CerealeKiller
Hi,

[Easy]
00:50:194 (2,1) - I find that new combo kinda weird

[Normal]
Found nothing to say

[Hard]
00:33:663 (2,3) - Those slider don't really fit to eachother, consider replacing the second one, making a blanket or something
01:27:235 (1,2) - imo the second slider is too close to the 1st

[Insane]
00:04:429 (4,1) - The spacing between them may be confusing
00:12:847 (1,2,3,1,2,3) - Same, the spacing is barely catchable in sightread
01:16:214 (3,4,5,1,2) - ^

Well that's a such poor mod, I don't know what I expected from modding a bat.
Anyway, GL in further mapping !
Chloe

[CSGA]Ar3sgice wrote:

你看

细细想了一下我感觉还是你这个rank的快, 你这个没视频, modder下载速度比较快
抽了还是不够有经验, 这层问题都没有考虑到, 唉
你说的对 我他妈直接删掉VIDEO RESUBMIT
tutuhaha
[Insane]
00:02:286 (5) - ..怎么想都觉得这个note删掉后rhythm比较好
00:04:735 (1) - ^
00:29:990 (2,3) - 这俩放近点比较好感觉
00:33:663 (3,4) - ...ctrl+g
00:48:510 (3,4) - 这个我是真的觉得ctrl+g好一点
01:08:714 (1,2,3) - 感觉好奇怪,总觉得slider应该是从1那个地方开始?
01:19:582 (7,8) - 干脆这个ctrl+g一下!
01:28:459 (1) - 最后的这个节奏不对啊.................全部放在蓝线上还正常一点orz!
最近我mod的insane都是"教你怎样用ctrl+g改变人生"

[Hard]

01:27:235 (1,2) - 间距
01:28:459 (1) - 奇怪啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊
00:12:847 (1,2,3) - ..我读不懂这个节奏读不懂这个间距啊...
00:12:541 (x) - 其实从insane我就在想为啥你要miss掉这个节奏...
00:12:541 (x) -
00:13:000 (x) -
00:13:459 (x) -这三个地方下个circle这块的节奏就ok了啊orz
00:15:602 (1) -
00:18:051 (1) - 这俩的NC我觉得其实不太需要
00:19:888 (1,2,3) - 莫名的觉得这边搞个跳会更好读
00:25:245 (2) - +clap
00:48:051 (1,2,3) - 这边用NC强调一下好了
00:56:469 (4,1) - 这块还是跟歌词slider放到红线开始比较好

[Normal]
这个normal好难orz
00:25:704 (6) - 这个完全可以删掉
00:43:612 (2) - ^
01:00:755 (2) - 强烈建议删掉
01:15:602 (2) - 太难了还是普普通通的移到这里吧
01:25:092 (2,3,4,5,6,7) - 这块节奏相对于Normal难度太完整了我觉得orz
01:29:454 (x) - 哎呦摸到这里我才发觉这块节奏真的是蓝线的最起码你应该要end到这里

[Easy]
00:05:500 (3) - 虽然能懂节奏是从那里开始的但是果然放到这里比较好打
01:28:459 (3) - 01:29:454 (x) - 哎呦摸到这里我才发觉这块节奏真的是蓝线的最起码你应该要end到这里

看到你们那么水深火热我这个V家狗值了
谷子的normal都好难好难好难
koreapenguin
Yaa M4M

General
  1. seem first note's start offset is 1521 so add AudioLeadIn: 479 :D ?
  2. add 'opening' on the tags
Easy
  1. Fine to me :3
Normal
  1. 00:55:704 (2,3) - i don't think so it's match with song D: so how about this :D ? http://puu.sh/ciLHb/aed729b1de.jpg
  2. 00:59:072 (4,5,6,7) - omg D: i don't recommend this use on normal also it's high BPM orz. try this http://puu.sh/ciLQP/a9d12bb8be.jpg or change smooth thing :3
  3. 01:03:051 (2,3) - same here, i feel so it's weird orz
  4. 01:18:051 (1,2,3,4,5,6,7) - same as 00:59:072 (4,5,6,7) - ; ^ ; imo.
Hard
  1. 00:55:398 (1) - add finish on slider head :3
  2. 01:27:235 (1,2) - seem ugly D: how about give same distance, like this 01:26:010 (1,2) - 1.35x or 1.3x? :3 ?
Insane
  1. 00:02:286 (1) - add new combo here? 00:04:735 (1) - same as here
  2. 00:30:602 (4,1) - i think it's so far D: 5.78x orz
  3. 00:49:123 (6,1) - how about give more distance? when do i play that feel so weird to me..
  4. 00:55:398 (1) - add finish on slider head :3
  5. 00:28:459 (1) - eh... look on slider head you added whistle, and look normal diff D; there is added finish orz i think so you fix it
Hard
Hello there. I think your mapset is already fine but I want a mod for my map so well... If I don't find much I'll just leave with a few ideas:

Easy

  • 00:29:072 (2) - I think the beginning of this slider could use a whistle (or another hitsound) because the singer becomes louder here. Or higher. The sound experience (is that even a thing?) increases a bit so I think you should emphasize this.
    00:32:133 (3) - same thing but now do a whistle at the end. It sounds much better, imo!
    00:36:112 (1,2,3) - This is just nazi-modding and actually not that important, but I guess you could try to make the gaps between those three the same. Maybe move 2 a bit higher?
    00:37:643 (3) - here's that hitsound again I feel is missing. She gets louder and stronger but the map doesn't show this !
    00:39:939 (4) - i think the emphasize is at this point you can clearly hear a 'cling' in the background so use a hitfinish here
    00:45:908 (2) - the 'tsu' is the beginning of a shout and also the piano is really louder here so maybe do something about this.
Normal

  • 00:29:072 (2) - the same as in easy
    00:32:133 (3) - ^
    00:33:357 (1,2) - i'm usually not that much of a blanket modder, but this blanket is really unclean. Please use the approach circle and fix it.
    00:34:276 (2) - the start also deserves some hitsound
    00:44:378 (4) - ^ (the end)
    00:46:214 (2) - ^
    00:48:051 (1,2,3) - this could maybe confuse newer players. In this section you started mapping the vocalist and now you suddenly change to drums and this could really be not good. It doesn't play to well and you may think about doing something else here. (go with the vocals?)
    00:51:725 (4) - hitsound missing again. I don't need to explain myself with this anymore but I'll still point it out because I can. Sorry if this makes you angry. Please don't be angry.
    00:59:072 (4,5,6,7) - do a whistle at the end of each slider. The piano is emphasizing on the 2nd note the whole time so you can do it as well. Else this plays awkward.
    01:00:908 (3) - hitsound on end again
    01:02:745 (1) - ^
    01:03:510 (3) - ^
    01:29:072 (5) - maybe use a repeating slider instead? this feels wrong because it's neither on the vocals or on the drums. Well it IS on some of the drums but you could nail it with a repeating slider. I think.
Hard

  • 00:02:286 (3,4,5) - I think you should strg + g 4 and 5. It's difficult to guess the circles at this point. The flow is okay, but changing 4 and 5 won't destroy it but change the feeling of it. It'll feel like going back and the piano goes back. (Sorry I am not good with explaining myself)
    00:04:734 (3,4,5) - ^
    00:29:072 (2) - same as in easy
    00:37:643 (3) - I don't know why but this feels awkward
    00:42:847 (4) - This slider doesn't fit the feeling of the singer. before she used staccato but now she changed it. I suggest you to break the pattern with this one. Maybe use a forth- and back movement?
    01:05:194 (1) - I don't recommend using a repeating slider. Use a single one and place a note on 01:05:653 -
    01:19:888 (1) - ^ same. rather place a note at 01:20:347 -
    01:27:694 (2) - I think you should distance snap this. this feels awkward. Why is this so near? to 01:27:235 (1) -
Insane

  • 00:32:133 (1) - same as in easy
    00:36:265 (2) - ^
    00:38:255 (1,2,3,4,5) - I suggest you change the combo colour. It's difficult to differ this and the yellow-green tone you got before. Maybe use red? Or something else. But this green isn't a really good idea, imo.
    00:41:623 (4) - beginning could use a whistle, you know why.
    00:48:051 (1,2,3,4,5,6) - I don't really enjoy this pattern. Because of the one before this flows really bad. You put in energy and force from before and then you use antijumps and this is a really awkward flow-break
    00:50:959 (3) - use a hitsound because of the vocals




This is it I guess. I hope I could help a little bit. If not ignore me q.q. I really enjoyed your map and most I did was hitsounding. I hope something was okay...
Lundlerol
hi..
can i make taiko gd ?
kakifly
m4m

General
  1. Get a better mp3 (you probably are) since the current one is over 192kps
  2. Add video (you probably also are getting it...)
Easy

  1. 00:01:521 (1) - add whistle on tail? for following the piano since you did at 00:02:592 (2) -
  2. 00:03:969 (1) - ^
  3. 00:22:337 - i suggest mapping this downbeat; i dont see the point in not putting a note here
  4. 00:25:092 (3,4) - not really sure what you are following here but it doesnt create a little bit of inconsistent rhythm imo
  5. 00:26:929 (2) - maybe make this downbeat clickable? since i dont hear any major sound you are following
  6. 00:41:929 - add note here? same reason as 00:22:337
  7. 00:43:153 (1,2,3) - again i dont get what you are following here, theres nothing too significant in the music so i suggest having a better "flowing' rhythm here
  8. start a 1/1 slider here 00:51:725 - ? for a constant rhythm thats easier for beginners
  9. 00:56:623 - add note; theres a clear piano here
  10. 00:56:929 (2,1,2) - distance is just a tiny bit inconsistent with these notes
  11. 01:01:521 - again add note; theres a piano here and theres nothing stopping you from mapping this part
  12. 01:03:969 - ^
  13. 01:22:337 (1) - add repeat? probably know why since i said a lot lol
  14. 01:23:561 - add note
  15. 01:26:010 - ^

    overall your easy is pretty good and i'm not sure if its just your mapping style but i personally think you should have a more steady rhythm rather than random pauses since it feels awkward; and for beginners once they get the "momentum" of playing the awkward pause and feel really weird if that makes sense...
Normal

  1. 00:26:623 (2,3,4) - distance is a bit inconsistent here
  2. 00:34:276 (2) - remove whistle; it feels random and out of place
  3. 00:39:174 (2) - ^
  4. 00:50:959 (2) - ^
  5. 00:54:633 - add note here? to emphasize piano
  6. 00:55:704 (2) - i think a 2/1 slider can work here too; if you listen carefully you can clear this clicking sound lol
  7. 00:59:072 (4,5,6,7) 01:18:663 (4,5,6,7) - - rhythm wise; this is fine but it can be pretty hard for beginners to play; if possible find an simpler way to map this part
  8. 01:03:051 (2,3) - same as 00:55:704 (2)
  9. 01:18:051 (1,2,3) - use 1/2 repeat slider here; its much easier to play; and i personally dislike these mainly when using DT
  10. 01:22:796 (2) - remove whistle
Hard

  1. 00:06:878 (2) - move this to here 00:07:031 (2) - since theres nothiing to be emphasized at 00:06:878 -
  2. 00:09:327 (1,2) - this distance can get a bit confusing since its so different from 00:05:806 (3,4,1) - people might think the notes are 1/1 apart
  3. 00:12:847 (1,2,3,1) - i dont think circles suit this part; the piano is really faint
  4. 00:13:765 (1,2,3) - maybe do a repeat slider here? because its awkward to hit (2) since its on a red tick
  5. 00:38:255 (1) - remove whistle on tail
  6. 00:38:867 (3) - ^
  7. 00:48:051 (1,2,3) - add clap on head and tail of sliders? (same with normal if you didnt)
  8. 00:49:276 (1) - remove this.. it feels weird since its mapped to nothing but the weird sound that creates momentum for the chorus
  9. 00:55:857 (2,3) - rhythm feels weird here; maybe ctrl + g 00:55:857 (2,3,4) -
  10. 01:14:990 (1,2,1) - spacing here is a bit hard to read especially with HD
  11. 01:27:694 (2) - fix distance here
Insane

  1. 00:01:674 (2,4) - dont think circles work here; do two 1/2 sliders instead; since the beats on 2 and4 are weak
  2. 00:03:969 (1,2,3,4) - ^
  3. 00:08:867 (2,3,4,5,6,7,1) - try some sliders in here; you have too many circles in this area all the way to 00:18:051 (1) - , its only circles so some sliders would be nice
  4. 00:12:847 (1,2,3,1) - same as hard
  5. 00:29:990 (2,3,4) - please decrease their distance a bit; they're only 1/4 apart but the distance is way over x2
  6. 00:49:276 (1) - same as hard
  7. 01:08:714 (1) - 01:08:867 (3) - swap NC's since you changed the SV
  8. 01:16:827 (1,2) - find somewhere else to put these? idk but imo stacking these makes this part repetitie
good luck ~
Don
nice meme
great set
sorry for the big amount of NC
good luck getting this ranked first

[Easy]
00:01:521 (1,2) - Might be quite hard for easy players polarity wise. Not sure how to change, I've tried my fair share of things
00:31:214 (2,3) - The flow like this doesn't feel that nice and to be honest, I don't find it too satisfying visually either. Consider a shape like this.
01:00:296 (1,2) - Improve the blanket here.
01:21:418 (4,1) - Please blanket this, this'd fit better.
01:27:541 (2,3) - This could be blanketed as well!

[Normal]
00:30:908 (1,2,3) - Consider a different note placement like I'm suggesting in the box below
00:33:357 (1) - This should have two white anchors to make the blanket better
00:35:041 (4,1) - This is hard to play because of polarity. Consider something else rhythm wise
00:37:031 (3,1) - These notes are supposed to be blanketed right? If so, make them into a nice looking blanket.
00:48:969 (3,4) - Consider your combo usage here. Followpoints look shit here here.
00:59:072 (4) - NC because this is a new pattern
01:02:133 (5,1) - Make this into a nice blanket
01:18:663 (4) - NC

[Hard]
Tick rate +1
00:33:663 (2,3) - This is ugly, I'd reconsider this pattern in favor of something more visually satisfying
00:48:051 (1,2,3) - This overlap is too confusing for a hard, I feel. Consider spreading them out or trying something else.
00:49:276 (1) - There's no audiocue for this slider. I'd consider removing it.
01:08:867 - You could start a long slider here to accomodate to the long note in the song
01:14:990 (1,2) - This is unreadable, try changing 1 into a slider so polarity is fine
01:27:235 (1,2) - I feel like a blanket'd be more fitting here

[Insane]
00:07:643 (4) - Sloppy spacing on this note. Check the spacing numbers.
00:24:786 (1) - Make the previous/next spacing more even. I feel like this kills flow.
00:49:276 (1) - This note doesn't really map to anything. See hard.
00:51:265 (4,5) - Perhaps a blanket here?
00:53:408 (2,3) - ^
01:05:194 (1,2) - Improve this blanket
01:07:490 (6) - NC
01:07:643 (1) - Remove NC
01:19:276 (5) - NC
Kibbleru
m4m pls owo?

[General]
  1. Your mp3 is 320kbps I'm sure you know whats wrong with this. nvm i see that you're getting a new one
[Insane]
  1. 00:22:337 (1) - add whistle here? i think it fits well since its a pretty strong sound
    00:24:786 (1) - ^
  2. 00:48:051 (1,2,3,4,5,6) - these kinda feel empty without any hitsounds, maybe add some whistles or finish maybe?
  3. 01:18:969 (3,5,7) - how bout adding some nc here? o-o
    00:40:245 (4) - ^ maybe here too
  4. 01:19:735 (8,1) - maybe try to make this jump here bigger to express the finish sound better
  5. 00:02:286 (5) - NC? for both readability and consistency with 00:04:735 (1) -
  6. 00:57:388 (3,1) - nazi blanket could really be better here x.x
[Hard]
  1. 00:24:021 - i skipping a note with an antijump is pretty hard to read for a hard diff. this is just my personal opinion but usually this is something you would see in insane and extras. a bit too much for a hard.
    00:27:082 - this is better because it is spaced out properly so people can see that it is a 1/1 gap
  2. 01:27:235 (1,2) - uhh spacing o-o?
[Normal]
  1. 00:11:316 - you can totally map this out... i don't think you need breaks in tv sizes lol
  2. 00:22:643 (4,5) - really awkward rhythm here imo lol try this? feels alot more natural to me
  3. 00:55:704 (2,3) - try this rhythm, i think it's better since it doesn't have the awkward gap in between
  4. 00:59:072 (4,5,6,7) - eh... arguably a bit difficult.
[Easy]
  1. maybe ar 3.5? i don't think the object density is high enough for ar 4
  2. 00:11:316 - same as normal :/
  3. 00:22:337 - you should map out this downbeat
    00:41:929 - ^
    00:44:378 - ^ it just feels empty if you don't map these out :/
    eh there's alot and i'm not too sure if they're intentional but it really feels awkward when you don't have something on a downbeat
  4. 00:22:643 (3) - extend this slider by 1/2 to get that feint crash sound?
Milan-
m4m from u q' owo

[Insane]
  1. 00:01:980 (4,7) - 00:04:429 (4) - and others - you can make a little jump for those notes. would fit the music. Like you did here 01:12:694 (1,2,3) -
  2. 00:13:765 (1,2,3) - playing it is very awkward, cuz the vocals are too off to the piano, and you can hardly hear it. other DS would be much better imo
  3. 00:19:888 (1,2) - this deserves a stream or something. feels so empy
  4. 00:30:296 (3,3) - stack these would be nice
  5. 00:47:898 (8,1,2) - this change is very weird imo. while playing, you have in mind that you are changing direction on every note and suddenly it stops doing it and make a weird change. maybe if you not overlap 00:48:204 (2,3) - would be much more readable imo
  6. 00:49:276 (1) - it's also weird cuz you were mapping drums and then you follow the vocals. Even a spinner would be much better imo, but it'd be a bit too short maybe ><
  7. 01:28:765 - it doesn't need to be mapped at all. anyways as a circle may work better.
  8. 00:05:041 (3) - this as 2 circles should be better. will fix the NC problem too
  9. 00:04:735 (1) - cancel NC or add one to 00:02:286 (5) -
  10. 00:07:643 (4,1) - swap NC? constant nc makes more sense here i think. for that also add 00:08:867 (2) -
  11. 00:18:663 (2) - add nc or 00:16:214 (1) - would not make any sense
  12. 00:46:521 (4,1) - 00:56:469 (4,1) - 01:03:816 (4,1) - swap NC? the new rhythm start on (4) not on (1) i think
  13. 01:08:867 (3) - this should be nc, shouldn't it?
  14. i guess u don't like blankets cuz most of them are a bit ugly ;w;
[Hard]
  1. 00:20:500 (1) - is it nc really necessary?
  2. 00:28:153 (4) - better as circle + slider? >http://osu.ppy.sh/ss/2152283 as you have it right now is a bit weird cuz doesn't follow neither vocals nor music
  3. 00:39:327 (4,1) - swap NC?
  4. 00:49:276 (1) - same as insane (leave it as you did on easy and normal would be nice too)
  5. 01:11:010 (5,1) - swap nc? maybe
  6. 01:15:755 (2) - what does this note do? i couldn't understand it at all ><
  7. 01:27:694 (2) - ctrl g ? or something. the ds and placement is bad atm
[Normal]
  1. 00:03:969 (1) - whistle on tail? as you did on 00:01:521 (1) -
  2. 01:03:969 (1) - cancel NC
  3. 01:05:194 (3) - add nc
  4. 01:25:551 (3) - maybe better delete this note? the 1/2 combo is too long imo
  5. i'm not too confident of my hitsounds skills but from 00:56:623 (4) - to 00:56:623 (4) - whistle sounds too random to me (like one whistle on every 2 measures or something >< maybe add some others?
[Easy]
  1. 00:01:521 (1) - whistle on tail as your normal? and 00:03:969 (1) - same suggestion
  2. 01:14:990 (1,2) - check the DS of these ><
  3. there are some places where you can add whistle (as you did on insane or hard) but i dunno i guess you didn't want to
gl <3
show more
Please sign in to reply.

New reply