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Chili Tomato - Angel Gakuen no Ichinichi [Osu|CatchTheBeat]

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Topic Starter
Arlecchino

lkx_Shore wrote:

[General]
Bpm:94
Remove letterbox

[Insane]
00:01:118 (5,6) - Ctrl+G is better imo.If you change it,keep 00:01:597 (1) - distance 0.7x Fixed
00:10:546 (1,2) - Too close,Let them far. Fixed
00:12:144 (6,1) - Keep the same distance ... Fixed
00:15:339 (6) - Add whistle? added
00:28:123 (3,4,5) - Keep the same distance Fixed

...why not use 1.0x distance? Unn.. it's a slow map... I think better like it .. hehhe.. teehee..`3`

[Hard]
00:15:659 (2,3,4,5,6,7,8) - Long stream?too hard for hard... 00:15:979 (4) - deleted
00:38:829 (1,2,3,4,5,6) - ^ 00:38:829 (1) - deleted

[Normal]
Change distance to 1.0x Fix

[Last]
oh...0.5x not good oh.. `3`
Thank for mod
S o h
hellooo

To me, it feels like the distance of the notes are too uniform regardless of the difference in rhythm. For example, 00:02:556 (4,5,6) on Insane should be farther apart from each other so it is clear that each of the notes are 1/2s instead of 1/4s(1/4s instead of 1/8s in actual musical terms).

This is a huge problem, because it really messes with the ability of the players to actually see the rhythm.

[Insane]
00:39:148 (3,4,5) - the slider starts too early, change the rhythm to this

I didn't see anything significant in other difficulties. I feel that the spacing overall is the only thing that needs improvement.
Topic Starter
Arlecchino
Souen- mod

Souen- wrote:

hellooo

To me, it feels like the distance of the notes are too uniform regardless of the difference in rhythm. For example, 00:02:556 (4,5,6) on Insane should be farther apart from each other so it is clear that each of the notes are 1/2s instead of 1/4s(1/4s instead of 1/8s in actual musical terms).

This is a huge problem, because it really messes with the ability of the players to actually see the rhythm.

[Insane]
00:39:148 (3,4,5) - the slider starts too early, change the rhythm to this

I didn't see anything significant in other difficulties. I feel that the spacing overall is the only thing that needs improvement.

Thank for Mod
Xinely
Hi as requested on my queue. i will mod CtB only here as my rules on queue




  • General
  1. nazi, the resolution of BG is 1365x768. make sure to make it perfectly with resolution 16:9 (1366x768)
  2. remove all of http://puu.sh/8COuC.png, didn't make any effects on play and didn't use it on editor
  3. you didn't use soft-hitclap,soft-hitfinish and soft-slidertick2 so remove all for them


  • Platter
  1. Wrong setting. should be AR 8 (OD same with AR so OD8) and HP 5 here. AR 9 is too fast and hard to read
  2. the drum sound doesn't fit from begining until 00:19:174 - so i would suggest use S:C1 since the main sound is flute on this song. You can see my GD for how to hitsound
  3. 00:04:953 (2) - this jump a little bit too hard and feel forced to catch, reduce the spacing around x:420. if you agree, 00:05:113 (3) - x:344
  4. 00:09:267 (1,2,3,4,5,6,7) - a nice jump pattern but imo the spacing are too far each others. try to reduce each spacing and it would be nice to play
  5. 00:10:226 (7) - NC, the combo is too long. based music, it should be use NC here
  6. 00:16:618 (7) - give more movement to make it better x:256
  7. 00:18:855 (6) - give more consistent spacing of movement here. easier to read. x:192
  8. 00:19:494 - add 1/2 slider to follow the music? it fits a lot ~
  9. 00:21:092 (2,4) - really a huge jump. it should be on Rain diff. try this placement instead (reduced the jump) https://osu.ppy.sh/ss/1585084
  10. 00:23:009 (2) - should be a jump for this one because music forced it same as you did jump on 00:23:329 (3) -. musics are same so do jumps for both objects
  11. 00:23:968 (4) - reduce jump, too far
  12. 00:25:886 (4) - more movement x:464
  13. 00:28:762 (3) - too far jump here. reduce it please
  14. 00:31:319 (2) - reduce the spacing since the music is calm. a little bit weird to feel
  15. 00:31:958 (4) - make bigger spacing since the music getting loud
  16. 00:39:468 (4) - wrong rhythm since the loudest music in 00:39:628 - didn't map it yet. 00:39:468 - add circle here and 00:39:628 - 1/2 slider here


  • Rain
  1. the drum sound doesn't fit from begining until 00:19:174 - so i would suggest use S:C1 since the main sound is flute on this song. You can see my GD for how to hitsound
  2. OD+1 because rules said AR and OD should be same each others
  3. 00:10:865 (5) - x: 252. too far jump, can't catch with easily and it would be better use same spacing for both next previous of this circle
  4. 00:03:515 (1,2,3,4) - a little bit see it as trap here imo. better movement http://osu.ppy.sh/ss/1585091
  5. 00:14:381 (3) - give more movement x:276. if you agree 00:15:339 (4) - x:112
  6. hmm rhythm is fine but the jumps.. much of them are overjumping. hard to catch example 00:19:814 (7) -, 00:21:412 (2) - and mostly in kiai time. i would suggest replacement the jumps to make it feel better to play (you should do many tests if make the ctb diff)

Good Luck ~
Jekate
saya booking buat diff easy as requested ignore that, since you already have an easy diff

btw hai xinely ganteng <3
Topic Starter
Arlecchino

Xinely wrote:

Hi as requested on my queue. i will mod CtB only here as my rules on queue




  • General
  1. nazi, the resolution of BG is 1365x768. make sure to make it perfectly with resolution 16:9 (1366x768)
  2. remove all of http://puu.sh/8COuC.png, didn't make any effects on play and didn't use it on editor
  3. you didn't use soft-hitclap,soft-hitfinish and soft-slidertick2 so remove all for them


  • Platter
  1. Wrong setting. should be AR 8 (OD same with AR so OD8) and HP 5 here. AR 9 is too fast and hard to read
  2. the drum sound doesn't fit from begining until 00:19:174 - so i would suggest use S:C1 since the main sound is flute on this song. You can see my GD for how to hitsound
  3. 00:04:953 (2) - this jump a little bit too hard and feel forced to catch, reduce the spacing around x:420. if you agree, 00:05:113 (3) - x:344
  4. 00:09:267 (1,2,3,4,5,6,7) - a nice jump pattern but imo the spacing are too far each others. try to reduce each spacing and it would be nice to play
  5. 00:10:226 (7) - NC, the combo is too long. based music, it should be use NC here
  6. 00:16:618 (7) - give more movement to make it better x:256
  7. 00:18:855 (6) - give more consistent spacing of movement here. easier to read. x:192
  8. 00:19:494 - add 1/2 slider to follow the music? it fits a lot ~
  9. 00:21:092 (2,4) - really a huge jump. it should be on Rain diff. try this placement instead (reduced the jump) https://osu.ppy.sh/ss/1585084
  10. 00:23:009 (2) - should be a jump for this one because music forced it same as you did jump on 00:23:329 (3) -. musics are same so do jumps for both objects
  11. 00:23:968 (4) - reduce jump, too far
  12. 00:25:886 (4) - more movement x:464
  13. 00:28:762 (3) - too far jump here. reduce it please
  14. 00:31:319 (2) - reduce the spacing since the music is calm. a little bit weird to feel
  15. 00:31:958 (4) - make bigger spacing since the music getting loud
  16. 00:39:468 (4) - wrong rhythm since the loudest music in 00:39:628 - didn't map it yet. 00:39:468 - add circle here and 00:39:628 - 1/2 slider here


  • Rain
  1. the drum sound doesn't fit from begining until 00:19:174 - so i would suggest use S:C1 since the main sound is flute on this song. You can see my GD for how to hitsound
  2. OD+1 because rules said AR and OD should be same each others
  3. 00:10:865 (5) - x: 252. too far jump, can't catch with easily and it would be better use same spacing for both next previous of this circle
  4. 00:03:515 (1,2,3,4) - a little bit see it as trap here imo. better movement http://osu.ppy.sh/ss/1585091
  5. 00:14:381 (3) - give more movement x:276. if you agree 00:15:339 (4) - x:112
  6. hmm rhythm is fine but the jumps.. much of them are overjumping. hard to catch example 00:19:814 (7) -, 00:21:412 (2) - and mostly in kiai time. i would suggest replacement the jumps to make it feel better to play (you should do many tests if make the ctb diff)

Good Luck ~
^^ wdw mlah bahasa inggris.. ;w; .. butuh waktu nih bwt update..

Jekate wrote:

saya booking buat diff easy as requested

btw hai xinely ganteng <3
wdw gimana nih.. easy'a udah diambil sama --kozima-senpai...

ywdh bikin aja dulu nnti biar tk bilangin kozima .. kalo easy'a dah dipake...
--Kozima
Nice Map ^^
samplefish
hi!

[General]
mp3 file cuts off very abruptly, should try to find a new one.
kiai time is weird. it starts when music gets softer. should take out kiai time, or make it start at 00:35:793 (4) -

[Normal]

should watch your distance snap, it changes a lot, should not be changing this much for a normal!

00:00:000 (1) - no problem really, but starting map with slider makes it easier to hit first note.
00:01:278 (3,4,1) - watch the distance, playable but still consider a fix
00:06:391 (1,2) - fix distance between these two, maybe something like this http://puu.sh/8DRv2.jpg
00:14:061 (2) - 3 reverse probably too hard for a normal, and doesnt play nice. maybe something like this will be more readable and playable http://puu.sh/8DRBX.jpg
00:25:566 (2,3,4,5) - must fix distance
00:30:679 (7,1) - distance

[Hard]
00:04:793 (2,3,4) - closer together, like 00:02:237 (1,2,3) -
00:15:339 (1,2,3) - not readable, 1 goes to 2 very slowly, then 2 jumps to 3. not good

[Insane]
very very hard to read if a note is 1/2 or 1/4. really need to clean up on this diff to make it more readable. i mention a few spots below.

00:07:350 (5,1,3,4) - too far, should put closer together
00:08:948 (6,1) - should make farther distance so it is more readable
00:11:824 (5,6) - farther distance
00:12:783 (3,4) - farther distance
00:14:381 (1,2,3) - a little closer together, so you can actually read 00:14:700 (3,4) -
00:15:339 (6,1) - farther distance

good luck!!
OblivioN
From your pm request
[Zima's Easy]
check the distance with Aimod and fix the warnings……the distance snap should be same all the time in easy diff

[Normal]
check the distance with Aimod

[Iman's Normal]
00:11:824 (5) - make the head of 00:11:824 (5) - overlap with 00:09:907 (3) -
00:12:463 to 00:14:700 try this rhythm, It's suit the music 00:23:968 (2,3) - overlap better
00:28:123 sounds uncomfortable……00:27:164 to 00:28:123 try this :00:35:473 (4,2) - overlap better
00:38:989 to 00:40:267 try this :
[Hard]
00:10:546 (2) - try not overlap with 00:09:267 (1) - like this:00:04:793 (2,3,4) - make these away from 00:04:474 (1) - because many players maybe understand

you can make the diff with flow and blanket and overlap. It would be more interesting & beautiful than now.

[Insane]
same suggestion with hard diff……and you can use 25% playback to listening if your rhythms appropriate with the music (Absolutely it's unsuitable) try make BPM 94 like lkx_shore told you. Good luck
Unsfamiliar
Hiiiii, as per your in-game request!

It's better for me to not be lazy and start modding again...

Okay! So here we go:

General
  1. You might want to get a timing check, since the off-timing starts to be apparent at around 00:28:123. Maybe I'm just hearing things, but get a check just to be sure (I can't help you here I'm sorry)
  2. Disable widescreen support etc.
  3. The song ends pretty abruptly... Is this because of a truncation by you or is it part of the song?

Insane
  1. 00:00:639 (3,4) - Here, I would keep spacing consistent with 00:00:000 (1,2,3) for the sake of readability. The current spacing between the 2 notes essentially creates an anti-jump and is unnecessary in my opinion.
  2. 00:03:515 (1) - This slider is a little too curved for my liking. Maybe stretch it out more and perhaps blanket 00:04:154 (2)
  3. 00:05:752 (2,3,4) - I suggest you keep spacing consistent here unless you have some reason for this.
  4. 00:08:309 (4) - The slider comes off at a funny angle from the previous note. To improve the flow here, maybe move 00:08:149 (3) up slightly and rotate 00:08:309 (4) counter-clockwise slightly.
    Something like this plays much smoother in my opinion and involves just a continuous movement of the cursor.
  5. 00:12:783 (3,4) - Spacing inconsistency.
  6. 00:16:138 (3) - I would try to avoid a double reverse slider where possible, unless it is crucial that you have one there. The same effect you're going for can be achieved by simply removing 1 reverse and adding a note at 00:16:618.
  7. 00:24:607 (4) - Move this down a bit in order to have a sort of circular flow with the slider.
  8. 00:27:803 (1,3) - Swap new combos for the start of the new measure (big white tick).
  9. 00:30:679 (4) - New combo really should be here instead.
  10. 00:32:597 (3) - Again, move this slider down for flow purposes.
  11. 00:37:391 - Timing is really off hahah xD
  12. 00:40:107 (7) - I recommend removing this note since there is no music that I can hear to support this.

Hard
  1. 00:02:876 (4,5) - You should probably try a different distance snap since the sliders are touching! This goes for the whole difficulty; try using a larger DS to avoid unnecessary overlap. Maybe 1.0 or 1.2x
  2. 00:08:628 (6,1) - Potential blanket here.
  3. 00:26:844 (2,3) - This spacing doesn't make sense... Please increase the spacing to reflect the gap in the timeline ;w;

    This diff is quite messy in my opinion. Reason being, is because of your choice of distance snap and various spacing inconsistencies.

Both normals seem ok-ish... though quite unpolished. Try and fix the aesthetic aspects yourself, for example potential blankets like:
which is from 00:13:742 (3,4) of Iman's Normal.

Fixing fairly trivial things like this will contribute to the overall quality of your map. It will help improve the look of the map and how it plays. I suggest you try test all difficulties more (and more!) to try and discern where flow and spacing can be improved.

Not bad though! These are just some suggestions and my opinions to help you on your way. Don't hesitate to chat to me in-game if you don't understand something or if you need extra advice :)

Good luck~
Topic Starter
Arlecchino
Uns Mod

Unsfamiliar wrote:

Hiiiii, as per your in-game request!

It's better for me to not be lazy and start modding again...

Okay! So here we go:

General
  1. You might want to get a timing check, since the off-timing starts to be apparent at around 00:28:123. Maybe I'm just hearing things, but get a check just to be sure (I can't help you here I'm sorry)
  2. Disable widescreen support etc.
  3. The song ends pretty abruptly... Is this because of a truncation by you or is it part of the song?

Insane
  1. 00:00:639 (3,4) - Here, I would keep spacing consistent with 00:00:000 (1,2,3) for the sake of readability. The current spacing between the 2 notes essentially creates an anti-jump and is unnecessary in my opinion.
  2. 00:03:515 (1) - This slider is a little too curved for my liking. Maybe stretch it out more and perhaps blanket 00:04:154 (2)
  3. 00:05:752 (2,3,4) - I suggest you keep spacing consistent here unless you have some reason for this.
  4. 00:08:309 (4) - The slider comes off at a funny angle from the previous note. To improve the flow here, maybe move 00:08:149 (3) up slightly and rotate 00:08:309 (4) counter-clockwise slightly.
    Something like this plays much smoother in my opinion and involves just a continuous movement of the cursor.
  5. 00:12:783 (3,4) - Spacing inconsistency.
  6. 00:16:138 (3) - I would try to avoid a double reverse slider where possible, unless it is crucial that you have one there. The same effect you're going for can be achieved by simply removing 1 reverse and adding a note at 00:16:618.
  7. 00:24:607 (4) - Move this down a bit in order to have a sort of circular flow with the slider.
  8. 00:27:803 (1,3) - Swap new combos for the start of the new measure (big white tick).
  9. 00:30:679 (4) - New combo really should be here instead.
  10. 00:32:597 (3) - Again, move this slider down for flow purposes.
  11. 00:37:391 - Timing is really off hahah xD
  12. 00:40:107 (7) - I recommend removing this note since there is no music that I can hear to support this.

Hard
  1. 00:02:876 (4,5) - You should probably try a different distance snap since the sliders are touching! This goes for the whole difficulty; try using a larger DS to avoid unnecessary overlap. Maybe 1.0 or 1.2x
  2. 00:08:628 (6,1) - Potential blanket here.
  3. 00:26:844 (2,3) - This spacing doesn't make sense... Please increase the spacing to reflect the gap in the timeline ;w;

    This diff is quite messy in my opinion. Reason being, is because of your choice of distance snap and various spacing inconsistencies.

Both normals seem ok-ish... though quite unpolished. Try and fix the aesthetic aspects yourself, for example potential blankets like:
which is from 00:13:742 (3,4) of Iman's Normal.

Fixing fairly trivial things like this will contribute to the overall quality of your map. It will help improve the look of the map and how it plays. I suggest you try test all difficulties more (and more!) to try and discern where flow and spacing can be improved.

Not bad though! These are just some suggestions and my opinions to help you on your way. Don't hesitate to chat to me in-game if you don't understand something or if you need extra advice :)

Good luck~
Obli Mod

OblivioN wrote:

From your pm request
[Zima's Easy]
check the distance with Aimod and fix the warnings……the distance snap should be same all the time in easy diff

[Normal]
check the distance with Aimod

[Iman's Normal]
00:11:824 (5) - make the head of 00:11:824 (5) - overlap with 00:09:907 (3) -
00:12:463 to 00:14:700 try this rhythm, It's suit the music 00:23:968 (2,3) - overlap better
00:28:123 sounds uncomfortable……00:27:164 to 00:28:123 try this :00:35:473 (4,2) - overlap better
00:38:989 to 00:40:267 try this :
[Hard]
00:10:546 (2) - try not overlap with 00:09:267 (1) - like this:00:04:793 (2,3,4) - make these away from 00:04:474 (1) - because many players maybe understand

you can make the diff with flow and blanket and overlap. It would be more interesting & beautiful than now.

[Insane]
same suggestion with hard diff……and you can use 25% playback to listening if your rhythms appropriate with the music (Absolutely it's unsuitable) try make BPM 94 like lkx_shore told you. Good luck
Samplefish mod

samplefish wrote:

hi!

[General]
mp3 file cuts off very abruptly, should try to find a new one.
kiai time is weird. it starts when music gets softer. should take out kiai time, or make it start at 00:35:793 (4) -

[Normal]

should watch your distance snap, it changes a lot, should not be changing this much for a normal!

00:00:000 (1) - no problem really, but starting map with slider makes it easier to hit first note.
00:01:278 (3,4,1) - watch the distance, playable but still consider a fix
00:06:391 (1,2) - fix distance between these two, maybe something like this http://puu.sh/8DRv2.jpg
00:14:061 (2) - 3 reverse probably too hard for a normal, and doesnt play nice. maybe something like this will be more readable and playable http://puu.sh/8DRBX.jpg
00:25:566 (2,3,4,5) - must fix distance
00:30:679 (7,1) - distance

[Hard]
00:04:793 (2,3,4) - closer together, like 00:02:237 (1,2,3) -
00:15:339 (1,2,3) - not readable, 1 goes to 2 very slowly, then 2 jumps to 3. not good

[Insane]
very very hard to read if a note is 1/2 or 1/4. really need to clean up on this diff to make it more readable. i mention a few spots below.

00:07:350 (5,1,3,4) - too far, should put closer together
00:08:948 (6,1) - should make farther distance so it is more readable
00:11:824 (5,6) - farther distance
00:12:783 (3,4) - farther distance
00:14:381 (1,2,3) - a little closer together, so you can actually read 00:14:700 (3,4) -
00:15:339 (6,1) - farther distance

good luck!!

^^ Thank all for the mod.. some problem fixed n changed

--Kozima wrote:

Nice Map ^^
Sankyu... :D
Ayesha Altugle
[Jekate's Easy]

00:38:275 - Add a note
00:38:914 - ^

[Normal]
All your symmetry issues will be fixed by learning how to do it by reading : t/37194
00:20:403 (1) - Symmetry
00:22:318 (3) - ^
00:23:914 (5) - Remove whistle on head and add whistle on tail instead
00:26:148 (3) - add whistle
00:27:424 (5) - ^
00:29:978 (6) - whistle on tail
00:36:680 (3) - whistle
00:39:552 (5) - ^

[Iman's Normal]
00:01:254 (2) - whistle on head
00:04:126 (2) - whistle on body seems unnecessary, remove it
00:05:084 (2) - whistle on both end and tail
00:06:361 (4) - ^
00:07:318 (5,6) - whistle on body seems unnecessary, remove it
00:08:914 (2) - ^
00:11:786 (5) - ^
00:13:382 (2) - whistle
00:15:297 (1) - Remove NC
00:19:446 (2) - whistle on body seems unnecessary, remove it
00:20:403 (1) - whistle on head
00:21:680 (2) - ^
00:22:956 (1) - ^
00:24:233 (3) - ^
00:25:509 (2) - whistle on both head and tail
00:26:467 (3) - remove whistle on head and body
00:27:105 (4) - whistle on head
00:30:616 (2) - ^
00:31:892 (4) - ^
00:33:169 (2) - whistle on both head and tail
00:34:446 (3) - whistle on head
00:35:722 (1) - whistle on head, tail, and reverse
00:37:637 (3) - whistle on tail

[hard]
00:20:403 (1) - whistle on head
00:21:680 (3) - whistle
00:27:744 (4) - whistle on tail
Topic Starter
Arlecchino

vahn10 wrote:

[Normal]
All your symmetry issues will be fixed by learning how to do it by reading : t/37194
00:20:403 (1) - Symmetry changed to symetry slider
00:22:318 (3) - ^ ^
00:23:914 (5) - Remove whistle on head and add whistle on tail instead fixed
00:26:148 (3) - add whistle added
00:27:424 (5) - ^ ^
00:29:978 (6) - whistle on tail ^
00:36:680 (3) - whistle ^
00:39:552 (5) - ^ ^

[hard]
00:20:403 (1) - whistle on head added
00:21:680 (3) - whistle ^
00:27:744 (4) - whistle on tail
^

^^^ Thank for Mod

waiting GD update.....
Sakary
Hi Marinska
osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 1964
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Plaza !
TitleUnicode:Plaza !
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:Marinska
Version:Hi_Hello's Deluge
Source:Cosmic Break
Tags:Video Game Cosmic Break sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:10
SliderMultiplier:2.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-2256,638.297872340426,4,2,1,70,1,0
1892,-100,4,1,0,45,0,0
2212,-100,4,2,1,70,0,0
4446,-100,4,1,0,45,0,0
4765,-100,4,2,1,70,0,0
6999,-100,4,1,0,45,0,0
7318,-100,4,2,1,70,0,0
8914,-100,4,1,0,45,0,0
9233,-100,4,2,1,70,0,0
12105,-100,4,1,0,45,0,0
12424,-100,4,2,1,70,0,0
14020,-100,4,1,0,45,0,0
14339,-100,4,2,1,70,0,0
14658,-100,4,1,0,45,0,0
14978,-100,4,2,1,70,0,0
17212,-100,4,1,0,45,0,0
17531,-100,4,2,1,70,0,0
19126,-100,4,1,0,45,0,0
19446,-100,4,2,1,70,0,0
20403,-100,4,2,1,70,0,1
38595,-100,4,2,1,45,0,1
40031,-100,4,2,1,40,0,0
40190,-100,4,2,1,10,0,0


[Colours]
Combo1 : 255,0,128
Combo2 : 16,129,220
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autofanboy
CTB Mod on request!

[Xinely's Cup]
00:01:254 (4,5) - Big jump with HR
00:05:084 (1,2) - ^
00:15:297 (1,2) - ^
00:38:275 (1) - IMO spinner should end at 00:40:829 because it is the end where the sound is silent

[Xinely's Salad]
Can add more jumps (I didn't dashed a lot when testplaying, and it's possible to fc without dashing - tried)
Potential jump places:
00:04:126 (4,5,6) - Make the circles much farther
00:14:020 (3,4) - ^
00:26:467 (3,4) - Farther
00:37:318 (2,3,4) - Make the circles much farther
00:38:275 (1) - IMO spinner should end at 00:40:829 because it is the end where the sound is silent

00:02:212 (1) - Remove NC
00:02:850 (2) - NC
00:28:063 (1) - Remove NC
00:29:339 (2) - NC
00:30:616 (1) - Remove NC
00:31:892 (3) - NC
00:33:169 (1) - Remove NC

[Platter]
00:02:212 (1) - Remove NC
00:02:850 (4) - NC
00:04:765 (1) - Remove NC
00:05:403 (4) - NC
00:09:233 (1) - Remove NC
00:12:424 (1) - ^
00:13:063 (2) - NC
00:25:190 (1) - Remove NC
00:25:829 (4) - NC
00:40:190 (6) - Remove the circle and exchange in slider to make it ended at 00:40:829

[Rain]
00:02:212 (1) - Remove NC
00:02:850 (4) - NC
00:03:488 (1) - Remove NC
00:07:318 (1) - ^
00:07:956 (2) - NC
00:10:509 (4) - ^
00:11:148 (1) - Remove NC
00:16:573 (7) - NC
00:16:892 (1) - Remove NC
00:39:871 (1) - IMO spinner should end at 00:40:829 because it is the end where the sound is silent

[Zima's Overdose]
00:00:297 (1,2) - Bigger jump
00:00:935 (1) - Remove NC
00:05:084 (6) - NC
00:06:041 (1) - Remove NC
00:10:191 (6) - NC
00:11:148 (1) - Remove NC
00:13:063 (4) - NC
00:16:255 (1) - Remove NC
00:20:723 (4) - NC
00:21:361 (1) - Remove NC
00:29:021 (1) - ^
00:29:659 (2) - NC
00:34:127 (1) - Remove NC
00:34:765 (2) - NC
00:36:042 (4) - ^
00:37:318 (1) - Remove NC
00:39:233 - Make a slider till 00:39:233
00:39:552 - Spinner till 00:40:829

Good luck!
AFB
Xinely
fixed cup and salad.. but i didn't fix the NC.. first because the music, second because stanza

Salad
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TitleUnicode:Plaza !
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:Marinska
Version:Xinely's Salad
Source:Cosmic Break
Tags:Video Game Cosmic Break sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate
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Cup
osu file format v12

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Title:Plaza !
TitleUnicode:Plaza !
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:Marinska
Version:Xinely's Cup
Source:Cosmic Break
Tags:Video Game Cosmic Break sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate
BeatmapID:418497
BeatmapSetID:172967

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Topic Starter
Arlecchino

Xinely wrote:

fixed cup and salad.. but i didn't fix the NC.. first because the music, second because stanza

Salad
osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 1964
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Plaza !
TitleUnicode:Plaza !
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:Marinska
Version:Xinely's Salad
Source:Cosmic Break
Tags:Video Game Cosmic Break sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate
BeatmapID:418498
BeatmapSetID:172967

[Difficulty]
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CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
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Cup
osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 1964
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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WidescreenStoryboard: 0

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TimelineZoom: 1

[Metadata]
Title:Plaza !
TitleUnicode:Plaza !
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:Marinska
Version:Xinely's Cup
Source:Cosmic Break
Tags:Video Game Cosmic Break sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate
BeatmapID:418497
BeatmapSetID:172967

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SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Thank for update

okay ..waiting jekate and Iman25 to update Forget this
Topic Starter
Arlecchino

alienflybot wrote:

CTB Mod on request!


[Platter]
00:02:212 (1) - Remove NC Fixed
00:02:850 (4) - NC Fixed
00:04:765 (1) - Remove NC Fixed
00:05:403 (4) - NC Fixed
00:09:233 (1) - Remove NC Sorry,No~
00:12:424 (1) - ^ Sorry,No~
00:13:063 (2) - NC Sorry,No~
00:25:190 (1) - Remove NC Fixed
00:25:829 (4) - NC Fixed
00:40:190 (6) - Remove the circle and exchange in slider to make it ended at 00:40:829

[Rain]
00:02:212 (1) - Remove NC Fixed
00:02:850 (4) - NC Fixed
00:03:488 (1) - Remove NC Fixed
00:07:318 (1) - ^ Sorry,No~
00:07:956 (2) - NC Fixed
00:10:509 (4) - ^ Fixed
00:11:148 (1) - Remove NC Fixed
00:16:573 (7) - NC Fixed
00:16:892 (1) - Remove NC Fixed
00:39:871 (1) - IMO spinner should end at 00:40:829 because it is the end where the sound is silent


Good luck! Yay~~~
AFB
update..
Crystal
in-game request :D

[General]
not sure if you should delete the space on title (Plaza!)
check letterbox settings through all diffs
i think your hitsounds in kiai time isn't that good, it makes me feel the kiai is calmer. so maybe you should change the hitsound at kiai, or cancel kiai time (no kiais is also rankable)

[Insane]
00:01:601 (1) - remove NC, then NC on 00:02:240 (2) -
00:07:665 (1,2,3,4) - you may use a pattern like this to keep DS the same (just as you did through the map)
00:09:261 (1,2,3,4,5,6,7) - 3sliders+1circle instead? this pattern is really hard to play :(
00:11:654 (4) - overmapped, there's no sound on it
00:15:644 (1,2,3) - maybe 3 sliders with no reverse
00:39:580 (6) - increase the length of this slider to fit the music better (to 00:40:218)

[Hard]
overall, DS shouldn't change so often in hard, it makes the map hard to read and don't know when to hit the objects :o
*example (00:25:857 (7,1,2,3) - )
00:09:261 (1) - this slider doesn't give a good sense to play, try to divide this to 2 or 3 sliders?
00:38:303 (4,1,2,3,4) - doubling DS at 00:38:303 (4,1) - makes me feel like 1/2 here :?

[Iman's Normal]
every beat is unsnapped.. check it first
00:00:006 - missing beat
00:13:410 (2) - DS here is different (unrankable in normal)
*also, check DS problems through the whole map

[Normal]
same as Iman's Normal, check unsnapped notes and DS problems
00:06:389 (1,2) - blanket?
not much to say

[Jekate's Easy]
00:00:006 (1,2,3,4) - do as 00:02:559 (1,2) - , it's enough (and the pattern you use has DS problems)
00:38:303 (4) - add a slider lasts to 00:38:942

im not a experienced ctb modder, so sorry i can't give suggestions on them :(
good luck~! :)
Topic Starter
Arlecchino

[_Crystal] wrote:

in-game request :D

[General]
not sure if you should delete the space on title (Plaza!) okay i always forgot to remove the space

will continue tomorrow Yay~~ Waiting.. mod tommorow , kds tommorow too.... lol~
Okay.. Remove Space in song title.. and waiting [_crystal]'s mod tommorow.. :D
PatZar
[Xinely's Cup]
00:37:027 - ctrl + g , terus pindahin ke x=128

[Xinely's Salad]
00:09:580 (3) - Apus
00:10:537 - Taro 1 disitu , 1 Slidder Balik x=180http://puu.sh/8FDjt.png
00:10:537 - Taro 1 Disitu juga note
00:14:367 - taro 1 di x=168
00:14:686 (4,5) - Apus
00:14:686 - di x=56

[Platter]
00:09:261 - Gk terlalu susah?

[Rain]
Lumayan bagus
tp sound effectnya gk puas ane
masih 30% wkwk

Sekian dan terimakasih lol
Riari
CTB Mod
Xinley's Cup

  1. Kiai is for just under half the map, seems a bit too long.
  2. 00:01:282 (5) - no change, should follow 00:00:006 (1,2,3,4) -
  3. 00:07:346 - Place a note here? Missing out.
  4. 00:08:623 - Missing out.
  5. 00:10:537 - ^^
  6. 00:12:452 - ^^
  7. 00:15:006 - ^^
  8. 00:22:984 (1) - 1/2 too short?

Xinley's Salad

  1. Kiai time again.
  2. 00:07:984 - Missing.
  3. 00:10:537 - ^^
  4. 00:25:537 - Make 1/1 Slider to 00:26:176 (2) - and remove the note.
  5. 00:34:154 - Missing.
  6. 00:38:303 (1) - Bit too short in my opinion.

Platter

  1. Kiai again
  2. HP up to 5/6
  3. 00:20:431 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5) - You could map the whistling here
  4. 00:30:963 (1,2,3,4,5,6,1,2,3,4,5,6) - ^^

Platter

  1. Kiai again
  2. Hp up to 6/7

That's all for now.
Topic Starter
Arlecchino
Riari's Mod

Riari wrote:

CTB Mod


Platter

  1. Kiai again ?
  2. HP up to 5/6 changed to 5
  3. 00:20:431 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5) - You could map the whistling here I guess I'm just missed some point,but Added
  4. 00:30:963 (1,2,3,4,5,6,1,2,3,4,5,6) - ^^ ^^

Platter
Wait platter again ? oh it's Rain I guess
  1. Kiai again ?
  2. Hp up to 6/7 Changed to 6

That's all for now.
Thank for the Mod Riari... :D
Geno's Mod

Genocide wrote:

[Platter]
00:09:261 - Gk terlalu susah? Ok Dipermudah

[Rain]
Lumayan bagus
tp sound effectnya gk puas ane Biarin :P
masih 30% wkwk kalo mau kasih saran dong :P

Sekian dan terimakasih lol
`3` Fuko da ... Update and waiting Bakanely Update..for Update again

Thank all for The Mod
PatZar
wkwkwk bakanely xD
tar ane kirimin deh Sound Effectnya jadi langsung copy and paste
Vhy
hi hi Marinska ~
as your req in my queue. modding this because it has CtB diff along with Xinely's... or should i say bakanely too?

[Jekate's Easy]
00:00:006 (1,2,3,4) - masih awal lagu tapi kamu make banyak 1/2 note disini yang mana kurang pantes untuk easy diff. kebanyakan orang nanti pasti mikir diff ini akan lebih susah nanti nya. coba ritme nya dibikin lebih simpel atau dipermudah
00:07:665 (3) - NC disini ngikutin stanza?
00:17:878 (3) - ^
00:22:984 (3) - ^
00:33:197 (3) - ^
00:38:303 - gap nya lumayan disni dan kerasa aneh aja kalo dibiarkan kosong, musik nya juga masih berhubungan sama note sebelum nya. coba kasih 1/1 slider disini buat ngisi gap nya. trus sekalian di kasih circle di 00:37:984 mungkin bagus

[Normal]
pastikan kamu aktvin distance snap yang sama di setiap note. engga baik pake distance yang variatip
trus untuk peletakan NC nya agak random disini. lebih baik pasang NC di setiap stanza seperti pada umum nya
00:19:154 (5) - lebih baik diganti dengan slider sampe 00:19:793 karena suara piano berhenti disitu
00:28:091 (1,2,3,4,5,6,7) - pattern disini agak membosankan coba ganti yang lebih menarik

[Hard]
masalah NC sama seperti normal
00:07:984 (2,3,4) - bikin distance nya sama

[Xinely's Cup]
00:00:006 (1,2,3,4,5) - sangat nazi dan ga penting tapi imo distance nya lebih baik dibikin sama di tiap not untuk memberi kesan "mudah" buat pemain. mumpung masih awal lagu juga. and also coba 00:01:282 (5) ditaruh di tempat x yang sama dengan 00:00:644 (3) xD
00:05:112 (1,2) - lower this distance a bit. just a bit
00:13:729 (2) - idk tapi kalo aku mending delete not ini trus kasih not di 00:15:006
00:22:665 (3,1) - tambah distance nya. x:100 mungkin biar flow lebih enak
00:38:303 (1) - nah loh knp spinner disini?

[Xinely's Salad]
00:04:154 (4,5,6,1) - distance nya agak kejauhan untuk salad nih. coba dikurangin dikit. untuk perbedaan DS bisa dipertahankan
00:10:857 (1) - kurang suka sama bentuk slider panjang yang mengarah ke atas kaya gini, agak membosankan. apalagi pake reverse .__. i'd better to divide this into two notes or else
00:14:367 - unused greenline
00:17:718 - kasih not disini?
00:26:814 (4) - lupa kasih whistle di tail?
00:34:154 - kasih not disini?
00:37:665 (3,4) - naaah walaupun ini not terakhir tapi distance nya ampir 2x lipat dari sebelum nya. bisa kurangin dikit mba :3
00:38:303 (1) - same as cup

[Platter]
HP+1 karena platter lebih susah dari salad
00:00:963 (4,5) - bikin 2 slider ini saling menjauh. 2x Distance kalo perlu. 2 slider ini terlalu mudah buat di tangkep
00:02:559 (8) - perbesar distance nya. x:424 cocok disini
00:03:516 (3,4) - geser mereka ke kanan untuk flow yang lebih bagus
00:06:708 (5,6) - kamu tukar posisi mereka supaya 00:07:027 (6) menjadi HDash
00:10:059 (6,7) - sama kaya atas, tukar posisi mereka
00:17:240 (9) - pindah ke x:488
00:18:197 (4) - ^ ke x:352
00:18:835 (6,7) - ^ (6) ke x:276, (7) ke x:80
00:23:303 (3) - geser ke kanan lagi
00:25:218 (7,8) - pindah (7) ke x:80, (8) ke:268
00:28:729 (3,4,5) - harus nya distance tiap not disini makin diperbesar bukan nya diperkecil. dan kalo bisa 00:29:367 (4) dibikin HDash
00:31:920 (4) - pindah ke x:440
00:34:154 (3) - ctrl+g trus pindah ke x:244
00:35:431 (6) - pindah ke x:480
00:35:750 (1) - ^ ke x:216
00:36:708 (2,4) - tukar posisi mereka
00:39:580 (5) - ^ ke x:160

[Rain]
HP+1 untuk diff spread yang lebih baik
00:04:154 (5,6) - geser lebih ke kiri
00:09:899 (7) - ilangin reverse nya trus kasih circle di 00:10:218 taruh x:168 karena disini cocok untuk HDash
00:12:452 (6,7,8) - geser lagi ke kanan
00:15:644 (1) - pindah ke x:420
00:16:282 (5) - ^ ke x:84 biar HDash muncul disini
00:28:729 (3) - ^ ke x:152
00:30:325 (6) - rubah slider ini jadi 2 circle karena 00:30:325 lebih cocok untuk HDash. 1st circle di x:104, 2nd circle di x:476
00:31:282 (2) - pindah ke x:64 uktuk efek Dash juga flow yang lebih bagus
00:34:474 (3) - geser lebih ke kiri
00:39:420 (8) - pindah ke x:120

well i think that's all
good luck :)
Topic Starter
Arlecchino

Vhy wrote:

hi hi Marinska ~
as your req in my queue. modding this because it has CtB diff along with Xinely's... or should i say bakanely too?

[Jekate's Easy]
00:00:006 (1,2,3,4) - masih awal lagu tapi kamu make banyak 1/2 note disini yang mana kurang pantes untuk easy diff. kebanyakan orang nanti pasti mikir diff ini akan lebih susah nanti nya. coba ritme nya dibikin lebih simpel atau dipermudah
00:07:665 (3) - NC disini ngikutin stanza?
00:17:878 (3) - ^
00:22:984 (3) - ^
00:33:197 (3) - ^
00:38:303 - gap nya lumayan disni dan kerasa aneh aja kalo dibiarkan kosong, musik nya juga masih berhubungan sama note sebelum nya. coba kasih 1/1 slider disini buat ngisi gap nya. trus sekalian di kasih circle di 00:37:984 mungkin bagus

[Normal]
pastikan kamu aktvin distance snap yang sama di setiap note. engga baik pake distance yang variatip
trus untuk peletakan NC nya agak random disini. lebih baik pasang NC di setiap stanza seperti pada umum nya
00:19:154 (5) - lebih baik diganti dengan slider sampe 00:19:793 karena suara piano berhenti disitu
00:28:091 (1,2,3,4,5,6,7) - pattern disini agak membosankan coba ganti yang lebih menarik

[Hard]
masalah NC sama seperti normal
00:07:984 (2,3,4) - bikin distance nya sama

[Xinely's Cup]
00:00:006 (1,2,3,4,5) - sangat nazi dan ga penting tapi imo distance nya lebih baik dibikin sama di tiap not untuk memberi kesan "mudah" buat pemain. mumpung masih awal lagu juga. and also coba 00:01:282 (5) ditaruh di tempat x yang sama dengan 00:00:644 (3) xD
00:05:112 (1,2) - lower this distance a bit. just a bit
00:13:729 (2) - idk tapi kalo aku mending delete not ini trus kasih not di 00:15:006
00:22:665 (3,1) - tambah distance nya. x:100 mungkin biar flow lebih enak
00:38:303 (1) - nah loh knp spinner disini?

[Xinely's Salad]
00:04:154 (4,5,6,1) - distance nya agak kejauhan untuk salad nih. coba dikurangin dikit. untuk perbedaan DS bisa dipertahankan
00:10:857 (1) - kurang suka sama bentuk slider panjang yang mengarah ke atas kaya gini, agak membosankan. apalagi pake reverse .__. i'd better to divide this into two notes or else
00:14:367 - unused greenline
00:17:718 - kasih not disini?
00:26:814 (4) - lupa kasih whistle di tail?
00:34:154 - kasih not disini?
00:37:665 (3,4) - naaah walaupun ini not terakhir tapi distance nya ampir 2x lipat dari sebelum nya. bisa kurangin dikit mba :3
00:38:303 (1) - same as cup

[Platter]
HP+1 karena platter lebih susah dari salad
00:00:963 (4,5) - bikin 2 slider ini saling menjauh. 2x Distance kalo perlu. 2 slider ini terlalu mudah buat di tangkep
00:02:559 (8) - perbesar distance nya. x:424 cocok disini
00:03:516 (3,4) - geser mereka ke kanan untuk flow yang lebih bagus
00:06:708 (5,6) - kamu tukar posisi mereka supaya 00:07:027 (6) menjadi HDash
00:10:059 (6,7) - sama kaya atas, tukar posisi mereka
00:17:240 (9) - pindah ke x:488
00:18:197 (4) - ^ ke x:352
00:18:835 (6,7) - ^ (6) ke x:276, (7) ke x:80
00:23:303 (3) - geser ke kanan lagi
00:25:218 (7,8) - pindah (7) ke x:80, (8) ke:268
00:28:729 (3,4,5) - harus nya distance tiap not disini makin diperbesar bukan nya diperkecil. dan kalo bisa 00:29:367 (4) dibikin HDash
00:31:920 (4) - pindah ke x:440
00:34:154 (3) - ctrl+g trus pindah ke x:244
00:35:431 (6) - pindah ke x:480
00:35:750 (1) - ^ ke x:216
00:36:708 (2,4) - tukar posisi mereka
00:39:580 (5) - ^ ke x:160

[Rain]
HP+1 untuk diff spread yang lebih baik
00:04:154 (5,6) - geser lebih kekiri
00:09:899 (7) - ilangin reverse nya trus kasih circle di 00:10:218 taruh x:168 karena disini cocok untuk HDash
00:12:452 (6,7,8) - geser lagi ke kanan
00:15:644 (1) - pindah ke x:420
00:16:282 (5) - ^ ke x:84 biar HDash muncul disini
00:28:729 (3) - ^ ke x:152
00:30:325 (6) - rubah slider ini jadi 2 circle karena 00:30:325 lebih cocok untuk HDash. 1st circle di x:104, 2nd circle di x:476
00:31:282 (2) - pindah ke x:64 uktuk efek Dash juga flow yang lebih bagus
00:34:474 (3) - geser lebih ke kiri
00:39:420 (8) - pindah ke x:120 CTB diff bukanya Jumping Map tanpa HyperFruit... kok malah mau banyakin... HDash sih..
Btw some problem Fix
well i think that's all
good luck :) Vhy-chan Arigatou....
thank bwt full mod'a neng Vhy... tapi maaf update'a besok.. keyboard lagi rusak.. jadi cuma bisa main diwarnet..
bwt check forum.. gk bisa update... Btw Tank b4 :)
Xinely

Genocide wrote:

[Xinely's Cup]
00:37:027 - ctrl + g , terus pindahin ke x=128 ga kegampangan tuh?

[Xinely's Salad]
00:09:580 (3) - Apus any reason why need remove here?
00:10:537 - Taro 1 disitu , 1 Slidder Balik x=180http://puu.sh/8FDjt.png too hard imo
00:10:537 - Taro 1 Disitu juga note etto saya gak paham
00:14:367 - taro 1 di x=168 kesusahan as usual
00:14:686 (4,5) - Apus any reason why need remove here?
00:14:686 - di x=56 wtf abis nyuruh hapus skrg pindah x:56

Sekian dan terimakasih lol

Riari wrote:

CTB Mod
Xinley's Cup

  1. Kiai is for just under half the map, seems a bit too long. blame the music imo here, i just try consistency with mapper
  2. 00:01:282 (5) - no change, should follow 00:00:006 (1,2,3,4) - changing still doesn't make sense. same flow imo
  3. 00:07:346 - Place a note here? Missing out. as cup diff, i tried to make simple rhythms as i can with emphasize the main music still
  4. 00:08:623 - Missing out.
  5. 00:10:537 - ^^
  6. 00:12:452 - ^^ same reason as above. belong for all "missing out" here
  7. 00:15:006 - ^^ ok
  8. 00:22:984 (1) - 1/2 too short? simple rhythm is the best

Xinley's Salad

  1. Kiai time again.
  2. 00:07:984 - Missing. since salad still normal. simple rhythm
  3. 00:10:537 - ^^ ^
  4. 00:25:537 - Make 1/1 Slider to 00:26:176 (2) - and remove the note. circle fits better here imo
  5. 00:34:154 - Missing. ok for this
  6. 00:38:303 (1) - Bit too short in my opinion. same as cup. nothing to worry

That's all for now.

Vhy wrote:

hi hi Marinska ~

[Xinely's Cup]
00:00:006 (1,2,3,4,5) - sangat nazi dan ga penting tapi imo distance nya lebih baik dibikin sama di tiap not untuk memberi kesan "mudah" buat pemain. mumpung masih awal lagu juga. and also coba 00:01:282 (5) ditaruh di tempat x yang sama dengan 00:00:644 (3) xD justru awal2 itu ga boleh lgsg agak susah2, kan yang main msh pemanasan/gak siap. also spacing 3 sama 5 sama jadi gak masalah imo, just keeping better flow imo
00:05:112 (1,2) - lower this distance a bit. just a bit ok
00:13:729 (2) - idk tapi kalo aku mending delete not ini trus kasih not di 00:15:006 rada masuk akal, ok
00:22:665 (3,1) - tambah distance nya. x:100 mungkin biar flow lebih enak sure
00:38:303 (1) - nah loh knp spinner disini? krn musik, dan kedua tanpa spin ga seru buat dimainin soalnya gak nampak skill jago spinner. just my opinion though

[Xinely's Salad]
00:04:154 (4,5,6,1) - distance nya agak kejauhan untuk salad nih. coba dikurangin dikit. untuk perbedaan DS bisa dipertahankan etto, ini lagu relax jadi ini aja gak termasuk jump dikit imo, msh gue acceptable dengan mudahnya
00:10:857 (1) - kurang suka sama bentuk slider panjang yang mengarah ke atas kaya gini, agak membosankan. apalagi pake reverse .__. i'd better to divide this into two notes or else ksh movement dikit deh
00:14:367 - unused greenline ups, removed
00:17:718 - kasih not disini? wtf 1/4.. hmm krn msh salad. saya coba sebisa mgkn ritme ga bikin susah. consider dlu deh
00:26:814 (4) - lupa kasih whistle di tail? ganti ritme jadi should be ok now
00:34:154 - kasih not disini? di fix disebelumnya
00:37:665 (3,4) - naaah walaupun ini not terakhir tapi distance nya ampir 2x lipat dari sebelum nya. bisa kurangin dikit mba :3 diskon 10% only
00:38:303 (1) - same as cup same jg

well i think that's all
good luck :)
thanks 4 all

salad
osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 1964
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:Marinska
Version:Xinely's Salad
Source:Cosmic Break
Tags:Video Game Cosmic Break sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate
BeatmapID:418498
BeatmapSetID:172967

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6,638.297872340426,4,2,1,70,1,0
1920,-100,4,1,0,45,0,0
2240,-100,4,2,1,70,0,0
4474,-100,4,1,0,45,0,0
4793,-100,4,2,1,70,0,0
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7346,-100,4,2,1,70,0,0
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12133,-100,4,1,0,45,0,0
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14048,-100,4,1,0,45,0,0
15006,-100,4,2,1,70,0,0
17240,-100,4,1,0,45,0,0
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19154,-100,4,1,0,45,0,0
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38623,-100,4,2,1,45,0,1
40059,-100,4,2,1,40,0,0
40218,-100,4,2,1,10,0,0


[Colours]
Combo1 : 128,128,192
Combo2 : 16,129,220
Combo3 : 220,121,253
Combo4 : 138,152,244

[HitObjects]
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Cup
osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 1964
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:Marinska
Version:Xinely's Cup
Source:Cosmic Break
Tags:Video Game Cosmic Break sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate
BeatmapID:418497
BeatmapSetID:172967

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6,638.297872340426,4,2,1,70,1,0
1920,-100,4,1,0,45,0,0
2240,-100,4,2,1,70,0,0
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Combo2 : 16,129,220
Combo3 : 220,121,253
Combo4 : 138,152,244

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[Vincent]
Hello! =)
Feel free to ignore the suggestions!
For standard only :P

Jakete's easy
00:04:154 (2,1) -
00:14:367 (2,1) -
00:29:367 (2,1) - You can blanket these better (Yes I love my blankets)
00:25:218 (1,2) - and 00:35:431 (1,2) - Not sure if stacking on easy is a great idea but up to you if decide to change it (same goes with the other stacks)
00:38:303 (4) - Add a note here?
Other than that, it looks good to me!

Normal & Hard
Normal
  • -Not going to list them, but you can improve some blanketing :D
    00:10:218 (1) - I reckon this note should be further away or stacked on 00:08:942 (4) -
    00:11:495 (3) - keep a 1.0x ds? (Same goes with a few others)
    00:28:091 (1,2) - Move these two up a grid and 00:29:367 (4,5) - these down a grid to avoid the overlap? also it'll stick to the 1.0 ds (There may be a few more overlaps you might want to consider fixing)
    00:39:580 (5) - Could possibly make this cleaner~
    Try fixing up some of the distancing if possible, other than that, it looks fine!
Hard
  • -00:04:952 (5) - Move this note up 1 grid :)
    00:09:580 (3) - Move this down and left once on the grid so it lines up with 00:09:261 (1) - and if you want, bring these 4 notes down 00:09:740 (4,5,6,7) - 1 grid so it keeps the distancing ratio better ~ cool pattern you got here, fits the music nicely :D
    00:14:686 (7) - Move the 7 a little further away from 6 so it's similar to 00:15:006 (8,9) - ?
    00:33:037 (4) - Not sure about this slider, you could change it up
    00:34:474 (1,2,3,4) - I'd move these up 1 grid personally, but you don't have to
    00:36:069 (3) - Move this note 1 left and 2 down ~
    A few overlaps could be fixed and do watch out for some of your spacing!

Well that comes to the end of my modding, hope you find some of the suggestions useful~
Good luck!
Nepu
in-game normal GD request :3
Such s sweet song www I like it xD
Hopefully you will like my diff too :D
Troogle's Normal
osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 1964
PreviewTime: 20453
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.5999999

[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:Tiritomato
Creator:Marinska
Version:Troogle's Normal
Source:Cosmic Break
Tags:Video Game Cosmic Break sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.92
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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28091,-100,4,3,1,50,0,1
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[Colours]
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Combo2 : 16,129,220
Combo3 : 220,121,253
Combo4 : 138,152,244

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Don't forget to add me to tags~ :3(/me runs)
jyu
sorry for the late mod ;w; got busy yesterday

and i will mod it after you update with Troogle's diff
Celizavia
hi! thanks for using my Q :)

well this is my mod based on my own personal opinon.So it just up too you

i can't mod ctb so i'll just mod standard

Jekate's Easy
  1. the 2nd kiai is kinda unnecessary
  2. 00:01:442 (4) its too close from the prev object
  3. isn't it better to put spinner at 00:38:303 instead of the slider?
Normal
  1. why dont make the CS 4 instead? since its normal
  2. the kiai its too long
Hard
  1. weird hitsounds, and the first part of the song is stacked closely but at the chorus it becomes "boring"(idk how to say it)
  2. love the mickey mouse style btw
need to sync with the ctb diffs for the mapset
check AiMod to make sure your beats are properly placed, it might be too far/too short from the prev object

but overall its a really nice map, i like it alot :D
thats all my mod, hope it helps
Topic Starter
Arlecchino
Crys's Mod

[_Crystal] wrote:

in-game request :D

[General]
not sure if you should delete the space on title (Plaza!) Fixed
check letterbox settings through all diffs check
i think your hitsounds in kiai time isn't that good, it makes me feel the kiai is calmer. so maybe you should change the hitsound at kiai, or cancel kiai time (no kiais is also rankable) i'll thinking about it latter

[Insane]
00:01:601 (1) - remove NC, then NC on 00:02:240 (2) - Fix
00:07:665 (1,2,3,4) - you may use a pattern like this to keep DS the same (just as you did through the map)
Fixed
00:09:261 (1,2,3,4,5,6,7) - 3sliders+1circle instead? this pattern is really hard to play :( okay.. Fixed
00:11:654 (4) - overmapped, there's no sound on it checked
00:15:644 (1,2,3) - maybe 3 sliders with no reverse Fix
00:39:580 (6) - increase the length of this slider to fit the music better (to 00:40:218) I change it to Hard Diff.. then the Hard has been deleted



[Iman's Normal]
every beat is unsnapped.. check it first
00:00:006 - missing beat
00:13:410 (2) - DS here is different (unrankable in normal)
*also, check DS problems through the whole map Like Insane This Diff has been Removed

[Normal]
same as Iman's Normal, check unsnapped notes and DS problems
00:06:389 (1,2) - blanket?
not much to say Thx


im not a experienced ctb modder, so sorry i can't give suggestions on them :(
good luck~! :)
Okay sry for many problem.. but i'll Fix some your suggest
Celizavia's Mod

Celizavia wrote:

hi! thanks for using my Q :)

well this is my mod based on my own personal opinon.So it just up too you

i can't mod ctb so i'll just mod standard

Jekate's Easy
  1. the 2nd kiai is kinda unnecessary
  2. 00:01:442 (4) its too close from the prev object
  3. isn't it better to put spinner at 00:38:303 instead of the slider?
Normal
  1. why dont make the CS 4 instead? since its normal
  2. the kiai its too long
Hard
  1. weird hitsounds, and the first part of the song is stacked closely but at the chorus it becomes "boring"(idk how to say it)
  2. love the mickey mouse style btw
need to sync with the ctb diffs for the mapset
check AiMod to make sure your beats are properly placed, it might be too far/too short from the prev object

but overall its a really nice map, i like it alot :D
thats all my mod, hope it helps
Okay Thank..

Vincent's Mod

[Vincent] wrote:

Hello! =)
Feel free to ignore the suggestions!
For standard only :P

[box=Jakete's easy]00:04:154 (2,1) -
00:14:367 (2,1) -
00:29:367 (2,1) - You can blanket these better (Yes I love my blankets)
00:25:218 (1,2) - and 00:35:431 (1,2) - Not sure if stacking on easy is a great idea but up to you if decide to change it (same goes with the other stacks)
00:38:303 (4) - Add a note here?
Other than that, it looks good to me!

Normal & Hard
Normal
  • -Not going to list them, but you can improve some blanketing :D
    00:10:218 (1) - I reckon this note should be further away or stacked on 00:08:942 (4) - Fix ?!
    00:11:495 (3) - keep a 1.0x ds? (Same goes with a few others) Fixed
    00:28:091 (1,2) - Move these two up a grid and 00:29:367 (4,5) - these down a grid to avoid the overlap? also it'll stick to the 1.0 ds (There may be a few more overlaps you might want to consider fixing) Ocay
    00:39:580 (5) - Could possibly make this cleaner~
    Try fixing up some of the distancing if possible, other than that, it looks fine!
Hard
  • -00:04:952 (5) - Move this note up 1 grid :) fixed
    00:09:580 (3) - Move this down and left once on the grid so it lines up with 00:09:261 (1) - and if you want, bring these 4 notes down 00:09:740 (4,5,6,7) - 1 grid so it keeps the distancing ratio better ~ cool pattern you got here, fits the music nicely :D
    00:14:686 (7) - Move the 7 a little further away from 6 so it's similar to 00:15:006 (8,9) - ? fix
    00:33:037 (4) - Not sure about this slider, you could change it up No! sry
    00:34:474 (1,2,3,4) - I'd move these up 1 grid personally, but you don't have to fix
    00:36:069 (3) - Move this note 1 left and 2 down ~
    A few overlaps could be fixed and do watch out for some of your spacing!

Well that comes to the end of my modding, hope you find some of the suggestions useful~
Good luck! Thx for the Mod

Thanks all for the mod some Problem Fixed..
Topic Starter
Arlecchino

Xinely wrote:

salad
osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 1964
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
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TitleUnicode:Plaza!
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ArtistUnicode:チリトマト
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Version:Xinely's Salad
Source:Cosmic Break
Tags:Video Game Cosmic Break sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate
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Cup
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TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:Marinska
Version:Xinely's Cup
Source:Cosmic Break
Tags:Video Game Cosmic Break sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate
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Thank for update
Jekate
gonna check the mods later kinda busy atm
banjir mod gila

EDIT:
Dear creator, you don't have permision to edit my diff, it's just wrong if you edited my diff without my permision
Example: this part 00:00:006 (1,2,3,4) - I don't even put any those 1/2 notes
this part 00:35:431 (1,2,3,4) - deleted one of the slider and last edited some hitsound
--
Just friendly reminder, please becareful next time!

Wait my update
Topic Starter
Arlecchino

Jekate wrote:

gonna check the mods later kinda busy atm
banjir mod gila
Lol ... lagian Vacum 4 hari .. lol
Jekate
My Update
osu file format v12

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Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:Marinska
Version:Jekate's Easy
Source:Cosmic Break
Tags:Video Game Cosmic Break sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate Troogle
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BeatmapSetID:172967

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Nothing to changes, since you all did not really mod my diff

To creator, update my diff into that one and if there's a mod just let me know, since YOU DON'T HAVE RIGHT TO EDIT MY DIFF OR ANY GD ON YOUR OWN.
Topic Starter
Arlecchino

Jekate wrote:

My Update
osu file format v12

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TitleUnicode:Plaza!
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ArtistUnicode:チリトマト
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Version:Jekate's Easy
Source:Cosmic Break
Tags:Video Game Cosmic Break sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate Troogle
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168,12,5112,6,0,P|152:72|168:128,1,120,2|2,0:0|0:0,0:0:0:0:
252,212,6388,2,0,L|372:216,1,120,2|2,0:0|0:0,0:0:0:0:
484,260,7665,2,0,P|500:320|484:376,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
372,48,10218,6,0,P|256:20|140:48,1,240,2|2,0:0|0:0,0:0:0:0:
112,100,11814,2,0,L|116:160,1,60,0|2,0:0|0:0,0:0:0:0:
128,280,12771,6,0,P|244:308|360:280,1,240,2|2,0:0|0:0,0:0:0:0:
388,228,14367,2,0,L|384:168,1,60,0|2,0:0|0:0,0:0:0:0:
444,64,15325,6,0,P|384:48|328:64,1,120,2|2,0:0|0:0,0:0:0:0:
244,148,16601,2,0,P|186:164|129:148,1,120,2|2,0:0|0:0,0:0:0:0:
24,92,17878,2,0,L|20:212,1,120,2|2,0:0|0:0,0:0:0:0:
52,328,19154,1,2,0:0:0:0:
112,332,19474,2,0,L|172:336,1,60,0|2,0:0|0:0,0:0:0:0:
284,380,20431,6,0,P|296:292|284:200,1,180,2|0,0:0|0:0,0:0:0:0:
252,152,21708,2,0,P|340:164|432:152,1,180,2|0,0:0|0:0,0:0:0:0:
484,128,22984,2,0,L|488:8,2,120,2|0|2,0:0|0:0|0:0,0:0:0:0:
476,308,25218,5,0,0:0:0:0:
476,308,25537,2,0,P|386:319|298:307,1,180,2|0,0:0|0:0,0:0:0:0:
240,292,26814,2,0,P|180:284|120:292,1,120,2|0,0:0|0:0,0:0:0:0:
28,216,28091,6,0,L|32:96,1,120,2|2,0:0|0:0,0:0:0:0:
136,36,29367,2,0,L|132:156,1,120,2|2,0:0|0:0,0:0:0:0:
52,244,30644,6,0,P|136:276|216:244,1,180,2|0,0:0|0:0,0:0:0:0:
264,208,31920,2,0,P|348:176|428:208,1,180,2|0,0:0|0:0,0:0:0:0:
464,256,33197,2,0,L|468:376,2,120,2|0|2,0:0|0:0|0:0,0:0:0:0:
460,76,35431,5,0,0:0:0:0:
460,76,35750,2,0,P|400:60|344:76,1,120,2|2,0:0|0:0,0:0:0:0:
260,160,37027,2,0,P|202:176|145:160,1,120,2|2,0:0|0:0,0:0:0:0:
40,104,38303,2,0,L|36:224,1,120,2|2,0:0|0:0,0:0:0:0:
64,340,39580,2,0,P|56:240|152:276,1,240,2|2,0:0|0:0,0:0:0:0:
Nothing to changes, since you all did not really mod my diff

To creator, update my diff into that one and if there's a mod just let me know, since YOU DON'T HAVE RIGHT TO EDIT MY DIFF OR ANY GD ON YOUR OWN.
Soal Note di awal .. itu emang dari sana otomatis kehapus ane cuma mau..benerin beberapa timming point.. tidak ada yang ane ganti bener.. `3`
cyus `3`btw thnk for update maaf kalo sesuatu terjadi dengan Diff mu...
Jekate
gpp kok gans cuma ngingetin doang siapa tau lupa wkwk
Topic Starter
Arlecchino

Jekate wrote:

gpp kok gans cuma ngingetin doang siapa tau lupa wkwk
^^ iya.. takut'a agan ngambek gtu.. `3`

soalnya update terakhir ganti offset sama timming point.. sedangkan diff agan offset masih -2256

dan note diawal selalu hilang... otomatis.. berhubung ane lupa note sebelum'a gimana.. ane isi aja dulu

maaf sial yang itu.. tapu bener ane cuma ganti timming point sama offset ke 00:00:06 kok...
PatZar
Sound Effect Rain : Cuma Sound Effect doang , note gk dipindahin
Mod Dikit :
00:12:133 - nc
00:18:516 - nc
Topic Starter
Arlecchino

Genocide wrote:

Sound Effect Rain : Cuma Sound Effect doang , note gk dipindahin Kayaknya.. Lebih enak hitsound ane.. deh.. maaf tidk saya terapin hitsound agan... tapi thank udh mau luangin waktu..
Mod Dikit :
00:12:133 - nc Why ?Sry No!
00:18:516 - nc Here too Why? Sry No!
check it soonChecked you know Why... ?? my keyboard has broken..
can't update at home..udh beli baru Ane main di warnet dan ndak bisa update.. T^TUpdated with wcx's mod
checked the mod soon too... kds soon too...here kds.. maaf tidak ada yang berubah.. tpi makasih bwt waktu'a..
okay thank b4 `3`
wcx19911123
from my queue

[General]
though I don't know if the comboburst-3 can be used alone or not, it sounds not that fit the song imo, I suggest to remove it
remove "Cosmic Break" from tags please, it's already in the source
remove wildscreen support for all diffs since there's no sb in the mapset
why not add a silenced drum-sliderslide.wav? the slider sounds odd at drum hitsounds part
in standard mode, only the highest diff can use custom diff name. don't know if the rules work for CTB too

[Jekate's Easy]
the difficulty setting is too high to this diff imo, I suggest to reduce HP and OD by 1
00:00:644 (2,3) - this jump in an Easy diff is unacceptable, it's too hard to read for newbies.. I suggest to use normal spacing here
00:38:303 - 00:38:942 - I strongly suggest you to add a slider here, fit the song very well imo

[Hard]
00:05:112 (6,1,2) - the spacing makes me confused.. why not use normal spacing here? the song didn't change much imo
00:12:771 (3,4,5,6) - ^
00:38:623 (1,2,3,4,5,6,7) - this pattern is too hard to play imo, it's already an Insane diff here. hope you can reduce the difficulty for this pattern
this diff's spacing is really mess imo. since the song is really short and without any big changing, I suggest to use 1.2x spacing at the whole diff

good luck
Topic Starter
Arlecchino

wcx19911123 wrote:

from my queue

[General]
though I don't know if the comboburst-3 can be used alone or not, it sounds not that fit the song imo, I suggest to remove it lol,i like the combobrust.. but it's so anoying.. Deleted
remove "Cosmic Break" from tags please, it's already in the source Removed
remove wildscreen support for all diffs since there's no sb in the mapset I think , I've disable all widescreen supp in all diff
why not add a silenced drum-sliderslide.wav? the slider sounds odd at drum hitsounds part added `3`
in standard mode, only the highest diff can use custom diff name. don't know if the rules work for CTB too k..


[Hard]
00:05:112 (6,1,2) - the spacing makes me confused.. why not use normal spacing here? the song didn't change much imo sure..fixed
00:12:771 (3,4,5,6) - ^ ^
00:38:623 (1,2,3,4,5,6,7) - this pattern is too hard to play imo, it's already an Insane diff here. hope you can reduce the difficulty for this pattern
this diff's spacing is really mess imo. since the song is really short and without any big changing, I suggest to use 1.2x spacing at the whole diff

good luck
Thank for Mod.. `3`
waiting Jekate.. update
Jekate

wcx19911123 wrote:

from my queue

[Jekate's Easy]
the difficulty setting is too high to this diff imo, I suggest to reduce HP and OD by 1 Ok
00:00:644 (2,3) - this jump in an Easy diff is unacceptable, it's too hard to read for newbies.. I suggest to use normal spacing here Already fixed, I use 1.00 DS maybe you just mod the previous version
00:38:303 - 00:38:942 - I strongly suggest you to add a slider here, fit the song very well imo Already fixed, maybe you just mod the previous version

good luck
Thanks wcx
my update: http://puu.sh/8LDO2.osu
Topic Starter
Arlecchino

Jekate wrote:

Thanks wcx
my update: http://puu.sh/8LDO2.osu
Thank for update...

Updated.
ARTPHONEY
Menurutku hyperdash nya masih kurang untuk diff rain, aku coba untuk menambahkannya ya :)

[Rain]
00:31:920 (5) - Pindahkan ke X:80 Y:196
00:39:580 (9) - Pindahkan ke X:480 Y:104
Topic Starter
Arlecchino

-Man wrote:

Menurutku hyperdash nya masih kurang untuk diff rain, aku coba untuk menambahkannya ya :)

[Rain]
00:31:920 (5) - Pindahkan ke X:80 Y:196 Fix (6) juga ane pindah...
00:39:580 (9) - Pindahkan ke X:480 Y:104 fix
Ujimatsu Chiya
Stand M4M !!!!

[General]
  1. 4 diff of CTB , but 3 diff of Stand. How about create Insane diff? (In my opinion)
[Easy]
  1. 00:09:580 (4) - How about add circle? Easy diff's patterns should be simple and monotonous rhythm.
    Identification of the slider leading to the next interval, it is more natural.
  2. 00:00:006 (1,2) - The slider is attached to the DS seems to fit.
    But this is rather confusing for first time users who can Try to increase the distance that some good.
  3. 00:02:559 (1,2) - ^
  4. 00:10:218 (1,2,1,2) - ^
  5. 00:20:431 (1,2,3) - ^
  6. 00:25:537 (2,3) - ^
  7. 00:30:644 (1,2,3) - ^
[Normal]
  1. 00:00:963 - add circle
  2. 00:03:516 - ^
  3. 00:40:218 (1) - How about change slider?
[Hard]
  1. 00:01:123 (5) - delet it or change it like 00:03:516 (1)
  2. 00:32:559 (3,4) - little strange :?
Good luck ~
Mortem
Hi.
As requested.

Jekate's Easy:
00:39:580 (5) - Replace it with something like this: http://puu.sh/8M8ga.jpg.

Troggle's Normal:
00:40:218 (1) - What about end it with short slider, not a circle.

Hard:
00:00:963 (4,5,6) - What about to use a placement that you used in 00:02:240 (1,2,3) - or 00:04:793 (4,5,6) - - It's just my opinion
00:11:495 (3,4,5) - ^^
00:12:452 (1,2,3) - ^^
00:40:218 (6) - End it in 00:40:908

Good mapset, I like the song
Hope that'll helps.
If not, then sorry.

Good Luck!
Topic Starter
Arlecchino
K i bi y a's mod

K i b i y a - wrote:

Stand M4M !!!!

[General]
4 diff of CTB , but 3 diff of Stand. How about create Insane diff? (In my opinion)[Hard]
00:01:123 (5) - delet it or change it like 00:03:516 (1) changed00:32:559 (3,4) - little strange :? little repair..thereGood luck ~
[/color]
Thank for m4m
Pjecoo's mod

Pjecoo wrote:

Hi.
As requested.


Hard:
00:00:963 (4,5,6) - What about to use a placement that you used in 00:02:240 (1,2,3) - or 00:04:793 (4,5,6) - - It's just my opinion 00:04:793 (4,5,6) - has changd since last mod from kibiya
00:11:495 (3,4,5) - ^^ repair
00:12:452 (1,2,3) - ^^ ^
00:40:218 (6) - End it in 00:40:908 No,because it's so suddenly end
Okay thank for mod..
Good mapset, I like the song
Hope that'll helps.
If not, then sorry.

Good Luck!

Update... and wait Jekate and troogle.. update..

Plz this map need more Ctb mood.. so hard finding ctb modder.. somebodyyyy T^T help me to find ctb modder.. ;w;
tell me if you know another ctb modder... `3`
Kihhou
Hello! M4M from.. your queue!

[Jekate's Easy]
  1. 00:28:091 (1) - remove NC
  2. 00:38:303 (4,5) - i this is a bit of a strange overlap. maybe angle 00:39:580 (5) differently?
[Troogle's Normal]
  1. 00:14:048 (1) - remove NC for consistency with the whole diff o3o
  2. nice diff~
[Hard]
  1. 00:04:793 (4,5,6) - imo you should make the distance 1.0x, just like 00:02:240 (1,2,3) for consistency
  2. 00:08:303 (4) - turn this into repeat slider? if done, should put more distance between 00:08:303 (4) and 00:09:261 (1)
  3. 00:11:654 (4) - remove imo. it doesnt follow anything
  4. 00:16:920 (1) - remove NC
  5. 00:17:559 (2) - add NC
  6. 00:22:665 (4) - add NC
  7. 00:23:623 (1) - remove NC
  8. 00:32:559 (3,4) - this feels off :/ try this rhythm. note that i moved the reverse slider and removed the hitcircle at 00:34:474
  9. 00:39:580 (4,6) - you should stack these. the tail and the head
  10. 00:40:218 (6) - add a timing point at 5% audio at the tail of the slider so that it doesnt make as loud of a sound when the music fades off
Hope this helped~ Good luck c:
waxman
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ





[Hard]
00:12:452 (1,2,3,4) - would you like some cheese?
00:15:325 - Miss Whistle. Add Green line for Whistle. dont forget to add one at 00:15:644 (1).
00:22:665 (4) - This slider is not followed the flow against 00:21:708 (3).
00:28:410 (1,2,3,4) - move to x:208 y:112 because those circle would be followed 00:28:091 (3). don't forget to move 00:29:686 (1,2,3).
00:39:261 (3,4,5) - those sliders are awkward... then place it correct distance.
00:40:218 (6) - The beginning of slider would be overlapped perfectly.


[Troogle's Normal]
00:24:261 (3) - move down to x:208 y:52 because of the flow.


[Jelate's Easy]
00:06:388 (2) - The end of slider would be moved up.
00:39:580 (5) - this slider is overlapped on 00:37:027 (3). I don't like it. so I suggest this idea.
120,308,39580,2,0,P|214:343|172:244,1,240,2|2,0:0|0:0,0:0:0:0:


GOOD LUCK!
Nepu
K i b i y a -

K i b i y a - wrote:

[Normal]
  1. 00:00:963 - add circle K
  2. 00:03:516 - ^ ^
  3. 00:40:218 (1) - How about change slider?I prefer current state

Pjecoo

Pjecoo wrote:

Troggle's Normal:
00:40:218 (1) - What about end it with short slider, not a circle.I prefer current state

Kihhou

Kihhou wrote:

[Troogle's Normal]
  1. 00:14:048 (1) - remove NC for consistency with the whole diff o3o K
  2. nice diff~ glad you like it xD

waxman

waxman wrote:

[Troogle's Normal]
00:24:261 (3) - move down to x:208 y:52 because of the flow. K

Thank you all for modding! :)

updated
osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 500
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.5999999

[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:Marinska
Version:Troogle's Normal
Source:Cosmic Break
Tags:Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate Troogle
BeatmapID:418042
BeatmapSetID:172967

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.92
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6,638.297872340426,4,3,1,50,1,0
20431,-100,4,2,1,60,0,1
28091,-100,4,3,1,50,0,0
30644,-100,4,2,1,60,0,1
35750,-100,4,3,1,50,0,1
38623,-100,4,2,1,45,0,1
40697,-100,4,3,1,45,0,0


[Colours]
Combo1 : 255,0,128
Combo2 : 16,129,220
Combo3 : 220,121,253
Combo4 : 138,152,244

[HitObjects]
112,124,6,6,0,P|81:160|72:207,2,96,4|0|8,0:0|0:0|0:0,0:0:0:0:
180,56,963,1,0,0:0:0:0:
276,48,1282,2,0,P|328:60|360:88,1,96,0|0,0:0|0:0,0:0:0:0:
400,172,1920,1,8,0:0:0:0:
244,284,2559,6,0,P|209:317|163:330,2,96,0|0|8,0:0|0:0|0:0,0:0:0:0:
164,232,3516,1,0,0:0:0:0:
136,140,3835,2,0,P|173:102|213:89,1,96,0|0,0:0|0:0,0:0:0:0:
308,104,4473,1,8,0:0:0:0:
336,296,5112,6,0,L|432:296,1,96,0|0,0:0|0:0,0:0:0:0:
380,216,5750,2,0,L|284:216,1,96,8|0,0:0|0:0,0:0:0:0:
332,132,6388,2,0,L|428:132,1,96,0|0,0:0|0:0,0:0:0:0:
372,52,7027,2,0,L|276:52,1,96,8|0,0:0|0:0,0:0:0:0:
179,56,7665,6,0,P|93:94|36:170,1,192,0|8,0:0|0:0,0:0:0:0:
208,244,8942,1,0,0:0:0:0:
208,244,9580,1,8,0:0:0:0:
16,297,10218,6,0,P|59:318|107:316,2,96,4|0|8,0:0|0:0|0:0,0:0:0:0:
81,224,11176,1,0,0:0:0:0:
148,156,11495,2,0,P|107:132|59:130,2,96,0|0|8,0:0|0:0|0:0,0:0:0:0:
292,284,12771,6,0,P|335:302|383:298,2,96,0|0|8,0:0|0:0|0:0,0:0:0:0:
352,208,13729,1,0,0:0:0:0:
434,161,14048,2,0,P|401:126|355:111,1,96,0|0,0:0|0:0,0:0:0:0:
264,92,14686,2,0,P|221:70|194:31,1,96,8|0,0:0|0:0,0:0:0:0:
128,100,15325,5,0,0:0:0:0:
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231,348,16601,1,0,0:0:0:0:
303,170,17240,1,8,0:0:0:0:
128,100,17878,6,0,P|96:135|86:182,1,96,0|0,0:0|0:0,0:0:0:0:
180,179,18516,2,0,P|215:210|262:221,1,96,8|0,0:0|0:0,0:0:0:0:
259,126,19154,2,0,P|291:91|303:45,1,96,0|0,0:0|0:0,0:0:0:0:
207,47,19792,1,8,0:0:0:0:
55,171,20431,6,0,P|82:261|160:314,1,192,4|8,0:0|0:0,0:0:0:0:
256,328,21388,1,0,0:0:0:0:
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304,32,23942,1,0,0:0:0:0:
208,52,24261,2,0,P|128:116|96:200,1,192,0|8,0:0|0:0,0:0:0:0:
276,216,25537,5,0,0:0:0:0:
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448,136,26814,2,0,P|437:89|405:54,1,96,0|0,0:0|0:0,0:0:0:0:
312,36,27452,1,8,0:0:0:0:
120,64,28091,6,0,L|24:63,1,96,4|0,0:0|0:0,0:0:0:0:
72,148,28729,2,0,L|168:148,1,96,2|0,0:0|0:0,0:0:0:0:
124,232,29367,2,0,L|28:232,1,96,0|0,0:0|0:0,0:0:0:0:
80,316,30006,2,0,L|176:316,1,96,2|0,0:0|0:0,0:0:0:0:
272,332,30644,6,0,P|357:291|398:207,1,192,4|8,0:0|0:0,0:0:0:0:
368,116,31601,1,0,0:0:0:0:
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192,276,32878,1,0,0:0:0:0:
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192,276,34155,1,0,0:0:0:0:
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324,52,36388,2,0,L|224:52,1,96,2|0,0:0|0:0,0:0:0:0:
192,140,37027,2,0,L|288:140,1,96,0|0,0:0|0:0,0:0:0:0:
248,228,37665,2,0,L|132:228,1,96,2|0,0:0|0:0,0:0:0:0:
60,260,38303,6,0,B|84:332|172:328|172:328|224:328,1,192,0|8,0:0|0:0,0:0:0:0:
316,324,39261,1,0,0:0:0:0:
396,272,39580,2,0,P|408:228|396:176,1,96,0|0,0:0|0:0,0:0:0:0:
316,128,40218,5,8,0:0:0:0:
Topic Starter
Arlecchino

Kihhou wrote:

Hello! M4M from.. your queue!

[Hard]
  1. 00:04:793 (4,5,6) - imo you should make the distance 1.0x, just like 00:02:240 (1,2,3) for consistency Fixed
  2. 00:08:303 (4) - turn this into repeat slider? if done, should put more distance between 00:08:303 (4) and 00:09:261 (1) Fixed
  3. 00:11:654 (4) - remove imo. it doesnt follow anything Fix
  4. 00:16:920 (1) - remove NC Fix
  5. 00:17:559 (2) - add NC ^
  6. 00:22:665 (4) - add NC ^
  7. 00:23:623 (1) - remove NC ^
  8. 00:32:559 (3,4) - this feels off :/ try this rhythm. note that i moved the reverse slider and removed the hitcircle at 00:34:474 Fixed
  9. 00:39:580 (4,6) - you should stack these. the tail and the head `3` okay Fixed
  10. 00:40:218 (6) - add a timing point at 5% audio at the tail of the slider so that it doesnt make as loud of a sound when the music fades off Fix too
Thank For Mod

i'll mod your map.. later..
Hope this helped~ Good luck c:

waxman wrote:

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ

<3



[Hard]
00:12:452 (1,2,3,4) - would you like some cheese? Sure, Fixed -_-
00:15:325 - Miss Whistle. Add Green line for Whistle. dont forget to add one at 00:15:644 (1). uh-oh..sry for this.. i think.. there isn't need Normal Whistle... keep Drum whistle for now..
00:22:665 (4) - This slider is not followed the flow against 00:21:708 (3). Changed to Ciiirrrcclleeee~
00:28:410 (1,2,3,4) - move to x:208 y:112 because those circle would be followed 00:28:091 (3). don't forget to move 00:29:686 (1,2,3). Niceidea, Fixed
00:39:261 (3,4,5) - those sliders are awkward... then place it correct distance. Fix
00:40:218 (6) - The beginning of slider would be overlapped perfectly. Fixed since Kihhou mod

Thank for Mod... `3`


GOOD LUCK!
EDIT:

Troogle wrote:

updated
osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 500
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.5999999

[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:Marinska
Version:Troogle's Normal
Source:Cosmic Break
Tags:Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate Troogle
BeatmapID:418042
BeatmapSetID:172967

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.92
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6,638.297872340426,4,3,1,50,1,0
20431,-100,4,2,1,60,0,1
28091,-100,4,3,1,50,0,0
30644,-100,4,2,1,60,0,1
35750,-100,4,3,1,50,0,1
38623,-100,4,2,1,45,0,1
40697,-100,4,3,1,45,0,0


[Colours]
Combo1 : 255,0,128
Combo2 : 16,129,220
Combo3 : 220,121,253
Combo4 : 138,152,244

[HitObjects]
112,124,6,6,0,P|81:160|72:207,2,96,4|0|8,0:0|0:0|0:0,0:0:0:0:
180,56,963,1,0,0:0:0:0:
276,48,1282,2,0,P|328:60|360:88,1,96,0|0,0:0|0:0,0:0:0:0:
400,172,1920,1,8,0:0:0:0:
244,284,2559,6,0,P|209:317|163:330,2,96,0|0|8,0:0|0:0|0:0,0:0:0:0:
164,232,3516,1,0,0:0:0:0:
136,140,3835,2,0,P|173:102|213:89,1,96,0|0,0:0|0:0,0:0:0:0:
308,104,4473,1,8,0:0:0:0:
336,296,5112,6,0,L|432:296,1,96,0|0,0:0|0:0,0:0:0:0:
380,216,5750,2,0,L|284:216,1,96,8|0,0:0|0:0,0:0:0:0:
332,132,6388,2,0,L|428:132,1,96,0|0,0:0|0:0,0:0:0:0:
372,52,7027,2,0,L|276:52,1,96,8|0,0:0|0:0,0:0:0:0:
179,56,7665,6,0,P|93:94|36:170,1,192,0|8,0:0|0:0,0:0:0:0:
208,244,8942,1,0,0:0:0:0:
208,244,9580,1,8,0:0:0:0:
16,297,10218,6,0,P|59:318|107:316,2,96,4|0|8,0:0|0:0|0:0,0:0:0:0:
81,224,11176,1,0,0:0:0:0:
148,156,11495,2,0,P|107:132|59:130,2,96,0|0|8,0:0|0:0|0:0,0:0:0:0:
292,284,12771,6,0,P|335:302|383:298,2,96,0|0|8,0:0|0:0|0:0,0:0:0:0:
352,208,13729,1,0,0:0:0:0:
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264,92,14686,2,0,P|221:70|194:31,1,96,8|0,0:0|0:0,0:0:0:0:
128,100,15325,5,0,0:0:0:0:
52,276,15963,1,8,0:0:0:0:
231,348,16601,1,0,0:0:0:0:
303,170,17240,1,8,0:0:0:0:
128,100,17878,6,0,P|96:135|86:182,1,96,0|0,0:0|0:0,0:0:0:0:
180,179,18516,2,0,P|215:210|262:221,1,96,8|0,0:0|0:0,0:0:0:0:
259,126,19154,2,0,P|291:91|303:45,1,96,0|0,0:0|0:0,0:0:0:0:
207,47,19792,1,8,0:0:0:0:
55,171,20431,6,0,P|82:261|160:314,1,192,4|8,0:0|0:0,0:0:0:0:
256,328,21388,1,0,0:0:0:0:
351,314,21708,2,0,P|429:261|456:171,1,192,0|8,0:0|0:0,0:0:0:0:
376,120,22665,1,0,0:0:0:0:
400,28,22984,6,0,P|441:50|467:90,2,96,0|0|8,0:0|0:0|0:0,0:0:0:0:
304,32,23942,1,0,0:0:0:0:
208,52,24261,2,0,P|128:116|96:200,1,192,0|8,0:0|0:0,0:0:0:0:
276,216,25537,5,0,0:0:0:0:
432,328,26176,1,8,0:0:0:0:
448,136,26814,2,0,P|437:89|405:54,1,96,0|0,0:0|0:0,0:0:0:0:
312,36,27452,1,8,0:0:0:0:
120,64,28091,6,0,L|24:63,1,96,4|0,0:0|0:0,0:0:0:0:
72,148,28729,2,0,L|168:148,1,96,2|0,0:0|0:0,0:0:0:0:
124,232,29367,2,0,L|28:232,1,96,0|0,0:0|0:0,0:0:0:0:
80,316,30006,2,0,L|176:316,1,96,2|0,0:0|0:0,0:0:0:0:
272,332,30644,6,0,P|357:291|398:207,1,192,4|8,0:0|0:0,0:0:0:0:
368,116,31601,1,0,0:0:0:0:
284,68,31921,2,0,P|197:104|152:187,1,192,0|8,0:0|0:0,0:0:0:0:
192,276,32878,1,0,0:0:0:0:
271,332,33197,6,0,P|316:348|363:342,2,96,0|0|8,0:0|0:0|0:0,0:0:0:0:
192,276,34155,1,0,0:0:0:0:
152,188,34474,2,0,P|241:156|334:176,1,192,0|8,0:0|0:0,0:0:0:0:
416,228,35431,1,0,0:0:0:0:
420,132,35750,6,0,L|420:36,1,96,4|0,0:0|0:0,0:0:0:0:
324,52,36388,2,0,L|224:52,1,96,2|0,0:0|0:0,0:0:0:0:
192,140,37027,2,0,L|288:140,1,96,0|0,0:0|0:0,0:0:0:0:
248,228,37665,2,0,L|132:228,1,96,2|0,0:0|0:0,0:0:0:0:
60,260,38303,6,0,B|84:332|172:328|172:328|224:328,1,192,0|8,0:0|0:0,0:0:0:0:
316,324,39261,1,0,0:0:0:0:
396,272,39580,2,0,P|408:228|396:176,1,96,0|0,0:0|0:0,0:0:0:0:
316,128,40218,5,8,0:0:0:0:


Thank For Update
toybot
mod for m4m on queue ^^

[Jekate's Easy]
I don't really see anything bad at all! ^^ just maybe some questionable..?

[Troogle's Normal]
00:08:942 (2,3) - change into a reverse slider instead? kind of boring as a 1/1 stack
00:10:218 (1) - maybe take off the finish on the first beat, due to it sounding the same as the upbeat? or change to a clap

[Hard]
00:04:793 (4) - nc this instead and remove nc from 00:05:431 (1) - . consistency
00:07:665 (1,2,3) - this is confusing spacing, compared to the last pattern. how about you just rearrange this into a curved motion, like a stream? like this:
00:10:218 (4) - move to x184y128 instead? make it so that its visible.
00:18:835 (1,2,3) - move so that the distance is the same as opposed to 00:17:878 (4,1) - the spacing of these two notes.
00:24:580 (4) - add a whistle to the first beat
00:33:037 (4) - nc? because this combo seems too long. or nc (3)
00:40:218 (6) - extend to the tick, this 3/4 sounds awkward

[Xinely's Cup]
00:14:048 (2) - make the slider more horizontal? well to make the player move a little bit more

[Xinely's Salad]
00:07:984 - add a note here to fit the music better. perhaps put it right on top of the last slider

[Platter]
00:15:644 (1,2) - move these two to the left. this causes too much change of movement for a hard player imo
00:40:218 (1) - extend the spinner to the 1/1?

[Rain]
00:26:814 (4) - move this to the right a bit to soften the hyperdash
00:39:261 (7) - move this to the right a bit also, to make that pattern more fun :))

Well, thats really all i could find for ctb diffs, im not a good ctb modder DX good luck!
Jekate

K i b i y a - wrote:

[Easy]
  1. 00:09:580 (4) - How about add circle? Easy diff's patterns should be simple and monotonous rhythm.
    Identification of the slider leading to the next interval, it is more natural. I geuss no, It'll break the rhythm
  2. 00:00:006 (1,2) - The slider is attached to the DS seems to fit.
    But this is rather confusing for first time users who can Try to increase the distance that some good. Big jump is not allowed in Easy diff imo, I use the DS instead since the notes is in red tick so the distance is near per-notes
  3. 00:02:559 (1,2) - ^ ^
  4. 00:10:218 (1,2,1,2) - ^ ^
  5. 00:20:431 (1,2,3) - ^ ^
  6. 00:25:537 (2,3) - ^ ^
  7. 00:30:644 (1,2,3) - ^ ^

Pjecoo wrote:

Jekate's Easy:
00:39:580 (5) - Replace it with something like this: http://puu.sh/8M8ga.jpg. I think It's matter of preferences, I find my self that slider is not a problem in rhythm and flow

Kihhou wrote:

[Jekate's Easy]
  1. 00:28:091 (1) - remove NC Nah, since the rhythm is change so that was ok I geuss
  2. 00:38:303 (4,5) - i this is a bit of a strange overlap. maybe angle 00:39:580 (5) differently? I think It's matter of preferences, I find my self that slider is not a problem in rhythm and flow

waxman wrote:

[Jelate's Easy]
00:06:388 (2) - The end of slider would be moved up. The curent one is ok
00:39:580 (5) - this slider is overlapped on 00:37:027 (3). I don't like it. so I suggest this idea. I think It's matter of preferences, I find my self that slider is not a problem in rhythm and flow
120,308,39580,2,0,P|214:343|172:244,1,240,2|2,0:0|0:0,0:0:0:0:

toybot wrote:

[Jekate's Easy]
I don't really see anything bad at all! ^^ just maybe some questionable..? Hahaaha
---
Sorry no change, thanks for checking anyway 8-)
Topic Starter
Arlecchino

toybot wrote:

mod for m4m on queue ^^

[Hard]
00:04:793 (4) - nc this instead and remove nc from 00:05:431 (1) - . consistency Fix
00:07:665 (1,2,3) - this is confusing spacing, compared to the last pattern. how about you just rearrange this into a curved motion, like a stream? like this:many people like this pattern.. sry.. i think i keep the pattern like this now.. 'w'
00:10:218 (4) - move to x184y128 instead? make it so that its visible. i've change it.. since waxman's Mod
00:18:835 (1,2,3) - move so that the distance is the same as opposed to 00:17:878 (4,1) - the spacing of these two notes. repaire
00:24:580 (4) - add a whistle to the first beat nope i don't like it
00:33:037 (4) - nc? because this combo seems too long. or nc (3) OMG.. I missed this.. since kihhou repaire the pattern.ok Fix
00:40:218 (6) - extend to the tick, this 3/4 sounds awkward I think it's not awkward.. i like the slider ending.. without tick in 1/2Maybe


[Platter]
00:15:644 (1,2) - move these two to the left. this causes too much change of movement for a hard player imo i think isn't so hard..for platter `3`
00:40:218 (1) - extend the spinner to the 1/1? No,it's so suddenly stoped if like that

[Rain]
00:26:814 (4) - move this to the right a bit to soften the hyperdash i want reduce HDash
00:39:261 (7) - move this to the right a bit also, to make that pattern more fun :))
moved

Well, thats really all i could find for ctb diffs, im not a good ctb modder DX good luck!
Thank for M4M
Perfection
[Hard]
00:39:580 (4,5) - I prefer these sliders like this
Topic Starter
Arlecchino

Kurapika wrote:

[Hard]
00:39:580 (4,5) - I prefer these sliders like thisSorry No~!
D; it's a M4M

;w; sad :(
QHideaki13
Hi there~
CTB Mod as requested.

[General]

  • Remove iman25 and --Kozima from the tags.
[Xinely's Cup]
  1. 00:32:878 (3) - Slightly increase the distance, since it's on Kiai.
  2. 00:35:431 (3,1) - Slightly increase the distance, since it's on Kiai.
[Xinely's Salad]
  1. 00:27:771 (6) - Increase the distance, since it's on Kiai.
[Platter]
This difficulty looks like Rain at the first glance.

  1. 00:00:963 (4) - Reduce the distance, it's too hard for Platter.
  2. 00:06:069 (3) - Move to x:40 y:228
  3. 00:06:388 (2,3) - Ctrl + G or move nearby 00:06:069 (3) - , your choice.
  4. 00:09:261 (1,2,3,4,5,6,7) - This pattern is suitable for Rain, but not Platter. Suggestion for the timeline:
  5. 00:15:644 (1,2,3,4,5,6,7,8,9) - Try this, plays better:
  6. 00:18:197 (4,5,6,7,8) - This pattern will use full-dash, which is unsuitable for Platter difficulty. Reducing the distance would be better in this case.
  7. 00:25:218 (7,8,9) - Rearrange the pattern or move 00:25:378 (8,9) - nearby 00:25:218 (7) -
  8. 00:38:623 (1,2,3,4) - Rearrange this pattern and replace 00:39:580 (5) - with spinner, it should begins there.
[Rain]
The non-kiai part is much more harder than the Kiai itself.

  1. 00:09:261 (5,6,7,8) - I prefer to make this simple, because this is on the non-Kiai part. Suggestion for the timeline:
  2. 00:15:644 (1,2,3,4,5,6,1) - Rearrange this pattern, because it was too sudden on the non-Kiai part.
  3. 00:17:559 (3) - Reduce the distance.
  4. 00:19:793 (8) - Reduce the distance.
  5. 00:38:303 (3,4,5,6,7,8) - Rearrange this pattern and make it smooth.
  6. 00:39:580 (9) - Replace with spinner.
That's all from me. Good luck~
Narwhal Prime
Hi Marinska, Jekate, and Troogle; here's a mod from my queue :)

[Jekate's Easy]
Tough time figuring out what to say; this diff is already very good! The only thing I felt slightly awkward about was 00:19:154 (4,5) - ; the circle could overlap the slider start, since the player must suddenly jump down before making a right angle change, which might catch new players off-guard. Another possibility is deleting both items and using a back-and-forth slider or a V-shaped slider instead.

[Troogle's Normal]
00:05:112 (1,2,3,4) - Let's make the gaps between these sliders more even. Move 00:06:388 (3) - starting point to x=336, y=136. Move 00:07:027 (4) - starting point to x=380, y=56. Adjust 00:07:665 (1) - so that its spacing is even as well.
00:30:644 (1) - not quite aligned with 00:30:006 (4) - ? (they can be aligned here, or - in the interest of variety, I was playing around with a different possible pattern if you're interested: http://osu.ppy.sh/ss/1610676 ; this mostly affects 00:30:644 (1,2,3,4) - )
00:19:792 (4) - use finish hitsound? (though admittedly it doesn't sound too different with default hitsounds)
00:40:218 (1) - ^ (here it makes a difference)

[Hard]
Unsfamiliar, [_Crystal], and wcx have already pointed out some distance snap issues with this diff - I will say the same, so my advice to you is: look over the whole map first and try to make spacing more consistent. For now, here are some examples:

00:00:006 (1,2,3) - I'm a bit picky, but... these are 1.1x spacing which isn't really used between single notes in your map anyway, so these should be 1.00x as well.
Triplet spacing for 00:02:240 (1,2,3) - , 00:12:452 (1,2,3) - 00:34:793 (2,3,4) - these triplets have 1.0x, 1.2x, and 0.9x spacing, respectively. The third one may be forgivable since it's slightly quieter (and even then it's not too consistent). However, the other two don't have an excuse. I'll let you decide what parts of the music need what spacing. Also these are just examples only; there are other triplets in the map that may need spacing adjusted.
00:05:750 (5) - The spacing suddenly changes to 0.8x here? I'm guessing this was done due to the lower tone in the music, but neither tempo nor volume has changed signficantly, so the spacing should be more constant.

Other details:
00:03:516 (1) - remove NC
00:10:218 (4) - NC should start here, since this part is repeating the beginning of the song.
00:15:006 (1) - move NC to 00:15:325 (2) - instead.
00:24:261 - Use slider instead of single note; the music has a long note here. Maybe move 00:24:899 (7) - in front of 00:24:261 (6) -
00:38:623 (1,2,3) - Sliders look a bit crooked. Straighten them please!

(wheee 40 second song ^_^)
Hope you find this mod helpful; if not, please don't give kudosu. Good luck!

Regards,
NP
Topic Starter
Arlecchino

QHideaki13 wrote:

Hi there~
CTB Mod as requested.

[General]

  • Remove iman25 and --Kozima from the tags. Forget to remove... ok Fixed

[Platter]
This difficulty looks like Rain at the first glance. I can Fc in this Diff but i can't Fc easly in rain

  1. 00:00:963 (4) - Reduce the distance, it's too hard for Platter. Nope.it's not to hard i guess
  2. 00:06:069 (3) - Move to x:40 y:228 it's will be Hdash. Nope i guess
  3. 00:06:388 (2,3) - Ctrl + G or move nearby 00:06:069 (3) - , your choice. ^^
  4. 00:09:261 (1,2,3,4,5,6,7) - This pattern is suitable for Rain, but not Platter. Suggestion for the timeline:Nope
  5. 00:15:644 (1,2,3,4,5,6,7,8,9) - Try this, plays better: ^^
  6. 00:18:197 (4,5,6,7,8) - This pattern will use full-dash, which is unsuitable for Platter difficulty. Reducing the distance would be better in this case. I like this part.. the jump isn't problem for this diff
  7. 00:25:218 (7,8,9) - Rearrange the pattern or move 00:25:378 (8,9) - nearby 00:25:218 (7) - Since Vhy. want like that i think bettr like that
  8. 00:38:623 (1,2,3,4) - Rearrange this pattern and replace 00:39:580 (5) - with spinner, it should begins there.check but i'm not sure
[Rain]
The non-kiai part is much more harder than the Kiai itself.

  1. 00:09:261 (5,6,7,8) - I prefer to make this simple, because this is on the non-Kiai part. Suggestion for the timeline: I think isn't to hard for note in non-kiai
  2. 00:15:644 (1,2,3,4,5,6,1) - Rearrange this pattern, because it was too sudden on the non-Kiai part. Why? i like this pattern..any people too
  3. 00:17:559 (3) - Reduce the distance. it's rain... np if jumping without HDash
  4. 00:19:793 (8) - Reduce the distance. ^^
  5. 00:38:303 (3,4,5,6,7,8) - Rearrange this pattern and make it smooth. Like toybot say.. i make this pattern with some jump..it's be fun to play i guess
  6. 00:39:580 (9) - Replace with spinner.i'll thinking about it
That's all from me. Good luck~

Narwhal Prime wrote:

Hi Marinska, Jekate, and Troogle; here's a mod from my queue :)


[Hard]
Unsfamiliar, [_Crystal], and wcx have already pointed out some distance snap issues with this diff - I will say the same, so my advice to you is: look over the whole map first and try to make spacing more consistent. For now, here are some examples:

00:00:006 (1,2,3) - I'm a bit picky, but... these are 1.1x spacing which isn't really used between single notes in your map anyway, so these should be 1.00x as well.repaire
Triplet spacing for 00:02:240 (1,2,3) - , 00:12:452 (1,2,3) - 00:34:793 (2,3,4) - these triplets have 1.0x, 1.2x, and 0.9x spacing, respectively. The third one may be forgivable since it's slightly quieter (and even then it's not too consistent). However, the other two don't have an excuse. I'll let you decide what parts of the music need what spacing. Also these are just examples only; there are other triplets in the map that may need spacing adjusted.^^
00:05:750 (5) - The spacing suddenly changes to 0.8x here? I'm guessing this was done due to the lower tone in the music, but neither tempo nor volume has changed signficantly, so the spacing should be more constant. ^^

Other details:
00:03:516 (1) - remove NC Forget to Nc this one .. btw Fix
00:10:218 (4) - NC should start here, since this part is repeating the beginning of the song. nope
00:15:006 (1) - move NC to 00:15:325 (2) - instead. ^
00:24:261 - Use slider instead of single note; the music has a long note here. Maybe move 00:24:899 (7) - in front of 00:24:261 (6) - [/color]
00:38:623 (1,2,3) - Sliders look a bit crooked. Straighten them please! nope. it's a good pattern i think

(wheee 40 second song ^_^)
Hope you find this mod helpful; if not, please don't give kudosu. Good luck!

Regards,
NP


Thank all for the mod..

Update.
IamKwaN
Hi, from my queue here.

General

  1. Add a 2000 ms Audio Lead-in manually. It's shorter than a second now.
  2. Add tags: 'コズミックブレイク', 'online'.
  3. Try to find some soft custom hitsounds in the hitsound pack by LKs here. I think the default soft samples are better than current ones, drum sample simply do not match with the relaxing music imo.
  4. Do you think the combo colours are too deep compared to the background? How about making them paler? I have created a template for you, feel free to use it!
    SPOILER
    [Colours]
    Combo1 : 255,81,168
    Combo2 : 33,147,239
    Combo3 : 225,142,253
    Combo4 : 159,170,247

Hard

  1. 00:08:144 (3) - There isn't any solid sound, delete it please. One alternative to avoid being too hollow is to form a slider. Slider tail is quite suitable for such situation.
  2. 00:07:665 (1,2,3,4) - The spacing here is quite misleading. The DS is the same as those 1/2 but these are 1/4 rhythm. Move them closer please. Moreover, I suggest you maintain a consistent DS throughout the whole song, since the peaceful and relaxing atmosphere of the song doesn't alter much.
  3. 00:09:261 (1,2,3) - ^
  4. 00:27:771 (1,2,3,1) - Same, with different rhythm pattern, apply an obvious DS change please, or else players can't read them properly.
  5. 00:27:931 (2) - Btw, this one sounds like overmapping. Same can found on 00:34:952 (3).
  6. 00:32:559 (3,5) - Make the sliders' shape more aesthetic please, put the middle node right on the slider and adjust the flow like this, also blanket 00:33:835 (1) with 00:33:197 (5):
  7. 00:38:623 (1,2,3) - Suggestion on the direction of sliders, you can do these simply by the 'Rotate' function of the editor (CTRL+SHIFT+R), I adjust the angles of slider by rotating 20 degrees anti-clockwise successively:
  8. One more suggestion on the usage of slider, make the nodes staying on the slider, what I mean is:
    SPOILER
    Good slider:

    Bad slider:
  9. Hitsounds: Have a look at the General section above and Easy, soft samples are much more comfortable imo.

Troogle's Normal

  1. AR, OD-1, since BPM is only 94. I don't think it really needs such high AR. The setting is too high now imo, comparing to that of Hard. So, OD also -1. In fact, my perspective on this Normal is: AR4, HP and OD3, which fits the spread more, especially the Easy.
  2. 00:40:218 (1) - Remove NC.
  3. Hitsounds: Have a look at the General section above and Easy, soft samples are much more comfortable imo.

Jekate's Easy

  1. 00:02:559 (1) - I think you should choose a consistent NC pattern throughout the diff, for example, NC every 1 or 2 big white ticks, but not combining them, for example: NC every 1 big white tick, 00:02:559 (1); every 2, 00:07:665 (3). So, there are two ways to deal with NC:
    NC these
    00:07:665 (3)
    00:17:878 (3)
    00:22:984 (3)
    00:33:197 (3)
    00:38:303 (4)
    OR

    Remove these NCs
    00:02:559 (1)
    00:12:771 (1)
    00:28:091 (1)
  2. 00:05:112 (1) - Improve the blanket a bit.
  3. 00:15:325 (1) - ^
  4. 00:25:218 (1) - Remove the NC here, instead NC at 00:25:537 (2).
  5. 00:35:431 (1) - Same as ^, NC at 00:35:750 (2).

Good luck!
Topic Starter
Arlecchino

IamKwaN wrote:

Hi, from my queue here.

General

  1. Add a 2000 ms Audio Lead-in manually. It's shorter than a second now.
  2. Add tags: 'コズミックブレイク', 'online'. added
  3. Try to find some soft custom hitsounds in the hitsound pack by LKs here. I think the default soft samples are better than current ones, drum sample simply do not match with the relaxing music imo.
  4. Do you think the combo colours are too deep compared to the background? How about making them paler? I have created a template for you, feel free to use it!
    SPOILER
    [Colours]
    Combo1 : 255,81,168
    Combo2 : 33,147,239
    Combo3 : 225,142,253
    Combo4 : 159,170,247
thank for new combo color

Hard

  1. 00:08:144 (3) - There isn't any solid sound, delete it please. One alternative to avoid being too hollow is to form a slider. Slider tail is quite suitable for such situation. okay maybe changed to slider
  2. 00:07:665 (1,2,3,4) - The spacing here is quite misleading. The DS is the same as those 1/2 but these are 1/4 rhythm. Move them closer please. Moreover, I suggest you maintain a consistent DS throughout the whole song, since the peaceful and relaxing atmosphere of the song doesn't alter much.repaired this patten with 1.00x DS
  3. 00:09:261 (1,2,3) - ^ ^ same as above
  4. 00:27:771 (1,2,3,1) - Same, with different rhythm pattern, apply an obvious DS change please, or else players can't read them properly. ^same as above
  5. 00:27:931 (2) - Btw, this one sounds like overmapping. Same can found on 00:34:952 (3). 00:27:771 (1,2,3) - repaired , btw (2) deleted same with 00:34:793
  6. 00:32:559 (3,5) - Make the sliders' shape more aesthetic please, put the middle node right on the slider and adjust the flow like this, also blanket 00:33:835 (1) with 00:33:197 (5): Fixx
  7. 00:38:623 (1,2,3) - Suggestion on the direction of sliders, you can do these simply by the 'Rotate' function of the editor (CTRL+SHIFT+R), I adjust the angles of slider by rotating 20 degrees anti-clockwise successively: `3` fuu.. fix
  8. One more suggestion on the usage of slider, make the nodes staying on the slider, what I mean is:
    SPOILER
    Good slider:

    Bad slider:
  9. Hitsounds: Have a look at the General section above and Easy, soft samples are much more comfortable imo.



Good luck!
Thank for mod take your sheep
Jekate
I'am lazy to quotes, thanks for checking NP and IamKwaN
--
Fixed NC that mention on IamKwaN
My update: http://puu.sh/8VF69.osu
Unusual-bot
hi from your queue (std M4M). ok, before started, i want to tell you that all what i say here are suggestion only, soit's up to you to follow it or not, but please reply my mod especially the reason why you deny my suggestion
ok then, let's start

Jekate's Easy
00:05:112 (1) - 168|8 better blanket
00:15:325 (1) - 440|60 ^
00:30:644 (1) - 48|224 and make the end to 220|240 ^

Trrogle's Normal
00:14:686 (4,1) - blanket?
00:30:006 (4,1) - make it straight?
00:35:750 (1) - 416|132?

Hard
00:01:601 (5) - 452|260 for better flow?
00:04:474 (8) - 236|128 to make 00:03:197 (5,6,7,8) - balanced square
00:07:346 (8) - 180|284 for better flow or make it straight with 00:06:388 (6) -
00:10:218 (4) - make it straight with end of (3) or with head of (2)
00:12:771 (3,4) - use consistent spacing (1.0), it really looks not good when the spacing is inconsistent in this part, and move it a little upward to make it straight with 00:12:452 (1,2,3) - (better flow)
00:31:282 (2,3,4) - 00:40:218 (6) - well, instead in blue tick, how about make it end in red tick?
well, use consistent spacing, sometimes you use 0.75, and sometimes you use 1.0 and even 1.1, that's really looks not good

ok,that's all from me. Good luck~
Topic Starter
Arlecchino

K4zuya K wrote:

hi from your queue (std M4M). ok, before started, i want to tell you that all what i say here are suggestion only, soit's up to you to follow it or not, but please reply my mod especially the reason why you deny my suggestion
ok then, let's start


Hard
00:01:601 (5) - 452|260 for better flow? (repaired,but not like you sugesst)
00:04:474 (8) - 236|128 to make 00:03:197 (5,6,7,8) - balanced square (-_- okay)
00:07:346 (8) - 180|284 for better flow or make it straight with 00:06:388 (6) - (sry i want to keep the distance is 0.7x)
00:10:218 (4) - make it straight with end of (3) or with head of (2) (it's will be undermine the Ds...srry no)
00:12:771 (3,4) - use consistent spacing (1.0), it really looks not good when the spacing is inconsistent in this part, and move it a little upward to make it straight with 00:12:452 (1,2,3) - (better flow) ( sry no for straight with 00:12:452 (1,2,3) - cuz it makes undermine the Ds)
00:31:282 (2,3,4) -
how about this?
what wrong with this ? i place them like that..what should i fix
00:40:218 (6) - well, instead in blue tick, how about make it end in red tick? ( sry no,it's so awkward)
well, use consistent spacing, sometimes you use 0.75, and sometimes you use 1.0 and even 1.1, that's really looks not good (:3)

ok,that's all from me. Good luck~
thank for mod

Jekate wrote:

I'am lazy to quotes, thanks for checking NP and IamKwaN
--
Fixed NC that mention on IamKwaN
My update: http://puu.sh/8VF69.osu
thank for update
neonat
Newcomer Queue

Easy

00:19:154 (4,5) - swap positions, slider before circle, so that the circle lands on 00:19:793 which gives the beat at that time more impact as you click at that time as the beat there should be more active than passive
00:25:218 (4,1) - I think it is better not to stack them
00:29:367 (4,1) - could blanket better
00:35:431 (4,1) - I think it is better not to stack them

Normal

00:00:963 (2,3,4) - make the flow and position more curvy, it would move better
00:10:218 (1,2) - could blanket better
00:12:771 (1,2,3) - ^
00:15:325 (1) - place it higher, eg. x: 100 y: 36 as it is behind the body of the slider, the flow is not exactly comfortable when made that way, placing it higher eases that

Hard

00:01:601 (5) - the whistle at the end of the slider sounds weird in the song
00:04:474 (8) - ^ I guess basically all normal whistles because it's loud and stands out
00:07:665 (1,2,3) - don't use a 1/4 rhythm here, keep it as a 1/2 rhythm like 00:05:112 (3,4,5,6,7) because a 1/4 rhythm seems to only fit parts like 00:09:261 (1,2,3,4) where the music really does have 1/4 beats
00:19:154 (3) - half the slider body has that scratchy sound, it seems weird
00:24:580 (5) - make it as curved as 00:22:984 (2)
00:26:495 (1,2,3) - same as 00:25:218 (1,2,3)
00:28:091 (7) - NC here and make the distance between 00:28:091 (7,1) the same as between 00:28:410 (1,2)
00:33:197 (7,1) - could blanket better
00:34:793 (2,3) - straight up, it has less flow, maybe use a different position
00:35:750 (2) - NC here and use the specific DS only starting from this note

Good luck~
Topic Starter
Arlecchino

neonat wrote:

Newcomer Queue


Hard

00:01:601 (5) - the whistle at the end of the slider sounds weird in the song i don't think so.. if you remove the whistel you can hear sound (maybe like plate knock)
00:04:474 (8) - ^ I guess basically all normal whistles because it's loud and stands out (i want make them more variatif)
00:07:665 (1,2,3) - don't use a 1/4 rhythm here, keep it as a 1/2 rhythm like 00:05:112 (3,4,5,6,7) because a 1/4 rhythm seems to only fit parts like 00:09:261 (1,2,3,4) where the music really does have 1/4 beats Fixed
00:19:154 (3) - half the slider body has that scratchy sound, it seems weird (you can hear the piano there,if you hear carefully)
00:24:580 (5) - make it as curved as 00:22:984 (2) eehmm.. i'm not sure about this.. but .. -_-
00:26:495 (1,2,3) - same as 00:25:218 (1,2,3) keeping 1.1x Ds
00:28:091 (7) - NC here and make the distance between 00:28:091 (7,1) the same as between 00:28:410 (1,2) Fixed
00:33:197 (7,1) - could blanket better (i want keep them 0.8x ds.. and i think.. a little blanket.. more than enough,i wont make (7) not PF blanket to (1) )
00:34:793 (2,3) - straight up, it has less flow, maybe use a different position (moved)
00:35:750 (2) - NC here and use the specific DS only starting from this note NC fixed

God luck~
Thank for mod..
Shurelia
おっす!やったよ!
From my queue and m4m
[Jekate's Easy]
  1. 00:25:218 (4,1) - Stack is not recommended for easy. Consider to move the circle elsewhere.
  2. 00:35:431 (4,1) - ^^

[Troogle's Normal]
  1. 00:08:942 (2,3) - using this : http://puu.sh/90arA.PNG would fit the song more bette

[Hard]
  1. 00:07:346 (8) - move this to x:124 y:276 , to keep the distance~
  2. 00:06:388 (6) - Blanket with the sliders~
  3. 00:14:686 (7) - Move this to x:328 , y:144~
  4. 00:21:388 (2) - Move this to x:332, y:252 to make the pattern better~
  5. 00:22:665 (1) - ^^^ x : 368 y: 168
  6. 00:22:665 (1,2,3) - how about this pattern? http://puu.sh/90asw.PNG

[Xinely's Cup]
  1. Already good~

[Xinely's Salad]
  1. Already Good too~

[Platter]
  1. 00:18:197 (4) - move this to x:456 , so a HD could appear
  2. 00:18:516 (5) - ^^^ x :144
  3. 00:18:835 (6) - ^^^ x :344
  4. 00:19:154 (7) - ^^^ x :40

[Rain]
  1. 00:28:410 (2) - x :472 to make a HD
  2. 00:28:729 (3) - x :168 to make the patternt better
  3. 00:36:388 (2) - x: 24 HD~
  4. 00:36:708 (3) - x :296

That's all from me, hope this help.
and good luck~
Topic Starter
Arlecchino

Shurelia wrote:

おっす!やったよ!
From my queue and m4m

[Hard]
  1. 00:07:346 (8) - move this to x:124 y:276 , to keep the distance~ :3 i repaire it but not like your suggest , maybe i keep 0.8x ds
  2. 00:06:388 (6) - Blanket with the sliders~ maybe no,i want to keep follow the flow..
  3. 00:14:686 (7) - Move this to x:328 , y:144~ :3 I reapired this.. but i keep use 1.1x ds
  4. 00:21:388 (2) - Move this to x:332, y:252 to make the pattern better~ Fixed
  5. 00:22:665 (1) - ^^^ x : 368 y: 168 No..i want to consistent ds
  6. 00:22:665 (1,2,3) - how about this pattern? i want keep following the flow..http://puu.sh/90asw.PNG

[Platter]
  1. 00:18:197 (4) - move this to x:456 , so a HD could appear Fixed
  2. 00:18:516 (5) - ^^^ x :144 Fixed
  3. 00:18:835 (6) - ^^^ x :344 Fixed
  4. 00:19:154 (7) - ^^^ x :40 nope

[Rain]
  1. 00:28:410 (2) - x :472 to make a HD Fixed
  2. 00:28:729 (3) - x :168 to make the patternt better :3 repaired but not like your suggest
  3. 00:36:388 (2) - x: 24 HD~ i don't want HD there..
  4. 00:36:708 (3) - x :296 ^^

That's all from me, hope this help.
and good luck~
Thank for mod
Kurokami
[Cup]

I think its fine tho it is possible to increase the distance during kiai a little bit to create bigger movements. This way there will be a difference between parts.

[Salad]

Still no jumps. o.o Please add some.

00:04:793 (6,1) - Jump.
00:08:303 (1) - Ctrl+g?
00:12:452 (2,1) - I would like to see a jump here too.
00:22:984 (1,2) - Ctrl+g on both?
00:35:431 (4,1) - A jump here would be nice.

Nice diff tho.

[Platter]

I won't point them out once more but please take a look at the Salad part in my mod and try to insert a Hdash at those notes on this diff. Especially during kiai. This is a very good diff and I SS'd it, but still its too easy. SS at first try is not even a challenge.

Also the last spinner is too short. I prefer the one from Cup/Salad but you need to remove or make it longer anyways.

[Rain]

HP7? No, use 6 because that is the main for Rain.

00:22:665 (4) - Two circle instead? Both is high pitched so it needs to be mapped equally. Currently you don't need to move too much to catch 00:22:984 tho it should be a little jump.
00:25:218 (5) - Circle triplet with a little movement?
00:28:091 (1,2,3,4,5,6) - This part is a little messy to follow. I mean you can hear two different song part here but you followed none of them. The drum part should be followed with circles only with a nice jump pattern and the other, slower part can be mapped with long sliders (1/1). Decide which one you want to follow but working with both is not going to work.

Thats all here.
[]

Good song, too bad the mapset is complete already since I feel like I want to map a GD for it. Anyways, I think you only need one more modder who can give you pattern suggestions and then ask a BAT for a check since the mapset is almost complete. Good luck with it and I need to trow a star~
Arcubin
hey :D from my M4M Q

General
nothing particular :) just do AIMod checking

Hard

SPOILER
00:00:006 (1,2,3) - whistle, remove, whistle :3 fit better on next hitsound
00:02:878 (4,5,6,7,8) - rearrange on this part :3 make the (4,5) have same angle as 00:02:240 (1,2,3) and (8) is stack with (4)
00:06:229 - have triplets potency :3 just suggestion
00:09:899 (3) - fix this overlap? :3 just suggestion
00:10:218 (4) - normal whistle hitsound :3 better voice
00:11:495 (3) - ^
00:12:133 (5) - remove hitsound
00:15:325 (2) - hitsound like.... ah just try it
00:19:154 (3) - i don't mind this one ._. but starting slide have hitsound and the comeback slide doesn't have at all is bad ._. if you want keep this hitsound i prefer you do a sampleset change :3 http://puu.sh/90cha.png
00:21:548 - triplets potency :D
00:22:825 - ^
00:28:091 (1,2,3,4,5,6,7,8) - find another hitsound :3 that whistle doesn't fit at all
00:40:218 (6) - it's 1/1 slider :3 not 3/4 slider :) fix this

Rain

SPOILER
quite good Rain :) just have a bit suggestion
00:00:963 (3,4) - make this slider sharper :)
00:09:899 (7) - use stand slider :) making no sense at all here

Platter

SPOILER
best one on this mapset :D but still need improvement on hitsounding :3 i will not explain it :3
00:28:091 (2,3,4,5) - make it more sharp :3 stop at middle of slider make it hard
00:40:059 (1) - should end at downbeat :3

Troogle's Normal

SPOILER
00:02:240 - give note :3
00:04:793 - ^
00:09:580 (3) - change the hitsound please -_-
00:10:218 (1,2,3) - fix the blanket
00:12:452 - note
00:28:091 (1,2,3,4) - F,W,F,W,F,W,W,W :3 sound better to me
00:38:303 (1) - fix the curve if you want perfect ankle

Xinely's Salad

SPOILER
tick rate = 1 please :3 sound to overmapping
00:03:197 (3) - fix the curve :3 when i play, it's halting at middle of it
00:07:984 - a note at x:224
00:17:878 (1,3) - make a sharper slider :3
00:20:431 (1) - that normal hitsound :3
00:25:537 (1) - better change it to 1/1 slider
00:26:814 (4) - whistle at start and remove whistle at end
00:38:303 (1) - and at next downbeat :3

Xinely's Cup

SPOILER
00:05:112 (1) - make it more blunt :3
00:11:495 (3) - whistle at start
00:21:708 (2) - what the mean of this blanket? it's make the rain stream got involved at middle :3 i don't like it
00:30:644 (1) - more blunt?
00:38:303 (1) - same as salad

Jekate's Easy

SPOILER
nothing wrong here :) just reduce the slider tick rate :3 quite overmapping
Topic Starter
Arlecchino
Kurokami's Mod

Kurokami wrote:

[Platter]

I won't point them out once more but please take a look at the Salad part in my mod and try to insert a Hdash at those notes on this diff. Especially during kiai. This is a very good diff and I SS'd it, but still its too easy. SS at first try is not even a challenge. :3 make this diff more hardest

Also the last spinner is too short. I prefer the one from Cup/Salad but you need to remove or make it longer anyways. changed to 1/1 slider

[Rain]

HP7? No, use 6 because that is the main for Rain. i want HP 7 cause.. if i use 6 it will b same with platter..changed to 6 and platter 5

00:22:665 (4) - Two circle instead? Both is high pitched so it needs to be mapped equally. Currently you don't need to move too much to catch 00:22:984 tho it should be a little jump. hhm.. okay .. added a little jump here..
00:25:218 (5) - Circle triplet with a little movement? cuz this rain to easy for rain diff.. changed
00:28:091 (1,2,3,4,5,6) - This part is a little messy to follow. I mean you can hear two different song part here but you followed none of them. The drum part should be followed with circles only with a nice jump pattern and the other, slower part can be mapped with long sliders (1/1). Decide which one you want to follow but working with both is not going to work.i make jump here..with.. circle note..cuz this in kiai time

Thats all here.
[]

Good song, too bad the mapset is complete already since I feel like I want to map a GD for it. Anyways, I think you only need one more modder who can give you pattern suggestions and then ask a BAT for a check since the mapset is almost complete. Good luck with it and I need to trow a star~
Thank for mod.. also the star... >w<)/
EDIT : what diff..to want do you make ..?

azintairin's mod

azintairin710 wrote:

hey :D from my M4M Q

General
nothing particular :) just do AIMod checking

Hard

SPOILER
00:00:006 (1,2,3) - whistle, remove, whistle :3 fit better on next hitsound Fix
00:02:878 (4,5,6,7,8) - rearrange on this part :3 make the (4,5) have same angle as 00:02:240 (1,2,3) and (8) is stack with (4) it will undermine the ds
00:06:229 - have triplets potency :3 just suggestion i dunno what your mean
00:09:899 (3) - fix this overlap? :3 just suggestion No.
00:10:218 (4) - normal whistle hitsound :3 better voice i dont think so..
00:11:495 (3) - ^ ^^
00:12:133 (5) - remove hitsound No.
00:15:325 (2) - hitsound like.... ah just try it it's different sound... i dont change it to Nwhis hs
00:19:154 (3) - i don't mind this one ._. but starting slide have hitsound and the comeback slide doesn't have at all is bad ._. if you want keep this hitsound i prefer you do a sampleset change :3 http://puu.sh/90cha.png -_- you can hear the piano there..
00:21:548 - triplets potency :D -_-)a maybe your means is.. more PFly angel ?
00:22:825 - ^ ^^
00:28:091 (1,2,3,4,5,6,7,8) - find another hitsound :3 that whistle doesn't fit at all i dont think so
00:40:218 (6) - it's 1/1 slider :3 not 3/4 slider :) fix this No. it will be so suddenly stopped

Rain

SPOILER
quite good Rain :) just have a bit suggestion
00:00:963 (3,4) - make this slider sharper :) :3 you are imposter
00:09:899 (7) - use stand slider :) making no sense at all here Nope

Platter

SPOILER
best one on this mapset :D but still need improvement on hitsounding :3 i will not explain it :3
00:28:091 (2,3,4,5) - make it more sharp :3 stop at middle of slider make it hard Nope.
00:40:059 (1) - should end at downbeat :3 this spin.. has just changed to slider, sinceKurokami's mod.. :3
not much fixed.. in azintairin's mod.. but,,, :3 hre.. take the kds.. (9T^T)9 since i make rule 2 change 1 kds


Thanks For mods all..
KuroSenpai112
Hi from modding queue. I only modded the Osu!Standard maps, not CTB since I never played it.

Anyways, here it is.

[Jekate's Easy]
00:09:580 - Add a note here or was this pause supposed to be here?

[Normal]
Looks ok

[Hard]
Looks ok
paraoka_old_1
from modding queue. sorry for i'm so lazy... ;w;

[Basic]
30s song might can add Insane. ex) Granat.

Custom Hitsound might can ignore taiko mode's hitsound.

[Hard]

00:21:388 (2) - Ignored distance snap.

alright, gl for rank.

Easy and Normal pretty done. :)
Topic Starter
Arlecchino

paraoka wrote:

from modding queue. sorry for i'm so lazy... ;w;

[Basic]
30s song might can add Insane. ex) Granat. YOU know.. my Insane diff has been DELETED

Custom Hitsound might can ignore taiko mode's hitsound.

[Hard]

00:21:388 (2) - Ignored distance snap.check

alright, gl for rank.

Easy and Normal pretty done. :)
wait.. i'll check..


TheForgotten5 wrote:

Hi from modding queue. I only modded the Osu!Standard maps, not CTB since I never played it.

Anyways, here it is.

[Jekate's Easy]
00:09:580 - Add a note here or was this pause supposed to be here?

[Normal]
Looks ok

[Hard]
Looks ok
for theF5 i'm waiting.. jkte update.. and if it helped.. you can take the kds if .. not .. >w< sry..
Jekate
go get some BATs
gw lg males buka osu wkwkwk and I think there's no issues or unrankable stuffs in my diff, It's just matter of preferences on mapping
Topic Starter
Arlecchino

Jekate wrote:

go get some BATs
gw lg males buka osu wkwkwk and I think there's no issues or unrankable stuffs in my diff, It's just matter of preferences on mapping
nyarinya ssuuuussaahh... T3T)b
Fuuyu
I'm here from Mod Queue . desu~

[General]
Easy :
HP Drain - OK
Tags : Add " instrumental "
OD - 2

Normal - OK
Hard - OK

[Timing]
OK

Easy
00:09:580 Add a Note
00:18:835 ^
00:24:899 ^
00:35:112 ^

Not much to Mod anymore :D

Normal , OK


Hard
00:00:963 Something not right here ( Change it )



00:03:516 Also Change Here



00:20:112 Add a Note
00:40:697 Should end here 00:40:857
Xinely

Kurokami wrote:

[Cup]

I think its fine tho it is possible to increase the distance during kiai a little bit to create bigger movements. This way there will be a difference between parts. i wanna keep consistency since the music is relax calm <3

[Salad]

Still no jumps. o.o Please add some.

00:04:793 (6,1) - Jump. i guess this is jump
00:08:303 (1) - Ctrl+g? i wanna keep flow here
00:12:452 (2,1) - I would like to see a jump here too. a little bit
00:22:984 (1,2) - Ctrl+g on both? tweaked little bit
00:35:431 (4,1) - A jump here would be nice. ok

Nice diff tho.
thanks 4 mod ><

@azintairin710 : sorry but no changed at all. i would answer "what" and "no" here because it doesn't fit with my mapping style at CtB. Feel free catch me if you want my reason why i refused all

@Asuna : please don't change my hitsounds here especially start on kiai. This is not only once, i have changed it until 3 times that its got changed. I have my reason why i use Hitnormal soft here

Cup
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Topic Starter
Arlecchino

xLoupGarou wrote:

I'm here from Mod Queue . desu~

[General]
Easy :
HP Drain - OK
Tags : Add " instrumental " i'm not sure about this.. i think instrumental will be in the lenguage and the genre is Video game
OD - 2

Normal - OK
Hard - OK


Hard
00:00:963 Something not right here ( Change it )



00:03:516 Also Change Here ^^same as above



00:20:112 Add a Note why ?there is not sound there
00:40:697 Should end here 00:40:857 [/color]no.. it makes so suddenly stopped i guess..
thanks for mod

Xinely wrote:

@azintairin710 : sorry but no changed at all. i would answer "what" and "no" here because it doesn't fit with my mapping style at CtB. Feel free catch me if you want my reason why i refused all

@Asuna : please don't change my hitsounds here especially start on kiai. This is not only once, i have changed it until 3 times that its got changed. I have my reason why i use Hitnormal soft here . Perasaan ane gk pernah gonta ganti.. sjak 1 mingguan...lagipula diff ku aja gk ku ganti.. ke normalsoft :P .. mungkin linglung saya.. wktu open different diff.. tapi setau saya enggk.. deh
error ni.. mapku yang lain aja.. juga sering gitu.. udah di ganti AR OD tapi ada yang bilang AR OD ketinggian.. "tolong kurangi untuk diff ini.." -_- what ? ane check.. lah bner masih tinggi.. pdahal udah ane turunin waktu update terakhir..Gomen.. kalo terjadi sesuatu..
ato contoh di hard 00:19:154 (3) - ekor'a kok ada whistel.. padahal.. ane gk pernah kasih whistel disitu..

Cup
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Salad
osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 2000
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Xinely's Salad
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
BeatmapID:418498
BeatmapSetID:172967

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
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sekali lagi.. gomen.. btw.. thanks for update
BananasGoMoo
Hello from my queue!

[General Modding]

I don't think you're allowed to have map less than 45 seconds, so since its game music, you could probably loop it. If I'm wrong about the rule, you can ignore this.

[Easy]

I really like this map and there is nothing I see that seems wrong with it.

[Cup]

Seems OK.

[Salad]

Also seems fine.

[Normal]

00:08:942 (2,3) - I would put notes on the red ticks in between.

00:15:325 (1,2,3,4) - Or here, but not both, since it's normal.

00:25:537 (1) - I would make this a slider starting at the previous red tick.

[Platter]

00:11:495 (3) - I would make this into two sliders or a slider and two notes.

[Rain]

Fine.

[Hard]

00:00:006 (1,2,3) - I would switch the 2 and the 3

-------------

Sorry it wasn't that detailed, but it was pretty good!

-BGM
Topic Starter
Arlecchino

BananasGoMoo wrote:

Hello from my queue!


[Rain]

Fine.

[Hard]

00:00:006 (1,2,3) - I would switch the 2 and the 3 ...

-------------

Sorry it wasn't that detailed, but it was pretty good!

-BGM
No Changed in Mine..
[ Joey ]
Hi Asuna, sorry i forgot to mod your map

[General]
The audio ends too abruptly

[Hard]

00:00:963 (4) - Move this slider to make the same distance as previous hitcircles: http://puu.sh/9kCyA/9f7c71dd7e.jpg
00:09:580 (2,3) - Make sure these sliders are perfectly parallel
00:10:218 (4) - Move this to x:175 y:181?
Make sure that the distance between 00:15:644 (3,4) - is the same as the distance between 00:15:963 (4,5) -
00:23:623 (3) - I think you should rotate this slider just a little bit clockwise
00:32:559 (5,6,7,1) - This looks better: http://puu.sh/9kD67/bd52223bca.jpg
00:34:793 (2) - Distance snap this


[Troogle's Normal]
00:00:006 (1,2,3) - This looks good: http://puu.sh/9kDzj/f31a2581d8.jpg
00:05:112 (1,2,3,4) - Make sure these are all the same distance apart from each other
00:31:921 (3) - Move to x:276 y:85

[Jekate's Easy]
I think you should increase the distance snapping on this diff just a little bit so there is no overlapping
00:30:644 (1) - Move to x:50 y:244 for perfect blanket
00:39:580 (4) - Move to here so there is no overlap? http://puu.sh/9kDV9/8648a662ad.jpg
00:35:431 (4) - The new combo should start here
00:25:218 (4) - ^

I didn't find much to change, its a very short map :P
Good luck!
Topic Starter
Arlecchino

[ Joey ] wrote:

Hi Asuna, sorry i forgot to mod your map .. daijoubu..

[General]
The audio ends too abruptly

[Hard]

00:00:963 (4) - Move this slider to make the same distance as previous hitcircles: http://puu.sh/9kCyA/9f7c71dd7e.jpg fix
00:09:580 (2,3) - Make sure these sliders are perfectly parallel okay
00:10:218 (4) - Move this to x:175 y:181? Nope.
Make sure that the distance between 00:15:644 (3,4) - is the same as the distance between 00:15:963 (4,5) - i think it'ssame.. 1.2x DS
00:23:623 (3) - I think you should rotate this slider just a little bit clockwise it's fine
00:32:559 (5,6,7,1) - This looks better: http://puu.sh/9kD67/bd52223bca.jpg fix
00:34:793 (2) - Distance snap this fix



I didn't find much to change, its a very short map :P
Good luck!
Thanks for mods [ Joey ]
Senpoii
Overall the beatmap is good. I do recommend you find an audio file that doesn't have an abrupt ending though.
ursa
Checking time As requested

===================================================
NOTE :
{G} = a suggestion that not too important to change
{O} = a suggestion that seems need to be change
{R} = You Should Change it !!
=======================================================



Rain


00:04:474 (6) - geser ke x=84 {O}
00:06:069 (3) - geser ke x=92 {O}
00:09:261 (5,6,7,8) - *saran posisi pattern yang bagus > *Pic {O}
00:14:048 (2,3) - klo menurut gwa , pake beat 1/2 slider disini cocok dengan lagunya {G}
00:31:282 (2,3,4,5) - *saran posisi Pattern yang ideal *pic {O}
00:38:782 (4,5,6,7,8,9) - *saran posisi Pattern yang idea *pic {O}


Kurokami's Platter


Note :
*the total combo max are 145 ( much more than Rain diff with having 142 combo max). i suggest you should reduce the total combo.
*well your map have 1.5 SV & 2 tick rate. if you want to reduce the max combo , i suggest just reduce the tick rate into 1 & it's done.

for the pattern , there's no need a changes since it's has been modded into the ideal flow.

Xinely's Salad
Note:
*soal pattern sih kayaknya gak ada masalah , tapi SV nya di salad diff (1.8)lebih besar di bandingkan dengan diff platter (1.5) ,saran gwa sih kurangi aja tapi untuk mepertahankan jarak slider di pattern bisa pake slider multipier juga :3

Xinely's Cup
*sama sih dengan Salad, *slider velocity case.

*PM gwa ingame/forum kalau udah kelar untuk recheck.

*Happy Checking
Topic Starter
Arlecchino

ursa wrote:

Checking time As requested

[notice]===================================================
NOTE :
{G} = a suggestion that not too important to change
{O} = a suggestion that seems need to be change
{R} = You Should Change it !!
=======================================================



Rain


00:04:474 (6) - geser ke x=84 {O} wakarimashita
00:06:069 (3) - geser ke x=92 {O}Fixed
00:09:261 (5,6,7,8) - *saran posisi pattern yang bagus > *Pic {O} okay
00:14:048 (2,3) - klo menurut gwa , pake beat 1/2 slider disini cocok dengan lagunya {G} ^,^)b Nice Idea..
00:31:282 (2,3,4,5) - *saran posisi Pattern yang ideal *pic {O} Sir,Yes Sir..
00:38:782 (4,5,6,7,8,9) - *saran posisi Pattern yang idea *pic {O} No.. i like this patten.. menantang :3


*PM gwa ingame/forum kalau udah kelar untuk recheck. okay..

*Happy Checking

Thanks for checking..
Sylith
hey random mod here!

[hard]
  1. 00:08:303 (2) - try linear slier to make better flow like this

  2. 00:08:942 (3,3) - stack properly? only if you don't hate nazi

  3. 00:15:963 (4) - ctrl + g seems better for me

  4. 00:30:325 (8,1) - keep your distance seems better for me

  5. 00:31:282 (2) - same as above! how about using x1.0 between 00:30:644 (1,2) ?
nice diff :)



[normal]
  1. 00:12:771 (1) - add finish on head
    to unify with 00:10:218 (1)

  2. 00:38:303 (1) - add finish on head?
    it seems cool for me
not much to touch~ nice diff


[easy]
  1. 00:33:197 (3) - whistle missing on reverse

  2. 00:39:580 (4) - how about making this slider's end point to 00:40:537 ?
    since current slider makes me bit stuffy because of sudden end of the song.
clean&nice diff! good job

very neat, playable mapset~

good luck
Xinely

ursa wrote:

Checking time As requested

Xinely's Salad
Note:
*soal pattern sih kayaknya gak ada masalah , tapi SV nya di salad diff (1.8)lebih besar di bandingkan dengan diff platter (1.5) ,saran gwa sih kurangi aja tapi untuk mepertahankan jarak slider di pattern bisa pake slider multipier juga :3

Xinely's Cup
*sama sih dengan Salad, *slider velocity case.[/notice]

*PM gwa ingame/forum kalau udah kelar untuk recheck.

*Happy Checking
tbh these diffs made before the Platter.. ini SV dah di set biar seimbang dengan Platter Asuna yang dulu, Kurokami tiba2 dateng terus mau buat diff so jadinya Kurokami's Platter.. gue malah gak tau dia pke SV segitu rendahnya untuk bpm yang relax dibawah 100.. Gue sih ngefeel nya SV Cup Salad gue dah cukup pas untuk newbie so gue gak ada ide lagi how to solve this orz [edit : btw gue gak biasa pke SV changes for Easy Normal (Cup Salad) diff krn SV changes for standard itu sangat gak dianjurkan, somehow itu udah menjadi style mapping gue krn awal mode yg gue map std x.x]
Sorry urs ;3;
Topic Starter
Arlecchino

Sylith wrote:

hey random mod here!

[hard]
  1. 00:08:303 (2) - try linear slier to make better flow like this Fxd

  2. 00:08:942 (3,3) - stack properly? only if you don't hate nazi :3okay

  3. 00:15:963 (4) - ctrl + g seems better for me Nope.. i guess

  4. 00:30:325 (8,1) - keep your distance seems better for me 'w'keeping 0.8x

  5. 00:31:282 (2) - same as above! how about using x1.0 between 00:30:644 (1,2) ? already 1.0x.. -_-
nice diff :)



very neat, playable mapset~ Thanks~

good luck
Thanks for mod
DeletedUser_1574070
sup(from my queue)

Hard

  • 00:03:516 (6,7) - blanket here
    00:05:750 (5,7) - making these sliders same could be better
    00:33:835 (1) - ctrl+g makes this more fun
    00:34:793 (2) - & if ur willing to ctrl+g, u should put this other place for consistency of spacing

    & some recommendations if you don't care about the spacings.
    00:17:559 (1,2,3,1,2,3,1,2,3) - this part. Try this!
    00:18:197 (1,2,3) - ctrl+g & http://osu.ppy.sh/ss/1698320
Normal

Everything looks fine on Easy


GL
Kurokami

ursa wrote:

Checking time As requested


Kurokami's Platter


Note :
*the total combo max are 145 ( much more than Rain diff with having 142 combo max). i suggest you should reduce the total combo.
*well your map have 1.5 SV & 2 tick rate. if you want to reduce the max combo , i suggest just reduce the tick rate into 1 & it's done.
Seriously? Just because of that difference I need to remove the tick which adds better rhythm? I know its a valid reason but still. q.q

for the pattern , there's no need a changes since it's has been modded into the ideal flow. As I remember this has never been modded. lol It never got a single mod.
Thanks. :3

SPOILER
osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 2000
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Kurokami's Platter
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
BeatmapID:418043
BeatmapSetID:172967

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Topic Starter
Arlecchino

Kloyd wrote:

sup(from my queue)

Hard

  • 00:03:516 (6,7) - blanket here k
    00:05:750 (5,7) - making these sliders same could be better it's fine.. :3
    00:33:835 (1) - ctrl+g makes this more fun k
    00:34:793 (2) - & if ur willing to ctrl+g, u should put this other place for consistency of spacing ofc

    & some recommendations if you don't care about the spacings.
    00:17:559 (1,2,3,1,2,3,1,2,3) - this part. Try this! nope
    00:18:197 (1,2,3) - ctrl+g & http://osu.ppy.sh/ss/1698320 ^^


GL
thanks for mod

Kurokami wrote:

ursa wrote:

Checking time As requested


Kurokami's Platter


Note :
*the total combo max are 145 ( much more than Rain diff with having 142 combo max). i suggest you should reduce the total combo.
*well your map have 1.5 SV & 2 tick rate. if you want to reduce the max combo , i suggest just reduce the tick rate into 1 & it's done.
Seriously? Just because of that difference I need to remove the tick which adds better rhythm? I know its a valid reason but still. q.q

for the pattern , there's no need a changes since it's has been modded into the ideal flow. As I remember this has never been modded. lol It never got a single mod.
Thanks. :3

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thanks for update.

Updated.
Kurokami
I had a little conversation with ursa and ended up changing the SV to 2,0 tho it changes nothing. The sliders are just as long as before. This was my first and last to ended up changing my SV. Since it was just a ruin for my patterns and still no change I will never make any of this in the future. Its a stupid reason for unranking anyways. I don't even care if my diffs will be deleted.

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Topic Starter
Arlecchino

Kurokami wrote:

I had a little conversation with ursa and ended up changing the SV to 2,0 tho it changes nothing. The sliders are just as long as before. This was my first and last to ended up changing my SV. Since it was just a ruin for my patterns and still no change I will never make any of this in the future. Its a stupid reason for unranking anyways. I don't even care if my diffs will be deleted.

SPOILER
osu file format v12

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AudioLeadIn: 2000
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
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WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Kurokami's Platter
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
BeatmapID:418043
BeatmapSetID:172967

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:3 idk about SV problem.. it's unrankable or not..
just ursa said someone should change the SV (xely or kuro)

btw thanks for update

Updated.
now waiting ursa recheck again ..:3
blaterwolf
Mod Reqs From Queue~~

Cute Song so Relaxing <<<<<<<<<<333333333

Easy

00:02:559(3,4) : should be like this


00:07:665 : this slider is too op o_o

00:11:654(3,4) : should like this again ^^^

00:20:431 : op again o.o

Normal

Fine too me

Hard

Spacing was too tight , consider rearranging

Insane

Can i make it Pwease? :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
Topic Starter
Arlecchino

SkyBearer245 wrote:

Mod Reqs From Queue~~

Cute Song so Relaxing <<<<<<<<<<333333333


Hard

Spacing was too tight , consider rearranging I think it does not matter

Insane

Can i make it Pwease? :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) sry..
No Change... :3
Pandiar
I'm sorry for the delay ><
from my Q

[Hard]

  1. Color is different from other diff
00:00:963 (4) - how about this ? for better flow
00:08:303 (2) - ^
00:15:644 (3) - Ctrl + G
00:39:899 (5) - how about this?

Easy and Normal is almost good

good luck!!!
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