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Chili Tomato - Angel Gakuen no Ichinichi [Osu|CatchTheBeat]

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Total Posts
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Topic Starter
Arlecchino

K4zuya K wrote:

hi from your queue (std M4M). ok, before started, i want to tell you that all what i say here are suggestion only, soit's up to you to follow it or not, but please reply my mod especially the reason why you deny my suggestion
ok then, let's start


Hard
00:01:601 (5) - 452|260 for better flow? (repaired,but not like you sugesst)
00:04:474 (8) - 236|128 to make 00:03:197 (5,6,7,8) - balanced square (-_- okay)
00:07:346 (8) - 180|284 for better flow or make it straight with 00:06:388 (6) - (sry i want to keep the distance is 0.7x)
00:10:218 (4) - make it straight with end of (3) or with head of (2) (it's will be undermine the Ds...srry no)
00:12:771 (3,4) - use consistent spacing (1.0), it really looks not good when the spacing is inconsistent in this part, and move it a little upward to make it straight with 00:12:452 (1,2,3) - (better flow) ( sry no for straight with 00:12:452 (1,2,3) - cuz it makes undermine the Ds)
00:31:282 (2,3,4) -
how about this?
what wrong with this ? i place them like that..what should i fix
00:40:218 (6) - well, instead in blue tick, how about make it end in red tick? ( sry no,it's so awkward)
well, use consistent spacing, sometimes you use 0.75, and sometimes you use 1.0 and even 1.1, that's really looks not good (:3)

ok,that's all from me. Good luck~
thank for mod

Jekate wrote:

I'am lazy to quotes, thanks for checking NP and IamKwaN
--
Fixed NC that mention on IamKwaN
My update: http://puu.sh/8VF69.osu
thank for update
neonat
Newcomer Queue

Easy

00:19:154 (4,5) - swap positions, slider before circle, so that the circle lands on 00:19:793 which gives the beat at that time more impact as you click at that time as the beat there should be more active than passive
00:25:218 (4,1) - I think it is better not to stack them
00:29:367 (4,1) - could blanket better
00:35:431 (4,1) - I think it is better not to stack them

Normal

00:00:963 (2,3,4) - make the flow and position more curvy, it would move better
00:10:218 (1,2) - could blanket better
00:12:771 (1,2,3) - ^
00:15:325 (1) - place it higher, eg. x: 100 y: 36 as it is behind the body of the slider, the flow is not exactly comfortable when made that way, placing it higher eases that

Hard

00:01:601 (5) - the whistle at the end of the slider sounds weird in the song
00:04:474 (8) - ^ I guess basically all normal whistles because it's loud and stands out
00:07:665 (1,2,3) - don't use a 1/4 rhythm here, keep it as a 1/2 rhythm like 00:05:112 (3,4,5,6,7) because a 1/4 rhythm seems to only fit parts like 00:09:261 (1,2,3,4) where the music really does have 1/4 beats
00:19:154 (3) - half the slider body has that scratchy sound, it seems weird
00:24:580 (5) - make it as curved as 00:22:984 (2)
00:26:495 (1,2,3) - same as 00:25:218 (1,2,3)
00:28:091 (7) - NC here and make the distance between 00:28:091 (7,1) the same as between 00:28:410 (1,2)
00:33:197 (7,1) - could blanket better
00:34:793 (2,3) - straight up, it has less flow, maybe use a different position
00:35:750 (2) - NC here and use the specific DS only starting from this note

Good luck~
Topic Starter
Arlecchino

neonat wrote:

Newcomer Queue


Hard

00:01:601 (5) - the whistle at the end of the slider sounds weird in the song i don't think so.. if you remove the whistel you can hear sound (maybe like plate knock)
00:04:474 (8) - ^ I guess basically all normal whistles because it's loud and stands out (i want make them more variatif)
00:07:665 (1,2,3) - don't use a 1/4 rhythm here, keep it as a 1/2 rhythm like 00:05:112 (3,4,5,6,7) because a 1/4 rhythm seems to only fit parts like 00:09:261 (1,2,3,4) where the music really does have 1/4 beats Fixed
00:19:154 (3) - half the slider body has that scratchy sound, it seems weird (you can hear the piano there,if you hear carefully)
00:24:580 (5) - make it as curved as 00:22:984 (2) eehmm.. i'm not sure about this.. but .. -_-
00:26:495 (1,2,3) - same as 00:25:218 (1,2,3) keeping 1.1x Ds
00:28:091 (7) - NC here and make the distance between 00:28:091 (7,1) the same as between 00:28:410 (1,2) Fixed
00:33:197 (7,1) - could blanket better (i want keep them 0.8x ds.. and i think.. a little blanket.. more than enough,i wont make (7) not PF blanket to (1) )
00:34:793 (2,3) - straight up, it has less flow, maybe use a different position (moved)
00:35:750 (2) - NC here and use the specific DS only starting from this note NC fixed

God luck~
Thank for mod..
Shurelia
おっす!やったよ!
From my queue and m4m
[Jekate's Easy]
  1. 00:25:218 (4,1) - Stack is not recommended for easy. Consider to move the circle elsewhere.
  2. 00:35:431 (4,1) - ^^

[Troogle's Normal]
  1. 00:08:942 (2,3) - using this : http://puu.sh/90arA.PNG would fit the song more bette

[Hard]
  1. 00:07:346 (8) - move this to x:124 y:276 , to keep the distance~
  2. 00:06:388 (6) - Blanket with the sliders~
  3. 00:14:686 (7) - Move this to x:328 , y:144~
  4. 00:21:388 (2) - Move this to x:332, y:252 to make the pattern better~
  5. 00:22:665 (1) - ^^^ x : 368 y: 168
  6. 00:22:665 (1,2,3) - how about this pattern? http://puu.sh/90asw.PNG

[Xinely's Cup]
  1. Already good~

[Xinely's Salad]
  1. Already Good too~

[Platter]
  1. 00:18:197 (4) - move this to x:456 , so a HD could appear
  2. 00:18:516 (5) - ^^^ x :144
  3. 00:18:835 (6) - ^^^ x :344
  4. 00:19:154 (7) - ^^^ x :40

[Rain]
  1. 00:28:410 (2) - x :472 to make a HD
  2. 00:28:729 (3) - x :168 to make the patternt better
  3. 00:36:388 (2) - x: 24 HD~
  4. 00:36:708 (3) - x :296

That's all from me, hope this help.
and good luck~
Topic Starter
Arlecchino

Shurelia wrote:

おっす!やったよ!
From my queue and m4m

[Hard]
  1. 00:07:346 (8) - move this to x:124 y:276 , to keep the distance~ :3 i repaire it but not like your suggest , maybe i keep 0.8x ds
  2. 00:06:388 (6) - Blanket with the sliders~ maybe no,i want to keep follow the flow..
  3. 00:14:686 (7) - Move this to x:328 , y:144~ :3 I reapired this.. but i keep use 1.1x ds
  4. 00:21:388 (2) - Move this to x:332, y:252 to make the pattern better~ Fixed
  5. 00:22:665 (1) - ^^^ x : 368 y: 168 No..i want to consistent ds
  6. 00:22:665 (1,2,3) - how about this pattern? i want keep following the flow..http://puu.sh/90asw.PNG

[Platter]
  1. 00:18:197 (4) - move this to x:456 , so a HD could appear Fixed
  2. 00:18:516 (5) - ^^^ x :144 Fixed
  3. 00:18:835 (6) - ^^^ x :344 Fixed
  4. 00:19:154 (7) - ^^^ x :40 nope

[Rain]
  1. 00:28:410 (2) - x :472 to make a HD Fixed
  2. 00:28:729 (3) - x :168 to make the patternt better :3 repaired but not like your suggest
  3. 00:36:388 (2) - x: 24 HD~ i don't want HD there..
  4. 00:36:708 (3) - x :296 ^^

That's all from me, hope this help.
and good luck~
Thank for mod
Kurokami
[Cup]

I think its fine tho it is possible to increase the distance during kiai a little bit to create bigger movements. This way there will be a difference between parts.

[Salad]

Still no jumps. o.o Please add some.

00:04:793 (6,1) - Jump.
00:08:303 (1) - Ctrl+g?
00:12:452 (2,1) - I would like to see a jump here too.
00:22:984 (1,2) - Ctrl+g on both?
00:35:431 (4,1) - A jump here would be nice.

Nice diff tho.

[Platter]

I won't point them out once more but please take a look at the Salad part in my mod and try to insert a Hdash at those notes on this diff. Especially during kiai. This is a very good diff and I SS'd it, but still its too easy. SS at first try is not even a challenge.

Also the last spinner is too short. I prefer the one from Cup/Salad but you need to remove or make it longer anyways.

[Rain]

HP7? No, use 6 because that is the main for Rain.

00:22:665 (4) - Two circle instead? Both is high pitched so it needs to be mapped equally. Currently you don't need to move too much to catch 00:22:984 tho it should be a little jump.
00:25:218 (5) - Circle triplet with a little movement?
00:28:091 (1,2,3,4,5,6) - This part is a little messy to follow. I mean you can hear two different song part here but you followed none of them. The drum part should be followed with circles only with a nice jump pattern and the other, slower part can be mapped with long sliders (1/1). Decide which one you want to follow but working with both is not going to work.

Thats all here.
[]

Good song, too bad the mapset is complete already since I feel like I want to map a GD for it. Anyways, I think you only need one more modder who can give you pattern suggestions and then ask a BAT for a check since the mapset is almost complete. Good luck with it and I need to trow a star~
Arcubin
hey :D from my M4M Q

General
nothing particular :) just do AIMod checking

Hard

SPOILER
00:00:006 (1,2,3) - whistle, remove, whistle :3 fit better on next hitsound
00:02:878 (4,5,6,7,8) - rearrange on this part :3 make the (4,5) have same angle as 00:02:240 (1,2,3) and (8) is stack with (4)
00:06:229 - have triplets potency :3 just suggestion
00:09:899 (3) - fix this overlap? :3 just suggestion
00:10:218 (4) - normal whistle hitsound :3 better voice
00:11:495 (3) - ^
00:12:133 (5) - remove hitsound
00:15:325 (2) - hitsound like.... ah just try it
00:19:154 (3) - i don't mind this one ._. but starting slide have hitsound and the comeback slide doesn't have at all is bad ._. if you want keep this hitsound i prefer you do a sampleset change :3 http://puu.sh/90cha.png
00:21:548 - triplets potency :D
00:22:825 - ^
00:28:091 (1,2,3,4,5,6,7,8) - find another hitsound :3 that whistle doesn't fit at all
00:40:218 (6) - it's 1/1 slider :3 not 3/4 slider :) fix this

Rain

SPOILER
quite good Rain :) just have a bit suggestion
00:00:963 (3,4) - make this slider sharper :)
00:09:899 (7) - use stand slider :) making no sense at all here

Platter

SPOILER
best one on this mapset :D but still need improvement on hitsounding :3 i will not explain it :3
00:28:091 (2,3,4,5) - make it more sharp :3 stop at middle of slider make it hard
00:40:059 (1) - should end at downbeat :3

Troogle's Normal

SPOILER
00:02:240 - give note :3
00:04:793 - ^
00:09:580 (3) - change the hitsound please -_-
00:10:218 (1,2,3) - fix the blanket
00:12:452 - note
00:28:091 (1,2,3,4) - F,W,F,W,F,W,W,W :3 sound better to me
00:38:303 (1) - fix the curve if you want perfect ankle

Xinely's Salad

SPOILER
tick rate = 1 please :3 sound to overmapping
00:03:197 (3) - fix the curve :3 when i play, it's halting at middle of it
00:07:984 - a note at x:224
00:17:878 (1,3) - make a sharper slider :3
00:20:431 (1) - that normal hitsound :3
00:25:537 (1) - better change it to 1/1 slider
00:26:814 (4) - whistle at start and remove whistle at end
00:38:303 (1) - and at next downbeat :3

Xinely's Cup

SPOILER
00:05:112 (1) - make it more blunt :3
00:11:495 (3) - whistle at start
00:21:708 (2) - what the mean of this blanket? it's make the rain stream got involved at middle :3 i don't like it
00:30:644 (1) - more blunt?
00:38:303 (1) - same as salad

Jekate's Easy

SPOILER
nothing wrong here :) just reduce the slider tick rate :3 quite overmapping
Topic Starter
Arlecchino
Kurokami's Mod

Kurokami wrote:

[Platter]

I won't point them out once more but please take a look at the Salad part in my mod and try to insert a Hdash at those notes on this diff. Especially during kiai. This is a very good diff and I SS'd it, but still its too easy. SS at first try is not even a challenge. :3 make this diff more hardest

Also the last spinner is too short. I prefer the one from Cup/Salad but you need to remove or make it longer anyways. changed to 1/1 slider

[Rain]

HP7? No, use 6 because that is the main for Rain. i want HP 7 cause.. if i use 6 it will b same with platter..changed to 6 and platter 5

00:22:665 (4) - Two circle instead? Both is high pitched so it needs to be mapped equally. Currently you don't need to move too much to catch 00:22:984 tho it should be a little jump. hhm.. okay .. added a little jump here..
00:25:218 (5) - Circle triplet with a little movement? cuz this rain to easy for rain diff.. changed
00:28:091 (1,2,3,4,5,6) - This part is a little messy to follow. I mean you can hear two different song part here but you followed none of them. The drum part should be followed with circles only with a nice jump pattern and the other, slower part can be mapped with long sliders (1/1). Decide which one you want to follow but working with both is not going to work.i make jump here..with.. circle note..cuz this in kiai time

Thats all here.
[]

Good song, too bad the mapset is complete already since I feel like I want to map a GD for it. Anyways, I think you only need one more modder who can give you pattern suggestions and then ask a BAT for a check since the mapset is almost complete. Good luck with it and I need to trow a star~
Thank for mod.. also the star... >w<)/
EDIT : what diff..to want do you make ..?

azintairin's mod

azintairin710 wrote:

hey :D from my M4M Q

General
nothing particular :) just do AIMod checking

Hard

SPOILER
00:00:006 (1,2,3) - whistle, remove, whistle :3 fit better on next hitsound Fix
00:02:878 (4,5,6,7,8) - rearrange on this part :3 make the (4,5) have same angle as 00:02:240 (1,2,3) and (8) is stack with (4) it will undermine the ds
00:06:229 - have triplets potency :3 just suggestion i dunno what your mean
00:09:899 (3) - fix this overlap? :3 just suggestion No.
00:10:218 (4) - normal whistle hitsound :3 better voice i dont think so..
00:11:495 (3) - ^ ^^
00:12:133 (5) - remove hitsound No.
00:15:325 (2) - hitsound like.... ah just try it it's different sound... i dont change it to Nwhis hs
00:19:154 (3) - i don't mind this one ._. but starting slide have hitsound and the comeback slide doesn't have at all is bad ._. if you want keep this hitsound i prefer you do a sampleset change :3 http://puu.sh/90cha.png -_- you can hear the piano there..
00:21:548 - triplets potency :D -_-)a maybe your means is.. more PFly angel ?
00:22:825 - ^ ^^
00:28:091 (1,2,3,4,5,6,7,8) - find another hitsound :3 that whistle doesn't fit at all i dont think so
00:40:218 (6) - it's 1/1 slider :3 not 3/4 slider :) fix this No. it will be so suddenly stopped

Rain

SPOILER
quite good Rain :) just have a bit suggestion
00:00:963 (3,4) - make this slider sharper :) :3 you are imposter
00:09:899 (7) - use stand slider :) making no sense at all here Nope

Platter

SPOILER
best one on this mapset :D but still need improvement on hitsounding :3 i will not explain it :3
00:28:091 (2,3,4,5) - make it more sharp :3 stop at middle of slider make it hard Nope.
00:40:059 (1) - should end at downbeat :3 this spin.. has just changed to slider, sinceKurokami's mod.. :3
not much fixed.. in azintairin's mod.. but,,, :3 hre.. take the kds.. (9T^T)9 since i make rule 2 change 1 kds


Thanks For mods all..
KuroSenpai112
Hi from modding queue. I only modded the Osu!Standard maps, not CTB since I never played it.

Anyways, here it is.

[Jekate's Easy]
00:09:580 - Add a note here or was this pause supposed to be here?

[Normal]
Looks ok

[Hard]
Looks ok
paraoka_old_1
from modding queue. sorry for i'm so lazy... ;w;

[Basic]
30s song might can add Insane. ex) Granat.

Custom Hitsound might can ignore taiko mode's hitsound.

[Hard]

00:21:388 (2) - Ignored distance snap.

alright, gl for rank.

Easy and Normal pretty done. :)
Topic Starter
Arlecchino

paraoka wrote:

from modding queue. sorry for i'm so lazy... ;w;

[Basic]
30s song might can add Insane. ex) Granat. YOU know.. my Insane diff has been DELETED

Custom Hitsound might can ignore taiko mode's hitsound.

[Hard]

00:21:388 (2) - Ignored distance snap.check

alright, gl for rank.

Easy and Normal pretty done. :)
wait.. i'll check..


TheForgotten5 wrote:

Hi from modding queue. I only modded the Osu!Standard maps, not CTB since I never played it.

Anyways, here it is.

[Jekate's Easy]
00:09:580 - Add a note here or was this pause supposed to be here?

[Normal]
Looks ok

[Hard]
Looks ok
for theF5 i'm waiting.. jkte update.. and if it helped.. you can take the kds if .. not .. >w< sry..
Jekate
go get some BATs
gw lg males buka osu wkwkwk and I think there's no issues or unrankable stuffs in my diff, It's just matter of preferences on mapping
Topic Starter
Arlecchino

Jekate wrote:

go get some BATs
gw lg males buka osu wkwkwk and I think there's no issues or unrankable stuffs in my diff, It's just matter of preferences on mapping
nyarinya ssuuuussaahh... T3T)b
Fuuyu
I'm here from Mod Queue . desu~

[General]
Easy :
HP Drain - OK
Tags : Add " instrumental "
OD - 2

Normal - OK
Hard - OK

[Timing]
OK

Easy
00:09:580 Add a Note
00:18:835 ^
00:24:899 ^
00:35:112 ^

Not much to Mod anymore :D

Normal , OK


Hard
00:00:963 Something not right here ( Change it )



00:03:516 Also Change Here



00:20:112 Add a Note
00:40:697 Should end here 00:40:857
Xinely

Kurokami wrote:

[Cup]

I think its fine tho it is possible to increase the distance during kiai a little bit to create bigger movements. This way there will be a difference between parts. i wanna keep consistency since the music is relax calm <3

[Salad]

Still no jumps. o.o Please add some.

00:04:793 (6,1) - Jump. i guess this is jump
00:08:303 (1) - Ctrl+g? i wanna keep flow here
00:12:452 (2,1) - I would like to see a jump here too. a little bit
00:22:984 (1,2) - Ctrl+g on both? tweaked little bit
00:35:431 (4,1) - A jump here would be nice. ok

Nice diff tho.
thanks 4 mod ><

@azintairin710 : sorry but no changed at all. i would answer "what" and "no" here because it doesn't fit with my mapping style at CtB. Feel free catch me if you want my reason why i refused all

@Asuna : please don't change my hitsounds here especially start on kiai. This is not only once, i have changed it until 3 times that its got changed. I have my reason why i use Hitnormal soft here

Cup
osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 2000
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Xinely's Cup
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
BeatmapID:418497
BeatmapSetID:172967

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6,638.297872340426,4,2,1,70,1,0
1920,-100,4,1,0,45,0,0
2240,-100,4,2,1,70,0,0
4474,-100,4,1,0,45,0,0
4793,-100,4,2,1,70,0,0
7027,-100,4,1,0,45,0,0
7346,-100,4,2,1,70,0,0
8942,-100,4,1,0,45,0,0
9261,-100,4,2,1,70,0,0
12133,-100,4,1,0,45,0,0
12452,-100,4,2,1,70,0,0
14048,-100,4,1,0,45,0,0
14367,-100,4,2,1,70,0,0
14686,-100,4,1,0,45,0,0
15006,-100,4,2,1,70,0,0
17240,-100,4,1,0,45,0,0
17559,-100,4,2,1,70,0,0
19154,-100,4,1,0,45,0,0
19474,-100,4,2,1,70,0,0
20431,-100,4,2,1,80,0,1
20591,-100,4,2,1,75,0,1
28091,-100,4,2,1,50,0,0
30644,-100,4,2,1,60,0,1
38623,-100,4,2,1,45,0,1
40059,-100,4,2,1,40,0,0
40218,-100,4,2,1,10,0,0


[Colours]
Combo1 : 255,81,168
Combo2 : 33,147,239
Combo3 : 225,142,253
Combo4 : 159,170,247

[HitObjects]
60,216,6,5,0,0:0:0:0:
152,280,325,1,0,0:0:0:0:
224,208,644,1,2,0:1:0:0:
296,280,963,1,0,0:0:0:0:
368,208,1282,2,0,L|456:208,2,85,0|0|2,0:0|0:0|0:0,0:0:0:0:
296,280,2240,1,0,0:0:0:0:
200,280,2559,6,0,L|28:280,2,170,0|2|0,0:0|0:1|0:0,0:0:0:0:
296,284,4154,2,0,L|396:336,2,85,0|2|0,0:0|0:0|0:0,0:0:0:0:
192,288,5112,6,0,L|56:168,1,170,0|2,0:0|0:1,0:0:0:0:
172,84,6069,1,0,0:0:0:0:
268,80,6388,2,0,L|372:80,2,85,0|0|2,0:0|0:0|0:0,0:0:0:0:
396,224,7665,6,0,L|208:224,1,170,0|2,0:0|0:1,0:0:0:0:
68,132,8942,2,0,L|252:136,2,170,2|0|2,0:0|0:0|0:1,0:0:0:0:
232,232,10857,5,2,0:1:0:0:
328,232,11176,1,0,0:0:0:0:
424,236,11495,2,0,L|500:188,2,85,0|0|2,0:0|0:0|0:0,0:0:0:0:
252,316,12771,6,0,P|184:328|84:304,1,170,0|2,0:0|0:1,0:0:0:0:
268,208,14048,2,0,L|320:112,2,85,0|0|2,0:0|0:0|0:0,0:0:0:0:
172,240,15006,1,0,0:0:0:0:
284,296,15325,6,0,P|352:320|448:284,2,170,0|2|0,0:0|0:1|0:0,0:0:0:0:
64,284,17240,1,2,0:0:0:0:
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Topic Starter
Arlecchino

xLoupGarou wrote:

I'm here from Mod Queue . desu~

[General]
Easy :
HP Drain - OK
Tags : Add " instrumental " i'm not sure about this.. i think instrumental will be in the lenguage and the genre is Video game
OD - 2

Normal - OK
Hard - OK


Hard
00:00:963 Something not right here ( Change it )



00:03:516 Also Change Here ^^same as above



00:20:112 Add a Note why ?there is not sound there
00:40:697 Should end here 00:40:857 [/color]no.. it makes so suddenly stopped i guess..
thanks for mod

Xinely wrote:

@azintairin710 : sorry but no changed at all. i would answer "what" and "no" here because it doesn't fit with my mapping style at CtB. Feel free catch me if you want my reason why i refused all

@Asuna : please don't change my hitsounds here especially start on kiai. This is not only once, i have changed it until 3 times that its got changed. I have my reason why i use Hitnormal soft here . Perasaan ane gk pernah gonta ganti.. sjak 1 mingguan...lagipula diff ku aja gk ku ganti.. ke normalsoft :P .. mungkin linglung saya.. wktu open different diff.. tapi setau saya enggk.. deh
error ni.. mapku yang lain aja.. juga sering gitu.. udah di ganti AR OD tapi ada yang bilang AR OD ketinggian.. "tolong kurangi untuk diff ini.." -_- what ? ane check.. lah bner masih tinggi.. pdahal udah ane turunin waktu update terakhir..Gomen.. kalo terjadi sesuatu..
ato contoh di hard 00:19:154 (3) - ekor'a kok ada whistel.. padahal.. ane gk pernah kasih whistel disitu..

Cup
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ArtistUnicode:チリトマト
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Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
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Salad
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ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Xinely's Salad
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
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404,300,10857,6,0,P|460:232|488:144,2,180,2|0|2,0:1|0:0|0:0,0:0:0:0:
296,240,12452,1,0,0:0:0:0:
144,312,12771,6,0,B|8:344|8:344|48:276,1,180,0|2,0:0|0:1,0:0:0:0:
128,192,13729,1,0,0:0:0:0:
8,144,14048,1,2,0:0:0:0:
332,108,14686,1,2,0:0:0:0:
456,124,15006,1,0,0:0:0:0:
248,188,15325,6,0,L|140:224,2,90,2|0|0,0:1|0:0|0:0,0:0:0:0:
356,256,16282,1,0,0:0:0:0:
452,88,16601,2,0,L|268:84,1,180,2|2,0:1|0:0,0:0:0:0:
30,284,17878,6,0,L|88:380,2,90,2|0|0,0:1|0:0|0:0,0:0:0:0:
132,200,18835,1,0,0:0:0:0:
240,288,19154,2,0,L|176:360,2,90,2|0|0,0:0|0:0|0:0,0:0:0:0:
56,116,20431,6,0,P|44:200|80:296,1,180,2|2,0:1|0:1,0:0:0:0:
184,356,21388,1,0,0:0:0:0:
308,340,21708,2,0,L|500:324,1,180,2|2,0:1|0:1,0:0:0:0:
400,244,22665,1,0,0:0:0:0:
204,192,22984,6,0,L|96:188,1,90,2|0,0:1|0:0,0:0:0:0:
0,268,23623,2,0,L|96:276,1,90,2|0,0:1|0:0,0:0:0:0:
296,296,24261,2,0,P|368:292|436:200,1,180,2|2,0:1|0:1,0:0:0:0:
312,200,25218,1,0,0:0:0:0:
124,200,25537,5,2,0:1:0:0:
376,196,26176,1,2,0:1:0:0:
248,196,26495,1,0,0:0:0:0:
444,132,26814,2,0,P|400:108|360:80,1,90,0|2,0:0|0:1,0:0:0:0:
248,44,27452,1,0,0:0:0:0:
148,120,27771,1,0,0:0:0:0:
284,164,28091,6,0,L|368:328,1,180,2|2,0:1|0:1,0:0:0:0:
92,348,29367,2,0,L|272:348,1,180,2|2,0:1|0:1,0:0:0:0:
384,344,30325,1,0,0:0:0:0:
204,244,30644,6,0,L|72:236,2,90,2|0|2,0:1|0:0|0:1,0:0:0:0:
320,296,31601,1,0,0:0:0:0:
424,224,31920,2,0,P|340:184|280:100,1,180,2|2,0:1|0:1,0:0:0:0:
392,44,32878,1,0,0:0:0:0:
212,48,33197,6,0,L|96:48,2,90,2|0|2,0:1|0:0|0:1,0:0:0:0:
336,56,34154,1,0,0:0:0:0:
144,136,34474,2,0,L|56:228,2,90,2|0|2,0:1|0:0|0:1,0:0:0:0:
308,192,35431,1,0,0:0:0:0:
80,204,35750,6,0,B|56:260|56:260|168:308,2,180,2|2|2,0:1|0:1|0:1,0:0:0:0:
296,200,37346,1,0,0:0:0:0:
424,200,37665,1,2,0:1:0:0:
192,200,37984,1,0,0:0:0:0:
256,192,38303,12,0,40218,0:0:0:0:
sekali lagi.. gomen.. btw.. thanks for update
BananasGoMoo
Hello from my queue!

[General Modding]

I don't think you're allowed to have map less than 45 seconds, so since its game music, you could probably loop it. If I'm wrong about the rule, you can ignore this.

[Easy]

I really like this map and there is nothing I see that seems wrong with it.

[Cup]

Seems OK.

[Salad]

Also seems fine.

[Normal]

00:08:942 (2,3) - I would put notes on the red ticks in between.

00:15:325 (1,2,3,4) - Or here, but not both, since it's normal.

00:25:537 (1) - I would make this a slider starting at the previous red tick.

[Platter]

00:11:495 (3) - I would make this into two sliders or a slider and two notes.

[Rain]

Fine.

[Hard]

00:00:006 (1,2,3) - I would switch the 2 and the 3

-------------

Sorry it wasn't that detailed, but it was pretty good!

-BGM
Topic Starter
Arlecchino

BananasGoMoo wrote:

Hello from my queue!


[Rain]

Fine.

[Hard]

00:00:006 (1,2,3) - I would switch the 2 and the 3 ...

-------------

Sorry it wasn't that detailed, but it was pretty good!

-BGM
No Changed in Mine..
[ Joey ]
Hi Asuna, sorry i forgot to mod your map

[General]
The audio ends too abruptly

[Hard]

00:00:963 (4) - Move this slider to make the same distance as previous hitcircles: http://puu.sh/9kCyA/9f7c71dd7e.jpg
00:09:580 (2,3) - Make sure these sliders are perfectly parallel
00:10:218 (4) - Move this to x:175 y:181?
Make sure that the distance between 00:15:644 (3,4) - is the same as the distance between 00:15:963 (4,5) -
00:23:623 (3) - I think you should rotate this slider just a little bit clockwise
00:32:559 (5,6,7,1) - This looks better: http://puu.sh/9kD67/bd52223bca.jpg
00:34:793 (2) - Distance snap this


[Troogle's Normal]
00:00:006 (1,2,3) - This looks good: http://puu.sh/9kDzj/f31a2581d8.jpg
00:05:112 (1,2,3,4) - Make sure these are all the same distance apart from each other
00:31:921 (3) - Move to x:276 y:85

[Jekate's Easy]
I think you should increase the distance snapping on this diff just a little bit so there is no overlapping
00:30:644 (1) - Move to x:50 y:244 for perfect blanket
00:39:580 (4) - Move to here so there is no overlap? http://puu.sh/9kDV9/8648a662ad.jpg
00:35:431 (4) - The new combo should start here
00:25:218 (4) - ^

I didn't find much to change, its a very short map :P
Good luck!
Topic Starter
Arlecchino

[ Joey ] wrote:

Hi Asuna, sorry i forgot to mod your map .. daijoubu..

[General]
The audio ends too abruptly

[Hard]

00:00:963 (4) - Move this slider to make the same distance as previous hitcircles: http://puu.sh/9kCyA/9f7c71dd7e.jpg fix
00:09:580 (2,3) - Make sure these sliders are perfectly parallel okay
00:10:218 (4) - Move this to x:175 y:181? Nope.
Make sure that the distance between 00:15:644 (3,4) - is the same as the distance between 00:15:963 (4,5) - i think it'ssame.. 1.2x DS
00:23:623 (3) - I think you should rotate this slider just a little bit clockwise it's fine
00:32:559 (5,6,7,1) - This looks better: http://puu.sh/9kD67/bd52223bca.jpg fix
00:34:793 (2) - Distance snap this fix



I didn't find much to change, its a very short map :P
Good luck!
Thanks for mods [ Joey ]
Senpoii
Overall the beatmap is good. I do recommend you find an audio file that doesn't have an abrupt ending though.
ursa
Checking time As requested

===================================================
NOTE :
{G} = a suggestion that not too important to change
{O} = a suggestion that seems need to be change
{R} = You Should Change it !!
=======================================================



Rain


00:04:474 (6) - geser ke x=84 {O}
00:06:069 (3) - geser ke x=92 {O}
00:09:261 (5,6,7,8) - *saran posisi pattern yang bagus > *Pic {O}
00:14:048 (2,3) - klo menurut gwa , pake beat 1/2 slider disini cocok dengan lagunya {G}
00:31:282 (2,3,4,5) - *saran posisi Pattern yang ideal *pic {O}
00:38:782 (4,5,6,7,8,9) - *saran posisi Pattern yang idea *pic {O}


Kurokami's Platter


Note :
*the total combo max are 145 ( much more than Rain diff with having 142 combo max). i suggest you should reduce the total combo.
*well your map have 1.5 SV & 2 tick rate. if you want to reduce the max combo , i suggest just reduce the tick rate into 1 & it's done.

for the pattern , there's no need a changes since it's has been modded into the ideal flow.

Xinely's Salad
Note:
*soal pattern sih kayaknya gak ada masalah , tapi SV nya di salad diff (1.8)lebih besar di bandingkan dengan diff platter (1.5) ,saran gwa sih kurangi aja tapi untuk mepertahankan jarak slider di pattern bisa pake slider multipier juga :3

Xinely's Cup
*sama sih dengan Salad, *slider velocity case.

*PM gwa ingame/forum kalau udah kelar untuk recheck.

*Happy Checking
Topic Starter
Arlecchino

ursa wrote:

Checking time As requested

[notice]===================================================
NOTE :
{G} = a suggestion that not too important to change
{O} = a suggestion that seems need to be change
{R} = You Should Change it !!
=======================================================



Rain


00:04:474 (6) - geser ke x=84 {O} wakarimashita
00:06:069 (3) - geser ke x=92 {O}Fixed
00:09:261 (5,6,7,8) - *saran posisi pattern yang bagus > *Pic {O} okay
00:14:048 (2,3) - klo menurut gwa , pake beat 1/2 slider disini cocok dengan lagunya {G} ^,^)b Nice Idea..
00:31:282 (2,3,4,5) - *saran posisi Pattern yang ideal *pic {O} Sir,Yes Sir..
00:38:782 (4,5,6,7,8,9) - *saran posisi Pattern yang idea *pic {O} No.. i like this patten.. menantang :3


*PM gwa ingame/forum kalau udah kelar untuk recheck. okay..

*Happy Checking

Thanks for checking..
Sylith
hey random mod here!

[hard]
  1. 00:08:303 (2) - try linear slier to make better flow like this

  2. 00:08:942 (3,3) - stack properly? only if you don't hate nazi

  3. 00:15:963 (4) - ctrl + g seems better for me

  4. 00:30:325 (8,1) - keep your distance seems better for me

  5. 00:31:282 (2) - same as above! how about using x1.0 between 00:30:644 (1,2) ?
nice diff :)



[normal]
  1. 00:12:771 (1) - add finish on head
    to unify with 00:10:218 (1)

  2. 00:38:303 (1) - add finish on head?
    it seems cool for me
not much to touch~ nice diff


[easy]
  1. 00:33:197 (3) - whistle missing on reverse

  2. 00:39:580 (4) - how about making this slider's end point to 00:40:537 ?
    since current slider makes me bit stuffy because of sudden end of the song.
clean&nice diff! good job

very neat, playable mapset~

good luck
Xinely

ursa wrote:

Checking time As requested

Xinely's Salad
Note:
*soal pattern sih kayaknya gak ada masalah , tapi SV nya di salad diff (1.8)lebih besar di bandingkan dengan diff platter (1.5) ,saran gwa sih kurangi aja tapi untuk mepertahankan jarak slider di pattern bisa pake slider multipier juga :3

Xinely's Cup
*sama sih dengan Salad, *slider velocity case.[/notice]

*PM gwa ingame/forum kalau udah kelar untuk recheck.

*Happy Checking
tbh these diffs made before the Platter.. ini SV dah di set biar seimbang dengan Platter Asuna yang dulu, Kurokami tiba2 dateng terus mau buat diff so jadinya Kurokami's Platter.. gue malah gak tau dia pke SV segitu rendahnya untuk bpm yang relax dibawah 100.. Gue sih ngefeel nya SV Cup Salad gue dah cukup pas untuk newbie so gue gak ada ide lagi how to solve this orz [edit : btw gue gak biasa pke SV changes for Easy Normal (Cup Salad) diff krn SV changes for standard itu sangat gak dianjurkan, somehow itu udah menjadi style mapping gue krn awal mode yg gue map std x.x]
Sorry urs ;3;
Topic Starter
Arlecchino

Sylith wrote:

hey random mod here!

[hard]
  1. 00:08:303 (2) - try linear slier to make better flow like this Fxd

  2. 00:08:942 (3,3) - stack properly? only if you don't hate nazi :3okay

  3. 00:15:963 (4) - ctrl + g seems better for me Nope.. i guess

  4. 00:30:325 (8,1) - keep your distance seems better for me 'w'keeping 0.8x

  5. 00:31:282 (2) - same as above! how about using x1.0 between 00:30:644 (1,2) ? already 1.0x.. -_-
nice diff :)



very neat, playable mapset~ Thanks~

good luck
Thanks for mod
DeletedUser_1574070
sup(from my queue)

Hard

  • 00:03:516 (6,7) - blanket here
    00:05:750 (5,7) - making these sliders same could be better
    00:33:835 (1) - ctrl+g makes this more fun
    00:34:793 (2) - & if ur willing to ctrl+g, u should put this other place for consistency of spacing

    & some recommendations if you don't care about the spacings.
    00:17:559 (1,2,3,1,2,3,1,2,3) - this part. Try this!
    00:18:197 (1,2,3) - ctrl+g & http://osu.ppy.sh/ss/1698320
Normal

Everything looks fine on Easy


GL
Kurokami

ursa wrote:

Checking time As requested


Kurokami's Platter


Note :
*the total combo max are 145 ( much more than Rain diff with having 142 combo max). i suggest you should reduce the total combo.
*well your map have 1.5 SV & 2 tick rate. if you want to reduce the max combo , i suggest just reduce the tick rate into 1 & it's done.
Seriously? Just because of that difference I need to remove the tick which adds better rhythm? I know its a valid reason but still. q.q

for the pattern , there's no need a changes since it's has been modded into the ideal flow. As I remember this has never been modded. lol It never got a single mod.
Thanks. :3

SPOILER
osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 2000
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Kurokami's Platter
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
BeatmapID:418043
BeatmapSetID:172967

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6,638.297872340426,4,2,1,70,1,0
1920,-100,4,1,0,45,0,0
2240,-100,4,2,1,70,0,0
4474,-100,4,1,0,45,0,0
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26176,-100,4,2,1,70,0,1
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38623,-100,4,2,1,45,0,1
40059,-100,4,2,1,30,0,0
40218,-100,4,2,1,10,0,0


[Colours]
Combo1 : 255,81,168
Combo2 : 33,147,239
Combo3 : 225,142,253
Combo4 : 159,170,247

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Topic Starter
Arlecchino

Kloyd wrote:

sup(from my queue)

Hard

  • 00:03:516 (6,7) - blanket here k
    00:05:750 (5,7) - making these sliders same could be better it's fine.. :3
    00:33:835 (1) - ctrl+g makes this more fun k
    00:34:793 (2) - & if ur willing to ctrl+g, u should put this other place for consistency of spacing ofc

    & some recommendations if you don't care about the spacings.
    00:17:559 (1,2,3,1,2,3,1,2,3) - this part. Try this! nope
    00:18:197 (1,2,3) - ctrl+g & http://osu.ppy.sh/ss/1698320 ^^


GL
thanks for mod

Kurokami wrote:

ursa wrote:

Checking time As requested


Kurokami's Platter


Note :
*the total combo max are 145 ( much more than Rain diff with having 142 combo max). i suggest you should reduce the total combo.
*well your map have 1.5 SV & 2 tick rate. if you want to reduce the max combo , i suggest just reduce the tick rate into 1 & it's done.
Seriously? Just because of that difference I need to remove the tick which adds better rhythm? I know its a valid reason but still. q.q

for the pattern , there's no need a changes since it's has been modded into the ideal flow. As I remember this has never been modded. lol It never got a single mod.
Thanks. :3

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thanks for update.

Updated.
Kurokami
I had a little conversation with ursa and ended up changing the SV to 2,0 tho it changes nothing. The sliders are just as long as before. This was my first and last to ended up changing my SV. Since it was just a ruin for my patterns and still no change I will never make any of this in the future. Its a stupid reason for unranking anyways. I don't even care if my diffs will be deleted.

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Topic Starter
Arlecchino

Kurokami wrote:

I had a little conversation with ursa and ended up changing the SV to 2,0 tho it changes nothing. The sliders are just as long as before. This was my first and last to ended up changing my SV. Since it was just a ruin for my patterns and still no change I will never make any of this in the future. Its a stupid reason for unranking anyways. I don't even care if my diffs will be deleted.

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TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Kurokami's Platter
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
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:3 idk about SV problem.. it's unrankable or not..
just ursa said someone should change the SV (xely or kuro)

btw thanks for update

Updated.
now waiting ursa recheck again ..:3
blaterwolf
Mod Reqs From Queue~~

Cute Song so Relaxing <<<<<<<<<<333333333

Easy

00:02:559(3,4) : should be like this


00:07:665 : this slider is too op o_o

00:11:654(3,4) : should like this again ^^^

00:20:431 : op again o.o

Normal

Fine too me

Hard

Spacing was too tight , consider rearranging

Insane

Can i make it Pwease? :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
Topic Starter
Arlecchino

SkyBearer245 wrote:

Mod Reqs From Queue~~

Cute Song so Relaxing <<<<<<<<<<333333333


Hard

Spacing was too tight , consider rearranging I think it does not matter

Insane

Can i make it Pwease? :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) sry..
No Change... :3
Pandiar
I'm sorry for the delay ><
from my Q

[Hard]

  1. Color is different from other diff
00:00:963 (4) - how about this ? for better flow
00:08:303 (2) - ^
00:15:644 (3) - Ctrl + G
00:39:899 (5) - how about this?

Easy and Normal is almost good

good luck!!!
Topic Starter
Arlecchino

Pandiar wrote:

I'm sorry for the delay ><
from my Q

[Hard]

  1. Color is different from other diff
00:00:963 (4) - how about this ? for better flow :3 sry.. Nope.. i just want keep the distance..
00:08:303 (2) - ^ Fixed
00:15:644 (3) - Ctrl + G Fixed
00:39:899 (5) - how about this? No[/color]

Easy and Normal is almost good

good luck!!!

Thanks for mods
Nepu
toybot

toybot wrote:

[Troogle's Normal]
00:08:942 (2,3) - change into a reverse slider instead? kind of boring as a 1/1 stack K
00:10:218 (1) - maybe take off the finish on the first beat, due to it sounding the same as the upbeat? or change to a clap Removed Finish

Narwhal Prime

Narwhal Prime wrote:

[Troogle's Normal]
00:05:112 (1,2,3,4) - Let's make the gaps between these sliders more even. Move 00:06:388 (3) - starting point to x=336, y=136. Move 00:07:027 (4) - starting point to x=380, y=56. Adjust 00:07:665 (1) - so that its spacing is even as well. KK
00:30:644 (1) - not quite aligned with 00:30:006 (4) - ? (they can be aligned here, or - in the interest of variety, I was playing around with a different possible pattern if you're interested: http://osu.ppy.sh/ss/1610676 ; this mostly affects 00:30:644 (1,2,3,4) - ) hmm..but the flow isnt so well with this pattern
00:19:792 (4) - use finish hitsound? (though admittedly it doesn't sound too different with default hitsounds) Use clap instead
00:40:218 (1) - ^ (here it makes a difference) K

IamKwaN

IamKwaN wrote:

Troogle's Normal

  1. AR, OD-1, since BPM is only 94. I don't think it really needs such high AR. The setting is too high now imo, comparing to that of Hard. So, OD also -1. In fact, my perspective on this Normal is: AR4, HP and OD3, which fits the spread more, especially the Easy.
    Since Easy have AR3 HP2 and OD2 Hard have AR7 HP6 and OD7 I will use AR5 HP4 and OD4.5 for my N
  2. 00:40:218 (1) - Remove NC. on purpose though..
  3. Hitsounds: Have a look at the General section above and Easy, soft samples are much more comfortable imo. K changed to S:C1

K4zuya K

K4zuya K wrote:

Trrogle's Normal
00:14:686 (4,1) - blanket? Don't quite get that..
00:30:006 (4,1) - make it straight? I prefer current one
00:35:750 (1) - 416|132? I prefer triangle(current one)

neonat

neonat wrote:

Normal
00:00:963 (2,3,4) - make the flow and position more curvy, it would move better K
00:10:218 (1,2) - could blanket better K
00:12:771 (1,2,3) - ^ K
00:15:325 (1) - place it higher, eg. x: 100 y: 36 as it is behind the body of the slider, the flow is not exactly comfortable when made that way, placing it higher eases that managed to fix..

Shurelia

Shurelia wrote:

[Troogle's Normal]
  1. 00:08:942 (2,3) - using this : http://puu.sh/90arA.PNG would fit the song more bette K

azintairin710

azintairin710 wrote:

Troogle's Normal

00:02:240 - give note :3 >.<
00:04:793 - ^ >.<
00:09:580 (3) - change the hitsound please -_- K
00:10:218 (1,2,3) - fix the blanket K
00:12:452 - note >.<
00:28:091 (1,2,3,4) - F,W,F,W,F,W,W,W :3 sound better to me >.<but not for me
00:38:303 (1) - fix the curve if you want perfect ankle I think current one is well enough

BananasGoMoo

BananasGoMoo wrote:

[Normal]
00:08:942 (2,3) - I would put notes on the red ticks in between. K
00:15:325 (1,2,3,4) - Or here, but not both, since it's normal. Added previous one
00:25:537 (1) - I would make this a slider starting at the previous red tick. Personally I didn't like sliders that starting from red tick

Joey

[ Joey ] wrote:

[Troogle's Normal]
00:00:006 (1,2,3) - This looks good: http://puu.sh/9kDzj/f31a2581d8.jpg It's much too crowded ;_;
00:05:112 (1,2,3,4) - Make sure these are all the same distance apart from each other K
00:31:921 (3) - Move to x:276 y:85 I prefer current one

Sylith

Sylith wrote:

[normal]
  1. 00:12:771 (1) - add finish on head
    to unify with 00:10:218 (1) Deleted previous one
  2. 00:38:303 (1) - add finish on head?
    it seems cool for mePersonally didn't like it..
not much to touch~ nice diff

Kloyd

Kloyd wrote:

Normal


Thank you all for modding! :)
&sorry for the long delay



updated
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TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Troogle's Normal
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle Google
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124,232,29367,2,0,L|28:232,1,96,0|0,0:0|0:0,0:0:0:0:
80,316,30006,2,0,L|176:316,1,96,2|0,0:0|0:0,0:0:0:0:
272,332,30644,6,0,P|357:291|398:207,1,192,4|8,0:0|0:0,0:0:0:0:
368,116,31601,1,0,0:0:0:0:
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192,276,34155,1,0,0:0:0:0:
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416,228,35431,1,0,0:0:0:0:
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324,52,36388,2,0,L|224:52,1,96,2|0,0:0|0:0,0:0:0:0:
192,140,37027,2,0,L|288:140,1,96,0|0,0:0|0:0,0:0:0:0:
248,228,37665,2,0,L|132:228,1,96,2|0,0:0|0:0,0:0:0:0:
60,260,38303,6,0,B|84:332|172:328|172:328|224:328,1,192,0|8,0:0|0:0,0:0:0:0:
316,324,39261,1,0,0:0:0:0:
396,272,39580,2,0,P|408:228|396:176,1,96,0|8,0:0|0:0,0:0:0:0:
316,128,40218,1,4,0:0:0:0:
Topic Starter
Arlecchino

-Google- wrote:

Thank you all for modding! :)
&sorry for the long delay



updated
osu file format v13

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 2000
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.5999999

[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Troogle's Normal
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle Google
BeatmapID:418042
BeatmapSetID:172967

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4.5
ApproachRate:5
SliderMultiplier:1.92
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6,638.297872340426,4,2,1,50,1,0
20431,-100,4,2,1,60,0,1
28091,-100,4,2,1,50,0,0
30644,-100,4,2,1,60,0,1
35750,-100,4,2,1,50,0,1
38623,-100,4,2,1,45,0,1
40697,-100,4,2,1,45,0,0


[Colours]
Combo1 : 159,170,247
Combo2 : 255,81,168
Combo3 : 33,147,239
Combo4 : 255,142,253

[HitObjects]
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184,60,963,1,0,0:0:0:0:
280,48,1282,2,0,P|331:61|362:90,1,96,0|0,0:0|0:0,0:0:0:0:
404,176,1920,1,8,0:0:0:0:
244,284,2559,6,0,P|209:317|163:330,2,96,0|0|8,0:0|0:0|0:0,0:0:0:0:
164,232,3516,1,0,0:0:0:0:
136,140,3835,2,0,P|173:102|213:89,1,96,0|0,0:0|0:0,0:0:0:0:
308,104,4473,1,8,0:0:0:0:
336,296,5112,6,0,L|432:296,1,96,0|0,0:0|0:0,0:0:0:0:
376,216,5750,2,0,L|280:216,1,96,8|0,0:0|0:0,0:0:0:0:
332,136,6388,2,0,L|428:136,1,96,0|0,0:0|0:0,0:0:0:0:
372,56,7027,2,0,L|276:56,1,96,8|0,0:0|0:0,0:0:0:0:
179,56,7665,6,0,P|93:94|36:170,1,192,0|8,0:0|0:0,0:0:0:0:
204,264,8942,2,0,P|212:311|204:361,2,96,0|0|8,0:0|0:0|0:0,0:0:0:0:
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60,260,38303,6,0,B|84:332|172:328|172:328|224:328,1,192,0|8,0:0|0:0,0:0:0:0:
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316,128,40218,1,4,0:0:0:0:
Thanks for Update.

Updated.
Yauxo
Hi there, coming from your request in my Modding Q

[General]
  1. Check AImod. There are some issues

[Jekate's Easy]
  1. I see no problem here, especially since this is a very short song
  2. 00:05:112 (1) - makes this a better blanket? http://puu.sh/9rH1T/8474880297.jpg Similar combos such as 00:15:325 (1) - are/is a blanket(s), so I'd assume that this one should be one as well
  3. 00:30:644 (1) - blanket can be improved http://puu.sh/9rH67/6c7ce1e362.jpg
  4. 00:39:580 (4) - I'd eventually overthink this one. It going the opposite direction of where the cursor should go creates a weird flow and looks weird since the rest of the map's mapped very clean

[Troogle's Normal]
  1. 00:00:006 (1) - rotate by ~ -9 selection centre for better flow into 2?
  2. 00:03:835 (3,4) - I'd have 3 flow directly into 4 w/o this offset

[Hard]
  1. 00:03:516 (6,7) - blanket can be improved
  2. 00:09:580 (2,3) - 2 and 3's spacing is slightly lower than 1 and 2's which makes 2 and 3 touch. (1.08 to 1.06) I'd say that you change both to 1.10
  3. 00:11:495 (3,4,5) - curve these 3 a little bit o: It'd feel better after coming out of the rounded 2
  4. 00:20:431 (1,2,3) - blanket can be improved
  5. 00:34:793 (2) - I'd move this further away from 1. Overlapping with 00:33:197 (7) - 's tail could be a nice fix

[Xinely's Cup]
  1. Note that iam a CTB n00b myself, so this is just what I think about it
  2. 00:20:431 (1,2) - I think those 2 should be similar to 00:30:644 (1,2) - , as they have the same music and since 00:30:644 (1,2) - is more fun to play (for me atleast imo) 00:21:708 (2) - 's curve feels meh compared to 00:20:431 (1) -

[Xinely's Salad]
  1. Probably just me, but the AR feels too high for such a calm and low bpm song 6 or 6,5 would do it here imo


Gl with your set :3
Topic Starter
Arlecchino

Yauxo wrote:

Hi there, coming from your request in my Modding Q

[General]
  1. Check AImod. There are some issues ignore thiss.. idk how to fix them.. after i fix them.. they always back.. back.. after update.. back.. so tired fix them..


[Hard]
  1. 00:03:516 (6,7) - blanket can be improved it's Fine.. I think it's pretty blanket..
  2. 00:09:580 (2,3) - 2 and 3's spacing is slightly lower than 1 and 2's which makes 2 and 3 touch. (1.08 to 1.06) I'd say that you change both to 1.10 i just stack 00:09:899 (3) - with 00:08:942 (3) - btw.. repaired..
  3. 00:11:495 (3,4,5) - curve these 3 a little bit o: It'd feel better after coming out of the rounded 2 -_- m'okay..
  4. 00:20:431 (1,2,3) - blanket can be improved nope! it's fine.. not really need PF blanket
  5. 00:34:793 (2) - I'd move this further away from 1. Overlapping with 00:33:197 (7) - 's tail could be a nice fix Not really.. :3 i just want keeping the distane.. ik this Hard diff.. but it's fine for me..



Gl with your set :3
Thanks for mod..
ursa
Rechecking time so , don't KD this

After I ask Deif about the map. i think this suggestion on the Platter diff can be useful to improve that

General

- Consider adding "Kurokami" to all of your tags

After i check on AI bat , I've found some problems in Inconsistency in combo colours in some diff & Kiai Time. better try to check it first.

Rain

00:17:559 (3) - move it abit to right ( x =128)
00:31:920 (5) - move it a bit to left ( x= 336)

Kurokami's Platter

You can raise the slider tick into 2 now.
Note : this mods are helping to make the max combo can be less than Rain diff
00:09:261 (3,4,5) - make 00:09:261 (3,5) - a bit near with 00:09:420 (4) -
00:35:591 (6) - remove this beat
00:39:580 (7,8) - And instead of using 2 sliders, a spinner instead

Xinely's Cup

00:00:006 (1,2,3,4,5) - ini bisa di lebarin dikit posisinya


soal CTB diffnya gwa rasa cma itu , PM gwa klo udah update & fix semuanya :)
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