Hi Marinska, Jekate, and Troogle; here's a mod from my queue
[Jekate's Easy]
Tough time figuring out what to say; this diff is already very good! The only thing I felt slightly awkward about was 00:19:154 (4,5) - ; the circle could overlap the slider start, since the player must suddenly jump down before making a right angle change, which might catch new players off-guard. Another possibility is deleting both items and using a back-and-forth slider or a V-shaped slider instead.
[Troogle's Normal]
00:05:112 (1,2,3,4) - Let's make the gaps between these sliders more even. Move 00:06:388 (3) - starting point to x=336, y=136. Move 00:07:027 (4) - starting point to x=380, y=56. Adjust 00:07:665 (1) - so that its spacing is even as well.
00:30:644 (1) - not quite aligned with 00:30:006 (4) - ? (they can be aligned here, or - in the interest of variety, I was playing around with a different possible pattern if you're interested: http://osu.ppy.sh/ss/1610676 ; this mostly affects 00:30:644 (1,2,3,4) - )
00:19:792 (4) - use finish hitsound? (though admittedly it doesn't sound too different with default hitsounds)
00:40:218 (1) - ^ (here it makes a difference)
[Hard]
Unsfamiliar, [_Crystal], and wcx have already pointed out some distance snap issues with this diff - I will say the same, so my advice to you is: look over the whole map first and try to make spacing more consistent. For now, here are some examples:
00:00:006 (1,2,3) - I'm a bit picky, but... these are 1.1x spacing which isn't really used between single notes in your map anyway, so these should be 1.00x as well.
Triplet spacing for 00:02:240 (1,2,3) - , 00:12:452 (1,2,3) - 00:34:793 (2,3,4) - these triplets have 1.0x, 1.2x, and 0.9x spacing, respectively. The third one may be forgivable since it's slightly quieter (and even then it's not too consistent). However, the other two don't have an excuse. I'll let you decide what parts of the music need what spacing. Also these are just examples only; there are other triplets in the map that may need spacing adjusted.
00:05:750 (5) - The spacing suddenly changes to 0.8x here? I'm guessing this was done due to the lower tone in the music, but neither tempo nor volume has changed signficantly, so the spacing should be more constant.
Other details:
00:03:516 (1) - remove NC
00:10:218 (4) - NC should start here, since this part is repeating the beginning of the song.
00:15:006 (1) - move NC to 00:15:325 (2) - instead.
00:24:261 - Use slider instead of single note; the music has a long note here. Maybe move 00:24:899 (7) - in front of 00:24:261 (6) -
00:38:623 (1,2,3) - Sliders look a bit crooked. Straighten them please!
(wheee 40 second song ^_^)
Hope you find this mod helpful; if not, please don't give kudosu. Good luck!
Regards,
NP
[Jekate's Easy]
Tough time figuring out what to say; this diff is already very good! The only thing I felt slightly awkward about was 00:19:154 (4,5) - ; the circle could overlap the slider start, since the player must suddenly jump down before making a right angle change, which might catch new players off-guard. Another possibility is deleting both items and using a back-and-forth slider or a V-shaped slider instead.
[Troogle's Normal]
00:05:112 (1,2,3,4) - Let's make the gaps between these sliders more even. Move 00:06:388 (3) - starting point to x=336, y=136. Move 00:07:027 (4) - starting point to x=380, y=56. Adjust 00:07:665 (1) - so that its spacing is even as well.
00:30:644 (1) - not quite aligned with 00:30:006 (4) - ? (they can be aligned here, or - in the interest of variety, I was playing around with a different possible pattern if you're interested: http://osu.ppy.sh/ss/1610676 ; this mostly affects 00:30:644 (1,2,3,4) - )
00:19:792 (4) - use finish hitsound? (though admittedly it doesn't sound too different with default hitsounds)
00:40:218 (1) - ^ (here it makes a difference)
[Hard]
Unsfamiliar, [_Crystal], and wcx have already pointed out some distance snap issues with this diff - I will say the same, so my advice to you is: look over the whole map first and try to make spacing more consistent. For now, here are some examples:
00:00:006 (1,2,3) - I'm a bit picky, but... these are 1.1x spacing which isn't really used between single notes in your map anyway, so these should be 1.00x as well.
Triplet spacing for 00:02:240 (1,2,3) - , 00:12:452 (1,2,3) - 00:34:793 (2,3,4) - these triplets have 1.0x, 1.2x, and 0.9x spacing, respectively. The third one may be forgivable since it's slightly quieter (and even then it's not too consistent). However, the other two don't have an excuse. I'll let you decide what parts of the music need what spacing. Also these are just examples only; there are other triplets in the map that may need spacing adjusted.
00:05:750 (5) - The spacing suddenly changes to 0.8x here? I'm guessing this was done due to the lower tone in the music, but neither tempo nor volume has changed signficantly, so the spacing should be more constant.
Other details:
00:03:516 (1) - remove NC
00:10:218 (4) - NC should start here, since this part is repeating the beginning of the song.
00:15:006 (1) - move NC to 00:15:325 (2) - instead.
00:24:261 - Use slider instead of single note; the music has a long note here. Maybe move 00:24:899 (7) - in front of 00:24:261 (6) -
00:38:623 (1,2,3) - Sliders look a bit crooked. Straighten them please!
(wheee 40 second song ^_^)
Hope you find this mod helpful; if not, please don't give kudosu. Good luck!
Regards,
NP