Sound Effect Rain : Cuma Sound Effect doang , note gk dipindahin
Mod Dikit :
00:12:133 - nc
00:18:516 - nc
Mod Dikit :
00:12:133 - nc
00:18:516 - nc
Genocide wrote:
Sound Effect Rain : Cuma Sound Effect doang , note gk dipindahin Kayaknya.. Lebih enak hitsound ane.. deh.. maaf tidk saya terapin hitsound agan... tapi thank udh mau luangin waktu..
Mod Dikit :
00:12:133 - nc Why ?Sry No!
00:18:516 - nc Here too Why? Sry No!
Thank for Mod.. `3`wcx19911123 wrote:
from my queue
[General]
though I don't know if the comboburst-3 can be used alone or not, it sounds not that fit the song imo, I suggest to remove it lol,i like the combobrust.. but it's so anoying.. Deleted
remove "Cosmic Break" from tags please, it's already in the source Removed
remove wildscreen support for all diffs since there's no sb in the mapset I think , I've disable all widescreen supp in all diff
why not add a silenced drum-sliderslide.wav? the slider sounds odd at drum hitsounds part added `3`
in standard mode, only the highest diff can use custom diff name. don't know if the rules work for CTB too k..
[Hard]
00:05:112 (6,1,2) - the spacing makes me confused.. why not use normal spacing here? the song didn't change much imo sure..fixed
00:12:771 (3,4,5,6) - ^ ^
00:38:623 (1,2,3,4,5,6,7) - this pattern is too hard to play imo, it's already an Insane diff here. hope you can reduce the difficulty for this pattern
this diff's spacing is really mess imo. since the song is really short and without any big changing, I suggest to use 1.2x spacing at the whole diff
good luck
Thanks wcxwcx19911123 wrote:
from my queue
[Jekate's Easy]
the difficulty setting is too high to this diff imo, I suggest to reduce HP and OD by 1 Ok
00:00:644 (2,3) - this jump in an Easy diff is unacceptable, it's too hard to read for newbies.. I suggest to use normal spacing here Already fixed, I use 1.00 DS maybe you just mod the previous version
00:38:303 - 00:38:942 - I strongly suggest you to add a slider here, fit the song very well imo Already fixed, maybe you just mod the previous version
good luck
-Man wrote:
Menurutku hyperdash nya masih kurang untuk diff rain, aku coba untuk menambahkannya ya
[Rain]
00:31:920 (5) - Pindahkan ke X:80 Y:196 Fix (6) juga ane pindah...
00:39:580 (9) - Pindahkan ke X:480 Y:104 fix
[/color]K i b i y a - wrote:
Stand M4M !!!!
[General]
4 diff of CTB , but 3 diff of Stand. How about create Insane diff? (In my opinion)[Hard]
00:01:123 (5) - delet it or change it like 00:03:516 (1) changed00:32:559 (3,4) - little strange little repair..thereGood luck ~
Pjecoo wrote:
Hi.
As requested.
Hard:
00:00:963 (4,5,6) - What about to use a placement that you used in 00:02:240 (1,2,3) - or 00:04:793 (4,5,6) - - It's just my opinion 00:04:793 (4,5,6) - has changd since last mod from kibiya
00:11:495 (3,4,5) - ^^ repair
00:12:452 (1,2,3) - ^^ ^
00:40:218 (6) - End it in 00:40:908 No,because it's so suddenly end
Okay thank for mod..
Good mapset, I like the song
Hope that'll helps.
If not, then sorry.
Good Luck!
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K i b i y a - wrote:
[Normal]
- 00:00:963 - add circle K
- 00:03:516 - ^ ^
- 00:40:218 (1) - How about change slider?I prefer current state
Pjecoo wrote:
Troggle's Normal:
00:40:218 (1) - What about end it with short slider, not a circle.I prefer current state
Kihhou wrote:
[Troogle's Normal]
- 00:14:048 (1) - remove NC for consistency with the whole diff o3o K
- nice diff~ glad you like it xD
waxman wrote:
[Troogle's Normal]
00:24:261 (3) - move down to x:208 y:52 because of the flow. K
osu file format v12
[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 500
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.5999999
[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:Marinska
Version:Troogle's Normal
Source:Cosmic Break
Tags:Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate Troogle
BeatmapID:418042
BeatmapSetID:172967
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.92
SliderTickRate:2
[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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Kihhou wrote:
Hello! M4M from.. your queue!
[Hard]
- 00:04:793 (4,5,6) - imo you should make the distance 1.0x, just like 00:02:240 (1,2,3) for consistency Fixed
- 00:08:303 (4) - turn this into repeat slider? if done, should put more distance between 00:08:303 (4) and 00:09:261 (1) Fixed
- 00:11:654 (4) - remove imo. it doesnt follow anything Fix
- 00:16:920 (1) - remove NC Fix
- 00:17:559 (2) - add NC ^
- 00:22:665 (4) - add NC ^
- 00:23:623 (1) - remove NC ^
- 00:32:559 (3,4) - this feels off :/ try this rhythm. note that i moved the reverse slider and removed the hitcircle at 00:34:474 Fixed
- 00:39:580 (4,6) - you should stack these. the tail and the head `3` okay Fixed
- 00:40:218 (6) - add a timing point at 5% audio at the tail of the slider so that it doesnt make as loud of a sound when the music fades off Fix too
Thank For Mod
i'll mod your map.. later..
Hope this helped~ Good luck c:
EDIT:waxman wrote:
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ
<3
[Hard]
00:12:452 (1,2,3,4) - would you like some cheese? Sure, Fixed -_-
00:15:325 - Miss Whistle. Add Green line for Whistle. dont forget to add one at 00:15:644 (1). uh-oh..sry for this.. i think.. there isn't need Normal Whistle... keep Drum whistle for now..
00:22:665 (4) - This slider is not followed the flow against 00:21:708 (3). Changed to Ciiirrrcclleeee~
00:28:410 (1,2,3,4) - move to x:208 y:112 because those circle would be followed 00:28:091 (3). don't forget to move 00:29:686 (1,2,3). Niceidea, Fixed
00:39:261 (3,4,5) - those sliders are awkward... then place it correct distance. Fix
00:40:218 (6) - The beginning of slider would be overlapped perfectly. Fixed since Kihhou modThank for Mod... `3`
GOOD LUCK!
Troogle wrote:
updatedosu file format v12
[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 500
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.5999999
[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:Marinska
Version:Troogle's Normal
Source:Cosmic Break
Tags:Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate Troogle
BeatmapID:418042
BeatmapSetID:172967
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.92
SliderTickRate:2
[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
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K i b i y a - wrote:
[Easy]
- 00:09:580 (4) - How about add circle? Easy diff's patterns should be simple and monotonous rhythm.
Identification of the slider leading to the next interval, it is more natural. I geuss no, It'll break the rhythm- 00:00:006 (1,2) - The slider is attached to the DS seems to fit.
But this is rather confusing for first time users who can Try to increase the distance that some good. Big jump is not allowed in Easy diff imo, I use the DS instead since the notes is in red tick so the distance is near per-notes- 00:02:559 (1,2) - ^ ^
- 00:10:218 (1,2,1,2) - ^ ^
- 00:20:431 (1,2,3) - ^ ^
- 00:25:537 (2,3) - ^ ^
- 00:30:644 (1,2,3) - ^ ^
Pjecoo wrote:
Jekate's Easy:
00:39:580 (5) - Replace it with something like this: http://puu.sh/8M8ga.jpg. I think It's matter of preferences, I find my self that slider is not a problem in rhythm and flow
Kihhou wrote:
[Jekate's Easy]
- 00:28:091 (1) - remove NC Nah, since the rhythm is change so that was ok I geuss
- 00:38:303 (4,5) - i this is a bit of a strange overlap. maybe angle 00:39:580 (5) differently? I think It's matter of preferences, I find my self that slider is not a problem in rhythm and flow
waxman wrote:
[Jelate's Easy]
00:06:388 (2) - The end of slider would be moved up. The curent one is ok
00:39:580 (5) - this slider is overlapped on 00:37:027 (3). I don't like it. so I suggest this idea. I think It's matter of preferences, I find my self that slider is not a problem in rhythm and flow120,308,39580,2,0,P|214:343|172:244,1,240,2|2,0:0|0:0,0:0:0:0:
---toybot wrote:
[Jekate's Easy]
I don't really see anything bad at all! ^^ just maybe some questionable..? Hahaaha
toybot wrote:
mod for m4m on queue ^^[Hard]moved
00:04:793 (4) - nc this instead and remove nc from 00:05:431 (1) - . consistency Fix
00:07:665 (1,2,3) - this is confusing spacing, compared to the last pattern. how about you just rearrange this into a curved motion, like a stream? like this:many people like this pattern.. sry.. i think i keep the pattern like this now.. 'w'
00:10:218 (4) - move to x184y128 instead? make it so that its visible. i've change it.. since waxman's Mod
00:18:835 (1,2,3) - move so that the distance is the same as opposed to 00:17:878 (4,1) - the spacing of these two notes. repaire
00:24:580 (4) - add a whistle to the first beat nope i don't like it
00:33:037 (4) - nc? because this combo seems too long. or nc (3) OMG.. I missed this.. since kihhou repaire the pattern.ok Fix
00:40:218 (6) - extend to the tick, this 3/4 sounds awkward I think it's not awkward.. i like the slider ending.. without tick in 1/2Maybe
[Platter]
00:15:644 (1,2) - move these two to the left. this causes too much change of movement for a hard player imo i think isn't so hard..for platter `3`
00:40:218 (1) - extend the spinner to the 1/1? No,it's so suddenly stoped if like that
[Rain]
00:26:814 (4) - move this to the right a bit to soften the hyperdash i want reduce HDash
00:39:261 (7) - move this to the right a bit also, to make that pattern more fun )
Well, thats really all i could find for ctb diffs, im not a good ctb modder DX good luck!
D; it's a M4MKurapika wrote:
[Hard]
00:39:580 (4,5) - I prefer these sliders like thisSorry No~!
QHideaki13 wrote:
Hi there~
CTB Mod as requested.
[General]
Remove iman25 and --Kozima from the tags. Forget to remove... ok Fixed
[Platter]
This difficulty looks like Rain at the first glance. I can Fc in this Diff but i can't Fc easly in rain[Rain]
- 00:00:963 (4) - Reduce the distance, it's too hard for Platter. Nope.it's not to hard i guess
- 00:06:069 (3) - Move to x:40 y:228 it's will be Hdash. Nope i guess
- 00:06:388 (2,3) - Ctrl + G or move nearby 00:06:069 (3) - , your choice. ^^
- 00:09:261 (1,2,3,4,5,6,7) - This pattern is suitable for Rain, but not Platter. Suggestion for the timeline:Nope
- 00:15:644 (1,2,3,4,5,6,7,8,9) - Try this, plays better: ^^
- 00:18:197 (4,5,6,7,8) - This pattern will use full-dash, which is unsuitable for Platter difficulty. Reducing the distance would be better in this case. I like this part.. the jump isn't problem for this diff
- 00:25:218 (7,8,9) - Rearrange the pattern or move 00:25:378 (8,9) - nearby 00:25:218 (7) - Since Vhy. want like that i think bettr like that
- 00:38:623 (1,2,3,4) - Rearrange this pattern and replace 00:39:580 (5) - with spinner, it should begins there.check but i'm not sure
The non-kiai part is much more harder than the Kiai itself.That's all from me. Good luck~
- 00:09:261 (5,6,7,8) - I prefer to make this simple, because this is on the non-Kiai part. Suggestion for the timeline: I think isn't to hard for note in non-kiai
- 00:15:644 (1,2,3,4,5,6,1) - Rearrange this pattern, because it was too sudden on the non-Kiai part. Why? i like this pattern..any people too
- 00:17:559 (3) - Reduce the distance. it's rain... np if jumping without HDash
- 00:19:793 (8) - Reduce the distance. ^^
- 00:38:303 (3,4,5,6,7,8) - Rearrange this pattern and make it smooth. Like toybot say.. i make this pattern with some jump..it's be fun to play i guess
- 00:39:580 (9) - Replace with spinner.i'll thinking about it
Narwhal Prime wrote:
Hi Marinska, Jekate, and Troogle; here's a mod from my queue
[Hard]
Unsfamiliar, [_Crystal], and wcx have already pointed out some distance snap issues with this diff - I will say the same, so my advice to you is: look over the whole map first and try to make spacing more consistent. For now, here are some examples:
00:00:006 (1,2,3) - I'm a bit picky, but... these are 1.1x spacing which isn't really used between single notes in your map anyway, so these should be 1.00x as well.repaire
Triplet spacing for 00:02:240 (1,2,3) - , 00:12:452 (1,2,3) - 00:34:793 (2,3,4) - these triplets have 1.0x, 1.2x, and 0.9x spacing, respectively. The third one may be forgivable since it's slightly quieter (and even then it's not too consistent). However, the other two don't have an excuse. I'll let you decide what parts of the music need what spacing. Also these are just examples only; there are other triplets in the map that may need spacing adjusted.^^
00:05:750 (5) - The spacing suddenly changes to 0.8x here? I'm guessing this was done due to the lower tone in the music, but neither tempo nor volume has changed signficantly, so the spacing should be more constant. ^^
Other details:
00:03:516 (1) - remove NC Forget to Nc this one .. btw Fix
00:10:218 (4) - NC should start here, since this part is repeating the beginning of the song. nope
00:15:006 (1) - move NC to 00:15:325 (2) - instead. ^
00:24:261 - Use slider instead of single note; the music has a long note here. Maybe move 00:24:899 (7) - in front of 00:24:261 (6) - [/color]
00:38:623 (1,2,3) - Sliders look a bit crooked. Straighten them please! nope. it's a good pattern i think
(wheee 40 second song ^_^)
Hope you find this mod helpful; if not, please don't give kudosu. Good luck!
Regards,
NP
[Colours]
Combo1 : 255,81,168
Combo2 : 33,147,239
Combo3 : 225,142,253
Combo4 : 159,170,247
Thank for mod take your sheepIamKwaN wrote:
Hi, from my queue here.thank for new combo colorGeneral
- Add a 2000 ms Audio Lead-in manually. It's shorter than a second now.
- Add tags: 'コズミックブレイク', 'online'. added
- Try to find some soft custom hitsounds in the hitsound pack by LKs here. I think the default soft samples are better than current ones, drum sample simply do not match with the relaxing music imo.
- Do you think the combo colours are too deep compared to the background? How about making them paler? I have created a template for you, feel free to use it!
SPOILER[Colours]
Combo1 : 255,81,168
Combo2 : 33,147,239
Combo3 : 225,142,253
Combo4 : 159,170,247Hard
- 00:08:144 (3) - There isn't any solid sound, delete it please. One alternative to avoid being too hollow is to form a slider. Slider tail is quite suitable for such situation. okay maybe changed to slider
- 00:07:665 (1,2,3,4) - The spacing here is quite misleading. The DS is the same as those 1/2 but these are 1/4 rhythm. Move them closer please. Moreover, I suggest you maintain a consistent DS throughout the whole song, since the peaceful and relaxing atmosphere of the song doesn't alter much.repaired this patten with 1.00x DS
- 00:09:261 (1,2,3) - ^ ^ same as above
- 00:27:771 (1,2,3,1) - Same, with different rhythm pattern, apply an obvious DS change please, or else players can't read them properly. ^same as above
- 00:27:931 (2) - Btw, this one sounds like overmapping. Same can found on 00:34:952 (3). 00:27:771 (1,2,3) - repaired , btw (2) deleted same with 00:34:793
- 00:32:559 (3,5) - Make the sliders' shape more aesthetic please, put the middle node right on the slider and adjust the flow like this, also blanket 00:33:835 (1) with 00:33:197 (5): Fixx
- 00:38:623 (1,2,3) - Suggestion on the direction of sliders, you can do these simply by the 'Rotate' function of the editor (CTRL+SHIFT+R), I adjust the angles of slider by rotating 20 degrees anti-clockwise successively: `3` fuu.. fix
- One more suggestion on the usage of slider, make the nodes staying on the slider, what I mean is:
SPOILERGood slider:
Bad slider:- Hitsounds: Have a look at the General section above and Easy, soft samples are much more comfortable imo.
Good luck!
thank for modK4zuya K wrote:
hi from your queue (std M4M). ok, before started, i want to tell you that all what i say here are suggestion only, soit's up to you to follow it or not, but please reply my mod especially the reason why you deny my suggestion
ok then, let's start
Hard
00:01:601 (5) - 452|260 for better flow? (repaired,but not like you sugesst)
00:04:474 (8) - 236|128 to make 00:03:197 (5,6,7,8) - balanced square (-_- okay)
00:07:346 (8) - 180|284 for better flow or make it straight with 00:06:388 (6) - (sry i want to keep the distance is 0.7x)
00:10:218 (4) - make it straight with end of (3) or with head of (2) (it's will be undermine the Ds...srry no)
00:12:771 (3,4) - use consistent spacing (1.0), it really looks not good when the spacing is inconsistent in this part, and move it a little upward to make it straight with 00:12:452 (1,2,3) - (better flow) ( sry no for straight with 00:12:452 (1,2,3) - cuz it makes undermine the Ds)
00:31:282 (2,3,4) -how about this?00:40:218 (6) - well, instead in blue tick, how about make it end in red tick? ( sry no,it's so awkward)what wrong with this ? i place them like that..what should i fix
well, use consistent spacing, sometimes you use 0.75, and sometimes you use 1.0 and even 1.1, that's really looks not good (:3)
ok,that's all from me. Good luck~
thank for updateJekate wrote:
I'am lazy to quotes, thanks for checking NP and IamKwaN
--
Fixed NC that mention on IamKwaN
My update: http://puu.sh/8VF69.osu
Thank for mod..neonat wrote:
Newcomer Queue
Hard
00:01:601 (5) - the whistle at the end of the slider sounds weird in the song i don't think so.. if you remove the whistel you can hear sound (maybe like plate knock)
00:04:474 (8) - ^ I guess basically all normal whistles because it's loud and stands out (i want make them more variatif)
00:07:665 (1,2,3) - don't use a 1/4 rhythm here, keep it as a 1/2 rhythm like 00:05:112 (3,4,5,6,7) because a 1/4 rhythm seems to only fit parts like 00:09:261 (1,2,3,4) where the music really does have 1/4 beats Fixed
00:19:154 (3) - half the slider body has that scratchy sound, it seems weird (you can hear the piano there,if you hear carefully)
00:24:580 (5) - make it as curved as 00:22:984 (2) eehmm.. i'm not sure about this.. but .. -_-
00:26:495 (1,2,3) - same as 00:25:218 (1,2,3) keeping 1.1x Ds
00:28:091 (7) - NC here and make the distance between 00:28:091 (7,1) the same as between 00:28:410 (1,2) Fixed
00:33:197 (7,1) - could blanket better (i want keep them 0.8x ds.. and i think.. a little blanket.. more than enough,i wont make (7) not PF blanket to (1) )
00:34:793 (2,3) - straight up, it has less flow, maybe use a different position (moved)
00:35:750 (2) - NC here and use the specific DS only starting from this note NC fixed
God luck~
Thank for modShurelia wrote:
おっす!やったよ!
From my queue and m4m
[Hard]
- 00:07:346 (8) - move this to x:124 y:276 , to keep the distance~ :3 i repaire it but not like your suggest , maybe i keep 0.8x ds
- 00:06:388 (6) - Blanket with the sliders~ maybe no,i want to keep follow the flow..
- 00:14:686 (7) - Move this to x:328 , y:144~ :3 I reapired this.. but i keep use 1.1x ds
- 00:21:388 (2) - Move this to x:332, y:252 to make the pattern better~ Fixed
- 00:22:665 (1) - ^^^ x : 368 y: 168 No..i want to consistent ds
- 00:22:665 (1,2,3) - how about this pattern? i want keep following the flow..http://puu.sh/90asw.PNG
[Platter]
- 00:18:197 (4) - move this to x:456 , so a HD could appear Fixed
- 00:18:516 (5) - ^^^ x :144 Fixed
- 00:18:835 (6) - ^^^ x :344 Fixed
- 00:19:154 (7) - ^^^ x :40 nope
[Rain]
- 00:28:410 (2) - x :472 to make a HD Fixed
- 00:28:729 (3) - x :168 to make the patternt better :3 repaired but not like your suggest
- 00:36:388 (2) - x: 24 HD~ i don't want HD there..
- 00:36:708 (3) - x :296 ^^
That's all from me, hope this help.
and good luck~
Thank for mod.. also the star... >w<)/Kurokami wrote:
[Platter]
I won't point them out once more but please take a look at the Salad part in my mod and try to insert a Hdash at those notes on this diff. Especially during kiai. This is a very good diff and I SS'd it, but still its too easy. SS at first try is not even a challenge. :3 make this diff more hardest
Also the last spinner is too short. I prefer the one from Cup/Salad but you need to remove or make it longer anyways. changed to 1/1 slider
[Rain]
HP7? No, use 6 because that is the main for Rain.i want HP 7 cause.. if i use 6 it will b same with platter..changed to 6 and platter 5
00:22:665 (4) - Two circle instead? Both is high pitched so it needs to be mapped equally. Currently you don't need to move too much to catch 00:22:984 tho it should be a little jump. hhm.. okay .. added a little jump here..
00:25:218 (5) - Circle triplet with a little movement? cuz this rain to easy for rain diff.. changed
00:28:091 (1,2,3,4,5,6) - This part is a little messy to follow. I mean you can hear two different song part here but you followed none of them. The drum part should be followed with circles only with a nice jump pattern and the other, slower part can be mapped with long sliders (1/1). Decide which one you want to follow but working with both is not going to work.i make jump here..with.. circle note..cuz this in kiai time
Thats all here.
[]
Good song, too bad the mapset is complete already since I feel like I want to map a GD for it. Anyways, I think you only need one more modder who can give you pattern suggestions and then ask a BAT for a check since the mapset is almost complete. Good luck with it and I need to trow a star~
azintairin710 wrote:
hey from my M4M Q
General
nothing particular just do AIMod checkingHard SPOILER00:00:006 (1,2,3) - whistle, remove, whistle :3 fit better on next hitsound Fix
00:02:878 (4,5,6,7,8) - rearrange on this part :3 make the (4,5) have same angle as 00:02:240 (1,2,3) and (8) is stack with (4) it will undermine the ds
00:06:229 - have triplets potency :3 just suggestion i dunno what your mean
00:09:899 (3) - fix this overlap? :3 just suggestion No.
00:10:218 (4) - normal whistle hitsound :3 better voice i dont think so..
00:11:495 (3) - ^ ^^
00:12:133 (5) - remove hitsound No.
00:15:325 (2) - hitsound like.... ah just try it it's different sound... i dont change it to Nwhis hs
00:19:154 (3) - i don't mind this one ._. but starting slide have hitsound and the comeback slide doesn't have at all is bad ._. if you want keep this hitsound i prefer you do a sampleset change :3 http://puu.sh/90cha.png -_- you can hear the piano there..
00:21:548 - triplets potency -_-)a maybe your means is.. more PFly angel ?
00:22:825 - ^ ^^
00:28:091 (1,2,3,4,5,6,7,8) - find another hitsound :3 that whistle doesn't fit at all i dont think so
00:40:218 (6) - it's 1/1 slider :3 not 3/4 slider fix this No. it will be so suddenly stoppedRain SPOILERquite good Rain just have a bit suggestion
00:00:963 (3,4) - make this slider sharper :3 you are imposter
00:09:899 (7) - use stand slider making no sense at all here NopePlatter SPOILERbest one on this mapset but still need improvement on hitsounding :3 i will not explain it :3
00:28:091 (2,3,4,5) - make it more sharp :3 stop at middle of slider make it hard Nope.
00:40:059 (1) - should end at downbeat :3 this spin.. has just changed to slider, sinceKurokami's mod.. :3
wait.. i'll check..paraoka wrote:
from modding queue. sorry for i'm so lazy... ;w;
[Basic]
30s song might can add Insane. ex) Granat. YOU know.. my Insane diff has been DELETED
Custom Hitsound might can ignore taiko mode's hitsound.
[Hard]
00:21:388 (2) - Ignored distance snap.check
alright, gl for rank.
Easy and Normal pretty done.
for theF5 i'm waiting.. jkte update.. and if it helped.. you can take the kds if .. not .. >w< sry..TheForgotten5 wrote:
Hi from modding queue. I only modded the Osu!Standard maps, not CTB since I never played it.
Anyways, here it is.
[Jekate's Easy]
00:09:580 - Add a note here or was this pause supposed to be here?
[Normal]
Looks ok
[Hard]
Looks ok
nyarinya ssuuuussaahh... T3T)bJekate wrote:
go get some BATs
gw lg males buka osu wkwkwk and I think there's no issues or unrankable stuffs in my diff, It's just matter of preferences on mapping