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Nanamori-chu * Goraku-bu - Yes!YuYuYu*YuruYuri (TV Size)

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Topic Starter
LKs
This beatmap was submitted using in-game submission on 2012年9月6日 at 20:52:58

Artist: Nanamori-chu * Goraku-bu
Title: Yes! YuYuYu*YuruYuri (TV Size)
Source: Yuru Yuri
Tags: opening BakaHuang fanzhen0019
BPM: 182
Filesize: 4456kb
Play Time: 01:28
Difficulties Available:
  1. BakaInsane (5 stars, 290 notes)
  2. fanzhen's Hard (4.93 stars, 253 notes)
  3. Insane (4.9 stars, 352 notes)
  4. Normal (3.01 stars, 104 notes)
  5. Taiko (4.83 stars, 510 notes)
Download: Nanamori-chu * Goraku-bu - Yes! YuYuYu*YuruYuri (TV Size)
Information: Scores/Beatmap Listing
---------------
七森中☆ごらく部 - いぇす!ゆゆゆ☆ゆるゆり

♪♪☆♪♪☆♪♪☆♪♪☆
  Yuru Yuri
☆♪♪☆♪♪☆♪♪☆♪♪
[CSGA]Ar3sgice
沙发

这撞的...
cRyo[iceeicee]
o.o
Snowy Dream
吓 你们到底多少人争这个
wcx坑爹
vicho再见
泡泡
拉克丝
Axey
:)
popner
那是我的⑨...
Topic Starter
LKs

popner wrote:

那是我的⑨...
wo cuo le, xiang zhi hou zhao dian dan shun shou kan jian le, bu neng yong ma x.x

EDIT: guang le xia tieba, mao si zhe tu ting huo de?
Snowy Dream

LKs wrote:

popner wrote:

那是我的⑨...
wo cuo le, xiang zhi hou zhao dian dan shun shou kan jian le, bu neng yong ma x.x

EDIT: guang le xia tieba, mao si zhe tu ting huo de?
⑨是我的@!!
Stefan
<_<
Regou
M4M~

[General]
Kiai Time那個SB效果開始之前最好加個閃光效果之類的東西...就這樣怪怪的

[Insane]
00:03:921 (4) - Delete? 5連好像有點詭異... o.o
00:11:504 (6) - 感覺這個不太對拍子...
00:12:740 (4,5,6) - Clap? :3
00:42:410 (4,5,6,7,1,2) - 這種排法 QAQ...很容易按不到00:42:905 (2) QAQ...放過我這樣的沙包吧....
00:46:696 (1) - Delete?
01:27:575 (7) - 不弄好看點麼麼 /.\

[BakaHard]
你們節操何在,大家弄Hard diff都弄5星的嗎 QAQ
EDIT: 看到你的post,其實diff spread沒問題啦,我只是說說而已
00:42:905 (2,3) - 有點嚇到的Jump D:
00:43:564 (2,3) - ^
00:57:905 (1,2,3,4,5) - Spacing弄少一點吧... D: 畢竟只是個Hard diff...
01:01:201 (2,3) - 01:01:201 (2)的造型令這個排列玩起來不太順手...
01:19:663 (5) - Remove NC?

[Normal]
00:21:641 (1,2,3) - 3個都換成1 note吧...
01:03:180 - Add note?

Good Luck~~~
Roxas
Mod4mod :3

[Normal]

00:51:806 (2) - Put as the screenshot
[Insane]

00:18:015 (4) - Stack on 00:17:026 (1) -

[BakaHard]

00:20:322 (1,2,3,4,1,2,3,4) - It's too hard read that... Maybe unstack them
01:07:630 (5) - For symmetry
320,244,67630,2,0,B|304:192|208:192|192:244,1,160,8|0


Good luck \o/
Yasora
Normal
  1. 00:53:289 (1) - maybe, add finish sound? I can hear a bit cymbal sounder in here
  2. 01:08:289 (1,2) - switch the new combo? for fit with vocal imo
  3. 01:27:575 (1) - remove new combo? make same combo set with before
Hard
  1. 00:18:180 (4) - same with 00:53:289 (1) in normal diff
  2. 00:19:992 (4) - add clap sound in beginning for consistent with (2)?
  3. 00:22:960 (1) - maybe add clap or finish?
  4. 00:33:015 (5) - add clap in the end?
  5. 00:40:103 (1) - add finish for cymbal sounder
  6. 00:47:355 (1) - ^ but in the end
  7. 00:55:267 (5) - umm, don't make this slider overlap with triplet 00:54:938 (2,3,4) - .. no good to look when during play imo ;;
  8. I don't think this is hard diff orz..
Insane
  1. 00:18:180 (5) - add finish in beginning?
  2. 01:03:839 (1) - ^ you already do that in normal diff '3'
  3. 01:09:114 (1,2) - I think one slider more better to hear instead two circle because the vocal support it..
  4. 01:28:070 (1) - remove new combo? I don't think that necessary. also, can you move it to somewhere.. I don't like overlap like this ;;
nice map ;;
sorry for useless mod. good luck btw~
Topic Starter
LKs
to modders: If you think there is anything wrong with diff spread, just point out.

Also search your memory before saying, if there is a ranked map with such a spread, I need to confirm, thanks :3
JauiPlaY
Hi
我会说我只是来卖个萌而已么(slap

[General]
Obviously diff spread is dajbfadfbfSeems fine for me.
00:13:729 - 不加个喷泉么少年
00:34:828 - 不加个喷泉2么少年

[Normal]
00:50:652 (1,2) - 无论节奏还是难度我觉得都是这样比较好
01:08:289 (1,2) - Nc应该给(2)的...
01:13:729 (1,2) - ^
01:21:147 (2) - 2折返放最低难度大丈夫?
音效不吐嘈了 这难度能做啥音效
噢对了 timing里面各种重复绿线不解释

[BakaHard]
00:15:872 (2,4) - 个人觉得whistle应该放这上
00:20:982 (2,4) - ^
00:22:960 (1) - 应该放前面蓝线
00:50:158 (1,2) - whistle
01:02:355 (5,7,8) - (5)的折返和尾和这两个note加clap?
01:24:607 (2,3) - clap

[Insane]
00:29:388 (4) - 放在00:29:553 (1) - 的位置然后同样的位置上在00:29:471 - 放个note(其实就是从00:29:388 - 开始放个1/4的3连啦)
00:39:608 (4) - 本来想说头尾加clap一加一听声音就尿了
00:51:971 - 想说这个点加个finish一看排列就尿了
00:53:289 - ^
00:54:608 - ^
01:27:575 (7) - 好难看!!用这个看看
336,164,87575,2,0,B|349:121|381:111|420:134|407:173|407:173|381:212|378:261|378:261|453:232,1,299.999991059304

Star for the whistle.
EDIT: Insane也有多余绿线 看着办吧
Sekai
Mod4Mod 0.0

General:
  1. SliderMultiplier:0.899999999999999 on Normal diff plz fix it >.<

Normal:
  1. 00:12:575 (4) - Add NC here, Because of so many revers ><
  2. 00:35:982 (2) - move it one grid up to make it symmetrical with the (1)
  3. 00:53:289 (1,2) - switch the NC o.o its better to me.

BakaHard:
  1. 00:12:575 (4) - I think if there NC here will be more better for "yuyuyuyu yuri" o.o
  2. 00:54:938 (2,3,4) - Make those Like this ._. it looks bad before~

Insane:
Fine, nothing found


Sorry I can't mod taiko >.< nice mappset and good song. Good luck with rank :3
popner
Hi ~ M4M.

Just suggestions:

[General]
There is a gap between Hard and Normal imo.

[Normal]
00:33:674 (3) - miss a finish on end?
00:51:806 (2) - maybe shorten by 1/2 tick and move to 00:51:971 (2)? 00:53:289 (1) - you use 1/1 here, so it is better to keep consistency.

[BakaHard]
00:20:322 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9) - I think this part is much more difficult than the others: the pattern is confusing to read even under AR8.
01:08:619 (3) - move down a bit to make (1,2,3,4,5) perfectly under 01:07:630 (5)?
01:13:399 (3) - nazi - not stack properly

[Insane]
00:18:180 (5) - finish on head?

That's all. Take my star & GL~
cRyo[iceeicee]
o.o


[Normal]
SPOILER
  1. 00:04:498 (2) - this http://puu.sh/H8l4 or this http://puu.sh/H8lx
  2. 00:07:136 (3) - http://puu.sh/H8mh
  3. 00:21:641 (1,2,3) - you can use simplier pattern here http://puu.sh/H8n7
  4. 00:26:916 (4) - you can add repeat here
  5. 00:29:553 (1) - same here
  6. 00:32:190 (1,2,3) - hmm http://puu.sh/H8og
  7. 00:44:059 (3) - downbeat dont have neither vocal nor any sound here, why not this ? http://puu.sh/H8qQ
  8. 00:45:377 (1,2) - hmm http://puu.sh/H8sm
  9. 00:58:564 (2,3) - hmm http://puu.sh/H8uU
  10. 01:01:201 (2) - same can be done here http://puu.sh/H8vN
  11. 01:01:201 (2) - finish
  12. 01:06:476 (1) - finish ?
  13. 01:09:114 (2) - NC here and RNC previous slider ?
  14. 01:09:114 (2,3) - and here to avoid this strange red tick note http://puu.sh/H8wy
  15. 01:11:751 (1) - finish ?
  16. 01:13:729 (1) - hmm http://puu.sh/H8xb
  17. 01:18:015 (2,3) - this http://puu.sh/H8xO
  18. 01:20:652 - can be added ~.~ http://puu.sh/H8V4
  19. 01:24:938 (1,2,3) - like before yuuyuyuyu 4tick revert http://puu.sh/H8yy
[BakaHard]
SPOILER
  1. 00:14:388 (4,5) - unnecessary jump here, suggest you to move it a bit http://puu.sh/H8Z2
  2. 00:18:509 (5,6) - if you remove this notes you will hear triplet sound a bit later, so ctrl+r i guess
  3. 00:20:322 (1,2,3,4,1,2,3,4) - this is quit unreadable though, you can move it a bit, but better to change.....
    128,232,20982,5,2
    231,156,21147,1,0
    192,276,21311,1,2
    152,156,21476,1,0
    256,232,21641,5,4
    360,160,21806,1,8
    360,160,21888,1,0
    360,160,21971,1,8
    320,40,22136,1,0
    192,40,22300,1,0
    152,160,22465,1,8
    256,232,22630,1,8
    256,104,22795,1,0
  4. 00:22:795 (9) - missed finish
  5. 00:33:839 (7,8,9,10) - prefer sliders then note http://puu.sh/H97r
  6. 00:37:465 (1) - missed finish
  7. 00:40:103 (1) - missed finish
  8. 00:47:190 (6,1) - hmm http://puu.sh/H99t also stack #6note and #7 slider ( and 00:48:015 - finish here)
  9. 00:52:300 (3,4,1,2) - want to move it a bit
    36,260,51806,2,0,B|12:228|4:188|4:188|12:148|44:116,1,160
    116,88,52300,1,0
    188,128,52465,2,0,B|212:160|220:200|220:200|212:240|180:272,1,160
    104,304,52960,5,0
    182,270,53125,2,0,B|342:270,1,160
    411,229,53619,2,0,B|435:277|403:325,2,80
    483,197,54114,6,0,B|515:285|475:357,2,160
    408,140,54938,1,0
    408,140,55020,1,0
    408,140,55103,1,0
    484,80,55267,2,0,B|410:50|324:80,1,160
  10. 00:55:927 (1,2,3,4,5,6,7,8) - to make it easier you can use 2 sliders http://puu.sh/H9en
  11. 01:01:201 (2) - finish can be added
  12. 01:03:509 (8,1) - i dont like this stop http://puu.sh/H9g8, or http://puu.sh/H9gT
  13. 01:06:476 (1) - finish
  14. 01:10:267 (4) - finish
  15. 01:11:092 (1) - tail can also use finish and this one 01:12:905 (2) - , fit vocal
  16. 01:26:421 (1,2,3,4,5,1,2,3) - stop jumping B( http://puu.sh/H9kT
[Insane]
SPOILER
  1. 00:34:333 (5,1) - my eyes missed that jump ~.~, probably combine them in 1 combo color is better, cause they following new rhytm (also NC at 00:33:344 (2) - looks better imo)
  2. 00:43:729 (3) - hmm, maybe a bit different placement ? http://puu.sh/H9qN
  3. 00:55:927 - 00:57:740 imo 0.75 SV is too low here.....to emphasize music it should be even more than 1.0 (i guess im saying that cause i used 1.5x here haha)
  4. 00:57:987 - note o.o? (obviously long stream here)
  5. 01:01:201 (5) - can be *finished*
  6. 01:03:839 (1) - and this
  7. 01:06:476 (1) - and this
  8. 01:10:267 (6) - custom finish better for me here, since music is very loud here =.=
  9. 01:11:751 (4) - same finish suggestion
  10. 01:12:905 (2) - and here
  11. 01:13:399 (3,4,5) - prefer a bit more jumpy here http://puu.sh/H9xm
  12. 01:20:817 (3) - finish here also
  13. 01:25:267 (1) - ahh NC i guess just to make it shorter haha
    if you add this finishes add same in N diff, i guess i forgot about them haha

/me run
Topic Starter
LKs

Regou wrote:

M4M~

[General]
Kiai Time那個SB效果開始之前最好加個閃光效果之類的東西...就這樣怪怪的 加了一点效果

[Insane]
00:03:921 (4) - Delete? 5連好像有點詭異... o.o 音乐里确实没有 但貌似只能这样了
00:11:504 (6) - 感覺這個不太對拍子... 纯跟vocal 只是一个slider把他们连上了
00:12:740 (4,5,6) - Clap? :3 ok
00:42:410 (4,5,6,7,1,2) - 這種排法 QAQ...很容易按不到00:42:905 (2) QAQ...放過我這樣的沙包吧.... fixed
00:46:696 (1) - Delete?
01:27:575 (7) - 不弄好看點麼麼 /.\ 修了 表示没有弄slider的天赋

[Normal]
00:21:641 (1,2,3) - 3個都換成1 note吧...试了还是感觉这样最有节奏 看别人建议
01:03:180 - Add note? 跟vocal

Good Luck~~~

RoxasGrylls94 wrote:

Mod4mod :3

[Normal]

00:51:806 (2) - Put as the screenshot
[Insane]

00:18:015 (4) - Stack on 00:17:026 (1) -


Good luck \o/

Yasora wrote:

Normal
  1. 00:53:289 (1) - maybe, add finish sound? I can hear a bit cymbal sounder in here ok、
  2. 01:08:289 (1,2) - switch the new combo? for fit with vocal imo my bad, fixed
  3. 01:27:575 (1) - remove new combo? make same combo set with before ok
Insane
  1. 00:18:180 (5) - add finish in beginning? ok
  2. 01:03:839 (1) - ^ you already do that in normal diff '3'
  3. 01:09:114 (1,2) - I think one slider more better to hear instead two circle because the vocal support it..
  4. 01:28:070 (1) - remove new combo? I don't think that necessary. also, can you move it to somewhere.. I don't like overlap like this ;; ok
nice map ;;
sorry for useless mod. good luck btw~

JauiPlaY wrote:

Hi
我会说我只是来卖个萌而已么(slap

[General]
Obviously diff spread is dajbfadfbfSeems fine for me.
00:13:729 - 不加个喷泉么少年
00:34:828 - 不加个喷泉2么少年

[Normal]
00:50:652 (1,2) - 无论节奏还是难度我觉得都是这样比较好 改了前面 后面保留
01:08:289 (1,2) - Nc应该给(2)的... 这个不用 跟vocal
01:13:729 (1,2) - ^ 这个有点用 但还是保留了
01:21:147 (2) - 2折返放最低难度大丈夫? 不知道 走一步看一步
音效不吐嘈了 这难度能做啥音效
噢对了 timing里面各种重复绿线不解释 done

[Insane]
00:29:388 (4) - 放在00:29:553 (1) - 的位置然后同样的位置上在00:29:471 - 放个note(其实就是从00:29:388 - 开始放个1/4的3连啦) 好可怕
00:39:608 (4) - 本来想说头尾加clap一加一听声音就尿了
00:51:971 - 想说这个点加个finish一看排列就尿了
00:53:289 - ^
00:54:608 - ^
01:27:575 (7) - 好难看!!用这个看看
336,164,87575,2,0,B|349:121|381:111|420:134|407:173|407:173|381:212|378:261|378:261|453:232,1,299.999991059304
卧槽 2炸了

Star for the whistle.
EDIT: Insane也有多余绿线 看着办吧

-Sekai- wrote:

Mod4Mod 0.0

General:
  1. SliderMultiplier:0.899999999999999 on Normal diff plz fix it >.< this won't influence playing though. fixed

Normal:
  1. 00:12:575 (4) - Add NC here, Because of so many revers ><
  2. 00:35:982 (2) - move it one grid up to make it symmetrical with the (1)
  3. 00:53:289 (1,2) - switch the NC o.o its better to me.

Sorry I can't mod taiko >.< nice mappset and good song. Good luck with rank :3

popner wrote:

Hi ~ M4M.

Just suggestions:

[General]
There is a gap between Hard and Normal imo.

[Normal]
00:33:674 (3) - miss a finish on end? yes
00:51:806 (2) - maybe shorten by 1/2 tick and move to 00:51:971 (2)? 00:53:289 (1) - you use 1/1 here, so it is better to keep consistency.

[Insane]
00:18:180 (5) - finish on head? yes

That's all. Take my star & GL~

cRyo[iceeicee] wrote:

o.o


[Normal]
  1. 00:04:498 (2) - this http://puu.sh/H8l4 or this http://puu.sh/H8lx so hard. I can understand why you suggested this rhythm cause you might think that I failed on follow the vocal. but in fact I meant to find a rhythm that can follow either the vocal or drums. So
  2. 00:07:136 (3) - http://puu.sh/H8mh
  3. 00:21:641 (1,2,3) - you can use simplier pattern here http://puu.sh/H8n7 yes, but no repaet slider
  4. 00:26:916 (4) - you can add repeat here
  5. 00:29:553 (1) - same here don't wanna follow extra thing here
  6. 00:32:190 (1,2,3) - hmm http://puu.sh/H8og x.x
  7. 00:44:059 (3) - downbeat dont have neither vocal nor any sound here, why not this ? http://puu.sh/H8qQ that will be too empty for the final measure of the part
  8. 00:45:377 (1,2) - hmm http://puu.sh/H8sm
  9. 00:58:564 (2,3) - hmm http://puu.sh/H8uU
  10. 01:01:201 (2) - same can be done here http://puu.sh/H8vN
  11. 01:01:201 (2) - finish
  12. 01:06:476 (1) - finish ?
  13. 01:09:114 (2) - NC here and RNC previous slider ?
  14. 01:09:114 (2,3) - and here to avoid this strange red tick note http://puu.sh/H8wy not strange imo, the music here is strong
  15. 01:11:751 (1) - finish ?
  16. 01:13:729 (1) - hmm http://puu.sh/H8xb
  17. 01:18:015 (2,3) - this http://puu.sh/H8xO
  18. 01:20:652 - can be added ~.~ http://puu.sh/H8V4
  19. 01:24:938 (1,2,3) - like before yuuyuyuyu 4tick revert http://puu.sh/H8yy
[/spoilerbox]

[Insane]
  1. 00:34:333 (5,1) - my eyes missed that jump ~.~, probably combine them in 1 combo color is better, cause they following new rhytm (also NC at 00:33:344 (2) - looks better imo) yes
  2. 00:43:729 (3) - hmm, maybe a bit different placement ? http://puu.sh/H9qN
  3. 00:55:927 - 00:57:740 imo 0.75 SV is too low here.....to emphasize music it should be even more than 1.0 (i guess im saying that cause i used 1.5x here haha) agree
  4. 00:57:987 - note o.o? (obviously long stream here)
  5. 01:01:201 (5) - can be *finished*
  6. 01:03:839 (1) - and this
  7. 01:06:476 (1) - and this
  8. 01:10:267 (6) - custom finish better for me here, since music is very loud here =.=
  9. 01:11:751 (4) - same finish suggestion
  10. 01:12:905 (2) - and here
  11. 01:13:399 (3,4,5) - prefer a bit more jumpy here http://puu.sh/H9xm done
  12. 01:20:817 (3) - finish here also
  13. 01:25:267 (1) - ahh NC i guess just to make it shorter haha
    if you add this finishes add same in N diff, i guess i forgot about them haha

/me run
[CSGA]Ar3sgice
hi 0.0


Insane

  1. 感觉五连有些怪异o.o 不过算了
  2. 00:12:245 (3) - 这个slider加速1.25x怎么样0.0 感觉放在这个位置挺合适的 不够长的话加个单点就行
  3. 00:18:674 (1,2,3,4) - too common for "yuruyuri" ._. 中间有这么重点的vocal slider带过去 why
  4. 00:29:553 (1) - 总觉得稍违和啊/_\
  5. 00:34:993 (5) - 放这里怎么样... http://osu.ppy.sh/ss/366690
  6. 00:42:905 (2) - 好梗!
  7. 00:53:619 (2) - try blankets like this? http://osu.ppy.sh/ss/366696
  8. 00:55:267 (5,1,2) - 这里放1/3梗如何>__>
  9. ...这是什么
  10. 01:02:026 (2) - ctrl+r , flip down http://osu.ppy.sh/ss/366699
  11. 01:18:674 (1,2,3) - 好!
  12. 01:21:805 (3,4,5) - 排得不够平滑...
BakaHard

  1. 感觉偏难了点0.0 180bpm加2倍跳感觉有点过了 反正我是平均断2个/___\
  2. 00:07:136 (7,8) - 其实这地方节奏挺难抓的, 不如这里也用slider拉上
  3. 00:54:114 (1) - 往上靠点。。
  4. 01:03:344 (7) - 这个去掉可能好打点 /_\ 可能会看不清方向的
  5. 01:08:784 (5) - 干嘛不叠上前面slider
  6. 01:26:916 (2,3,4,5) - 感觉new combo不科学, 这是跟的什么啊/_\ yuruyuri一组多好
Normal

  1. 00:33:674 (3) -slider end missing finish
  2. 00:35:982 (2) - x;380 y:253 for better blanket
  3. 00:55:927 (1) - finish?
好像慢了啊, 有些都改过了 sorry 没看
Topic Starter
LKs

[CSGA]Ar3sgice wrote:

hi 0.0


Insane

  1. 感觉五连有些怪异o.o 不过算了
  2. 00:12:245 (3) - 这个slider加速1.25x怎么样0.0 感觉放在这个位置挺合适的 不够长的话加个单点就行
  3. 00:18:674 (1,2,3,4) - too common for "yuruyuri" ._. 中间有这么重点的vocal slider带过去 why 这个 无存在感
  4. 00:29:553 (1) - 总觉得稍违和啊/_\
  5. 00:34:993 (5) - 放这里怎么样... http://osu.ppy.sh/ss/366690 太鬼畜了
  6. 00:42:905 (2) - 好梗! 改了
  7. 00:53:619 (2) - try blankets like this? http://osu.ppy.sh/ss/366696
  8. 00:55:267 (5,1,2) - 这里放1/3梗如何>__> 太鬼畜啦
  9. ...这是什么
  10. 01:02:026 (2) - ctrl+r , flip down http://osu.ppy.sh/ss/366699 感觉不给力
  11. 01:18:674 (1,2,3) - 好!
  12. 01:21:805 (3,4,5) - 排得不够平滑... 小改

Normal

  1. 00:33:674 (3) -slider end missing finish
  2. 00:35:982 (2) - x;380 y:253 for better blanketn的基本都改
  3. 00:55:927 (1) - finish?
好像慢了啊, 有些都改过了 sorry 没看
怒谢
Axey
fix sth ; thanks for modding :)
OnosakiHito
Requested Taiko mod from my queue~

[Taiko]
Generel:
Hm, I see no real reason why to use SV 1.50. It's not a too slow song and the notes aren't in stucked together. SO please changed it to SV 1.40.

Hitcircles:
00:50:652 - oh, this is bad overlapping. Better to move the timeline to 00:50:158 for a smoother SV change.
{ 00:46:696 (1) - delete
00:47:190 (3) - move to 00:47:026 }
00:53:289 (1) - delete
00:55:267 (6,7,1,1,2) - I would suggest to use kkk d, sounds better


That's all. Map is pretty fine. Good luck!
Topic Starter
LKs

OnosakiHito wrote:

Requested Taiko mod from my queue~

[Taiko]
Generel:
Hm, I see no real reason why to use SV 1.50. It's not a too slow song and the notes aren't in stucked together. SO please changed it to SV 1.40. ok

Hitcircles:
00:50:652 - oh, this is bad overlapping. Better to move the timeline to 00:50:158 for a smoother SV change. moved
{ 00:46:696 (1) - delete ok
00:47:190 (3) - move to 00:47:026 ok }
00:53:289 (1) - delete keep it
00:55:267 (6,7,1,1,2) - I would suggest to use kkk d, sounds better agree


That's all. Map is pretty fine. Good luck!
thanks Ono :3
Shiro
Short IRC mod... More like consistency check or something. Here's the log.

16:25 LKs: : hello Odaril-san
16:25 Odaril: : hi
16:26 LKs: : I want to invite you to check my map's consistency, would you like to have a look?
16:26 Odaril: : meh, sure
16:26 LKs: : thanks
16:26 : *LKs is listening to (Nanamori-chu * Goraku-bu - Yes! YuYuYu*YuruYuri (TV Size))[http://osu.ppy.sh/s/54033]
16:27 LKs: : also the spread kinda unsure
16:27 Odaril: : Normal
16:27 Odaril: : 00:07:136 (3) - bad slider, it breaks the comboing
16:27 Odaril: : notice how the combo should be on its end
16:27 Odaril: : but you can't new combo slider ends
16:28 Odaril: : so you have to put the new combo after and it breaks the comboing
16:28 LKs: : yes
16:28 Odaril: : 00:26:916 (4) - put the new combo here, not on
16:28 Odaril: : 00:27:575 (1) -
16:28 LKs: : = =on earth what should i do
16:28 Odaril: : for consistency
16:28 Odaril: : remove the last repeat
16:29 LKs: : ok
16:29 LKs: : 00:26:916 (4) - I need to swap many sliders
16:29 Odaril: : and add a circle
16:29 LKs: : if you say
16:29 Odaril: : well
16:29 Odaril: : find something consistent
16:29 Odaril: : if the new combo is on this
16:29 Odaril: : or the note after
16:29 Odaril: : 00:29:553 (1) -
16:29 Odaril: : or 00:26:916 (4) -
16:29 Odaril: : I'd say
16:29 Odaril: : put the new combo
16:29 Odaril: : on the big white tick
16:30 Odaril: : that's what makes the most sense
16:30 LKs: : yes I agree
16:30 Odaril: : 00:38:619 (2,3) - meh placement
16:31 LKs: : what's wrong?
16:31 Odaril: : er
16:31 Odaril: : only the second slider
16:31 Odaril: : breaks the comboing
16:31 Odaril: : again
16:31 LKs: : I followed the vocal here
16:32 LKs: : I think it's fine?
16:32 Odaril: : still breaks the comboing and
16:32 Odaril: : the vocals stop before the white tick
16:32 Odaril: : http://puu.sh/Ji2n ?
16:33 LKs: : well this seems break my rhythm's consistency >.>
16:33 Odaril: : http://puu.sh/Ji2V same rhythm as the pattern before
16:33 LKs: : actually this is a trouble that can't be avoid in easy diffs
16:33 LKs: : we'd use long sliders
16:33 Odaril: : I can avoid it
16:33 Odaril: : :P
16:34 LKs: : you're better than me on this maybe <,<
16:34 Odaril: : Well, I don't know
16:34 Odaril: : but I focus on that so lol
16:35 LKs: : I personally think facing this trouble we'd judge which makes more sense. the comboing or the design
16:35 Odaril: : Design that gets in the way of comboing is a bad design.
16:35 LKs: : you obviously put comboing on the most important place
16:36 LKs: : well I don't give it such a high priority ;w;
16:36 Odaril: : 01:13:729 (1) - same slider problem
16:36 Odaril: : not comboing
16:36 Odaril: : consistency
16:37 LKs: : I can deal with it if I swap 1 and 2 on timeline but
16:37 LKs: : 01:13:729 (1,2) -
16:37 Odaril: : http://puu.sh/Ji5Z
16:37 Odaril: : 3,4 are for the "yeah yeah" in the song
16:38 LKs: : I'm trying
16:40 LKs: : looks a bit harder than the average, but ok
16:40 LKs: : better than my imagination
16:40 Odaril: : hard
16:41 Odaril: : 00:06:476 (5,6,7) - this isn't a good idea for a hard
16:41 Odaril: : in an insane
16:41 Odaril: : why not
16:41 Odaril: : it makes sense
16:41 Odaril: : but in a hard
16:41 Odaril: : that rhythm isn't directly in the song
16:41 Odaril: : so it becomes pretty confusing
16:41 LKs: : I presonally agree with you
16:41 Odaril: : I'll post a log when I'm done
16:41 Odaril: : so your guest mapper will be abl to see it lol
16:42 LKs: : well it's kind of you
16:42 Odaril: : 00:10:597 (1,2,3,1) - bit of a problem here, 1 should be spaced normally with the rest
16:42 Odaril: : 00:10:432 (4,1) - I mean
16:42 Odaril: : 00:13:070 (4,1) - confusing
16:42 Odaril: : cause of the placement
16:43 Odaril: : it looks like 4 has 1 repeat and has a 1/1 break after it
16:43 LKs: : yeah
16:43 Odaril: : 00:20:982 (1,2,3,4) - 2 is poorly place, it goes back on the note before and that ruins the movement
16:44 Odaril: : these should be straightforward jumps
16:44 Odaril: : 00:28:070 (6,7,1) - nonsense triple, it ruins the rhythm and the star because of the stacking
16:45 LKs: : I don't see this is a big deal though, but this could be set better i have to say
16:45 Odaril: : it can
16:45 Odaril: : that's why I point it out
16:45 Odaril: : :P
16:45 LKs: : ok, I will contact the mapper after you're done
16:45 Odaril: : 00:50:158 (1,2,3,4,5,1,2,3,4,1,2,3) - this whole pattern needs redesigning for consistency in the comboing
16:46 Odaril: : 00:55:927 (1,2,3,4,5,6,7,8) - sliders please
16:46 Odaril: : the sudden 1/3 is too confusing
16:46 Odaril: : with that weird spacing
16:46 Odaril: : 01:00:542 (1,2) - unnecessarily bad looking sliders
16:46 Odaril: : 01:03:344 (7) - why does this go back under the slider
16:46 Odaril: : it looks bad, confusing, and plays meh
16:47 Odaril: : 01:25:762 (4) - this shouldn't be stacked under 3
16:47 Odaril: : stack it over 5
16:47 Odaril: : to keep the movement going
16:47 LKs: : agree this
16:48 Odaril: : I'd rather place them like this actually
16:48 Odaril: : http://osu.ppy.sh/ss/373930
16:48 Odaril: : keeps symmetry, flow, movement, and looks/.plays better
16:49 LKs: : this exactly improve the pattern
16:49 Odaril: : insane
16:49 Odaril: : 00:05:158 (8,1) - space them normally
16:50 Odaril: : cause
16:50 Odaril: : you ruin the jumps
16:50 Odaril: : by adding one too early
16:50 Odaril: : :(
16:50 Odaril: : 00:05:817 (4,5,1) - please never stack triples under a sliderend
16:50 Odaril: : it looks bad because of stacking and is almost always confusing to play
16:50 Odaril: : 00:07:795 (3) - weird repeat
16:51 Odaril: : can't you add a circle instead of a repeat ?
16:51 Odaril: : nvm
16:51 LKs: : give me a min to consider the first issue of insane
16:51 Odaril: : 00:10:597 (1,2,3,4) - bigger jumps ?
16:51 Odaril: : I'm rushing cause
16:51 Odaril: : gotta go eat pancake
16:51 Odaril: : :D:D:D:D:D:D:D:D
16:51 LKs: : ok lol, gogo speed up
16:52 Odaril: : 00:13:976 (2,3) - triple under slider
16:52 Odaril: : 00:16:696 (3) - make it go downwards a bit more
16:52 Odaril: : cause right now you do -> <- and it's meh
16:53 Odaril: : 00:29:388 (4,1) - space normally
16:53 Odaril: : 00:29:553 (1,2) - this should be the jump
16:53 Odaril: : 00:32:520 (2,3,4,5) - weird rhythm, why not go for 1/2 here
16:54 LKs: : I'll consider ;w;
16:54 LKs: : go on ;w;
16:56 Odaril: : 00:32:520 (2,3,4,5) - weird rhythm, why not go for 1/2 here
16:57 Odaril: : 00:43:399 (1,2) - unstack to do like 00:42:740 (1,2,3) -
16:57 Odaril: : ?
16:57 Odaril: : 00:42:740 (1,2,3) -
16:57 LKs: : oh that part
16:57 Odaril: : 00:50:652 (5) - new combo for consistency
16:57 LKs: : sure
16:57 Odaril: : 01:00:872 (3,4) - reverse ?
16:57 Odaril: : plays better to me
16:58 LKs: : 00:50:158 (1) - maybe remove nc here?
16:58 Odaril: : 01:08:454 (1,2) - :| jump
16:58 Odaril: : you can
16:58 Odaril: : you don't have to though
16:58 LKs: : this is not bad when playing I'm sure
16:58 Odaril: : 01:11:751 (4,5,6) - triple under slider
16:58 Odaril: : it's not bad but it doesn't make sense but well
17:00 Odaril: : is the taiko vocal based
17:01 LKs: : not really?
17:01 Odaril: : it plays weird at times
17:01 Odaril: : get a few mods on it I think would be better
17:01 Odaril: : also rename it Taiko Oni

I'm isolating the part for the guest mapper:

16:40 Odaril: : hard
16:41 Odaril: : 00:06:476 (5,6,7) - this isn't a good idea for a hard
16:41 Odaril: : in an insane
16:41 Odaril: : why not
16:41 Odaril: : it makes sense
16:41 Odaril: : but in a hard
16:41 Odaril: : that rhythm isn't directly in the song
16:41 Odaril: : so it becomes pretty confusing
16:41 LKs: : I presonally agree with you
16:41 Odaril: : I'll post a log when I'm done
16:41 Odaril: : so your guest mapper will be abl to see it lol
16:42 LKs: : well it's kind of you
16:42 Odaril: : 00:10:597 (1,2,3,1) - bit of a problem here, 1 should be spaced normally with the rest
16:42 Odaril: : 00:10:432 (4,1) - I mean
16:42 Odaril: : 00:13:070 (4,1) - confusing
16:42 Odaril: : cause of the placement
16:43 Odaril: : it looks like 4 has 1 repeat and has a 1/1 break after it
16:43 LKs: : yeah
16:43 Odaril: : 00:20:982 (1,2,3,4) - 2 is poorly place, it goes back on the note before and that ruins the movement
16:44 Odaril: : these should be straightforward jumps
16:44 Odaril: : 00:28:070 (6,7,1) - nonsense triple, it ruins the rhythm and the star because of the stacking
16:45 LKs: : I don't see this is a big deal though, but this could be set better i have to say
16:45 Odaril: : it can
16:45 Odaril: : that's why I point it out
16:45 Odaril: : :P
16:45 LKs: : ok, I will contact the mapper after you're done
16:45 Odaril: : 00:50:158 (1,2,3,4,5,1,2,3,4,1,2,3) - this whole pattern needs redesigning for consistency in the comboing
16:46 Odaril: : 00:55:927 (1,2,3,4,5,6,7,8) - sliders please
16:46 Odaril: : the sudden 1/3 is too confusing
16:46 Odaril: : with that weird spacing
16:46 Odaril: : 01:00:542 (1,2) - unnecessarily bad looking sliders
16:46 Odaril: : 01:03:344 (7) - why does this go back under the slider
16:46 Odaril: : it looks bad, confusing, and plays meh
16:47 Odaril: : 01:25:762 (4) - this shouldn't be stacked under 3
16:47 Odaril: : stack it over 5
16:47 Odaril: : to keep the movement going
16:47 LKs: : agree this
16:48 Odaril: : I'd rather place them like this actually
16:48 Odaril: : http://osu.ppy.sh/ss/373930
16:48 Odaril: : keeps symmetry, flow, movement, and looks/.plays better
16:49 LKs: : this exactly improve the pattern
Topic Starter
LKs
simplified the log to make modding on bakahuang's diff more easily to be read

@bakahuang: 看我这里的东西就行了


16:40 Odaril: : hard
16:41 Odaril: : 00:06:476 (5,6,7) - this isn't a good idea for a hard
16:41 Odaril: : in an insane
16:41 Odaril: : why not
16:41 Odaril: : it makes sense
16:41 Odaril: : but in a hard
16:41 Odaril: : that rhythm isn't directly in the song
16:41 Odaril: : so it becomes pretty confusing

16:42 Odaril: : 00:10:597 (1,2,3,1) - bit of a problem here, 1 should be spaced normally with the rest
16:42 Odaril: : 00:10:432 (4,1) - I mean
16:42 Odaril: : 00:13:070 (4,1) - confusing
16:42 Odaril: : cause of the placement
16:43 Odaril: : it looks like 4 has 1 repeat and has a 1/1 break after it

16:43 Odaril: : 00:20:982 (1,2,3,4) - 2 is poorly place, it goes back on the note before and that ruins the movement
16:44 Odaril: : these should be straightforward jumps
16:44 Odaril: : 00:28:070 (6,7,1) - nonsense triple, it ruins the rhythm and the star because of the stacking

16:45 Odaril: : 00:50:158 (1,2,3,4,5,1,2,3,4,1,2,3) - this whole pattern needs redesigning for consistency in the comboing
16:46 Odaril: : 00:55:927 (1,2,3,4,5,6,7,8) - sliders please
16:46 Odaril: : the sudden 1/3 is too confusing
16:46 Odaril: : with that weird spacing
16:46 Odaril: : 01:00:542 (1,2) - unnecessarily bad looking sliders
16:46 Odaril: : 01:03:344 (7) - why does this go back under the slider
16:46 Odaril: : it looks bad, confusing, and plays meh
16:47 Odaril: : 01:25:762 (4) - this shouldn't be stacked under 3
16:47 Odaril: : stack it over 5
16:47 Odaril: : to keep the movement going

16:48 Odaril: : I'd rather place them like this actually
16:48 Odaril: : http://osu.ppy.sh/ss/373930
16:48 Odaril: : keeps symmetry, flow, movement, and looks/.plays better
Axey

LKs wrote:

simplified the log to make modding on bakahuang's diff more easily to be read

@bakahuang: 看我这里的东西就行了


16:40 Odaril: : hard
16:41 Odaril: : 00:06:476 (5,6,7) - this isn't a good idea for a hard fixed
16:41 Odaril: : in an insane
16:41 Odaril: : why not
16:41 Odaril: : it makes sense
16:41 Odaril: : but in a hard
16:41 Odaril: : that rhythm isn't directly in the song
16:41 Odaril: : so it becomes pretty confusing

16:42 Odaril: : 00:10:597 (1,2,3,1) - bit of a problem here, 1 should be spaced normally with the rest ?
16:42 Odaril: : 00:10:432 (4,1) - I mean fixed
16:42 Odaril: : 00:13:070 (4,1) - confusing
16:42 Odaril: : cause of the placement
16:43 Odaril: : it looks like 4 has 1 repeat and has a 1/1 break after it

16:43 Odaril: : 00:20:982 (1,2,3,4) - 2 is poorly place, it goes back on the note before and that ruins the movement fixed
16:44 Odaril: : these should be straightforward jumps
16:44 Odaril: : 00:28:070 (6,7,1) - nonsense triple, it ruins the rhythm and the star because of the stacking

16:45 Odaril: : 00:50:158 (1,2,3,4,5,1,2,3,4,1,2,3) - this whole pattern needs redesigning for consistency in the comboing
16:46 Odaril: : 00:55:927 (1,2,3,4,5,6,7,8) - sliders please fixed
16:46 Odaril: : the sudden 1/3 is too confusing
16:46 Odaril: : with that weird spacing
16:46 Odaril: : 01:00:542 (1,2) - unnecessarily bad looking sliders
16:46 Odaril: : 01:03:344 (7) - why does this go back under the slider
16:46 Odaril: : it looks bad, confusing, and plays meh
16:47 Odaril: : 01:25:762 (4) - this shouldn't be stacked under 3 fixed
16:47 Odaril: : stack it over 5
16:47 Odaril: : to keep the movement going

16:48 Odaril: : I'd rather place them like this actually fixed
16:48 Odaril: : http://osu.ppy.sh/ss/373930
16:48 Odaril: : keeps symmetry, flow, movement, and looks/.plays better
ZLOdeuka-
hello, LKs.

for mod4mod. Serebro - Mama Luba

[fanzhen's Hard]

00:04:993 (x) - add circle. 00:10:267 (x) - ^
00:36:641 (x) - ^

[Insane]

00:34:333 (1) - remove new combo
00:34:993 (6) - new combo
01:24:938 (4) - ^

Kiai time

00:58:564 - start , 01:08:454 -end , 01:09:114 -start , 01:09:114 - end .

small tips,good luck!
Sync
hi

[General]
-- The difficulty spread is so high-end -- even the normal is advanced. Ever since you added the new difficulty, the jump between hard and normal is more narrow, but perhaps it is not enough. For the sake of having the highest quality mapset possible, I'd get a second opinion from a MAT or a BAT.
-- "BakaHard" isn't a hard -- it's definitely an insane. BakaInsane isn't as catchy but it's certainly more informative. On that note, however, perhaps you should rename "Insane" to something else that implies that it is harder than BakaHard/Insane.
-- Insane's combo colors are slightly different than all of the rest. I'm not even sure how this happened, but open the .osu and under [Colours] change Combo4's value to 125,73,146

[Insane]
00:05:817 (4) - It'd follow the music better adding a new combo here instead of 00:06:147 (1) to emphasize both the crash and the transition in vocals.
00:34:828 (1) - It'd probably be better that you add it here for the sake of consistency, but adding it at 00:35:158 (3) would work too to follow the vocals.
01:01:201 (5) - Just like 00:05:817 (4). In this case, add the new combo on this slider and remove it on 01:01:696 (1).
01:11:751 (4) - ^
01:24:938 (4) - Add a new combo here too.

Yeah, this map is really solid -- there's nothing to point out (awesome). It's well made and gives you a good feel for the music. I'm worried about a few things; specifically, the slider velocity changes at 00:11:092 (4) and 00:22:795 (4). Take note that I didn't mess up at either of these spots -- at the very most, I thought the first slider was kind of weird. That's not the point, though. You have to take into how other players (especially ones who aren't as skilled as you) into consideration. Some will probably combo-break (and rage) at 00:22:795 (4) because of the slow down. As you can see, I didn't point it out in my actual mod because the SV change is so small and probably won't mess most players up; however, it's probably in your best interest to at least consider changing it back to normal. Do as you wish.

[BakaHard]
00:13:399 (5) - Consider reversing (ctrl+r) this slider to give the pattern some circular flow. I think it plays very well.
01:01:201 (2) - This will make the combos kind of spammy, but I think adding a new combo her as well compliments the music and adds a nice aesthetic element to the map.

It's perfect. Well done.

[fanzhen's Hard]
00:04:333 (1) - Overlapping patterns like this are hard to read especially with low AR. Adjust the pattern in a way that is easier for players to read.
00:04:993 (3) - Add a hit circle here to follow the vocals.
00:05:158 (4) - Multiple repeats like this are confusing. In fact, it's not solely following the guitar (which is what you seem to want to emphasize with this slider) which doesn't give the player a clear idea of what is going on in the music. Instead, remove one of the repeats and move it to 00:05:322. Add a hit circle where the slider originally began.
00:33:509 (1,2,3,1,2,1) - This pattern is really cool, but it's a big ball of clusterfuck (especially with AR7[/b]). I'm not exactly firm on this one, but I want you to try and rearrange this pattern in a way that doesn't have so many overlaps.
01:18:344 (1) - This slider is hard to read. In terms of beat placement, it works; however, shortening it to the red-tick instead plays better.
01:23:453 (1) - Same as 00:04:333 (1)
01:24:114 (3) - Same as 00:04:993 (3)
01:24:278 (4) - Same as 00:05:158 (4)

The main problem with this map is readability. It has quite a few complicated patterns and AR7 doesn't do them any justice. Consider raising the AR to 8.

[Normal]
00:11:751 (2,3) - Replace these two hit circles with a slider because despite the different spacing beginners will probably hit (3) too late.

[Taiko]
This map isn't that bad -- however, you should focus more on percussion next time. It's OK to emphasize the vocals every once in awhile but again, taiko always plays better when mapped to the percussion or rather, the song as a whole. (just my input)

Oh, and one thing
00:22:795 (3) - Shorten this so that it lands on the red tick. The player should at least have half a beat to recover from the slider.
fanzhen0019
ZLOdeuka

ZLOdeuka wrote:

[fanzhen's Hard]

00:04:993 (x) - add circle. k
00:10:267 (x) - ^ ^
00:36:641 (x) - ^ no :3


thank you XD

Sync

Sync wrote:

[fanzhen's Hard]
00:04:333 (1) - Overlapping patterns like this are hard to read especially with low AR. Adjust the pattern in a way that is easier for players to read. fixed
00:04:993 (3) - Add a hit circle here to follow the vocals. k
00:05:158 (4) - Multiple repeats like this are confusing. In fact, it's not solely following the guitar (which is what you seem to want to emphasize with this slider) which doesn't give the player a clear idea of what is going on in the music. Instead, remove one of the repeats and move it to 00:05:322. Add a hit circle where the slider originally began. fixed :3
00:33:509 (1,2,3,1,2,1) - This pattern is really cool, but it's a big ball of clusterfuck (especially with AR7[/b]). I'm not exactly firm on this one, but I want you to try and rearrange this pattern in a way that doesn't have so many overlaps. fixd
01:18:344 (1) - This slider is hard to read. In terms of beat placement, it works; however, shortening it to the red-tick instead plays better. didnt shorten but add a circle @ 01:18:180
01:23:453 (1) - Same as 00:04:333 (1) done
01:24:114 (3) - Same as 00:04:993 (3) ^
01:24:278 (4) - Same as 00:05:158 (4) ^

The main problem with this map is readability. It has quite a few complicated patterns and AR7 doesn't do them any justice. Consider raising the AR to 8.
thank you but i'll keep ar7 :3

http://puu.sh/LxxK
Topic Starter
LKs

Sync wrote:

hi

[General]
-- The difficulty spread is so high-end -- even the normal is advanced. Ever since you added the new difficulty, the jump between hard and normal is more narrow, but perhaps it is not enough. For the sake of having the highest quality mapset possible, I'd get a second opinion from a MAT or a BAT.
will edit later

talked with Odaril. and fixed issues:

00:05:158 (2,3) - removed the small spacing change between 1&2
00:15:048 (1) - changed the pervious slider+circle to a repeat slider
00:27:575 (2) - ^
00:33:509 (1,2,3,1,2,1) - re-arranged this pattern. Now it looks and plays better imo
01:10:267 (1,2,3,4,1) - re-arranged this pattern. I'm sure there is no sight issue anymore.
01:04:333 (2) - moved this circle some grids up to get better flow, also avoid a stack
01:26:421 (1,2,3,4) - totally re-mapped this part.

EDIT: discussed with him again, and he think the diff spread is fine so far. After these changes I'm not that anxiou too. I can show you the log if you want


-- "BakaHard" isn't a hard -- it's definitely an insane. BakaInsane isn't as catchy but it's certainly more informative. On that note, however, perhaps you should rename "Insane" to something else that implies that it is harder than BakaHard/Insane.
I personally don't think BakaInsane is bad :p changed
-- Insane's combo colors are slightly different than all of the rest. I'm not even sure how this happened, but open the .osu and under [Colours] change Combo4's value to 125,73,146 fixed

[Insane]
00:05:817 (4) - It'd follow the music better adding a new combo here instead of 00:06:147 (1) to emphasize both the crash and the transition in vocals. fixed
00:34:828 (1) - It'd probably be better that you add it here for the sake of consistency, but adding it at 00:35:158 (3) would work too to follow the vocals. hmm, no change here, since drums sound in the music
01:01:201 (5) - Just like 00:05:817 (4). In this case, add the new combo on this slider and remove it on 01:01:696 (1). fixed
01:11:751 (4) - ^ ^
01:24:938 (4) - Add a new combo here too. ok

Yeah, this map is really solid -- there's nothing to point out (awesome). It's well made and gives you a good feel for the music. I'm worried about a few things; specifically, the slider velocity changes at 00:11:092 (4) and 00:22:795 (4). Take note that I didn't mess up at either of these spots -- at the very most, I thought the first slider was kind of weird. That's not the point, though. You have to take into how other players (especially ones who aren't as skilled as you) into consideration. Some will probably combo-break (and rage) at 00:22:795 (4) because of the slow down. As you can see, I didn't point it out in my actual mod because the SV change is so small and probably won't mess most players up; however, it's probably in your best interest to at least consider changing it back to normal. Do as you wish.

I fully understand and I considered for some minutes. And the oldest solution to deal with this kind of question---invite a player to testplay. I'll edit and post his result in here. But to be honest, I don't really wanna change it back. The biggest hardship I'll have to face if I decide to do it is that how to catch up with a new, same good idea to place it. Longer slider is always equal to higher difficulty to place. Under such a circumstance of every hitobjects has been set decidedly. I surrender since I can't move the other elements.

EDIT: Invite nold_1702 who has a pp rank of 7000. his first try As you can see he did perfect at the slowdowns but missed some other patterns so

[BakaHard]
00:13:399 (5) - Consider reversing (ctrl+r) this slider to give the pattern some circular flow. I think it plays very well.
01:01:201 (2) - This will make the combos kind of spammy, but I think adding a new combo her as well compliments the music and adds a nice aesthetic element to the map.

It's perfect. Well done.

the mapper changed the first line of you mod and refuse to add an NC at 01:01:201 (2) -

[fanzhen's Hard]

The main problem with this map is readability. It has quite a few complicated patterns and AR7 doesn't do them any justice. Consider raising the AR to 8. I'm considering

[Normal]
00:11:751 (2,3) - Replace these two hit circles with a slider because despite the different spacing beginners will probably hit (3) too late. fixed

[Taiko]
This map isn't that bad -- however, you should focus more on percussion next time. It's OK to emphasize the vocals every once in awhile but again, taiko always plays better when mapped to the percussion or rather, the song as a whole. (just my input) I'd map more instrumental i guess


Oh, and one thing
00:22:795 (3) - Shorten this so that it lands on the red tick. The player should at least have half a beat to recover from the slider. strange Idk why it's longer that is should be. fixed
Thanks for the mod. the map is much better and ready for recheck now :3
Sync
hi, recheck time

[BakaInsane]
00:18:344 (5) - Add a hit circle here, preferably stacked on top of the 1/4 repeat slider you have going now. Not sure how I missed this before but on another play-through I noticed that the beat placement was very odd here. I hit the slider way too early and others will too.
00:55:927 (1,2,3) - This pattern is snapped wrong. To follow the vocals, the sliders need to be snapped to 1/3. With the way the beat placement is now, fixing the pattern won't be that simple. For maximum readability, snap (1) accordingly and then add another slider the same length as (1) starting at 00:56:586. After that, add a hit circle on the downbeat at 00:57:245.

[Taiko]
00:06:641 (6,7,1,1,2,3,4) - This stream is incredibly overmapped. Remove 00:06:888 and 00:07:053. After that, add a hit circle at 00:06:559. When I first played this stream I had absolutely no idea what was going on. I highly suggest removing those notes. Arrange it any way you want after that.
00:15:707 (1,2) - These finishes are incredibly hard to play. There's a triple right after it too which only adds hurt to injury.
00:22:795 (3) - Fix this slider -- it needs to be snapped to the red tick.
00:47:190 (4) - Add a hit circle here
00:48:180 (1) - Move this kat to the white tick at 00:48:344 instead. There's nothing going on in the music where you had it before. I supposed you could say the same about the kat at 00:45:542 (1) but I felt as if it complimented the music more.
00:50:158 (3) - This slowdown.. well, it certainly fits the pace of the song; however, it doesn't play very well. In fact, it makes the 1/3 at the end especially hard to read. I suggest removing it entirely for the sake of readability. I've consulted someone else and they agree.
01:27:410 (2) - Add a hit circle here

[Normal]
00:44:059 (3) - This slider isn't exactly following the music. It's readable but it'll probably end up confusing the players. Instead, add a slider that starts at 00:44:223 and ends at 00:45:048 to follow the vocals instead.
00:45:377 (1,2) - Same here, really. Shorten (1) by two ticks. After that, move (2) back by one tick and then shorten it by one tick. After that, add a hit circle at 00:47:685 (3). I think placing your sliders like this follows the vocals clearly instead of being "iffy", if you can understand what I am trying to get at. I can see that you're trying to simplify the beat placement, which is good; however, I believe you're overdoing it.
Topic Starter
LKs

Sync wrote:

hi, recheck time

[BakaInsane]
00:18:344 (5) - Add a hit circle here, preferably stacked on top of the 1/4 repeat slider you have going now. Not sure how I missed this before but on another play-through I noticed that the beat placement was very odd here. I hit the slider way too early and others will too. add on the top of the slider will make the spacing strange. I designed another way to arrange them
00:55:927 (1,2,3) - This pattern is snapped wrong. To follow the vocals, the sliders need to be snapped to 1/3. With the way the beat placement is now, fixing the pattern won't be that simple. For maximum readability, snap (1) accordingly and then add another slider the same length as (1) starting at 00:56:586. After that, add a hit circle on the downbeat at 00:57:245.didn't notice this before. fixed now

[Taiko]
00:06:641 (6,7,1,1,2,3,4) - This stream is incredibly overmapped. Remove 00:06:888 and 00:07:053. After that, add a hit circle at 00:06:559. When I first played this stream I had absolutely no idea what was going on. I highly suggest removing those notes. Arrange it any way you want after that. I'm ok with the change, but to remind you that this is not overmapping. drums in the music are explicit in order to emphasize them I set such a rhythm. Although they can't be caught easily by common headphones/speakers. Btw I deleted 1 more don sound cause the rhythm becomes odd if there are 3 tuiplets.
00:15:707 (1,2) - These finishes are incredibly hard to play. There's a triple right after it too which only adds hurt to injury. actually I donno why they are there. I didn't plan for any big hitobjects there ?.?
00:22:795 (3) - Fix this slider -- it needs to be snapped to the red tick. k
00:47:190 (4) - Add a hit circle here k
00:48:180 (1) - Move this kat to the white tick at 00:48:344 instead. There's nothing going on in the music where you had it before. I supposed you could say the same about the kat at 00:45:542 (1) but I felt as if it complimented the music more. Re-arranged rhythm/dk in this part. It's pretty chaotic after several mods. I've made it clear this time
00:50:158 (3) - This slowdown.. well, it certainly fits the pace of the song; however, it doesn't play very well. In fact, it makes the 1/3 at the end especially hard to read. I suggest removing it entirely for the sake of readability. I've consulted someone else and they agree. don't really think this matters, no matter it exists or not, removed
01:27:410 (2) - Add a hit circle here k

[Normal]
00:44:059 (3) - This slider isn't exactly following the music. It's readable but it'll probably end up confusing the players. Instead, add a slider that starts at 00:44:223 and ends at 00:45:048 to follow the vocals instead. decide to keep. a slider starts at red tick is theoritically correct but it dones't meet my feeling
00:45:377 (1,2) - Same here, really. Shorten (1) by two ticks. After that, move (2) back by one tick and then shorten it by one tick. After that, add a hit circle at 00:47:685 (3). I think placing your sliders like this follows the vocals clearly instead of being "iffy", if you can understand what I am trying to get at. I can see that you're trying to simplify the beat placement, which is good; however, I believe you're overdoing it. I see but the reason is not that I wanna simplify the beat but I think there is a good point to use long sliders just like 00:50:652 (1,2) - . You can think it as the music tells me a long slider plays better
thanks for the recheck, it's apparent that you payed much time in it
Sync
[Taiko]
In regards to the "overmapping" in the beginning -- you're right, there are drums there and technically it followed the music. They're really subtle though and I couldn't even tell what was going on while playing it. It's much better now.

Also, about the slow down -- it definitely fit the SONG, but not the map. It's really nice until the 1/3 shows up (completely unreadable). That's why I pointed it out, anyways.

00:38:619 (3) - Make this don into a kat to be consistent with the last few parts like this ( like 00:35:982 (1) and 00:41:256 (1) ). It'll flow better.

ok that's all
Topic Starter
LKs

Sync wrote:

[Taiko]
In regards to the "overmapping" in the beginning -- you're right, there are drums there and technically it followed the music. They're really subtle though and I couldn't even tell what was going on while playing it. It's much better now.

Also, about the slow down -- it definitely fit the SONG, but not the map. It's really nice until the 1/3 shows up (completely unreadable). That's why I pointed it out, anyways.

Ok I really understand. thanks for the further explaination :3

00:38:619 (3) - Make this don into a kat to be consistent with the last few parts like this ( like 00:35:982 (1) and 00:41:256 (1) ). It'll flow better. ok, fixed

ok that's all
Azure
hi,M4M O_Q?
已經mod成這樣了我也不知道要說甚麼才好...。
只是幾個建議...
音效做的很讚,所以不大聲有點可惜...尤其是到kiai的時候,反正歌很有活力,大聲一點也無妨
還有那個finish感覺不明顯... :S 到kiai的背景也超酷 = =b


好譜射星! (你的譜音效都做得好棒!!)
arien666
[Taiko]
As Sync said, first part is overmapped orz
00:02:355 (1) - Delete this note as there's no sound for this note on song orz
00:05:817 (4) - Delete finish
00:07:795 (2,1,2,1,1) - kat don kat don and Big kat?
00:23:949 (1) - Big kat
01:03:015 (1,1,2,1) - 2-2 might not be good on this song orz
01:19:663 - Move this Kiai end into end?



I wonder but not sure about bubbling orz
sorry orz

ps. don't give kudosu for t... whatever orz
Ulysses
unsnap:

[fanzhen's Hard]
01:24:937 (1) - --->938


順便說我用喇叭,
你的"叮"的音效我完全聽不到= =

有那音效時大声一點?
Topic Starter
LKs

arken1015 wrote:

[Taiko]
As Sync said, first part is overmapped orz O.o if so I could make some changes. I just simply follow the drums in the music actually
00:02:355 (1) - Delete this note as there's no sound for this note on song orz k
00:05:817 (4) - Delete finish why?
00:07:795 (2,1,2,1,1) - kat don kat don and Big kat? ok
00:23:949 (1) - Big kat ok
01:03:015 (1,1,2,1) - 2-2 might not be good on this song orz fixed
01:19:663 - Move this Kiai end into end? hmm I wanna make the kiai-times the same in each diffs



I wonder but not sure about bubbling orz
sorry orz

ps. don't give kudosu for t... whatever orz

thanks for modding. what thing stops you bubbling it? I'd like to do my best to improve the map so if there is anything wrong just tell me

and gave you the KD for helpful taiko mod. you can deny it if you don't want x.x

Ulysses
好了,這麼短的mod我kd受不起...

Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.

[General]

00:00:542 (1) - I think these spinners (In Osu! standard diffs) are supposed to be advance gradually volume.Like
00:00:542 -10%
00:00:872 -20%
00:01:201 -30%
And etc.

Sounds better for me and the feelling while spinning will be great.

Hmm,also I am not sure about the new taiko rule,you need one more taiko diff to fit the diff sperad of taiko?


[BakaInsane]

00:43:234 - Feel a bit empty here.Since a sound missed.Dunno if you're iintent to do it or not.But if I were you,I would use a slider instead of 00:43:070 (3) this note.Like this <--click.Sounds better for me.(00:43:729 (3) - As well.)

01:01:696 (3,4,5) - (NAZI) Shall you blanket the note better?Hmm,like this:
Neat work,no other complaint.


[Insane]

00:07:795 (3) - Hmm..Jusy saying,I don't get the feelling of the song(vocal-"DAMAE DAMAE") = 2 reverses.I think it may be a jump of notes or two sliders.
Try to do this or this?

00:20:982 (1,2,3,4) - Hmm,my feelling as well,I think 00:20:982 (1,2,3,4) - can be a jump because of the vocal.And the spacing should not be the same of
00:20:322 (1,2,3,4) becasue they're different.It's a bit weird that we hit consistant spacing of notes in 2 different parts.I think you may do this

00:23:949 (1) - This slider head may not be soft...But the slider end is.If I were you,I would change the time section-23949 to normal and add a soft time section on 00:24:114 .

01:27:081 (4) - I think this note is not a group of 01:26:586 (1,2,3).So,do this?

Useless time sections:

3839
68784


[fanzhen's Hard]

00:13:564 - I think something missed here.If I were you,I would use a slider instead 00:13:399 (3) to fit both the vocal and diffculty.Like this.

00:29:223 (4) - Stacking this on pervious note plays better for me.Like this


[Taiko]

I am not an experience taiko mapper/modder,one suggestion only,Feel free to ignore.

00:02:438 (1) - Red better than blue IMO.


[Normal]

00:44:059 (3) - Hmm...this slider head makes no sense for me.If I were you,I would do it like this
I know this rhythm doesn't really fit newbie players,but better than no sense hmm...



Please give me the reason why did you fix the suggestions/error(s).

Good Luck for going rank!

DON'T KD THIS POST
Topic Starter
LKs

nold_1702 wrote:

好了,這麼短的mod我kd受不起...

Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.

[General]

00:00:542 (1) - I think these spinners (In Osu! standard diffs) are supposed to be advance gradually volume.Like
00:00:542 -10%
00:00:872 -20%
00:01:201 -30%
And etc.

Sounds better for me and the feelling while spinning will be great. but I can't put green lines in front of red lines. and I think it works not bad atm

Hmm,also I am not sure about the new taiko rule,you need one more taiko diff to fit the diff sperad of taiko? this map doesn't need to



[Insane]

00:07:795 (3) - Hmm..Jusy saying,I don't get the feelling of the song(vocal-"DAMAE DAMAE") = 2 reverses.I think it may be a jump of notes or two sliders.
Try to do this or this? = =you're hentai

00:20:982 (1,2,3,4) - Hmm,my feelling as well,I think 00:20:982 (1,2,3,4) - can be a jump because of the vocal.And the spacing should not be the same of
00:20:322 (1,2,3,4) becasue they're different.It's a bit weird that we hit consistant spacing of notes in 2 different parts.I think you may do this agree

00:23:949 (1) - This slider head may not be soft...But the slider end is.If I were you,I would change the time section-23949 to normal and add a soft time section on 00:24:114 . ok

01:27:081 (4) - I think this note is not a group of 01:26:586 (1,2,3).So,do this? no I need a Yu scene here

Useless time sections:

3839
68784
thx


[Taiko]

I am not an experience taiko mapper/modder,one suggestion only,Feel free to ignore.

00:02:438 (1) - Red better than blue IMO.sure


[Normal]

00:44:059 (3) - Hmm...this slider head makes no sense for me.If I were you,I would do it like this
I know this rhythm doesn't really fit newbie players,but better than no sense hmm...
idk why no sense >..


Please give me the reason why did you fix the suggestions/error(s).

Good Luck for going rank!

DON'T KD THIS POST
kanpakyin
我路過手賤打了一下Taiko 總體感覺很好 就是volume有點小 有些地方都聽不到鼓聲了, 試試調一下volume?

Topic Starter
LKs

kanpakyin wrote:

我路過手賤打了一下Taiko 總體感覺很好 就是volume有點小 有些地方都聽不到鼓聲了, 試試調一下volume?

thanks for test and suggestion

音量调节了一下

kpy挂壁
Kawayi Rika
Hi ~ LKs ~

My mod here ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. 00:02:520 - Add clap here fit with drum.

[BakaInsane]


  1. OD+1 (6 a bit low for insane diff).
  2. 00:44:883 - I think triple circle put here more fit.
  3. 00:57:245 - Add new combo and Remove 00:57:575 (1).
  4. 01:27:905 (1,2) - Maybe jump here hava more fun.

[Insane]


  1. 01:27:575 (7) - Add new combo and increases spacing?

[fanzhen's Hard]


  1. Setting OD6 is better.
  2. 01:26:421 (1,2) - Maybe change a repeat slider,flow much better.

[Normal]


  1. 00:12:575 (3,4) - Try change like this,more easy playble.
  2. 00:44:059 (3) - Sound weird to me,try like this.
  3. 01:21:147 (2,3) - Same as 00:12:575 (3,4).

That's all ~ Awesome mapset ~

Call me back recheck ~ when you are ready ~
;)
Topic Starter
LKs

Kawayi Rika wrote:

Hi ~ LKs ~

My mod here ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. 00:02:520 - Add clap here fit with drum.
ok

[BakaInsane]


  1. OD+1 (6 a bit low for insane diff). [/color]
  2. 00:44:883 - I think triple circle put here more fit. [/color]
  3. 00:57:245 - Add new combo and Remove 00:57:575 (1). [/color]
  4. 01:27:905 (1,2) - Maybe jump here hava more fun.

[Insane]


  1. 01:27:575 (7) - Add new combo and increases spacing? [/color]

[fanzhen's Hard]


  1. Setting OD6 is better. [/color]
  2. 01:26:421 (1,2) - Maybe change a repeat slider,flow much better. [/color]

[Normal]


  1. 00:12:575 (3,4) - Try change like this,more easy playble.no change, I think it's fine[/color]
  2. 00:44:059 (3) - Sound weird to me,try like this.[/color]
  3. 01:21:147 (2,3) - Same as 00:12:575 (3,4).

That's all ~ Awesome mapset ~

Call me back recheck ~ when you are ready ~
;)
thanks
Kawayi Rika
OK ~ Looks fine now ~

Here you go :3


Topic Starter
LKs
thx
Yuukari-Banteki
[Normal]
00:44:059 - since this is a Normal, you might want to gloss the awkward rhythm by putting a note here stacked on top of 3
01:20:982 - ^

[Taiko]
00:26:916 (2,3) - add finish to these because of the cymbal clashes
00:29:553 (1,2) - ^
00:33:180 (1) - the strong note for the finish is actually here rather than on your kat, so you can either put finishes on both or move the finish to here
00:40:102 (3) - add a finish?
00:43:070 (1,1) - both of these are equally emphasized by the music; both should be finishes
01:26:421 (1,2,3) - might also be good place for finishes

[Insane]
01:28:070 (2) - This is partially hidden plus I think it would look better being blanketed by 1 like so: http://puu.sh/15PXb

[fanz]
00:11:751 (2,3) - confusing anti-jumps are confusing

[Baka]
01:00:542 (1) - huuurgh this slider looks bad >.<
Topic Starter
LKs

Saturos-fangirl wrote:

[Normal]
00:44:059 - since this is a Normal, you might want to gloss the awkward rhythm by putting a note here stacked on top of 3 hmm I'm not going to add note here cause I follow the vocal
01:20:982 - ^

[Taiko]
00:26:916 (2,3) - add finish to these because of the cymbal clashes noticed this big Kat? 00:23:949 (2) - This is the only finish I meant to put during this part
00:29:553 (1,2) - ^
00:33:180 (1) - the strong note for the finish is actually here rather than on your kat, so you can either put finishes on both or move the finish to here
00:40:102 (3) - add a finish? this would against the taiko criteria..
00:43:070 (1,1) - both of these are equally emphasized by the music; both should be finishes I didn't follow that here..just doing my own rhythm
01:26:421 (1,2,3) - might also be good place for finishessound weird

[Insane]
01:28:070 (2) - This is partially hidden plus I think it would look better being blanketed by 1 like so: http://puu.sh/15PXb I wanted to make it a "Yu" shape pattern so the circle should be located there as the u's finishing stroke


[fanz]
00:11:751 (2,3) - confusing anti-jumps are confusing not sure what you mean http://puu.sh/15UQs I refined this part and it follows the time/distance rule

[Baka]
01:00:542 (1) - huuurgh this slider looks bad >.< totally agree!
Armin
Surprise
Kawayi Rika
Nice Surprise

Omedeto LKs >w<
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