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Nanamori-chu * Goraku-bu - Yes!YuYuYu*YuruYuri (TV Size)

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LKs
simplified the log to make modding on bakahuang's diff more easily to be read

@bakahuang: 看我这里的东西就行了


16:40 Odaril: : hard
16:41 Odaril: : 00:06:476 (5,6,7) - this isn't a good idea for a hard
16:41 Odaril: : in an insane
16:41 Odaril: : why not
16:41 Odaril: : it makes sense
16:41 Odaril: : but in a hard
16:41 Odaril: : that rhythm isn't directly in the song
16:41 Odaril: : so it becomes pretty confusing

16:42 Odaril: : 00:10:597 (1,2,3,1) - bit of a problem here, 1 should be spaced normally with the rest
16:42 Odaril: : 00:10:432 (4,1) - I mean
16:42 Odaril: : 00:13:070 (4,1) - confusing
16:42 Odaril: : cause of the placement
16:43 Odaril: : it looks like 4 has 1 repeat and has a 1/1 break after it

16:43 Odaril: : 00:20:982 (1,2,3,4) - 2 is poorly place, it goes back on the note before and that ruins the movement
16:44 Odaril: : these should be straightforward jumps
16:44 Odaril: : 00:28:070 (6,7,1) - nonsense triple, it ruins the rhythm and the star because of the stacking

16:45 Odaril: : 00:50:158 (1,2,3,4,5,1,2,3,4,1,2,3) - this whole pattern needs redesigning for consistency in the comboing
16:46 Odaril: : 00:55:927 (1,2,3,4,5,6,7,8) - sliders please
16:46 Odaril: : the sudden 1/3 is too confusing
16:46 Odaril: : with that weird spacing
16:46 Odaril: : 01:00:542 (1,2) - unnecessarily bad looking sliders
16:46 Odaril: : 01:03:344 (7) - why does this go back under the slider
16:46 Odaril: : it looks bad, confusing, and plays meh
16:47 Odaril: : 01:25:762 (4) - this shouldn't be stacked under 3
16:47 Odaril: : stack it over 5
16:47 Odaril: : to keep the movement going

16:48 Odaril: : I'd rather place them like this actually
16:48 Odaril: : http://osu.ppy.sh/ss/373930
16:48 Odaril: : keeps symmetry, flow, movement, and looks/.plays better
Axey

LKs wrote:

simplified the log to make modding on bakahuang's diff more easily to be read

@bakahuang: 看我这里的东西就行了


16:40 Odaril: : hard
16:41 Odaril: : 00:06:476 (5,6,7) - this isn't a good idea for a hard fixed
16:41 Odaril: : in an insane
16:41 Odaril: : why not
16:41 Odaril: : it makes sense
16:41 Odaril: : but in a hard
16:41 Odaril: : that rhythm isn't directly in the song
16:41 Odaril: : so it becomes pretty confusing

16:42 Odaril: : 00:10:597 (1,2,3,1) - bit of a problem here, 1 should be spaced normally with the rest ?
16:42 Odaril: : 00:10:432 (4,1) - I mean fixed
16:42 Odaril: : 00:13:070 (4,1) - confusing
16:42 Odaril: : cause of the placement
16:43 Odaril: : it looks like 4 has 1 repeat and has a 1/1 break after it

16:43 Odaril: : 00:20:982 (1,2,3,4) - 2 is poorly place, it goes back on the note before and that ruins the movement fixed
16:44 Odaril: : these should be straightforward jumps
16:44 Odaril: : 00:28:070 (6,7,1) - nonsense triple, it ruins the rhythm and the star because of the stacking

16:45 Odaril: : 00:50:158 (1,2,3,4,5,1,2,3,4,1,2,3) - this whole pattern needs redesigning for consistency in the comboing
16:46 Odaril: : 00:55:927 (1,2,3,4,5,6,7,8) - sliders please fixed
16:46 Odaril: : the sudden 1/3 is too confusing
16:46 Odaril: : with that weird spacing
16:46 Odaril: : 01:00:542 (1,2) - unnecessarily bad looking sliders
16:46 Odaril: : 01:03:344 (7) - why does this go back under the slider
16:46 Odaril: : it looks bad, confusing, and plays meh
16:47 Odaril: : 01:25:762 (4) - this shouldn't be stacked under 3 fixed
16:47 Odaril: : stack it over 5
16:47 Odaril: : to keep the movement going

16:48 Odaril: : I'd rather place them like this actually fixed
16:48 Odaril: : http://osu.ppy.sh/ss/373930
16:48 Odaril: : keeps symmetry, flow, movement, and looks/.plays better
ZLOdeuka-
hello, LKs.

for mod4mod. Serebro - Mama Luba

[fanzhen's Hard]

00:04:993 (x) - add circle. 00:10:267 (x) - ^
00:36:641 (x) - ^

[Insane]

00:34:333 (1) - remove new combo
00:34:993 (6) - new combo
01:24:938 (4) - ^

Kiai time

00:58:564 - start , 01:08:454 -end , 01:09:114 -start , 01:09:114 - end .

small tips,good luck!
Sync
hi

[General]
-- The difficulty spread is so high-end -- even the normal is advanced. Ever since you added the new difficulty, the jump between hard and normal is more narrow, but perhaps it is not enough. For the sake of having the highest quality mapset possible, I'd get a second opinion from a MAT or a BAT.
-- "BakaHard" isn't a hard -- it's definitely an insane. BakaInsane isn't as catchy but it's certainly more informative. On that note, however, perhaps you should rename "Insane" to something else that implies that it is harder than BakaHard/Insane.
-- Insane's combo colors are slightly different than all of the rest. I'm not even sure how this happened, but open the .osu and under [Colours] change Combo4's value to 125,73,146

[Insane]
00:05:817 (4) - It'd follow the music better adding a new combo here instead of 00:06:147 (1) to emphasize both the crash and the transition in vocals.
00:34:828 (1) - It'd probably be better that you add it here for the sake of consistency, but adding it at 00:35:158 (3) would work too to follow the vocals.
01:01:201 (5) - Just like 00:05:817 (4). In this case, add the new combo on this slider and remove it on 01:01:696 (1).
01:11:751 (4) - ^
01:24:938 (4) - Add a new combo here too.

Yeah, this map is really solid -- there's nothing to point out (awesome). It's well made and gives you a good feel for the music. I'm worried about a few things; specifically, the slider velocity changes at 00:11:092 (4) and 00:22:795 (4). Take note that I didn't mess up at either of these spots -- at the very most, I thought the first slider was kind of weird. That's not the point, though. You have to take into how other players (especially ones who aren't as skilled as you) into consideration. Some will probably combo-break (and rage) at 00:22:795 (4) because of the slow down. As you can see, I didn't point it out in my actual mod because the SV change is so small and probably won't mess most players up; however, it's probably in your best interest to at least consider changing it back to normal. Do as you wish.

[BakaHard]
00:13:399 (5) - Consider reversing (ctrl+r) this slider to give the pattern some circular flow. I think it plays very well.
01:01:201 (2) - This will make the combos kind of spammy, but I think adding a new combo her as well compliments the music and adds a nice aesthetic element to the map.

It's perfect. Well done.

[fanzhen's Hard]
00:04:333 (1) - Overlapping patterns like this are hard to read especially with low AR. Adjust the pattern in a way that is easier for players to read.
00:04:993 (3) - Add a hit circle here to follow the vocals.
00:05:158 (4) - Multiple repeats like this are confusing. In fact, it's not solely following the guitar (which is what you seem to want to emphasize with this slider) which doesn't give the player a clear idea of what is going on in the music. Instead, remove one of the repeats and move it to 00:05:322. Add a hit circle where the slider originally began.
00:33:509 (1,2,3,1,2,1) - This pattern is really cool, but it's a big ball of clusterfuck (especially with AR7[/b]). I'm not exactly firm on this one, but I want you to try and rearrange this pattern in a way that doesn't have so many overlaps.
01:18:344 (1) - This slider is hard to read. In terms of beat placement, it works; however, shortening it to the red-tick instead plays better.
01:23:453 (1) - Same as 00:04:333 (1)
01:24:114 (3) - Same as 00:04:993 (3)
01:24:278 (4) - Same as 00:05:158 (4)

The main problem with this map is readability. It has quite a few complicated patterns and AR7 doesn't do them any justice. Consider raising the AR to 8.

[Normal]
00:11:751 (2,3) - Replace these two hit circles with a slider because despite the different spacing beginners will probably hit (3) too late.

[Taiko]
This map isn't that bad -- however, you should focus more on percussion next time. It's OK to emphasize the vocals every once in awhile but again, taiko always plays better when mapped to the percussion or rather, the song as a whole. (just my input)

Oh, and one thing
00:22:795 (3) - Shorten this so that it lands on the red tick. The player should at least have half a beat to recover from the slider.
fanzhen0019
ZLOdeuka

ZLOdeuka wrote:

[fanzhen's Hard]

00:04:993 (x) - add circle. k
00:10:267 (x) - ^ ^
00:36:641 (x) - ^ no :3


thank you XD

Sync

Sync wrote:

[fanzhen's Hard]
00:04:333 (1) - Overlapping patterns like this are hard to read especially with low AR. Adjust the pattern in a way that is easier for players to read. fixed
00:04:993 (3) - Add a hit circle here to follow the vocals. k
00:05:158 (4) - Multiple repeats like this are confusing. In fact, it's not solely following the guitar (which is what you seem to want to emphasize with this slider) which doesn't give the player a clear idea of what is going on in the music. Instead, remove one of the repeats and move it to 00:05:322. Add a hit circle where the slider originally began. fixed :3
00:33:509 (1,2,3,1,2,1) - This pattern is really cool, but it's a big ball of clusterfuck (especially with AR7[/b]). I'm not exactly firm on this one, but I want you to try and rearrange this pattern in a way that doesn't have so many overlaps. fixd
01:18:344 (1) - This slider is hard to read. In terms of beat placement, it works; however, shortening it to the red-tick instead plays better. didnt shorten but add a circle @ 01:18:180
01:23:453 (1) - Same as 00:04:333 (1) done
01:24:114 (3) - Same as 00:04:993 (3) ^
01:24:278 (4) - Same as 00:05:158 (4) ^

The main problem with this map is readability. It has quite a few complicated patterns and AR7 doesn't do them any justice. Consider raising the AR to 8.
thank you but i'll keep ar7 :3

http://puu.sh/LxxK
Topic Starter
LKs

Sync wrote:

hi

[General]
-- The difficulty spread is so high-end -- even the normal is advanced. Ever since you added the new difficulty, the jump between hard and normal is more narrow, but perhaps it is not enough. For the sake of having the highest quality mapset possible, I'd get a second opinion from a MAT or a BAT.
will edit later

talked with Odaril. and fixed issues:

00:05:158 (2,3) - removed the small spacing change between 1&2
00:15:048 (1) - changed the pervious slider+circle to a repeat slider
00:27:575 (2) - ^
00:33:509 (1,2,3,1,2,1) - re-arranged this pattern. Now it looks and plays better imo
01:10:267 (1,2,3,4,1) - re-arranged this pattern. I'm sure there is no sight issue anymore.
01:04:333 (2) - moved this circle some grids up to get better flow, also avoid a stack
01:26:421 (1,2,3,4) - totally re-mapped this part.

EDIT: discussed with him again, and he think the diff spread is fine so far. After these changes I'm not that anxiou too. I can show you the log if you want


-- "BakaHard" isn't a hard -- it's definitely an insane. BakaInsane isn't as catchy but it's certainly more informative. On that note, however, perhaps you should rename "Insane" to something else that implies that it is harder than BakaHard/Insane.
I personally don't think BakaInsane is bad :p changed
-- Insane's combo colors are slightly different than all of the rest. I'm not even sure how this happened, but open the .osu and under [Colours] change Combo4's value to 125,73,146 fixed

[Insane]
00:05:817 (4) - It'd follow the music better adding a new combo here instead of 00:06:147 (1) to emphasize both the crash and the transition in vocals. fixed
00:34:828 (1) - It'd probably be better that you add it here for the sake of consistency, but adding it at 00:35:158 (3) would work too to follow the vocals. hmm, no change here, since drums sound in the music
01:01:201 (5) - Just like 00:05:817 (4). In this case, add the new combo on this slider and remove it on 01:01:696 (1). fixed
01:11:751 (4) - ^ ^
01:24:938 (4) - Add a new combo here too. ok

Yeah, this map is really solid -- there's nothing to point out (awesome). It's well made and gives you a good feel for the music. I'm worried about a few things; specifically, the slider velocity changes at 00:11:092 (4) and 00:22:795 (4). Take note that I didn't mess up at either of these spots -- at the very most, I thought the first slider was kind of weird. That's not the point, though. You have to take into how other players (especially ones who aren't as skilled as you) into consideration. Some will probably combo-break (and rage) at 00:22:795 (4) because of the slow down. As you can see, I didn't point it out in my actual mod because the SV change is so small and probably won't mess most players up; however, it's probably in your best interest to at least consider changing it back to normal. Do as you wish.

I fully understand and I considered for some minutes. And the oldest solution to deal with this kind of question---invite a player to testplay. I'll edit and post his result in here. But to be honest, I don't really wanna change it back. The biggest hardship I'll have to face if I decide to do it is that how to catch up with a new, same good idea to place it. Longer slider is always equal to higher difficulty to place. Under such a circumstance of every hitobjects has been set decidedly. I surrender since I can't move the other elements.

EDIT: Invite nold_1702 who has a pp rank of 7000. his first try As you can see he did perfect at the slowdowns but missed some other patterns so

[BakaHard]
00:13:399 (5) - Consider reversing (ctrl+r) this slider to give the pattern some circular flow. I think it plays very well.
01:01:201 (2) - This will make the combos kind of spammy, but I think adding a new combo her as well compliments the music and adds a nice aesthetic element to the map.

It's perfect. Well done.

the mapper changed the first line of you mod and refuse to add an NC at 01:01:201 (2) -

[fanzhen's Hard]

The main problem with this map is readability. It has quite a few complicated patterns and AR7 doesn't do them any justice. Consider raising the AR to 8. I'm considering

[Normal]
00:11:751 (2,3) - Replace these two hit circles with a slider because despite the different spacing beginners will probably hit (3) too late. fixed

[Taiko]
This map isn't that bad -- however, you should focus more on percussion next time. It's OK to emphasize the vocals every once in awhile but again, taiko always plays better when mapped to the percussion or rather, the song as a whole. (just my input) I'd map more instrumental i guess


Oh, and one thing
00:22:795 (3) - Shorten this so that it lands on the red tick. The player should at least have half a beat to recover from the slider. strange Idk why it's longer that is should be. fixed
Thanks for the mod. the map is much better and ready for recheck now :3
Sync
hi, recheck time

[BakaInsane]
00:18:344 (5) - Add a hit circle here, preferably stacked on top of the 1/4 repeat slider you have going now. Not sure how I missed this before but on another play-through I noticed that the beat placement was very odd here. I hit the slider way too early and others will too.
00:55:927 (1,2,3) - This pattern is snapped wrong. To follow the vocals, the sliders need to be snapped to 1/3. With the way the beat placement is now, fixing the pattern won't be that simple. For maximum readability, snap (1) accordingly and then add another slider the same length as (1) starting at 00:56:586. After that, add a hit circle on the downbeat at 00:57:245.

[Taiko]
00:06:641 (6,7,1,1,2,3,4) - This stream is incredibly overmapped. Remove 00:06:888 and 00:07:053. After that, add a hit circle at 00:06:559. When I first played this stream I had absolutely no idea what was going on. I highly suggest removing those notes. Arrange it any way you want after that.
00:15:707 (1,2) - These finishes are incredibly hard to play. There's a triple right after it too which only adds hurt to injury.
00:22:795 (3) - Fix this slider -- it needs to be snapped to the red tick.
00:47:190 (4) - Add a hit circle here
00:48:180 (1) - Move this kat to the white tick at 00:48:344 instead. There's nothing going on in the music where you had it before. I supposed you could say the same about the kat at 00:45:542 (1) but I felt as if it complimented the music more.
00:50:158 (3) - This slowdown.. well, it certainly fits the pace of the song; however, it doesn't play very well. In fact, it makes the 1/3 at the end especially hard to read. I suggest removing it entirely for the sake of readability. I've consulted someone else and they agree.
01:27:410 (2) - Add a hit circle here

[Normal]
00:44:059 (3) - This slider isn't exactly following the music. It's readable but it'll probably end up confusing the players. Instead, add a slider that starts at 00:44:223 and ends at 00:45:048 to follow the vocals instead.
00:45:377 (1,2) - Same here, really. Shorten (1) by two ticks. After that, move (2) back by one tick and then shorten it by one tick. After that, add a hit circle at 00:47:685 (3). I think placing your sliders like this follows the vocals clearly instead of being "iffy", if you can understand what I am trying to get at. I can see that you're trying to simplify the beat placement, which is good; however, I believe you're overdoing it.
Topic Starter
LKs

Sync wrote:

hi, recheck time

[BakaInsane]
00:18:344 (5) - Add a hit circle here, preferably stacked on top of the 1/4 repeat slider you have going now. Not sure how I missed this before but on another play-through I noticed that the beat placement was very odd here. I hit the slider way too early and others will too. add on the top of the slider will make the spacing strange. I designed another way to arrange them
00:55:927 (1,2,3) - This pattern is snapped wrong. To follow the vocals, the sliders need to be snapped to 1/3. With the way the beat placement is now, fixing the pattern won't be that simple. For maximum readability, snap (1) accordingly and then add another slider the same length as (1) starting at 00:56:586. After that, add a hit circle on the downbeat at 00:57:245.didn't notice this before. fixed now

[Taiko]
00:06:641 (6,7,1,1,2,3,4) - This stream is incredibly overmapped. Remove 00:06:888 and 00:07:053. After that, add a hit circle at 00:06:559. When I first played this stream I had absolutely no idea what was going on. I highly suggest removing those notes. Arrange it any way you want after that. I'm ok with the change, but to remind you that this is not overmapping. drums in the music are explicit in order to emphasize them I set such a rhythm. Although they can't be caught easily by common headphones/speakers. Btw I deleted 1 more don sound cause the rhythm becomes odd if there are 3 tuiplets.
00:15:707 (1,2) - These finishes are incredibly hard to play. There's a triple right after it too which only adds hurt to injury. actually I donno why they are there. I didn't plan for any big hitobjects there ?.?
00:22:795 (3) - Fix this slider -- it needs to be snapped to the red tick. k
00:47:190 (4) - Add a hit circle here k
00:48:180 (1) - Move this kat to the white tick at 00:48:344 instead. There's nothing going on in the music where you had it before. I supposed you could say the same about the kat at 00:45:542 (1) but I felt as if it complimented the music more. Re-arranged rhythm/dk in this part. It's pretty chaotic after several mods. I've made it clear this time
00:50:158 (3) - This slowdown.. well, it certainly fits the pace of the song; however, it doesn't play very well. In fact, it makes the 1/3 at the end especially hard to read. I suggest removing it entirely for the sake of readability. I've consulted someone else and they agree. don't really think this matters, no matter it exists or not, removed
01:27:410 (2) - Add a hit circle here k

[Normal]
00:44:059 (3) - This slider isn't exactly following the music. It's readable but it'll probably end up confusing the players. Instead, add a slider that starts at 00:44:223 and ends at 00:45:048 to follow the vocals instead. decide to keep. a slider starts at red tick is theoritically correct but it dones't meet my feeling
00:45:377 (1,2) - Same here, really. Shorten (1) by two ticks. After that, move (2) back by one tick and then shorten it by one tick. After that, add a hit circle at 00:47:685 (3). I think placing your sliders like this follows the vocals clearly instead of being "iffy", if you can understand what I am trying to get at. I can see that you're trying to simplify the beat placement, which is good; however, I believe you're overdoing it. I see but the reason is not that I wanna simplify the beat but I think there is a good point to use long sliders just like 00:50:652 (1,2) - . You can think it as the music tells me a long slider plays better
thanks for the recheck, it's apparent that you payed much time in it
Sync
[Taiko]
In regards to the "overmapping" in the beginning -- you're right, there are drums there and technically it followed the music. They're really subtle though and I couldn't even tell what was going on while playing it. It's much better now.

Also, about the slow down -- it definitely fit the SONG, but not the map. It's really nice until the 1/3 shows up (completely unreadable). That's why I pointed it out, anyways.

00:38:619 (3) - Make this don into a kat to be consistent with the last few parts like this ( like 00:35:982 (1) and 00:41:256 (1) ). It'll flow better.

ok that's all
Topic Starter
LKs

Sync wrote:

[Taiko]
In regards to the "overmapping" in the beginning -- you're right, there are drums there and technically it followed the music. They're really subtle though and I couldn't even tell what was going on while playing it. It's much better now.

Also, about the slow down -- it definitely fit the SONG, but not the map. It's really nice until the 1/3 shows up (completely unreadable). That's why I pointed it out, anyways.

Ok I really understand. thanks for the further explaination :3

00:38:619 (3) - Make this don into a kat to be consistent with the last few parts like this ( like 00:35:982 (1) and 00:41:256 (1) ). It'll flow better. ok, fixed

ok that's all
Azure
hi,M4M O_Q?
已經mod成這樣了我也不知道要說甚麼才好...。
只是幾個建議...
音效做的很讚,所以不大聲有點可惜...尤其是到kiai的時候,反正歌很有活力,大聲一點也無妨
還有那個finish感覺不明顯... :S 到kiai的背景也超酷 = =b


好譜射星! (你的譜音效都做得好棒!!)
arien666
[Taiko]
As Sync said, first part is overmapped orz
00:02:355 (1) - Delete this note as there's no sound for this note on song orz
00:05:817 (4) - Delete finish
00:07:795 (2,1,2,1,1) - kat don kat don and Big kat?
00:23:949 (1) - Big kat
01:03:015 (1,1,2,1) - 2-2 might not be good on this song orz
01:19:663 - Move this Kiai end into end?



I wonder but not sure about bubbling orz
sorry orz

ps. don't give kudosu for t... whatever orz
Ulysses
unsnap:

[fanzhen's Hard]
01:24:937 (1) - --->938


順便說我用喇叭,
你的"叮"的音效我完全聽不到= =

有那音效時大声一點?
Topic Starter
LKs

arken1015 wrote:

[Taiko]
As Sync said, first part is overmapped orz O.o if so I could make some changes. I just simply follow the drums in the music actually
00:02:355 (1) - Delete this note as there's no sound for this note on song orz k
00:05:817 (4) - Delete finish why?
00:07:795 (2,1,2,1,1) - kat don kat don and Big kat? ok
00:23:949 (1) - Big kat ok
01:03:015 (1,1,2,1) - 2-2 might not be good on this song orz fixed
01:19:663 - Move this Kiai end into end? hmm I wanna make the kiai-times the same in each diffs



I wonder but not sure about bubbling orz
sorry orz

ps. don't give kudosu for t... whatever orz

thanks for modding. what thing stops you bubbling it? I'd like to do my best to improve the map so if there is anything wrong just tell me

and gave you the KD for helpful taiko mod. you can deny it if you don't want x.x

Ulysses
好了,這麼短的mod我kd受不起...

Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.

[General]

00:00:542 (1) - I think these spinners (In Osu! standard diffs) are supposed to be advance gradually volume.Like
00:00:542 -10%
00:00:872 -20%
00:01:201 -30%
And etc.

Sounds better for me and the feelling while spinning will be great.

Hmm,also I am not sure about the new taiko rule,you need one more taiko diff to fit the diff sperad of taiko?


[BakaInsane]

00:43:234 - Feel a bit empty here.Since a sound missed.Dunno if you're iintent to do it or not.But if I were you,I would use a slider instead of 00:43:070 (3) this note.Like this <--click.Sounds better for me.(00:43:729 (3) - As well.)

01:01:696 (3,4,5) - (NAZI) Shall you blanket the note better?Hmm,like this:
Neat work,no other complaint.


[Insane]

00:07:795 (3) - Hmm..Jusy saying,I don't get the feelling of the song(vocal-"DAMAE DAMAE") = 2 reverses.I think it may be a jump of notes or two sliders.
Try to do this or this?

00:20:982 (1,2,3,4) - Hmm,my feelling as well,I think 00:20:982 (1,2,3,4) - can be a jump because of the vocal.And the spacing should not be the same of
00:20:322 (1,2,3,4) becasue they're different.It's a bit weird that we hit consistant spacing of notes in 2 different parts.I think you may do this

00:23:949 (1) - This slider head may not be soft...But the slider end is.If I were you,I would change the time section-23949 to normal and add a soft time section on 00:24:114 .

01:27:081 (4) - I think this note is not a group of 01:26:586 (1,2,3).So,do this?

Useless time sections:

3839
68784


[fanzhen's Hard]

00:13:564 - I think something missed here.If I were you,I would use a slider instead 00:13:399 (3) to fit both the vocal and diffculty.Like this.

00:29:223 (4) - Stacking this on pervious note plays better for me.Like this


[Taiko]

I am not an experience taiko mapper/modder,one suggestion only,Feel free to ignore.

00:02:438 (1) - Red better than blue IMO.


[Normal]

00:44:059 (3) - Hmm...this slider head makes no sense for me.If I were you,I would do it like this
I know this rhythm doesn't really fit newbie players,but better than no sense hmm...



Please give me the reason why did you fix the suggestions/error(s).

Good Luck for going rank!

DON'T KD THIS POST
Topic Starter
LKs

nold_1702 wrote:

好了,這麼短的mod我kd受不起...

Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.

[General]

00:00:542 (1) - I think these spinners (In Osu! standard diffs) are supposed to be advance gradually volume.Like
00:00:542 -10%
00:00:872 -20%
00:01:201 -30%
And etc.

Sounds better for me and the feelling while spinning will be great. but I can't put green lines in front of red lines. and I think it works not bad atm

Hmm,also I am not sure about the new taiko rule,you need one more taiko diff to fit the diff sperad of taiko? this map doesn't need to



[Insane]

00:07:795 (3) - Hmm..Jusy saying,I don't get the feelling of the song(vocal-"DAMAE DAMAE") = 2 reverses.I think it may be a jump of notes or two sliders.
Try to do this or this? = =you're hentai

00:20:982 (1,2,3,4) - Hmm,my feelling as well,I think 00:20:982 (1,2,3,4) - can be a jump because of the vocal.And the spacing should not be the same of
00:20:322 (1,2,3,4) becasue they're different.It's a bit weird that we hit consistant spacing of notes in 2 different parts.I think you may do this agree

00:23:949 (1) - This slider head may not be soft...But the slider end is.If I were you,I would change the time section-23949 to normal and add a soft time section on 00:24:114 . ok

01:27:081 (4) - I think this note is not a group of 01:26:586 (1,2,3).So,do this? no I need a Yu scene here

Useless time sections:

3839
68784
thx


[Taiko]

I am not an experience taiko mapper/modder,one suggestion only,Feel free to ignore.

00:02:438 (1) - Red better than blue IMO.sure


[Normal]

00:44:059 (3) - Hmm...this slider head makes no sense for me.If I were you,I would do it like this
I know this rhythm doesn't really fit newbie players,but better than no sense hmm...
idk why no sense >..


Please give me the reason why did you fix the suggestions/error(s).

Good Luck for going rank!

DON'T KD THIS POST
kanpakyin
我路過手賤打了一下Taiko 總體感覺很好 就是volume有點小 有些地方都聽不到鼓聲了, 試試調一下volume?

Topic Starter
LKs

kanpakyin wrote:

我路過手賤打了一下Taiko 總體感覺很好 就是volume有點小 有些地方都聽不到鼓聲了, 試試調一下volume?

thanks for test and suggestion

音量调节了一下

kpy挂壁
Kawayi Rika
Hi ~ LKs ~

My mod here ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. 00:02:520 - Add clap here fit with drum.

[BakaInsane]


  1. OD+1 (6 a bit low for insane diff).
  2. 00:44:883 - I think triple circle put here more fit.
  3. 00:57:245 - Add new combo and Remove 00:57:575 (1).
  4. 01:27:905 (1,2) - Maybe jump here hava more fun.

[Insane]


  1. 01:27:575 (7) - Add new combo and increases spacing?

[fanzhen's Hard]


  1. Setting OD6 is better.
  2. 01:26:421 (1,2) - Maybe change a repeat slider,flow much better.

[Normal]


  1. 00:12:575 (3,4) - Try change like this,more easy playble.
  2. 00:44:059 (3) - Sound weird to me,try like this.
  3. 01:21:147 (2,3) - Same as 00:12:575 (3,4).

That's all ~ Awesome mapset ~

Call me back recheck ~ when you are ready ~
;)
Topic Starter
LKs

Kawayi Rika wrote:

Hi ~ LKs ~

My mod here ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. 00:02:520 - Add clap here fit with drum.
ok

[BakaInsane]


  1. OD+1 (6 a bit low for insane diff). [/color]
  2. 00:44:883 - I think triple circle put here more fit. [/color]
  3. 00:57:245 - Add new combo and Remove 00:57:575 (1). [/color]
  4. 01:27:905 (1,2) - Maybe jump here hava more fun.

[Insane]


  1. 01:27:575 (7) - Add new combo and increases spacing? [/color]

[fanzhen's Hard]


  1. Setting OD6 is better. [/color]
  2. 01:26:421 (1,2) - Maybe change a repeat slider,flow much better. [/color]

[Normal]


  1. 00:12:575 (3,4) - Try change like this,more easy playble.no change, I think it's fine[/color]
  2. 00:44:059 (3) - Sound weird to me,try like this.[/color]
  3. 01:21:147 (2,3) - Same as 00:12:575 (3,4).

That's all ~ Awesome mapset ~

Call me back recheck ~ when you are ready ~
;)
thanks
Kawayi Rika
OK ~ Looks fine now ~

Here you go :3


Topic Starter
LKs
thx
Yuukari-Banteki
[Normal]
00:44:059 - since this is a Normal, you might want to gloss the awkward rhythm by putting a note here stacked on top of 3
01:20:982 - ^

[Taiko]
00:26:916 (2,3) - add finish to these because of the cymbal clashes
00:29:553 (1,2) - ^
00:33:180 (1) - the strong note for the finish is actually here rather than on your kat, so you can either put finishes on both or move the finish to here
00:40:102 (3) - add a finish?
00:43:070 (1,1) - both of these are equally emphasized by the music; both should be finishes
01:26:421 (1,2,3) - might also be good place for finishes

[Insane]
01:28:070 (2) - This is partially hidden plus I think it would look better being blanketed by 1 like so: http://puu.sh/15PXb

[fanz]
00:11:751 (2,3) - confusing anti-jumps are confusing

[Baka]
01:00:542 (1) - huuurgh this slider looks bad >.<
Topic Starter
LKs

Saturos-fangirl wrote:

[Normal]
00:44:059 - since this is a Normal, you might want to gloss the awkward rhythm by putting a note here stacked on top of 3 hmm I'm not going to add note here cause I follow the vocal
01:20:982 - ^

[Taiko]
00:26:916 (2,3) - add finish to these because of the cymbal clashes noticed this big Kat? 00:23:949 (2) - This is the only finish I meant to put during this part
00:29:553 (1,2) - ^
00:33:180 (1) - the strong note for the finish is actually here rather than on your kat, so you can either put finishes on both or move the finish to here
00:40:102 (3) - add a finish? this would against the taiko criteria..
00:43:070 (1,1) - both of these are equally emphasized by the music; both should be finishes I didn't follow that here..just doing my own rhythm
01:26:421 (1,2,3) - might also be good place for finishessound weird

[Insane]
01:28:070 (2) - This is partially hidden plus I think it would look better being blanketed by 1 like so: http://puu.sh/15PXb I wanted to make it a "Yu" shape pattern so the circle should be located there as the u's finishing stroke


[fanz]
00:11:751 (2,3) - confusing anti-jumps are confusing not sure what you mean http://puu.sh/15UQs I refined this part and it follows the time/distance rule

[Baka]
01:00:542 (1) - huuurgh this slider looks bad >.< totally agree!
Armin
Surprise
Kawayi Rika
Nice Surprise

Omedeto LKs >w<
Lizellota
Congrats :3 :)
Kurokotei
Congrats! :)
Kazuo
gratz, im going to miss yurus...
DarknessAngel
yo,good work
congrats !! :)
cRyo[iceeicee]
Yuru Yuri !!!!
JoJo
lks老师~ =v =/
grats!
Scorpiour
yuruyuriyuruyuri~~~~\LKs/
Dino99
恭喜啦~ :D
Topic Starter
LKs
thanks armin/
Sync
;_; totally could have asked me to rank
Mercurial


<3
Topic Starter
LKs

Sync wrote:

;_; totally could have asked me to rank
..forgot to ask anybody to get it ranked when it was bubbled
nvm ;_; and thanks
Axey
congrats~ :)
Buccakazu
:)
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