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Chata - Eroiko (Short Ver.)

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Total Posts
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Topic Starter
hoLysoup
This beatmap was submitted using in-game submission on Sunday, September 16, 2012 at 12:05:09 AM

Artist: Chata
Title: Eroiko (Short Ver.)
Source: Dolphin Divers
Tags: merchat7 cRyo cRyo[iceeicee] eroge opening axl
BPM: 190
Filesize: 12058kb
Play Time: 01:35
Difficulties Available:
  1. cRyo's Hard (5 stars, 273 notes)
  2. Insane (5 stars, 318 notes)
  3. merchat7's Easy (2.69 stars, 88 notes)
  4. Normal (3.91 stars, 106 notes)
Download: Chata - Eroiko (Short Ver.)
Download: Chata - Eroiko (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
茶太茶太茶太茶太茶太茶太茶太♡
:: Dolphin Divers ::
merchat7
LEMMEMAKEGUESTDIFF

Hello, can I make a guest diff for this, maybe Hard? I"m a bit busy this week through so may take a while, but should be done sometime next week for sure.
Potofu
ちゃたもえ

good map!
cRyo[iceeicee]

hoLysoup wrote:

茶太 is Goddess.
(ღ˘⌣˘ღ)
asgardv
茶太 is so cute <3
can i make a Taiko diff ? :D
alacat
add short ver. at the title~?

nice map and nice song ~ :oops:


chata<3
BeatofIke
STAR~
Topic Starter
hoLysoup

asgardv wrote:

茶太 is so cute <3
can i make a Taiko diff ? :D
:D star ありがとう!!!!
でもごめん.. I don't want taiko in the mapset :<
but if you make one I will include it in creator's words :D

alacat wrote:

add short ver. at the title~?

nice map and nice song ~ :oops:


chata<3
あ. そうですね :D
sankyuu star!!

>beatofike
thanks!! :D
asgardv

hoLysoup wrote:

asgardv wrote:

茶太 is so cute <3
can i make a Taiko diff ? :D
:D star ありがとう!!!!
でもごめん.. I don't want taiko in the mapset :<
but if you make one I will include it in creator's words :D
ok~ I wanna be going to play this lovely song with Taiko :(
I already finished but take a pass on your suggestion, thank you :( because i'm so shy in creator's words >< haha :lol:
Star Stream
Actually i had a plan to map this song~ but ...
Umun can i make 2nd Insane diff?
Or ill map this song as my own map =x=
merchat7
Really sorry for 2 week late holysoup, lost a bit of motivation to mod/map in osu! recently so I haven't been mapping/modding much.
Information over Easy
About Easy, this song is actually quite hard to map, lot of red tick>white tick, really hard for me not to want to use 1/2 rhythm, but manage to not use them in the end. However, lot of ugly slider ticks due to 3/2 slider 5/2 etc. Also notice I was mapping some parts harder than Normal so simplify it. Hitsound wasn't too hard to do, but can't think of any way to put whistle at kiai. Don't want to timing point spam this time so maybe some weird slider tick sound here and there. Even through I use lot of long sliders, still 2.7 stars :/, but probably due to bpm. If you want me to try to simplify some more tell me. Slider velocity is base of Normal & Insane (1.2 Normal, 1.6 Insane, I would assume 1.4 for Hard so I use 1.0 to keep to this spread). Kept difficulty settings balanced to Normal. Some parts were mapped when I wasn't really in a mapping mood and some sliders I think could be a bit better, but minor issues and don't want to keep you waiting, will fix as you get mods.
http://puu.sh/GroC

Don't forget tags and source. Also about the title, still think you should put short ver., but up to you. http://vgmdb.net/album/33930

Good luck, maybe I come mod this when hard is done, but really need to clear my modding queue.
cRyo[iceeicee]
im comming ><
cRyo[iceeicee]
Topic Starter
hoLysoup

cRyo[iceeicee] wrote:

http://puu.sh/HC4H
^^
:D!!
Quilt
moe~~ chata<3
Topic Starter
hoLysoup

Quilt wrote:

moe~~ chata<3
<3Quilt..
ertyukjh010


Request from Game-pm

[merchat7's Easy]

Fine :)

[Normal]

[Layout]
  1. 01:05:179 (2) - Layout, rhythm repeated many times, I feel boring. Why do not you display the more creative?
  2. 01:10:232 (1,2) - ^
[Setting]
  1. 01:22:154 - Useless inherited point
[cRyo's Hard]

Fine~

[Insane]

  1. Why the HP same with Hard? HP+1 better.
[Layout]
  1. 01:32:340 (1) - Look like 1/2 beat in this distance :<
[rhythm]
  1. 00:52:862 (2,3) - I think it's not feel the voice, try to followed this rhythm: http://osu.ppy.sh/ss/372154
Seen good. Good luck :)
Wreath


hello everyone :oops:
[Insane]
  1. AR+1. i think better is this
[cRyo's Hard]
  1. i love this and you lol
[Normal]
  1. Fine
[marchat7's Easy]
  1. 00:29:017 (1) - hmm... i think it doesn't follow the music well. how about this? http://puu.sh/ITTb
that's all
sry for short modding :?
but i have nothing to say, its well good map :D
amazing! good luck :oops:
star~
merchat7
@Wreath
Sorry, but I'll keep that pattern, I don't want to increase star rating any further (+0.05 star rating if I follow your suggestion).
YTYuyu
Alright let's get started...mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
remove the countdown because it doesn't fit with this song, and since you have a video and no breaks, disable the letterbox during breaks.

[merchat7's Easy]
ok now that ik your mapping style in easies, i'll try not to do the same thing twice.
00:02:646 (3) - idk...i'm thinking a curved slider pointing up for a somewhat smoother flow to the song. if not then point it down to blanket (1).
00:11:173 (1) - consider adding a whistle with the clap at the beginning to match the piano in the song. claps for consistency and whistles for the piano.
00:16:226 (1) - ^
00:23:964 (1) - the repeat does follow the vocals, but since this is the easiest diff, i feel that it'd make beginners feel uncomfortable during gameplay. do something like this as it follows the vocals nicely and i think that this is easier for beginners. the sliderticks on (2) should follow every bit in the vocals during gameplay. if you ignore this, then you can do a similar pattern to what i suggested.
00:29:017 (1,2) - ^
00:34:070 (1) - i can see beginners having trouble in this part because 1: the spinner-osu file is covering this slider and that might be hard for beginners to know where the note is, and 2: it's at the 1/2 tick and that would be even harder for beginners to time this correctly. if you want to keep the note at the 1/2 tick , then i suggest doing Ctrl+J so that it'd be fully visible for beginners to get to easily.
00:39:439 (1) - move this to the right so that it's blanket the previous slider nicely.
00:47:967 (2) - same issue as 00:23:964, this time, extend this slider by 1/2 and add a finish at the end to match the cymbals in the song.
00:55:546 (2,3) - consider moving these 2 notes here. i think (2) would make a nice blanket and (3) is aligned to the end of (1) making a triangle for this pattern.
01:01:863 (1) - reduce this spinner by 1/1 because it'll follow the high note in the piano, and it should give beginners plenty of time to recover for the next note. it sounds weird if the spinner ends here IMO.
01:07:232 (1) - hmm move this below the curve of the previous slider. i think it'll flow smoother and it'll look nicer since it makes a blanket. for more effect, i suggest making the slider like this to blanket the full slider.

[Normal]
00:10:226 (3) - maybe a curved slider like this? as you see it should make a nice blanket and that slight overlap from (1,3) bothers me a bit during gameplay.
00:26:017 (3) - remove the repeat on this slider because the high note at the piano ends at the repeat slider and that finish tells me that a new pattern is coming up and a new pattern changes. in this case add a circle to replace the end and make it a NC because of the change in the instrumental and the lyrics.
00:27:280 (1) - if you follow the suggestion above, remove the NC because the vocals/instrumental are connected from the previous note.
00:36:123 (4) - same as 00:26:017.
00:37:387 (1) - same as 00:27:280.
00:43:703 (4) - same as 00:26:017.
00:44:966 (1) - same as 00:27:280.
00:46:230 (3) - replace the whistle for a finish here.. it'll be consistent with the other repeat arrows with the finishes.
00:54:441 (1,2) - is the spacing here intentional...if not fix it because
01:00:600 (2) - add a finish at the beginning. easy has it, so doing it here would be consistent with the finishes since it matches the cymbals in the song.
01:05:179 (2) - consider making this a curved slider so that it'd be consistent with the other curved slider at 00:55:073 since the lyrics loop all over again.
01:18:286 (2) - same as 01:00:600, this time, the hard diff has the finish.
01:36:516 - is there a reason why a green line is here? if there's no reason, remove it because it looks unnecessary.

[cRyo's Hard]
everything looks fine, but consider re-snapping some of the green lines on the blue tick at the kiai. some of the notes that are close to the blue ticks are louder than you might think.

[Insane]
00:04:226 (1) - maybe a whistle at the repeat to match the piano in the song? also hard has it so it'll be consistent with the whistles.
00:17:174 (3) - same as above, but at the beginning.
00:21:122 (1) - remove the NC for this. it'll be consistent with the hard diff for this. although the piano changes, it's still following the same instrument and that's the piano.
00:33:755 (2) - this clap bothers me when i played this. i don't hear any loud thumps for this, so i think it'd be better if you can remove it.
00:39:440 (7) - this should be a NC. the lyrics change from this note.
00:39:914 (1) - remove the NC if you follow the suggestion above...the lyrics are connected from this note.
01:12:759 (3) - what does the whistle match in this part? remove it because it sounds weird considering the hitsounds are mainly claps and finishes.
01:19:549 (7) - instead of moving it there, move it below (4), stacked on the beginning of (1). it should make a diamond since the lyrics change to the point that a jump should fit here.
01:29:024 (2) - missing a finish at the beginning? add it to match the cymbals.
01:35:716 (1) - maybe a clap on this spinner for more effect on the drums?

I guess that's it. GL :D
Chewin
Hi hoLysoup, mod request from my modding queue

[General]
Remove countdown in all diffs
Remove letterbox during breaks in all diffs (because there aren't breaks)

[merchat7's Easy]
00:31:544 (1) - You have started this spinner following the vocal so you should end this spinner on the previous white long tick: 00:32:965
00:41:650 (1) - Mh, I don't like where you decided to end this spinner, for the simply reason that you started it when the vocal started but you finished it when the vocal is still going. So, what about to end this slider on 00:44:177 adding a finish and following this rhythm deleting the 00:44:177 (1)?

It follows the music much better in my opinion. And don't forget to add a clap on 00:44:651 (1)

[Normal]
00:10:226 (3) - Instead to overlap this slider with 00:08:963 (1), what about to make it curved blanketting it with 00:08:963 (1)? Something like this, it's more flowing imho: http://osu.ppy.sh/ss/396536
332,288,10226,2,0,B|348:353|424:384|500:336,2,180,2|2|8
00:24:754 (2) - I would use a clap hitsound on this slider's repeat to fill this sound
00:31:623 Why this hole? Add a spinner that starts on this blue tick and extending it till 00:32:965. It sounds perfectly
00:46:230 (3) - Why this whistle on repeat? It would sound better if you use a finish here instead, to keep a consistency with the previous "finishing repeats" :3
01:00:600 (2) - Add whistle to keep consistency with 01:10:706 (2)
01:18:286 (2) - You really need to use finish on the head here
01:26:023 (3) - If you liked my first suggestion, well, copy and paste it here too

[cRyo's Hard]
Resnap all green lines plz http://puu.sh/POT4
Awesome map :3 As always

[Insane]
00:18:911 (1) - Make it more curved in way that the 00:19:701 (3) doesn't touch it? http://osu.ppy.sh/ss/396553
00:20:175 (1,2,3) - I would add some whistles on these circles
00:36:440 (7) - x:372 y:164 so it's blanketted with 00:35:808 (4) much better
00:39:440 (7) - Omg. Remove whistle ad add new combo here, removing it from 00:39:914 (1) instead
01:13:864 (6) - Why overlap? çç

Good mapset, good luck with rank :3/
Kiiwa
Hi~

Insane
00:21:280 (2) - Better to stack at the slider end of 00:21:438 (1) - ?
00:25:070 (7) - New combo for consistancy with 00:21:122 (1) -
01:10:706 (4) - Make this slider more curved~? (add point)
01:11:180 (6,7,8,9,1) - Design.... lol
01:13:706 (5) - New combo?
01:19:075 (4,5,6) - Not symmertical
01:19:549 (1) - Position like this http://puu.sh/QVub ?

cRyo's Hard
Fine~!

Normal
Intresting rythem~ (not sure why you put jumps in a normal diff...)
00:10:226 (3,1) - Spacing is too big!
00:53:177 (2,1) - Spacing is too big!
01:36:516 - Can add note here?

merchat7's Easy

Fine~!

Good map =w=b
Topic Starter
hoLysoup
>Byakugan249, Chewin, Kiiwa
THANKS! :>
merchat7
Sorry for delay.
Only reply to Byakugan249's mod as I know he read replies for mods. If other modders want a reply to their mod, feel free to ask.

00:23:964 - Since I follow the piano mostly for this song (look at begin/end), I follow the piano here too so I definitely do not want to change 00:25:543 (2). So this is currently the simplest rhythm I can come up with.
00:55:546 - Prefer current pattern
01:07:232 - Don't look good with the rest of the pattern imo

Fix the rest, thanks and fix first suggestion from Chewin. http://puu.sh/RcyO

Will self mod soon, seem I was a little lazy at a couple of parts and did some uninteresting patterns.
Weez
Yaay a mod!! merchat7 made a request to mod this map in my queue so might as well

If you deny a mod then tell me why, I want to know why to improve as a modder.
General
- Looks ok.

merchat7's Easy
00:58:863 (3) - Stay away from using sliders like this in an easy diff as it's difficult to get for easy players. Try changing it to a simple hit circle from where the slider use to start.
01:08:969 (3) - Same issue as above

Normal
~Really nice diff~

cyRo's Hard
- http://puu.sh/UYgl Unsnapped green ticks...
00:46:072 (4,5) - Fix the spacing on this, random jump that doesn't fit throws off the player.
01:07:863 (4,1) - Again a throw off, this time a quick repeat like this followed by a slider doesn't fit the jump.
01:09:285 (5,1) - Same spacing error. Jump doesn't fit.

Insane
00:51:599 (8) - Slider is basically completely hidden from the previous combo burst nearly impossible to get after many tries.
00:56:652 (5) - Again this circle is completely hidden from the previous combo burst, instead stack this with 00:56:810 (6) -

Thats it good luck ^_^
cRyo[iceeicee]
most of green lines were created by doubleclick (automaticly +100mc from previous, important green lines that affects kiai or changing SV snapped correctly), replacing them 21mc earlier wont change anything....

---> Weez | jumps fine for me

Thx for mod :)
merchat7
Hmmm, I don't really agree that those sliders are hard. I consider them easier than hit circle at the very least (as sliders are much easier to get 300 than hit circles in general). Also feel rather empty if I do hit circle, but the main reason here is that I want to keep to a 1/1 rhythm. I think 3/2 rhythm is harder for beginner to play than 1/1.

So keeping this for now.
Leorda
Hi there~

[merchat7's Easy]
00:44:177 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/403691
01:18:128 (1) - Add clap at repeating slider for your hitsound pattern


[Normal]
01:36:516 - Remove this useless green timing section


[cRyu's Hard]
00:20:174 (1,2,3,4) - Sudden anti-jump can confuse players after 1/2 click from previous pattern


[Insane]
00:21:122 (1) - I suggest you to move further away from anti-jump pattern. Otherwise, players didn't notice there is a jump pattern ahead
00:53:020 (4) - Add whistle at head slider, since it has a cymbal sound inside the song?


Good luck~
Star Stream
From my queue~

[General]
  1. You didn't accept my Diff Clear~
[Easy]
  1. 00:06:278 (1,2) - comparing with 00:02:646 (3,1) - , it's really hard to read imo, i suggest this rhythm instead
  2. 00:36:913 (1,2) - feels pretty awkward here, how about this?
  3. 00:41:176 (3) - all your notes are following vocal now, so i recommend to expend this slider to 00:41:650 -
  4. 00:44:177 (1) - this song is almost 190BPM, i think in Easy diff, you should offer at least 2/1 break after spinner
  5. 01:08:969 (3,4) - the 1/2 slider is not fit here imo, maybe expend the slider to 01:09:443 - and add some more notes. ah yes, i noticed the boring rhythm just now 01:10:706 (1,2,1,2,1,2) -
    so i suggest a rhythm for 01:08:969 (3,4,1) - so that you can make more active map
  6. 01:18:128 (1) - you have so many 3/2 blank in this part, i think it's not so good choice, start from 01:18:286 - ?
  7. 01:22:549 (1) - same as 00:44:177 (1) -, well but up to you
[Normal]
  1. 00:02:646 (3) - not perpectly stacked with copied 1, 1grid down plz
  2. 00:24:122 (1) - rhythm is too simple. follow vocal, start from 00:23:964 -
  3. 00:24:754 (2) - remove arrow and add a circle at 00:25:543 - and move 00:26:017 (3) - to 00:25:859 -
  4. 00:42:440 (1) - 1 grid up plz, 3 is on y:132
  5. 00:57:599 (4) - NC?
  6. 01:01:389 (1,2) - un ballanced, switch NC
  7. 01:07:706 (4) - NC?
  8. 01:12:759 (1) - curve i a bit more, like 01:11:495 (3) -
  9. 01:14:022 (3) - ^
  10. 01:17:812 (1) - i think just a straight slider is ok?
  11. 01:18:286 (2) - not fit imo, remove the arrow and add a circle at 01:19:075 - and 1/2 slider at 01:19:391 -
[Hard]
  1. 00:09:910 (3,4) - copy/paste from 00:09:278 (1,2) - for perpect diamon plz
  2. 00:19:701 (2) - ctrl+r would be better to play imo
  3. 00:42:440 (3) - ctrl+r and 00:42:756 (4) - this note as well, will be enjoyable jump
    i think it's just an Insane diff with low ar?..
[Insane]
  1. 00:26:965 (2) - ctrl+r and 00:27:439 (3,4) - as well, will be more playable imo

Cha-Cha-Cha~ Ta-Ta-Ta~
Good Luck with Rank~
DakeDekaane
Hi, mod time~ :3

[Easy]

A bit fast for newbies, but I liked, so, it's fine~

[Normal]

Only spacing stuff
00:11:489 (1) - This note is a bit far (normal spacing you are using in this diff 1.0x, and this looks like 1.4x), you should put it closer to the previous note
00:54:441 (1) - ^
01:27:287 (1) - ^
00:55:073 (2) - Same as above, but this is spaced 0.8x, you could ignore this.

That's all from my part, good luck~ c:
merchat7
Fix all from Leorda

@Star Stream
SPOILER
00:06:278 (1,2) - Don't really see how this is hard to read, just follow the piano here and all the notes up to this point follow just the piano as well, none follow the drums until 00:09:278 (1). I think it'll be more confusing to break this pattern.
00:41:176 (3) - I always prefer starting a spinner on a prominent sound (here, the finish)
01:08:969 (3,4) - Since I just copy the same rhythm, a bit odd you didn't mention for 00:58:863 (3,4). Listening to vocal at 01:09:443, I feel like you need to hold something so definitely want to keep a slider there. Didn't add a repeat to (3) to avoid 1/2 and doing a hit circle as mention in previous mod make this part feel empty. I doubt I could change this in a way that I feel would fit the song and be simple enough for an Easy so this is the best rhythm for me. The 1/2 slider also doesn't feel weird to me. About the long sliders after this, I'm pretty sure I would break 3 stars if I try to map it.
01:18:128 (1) - Since I notice the high star rating, I wanted to do something simple here. As mention, prefer keeping spinner at that place due to finish sound. There isn't any really simple thing to follow here except for drums so I did that.

About the break after spinner, I did thought maybe I gave too little break time, but feel weird to me if I end spinner any earlier, will see more opinions. As mention in some replies to my older beatmaps, I don't agree about ending a spinner earlier just to give a break due to being able to see the next hit object while spinning because of low ar. I really doubt people would miss something they could see almost 2 seconds before.
Sorry only one change, hope my reasons are good for you.

Decide to change a curved slider back to straight, thanks for mod both, http://puu.sh/W71c
Darksonic
Hello, here is my mod.

merchat7's Easy:

00:20:490 (3): 1 grid down.
01:29:813 (1,2): Move them like this ?

Normal:

00:02:014 (2,3,1): Move these notes 1 grid down.
00:31:702: Extend this to 00:33:755, fits very well with music.
00:51:914 (1): Remove NC since the music still follows same rhythm as before.
01:18:286 (2): I don't like how that repeat sounds here, maybe try this instead?

cRyo's Hard:

00:40:545 (5): NC?
00:55:231 (4,5): Changing spacing like this on the same combo seems bad, I suggest you to move this notes with 1,0x Spacing as you did it before.

Insane:

00:12:121 (3): The tail of this slider is not well stacked with the previous long slider, you have to move this to x:273 y:128.
00:12:437 (4): Same as before, this should be on x:210 y:199.
00:30:596 (5): ^ x:299 y:164.
00:33:755 (2): I think if you delete (3) and make a 1/2 slider here fits better with the music.
00:34:386 (1,2,3): No stack please D:, seems bored.
00:36:913 (1,2,3): ^
00:44:177 (1): Remove NC and add it to the next note?
00:47:098 (2,3): Move them to x:179 y:249.
00:49:862 (1): Stack with 00:49:388 (1) ?
00:52:388 (1): Stack with 00:51:914 (1) ?
00:56:810 (6): NC should be here, as you did in the previous pattern.
01:06:916 (6): ^
01:07:706 (1): Remove NC.
01:11:101 (2,3): Move them to x:125 y:317.
01:12:759 (4): x:433 y:178.
01:14:496 (1): Stack with 01:13:864 (2) ?
01:27:129 (4): Add NC?
01:30:682 (3,4): Move them to x:295 y:159.
01:31:945 (3,4): Move them to x:217 y:159.

Most of them are just suggestions, but try to fix all these stacks that are not well stacked, because they seems a little ugly though these are minimal details.

Nice mapset. Good luck!
RikiH_
Hi from my queue o/

merchet7's Easy

00:31:544 (1) - Why don't you finish this spinner in 00:33:281 ?

Normal

00:42:440 (1,2,3) I really don't like this 90° pattern :C

cRyo's Hard

01:30:287 (2) Can you fix stack with 01:31:550 (2) ?

Insane

00:12:437 (4) Fix stack with 00:13:226 (6)
00:51:914 (1) What about stacking this with 00:52:388 (1) ?

I can't find other, very good map bro.
cRyo[iceeicee]
Leorda
SPOILER

Leorda wrote:

[cRyu's Hard]
00:20:174 (1,2,3,4) - Sudden anti-jump can confuse players after 1/2 click from previous pattern it fits \o.o/


Good luck~
Star Stream
SPOILER

Star Stream wrote:

[Hard]
  1. 00:09:910 (3,4) - copy/paste from 00:09:278 (1,2) - for perpect diamon plz i think current one looking better, dunno how to explain o:
  2. 00:19:701 (2) - ctrl+r would be better to play imo no....but changed in other way
  3. 00:42:440 (3) - ctrl+r and 00:42:756 (4) - this note as well, will be enjoyable jump did smth else o:
    i think it's just an Insane diff with low ar?.. YES !!!! noo....... YESSS!!!
Darksonic
SPOILER

Darksonic wrote:

cRyo's Hard:

00:40:545 (5): NC? intentional
00:55:231 (4,5): Changing spacing like this on the same combo seems bad, I suggest you to move this notes with 1,0x Spacing as you did it before. it works fine since her voice sounds like speedup
RikiH_
SPOILER

RikiH_ wrote:

cRyo's Hard

01:30:287 (2) Can you fix stack with 01:31:550 (2) ? yeah i forgot

Thx for mod !

http://puu.sh/WsLk
Topic Starter
hoLysoup
>Weez, Leorda, StarStream<3, DakeDekaane, Darksonic, RikiH_
THANKS! :>
merchat7
@Darksonic
00:20:490 (3) - Looks fine to me plus spacing is perfect right now too
01:29:813 (1,2) - Cannot see your picture.

@RikiH_
I follow the piano most of the time and at 100% speed, can barely hear the drums while you can hear the piano quite clearly so prefer current ending place.

No changes sorry.
Frostmourne
hi , hoLysoup !_!

my mod is here ..

merchat7's easy
It's not quite different normal diff.
00:44:177 (1) - remove this note and extend the previous spinner to 00:44:177 also add finish at the spinner and add new combo at (2)
this spinner is too short for "the Easiest diff" of this mapset. It would be nice if you can give time to prepare more enough
01:22:549 (1) - same but this reaches almost the end of song. I don't mind if you do want to keep it as it is.

Normal
01:00:600 (3) - it's able to add add finish at the start here but tone down volume a bit to 50-60 % would be nice
01:10:706 (2) - ^ same but as I see your intention. I think you might want to keep whistle on those points so it depends on your thought :P
01:19:075 (3) - at the end of this slider , the volume should be 80% only this point , but the next spinner is 60%

cRyo's Hard
00:20:174 (1,2,3,4) - this distance is actually similar to the others you use in this map. People might not be able to read it as you want
alright, let see some solutions
00:53:651 (3) - this tail should be totally added both clap and whistle, according to music

Insane
just volume (again)
01:33:326 (3) - 50%
01:34:031 (1) - 40%
01:34:853 (3) - 30%

other jumps and flows , there are very nice.

nice map set, Star !

Good luck for ranking !
merchat7
00:44:177 (1) - Check with auto, it can get 10k bonus on this which is plenty so I do not agree with this, but as another person have complain about this, I'll change it
01:22:549 (1) - Yep want to keep this

Don't think you can make this diff any easier except for one part without making it a really boring diff.

Ty for mod, http://puu.sh/ZgAf
cRyo[iceeicee]
Changed antijumps. thx *********** \o.o/


http://puu.sh/ZAVr
Melophobia

nice BG!!!!! (´^Σ^`)

[Easy]
00:04:225 (1) - rotate by -12? looks/ flows better imo
00:25:543 (2) - curve this slider abit like this and make blanket with previous slider?
it'll look better and flow will be also better.(adjust next sliders if you want
00:34:070 (1) - considering that this diff is the easiest diff and BPM is quite fast, this slider is too fast after a spinner imo.
so end the previous spinner at 00:32:965 - instead?(following vocal) spinner length is still ok i guess
00:39:439 (1) - compared with previous slider, i might want to make this slider like this http://puu.sh/ZIEL
you have only to move the 3rd way-point upward a little.
00:41:650 (1) - this spinner appears so suddenly and it may be confusing for beginners imo(it starts before end of previous slider) hmm, but i couldnt make any suggestion for this issue. so just mentioning here
00:44:177 (1) - again, way too soon after spinner. but this one is really hard, i think it has to be changed.
01:07:232 (1) - move to x256 y156? this one would make more sense imo
http://puu.sh/ZILU
01:27:918 (2) - this is not perpendicular perfectly, is it intended?
01:28:550 (3) - this blanket can be still better
http://puu.sh/ZIP4


[Normal]
00:31:702 (1) - same as Easy, end this at 00:32:965 -
00:48:125 (2,3) - move these notes downward a bit? looks better imo~
http://osu.ppy.sh/ss/416150
01:10:706 - finish here for consistency with others? and sounds better imo
01:19:628 (1) - start this on whitetick please>< it's a bit sudden for Normal diff


[cRyoooooooooooooooooooooooooooooo's Hard]
00:05:173 (2) - maybe like this?
http://osu.ppy.sh/ss/416153
00:10:226 (4) - move this leftward by 1grid to make a perfect diamond
00:19:701 (2,1) - this jump makes it much harder to read the next anti jump imo (i failed to get 300 at first play
maybe stack 2 under 1? this one would be easier to read i guess QAQ
00:28:544 (4) - bad overlapping x_x i'm sure it's stil rankable but it botherd me at playing with default skin indead so consider changing pattern a bit
00:34:860 (1,2,3) - space them evenly like this? anyway i fixed for you so use this code if you like~
http://puu.sh/ZJ8X
64,224,34860,6,0,B|52:260|64:300,1,75,2|0
140,340,35176,2,0,B|177:332|204:303,1,75,2|0
203,215,35492,2,0,B|177:186|139:177,1,75,2|0
oh baka me these codes have wrong hitsounds >_> sorry but please adjust it by yourself><
00:52:704 - clap?
01:35:716 (1) - awesome \^^/

moe diff Q_Q

[Insane]
00:09:121 (5) - nazi* move this upward/rightward by 1grid to correct spacing~
00:11:252 - higher volume for this part or lower volume for previous part?
00:20:175 (1) - i can hear cymbal so add finish here? maybe it's kinda weak so lowe volume would be great ><
00:46:703 (1) - ^
00:52:704 - clap?
01:24:365 (7) - ^

nice!! have a star~
cRyo[iceeicee]

Melophobia wrote:

[cRyoooooooooooooooooooooooooooooo's Hard] AAAAAAAAAAAAAAAAAAAAAAAAAAAAA
00:05:173 (2) - maybe like this? i like how it touching next slider ww
http://osu.ppy.sh/ss/416153
00:10:226 (4) - move this leftward by 1grid to make a perfect diamond i should done it with starstream's mod TAT
00:19:701 (2,1) - this jump makes it much harder to read the next anti jump imo (i failed to get 300 at first play
maybe stack 2 under 1? this one would be easier to read i guess QAQ ok new placement !!!! (#4 TAT)
00:28:544 (4) - bad overlapping x_x i'm sure it's stil rankable but it botherd me at playing with default skin indead so consider changing pattern a bit ooooopsss
00:34:860 (1,2,3) - space them evenly like this? anyway i fixed for you so use this code if you like~
http://puu.sh/ZJ8X ok, AAAAAA , hitsounds gone \TAT/
64,224,34860,6,0,B|52:260|64:300,1,75,2|0
140,340,35176,2,0,B|177:332|204:303,1,75,2|0
203,215,35492,2,0,B|177:186|139:177,1,75,2|0
oh baka me these codes have wrong hitsounds >_> sorry but please adjust it by yourself>< ok~ :3
00:52:704 - clap? yeah !
01:35:716 (1) - awesome \^^/ Baka slider \^^/

moe diff Q_Q moe mod Q.Q
Thank you eromod & erostar Erophobia~ !!!

http://puu.sh/ZRhO
merchat7
Not really in the mood for replying, but guess I"ll do it anyways.

00:04:225 (1) - Done
00:25:543 (2) - This is something I tend to do when mapping easier diffs, I change the slider shape around like if I used curve sliders and all the notes follow vocal, when I decide to follow instrument, I will probably use a straight slider or red points instead. Same idea here (piano).
00:34:070 (1) - I really think that spinner length is too short, I find the current break after the spinner sufficient. I feel more uncomfortable with a short spinner than with a short break time after the spinner basically.
00:39:439 (1) - I almost didn't notice what you want me to do here, but I think I fix/improve this.
00:41:650 (1) - I don't agree with this, mainly because I find it extremely hard to believe how a beginner could mess this part up. To be a bit more clear "hey a slider, WTA46#^ spinner *fail song* considering how long the spinner is, the hp drain/od etc. I really don't think a "sudden" spinner can cause something like this to happen.
00:44:177 (1) - Fixed earlier mod
01:07:232 (1) - I don't like how it feel in term of flow, so I blanket the previous slider instead.
01:27:918 (2) - Don't think this is intended, but it looks better than having it vertically align.
01:28:550 (3) - Maybe improve, hard for me to make/fix blanket today.

Thanks for mod, http://puu.sh/ZXY1
LKs
[timing]

BPM 190 offest 126

why 190? because when composing a song you won't set the BPM such a confusing decimal. The reason one use .9X bpm should be considered as a bad compression but I think it's rare

also fix the final slowdown part. although the piano and the drum don't sound simultaneously but I think it's ok to just fix BPM

[title]

is the (Short Ver.) in the original song name? or you cut the song and added the lable? If there isn't an offical version that named Erokio (Short Ver.) you'd probably remove it from title

[cRyo's Hard]

00:34:860 (1,2,3) - circle is not really well encircled. you know how to fix the sliders right?
00:47:177 (2) - bigger curve? http://puu.sh/14Utz
00:53:651 (3) - http://puu.sh/14Uu2 do like this
01:30:287 (2,2) - looks oblique. a slight fix helps http://puu.sh/14Uvz

[easy]

00:13:700 (1) -
0,160,13700,6,0,B|-36:280|48:344,1,200,8|10
cRyo[iceeicee]

LKs wrote:

[cRyo's Hard]

00:34:860 (1,2,3) - circle is not really well encircled. you know how to fix the sliders right? waaaa bakasoup didnt update previous diff o:
00:47:177 (2) - bigger curve? http://puu.sh/14Utz umm ok
00:53:651 (3) - http://puu.sh/14Uu2 you mean more wavy x.x?, cause i dont see any difference ^^, made it more wavy
01:30:287 (2,2) - looks oblique. a slight fix helps http://puu.sh/14Uvz changed angle little bit but its still looks more like previous then urs, so i guess i will keep mine x:
http://puu.sh/14UYY
Thx for mod LKs~ !
Topic Starter
hoLysoup
/me eats cRyo

LKs wrote:

[timing]

BPM 190 offest 126

why 190? because when composing a song you won't set the BPM such a confusing decimal. The reason one use .9X bpm should be considered as a bad compression but I think it's rare

also fix the final slowdown part. although the piano and the drum don't sound simultaneously but I think it's ok to just fix BPM
恩 第一條紅線我修好了 可是之後的我沒有動 因為感覺上沒有問題? 不過還是請檢查一下, 可以的話in game PM 跟我直接說
[title]

is the (Short Ver.) in the original song name? or you cut the song and added the lable? If there isn't an offical version that named Erokio (Short Ver.) you'd probably remove it from title
恩對啊 是在album裡面這樣寫的
http://vgmdb.net/album/33930
謝啦! LKs :>
LKs

hoLysoup wrote:

/me eats cRyo

LKs wrote:

[timing]

BPM 190 offest 126

why 190? because when composing a song you won't set the BPM such a confusing decimal. The reason one use .9X bpm should be considered as a bad compression but I think it's rare

also fix the final slowdown part. although the piano and the drum don't sound simultaneously but I think it's ok to just fix BPM
恩 第一條紅線我修好了 可是之後的我沒有動 因為感覺上沒有問題? 不過還是請檢查一下, 可以的話in game PM 跟我直接說
[title]
改的原因不是因为错了 而是因为改了后完全没有区别 就像我说的没人会故意做.9X bpm 所以改成整数肯定不会错
其实那里我比较犹豫 钢琴和鼓直接分的太大 明显你的节奏是跟钢琴的 但01:32:660 (1,3,4) - 这里明显钢琴比note快太多了 但那里还有鼓可以压得准 所以很蛋疼
merchat7
http://puu.sh/15li1

I adjust some patterns including 00:13:700 so I didn't use your code, sorry.
And sorry for delay
Topic Starter
hoLysoup

LKs wrote:

改的原因不是因为错了 而是因为改了后完全没有区别 就像我说的没人会故意做.9X bpm 所以改成整数肯定不会错
其实那里我比较犹豫 钢琴和鼓直接分的太大 明显你的节奏是跟钢琴的 但01:32:660 (1,3,4) - 这里明显钢琴比note快太多了 但那里还有鼓可以压得准 所以很蛋疼
恩 我都改好了 可以幫我recheck嗎?
LKs
bubbled

to MAT/BAT: the slowdown part is fine to me but if you think it's not precisely timed go say it
Andrea
Fine to me.

Ranked~
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