茶太 is so cute <3
can i make a Taiko diff ?
can i make a Taiko diff ?
star ありがとう!!!!asgardv wrote:
茶太 is so cute <3
can i make a Taiko diff ?
あ. そうですねalacat wrote:
add short ver. at the title~?
nice map and nice song ~
chata<3
ok~ I wanna be going to play this lovely song with TaikohoLysoup wrote:
star ありがとう!!!!asgardv wrote:
茶太 is so cute <3
can i make a Taiko diff ?
でもごめん.. I don't want taiko in the mapset :<
but if you make one I will include it in creator's words
!!cRyo[iceeicee] wrote:
http://puu.sh/HC4H
^^
<3Quilt..Quilt wrote:
moe~~ chata<3
332,288,10226,2,0,B|348:353|424:384|500:336,2,180,2|2|800:24:754 (2) - I would use a clap hitsound on this slider's repeat to fill this sound
Leorda wrote:
[cRyu's Hard]
00:20:174 (1,2,3,4) - Sudden anti-jump can confuse players after 1/2 click from previous pattern it fits \o.o/
Good luck~
Star Stream wrote:
[Hard]
- 00:09:910 (3,4) - copy/paste from 00:09:278 (1,2) - for perpect diamon plz i think current one looking better, dunno how to explain o:
- 00:19:701 (2) - ctrl+r would be better to play imo no....but changed in other way
- 00:42:440 (3) - ctrl+r and 00:42:756 (4) - this note as well, will be enjoyable jump did smth else o:
i think it's just an Insane diff with low ar?..YES !!!!noo.......YESSS!!!
Darksonic wrote:
cRyo's Hard:
00:40:545 (5): NC? intentional
00:55:231 (4,5): Changing spacing like this on the same combo seems bad, I suggest you to move this notes with 1,0x Spacing as you did it before. it works fine since her voice sounds like speedup
RikiH_ wrote:
cRyo's Hard
01:30:287 (2) Can you fix stack with 01:31:550 (2) ? yeah i forgot
64,224,34860,6,0,B|52:260|64:300,1,75,2|0oh baka me these codes have wrong hitsounds >_> sorry but please adjust it by yourself><
140,340,35176,2,0,B|177:332|204:303,1,75,2|0
203,215,35492,2,0,B|177:186|139:177,1,75,2|0
Thank you eromod & erostar Erophobia~ !!!Melophobia wrote:
[cRyoooooooooooooooooooooooooooooo's Hard] AAAAAAAAAAAAAAAAAAAAAAAAAAAAA
00:05:173 (2) - maybe like this? i like how it touching next slider ww
http://osu.ppy.sh/ss/416153
00:10:226 (4) - move this leftward by 1grid to make a perfect diamond i should done it with starstream's mod TAT
00:19:701 (2,1) - this jump makes it much harder to read the next anti jump imo (i failed to get 300 at first play
maybe stack 2 under 1? this one would be easier to read i guess QAQ ok new placement !!!! (#4 TAT)
00:28:544 (4) - bad overlapping x_x i'm sure it's stil rankable but it botherd me at playing with default skin indead so consider changing pattern a bit ooooopsss
00:34:860 (1,2,3) - space them evenly like this? anyway i fixed for you so use this code if you like~
http://puu.sh/ZJ8Xok,AAAAAA, hitsounds gone \TAT/64,224,34860,6,0,B|52:260|64:300,1,75,2|0oh baka me these codes have wrong hitsounds >_> sorry but please adjust it by yourself>< ok~ :3
140,340,35176,2,0,B|177:332|204:303,1,75,2|0
203,215,35492,2,0,B|177:186|139:177,1,75,2|0
00:52:704 - clap? yeah !
01:35:716 (1) - awesome \^^/ Baka slider \^^/
moe diff Q_Q moe mod Q.Q
0,160,13700,6,0,B|-36:280|48:344,1,200,8|10
http://puu.sh/14UYYLKs wrote:
[cRyo's Hard]
00:34:860 (1,2,3) - circle is not really well encircled. you know how to fix the sliders right? waaaa bakasoup didnt update previous diff o:
00:47:177 (2) - bigger curve? http://puu.sh/14Utz umm ok
00:53:651 (3) - http://puu.sh/14Uu2 you mean more wavy x.x?, cause i dont see any difference ^^, made it more wavy
01:30:287 (2,2) - looks oblique. a slight fix helps http://puu.sh/14Uvz changed angle little bit but its still looks more like previous then urs, so i guess i will keep mine x: