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Tatsh - HEAVENLY MOON [Osu|Taiko]

posted
Total Posts
125
Topic Starter
Dark Fang
This beatmap was submitted using in-game submission on 2012년 10월 22일 월요일 at 오후 10:10:12

Artist: Tatsh
Title: HEAVENLY MOON
Source: jubeat copious
Tags: Frobe reflec beat limelight
BPM: 185
Filesize: 3624kb
Play Time: 01:53
Difficulties Available:
  1. Basic (4 stars, 168 notes)
  2. Beginner (1.75 stars, 112 notes)
  3. Extreme (5 stars, 450 notes)
  4. Frobe's Advanced (4.83 stars, 317 notes)
  5. Taiko (4.94 stars, 620 notes)
Download: Tatsh - HEAVENLY MOON
Information: Scores/Beatmap Listing
---------------
My 1st Ranked map xD

Enjoy~

Beginner by. Dark Fang
Basic by. Dark Fang
Advanced by. Frobe
Taiko by. Dark Fang
Extreme by. Dark Fang
Akiyama Mizuki
Intro~ bbj0920
00:34:749~ Dark Fang
00:45:126~ bbj0920
01:09:772~ Dark Fang
01:30:526~ Frobe (probably he joined suddenly)
Collab Part.
Frobe

bbj0920 wrote:

01:30:526~ Frobe (probably he joined suddenly)
B2IN
Collab Extreme diff에서 Slider Tick Rate 1로 바꿔주세요

쿠도스 주지마세요
Asgard
-General
osb 파일 두개나있네요 하나 삭제해주세요
리드인 전부 2로 설정해주세요 태고 포함
bpm 전부 185로 맞춰주세요

-Collab Extream
  1. 00:05:400 (9) - 너무 아래에 있어서 화면밖으로 아웃됨
  2. 00:16:588- 00:21:615 이부분 너무 이상해서 제스탈대로 함 바꿔봤어요 코드는 아래 있어요 한번 봐보세요
    osu파일에 기본부분찾아서 지우고 넣으시면 됩니다
    SPOILER
    128,128,16588,6,0,B|128:88,1,40,6|0
    200,40,16913,2,0,B|200:80,1,40,0|2
    272,128,17237,2,0,B|272:88,1,40,8|0
    344,40,17561,2,0,B|344:80,1,40,6|0
    416,96,17886,6,0,B|416:136,1,40,10|0
    344,192,18210,2,0,B|344:152,1,40,6|0
    272,96,18534,2,0,B|272:144,1,40,4|0
    200,192,18858,2,0,B|200:152,1,40,10|2
    128,96,19183,6,0,B|96:128|104:168,1,80,2|0
    184,152,19669,1,0
    248,208,19831,2,0,B|280:176|272:136,1,80,10|0
    328,80,20318,1,8
    416,80,20480,6,0,B|448:56,1,40,6|0
    424,160,20804,2,0,B|472:160,1,40,6|0
    424,240,21128,2,0,B|464:240|464:240,1,40,6|0
    416,320,21453,2,0,B|448:344,1,40,6|0
    256,192,21696,12,0,24209
    96,200,24371,6,0,B|96:152|96:152|136:112|136:112,1,80,8|0
    136,128,24615,2,0,B|216:128,1,80
  3. 00:39:937 (1,2,1,2) - 모양좀 다듬어주세요
  4. 00:44:153 (1) - 뉴콤보 제거
  5. 01:20:473 (2,4,2,4) - 보기 너무 힘들어요.. 약간씩만 거리 띄어주세요
-taiko
에러들 수정해주세요

-Basic

  • 00:02:644 - 00:03:293 슬라이더 추가
  1. 00:05:238 똑같이 슬라이더
  2. 00:07:833 ^
  3. 01:18:852 (3,4,5,6) - 보기 어려워요.

    이거 난이도 아무생각없이 만드신거 같은데.. 솔직히 말하면
    다시 만드는거 추천드려요
    이지인지 노말이지 모르겠음 ㅠㅠ
Abe Nana
General

키아이 타임 왠만하면 맞춰주세요 태고랑 콜랍이 완전도 아니고 미묘하게 틀린게 맘에안듬

bpm이 변해 모든 타이밍 섹션이 어긋나있음. 다시 맞추세요



[Collab Extream]


00:03:617 (1) - 시작점 피니시
00:05:401 (9) - 끝부분 피니시
00:48:698 (6) - 시작점 피니시
00:49:995 (5) - 피니시
01:09:779 (1) - 시작점 피니시
01:20:158 (1) - ^
01:47:077 (1) - ^
01:49:671 (1) - ^
01:51:617 (2) - 01:52:266 (2) - 시작점 휘슬 해제



00:19:833 (3) - 스페이싱
00:44:158 (2) - nc 해제 혹은 00:44:482 (1) 에도 NC
01:17:239 (1) - (4)와(5)의 스페이싱만큼 떨어뜨려주시고
01:24:374 (2,3) - 복붙을 써서 모양을 맞춰주세요



http://osu.ppy.sh/ss/280280
테스트 플레이 주요 미스 포인트

00:10:428 (1,2,3,4,5,6,7,8,9,10,11,12) 스페이싱이 너무 넓음. 키아이 파트보다요.
01:41:239 (1,2,1,2,1,2) 'ㅅ'....

------------------------------------------------------------------------------------------------------------------

별문제는 안보이네요
Topic Starter
Dark Fang

-Chata- wrote:

General

키아이 타임 왠만하면 맞춰주세요 태고랑 콜랍이 완전도 아니고 미묘하게 틀린게 맘에안듬

bpm이 변해 모든 타이밍 섹션이 어긋나있음. 다시 맞추세요



[Collab Extream]


00:03:617 (1) - 시작점 피니시
00:05:401 (9) - 끝부분 피니시
00:48:698 (6) - 시작점 피니시
00:49:995 (5) - 피니시
01:09:779 (1) - 시작점 피니시
01:20:158 (1) - ^
01:47:077 (1) - ^
01:49:671 (1) - ^
01:51:617 (2) - 01:52:266 (2) - 시작점 휘슬 해제



00:19:833 (3) - 스페이싱
00:44:158 (2) - nc 해제 혹은 00:44:482 (1) 에도 NC
01:17:239 (1) - (4)와(5)의 스페이싱만큼 떨어뜨려주시고
01:24:374 (2,3) - 복붙을 써서 모양을 맞춰주세요



http://osu.ppy.sh/ss/280280
테스트 플레이 주요 미스 포인트

00:10:428 (1,2,3,4,5,6,7,8,9,10,11,12) 스페이싱이 너무 넓음. 키아이 파트보다요.
01:41:239 (1,2,1,2,1,2) 'ㅅ'....

------------------------------------------------------------------------------------------------------------------

별문제는 안보이네요
비싼모딩 ㄳ
Topic Starter
Dark Fang

Asgard wrote:

-General
osb 파일 두개나있네요 하나 삭제해주세요
리드인 전부 2로 설정해주세요 태고 포함
bpm 전부 185로 맞춰주세요

-Collab Extream
  1. 00:05:400 (9) - 너무 아래에 있어서 화면밖으로 아웃됨
  2. 00:16:588- 00:21:615 이부분 너무 이상해서 제스탈대로 함 바꿔봤어요 코드는 아래 있어요 한번 봐보세요
    osu파일에 기본부분찾아서 지우고 넣으시면 됩니다
    SPOILER
    128,128,16588,6,0,B|128:88,1,40,6|0
    200,40,16913,2,0,B|200:80,1,40,0|2
    272,128,17237,2,0,B|272:88,1,40,8|0
    344,40,17561,2,0,B|344:80,1,40,6|0
    416,96,17886,6,0,B|416:136,1,40,10|0
    344,192,18210,2,0,B|344:152,1,40,6|0
    272,96,18534,2,0,B|272:144,1,40,4|0
    200,192,18858,2,0,B|200:152,1,40,10|2
    128,96,19183,6,0,B|96:128|104:168,1,80,2|0
    184,152,19669,1,0
    248,208,19831,2,0,B|280:176|272:136,1,80,10|0
    328,80,20318,1,8
    416,80,20480,6,0,B|448:56,1,40,6|0
    424,160,20804,2,0,B|472:160,1,40,6|0
    424,240,21128,2,0,B|464:240|464:240,1,40,6|0
    416,320,21453,2,0,B|448:344,1,40,6|0
    256,192,21696,12,0,24209
    96,200,24371,6,0,B|96:152|96:152|136:112|136:112,1,80,8|0
    136,128,24615,2,0,B|216:128,1,80
  3. 00:39:937 (1,2,1,2) - 모양좀 다듬어주세요
  4. 00:44:153 (1) - 뉴콤보 제거
  5. 01:20:473 (2,4,2,4) - 보기 너무 힘들어요.. 약간씩만 거리 띄어주세요
-taiko
에러들 수정해주세요

-Basic

  • 00:02:644 - 00:03:293 슬라이더 추가
  1. 00:05:238 똑같이 슬라이더
  2. 00:07:833 ^
  3. 01:18:852 (3,4,5,6) - 보기 어려워요.

    이거 난이도 아무생각없이 만드신거 같은데.. 솔직히 말하면
    다시 만드는거 추천드려요
    이지인지 노말이지 모르겠음 ㅠㅠ
모딩 감사합니다.
결국 베이직은 리매핑...
Ra-s
어드밴스 마저 완성해주면 이 포스트 수정해서 모딩해줌


[General]
난이도 이름이 음...
Basic,Advanced,Extreme로 깔끔하게 하는게 좋음. 사실 이런게 더 많음.
맵코멘트에다가 제작자랑 콜라보레이션파츠 써놓고


[Basic]
modded in IRC
키아이 다른난이도랑 똑같이해라
SPOILER
16:31 <Ra-s> : np
16:31 *Dark Fang is listening to (Tatsh - HEAVENLY MOON)[http://osu.ppy.sh/s/46706]
16:37 <Ra-s> : irc모딩
16:37 <Ra-s> : 점 쓸때없이 많음 ㅡㅡ
16:38 <Ra-s> : 더 더러워보여 그러면
16:38 <Ra-s> : 00:02:320 (3) - 예를들어 이런것들
16:38 <Ra-s> : 끝에가 꼬뿌라졌음 약간
16:38 <Ra-s> : 그냥 점3개가 나음 완변하게 만들거 아니면
16:39 <Dark Fang> : '3'
16:39 <Ra-s> : 00:12:697 - 이구간은 소프트로 바꿔라
16:39 <Dark Fang> : 베이직?
16:39 <Ra-s> : ㅇㅇ
16:39 <Ra-s> : 00:23:074 (1) - 박자가 안맞음
16:40 <Ra-s> : 걍 지워라 이 노트
16:40 <Dark Fang> : dz
16:40 <Ra-s> : 샘플링에 노트 맞추려하다니
16:40 <Dark Fang> : ㅇㅋ
16:40 <Ra-s> : 00:42:532 (3) - 시작점 휘슬
16:40 <Ra-s> : 00:43:829 (1,2) - 시작점 각각 휘슬
16:41 <Ra-s> : 00:50:314 (1,2) - ^
16:41 <Dark Fang> : 머리에만 히ㅜ슬?
16:41 <Ra-s> : 00:58:097 (2) - 몸체휘슬 없애
16:41 <Ra-s> : ㅇ
16:41 <Ra-s> : 01:01:989 (1,2,1,2,1,2) - 왜 휘슬 없냐
16:42 <Ra-s> : 01:11:718 (4) - 노란선임 왜? 파란선인데
16:42 <Ra-s> : 가운데 리턴부분 파란색눈금에 닿아야해
16:42 <Ra-s> : 좀 늘려얗마
16:42 <Ra-s> : 01:17:555 (1,2) - 시작점 휘슬 각각
16:42 <Ra-s> : 01:18:852 (1) - 휘슬
16:43 <Ra-s> : 01:22:095 (2) - 시작점,끝점 휘슬
16:43 <Ra-s> : 01:24:041 (2,3) - 시작점 휘슬 각각
16:43 <Ra-s> : 01:26:635 (2) - ^
16:43 <Ra-s> : 01:27:932 (1,2) - ^

[Advanced]
점 쓸때없이 많음. 모양만 더러워보임. 점 많은데 슬라이더가 완벽하지 않으면 모양이 뭉개져버려서 별로임. 점은 최소한으로 하는게 좋음
어드밴스에서 bpm185에 비해서 연타가 좀 많음. 플레이스타일은 사람마다 제각각임. 낮은난이도 파면서 더타같은거 전혀 안하면서 고bpm곡을 안하고 고정확도를 노리는사람의 예같은경우는 분명 Hard난이도인데도 bpm에따라 난이도가 천차만별임. 이건 원래 어쩔 수 없지만 그래도 격차는 최소환으로 해야함. 5연타를 초과화지 않는게 좋음. 3연타까지는 괜찮고 5연타도 사실 별로 좋지 않음.

00:42:374 (1) - 00:42:536에서 시작. 끝나는 지점은 같게
00:44:482 (3,4,5,6,1) - 다른사람한테 한두번쯤이라도 지적오면 바꿔야함. 이건 어드밴스.
01:24:536 - 노트추가
01:37:022 (1) - NC제거
01:49:671 (1) - NC제거, 앞에있는 01:47:077 (3) - 는 NC 없는데 여긴 왜 NC?
01:53:563 (1) - NC제거

-Snapping-
Unsnapped inherited (green) timing point(s) at:
00:22:426
00:22:750
00:23:074
00:23:398
00:23:723
00:24:047
00:24:371
00:34:749
00:45:126
00:46:423
00:59:395
01:01:989
01:08:313
01:48:362
01:48:687
01:51:929
01:52:578
01:53:227
01:53:713

[Taiko]
Unsnapped inherited (green) timing point(s) at:
00:11:723
00:24:371
00:34:745
00:34:826
00:43:824
00:45:445
00:46:418
01:01:982
01:04:414
01:07:170
01:07:819
01:08:143
01:09:764
01:30:517
01:30:841
01:31:165
01:35:543
01:36:029
01:36:353
01:38:299
01:46:081
01:53:214


[Extreme]
00:02:320 (1) - NC제거
00:11:077 (5,6,7,8) - 이 패턴 한두번 지적 더오면 몽땅 없애버려야함
00:30:860 (1) - NC제거
00:42:374 (1) - 00:42:536에서 시작. 끝내는지점은 똑같게
00:44:158 (1) - NC제거
00:57:293 (3) - 00:57:698는 노래에 없는소리. 00:57:617에서 끝내거나 00:57:779 (4) - 를 지우고 여기서 끝나게 해야함
01:17:239 (1,1) - 둘중하나 NC제거
01:45:455 (3,4,5,6,7,8,9,10) - 무조건 빼라. 밸런스 파괴 패턴임.
01:48:374 (1,2,3,4) - 이것도 한두번 더 지적오면 빼버려야함

-Snapping-
Unsnapped inherited (green) timing point(s) at:
00:11:075
00:16:588
00:17:561
00:18:210
00:18:534
00:21:696
00:24:371
00:34:749
00:45:126
00:46:423
00:58:260
00:58:422
00:58:584
00:58:746
01:01:989
01:02:475
01:02:637
01:02:962
01:03:124
01:04:097
01:04:259
01:04:907
01:05:070
01:05:394
01:05:556
01:05:880
01:06:042
01:06:367
01:06:529
01:07:015
01:07:178
01:09:772
01:46:903
01:47:065
01:48:362
01:48:687
01:49:335
01:49:416
01:51:929
01:52:578
01:53:227
01:53:713


모딩 몇번 더 받고 또 부르세요
haha5957
항항항!!
Topic Starter
Dark Fang

Ra-s wrote:

어드밴스 마저 완성해주면 이 포스트 수정해서 모딩해줌


[General]
난이도 이름이 음...
Basic,Advanced,Extreme로 깔끔하게 하는게 좋음. 사실 이런게 더 많음.
맵코멘트에다가 제작자랑 콜라보레이션파츠 써놓고


[Basic]
modded in IRC
키아이 다른난이도랑 똑같이해라
SPOILER
16:31 <Ra-s> : np
16:31 *Dark Fang is listening to (Tatsh - HEAVENLY MOON)[http://osu.ppy.sh/s/46706]
16:37 <Ra-s> : irc모딩
16:37 <Ra-s> : 점 쓸때없이 많음 ㅡㅡ
16:38 <Ra-s> : 더 더러워보여 그러면
16:38 <Ra-s> : 00:02:320 (3) - 예를들어 이런것들
16:38 <Ra-s> : 끝에가 꼬뿌라졌음 약간
16:38 <Ra-s> : 그냥 점3개가 나음 완변하게 만들거 아니면
16:39 <Dark Fang> : '3'
16:39 <Ra-s> : 00:12:697 - 이구간은 소프트로 바꿔라
16:39 <Dark Fang> : 베이직?
16:39 <Ra-s> : ㅇㅇ
16:39 <Ra-s> : 00:23:074 (1) - 박자가 안맞음
16:40 <Ra-s> : 걍 지워라 이 노트
16:40 <Dark Fang> : dz
16:40 <Ra-s> : 샘플링에 노트 맞추려하다니
16:40 <Dark Fang> : ㅇㅋ
16:40 <Ra-s> : 00:42:532 (3) - 시작점 휘슬
16:40 <Ra-s> : 00:43:829 (1,2) - 시작점 각각 휘슬
16:41 <Ra-s> : 00:50:314 (1,2) - ^
16:41 <Dark Fang> : 머리에만 히ㅜ슬?
16:41 <Ra-s> : 00:58:097 (2) - 몸체휘슬 없애
16:41 <Ra-s> : ㅇ
16:41 <Ra-s> : 01:01:989 (1,2,1,2,1,2) - 왜 휘슬 없냐
16:42 <Ra-s> : 01:11:718 (4) - 노란선임 왜? 파란선인데
16:42 <Ra-s> : 가운데 리턴부분 파란색눈금에 닿아야해
16:42 <Ra-s> : 좀 늘려얗마
16:42 <Ra-s> : 01:17:555 (1,2) - 시작점 휘슬 각각
16:42 <Ra-s> : 01:18:852 (1) - 휘슬
16:43 <Ra-s> : 01:22:095 (2) - 시작점,끝점 휘슬
16:43 <Ra-s> : 01:24:041 (2,3) - 시작점 휘슬 각각
16:43 <Ra-s> : 01:26:635 (2) - ^
16:43 <Ra-s> : 01:27:932 (1,2) - ^

[Advanced]
점 쓸때없이 많음. 모양만 더러워보임. 점 많은데 슬라이더가 완벽하지 않으면 모양이 뭉개져버려서 별로임. 점은 최소한으로 하는게 좋음
어드밴스에서 bpm185에 비해서 연타가 좀 많음. 플레이스타일은 사람마다 제각각임. 낮은난이도 파면서 더타같은거 전혀 안하면서 고bpm곡을 안하고 고정확도를 노리는사람의 예같은경우는 분명 Hard난이도인데도 bpm에따라 난이도가 천차만별임. 이건 원래 어쩔 수 없지만 그래도 격차는 최소환으로 해야함. 5연타를 초과화지 않는게 좋음. 3연타까지는 괜찮고 5연타도 사실 별로 좋지 않음.

00:42:374 (1) - 00:42:536에서 시작. 끝나는 지점은 같게
00:44:482 (3,4,5,6,1) - 다른사람한테 한두번쯤이라도 지적오면 바꿔야함. 이건 어드밴스.
01:24:536 - 노트추가
01:37:022 (1) - NC제거
01:49:671 (1) - NC제거, 앞에있는 01:47:077 (3) - 는 NC 없는데 여긴 왜 NC?
01:53:563 (1) - NC제거

-Snapping-
Unsnapped inherited (green) timing point(s) at:
00:22:426
00:22:750
00:23:074
00:23:398
00:23:723
00:24:047
00:24:371
00:34:749
00:45:126
00:46:423
00:59:395
01:01:989
01:08:313
01:48:362
01:48:687
01:51:929
01:52:578
01:53:227
01:53:713

[Taiko]
Unsnapped inherited (green) timing point(s) at:
00:11:723
00:24:371
00:34:745
00:34:826
00:43:824
00:45:445
00:46:418
01:01:982
01:04:414
01:07:170
01:07:819
01:08:143
01:09:764
01:30:517
01:30:841
01:31:165
01:35:543
01:36:029
01:36:353
01:38:299
01:46:081
01:53:214


[Extreme]
00:02:320 (1) - NC제거
00:11:077 (5,6,7,8) - 이 패턴 한두번 지적 더오면 몽땅 없애버려야함
00:30:860 (1) - NC제거
00:42:374 (1) - 00:42:536에서 시작. 끝내는지점은 똑같게
00:44:158 (1) - NC제거
00:57:293 (3) - 00:57:698는 노래에 없는소리. 00:57:617에서 끝내거나 00:57:779 (4) - 를 지우고 여기서 끝나게 해야함
01:17:239 (1,1) - 둘중하나 NC제거
01:45:455 (3,4,5,6,7,8,9,10) - 무조건 빼라. 밸런스 파괴 패턴임.
01:48:374 (1,2,3,4) - 이것도 한두번 더 지적오면 빼버려야함

-Snapping-
Unsnapped inherited (green) timing point(s) at:
00:11:075
00:16:588
00:17:561
00:18:210
00:18:534
00:21:696
00:24:371
00:34:749
00:45:126
00:46:423
00:58:260
00:58:422
00:58:584
00:58:746
01:01:989
01:02:475
01:02:637
01:02:962
01:03:124
01:04:097
01:04:259
01:04:907
01:05:070
01:05:394
01:05:556
01:05:880
01:06:042
01:06:367
01:06:529
01:07:015
01:07:178
01:09:772
01:46:903
01:47:065
01:48:362
01:48:687
01:49:335
01:49:416
01:51:929
01:52:578
01:53:227
01:53:713


모딩 몇번 더 받고 또 부르세요
어떻게 이걸 다잡아냄;;; ㄳ;; 부러움 모딩잘해서
Frobe
- i N o R i -_old
..!
안녕하세여...

[General]

딱히...제가 건들일건 없네여...워낙...잘 설정하셔서..

[Basic]

요기두 괜찮네여..

[Frobe's Advanced]

Unsnapped inherited (green) timing point(s) at:
01:53:713

00:50:644 (2,3) - http://puu.sh/pJ4j 이렇게 어떤가요..?
01:04:266 (4,1) - 요기사이 간격 조금 더 떨어진 것 같네여

[Extreme]

Unsnapped inherited (green) timing point(s) at:
01:01:989

01:11:239 (2,3) - 여기부분 먼가 간격이 약간...다른거에 비해 다른듯..? 하네여..


태고는....제가 못건들겠네여...박자감이 워낙없어서....ㅠ
- i N o R i -_old
좋은맵 계속 만들어주세요~
제꺼에 쿠도스 안주셔도 됩니다...!
Topic Starter
Dark Fang

- i N o R i - wrote:

..!
안녕하세여...

[General]

딱히...제가 건들일건 없네여...워낙...잘 설정하셔서..

[Basic]

요기두 괜찮네여..

[Frobe's Advanced]

Unsnapped inherited (green) timing point(s) at:
01:53:713

00:50:644 (2,3) - http://puu.sh/pJ4j 이렇게 어떤가요..?
01:04:266 (4,1) - 요기사이 간격 조금 더 떨어진 것 같네여

[Extreme]

Unsnapped inherited (green) timing point(s) at:
01:01:989

01:11:239 (2,3) - 여기부분 먼가 간격이 약간...다른거에 비해 다른듯..? 하네여..


태고는....제가 못건들겠네여...박자감이 워낙없어서....ㅠ
모딩 감사합니다..
Frobe
Siesta-_old
으아 ... 어려워 ㅇ>-< ...
B-1B
[General]
01:19:779 - ~ 01:40:995 - 이부분은 곡의 하이라이트 부분으로 들리는데 그동안 쭉 키아이를 넣는게 어때?

[Frobe's Advenced]
AR8 => AR6?7? 이런 AR은 인세인급에나 넣는거지 하드에는 적합하지 않습니다.

00:01:671 (3,4) - 이 슬라이더 계속 아래로 가던게 갑자기 바뀌네요? 하드를 플레이할만한 유저에게는 헷갈려 틀리기 쉽습니다.
00:34:428 (4,5,6,7) - 하드 난이도 플레이할만한 유저가 5연타를 제대로 쳐낼수 있을까요?
01:13:022 (3,4) - 음.. 이런 패턴은 하드에선 좀..
01:15:617 (4,5) - ^
01:48:374 (1,2,3,4) - 하드에서 5연타는 좀.
+ 슬라이더 변속은 하드난이도를 플레이할만한 유저를 당황시킬것 같습니다. 빼시는게...

그나저나... 짧은 키아이를 잘쓴것 같네.
Good Luck :)
Topic Starter
Dark Fang

B-1B wrote:

[General]
01:19:779 - ~ 01:40:995 - 이부분은 곡의 하이라이트 부분으로 들리는데 그동안 쭉 키아이를 넣는게 어때?

[Frobe's Advenced]
AR8 => AR6?7? 이런 AR은 인세인급에나 넣는거지 하드에는 적합하지 않습니다.

00:01:671 (3,4) - 이 슬라이더 계속 아래로 가던게 갑자기 바뀌네요? 하드를 플레이할만한 유저에게는 헷갈려 틀리기 쉽습니다.
00:34:428 (4,5,6,7) - 하드 난이도 플레이할만한 유저가 5연타를 제대로 쳐낼수 있을까요?
01:13:022 (3,4) - 음.. 이런 패턴은 하드에선 좀..
01:15:617 (4,5) - ^
01:48:374 (1,2,3,4) - 하드에서 5연타는 좀.
+ 슬라이더 변속은 하드난이도를 플레이할만한 유저를 당황시킬것 같습니다. 빼시는게...

그나저나... 짧은 키아이를 잘쓴것 같네.
Good Luck :)
키아이는 거둘뿐!
[CSGA]Ar3sgice
from my queue


Bas

  1. 3.02?
  2. 01:25:347 (1) - touch hp bar
Adv

  1. 00:01:995 (4,5,6,7) - 5 sliders + 1 note + 1 long slider is better to play
  2. 00:05:239 (7) - ^
  3. 00:10:104 (1) - spacing is too close
  4. 01:08:158 (7) - I think stacking 7 under 6 is better to play...
  5. 01:39:293 (2) - move to (224,224)
Ext

  1. 00:11:077 (5) - add finish at end?
  2. 00:32:482 (2) - add clap?
  3. 00:55:833 (2,3) - larger spacing here ? don't stack to the slider
  4. 01:35:725 (1) - I don't like it ._.
  5. 01:53:563 (3) - why slider
that's all o__o

Good luck~
Topic Starter
Dark Fang

[CSGA]Ar3sgice wrote:

from my queue


Bas

  1. 3.02?
  2. 01:25:347 (1) - touch hp bar
Adv

  1. 00:01:995 (4,5,6,7) - 5 sliders + 1 note + 1 long slider is better to play
  2. 00:05:239 (7) - ^
  3. 00:10:104 (1) - spacing is too close
  4. 01:08:158 (7) - I think stacking 7 under 6 is better to play...
  5. 01:39:293 (2) - move to (224,224)
Ext

  1. 00:11:077 (5) - add finish at end?
  2. 00:32:482 (2) - add clap?
  3. 00:55:833 (2,3) - larger spacing here ? don't stack to the slider
  4. 01:35:725 (1) - I don't like it ._.
  5. 01:53:563 (3) - why slider
that's all o__o

Good luck~
thanks! :)
those
#modreqs m4m

[General]
Delete .osb files and full submit if you aren't using a storyboard or the same storyboard across all difficulties.
Remove "jubeat copious" from tags since it's already in the source.
AudioLeadIn is inconsistent across all difficulties. You should set it all to 1000 via notepad.

[Taiko]
Uncheck Letterbox during breaks.
Uncheck Enable countdown.

[Extreme]
00:05:563 (9) - Consider making this a bent slider like how you did 00:04:266 (5,6,7,8). Just extend the length.

I really couldn't find much after going through all the diffs o_o

Good luck :3
ertyukjh010


Hello :)

[General]

Source Inconsistent
PreviewTime Inconsistent

[Basic]

00:55:995 (4) - Don't stack, Cannot see for new player. Also 1/2 beat very hard i thing.
01:30:860 - Kiai here and end at 01:30:941 . It followed other solo diff will be better.
01:36:050 - ^, end at 01:36:131
01:53:563 - ^, end at 01:53:644

[Frobe's Advanced]

00:10:104 (1) - Wrong distance
01:09:455 (1) - Why do you use a finish here?? Weird I think.....
01:35:725 (1) - Too sudden. I can't read anything to know it will be deceleration.
01:46:104 - Useless inherited point

[Extreme]

AR-1?
01:01:995 - Useless inherited point
01:06:860 - ^

That all :)
Regou
Will...you accept Extra diff? O____o
B-1B
If i'm owner of this map, I will Accept your diff Regou O_o...
Regou
Mmm maybe I'll just put it here. O__O (I made it few hours before)
Thanks. :D
I use tick rate 2 since if I use tick rate 1 my diff will have 722 combo only lol
EDIT: make new changes :D %^&*(&^& I'm still making changes on it lol sorry
SPOILER
rrr I just use the all timeline from Extreme diff and make some changes...

Download: Tatsh - HEAVENLY MOON (Dark Fang) [Extra].osu
Topic Starter
Dark Fang

Regou wrote:

Mmm maybe I'll just put it here. O__O (I made it few hours before)
Thanks. :D
I use tick rate 2 since if I use tick rate 1 my diff will have 722 combo only lol
EDIT: make new changes :D %^&*(&^& I'm still making changes on it lol sorry
SPOILER
rrr I just use the all timeline from Extreme diff and make some changes...
Oh.... sry..... thx :(
I have so many diff now...

have a good time
Frobe
Regou

Dark Fang wrote:

Regou wrote:

Mmm maybe I'll just put it here. O__O (I made it few hours before)
Thanks. :D
I use tick rate 2 since if I use tick rate 1 my diff will have 722 combo only lol
EDIT: make new changes :D %^&*(&^& I'm still making changes on it lol sorry
SPOILER
rrr I just use the all timeline from Extreme diff and make some changes...
Oh.... sry..... thx :(
I have so many diff now...

have a good time
Haha,it's fine :D
maybe I can make my own mapset too! Haha.
Siesta-_old
별사탕을 드려요 ~
YTYuyu
Alright let's see what I can find.

Bold: Unrankable/must fix
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.

[General]
The lead in time is inconsistent. it should be the same for all diffs. i suggest setting it to 1000 because i find it odd that it's set to 993.
disable the countdown because it doesn't fit with the song.

[Basic]
Increase the Hp by 1. you're making this diff too easy for players to clear.
00:01:022 (1) - *nazi* this slider can look a lot smoother. as it stands it looks bad when the end of the slider points down.
00:02:320 (3) - extend the slider to a 2/1 slider like (1) to follow the instrumental properly, or add a repeat on this slider. same reason about the instrumental.
00:04:914 (3) - ^
00:12:698 (1) - same as 00:01:022 but just that this slider can look smoother than this.
00:14:320 (1) - hmm i think that this is a NC bug. if it is then remove the NC on this because of you make (1,2) a combo alone, beginners won't know where to go next.
00:28:266 (3) - add a whistle at the sliderbody since you have it on (3) at the previous combo.
00:35:239 (1) - same as 00:12:698. I suggest making this slider like (3) so that it'd flow nicer to the next note.
00:41:239 (2) - if you're trying to stack this slider on the end of (2), do it perfectly. it kind of gets in the way during gameplay.
00:55:509 (3,4) - IMO this might be confusing for players. since the 2nd circle is coming up, players would most likely let go of (3) which they'll find out that it's a repeat slider and a circle. so to make it easier, space it out so that it'd look less confusing for players.
01:11:077 (3,4) - it's following the DS but the problem is that it'd be hard for players to make it to the opposite direction., so to make it easier, do Ctrl+R for (4) so that it'd be easier for beginners where to go.
01:11:725 (4,1) - the spacing is inconsistent. it's at 1.33 and the default DS is at 1.00. follow the DS so that it'd look easier for beginners.

[Frobe's Advanced]
00:02:320 (5,6,7) - too easy because it's stacked in 1 place. so space this out while going back and forth to make it fun and challenging.
00:04:914 (5,6,7) - ^
00:55:995 (2) - this wave can look a lot smarter.

[Extreme]
00:08:806 (1) - *nazi* move this down a bit to avoid the overlap.
01:31:995 (3,4) - IMO this looks too easy because players can clear this easily, so extend the jump like this to challenge players this way and to make it fun as well.
01:32:806 (3,4) - ^
01:39:941 (2) - if you see during gameplay, this barely looks like a curved slider, so curve it properly to make it show that it'd a proper curved slider.

i guess that's it. sorry about the short mod. i was too tired to mod since it's night where i am. anyways GL :D
Topic Starter
Dark Fang

Byakugan249 wrote:

Alright let's see what I can find.

Bold: Unrankable/must fix
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.

[General]
The lead in time is inconsistent. it should be the same for all diffs. i suggest setting it to 1000 because i find it odd that it's set to 993.
disable the countdown because it doesn't fit with the song.

[Basic]
Increase the Hp by 1. you're making this diff too easy for players to clear.
00:01:022 (1) - *nazi* this slider can look a lot smoother. as it stands it looks bad when the end of the slider points down.
00:02:320 (3) - extend the slider to a 2/1 slider like (1) to follow the instrumental properly, or add a repeat on this slider. same reason about the instrumental.
00:04:914 (3) - ^
00:12:698 (1) - same as 00:01:022 but just that this slider can look smoother than this.
00:14:320 (1) - hmm i think that this is a NC bug. if it is then remove the NC on this because of you make (1,2) a combo alone, beginners won't know where to go next.
00:28:266 (3) - add a whistle at the sliderbody since you have it on (3) at the previous combo.
00:35:239 (1) - same as 00:12:698. I suggest making this slider like (3) so that it'd flow nicer to the next note.
00:41:239 (2) - if you're trying to stack this slider on the end of (2), do it perfectly. it kind of gets in the way during gameplay.
00:55:509 (3,4) - IMO this might be confusing for players. since the 2nd circle is coming up, players would most likely let go of (3) which they'll find out that it's a repeat slider and a circle. so to make it easier, space it out so that it'd look less confusing for players.
01:11:077 (3,4) - it's following the DS but the problem is that it'd be hard for players to make it to the opposite direction., so to make it easier, do Ctrl+R for (4) so that it'd be easier for beginners where to go.
01:11:725 (4,1) - the spacing is inconsistent. it's at 1.33 and the default DS is at 1.00. follow the DS so that it'd look easier for beginners.

[Frobe's Advanced]
00:02:320 (5,6,7) - too easy because it's stacked in 1 place. so space this out while going back and forth to make it fun and challenging.
00:04:914 (5,6,7) - ^
00:55:995 (2) - this wave can look a lot smarter.

[Extreme]
00:08:806 (1) - *nazi* move this down a bit to avoid the overlap.
01:31:995 (3,4) - IMO this looks too easy because players can clear this easily, so extend the jump like this to challenge players this way and to make it fun as well.
01:32:806 (3,4) - ^
01:39:941 (2) - if you see during gameplay, this barely looks like a curved slider, so curve it properly to make it show that it'd a proper curved slider.

i guess that's it. sorry about the short mod. i was too tired to mod since it's night where i am. anyways GL :D
Thanks! :)
This is good mod!

Have a good time~
Frobe
B2IN
from kmq

어느정도 고쳐진거 같으니 다시 모딩 해드릴께요.

[General]
개인적인 의견이지만 커브슬라이더 모양이 좀 더 이뻤으면 더 좋을거 같네요
[Basic]
저 같으면 그냥 슬라이더 변속 없이 1.0으로 갈거 같아요

PreviewTime : 80158 으로 바꿔주시길
00:08:806 (1,2) - 모양 이상해요.
00:16:590 (3,4) - 이왕 하는거 블랭크 일정하게

404,232,16590,2,0,B|332:164|392:40|500:80,1,240,0|8
320,256,17887,2,0,B|268:188|288:72|352:32,1,240,0|8

[Frobe's Advanced]
OD + 1

00:11:077 (4) - 00:11:401 쪽에 finish 넣으세요. 00:10:752 (3)에 finish 제거하고요.
01:09:779 (1) ~ 01:45:779 (4) - 휘슬소리가 너무 많아서 조금 거슬립니다. 소리를 좀 줄이는게 제일 간단하겠네요.
[Extreme]
00:02:968 (9) - 박자가 그닥이네요.
00:05:563 (9) - ^
00:08:158 (9) - ^
01:07:185 (1,2,3,4) - 여기 부분 약간 점프줘도 괜찮을거 같아요
Frobe
jieusieu
ㅎㅇ

[Basic]
베이직은 봐도 모르겠슴다

[Frobe's Advanced]
00:32:158 (1) - 믕 슬라이더가 1번 서클을 가려서 보기 안좋음 http://osu.ppy.sh/ss/312736 가 더 낫지 않을까요
01:12:374 (1,2) - http://osu.ppy.sh/ss/312739 이렇게 해야 간격도 맞고 더 깔끔해짐
01:30:536 - General 에 넣으려고 했는데 익스보니까 설정되있네요 :P
힛사를 40%로 줄여줍시당.
01:35:725 - ^
00:08:158 - 힛사 50%
00:08:239 - 힛사 45%
00:08:806 - 힛사 60%
00:46:428 - 포인트를 00:46:104로?

[Extreme]
00:16:590 - 힛사 15% 아니면 20% 하향
00:17:563 - ^
00:17:887 - ^
00:18:212 - ^
00:18:536 - ^
00:45:779 - 여기만 힛사 60%


모딩이 이게뭐야..
Frobe
Sylphi
사실상 안해도 되긴 합니다만
개인적으로 한개만 제안할게요

[Basic]
- 00:17:563 여기에 Circle 추가하는건 어떤가요?

그리고 스토리보드 사용 안하시는것 같은데...
osb파일이 있으니까 삭제해주세요


Dark Fang wrote:

I need SB....(Maybe)
... 스토리보드가 아마도 필요할거라니...
Ranger
모딩 들어갑니다

[Basic]
00:51:617 (1) - 반복부분에 휘슬 지우시는게 어떨까요?
00:52:914 (2) - ^
01:18:860 (1) - 피니시 넣으면 좋을것같아요
01:29:563 (4) - 이렇게 놓아보면 어떨까요?

[Frobe's Advanced]
00:01:023~00:11:077 - 클랩같을걸로 간단하게 히트사운드를 넣는게 좋을것 같습니다
01:27:131 -여기에 비트를 넣는게 어떤지요?
01:39:293 (2) - 휘슬 지워보는게 어떤가요?
01:40:590 (4) - ^
01:53:563 (3) - 슬라이더 대신 서클로 해보는게 어떤가요?

[Extreme]
서클 사이즈를 4로 바꾸시는게 어떨까요?
개인적으로 서클사이즈 5이상은 좋아하지 않습니다...
AR+1?

00:51:617 (1) - 시작부분에 피니시
00:56:806 (1) - ^
01:53:563 (3) - 슬라이더 대신 서클로 해보는게 어떤가요?

랭크되시길~
Star Stream
Let me see

General
  1. trun off Letterbox in Breaks
  2. fix Frobe's Source, it's jubeat copius now
  3. in Frombe's diff, add timing of #5 kiai ends on 01:53:644
  4. delete 'collab' from tags
  5. consider making easier diff
Basic
HP+1, it's too low now
  1. 00:01:022 (1) - fix this annoying slider, move 4th tick to (232,24), and 5th tick to (264,64), more looks good, isn't it?
  2. 00:12:050 - feels empty, add a circle here
  3. 00:12:374 - ^
  4. 00:12:698 (1) - same as 00:01:022 (1) -
  5. 00:17:887 (4) - move 1st tick 1grid left(you should keep press shift when you move it) and 4th tick to (372,24), so that they don't touch 00:16:590 (3) - at all
  6. 00:28:914 (4) - remove the annoying whistle from body, and don't curve it, stretch it
  7. 00:36:050 (2) - remove clap and add whistle, what you did like 00:37:347 -
  8. 00:37:347 - remove clap, only whistle will emphasize the sweet melody
  9. 00:41:239 - ^
  10. 00:42:212 - ^
  11. 00:42:536 (3) - 1grid up to be symmetry with 00:41:239 (2) -
  12. 00:44:158 - same as 00:37:347 -
  13. 00:44:806 - ^
  14. 00:49:022 (1) - remove the annoying whistle from body, should be on head and tail only
  15. 00:50:320 (1,2) - remove the clap in each tails
  16. 00:51:617 (1,2) - add whistle on each arrows
  17. 00:55:509 (3) - add whistle
  18. 00:55:995 (4) - add shistle (head,body,tail)
  19. 00:55:995 (4,1,2) - chance to make a nice stack here, move 00:55:995 (4) - to (300,300) and 00:56:806 (1) - to (200,68) to be symmetry, also you should move the 4th tick left so that it doesn't touch 00:55:995 (4) - , then move 00:58:104 (2) - to (320,68)
  20. 01:05:887 (1) - this spinner should start from 01:07:185 - , add 2 more sliders or circles between 01:05:887 - and 01:06:860 -
  21. 01:13:671 (3) - ctrl+r to flow, and 1.0x distance
  22. 01:14:320 (4,1) - 1.0x distance plz
  23. 01:25:347 (1) - down this touching hp bar slider
  24. 01:31:185 (2) - 1 grid up to be symmetry with 01:30:860 (1,3) -
  25. 01:33:131 (1,2) - ^
  26. 01:46:590 (2) - 6 grid up will be more playable
  27. 01:49:185 (2) - ^
Advanced
  1. 00:35:077 (2) - delete clap will be fit with music
  2. 00:36:374 (2) - ^
  3. 00:37:671 - ^
  4. 00:40:266 (2) - ^
  5. 00:41:563 (2) - ^
  6. 01:08:320 - i think this 5% is useless
  7. 01:08:482 (1) - 5% volume instead of finish, there's no melody
  8. 01:14:644 (1) - fix this invisible arrow
  9. 01:34:752 (2) - 2 grid right the 3rd tick
Extreme
  1. consider adding name tag SB
  2. 00:17:887 (1,2,3,4,1) - ctrl+r to follow 00:16:590 (1,2,3,4) - (don't drag)
  3. 01:19:590 (1) - if you really want to NC here, you should NC 01:19:509 (6) - , not here
  4. 01:25:022 (4) - NC like other notes
  5. 01:29:887 (1) - because you did NC at 01:19:590 (2) - , NC it plz
Good luck
Mystica
here comes my mod.

[Basic]
00:07:509 (3) - make it more curve
00:08:806 (1) -
00:34:104 (3,1) - not friendly for noob
01:11:077 (3) - make it a little away from (2)

[Advanced]
00:07:833 (6,7) - make it like the former
00:39:131 - make the whistle at 00:39:131 - and 00:39:455 - and cancel the whistle in the middle
01:13:022 (3,4) - seems not very fit
01:16:104 - add a note
01:46:590 (2,3) - now not very beauty..
why kiai at end?

Extreme seems good

Good map
BeatofIke
Request from modding queue, but I can't find any suggustions. Sorry! :(

STAR~
Topic Starter
Dark Fang

BeatofIke wrote:

Request from modding queue, but I can't find any suggustions. Sorry! :(

STAR~
thx :D
Vass_Bass
Hi~

General
  1. Remove .osb, it's empty
Basic
  1. Volume 50% on the first red tick
    Too fast slider velocity, but who cares
  2. Work on a beauty of the sliders, and use 5 points on a big sliders
  3. 00:11:401 (3) - eh 1 grid right
  4. 00:11:725 - note there
  5. 00:12:050 - green section there with the soft sound, and 00:12:050 (1) - whistle there
  6. 00:12:698 - volume 35%
  7. 00:24:374 - wow, my ears, 65% volume there
  8. 00:24:374 (1,2,1,2) - make them the same
    like this:
  9. 00:42:536 (3) -
  10. 00:56:806 (1) - bend an object near the slider
  11. 01:09:779 - 65% volume
  12. 01:26:644 (2) - stack with 01:24:698 (3) (i think you've understand)
  13. 01:30:536 - add note there, coz kiai must end on the note yeah and sounds better with it
  14. 01:35:725 - ^
Frobe's Advanced
  1. 00:01:023 - finish there
  2. 00:08:806 - ^
  3. 00:08:806 - i hear whistles there
  4. 00:24:374 (1) - remove clap there
  5. 00:28:266 (1) - ooone grid down
  6. 00:34:671 - remove clap there D:
  7. 00:55:509 (1,2) - do it like this: and copy it, flip horizontally and add there 00:56:806
  8. 00:58:104 (1,2) - will be better if: 00:58:752 (2) - this slider on a previous red tick and add note there - 00:59:077
  9. 01:14:644 (1) - not visible reverses, change the angleof rotation
Extreme
  1. AR = 8, coz the other indicators are easier
  2. 00:01:023 (1) - finish
  3. 00:08:806 (1) - ^
  4. 00:08:806 - remove that green sections, they're wrong or you can add it there - 00:09:293 (silence this note 00:09:293 (4) - )
  5. 00:41:077 - note there
  6. 00:42:374 - ^
  7. 00:55:833 (2,3) - spacing
  8. 00:59:401 - add there the same normal sounds like in the previous part, on the each beat
  9. 01:52:590 (1,2) - make them parallel
Good luck
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[General]
Add 'collab' in tags of [Frobe's Advanced]
End Kiai at 01:35:725 in [Taiko] to make consistent

[Basic]
00:01:022 (1) - curve it to fit (2) better? http://puu.sh/wFpx
00:07:509 (3) - ^ http://puu.sh/wFq0
also fix some other patterns like this two.

[Frobe's Advanced]
The patterns are not bad imo. The only thing i want to complaint about is - the note gathered around the center http://puu.sh/wFiy
Try to put more of them on edge, and the map will be more interesting!

[Extreme]
AR+1, plays bad with AR8
00:08:806 (1) - the spacing is a little confusing
00:10:590 (3) - put it to right a little to make the jump between 00:10:590 (3,1) clearly? or just remove the jump?
00:31:671 (9) - the spacing is confusing too. player will consider is as a 1/2 space. Maybe this? http://puu.sh/wFo5
00:58:428 (2,3) - like this? http://puu.sh/wFnl
01:22:752 (1,2,3,4,1,2,3,4,1) - why not use 3-3-3-3 paterns here like previous stanza?

That's all I can find. GL~
Frobe
Lami
Modding :)
여기 써놓은건 전부 제안이에요

[Basic]
00:54:212 (1,4) - 슬라 끝부분 겹치거나 아예 거리를 늘여놓으면 어떨까요


[Frobe's Advanced]

00:02:320 (5,7) - 앞에꺼처럼 x1.20으로 거리를 맞추면 좋을거같아요 x400 y286
00:04:914 (5,7) - ^ x436 y44
00:11:077 (4) - 1/8 반복슬라는 어떨까요 인센외에 1/8박쓰면 언랭인지 어쩌는지는 모르는 초보의 말이므로
넘기셔두 되요
00:25:347 (4,2) - 약간 히트버스트에 가려서 보기 그런데 조금 빼면 어떨까요
00:37:833 (2,3) - 2번슬라 x134 y100 3번노트 x40 y275
00:39:617 (4) - x269 y85
00:46:428 (1,2,3,4) - http://puu.sh/x3Id how about this?
00:47:725 (1,2,3) - ^
01:45:779 (4) - 1/8박 쓰면 좋을거같아요


[Extreme]

01:08:158 (4) - 1/4박 슬라2개나 1/4박 반복슬라는 어떠신가요 근데 넣는다고 해도 뒤의 스피너를 고려해서 넣어야하니.. ~_~
01:13:347 (3) - x436 y160
01:15:860 (6) - x416 y40
01:15:941 (7) - x440 y32
01:16:590 (3) - http://puu.sh/wTVP
01:34:752 (4) - x68 y316
01:35:401 (6,7,8,9,1) - 이것두 간격이 일정하지 않은데 01:15:860 (6,7)처럼 의도된거면 무시하시면 됩니당
그렇다구 해도 제생각에는 적어도 01:35:644 (9,1)는 수정하는게 좋을거같아요
01:51:941 (1,2) - 이것두 사소한거지만 여기 앞뒤의 두 슬라이더와 간격이 조금 다르네요

좋은 맵이에요. awesome map ;)
Abe Nana
From challenge queue

Shall we?

General



  • 송폴더의 OSB 파일삭제후 풀서브

    unrankable : 최소 3.0 '미만' 스타레이팅의 맵이 있어야함.

Basic



  • 00:01:023 (1,2,3) (1)의 휘슬을 모두 지운후 슬라이더 첫부분에 피니시. (3)의 슬라이더 끝을 00:02:806 이곳으로
    00:03:617 (1,2,3) - ^ 동일하게
    00:06:212 (1,2,3) - ^
    00:11:077 - 이 부분에 노트를 추가후 뒷부분 00:11:401 (3,1,2,3,4,1,2) 이곳을 이렇게 http://puu.sh/xsCA
    스타레이트를 줄이기 위해서도 박자를 위해서도 초보자를 위해서도 이편이 좋음
    00:31:833 (4) - DS
    00:52:914 (2,1) - 겹치지 않게. 인세인 외에 슬라이더의 경로를 겹치는건 안되는걸로 알고있음.
    00:55:509 (1) - NC?
    00:58:104 (2) - 00:56:806 이부분과 같은 박자의 슬라이더로 변경. 힛사는 안넣는게 좋을거같음
    01:30:536 - add note
    01:09:779 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) 이부분과 이부분은 01:20:644 (1,2,1,2,3,1,2,3) 서로 비슷하게 만들어질수있는데 너무 다르게 되어있음. 밸런스를 맞춰주는게 좋을듯함.
    01:10:428 (2) - 이것을 01:11:725 (4) 이것과 동일한 슬라이더로
    01:17:563 (1,2) - 이런식으로 http://puu.sh/xsGw
    01:22:752 (1) - 1/1 반복슬라이더로 바꾸고 01:23:725 이부분 노트추가
    01:29:239 ~ 01:30:536 까지 스핀을 넣는게 느낌이 더 좋을듯함. 만약 스핀을 넣게되면 01:30:860 (1,2,3) 이것들이 중앙과 너무멀고 중앙상단에 나오는 스핀글씨를 가리게되므로 http://osu.ppy.sh/ss/328503 이렇게쯤 배치? (글씨를 가리지 말아야하며, 키아이의 분수에 가리지 않는곳이여야함.)
    01:35:725 - 노트추가
    01:40:914 (1) - 시작점 피니시
    01:43:509 (1) - ^
    01:40:914 (1,2,1,2) - 몸통의 휘슬의 소리가 조금 배경과 안맞음. 삭제를 시도
    01:46:104 (1,2,3,1,2,3) - 이지 유저들에게 화이트-레드-화이트 라인 서클은 좀 맞추기 힘듭니다.

Frobe's Advanced



  • 00:02:806 (8) - 익스트림과 똑같이되게 서클 하나로 변경. 곡과 안어울립니다.
    00:05:401 (8) - ^
    00:08:158 (7) - ^
    00:10:104 (1,2,3) - 박자에 맞게 변경 http://puu.sh/xsLE
    01:13:022 (3,4,5,1,2,3,1,2,3,4,5,6,1,2,3) - 너무 오랫동안 중앙에서 뭉쳐서 빙빙도느라 패턴읽기가 힘든데 재배치를 고려해보세요
    00:16:590 ~ 00:21:779 - 익스트림과 같게 이부분을 매핑
    01:21:941 (2) - DS

Taiko



  • 솔직히 너무 스탠맵 스타일로 만들어져있음.
    너무 곡자체의 리듬에만 따라가고 변속이 지저분하며 음량도 마구 변하는건 좋지않음
    거기에 태고맵 규칙 자체로도 음량 제한이 있습니다.

    00:23:077 (2,1,2,1) - 피니시 제거?
    00:39:941 (1) - d
    00:43:833 (5,1,2,1) - 피니시 제거?
    00:45:131 (1) - d
    00:45:779 (7,8) - d d
    01:27:455 - d 추가
    01:31:185 (1) - K
    01:35:563 (1,2,1) - ddk D K
    01:43:509 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - : d..... d ddk d ddk ddk ddkkddkkddddk 시도
    01:51:293 (4,5,6,7,8,9,1,2,3) - http://puu.sh/xsQT 시도

Extream



  • 작은 노트로 배치를 한맵을 큰노트로 바꾼터라 간격이 조금 부자연스럽습니다.
    너무 간격이 짧아서 읽기가 힘든부분이 많은데, 전체적으로 간격을 다시잡거나, 아니면 난이도 조정을 하고서 일부분 배치를 다시하고서 작은 노트로 되돌리는편이 나을수가 있음.

    00:08:158 (9) - 삭제
    00:08:482 - 노트추가
    00:38:320 (3,1) - 좀더 간격을
    00:39:131 (4,1) - 스페이싱.
    01:16:266 (1,2,3,4,5) - 위에서 말한 읽기힘든 부분입니다.
    01:22:590 (4,1,2,3,4,1,2,3,4) - ^
shikyu
Hello, from challenge queue~

[General]
why is there "collab" tag? is it necessary?
Use tiny grid size, it will help you much to make your slider prettier
[Basic]
00:51:617 (1) - change whistle at end of slider to clap, it's better to make hitsound same as 00:46:428 (1,2) -
00:52:914 (2) - ^
00:50:320 (1) - change whistle at slider's start to slider's end, at 00:50:644 the sounds bit louder than 00:50:320
00:50:968 (2) - ^
00:58:104 (2) - not pretty enough, maybe something like this?
300,52,58104,2,0,B|375:19|467:141|415:205,1,240,0|0
01:09:779 (1,2,1,2,1,2,1) - er... maybe it is just me but it seems you overused whistle here, it's noisy. :( Sugget to reduce some
01:47:077 (3) - make it neater
01:49:671 (3) - ^

[Frobe's Advanced]
01:43:509 (1,2,3,4) - the flow... dunno how to say it. First you make something like this
SPOILER
[/spolierbox]
but for the next pattern
[spoilerbox]
it's not good since you make it more to the right. Suggest something like this
if you use it, don't forget to adjust another notes
01:49:671 (7) - make this slider neater

[Taiko]
It's good but kinda plain. It seems focused to follow same pattern in many places, but I saw this can be more attractive with some variation
00:59:401 (2,1,2,1,1,2,1,1,1,1,2,3,1,1,2,3,1,1,2,1,1,2,1,1,2,1,1,2,1,1,2,1,1,2,1,1,2,1,1,2,1,1,1,1,1,1,1,1,1) - ugh... these notes. Please reduce some notes, I can't feel the flow at all

[Collab]
01:15:293 (3) - move this note higher, it'll make the pattern prettier :)
01:15:455 (4) - move this note lower
01:26:644 (1) - remove whitle at slider's start and slider's end, add it at reverse arrow. It sounds better
01:31:833 (1) - remove clap, it's kinda random D:
01:32:320 (4) - ^
01:49:022 (2) - change clap from slider's start to reverse arrow, it more follow the song

OK, that's all. Hope it useful, good luck~
merchat7
Hi, from challenge queue. Some stuff may overlap with shikyu mod.

[General]

- As Advanced & Extreme has a break, I think you should turn letterboxing on for all diff. Much easier to tell when there is a break when letterboxing is on and when it ends.

[Basic]
  1. Timing points

    1. 00:11:725 - You can not hear whistle at all with this volume. I recommend 70% here and remove the claps from this section. I will suggestion how to do hitsound here later.
    2. 00:12:697 - What is this timing point use for?
    3. 00:19:185 - Lower the volume of this spinner when you change 00:11:725 as 50% is too loud for this spinner.
    4. 00:46:428 - This part sound a bit quieter than the previous. I think you should add 50-55% volume timing point here. If you use 50%, be sure to remove duplicate timing point.
    5. 00:59:401 - Spinner is too loud, consider adding a timing point with lower volume.
    6. 01:01:995 - Don't forget to add 60% volume here if you follow the above suggestions.
    7. 01:36:374 - Feel this spinner is a bit too loud.
    8. 01:51:293 - ^, -10% from these two spinners seem good.
  1. New combos

    1. 00:55:509 (3) - New combo here because you did 2 combos for the previous section 00:49:022 (1,2,1,2)
  1. Hitsound

    1. 00:11:077 (3) - Clap or finish I think fits well with the drums in music.
    2. 00:12:698 (2) - Follow the piano, add whistle to begin, clap doesn't sound good so remove from end.
    3. 00:14:320 (2) - Whistle on the whole slider and remove clap.
    4. 00:15:293 (1) - Whistle at begin and end for piano
    5. 00:16:266 (2,3) - Whistle on (2) and begin of (3), remove clap from end of (3)
    6. 00:17:887 (4) - Whistle on begin, remove clap from end. Especially if you follow what I said in the timing point here, clap sound really bad.
    7. 00:32:806 (2,3) - Just whistle on the end sound better to me, clap sound off to me.
    8. 00:43:833 (1,2) - Clap at end sound nice to me.
    9. 00:49:995 (2) - Why no whistle + clap like the end of these two sliders? 00:46:428 (1,2) -
    10. 00:51:617 (1,2) - Similar here, inconsistent with 00:46:428 (1,2) -
    11. 00:55:185 (2) - Same as 00:49:995.
    12. 00:58:104 (2) - Removing this timing point and keeping at 50% seem better. You are emphasizing the drum like this, but the drum in music doesn't get louder here.
    13. 01:20:644 (1) - Why clap at end, the clap sound is playing on the 2nd and 4th white tick. If you want to put clap at end, put it at the end of the repeating slider in previous section, on the red tick is really weird. Like 01:22:752 (1), this make sense as the end is on the 4th white tick, but not here.
    14. 01:36:050 (1) - Since there was a pause here, I don't think you should continue the clap pattern and just put only finish. So that you see that the clap "restarts" and not just continues.
    15. 01:40:914 (1,2,1,2) - I think putting all whistle here fits well with how the instrument is here. Instrument remind me a lot of whistle spam :P
    16. 01:46:104 (1) - I think whistle here is better.
    17. 01:48:698 (1) - ^
  1. Placement & Rhythm

    1. 00:01:022 (1) - Feel weird to me as there is a missing clap because you did a long slider. How about adding clap at end to compensate for this?
    2. 00:03:617 (1) - ^
    3. 00:06:212 (1,2,3) - Same concept, put on the end to be consistent with the above two sliders. Remove clap from (2) and put on begin of (3) instead. Remove from end as the music gets quiet there.
    4. 00:17:887 (4) - I prefer if you copy (3) instead http://puu.sh/ym1K
    5. 00:49:995 (2) - To be honest, I prefer if you do repeating slider here too. The slider end on a red tick, but this circle is on the white tick. Hard to hit properly, especially for beginner.
    6. 00:55:185 (2) - For the easiest diff, I don't think you need this note. A bit hard to explain, but since you did a long slider, felt weird to play a 1/1 hit circle patterns. Plus if you do this, you emphasize 00:55:509 (2) much more, and in the music, this note is quite emphasized.
    7. 00:56:806 (1) - Something like this looks nicer to me http://puu.sh/ym4p
    8. 01:46:104 (1,2) - To emphasize just the whistle (if you follow my whistle suggestion in hitsound), I suggest slider here, gives a really nice effect with the whistle hitsound.
    9. 01:48:698 (1,2) - ^
Hitsound can be a bit better, but no major problem. Just one thing, your spinner is quite short, you may need to replace them with slider instead as this is the easiest diff in mapset. I won't complain about them for now.

[Advanced]
  1. Timing points

    1. 01:08:320 - Shouldn't silence the end of this slider when there is still sound in music. Move to begin of the spinner instead.
    2. 01:39:617 (3) - Why not do the same thing with the timing point as 01:38:320 (1) ?
    3. 01:43:509 - Perhaps add timing point with 70% volume here to represent the increase in loudness in the music here.
  1. New combos

    1. 01:05:239 (1) - All your combos are 4 white ticks long here, only these two combos are 2 white ticks. Feel weird to me. I suggest removing this new combo.
    2. 01:14:644 (1) - This seem inconsistent with 00:34:428 (4) - Choose what you want to do and keep it consistent.
    3. 01:17:239 (1) - ^
    4. 01:25:022 (4) - ^
    5. 01:27:617 (5) - ^
    6. 01:31:185 (1) - Hm, why new combo here? The song "restarts" at end of 01:30:536 (1) so I think they should still be in same combo.
    7. 01:35:725 (1) - ^
    8. 01:48:698 (1) - New combo here? So 01:46:104 (1,2,3,4) and 01:48:698 (1,2,3,4) have the same number of combos. You can combo-hax it if you don't like the color.
  1. Hitsound

    1. 00:09:455 (3,4) - Whistle on the begin of these sliders make sense to me, but maybe too loud with the volume you use here.
    2. 00:32:158 (1) - Clap on repeat and end, 00:32:968 (4) - clap at begin and end. Sound a bit better for me, the clap are use to follow the bass drum (sound that is similar to the normal-finish).
    3. 00:34:752 (1,2,3,4) - I think it's better to do whistle rather than the clap with what you're doing here. Won't mention again, this apply to all similar rhythm.
    4. 00:45:941 (4) - The sound at the end of this slider is a drum tick, cymbal sound really off to it. I suggest whistle instead.
    5. 01:08:482 (1) - Weird finish as there is a almost no sound or very quiet sound at the end of this spinner and 00:21:779 (1) -
    6. 01:17:887 (3) - Clap sound good here for me.
    7. 01:23:239 (3) - Feel like a hitsound is missing at begin, whistle on it?
    8. 01:28:266 (2) - Listen to end of this slider, really feel like it need a hitsound, consider whistle.
    9. 01:38:320 (1) - Remove from whistle at end, unlike (3), there is no sound at end of this slider.
    10. 01:46:104 (1,2,3) - Whistle would work better than clap imo. If you really want to keep clap, remove from end of (3).
    11. 01:48:698 (5,6,7) - ^
Maybe a bit lazy with hitsound modding here, sorry, I'll catch a few more when modding pattern & rhythm.

  1. Placement & Rhythm

    Recommend -1 od for nicer difficulty jump from basic.

    1. 00:45:131 (1) - Would play better if the hitsound volume was a bit higher (+10%?)
    2. 00:59:401 (1) - ^, this is to get gameplay feedback on when you hit a note, when a slider ball reach the end of a slider, when you hit a repeat, etc. This is why I put this mod here and not in timing point/hitsound.
I have no real problem with anything, but this diff definitely would play better with higher slider velocity and ar 8 at some parts. But I guess this is fine. Since you put a note almost every 1/2 ticks + streams and the song is quite fast (regarding why I feel approach rate is too low). Due to lots of 1/2, the spacing between notes is quite low so I felt most of the map could use higher spacing.

[Extreme]
  1. Timing points

    1. 00:16:590 - As mention in Normal, I think you should follow piano here and not do clap liek this. So you should increase volume of this so you can hear the whistle more and remove claps. Also, the timing points after this are useless 00:17:536 - 00:18:536, all the timing point in between doesn't change anything.
    2. 00:46:428 - Same as what I mention in Basic.
    3. 01:01:995 - Normal hitsound should restart here with higher volume than 00:46:428.
    4. 01:08:320 - You should move this timing point to the begin of the spinner as there is still sound playing at the end of the slider.
    5. 01:43:509 - I would do slightly higher volume here.
    6. 01:51:941. 01:52:941 and 01:53:239 - The volume change is quite small, plus I don't see that much change in the volume of the music here so I think these timing points are unnecessary.
  1. New combos

    1. 00:31:509 (8) - Maybe new combo here?
    2. 01:06:536 (3) - Think you should new combo here.
    3. 01:37:022 (6) - Combo feel a little too long, maybe new combo here, notice you follow stanza for most new combo (big white tick).
    4. 01:42:860 (3) - New combo here to make all combo 2 notes long
  1. Hitsound

    1. 00:08:968 (2,6) - Whistle on these two notes for hihat.
    2. 00:19:833 (3) - Remove this whistle
    3. 00:16:590 - 00:21:617 - Remove clap from this section, the only instrument playing is piano, clap is more to follow when there are drums. Also, instead of doing for example 70% volume on the entire section. How about adding 70% volume only when the piano is playing really loudly like 00:16:590,
    4. 00:17:563, 00:17:887, etc. Give a nice effect and you can keep the current whistle pattern.
    5. 00:20:482 (1,2,3,4) - Whistle at begin of these slider, remove finish from (4). I can't hear any cymbal to justify finish here.
    6. 00:25:671 (1) - Whistle fits more with the instrument, clapping to the blue tick is generally weird.
    7. 00:26:968 (1,2) - Whistle for the repeat of these two sliders as well.
    8. 00:29:239 (6) - Because of instrument that play here and 00:29:563, I think you should put clap here.
    9. 00:34:590 (8,9) - The song sort of distort here, so clap seemed weird. I think you should remove. Since the hitosund isn't distort like the song, so weird to hear a clean sound with a distort sound.
    10. 00:45:455 (2) - Whistle at end sound good with what you did with the whistle on last slider.
    11. 00:45:941 (4) - The finish at end is way too loud, I prefer whistle instead.
    12. 00:54:698 (4) - You should put whistle at the begin of this slider.
    13. 00:59:239 (5) - Should start soft-hitsound at the end of this slider and put whistle to be consistent with this combo.
    14. 00:59:401 (1,2,3,4) - Do this for hitsound, (1) & (3), begin and end, whistle (no other hitsound). (2) & (4), clap at begin, whistle at end. Sound better with music.
    15. 01:00:698 (1,5) - Clap at end of (1) and on (5) to continue the clap pattern.
    16. 01:10:671 (4) - Clap on blue tick sound really weird, just whistle is better.
    17. 01:11:968 (6) - ^, the drum is playing on the white tick, not blue so this is why it sound weird. Like here 01:13:266 (2,3), you did the hitsound correctly here.
    18. 01:22:266 (2,4) - I think whistle with reduced volume would sound good.
    19. 01:27:941 (1,2) - Same thing, but at end of these slider
    20. 01:38:320 (1) - Think you should have a finish at begin
    21. 01:39:617 (1) - ^
    22. 01:46:104 (1,2) - Whistle at both slider begin
    23. 01:48:698 (1,2) - Same thing, but whistle on repeat for (2). Recommend to leave finish and clap from begin of (1).
  1. Placement & Rhythm

    1. 00:24:617 (2) - Imo, should do stream instead, really weird not to hit anything for the sound at 00:24:698 to me.
    2. 00:31:509 (8,9) - I think you can easily overlap here.
    3. 00:31:671 (9) - Also, I think it better to do hit circle rather than this slider. Feel weird to me having to hit a slider than play a stream right afterward.
    4. 00:34:590 (8,9,1) - Can you move the whole stream further right? Would play better to me if this were a jump.
    5. 00:37:185 (4,5) - Feel like there should be a jump, can you stack this note on (1)?
    6. 01:11:077 (1,3,5) - Can you adjust this part so that there is jump on these notes? Felt weird to me this part because you didn't do any jump here. Something like this http://puu.sh/yoed
    7. 01:42:212 (1,2,3,4) - Should be bigger jump, not very noticeable atm.
    8. 01:43:833 (1,1,1) - Weird not to do jump on these notes since you did jump for it at 01:41:239 (1,1,1).
      Hopefully, I didn't miss anything.
Hurry this mod as deadline is tomorrow and I still have another beatmap to mod. Just some hitsound polishing. I hope you consider what I mention for extreme regarding pattern & rhythm as I felt there were a few weird part, and if you follow / try to fix my suggestion, it would feel better. If you have question feel free to ask. Also, tell me when you finish checking the mod so I can give the score for this beatmap.

Good luck!
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