[Beginner]
00:16:580 (1) - remove sliderwhistle?
01:07:175 (1) - http://puu.sh/1dYNm too get it tight maybe? the music is quite strong and i think some kind of emphesis is needed.
01:51:283 (1) - no. the hitsounds is too quiet and i don't see the need to do so.
In general, i think the sliders in this diff could be made in a more pretty way. Even it's an Easy i think you could put more effort on it.
[Basic]
00:01:013 (1,2,3) - glad to see you could use such organized beats. It could be made better if you place the notes according some kind of rules. now it seems a bit loose (i mean, make 1/2/3 looks more like "in a group")
00:54:202 (1) - honestly, a bit ugly, you surely could think some better ways for a slider...
00:58:094 (3) - ^
01:35:067 (5) - remove the reverse, and it shows a "stop" effect at the beats, i think this fit the music better.
[Frobe's Advanced]
00:07:499 (5,6) - why not 4 circles as before.
00:11:067 (3) - remove a reverse and add a note at 00:11:391 ?
00:24:364 (1) - this part...i kinda doubt about it because music is not that 1/2 all the time, the 3/4s should be something you could consider, or use some 3/4+1/4 would also make it better imo.
01:01:985 (1) - for this part you should really look at the extreme diff for the note choices... notes are very obviously "3 in a group" (even in the jubeat game itself), but i don't have such feeling when playing this one.
The problem in this diff is... it looks not a map for this song. Or say this is something i don't like.
[Extreme]
00:11:715 (1) - maybe 0.75x would be already enough. too short sliders looks not that good imo.
00:12:850 - add a note?
00:24:364 (1) - 6*3/4 sliders in a row just makes this exciting part in a boring way. try to use various of way in this part, based on the main beats.
01:00:040 (3,4) - move right a bit so the spacing looks more comfortable.
01:07:175 (1) - the idea here expressed kinda enough, but i thnk you could do more at the "skill" part. (for example: use 1.2x, make the direction change a bit, larger the spacing http://puu.sh/1dZa4)
01:20:148 (1,2,1,2) - still, i like the idea you showed, but don't you feel after you stress those "parts", as a whole they are a bit separated? though it may be a too much task for new mappers but still want to mention it here.
00:16:580 (1) - remove sliderwhistle?
01:07:175 (1) - http://puu.sh/1dYNm too get it tight maybe? the music is quite strong and i think some kind of emphesis is needed.
01:51:283 (1) - no. the hitsounds is too quiet and i don't see the need to do so.
In general, i think the sliders in this diff could be made in a more pretty way. Even it's an Easy i think you could put more effort on it.
[Basic]
00:01:013 (1,2,3) - glad to see you could use such organized beats. It could be made better if you place the notes according some kind of rules. now it seems a bit loose (i mean, make 1/2/3 looks more like "in a group")
00:54:202 (1) - honestly, a bit ugly, you surely could think some better ways for a slider...
00:58:094 (3) - ^
01:35:067 (5) - remove the reverse, and it shows a "stop" effect at the beats, i think this fit the music better.
[Frobe's Advanced]
00:07:499 (5,6) - why not 4 circles as before.
00:11:067 (3) - remove a reverse and add a note at 00:11:391 ?
00:24:364 (1) - this part...i kinda doubt about it because music is not that 1/2 all the time, the 3/4s should be something you could consider, or use some 3/4+1/4 would also make it better imo.
01:01:985 (1) - for this part you should really look at the extreme diff for the note choices... notes are very obviously "3 in a group" (even in the jubeat game itself), but i don't have such feeling when playing this one.
The problem in this diff is... it looks not a map for this song. Or say this is something i don't like.
[Extreme]
00:11:715 (1) - maybe 0.75x would be already enough. too short sliders looks not that good imo.
00:12:850 - add a note?
00:24:364 (1) - 6*3/4 sliders in a row just makes this exciting part in a boring way. try to use various of way in this part, based on the main beats.
01:00:040 (3,4) - move right a bit so the spacing looks more comfortable.
01:07:175 (1) - the idea here expressed kinda enough, but i thnk you could do more at the "skill" part. (for example: use 1.2x, make the direction change a bit, larger the spacing http://puu.sh/1dZa4)
01:20:148 (1,2,1,2) - still, i like the idea you showed, but don't you feel after you stress those "parts", as a whole they are a bit separated? though it may be a too much task for new mappers but still want to mention it here.