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Serj Tankian - Sky Is Over

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Topic Starter
Sieg
This beatmap was submitted using in-game submission on 6 июня 2012 г. at 16:47:16

Artist: Serj Tankian
Title: Sky Is Over
Tags: empty walls elect the dead metal rock system of a down soad Ylinestra44
BPM: 105
Filesize: 4626kb
Play Time: 02:47
Difficulties Available:
  1. Easy (1,37 stars, 146 notes)
  2. Hard (4,74 stars, 387 notes)
  3. Yli's Normal (3,06 stars, 189 notes)
Download: Serj Tankian - Sky Is Over
Information: Scores/Beatmap Listing
---------------
"I've always thought of the sky as, like, an open canvas. When I was a kid and I looked at the sky, I always remember being able to daydream, just looking at the sky, being creative, being able to design things. What would happen if we had no sky? Where would we be? Well, obviously, scientifically, without an atmosphere, we'd all be dead." — S.T.
Asakichi
nice map!
But correct offset is 190~200 I think.
sorry about small thing and poor English.
Topic Starter
Sieg

Asakichi wrote:

nice map!
But correct offset is 190~200 I think.
sorry about small thing and poor English.
oh need a check
感謝
Mystyk
Here's my mod:
SPOILER
Slider Velocity should be at least 2,00 or higher.


00:16:742 (1) - put it a bit further from 00:16:170 (4) to make the distane equal
00:19:313 - add hit circle
00:41:313 (5) - starting here I think you should place the hit circles with the same distance, add new combo
00:45:599 - add hit circle
00:48:170 (5) - add new combo
00:50:170 - add hit circle
00:52:742 (1) - this slider is too slow, make it shorter, it should end at 00:53:028
00:53:313 - add hit circle
00:53:599 (3) - ^
00:53:885 (2) - end the slider at 00:54:170
00:54:456 - add hit circle
00:54:742 (4) - ^
00:55:313 (4) - this should be placed further from the other hit circles (make the distance equal)
01:24:742 (9) - add new combo
01:28:170 (5) - this should be placed further from the other hit circles (make the distance equal)
01:29:313 - add hit circle + add finish
01:30:456 - ^
01:31:599 - ^
01:32:742 - ^
01:33:885 - ^
01:35:028 - ^
01:36:170 - ^
01:37:313 - ^
01:38:456 - ^
01:38:742 - add hit circle
01:38:885 - ^
01:39:599 (5) - the slider should end at 01:39:885
01:40:028 - add hit circle
01:40:742 (5) - the slider should end at 01:41:028
01:41:170 - add hit circle
01:41:885 (2) - the slider should end at 01:42:170
01:42:313 - add hit circle
01:42:456 (4) - delete this slider and follow the same pattern as the one at 01:39:599 (5)
01:44:170 (4) - the slider should end at 01:44:456
01:44:599 - add hit circle
01:45:313 (5) - the slider should be a simple slider, and it should end at 01:45:599
01:45:742 - add hit circle
01:45:885 - ^
01:46:028 - ^
01:46:170 - ^
01:46:313 - ^
01:46:456 - add slider which ends at 01:47:313
the streams starting from here 01:50:313 (2) until here 01:56:742 (13) are kinda strange, it might be just me though
you should edit the part from here 02:01:313 and don't leave a break
02:07:885 - add hit circle
02:10:456 (5) - add new combo
02:11:599 (9) - add new combo
02:12:456 - add hit circle
02:17:314 (10) - add new combo, this should be placed further from the other hit circles (make the distance equal)
02:37:885 (5) - add new combo
02:41:313 (5) - add new combo, this should be placed further from the other hit circles (make the distance equal)
02:42:456 (9) - add new combo
02:43:313 (4) - this should be places with the same distance as before
02:43:599 (5) - ^
02:43:885 (6) - add new combo
02:44:742 (4) - you should edit it after this point as well until about here 02:51:599 (or whatever you think), maybe add a spinner or whatever
I hope you'll finish this map! :3
Topic Starter
Sieg

MystykAMV wrote:

Here's my mod:
SPOILER
Slider Velocity should be at least 2,00 or higher.


00:16:742 (1) - put it a bit further from 00:16:170 (4) to make the distane equal
00:19:313 - add hit circle
00:41:313 (5) - starting here I think you should place the hit circles with the same distance, add new combo
00:45:599 - add hit circle
00:48:170 (5) - add new combo
00:50:170 - add hit circle
00:52:742 (1) - this slider is too slow, make it shorter, it should end at 00:53:028
00:53:313 - add hit circle
00:53:599 (3) - ^
00:53:885 (2) - end the slider at 00:54:170
00:54:456 - add hit circle
00:54:742 (4) - ^
00:55:313 (4) - this should be placed further from the other hit circles (make the distance equal)
01:24:742 (9) - add new combo
01:28:170 (5) - this should be placed further from the other hit circles (make the distance equal)
01:29:313 - add hit circle + add finish
01:30:456 - ^
01:31:599 - ^
01:32:742 - ^
01:33:885 - ^
01:35:028 - ^
01:36:170 - ^
01:37:313 - ^
01:38:456 - ^
01:38:742 - add hit circle
01:38:885 - ^
01:39:599 (5) - the slider should end at 01:39:885
01:40:028 - add hit circle
01:40:742 (5) - the slider should end at 01:41:028
01:41:170 - add hit circle
01:41:885 (2) - the slider should end at 01:42:170
01:42:313 - add hit circle
01:42:456 (4) - delete this slider and follow the same pattern as the one at 01:39:599 (5)
01:44:170 (4) - the slider should end at 01:44:456
01:44:599 - add hit circle
01:45:313 (5) - the slider should be a simple slider, and it should end at 01:45:599
01:45:742 - add hit circle
01:45:885 - ^
01:46:028 - ^
01:46:170 - ^
01:46:313 - ^
01:46:456 - add slider which ends at 01:47:313
the streams starting from here 01:50:313 (2) until here 01:56:742 (13) are kinda strange, it might be just me though
you should edit the part from here 02:01:313 and don't leave a break
02:07:885 - add hit circle
02:10:456 (5) - add new combo
02:11:599 (9) - add new combo
02:12:456 - add hit circle
02:17:314 (10) - add new combo, this should be placed further from the other hit circles (make the distance equal)
02:37:885 (5) - add new combo
02:41:313 (5) - add new combo, this should be placed further from the other hit circles (make the distance equal)
02:42:456 (9) - add new combo
02:43:313 (4) - this should be places with the same distance as before
02:43:599 (5) - ^
02:43:885 (6) - add new combo
02:44:742 (4) - you should edit it after this point as well until about here 02:51:599 (or whatever you think), maybe add a spinner or whatever
I hope you'll finish this map! :3
uh great work, thanks
Topic Starter
Sieg
lil mod ur mod :) debatable things

MystykAMV wrote:

SPOILER
Slider Velocity should be at least 2,00 or higher.


00:16:742 (1) - put it a bit further from 00:16:170 (4) to make the distane equal
a little
00:19:313 - add hit circle
00:41:313 (5) - starting here I think you should place the hit circles with the same distance, add new combo
i think preety nice jumps here, combo continues for flashlight idk :?:
00:45:599 - add hit circle
little rest, time to find new note, its not the omg challenging diff, mid hard and relaxing :)
00:48:170 (5) - add new combo
same for flashlight
00:50:170 - add hit circle
00:52:742 (1) - this slider is too slow, make it shorter, it should end at 00:53:028
00:53:313 - add hit circle
00:53:599 (3) - ^
00:53:885 (2) - end the slider at 00:54:170
made special sooo long to vary tune
00:54:456 - add hit circle
00:54:742 (4) - ^
00:55:313 (4) - this should be placed further from the other hit circles (make the distance equal)
not good combo? :)
01:24:742 (9) - add new combo
01:28:170 (5) - this should be placed further from the other hit circles (make the distance equal)
i think it`s a cute flow
01:29:313 - add hit circle + add finish
don`t like to overdo it, note note note, but this place is debatable :)
01:30:456 - ^
01:31:599 - ^
01:32:742 - ^
01:33:885 - ^
01:35:028 - ^
01:36:170 - ^
01:37:313 - ^
01:38:456 - ^
01:38:742 - add hit circle
start from "hard" note :?:
01:38:885 - ^
01:39:599 (5) - the slider should end at 01:39:885
sounds better to as it is for me :?:
01:40:028 - add hit circle
01:40:742 (5) - the slider should end at 01:41:028
01:41:170 - add hit circle
01:41:885 (2) - the slider should end at 01:42:170
01:42:313 - add hit circle
01:42:456 (4) - delete this slider and follow the same pattern as the one at 01:39:599 (5)
for tune vary
01:44:170 (4) - the slider should end at 01:44:456
01:44:599 - add hit circle
01:45:313 (5) - the slider should be a simple slider, and it should end at 01:45:599
01:45:742 - add hit circle
01:45:885 - ^
01:46:028 - ^
01:46:170 - ^
01:46:313 - ^
01:46:456 - add slider which ends at 01:47:313
lil rest here
the streams starting from here 01:50:313 (2) until here 01:56:742 (13) are kinda strange, it might be just me though
you should edit the part from here 02:01:313 and don't leave a break
debatable
02:07:885 - add hit circle
same for overdo
02:10:456 (5) - add new combo
same for flashlight
02:11:599 (9) - add new combo
02:12:456 - add hit circle
02:17:314 (10) - add new combo, this should be placed further from the other hit circles (make the distance equal)
02:37:885 (5) - add new combo
02:41:313 (5) - add new combo, this should be placed further from the other hit circles (make the distance equal)
02:42:456 (9) - add new combo
02:43:313 (4) - this should be places with the same distance as before
02:43:599 (5) - ^
02:43:885 (6) - add new combo
02:44:742 (4) - you should edit it after this point as well until about here 02:51:599 (or whatever you think), maybe add a spinner or whatever
thiking about this
Mystyk
But you do realize this is insane and not hard, right?

If you want to make it relaxing than make an easier diff? plus it will be just confusing if it doesn't follow the rythm or lyrics or the way he sings perfectly! :P

Also, you're not making it for people to play it with flaslight, but normal play :P but I guess others will tell you about this?

Further mod:

00:26:742 (7) - you could place these mroe smmyetrical, for example like this

00:27:599 (1) - you could place this further if you do the above

you could make the jumps like this:

so I mean you can keep the jumps, but try to make the distance equal!

01:27:884 (4) - this part could look like this (it's just an example, you don't have to do it like this, just keep the distance!)

Maybe mine is not so equal, but still better than putting it so confusingly slow, I hope you know what I mean.

So I think you should add those hit circles that I suggested! :P It's not good if your map is unreadable because of not following the lyrics, or distance!

00:45:599 - you can place the note close to the new combo, so it won't be so tiring?

00:53:885 (2) - end the slider at 00:54:170
made special sooo long to vary tune
but the song is fast, so the map shouldn't be slow at thie point in my opinion! :P

00:55:313 (4) - this should be placed further from the other hit circles (make the distance equal)
not good combo? :)
what do you mean by "not good combo?"?

01:38:742 - add hit circle
start from "hard" note :?:
I don't know what you mean xD make it fit to the music! :P
Topic Starter
Sieg

MystykAMV wrote:

But you do realize this is insane and not hard, right?


If you want to make it relaxing than make an easier diff? plus it will be just confusing if it doesn't follow the rythm or lyrics or the way he sings perfectly! :P

Also, you're not making it for people to play it with flaslight, but normal play :P but I guess others will tell you about this?
I see, good point. Very good point. :!:

Need more tests anyway. :o
SkyDevil
Mod :3

Sky is over
00:41:313 New combo
01:22:456 ^
01:24:742 ^
02:08:170 I remember having a part like this that had Normal hitsounds instead of soft hitsounds
02:42:456 New combo
Topic Starter
Sieg

SkyDevil wrote:

Mod :3

Sky is over
00:41:313 New combo
01:22:456 ^
01:24:742 ^
02:08:170 I remember having a part like this that had Normal hitsounds instead of soft hitsounds
02:42:456 New combo
huh :?

02:08:170 -> is that so bad to have different hitsounds here?
Shiro
Correct offset is 189.

Remember that Normal-Insane is unrankable as a difficulty spread. You need at least a Hard.
Topic Starter
Sieg

Odaril wrote:

Correct offset is 189.

Remember that Normal-Insane is unrankable as a difficulty spread. You need at least a Hard.
fixed!
Topic Starter
Sieg
03\13 some skin elements updated so.... to see changes reload full osz if you downloaded map earlier
Shohei Ohtani
Overall:
02:44:760 - It's really awkward ending here. In musical terms, you pretty much stopped in the middle of a phrase. Which is bad. Don't do that. Preferably, you can put a spinner, and end it at 02:49:331 (Or do what Yli's diff does. That's cool too)

Storyboard/Skin:
Are the sliderticks supposed to be invisible? If they are, I'm not sure if that's allowed. If they aren't, then you dun got some skin problems

Insane:
Oh whee, patternmapping. Just remember that with patternmapping, that you should only use jumps when neccesary. Which you don't, sometimes~.
00:25:331 (4) - Add finish at beginning of slider.
00:43:617 (1) - Add finish
00:55:046 (3) - NC
01:01:903 - Add note with finish here~.
01:51:046 (7) - NC
01:55:617 (7) - ^
02:17:331 (10) - ^
02:23:046 (6) - ^
02:24:188 (1) - Add finish on beginning of slider
02:37:903 (5) - NC

Hard:
00:43:617 (1) - Add finish
01:01:903 - Add note with finish here~.
01:56:475 (1) - Remove NC
02:37:903 (5) - NC

Normal:
00:43:617 (1) - Add finish at beginning of slider

Cool stuff.
Topic Starter
Sieg

CDFA wrote:

Overall:
02:44:760 - It's really awkward ending here. In musical terms, you pretty much stopped in the middle of a phrase. Which is bad. Don't do that. Preferably, you can put a spinner, and end it at 02:49:331 (Or do what Yli's diff does. That's cool too)

Storyboard/Skin:
Are the sliderticks supposed to be invisible? If they are, I'm not sure if that's allowed. If they aren't, then you dun got some skin problems

Insane:
Oh whee, patternmapping. Just remember that with patternmapping, that you should only use jumps when neccesary. Which you don't, sometimes~.
00:25:331 (4) - Add finish at beginning of slider.
00:43:617 (1) - Add finish
00:55:046 (3) - NC
01:01:903 - Add note with finish here~.
01:51:046 (7) - NC
01:55:617 (7) - ^
02:17:331 (10) - ^
02:23:046 (6) - ^
02:24:188 (1) - Add finish on beginning of slider
02:37:903 (5) - NC

Hard:
00:43:617 (1) - Add finish
01:01:903 - Add note with finish here~.
01:56:475 (1) - Remove NC
02:37:903 (5) - NC

Normal:
00:43:617 (1) - Add finish at beginning of slider

Cool stuff.
Thanks for mod! <3
TicClick
Я тебя не бросил же!

Буду писать всё просто в один пост, ну на абзацы ещё кое-где поделю.
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Открываем нормал, поехали. Первое, что попадается на глаза (точней, на ушки) мне — то, что первый слайдер (00:16:760 (1)) звучит невовремя, позже, потому что голос появляется чуточку раньше. С этим разберёмся потом когда-нибудь.

Внимательно послушай 00:34:474 (1) — в музыке есть финиш там, где он начинается, а у тебя — нет. Добавь финиш и в будущем отслеживай такие моменты, где нужно влепить финиш; чаще всего они будут появляться на больших белых тиках на полоске времени, то есть там, где начинается новая часть музыки. Услышать это можно и так: певец повышает голос, да и в самой песне слышно, как бьют по тарелкам.

00:45:903 (1,2) — на тело этих слайдеров я бы добавил свисток, чтобы под вокал шло хорошо. Вообще, следуй музыке, когда озвучиваешь карту. Если ты собираешься использовать слайдеры с отскоком, помни, что шарик должен отскакивать в такт музыке. Я имею в виду 00:55:046 (5) и похожие.

Старайся не класть много нот рядом так, чтобы они перекрывали друг друга. 01:48:188 (1,2,3,4) - плохой пример, слайдер накрывает ноты, и это плохо смотрится.
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Теперь хард. 00:31:903 (1) - он начинается там, где нет никакого значимого звука, так лучше не делать. 00:45:903 (2,3,4,5) - во-первых, много финишей подряд звучит чересчур шумно, во-вторых, финиши лучше класть на белые тики, а не на красные. Там они будут звучать почти всегда к месту.

По поводу красоты слайдеров. 00:52:760 (1,2,3) - это явно должно быть сделано так, чтобы нота между ними была по центру, а не перекошена чёрт-те знает как. Однобразных кусков типа 00:57:331 (1,2,3,4,5,6,7,8) лучше избегать, как и внезапных прыжков типа 01:27:046 (1,2,3,4,1,2,3,4) на харде. Инсейн — пожалуйста, но это слишком далеко для харда, тем более такая резкая смена спейсинга.

01:34:188 (1,2,3,4) - если фантазия иссякает, лучше выпить чаю с печеньем, а не копипастить кусок карты туда-сюда. Если нет чая, можно заварить какао, чтобы не делать такого, как 02:24:188 (1,2,3,4,5,6,7) (потому что это некрасиво и громоздко). Если нечего придумать и место остаётся пустым, как после 01:45:331 (5) то надо подумать и туда что-то положить, потому что игроку неохота пялиться в экран в ожидании нот, надо играть же! Конечно, не так, как с 02:43:616 (1,2,3,4) (когда это был девятый поворот в одном и том же направлении).
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А вот и инсейн. Хоть это должна быть «безумная» сложность, не надо наращивать её искусственно, надо идти под музыку. Похожие на 01:00:760 (7,8) куски выглядят не очень хорошо на такой скорости, поскольку песня медленная, и там на слух ничего такого нет. Да, эмоционально припев сильней, но это не значит, что надо спамить такими большими джампами. Зато потом ты не ставишь ноту на 01:29:331 и пропускаешь там ударные, которые прямо так и тянет сыграть. Далее такие же пустые места, не заполненные ничем. Непорядок же.

01:27:046 (1) - вот здесь я опять замечаю, что двигаюсь в одну и ту же сторону. Надо менять направление, чтобы игроку было интересно играть, а не кружить.

01:50:331 (2,3,4,5,6) - тут появляются внезапные хлопки, которых нет в музыке. Они немного бьют по ушам, потому что неожиданно и подряд.

02:01:331 (9) - внезапный перерыв не к месту, сразу после активных прыжков туда-сюда приходится вставать и ждаааать.
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А теперь общая информация.
Вижу, что у карты есть скин. Скины обычно приклеивают в том случае, если они как-то связаны по теме с музыкой (например, http://osu.ppy.sh/s/12448, где скин и песня взяты из игры DJ Hero). У тебя, как я понял, просто красивые кружки для нот. Тоже неплохо, но надо следить, чтобы скин не мешал игре, то есть элементы были нормального размера, никак там ничего не закрывали и так далее. Спиннер у тебя, по счастью, не заскинен; люди не любят видеть абсолютно незнакомую картинку во время его раскручивания и потом терять курсор из вида. Отдельно стоит упомянуть слайдертики (sliderpoint30.png и так далее): у тебя должна быть хорошая причина для того, чтобы их «убирать», а не просто для красоты.

Я залез в папку с песней и увидел, что она в высоком качестве (битрейт 320 кбит/с). Чтобы экономить время при скачивании карт и место на сервере, требуют, чтобы качество было чуть ниже (192 кбит/с). Если ты будешь серьёзно заниматься картой, тебе понадобится понизить битрейт до 192; после этого поедет оффсет, в общем, если понадобится, пиши мне по этому поводу.

Вот такие дела. Не уверен, что тебе нужно было так много букв, но, по крайней мере, теперь моя совесть чиста.
Topic Starter
Sieg
SPOILER

TicClick wrote:

Я тебя не бросил же!

Буду писать всё просто в один пост, ну на абзацы ещё кое-где поделю.
.
.
.
Открываем нормал, поехали. Первое, что попадается на глаза (точней, на ушки) мне — то, что первый слайдер (00:16:760 (1)) звучит невовремя, позже, потому что голос появляется чуточку раньше. С этим разберёмся потом когда-нибудь.

Внимательно послушай 00:34:474 (1) — в музыке есть финиш там, где он начинается, а у тебя — нет. Добавь финиш и в будущем отслеживай такие моменты, где нужно влепить финиш; чаще всего они будут появляться на больших белых тиках на полоске времени, то есть там, где начинается новая часть музыки. Услышать это можно и так: певец повышает голос, да и в самой песне слышно, как бьют по тарелкам.

00:45:903 (1,2) — на тело этих слайдеров я бы добавил свисток, чтобы под вокал шло хорошо. Вообще, следуй музыке, когда озвучиваешь карту. Если ты собираешься использовать слайдеры с отскоком, помни, что шарик должен отскакивать в такт музыке. Я имею в виду 00:55:046 (5) и похожие.

Старайся не класть много нот рядом так, чтобы они перекрывали друг друга. 01:48:188 (1,2,3,4) - плохой пример, слайдер накрывает ноты, и это плохо смотрится.
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Теперь хард. 00:31:903 (1) - он начинается там, где нет никакого значимого звука, так лучше не делать. 00:45:903 (2,3,4,5) - во-первых, много финишей подряд звучит чересчур шумно, во-вторых, финиши лучше класть на белые тики, а не на красные. Там они будут звучать почти всегда к месту.

По поводу красоты слайдеров. 00:52:760 (1,2,3) - это явно должно быть сделано так, чтобы нота между ними была по центру, а не перекошена чёрт-те знает как. Однобразных кусков типа 00:57:331 (1,2,3,4,5,6,7,8) лучше избегать, как и внезапных прыжков типа 01:27:046 (1,2,3,4,1,2,3,4) на харде. Инсейн — пожалуйста, но это слишком далеко для харда, тем более такая резкая смена спейсинга.

01:34:188 (1,2,3,4) - если фантазия иссякает, лучше выпить чаю с печеньем, а не копипастить кусок карты туда-сюда. Если нет чая, можно заварить какао, чтобы не делать такого, как 02:24:188 (1,2,3,4,5,6,7) (потому что это некрасиво и громоздко). Если нечего придумать и место остаётся пустым, как после 01:45:331 (5) то надо подумать и туда что-то положить, потому что игроку неохота пялиться в экран в ожидании нот, надо играть же! Конечно, не так, как с 02:43:616 (1,2,3,4) (когда это был девятый поворот в одном и том же направлении).
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А вот и инсейн. Хоть это должна быть «безумная» сложность, не надо наращивать её искусственно, надо идти под музыку. Похожие на 01:00:760 (7,8) куски выглядят не очень хорошо на такой скорости, поскольку песня медленная, и там на слух ничего такого нет. Да, эмоционально припев сильней, но это не значит, что надо спамить такими большими джампами. Зато потом ты не ставишь ноту на 01:29:331 и пропускаешь там ударные, которые прямо так и тянет сыграть. Далее такие же пустые места, не заполненные ничем. Непорядок же.

01:27:046 (1) - вот здесь я опять замечаю, что двигаюсь в одну и ту же сторону. Надо менять направление, чтобы игроку было интересно играть, а не кружить.

01:50:331 (2,3,4,5,6) - тут появляются внезапные хлопки, которых нет в музыке. Они немного бьют по ушам, потому что неожиданно и подряд.

02:01:331 (9) - внезапный перерыв не к месту, сразу после активных прыжков туда-сюда приходится вставать и ждаааать.
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А теперь общая информация.
Вижу, что у карты есть скин. Скины обычно приклеивают в том случае, если они как-то связаны по теме с музыкой (например, http://osu.ppy.sh/s/12448, где скин и песня взяты из игры DJ Hero). У тебя, как я понял, просто красивые кружки для нот. Тоже неплохо, но надо следить, чтобы скин не мешал игре, то есть элементы были нормального размера, никак там ничего не закрывали и так далее. Спиннер у тебя, по счастью, не заскинен; люди не любят видеть абсолютно незнакомую картинку во время его раскручивания и потом терять курсор из вида. Отдельно стоит упомянуть слайдертики (sliderpoint30.png и так далее): у тебя должна быть хорошая причина для того, чтобы их «убирать», а не просто для красоты.

Я залез в папку с песней и увидел, что она в высоком качестве (битрейт 320 кбит/с). Чтобы экономить время при скачивании карт и место на сервере, требуют, чтобы качество было чуть ниже (192 кбит/с). Если ты будешь серьёзно заниматься картой, тебе понадобится понизить битрейт до 192; после этого поедет оффсет, в общем, если понадобится, пиши мне по этому поводу.

Вот такие дела. Не уверен, что тебе нужно было так много букв, но, по крайней мере, теперь моя совесть чиста.
омг, спасибо огромное, читаю.. вдумываюсь.. буду исправляться :)
Ylinestra44
I don't understand a word D:
Please translate someone..
Topic Starter
Sieg
Uhm my try, for normal

The first thing that catches your eye (or rather, in the ears) to me - that the first slider (00:16:760 (1)) does not sound at time, later, because the voice appears a little earlier.

Carefully listen 00:34:474 (1) - music has a finish where it starts, and you - no. Add finish and in the future, aware of these moments where you have placed finish, most often they will appear on the big white ticks on a stretch of time, that is where the beginning of a new piece of music. You can hear it this way: the singer raises his voice, and in the song hear the beating of cymbals.

00:45:903 (1,2) - whistle to this sliders. In general, follow the music when mapping. If you're going to use repeating sliders, remember that the ball should bounce to the music. I mean, 00:55:046 (5) etc.

Try not to put a lot of notes in a row, so that they overlapping. 01:48:188 (1,2,3,4) - a bad example, the slider covers the notes, and it looks bad.
Ylinestra44

poketkings wrote:

Uhm my try, for normal

The first thing that catches your eye (or rather, in the ears) to me - that the first slider (00:16:760 (1)) does not sound at time, later, because the voice appears a little earlier. Later you tell me to map after music - what now? *confused*

Carefully listen 00:34:474 (1) - music has a finish where it starts, and you - no. Add finish (Done) and in the future, aware of these moments where you have placed finish, most often they will appear on the big white ticks on a stretch of time, that is where the beginning of a new piece of music. You can hear it this way: the singer raises his voice, and in the song hear the beating of cymbals.

00:45:903 (1,2) - whistle to this sliders. (Done) In general, follow the music when mapping. I follow voice when mapping.
If you're going to use repeating sliders, remember that the ball should bounce to the music. I mean, 00:55:046 (5) etc. Is that a good example or not? Not clear D:

Try not to put a lot of notes in a row, so that they overlapping. 01:48:188 (1,2,3,4) - a bad example, the slider covers the notes, and it looks bad. I know it doesn't look wonderful, but some other pattern would destroy symmetry
Download: Serj Tankian - Sky Is Over (poketkings) [Yli's Normal].osu
TicClick

Ylinestra44 wrote:

poketkings wrote:

Uhm my try, for normal

The first thing that catches your eye (or rather, in the ears) to me - that the first slider (00:16:760 (1)) does not sound at time, later, because the voice appears a little earlier. Later you tell me to map after music - what now? *confused*
It's totally ok, I just spotted that timing is a little bit off in the very beginning. I think I'm gonna fix it later, after mp3 change.

Ah yes, I used Russian because I didn't pay attention that it's not poketkings' diff. Sorry, my fault.

poketkings:
Раз у тебя в комплекте есть чужая сложность, добавь имя автора в тэги во все остальные сложности (и проследи, чтобы тэги полностью совпадали).
Topic Starter
Sieg
new mp3 - 192 kbps, offset +51
tags fixed
removed sliderpoint30.png, sliderpoint10.png sliderscorepoint.png
lot of changes on hard and some on ins, thanks to TicClick

Ylinestra44
Please update offset +51 on your diff. :)

TicClick
Насчет скина, он вполне связан с 2м клипом на песню, ну я так надеюсь.
Вроде бы изменения в правильном направлении. :?
TicClick
Угу-у. Да, если ты заметил, всё это были общие слова, то есть конкретных ошибок не было выделено, просто разговор о том, что надо и что не надо.

Ладно, раз mp3 ты уже поменял и в будущем его менять не будешь, тогда я теперь нормально затаймлю тебе начало и скажу, как это применить.

EDIT: готово. Тебе нужно добавить новые красные линии, делается это следующим образом: нажимаешь в редакторе F6 и переходишь на вкладку "Timing points". Далее нажимаешь там плюс (зелёный такой) и добавляешь линии со следующими оффсетами:
  1. 16774
  2. 17668
  3. 19076
  4. 20800
  5. 107667
  6. 128238
Четыре из них в самом начале, чтобы уладить все проблемы с нотами, попадающими на голос, а две я обнаружил случайно в самом конце, когда проверял. Да, тебе надо это будет сделать на всех дифках, потому что эти красные полоски должны быть везде одинаковыми.

После того, как добавил полоски, тебе нужно будет реснапнуть ноты, т. е. приклеить их на тики заново. Для этого в самом верху есть меню Timing, там красным цветом выделены три строчки. Тебе нужна первая, Resnap All Notes. Щёлкаешь, соглашаешься, всё.

Если возникнут какие-то вопросы, обращайся.
Topic Starter
Sieg

TicClick wrote:

Угу-у. Да, если ты заметил, всё это были общие слова, то есть конкретных ошибок не было выделено, просто разговор о том, что надо и что не надо.

Ладно, раз mp3 ты уже поменял и в будущем его менять не будешь, тогда я теперь нормально затаймлю тебе начало и скажу, как это применить.

EDIT: готово. Тебе нужно добавить новые красные линии, делается это следующим образом: нажимаешь в редакторе F6 и переходишь на вкладку "Timing points". Далее нажимаешь там плюс (зелёный такой) и добавляешь линии со следующими оффсетами:
  1. 16774
  2. 17668
  3. 19076
  4. 20800
  5. 107667
  6. 128238
Четыре из них в самом начале, чтобы уладить все проблемы с нотами, попадающими на голос, а две я обнаружил случайно в самом конце, когда проверял. Да, тебе надо это будет сделать на всех дифках, потому что эти красные полоски должны быть везде одинаковыми.

После того, как добавил полоски, тебе нужно будет реснапнуть ноты, т. е. приклеить их на тики заново. Для этого в самом верху есть меню Timing, там красным цветом выделены три строчки. Тебе нужна первая, Resnap All Notes. Щёлкаешь, соглашаешься, всё.

Если возникнут какие-то вопросы, обращайся.
Спасибо 8-)

summary:
timing +51
new red lines at
  1. 16774
  2. 17668
  3. 19076
  4. 20800
  5. 107667
  6. 128238
Ylinestra44
The red line at 128238 is not possible, because it's exactly a beat of the previous offset~

Edit: Fixed everything (offset points, resnapped notes, inherit sections and preview point)~ :shock:

Download: Serj Tankian - Sky Is Over (S i e g) [Yli's Normal].osu
TicClick

Ylinestra44 wrote:

The red line at 128238 is not possible, because it's exactly a beat of the previous offset~
Whoops, you're right. I don't know why I added it, maybe to keep further notes from accidental moving.

Да, этот оффсет на 128238 нужно выкинуть, он там лишний, поскольку повторяет предыдущий. А ещё не забудь заново приклеить начало киая на тик и заново поставить превью.
wmfchris
識俄文既香港玩家我真係第一次見 o_____o

[General]
hitcircleoverlay.png 's dimension must be exactly 128x128.
The speed at the intro part still sounds unstable, it may need more timing help

[Hard]
00:14:530 (1,3) - whistle goes well with the tonal change
00:22:228 (4) - remove whistle?
00:25:371 (4) - not advised to put like this as it is partially covered by (2)
00:27:085 (8) - remove whistle
00:34:514 - make this bar a bit louder than before, like 65/70%
00:43:371 - add one more note here (maybe stacking on (7)) to make an accumulation towards the climax
00:48:228 (1,2) - Move (1,2) right a bit so that (2) stacks on (5)
00:52:800 (1,2,3) - you may need to flip it horizontally because (3) covered the next (1)'s beginning which is potentially unrankable
00:57:371 (1,3) - try to make it symmetrical
00:59:085 (6) - clap
01:01:371 (6) - clap at the beginning
01:29:657 - other than simply "all-whistle" approach, variations can be made to emphasize the progression. For example you can whislte only (2,5,7) for the first four combo, then whistle (2,3,4,5,6,7) for the coming two combos, and back to (2,5,7) for the last two.
01:46:799 - it breaks the flow here. you can consider this one http://osu.ppy.sh/ss/302246 , add whistle to 01:47:371 (2,3) - as well.
01:51:952 (7) - feel like it should be 1/4 beats, use 1/4 slider perhaps
01:56:524 (7) - ^
02:17:380 (10) - NC should be done here
02:26:523 (6) - ^
02:35:666 (6) - ^

[Normal]
00:51:657 (2) - whistle like the one before
00:53:943 (3,4) - clap on (4) instead of (3)
01:01:943 (1) - since this is a relatively easier diff this one is potentially misleading. You may want to put (1,2,3,4) into a half-regular hexagon so that (3,4,1) are in equal spacing despite the change in SV
nice

In overall, the music worths a star, and the diffs may need a bit more appropiate uniqueness and variations on hitsounds, and the placement's not bad too.
wmfchris
ooops duplicate post
Topic Starter
Sieg

wmfchris wrote:

識俄文既香港玩家我真係第一次見 o_____o
Oh that, this acc was reged in HK :o idk i asked to change flag but eh... In general not a big deal.

Thanks a lot for mod\stars i'll update hard for now.
ertyukjh010


Hello, :)

[General]

Inconsistency kiai :<

[Yli's Normal]

00:16:774 (1) - Too little time between the spinner and the next note, which will lead to new players do not have enough time to regain the control of the mouse. You must be separated by more than two of 1/1 beat.
01:47:657 (2) - NC?
02:01:952 (1) - Same problem with 00:16:774 (1)
02:15:380 (1,2) - Ctrl+R fit the rhythm
02:16:523 (3) - three of 1/2 note instead
02:21:952 (1) - I like it owo kawaii
02:27:666 (3,4) - I can't see the number because it's hitburst blocked. It's not suitable for new player.
02:32:237 (3,4) - ^
02:51:666(1) - Mute at end

[Hard]

00:28:228 (3) - Complete surround like this
01:17:942 () - Put some thing here like normal.
01:28:228 () - NC
01:59:381 (2) - Complete stack with 01:58:524 (3) at end

THat all :)
Topic Starter
Sieg
ertyukjh010 thanks :)
Ylinestra44

wmfchris wrote:

識俄文既香港玩家我真係第一次見 o_____o

[Normal]
00:51:657 (2) - whistle like the one before Done
00:53:943 (3,4) - clap on (4) instead of (3) Done
01:01:943 (1) - since this is a relatively easier diff this one is potentially misleading. You may want to put (1,2,3,4) into a half-regular hexagon so that (3,4,1) are in equal spacing despite the change in SV I don't exactly understand =/
nice

ertyukjh010 wrote:

[Yli's Normal]

00:16:774 (1) - Too little time between the spinner and the next note, which will lead to new players do not have enough time to regain the control of the mouse. You must be separated by more than two of 1/1 beat. Well, it's a pretty long spinner, and I think as soon as new players will see the approach circle of the next note they will stop spinning to "regain" control of the mouse. So no changes
01:47:657 (2) - NC? Disaggree
02:01:952 (1) - Same problem with 00:16:774 (1) Same as above
02:15:380 (1,2) - Ctrl+R fit the rhythm Disaggree
02:16:523 (3) - three of 1/2 note instead No, I wanna keep the symmetry
02:21:952 (1) - I like it owo kawaii
02:27:666 (3,4) - I can't see the number because it's hitburst blocked. It's not suitable for new player. I may not have the newest skin, but I think it's visible enough
02:32:237 (3,4) - ^ ^
02:51:666(1) - Mute at end Disaggree
Download: Serj Tankian - Sky Is Over (S i e g) [Yli's Normal].osu
Stefan
This Song is great! I will check it up later to mod. As first, take this Star. o3o
Topic Starter
Sieg
TheNutritiousGuy thanks :oops:
Hitomi May
Хэй, вечар добры ==
Прабач за спазненне, я была занята :<
Як ты i прасiў, буду пiсаць па-беларуску, нажаль у меня няма раскладкi патрэбнай :D
Калi что не зразумееш - пытай)

Файная музыка *-*
Я так рада, што гэта не звычайная японская папса ==

[Агульнае]
Нешта дзiўны скiн у цябе, я лiчу, што iгракам ён не спадабаеццв :Р I дарэчы, празрыстыя кругi гэта не вельмi добра

[Normal]
very pretty sliders ^^
I can't say anything elce :'D

[Хард]
Спачатку хiтсаўнды здаюцца мне рандомнымi.. ==
00:52:799 (1) - я чую тут фiнiш, на другiм канцы
01:01:371 (6) - можа працягнуць да блакiтнага цiка? Алк гэта толькi "прапанова"
01:30:514 (7) - можа тут (i у другiх падобных момантах) зрабiць не софт, а нормал фiнiш?
01:37:657 (1,2,3,4,5,6) - хм, штосьцi.. Нечакана.. У цябе амаль што ўсё сiметрычна.. Можна было б и тут так срабiць
(Зкапiпасцiць сюды вось гэта 01:35:371 (1,2,3,4,5,6,7))
02:12:809 (1,2,3,4,5) - тут на ўсiх белых цiках змясцiць фiнiшы
02:17:380 (1,2,3,4,5,6,7) - ^
02:21:952 (1,2,3,4,5,6,7,8,9,10,11) - ^
02:38:809 (3) - не ў рытм я думаю

Добрая песня!
Удачы з мапкай ^^
Topic Starter
Sieg

Hitomi May wrote:

Хэй, вечар добры ==
Прывитанне!!!

Калi что не зразумееш - пытай)
Вроде все понятно :)

[Агульнае]
Нешта дзiўны скiн у цябе, я лiчу, што iгракам ён не спадабаеццв :Р I дарэчы, празрыстыя кругi гэта не вельмi добра
Вообще хотел сделать в духе http://www.youtube.com/watch?v=UXeq0gaxDIM

[Хард]
Спачатку хiтсаўнды здаюцца мне рандомнымi.. ==
А я так старался :oops:
00:52:799 (1) - я чую тут фiнiш, на другiм канцы +
01:01:371 (6) - можа працягнуць да блакiтнага цiка? Алк гэта толькi "прапанова" +
01:30:514 (7) - можа тут (i у другiх падобных момантах) зрабiць не софт, а нормал фiнiш?
Во точно, как вообще мог пропустить +
01:37:657 (1,2,3,4,5,6) - хм, штосьцi.. Нечакана.. У цябе амаль што ўсё сiметрычна.. Можна было б и тут так срабiць
(Зкапiпасцiць сюды вось гэта 01:35:371 (1,2,3,4,5,6,7)) +
02:12:809 (1,2,3,4,5) - тут на ўсiх белых цiках змясцiць фiнiшы
хитсаунды тут пока не буду трогать, может придумаю что-нибудь интересное
02:17:380 (1,2,3,4,5,6,7) - ^
02:21:952 (1,2,3,4,5,6,7,8,9,10,11) - ^
02:38:809 (3) - не ў рытм я думаю подправил +

Добрая песня!
Удачы з мапкай ^^
Дзякуй велізарнае!
updated
selymsivad
My mod isn't much, but I hope it helps :)
Sky is over - [Hard]

00:49:942 (7) - Add a hit circle between here and 00:50:514 (1) - Here. May improve rhythm flow.
02:12:237 (7) - Again, you seem to skip a beat sometimes... 02:12:809 (1) - between these two points.
02:47:237 (1) - In the last timing section, It'd be a nice touch if you lowered the audio of the hitsounds to 5%.

Sky is over - [Normal]

01:01:943 (1) - Remove New Combo
02:11:953 (1) - Remove New Combo
02:13:381 (1) - Remove New Combo
02:25:667 (1) - Remove New Combo
02:39:381 (1) - Remove New Combo
02:47:238 (1) - Again, like in hard, you might find it a nice effect to lower the volume of the last hitsound to 5%.

Overall, Really great maps! I hope they get ranked soon. If you need someone to do an Insane or 5 star, let me know. I'll do it. Good Luck! :)
TorNis
Hi, this is TorNis's Live Stream Queue

Your map is being modding live right now: http://www.twitch.tv/tornis
I will be editing in real time when I found something for modding in this post.

[General]
-Since your map have custom elements(skin), why other skin elements are automatically forced as default skin?

-Right now, in "Normal" diff, there is fitting kiai time, while on "Hard", there is none. I would love to see same kiai in Hard and other diffs as well. Alternatively, you can remove kiai in every diff, but that would make a map less stylish.

[Yli's Normal]
Flawless. Nice job with slider shapes
Previous modder said:
02:47:237 (1) - In the last timing section, It'd be a nice touch if you lowered the audio of the hitsounds to 5%.
Please be careful with muting hitsounds with 5%, and there is information, that is some cases it's unrankable.

[Hard]
00:52:799 (1) - Why no clap at the end and instead, there is a finish? Maybe remove finish or just add clap because of previous hitsound pattern?
00:53:941 (3) - ^
00:57:942 (2) - missing clap
01:59:095 - maybe put this timing section to 01:57:381 so you can use "normal" claps on 01:57:381 (1,2,3)? Sounds better imo.
02:08:238 - after this point, there is no new timing sections which switch N/S and since you are using only S here, "finishes" - "whistles" - "finishes" isn't sound as epic as it was in 1st chrorus.

Mod is completed.
TorNis
Double post, sorry.
Topic Starter
Sieg
selymsivad
Thank you for spending your time on mod, but i don't want to change things you noticed. As for insane thanks but i think song is too slow to make a good insane diff. :)

TorNis wrote:

Hi, this is TorNis's Live Stream Queue

Your map is being modding live right now: http://www.twitch.tv/tornis
I will be editing in real time when I found something for modding in this post.

[General]
-Since your map have custom elements(skin), why other skin elements are automatically forced as default skin?
Cuz they forced to default in song setup, you can interpret this as solid full skin.

-Right now, in "Normal" diff, there is fitting kiai time, while on "Hard", there is none. I would love to see same kiai in Hard and other diffs as well. Alternatively, you can remove kiai in every diff, but that would make a map less stylish.
Yep this is hard part, on normal you can put kiai on chorus because all diff is pretty solid but on hard the most hard and hitsound emotional part on middle so... anyway i'll think abot this moment, thanks.

[Yli's Normal]
Flawless. Nice job with slider shapes
Previous modder said:
02:47:237 (1) - In the last timing section, It'd be a nice touch if you lowered the audio of the hitsounds to 5%.
Please be careful with muting hitsounds with 5%, and there is information, that is some cases it's unrankable.

[Hard]
00:52:799 (1) - Why no clap at the end and instead, there is a finish? Maybe remove finish or just add clap because of previous hitsound pattern?
00:53:941 (3) - ^
00:57:942 (2) - missing clap
That made for hitsounds variation not just for booring clap-clap-clap-clap-clap
If you'll try to play few times you'll feel that they fits fine for music.


01:59:095 - maybe put this timing section to 01:57:381 so you can use "normal" claps on 01:57:381 (1,2,3)? Sounds better imo.
+

02:08:238 - after this point, there is no new timing sections which switch N/S and since you are using only S here, "finishes" - "whistles" - "finishes" isn't sound as epic as it was in 1st chrorus.
Nice notice, even if i don't want to copy hitsounds pattern from start i'll check this moment.

Mod is completed.
LunarSakuya
hi ^^

General
- I'm assuming you're gonna make another diff
- For the skin, don't you think the clear notes will be hard to see? Cool skin though
- Your BG is over 1 MB, reconpress it please (unless you want me to do it)

Yli's Normal
00:51:657 (2) - Curve it upwards instead http://puu.sh/tabs (lol the url name)
01:01:943 (1) - Spacing a little off, use distance snap
01:48:238 (1) - Curve it the other way so the next three notes don't touch the edge
02:20:238 (2,4) - Claps on the beginnings
Nice slider art

Hard
00:23:085 (7) - Finish is a bit loud, keep the whistle only
01:53:381 (2) - Ctrl + R
02:09:952 (5) - ^, for flow
02:12:524 - Add note, maybe stack on (7) or the tail of the slider
02:08:238 - Use Normal Sample Set for the rest of the song, more powerful
Nice symmetry

Good luck!!
Topic Starter
Sieg

LunarSakuya wrote:

hi ^^

General
- I'm assuming you're gonna make another diff Nop
- For the skin, don't you think the clear notes will be hard to see? Cool skin though mb a little, idk :?
- Your BG is over 1 MB, reconpress it please (unless you want me to do it) updated

Yli's Normal
00:51:657 (2) - Curve it upwards instead http://puu.sh/tabs (lol the url name)
01:01:943 (1) - Spacing a little off, use distance snap
01:48:238 (1) - Curve it the other way so the next three notes don't touch the edge
02:20:238 (2,4) - Claps on the beginnings
Nice slider art

Hard
00:23:085 (7) - Finish is a bit loud, keep the whistle only finish 60% -> 35%
01:53:381 (2) - Ctrl + R +
02:09:952 (5) - ^, for flow +
02:12:524 - Add note, maybe stack on (7) or the tail of the slider +
02:08:238 - Use Normal Sample Set for the rest of the song, more powerful 2nd req, eh i'll try
Nice symmetry

Good luck!! Thanks :)
riffy
Хэй, вечар добры \:D/



[Colours]
Combo1 : 197,183,198
Combo2 : 111,137,151
Combo3 : 227,196,98
Combo4 : 153,120,100
просто попробуй их ><

[Genaral]
с красными точками намудрили -_-
киаи одинаковыми надо бы сделать

[Normal]
01:30:514 (1,2,1,2,1,2,1) - a bit hard to read ><
01:39:943 (3,1,2) - don't cross but stack? :3
01:45:657 (1,2,1) - mhm.. try remove nc from 01:45:657 and from 01:48:238 (1) / NC should be here 01:47:667 (2)
02:10:524 (1,2,3,4,1,2,3) - slider and circles! crossing here >, bakari can't read it ><
02:40:238 (1,3) - they are cute. but i believe you can use red points to make this sliders easier
02:44:810 (1) - is it heart?

[Hard]
00:17:953 (3) - flip vertical и верни там, где был. получится миленько
00:24:228 (2,4) - стакнуть их?
00:43:371 (8) - анти джамп. в центр этой "звездочки"
01:41:371 (1) - давай ка замени на серклы
01:42:514 (3) - немного не следует ритму?
01:52:809 (1,2) - а нельзя ли сделать их прямо обводящими (3) чтоб аккуратненько обводку :3
02:07:952 (1,2) - симметрию мб?
02:49:952 - тут у спиннера звук как-то меняется. ><

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

gl~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Star!
Topic Starter
Sieg

-Bakari- wrote:

Хэй, вечар добры \:D/



[Colours]
Combo1 : 197,183,198
Combo2 : 111,137,151
Combo3 : 227,196,98
Combo4 : 153,120,100
просто попробуй их ><
No, thanks. :)

[Genaral]
с красными точками намудрили -_- это ТикКлик затаймил, вроде нормально.
киаи одинаковыми надо бы сделать

[Hard]
00:17:953 (3) - flip vertical и верни там, где был. получится миленько ух, попробую
00:24:228 (2,4) - стакнуть их? +
00:43:371 (8) - анти джамп. в центр этой "звездочки" +
01:41:371 (1) - давай ка замени на серклы +
01:42:514 (3) - немного не следует ритму? вроде нормально
01:52:809 (1,2) - а нельзя ли сделать их прямо обводящими (3) чтоб аккуратненько обводку :3 можно попробовать :)
02:07:952 (1,2) - симметрию мб? ага
02:49:952 - тут у спиннера звук как-то меняется. >< софт специально :(

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

gl~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Star!
Thanks!
Ylinestra44

selymsivad wrote:

My mod isn't much, but I hope it helps :)
Sky is over - [Normal]

01:01:943 (1) - Remove New Combo Done
02:11:953 (1) - Remove New Combo Disaggree
02:13:381 (1) - Remove New Combo ^
02:25:667 (1) - Remove New Combo Done
02:39:381 (1) - Remove New Combo Done
02:47:238 (1) - Again, like in hard, you might find it a nice effect to lower the volume of the last hitsound to 5%. Weill, it's already 20%, and I think it's not necessary to lower it to 5%, because there's a sound at the end.

LunarSakuya wrote:

Yli's Normal
00:51:657 (2) - Curve it upwards instead http://puu.sh/tabs (lol the url name) Disaggree
01:01:943 (1) - Spacing a little off, use distance snap Oh, that was because of decreasing from 1,25 to 1,0 --> Fixed
01:48:238 (1) - Curve it the other way so the next three notes don't touch the edge Done
02:20:238 (2,4) - Claps on the beginnings Done
Nice slider art Thanks =)

-Bakari- wrote:

[Normal]
01:30:514 (1,2,1,2,1,2,1) - a bit hard to read >< Left it for the moment. If more point it out, I'll maybe change it
01:39:943 (3,1,2) - don't cross but stack? :3 I prefer cross
01:45:657 (1,2,1) - mhm.. try remove nc from 01:45:657 and from 01:48:238 (1) / NC should be here 01:47:667 (2) Done
02:10:524 (1,2,3,4,1,2,3) - slider and circles! crossing here >, bakari can't read it >< Same as 01:30:514 (1,2,1,2,1,2,1)
02:40:238 (1,3) - they are cute. but i believe you can use red points to make this sliders easier I want them that way
02:44:810 (1) - is it heart? Well, the first three red points are because of the drum. And because I love symmetry, it looks kinda like a heart, but it's not supposed to be one
Download: Serj Tankian - Sky Is Over (S i e g) [Yli's Normal].osu
Topic Starter
Sieg
updated
those
From .:Let those mod those maps:.

[General]
If you would like, you can delete all your bookmarks to decrease the size of your .osz file by a little since you won't be needing them by the time this gets put on the server.
Timing points and Kiai Time is inconsistent across both diffs.
I have offset (+12) of yours, where the first one is 255.

[Yli's Normal]
00:55:086 (5) - Map it a bit more closely so that the anchors are exactly at the slider ticks.
01:49:953 (1) - This one too.
01:54:524 (4) - This one, set the anchors at 01:55:381 - and 01:56:238 - , and you will have an asymmetrical slider. If you want it to be symmetrical you will need three anchors instead.
02:21:953 (1) - This one's really good.

[Hard]
Nothing to suggest.

Good luck :3
TicClick
Ok, here's my normal mod:

General
  1. Очисти поле Source, альбом уже есть в тэгах.
Yli's Normal
  1. 00:25:371 (5) - add finish
  2. 00:32:228 (1) - finish fits here too, in my opinion
  3. 00:48:228 (1) - ^
  4. 00:50:514 (1) - forgot whistle at beginning
  5. 00:52:800 (1) - add finish to beginning
  6. 00:57:371 (1) - ^
  7. 00:59:657 (1,3) - why don't you add whistles here?
  8. 01:01:943 (5) - add finish from soft sampleset
  9. 01:21:371 (1) - you can easily remove NC from here without losing anything
  10. 01:23:657 (1) - ^
  11. 01:24:800 (1) - it lacks finish on beginning
  12. 01:27:086 (1) - ^
  13. 01:31:657 (1,2,1,2,1) - it's kinda boring to see the same pattern, even if it's mirrored. What about re-mapping these sliders? Also, too many NCs, in my opinion; I'd remove every second one
  14. 01:38:800 (2,3) - the top slider overlaps almost a half of bottom one's beginning. I recommend you to change it somehow, the same goes about next two pairs of sliders
  15. 02:01:953 (1,2) - these two notes aren't really comfortable for me, because voice here requires a slider. Think about re-mapping this piece of symmetry into slider + two notes + slider
  16. 02:03:667 (1) - don't know if it's a good idea to put finish on beginning
  17. 02:08:238 (1) - add finish here, please, and don't forget to add it at 02:10:524 (1) and some other notes on kiai
  18. 02:15:381 (1,3) - I'd prefer to re-map it a little and hear claps here
  19. 02:24:238 (1) - again; don't lose finishes please
  20. 02:47:238 (1) - I advice you to make it two times shorter. If you still disagree, use soft sampleset at very last section to avoid that sound (it interrupts silence and calm end)
Hard
  1. 00:25:371 (4) - финиш на начало, новое комбо
  2. 00:34:514 (1) - финиш на начало вместо свистка. Кроме этого, свистков подряд слишком много. Не надо их спамить, распределяй звуки равномерно, а то у тебя в одном месте их куча, а в другом — просто пустые ноты без озвучки
  3. 00:41:371 - начиная отсюда, звук слишком громкий. Убавь везде на 15-20%, бьёт по ушам, особенно на киае во время хлопков
  4. 00:52:799 (1,3) - убери финиши с концов и добавь хлопки
  5. 00:57:942 (2) - куда дел хлопок?
  6. 00:59:657 (2) - добавь хлопок в середину. Чтобы это сделать, выбери слайдер на шкале времени и выдели серединку
  7. 01:01:942 (7) - поставь тут секцию с (S), мне кажется, лучше звучит
  8. 01:22:514 (1,2,3,4,1,2,3,4) - слишком много свистков, опять слишком много свистков. Опять же, дальше громкий звук, урежь его
  9. 01:30:800 (1,2,3,4,5,6,7) - убери лишние свистки, предыдущий кусок звучит лучше, красивее этого; ещё лучше, если ты будешь чередовать тот паттерн, что у тебя перед этим (пусто, свисток, пусто, пусто, свисток, пусто, финиш), с похожим (свисток на четвёртую ноту)
  10. 01:38:514 - слишком громко после относительно тихой части. -15%
  11. 01:47:667 (5) - киай закончи прямо здесь, на красной полоске. Выбери её в меню тайминга и сними галочку, как с зелёной
  12. 01:52:809 (1,2) - небольшая мелочь: концы у них находятся не в одной точке. Исправь, пожалуйста, если не лень
  13. 02:01:667 (1) - я бы его начал с 02:03:666 (до этого лучше нот добавить, спиннер там на голосе не подходит) и закончил на следующем белом тике
  14. 02:07:952 (1) - не люблю такие моменты, когда «пропускается» начало киая или большой белый тик. Как будто ничего не делаешь
  15. 02:07:952 (1,2,3,4,5) - я бы финиш делал не на последней четвертинке, а на третей, т.е. пусто, хлопок, финиш, хлопок. Подумай об этом
  16. 02:10:523 (1,2,3,4,5,6,7,8) - куда хлопки дел? Ритм лучше всего держать постоянным, не мотаться туда-сюда и не пропускать ожидаемых звуков
  17. 02:16:380 (6) - если будешь возвращать хлопки, добавь сюда один. Хороший эффект получается
  18. 02:24:237 (1) - финиш на начало, т.к. новая часть музыки
  19. 02:34:809 (4,1) - понизь спейсинг до нуля, отключи сетку и положи эти ноты ровно под концы слайдеров
  20. 02:40:238 - пожалуй, тут можно подыграть треку и поставить хлопки сюда: 02:40:237 (1,4,3,1,4,3)
  21. 02:47:237 (1) - я бы укоротил его вдвое
Вроде всё.
Topic Starter
Sieg

those wrote:

From .:Let those mod those maps:.

[General]
If you would like, you can delete all your bookmarks to decrease the size of your .osz file by a little since you won't be needing them by the time this gets put on the server. Nah, that decrease size by 0.000001 kb what a point to do this? :D
Timing points and Kiai Time is inconsistent across both diffs. Yep, but this is not a big deal, since middle part on hard deserves kiai.
I have offset (+12) of yours, where the first one is 255. Idk, i'll check. But I believe timing is ok.

Good luck :3
Thanks.


TicClick wrote:

Ok, here's my normal mod:

General
  1. Очисти поле Source, альбом уже есть в тэгах.
Ага все время вспоминал про это после апдейтов. :)

Просмотрел мод впал в депрессию, все мои задумки с хитсаундами так ужасны на самом деле? Нахуй все, на кладбище! :(
Hard
  1. 00:25:371 (4) - финиш на начало, новое комбо +
  2. 00:34:514 (1) - финиш на начало вместо свистка. Кроме этого, свистков подряд слишком много. Не надо их спамить, распределяй звуки равномерно, а то у тебя в одном месте их куча, а в другом — просто пустые ноты без озвучки
    + Переделал паттерн для слайдеров, поставил (- систок - свисток) на все 3 комбо, вроде звучит мило
  3. 00:41:371 - начиная отсюда, звук слишком громкий. Убавь везде на 15-20%, бьёт по ушам, особенно на киае во время хлопков
    окей
  4. 00:52:799 (1,3) - убери финиши с концов и добавь хлопки +
  5. 00:57:942 (2) - куда дел хлопок?
  6. 00:59:657 (2) - добавь хлопок в середину. Чтобы это сделать, выбери слайдер на шкале времени и выдели серединку
    Ну типо чтоб было не однообразно, а втопку добавил оба
  7. 01:01:942 (7) - поставь тут секцию с (S), мне кажется, лучше звучит
    надо что-ли тарелку кастомную поискать, просто мне кажется, что с софтом тарелка тут со слишком коротким звуком :o как-то так
  8. 01:22:514 (1,2,3,4,1,2,3,4) - слишком много свистков, опять слишком много свистков. Опять же, дальше громкий звук, урежь его +
  9. 01:30:800 (1,2,3,4,5,6,7) - убери лишние свистки, предыдущий кусок звучит лучше, красивее этого; ещё лучше, если ты будешь чередовать тот паттерн, что у тебя перед этим (пусто, свисток, пусто, пусто, свисток, пусто, финиш), с похожим (свисток на четвёртую ноту)
    Переделал
  10. 01:38:514 - слишком громко после относительно тихой части. -15%
    +
  11. 01:47:667 (5) - киай закончи прямо здесь, на красной полоске. Выбери её в меню тайминга и сними галочку, как с зелёной
    он вроде и заканчивается на красной
  12. 01:52:809 (1,2) - небольшая мелочь: концы у них находятся не в одной точке. Исправь, пожалуйста, если не лень
    Не лень, но у меня не получается :?
  13. 02:01:667 (1) - я бы его начал с 02:03:666 (до этого лучше нот добавить, спиннер там на голосе не подходит) и закончил на следующем белом тике
    Да можно, попробую так сделать.
  14. 02:07:952 (1) - не люблю такие моменты, когда «пропускается» начало киая или большой белый тик. Как будто ничего не делаешь
    Попробую починить это.
  15. 02:07:952 (1,2,3,4,5) - я бы финиш делал не на последней четвертинке, а на третей, т.е. пусто, хлопок, финиш, хлопок. Подумай об этом
  16. 02:10:523 (1,2,3,4,5,6,7,8) - куда хлопки дел? Ритм лучше всего держать постоянным, не мотаться туда-сюда и не пропускать ожидаемых звуков
  17. 02:16:380 (6) - если будешь возвращать хлопки, добавь сюда один. Хороший эффект получается
  18. 02:24:237 (1) - финиш на начало, т.к. новая часть музыки
    Переделал хитсаунды во 2й части
  19. 02:34:809 (4,1) - понизь спейсинг до нуля, отключи сетку и положи эти ноты ровно под концы слайдеров
    Вроде это запрещено, стек должен быть виден. :?:
  20. 02:40:238 - пожалуй, тут можно подыграть треку и поставить хлопки сюда: 02:40:237 (1,4,3,1,4,3)
    +
  21. 02:47:237 (1) - я бы укоротил его вдвое мне тут подлиннее нравится
Большое спасибо за мод, чтобы все осилить ушло чуть больше часа + еще осталось 2 места с нотами. :o
Zelvis_old
Привет.Решил посмотреть хард :
00:49:942 (7) - имхо следует добавить еще одну нотку после этой , тобишь http://puu.sh/tCWl
01:51:524 (4,5,6,7) - не очень хорошо выглядит , да и хреново играется (http://puu.sh/tCXw может так?)
02:01:667 (1) - до белого тика продлить бы.
Все что увидел.Удачи с картой , хочется отметить верный выбор дифф , инс тут не нужен.
TicClick

S i e g wrote:

  1. 02:34:809 (4,1) - понизь спейсинг до нуля, отключи сетку и положи эти ноты ровно под концы слайдеров
    Вроде это запрещено, стек должен быть виден. :?:
Он и будет виден, проверь сам в тестмоде, стек создаётся автоматически. Впрочем, ты можешь не трогать эти ноты, поскольку они всего лишь чуть-чуть выпали из-под слайдеров. Запрещено выкручивать в настройках карты Stack Leniency в ноль, тогда стопочек не будет.

Хитсаунды твои не ужасны, просто тебе нужно расставлять их.. не знаю, чуть постабильней, что ли, и не забывать про громкость. Резкие изменения всегда отпугивают, а сам я свои первые карты тоже не ахти ХСил.

Zelvis wrote:

Инс тут не нужен.
Да, но может возникнуть другая проблема, слишком большой прыжок по сложности с нормала на хард; точней, она уже возникла. А теперь бегом на основу, или пацаны за мод засмеют?
Topic Starter
Sieg

Zelvis wrote:

Привет.Решил посмотреть хард :
00:49:942 (7) - имхо следует добавить еще одну нотку после этой , тобишь http://puu.sh/tCWl
ага, можно
01:51:524 (4,5,6,7) - не очень хорошо выглядит , да и хреново играется (http://puu.sh/tCXw может так?)
не вижу разницы, но почему бы и нет :)
02:01:667 (1) - до белого тика продлить бы.
Ага, это место я уже изменил, просто жду пока проверят нормал прежде чем обновлять.
Все что увидел.Удачи с картой , хочется отметить верный выбор дифф , инс тут не нужен.Спасибо.

TicClick wrote:

S i e g wrote:

  1. 02:34:809 (4,1) - понизь спейсинг до нуля, отключи сетку и положи эти ноты ровно под концы слайдеров
    Вроде это запрещено, стек должен быть виден. :?:
Он и будет виден, проверь сам в тестмоде, стек создаётся автоматически. Впрочем, ты можешь не трогать эти ноты, поскольку они всего лишь чуть-чуть выпали из-под слайдеров. Запрещено выкручивать в настройках карты Stack Leniency в ноль, тогда стопочек не будет.
А я значит не так просто понял тебя, все окей. :)

Хитсаунды твои не ужасны, просто тебе нужно расставлять их.. не знаю, чуть постабильней, что ли, и не забывать про громкость. Резкие изменения всегда отпугивают, а сам я свои первые карты тоже не ахти ХСил.
Дак вот, боюсь от стабильности перейти к однообразности.

Zelvis wrote:

Инс тут не нужен.
Да, но может возникнуть другая проблема, слишком большой прыжок по сложности с нормала на хард; точней, она уже возникла. А теперь бегом на основу, или пацаны за мод засмеют?
Эм, вроде даже мой раковый скил позволяет одним пальцем хард проходить.
ok, hard updated for now, normal waits for Ylinestra44 to check mods/
TicClick

S i e g wrote:

Эм, вроде даже мой скил позволяет одним пальцем хард проходить.
Дело скорей в спейсинге и размашистости карты, временами приходится делать относительно дальние прыжки. Впрочем, посмотрим, кто что ещё кроме меня скажет.
Stefan
Finally I can mod it.. :D

[Yli's Normal]
00:20:800 (1) - Can you make this part nicer likehere?
00:42:514 (3) - Remove Whistle at Start Point, because it feels odd.
00:50:514 (1) - How about to set Whistle at the whole Slider?
Da mein Englisch scheiße ist, schreib ich es dir auf Deutsch. Da wo er "Sky" betont, würde Whistle recht gut passen. :)
01:19:086 (3) - Fix the Distance.
01:49:096 (3) - ^
02:08:238 (1) - Set Finish at the Start Point. It feels so empty without it.
02:51:666 - Reduce the Volume to 5%, because the Hit of the Spinner isn't really neccessary there.

[Hard]
01:42:514 (6) - I would remove Whistle from the Slider. But hold the Whistle at the End and Start Point.
02:05:952 - Reduce the Volume from the Inherited Point to 50%.
02:38:809 (3) - I personally don't like the Finish at the End Point. It feels odd to hear at this moment.

Dammit, moar Stars for it. o3o
Ylinestra44
Fixed my diff, but I am kinda too lazy to say explicitly what I did, and what not.
But in general I almost fixed everything.

Download: Serj Tankian - Sky Is Over (S i e g) [Yli's Normal].osu
Topic Starter
Sieg

TheNutritiousGuy wrote:

Finally I can mod it.. :D


[Hard]
01:42:514 (6) - I would remove Whistle from the Slider. But hold the Whistle at the End and Start Point. It sounds stronger that way.
02:05:952 - Reduce the Volume from the Inherited Point to 50%. +
02:38:809 (3) - I personally don't like the Finish at the End Point. It feels odd to hear at this moment. Yep, indeed

Dammit, moar Stars for it. o3o
Thanks Thanks! :)

updated :P
Mirage
Wow never expected to find this beautiful song
Map too
Mercurial
Random Mod 'cuz I want to.

General

AIBat wrote:

Inconsistency on Kiai times: http://puu.sh/tYxk
Inconsistency on Timing Red Timing Sections: http://puu.sh/tYyf

Normal
00:41:371 (1,2,3,4) Maybe you could add more space between that circles and sliders, Like that: http://puu.sh/tYAg.
01:38:799 (2,3) Like this http://puu.sh/tYBC
01:41:085 (1,2) Like this http://puu.sh/tYBZ
I'm totally against the little space between the next note... but I dunno, it's your map, not mine.

Hard
/o/


Nice map ;)
Topic Starter
Sieg

Maddy wrote:

Wow never expected to find this beautiful song
Map too
:oops:

iMercurial wrote:

Random Mod 'cuz I want to.
Nice :lol:

Inconsistency on Kiai times: http://puu.sh/tYxk
That ok, from current ranking rules
Kiai should be consistent throughout difficulties of your mapset (especially since it is shown on the main menu). If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense.
Inconsistency on Timing Red Timing Sections: http://puu.sh/tYyf
Oh, i belive i fix this long ago, thats strange. :)

Nice map ;)
Thanks :)
Ylinestra44

iMercurial wrote:

Normal
00:41:371 (1,2,3,4) Maybe you could add more space between that circles and sliders, Like that: http://puu.sh/tYAg. No, I never ignore Distance Snap on Normal
01:38:799 (2,3) Like this http://puu.sh/tYBC Same
01:41:085 (1,2) Like this http://puu.sh/tYBZ Same
I'm totally against the little space between the next note... but I dunno, it's your map, not mine.
So: No changes at all.
Loneight
Request from L18's & Crystal's Modding Queue.
Sorry for late :(

Here are just suggestion ~OAO
If you do not like , you can skip it .

[general]

  1. osb. should be removed ?

[Yli's Normal]

  1. 00:19:076 (3) - NC?
  2. 00:23:657 (2) - ^
  3. 00:29:657 (4) - ^
  4. 00:55:086 (5) - ^
  5. 01:45:657 (3) - get 2nd point on x:192 y:52
  6. 01:54:524 (4) - NC
  7. 02:11:953 (1,3) - (1) remove NC and (3) NC
  8. 02:17:381 (4) - NC
  9. 02:42:524 (3) - ^

[Hard]

  1. 00:45:371 (1,2) - (1) remove NC and (2) NC
  2. 01:30:514 (7,7,7,7,7,7,7) - NC ?

good song
and sorry to my poor English
Fenya
Hi~

General:
I think you should make a Easy o.o
One question... Why have so many BPM?
The circles are very dark, sometimes not seen. Dx

Yli's Normal:
Many Sliderticks unsnapped
00:17:953 (2) - Spacing
01:01:943 (B) - The Break is very long... Shorten a bit...
02:26:524 (1,2,3,4) - I think it's a little hard to be a normal

Hard:
Many Sliderticks unsnapped
02:40:237 (1,2,3,4) - Not have same distance
02:41:380 (1,2,3,4) - ^
02:42:523 (1,2,3,4) - ^
02:43:666 (1,2,3,4) - ^

Well, I'm not good at this, I did everything I could >_<
Sorry for my bad English, I hope you serve something.
Good song, good luck~
Topic Starter
Sieg

l1106188 wrote:

Request from L18's & Crystal's Modding Queue.

[Hard]

  1. 00:45:371 (1,2) - (1) remove NC and (2) NC No. Combo follows jumps\spacing here.
  2. 01:30:514 (7,7,7,7,7,7,7) - NC ? I dont see why there should be new combos.
Thanks.

Fenya wrote:

General:
I think you should make a Easy o.o Difficulty spread is fine.
One question... Why have so many BPM? For better timing.
The circles are very dark, sometimes not seen. Dx :?

Hard:
Many Sliderticks unsnapped eh?
02:40:237 (1,2,3,4) - Not have same distance jumps
02:41:380 (1,2,3,4) - ^
02:42:523 (1,2,3,4) - ^
02:43:666 (1,2,3,4) - ^
Thanks.
Ylinestra44
To make it short: No changes at all.
Those NC suggestions, I don't aggree with them.
The Distance Snap is just because of that red line, before it was normal.
The breaks length is okay, because it's the only in the whole song.
That one part that shall be hard, I don't get it.
Leorda
NI HAO

[General]
* [Hard] is too hard for hard diff. You need to make another hard diff. So it makes a good difficulty spread
* For all diff, you have to map the part at 01:11:085. So far the break space is too long. Also, I think this part is mappable, I think
* Invisible hitcircleoverlay.png is UNRANKABLE


[Yli's Normal]
02:02:524 (3) - Overlapped by spinner-osu, could be hidden for beginners who play this diff while gameplay http://osu.ppy.sh/ss/316211

That's all I got, orz
Ylinestra44

Leorda wrote:

[General]
* For all diff, you have to map the part at 01:11:085. So far the break space is too long. Also, I think this part is mappable, I think It may be mappable, but it's still hard to map it, because the voice isn't following a constant rhythm. Aditionally I asked some other MATs/BATs, and they all said the length is okay.

[Yli's Normal]
02:02:524 (3) - Overlapped by spinner-osu, could be hidden for beginners who play this diff while gameplay http://osu.ppy.sh/ss/316211 Flipped 02:01:953 (1,2,3,4,5,1,2,3,4,1,2,3,4) - vertically and replaced 02:07:096 (3,4) - because of spacing
Download: Serj Tankian - Sky Is Over (S i e g) [Yli's Normal].osu
Topic Starter
Sieg

Leorda wrote:

NI HAO
Hi Hi

[General]
* [Hard] is too hard for hard diff. You need to make another hard diff. So it makes a good difficulty spread
Ok. Middle stream cropped to 1\2, although I don't agree with this. I'll wait for more mods before taking action on this.
* For all diff, you have to map the part at 01:11:085. So far the break space is too long. Also, I think this part is mappable,
^
I think * Invisible hitcircleoverlay.png is UNRANKABLE
Invisible hitcircleoverlay.png or invisible center part of hitcircle.png?
Charles445
[Quick Overview]

Overview by request, no KD needed.

[General]
The skin is very interesting, but it needs to have the boundaries of the circles clear. Otherwise the player doesn't know exactly where to hit. Also the center shouldn't be completely transparent - it should reflect the color of the object a little.

[Hard]
Beat gets very repetitive with so much 1/2. The difficulty could use more interesting elements like more streams (especially the piano part, playing that all 1/2 felt strange). The spacing is awkward as well, varying from very close together to all the way across the map (this is frustrating to play)


Mapset has potential, but the skin needs to be more understandable and the Hard needs to be made more interesting / less repetitive.
Topic Starter
Sieg
double post

edit: skin updated, so please redownload, sorry
Topic Starter
Sieg

S i e g wrote:

Charles445 wrote:

[Quick Overview]

Overview by request, no KD needed.
np

[General]
The skin is very interesting, but it needs to have the boundaries of the circles clear. Otherwise the player doesn't know exactly where to hit. Also the center shouldn't be completely transparent - it should reflect the color of the object a little.
skin updated

[Hard]
Beat gets very repetitive with so much 1/2. The difficulty could use more interesting elements like more streams (especially the piano part, playing that all 1/2 felt strange). The spacing is awkward as well, varying from very close together to all the way across the map (this is frustrating to play)
1\4 in the piano part are back.
Spacing. :o



Mapset has potential, but the skin needs to be more understandable and the Hard needs to be made more interesting / less repetitive.
Thanks for quick overview! \\ updated
Breeze
[Hard]

  1. Break in this diff. is way too long, it's even inconsistent to normal, at least make them the same, ends break when 01:17:942
  2. 01:20:228 (1) - Slider start, remove finish better imo, there's no such feeling in background music
  3. 01:22:514 (1) - Slider start, add finish here would be better
  4. 01:24:799 (1) -
  5. 01:47:667 (5) - (nazi) 1 grid right, it's not in a row with 01:47:371 (4)
  6. 01:48:238 (1,2,3,4) - I'd suggest use normal hitsound to those notes, if you want keeping soft hitsound, at least add whistle sound to 01:48:238 (1,2,3) - that fit music more
  7. 01:52:809 (1,2,3,4) - ^
  8. 02:07:666 (x) - Start normal hitsound here
  9. 02:19:666 (1) - Add finish here (slider head)
  10. 02:24:237 (1) - ^
  11. 02:28:809 (1) - ^
  12. 02:27:666 (4) - Seems no need add finish here
  13. 02:29:952 (4) - ^
  14. 02:31:095 (1) - Slider head, remove clap seems better, why add clap here?
  15. 02:33:381 (1) - Slider head, add finish would be nice
  16. 02:34:238 (3) - Slider end, idk why you like add finish in the middle of a bar, that sounds weird for me, remove this would be better. Generally, finish sound should at the beginning or end of a bar :/
  17. 02:36:809 (1) - ^
  18. 02:37:952 (1) - Add finish
  19. 02:40:237 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The clap you used here seems ruleless, maybe you can try 2-4 clap, which mean add clap at 2nd and 4th white line in a bar (Count from the long white line, there are 4 white lines in a bar)
[Normal]

  1. 02:07:667 (4) - How about use normal hitsound to this note?
  2. 02:19:667 (1) - Add finish
  3. 02:37:953 (1) - ^
  4. 02:40:238 (1) - ^
    pretty sliders <3
nice song and also nice skin, map itself is fine though, I'm hoping it has more strong sound effect like finish and whistle in hard diff., that would make your map more perfect!
Topic Starter
Sieg

Breeze wrote:

[Hard]

+all exept

Half of break time is mapped so it seems more sense in this finish now.
01:20:228 (1) - Slider start, remove finish better imo, there's no such feeling in background music

idk, yep they not follow standart, but sounds so cute as for me.
02:40:237 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The clap you used here seems ruleless, maybe you can try 2-4 clap, which mean add clap at 2nd and 4th white line in a bar (Count from the long white line, there are 4 white lines in a bar)[/list]

nice song and also nice skin, map itself is fine though, I'm hoping it has more strong sound effect like finish and whistle in hard diff., that would make your map more perfect!
Thanks. :oops:
Kashim_old_1
Star
Breeze
A quick recheck here, no need to kudos this post

[Hard]

About the break part you mapped, I think it's not a good idea to map this part with following lyric, follow drum sound or create your own rhythm would be better

I'd to say I love this song, star for you
Topic Starter
Sieg

BonkuraChan wrote:

Star
Thanks. :)

Breeze wrote:

A quick recheck here, no need to kudos this post

[Hard]

About the break part you mapped, I think it's not a good idea to map this part with following lyric, follow drum sound or create your own rhythm would be better

I'd to say I love this song, star for you
Oh, I get it, thanks for support. :)

______________________________________________________________

I'll update map (hard and normal from Yli) in 1-2 days.
Ylinestra44

Breeze wrote:

[Normal]

  1. 02:07:667 (4) - How about use normal hitsound to this note? Done
  2. 02:19:667 (1) - Add finish Done
  3. 02:37:953 (1) - ^ Done
  4. 02:40:238 (1) - ^ Done
    pretty sliders <3 Thanks =)
Download: Serj Tankian - Sky Is Over (S i e g) [Yli's Normal].osu
Topic Starter
Sieg
1-2 days, srsly?

updated :o
nimi
starring it cuz the song is awesome <3 (and I really like the map and skin~)
Luvdic
Hello

[General:]

Love the skin, although the lack of combo numbers did disappoint, consider adding something of this style http://osu.ppy.sh/ss/318165

[Hard:]

01:38:514 (1) - Should end at 01:38:799, if you do this, also add a circle at 01:38:942 - and 01:39:085 -
01:39:657 (7) - End it at 01:39:942 - and then add a circle at 01:40:085 -
01:40:800 (5) - Same as above
02:39:381 (4) - Please, end it at 02:39:666 - and then add another beat at 02:39:952 -

[Normal:]

Nothing to say

Nice song choice, and the map is good too, nothing really wrong to fix
Topic Starter
Sieg

Wiinter wrote:

starring it cuz the song is awesome <3 (and I really like the map and skin~)
Thank you. :oops:

ErufenRito wrote:

Hello

[General:]

Love the skin, although the lack of combo numbers did disappoint, consider adding something of this style http://osu.ppy.sh/ss/318165
Yep, nice style for combo numbers but eh... people so often whine they didn't see a thing. Anyway I'll try to find something suitable.

[Hard:]

01:38:514 (1) - Should end at 01:38:799, if you do this, also add a circle at 01:38:942 - and 01:39:085 -
01:39:657 (7) - End it at 01:39:942 - and then add a circle at 01:40:085 -
01:40:800 (5) - Same as above
02:39:381 (4) - Please, end it at 02:39:666 - and then add another beat at 02:39:952 -
+all. Why not? :o

Nice song choice, and the map is good too, nothing really wrong to fix
Thanks.
ps I love your maps. :roll:
Crok425
Sorry, man. The map is way to good to mod, so to compensate, I'll give the map a star.
Topic Starter
Sieg

Crok425 wrote:

Sorry, man. The map is way to good to mod, so to compensate, I'll give the map a star.
wow, thank you. :D
Topic Starter
Sieg
Removed force to default skin and +cute combo numers ( if you want to see them please redownload, sorry).
Haruka_old
What an interesting choice of song to map; Serj's work both solo and with System of a Down is just amazing.
I'm here on behalf of this queue. :oops: Makar and I swapped a mod each due to problems, so I hope I'll suffice!

[General]

  1. What a beautiful skin; very fitting for the map.
  2. According to wiki, this song is alternative rock and progressive metal specifically. Do what you will, but I suggest you at least tag metal since you already have rock tagged.
  3. I see you tagged system. If you're going to do this, also tag: of a down and SOAD.
  4. You must include a difficulty under 3 stars. Without this, your map is currently unrankable, so please include an easy diff.
  5. Other than that, the song folder looks clear~
[Yli's Normal]

  1. Nice use of slider art and symmetry; it really fits the music!
  2. Usually the whistle hitsound is horrifying to hear, but it's used very pleasantly here~
  3. What a splendid difficulty to play! It's fun and creative, and I can't mod it at all. :o
[Hard]

  1. 01:29:657 - The accents in these next few streams would play awesome with jumps, considering this is the hardest difficulty in the mapset. For example, stacking (7) under (1) of the next stream might be fun in the first 3 [line] streams, and last 3.
  2. 01:38:514 (1) - What you did in this whole lalala part was great.
Very fun and cleverly composed mapset; seems close to bubbling, so goodluck on your ventures!
Also, sorry this mod wasn't very helpful. :| I would like to earn my kd if you feel I don't deserve it by looking at that easy when you're done~
Topic Starter
Sieg
SPOILER

Haruka wrote:

What an interesting choice of song to map; Serj's work both solo and with System of a Down is just amazing.
I'm here on behalf of this queue. :oops: Makar and I swapped a mod each due to problems, so I hope I'll suffice!

[General]

  1. What a beautiful skin; very fitting for the map.
  2. According to wiki, this song is alternative rock and progressive metal specifically. Do what you will, but I suggest you at least tag metal since you already have rock tagged.
  3. I see you tagged system. If you're going to do this, also tag: of a down and SOAD.
  4. You must include a difficulty under 3 stars. Without this, your map is currently unrankable, so please include an easy diff.
  5. Other than that, the song folder looks clear~
[Yli's Normal]

  1. Nice use of slider art and symmetry; it really fits the music!
  2. Usually the whistle hitsound is horrifying to hear, but it's used very pleasantly here~
  3. What a splendid difficulty to play! It's fun and creative, and I can't mod it at all. :o
[Hard]

  1. 01:29:657 - The accents in these next few streams would play awesome with jumps, considering this is the hardest difficulty in the mapset. For example, stacking (7) under (1) of the next stream might be fun in the first 3 [line] streams, and last 3.
  2. 01:38:514 (1) - What you did in this whole lalala part was great.
Very fun and cleverly composed mapset; seems close to bubbling, so goodluck on your ventures!
Also, sorry this mod wasn't very helpful. :| I would like to earn my kd if you feel I don't deserve it by looking at that easy when you're done~

I'll fix general things with tags. Thanks. As for 3 stats, normal is 3 stars.
Haruka_old

S i e g wrote:

SPOILER

Haruka wrote:

What an interesting choice of song to map; Serj's work both solo and with System of a Down is just amazing.
I'm here on behalf of this queue. :oops: Makar and I swapped a mod each due to problems, so I hope I'll suffice!

[General]

  1. What a beautiful skin; very fitting for the map.
  2. According to wiki, this song is alternative rock and progressive metal specifically. Do what you will, but I suggest you at least tag metal since you already have rock tagged.
  3. I see you tagged system. If you're going to do this, also tag: of a down and SOAD.
  4. You must include a difficulty under 3 stars. Without this, your map is currently unrankable, so please include an easy diff.
  5. Other than that, the song folder looks clear~
[Yli's Normal]

  1. Nice use of slider art and symmetry; it really fits the music!
  2. Usually the whistle hitsound is horrifying to hear, but it's used very pleasantly here~
  3. What a splendid difficulty to play! It's fun and creative, and I can't mod it at all. :o
[Hard]

  1. 01:29:657 - The accents in these next few streams would play awesome with jumps, considering this is the hardest difficulty in the mapset. For example, stacking (7) under (1) of the next stream might be fun in the first 3 [line] streams, and last 3.
  2. 01:38:514 (1) - What you did in this whole lalala part was great.
Very fun and cleverly composed mapset; seems close to bubbling, so goodluck on your ventures!
Also, sorry this mod wasn't very helpful. :| I would like to earn my kd if you feel I don't deserve it by looking at that easy when you're done~

I'll fix general things with tags. Thanks. As for 3 stats, normal is 3 stars.
Oh, my bad! :o 3 stars is rankable. Sorry about that! :oops: Though an easy would make this mapset more complete, it's up to you~
Breeze
[Hard]

  1. 00:16:774 (1,3) - Add whistle sounds great imo, or here sounds empty
  2. 00:19:076 (1,4) - ^
  3. 00:27:942 (2,4) - ^
  4. 00:32:799 (1) - Slider end, ^
  5. 00:33:942 (5) - ^
    The break part you remaped looked nice now
Topic Starter
Sieg

Breeze wrote:

[Hard]

  1. 00:16:774 (1,3) - Add whistle sounds great imo, or here sounds empty
  2. 00:19:076 (1,4) - ^
  3. 00:27:942 (2,4) - ^
  4. 00:32:799 (1) - Slider end, ^
  5. 00:33:942 (5) - ^
    Yep you rights, +whistles.
    The break part you remaped looked nice now Thanks
Oh star... thanks! :)
Sure
I'll mod this right soon.
Wait for me.

EDIT : I'm sure about this map will work well with only one offset which is 240
Others are useless for me.
Those bunch of offsets in intro, don't fit instrument. Check it by playback 25%
You need to double check. Ask somebody who timing expert.

That's all what I want to say.
There was nothing to point out except timing problem.
Anyway, solid map you have there. Good luck ;D


EDIT : forgot to shoot a star
Topic Starter
Sieg
Thank you ykcarrot, this timing by TicClick and I belive it's very accurate. But I'll check one more time.

Edit: Part at beginning is confusing because voice little offbeat from music, I still feel current timing helps to play more accurate.
fabriciorby
[general]
Really nice map and song, Serj is really awesome!

[normal]
02:47:238 (1) - Maybe it can ends with a soft timing section?
02:05:953 (1) - Soft timing section here?

[hard]
00:24:228 (2) - whistle
00:26:514 (3,4) - remove whistle
00:27:085 (5) - add whistle?
01:28:228 (1,2,3,4) - ctrl+<?
02:03:666 (1) - normal timing section maybe
02:05:952 (1) - whistle
02:06:524 (2) - whistle
02:07:095 (4) - ^
02:07:381 (5) - ^
02:41:380 (1,2,3,4) - ctrl + >
02:42:523 (1,2,3,4) - if ^, ctrl + >

that's it haha
Topic Starter
Sieg

fabriciorby wrote:

[general]
Really nice map and song, Serj is really awesome!
SPOILER
[normal]
02:47:238 (1) - Maybe it can ends with a soft timing section?
02:05:953 (1) - Soft timing section here?

[hard]
00:24:228 (2) - whistle
00:26:514 (3,4) - remove whistle
00:27:085 (5) - add whistle?
01:28:228 (1,2,3,4) - ctrl+<?
02:03:666 (1) - normal timing section maybe
02:05:952 (1) - whistle
02:06:524 (2) - whistle
02:07:095 (4) - ^
02:07:381 (5) - ^
02:41:380 (1,2,3,4) - ctrl + >
02:42:523 (1,2,3,4) - if ^, ctrl + >
that's it haha
Thanks for your cooperation! haha
Darksonic
Hello, from Queue

Yli's Normal:

00:36:799 (1): Unnecesary NC imo, remove it.

Hard:

00:24:228 (2): This ?
00:45:371 (1): Remove NC.
00:45:942 (2): NC.
01:13:371 (4): Add Finish?
01:14:514 (1): Finish at the end of slider.
01:42:514 (6): Remove Whistle at the body and in repeat.
02:36:809 (1): Remove NC.

That's all for me. Awesome map, take a star and good luck!
Topic Starter
Sieg

Darksonic wrote:

Hello, from Queue

SPOILER
Yli's Normal:

00:36:799 (1): Unnecesary NC imo, remove it.

Hard:

00:24:228 (2): This ?
00:45:371 (1): Remove NC.
00:45:942 (2): NC.
01:13:371 (4): Add Finish?
01:14:514 (1): Finish at the end of slider.
01:42:514 (6): Remove Whistle at the body and in repeat.
02:36:809 (1): Remove NC.

That's all for me. Awesome map, take a star and good luck!
Fixed NC things for hard. As for hitsounds I believe your suggestions are ok but for now I want to keep them as they are. Thanks a lot for the mod and star! :)
Ylinestra44
Topic Starter
Sieg
updated
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