TheNutritiousGuy thanks 

Дзякуй велізарнае!Hitomi May wrote:
Хэй, вечар добры ==
Прывитанне!!!
Калi что не зразумееш - пытай)
Вроде все понятно![]()
[Агульнае]
Нешта дзiўны скiн у цябе, я лiчу, што iгракам ён не спадабаеццв :Р I дарэчы, празрыстыя кругi гэта не вельмi добра
Вообще хотел сделать в духе http://www.youtube.com/watch?v=UXeq0gaxDIM
[Хард]
Спачатку хiтсаўнды здаюцца мне рандомнымi.. ==
А я так старался :oops:
00:52:799 (1) - я чую тут фiнiш, на другiм канцы +
01:01:371 (6) - можа працягнуць да блакiтнага цiка? Алк гэта толькi "прапанова" +
01:30:514 (7) - можа тут (i у другiх падобных момантах) зрабiць не софт, а нормал фiнiш?
Во точно, как вообще мог пропустить +
01:37:657 (1,2,3,4,5,6) - хм, штосьцi.. Нечакана.. У цябе амаль што ўсё сiметрычна.. Можна было б и тут так срабiць
(Зкапiпасцiць сюды вось гэта 01:35:371 (1,2,3,4,5,6,7)) +
02:12:809 (1,2,3,4,5) - тут на ўсiх белых цiках змясцiць фiнiшы
хитсаунды тут пока не буду трогать, может придумаю что-нибудь интересное
02:17:380 (1,2,3,4,5,6,7) - ^
02:21:952 (1,2,3,4,5,6,7,8,9,10,11) - ^
02:38:809 (3) - не ў рытм я думаю подправил +
Добрая песня!
Удачы з мапкай ^^
02:47:237 (1) - In the last timing section, It'd be a nice touch if you lowered the audio of the hitsounds to 5%.Please be careful with muting hitsounds with 5%, and there is information, that is some cases it's unrankable.
TorNis wrote:
Hi, this is TorNis's Live Stream Queue
Your map is being modding live right now: http://www.twitch.tv/tornis
I will be editing in real time when I found something for modding in this post.
[General]
-Since your map have custom elements(skin), why other skin elements are automatically forced as default skin?
Cuz they forced to default in song setup, you can interpret this as solid full skin.
-Right now, in "Normal" diff, there is fitting kiai time, while on "Hard", there is none. I would love to see same kiai in Hard and other diffs as well. Alternatively, you can remove kiai in every diff, but that would make a map less stylish.
Yep this is hard part, on normal you can put kiai on chorus because all diff is pretty solid but on hard the most hard and hitsound emotional part on middle so... anyway i'll think abot this moment, thanks.
[Yli's Normal]
Flawless. Nice job with slider shapes
Previous modder said:02:47:237 (1) - In the last timing section, It'd be a nice touch if you lowered the audio of the hitsounds to 5%.Please be careful with muting hitsounds with 5%, and there is information, that is some cases it's unrankable.
[Hard]
00:52:799 (1) - Why no clap at the end and instead, there is a finish? Maybe remove finish or just add clap because of previous hitsound pattern?
00:53:941 (3) - ^
00:57:942 (2) - missing clap
That made for hitsounds variation not just for booring clap-clap-clap-clap-clap
If you'll try to play few times you'll feel that they fits fine for music.
01:59:095 - maybe put this timing section to 01:57:381 so you can use "normal" claps on 01:57:381 (1,2,3)? Sounds better imo.
+
02:08:238 - after this point, there is no new timing sections which switch N/S and since you are using only S here, "finishes" - "whistles" - "finishes" isn't sound as epic as it was in 1st chrorus.
Nice notice, even if i don't want to copy hitsounds pattern from start i'll check this moment.
Mod is completed.
LunarSakuya wrote:
hi ^^
General
- I'm assuming you're gonna make another diff Nop
- For the skin, don't you think the clear notes will be hard to see? Cool skin though mb a little, idk![]()
- Your BG is over 1 MB, reconpress it please (unless you want me to do it) updated
Yli's Normal
00:51:657 (2) - Curve it upwards instead http://puu.sh/tabs(lol the url name)
01:01:943 (1) - Spacing a little off, use distance snap
01:48:238 (1) - Curve it the other way so the next three notes don't touch the edge
02:20:238 (2,4) - Claps on the beginnings
Nice slider art
Hard
00:23:085 (7) - Finish is a bit loud, keep the whistle only finish 60% -> 35%
01:53:381 (2) - Ctrl + R +
02:09:952 (5) - ^, for flow +
02:12:524 - Add note, maybe stack on (7) or the tail of the slider +
02:08:238 - Use Normal Sample Set for the rest of the song, more powerful 2nd req, eh i'll try
Nice symmetry
Good luck!! Thanks![]()
Thanks!-Bakari- wrote:
Хэй, вечар добры \:D/
[Colours]
Combo1 : 197,183,198
Combo2 : 111,137,151
Combo3 : 227,196,98
Combo4 : 153,120,100
просто попробуй их ><
No, thanks.![]()
[Genaral]
с красными точками намудрили -_- это ТикКлик затаймил, вроде нормально.
киаи одинаковыми надо бы сделать
[Hard]
00:17:953 (3) - flip vertical и верни там, где был. получится миленько ух, попробую
00:24:228 (2,4) - стакнуть их? +
00:43:371 (8) - анти джамп. в центр этой "звездочки" +
01:41:371 (1) - давай ка замени на серклы +
01:42:514 (3) - немного не следует ритму? вроде нормально
01:52:809 (1,2) - а нельзя ли сделать их прямо обводящими (3) чтоб аккуратненько обводку :3 можно попробовать
02:07:952 (1,2) - симметрию мб? ага
02:49:952 - тут у спиннера звук как-то меняется. >< софт специально![]()
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
gl~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Star!
selymsivad wrote:
My mod isn't much, but I hope it helps
Sky is over - [Normal]
01:01:943 (1) - Remove New Combo Done
02:11:953 (1) - Remove New Combo Disaggree
02:13:381 (1) - Remove New Combo ^
02:25:667 (1) - Remove New Combo Done
02:39:381 (1) - Remove New Combo Done
02:47:238 (1) - Again, like in hard, you might find it a nice effect to lower the volume of the last hitsound to 5%. Weill, it's already 20%, and I think it's not necessary to lower it to 5%, because there's a sound at the end.
LunarSakuya wrote:
Yli's Normal
00:51:657 (2) - Curve it upwards instead http://puu.sh/tabs(lol the url name)Disaggree
01:01:943 (1) - Spacing a little off, use distance snap Oh, that was because of decreasing from 1,25 to 1,0 --> Fixed
01:48:238 (1) - Curve it the other way so the next three notes don't touch the edge Done
02:20:238 (2,4) - Claps on the beginnings Done
Nice slider art Thanks =)
Download: Serj Tankian - Sky Is Over (S i e g) [Yli's Normal].osu-Bakari- wrote:
[Normal]
01:30:514 (1,2,1,2,1,2,1) - a bit hard to read >< Left it for the moment. If more point it out, I'll maybe change it
01:39:943 (3,1,2) - don't cross but stack? :3 I prefer cross
01:45:657 (1,2,1) - mhm.. try remove nc from 01:45:657 and from 01:48:238 (1) / NC should be here 01:47:667 (2) Done
02:10:524 (1,2,3,4,1,2,3) - slider and circles! crossing here >, bakari can't read it >< Same as 01:30:514 (1,2,1,2,1,2,1)
02:40:238 (1,3) - they are cute. but i believe you can use red points to make this sliders easier I want them that way
02:44:810 (1) - is it heart? Well, the first three red points are because of the drum. And because I love symmetry, it looks kinda like a heart, but it's not supposed to be one
Thanks.those wrote:
From .:Let those mod those maps:.
[General]
If you would like, you can delete all your bookmarks to decrease the size of your .osz file by a little since you won't be needing them by the time this gets put on the server. Nah, that decrease size by 0.000001 kb what a point to do this?![]()
Timing points and Kiai Time is inconsistent across both diffs. Yep, but this is not a big deal, since middle part on hard deserves kiai.
I have offset (+12) of yours, where the first one is 255. Idk, i'll check. But I believe timing is ok.
Good luck :3
Большое спасибо за мод, чтобы все осилить ушло чуть больше часа + еще осталось 2 места с нотами.TicClick wrote:
Ok, here's my normal mod:
GeneralАга все время вспоминал про это после апдейтов.
- Очисти поле Source, альбом уже есть в тэгах.
![]()
Просмотрел мод впал в депрессию, все мои задумки с хитсаундами так ужасны на самом деле? Нахуй все, на кладбище!![]()
Hard
- 00:25:371 (4) - финиш на начало, новое комбо +
- 00:34:514 (1) - финиш на начало вместо свистка. Кроме этого, свистков подряд слишком много. Не надо их спамить, распределяй звуки равномерно, а то у тебя в одном месте их куча, а в другом — просто пустые ноты без озвучки
+ Переделал паттерн для слайдеров, поставил (- систок - свисток) на все 3 комбо, вроде звучит мило- 00:41:371 - начиная отсюда, звук слишком громкий. Убавь везде на 15-20%, бьёт по ушам, особенно на киае во время хлопков
окей- 00:52:799 (1,3) - убери финиши с концов и добавь хлопки +
- 00:57:942 (2) - куда дел хлопок?
- 00:59:657 (2) - добавь хлопок в середину. Чтобы это сделать, выбери слайдер на шкале времени и выдели серединку
Ну типо чтоб было не однообразно, а втопку добавил оба- 01:01:942 (7) - поставь тут секцию с (S), мне кажется, лучше звучит
надо что-ли тарелку кастомную поискать, просто мне кажется, что с софтом тарелка тут со слишком коротким звукомкак-то так
- 01:22:514 (1,2,3,4,1,2,3,4) - слишком много свистков, опять слишком много свистков. Опять же, дальше громкий звук, урежь его +
- 01:30:800 (1,2,3,4,5,6,7) - убери лишние свистки, предыдущий кусок звучит лучше, красивее этого; ещё лучше, если ты будешь чередовать тот паттерн, что у тебя перед этим (пусто, свисток, пусто, пусто, свисток, пусто, финиш), с похожим (свисток на четвёртую ноту)
Переделал- 01:38:514 - слишком громко после относительно тихой части. -15%
+- 01:47:667 (5) - киай закончи прямо здесь, на красной полоске. Выбери её в меню тайминга и сними галочку, как с зелёной
он вроде и заканчивается на красной- 01:52:809 (1,2) - небольшая мелочь: концы у них находятся не в одной точке. Исправь, пожалуйста, если не лень
Не лень, но у меня не получается![]()
- 02:01:667 (1) - я бы его начал с 02:03:666 (до этого лучше нот добавить, спиннер там на голосе не подходит) и закончил на следующем белом тике
Да можно, попробую так сделать.- 02:07:952 (1) - не люблю такие моменты, когда «пропускается» начало киая или большой белый тик. Как будто ничего не делаешь
Попробую починить это.- 02:07:952 (1,2,3,4,5) - я бы финиш делал не на последней четвертинке, а на третей, т.е. пусто, хлопок, финиш, хлопок. Подумай об этом
- 02:10:523 (1,2,3,4,5,6,7,8) - куда хлопки дел? Ритм лучше всего держать постоянным, не мотаться туда-сюда и не пропускать ожидаемых звуков
- 02:16:380 (6) - если будешь возвращать хлопки, добавь сюда один. Хороший эффект получается
- 02:24:237 (1) - финиш на начало, т.к. новая часть музыки
Переделал хитсаунды во 2й части- 02:34:809 (4,1) - понизь спейсинг до нуля, отключи сетку и положи эти ноты ровно под концы слайдеров
Вроде это запрещено, стек должен быть виден.![]()
- 02:40:238 - пожалуй, тут можно подыграть треку и поставить хлопки сюда: 02:40:237 (1,4,3,1,4,3)
+- 02:47:237 (1) - я бы укоротил его вдвое мне тут подлиннее нравится
Он и будет виден, проверь сам в тестмоде, стек создаётся автоматически. Впрочем, ты можешь не трогать эти ноты, поскольку они всего лишь чуть-чуть выпали из-под слайдеров. Запрещено выкручивать в настройках карты Stack Leniency в ноль, тогда стопочек не будет.S i e g wrote:
- 02:34:809 (4,1) - понизь спейсинг до нуля, отключи сетку и положи эти ноты ровно под концы слайдеров
Вроде это запрещено, стек должен быть виден.![]()
Да, но может возникнуть другая проблема, слишком большой прыжок по сложности с нормала на хард; точней, она уже возникла. А теперь бегом на основу, или пацаны за мод засмеют?Zelvis wrote:
Инс тут не нужен.
Zelvis wrote:
Привет.Решил посмотреть хард :
00:49:942 (7) - имхо следует добавить еще одну нотку после этой , тобишь http://puu.sh/tCWl
ага, можно
01:51:524 (4,5,6,7) - не очень хорошо выглядит , да и хреново играется (http://puu.sh/tCXw может так?)
не вижу разницы, но почему бы и нет![]()
02:01:667 (1) - до белого тика продлить бы.
Ага, это место я уже изменил, просто жду пока проверят нормал прежде чем обновлять.
Все что увидел.Удачи с картой , хочется отметить верный выбор дифф , инс тут не нужен.Спасибо.
ok, hard updated for now, normal waits for Ylinestra44 to check mods/TicClick wrote:
Он и будет виден, проверь сам в тестмоде, стек создаётся автоматически. Впрочем, ты можешь не трогать эти ноты, поскольку они всего лишь чуть-чуть выпали из-под слайдеров. Запрещено выкручивать в настройках карты Stack Leniency в ноль, тогда стопочек не будет.S i e g wrote:
- 02:34:809 (4,1) - понизь спейсинг до нуля, отключи сетку и положи эти ноты ровно под концы слайдеров
Вроде это запрещено, стек должен быть виден.![]()
А я значит не так просто понял тебя, все окей.![]()
Хитсаунды твои не ужасны, просто тебе нужно расставлять их.. не знаю, чуть постабильней, что ли, и не забывать про громкость. Резкие изменения всегда отпугивают, а сам я свои первые карты тоже не ахти ХСил.
Дак вот, боюсь от стабильности перейти к однообразности.Да, но может возникнуть другая проблема, слишком большой прыжок по сложности с нормала на хард; точней, она уже возникла. А теперь бегом на основу, или пацаны за мод засмеют?Zelvis wrote:
Инс тут не нужен.
Эм, вроде даже мой раковый скил позволяет одним пальцем хард проходить.
Дело скорей в спейсинге и размашистости карты, временами приходится делать относительно дальние прыжки. Впрочем, посмотрим, кто что ещё кроме меня скажет.S i e g wrote:
Эм, вроде даже мой скил позволяет одним пальцем хард проходить.
Thanks Thanks!TheNutritiousGuy wrote:
Finally I can mod it..
[Hard]
01:42:514 (6) - I would remove Whistle from the Slider. But hold the Whistle at the End and Start Point. It sounds stronger that way.
02:05:952 - Reduce the Volume from the Inherited Point to 50%. +
02:38:809 (3) - I personally don't like the Finish at the End Point. It feels odd to hear at this moment. Yep, indeed
Dammit, moar Stars for it. o3o
AIBat wrote:
Inconsistency on Kiai times: http://puu.sh/tYxk
Inconsistency on Timing Red Timing Sections: http://puu.sh/tYyf
Maddy wrote:
Wow never expected to find this beautiful song
Map too
ThanksiMercurial wrote:
Random Mod 'cuz I want to.
Nice![]()
Inconsistency on Kiai times: http://puu.sh/tYxk
That ok, from current ranking rulesKiai should be consistent throughout difficulties of your mapset (especially since it is shown on the main menu). If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense.Inconsistency on Timing Red Timing Sections: http://puu.sh/tYyf
Oh, i belive i fix this long ago, thats strange.
Nice map
So: No changes at all.iMercurial wrote:
Normal00:41:371 (1,2,3,4) Maybe you could add more space between that circles and sliders, Like that: http://puu.sh/tYAg. No, I never ignore Distance Snap on Normal
01:38:799 (2,3) Like this http://puu.sh/tYBC Same
01:41:085 (1,2) Like this http://puu.sh/tYBZ Same
I'm totally against the little space between the next note... but I dunno, it's your map, not mine.
Thanks.l1106188 wrote:
Request from L18's & Crystal's Modding Queue.[Hard]
- 00:45:371 (1,2) - (1) remove NC and (2) NC No. Combo follows jumps\spacing here.
- 01:30:514 (7,7,7,7,7,7,7) - NC ? I dont see why there should be new combos.
Thanks.Fenya wrote:
General:
I think you should make a Easy o.o Difficulty spread is fine.
One question... Why have so many BPM? For better timing.
The circles are very dark, sometimes not seen. Dx![]()
Hard:
Many Sliderticks unsnapped eh?
02:40:237 (1,2,3,4) - Not have same distance jumps
02:41:380 (1,2,3,4) - ^
02:42:523 (1,2,3,4) - ^
02:43:666 (1,2,3,4) - ^
Download: Serj Tankian - Sky Is Over (S i e g) [Yli's Normal].osuLeorda wrote:
[General]
* For all diff, you have to map the part at 01:11:085. So far the break space is too long. Also, I think this part is mappable, I think It may be mappable, but it's still hard to map it, because the voice isn't following a constant rhythm. Aditionally I asked some other MATs/BATs, and they all said the length is okay.
[Yli's Normal]
02:02:524 (3) - Overlapped by spinner-osu, could be hidden for beginners who play this diff while gameplay http://osu.ppy.sh/ss/316211 Flipped 02:01:953 (1,2,3,4,5,1,2,3,4,1,2,3,4) - vertically and replaced 02:07:096 (3,4) - because of spacing
Leorda wrote:
NI HAO
Hi Hi
[General]
* [Hard] is too hard for hard diff. You need to make another hard diff. So it makes a good difficulty spread
Ok. Middle stream cropped to 1\2, although I don't agree with this. I'll wait for more mods before taking action on this.
* For all diff, you have to map the part at 01:11:085. So far the break space is too long. Also, I think this part is mappable,
^
I think * Invisible hitcircleoverlay.png is UNRANKABLE
Invisible hitcircleoverlay.png or invisible center part of hitcircle.png?
S i e g wrote:
Thanks for quick overview! \\ updatedCharles445 wrote:
[Quick Overview]
Overview by request, no KD needed.
np
[General]
The skin is very interesting, but it needs to have the boundaries of the circles clear. Otherwise the player doesn't know exactly where to hit. Also the center shouldn't be completely transparent - it should reflect the color of the object a little.
skin updated
[Hard]
Beat gets very repetitive with so much 1/2. The difficulty could use more interesting elements like more streams (especially the piano part, playing that all 1/2 felt strange). The spacing is awkward as well, varying from very close together to all the way across the map (this is frustrating to play)
1\4 in the piano part are back.
Spacing.![]()
Mapset has potential, but the skin needs to be more understandable and the Hard needs to be made more interesting / less repetitive.
Thanks.Breeze wrote:
[Hard]
+all exept
Half of break time is mapped so it seems more sense in this finish now.
01:20:228 (1) - Slider start, remove finish better imo, there's no such feeling in background music
idk, yep they not follow standart, but sounds so cute as for me.
02:40:237 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The clap you used here seems ruleless, maybe you can try 2-4 clap, which mean add clap at 2nd and 4th white line in a bar (Count from the long white line, there are 4 white lines in a bar)[/list]
nice song and also nice skin, map itself is fine though, I'm hoping it has more strong sound effect like finish and whistle in hard diff., that would make your map more perfect!
Thanks.BonkuraChan wrote:
Star
Oh, I get it, thanks for support.Breeze wrote:
A quick recheck here, no need to kudos this post
[Hard]
About the break part you mapped, I think it's not a good idea to map this part with following lyric, follow drum sound or create your own rhythm would be better
I'd to say I love this song, star for you
Download: Serj Tankian - Sky Is Over (S i e g) [Yli's Normal].osuBreeze wrote:
[Normal]
- 02:07:667 (4) - How about use normal hitsound to this note? Done
- 02:19:667 (1) - Add finish Done
- 02:37:953 (1) - ^ Done
- 02:40:238 (1) - ^ Done
pretty sliders <3 Thanks =)
Thank you.Wiinter wrote:
starring it cuz the song is awesome <3 (and I really like the map and skin~)
Thanks.ErufenRito wrote:
Hello
[General:]
Love the skin, although the lack of combo numbers did disappoint, consider adding something of this style http://osu.ppy.sh/ss/318165
Yep, nice style for combo numbers but eh... people so often whine they didn't see a thing. Anyway I'll try to find something suitable.
[Hard:]
01:38:514 (1) - Should end at 01:38:799, if you do this, also add a circle at 01:38:942 - and 01:39:085 -
01:39:657 (7) - End it at 01:39:942 - and then add a circle at 01:40:085 -
01:40:800 (5) - Same as above
02:39:381 (4) - Please, end it at 02:39:666 - and then add another beat at 02:39:952 -
+all. Why not?![]()
Nice song choice, and the map is good too, nothing really wrong to fix
wow, thank you.Crok425 wrote:
Sorry, man. The map is way to good to mod, so to compensate, I'll give the map a star.
Haruka wrote:
What an interesting choice of song to map; Serj's work both solo and with System of a Down is just amazing.
I'm here on behalf of this queue.Makar and I swapped a mod each due to problems, so I hope I'll suffice!
[General][Yli's Normal]
- What a beautiful skin; very fitting for the map.
- According to wiki, this song is alternative rock and progressive metal specifically. Do what you will, but I suggest you at least tag metal since you already have rock tagged.
- I see you tagged system. If you're going to do this, also tag: of a down and SOAD.
- You must include a difficulty under 3 stars. Without this, your map is currently unrankable, so please include an easy diff.
- Other than that, the song folder looks clear~
[Hard]
- Nice use of slider art and symmetry; it really fits the music!
- Usually the whistle hitsound is horrifying to hear, but it's used very pleasantly here~
- What a splendid difficulty to play! It's fun and creative, and I can't mod it at all.
Very fun and cleverly composed mapset; seems close to bubbling, so goodluck on your ventures!
- 01:29:657 - The accents in these next few streams would play awesome with jumps, considering this is the hardest difficulty in the mapset. For example, stacking (7) under (1) of the next stream might be fun in the first 3 [line] streams, and last 3.
- 01:38:514 (1) - What you did in this whole lalala part was great.
Also, sorry this mod wasn't very helpful.I would like to earn my kd if you feel I don't deserve it by looking at that easy when you're done~
Oh, my bad!S i e g wrote:
SPOILERHaruka wrote:
What an interesting choice of song to map; Serj's work both solo and with System of a Down is just amazing.
I'm here on behalf of this queue.Makar and I swapped a mod each due to problems, so I hope I'll suffice!
[General][Yli's Normal]
- What a beautiful skin; very fitting for the map.
- According to wiki, this song is alternative rock and progressive metal specifically. Do what you will, but I suggest you at least tag metal since you already have rock tagged.
- I see you tagged system. If you're going to do this, also tag: of a down and SOAD.
- You must include a difficulty under 3 stars. Without this, your map is currently unrankable, so please include an easy diff.
- Other than that, the song folder looks clear~
[Hard]
- Nice use of slider art and symmetry; it really fits the music!
- Usually the whistle hitsound is horrifying to hear, but it's used very pleasantly here~
- What a splendid difficulty to play! It's fun and creative, and I can't mod it at all.
Very fun and cleverly composed mapset; seems close to bubbling, so goodluck on your ventures!
- 01:29:657 - The accents in these next few streams would play awesome with jumps, considering this is the hardest difficulty in the mapset. For example, stacking (7) under (1) of the next stream might be fun in the first 3 [line] streams, and last 3.
- 01:38:514 (1) - What you did in this whole lalala part was great.
Also, sorry this mod wasn't very helpful.I would like to earn my kd if you feel I don't deserve it by looking at that easy when you're done~
I'll fix general things with tags. Thanks. As for 3 stats, normal is 3 stars.
Oh star... thanks!Breeze wrote:
[Hard]
- 00:16:774 (1,3) - Add whistle sounds great imo, or here sounds empty
- 00:19:076 (1,4) - ^
- 00:27:942 (2,4) - ^
- 00:32:799 (1) - Slider end, ^
- 00:33:942 (5) - ^
Yep you rights, +whistles.
The break part you remaped looked nice now Thanks
Thanks for your cooperation! hahafabriciorby wrote:
[general]
Really nice map and song, Serj is really awesome!SPOILERthat's it haha[normal]
02:47:238 (1) - Maybe it can ends with a soft timing section?
02:05:953 (1) - Soft timing section here?
[hard]
00:24:228 (2) - whistle
00:26:514 (3,4) - remove whistle
00:27:085 (5) - add whistle?
01:28:228 (1,2,3,4) - ctrl+<?
02:03:666 (1) - normal timing section maybe
02:05:952 (1) - whistle
02:06:524 (2) - whistle
02:07:095 (4) - ^
02:07:381 (5) - ^
02:41:380 (1,2,3,4) - ctrl + >
02:42:523 (1,2,3,4) - if ^, ctrl + >
Fixed NC things for hard. As for hitsounds I believe your suggestions are ok but for now I want to keep them as they are. Thanks a lot for the mod and star!Darksonic wrote:
Hello, from QueueSPOILERYli's Normal:
00:36:799 (1): Unnecesary NC imo, remove it.
Hard:
00:24:228 (2): This ?
00:45:371 (1): Remove NC.
00:45:942 (2): NC.
01:13:371 (4): Add Finish?
01:14:514 (1): Finish at the end of slider.
01:42:514 (6): Remove Whistle at the body and in repeat.
02:36:809 (1): Remove NC.
That's all for me. Awesome map, take a star and good luck!
spboxer3 wrote:
:idea: general
Settings
(For the setting/general issue.)
- the easiest diff is 3.02 stars. It's potential unrankable issue. you should avoid it. This is not a problem, I asked BAT already.
red is unrankable issue. bule is recommended to fix. Black is just suggestion.
Hard
Settings
(For the setting. like Song Setup/timing or break time~)Hitsound
- unused green line (It's not effect to player. but I suggest you should to remove it):
02:03:666 Oh, yep, removed
(For my listened. Just some suggest for the hitsound.)mapping
- 00:21:657 (2,3,5,6) - sound like use soft-normal and 00:22:228 (4) - add whistle is better.
- 02:27:666 (4) - inconsistency hitsound for previous part. finish at slider head and remove slider end's finish.
- 02:36:809 (4) - same as 02:27:666 (4) -
I don't feel like I want to change hitsounds, thanks for suggestions!
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- no place to criticize.
good luck~ star!!
Midasmens wrote:
Hi~ Midas here....
Request from my queue
General
Nothing~ lol
Yli's Normal
Nice Slider..... :3
And I can't find anything...Good map!!!
Hard
01:09:371 (7) - up 1 grid
01:10:799 (3) - right 1 grid
OK~~Your map is so good and I try my best to find somethingHope I can help you...
Sky is over~~
٩(๑´・ᴗ・`๑)۶
Eh.. Thanks for looking and star.LKs wrote:
DLed and played your map, sadly your map doesn't meet my criteria, but the skin is really great.
Have a star and a star icon
btw: may I use your skin elements on my map? Like your hitcircle and sliderball design
Thanks! <3Reiji-RJ wrote:
Hello.
Hallo.![]()
GeneralHard
- As Normal diff uses too much 1/2 rhythm, you are better to do an Easy diff (or to make Normal more easier). It looks like Hard- or Normal+. And you have just one diff for newbies. Idk but imo normal is pretty easy.
![]()
- And why normal has tick rate 2, while hard has 1? It's maybe little strange but 2 tr prefectly fits to normal and no-good for hard as for me lol.
Serj Tankian <3
- 00:16:774 - 00:25:371 - decrease the volume (~40%) +
- 00:52:799 (1) - finish here, as 00:48:228 (1) - +
- 00:55:085 (1) - ^ as 00:50:514 (1) - +
- 00:57:371 (1) - ^ +
- 00:59:657 (2) - ^ +
- 01:30:514 (7) - maybe make kiai on every such note? o3o (01:31:657 (7) - 01:32:800 (7) - 01:33:942 (7) - 01:35:085 (7) - 01:36:228 (7) - 01:37:371 (7) - ) Imo fountains is not cute enough to use them so often.
- 02:12:809 (1) - remove clap I like this clap.
![]()
SO AWESOME MAP!
I love this, good luck >w<
Download: Serj Tankian - Sky Is Over (Sieg) [Yli's Normal].osuReiji-RJ wrote:
Normal
- Again, as I said in General, you used too many 1/2 rhythms for Normal. Please, try to make it easier to look like 'Normal-easiest diff'
- 00:16:774 - 00:25:371 - decrease the volume (~40%) Done
- 00:23:657 (2) - I would better put an new combo after such a beautiful symmetrical slider Done
- 00:32:228 (1) - finish here as you have one on 00:27:657 (4) - Done
- 01:17:943 (1,2,3,4) - make a square Disaggree
- 01:20:228 (1,2,3,4,1,2,3,4) - too much 1/2. Try this (look at the time panel):
I don't think there are too many 1/2- 01:33:943 (1,2,3,4,1,2,3,4) - again, too much 1/2. Maybe continue 01:29:371 (1,2,3,4,1,2,3,4) - this pattern? Same
- 01:38:514 - why there is no kiai as in Hard :< Because I don't see a Kiai here.
- 01:38:800 (2,3) - I don't like in what way (2) overlaps the beginning of (3). Do this:
But I do --> no changes- 01:41:086 (1,2) - ^ ^
- 01:43:371 (1,2) - ^ ^
- 02:01:953 (1,2,3,4,5,1,2,3,4) - 1/2 yeah. 02:02:238 (2) - at least remove it Disaggree
- 02:05:953 (1,2,3,4) - use soft hitsound There used to be Soft sampleset O.o Reput
- 02:10:524 (1,2,3,4,1,2,3,4) - whyyyy too much 1/2? :С try to use 02:15:381 (1,2,3) - this rhythm, it's easy and cool. Disaggree
- 02:37:953 (1,2,3,4,5,6,7) - ^ ^
Good diff, but little hard. Remove some 1/2 rhythms and it will be ok! I don't think it is that hard. Additional Osu says it is Star Rating 3,02, so it shall be okay.
Download: Serj Tankian - Sky Is Over (Sieg) [Yli's Normal].osuCDFA wrote:
Normal:
00:59:657 (1,2,3,4,5) - The star is a bit unsymmetrical. I'm guessing it has something to do with 4 and 5. This is how it looks atm. http://osu.ppy.sh/ss/326255
Well, it wasn't supposed to be a star, but fixed it anyway
kawaii! :)CDFA wrote:
Time for some kawaii.
Overall
00:16:774 - The red sections here aren't neccesary! The song is straight 4/4, and there's no BPM change or anything.
I left this for now as it is.
Hurd:
01:52:095 (8) - Just make these into 2 notes I like this slider.![]()
01:56:667 (8) - ^ same^
02:47:238 (1) - Add whistle? +
It definatley has gotten better since the last time I've modded it.
Shulin wrote:
All suggestions based on playing your map ~
Easy:
- There's a lot of 1/1 single notes in this diff that are kind of boring like 00:34:525 (1,2,3,4,5,6) - and 01:20:239 (1,2,3,4,5,6) - I'm sure you can do something more creative with these ^_^Oh, that easy diff btw
![]()
00:29:382 (2) - I'm pretty sure this will be really confusing for a new player. The ticks don't show where the slider goes and it overlaps on itself. I'd recommend using a different shape. I don't feel problem with this.
02:44:811 (1) - This slider shape is will probably be confusing for new players, especially at this SV. Use a different shape? I don't feel problem with this.
Yli's Normal:
00:41:382 (1) - Remove normal whistle from the end?
00:42:525 (3) - ^
00:45:954 (1) - Whistle the whole slider except the end, like 00:50:525 (1) -
00:47:097 (2) - Remove whistle, it sounds odd imo.
00:51:668 (2) - ^
01:49:954 (1) - Remove new combo.
02:11:097 (3,4,1,2) - Overlap is kind of confusing imo, I think it'd play better spaced out more. Also the combo pattern here is strange compared to the rest of this section.
02:21:954 (1) - Remove new combo.
Hard:
00:20:811 (5) - Finish? +
00:21:382 (1,2,3,4,5,6,7) - Too much whistle. Remove whistle from the red ticks? +
00:55:097 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7) - I don't understand why the spacing slows down here. This part could do with some jumps or patterns similar to the previous section to make it more fun. Thats hard not insane so i decide to add not so much jumps
01:06:525 (1) - to 01:17:668 (4) - Have you considered using custom hitsounds here so you can combine normal hit and soft whistle? Right now the change between normal and soft hitsounds seems strange because you can clearly hear the drum in the background. Yep, i like how this part sounds.![]()
01:17:954 (1) - Move this down about 5 squares (grid 4). It feels too close to 01:17:668 (4) - right now. +
01:45:382 (5,6,7) - Why not use the same rhythm as 01:38:525 (1,2,3,4,5,6,7) - here? It will make a better ending for this section imo. I want to end this sections that way.
02:02:811 - Note? +
02:03:382 - ^ +
02:44:811 (1) - Ticks sound too loud! Around 50-60% volume sounds good imo. +
Good luck!
Download: Serj Tankian - Sky Is Over (Sieg) [Yli's Normal].osuShulin wrote:
All suggestions based on playing your map ~
Yli's Normal:
00:41:382 (1) - Remove normal whistle from the end? It think the whistle fits here
00:42:525 (3) - ^ ^
00:45:954 (1) - Whistle the whole slider except the end, like 00:50:525 (1) - Done
00:47:097 (2) - Remove whistle, it sounds odd imo. Done
00:51:668 (2) - ^ ^
01:49:954 (1) - Remove new combo. Done
02:11:097 (3,4,1,2) - Overlap is kind of confusing imo, I think it'd play better spaced out more. Also the combo pattern here is strange compared to the rest of this section. Changed
02:21:954 (1) - Remove new combo. Done
Whyyyyy..?Sieg wrote:
updated
edit:
Because of no further improvement and lack of mapping skill (I lost interest in this), map is officially dropped. Sorry.
i'll eat you ~_~Sieg wrote:
I don't feel I can finish this beatmap now, maybe later.
Киаи все равно, на гд можно разные иметь. Насчет нормалов на начале хз, неохота трогать.-Bakari- wrote:
:lol: так. речек.
[General]
киаи разные. это так и надо, да?
на начало ставь нормал секции, но очень тихии. так вроде лучше звучит. Софт там никак.
[Easy]
после какого-то одного спиннера, нету нового комбо на ноте. Анранк
~~~~~~~~
ну и если не лень, то можешь чекнуть все слайдеры,и все фигуры. хотя вроде они чистые.
у меня просто интернет вылетел, и нормальный модпост вместе с ним.
Собственно все. Надо бы и бабл выбить для карты
не думаю, что за столь "содержательный пост" стоит давать кд
Cilvery wrote:
Hi~ <request from my queue>
[Easy]
00:48:239 - add finish +
00:58:525 - ^ +
02:07:668 - add clap That sounds strange for me.
02:33:382 - add finish +
02:51:668 - volume: 5% 5% unrankable![]()
[Hard]
02:07:668 - add clap same as easy
02:51:668 - volume: 5% same as easy
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
good map XD
little a hitsound mod!
good luck~
RusselG wrote:
Hi!
[Hard]
00:27:097 (5) - make this a clap
00:33:954 (5) - ^
00:50:240 (8) - ^
00:54:811 (4) - ^
01:19:668 (2) - make this a finish
01:29:382 (1) - make this a clap
01:30:525 (7) - make this finish+clap
01:31:668 (7) - ^
01:32:811 (7) - ^
01:33:954 (7) - ^
01:35:097 (7) - ^
01:36:240 (7) - ^
01:37:382 (7) - ^
SakiK wrote:
hi~ here my mod from que
nice skin>< cool ! Thanks![]()
[Easy]
00:17:954 (2) - why only here used different DS?should change(same pattern,01:39:668 (3,4) -here is use 1,0DS) wow, fixed
00:19:097 (1,2,3) - add whistel 1,3 and rm 2. same before 00:16:811 (1,2) - pattern changed in this way (1 - -)(1 - 3)
01:42:525 (1,2) - this stack is confused beginner player leave as it is for now, but noted
02:07:097 (2) - change normal hit sound only slider end, I think more fix to sound +
[Hard]
HP or OD +1 6\5\7\6 seems fine for me
00:59:382 (1) - rm NC and NC 00:59:668 (2) - here +
02:07:382 (5) - slider end,same as Easy +
nice map~ good luck!
Cilvery wrote:
[Yli's Normal]
00:24:668 - add whistle Done
00:59:668 - ^ Disaggree
02:07:668 - add clap Done
Here the fixed diff: http://puu.sh/ylcGSakiK wrote:
[Yli's Normal]
fun slider /o/
00:47:097 (2) - add whistel like 00:45:954 (1) - Disaggree
00:51:668 (2) - ^ ^
00:55:097 (5) - NC Disaggree
01:49:954 (6) - ^ ^
01:54:525 (4) - ^ ^
02:17:382 (4) - ^ ^
02:21:954 (5) - ^ ^
Bobo wrote:
Hey there! From my queue ~
[General]
Kiai inconsistancy; In diffs [Easy] and [Hard] there is kiai time from 01:29:382 to 01:29:668.
This is not found in [Normal], please fix this. Oh, it was on not downbeat, how I missed that, fixed.![]()
I like the skin elements :3
[Easy]
01:57:382 (1) - I've been told that most new players tend to let go after the first slider repeat, how about breaking this into 2 seperate sliders to avoid this issue? +
02:33:382 (1) - Same here. +
[Hard]
02:17:668 (2,3,4,5,6) - Could you try tweak this a little bit so that it makes a more regular looking pentagon? Also, I'd stack (7) with (2), in my opinion it looks better. That not a pentagon, just flow. And I think placement is ok.![]()
Really really nice map! You've just won yourself a star.
Good luck getting ranked!