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Serj Tankian - Sky Is Over

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Topic Starter
Sieg
TheNutritiousGuy thanks :oops:
Hitomi May
Хэй, вечар добры ==
Прабач за спазненне, я была занята :<
Як ты i прасiў, буду пiсаць па-беларуску, нажаль у меня няма раскладкi патрэбнай :D
Калi что не зразумееш - пытай)

Файная музыка *-*
Я так рада, што гэта не звычайная японская папса ==

[Агульнае]
Нешта дзiўны скiн у цябе, я лiчу, што iгракам ён не спадабаеццв :Р I дарэчы, празрыстыя кругi гэта не вельмi добра

[Normal]
very pretty sliders ^^
I can't say anything elce :'D

[Хард]
Спачатку хiтсаўнды здаюцца мне рандомнымi.. ==
00:52:799 (1) - я чую тут фiнiш, на другiм канцы
01:01:371 (6) - можа працягнуць да блакiтнага цiка? Алк гэта толькi "прапанова"
01:30:514 (7) - можа тут (i у другiх падобных момантах) зрабiць не софт, а нормал фiнiш?
01:37:657 (1,2,3,4,5,6) - хм, штосьцi.. Нечакана.. У цябе амаль што ўсё сiметрычна.. Можна было б и тут так срабiць
(Зкапiпасцiць сюды вось гэта 01:35:371 (1,2,3,4,5,6,7))
02:12:809 (1,2,3,4,5) - тут на ўсiх белых цiках змясцiць фiнiшы
02:17:380 (1,2,3,4,5,6,7) - ^
02:21:952 (1,2,3,4,5,6,7,8,9,10,11) - ^
02:38:809 (3) - не ў рытм я думаю

Добрая песня!
Удачы з мапкай ^^
Topic Starter
Sieg

Hitomi May wrote:

Хэй, вечар добры ==
Прывитанне!!!

Калi что не зразумееш - пытай)
Вроде все понятно :)

[Агульнае]
Нешта дзiўны скiн у цябе, я лiчу, што iгракам ён не спадабаеццв :Р I дарэчы, празрыстыя кругi гэта не вельмi добра
Вообще хотел сделать в духе http://www.youtube.com/watch?v=UXeq0gaxDIM

[Хард]
Спачатку хiтсаўнды здаюцца мне рандомнымi.. ==
А я так старался :oops:
00:52:799 (1) - я чую тут фiнiш, на другiм канцы +
01:01:371 (6) - можа працягнуць да блакiтнага цiка? Алк гэта толькi "прапанова" +
01:30:514 (7) - можа тут (i у другiх падобных момантах) зрабiць не софт, а нормал фiнiш?
Во точно, как вообще мог пропустить +
01:37:657 (1,2,3,4,5,6) - хм, штосьцi.. Нечакана.. У цябе амаль што ўсё сiметрычна.. Можна было б и тут так срабiць
(Зкапiпасцiць сюды вось гэта 01:35:371 (1,2,3,4,5,6,7)) +
02:12:809 (1,2,3,4,5) - тут на ўсiх белых цiках змясцiць фiнiшы
хитсаунды тут пока не буду трогать, может придумаю что-нибудь интересное
02:17:380 (1,2,3,4,5,6,7) - ^
02:21:952 (1,2,3,4,5,6,7,8,9,10,11) - ^
02:38:809 (3) - не ў рытм я думаю подправил +

Добрая песня!
Удачы з мапкай ^^
Дзякуй велізарнае!
updated
selymsivad
My mod isn't much, but I hope it helps :)
Sky is over - [Hard]

00:49:942 (7) - Add a hit circle between here and 00:50:514 (1) - Here. May improve rhythm flow.
02:12:237 (7) - Again, you seem to skip a beat sometimes... 02:12:809 (1) - between these two points.
02:47:237 (1) - In the last timing section, It'd be a nice touch if you lowered the audio of the hitsounds to 5%.

Sky is over - [Normal]

01:01:943 (1) - Remove New Combo
02:11:953 (1) - Remove New Combo
02:13:381 (1) - Remove New Combo
02:25:667 (1) - Remove New Combo
02:39:381 (1) - Remove New Combo
02:47:238 (1) - Again, like in hard, you might find it a nice effect to lower the volume of the last hitsound to 5%.

Overall, Really great maps! I hope they get ranked soon. If you need someone to do an Insane or 5 star, let me know. I'll do it. Good Luck! :)
TorNis
Hi, this is TorNis's Live Stream Queue

Your map is being modding live right now: http://www.twitch.tv/tornis
I will be editing in real time when I found something for modding in this post.

[General]
-Since your map have custom elements(skin), why other skin elements are automatically forced as default skin?

-Right now, in "Normal" diff, there is fitting kiai time, while on "Hard", there is none. I would love to see same kiai in Hard and other diffs as well. Alternatively, you can remove kiai in every diff, but that would make a map less stylish.

[Yli's Normal]
Flawless. Nice job with slider shapes
Previous modder said:
02:47:237 (1) - In the last timing section, It'd be a nice touch if you lowered the audio of the hitsounds to 5%.
Please be careful with muting hitsounds with 5%, and there is information, that is some cases it's unrankable.

[Hard]
00:52:799 (1) - Why no clap at the end and instead, there is a finish? Maybe remove finish or just add clap because of previous hitsound pattern?
00:53:941 (3) - ^
00:57:942 (2) - missing clap
01:59:095 - maybe put this timing section to 01:57:381 so you can use "normal" claps on 01:57:381 (1,2,3)? Sounds better imo.
02:08:238 - after this point, there is no new timing sections which switch N/S and since you are using only S here, "finishes" - "whistles" - "finishes" isn't sound as epic as it was in 1st chrorus.

Mod is completed.
TorNis
Double post, sorry.
Topic Starter
Sieg
selymsivad
Thank you for spending your time on mod, but i don't want to change things you noticed. As for insane thanks but i think song is too slow to make a good insane diff. :)

TorNis wrote:

Hi, this is TorNis's Live Stream Queue

Your map is being modding live right now: http://www.twitch.tv/tornis
I will be editing in real time when I found something for modding in this post.

[General]
-Since your map have custom elements(skin), why other skin elements are automatically forced as default skin?
Cuz they forced to default in song setup, you can interpret this as solid full skin.

-Right now, in "Normal" diff, there is fitting kiai time, while on "Hard", there is none. I would love to see same kiai in Hard and other diffs as well. Alternatively, you can remove kiai in every diff, but that would make a map less stylish.
Yep this is hard part, on normal you can put kiai on chorus because all diff is pretty solid but on hard the most hard and hitsound emotional part on middle so... anyway i'll think abot this moment, thanks.

[Yli's Normal]
Flawless. Nice job with slider shapes
Previous modder said:
02:47:237 (1) - In the last timing section, It'd be a nice touch if you lowered the audio of the hitsounds to 5%.
Please be careful with muting hitsounds with 5%, and there is information, that is some cases it's unrankable.

[Hard]
00:52:799 (1) - Why no clap at the end and instead, there is a finish? Maybe remove finish or just add clap because of previous hitsound pattern?
00:53:941 (3) - ^
00:57:942 (2) - missing clap
That made for hitsounds variation not just for booring clap-clap-clap-clap-clap
If you'll try to play few times you'll feel that they fits fine for music.


01:59:095 - maybe put this timing section to 01:57:381 so you can use "normal" claps on 01:57:381 (1,2,3)? Sounds better imo.
+

02:08:238 - after this point, there is no new timing sections which switch N/S and since you are using only S here, "finishes" - "whistles" - "finishes" isn't sound as epic as it was in 1st chrorus.
Nice notice, even if i don't want to copy hitsounds pattern from start i'll check this moment.

Mod is completed.
LunarSakuya
hi ^^

General
- I'm assuming you're gonna make another diff
- For the skin, don't you think the clear notes will be hard to see? Cool skin though
- Your BG is over 1 MB, reconpress it please (unless you want me to do it)

Yli's Normal
00:51:657 (2) - Curve it upwards instead http://puu.sh/tabs (lol the url name)
01:01:943 (1) - Spacing a little off, use distance snap
01:48:238 (1) - Curve it the other way so the next three notes don't touch the edge
02:20:238 (2,4) - Claps on the beginnings
Nice slider art

Hard
00:23:085 (7) - Finish is a bit loud, keep the whistle only
01:53:381 (2) - Ctrl + R
02:09:952 (5) - ^, for flow
02:12:524 - Add note, maybe stack on (7) or the tail of the slider
02:08:238 - Use Normal Sample Set for the rest of the song, more powerful
Nice symmetry

Good luck!!
Topic Starter
Sieg

LunarSakuya wrote:

hi ^^

General
- I'm assuming you're gonna make another diff Nop
- For the skin, don't you think the clear notes will be hard to see? Cool skin though mb a little, idk :?
- Your BG is over 1 MB, reconpress it please (unless you want me to do it) updated

Yli's Normal
00:51:657 (2) - Curve it upwards instead http://puu.sh/tabs (lol the url name)
01:01:943 (1) - Spacing a little off, use distance snap
01:48:238 (1) - Curve it the other way so the next three notes don't touch the edge
02:20:238 (2,4) - Claps on the beginnings
Nice slider art

Hard
00:23:085 (7) - Finish is a bit loud, keep the whistle only finish 60% -> 35%
01:53:381 (2) - Ctrl + R +
02:09:952 (5) - ^, for flow +
02:12:524 - Add note, maybe stack on (7) or the tail of the slider +
02:08:238 - Use Normal Sample Set for the rest of the song, more powerful 2nd req, eh i'll try
Nice symmetry

Good luck!! Thanks :)
riffy
Хэй, вечар добры \:D/



[Colours]
Combo1 : 197,183,198
Combo2 : 111,137,151
Combo3 : 227,196,98
Combo4 : 153,120,100
просто попробуй их ><

[Genaral]
с красными точками намудрили -_-
киаи одинаковыми надо бы сделать

[Normal]
01:30:514 (1,2,1,2,1,2,1) - a bit hard to read ><
01:39:943 (3,1,2) - don't cross but stack? :3
01:45:657 (1,2,1) - mhm.. try remove nc from 01:45:657 and from 01:48:238 (1) / NC should be here 01:47:667 (2)
02:10:524 (1,2,3,4,1,2,3) - slider and circles! crossing here >, bakari can't read it ><
02:40:238 (1,3) - they are cute. but i believe you can use red points to make this sliders easier
02:44:810 (1) - is it heart?

[Hard]
00:17:953 (3) - flip vertical и верни там, где был. получится миленько
00:24:228 (2,4) - стакнуть их?
00:43:371 (8) - анти джамп. в центр этой "звездочки"
01:41:371 (1) - давай ка замени на серклы
01:42:514 (3) - немного не следует ритму?
01:52:809 (1,2) - а нельзя ли сделать их прямо обводящими (3) чтоб аккуратненько обводку :3
02:07:952 (1,2) - симметрию мб?
02:49:952 - тут у спиннера звук как-то меняется. ><

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

gl~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Star!
Topic Starter
Sieg

-Bakari- wrote:

Хэй, вечар добры \:D/



[Colours]
Combo1 : 197,183,198
Combo2 : 111,137,151
Combo3 : 227,196,98
Combo4 : 153,120,100
просто попробуй их ><
No, thanks. :)

[Genaral]
с красными точками намудрили -_- это ТикКлик затаймил, вроде нормально.
киаи одинаковыми надо бы сделать

[Hard]
00:17:953 (3) - flip vertical и верни там, где был. получится миленько ух, попробую
00:24:228 (2,4) - стакнуть их? +
00:43:371 (8) - анти джамп. в центр этой "звездочки" +
01:41:371 (1) - давай ка замени на серклы +
01:42:514 (3) - немного не следует ритму? вроде нормально
01:52:809 (1,2) - а нельзя ли сделать их прямо обводящими (3) чтоб аккуратненько обводку :3 можно попробовать :)
02:07:952 (1,2) - симметрию мб? ага
02:49:952 - тут у спиннера звук как-то меняется. >< софт специально :(

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

gl~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Star!
Thanks!
Ylinestra44

selymsivad wrote:

My mod isn't much, but I hope it helps :)
Sky is over - [Normal]

01:01:943 (1) - Remove New Combo Done
02:11:953 (1) - Remove New Combo Disaggree
02:13:381 (1) - Remove New Combo ^
02:25:667 (1) - Remove New Combo Done
02:39:381 (1) - Remove New Combo Done
02:47:238 (1) - Again, like in hard, you might find it a nice effect to lower the volume of the last hitsound to 5%. Weill, it's already 20%, and I think it's not necessary to lower it to 5%, because there's a sound at the end.

LunarSakuya wrote:

Yli's Normal
00:51:657 (2) - Curve it upwards instead http://puu.sh/tabs (lol the url name) Disaggree
01:01:943 (1) - Spacing a little off, use distance snap Oh, that was because of decreasing from 1,25 to 1,0 --> Fixed
01:48:238 (1) - Curve it the other way so the next three notes don't touch the edge Done
02:20:238 (2,4) - Claps on the beginnings Done
Nice slider art Thanks =)

-Bakari- wrote:

[Normal]
01:30:514 (1,2,1,2,1,2,1) - a bit hard to read >< Left it for the moment. If more point it out, I'll maybe change it
01:39:943 (3,1,2) - don't cross but stack? :3 I prefer cross
01:45:657 (1,2,1) - mhm.. try remove nc from 01:45:657 and from 01:48:238 (1) / NC should be here 01:47:667 (2) Done
02:10:524 (1,2,3,4,1,2,3) - slider and circles! crossing here >, bakari can't read it >< Same as 01:30:514 (1,2,1,2,1,2,1)
02:40:238 (1,3) - they are cute. but i believe you can use red points to make this sliders easier I want them that way
02:44:810 (1) - is it heart? Well, the first three red points are because of the drum. And because I love symmetry, it looks kinda like a heart, but it's not supposed to be one
Download: Serj Tankian - Sky Is Over (S i e g) [Yli's Normal].osu
Topic Starter
Sieg
updated
those
From .:Let those mod those maps:.

[General]
If you would like, you can delete all your bookmarks to decrease the size of your .osz file by a little since you won't be needing them by the time this gets put on the server.
Timing points and Kiai Time is inconsistent across both diffs.
I have offset (+12) of yours, where the first one is 255.

[Yli's Normal]
00:55:086 (5) - Map it a bit more closely so that the anchors are exactly at the slider ticks.
01:49:953 (1) - This one too.
01:54:524 (4) - This one, set the anchors at 01:55:381 - and 01:56:238 - , and you will have an asymmetrical slider. If you want it to be symmetrical you will need three anchors instead.
02:21:953 (1) - This one's really good.

[Hard]
Nothing to suggest.

Good luck :3
TicClick
Ok, here's my normal mod:

General
  1. Очисти поле Source, альбом уже есть в тэгах.
Yli's Normal
  1. 00:25:371 (5) - add finish
  2. 00:32:228 (1) - finish fits here too, in my opinion
  3. 00:48:228 (1) - ^
  4. 00:50:514 (1) - forgot whistle at beginning
  5. 00:52:800 (1) - add finish to beginning
  6. 00:57:371 (1) - ^
  7. 00:59:657 (1,3) - why don't you add whistles here?
  8. 01:01:943 (5) - add finish from soft sampleset
  9. 01:21:371 (1) - you can easily remove NC from here without losing anything
  10. 01:23:657 (1) - ^
  11. 01:24:800 (1) - it lacks finish on beginning
  12. 01:27:086 (1) - ^
  13. 01:31:657 (1,2,1,2,1) - it's kinda boring to see the same pattern, even if it's mirrored. What about re-mapping these sliders? Also, too many NCs, in my opinion; I'd remove every second one
  14. 01:38:800 (2,3) - the top slider overlaps almost a half of bottom one's beginning. I recommend you to change it somehow, the same goes about next two pairs of sliders
  15. 02:01:953 (1,2) - these two notes aren't really comfortable for me, because voice here requires a slider. Think about re-mapping this piece of symmetry into slider + two notes + slider
  16. 02:03:667 (1) - don't know if it's a good idea to put finish on beginning
  17. 02:08:238 (1) - add finish here, please, and don't forget to add it at 02:10:524 (1) and some other notes on kiai
  18. 02:15:381 (1,3) - I'd prefer to re-map it a little and hear claps here
  19. 02:24:238 (1) - again; don't lose finishes please
  20. 02:47:238 (1) - I advice you to make it two times shorter. If you still disagree, use soft sampleset at very last section to avoid that sound (it interrupts silence and calm end)
Hard
  1. 00:25:371 (4) - финиш на начало, новое комбо
  2. 00:34:514 (1) - финиш на начало вместо свистка. Кроме этого, свистков подряд слишком много. Не надо их спамить, распределяй звуки равномерно, а то у тебя в одном месте их куча, а в другом — просто пустые ноты без озвучки
  3. 00:41:371 - начиная отсюда, звук слишком громкий. Убавь везде на 15-20%, бьёт по ушам, особенно на киае во время хлопков
  4. 00:52:799 (1,3) - убери финиши с концов и добавь хлопки
  5. 00:57:942 (2) - куда дел хлопок?
  6. 00:59:657 (2) - добавь хлопок в середину. Чтобы это сделать, выбери слайдер на шкале времени и выдели серединку
  7. 01:01:942 (7) - поставь тут секцию с (S), мне кажется, лучше звучит
  8. 01:22:514 (1,2,3,4,1,2,3,4) - слишком много свистков, опять слишком много свистков. Опять же, дальше громкий звук, урежь его
  9. 01:30:800 (1,2,3,4,5,6,7) - убери лишние свистки, предыдущий кусок звучит лучше, красивее этого; ещё лучше, если ты будешь чередовать тот паттерн, что у тебя перед этим (пусто, свисток, пусто, пусто, свисток, пусто, финиш), с похожим (свисток на четвёртую ноту)
  10. 01:38:514 - слишком громко после относительно тихой части. -15%
  11. 01:47:667 (5) - киай закончи прямо здесь, на красной полоске. Выбери её в меню тайминга и сними галочку, как с зелёной
  12. 01:52:809 (1,2) - небольшая мелочь: концы у них находятся не в одной точке. Исправь, пожалуйста, если не лень
  13. 02:01:667 (1) - я бы его начал с 02:03:666 (до этого лучше нот добавить, спиннер там на голосе не подходит) и закончил на следующем белом тике
  14. 02:07:952 (1) - не люблю такие моменты, когда «пропускается» начало киая или большой белый тик. Как будто ничего не делаешь
  15. 02:07:952 (1,2,3,4,5) - я бы финиш делал не на последней четвертинке, а на третей, т.е. пусто, хлопок, финиш, хлопок. Подумай об этом
  16. 02:10:523 (1,2,3,4,5,6,7,8) - куда хлопки дел? Ритм лучше всего держать постоянным, не мотаться туда-сюда и не пропускать ожидаемых звуков
  17. 02:16:380 (6) - если будешь возвращать хлопки, добавь сюда один. Хороший эффект получается
  18. 02:24:237 (1) - финиш на начало, т.к. новая часть музыки
  19. 02:34:809 (4,1) - понизь спейсинг до нуля, отключи сетку и положи эти ноты ровно под концы слайдеров
  20. 02:40:238 - пожалуй, тут можно подыграть треку и поставить хлопки сюда: 02:40:237 (1,4,3,1,4,3)
  21. 02:47:237 (1) - я бы укоротил его вдвое
Вроде всё.
Topic Starter
Sieg

those wrote:

From .:Let those mod those maps:.

[General]
If you would like, you can delete all your bookmarks to decrease the size of your .osz file by a little since you won't be needing them by the time this gets put on the server. Nah, that decrease size by 0.000001 kb what a point to do this? :D
Timing points and Kiai Time is inconsistent across both diffs. Yep, but this is not a big deal, since middle part on hard deserves kiai.
I have offset (+12) of yours, where the first one is 255. Idk, i'll check. But I believe timing is ok.

Good luck :3
Thanks.


TicClick wrote:

Ok, here's my normal mod:

General
  1. Очисти поле Source, альбом уже есть в тэгах.
Ага все время вспоминал про это после апдейтов. :)

Просмотрел мод впал в депрессию, все мои задумки с хитсаундами так ужасны на самом деле? Нахуй все, на кладбище! :(
Hard
  1. 00:25:371 (4) - финиш на начало, новое комбо +
  2. 00:34:514 (1) - финиш на начало вместо свистка. Кроме этого, свистков подряд слишком много. Не надо их спамить, распределяй звуки равномерно, а то у тебя в одном месте их куча, а в другом — просто пустые ноты без озвучки
    + Переделал паттерн для слайдеров, поставил (- систок - свисток) на все 3 комбо, вроде звучит мило
  3. 00:41:371 - начиная отсюда, звук слишком громкий. Убавь везде на 15-20%, бьёт по ушам, особенно на киае во время хлопков
    окей
  4. 00:52:799 (1,3) - убери финиши с концов и добавь хлопки +
  5. 00:57:942 (2) - куда дел хлопок?
  6. 00:59:657 (2) - добавь хлопок в середину. Чтобы это сделать, выбери слайдер на шкале времени и выдели серединку
    Ну типо чтоб было не однообразно, а втопку добавил оба
  7. 01:01:942 (7) - поставь тут секцию с (S), мне кажется, лучше звучит
    надо что-ли тарелку кастомную поискать, просто мне кажется, что с софтом тарелка тут со слишком коротким звуком :o как-то так
  8. 01:22:514 (1,2,3,4,1,2,3,4) - слишком много свистков, опять слишком много свистков. Опять же, дальше громкий звук, урежь его +
  9. 01:30:800 (1,2,3,4,5,6,7) - убери лишние свистки, предыдущий кусок звучит лучше, красивее этого; ещё лучше, если ты будешь чередовать тот паттерн, что у тебя перед этим (пусто, свисток, пусто, пусто, свисток, пусто, финиш), с похожим (свисток на четвёртую ноту)
    Переделал
  10. 01:38:514 - слишком громко после относительно тихой части. -15%
    +
  11. 01:47:667 (5) - киай закончи прямо здесь, на красной полоске. Выбери её в меню тайминга и сними галочку, как с зелёной
    он вроде и заканчивается на красной
  12. 01:52:809 (1,2) - небольшая мелочь: концы у них находятся не в одной точке. Исправь, пожалуйста, если не лень
    Не лень, но у меня не получается :?
  13. 02:01:667 (1) - я бы его начал с 02:03:666 (до этого лучше нот добавить, спиннер там на голосе не подходит) и закончил на следующем белом тике
    Да можно, попробую так сделать.
  14. 02:07:952 (1) - не люблю такие моменты, когда «пропускается» начало киая или большой белый тик. Как будто ничего не делаешь
    Попробую починить это.
  15. 02:07:952 (1,2,3,4,5) - я бы финиш делал не на последней четвертинке, а на третей, т.е. пусто, хлопок, финиш, хлопок. Подумай об этом
  16. 02:10:523 (1,2,3,4,5,6,7,8) - куда хлопки дел? Ритм лучше всего держать постоянным, не мотаться туда-сюда и не пропускать ожидаемых звуков
  17. 02:16:380 (6) - если будешь возвращать хлопки, добавь сюда один. Хороший эффект получается
  18. 02:24:237 (1) - финиш на начало, т.к. новая часть музыки
    Переделал хитсаунды во 2й части
  19. 02:34:809 (4,1) - понизь спейсинг до нуля, отключи сетку и положи эти ноты ровно под концы слайдеров
    Вроде это запрещено, стек должен быть виден. :?:
  20. 02:40:238 - пожалуй, тут можно подыграть треку и поставить хлопки сюда: 02:40:237 (1,4,3,1,4,3)
    +
  21. 02:47:237 (1) - я бы укоротил его вдвое мне тут подлиннее нравится
Большое спасибо за мод, чтобы все осилить ушло чуть больше часа + еще осталось 2 места с нотами. :o
Zelvis_old
Привет.Решил посмотреть хард :
00:49:942 (7) - имхо следует добавить еще одну нотку после этой , тобишь http://puu.sh/tCWl
01:51:524 (4,5,6,7) - не очень хорошо выглядит , да и хреново играется (http://puu.sh/tCXw может так?)
02:01:667 (1) - до белого тика продлить бы.
Все что увидел.Удачи с картой , хочется отметить верный выбор дифф , инс тут не нужен.
TicClick

S i e g wrote:

  1. 02:34:809 (4,1) - понизь спейсинг до нуля, отключи сетку и положи эти ноты ровно под концы слайдеров
    Вроде это запрещено, стек должен быть виден. :?:
Он и будет виден, проверь сам в тестмоде, стек создаётся автоматически. Впрочем, ты можешь не трогать эти ноты, поскольку они всего лишь чуть-чуть выпали из-под слайдеров. Запрещено выкручивать в настройках карты Stack Leniency в ноль, тогда стопочек не будет.

Хитсаунды твои не ужасны, просто тебе нужно расставлять их.. не знаю, чуть постабильней, что ли, и не забывать про громкость. Резкие изменения всегда отпугивают, а сам я свои первые карты тоже не ахти ХСил.

Zelvis wrote:

Инс тут не нужен.
Да, но может возникнуть другая проблема, слишком большой прыжок по сложности с нормала на хард; точней, она уже возникла. А теперь бегом на основу, или пацаны за мод засмеют?
Topic Starter
Sieg

Zelvis wrote:

Привет.Решил посмотреть хард :
00:49:942 (7) - имхо следует добавить еще одну нотку после этой , тобишь http://puu.sh/tCWl
ага, можно
01:51:524 (4,5,6,7) - не очень хорошо выглядит , да и хреново играется (http://puu.sh/tCXw может так?)
не вижу разницы, но почему бы и нет :)
02:01:667 (1) - до белого тика продлить бы.
Ага, это место я уже изменил, просто жду пока проверят нормал прежде чем обновлять.
Все что увидел.Удачи с картой , хочется отметить верный выбор дифф , инс тут не нужен.Спасибо.

TicClick wrote:

S i e g wrote:

  1. 02:34:809 (4,1) - понизь спейсинг до нуля, отключи сетку и положи эти ноты ровно под концы слайдеров
    Вроде это запрещено, стек должен быть виден. :?:
Он и будет виден, проверь сам в тестмоде, стек создаётся автоматически. Впрочем, ты можешь не трогать эти ноты, поскольку они всего лишь чуть-чуть выпали из-под слайдеров. Запрещено выкручивать в настройках карты Stack Leniency в ноль, тогда стопочек не будет.
А я значит не так просто понял тебя, все окей. :)

Хитсаунды твои не ужасны, просто тебе нужно расставлять их.. не знаю, чуть постабильней, что ли, и не забывать про громкость. Резкие изменения всегда отпугивают, а сам я свои первые карты тоже не ахти ХСил.
Дак вот, боюсь от стабильности перейти к однообразности.

Zelvis wrote:

Инс тут не нужен.
Да, но может возникнуть другая проблема, слишком большой прыжок по сложности с нормала на хард; точней, она уже возникла. А теперь бегом на основу, или пацаны за мод засмеют?
Эм, вроде даже мой раковый скил позволяет одним пальцем хард проходить.
ok, hard updated for now, normal waits for Ylinestra44 to check mods/
TicClick

S i e g wrote:

Эм, вроде даже мой скил позволяет одним пальцем хард проходить.
Дело скорей в спейсинге и размашистости карты, временами приходится делать относительно дальние прыжки. Впрочем, посмотрим, кто что ещё кроме меня скажет.
Stefan
Finally I can mod it.. :D

[Yli's Normal]
00:20:800 (1) - Can you make this part nicer likehere?
00:42:514 (3) - Remove Whistle at Start Point, because it feels odd.
00:50:514 (1) - How about to set Whistle at the whole Slider?
Da mein Englisch scheiße ist, schreib ich es dir auf Deutsch. Da wo er "Sky" betont, würde Whistle recht gut passen. :)
01:19:086 (3) - Fix the Distance.
01:49:096 (3) - ^
02:08:238 (1) - Set Finish at the Start Point. It feels so empty without it.
02:51:666 - Reduce the Volume to 5%, because the Hit of the Spinner isn't really neccessary there.

[Hard]
01:42:514 (6) - I would remove Whistle from the Slider. But hold the Whistle at the End and Start Point.
02:05:952 - Reduce the Volume from the Inherited Point to 50%.
02:38:809 (3) - I personally don't like the Finish at the End Point. It feels odd to hear at this moment.

Dammit, moar Stars for it. o3o
Ylinestra44
Fixed my diff, but I am kinda too lazy to say explicitly what I did, and what not.
But in general I almost fixed everything.

Download: Serj Tankian - Sky Is Over (S i e g) [Yli's Normal].osu
Topic Starter
Sieg

TheNutritiousGuy wrote:

Finally I can mod it.. :D


[Hard]
01:42:514 (6) - I would remove Whistle from the Slider. But hold the Whistle at the End and Start Point. It sounds stronger that way.
02:05:952 - Reduce the Volume from the Inherited Point to 50%. +
02:38:809 (3) - I personally don't like the Finish at the End Point. It feels odd to hear at this moment. Yep, indeed

Dammit, moar Stars for it. o3o
Thanks Thanks! :)

updated :P
Mirage
Wow never expected to find this beautiful song
Map too
Mercurial
Random Mod 'cuz I want to.

General

AIBat wrote:

Inconsistency on Kiai times: http://puu.sh/tYxk
Inconsistency on Timing Red Timing Sections: http://puu.sh/tYyf

Normal
00:41:371 (1,2,3,4) Maybe you could add more space between that circles and sliders, Like that: http://puu.sh/tYAg.
01:38:799 (2,3) Like this http://puu.sh/tYBC
01:41:085 (1,2) Like this http://puu.sh/tYBZ
I'm totally against the little space between the next note... but I dunno, it's your map, not mine.

Hard
/o/


Nice map ;)
Topic Starter
Sieg

Maddy wrote:

Wow never expected to find this beautiful song
Map too
:oops:

iMercurial wrote:

Random Mod 'cuz I want to.
Nice :lol:

Inconsistency on Kiai times: http://puu.sh/tYxk
That ok, from current ranking rules
Kiai should be consistent throughout difficulties of your mapset (especially since it is shown on the main menu). If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense.
Inconsistency on Timing Red Timing Sections: http://puu.sh/tYyf
Oh, i belive i fix this long ago, thats strange. :)

Nice map ;)
Thanks :)
Ylinestra44

iMercurial wrote:

Normal
00:41:371 (1,2,3,4) Maybe you could add more space between that circles and sliders, Like that: http://puu.sh/tYAg. No, I never ignore Distance Snap on Normal
01:38:799 (2,3) Like this http://puu.sh/tYBC Same
01:41:085 (1,2) Like this http://puu.sh/tYBZ Same
I'm totally against the little space between the next note... but I dunno, it's your map, not mine.
So: No changes at all.
Loneight
Request from L18's & Crystal's Modding Queue.
Sorry for late :(

Here are just suggestion ~OAO
If you do not like , you can skip it .

[general]

  1. osb. should be removed ?

[Yli's Normal]

  1. 00:19:076 (3) - NC?
  2. 00:23:657 (2) - ^
  3. 00:29:657 (4) - ^
  4. 00:55:086 (5) - ^
  5. 01:45:657 (3) - get 2nd point on x:192 y:52
  6. 01:54:524 (4) - NC
  7. 02:11:953 (1,3) - (1) remove NC and (3) NC
  8. 02:17:381 (4) - NC
  9. 02:42:524 (3) - ^

[Hard]

  1. 00:45:371 (1,2) - (1) remove NC and (2) NC
  2. 01:30:514 (7,7,7,7,7,7,7) - NC ?

good song
and sorry to my poor English
Fenya
Hi~

General:
I think you should make a Easy o.o
One question... Why have so many BPM?
The circles are very dark, sometimes not seen. Dx

Yli's Normal:
Many Sliderticks unsnapped
00:17:953 (2) - Spacing
01:01:943 (B) - The Break is very long... Shorten a bit...
02:26:524 (1,2,3,4) - I think it's a little hard to be a normal

Hard:
Many Sliderticks unsnapped
02:40:237 (1,2,3,4) - Not have same distance
02:41:380 (1,2,3,4) - ^
02:42:523 (1,2,3,4) - ^
02:43:666 (1,2,3,4) - ^

Well, I'm not good at this, I did everything I could >_<
Sorry for my bad English, I hope you serve something.
Good song, good luck~
Topic Starter
Sieg

l1106188 wrote:

Request from L18's & Crystal's Modding Queue.

[Hard]

  1. 00:45:371 (1,2) - (1) remove NC and (2) NC No. Combo follows jumps\spacing here.
  2. 01:30:514 (7,7,7,7,7,7,7) - NC ? I dont see why there should be new combos.
Thanks.

Fenya wrote:

General:
I think you should make a Easy o.o Difficulty spread is fine.
One question... Why have so many BPM? For better timing.
The circles are very dark, sometimes not seen. Dx :?

Hard:
Many Sliderticks unsnapped eh?
02:40:237 (1,2,3,4) - Not have same distance jumps
02:41:380 (1,2,3,4) - ^
02:42:523 (1,2,3,4) - ^
02:43:666 (1,2,3,4) - ^
Thanks.
Ylinestra44
To make it short: No changes at all.
Those NC suggestions, I don't aggree with them.
The Distance Snap is just because of that red line, before it was normal.
The breaks length is okay, because it's the only in the whole song.
That one part that shall be hard, I don't get it.
Leorda
NI HAO

[General]
* [Hard] is too hard for hard diff. You need to make another hard diff. So it makes a good difficulty spread
* For all diff, you have to map the part at 01:11:085. So far the break space is too long. Also, I think this part is mappable, I think
* Invisible hitcircleoverlay.png is UNRANKABLE


[Yli's Normal]
02:02:524 (3) - Overlapped by spinner-osu, could be hidden for beginners who play this diff while gameplay http://osu.ppy.sh/ss/316211

That's all I got, orz
Ylinestra44

Leorda wrote:

[General]
* For all diff, you have to map the part at 01:11:085. So far the break space is too long. Also, I think this part is mappable, I think It may be mappable, but it's still hard to map it, because the voice isn't following a constant rhythm. Aditionally I asked some other MATs/BATs, and they all said the length is okay.

[Yli's Normal]
02:02:524 (3) - Overlapped by spinner-osu, could be hidden for beginners who play this diff while gameplay http://osu.ppy.sh/ss/316211 Flipped 02:01:953 (1,2,3,4,5,1,2,3,4,1,2,3,4) - vertically and replaced 02:07:096 (3,4) - because of spacing
Download: Serj Tankian - Sky Is Over (S i e g) [Yli's Normal].osu
Topic Starter
Sieg

Leorda wrote:

NI HAO
Hi Hi

[General]
* [Hard] is too hard for hard diff. You need to make another hard diff. So it makes a good difficulty spread
Ok. Middle stream cropped to 1\2, although I don't agree with this. I'll wait for more mods before taking action on this.
* For all diff, you have to map the part at 01:11:085. So far the break space is too long. Also, I think this part is mappable,
^
I think * Invisible hitcircleoverlay.png is UNRANKABLE
Invisible hitcircleoverlay.png or invisible center part of hitcircle.png?
Charles445
[Quick Overview]

Overview by request, no KD needed.

[General]
The skin is very interesting, but it needs to have the boundaries of the circles clear. Otherwise the player doesn't know exactly where to hit. Also the center shouldn't be completely transparent - it should reflect the color of the object a little.

[Hard]
Beat gets very repetitive with so much 1/2. The difficulty could use more interesting elements like more streams (especially the piano part, playing that all 1/2 felt strange). The spacing is awkward as well, varying from very close together to all the way across the map (this is frustrating to play)


Mapset has potential, but the skin needs to be more understandable and the Hard needs to be made more interesting / less repetitive.
Topic Starter
Sieg
double post

edit: skin updated, so please redownload, sorry
Topic Starter
Sieg

S i e g wrote:

Charles445 wrote:

[Quick Overview]

Overview by request, no KD needed.
np

[General]
The skin is very interesting, but it needs to have the boundaries of the circles clear. Otherwise the player doesn't know exactly where to hit. Also the center shouldn't be completely transparent - it should reflect the color of the object a little.
skin updated

[Hard]
Beat gets very repetitive with so much 1/2. The difficulty could use more interesting elements like more streams (especially the piano part, playing that all 1/2 felt strange). The spacing is awkward as well, varying from very close together to all the way across the map (this is frustrating to play)
1\4 in the piano part are back.
Spacing. :o



Mapset has potential, but the skin needs to be more understandable and the Hard needs to be made more interesting / less repetitive.
Thanks for quick overview! \\ updated
Breeze
[Hard]

  1. Break in this diff. is way too long, it's even inconsistent to normal, at least make them the same, ends break when 01:17:942
  2. 01:20:228 (1) - Slider start, remove finish better imo, there's no such feeling in background music
  3. 01:22:514 (1) - Slider start, add finish here would be better
  4. 01:24:799 (1) -
  5. 01:47:667 (5) - (nazi) 1 grid right, it's not in a row with 01:47:371 (4)
  6. 01:48:238 (1,2,3,4) - I'd suggest use normal hitsound to those notes, if you want keeping soft hitsound, at least add whistle sound to 01:48:238 (1,2,3) - that fit music more
  7. 01:52:809 (1,2,3,4) - ^
  8. 02:07:666 (x) - Start normal hitsound here
  9. 02:19:666 (1) - Add finish here (slider head)
  10. 02:24:237 (1) - ^
  11. 02:28:809 (1) - ^
  12. 02:27:666 (4) - Seems no need add finish here
  13. 02:29:952 (4) - ^
  14. 02:31:095 (1) - Slider head, remove clap seems better, why add clap here?
  15. 02:33:381 (1) - Slider head, add finish would be nice
  16. 02:34:238 (3) - Slider end, idk why you like add finish in the middle of a bar, that sounds weird for me, remove this would be better. Generally, finish sound should at the beginning or end of a bar :/
  17. 02:36:809 (1) - ^
  18. 02:37:952 (1) - Add finish
  19. 02:40:237 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The clap you used here seems ruleless, maybe you can try 2-4 clap, which mean add clap at 2nd and 4th white line in a bar (Count from the long white line, there are 4 white lines in a bar)
[Normal]

  1. 02:07:667 (4) - How about use normal hitsound to this note?
  2. 02:19:667 (1) - Add finish
  3. 02:37:953 (1) - ^
  4. 02:40:238 (1) - ^
    pretty sliders <3
nice song and also nice skin, map itself is fine though, I'm hoping it has more strong sound effect like finish and whistle in hard diff., that would make your map more perfect!
Topic Starter
Sieg

Breeze wrote:

[Hard]

+all exept

Half of break time is mapped so it seems more sense in this finish now.
01:20:228 (1) - Slider start, remove finish better imo, there's no such feeling in background music

idk, yep they not follow standart, but sounds so cute as for me.
02:40:237 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The clap you used here seems ruleless, maybe you can try 2-4 clap, which mean add clap at 2nd and 4th white line in a bar (Count from the long white line, there are 4 white lines in a bar)[/list]

nice song and also nice skin, map itself is fine though, I'm hoping it has more strong sound effect like finish and whistle in hard diff., that would make your map more perfect!
Thanks. :oops:
Kashim_old_1
Star
Breeze
A quick recheck here, no need to kudos this post

[Hard]

About the break part you mapped, I think it's not a good idea to map this part with following lyric, follow drum sound or create your own rhythm would be better

I'd to say I love this song, star for you
Topic Starter
Sieg

BonkuraChan wrote:

Star
Thanks. :)

Breeze wrote:

A quick recheck here, no need to kudos this post

[Hard]

About the break part you mapped, I think it's not a good idea to map this part with following lyric, follow drum sound or create your own rhythm would be better

I'd to say I love this song, star for you
Oh, I get it, thanks for support. :)

______________________________________________________________

I'll update map (hard and normal from Yli) in 1-2 days.
Ylinestra44

Breeze wrote:

[Normal]

  1. 02:07:667 (4) - How about use normal hitsound to this note? Done
  2. 02:19:667 (1) - Add finish Done
  3. 02:37:953 (1) - ^ Done
  4. 02:40:238 (1) - ^ Done
    pretty sliders <3 Thanks =)
Download: Serj Tankian - Sky Is Over (S i e g) [Yli's Normal].osu
Topic Starter
Sieg
1-2 days, srsly?

updated :o
nimi
starring it cuz the song is awesome <3 (and I really like the map and skin~)
Luvdic
Hello

[General:]

Love the skin, although the lack of combo numbers did disappoint, consider adding something of this style http://osu.ppy.sh/ss/318165

[Hard:]

01:38:514 (1) - Should end at 01:38:799, if you do this, also add a circle at 01:38:942 - and 01:39:085 -
01:39:657 (7) - End it at 01:39:942 - and then add a circle at 01:40:085 -
01:40:800 (5) - Same as above
02:39:381 (4) - Please, end it at 02:39:666 - and then add another beat at 02:39:952 -

[Normal:]

Nothing to say

Nice song choice, and the map is good too, nothing really wrong to fix
Topic Starter
Sieg

Wiinter wrote:

starring it cuz the song is awesome <3 (and I really like the map and skin~)
Thank you. :oops:

ErufenRito wrote:

Hello

[General:]

Love the skin, although the lack of combo numbers did disappoint, consider adding something of this style http://osu.ppy.sh/ss/318165
Yep, nice style for combo numbers but eh... people so often whine they didn't see a thing. Anyway I'll try to find something suitable.

[Hard:]

01:38:514 (1) - Should end at 01:38:799, if you do this, also add a circle at 01:38:942 - and 01:39:085 -
01:39:657 (7) - End it at 01:39:942 - and then add a circle at 01:40:085 -
01:40:800 (5) - Same as above
02:39:381 (4) - Please, end it at 02:39:666 - and then add another beat at 02:39:952 -
+all. Why not? :o

Nice song choice, and the map is good too, nothing really wrong to fix
Thanks.
ps I love your maps. :roll:
Crok425
Sorry, man. The map is way to good to mod, so to compensate, I'll give the map a star.
Topic Starter
Sieg

Crok425 wrote:

Sorry, man. The map is way to good to mod, so to compensate, I'll give the map a star.
wow, thank you. :D
Topic Starter
Sieg
Removed force to default skin and +cute combo numers ( if you want to see them please redownload, sorry).
Haruka_old
What an interesting choice of song to map; Serj's work both solo and with System of a Down is just amazing.
I'm here on behalf of this queue. :oops: Makar and I swapped a mod each due to problems, so I hope I'll suffice!

[General]

  1. What a beautiful skin; very fitting for the map.
  2. According to wiki, this song is alternative rock and progressive metal specifically. Do what you will, but I suggest you at least tag metal since you already have rock tagged.
  3. I see you tagged system. If you're going to do this, also tag: of a down and SOAD.
  4. You must include a difficulty under 3 stars. Without this, your map is currently unrankable, so please include an easy diff.
  5. Other than that, the song folder looks clear~
[Yli's Normal]

  1. Nice use of slider art and symmetry; it really fits the music!
  2. Usually the whistle hitsound is horrifying to hear, but it's used very pleasantly here~
  3. What a splendid difficulty to play! It's fun and creative, and I can't mod it at all. :o
[Hard]

  1. 01:29:657 - The accents in these next few streams would play awesome with jumps, considering this is the hardest difficulty in the mapset. For example, stacking (7) under (1) of the next stream might be fun in the first 3 [line] streams, and last 3.
  2. 01:38:514 (1) - What you did in this whole lalala part was great.
Very fun and cleverly composed mapset; seems close to bubbling, so goodluck on your ventures!
Also, sorry this mod wasn't very helpful. :| I would like to earn my kd if you feel I don't deserve it by looking at that easy when you're done~
Topic Starter
Sieg
SPOILER

Haruka wrote:

What an interesting choice of song to map; Serj's work both solo and with System of a Down is just amazing.
I'm here on behalf of this queue. :oops: Makar and I swapped a mod each due to problems, so I hope I'll suffice!

[General]

  1. What a beautiful skin; very fitting for the map.
  2. According to wiki, this song is alternative rock and progressive metal specifically. Do what you will, but I suggest you at least tag metal since you already have rock tagged.
  3. I see you tagged system. If you're going to do this, also tag: of a down and SOAD.
  4. You must include a difficulty under 3 stars. Without this, your map is currently unrankable, so please include an easy diff.
  5. Other than that, the song folder looks clear~
[Yli's Normal]

  1. Nice use of slider art and symmetry; it really fits the music!
  2. Usually the whistle hitsound is horrifying to hear, but it's used very pleasantly here~
  3. What a splendid difficulty to play! It's fun and creative, and I can't mod it at all. :o
[Hard]

  1. 01:29:657 - The accents in these next few streams would play awesome with jumps, considering this is the hardest difficulty in the mapset. For example, stacking (7) under (1) of the next stream might be fun in the first 3 [line] streams, and last 3.
  2. 01:38:514 (1) - What you did in this whole lalala part was great.
Very fun and cleverly composed mapset; seems close to bubbling, so goodluck on your ventures!
Also, sorry this mod wasn't very helpful. :| I would like to earn my kd if you feel I don't deserve it by looking at that easy when you're done~

I'll fix general things with tags. Thanks. As for 3 stats, normal is 3 stars.
Haruka_old

S i e g wrote:

SPOILER

Haruka wrote:

What an interesting choice of song to map; Serj's work both solo and with System of a Down is just amazing.
I'm here on behalf of this queue. :oops: Makar and I swapped a mod each due to problems, so I hope I'll suffice!

[General]

  1. What a beautiful skin; very fitting for the map.
  2. According to wiki, this song is alternative rock and progressive metal specifically. Do what you will, but I suggest you at least tag metal since you already have rock tagged.
  3. I see you tagged system. If you're going to do this, also tag: of a down and SOAD.
  4. You must include a difficulty under 3 stars. Without this, your map is currently unrankable, so please include an easy diff.
  5. Other than that, the song folder looks clear~
[Yli's Normal]

  1. Nice use of slider art and symmetry; it really fits the music!
  2. Usually the whistle hitsound is horrifying to hear, but it's used very pleasantly here~
  3. What a splendid difficulty to play! It's fun and creative, and I can't mod it at all. :o
[Hard]

  1. 01:29:657 - The accents in these next few streams would play awesome with jumps, considering this is the hardest difficulty in the mapset. For example, stacking (7) under (1) of the next stream might be fun in the first 3 [line] streams, and last 3.
  2. 01:38:514 (1) - What you did in this whole lalala part was great.
Very fun and cleverly composed mapset; seems close to bubbling, so goodluck on your ventures!
Also, sorry this mod wasn't very helpful. :| I would like to earn my kd if you feel I don't deserve it by looking at that easy when you're done~

I'll fix general things with tags. Thanks. As for 3 stats, normal is 3 stars.
Oh, my bad! :o 3 stars is rankable. Sorry about that! :oops: Though an easy would make this mapset more complete, it's up to you~
Breeze
[Hard]

  1. 00:16:774 (1,3) - Add whistle sounds great imo, or here sounds empty
  2. 00:19:076 (1,4) - ^
  3. 00:27:942 (2,4) - ^
  4. 00:32:799 (1) - Slider end, ^
  5. 00:33:942 (5) - ^
    The break part you remaped looked nice now
Topic Starter
Sieg

Breeze wrote:

[Hard]

  1. 00:16:774 (1,3) - Add whistle sounds great imo, or here sounds empty
  2. 00:19:076 (1,4) - ^
  3. 00:27:942 (2,4) - ^
  4. 00:32:799 (1) - Slider end, ^
  5. 00:33:942 (5) - ^
    Yep you rights, +whistles.
    The break part you remaped looked nice now Thanks
Oh star... thanks! :)
Sure
I'll mod this right soon.
Wait for me.

EDIT : I'm sure about this map will work well with only one offset which is 240
Others are useless for me.
Those bunch of offsets in intro, don't fit instrument. Check it by playback 25%
You need to double check. Ask somebody who timing expert.

That's all what I want to say.
There was nothing to point out except timing problem.
Anyway, solid map you have there. Good luck ;D


EDIT : forgot to shoot a star
Topic Starter
Sieg
Thank you ykcarrot, this timing by TicClick and I belive it's very accurate. But I'll check one more time.

Edit: Part at beginning is confusing because voice little offbeat from music, I still feel current timing helps to play more accurate.
fabriciorby
[general]
Really nice map and song, Serj is really awesome!

[normal]
02:47:238 (1) - Maybe it can ends with a soft timing section?
02:05:953 (1) - Soft timing section here?

[hard]
00:24:228 (2) - whistle
00:26:514 (3,4) - remove whistle
00:27:085 (5) - add whistle?
01:28:228 (1,2,3,4) - ctrl+<?
02:03:666 (1) - normal timing section maybe
02:05:952 (1) - whistle
02:06:524 (2) - whistle
02:07:095 (4) - ^
02:07:381 (5) - ^
02:41:380 (1,2,3,4) - ctrl + >
02:42:523 (1,2,3,4) - if ^, ctrl + >

that's it haha
Topic Starter
Sieg

fabriciorby wrote:

[general]
Really nice map and song, Serj is really awesome!
SPOILER
[normal]
02:47:238 (1) - Maybe it can ends with a soft timing section?
02:05:953 (1) - Soft timing section here?

[hard]
00:24:228 (2) - whistle
00:26:514 (3,4) - remove whistle
00:27:085 (5) - add whistle?
01:28:228 (1,2,3,4) - ctrl+<?
02:03:666 (1) - normal timing section maybe
02:05:952 (1) - whistle
02:06:524 (2) - whistle
02:07:095 (4) - ^
02:07:381 (5) - ^
02:41:380 (1,2,3,4) - ctrl + >
02:42:523 (1,2,3,4) - if ^, ctrl + >
that's it haha
Thanks for your cooperation! haha
Darksonic
Hello, from Queue

Yli's Normal:

00:36:799 (1): Unnecesary NC imo, remove it.

Hard:

00:24:228 (2): This ?
00:45:371 (1): Remove NC.
00:45:942 (2): NC.
01:13:371 (4): Add Finish?
01:14:514 (1): Finish at the end of slider.
01:42:514 (6): Remove Whistle at the body and in repeat.
02:36:809 (1): Remove NC.

That's all for me. Awesome map, take a star and good luck!
Topic Starter
Sieg

Darksonic wrote:

Hello, from Queue

SPOILER
Yli's Normal:

00:36:799 (1): Unnecesary NC imo, remove it.

Hard:

00:24:228 (2): This ?
00:45:371 (1): Remove NC.
00:45:942 (2): NC.
01:13:371 (4): Add Finish?
01:14:514 (1): Finish at the end of slider.
01:42:514 (6): Remove Whistle at the body and in repeat.
02:36:809 (1): Remove NC.

That's all for me. Awesome map, take a star and good luck!
Fixed NC things for hard. As for hitsounds I believe your suggestions are ok but for now I want to keep them as they are. Thanks a lot for the mod and star! :)
Ylinestra44
Topic Starter
Sieg
updated
spboxer3

:idea: general


  • Settings
    (For the setting/general issue.)
  1. the easiest diff is 3.02 stars. It's potential unrankable issue. you should avoid it.

Yli's Normal


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line (It's not effect to player. but I suggest you should to remove it):
    02:05:952
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 02:33:381 (1) - add finish at slider head since you use finish at 02:15:095 -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. looks all fine

Hard


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line (It's not effect to player. but I suggest you should to remove it):
    02:03:666
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 00:21:657 (2,3,5,6) - sound like use soft-normal and 00:22:228 (4) - add whistle is better.
  2. 02:27:666 (4) - inconsistency hitsound for previous part. finish at slider head and remove slider end's finish.
  3. 02:36:809 (4) - same as 02:27:666 (4) -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. no place to criticize.
red is unrankable issue. bule is recommended to fix. Black is just suggestion.

good luck~ star!!
Topic Starter
Sieg
SPOILER

spboxer3 wrote:

:idea: general


  • Settings
    (For the setting/general issue.)
  1. the easiest diff is 3.02 stars. It's potential unrankable issue. you should avoid it. This is not a problem, I asked BAT already.

Hard


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line (It's not effect to player. but I suggest you should to remove it):
    02:03:666
    Oh, yep, removed
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 00:21:657 (2,3,5,6) - sound like use soft-normal and 00:22:228 (4) - add whistle is better.
  2. 02:27:666 (4) - inconsistency hitsound for previous part. finish at slider head and remove slider end's finish.
  3. 02:36:809 (4) - same as 02:27:666 (4) -
    I don't feel like I want to change hitsounds, thanks for suggestions!
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. no place to criticize.
red is unrankable issue. bule is recommended to fix. Black is just suggestion.

good luck~ star!!
Thanks for mod and star! :)
Midasmens
Hi~ Midas here....
Request from my queue

General
Nothing~ lol

Yli's Normal
Nice Slider..... :3
And I can't find anything...Good map!!!

Hard
01:09:371 (7) - up 1 grid
01:10:799 (3) - right 1 grid

OK~~Your map is so good and I try my best to find something :oops: Hope I can help you...
Sky is over~~
٩(๑´・ᴗ・`๑)۶
Topic Starter
Sieg
SPOILER

Midasmens wrote:

Hi~ Midas here....
Request from my queue

General
Nothing~ lol

Yli's Normal
Nice Slider..... :3
And I can't find anything...Good map!!!

Hard
01:09:371 (7) - up 1 grid
01:10:799 (3) - right 1 grid

OK~~Your map is so good and I try my best to find something :oops: Hope I can help you...
Sky is over~~
٩(๑´・ᴗ・`๑)۶
So little nazi mod, lol, thanks. :)

updated
Ylinestra44
Topic Starter
Sieg
updated
LKs
DLed and played your map, sadly your map doesn't meet my criteria, but the skin is really great.

Have a star and a star icon

btw: may I use your skin elements on my map? Like your hitcircle and sliderball design
Topic Starter
Sieg

LKs wrote:

DLed and played your map, sadly your map doesn't meet my criteria, but the skin is really great.

Have a star and a star icon

btw: may I use your skin elements on my map? Like your hitcircle and sliderball design
Eh.. Thanks for looking and star.
Sure, fell free to use any elements of skin.
Reiji-RJ
Hello.

General

  1. As Normal diff uses too much 1/2 rhythm, you are better to do an Easy diff (or to make Normal more easier). It looks like Hard- or Normal+. And you have just one diff for newbies.
  2. And why normal has tick rate 2, while hard has 1?
Normal

  1. Again, as I said in General, you used too many 1/2 rhythms for Normal. Please, try to make it easier to look like 'Normal-easiest diff'
  2. 00:16:774 - 00:25:371 - decrease the volume (~40%)
  3. 00:23:657 (2) - I would better put an new combo after such a beautiful symmetrical slider
  4. 00:32:228 (1) - finish here as you have one on 00:27:657 (4) -
  5. 01:17:943 (1,2,3,4) - make a square
  6. 01:20:228 (1,2,3,4,1,2,3,4) - too much 1/2. Try this (look at the time panel):
  7. 01:33:943 (1,2,3,4,1,2,3,4) - again, too much 1/2. Maybe continue 01:29:371 (1,2,3,4,1,2,3,4) - this pattern?
  8. 01:38:514 - why there is no kiai as in Hard :<
  9. 01:38:800 (2,3) - I don't like in what way (2) overlaps the beginning of (3). Do this:
  10. 01:41:086 (1,2) - ^
  11. 01:43:371 (1,2) - ^
  12. 02:01:953 (1,2,3,4,5,1,2,3,4) - 1/2 yeah. 02:02:238 (2) - at least remove it
  13. 02:05:953 (1,2,3,4) - use soft hitsound
  14. 02:10:524 (1,2,3,4,1,2,3,4) - whyyyy too much 1/2? :С try to use 02:15:381 (1,2,3) - this rhythm, it's easy and cool.
  15. 02:37:953 (1,2,3,4,5,6,7) - ^

    Good diff, but little hard. Remove some 1/2 rhythms and it will be ok!
Hard

  1. 00:16:774 - 00:25:371 - decrease the volume (~40%)
  2. 00:52:799 (1) - finish here, as 00:48:228 (1) -
  3. 00:55:085 (1) - ^ as 00:50:514 (1) -
  4. 00:57:371 (1) - ^
  5. 00:59:657 (2) - ^
  6. 01:30:514 (7) - maybe make kiai on every such note? o3o (01:31:657 (7) - 01:32:800 (7) - 01:33:942 (7) - 01:35:085 (7) - 01:36:228 (7) - 01:37:371 (7) - )
  7. 02:12:809 (1) - remove clap

    SO AWESOME MAP!
Serj Tankian <3
I love this, good luck >w<
Topic Starter
Sieg

Reiji-RJ wrote:

Hello.
Hallo. :D

General

  1. As Normal diff uses too much 1/2 rhythm, you are better to do an Easy diff (or to make Normal more easier). It looks like Hard- or Normal+. And you have just one diff for newbies. Idk but imo normal is pretty easy. :?
  2. And why normal has tick rate 2, while hard has 1? It's maybe little strange but 2 tr prefectly fits to normal and no-good for hard as for me lol.
Hard

  1. 00:16:774 - 00:25:371 - decrease the volume (~40%) +
  2. 00:52:799 (1) - finish here, as 00:48:228 (1) - +
  3. 00:55:085 (1) - ^ as 00:50:514 (1) - +
  4. 00:57:371 (1) - ^ +
  5. 00:59:657 (2) - ^ +
  6. 01:30:514 (7) - maybe make kiai on every such note? o3o (01:31:657 (7) - 01:32:800 (7) - 01:33:942 (7) - 01:35:085 (7) - 01:36:228 (7) - 01:37:371 (7) - ) Imo fountains is not cute enough to use them so often.
  7. 02:12:809 (1) - remove clap I like this clap. :cry:

    SO AWESOME MAP!
Serj Tankian <3
I love this, good luck >w<
Thanks! <3
Ylinestra44

Reiji-RJ wrote:

Normal

  1. Again, as I said in General, you used too many 1/2 rhythms for Normal. Please, try to make it easier to look like 'Normal-easiest diff'
  2. 00:16:774 - 00:25:371 - decrease the volume (~40%) Done
  3. 00:23:657 (2) - I would better put an new combo after such a beautiful symmetrical slider Done
  4. 00:32:228 (1) - finish here as you have one on 00:27:657 (4) - Done
  5. 01:17:943 (1,2,3,4) - make a square Disaggree
  6. 01:20:228 (1,2,3,4,1,2,3,4) - too much 1/2. Try this (look at the time panel):
    I don't think there are too many 1/2
  7. 01:33:943 (1,2,3,4,1,2,3,4) - again, too much 1/2. Maybe continue 01:29:371 (1,2,3,4,1,2,3,4) - this pattern? Same
  8. 01:38:514 - why there is no kiai as in Hard :< Because I don't see a Kiai here.
  9. 01:38:800 (2,3) - I don't like in what way (2) overlaps the beginning of (3). Do this:
    But I do --> no changes
  10. 01:41:086 (1,2) - ^ ^
  11. 01:43:371 (1,2) - ^ ^
  12. 02:01:953 (1,2,3,4,5,1,2,3,4) - 1/2 yeah. 02:02:238 (2) - at least remove it Disaggree
  13. 02:05:953 (1,2,3,4) - use soft hitsound There used to be Soft sampleset O.o Reput
  14. 02:10:524 (1,2,3,4,1,2,3,4) - whyyyy too much 1/2? :С try to use 02:15:381 (1,2,3) - this rhythm, it's easy and cool. Disaggree
  15. 02:37:953 (1,2,3,4,5,6,7) - ^ ^

    Good diff, but little hard. Remove some 1/2 rhythms and it will be ok! I don't think it is that hard. Additional Osu says it is Star Rating 3,02, so it shall be okay.
Download: Serj Tankian - Sky Is Over (Sieg) [Yli's Normal].osu
Shohei Ohtani
Time for some kawaii.

Overall
00:16:774 - The red sections here aren't neccesary! The song is straight 4/4, and there's no BPM change or anything.

Hurd:
01:52:095 (8) - Just make these into 2 notes
01:56:667 (8) - ^
02:47:238 (1) - Add whistle?

Normal:
00:59:657 (1,2,3,4,5) - The star is a bit unsymmetrical. I'm guessing it has something to do with 4 and 5. This is how it looks atm. http://osu.ppy.sh/ss/326255

It definatley has gotten better since the last time I've modded it.
Ylinestra44

CDFA wrote:

Normal:
00:59:657 (1,2,3,4,5) - The star is a bit unsymmetrical. I'm guessing it has something to do with 4 and 5. This is how it looks atm. http://osu.ppy.sh/ss/326255
Well, it wasn't supposed to be a star, but fixed it anyway :D
Download: Serj Tankian - Sky Is Over (Sieg) [Yli's Normal].osu
Topic Starter
Sieg

CDFA wrote:

Time for some kawaii.

Overall
00:16:774 - The red sections here aren't neccesary! The song is straight 4/4, and there's no BPM change or anything.
I left this for now as it is.

Hurd:
01:52:095 (8) - Just make these into 2 notes I like this slider. :cry:
01:56:667 (8) - ^ same^
02:47:238 (1) - Add whistle? +

It definatley has gotten better since the last time I've modded it.
kawaii! :)

Updated. :o
Shulin
All suggestions based on playing your map ~

Easy:

  1. There's a lot of 1/1 single notes in this diff that are kind of boring like 00:34:525 (1,2,3,4,5,6) - and 01:20:239 (1,2,3,4,5,6) - I'm sure you can do something more creative with these ^_^
00:29:382 (2) - I'm pretty sure this will be really confusing for a new player. The ticks don't show where the slider goes and it overlaps on itself. I'd recommend using a different shape.
02:44:811 (1) - This slider shape is will probably be confusing for new players, especially at this SV. Use a different shape?

Yli's Normal:

00:41:382 (1) - Remove normal whistle from the end?
00:42:525 (3) - ^
00:45:954 (1) - Whistle the whole slider except the end, like 00:50:525 (1) -
00:47:097 (2) - Remove whistle, it sounds odd imo.
00:51:668 (2) - ^
01:49:954 (1) - Remove new combo.
02:11:097 (3,4,1,2) - Overlap is kind of confusing imo, I think it'd play better spaced out more. Also the combo pattern here is strange compared to the rest of this section.
02:21:954 (1) - Remove new combo.

Hard:

00:20:811 (5) - Finish?
00:21:382 (1,2,3,4,5,6,7) - Too much whistle. Remove whistle from the red ticks?
00:55:097 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7) - I don't understand why the spacing slows down here. This part could do with some jumps or patterns similar to the previous section to make it more fun.
01:06:525 (1) - to 01:17:668 (4) - Have you considered using custom hitsounds here so you can combine normal hit and soft whistle? Right now the change between normal and soft hitsounds seems strange because you can clearly hear the drum in the background.
01:17:954 (1) - Move this down about 5 squares (grid 4). It feels too close to 01:17:668 (4) - right now.
01:45:382 (5,6,7) - Why not use the same rhythm as 01:38:525 (1,2,3,4,5,6,7) - here? It will make a better ending for this section imo.
02:02:811 - Note?
02:03:382 - ^
02:44:811 (1) - Ticks sound too loud! Around 50-60% volume sounds good imo.

Good luck!
Topic Starter
Sieg
SPOILER

Shulin wrote:

All suggestions based on playing your map ~

Easy:

  1. There's a lot of 1/1 single notes in this diff that are kind of boring like 00:34:525 (1,2,3,4,5,6) - and 01:20:239 (1,2,3,4,5,6) - I'm sure you can do something more creative with these ^_^Oh, that easy diff btw :)


00:29:382 (2) - I'm pretty sure this will be really confusing for a new player. The ticks don't show where the slider goes and it overlaps on itself. I'd recommend using a different shape. I don't feel problem with this.
02:44:811 (1) - This slider shape is will probably be confusing for new players, especially at this SV. Use a different shape? I don't feel problem with this.

Yli's Normal:

00:41:382 (1) - Remove normal whistle from the end?
00:42:525 (3) - ^
00:45:954 (1) - Whistle the whole slider except the end, like 00:50:525 (1) -
00:47:097 (2) - Remove whistle, it sounds odd imo.
00:51:668 (2) - ^
01:49:954 (1) - Remove new combo.
02:11:097 (3,4,1,2) - Overlap is kind of confusing imo, I think it'd play better spaced out more. Also the combo pattern here is strange compared to the rest of this section.
02:21:954 (1) - Remove new combo.

Hard:

00:20:811 (5) - Finish? +
00:21:382 (1,2,3,4,5,6,7) - Too much whistle. Remove whistle from the red ticks? +
00:55:097 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7) - I don't understand why the spacing slows down here. This part could do with some jumps or patterns similar to the previous section to make it more fun. Thats hard not insane so i decide to add not so much jumps
01:06:525 (1) - to 01:17:668 (4) - Have you considered using custom hitsounds here so you can combine normal hit and soft whistle? Right now the change between normal and soft hitsounds seems strange because you can clearly hear the drum in the background. Yep, i like how this part sounds. :o
01:17:954 (1) - Move this down about 5 squares (grid 4). It feels too close to 01:17:668 (4) - right now. +
01:45:382 (5,6,7) - Why not use the same rhythm as 01:38:525 (1,2,3,4,5,6,7) - here? It will make a better ending for this section imo. I want to end this sections that way.
02:02:811 - Note? +
02:03:382 - ^ +
02:44:811 (1) - Ticks sound too loud! Around 50-60% volume sounds good imo. +

Good luck!
Thanks! :D
Ylinestra44

Shulin wrote:

All suggestions based on playing your map ~
Yli's Normal:

00:41:382 (1) - Remove normal whistle from the end? It think the whistle fits here
00:42:525 (3) - ^ ^
00:45:954 (1) - Whistle the whole slider except the end, like 00:50:525 (1) - Done
00:47:097 (2) - Remove whistle, it sounds odd imo. Done
00:51:668 (2) - ^ ^
01:49:954 (1) - Remove new combo. Done
02:11:097 (3,4,1,2) - Overlap is kind of confusing imo, I think it'd play better spaced out more. Also the combo pattern here is strange compared to the rest of this section. Changed
02:21:954 (1) - Remove new combo. Done
Download: Serj Tankian - Sky Is Over (Sieg) [Yli's Normal].osu
Topic Starter
Sieg
updated

edit:

Because of no further improvement and lack of mapping skill (I lost interest in this), map is officially dropped. Sorry.
Ylinestra44

Sieg wrote:

updated

edit:

Because of no further improvement and lack of mapping skill (I lost interest in this), map is officially dropped. Sorry.
Whyyyyy..? :(
Topic Starter
Sieg
I don't feel I can finish this beatmap now, maybe later. :o
Stefan
Sadface.png
riffy

Sieg wrote:

I don't feel I can finish this beatmap now, maybe later.
i'll eat you ~_~
you HAVE TO finish this awesome map! and you can

guest normal is so awesome, too
Topic Starter
Sieg
So I was in a not good mood, maybe because my school is over. :roll:
Let's get 200 more mods and rank this.
updated
riffy
:lol: так. речек.

[General]
киаи разные. это так и надо, да?
на начало ставь нормал секции, но очень тихии. так вроде лучше звучит. Софт там никак.

[Easy]
после какого-то одного спиннера, нету нового комбо на ноте. Анранк

~~~~~~~~
ну и если не лень, то можешь чекнуть все слайдеры,и все фигуры. хотя вроде они чистые.
у меня просто интернет вылетел, и нормальный модпост вместе с ним.

Собственно все. Надо бы и бабл выбить для карты :o

не думаю, что за столь "содержательный пост" стоит давать кд
Topic Starter
Sieg

-Bakari- wrote:

:lol: так. речек.

[General]
киаи разные. это так и надо, да?
на начало ставь нормал секции, но очень тихии. так вроде лучше звучит. Софт там никак.

[Easy]
после какого-то одного спиннера, нету нового комбо на ноте. Анранк

~~~~~~~~
ну и если не лень, то можешь чекнуть все слайдеры,и все фигуры. хотя вроде они чистые.
у меня просто интернет вылетел, и нормальный модпост вместе с ним.

Собственно все. Надо бы и бабл выбить для карты :o

не думаю, что за столь "содержательный пост" стоит давать кд
Киаи все равно, на гд можно разные иметь. Насчет нормалов на начале хз, неохота трогать.
Вот за комбо спасибо сейчас проверю. А насчет бабла ну как дадут так дадут лезть с просьбами я думаю не стоит. :)
Cilvery
Hi~ <request from my queue>

[Easy]
00:48:239 - add finish

00:58:525 - ^

02:07:668 - add clap

02:33:382 - add finish

02:51:668 - volume: 5%

[Yli's Normal]
00:24:668 - add whistle

00:59:668 - ^

02:07:668 - add clap

[Hard]
02:07:668 - add clap

02:51:668 - volume: 5%
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
good map XD

little a hitsound mod!

good luck~
Topic Starter
Sieg
SPOILER

Cilvery wrote:

Hi~ <request from my queue>

[Easy]
00:48:239 - add finish +

00:58:525 - ^ +

02:07:668 - add clap That sounds strange for me.

02:33:382 - add finish +

02:51:668 - volume: 5% 5% unrankable :o

[Hard]
02:07:668 - add clap same as easy

02:51:668 - volume: 5% same as easy
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
good map XD

little a hitsound mod!

good luck~
Thanks. :lol:
RusselG
Hi!

[Hard]
00:27:097 (5) - make this a clap
00:33:954 (5) - ^
00:50:240 (8) - ^
00:54:811 (4) - ^
01:19:668 (2) - make this a finish
01:29:382 (1) - make this a clap
01:30:525 (7) - make this finish+clap
01:31:668 (7) - ^
01:32:811 (7) - ^
01:33:954 (7) - ^
01:35:097 (7) - ^
01:36:240 (7) - ^
01:37:382 (7) - ^
Topic Starter
Sieg
SPOILER

RusselG wrote:

Hi!

[Hard]
00:27:097 (5) - make this a clap
00:33:954 (5) - ^
00:50:240 (8) - ^
00:54:811 (4) - ^
01:19:668 (2) - make this a finish
01:29:382 (1) - make this a clap
01:30:525 (7) - make this finish+clap
01:31:668 (7) - ^
01:32:811 (7) - ^
01:33:954 (7) - ^
01:35:097 (7) - ^
01:36:240 (7) - ^
01:37:382 (7) - ^
Hi, thanks for hs mod but no changes, these claps you suggested over soft sections and in middle part sounds really awkward.
RusselG

Sieg wrote:

Hi, thanks for hs mod but no changes, these claps you suggested over soft sections and in middle part sounds really awkward.
damn i must be going deaf then, oh well
SakiK
hi~ here my mod from que

nice skin>< cool !
[Easy]

00:17:954 (2) - why only here used different DS?should change(same pattern,01:39:668 (3,4) -here is use 1,0DS)
00:19:097 (1,2,3) - add whistel 1,3 and rm 2. same before 00:16:811 (1,2) - pattern
01:42:525 (1,2) - this stack is confused beginner player
02:07:097 (2) - change normal hit sound only slider end, I think more fix to sound


[Yli's Normal]

fun slider /o/
00:47:097 (2) - add whistel like 00:45:954 (1) -
00:51:668 (2) - ^
00:55:097 (5) - NC
01:49:954 (6) - ^
01:54:525 (4) - ^
02:17:382 (4) - ^
02:21:954 (5) - ^

[Hard]

HP or OD +1

00:59:382 (1) - rm NC and NC 00:59:668 (2) - here
02:07:382 (5) - slider end,same as Easy

nice map~ good luck!
Topic Starter
Sieg
SPOILER

SakiK wrote:

hi~ here my mod from que

nice skin>< cool ! Thanks :)
[Easy]

00:17:954 (2) - why only here used different DS?should change(same pattern,01:39:668 (3,4) -here is use 1,0DS) wow, fixed
00:19:097 (1,2,3) - add whistel 1,3 and rm 2. same before 00:16:811 (1,2) - pattern changed in this way (1 - -)(1 - 3)
01:42:525 (1,2) - this stack is confused beginner player leave as it is for now, but noted
02:07:097 (2) - change normal hit sound only slider end, I think more fix to sound +

[Hard]

HP or OD +1 6\5\7\6 seems fine for me

00:59:382 (1) - rm NC and NC 00:59:668 (2) - here +
02:07:382 (5) - slider end,same as Easy +

nice map~ good luck!
Thanks. :D
Ylinestra44

Cilvery wrote:

[Yli's Normal]
00:24:668 - add whistle Done
00:59:668 - ^ Disaggree
02:07:668 - add clap Done

SakiK wrote:

[Yli's Normal]

fun slider /o/
00:47:097 (2) - add whistel like 00:45:954 (1) - Disaggree
00:51:668 (2) - ^ ^
00:55:097 (5) - NC Disaggree
01:49:954 (6) - ^ ^
01:54:525 (4) - ^ ^
02:17:382 (4) - ^ ^
02:21:954 (5) - ^ ^
Here the fixed diff: http://puu.sh/ylcG

Edit: I miss the old attachement sevice :(
Topic Starter
Sieg
updated
Bobo_old
Hey there! From my queue ~

[General]

Kiai inconsistancy; In diffs [Easy] and [Hard] there is kiai time from 01:29:382 to 01:29:668.
This is not found in [Normal], please fix this.

I like the skin elements :3

[Easy]

01:57:382 (1) - I've been told that most new players tend to let go after the first slider repeat, how about breaking this into 2 seperate sliders to avoid this issue?
02:33:382 (1) - Same here.

[Normal]

Nothing major here besides the kiai problem, I'm quite fond of your sliders.

[Hard]

02:17:668 (2,3,4,5,6) - Could you try tweak this a little bit so that it makes a more regular looking pentagon? Also, I'd stack (7) with (2), in my opinion it looks better.

Really really nice map! You've just won yourself a star.
Good luck getting ranked!
Topic Starter
Sieg
SPOILER

Bobo wrote:

Hey there! From my queue ~

[General]

Kiai inconsistancy; In diffs [Easy] and [Hard] there is kiai time from 01:29:382 to 01:29:668.
This is not found in [Normal], please fix this. Oh, it was on not downbeat, how I missed that, fixed. :?

I like the skin elements :3

[Easy]

01:57:382 (1) - I've been told that most new players tend to let go after the first slider repeat, how about breaking this into 2 seperate sliders to avoid this issue? +
02:33:382 (1) - Same here. +

[Hard]

02:17:668 (2,3,4,5,6) - Could you try tweak this a little bit so that it makes a more regular looking pentagon? Also, I'd stack (7) with (2), in my opinion it looks better. That not a pentagon, just flow. And I think placement is ok. :o

Really really nice map! You've just won yourself a star.
Good luck getting ranked!
Thanks for mod and star! :)
updated
jossieP
hello

[Hard]

  1. 00:25:382 - considereate to switch this timeline to normal soundset, the bass effect of finish will increase the rising up part of the song, also maybe whistle to end of slider (is back to soft soundset) and ↓
  2. 00:26:239 (2) - no whistle if you added the wistle to end of slider from up
  3. 00:27:954 (2) - move the whistle to start of next slider? sounds nice on white tick
  4. 00:43:097 (7,8) - maybe make a slider instead this 2 circles, to support the guitar on this part, just maybe
  5. 00:43:668 - other thing to considerate, rise up the volume here to 100% then back to 65% on object (2), also if you like this you can apply to incoming finishes
  6. 00:58:954 (5) - there is non sound on the song that supports this circle, listen to 25% speed you will notice that vocal is just an extention of "li~" from (4) to (6)
  7. 01:01:954 - 100% volume? o:
  8. 01:07:097 - maybe use a higher volume for soft soundset, since is moar soft, current 45% is pretty silent, try a volume of ~75~80% this apply for incoming soundset changes if you changed it
  9. 01:12:240 (1) - no finish, dont fit to your previous finish pattern
  10. 01:17:954 (1) - hmm, add soft soundset to repeat of this slider + whistle? also back to normal soundset on 01:18:811, for avoit that the tick have a different sound
  11. 01:29:382 (1) - awesome soundset changes incomin, try 80% volume?
  12. 01:41:954 (5) - shorten this slider to 01:42:239 and add a circle where this ends originally? for me the streaming ends a bit suddenly, also that long slider may be a rest but as the bpm is low considerate to make it a stream
  13. 01:42:525 (7) - the whistle on slider body sounds a bid bad, maybe remove it cuz it so long
  14. 01:44:240 (4) - ↑
  15. 01:45:382 (5) - ↑
  16. 01:46:525 (7) - add a whistle to this, to end the whistleing just where that "lalalal~" vocal ends
  17. 01:49:954 - normal soundset, part simmilar as previous awesome soundset change
  18. 02:07:668 - maybe 60% volume
  19. 02:08:239 - maybe 100% volume and back to previous volume on next object

[Yli's Normal]

  1. 00:09:382 (1) - considerate to end the spinner where on [Hard], current has a reasonable end, but end it on that vocal and piano change is nice
  2. 00:47:097 (2) - whistle to start of slider and slider body, just like previous slider, this 2 slider has the same vocal acentuation, so it would be nice to has the same hitsounding
  3. 00:51:668 (2) - ↑
  4. 00:51:668 (2) - whistle to slider body, feels a bit empty due long slider, nice shape by the way
  5. 01:01:954 - maybe use normal soundset here
  6. 01:28:240 (2) - finish to start of slider?
  7. 01:42:240 (2) - hmm I dont like how the number of this slider is covered, maybe a moar clean overlap?
    SPOILER

    re-arrange incoming sliders please >_<
  8. 01:44:525 (2) - as up↑
  9. 02:51:668 - change to soft soundset?

[Easy]

Maybe reduce AR to 2? its just me, I see that current is pretty fast
  1. 00:29:382 (2) - considerate to change this to a moar simple shape, as beginners are not so experienced to this game, specially this slider, although you have used it on [Hard] and is used on [Yli's Normal], considerate this: the player cant see the arc on this, the slider border are hidden themself on the middle, ther is no hole on the middle, the slider ticks are a bit weird distributed (the slider is perfect but the ticks may counfuse some newbie players) just a considerate, no need to change
  2. 00:54:525 (2) - avoid stacking please, for newbie players, you know, a simple fix may be this
    SPOILER

    just place it on the right of everything
  3. 01:29:382 (1,2) - and incoming patterns may be a bit confusing too, but as are the same on every repetition and follows the song is ok, but a consideration: make a slider that start on (1) and ends where (2) does, is moar simple, no need to change!
  4. 01:42:525 (1) - no whistle on start/slider body/end of slider, why? well listen to 01:39:668 (3,4,5)
  5. 01:44:239 (2) - no whistle on end of slider ↑
  6. 01:45:382 (3) - ↑
  7. 02:35:668 (3) - avoid stacking please ;_;
  8. 02:40:239 (1,2,3,4,5,6,7,8) - to considerate this, 8 circles in a row may be tyring for newbies, though are 1/1
  9. 02:44:811 (1) - that slider again, no need to change but read that consider

that is all, nice hitsounding and nice symmetry <:
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