SPOILER
Let's enter
And this keep the game more playable and fun for a larger audience.
osu!standard is a mixed way to express music: Visual, Auditive and Rhythmic. Taiko delete the Visual and expose more the other two.Loctav wrote:
Well, osu!standard is a visual way to express music, Taiko is an auditive one.
And if you have ever played drums in real life, you may have learned (by music theory) that all drums are basing the same tones. (especially the ones who only serve two tones (like Taikos here))You contradicted yourself already: The only thing that serve in drumming is basically two tones: high and low.... so you can use other drums too. A normal drumset hitsoundset can be used too in rock songs for example. A latin song can use exotic drumset and so.
And that they all fit to every song. So it's no empty assumption.
If I want to play DragonForce with Kongas, let me do that. But don't force me to do so. (extreme, sarcastic example, don't reuse for further argumentation)"Use Taiko Skin for Taiko Mode" is arleady present... and like this it isn't forced.
Aren't we actually mapping for the players? And not for expressing our unfulfilled desire to create art if we fail elsewhere?who said "enforce" ? I know osz2 is by the way, but like this you're enforcing mappers to use default hitsound, not the other way, permitting mapper to use different hitsounds. As said before. You even said "every drum fits every song".
Seriously, the players want pick their drumming instrument, let them do.
It's not so gameplay relevant that we couldn't let them decide on their own. If they think Kongas are appealing to DragonForce music, PLEAASE LET THEM DO THAT - and don't try to enforce hitsounds to maps.
Have you ever tried changing the hitsounds in your skin to something way more appropiate? In my eyes, every drum can fit to every song. So there is no need for custom hitsounds and everyone should select on their own (via their skin)
and well:Midground is permitting mapper chosen hitsounds and having ways to have them not be forced.I just bolded every important word now. What is important here is way too subjective to be discussed here. Quit this sentence, finally.peppy wrote:
[...]The idea of this thread is to try and agree on a mid-ground that allows for flexibility but keeps maps playable and fun.
And this keep the game more playable and fun for a larger audience.
my input wasn't that needed, as other thinks similiar things to me.