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OISHII - UP UP MT. CAKE [Taiko]

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Topic Starter
Nifty
This beatmap was submitted using in-game submission on Monday, November 13, 2017 at 5:21:24 PM

Artist: OISHII
Title: UP UP MT. CAKE
Tags: chiptune creamcore electronic happy kirby nes adventure hype nintendo videogame featured artist
BPM: 185
Filesize: 2702kb
Play Time: 01:43
Difficulties Available:
  1. Futsuu (2.19 stars, 307 notes)
  2. Inner Oni (4.78 stars, 747 notes)
  3. Kantan (1.65 stars, 169 notes)
  4. Muzukashii (3.27 stars, 481 notes)
  5. Oni (4.25 stars, 616 notes)
Download: OISHII - UP UP MT. CAKE
Information: Scores/Beatmap Listing
---------------
JarHed
Hi I'm here for Mod ;)

Kantan:

- Not many problems seen at all but i only have one suggestion. I think it lacks variety. Experiment with different patterns. The ones in your difficulty for this beatmap work none the less, however try filling in some of the holes in the map. This being a kantan not being hard at all was very well put out. I don't have any note changes for this difficulty. Great Work.

Futsuu:

- 00:09:487 (30) - I reccomend changing this to a kat Reason being it is the same sound as 00:09:162 (29) - I beleive it would fit perfect here.

- 00:45:000 (128) - Delete this note. I don't think it is needed here since there is no sound clear enough for a note to be placed here.

<-- Change these notes to Don kat Don It fits the sounds here better in my own personal opinion and contiunes the previous first change i made.

- 01:27:486 (245) - Change to a Don

Great Job on your Futsuu, Just a few changes here and there but very well mapped.

Muzukashii:

Wow! Great job on the Muzukashii. Basically the same thing i said for Kantan difficulty. Experiment with some more patterns to give it variety. The ones you used are great and really fits a muzukashii difficulty!

Oni:

- 00:36:081 (200,201,202,203,204) - I would change this pattern to d d k k d To fit the sound here better. It seems like a grow sound if that makes sense i don't know :P (Personal Opinion)

- Add a few notes at the slow down section at the very end of the song. Reason for this is because most oni players have a good reading skill and it throws in a little extra difficulty! For example i changed the ending like this:



Great job on the Oni Great use of patterns i had to be picky to find errors! Great Job!

Inner Oni:

- At 00:30:243 (224) - Change this pattern to what i put here:

There is just some unneeded notes placed here.

- 01:43:798 (59) - VERY LAST NOTE!! - Change to a don It suits the sound here better and if you apply my change in the oni it is similar for the map set!

Well there are all my changes for this Inner Oni. Great job mapping this, but my overall feeling is there is just some parts of this difficulty that feel a tiny bit over mapped if you know where I'm coming from. However it was fun to play so its definitely not a bad thing. My recommendation is to just experiment really. Bottom line is i see this as a great mapset and its looking very good so far!

Best of Luck with ranking!!!
Topic Starter
Nifty

JarHed wrote:

Hi I'm here for Mod ;)

Kantan:

- Not many problems seen at all but i only have one suggestion. I think it lacks variety. Experiment with different patterns. The ones in your difficulty for this beatmap work none the less, however try filling in some of the holes in the map. This being a kantan not being hard at all was very well put out. I don't have any note changes for this difficulty. Great Work. Problem with this song is that it's so repetitive (as in it's literally the same thing repeated twice) that changing the pattern too much may result in confusion. Often times my noob friends come to me whining about "this note was a k here but the same one was a d here it doesn't make sense !!!11!!" so to avoid that, I often use the same patterns you find earlier in the map.

Futsuu:

- 00:09:487 (30) - I reccomend changing this to a kat Reason being it is the same sound as 00:09:162 (29) - I beleive it would fit perfect here. Descending "bass" line implies k d d, plus every other diff is mapped this way, so it's ok.

- 00:45:000 (128) - Delete this note. I don't think it is needed here since there is no sound clear enough for a note to be placed here. There's literally a note that is in the melody here though.

<-- Change these notes to Don kat Don It fits the sounds here better in my own personal opinion and contiunes the previous first change i made. Same reason as before.

- 01:27:486 (245) - Change to a Don It's the highest note of the melody in that phrase, as well as the point of emphasis leading from beat 1.

Great Job on your Futsuu, Just a few changes here and there but very well mapped.

Muzukashii:

Wow! Great job on the Muzukashii. Basically the same thing i said for Kantan difficulty. Experiment with some more patterns to give it variety. The ones you used are great and really fits a muzukashii difficulty!

Oni:

- 00:36:081 (200,201,202,203,204) - I would change this pattern to d d k k d To fit the sound here better. It seems like a grow sound if that makes sense i don't know :P (Personal Opinion) Changed from kdddd to kdkkd, I want to include that snare hit on the white tick still

- Add a few notes at the slow down section at the very end of the song. Reason for this is because most oni players have a good reading skill and it throws in a little extra difficulty! For example i changed the ending like this:

Aight.

Great job on the Oni Great use of patterns i had to be picky to find errors! Great Job!

Inner Oni:

- At 00:30:243 (224) - Change this pattern to what i put here:

There is just some unneeded notes placed here. I want to map the last three notes of the trill to put emphasis on that white tick d, as it's the end of the melody there.

- 01:43:798 (59) - VERY LAST NOTE!! - Change to a don It suits the sound here better and if you apply my change in the oni it is similar for the map set! Heh woops.

Well there are all my changes for this Inner Oni. Great job mapping this, but my overall feeling is there is just some parts of this difficulty that feel a tiny bit over mapped if you know where I'm coming from. However it was fun to play so its definitely not a bad thing. My recommendation is to just experiment really. Bottom line is i see this as a great mapset and its looking very good so far!

Best of Luck with ranking!!!
ty mod
Aurele
really cute map :3
Backfire
[Kantan]
00:10:460 - Finisher here, I think, because it's like a pretty big tempo change as well as a drum crash in the background. Fits well
00:31:216 - ^ Kinda the same here.
01:12:729 - ^
Hear me out, maybe you can make this kantan have a little intense part by adding notes here 01:23:594 - 01:26:188 - 01:28:783 - 01:29:756 - ? I think it gives it a nice rhythm and makes it stick out from the part where you didn't do this, since its the end of the song, it might challenge players. I think that bumps the SR up a little bit but that's not necessarily a bad thing.

[Futsuu]
Mmk so the finisher thing I outlined in Kantan is also prevalent here, so keep that in mind.
01:12:080 - Imo should be a kat, the sounds before are pretty defined.

[Muzu]
Ok so the finisher thing is in every diff i take it, at this point I guess it's a concious decision but it would be ok to apply my change
There is not many nitpicks with the overall mapping, like whatsoever, I just think it's a little difficult. Halving up long sequences by removing notes like 00:15:811 - 00:21:000 - 00:26:189 - is what I would do for the whole map. If it's 2 measures long, make them 1 measure long, essentially. There is not enough differentiating muzu and oni so you should probably do this.

[Oni]
00:26:189 - Change this to kkd, this is literally one of the only kdd in the entire map and it sticks out badly.
01:07:702 - ^
01:17:594 - kdkkd is a better pattern, I just generally dislike ending anything in kdd.

[Inner Oni]
00:26:189 - kkd for the same reasons as oni
01:02:513 - ^

HP 6 on like every diff
OD 5.5 on Oni if that's cool

Just rank this it's good
Topic Starter
Nifty

Backfire wrote:

[Kantan]
00:10:460 - Finisher here, I think, because it's like a pretty big tempo change as well as a drum crash in the background. Fits well
00:31:216 - ^ Kinda the same here.
01:12:729 - ^ applied to the beginning of the melody, others are eh
Hear me out, maybe you can make this kantan have a little intense part by adding notes here 01:23:594 - 01:26:188 - 01:28:783 - 01:29:756 - ? I think it gives it a nice rhythm and makes it stick out from the part where you didn't do this, since its the end of the song, it might challenge players. I think that bumps the SR up a little bit but that's not necessarily a bad thing. added for the first two, but adding the second two makes it too much like the futsuu

[Futsuu]
Mmk so the finisher thing I outlined in Kantan is also prevalent here, so keep that in mind.
01:12:080 - Imo should be a kat, the sounds before are pretty defined. all diffs follow the bass line descending here, even the inner has the k d d pattern.

[Muzu]
Ok so the finisher thing is in every diff i take it, at this point I guess it's a concious decision but it would be ok to apply my change
There is not many nitpicks with the overall mapping, like whatsoever, I just think it's a little difficult. Halving up long sequences by removing notes like 00:15:811 - 00:21:000 - 00:26:189 - is what I would do for the whole map. If it's 2 measures long, make them 1 measure long, essentially. There is not enough differentiating muzu and oni so you should probably do this. made some changes here

[Oni]
00:26:189 - Change this to kkd, this is literally one of the only kdd in the entire map and it sticks out badly.
01:07:702 - ^
01:17:594 - kdkkd is a better pattern, I just generally dislike ending anything in kdd. ok to all

[Inner Oni]
00:26:189 - kkd for the same reasons as oni I thought it worked well with the mirror kdd k ddk pattern but changed cause why the hell not
01:02:513 - ^

HP 6 on like every diff
OD 5.5 on Oni if that's cool decimals scare me

Just rank this it's good
ty 4 mod
Topic Starter
Nifty
Tfw there was a mapping contest for this song and nobody told me about it.
Aurele

Nifty wrote:

Tfw there was a mapping contest for this song and nobody told me about it.
sucks to be you.

now get mods so I can bubble it. thank you
Topic Starter
Nifty
I'm trying my darndest dear fellow
JarvisGaming
From queue
[Kantan]
Maybe change HP to 8
00:15:000 (24) - k because of slight pitch change
00:54:567 (84,85,86) - dkd to fit the pitch
00:56:513 (89) - k because of slight pitch change
01:26:188 (139) - d because lower pitch
[Footshoe]
00:07:541 (23,24,25) - ddk to fit pitch
01:39:972 (268,269,270,271) - kdkd
[Muzu]
00:17:919 (82,83,84,85,86) - ddkdk to fit pitch
01:42:725 (41,42,43) - dkd sounds better
[Oni]
good
[Inner Oni]
00:24:487 (180) - k to make it sound better
01:05:999 (497) - ^

Gl :3
Topic Starter
Nifty

JarvisGaming YT wrote:

From queue
[Kantan]
Maybe change HP to 8 I only do this if there's no more than 100 notes
00:15:000 (24) - k because of slight pitch change I see it more fit as d
00:54:567 (84,85,86) - dkd to fit the pitch okk
00:56:513 (89) - k because of slight pitch change just too slight, not an issue
01:26:188 (139) - d because lower pitch cymbal
[Footshoe]
00:07:541 (23,24,25) - ddk to fit pitch the extra bloop are more prominent here, they go down
01:39:972 (268,269,270,271) - kdkd changed to kkdd
[Muzu]
00:17:919 (82,83,84,85,86) - ddkdk to fit pitch but that doesn't fit the pitch
01:42:725 (41,42,43) - dkd sounds better that's an inconsistency too, oke
[Oni]
good cool
[Inner Oni]
00:24:487 (180) - k to make it sound better d is more fun to play
01:05:999 (497) - ^

Gl :3
ty
[R]
yo

[Kantan]
00:40:621 - move 00:39:648 - and 00:40:946 - move 00:40:784 - , having x xxx repetition kinda boring
00:55:865 (87,88,89) - ddd change ddk or kkd, to emphasize 00:56:513 - as pitch drop
01:22:134 - same like 00:40:621 -

[Futsuu]
00:01:703 - | 00:06:892 - | delete, seeing kantan have less note here
00:40:297 - change don ? for a consistent flow like 00:37:703 - | 00:39:000 -
00:46:135 - | 00:46:459 - delete, the drum doesnt fit to hear, also u skip the drum in 00:41:108 -
00:50:675 - add don and 00:51:324 - move 00:51:162 - sound will more fit
00:51:648 - delete, give a rest for next kiai
01:11:594 - add note ?

[Muzukashii]
00:15:406 - | 00:25:784 - delete, instead 00:20:595 - add note, hard to explain but seeing oni 00:20:514 - have 5plet, this will keep the sphread
00:47:432 - delete ? for a good flow
01:28:945 - ^

that's all from me
gl ranking
Topic Starter
Nifty

[R] wrote:

yo

[Kantan]
00:40:621 - move 00:39:648 - and 00:40:946 - move 00:40:784 - , having x xxx repetition kinda boring yes good
00:55:865 (87,88,89) - ddd change ddk or kkd, to emphasize 00:56:513 - as pitch drop changed kkd
01:22:134 - same like 00:40:621 -

[Futsuu]
00:01:703 - | 00:06:892 - | delete, seeing kantan have less note here I don't see what you mean
00:40:297 - change don ? for a consistent flow like 00:37:703 - | 00:39:000 - The noise is very similar to the next one, and I want these synths to be expressed with the same intensity
00:46:135 - | 00:46:459 - delete, the drum doesnt fit to hear, also u skip the drum in 00:41:108 - Those beats are mapped specifically to the drum, and that break is the same as the same spot before
00:50:675 - add don and 00:51:324 - move 00:51:162 - sound will more fit changed a bit
00:51:648 - delete, give a rest for next kiai These drums hits are too important imo to leave out, the intensity builds up and then drops off at the kiai as well
01:11:594 - add note ? sure

[Muzukashii]
00:15:406 - | 00:25:784 - delete, instead 00:20:595 - add note, hard to explain but seeing oni 00:20:514 - have 5plet, this will keep the sphread hmm, I changed some stuff around
00:47:432 - delete ? for a good flow This pattern is alright, I think the filler d's do well in emphasizing the k's more for the melody
01:28:945 - ^ ^

that's all from me
gl ranking
ty for quicc mod
Karee Pan
G'day sir, here's M4M.

[Kantan]

00:11:433 - I think You should add some notes after the drop to separate from the quiet start. the 4 spots like this could work.
00:52:946 - Then we could consider adding 4 of them here too.

[Futsuu]

00:15:162 00:25:541 - Could add d's here for some intensity.
00:45:486 (130) - This could just be a d cause of the pitch rise at (131)

[Muzukashii]

00:47:432 (216) - Deleting this would work better for building some intensity in this section
00:51:324 (239) - It's probably a bit much for Muzu, but switching this to d and putting the k to 00:51:162 instead would keep the double k's going and work on the intensity build as well. Just a thought.

[Oni]

00:36:162 (200) - Consider deleting this note, this 5plet feels out of place for this section considering how calm you map the rest of it.
00:48:081 - You could consider a 1/3 kddk here instead, to me it flows alot better than 2 lone doubles.


[Inner Oni]

00:25:703 (190) - d would separate the double snare nicely
00:36:243 (264) - Pretty distinguishing bassdrum sound here so this could be a d.
00:48:081 - how about kddkddkdkkdkk, I feel it might represent the pitch rise a bit.


Sorry, mod is somewhat stub. Map is really well done, feels like nitpicking finding much of anything to change. Good job!
Topic Starter
Nifty

Karee Pan wrote:

G'day sir, here's M4M.

[Kantan]

00:11:433 - I think You should add some notes after the drop to separate from the quiet start. the 4 spots like this could work. The finisher is enough to signify the change.
00:52:946 - Then we could consider adding 4 of them here too. ^

[Futsuu]

00:15:162 00:25:541 - Could add d's here for some intensity. I want to keep the spacing, this is a calmer section, a "break" if you will.
00:45:486 (130) - This could just be a d cause of the pitch rise at (131) Changed for consistency.

[Muzukashii]

00:47:432 (216) - Deleting this would work better for building some intensity in this section Changed the pattern to make it EVEN BETTER.
00:51:324 (239) - It's probably a bit much for Muzu, but switching this to d and putting the k to 00:51:162 instead would keep the double k's going and work on the intensity build as well. Just a thought. The difficulty is appropriate, being the peak of the song.

[Oni]

00:36:162 (200) - Consider deleting this note, this 5plet feels out of place for this section considering how calm you map the rest of it. I would rather keep this, it keeps the map from dipping into the boring side and also I want to map the sounds there.
00:48:081 - You could consider a 1/3 kddk here instead, to me it flows alot better than 2 lone doubles. I'll just flip the first to be dk, since I think the transition from 1/4 to 1/3 in a longer pattern is too difficult (or too identical to the inner).


[Inner Oni]

00:25:703 (190) - d would separate the double snare nicely Oh yeah.
00:36:243 (264) - Pretty distinguishing bassdrum sound here so this could be a d. I'm mapping to those rising bloops, in gameplay you hear them over the bass.
00:48:081 - how about kddkddkdkkdkk, I feel it might represent the pitch rise a bit. I like the pattern I have more, and it represents the music well enough I feel.


Sorry, mod is somewhat stub. Map is really well done, feels like nitpicking finding much of anything to change. Good job! thankyawwwww
Aurele
really short irc-mod
23:25 Gabe: ugu
23:25 Nifty: owo
23:39 Gabe: I guess the only thing that triggers me is the muzu
23:39 Gabe: well
23:39 Gabe: the spread, somehow
23:39 Nifty: hmm?
23:39 Gabe: https://gabe.s-ul.eu/mFcE0CnO
23:39 Nifty: is muzu too hard lmao
23:40 Gabe: nah, that's the thing
23:40 Gabe: LMAO
23:40 Nifty: oh?
23:40 Gabe: to me, it feels alright
23:40 Nifty: yeah me too lmao
23:40 Gabe: but the numbers are not :<
23:40 Nifty: I mean, usually you're not supposed to look at numbers as indication of good spread
23:41 Gabe: that can help somehow
23:41 Nifty: you could have a 200 note all offbeat shitty map be harder than a 400 note triples and 5plets map
23:41 Nifty: I'm just always yelled at whenever I do it I guess then :P
23:41 Gabe: kek
23:42 Gabe: but yeah, if we put that aside
23:42 Gabe: I found a little inconsistency
23:42 Nifty: o shet
23:42 Gabe: ...and I didn't save my bookmarks
23:42 Gabe: FUCK
23:42 Gabe: one sec
23:43 Nifty: heck
23:43 Nifty: but it was in muzu ye?
23:43 Gabe: Bookmarks: 15406,20595,25784,56918,62108,67297
23:44 Gabe: yeah
23:44 Gabe: if we look at them, you are either using triplets.. or not
23:44 Gabe: and like.. it's technically the same part?
23:45 Nifty: mmm the drums at 00:20:595 - are way stronger, so I felt like a triple would be appropriate there
23:45 Nifty: deleted the one at 25784
23:46 Nifty: added triple 01:02:108 - here
23:46 Gabe: yeah, I hear it
23:46 Nifty: and deleted the next one cause consistancy with the first repetition of the melody
23:46 Gabe: so like, out of these 6
23:46 Gabe: you should only use 2 triplets
23:46 Nifty: yeah i did
23:46 Gabe: if we consider the drums
23:46 Gabe: okay cool!
23:47 Nifty: and they're the 2nd and 5th instances :D
23:47 Gabe: which works greatly :D
23:47 Gabe: woo consistency
23:47 Nifty: wooo
23:47 Nifty: I was spooked about breaing consistancy when getting mods bc every change I made would be made twice
23:47 Nifty: breaking english
23:48 Gabe: lel
23:49 *Gabe is editing [https://osu.ppy.sh/b/1406936 OISHII - UP UP MT. CAKE [Oni]]
23:49 Gabe: 00:15:324 (78,79,80) - VS 00:25:703 (143,144,145) -
23:49 Gabe: One is using kdk and one is using dkk
23:50 Nifty: WHO WINNSSSS
23:50 Gabe: dkk
23:50 Gabe: WOO
23:50 Nifty: dkk wins
23:50 Nifty: yeah
23:51 Nifty: don't point out 00:56:756 - bc I already deleted it
23:51 Gabe: 00:15:000 (76,77) - shouldn't these be switched also
23:51 Gabe: oh ok
23:51 Nifty: ye i got those
23:52 Gabe: 00:56:513 (325,326) - (this too?)
23:52 Nifty: yuh
23:52 Gabe: oki
23:56 Gabe: alright soo
23:56 Gabe: the easier diffs are okay
23:56 Gabe: Inner too
23:57 Gabe: feel free to updatuh
23:57 Nifty: updatuh'd

+ added 'featured artist' in the tags

o/
Aurele
:3c

Backfire
pop bubble this map sucks
Topic Starter
Nifty

Backfire wrote:

pop bubble this map sucks
no crashing my birthday bubble party
Surono
I heard if sum1 get bob cuz hbd heyhh gbu
Lumenite-
some spread problems, all from oni -> inner oni

every time there's a stream plotted in the inner there's no such difficulty buildup from the oni, where in all the difficulties have d k d k d 1/1, the inner oni has a full measure stream. while the spread from an oni and higher isn't too big a deal, i don't think it's a good idea to have such different density gaps from one oni to another. this occurs at 00:23:432 - and 01:04:945 - . a similar difficulty gap is present at 00:37:703 - where there's 1 basic 1/4 triplet, while the inner has a 7 plet and 9 plet 1/4 pattern with a 1/2 break in between them.

on top of that i think some of the plots in the inner oni are not consistent as they follow the highest pitched chip melody but then proceed to ignore what it does very abruptly, i.e. 00:30:000 - and then plot it when it comes back around at 00:43:054 (311) - . (and i don't like how you skipped over the melody in the intro as well, there isn't much of any reason to ignore it)

also why is 00:01:379 - in the futsuu filled but there's absolutely nothing in the kantan here, and again at 00:06:568 - ?

call me or gabe back to rebubble when considered/fixed

p.s. i just read that the "defining factor" is how the streams set the inner apart from the regular oni, which isn't a solid ideal to map with. difficulty increase is best measured by increases in note density as well as pattern complexity, and if the only factor that sets the two difficulties apart is the streams, there shouldn't be an inner oni imo.
Poii

Backfire wrote:

pop bubble this map sucks
Topic Starter
Nifty

Taikocracy wrote:

some spread problems, all from oni -> inner oni

every time there's a stream plotted in the inner there's no such difficulty buildup from the oni, where in all the difficulties have d k d k d 1/1, the inner oni has a full measure stream. while the spread from an oni and higher isn't too big a deal, i don't think it's a good idea to have such different density gaps from one oni to another. this occurs at 00:23:432 - and 01:04:945 - . a similar difficulty gap is present at 00:37:703 - where there's 1 basic 1/4 triplet, while the inner has a 7 plet and 9 plet 1/4 pattern with a 1/2 break in between them.

on top of that i think some of the plots in the inner oni are not consistent as they follow the highest pitched chip melody but then proceed to ignore what it does very abruptly, i.e. 00:30:000 - and then plot it when it comes back around at 00:43:054 (311) - . (and i don't like how you skipped over the melody in the intro as well, there isn't much of any reason to ignore it)

also why is 00:01:379 - in the futsuu filled but there's absolutely nothing in the kantan here, and again at 00:06:568 - ?

call me or gabe back to rebubble when considered/fixed

p.s. i just read that the "defining factor" is how the streams set the inner apart from the regular oni, which isn't a solid ideal to map with. difficulty increase is best measured by increases in note density as well as pattern complexity, and if the only factor that sets the two difficulties apart is the streams, there shouldn't be an inner oni imo.
filled in the oni (on all charges), but I don't see what you're trying to point out in the inner, both of those sections are fine, and I skipped over the melody in the introduction because it's calm, so the density should be lower than when the bass and other parts come in.

fixed up the futsuu.
Lumenite-
okay we gucci now
Okoayu
lolz the last time i popped a taiko bubble the mapper literally quit the game
bold stuff = reason for blocking

[inner oni]
there's a bunch of instances throughout the map where you just switch layers from what you were following primarily. Most of your patterns are really strictly mapped towards the main melody layer of this song, but then you either randomly just switch to something completely different or just dont map anything.

This becomes kind of obvious in the following places:
00:00:325 - 00:00:811 - etc where you throw in a simplified rhythm just to then accurately follow the melody in the next measure - playing this feels like listening to the music selectively, "oh the densest patterns are in the least dense part" - i think either going and simplifying everything

00:09:162 (55,56,57,58,59) - up until here you've been following the main melody, now the main melody turned out to be doing something more complicated so you switch to the layer that no one paid any attention to

00:15:000 (95,96,97,98,99,100,101,102,103) - 00:19:541 (133,134,135,136,137,138) - same thing as before, you're throwing people off balance by suddenly switching away from the most obvious thing you've been following all day

00:23:432 (167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183) - I mean yeah, that stuff is there but it also is the least obvious thing you could have followed, a stream like that would fit better on 00:38:270 - where it is the main thing going on instead of this place where the very existence of these sounds is like the most minute background thing that exists

Basically the biggest issue i see with this map is that the pacing of the map doesn't match the pacing of the song and breaks the system of what you've been following a lot

I think this thing could be better if you followed what you have been following more consequently. That'll end up making stuff not only more straightforward to play but also less awkward. Because as it stands right now i kind of had to memorize the system you slapped on this song instead of listening to the music in order to play this map and i dont think that's what this should be about
Chromoxx
big agree
Topic Starter
Nifty
oof ouch owie

my achey breaky map
Topic Starter
Nifty

Okorin wrote:

lolz the last time i popped a taiko bubble the mapper literally quit the game
bold stuff = reason for blocking my response

[inner oni]
there's a bunch of instances throughout the map where you just switch layers from what you were following primarily. Most of your patterns are really strictly mapped towards the main melody layer of this song, but then you either randomly just switch to something completely different or just dont map anything.

This becomes kind of obvious in the following places:
00:00:325 - 00:00:811 - etc where you throw in a simplified rhythm just to then accurately follow the melody in the next measure - playing this feels like listening to the music selectively, "oh the densest patterns are in the least dense part" - i think either going and simplifying everything | So you think I should map every sound here 1:1 as it's mapped in the kiai even though it's like, 1/4th of the intensity? Alright, changed, unless you change your mind.

00:09:162 (55,56,57,58,59) - up until here you've been following the main melody, now the main melody turned out to be doing something more complicated so you switch to the layer that no one paid any attention to | This is not mappable, it's an unquantized trill that follows a loose 1/6th on the first measure, but the 7th note of the pattern falls about 10ms past the white tick, and since it slows down, there's only 4 notes left in the trill. Please, tell me how to fit 11 notes inside of 2 bars. Otherwise, I changed these areas to sliders.

00:15:000 (95,96,97,98,99,100,101,102,103) - 00:19:541 (133,134,135,136,137,138) - same thing as before, you're throwing people off balance by suddenly switching away from the most obvious thing you've been following all day | I understand this, simplified

00:23:432 (167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183) - I mean yeah, that stuff is there but it also is the least obvious thing you could have followed, a stream like that would fit better on 00:38:270 - where it is the main thing going on instead of this place where the very existence of these sounds is like the most minute background thing that exists | Ok, so what do I put there, just some random 2/1 breaks in the middle of the kiai? As I see it, I'm following both of these noises in the kiai since the main melody gets so simple like there. You can see that I'm following this side bloop when I map 00:56:027 - this. As far as I'm concerned, if the player does not expect a long stream when that noise gets more complicated, it's their own fault for not realizing that it's being mapped. Also, the main melody of higher pitched bloops pretty obviously steps back to allow that pattern to be heard, giving it even more reason to be mapped. What I'm saying is, the layer switching is a consequence of the melody being passed between these two sounds.

Basically the biggest issue i see with this map is that the pacing of the map doesn't match the pacing of the song and breaks the system of what you've been following a lot

I think this thing could be better if you followed what you have been following more consequently. That'll end up making stuff not only more straightforward to play but also less awkward. Because as it stands right now i kind of had to memorize the system you slapped on this song instead of listening to the music in order to play this map and i dont think that's what this should be about
Okoayu
oh for the beginning i was more talking among the lines of "i think it's better to simplify everything than to selectively map and not map the song"

which would be something like or something among those lines - simplified 1/4 and mostly very simplistic patterns (thing in screen is 00:00:082 - )

that way you have contrast between different sections of music while still representing what song song does the same way

sliders work, and i think just simplifying snapping to something playable would have been fine too

as for the other thing, even just breaking that pattern up in the middle like

(i just threw something on there, not an exact suggestion)

would probably be easier to comprehend as then you'd have something start and end on every of the big melody hits while separating the big melody hits as a whole - i think that'd be more intuitive than just mapping the entire background layer of this because it adds a bunch more focus to what you're doing

if you're worrying about this becoming more monotonous, there's a bunch of places where you could have changed up stuff through using finishers, such as 00:46:783 - 00:47:270 - 00:47:756 -

or other measures, where the idea you were following is only slightly different from what you were doing previously (00:07:865 - is an ok example of this because you can kind of see it coming in the song, yet the way this is connected doesn't really give you the feeling that "hey this is something new and it stands out, because in the map it isn't)

thigns like monopattering or simply a few more finishers could even just spice things up for patterns like 00:40:297 (288,289,290,291) - , sv changes could also be utilised, i left out a bunch of things that you could do in order to not overwrite whatever ideas i would have with what ideas you could come up with whatever alternative i propose

I think people end up happier with their maps if they don't just use other people's ideas but the general line of thought they had to change the issues people had in their way, it has a more satisfying "hey, i did this" taste to it. If that threw you off, i can go into more specifics no problem i just thought it'd be more polite not to

does this answer your concerns? I think the changes you implemented so far are definitely a step forward, you could try varying some of the "very identical" patterns with other patterns that are at the same level of complexity - if you want to spice things up a bit more or think the map is a bit "too regular" now.
strickluke
oof ouch my b̨̎҉̦̠̼̳̥͎̦õ̵̴̯̥̜̺ͦ̂ͧͥnͧ͏̶̡̫͕ě̵͇̗̳̝̮̱̋̄̏̿̄ͅs̭͎̲̬͑̆͊̓ͤ̉͆̈͑
Topic Starter
Nifty
Okay, I changed a few things. Made the beginning as suggested, and I actually kinda understand what you mean by mapping to the main melody while also including that bg filler, and so I split the streams into xxxxx x xxxxx x patterns.

Added a couple finishers in the area where you said to use monostreams to "spice things up" (I just didn't think a stream would be an appropriate way of emphasizing those hits), but I did not add a finisher to the section you first referenced, since adding finishers there would mean adding finishers in the middle of the 1/3 section after to maintain consistency, which would be dumb.

I don't agree that sv is appropriate for this map. Although there are some areas where it could possibly be utilized, those areas would stand out way too much in comparison to the rest of the map to consider them appropriate to add in. The song is easygoing, and since some players think literally any sv changes at all are a burden, I also considered that as a factor in not applying sv to this map.

also I kind of want to rank something regular
Okoayu
idk what happened but futsuu, muzukashii and oni have an update to latest version upon redownloading, updating to latest version will just delete the diffs, in any case would update.

Nifty wrote:

I don't agree that sv is appropriate for this map. Although there are some areas where it could possibly be utilized, those areas would stand out way too much in comparison to the rest of the map to consider them appropriate to add in. The song is easygoing, and since some players think literally any sv changes at all are a burden, I also considered that as a factor in not applying sv to this map.

also I kind of want to rank something regular
i have no idea what you mean with that, you even already use SV in this map lol
it's like you write a lot of stuff as to why you wont do svs while you already do SVs lmao


aside from that the changes look neat!

[oni]
i think the sliders you used in inner could also be neat for oni.

00:20:189 - to 00:28:622 - should somehow maybe incorporate a 1/1 rest somewhere in my opinion, would make the equivalent part in the kiai stick out a bit more and diff-spike a bit less?

[muzukashii]
00:48:567 (219,220,221,222,223,224) - i think this isnt the best idea, you hear a lot of 1/3 sounds very loudly mixed into this and have to play 1/4, i think this might trip people up more than anything
Topic Starter
Nifty
Okay, I meant like, per-note sv usage, not just basic obvious stuff differentiating one section from the other, and the slowdown isn't really optional sv.

As for the lower diffs being bugged, that has happened with over half of my beatmaps, but when I checked this set it was fine :( I'll look into it when I get home. (rip almost every set I had planned for upload, now I have to remake the metadata, create a blank diff, then copy and paste the notes and timings into each .osu file, and even that only works half of the time, any recommendations on how else to fix this?)
Topic Starter
Nifty
Changed everything on Oko's mod,but the bug still remains. I'll do everything I know to fix it in the meantime. It's fixed oko pls come back
Lumenite-
heh, creamcore
Okoayu
so why did you make the metadata be wrong
Lumenite-
you dummy telling me okorin said it was ok to delete the period smh

i thought i could trust you smh
Topic Starter
Nifty
also that's literally the metadata that osu! has listen in the featured artists page. Are you literally only here to pop this map or something?
Okoayu
Topic Starter
Nifty
https://osu.ppy.sh/beatmaps/artists/17 Tell the "source" that.

Also, if you're really not gonna let a map pass to rank because of a minor change in metadata in order to bypass a known bug in the submission system, which has been proved as a known issue through mine and others' maps, I think you need to reassemble your priorities.
OzzyOzrock
are you kidding me
neonat
The osu site made that slight error, it happens even to the best of us
Pachiru
just put a point and re-bubble again instead of doing tons of discussion :(
Topic Starter
Nifty
I think we've decided to hold this set until the bug itself has been fixed. Discussing ranking maps that have this bug is pointless when you could be solving the problem at hand.

edit: you guys should read the thread before posting, this set used to have the bug where it would ask for an update and then wipe the map, and it was not fixed until I removed the dot.

EDIT 2 GUYS THE SET ISN'T ACTUALLY BUGGED ANYMORE AHAAAAH but the bug seriously still needs to be fixed.

edit 3: i went into editor and back out and it asked me to update. mission failed.
Okoayu
a redownload came out pending so i think it works? ? ? ?
Topic Starter
Nifty
MISSION SAVE MT. CAKE HAS REBOUNDED
Aurele
(╯°□°)╯︵
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