pop bubble this map sucks
no crashing my birthday bubble partyBackfire wrote:
pop bubble this map sucks
Backfire wrote:
pop bubble this map sucks
filled in the oni (on all charges), but I don't see what you're trying to point out in the inner, both of those sections are fine, and I skipped over the melody in the introduction because it's calm, so the density should be lower than when the bass and other parts come in.Taikocracy wrote:
some spread problems, all from oni -> inner oni
every time there's a stream plotted in the inner there's no such difficulty buildup from the oni, where in all the difficulties have d k d k d 1/1, the inner oni has a full measure stream. while the spread from an oni and higher isn't too big a deal, i don't think it's a good idea to have such different density gaps from one oni to another. this occurs at 00:23:432 - and 01:04:945 - . a similar difficulty gap is present at 00:37:703 - where there's 1 basic 1/4 triplet, while the inner has a 7 plet and 9 plet 1/4 pattern with a 1/2 break in between them.
on top of that i think some of the plots in the inner oni are not consistent as they follow the highest pitched chip melody but then proceed to ignore what it does very abruptly, i.e. 00:30:000 - and then plot it when it comes back around at 00:43:054 (311) - . (and i don't like how you skipped over the melody in the intro as well, there isn't much of any reason to ignore it)
also why is 00:01:379 - in the futsuu filled but there's absolutely nothing in the kantan here, and again at 00:06:568 - ?
call me or gabe back to rebubble when considered/fixed
p.s. i just read that the "defining factor" is how the streams set the inner apart from the regular oni, which isn't a solid ideal to map with. difficulty increase is best measured by increases in note density as well as pattern complexity, and if the only factor that sets the two difficulties apart is the streams, there shouldn't be an inner oni imo.
Okorin wrote:
lolz the last time i popped a taiko bubble the mapper literally quit the game
bold stuff =reason for blockingmy response
[inner oni]
there's a bunch of instances throughout the map where you just switch layers from what you were following primarily. Most of your patterns are really strictly mapped towards the main melody layer of this song, but then you either randomly just switch to something completely different or just dont map anything.
This becomes kind of obvious in the following places:
00:00:325 - 00:00:811 - etc where you throw in a simplified rhythm just to then accurately follow the melody in the next measure - playing this feels like listening to the music selectively, "oh the densest patterns are in the least dense part" - i think either going and simplifying everything | So you think I should map every sound here 1:1 as it's mapped in the kiai even though it's like, 1/4th of the intensity? Alright, changed, unless you change your mind.
00:09:162 (55,56,57,58,59) - up until here you've been following the main melody, now the main melody turned out to be doing something more complicated so you switch to the layer that no one paid any attention to | This is not mappable, it's an unquantized trill that follows a loose 1/6th on the first measure, but the 7th note of the pattern falls about 10ms past the white tick, and since it slows down, there's only 4 notes left in the trill. Please, tell me how to fit 11 notes inside of 2 bars. Otherwise, I changed these areas to sliders.
00:15:000 (95,96,97,98,99,100,101,102,103) - 00:19:541 (133,134,135,136,137,138) - same thing as before, you're throwing people off balance by suddenly switching away from the most obvious thing you've been following all day | I understand this, simplified
00:23:432 (167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183) - I mean yeah, that stuff is there but it also is the least obvious thing you could have followed, a stream like that would fit better on 00:38:270 - where it is the main thing going on instead of this place where the very existence of these sounds is like the most minute background thing that exists | Ok, so what do I put there, just some random 2/1 breaks in the middle of the kiai? As I see it, I'm following both of these noises in the kiai since the main melody gets so simple like there. You can see that I'm following this side bloop when I map 00:56:027 - this. As far as I'm concerned, if the player does not expect a long stream when that noise gets more complicated, it's their own fault for not realizing that it's being mapped. Also, the main melody of higher pitched bloops pretty obviously steps back to allow that pattern to be heard, giving it even more reason to be mapped. What I'm saying is, the layer switching is a consequence of the melody being passed between these two sounds.
Basically the biggest issue i see with this map is that the pacing of the map doesn't match the pacing of the song and breaks the system of what you've been following a lot
I think this thing could be better if you followed what you have been following more consequently. That'll end up making stuff not only more straightforward to play but also less awkward. Because as it stands right now i kind of had to memorize the system you slapped on this song instead of listening to the music in order to play this map and i dont think that's what this should be about
i have no idea what you mean with that, you even already use SV in this map lolNifty wrote:
I don't agree that sv is appropriate for this map. Although there are some areas where it could possibly be utilized, those areas would stand out way too much in comparison to the rest of the map to consider them appropriate to add in. The song is easygoing, and since some players think literally any sv changes at all are a burden, I also considered that as a factor in not applying sv to this map.
also I kind of want to rank something regular