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Yooh - Dignity -alzando-

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Total Posts
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Topic Starter
bezbashn
This beatmap was submitted using in-game submission on Thursday, October 17, 2024 at 8:53:43 PM

Artist: Yooh
Title: Dignity -alzando-
Source: SOUND VOLTEX II -infinite infection-
Tags: trance music electronic hardcore edm sdvx sound voltex
BPM: 193
Filesize: 15417kb
Play Time: 06:00
Difficulties Available:
  1. PROPHECY OF SERAPHIM (6.71 stars, 1641 notes)
Download: Yooh - Dignity -alzando-
Information: Scores/Beatmap Listing
---------------

Better experience with hitsounds
Ephemeral ~ Modding v.2 transfer
Kurokami ~ Timing correction
Astar
IRC mod
11:51 bezbashn: Hi! Can I bother you not for a long time ?
11:51 Astar: sure
11:52 bezbashn: Could You do a testplay for my minor collab with Mlaw ?
11:54 Astar: sure, if its not a marathon
11:59 bezbashn: no, single 6 mins diff
11:59 bezbashn: is that oke ?
11:59 Astar: uhhhhhhhhh
11:59 Astar: okay
12:00 bezbashn: ^^
12:00 *bezbashn is listening to [http://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando-]
12:00 bezbashn: is smth is weird - please tell about it
12:01 Astar: 1okay
12:07 Astar: sorry i just woke up
12:07 Astar: so the play was kinda rough and i missed a ton
12:07 Astar: z.z
12:07 bezbashn: no probs :D
12:07 Astar: well
12:08 Astar: map is well made but i had some issues
12:08 Astar: some object timing either was hard to read or is mistimed or whatever
12:08 bezbashn: like slow sliders and a bit of overlapping ?
12:08 Astar: i had a problem timing some sliders
12:08 Astar: properly
12:08 Astar: yeah
12:08 bezbashn: ohh
12:08 bezbashn: kay
12:08 Astar: and streams feel freehanded
12:08 bezbashn: hmm
12:09 bezbashn: thats it ?
12:09 Astar: ill explain but i need to find them
12:09 Astar: on editor
12:09 bezbashn: if you can this would be great
12:10 Astar: 02:32:229 (1) - I understand that a slight move of this object was intended
12:10 Astar: but imo it doesnt look really nice when its moved just a bit
12:11 bezbashn: does it reads better if its a nc ?
12:11 bezbashn: or better do no nc and closer ?
12:11 Astar: like either accent it a bit more by shaping flow differently on it or just leave it properly distanced
12:11 Astar: to other objects
12:11 Astar: like the increased movement is so slight
12:11 Astar: that it looks bad imo
12:11 Astar: aesthetic wise
12:11 Astar: because playability is okay
12:11 Astar: 02:33:240 (1) -
12:11 Astar: this object as well
12:12 bezbashn: so i should move it closer to 7th note and off nc ?
12:12 Astar: nc can stay but yeah
12:12 Astar: i think it would better look closer
12:12 bezbashn: ke
12:13 Astar: 02:32:617 (1,2,3,4,5,1) - this pattern looks rough as well
12:14 Astar: i think making it more round
12:14 Astar: http://osu.ppy.sh/ss/8865634
12:14 Astar: just an example here
12:14 Astar: would please the eye more
12:15 Astar: woah
12:15 bezbashn: i make it like an wave shape
12:15 bezbashn: as u said
12:15 bezbashn: more rounded
12:15 Astar: 02:33:628 (3,4) -
12:16 Astar: incorrectly timed note
12:16 bezbashn: oopsey
12:16 Astar: yeah lmao
12:17 Astar: 02:47:851 (5) - idk if this is intended
12:18 Astar: this feels freehanded
12:18 Astar: like you placed the circles by your hand
12:18 Astar: instead of shaping a slider then using the converter
12:18 Astar: im sure if someone plays this map with HR will go full WTF
12:18 Astar: since the distance will look terrible on smaller circles
12:19 Astar: oh yeah
12:19 Astar: 03:12:489 (1,2,3,4) -
12:19 Astar: this part
12:19 bezbashn: oh, pls tell more about this "converter"
12:19 Astar: I don't think this is timed
12:19 Astar: properly
12:20 Astar: those objects i linked
12:20 Astar: I can hear the beat before the object is being hit
12:21 bezbashn: fixed
12:21 Astar: as for the converter
12:21 bezbashn: i still didn't get the thing about the slider and converter tho
12:22 Astar: http://osu.ppy.sh/ss/8865673
12:22 Astar: lets say that you want a stream shaped like on the left
12:22 Astar: so you make a slider shaped like it, like i did on the right
12:23 Astar: so you select it
12:24 Astar: go to compose tab
12:24 Astar: and theres a button that can convert a slider to a stream
12:24 Astar: so instead of doing it manually
12:24 Astar: osu! will make you a stream that has a correct distance between the objects
12:24 Astar: based on the slider you created
12:24 Astar: https://osu.ppy.sh/ss/8865681
12:25 Astar: end result being much more neater than you would place the objects by yourself!
12:25 bezbashn: omg
12:25 bezbashn: i'm such a stupid person
12:25 bezbashn: wich button
12:25 bezbashn: which*
12:25 Astar: keybind is Ctrl Shift F
12:25 Astar: for it
12:25 bezbashn: as a stadart setted
12:26 bezbashn: got if
12:26 bezbashn: it*
12:26 Astar: so placing circles manually to make a stream
12:26 Astar: is called doing a freehand stream
12:26 Astar: mappers rarely use it
12:26 bezbashn: cos it will look shitty
12:26 bezbashn: right ?
12:26 Astar: yup
12:26 bezbashn: oohhh
12:27 bezbashn: you just has reinvented mapping for me xd
12:27 Astar: unless you're so skilled you can make a perfect stream by hand
12:27 Astar: i think asphyxia did blue zenith streams by hand
12:27 Astar: lmao
12:27 Astar: but its much easier and better
12:27 Astar: to make a slider then convert it
12:27 Astar: yeah
12:27 bezbashn: thats crazy
12:27 bezbashn: those are smooth as hell
12:27 Astar: yup
12:28 bezbashn: so, have you found anything else ?
12:29 Astar: 03:23:680 (1,2,1,2) -
12:29 Astar: this pattern is really weird
12:29 Astar: like idk i think you should do it differently
12:29 Astar: i cant see the reason for those 2 circles
12:29 Astar: also their timing is kinda
12:29 Astar: broken?
12:30 Astar: https://star.s-ul.eu/SnfcZ3aT.jpg
12:30 Astar: i cant think of a person who would read this properly
12:31 bezbashn: mb just move the circles from sliders a bit ?
12:31 Astar: if you could accent the timing change on the other circle
12:31 Astar: it would be great
12:32 Astar: since now it looks the same so people will try to play it as the same measure
12:33 bezbashn: i'll apply some changes on this patter and a little further
12:33 bezbashn: so you can look what i did
12:33 Astar: yeah the same thing occurs later
12:34 bezbashn: i see
12:34 bezbashn: the timing is fcked cus i moved the whole thing some times
12:34 Astar: yeah
12:35 Astar: you will need a help of an experience mapper to solve all timing issues
12:35 Astar: since i cant really tell as a player because im used to play offtimed notes as well
12:35 Astar: :s
12:35 Astar: but im 100% sure 04:54:147 (1) -
12:35 Astar: this one is broken yeah
12:36 Astar: oh yeah
12:36 Astar: the ending part
12:36 bezbashn: i fixed the thing we disscused before
12:36 Astar: with those
12:36 Astar: spaced triples
12:36 bezbashn: look through
12:36 Astar: it feels so
12:36 bezbashn: i'll fix what u said now
12:37 Astar: bad
12:37 Astar: like really out of place
12:37 Astar: also the timing is completely broken for it
12:37 Astar: as well
12:37 Astar: yeah the spaced triples at the end are a serious issue
12:37 Astar: lo
12:38 bezbashn: look up for earlier things
12:39 Astar: 02:32:617 (1,2,3,4,5,1) -
12:39 Astar: this somehow ended up looking worse LOL
12:39 Astar: the timing is unreadable for it as well
12:39 bezbashn: oh jesus lord
12:39 Astar: like if you keep the same distance on the playboard
12:39 Astar: then keep the same distance on those objects in timings
12:39 bezbashn: maybe make a stack on the 2nd slider ?
12:39 Astar: because players are gonna get so confused
12:40 Astar: hm
12:40 Astar: it could work
12:40 Astar: yeah five note stack with that slider could do the trick
12:42 Astar: 03:12:411 (1,2,3) - this feels nice now
12:42 Astar: 03:23:603 (1,2,1,2) - feels alright as well
12:43 bezbashn: now trying to fix ending
12:43 bezbashn: soooo messed up
12:43 Astar: actually
12:43 Astar: 03:23:603 (1,2,1,2) -
12:43 Astar: this part
12:43 Astar: how about flipping it vertically
12:43 Astar: since the next combo slider is at the opposite side of screen right now
12:44 Astar: http://osu.ppy.sh/ss/8865783
12:44 bezbashn: that makes more sence
12:44 Astar: like this
12:47 Astar: okay so I think you're aware of the issues now
12:47 Astar: the concept of this map is really great tho
12:47 Astar: I'll be happy to see it ranked when more polished
12:47 bezbashn: wait a sec
12:50 bezbashn: i've applied changes
12:50 bezbashn: check the ending
12:50 Astar: okay
12:51 Astar: much better
12:51 bezbashn: great
12:51 Astar: but is that harsh spacing needed actually?
12:51 Astar: I think imo if you didn't use that highly spaced notes anywhere
12:51 bezbashn: i'll soften it a bit later
12:51 bezbashn: life calls xd
12:51 bezbashn: thx man
12:51 Astar: there's no need to make an ending that hard
12:51 Astar: oh well
12:51 Astar: okay
12:51 bezbashn: yee
12:51 Astar: I'll post this log on the forum
12:52 Astar: as the irc mod
12:52 bezbashn: thx!
12:52 Astar: good luck with ranking!
12:52 Astar: this is a really nice map
12:52 bezbashn: <3
Topic Starter
bezbashn

Astar wrote:

IRC mod
11:51 bezbashn: Hi! Can I bother you not for a long time ?
11:51 Astar: sure
11:52 bezbashn: Could You do a testplay for my minor collab with Mlaw ?
11:54 Astar: sure, if its not a marathon
11:59 bezbashn: no, single 6 mins diff
11:59 bezbashn: is that oke ?
11:59 Astar: uhhhhhhhhh
11:59 Astar: okay
12:00 bezbashn: ^^
12:00 *bezbashn is listening to [http://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando-]
12:00 bezbashn: is smth is weird - please tell about it
12:01 Astar: 1okay
12:07 Astar: sorry i just woke up
12:07 Astar: so the play was kinda rough and i missed a ton
12:07 Astar: z.z
12:07 bezbashn: no probs :D
12:07 Astar: well
12:08 Astar: map is well made but i had some issues
12:08 Astar: some object timing either was hard to read or is mistimed or whatever
12:08 bezbashn: like slow sliders and a bit of overlapping ?
12:08 Astar: i had a problem timing some sliders
12:08 Astar: properly
12:08 Astar: yeah
12:08 bezbashn: ohh
12:08 bezbashn: kay
12:08 Astar: and streams feel freehanded
12:08 bezbashn: hmm
12:09 bezbashn: thats it ?
12:09 Astar: ill explain but i need to find them
12:09 Astar: on editor
12:09 bezbashn: if you can this would be great
12:10 Astar: 02:32:229 (1) - I understand that a slight move of this object was intended
12:10 Astar: but imo it doesnt look really nice when its moved just a bit
12:11 bezbashn: does it reads better if its a nc ?
12:11 bezbashn: or better do no nc and closer ?
12:11 Astar: like either accent it a bit more by shaping flow differently on it or just leave it properly distanced
12:11 Astar: to other objects
12:11 Astar: like the increased movement is so slight
12:11 Astar: that it looks bad imo
12:11 Astar: aesthetic wise
12:11 Astar: because playability is okay
12:11 Astar: 02:33:240 (1) -
12:11 Astar: this object as well
12:12 bezbashn: so i should move it closer to 7th note and off nc ?
12:12 Astar: nc can stay but yeah
12:12 Astar: i think it would better look closer
12:12 bezbashn: ke
12:13 Astar: 02:32:617 (1,2,3,4,5,1) - this pattern looks rough as well
12:14 Astar: i think making it more round
12:14 Astar: http://osu.ppy.sh/ss/8865634
12:14 Astar: just an example here
12:14 Astar: would please the eye more
12:15 Astar: woah
12:15 bezbashn: i make it like an wave shape
12:15 bezbashn: as u said
12:15 bezbashn: more rounded
12:15 Astar: 02:33:628 (3,4) -
12:16 Astar: incorrectly timed note
12:16 bezbashn: oopsey
12:16 Astar: yeah lmao
12:17 Astar: 02:47:851 (5) - idk if this is intended
12:18 Astar: this feels freehanded
12:18 Astar: like you placed the circles by your hand
12:18 Astar: instead of shaping a slider then using the converter
12:18 Astar: im sure if someone plays this map with HR will go full WTF
12:18 Astar: since the distance will look terrible on smaller circles
12:19 Astar: oh yeah
12:19 Astar: 03:12:489 (1,2,3,4) -
12:19 Astar: this part
12:19 bezbashn: oh, pls tell more about this "converter"
12:19 Astar: I don't think this is timed
12:19 Astar: properly
12:20 Astar: those objects i linked
12:20 Astar: I can hear the beat before the object is being hit
12:21 bezbashn: fixed
12:21 Astar: as for the converter
12:21 bezbashn: i still didn't get the thing about the slider and converter tho
12:22 Astar: http://osu.ppy.sh/ss/8865673
12:22 Astar: lets say that you want a stream shaped like on the left
12:22 Astar: so you make a slider shaped like it, like i did on the right
12:23 Astar: so you select it
12:24 Astar: go to compose tab
12:24 Astar: and theres a button that can convert a slider to a stream
12:24 Astar: so instead of doing it manually
12:24 Astar: osu! will make you a stream that has a correct distance between the objects
12:24 Astar: based on the slider you created
12:24 Astar: https://osu.ppy.sh/ss/8865681
12:25 Astar: end result being much more neater than you would place the objects by yourself!
12:25 bezbashn: omg
12:25 bezbashn: i'm such a stupid person
12:25 bezbashn: wich button
12:25 bezbashn: which*
12:25 Astar: keybind is Ctrl Shift F
12:25 Astar: for it
12:25 bezbashn: as a stadart setted
12:26 bezbashn: got if
12:26 bezbashn: it*
12:26 Astar: so placing circles manually to make a stream
12:26 Astar: is called doing a freehand stream
12:26 Astar: mappers rarely use it
12:26 bezbashn: cos it will look shitty
12:26 bezbashn: right ?
12:26 Astar: yup
12:26 bezbashn: oohhh
12:27 bezbashn: you just has reinvented mapping for me xd
12:27 Astar: unless you're so skilled you can make a perfect stream by hand
12:27 Astar: i think asphyxia did blue zenith streams by hand
12:27 Astar: lmao
12:27 Astar: but its much easier and better
12:27 Astar: to make a slider then convert it
12:27 Astar: yeah
12:27 bezbashn: thats crazy
12:27 bezbashn: those are smooth as hell
12:27 Astar: yup
12:28 bezbashn: so, have you found anything else ?
12:29 Astar: 03:23:680 (1,2,1,2) -
12:29 Astar: this pattern is really weird
12:29 Astar: like idk i think you should do it differently
12:29 Astar: i cant see the reason for those 2 circles
12:29 Astar: also their timing is kinda
12:29 Astar: broken?
12:30 Astar: https://star.s-ul.eu/SnfcZ3aT.jpg
12:30 Astar: i cant think of a person who would read this properly
12:31 bezbashn: mb just move the circles from sliders a bit ?
12:31 Astar: if you could accent the timing change on the other circle
12:31 Astar: it would be great
12:32 Astar: since now it looks the same so people will try to play it as the same measure
12:33 bezbashn: i'll apply some changes on this patter and a little further
12:33 bezbashn: so you can look what i did
12:33 Astar: yeah the same thing occurs later
12:34 bezbashn: i see
12:34 bezbashn: the timing is fcked cus i moved the whole thing some times
12:34 Astar: yeah
12:35 Astar: you will need a help of an experience mapper to solve all timing issues
12:35 Astar: since i cant really tell as a player because im used to play offtimed notes as well
12:35 Astar: :s
12:35 Astar: but im 100% sure 04:54:147 (1) -
12:35 Astar: this one is broken yeah
12:36 Astar: oh yeah
12:36 Astar: the ending part
12:36 bezbashn: i fixed the thing we disscused before
12:36 Astar: with those
12:36 Astar: spaced triples
12:36 bezbashn: look through
12:36 Astar: it feels so
12:36 bezbashn: i'll fix what u said now
12:37 Astar: bad
12:37 Astar: like really out of place
12:37 Astar: also the timing is completely broken for it
12:37 Astar: as well
12:37 Astar: yeah the spaced triples at the end are a serious issue
12:37 Astar: lo
12:38 bezbashn: look up for earlier things
12:39 Astar: 02:32:617 (1,2,3,4,5,1) -
12:39 Astar: this somehow ended up looking worse LOL
12:39 Astar: the timing is unreadable for it as well
12:39 bezbashn: oh jesus lord
12:39 Astar: like if you keep the same distance on the playboard
12:39 Astar: then keep the same distance on those objects in timings
12:39 bezbashn: maybe make a stack on the 2nd slider ?
12:39 Astar: because players are gonna get so confused
12:40 Astar: hm
12:40 Astar: it could work
12:40 Astar: yeah five note stack with that slider could do the trick
12:42 Astar: 03:12:411 (1,2,3) - this feels nice now
12:42 Astar: 03:23:603 (1,2,1,2) - feels alright as well
12:43 bezbashn: now trying to fix ending
12:43 bezbashn: soooo messed up
12:43 Astar: actually
12:43 Astar: 03:23:603 (1,2,1,2) -
12:43 Astar: this part
12:43 Astar: how about flipping it vertically
12:43 Astar: since the next combo slider is at the opposite side of screen right now
12:44 Astar: http://osu.ppy.sh/ss/8865783
12:44 bezbashn: that makes more sence
12:44 Astar: like this
12:47 Astar: okay so I think you're aware of the issues now
12:47 Astar: the concept of this map is really great tho
12:47 Astar: I'll be happy to see it ranked when more polished
12:47 bezbashn: wait a sec
12:50 bezbashn: i've applied changes
12:50 bezbashn: check the ending
12:50 Astar: okay
12:51 Astar: much better
12:51 bezbashn: great
12:51 Astar: but is that harsh spacing needed actually?
12:51 Astar: I think imo if you didn't use that highly spaced notes anywhere
12:51 bezbashn: i'll soften it a bit later
12:51 bezbashn: life calls xd
12:51 bezbashn: thx man
12:51 Astar: there's no need to make an ending that hard
12:51 Astar: oh well
12:51 Astar: okay
12:51 bezbashn: yee
12:51 Astar: I'll post this log on the forum
12:52 Astar: as the irc mod
12:52 bezbashn: thx!
12:52 Astar: good luck with ranking!
12:52 Astar: this is a really nice map
12:52 bezbashn: <3
Looked through mod one more time and fixed timing issues.
Thx again
ts8zs
this mp3 have 320kbps,but osu could only rank 128~192kbps,you should reduce it.
I can't see why so many offset drift


00:07:429 - How about spinner end here?
00:15:200 (1,2) - all NC like this could have a swap
00:31:989 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - IDK why you do this,as my opinion this doesn't fit music at all,how about do rhythm like this http://osu.ppy.sh/ss/8888387
00:46:989 (2) - this sound is not exist as my listening,so maybe this is a overmap,remove or consider 1/4 reverse slider
00:54:069 - you need an extra redline to make here as 1/3 I think
00:55:714 (4,5) - do them like 00:55:300 (1,2) -
01:02:774 - oooops!why you put so many redline to make your map total a mess?!
01:21:737 (1) - make this blanket better
02:34:794 (3) - ^
02:44:431 (3) - ^,and this could have bigger distance to 02:44:665 (4) -
03:29:509 (1,2,3,4) - make every slider's direction to down like 03:22:048 (1,2,3,4) -
03:31:530 (1) - move to 416,180 to create same distance to 2 as 03:31:064 (1,2) -
03:35:727 (1,2,3,4,1) - ooooooooooooops!are you going to make unrank map? if not,please don't make more than one object should be click at same time,due to the https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! ,try to make 3/4 sliders or 7/8 sliders instead and 03:36:970 (1,2,3) - fix this one like https://osu.ppy.sh/ss/8888485
03:54:380 - spinner ends here
04:04:794 - spinner starts here(spinner's head and tail could be draged)
04:18:473 (2,3,4,1,2) - https://osu.ppy.sh/ss/8888502
04:24:070 (5) - move to 48,384
04:50:338 - 1/2 slider instead?
05:30:597 (4,1) - swap NC for readablity
05:54:688 (1,2,3,4,5,6,1,2,3,4,5,6) - I didn't see any 1/4 big distance jump in this map's other part,so please reduce the distance.
05:27:605 - I can't see any meaning for this redline

my timing,these code could be copy into timing setup panel
1208,310.880829015544,4,2,0,40,1,0
62762,310.880829015544,4,2,0,40,1,0
122451,310.880829015544,6,2,0,40,1,0
152295,310.880829015544,3,2,0,40,1,0
230636,310.880829015544,6,2,0,40,1,0
290325,310.880829015544,3,2,0,40,1,0
333848,310.880829015544,3,2,0,40,1,0
351568,310.880829015544,5,2,0,40,1,0

And I convert a mp3 for you, https://puu.sh/xewOv/5aec50cfa4.mp3 ,this mp3's timing should be
1260,310.880829015544,4,2,0,40,1,0
62814,310.880829015544,4,2,0,40,1,0
122503,310.880829015544,6,2,0,40,1,0
152347,310.880829015544,3,2,0,40,1,0
230688,310.880829015544,6,2,0,40,1,0
290377,310.880829015544,3,2,0,40,1,0
333900,310.880829015544,3,2,0,40,1,0
351620,310.880829015544,5,2,0,40,1,0
Topic Starter
bezbashn

ts8zs wrote:

this mp3 have 320kbps,but osu could only rank 128~192kbps,you should reduce it.
I can't see why so many offset drift


00:07:429 - How about spinner end here?
00:15:200 (1,2) - all NC like this could have a swap
00:31:989 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - IDK why you do this,as my opinion this doesn't fit music at all,how about do rhythm like this http://osu.ppy.sh/ss/8888387
00:46:989 (2) - this sound is not exist as my listening,so maybe this is a overmap,remove or consider 1/4 reverse slider
00:54:069 - you need an extra redline to make here as 1/3 I think
00:55:714 (4,5) - do them like 00:55:300 (1,2) -
01:02:774 - oooops!why you put so many redline to make your map total a mess?!
01:21:737 (1) - make this blanket better
02:34:794 (3) - ^
02:44:431 (3) - ^,and this could have bigger distance to 02:44:665 (4) -
03:29:509 (1,2,3,4) - make every slider's direction to down like 03:22:048 (1,2,3,4) -
03:31:530 (1) - move to 416,180 to create same distance to 2 as 03:31:064 (1,2) -
03:35:727 (1,2,3,4,1) - ooooooooooooops!are you going to make unrank map? if not,please don't make more than one object should be click at same time,due to the https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! ,try to make 3/4 sliders or 7/8 sliders instead and 03:36:970 (1,2,3) - fix this one like https://osu.ppy.sh/ss/8888485
03:54:380 - spinner ends here
04:04:794 - spinner starts here(spinner's head and tail could be draged)
04:18:473 (2,3,4,1,2) - https://osu.ppy.sh/ss/8888502
04:24:070 (5) - move to 48,384
04:50:338 - 1/2 slider instead?
05:30:597 (4,1) - swap NC for readablity
05:54:688 (1,2,3,4,5,6,1,2,3,4,5,6) - I didn't see any 1/4 big distance jump in this map's other part,so please reduce the distance.
05:27:605 - I can't see any meaning for this redline

my timing,these code could be copy into timing setup panel
1208,310.880829015544,4,2,0,40,1,0
62762,310.880829015544,4,2,0,40,1,0
122451,310.880829015544,6,2,0,40,1,0
152295,310.880829015544,3,2,0,40,1,0
230636,310.880829015544,6,2,0,40,1,0
290325,310.880829015544,3,2,0,40,1,0
333848,310.880829015544,3,2,0,40,1,0
351568,310.880829015544,5,2,0,40,1,0

And I convert a mp3 for you, https://puu.sh/xewOv/5aec50cfa4.mp3 ,this mp3's timing should be
1260,310.880829015544,4,2,0,40,1,0
62814,310.880829015544,4,2,0,40,1,0
122503,310.880829015544,6,2,0,40,1,0
152347,310.880829015544,3,2,0,40,1,0
230688,310.880829015544,6,2,0,40,1,0
290377,310.880829015544,3,2,0,40,1,0
333900,310.880829015544,3,2,0,40,1,0
351620,310.880829015544,5,2,0,40,1,0
Thank you so much for the mod !
Everything is now fixed. I'll send my mod soon ;)
PoteznyBartosz
MOD FROM MY M4M QUEUE
https://osu.ppy.sh/s/654880 - MY MAP TO MOD

00:52:705 (2,3,4,2,3,4) - these are too close
00:54:104 (1,2,3,4) - why these sliders have different shapes?
01:02:814 (1,2,1,2,1,2,3,4) - blankets would be nice here
01:32:658 (1,2,3,4) - hard to read
01:36:389 (1,2,3,4) - pattern like this doesn't match this map
01:42:295 (6,7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - you can replace these squares with anything else
01:46:959 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^
02:29:238 (5,6,7,8) - too spaced
03:13:383 (1) - stream would match better
03:14:938 (6,7,8,9) - too spaced
03:16:181 (1,2,3,1,2,3,1,2,3,1,2,3) - stacking triples like this isn't good
03:33:901 (1,2,3,4,1,2,3,4) - hard to read
05:58:614 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - too spaced ending

Greetings
Topic Starter
bezbashn

[ClickMyCircle] wrote:

MOD FROM MY M4M QUEUE
https://osu.ppy.sh/s/654880 - MY MAP TO MOD

00:52:705 (2,3,4,2,3,4) - these are too close | changed positions
00:54:104 (1,2,3,4) - why these sliders have different shapes? | changed em
01:02:814 (1,2,1,2,1,2,3,4) - blankets would be nice here | Done
01:32:658 (1,2,3,4) - hard to read | changed positions
01:36:389 (1,2,3,4) - pattern like this doesn't match this map | changed positions
01:42:295 (6,7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - you can replace these squares with anything else | Don't think so
01:46:959 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^
02:29:238 (5,6,7,8) - too spaced | moved a little bit
03:13:383 (1) - stream would match better | Done
03:14:938 (6,7,8,9) - too spaced | moved a little bit
03:16:181 (1,2,3,1,2,3,1,2,3,1,2,3) - stacking triples like this isn't good | changed positions
03:33:901 (1,2,3,4,1,2,3,4) - hard to read | moved 5'th note
05:58:614 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - too spaced ending | changed positions

Greetings
Thx for mode. I'll post mine a bit later.
DeviousPanda
from m4m queue:

FALL IN TRANCE
00:19:286 (4,5,6,1) - spacing here is a bit large compared to the spacing you've used throughout this section

00:20:840 (5,6,7) - i suggest making this look like this to flow better:


00:24:104 (5,7) - 00:25:192 (3) - your mixing use of overlaps and stacks, sticking to one or the other would show a better structure

00:34:674 (2,3) - these overlaps dont look so good, maybe stack them instead:

00:41:669 (6,7,8) - these aren't properly stacked for a triple

00:51:151 (2,3,4) - and 00:51:617 (2,3,4) - would play alot better with a sharp angle, so maybe do something like this:


00:52:550 (1,2,3,4,1,2,3,4) - same here, having the triple path the same angle as the jump here 00:52:550 (1,2) - plays awkwardly

00:54:104 (1,2,3,4,5,6) - this doesnt look good, keeping the 1/3 spaced apart with no overlaps would help, maybe like this:



00:57:006 (1,2,3,4) - same here, changing the spacing and making the repeat slider an NC would help, maybe something like this:


01:07:788 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - keeping spacing consistent in this section would really improve the structure, with only slight variations for intensity

01:22:399 (1) - because this is a different sound to the first 3 sliders i think changing direction would help emphasise that better along with the straight slider like this:


01:22:710 (1) - this slight overlap here looks messy:


01:32:036 (3,4,5,1) - having these 4 notes without a direction change feels uncomfortable to play, im not entirely sure about this one but something like this maybe:


01:41:829 (4) - overlap looks bad here

03:14:161 (1) - this slider isnt in shape with the previous stream and the jump section should start on the white tick where this slider ends

03:19:990 (1,2,3) - distance snap these ore something

03:28:150 (5) - move this like this:


03:46:958 (1,2,3,4,5,6,7,8,9,10,11,12) - use slider to stream for a perfect curve here, also they arent distance snapped

03:48:746 (12,1) - if you want to do a stream jump i suggest making it a bigger jump like this 04:47:502 (12,1) - , this jump here is too small to really emphasise the music but too big to be ignored

04:19:134 (1) - small thing but this slidershape could be improved

05:11:982 (3,4,5,6,7) - this jump section feels really weird, try making the angles sharper

05:53:329 (2,3,4) - same thing as before, this would play better:


05:57:993 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - decreasing spacing while the intensity increases doesn't work that well, maybe make the triples here gradually space out 05:58:614 (2,3,4) - 05:59:081 (2,3,4) - 05:59:547 (2,3,4) -
like this:


I hope this mod helps! this is a really fun map to play uwu, good luck with ranking this :) :) :)
Arutsuki
hi from #modreqs

fall in trance
•First thing I notice is how messy your overlaps are. I like maps built around overlapping but you have to keep it consistent. Firstly in spacing - 00:15:244 (1,2) - This DS seems like the best so you should keep all the other overlaps the same; 00:18:353 (1,2) - 00:22:550 (5,1) - 00:24:104 (5,7) - . Secondly which beats you use them on: 00:13:690 (1,2) - This for example is the same timeline gap as 00:15:244 (1,2) - so it doesn't make sense why one is a stack and the other an overlap. Similarly 00:25:659 (5,7) - and 00:24:104 (5,7) - . And thirdly, to keep it tidy, you wanna avoid messy unintentional overlaps like 00:18:353 (1,4) - 00:21:462 (1,4) - 00:21:462 (1,6) - 00:34:519 (1,2,3,4) - 01:14:627 (3,4,1,4,1) - etc. These don't affect gameplay too much but it looks way better, when you select a pattern, to see it neatly organised.
•Next concern is the rhythm, it is good to give variety where the beat is the same for too long, but like with everything, it's good to keep it consistent. In the intro, for example, since the song is in 4/4 you could separate it into groups of four; 00:13:690 (1,2,3,4,5) - repeat this rhythm four times instead of just three, then move on to 00:19:907 (2,3,4,5,6,7) - and use it 4 times as well. That leaves 00:23:949 (4,5,6,7) - unused but imo it's too dense and too spaced for this calm of a part anyway.
•Keep in mind both of those repeat throughout the whole map so if you really wanna fix it properly you might be better off remapping whole sections.
•00:32:032 - This section feels messy as well. The intention with symmetry is nice, it separates the sounds you're mapping from the rest, but again it's not consistent. 00:32:032 (1,2,3,4) - 00:35:762 (1,2,3,4,1,2,3,4) - these don't follow the symmetry whilst 00:33:275 (1,2,3,4,1,2,3,4) - these do, despite being the same sounds. Not to mention 00:37:161 (2,4) - doesn't fit in at all since you never used this kind of overlap before, it makes no sense to start it now of all places.
•00:41:669 (6,7) - not stacked
•00:44:856 (5) - no sound
•00:49:130 (1,2,3,4,5,6,7,8,1) - personal thing but these don't really look too good, it's that weird zone between spaced and not spaced
•00:49:752 (1) - Same thing with the rhythm could apply on streams as well, just to remind, if there's no clear difference in music to change the stream into kicksliders with, it would feel more organised if the stream went on for four measures, and ended the whole build up with kicksliders after that.
•00:54:104 - Another personal thing, but considering it's a 6*, it feels rather empty and boring to not map at least some of these 1/3s as streams.
•01:07:788 (1,2,3,4,5,6,7,8) - Again, the intention with symmetry is nice, but since the sounds are separated in sets of 4 (or it could be sets of 2), mapping them as 3-1-1-3 feels weird.
•01:12:762 - Starting this section, the rhythm consistency feels a bit better, so if you need something to refer to you should continue like this. The visuals don't seem to follow the same as they did in the sections before. Perfect stacks instead of overlaps and a bit neater organisation. Since it's a collab I assume that's just a different one of you two, but you should agree on one visual style considering the song is pretty much the same over the whole 6 minutes.
•01:27:684 (1,2) - Would be cool if you emphasised these 4 sounds, either with kicksliders or different spacing or flow or etc. Same goes for 01:30:171 (1,2) - 01:37:632 (1,2,3,4) - 01:40:119 (1,2,3,4) - 01:47:580 (1,2,3,4) - and so on.
•02:00:715 (2,5) - no sound :v
•That should be mostly it, it's more general problems than specific ones as I said so go through the whole map, not just through the examples.

if you want something clarified feel free to message me ingame~ good luck
Renaylria
NM :3

00:01:255 (1,1) - I'm personally not a big fan of this start, with the huge break following right after. It will discourage players if they are trying to FC the map and have to restart.
00:13:690 (1,2,3) - The 3rd slider could "wrap" around the 2nd sliders end. I don't know how to put this into text so I'll just leave an image. It's a really small tweak, but I think it looks more organized.
http://imgur.com/QAbJK9F
00:26:125 (1) - Slider end leads slightly too downwards.
00:27:058 (4) - Maybe curve outwards to lead into the triangle?
00:46:488 (2,3,4) - 2 is slightly off causing the triple to be curved. Your going for straight bursts here right?
00:48:198 (5) - and 00:48:353 (7) - are a little off in the stream.
00:49:674 (8,1) - This sudden spacing change at the end of the stream feels off :/ Might want to just put them together? (I suggest curving the stream inwards since its more of an oval atm)
01:07:788 (1,2,3) - 3 is slightly farther away in comparison to 1 and 2.
01:32:347 (4) - Slightly to high to stack under 01:31:415 (1) -
01:41:829 (4) - Same thing but with 01:41:052 (6) -
01:42:606 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - There's a shape making tool for this reason! Go to "Compose->Create Polygon Circles", or just ctrl+shift+D
01:46:337 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Same as above
02:24:264 (3) - Stack under 02:24:731 (2) - maybe?
02:28:617 (1) - Maybe move between 02:28:772 (2,3) - to let it "fit in" more. It's slightly to low atm.
02:31:181 (2) - Bump up a little. Slightly to low.
02:31:415 (5,6,7,8) - Suddenly got a little cramped! space out a bit more to fit the spacing.
02:32:502 (1) - Sounds a bit awkward... Maybe just let that be a circle.
02:44:471 (3) - Personal nit pick but you could spread out the slider a bit more to "cover 02:44:782 (4) - more.
02:48:046 (5) - Move slightly to the left? Maybe? (Or make the off-centerness deliberate like 03:02:969 (1) )
03:27:840 (3) - Slightly off in the jumps.
04:29:237 (1,2,3,4,5) - Shape creation tool :P
04:30:792 (2,3) - Slider head leads a bit to much to the left. Nudge it right so the follow point matches.
04:50:377 (1) - Apply the Slider Velocity lowering here instead.
04:52:863 (5) - SV up here instead.
04:56:905 (1,2,3) - Slightly curved slider. Move the 3 right like 1 tick.
05:38:252 (5) - Slider head to low. Use the follow points and slider body line to determine if they are parallel or not.
Unfortunately, I really didn't see nor feel an intensity change throughout the whole kiai time. It felt like the same level of intensity, while the song was clearly alot more powerful at this point. I know it'll be a pain, but upping the Slider Velocity to like 1.20x might do the trick.

Otherwise, good map!
Topic Starter
bezbashn

DeviousPanda wrote:

from m4m queue:

FALL IN TRANCE
00:19:286 (4,5,6,1) - spacing here is a bit large compared to the spacing you've used throughout this section

00:20:840 (5,6,7) - i suggest making this look like this to flow better:


00:24:104 (5,7) - 00:25:192 (3) - your mixing use of overlaps and stacks, sticking to one or the other would show a better structure

00:34:674 (2,3) - these overlaps dont look so good, maybe stack them instead:

00:41:669 (6,7,8) - these aren't properly stacked for a triple

00:51:151 (2,3,4) - and 00:51:617 (2,3,4) - would play alot better with a sharp angle, so maybe do something like this:


00:52:550 (1,2,3,4,1,2,3,4) - same here, having the triple path the same angle as the jump here 00:52:550 (1,2) - plays awkwardly

00:54:104 (1,2,3,4,5,6) - this doesnt look good, keeping the 1/3 spaced apart with no overlaps would help, maybe like this:



00:57:006 (1,2,3,4) - same here, changing the spacing and making the repeat slider an NC would help, maybe something like this:


01:07:788 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - keeping spacing consistent in this section would really improve the structure, with only slight variations for intensity

01:22:399 (1) - because this is a different sound to the first 3 sliders i think changing direction would help emphasise that better along with the straight slider like this:


01:22:710 (1) - this slight overlap here looks messy:


01:32:036 (3,4,5,1) - having these 4 notes without a direction change feels uncomfortable to play, im not entirely sure about this one but something like this maybe:


01:41:829 (4) - overlap looks bad here

03:14:161 (1) - this slider isnt in shape with the previous stream and the jump section should start on the white tick where this slider ends

03:19:990 (1,2,3) - distance snap these ore something

03:28:150 (5) - move this like this:


03:46:958 (1,2,3,4,5,6,7,8,9,10,11,12) - use slider to stream for a perfect curve here, also they arent distance snapped

03:48:746 (12,1) - if you want to do a stream jump i suggest making it a bigger jump like this 04:47:502 (12,1) - , this jump here is too small to really emphasise the music but too big to be ignored

04:19:134 (1) - small thing but this slidershape could be improved

05:11:982 (3,4,5,6,7) - this jump section feels really weird, try making the angles sharper

05:53:329 (2,3,4) - same thing as before, this would play better:


05:57:993 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - decreasing spacing while the intensity increases doesn't work that well, maybe make the triples here gradually space out 05:58:614 (2,3,4) - 05:59:081 (2,3,4) - 05:59:547 (2,3,4) -
like this:


I hope this mod helps! this is a really fun map to play uwu, good luck with ranking this :) :) :)
Thanks for the mod ! Everything, what was mentioned in the mod, was changed.
Topic Starter
bezbashn

Arutsuki wrote:

hi from #modreqs

fall in trance
•First thing I notice is how messy your overlaps are. I like maps built around overlapping but you have to keep it consistent. Firstly in spacing - 00:15:244 (1,2) - This DS seems like the best so you should keep all the other overlaps the same; 00:18:353 (1,2) - 00:22:550 (5,1) - 00:24:104 (5,7) - . Secondly which beats you use them on: 00:13:690 (1,2) - This for example is the same timeline gap as 00:15:244 (1,2) - so it doesn't make sense why one is a stack and the other an overlap. Similarly 00:25:659 (5,7) - and 00:24:104 (5,7) - . And thirdly, to keep it tidy, you wanna avoid messy unintentional overlaps like 00:18:353 (1,4) - 00:21:462 (1,4) - 00:21:462 (1,6) - 00:34:519 (1,2,3,4) - 01:14:627 (3,4,1,4,1) - etc. These don't affect gameplay too much but it looks way better, when you select a pattern, to see it neatly organised.
•Next concern is the rhythm, it is good to give variety where the beat is the same for too long, but like with everything, it's good to keep it consistent. In the intro, for example, since the song is in 4/4 you could separate it into groups of four; 00:13:690 (1,2,3,4,5) - repeat this rhythm four times instead of just three, then move on to 00:19:907 (2,3,4,5,6,7) - and use it 4 times as well. That leaves 00:23:949 (4,5,6,7) - unused but imo it's too dense and too spaced for this calm of a part anyway.
•Keep in mind both of those repeat throughout the whole map so if you really wanna fix it properly you might be better off remapping whole sections.
•00:32:032 - This section feels messy as well. The intention with symmetry is nice, it separates the sounds you're mapping from the rest, but again it's not consistent. 00:32:032 (1,2,3,4) - 00:35:762 (1,2,3,4,1,2,3,4) - these don't follow the symmetry whilst 00:33:275 (1,2,3,4,1,2,3,4) - these do, despite being the same sounds. Not to mention 00:37:161 (2,4) - doesn't fit in at all since you never used this kind of overlap before, it makes no sense to start it now of all places.
•00:41:669 (6,7) - not stacked
•00:44:856 (5) - no sound
•00:49:130 (1,2,3,4,5,6,7,8,1) - personal thing but these don't really look too good, it's that weird zone between spaced and not spaced
•00:49:752 (1) - Same thing with the rhythm could apply on streams as well, just to remind, if there's no clear difference in music to change the stream into kicksliders with, it would feel more organised if the stream went on for four measures, and ended the whole build up with kicksliders after that.
•00:54:104 - Another personal thing, but considering it's a 6*, it feels rather empty and boring to not map at least some of these 1/3s as streams.
•01:07:788 (1,2,3,4,5,6,7,8) - Again, the intention with symmetry is nice, but since the sounds are separated in sets of 4 (or it could be sets of 2), mapping them as 3-1-1-3 feels weird.
•01:12:762 - Starting this section, the rhythm consistency feels a bit better, so if you need something to refer to you should continue like this. The visuals don't seem to follow the same as they did in the sections before. Perfect stacks instead of overlaps and a bit neater organisation. Since it's a collab I assume that's just a different one of you two, but you should agree on one visual style considering the song is pretty much the same over the whole 6 minutes.
•01:27:684 (1,2) - Would be cool if you emphasised these 4 sounds, either with kicksliders or different spacing or flow or etc. Same goes for 01:30:171 (1,2) - 01:37:632 (1,2,3,4) - 01:40:119 (1,2,3,4) - 01:47:580 (1,2,3,4) - and so on.
•02:00:715 (2,5) - no sound :v
•That should be mostly it, it's more general problems than specific ones as I said so go through the whole map, not just through the examples.

if you want something clarified feel free to message me ingame~ good luck
All the changes have been applied. Thanks for the mod !
Topic Starter
bezbashn

Renquiem wrote:

NM :3

00:01:255 (1,1) - I'm personally not a big fan of this start, with the huge break following right after. It will discourage players if they are trying to FC the map and have to restart.
00:13:690 (1,2,3) - The 3rd slider could "wrap" around the 2nd sliders end. I don't know how to put this into text so I'll just leave an image. It's a really small tweak, but I think it looks more organized.
http://imgur.com/QAbJK9F
00:26:125 (1) - Slider end leads slightly too downwards.
00:27:058 (4) - Maybe curve outwards to lead into the triangle?
00:46:488 (2,3,4) - 2 is slightly off causing the triple to be curved. Your going for straight bursts here right?
00:48:198 (5) - and 00:48:353 (7) - are a little off in the stream.
00:49:674 (8,1) - This sudden spacing change at the end of the stream feels off :/ Might want to just put them together? (I suggest curving the stream inwards since its more of an oval atm)
01:07:788 (1,2,3) - 3 is slightly farther away in comparison to 1 and 2.
01:32:347 (4) - Slightly to high to stack under 01:31:415 (1) -
01:41:829 (4) - Same thing but with 01:41:052 (6) -
01:42:606 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - There's a shape making tool for this reason! Go to "Compose->Create Polygon Circles", or just ctrl+shift+D
01:46:337 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Same as above
02:24:264 (3) - Stack under 02:24:731 (2) - maybe?
02:28:617 (1) - Maybe move between 02:28:772 (2,3) - to let it "fit in" more. It's slightly to low atm.
02:31:181 (2) - Bump up a little. Slightly to low.
02:31:415 (5,6,7,8) - Suddenly got a little cramped! space out a bit more to fit the spacing.
02:32:502 (1) - Sounds a bit awkward... Maybe just let that be a circle.
02:44:471 (3) - Personal nit pick but you could spread out the slider a bit more to "cover 02:44:782 (4) - more.
02:48:046 (5) - Move slightly to the left? Maybe? (Or make the off-centerness deliberate like 03:02:969 (1) )
03:27:840 (3) - Slightly off in the jumps.
04:29:237 (1,2,3,4,5) - Shape creation tool :P
04:30:792 (2,3) - Slider head leads a bit to much to the left. Nudge it right so the follow point matches.
04:50:377 (1) - Apply the Slider Velocity lowering here instead.
04:52:863 (5) - SV up here instead.
04:56:905 (1,2,3) - Slightly curved slider. Move the 3 right like 1 tick.
05:38:252 (5) - Slider head to low. Use the follow points and slider body line to determine if they are parallel or not.
Unfortunately, I really didn't see nor feel an intensity change throughout the whole kiai time. It felt like the same level of intensity, while the song was clearly alot more powerful at this point. I know it'll be a pain, but upping the Slider Velocity to like 1.20x might do the trick.

Otherwise, good map!
Some changes have been applied. Thanks for the mod !
PoNo
Hey, (switched to NM cause I don't need more M4M)

00:15:400 (2) - I think here you can map a triple, thats gonna increase the density and also this part looks a but undermapped at all, same for others ones like 00:17:109 (2) - etc

00:32:187 (2) - 00:38:560 (1) - SV looks a bit low in that part in my opinion, you can fairly increase it a bit

00:43:845 (1) - try to avoid that kind of overlapping, you can put that on 00:42:913 (4) - or just separe it !

00:45:244 (2,3,4,5) - visuals too, for that kind of things just point out the next object, https://imgur-archive.ppy.sh/QYwYtQK.png like that

00:49:673 (8,1) - spacing is toooooo huge, place the (1) closer to the (8)

00:50:840 (2,2,3,4) - that looks very messy, you should fix these overlaps

00:55:970 (1,2,3,4,5,1,2,3) - why instead of just 1/3 sliders trying to put 1 slider, 1 circle, 1 slider.. etc could be more dynamic

01:22:399 (1) - personnal tips, when you have that kind of huge kick at the end of a part, try to make higher SV (x1.8 or something like that) than just use 1/4 instead of 1/2

02:32:969 (2,3,4,5,1) - why everynotes aren't stacked for me, put them on the same place !

03:27:373 (1,2) - kickslider then jump, should be better
Topic Starter
bezbashn

PoNo wrote:

Hey, (switched to NM cause I don't need more M4M)

00:15:400 (2) - I think here you can map a triple, thats gonna increase the density and also this part looks a but undermapped at all, same for others ones like 00:17:109 (2) - etc

00:32:187 (2) - 00:38:560 (1) - SV looks a bit low in that part in my opinion, you can fairly increase it a bit I want this part to stay as it is now (hope you understand)

00:43:845 (1) - try to avoid that kind of overlapping, you can put that on 00:42:913 (4) - or just separe it !

00:45:244 (2,3,4,5) - visuals too, for that kind of things just point out the next object, https://imgur-archive.ppy.sh/QYwYtQK.png like that

00:49:673 (8,1) - spacing is toooooo huge, place the (1) closer to the (8)

00:50:840 (2,2,3,4) - that looks very messy, you should fix these overlaps

00:55:970 (1,2,3,4,5,1,2,3) - why instead of just 1/3 sliders trying to put 1 slider, 1 circle, 1 slider.. etc could be more dynamic

01:22:399 (1) - personnal tips, when you have that kind of huge kick at the end of a part, try to make higher SV (x1.8 or something like that) than just use 1/4 instead of 1/2

02:32:969 (2,3,4,5,1) - why everynotes aren't stacked for me, put them on the same place !

03:27:373 (1,2) - kickslider then jump, should be better
O ma gawd! What is this ? Christmas ?? Four mods in 24 hours. It's raining mods, hallelujah!
Anyway. Thanks for the mod,man. Everything besides orange part is changed.
Stormiverse
m4m, map link irc.
Chat :D
22:05 Stormiverse: m4m?
22:05 bezbashn: yee
22:05 *Stormiverse is listening to [https://osu.ppy.sh/b/1388097 ClariS - SHIORI (TV Size)]
22:06 bezbashn: If you are okay with this rules - we can start working
22:06 bezbashn: https://osu.ppy.sh/forum/p/6210055
22:07 Stormiverse: sure
22:07 Stormiverse: i can mod your map right now
22:07 Stormiverse: you want irc or forum?
22:08 bezbashn: forum is better
22:08 Stormiverse: ok

FALL IN TRANCE

Slider Tick Rate should be set to 1 as this map contains both 1/2 and 1/3 divisions.

00:13:690 (1,2) - These shouldn't be stacked as it breaks consistency with 00:15:244 (1,2) - , 00:16:799 (1,2) - , etc...
00:38:249 (5,6) - These should be stacked because wide angle movements are pretty uncomfortable.
04:33:279 (5,6,1) - ^
00:41:669 (6,7,8) - Disable Stacking in View and stacks these properly.
02:32:969 (2,3,4,5) - ^
05:56:128 (4,5,6) - ^
01:32:036 (3) - I think it would look nicer with blanket.
02:35:301 (4) - ^
02:38:254 (1) - You can move the tail so that it lined up with 02:38:876 (3) -
02:44:471 (3) - Just here to fix some blanket.
03:08:720 (1,2) - Why do you stack them here? You haven't stacked any 1/1 beat gap since the beginning of the map, except for that first one.
03:09:186 (3,4,5) - ^
03:27:684 (2,3) - I would place them further apart as players could easily misread them into 1/4.
03:48:746 (12,1) - I would rather placed the 1/4 jump like this
so that momentum is preserved, rather than like this
04:47:502 (12,1) - ^
04:48:434 (12,1) - ^
05:57:993 (1) - What is this doing here? Why aren't you following your pattern?

Hope this mod help :D

Striked parts are pre-update.
Topic Starter
bezbashn

Stormiverse wrote:

m4m, map link irc.
Chat :D
22:05 Stormiverse: m4m?
22:05 bezbashn: yee
22:05 *Stormiverse is listening to [https://osu.ppy.sh/b/1388097 ClariS - SHIORI (TV Size)]
22:06 bezbashn: If you are okay with this rules - we can start working
22:06 bezbashn: https://osu.ppy.sh/forum/p/6210055
22:07 Stormiverse: sure
22:07 Stormiverse: i can mod your map right now
22:07 Stormiverse: you want irc or forum?
22:08 bezbashn: forum is better
22:08 Stormiverse: ok

FALL IN TRANCE

Slider Tick Rate should be set to 1 as this map contains both 1/2 and 1/3 divisions.

00:13:690 (1,2) - These shouldn't be stacked as it breaks consistency with 00:15:244 (1,2) - , 00:16:799 (1,2) - , etc...
00:38:249 (5,6) - These should be stacked because wide angle movements are pretty uncomfortable.
04:33:279 (5,6,1) - ^
00:41:669 (6,7,8) - Disable Stacking in View and stacks these properly.
02:32:969 (2,3,4,5) - ^
05:56:128 (4,5,6) - ^
01:32:036 (3) - I think it would look nicer with blanket.
02:35:301 (4) - ^
02:38:254 (1) - You can move the tail so that it lined up with 02:38:876 (3) -
02:44:471 (3) - Just here to fix some blanket.
03:08:720 (1,2) - Why do you stack them here? You haven't stacked any 1/1 beat gap since the beginning of the map, except for that first one.
03:09:186 (3,4,5) - ^
03:27:684 (2,3) - I would place them further apart as players could easily misread them into 1/4.
03:48:746 (12,1) - I would rather placed the 1/4 jump like this
so that momentum is preserved, rather than like this
04:47:502 (12,1) - ^
04:48:434 (12,1) - ^
05:57:993 (1) - What is this doing here? Why aren't you following your pattern?

Hope this mod help :D

Striked parts are pre-update.
The majority of things is changed. Thanks for the mod !
Rin Desu
heyHey :)

Here are my suggestions for your map!

00:16:488 (2,3,4) - - on which sound is 3 ?
if you map 00:15:866 (3,4,5) - why is here: 00:16:954 (00:18:508 - )- no circles at all while there are the same sounds?
hope u got me there you map sth that isnt there and skip beats u should map imo

00:49:752 (1,2,1,2,1,2,1,2) - since this is a buildupsection why is this spacing at the end so little? 00:50:529 (2,1) -
00:53:793 (2,2) - ugly overlap
00:55:348 (1,2) - again that little spacing
00:57:420 (4,5) - why a stack there?^^
00:56:280 (3) - and 00:56:799 (6) - got an ugly overlap
01:18:047 (2,3) - blanket
01:18:668 (4) - make this straight
01:21:466 (1,1,1,1) - NCs
01:32:036 (3,4) - blanket
01:36:855 (4,5) - here too
01:41:829 (6,7) - again
02:17:114 (1,1) - NC
02:32:502 (1,1) - blanket
02:34:212 (1,2) - bad flow
02:34:834 (3,4) - blanket
02:34:834 (3) - and short this and at a circle
02:44:471 (3,4) - here too
03:03:124 (2,3) - and here too
03:09:808 (5) - 03:10:585 (3) - another not clean blanket
04:23:642 (4,5,1,2) - why is the 5 so close to the slider end, same with the 1 on the next slider while there is a big gap
04:54:107 (1,2) - guess what^^
05:54:728 (1,2,3,4,5,6,1,2,3,4,5,6) - that tripples are not in the song

Okay :D Good luck ranking it, have a nice day!
Phos-
Hey, m4m from #modreqs

[Fall in Trance]
  1. Check AIMod, I found two unsnapped objects!
  2. 00:15:866 (3,4,5) - Not a fan of all these triplets in the beginning part of the map. I feel like they add an unnecessary amount of difficulty to an incredibly calm part of the song. I would replace all of these with a repeat slider, because that way you are still mapping to the instrument but the intensity of the map decreases, making it suit the song better.
  3. 00:23:949 (6,7,8) - Make this angle a bit sharper so that it's more consistent and so that you're adding emphasis on (7) and (8).
  4. 00:46:954 (6,7,8,9) - Increase the spacing going into this triplet. Because the song is getting more intense, the spacing in your map should reflect on that.
  5. 00:50:995 (1,2,3,4) - Like the above suggestion, I feel like this triplet needs more emphasis too. The cursor is already moving pretty fast from the kicksliders, so having the spacing so small here can play quite tacky.
  6. 00:56:799 (6,1,2) - The angle here is too obtuse, which plays comparatively worse compared to the section at 00:55:970 (1,2,3,4,5) - . It is also inconsistent, because nothing in the music calls for this change in angle. I would fix this by moving (2) somewhere so that the cursor makes a sharper movement, ideally less than 90°
  7. 01:27:684 (1,2) - Space these sliders out - again, the music is getting more intense here. I'm also not fond of the shape of these sliders, because they look out of place in this section of the map.
  8. 01:32:347 (4,5,1) - I'd angle this pattern to give (1) more emphasis, because it lands on a much more powerful beat than the previous two notes. Increasing the spacing from (5) to (1) would also work here.
  9. 01:36:544 (2,3,4) - This angle is just inconsistently obtuse and I find that it doesn't particularly play well here. 01:35:145 (1,2,3,4) - , 01:33:902 (1,2,3,4) - , and 01:32:658 (1,2,3,4) - are sharp angles, so it only makes sense that this would be a sharp angle too.
  10. 01:37:632 (1,2) - These sliders share the same problem as 01:27:684 (1,2) -
  11. 01:40:119 (1,2) - ^. Happens again too at places, but I'm sure you get the idea now.
  12. 01:58:461 (3,4,1,2,3,4) - Stream entry doesn't flow well at all because the player has to make a conscious effort to get into fluid motion. You definitely want to avoid sharp angles when entering into a stream, if you keep that in mind then they will flow well most of the time. In this case, moving the start of the stream to a place like x:48 y:208 would flow much better.
  13. 01:59:083 (5,1,2) - Same kind of issue, make the angle of these three notes less sharp so the player doesn't have to snap to change direction.
  14. 03:08:720 (1,2,3) - This section can be hard to read due to the sudden 1/2. I would make this clearer by placing an NC at 03:09:031 (2) - .
  15. 03:10:430 (2,3) - Increase the spacing here because (3) lands on a much stronger beat than the two sliders.
  16. 03:25:508 (2,3) - The sound extends to the blue tick, so you should make these 1/4 sliders.
  17. 03:37:321 (4,5) - Make these two notes sliders for the sake of consistency. You've done this at 03:29:549 (1,2,3,4) - and 03:22:088 (1,2,3,4) - so I don't see why these should be any different.
  18. 03:44:781 (4,5) - ^
  19. 04:12:450 (2) - For the sake of consistency, I would move this slider forward 1 beat and place a circle where it previously started. However, I understand that you need to emphasise the note at 04:13:071 (1) - so I'd reduce the length of this slider to 1/2. This is what the timeline should look like.
  20. 04:18:823 (4,5) - I would reduce the spacing between these two objects. The beat that (5) lands on is quite weak, so I wouldn't emphasise it that much.
  21. 04:37:009 (6,1) - Hm, this sudden break of flow seems quite awkward, because the cursor settles into a smooth circular motion but then has to jerk the opposite way. I would form a square pattern like this, as it maintains the circular flow motion.
  22. 05:05:920 (6,1) - This set of sliders also flow bad, because slider leniency doesn't work with it. The player will go straight to (1) and miss the tail of (6). Moving (1) up a bit more should alleviate this issue.
  23. 05:22:087 (1,2,3,4,5,6) - Same kind of problem as the above suggestion but with a stream.
  24. 05:23:640 (3,1) - Get rid of the blanket here and move (1) to an area like x:332 y:12 to keep the circular flow motion.
  25. 05:58:770 (4,1) - On this part, I would gradually increase the spacing here as well, because this instrument is also sharply increasing in intensity as well.
Overall this map was pretty good, I felt that it was structured well and it looked nice. Some areas of the map, such as the 2-3 minute mark I felt were mapped the really well. You'll need to work more on your flow and emphasis, however. I found lots of issues regarding these so I think you should go over your map and ask yourself these two questions: "does it flow well?" (ie, does the cursor make a smooth movement here, or do I have to unnaturally move it to reach the next note), and "does this beat have the correct emphasis". Most often, you increase the spacing to emphasise a note, but emphasis can also be done through flow breaks. That's all I have to say, good luck!
Topic Starter
bezbashn

Rin Desu wrote:

heyHey :)

Here are my suggestions for your map!

00:16:488 (2,3,4) - - on which sound is 3 ?
if you map 00:15:866 (3,4,5) - why is here: 00:16:954 (00:18:508 - )- no circles at all while there are the same sounds?
hope u got me there you map sth that isnt there and skip beats u should map imo

00:49:752 (1,2,1,2,1,2,1,2) - since this is a buildupsection why is this spacing at the end so little? 00:50:529 (2,1) -
00:53:793 (2,2) - ugly overlap
00:55:348 (1,2) - again that little spacing
00:57:420 (4,5) - why a stack there?^^
00:56:280 (3) - and 00:56:799 (6) - got an ugly overlap
01:18:047 (2,3) - blanket
01:18:668 (4) - make this straight
01:21:466 (1,1,1,1) - NCs
01:32:036 (3,4) - blanket
01:36:855 (4,5) - here too
01:41:829 (6,7) - again
02:17:114 (1,1) - NC
02:32:502 (1,1) - blanket
02:34:212 (1,2) - bad flow
02:34:834 (3,4) - blanket
02:34:834 (3) - and short this and at a circle
02:44:471 (3,4) - here too
03:03:124 (2,3) - and here too
03:09:808 (5) - 03:10:585 (3) - another not clean blanket
04:23:642 (4,5,1,2) - why is the 5 so close to the slider end, same with the 1 on the next slider while there is a big gap
04:54:107 (1,2) - guess what^^
05:54:728 (1,2,3,4,5,6,1,2,3,4,5,6) - that tripples are not in the song

Okay :D Good luck ranking it, have a nice day!
Tanks for the mod! I'll post mine soon
Topic Starter
bezbashn

-Faded- wrote:

Hey, m4m from #modreqs

[Fall in Trance]
  1. Check AIMod, I found two unsnapped objects!
  2. 00:15:866 (3,4,5) - Not a fan of all these triplets in the beginning part of the map. I feel like they add an unnecessary amount of difficulty to an incredibly calm part of the song. I would replace all of these with a repeat slider, because that way you are still mapping to the instrument but the intensity of the map decreases, making it suit the song better.
  3. 00:23:949 (6,7,8) - Make this angle a bit sharper so that it's more consistent and so that you're adding emphasis on (7) and (8).
  4. 00:46:954 (6,7,8,9) - Increase the spacing going into this triplet. Because the song is getting more intense, the spacing in your map should reflect on that.
  5. 00:50:995 (1,2,3,4) - Like the above suggestion, I feel like this triplet needs more emphasis too. The cursor is already moving pretty fast from the kicksliders, so having the spacing so small here can play quite tacky.
  6. 00:56:799 (6,1,2) - The angle here is too obtuse, which plays comparatively worse compared to the section at 00:55:970 (1,2,3,4,5) - . It is also inconsistent, because nothing in the music calls for this change in angle. I would fix this by moving (2) somewhere so that the cursor makes a sharper movement, ideally less than 90°
  7. 01:27:684 (1,2) - Space these sliders out - again, the music is getting more intense here. I'm also not fond of the shape of these sliders, because they look out of place in this section of the map.
  8. 01:32:347 (4,5,1) - I'd angle this pattern to give (1) more emphasis, because it lands on a much more powerful beat than the previous two notes. Increasing the spacing from (5) to (1) would also work here.
  9. 01:36:544 (2,3,4) - This angle is just inconsistently obtuse and I find that it doesn't particularly play well here. 01:35:145 (1,2,3,4) - , 01:33:902 (1,2,3,4) - , and 01:32:658 (1,2,3,4) - are sharp angles, so it only makes sense that this would be a sharp angle too.
  10. 01:37:632 (1,2) - These sliders share the same problem as 01:27:684 (1,2) -
  11. 01:40:119 (1,2) - ^. Happens again too at places, but I'm sure you get the idea now.
  12. 01:58:461 (3,4,1,2,3,4) - Stream entry doesn't flow well at all because the player has to make a conscious effort to get into fluid motion. You definitely want to avoid sharp angles when entering into a stream, if you keep that in mind then they will flow well most of the time. In this case, moving the start of the stream to a place like x:48 y:208 would flow much better.
  13. 01:59:083 (5,1,2) - Same kind of issue, make the angle of these three notes less sharp so the player doesn't have to snap to change direction.
  14. 03:08:720 (1,2,3) - This section can be hard to read due to the sudden 1/2. I would make this clearer by placing an NC at 03:09:031 (2) - .
  15. 03:10:430 (2,3) - Increase the spacing here because (3) lands on a much stronger beat than the two sliders.
  16. 03:25:508 (2,3) - The sound extends to the blue tick, so you should make these 1/4 sliders.
  17. 03:37:321 (4,5) - Make these two notes sliders for the sake of consistency. You've done this at 03:29:549 (1,2,3,4) - and 03:22:088 (1,2,3,4) - so I don't see why these should be any different.
  18. 03:44:781 (4,5) - ^
  19. 04:12:450 (2) - For the sake of consistency, I would move this slider forward 1 beat and place a circle where it previously started. However, I understand that you need to emphasise the note at 04:13:071 (1) - so I'd reduce the length of this slider to 1/2. This is what the timeline should look like.
  20. 04:18:823 (4,5) - I would reduce the spacing between these two objects. The beat that (5) lands on is quite weak, so I wouldn't emphasise it that much.
  21. 04:37:009 (6,1) - Hm, this sudden break of flow seems quite awkward, because the cursor settles into a smooth circular motion but then has to jerk the opposite way. I would form a square pattern like this, as it maintains the circular flow motion.
  22. 05:05:920 (6,1) - This set of sliders also flow bad, because slider leniency doesn't work with it. The player will go straight to (1) and miss the tail of (6). Moving (1) up a bit more should alleviate this issue.
  23. 05:22:087 (1,2,3,4,5,6) - Same kind of problem as the above suggestion but with a stream.
  24. 05:23:640 (3,1) - Get rid of the blanket here and move (1) to an area like x:332 y:12 to keep the circular flow motion.
  25. 05:58:770 (4,1) - On this part, I would gradually increase the spacing here as well, because this instrument is also sharply increasing in intensity as well.
Overall this map was pretty good, I felt that it was structured well and it looked nice. Some areas of the map, such as the 2-3 minute mark I felt were mapped the really well. You'll need to work more on your flow and emphasis, however. I found lots of issues regarding these so I think you should go over your map and ask yourself these two questions: "does it flow well?" (ie, does the cursor make a smooth movement here, or do I have to unnaturally move it to reach the next note), and "does this beat have the correct emphasis". Most often, you increase the spacing to emphasise a note, but emphasis can also be done through flow breaks. That's all I have to say, good luck!
Thanks for the mod ! Everything you've mentioned is now changed. Later I'll look through the map for flow checks.
Mir
Continuation mod

SPOILER
13:47 bezbashn: Hi-hi! Have you checked the map or you are still busy with other stuff ?
13:48 Mir: wait link it again
13:48 Mir: i can actually check it now
13:48 *bezbashn is listening to [http://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando-]
13:48 bezbashn: с_с
13:48 bezbashn: just look if you even would take it
13:51 Mir: theres a lot of rhythm stuff that seems like i wouldn't agree with it
13:51 Mir: some easily fixable
13:51 Mir: some are a structural flaw
13:52 bezbashn: are you able to mod em ?
13:52 bezbashn: or i just need to rethink my life, get a book of mapping and do it myself for a long-long time
13:53 Mir: well its nothing like that its just
13:53 Mir: idk if you would go through and change all of it lol
13:53 Mir: like 05:06:076 - most of these should be clickable
13:53 bezbashn: but yeah
13:53 Mir: cuz 05:05:920 (6,1,2) - 1 gets no emphasis with 6 being a slider
13:53 bezbashn: that's the thing
13:53 bezbashn: I need other people vision
13:53 bezbashn: to fix stuff
13:53 Mir: 05:07:786 (6) - so on
13:54 Mir: 05:18:356 - and idk why this isn't clickable
13:54 bezbashn: oh, i think i got it
13:54 bezbashn: stronger beats, right ?
13:54 Mir: 05:36:231 (4,5) - is kinda weird cuz 05:36:076 (3) - is really weak but has the same emphasis as 4
13:54 Mir: yeah stuff like that
13:55 Mir: 05:46:024 - doesnt the 1/4 start here
13:55 Mir: 05:46:956 - not here
13:55 Mir: 05:48:200 - these should tottaallyy be clickable :(
13:55 Mir: 05:49:754 - would suggest a nice long slider for the synth
13:55 Mir: 05:50:065 - leads into this a bit nicer than just a break
13:56 Mir: 05:52:785 - a lot of these triples are skipped too which is a bit odd
13:56 Mir: 05:56:904 - and the 1/8 you mapped at 05:48:045 (2) - isn't mapped here
13:56 Mir: i could go on and on pointing out things cuz as i said it's a structural thing
13:57 bezbashn: yee
13:57 bezbashn: my bad mostly
13:57 Mir: it's not a bad start but i don't think it's ready yet
13:57 Mir: mainly lacking in consistency and rhythm i think
13:57 bezbashn: i think, that i can fix these and other like them later in the day
13:58 bezbashn: cos soon i'm gonna leave for study
13:58 Mir: okay
13:58 Mir: i also suggest
13:58 Mir: you should look for mods from more experienced mappers
13:59 bezbashn: yeah
13:59 bezbashn: i tried
13:59 bezbashn: they are mostly closed
13:59 Mir: yah.. you kinda have to camp them lo
13:59 bezbashn: would be nice if you can look up some more and post this irc to thread for me to check later
14:00 Mir: kk

- 00:15:244 - You follow the bg drums here but not after 00:19:907 - why?
- 00:16:177 (1,1) - Overlaps like this can be avoided quite easily.
- 00:26:125 (1) - Could use a lot more emphasis than it has, space it more?
- 00:32:187 (2,4,2) - I feel like centering these would have been cooler. Like this: https://puu.sh/xJh9z/9034d0495b.mp4
- 01:37:632 (1,2) - Such strong beats like this that you hitsounded would be better as circles imo.
- 01:52:554 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Seems really out of place since the song isn't increasing in intensity nor does it drop so much in the beginning of the pattern. It just doesn't fit the map or song.
- 02:02:503 - You can get rid of these breaks lol they're so short
- 02:07:477 (2,3,4) - Blankets and stacks off :/

Stuff we talked about in IRC can apply to most of the map. Work on consistency and making noticeable sounds more clickable.

Also the latter part of the map seems a lot more polished than the beginning lol.
Topic Starter
bezbashn

Mir wrote:

Continuation mod

SPOILER
13:47 bezbashn: Hi-hi! Have you checked the map or you are still busy with other stuff ?
13:48 Mir: wait link it again
13:48 Mir: i can actually check it now
13:48 *bezbashn is listening to [http://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando-]
13:48 bezbashn: с_с
13:48 bezbashn: just look if you even would take it
13:51 Mir: theres a lot of rhythm stuff that seems like i wouldn't agree with it
13:51 Mir: some easily fixable
13:51 Mir: some are a structural flaw
13:52 bezbashn: are you able to mod em ?
13:52 bezbashn: or i just need to rethink my life, get a book of mapping and do it myself for a long-long time
13:53 Mir: well its nothing like that its just
13:53 Mir: idk if you would go through and change all of it lol
13:53 Mir: like 05:06:076 - most of these should be clickable
13:53 bezbashn: but yeah
13:53 Mir: cuz 05:05:920 (6,1,2) - 1 gets no emphasis with 6 being a slider
13:53 bezbashn: that's the thing
13:53 bezbashn: I need other people vision
13:53 bezbashn: to fix stuff
13:53 Mir: 05:07:786 (6) - so on
13:54 Mir: 05:18:356 - and idk why this isn't clickable
13:54 bezbashn: oh, i think i got it
13:54 bezbashn: stronger beats, right ?
13:54 Mir: 05:36:231 (4,5) - is kinda weird cuz 05:36:076 (3) - is really weak but has the same emphasis as 4
13:54 Mir: yeah stuff like that
13:55 Mir: 05:46:024 - doesnt the 1/4 start here
13:55 Mir: 05:46:956 - not here
13:55 Mir: 05:48:200 - these should tottaallyy be clickable :(
13:55 Mir: 05:49:754 - would suggest a nice long slider for the synth
13:55 Mir: 05:50:065 - leads into this a bit nicer than just a break
13:56 Mir: 05:52:785 - a lot of these triples are skipped too which is a bit odd
13:56 Mir: 05:56:904 - and the 1/8 you mapped at 05:48:045 (2) - isn't mapped here
13:56 Mir: i could go on and on pointing out things cuz as i said it's a structural thing
13:57 bezbashn: yee
13:57 bezbashn: my bad mostly
13:57 Mir: it's not a bad start but i don't think it's ready yet
13:57 Mir: mainly lacking in consistency and rhythm i think
13:57 bezbashn: i think, that i can fix these and other like them later in the day
13:58 bezbashn: cos soon i'm gonna leave for study
13:58 Mir: okay
13:58 Mir: i also suggest
13:58 Mir: you should look for mods from more experienced mappers
13:59 bezbashn: yeah
13:59 bezbashn: i tried
13:59 bezbashn: they are mostly closed
13:59 Mir: yah.. you kinda have to camp them lo
13:59 bezbashn: would be nice if you can look up some more and post this irc to thread for me to check later
14:00 Mir: kk

- 00:15:244 - You follow the bg drums here but not after 00:19:907 - why?
- 00:16:177 (1,1) - Overlaps like this can be avoided quite easily.
- 00:26:125 (1) - Could use a lot more emphasis than it has, space it more?
- 00:32:187 (2,4,2) - I feel like centering these would have been cooler. Like this: https://puu.sh/xJh9z/9034d0495b.mp4
- 01:37:632 (1,2) - Such strong beats like this that you hitsounded would be better as circles imo.
- 01:52:554 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Seems really out of place since the song isn't increasing in intensity nor does it drop so much in the beginning of the pattern. It just doesn't fit the map or song.
- 02:02:503 - You can get rid of these breaks lol they're so short
- 02:07:477 (2,3,4) - Blankets and stacks off :/

Stuff we talked about in IRC can apply to most of the map. Work on consistency and making noticeable sounds more clickable.

Also the latter part of the map seems a lot more polished than the beginning lol.
Thx alot for a mod! We'll connect tomorrow as you suggested to discuss the things that left. Thx again ;)
Yauxo
Coming from #modreq

Not a mod, but a general thing that bugged me throughout the map.
Quite an amount of objects are weirdly spaced in terms of their visual (and also actual) spacing. I'll take these objects as example:

- 01:16:803 (2,3) -
There is no, to only a little change in the music, so just going from theoretics, 01:16:803 (2,3) - should have the same or a similar spacing to 01:16:492 (1,2) - or the other way around. You'll have a "fast" movement from (1) to (2), but (2) to (3) is almost a full stop.

- 01:32:036 (3,4) -
The problem with this one is that, compared to the objects mentioned above, there is more movement before/after (3) and (4) due to the song being more intense, but even less actual movement during these two objects. Players wont follow the Slider like it's shaped, but rather stop after about 1/2 and then just move down to hit the Circle. This, also, is a full stop in a rather strong part of this section and thus kinda bleh.

- 01:41:829 (6,7) -
Is the same thing as above, but reversed.

- 01:52:399 (4,1) -
I feel like the dead stop that youre having here, should be a tick after this (which is what you do with these slow Sliders afterwards), but not on the one it's currently on. The Sliderhead technically still belongs to the jump combo before and should be spaced accordingly.
(Also, while being at it, maybe add some Circles inbetween those Sliders. The section feels really slow while it probably shouldnt (similar intensity as the section before, "XX" type music shouldnt be mapped as "XY")

- 02:33:902 (6,1) -
Here, too, is a basically dead stop when transitioning from (6) to (1) while you build up alot of movement in the stream beforehand. Imagine a river flowing down the "stream", all the water just suddenly has to stop after the Slider and it overflows, now knowing where to go with all of that momentum. (Idk, thats how I do it)

There are more of these scattered around the map and I feel like they tank a hit on the map's polish. If you feel like making the most out of your map, try to change the spacing of these kinds of things. Imagine the river if you need to, if that even helps :v
Topic Starter
bezbashn

Yauxo wrote:

Coming from #modreq

Not a mod, but a general thing that bugged me throughout the map.
Quite an amount of objects are weirdly spaced in terms of their visual (and also actual) spacing. I'll take these objects as example:

- 01:16:803 (2,3) -
There is no, to only a little change in the music, so just going from theoretics, 01:16:803 (2,3) - should have the same or a similar spacing to 01:16:492 (1,2) - or the other way around. You'll have a "fast" movement from (1) to (2), but (2) to (3) is almost a full stop.

- 01:32:036 (3,4) -
The problem with this one is that, compared to the objects mentioned above, there is more movement before/after (3) and (4) due to the song being more intense, but even less actual movement during these two objects. Players wont follow the Slider like it's shaped, but rather stop after about 1/2 and then just move down to hit the Circle. This, also, is a full stop in a rather strong part of this section and thus kinda bleh.

- 01:41:829 (6,7) -
Is the same thing as above, but reversed.

- 01:52:399 (4,1) -
I feel like the dead stop that youre having here, should be a tick after this (which is what you do with these slow Sliders afterwards), but not on the one it's currently on. The Sliderhead technically still belongs to the jump combo before and should be spaced accordingly.
(Also, while being at it, maybe add some Circles inbetween those Sliders. The section feels really slow while it probably shouldnt (similar intensity as the section before, "XX" type music shouldnt be mapped as "XY")

- 02:33:902 (6,1) -
Here, too, is a basically dead stop when transitioning from (6) to (1) while you build up alot of movement in the stream beforehand. Imagine a river flowing down the "stream", all the water just suddenly has to stop after the Slider and it overflows, now knowing where to go with all of that momentum. (Idk, thats how I do it)

There are more of these scattered around the map and I feel like they tank a hit on the map's polish. If you feel like making the most out of your map, try to change the spacing of these kinds of things. Imagine the river if you need to, if that even helps :v
Thank you for the mod! I've applied things that I think I got right.
Topic Starter
bezbashn
Discussed more stuff with Mir. Thx to him

IRC
19:48 bezbashn: So, I've just checked the flow and for me it seems ok. Can you recheck it ?
19:51 Mir: flow is super subjective so idk what i would be able to say
19:51 bezbashn: like in general, is it possible to play without flow choking
19:51 Mir: 05:34:832 (1,2,3,4,5,6) - you should make these sliders if you made 05:23:019 (1,2,3) - sliders
19:51 Mir: i'd have to play it to see
19:58 Mir: several places felt a bit weird
19:58 bezbashn: sliders above fixed
19:58 Mir: 01:32:347 (4,5,1) - was a bit lol
19:59 Mir: 01:41:518 (4,5,6,7) - too
19:59 Mir: 01:49:757 (3,4,1,2) - too
20:02 Mir: 03:33:124 (3) - isn't in a nice spot to read
20:02 Mir: it's even overmapped so i would just remove it
20:03 Mir: 04:50:687 (2,3,4,5) - please unstack prefectly
20:03 Mir: perfectly*
20:04 Mir: 05:05:609 (2,3,4,5,6,7,1) - played a bit awkwardly
20:05 Mir: yea that's the major ones
20:09 bezbashn: look up pls
20:09 Mir: look what
20:09 bezbashn: changes
20:12 Mir: 01:32:503 (5,1,2,3) - lol you made it worse
20:12 bezbashn: lulz
20:12 Mir: 01:49:757 (3,4,1,2) - ??? now it's a perfect line jump
20:12 Mir: it's even more difficult than before lmao
20:13 bezbashn: maybe make a square ?
20:13 bezbashn: out of these jumps
20:13 Mir: just make normal jumps?
20:13 Mir: they're not emphasizing anything
20:13 bezbashn: *tinking*
20:17 bezbashn: here we go again. updte
20:26 Mir: close enough
20:26 Mir: fine i guess
20:26 Mir: maybe od 8.7 cuz streams
20:26 Mir: but other than that i have nothing else to say
20:28 bezbashn: isn't this od will be high ?
20:28 bezbashn: or just fine
20:28 Mir: fine
20:29 bezbashn: updated
20:37 Mir: find more bns i guess
20:37 Mir: or move on to something else
20:40 bezbashn: ok then
20:40 bezbashn: thx alot !
20:41 Mir: np
-Keitaro
beep boop, from q.

log
16:04 bezbashn: Hi Have a min ?
16:04 Error-: yea?
16:04 bezbashn: I've posted a map in your q. Can you check it so I have your answer now ?
16:05 bezbashn: Would be great
16:05 Error-: well, ok then, I was searching for BN and got tired of it anyway lol.
16:05 Error-: lemme download your map first
16:05 bezbashn: kk <
16:05 *bezbashn is listening to [http://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando-]
16:06 Error-: 30s pls
16:06 *Error- is editing [https://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando- [FALL IN TRANCE]]
16:07 Error-: check aimod please
16:07 bezbashn: c_c
16:07 bezbashn: wait a s
16:08 bezbashn: update
16:08 Error-: ok done.
16:09 Error-: so, uhh, first of all, I wanna ask you about things like 00:15:555 (4,5) -, I think its unnecessary to create a huge jump there
16:09 Error-: its pretty calm here, I would recommend same spacing tbh
16:09 bezbashn: Mir haven't noticed it
16:10 bezbashn: mh
16:10 bezbashn: okay
16:10 Error-: oh uhh, the image size is 1365x768
16:10 Error-: should it be 1366x768? you can resize it easily.
16:11 bezbashn: lulz
16:11 bezbashn: sec
16:11 bezbashn: gotta open ps
16:11 Error-: kek you can do it on paint lol
16:11 bezbashn: paint i garbage lel
16:11 bezbashn: is*
16:12 Error-: lol you just want to resize like 1 pixel
16:12 Error-: anyway just leave that topic
16:12 Error-: xdd
16:12 bezbashn: XD
16:14 bezbashn: done. update
16:15 Error-: 00:32:032 (1,2) - this is a sudden rhythm change, it sounds kinda messed up imo, try to change those to the pattern before, it plays a lot better.
16:15 Error-: also there's a background stream you can map there, it will be interesting.
16:16 bezbashn: these are staying i think
16:16 bezbashn: and just because of this rythm change
16:16 bezbashn: cos there is one more like this
16:16 Error-: you mean 00:35:762 (1,2) - ?
16:17 bezbashn: yee
16:17 Error-: well ok then if you want to keep.
16:17 bezbashn: it was way worse before i made them like this
16:17 Error-: lol
16:18 bezbashn: garbage
16:18 bezbashn: it was like paint
16:18 Error-: 00:47:887 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - nice stream btw
16:18 bezbashn: xd
16:18 Error-: 00:50:529 (2,2) - overlap
16:18 bezbashn: )
16:18 bezbashn: moved
16:19 Error-: 00:55:970 (1,2) - make them a straight line, it'll looks better, also make 00:56:280 (3,4,5,6) - 's spacing and stuff similliar with 00:55:970 (1,2) - pls
16:20 Error-: I know you're trying to stack, but its better to make thing like [https://osu.ppy.sh/ss/9207118 this]
16:22 Error-: you alive therE?
16:22 Error-: (shift wtf)
16:23 bezbashn: im hereee
16:23 bezbashn: just fixing things
16:23 bezbashn: you know
16:23 Error-: ok let's continue then :3
16:23 bezbashn: ye]
16:25 Error-: 01:16:803 (2,3) - kinda make the flow better, it looks like [https://puu.sh/xMtb7/e106800aee.png this] now
16:26 Error-: same goes 01:32:036 (3,4) - here, its a bit off
16:27 bezbashn: http://prntscr.com/grhyit k with this ?
16:28 Error-: yea like that
16:29 Error-: also 02:02:503 - make this clickable please
16:30 bezbashn: done
16:30 Error-: 02:04:368 (1) - I would rather make this 1/8 instead.
16:30 Error-: 02:08:720 (4) - no sound to click here
16:30 Error-: wait there is
16:30 bezbashn: yee
16:31 Error-: sorry was using 5%
16:31 bezbashn: about 1
16:31 bezbashn: agree
16:31 Error-: 02:22:399 (1,2,3) - do something triangle-ish like [https://osu.ppy.sh/ss/9207180 this?]
16:32 Error-: kiai starts 1/8 too early.
16:32 Error-: 02:38:254 (1,2) - 99% misread chance.
16:35 Error-: 03:08:720 (10) - could move something like x:220 y:156 here.
16:36 bezbashn: think 228 136 is ok
16:36 Error-: ok
16:36 Error-: 03:28:306 (1,2) - blanket?
16:37 Error-: so its like [https://puu.sh/xMttR/6b9a736355.png this]
16:37 bezbashn: it is blanket
16:37 bezbashn: but like summer blanket
16:37 bezbashn: when it's hot and you are hot kinda thing
16:38 Error-: I dunno but it feels like kinda odd.
16:38 bezbashn: blanket just flies away from the bed
16:38 Error-: I would rather do the blanket like what I screenshoted
16:38 Error-: also uhh... 03:37:165 (2,3,4,5) - the heck is this? :/
16:39 Error-: I mean, 03:37:165 (2,3) - and 03:37:321 (4,5) - stuff
16:39 bezbashn: oh lol
16:40 bezbashn: must have missclicked
16:40 Error-: kek
16:40 Error-: 03:44:626 (2,3,4) - this is nice, but I think its kinda unplayable..
16:40 bezbashn: stacked 3 and 4
16:40 Error-: 04:18:978 (5,1) - fix blanket
16:42 Error-: 05:46:956 (1,2,3,4,5,6,7) - you sure with 1/8 here?
16:43 Error-: 05:48:045 (1,2,3,4,5,6,1,2,3,4,5) - also this doesn't really fit with the music imo
16:43 bezbashn: yeah
16:44 bezbashn: it's strong preending part
16:44 bezbashn: so i thing 1/8 fith nice
16:44 bezbashn: Mir does too
16:44 Error-: ok then
16:44 Error-: okay that's it, I don't find any major problems again.
16:44 Error-: good luck with your set :3
Topic Starter
bezbashn

Error- wrote:

beep boop, from q.
log
16:04 bezbashn: Hi Have a min ?
16:04 Error-: yea?
16:04 bezbashn: I've posted a map in your q. Can you check it so I have your answer now ?
16:05 bezbashn: Would be great
16:05 Error-: well, ok then, I was searching for BN and got tired of it anyway lol.
16:05 Error-: lemme download your map first
16:05 bezbashn: kk <
16:05 *bezbashn is listening to [http://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando-]
16:06 Error-: 30s pls
16:06 *Error- is editing [https://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando- [FALL IN TRANCE]]
16:07 Error-: check aimod please
16:07 bezbashn: c_c
16:07 bezbashn: wait a s
16:08 bezbashn: update
16:08 Error-: ok done.
16:09 Error-: so, uhh, first of all, I wanna ask you about things like 00:15:555 (4,5) -, I think its unnecessary to create a huge jump there
16:09 Error-: its pretty calm here, I would recommend same spacing tbh

16:09 bezbashn: Mir haven't noticed it
16:10 bezbashn: mh
16:10 bezbashn: okay
16:10 Error-: oh uhh, the image size is 1365x768
16:10 Error-: should it be 1366x768? you can resize it easily.

16:11 bezbashn: lulz
16:11 bezbashn: sec
16:11 bezbashn: gotta open ps
16:11 Error-: kek you can do it on paint lol
16:11 bezbashn: paint i garbage lel
16:11 bezbashn: is*
16:12 Error-: lol you just want to resize like 1 pixel
16:12 Error-: anyway just leave that topic
16:12 Error-: xdd
16:12 bezbashn: XD
16:14 bezbashn: done. update
16:15 Error-: 00:32:032 (1,2) - this is a sudden rhythm change, it sounds kinda messed up imo, try to change those to the pattern before, it plays a lot better.
16:15 Error-: also there's a background stream you can map there, it will be interesting.

16:16 bezbashn: these are staying i think
16:16 bezbashn: and just because of this rythm change
16:16 bezbashn: cos there is one more like this
16:16 Error-: you mean 00:35:762 (1,2) - ?
16:17 bezbashn: yee
16:17 Error-: well ok then if you want to keep.
16:17 bezbashn: it was way worse before i made them like this
16:17 Error-: lol
16:18 bezbashn: garbage
16:18 bezbashn: it was like paint
16:18 Error-: 00:47:887 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - nice stream btw
16:18 bezbashn: xd
16:18 Error-: 00:50:529 (2,2) - overlap
16:18 bezbashn: )
16:18 bezbashn: moved
16:19 Error-: 00:55:970 (1,2) - make them a straight line, it'll looks better, also make 00:56:280 (3,4,5,6) - 's spacing and stuff similliar with 00:55:970 (1,2) - pls
16:20 Error-: I know you're trying to stack, but its better to make thing like [https://osu.ppy.sh/ss/9207118 this]

16:22 Error-: you alive therE?
16:22 Error-: (shift wtf)
16:23 bezbashn: im hereee done
16:23 bezbashn: just fixing things
16:23 bezbashn: you know
16:23 Error-: ok let's continue then :3
16:23 bezbashn: ye]
16:25 Error-: 01:16:803 (2,3) - kinda make the flow better, it looks like [https://puu.sh/xMtb7/e106800aee.png this] now
16:26 Error-: same goes 01:32:036 (3,4) - here, its a bit off

16:27 bezbashn: http://prntscr.com/grhyit k with this ?
16:28 Error-: yea like that

16:29 Error-: also 02:02:503 - make this clickable please
16:30 bezbashn: done
16:30 Error-: 02:04:368 (1) - I would rather make this 1/8 instead.
16:30 Error-: 02:08:720 (4) - no sound to click here
16:30 Error-: wait there is
16:30 bezbashn: yee
16:31 Error-: sorry was using 5%
16:31 bezbashn: about 1
16:31 bezbashn: agree
16:31 Error-: 02:22:399 (1,2,3) - do something triangle-ish like [https://osu.ppy.sh/ss/9207180 this?]
16:32 Error-: kiai starts 1/8 too early.
16:32 Error-: 02:38:254 (1,2) - 99% misread chance.
16:35 Error-: 03:08:720 (10) - could move something like x:220 y:156 here
.
16:36 bezbashn: think 228 y36 is ok (everything done)
16:36 Error-: ok
16:36 Error-: 03:28:306 (1,2) - blanket?
16:37 Error-: so its like [https://puu.sh/xMttR/6b9a736355.png this]

16:37 bezbashn: it is blanket
16:37 bezbashn: but like summer blanket
16:37 bezbashn: when it's hot and you are hot kinda thing
16:38 Error-: I dunno but it feels like kinda odd.
16:38 bezbashn: blanket just flies away from the bed
16:38 Error-: I would rather do the blanket like what I screenshoted
16:38 Error-: also uhh... 03:37:165 (2,3,4,5) - the heck is this? :/
16:39 Error-: I mean, 03:37:165 (2,3) - and 03:37:321 (4,5) - stuff

16:39 bezbashn: oh lol
16:40 bezbashn: must have missclicked
16:40 Error-: kek
16:40 Error-: 03:44:626 (2,3,4) - this is nice, but I think its kinda unplayable..
16:40 bezbashn: stacked 3 and 4 (+ done above things)
16:40 Error-: 04:18:978 (5,1) - fix blanket
16:42 Error-: 05:46:956 (1,2,3,4,5,6,7) - you sure with 1/8 here?
16:43 Error-: 05:48:045 (1,2,3,4,5,6,1,2,3,4,5) - also this doesn't really fit with the music imo

16:43 bezbashn: yeah
16:44 bezbashn: it's strong preending part
16:44 bezbashn: so i think 1/8 fits nice
16:44 bezbashn: Mir does too

16:44 Error-: ok then
16:44 Error-: okay that's it, I don't find any major problems again.
16:44 Error-: good luck with your set :3

Thx for mod. Highlighted commentaries for better view in log above
Megapcmx
M4M or NM (whatever :u)

FALL IN TRANCE
00:16:799 (1,1) - Overlap, you can fix this by stacking 00:17:731 (1) - with 00:16:177 (1) -

00:18:975 (5,6,7) - Straight line triplet, this should be better if you make a curve pointing to 00:19:286 (8) - (better entrance)

00:19:286 (8) - New combo here, and move this slider a little bit up, or stack it with 00:18:353 (1) -

00:18:664 (4,9) - Overlap, move the slider to x:296 y:200 (in other words, stack it with 00:16:799 (1) - )

00:21:151 (8,1) - Those sliders can be a curved ones like this

00:22:550 (7,1) - Overlap, unintentional?

00:24:881 (2,7) - Just a suggestion but maybe you should do a blanket here

00:26:591 (2,3,6) - Overlap, unintentional?

00:32:032 (1,2,3,4,1,2,3,4,5,6,7,8) - The idea is good, but the sliders have a very uncomfortable movement, to fix this maybe if you start from 00:35:296 (8) -
to 00:32:187 (2) - should be fine, or making the rotation on clockwise instead of anti clockwise.

00:35:918 (2,3,4) - The same, the entrance and the movement of the sliders are uncomfortable

00:38:560 (1,2) - Increase the spacing of the slider for something like this

00:46:954 (6) - Fix the orientation of the slider to align it with 00:46:799 (5) -

00:50:995 (3) - Now here i got a suggestion to make this pattern like this

00:51:618 (2,3,4) - And here this triplet should be curved and just change the order of these sliders 00:51:928 (1,2) - and you will get a pattern
like this (also move 00:51:928 (1) - a little bit up to avoid overlaps)

00:57:628 (1) - The orientation of this slider is weird, you should change it to a better entrance from 00:57:524 (5) -

01:22:399 (4,2) - Overlap

01:39:808 (6,2,4) - Messy overlaps

01:52:554 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Same as before, the sliders have a very uncomfortable movement.

02:04:368 (1) - Here you can use x1,20 Slider velocity

02:10:041 (6) - Increase the spacing a little bit and make it a New Combo

02:14:005 (1) - This should start on 02:13:694 -

02:18:047 (4) - Inconsistency on the shape of this slider compared to 02:17:114 (1,2) -

02:38:254 (1) - Replace this slider for a normal curved one, you didn't use any other slider with different or similar shape on the whole part, so this will feel like a random placed slider during gameplay.

02:51:855 (6) - New combo

02:51:932 (1) - Remove new combo

03:03:901 (5) - Stack it with the head of 03:03:124 (2) - to maintain the movement and get a better entrance with 03:04:057 (6) -

03:04:834 (2,6,7) - Stack them

03:07:787 (6) - New combo

03:09:497 (3) - A good suggestion is to stack it with 03:09:031 (1) - for a back and forth

03:14:004 (9,10) - Remove them, and put the slider on 03:14:005 - then add a circle here 03:14:315 -

03:19:445 (2) - This slider could have more spacing

04:10:895 (4) - Put a curved slider here to mantain the pattern 04:09:652 (1,2,5,1,2,3) -

04:19:134 (1,2,3,4,5,6) - Overlap

04:37:009 (10,4) - Overlap

04:36:387 (6) - New combo

04:59:703 (1,2,3) - Fix this blanket

05:01:568 (1,1) - Overlap here

05:06:076 (7,4) - Overlap here too, increase the spacing of 05:06:697 (4) -

05:10:894 (1) - Stack this slider with 05:10:117 (8) - and just move the stream 05:11:127 (2,3,4,5) - a little bit to the left.

05:13:537 (7,5) - Overlap (yes :u)

05:19:599 (5) - New combo

05:18:511 (1) - Well, it would be perfect if you can stack this slider tail with 05:19:521 (4) - and maintain the blanket with 05:18:045 (4,1) -

05:29:238 (1,3) - Stack them properly

05:32:501 (2,1) - ^

05:39:495 (1,2,3) - Messy triplet, make it similar to 05:39:806 (4,5,6) -

05:39:806 (4) - New combo

05:53:018 (7) - Increase the spacing

05:59:858 (1,2,3,4,1) - And for the end just make this pattern like this

Also, i have to say that i can feel something wrong with the timing.
Just try to move this object 04:52:552 (1) - in the time line to see that it moves a litle bit to the right.
Nice map tho ^-^ gl
Baack
Hiya from my queue!

FALL IN TRANCE
It can be better if you place the NCs on the big white ticks. (Don't know what they're called)
00:13:690 (1,2) - Could stack these.
00:27:524 (6) - Either move it further away, or stack it with 00:26:747 (3)'s end.
00:28:923 (7) - Weird overlap with 00:27:990 (3)
00:32:187 (2,4,2,4,6,8,2,4,6,8) - Could Ctrl + G all of these, for better flow.
00:57:524 (5,1) - Try this
01:21:777 (2) - Ctrl + G can emphasize 01:22:088 (3)
01:52:554 (1,3,5,7,2,4,6,8) - Could Ctrl + G all of these, for better flow.
02:01:259 (1,2,3,4,5,6,7,8,1) - Maybe add just a bit of curve to this stream.
02:02:347 (3,4) - Make this like 02:02:036 (2)
02:07:477 (2,3,4,5,6) - Could stack all of these.
02:32:658 (1) - Remove NC

Something I think you can improve is the flow, here, watch Pishifat's video for some tips.

I could only mod half of it with the time I have, I hope you can apply these suggestions to the rest of the beatmap.
GL HF!
Topic Starter
bezbashn

Megapcmx wrote:

Nice map tho ^-^ gl
Thx ;)

In the list below you can find things that I can't agree with. All other stuff are applied as changes. Thx for mod !
Beep boop
00:32:032 (1,2,3,4,1,2,3,4,5,6,7,8) - The idea is good, but the sliders have a very uncomfortable movement, to fix this maybe if you start from 00:35:296 (8) -
to 00:32:187 (2) - should be fine, or making the rotation on clockwise instead of anti clockwise.

01:52:554 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Same as before, the sliders have a very uncomfortable movement.


This sliders are here bacause of sudden rythm change. We with Mir have decided that this would wit more, than it was before. But if other BN will say to me that this aren't fitting, maybe I will fix them, but for now they are staying, sorry.
AlphaDude95
Hello! NM from the queue: t/601442/start=75

mod
00:23:638 (3,4,5,1) - There's a minor collision here that could look better if (1) was blanketing (5)
00:24:571 (1,1) - Why 2 NCs?
00:24:881 (2,7) - Blanket
00:27:058 (4) - Use ctrl+h instead and reposition upwards a bit
00:30:166 (5,7) - Dark color with barely visible approach circles at 100% dim AND an overlap? That's evil
00:31:332 - I can hear a triple here so maybe place an additional circle here?
00:31:876 (6) - Move between 00:31:099 (3,4) - To avoid collisions with 00:32:187 (2) -
00:32:032 (1) - If the circle/slider sequence had the circles below the sliders it would greatly improve the flow https://osu.ppy.sh/ss/9216378
00:38:560 (1,2) - I recommend a stack here
00:51:151 (4,5,6) - You have a ton of sliderends here as an overlap option
01:22:399 (4,1) - I'd like to see these two overlap for stopping cursor motion as the music stops as well
02:18:668 (1,2,3,4) - Keep the slider shapes consistent
03:04:834 (2,6,7) - Eh, just overlap is fine
03:09:031 (1,2) - This could be more expected if there was a stack at 03:08:720 (10,1)
03:26:441 (1,2) - This is a very nice opportunity to play with SV
04:18:978 (5,1) - Oh come on you can do better than that (try forming it around the approach circle)
04:19:833 (4,1) - Overlap
05:22:087 (1,2,3,4,5,6) - Pretty bad flow
-Wow, the ending's hard

That's all! Good luck! (please excuse my shitty modding)
Topic Starter
bezbashn

Forzaken4K wrote:

Hiya from my queue!

FALL IN TRANCE
It can be better if you place the NCs on the big white ticks. (Don't know what they're called)
00:13:690 (1,2) - Could stack these. +
00:27:524 (6) - Either move it further away, or stack it with 00:26:747 (3)'s end. Idk why, but it's already stacked. Maybe because of previous mod.
00:28:923 (7) - Weird overlap with 00:27:990 (3) Moved some things in this part a bit
00:32:187 (2,4,2,4,6,8,2,4,6,8) - Could Ctrl + G all of these, for better flow. No. Reasons in box for Megapcmx's mod.
00:57:524 (5,1) - Try this Yesss
01:21:777 (2) - Ctrl + G can emphasize 01:22:088 (3) Maybe. Done
01:52:554 (1,3,5,7,2,4,6,8) - Could Ctrl + G all of these, for better flow. As above. No.
02:01:259 (1,2,3,4,5,6,7,8,1) - Maybe add just a bit of curve to this stream. There is no music or rythm change. Don't think changes are about to be made
02:02:347 (3,4) - Make this like 02:02:036 (2) Meh. This is strong ending, so no.
02:07:477 (2,3,4,5,6) - Could stack all of these. Nope. These are staying.
02:32:658 (1) - Remove NC Kinda fixed it

Something I think you can improve is the flow, here, watch Pishifat's video for some tips.

I could only mod half of it with the time I have, I hope you can apply these suggestions to the rest of the beatmap.
GL HF!
Thx for mod ! Some things have been realy helpfull.
Topic Starter
bezbashn

AlphaDude95 wrote:

Hello! NM from the queue: t/601442/start=75

mod
00:23:638 (3,4,5,1) - There's a minor collision here that could look better if (1) was blanketing (5) Done
00:24:571 (1,1) - Why 2 NCs? Because 2 NC's. No ?
00:24:881 (2,7) - Blanket Done
00:27:058 (4) - Use ctrl+h instead and reposition upwards a bit Done
00:30:166 (5,7) - Dark color with barely visible approach circles at 100% dim AND an overlap? That's evil I'm the Devil itself
00:31:332 - I can hear a triple here so maybe place an additional circle here? But I dont c_c
00:31:876 (6) - Move between 00:31:099 (3,4) - To avoid collisions with 00:32:187 (2) Have been done already I think. Moved a bit one more time
00:32:032 (1) - If the circle/slider sequence had the circles below the sliders it would greatly improve the flow https://osu.ppy.sh/ss/9216378 No. Reason in above-above box
00:38:560 (1,2) - I recommend a stack here Don't think so. It's very different sounds to make a stack of
00:51:151 (4,5,6) - You have a ton of sliderends here as an overlap option Have been half-done in revious mods. Will stay like it's now I think
01:22:399 (4,1) - I'd like to see these two overlap for stopping cursor motion as the music stops as well Absolute no for me. This is an instant start of a new section, so no full stop
02:18:668 (1,2,3,4) - Keep the slider shapes consistent Done
03:04:834 (2,6,7) - Eh, just overlap is fine Fixed
03:09:031 (1,2) - This could be more expected if there was a stack at 03:08:720 (10,1) Kinda fixed
03:26:441 (1,2) - This is a very nice opportunity to play with SV Nah...
04:18:978 (5,1) - Oh come on you can do better than that (try forming it around the approach circle) Done
04:19:833 (4,1) - Overlap Done
05:22:087 (1,2,3,4,5,6) - Pretty bad flow Done
-Wow, the ending's hard Shure it is

That's all! Good luck! (please excuse my shitty modding)
NP! Thx for mod !
riffy
Just some comments on structuring/patterning/visuals and some fancy copypaste features.

IRC log (Russian)
22:57 bezbashn: davai davai rush b
22:58 bezbashn: cheeki breeki
23:00 Bakari: vodka vodka balalaika comrade
23:00 bezbashn: da
23:00 Bakari: glory to our communist society and great communist leaders
23:01 Bakari: let's establish communism together
23:11 Bakari: 00:14:001 (2,3,4,5) - а тут почему (5) ближе?
23:11 bezbashn: с_с
23:11 Bakari: ксати визуально они какие-то неровные, если они все под примерно один и тот же звук, то может стоило просто один слайдер 4 раза откопипастить и поворачивать?
23:11 bezbashn: возможно
23:12 bezbashn: сейчас этим займусь
23:12 bezbashn: так получается во всей карте
23:12 bezbashn: ух сколько работы :)
23:12 Bakari: 00:16:177 (1,2) - вообще, слово паттерн можно перевести как "узор" или "фрагмент"
23:12 Bakari: Узор подразумевает повторение
23:13 bezbashn: та же песня с формой ?
23:13 Bakari: Если у тебя какие-то вещи похожи, то вместо прикидывания на глазок всегда можно скопипастить и отзеркалить
23:13 bezbashn: +
23:13 bezbashn: *получаю практические знания маппинга*
23:13 bezbashn: *взрыв мозга*
23:13 Bakari: Скажу больше, ты так время сэкономишь :p
23:14 bezbashn: С_С
23:14 Bakari: Ctrl+C > Ctrl + V > Ctrl+ H/J/R/G
23:17 Bakari: А еще, спейсинг в начале на что опирается?
23:18 Bakari: Я бы попробовал ставить объекты ближе/дальше от предыдущих опираясь на громкость инструментов
23:18 bezbashn: хм
23:18 Bakari: Тройки, понятно, мы не трогаем, а с остальным можно эксперементировать, нет?
23:18 bezbashn: попробую начало сделать
23:18 bezbashn: Кстати
23:19 bezbashn: есть ли смысл уменьшить спейсинг в начале ?
23:19 Bakari: Ну, я не знаю. Странные у тебя вопросы :p
23:19 Bakari: Ты в этой карте царь и бог, тебе решать, что там имеет смысл, а что - нет
23:20 Bakari: Позиция любого моддера и БНа в предложении или вопросах типа "а что если сделать <как-то>" или "а почему <так>, а не <как-то иначе>?"
23:24 Bakari: 00:35:141 (7,8,1,2) - кстати о вопросах, что ихменилось в музыке, что заставило тебя отойти от раскрывающегося паттерна 00:33:431 (2,4,6,8) - ?
23:24 Bakari: Там есть четкая прогрессия в слайдерах, а потом она просто резко зеркалится, хотя музыка вроде бы все про то же идет
23:25 bezbashn: ака tip Мира
23:25 Bakari: Кстати о паттернах, чем они логичнее, тем они понятнее игроку
23:26 Bakari: Если игрок видит что-то читабельное и может проследить связь паттерна с музыкой, то играть сразу становится приятнее
23:26 bezbashn: т.е. для игрока будет проще продолжать раскрывающиеся слайдеры, чем перскочить на другую сторону и закрывающиеся
23:26 Bakari: Да!
23:26 bezbashn: о
23:27 Bakari: Или, например, 01:16:492 (1,2,3) - будет эстетически приятнее понимать, что слайдеры друг за другом передают три ноты одного инструмета
23:27 Bakari: если их еще и визуально сделать одинаковыми
23:30 Bakari: 01:21:466 (1,2,3,4) - а еще, если они у тебя прогрессию передают, то их можно сделать похожими
23:30 Bakari: https://osu.ppy.sh/ss/9220843
23:31 Bakari: Т.е. в идеале ты сочетаешь выделение музыки, красивые паттерны и при этом это все у тебя отражает какие-то твои общие идеи и прослеживается во всей карте
23:32 bezbashn: *взрыв мозга х2*
23:32 bezbashn: я пока там что-то делаю со слайдерами ты ещё и ещё накидываешь
23:32 bezbashn: хоспаде
23:32 bezbashn: кто тебя такого хорошего создал ?
23:34 Bakari: Сам по себе такой получился, просто очень много свободного времени на редактор было
23:35 Bakari: на самом деле, ты можешь просто принять к сведению, и оставить на попозже
23:35 bezbashn: пока леплю там слайдеры в начале
23:35 bezbashn: хы
23:35 Bakari: Мы пройдемся по карте, а уже потом взять лог чата и с ним поработать
23:35 bezbashn: +
23:35 Bakari: А все вопросы просто задать попозже в чате или через форум
23:36 Bakari: Но тут как тебе удобнее
23:36 bezbashn: Ну, у меня часовой пояс как у тебя, поэтому пока ты тут - я тут
23:38 Bakari: А ты не из Перми часом? Может у меня получится тебя на еду развести? Нет?
23:38 bezbashn: Не, Екатеринбург
23:38 bezbashn: хы-хы
23:38 Bakari: 01:42:606 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - а ведь классная идея, еще бы чуть аккуратнее
23:39 bezbashn: я пытался сделать спомощью создания многоугольников, но получилась какая-то дичь
23:40 Bakari: У тебя distance snap обычно включен?
23:40 bezbashn: да, но не во всех моментах
23:40 Bakari: С включенным снепом удерживай шифт и попробуй подвигать объекты
23:41 Bakari: Он там будет углы по 45 градусов подсказывать
23:42 Bakari: Под него ставишь угольный паттерн https://bakarisu.s-ul.eu/5IAqtLBp.jpg а потом [https://bakarisu.s-ul.eu/z68qxJma.jpg ctrl+shift+r]
23:43 Bakari: Кстати, если у тебя финиши и вообще много всего, то наверно и дистанцию у джампов можно побольше 01:37:632 (1,2,3,4) -
23:44 Bakari: Т.е. если у тебя что-то есть в ритме, то и в хитсаундах/спейсинге было бы круто это же показать
23:44 bezbashn: там на месте этих нот были слайдеры
23:44 bezbashn: но что-т потом у меня в голове щёлкнуло и я заменил их на ноты
23:45 Bakari: А знаешь, что щелкнуло?
23:45 Bakari: Слайдеры меньше нагрузки на игрока дают
23:46 bezbashn: логично, 2 слайдера и 4 ноты. разница очевидна
23:46 Bakari: ну и хвосты они ни о чем
23:47 Bakari: Хвост слайдера можно отпустить очень рано и выбить 300, да и головы у слайдеров чуть менее требовательны к точности
23:47 Bakari: Нажатие клавиши > отпускание этой же клавиши
23:47 Bakari: Тут ничего нового, да
23:50 Bakari: 02:22:399 (1,2,3) - а знаешь, что такое треугольник? Это круг, т.е. 360 градусов. Если объекта три, то можно скопипастить ожин обхект три раза и поворачивать на 120 градусов
23:50 bezbashn: дальше это есть
23:51 Bakari: https://bakarisu.s-ul.eu/2T9iuxrF.jpg
23:51 Bakari: Если квадратос из 4 слайдеров, то так же под 90 градусов
23:52 Bakari: Ходят слухи, что монстрата после своих треугольников пошел работать учителем геометрии
23:53 bezbashn: ХД
23:54 Bakari: 02:29:549 (7,8,1) - а тут у тебя до (1) все шло по нарастающей, а потом видимо место закончилось
23:55 bezbashn: хз, получается ли нормальный флоу, если развернуть последующие прыжки
23:57 Bakari: Смотря что такое нормальный флоу ¯\_(ツ)_/¯
23:57 Bakari: Если соединить любые три точки получается треугольник, треугольник это всегда флоу
23:58 Bakari: Просто суть в том, если треугольники все разные, или мешаются с разными слайдерами, то флоу получается слишком разнообразный и никто не понимает, где там и что
23:59 bezbashn: хм
23:59 bezbashn: Может быть сделать эти прыжки нарастающими треугольниками ?
23:59 Bakari: попробуй, посмотри, как там музыка идет
00:00 Bakari: Если там 1-2-3 . 1-2-3 . 1-2-3 - делай
00:00 Bakari: Если там 1-2-3-4 1-2-3-4, то попробуй квадраты
00:00 bezbashn: ну, там 12 нот
00:01 Bakari: 3 по 4 или 4 по 3
00:01 bezbashn: ща попробую треугольникки
00:01 Bakari: Что зайдет - то оставляй
00:01 Bakari: Можно, кстати, нескромный вопрос, 02:57:062 (4,5) - так и надо, что (4) звучит слабее но прыгает дальше, а (5) наоборот?
00:02 Bakari: Монстритос, например, любит под паттернинг джампы подстраивать, а некоторые наоборот под громкость/силу ставят джампы
00:04 Bakari: 02:58:461 (1,2,3,4,5) - сыграй вот это в тестовом режиме, а потом через Ctrl+G поставь вот [https://bakarisu.s-ul.eu/IAqkgY1q.jpg такое] и тоже сыграй
00:10 Bakari: 03:09:031 (1,2,3,4) - я сначала мозг сломал об такой паттерн
00:10 Bakari: там стакаются вещи, у которых ритм отличается
00:11 bezbashn: до такого они были в ряд расположены
00:11 Bakari: 03:09:808 (4) - а еще у четверки на хвосте очень сильный удар, я бы укоротил слайдер, а туда - круг
00:21 Bakari: А еще, меня нужно бить палками, ибо я отвлекаюсь и ухожу в далекие дали, а не смотрю на карту
00:22 bezbashn: о-о
00:23 Bakari: 05:46:956 (1,2,3,4,5,6,7) - круто идут под инструмент какой-то там на фоне
00:23 Bakari: 05:48:045 (1,2,3,4,5,6) - а вот тут я уже не понимаю
00:24 Bakari: может их в стрим просто? или еще как-то, а то я совсем не улавливаю, на чем они стоят
00:25 Bakari: 05:54:262 (6) - cлишком близко, да и тройка лучше бы зашла,
00:26 Bakari: очент уж тянет меня понажимать на 05:54:417 -
00:26 Bakari: А так все
00:26 Bakari: Чуть больше структуры на визуалочки, чуть больше четкости в паттерны
00:27 bezbashn: ушки твои целы ?
00:28 Bakari: Ворде как да
00:29 bezbashn: Слава морковке
00:30 Bakari: Тебе лог в теме с картой нужен, или так сохранишь?
00:30 bezbashn: лучше в карту
00:31 bezbashn: буду всё это переваривать, так как материала много
00:31 bezbashn: и это вери гуд
Topic Starter
bezbashn

Bakari wrote:

Just some comments on structuring/patterning/visuals and some fancy copypaste features.

IRC log (Russian)
22:57 bezbashn: davai davai rush b
22:58 bezbashn: cheeki breeki
23:00 Bakari: vodka vodka balalaika comrade
23:00 bezbashn: da
23:00 Bakari: glory to our communist society and great communist leaders
23:01 Bakari: let's establish communism together
23:11 Bakari: 00:14:001 (2,3,4,5) - а тут почему (5) ближе?
23:11 bezbashn: с_с
23:11 Bakari: ксати визуально они какие-то неровные, если они все под примерно один и тот же звук, то может стоило просто один слайдер 4 раза откопипастить и поворачивать?
23:11 bezbashn: возможно
23:12 bezbashn: сейчас этим займусь
23:12 bezbashn: так получается во всей карте
23:12 bezbashn: ух сколько работы :)
23:12 Bakari: 00:16:177 (1,2) - вообще, слово паттерн можно перевести как "узор" или "фрагмент"
23:12 Bakari: Узор подразумевает повторение
23:13 bezbashn: та же песня с формой ?
23:13 Bakari: Если у тебя какие-то вещи похожи, то вместо прикидывания на глазок всегда можно скопипастить и отзеркалить
23:13 bezbashn: +
23:13 bezbashn: *получаю практические знания маппинга*
23:13 bezbashn: *взрыв мозга*
23:13 Bakari: Скажу больше, ты так время сэкономишь :p
23:14 bezbashn: С_С
23:14 Bakari: Ctrl+C > Ctrl + V > Ctrl+ H/J/R/G
23:17 Bakari: А еще, спейсинг в начале на что опирается?
23:18 Bakari: Я бы попробовал ставить объекты ближе/дальше от предыдущих опираясь на громкость инструментов
23:18 bezbashn: хм
23:18 Bakari: Тройки, понятно, мы не трогаем, а с остальным можно эксперементировать, нет?
23:18 bezbashn: попробую начало сделать
23:18 bezbashn: Кстати
23:19 bezbashn: есть ли смысл уменьшить спейсинг в начале ?
23:19 Bakari: Ну, я не знаю. Странные у тебя вопросы :p
23:19 Bakari: Ты в этой карте царь и бог, тебе решать, что там имеет смысл, а что - нет
23:20 Bakari: Позиция любого моддера и БНа в предложении или вопросах типа "а что если сделать <как-то>" или "а почему <так>, а не <как-то иначе>?"
23:24 Bakari: 00:35:141 (7,8,1,2) - кстати о вопросах, что ихменилось в музыке, что заставило тебя отойти от раскрывающегося паттерна 00:33:431 (2,4,6,8) - ?
23:24 Bakari: Там есть четкая прогрессия в слайдерах, а потом она просто резко зеркалится, хотя музыка вроде бы все про то же идет
23:25 bezbashn: ака tip Мира
23:25 Bakari: Кстати о паттернах, чем они логичнее, тем они понятнее игроку
23:26 Bakari: Если игрок видит что-то читабельное и может проследить связь паттерна с музыкой, то играть сразу становится приятнее
23:26 bezbashn: т.е. для игрока будет проще продолжать раскрывающиеся слайдеры, чем перскочить на другую сторону и закрывающиеся
23:26 Bakari: Да!
23:26 bezbashn: о
23:27 Bakari: Или, например, 01:16:492 (1,2,3) - будет эстетически приятнее понимать, что слайдеры друг за другом передают три ноты одного инструмета
23:27 Bakari: если их еще и визуально сделать одинаковыми
23:30 Bakari: 01:21:466 (1,2,3,4) - а еще, если они у тебя прогрессию передают, то их можно сделать похожими
23:30 Bakari: https://osu.ppy.sh/ss/9220843
23:31 Bakari: Т.е. в идеале ты сочетаешь выделение музыки, красивые паттерны и при этом это все у тебя отражает какие-то твои общие идеи и прослеживается во всей карте
23:32 bezbashn: *взрыв мозга х2*
23:32 bezbashn: я пока там что-то делаю со слайдерами ты ещё и ещё накидываешь
23:32 bezbashn: хоспаде
23:32 bezbashn: кто тебя такого хорошего создал ?
23:34 Bakari: Сам по себе такой получился, просто очень много свободного времени на редактор было
23:35 Bakari: на самом деле, ты можешь просто принять к сведению, и оставить на попозже
23:35 bezbashn: пока леплю там слайдеры в начале
23:35 bezbashn: хы
23:35 Bakari: Мы пройдемся по карте, а уже потом взять лог чата и с ним поработать
23:35 bezbashn: +
23:35 Bakari: А все вопросы просто задать попозже в чате или через форум
23:36 Bakari: Но тут как тебе удобнее
23:36 bezbashn: Ну, у меня часовой пояс как у тебя, поэтому пока ты тут - я тут
23:38 Bakari: А ты не из Перми часом? Может у меня получится тебя на еду развести? Нет?
23:38 bezbashn: Не, Екатеринбург
23:38 bezbashn: хы-хы
23:38 Bakari: 01:42:606 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - а ведь классная идея, еще бы чуть аккуратнее
23:39 bezbashn: я пытался сделать спомощью создания многоугольников, но получилась какая-то дичь
23:40 Bakari: У тебя distance snap обычно включен?
23:40 bezbashn: да, но не во всех моментах
23:40 Bakari: С включенным снепом удерживай шифт и попробуй подвигать объекты
23:41 Bakari: Он там будет углы по 45 градусов подсказывать
23:42 Bakari: Под него ставишь угольный паттерн https://bakarisu.s-ul.eu/5IAqtLBp.jpg а потом [https://bakarisu.s-ul.eu/z68qxJma.jpg ctrl+shift+r]
23:43 Bakari: Кстати, если у тебя финиши и вообще много всего, то наверно и дистанцию у джампов можно побольше 01:37:632 (1,2,3,4) -
23:44 Bakari: Т.е. если у тебя что-то есть в ритме, то и в хитсаундах/спейсинге было бы круто это же показать
23:44 bezbashn: там на месте этих нот были слайдеры
23:44 bezbashn: но что-т потом у меня в голове щёлкнуло и я заменил их на ноты
23:45 Bakari: А знаешь, что щелкнуло?
23:45 Bakari: Слайдеры меньше нагрузки на игрока дают
23:46 bezbashn: логично, 2 слайдера и 4 ноты. разница очевидна
23:46 Bakari: ну и хвосты они ни о чем
23:47 Bakari: Хвост слайдера можно отпустить очень рано и выбить 300, да и головы у слайдеров чуть менее требовательны к точности
23:47 Bakari: Нажатие клавиши > отпускание этой же клавиши
23:47 Bakari: Тут ничего нового, да
23:50 Bakari: 02:22:399 (1,2,3) - а знаешь, что такое треугольник? Это круг, т.е. 360 градусов. Если объекта три, то можно скопипастить ожин обхект три раза и поворачивать на 120 градусов
23:50 bezbashn: дальше это есть
23:51 Bakari: https://bakarisu.s-ul.eu/2T9iuxrF.jpg
23:51 Bakari: Если квадратос из 4 слайдеров, то так же под 90 градусов
23:52 Bakari: Ходят слухи, что монстрата после своих треугольников пошел работать учителем геометрии
23:53 bezbashn: ХД
23:54 Bakari: 02:29:549 (7,8,1) - а тут у тебя до (1) все шло по нарастающей, а потом видимо место закончилось
23:55 bezbashn: хз, получается ли нормальный флоу, если развернуть последующие прыжки
23:57 Bakari: Смотря что такое нормальный флоу ¯\_(ツ)_/¯
23:57 Bakari: Если соединить любые три точки получается треугольник, треугольник это всегда флоу
23:58 Bakari: Просто суть в том, если треугольники все разные, или мешаются с разными слайдерами, то флоу получается слишком разнообразный и никто не понимает, где там и что
23:59 bezbashn: хм
23:59 bezbashn: Может быть сделать эти прыжки нарастающими треугольниками ?
23:59 Bakari: попробуй, посмотри, как там музыка идет
00:00 Bakari: Если там 1-2-3 . 1-2-3 . 1-2-3 - делай
00:00 Bakari: Если там 1-2-3-4 1-2-3-4, то попробуй квадраты
00:00 bezbashn: ну, там 12 нот
00:01 Bakari: 3 по 4 или 4 по 3
00:01 bezbashn: ща попробую треугольникки
00:01 Bakari: Что зайдет - то оставляй
00:01 Bakari: Можно, кстати, нескромный вопрос, 02:57:062 (4,5) - так и надо, что (4) звучит слабее но прыгает дальше, а (5) наоборот?
00:02 Bakari: Монстритос, например, любит под паттернинг джампы подстраивать, а некоторые наоборот под громкость/силу ставят джампы
00:04 Bakari: 02:58:461 (1,2,3,4,5) - сыграй вот это в тестовом режиме, а потом через Ctrl+G поставь вот [https://bakarisu.s-ul.eu/IAqkgY1q.jpg такое] и тоже сыграй
00:10 Bakari: 03:09:031 (1,2,3,4) - я сначала мозг сломал об такой паттерн
00:10 Bakari: там стакаются вещи, у которых ритм отличается
00:11 bezbashn: до такого они были в ряд расположены
00:11 Bakari: 03:09:808 (4) - а еще у четверки на хвосте очень сильный удар, я бы укоротил слайдер, а туда - круг
00:21 Bakari: А еще, меня нужно бить палками, ибо я отвлекаюсь и ухожу в далекие дали, а не смотрю на карту
00:22 bezbashn: о-о
00:23 Bakari: 05:46:956 (1,2,3,4,5,6,7) - круто идут под инструмент какой-то там на фоне
00:23 Bakari: 05:48:045 (1,2,3,4,5,6) - а вот тут я уже не понимаю
00:24 Bakari: может их в стрим просто? или еще как-то, а то я совсем не улавливаю, на чем они стоят
00:25 Bakari: 05:54:262 (6) - cлишком близко, да и тройка лучше бы зашла,
00:26 Bakari: очент уж тянет меня понажимать на 05:54:417 -
00:26 Bakari: А так все
00:26 Bakari: Чуть больше структуры на визуалочки, чуть больше четкости в паттерны
00:27 bezbashn: ушки твои целы ?
00:28 Bakari: Ворде как да
00:29 bezbashn: Слава морковке
00:30 Bakari: Тебе лог в теме с картой нужен, или так сохранишь?
00:30 bezbashn: лучше в карту
00:31 bezbashn: буду всё это переваривать, так как материала много
00:31 bezbashn: и это вери гуд
Хоспаде. Как же долго я это делал...
Всё, что обсудили тут и вчера в игре - сделал и залил. Позже ещё пм'ну тебе.
~
Oh my God. How long I've been going this...
All things, that we disscussed here and in the game yesterday are done and I've uploaded it. Later I'll pm you.
Mirash
тайминг сигнейчур должен быть 5/4 https://i.imgur.com/09h3War.png тут это делается, тогда все твои даун биты будут на своих местах

00:14:933 (5) - поставь ее тогда уж в квадратный патерн к остальным слайдерам, как-то рандомно выглядит
00:20:529 (3,4,5) - какой-то спейсинг у них не одинаковый, тебе не кажется?
00:21:151 (8) - т.к. он не входи в патерн следующих слайдеров и вообще отделен от них комбо колором, предлагаю поставить его в ромб https://i.imgur.com/D95Vlpw.png сейчас он стоит на мой взгляд не клево. вообще простые патерны(квадраты, треугольники) обычно складывают и получаются сложные, у меня так, во всяком случае
00:32:032 (1,2) - вот эти штуки все выглядят скучно и играются тоже, можно разнообразить, например 00:33:431 (6,7) - заменить на серклы, квадратом как-нибудь там поставить https://i.imgur.com/699Jvvi.png 00:35:918 (6) - тут такое что-то замутить https://i.imgur.com/i2iDnXN.png
00:41:358 (5) - на этот слайдер бы тоже прыжок поставить, как и на 00:41:047 (4) - звуки там похожи, если не одинаковые https://i.imgur.com/lvzxrpM.png
01:22:710 (1,2) - между ними слишком мало спейсинга
квадраты прикольно игрались
02:02:347 (3,4) - это было трудно, лучше просто слайдер туда продли
02:17:425 (2) - поставь нк, чтобы отделить его. у тебя 02:17:114 (1,2,3) - три слайдера на одинаковом визуальном расстоянии стоят, но различаются по снапингу, не очень интуитивно для игроков, нк поможет
02:58:461 (1,2) - ктрл г им будет приятнее играться, т.к. 02:58:460 - сильный звук
03:07:942 (2) - какой-то большой прыжок, в музыке ничего особого не произошло, поставь ближе
03:11:362 (4) - тоже большой прыжок на нее стоит, бит там слабый, либо убери ее совсем, либо поставь рядом со слайдером
03:12:916 (2,3) - можно свапнуть их, тогда все будет гораздо понятнее, т.к. удар на 03:13:072 - конце слайдера станет кликабельным
03:44:626 (2,3,4) - это трипл, но у тебя между 03:44:626 (2,3) - стоит прыжок, будто это 1/2 лол, я это как-то сыграл, но лучше все-таки исправить и сделать все более линейно и понятно(стакнуть все на слайдер)
03:47:891 (1,1) - не люблю такие прыжки между стримами, особенно когда они не подкреплены сильными ударами в музыке, но игралось это более менее сносно

выборы флоу под конец карты стали лучше
советую не засиживаться на этой карте, а мапать другие. моды тебе ничем не помогут улучшить свои скилзы в картостроении, а стагнировать это дело, конечно, любимое, но скорее не то, чего мапер должен желать(конечно если он уже не умеет тонну всего). у тебя пока мало опыта и это видно в выборах флоу и часто некрасивых патернах. гл в развитии
Topic Starter
bezbashn

Mirash wrote:

тайминг сигнейчур должен быть 5/4 https://i.imgur.com/09h3War.png тут это делается, тогда все твои даун биты будут на своих местах
02:02:347 (3,4) - это было трудно, лучше просто слайдер туда продли
Пока хз. Он был продлён раньше, но там сильный удар, поэтому я поставил туда ноту. Пока пусть постоит
02:17:425 (2) - поставь нк, чтобы отделить его. у тебя 02:17:114 (1,2,3) - три слайдера на одинаковом визуальном расстоянии стоят, но различаются по снапингу, не очень интуитивно для игроков, нк поможет
Раньше он был. вернул

03:11:362 (4) - тоже большой прыжок на нее стоит, бит там слабый, либо убери ее совсем, либо поставь рядом со слайдером
ммм... окей

03:47:891 (1,1) - не люблю такие прыжки между стримами, особенно когда они не подкреплены сильными ударами в музыке, но игралось это более менее сносно
Сильных ударов то может и нет, но зато меняется питч. Поэтому там расстояние побольше.
Всё остальное сделал. Спасибо за мод!
Asphyxia
Talked with bezbashn in-game and map needs more work in general. Couldn't play the map so I can't be 100% sure, but some emphasizing issues due to sections being very similar spacing-wise yet entirely different music-wise. Patterns are really random too, aside from few individuals.

Good luck!

Log
19:12 bezbashn: Hi! This is me and I'm back
19:16 Asphyxia: o hi
19:16 Asphyxia: I looked at one of your maps earlier
19:16 Asphyxia: the yooh map
19:16 Asphyxia: idk if what was the right map
19:17 bezbashn: that's it
19:17 bezbashn: cos it only one pending. lol
19:17 Asphyxia: I can't really test maps because I don't have my tablet so I'm just speaking from my experience here
19:18 Asphyxia: you can get someone else to confirm / disagree with my statement but
19:18 Asphyxia: I think the map suffers a bit from emphasizing, the map starts out already with quite a big spacing and it felt the same till the very last kiai
19:19 Asphyxia: I expected more drastic spacing changes between sections that deserve it
19:19 Asphyxia: 00:26:125 - vs 00:50:995 -
19:19 bezbashn: like kiai > more spacing, other parts > less ?
19:19 Asphyxia: like said, can't play the map right now, but the first section I linked (26sec)
19:20 Asphyxia: feels really similar to the 50 one, yet they're very different in terms of music
19:20 Asphyxia: 50 is way more intense
19:20 Asphyxia: and deserves more spacing
19:20 Asphyxia: or 26 would use nerfing
19:20 Asphyxia: my opinion though
19:20 bezbashn: maybe you are correct
19:20 bezbashn: I deffinetley need to rethink some parts because of spacing
19:22 Asphyxia: I think the map as a whole needs also a bit more work, there are some individual patterns that are neat, but majority of the patterns feel really, really random
19:22 Asphyxia: lots of unnecessary overlaps (imo)
19:22 Asphyxia: and sometimes the spacing seems to cut off and not be that consistent either
19:23 bezbashn: it's mostly built up on overlaps
19:23 bezbashn: before was more tho
19:23 Asphyxia: 01:35:767 (5,6) - 01:37:010 (5,6) - 01:38:254 (1,2) -
19:23 Asphyxia: those are fine with spacing, I think the music allows it
19:23 Asphyxia: but then you do stuff like 01:39:497 (5,6) -
19:23 Asphyxia: it just looks weird and it isn't consistent
19:25 Asphyxia: 01:42:606 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this pattern is cool, it's visually consistent in terms of design and spacing and you can see the idea behind it immediately
19:25 Asphyxia: but then
19:25 Asphyxia: 01:46:337 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
19:25 Asphyxia: that feels like a random mess of nothing
19:26 bezbashn: see
19:27 Asphyxia: also uh some small things like
19:27 Asphyxia: 01:58:772 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
19:27 Asphyxia: if you do a stream like this, maybe consider making it fully symmetrical or that
19:27 Asphyxia: the sides of the streams are the same?
19:27 Asphyxia: 01:59:393 (1,2,3,4,5,6,7,8) - curved nicelty
19:27 Asphyxia: 01:58:772 (1,2,3,4,5,6,7,8) - kinda straight
19:27 bezbashn: it was a strange stream
19:27 bezbashn: i know
19:27 bezbashn: kinda random
19:27 Asphyxia: maybe if you had your own idea and logic behind it, it's fine
19:28 Asphyxia: but just making sure
19:28 bezbashn: actually was going to replace it with nicer one
19:29 Asphyxia: 03:25:507 (1,2) - these minisliders were cute though, they remind me of... fanzhen? maybe
19:30 Asphyxia: 04:44:314 (2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) -
19:30 Asphyxia: this also could be organized in a much cleaner way or in a sense that it'd make more sense
19:30 Asphyxia: you get me?
19:30 Asphyxia: but atm it feels like a mess to me again at least
19:31 Asphyxia: I think that's all I can say about the map, really
19:31 Asphyxia: there's no specific errors, it's just general
19:31 bezbashn: hmm
19:31 Asphyxia: and it's mainly because you're still not that experienced which is completely understandable
19:31 bezbashn: btw can you post this to map thread ?
19:31 bezbashn: would be really helpful for me
19:32 Asphyxia: yea
den0saur
:thinking:

you sure know what is that first map, huh?
Topic Starter
bezbashn

den0saur wrote:

:thinking:
you sure know what is that first map, huh?
it's taken as a base, so
first map was meh to begin with ¯\_(ツ)_/¯
deadpon3
hey hey hey, sorry for a slow mod I was really busy

FALL IN TRANCE


00:01:332 (1) - I feel like this spinner would fit more on a red tick, more space in time is always more comfortable between spinners and other objects, also it could emphasize the beginning of the drums on 00:01:410 - btw this isn't an issue like totally unrankable and shit, it's completely fine but I'm only talking about comfort while playing

00:15:244 (1) - this note really breaks the aesthestics both with 00:14:933 (5) - and the triple at 00:15:866 (5,6,7) - :/ first of all, make the flow go circural from the slider 00:14:933 (5) - to that note and the second, more fun thing is making 00:15:244 (1) - look like it would make a stream with the 00:15:866 (5,6,7) - triple, lemme show ya

00:23:016 (1,2,3) - Why such a random spacing? I know it's Extra diff and stuff but the spacing changes should be consistent enough to be played well and increased or decreased when the music actually changes and the spacing spikes between these objects represent absolutely nothing, like why did you keep 1,8x on 00:22:705 (8,1) - and then suddenly decrease it to 1,5x on 00:23:327 (2) - aaaand then it becomes 3x on 00:23:638 (3) - for no reason :/

Honestly I'd just make a slider-triangle over here, like idk something like

And the most important part about the intro: use more stuff than just spaced triples and curved sliders.

For an example: some vertical straight sliders (a little rotated not to be so grid nazi) would really add more beauty to your map at this point, the same slider over and over again without any formula gets boring really really fast)
Just don't make too much stuff, keep the consistency with the slider shapes, like 1 = straight, 2= curved or crooked. Keep your mapping like 1,2,1,2 or 1,1,2,2 for the same musical parts.

Also spacing the triples all the time makes no sense. All it gives to you is more difficulty to map because of limited flow right after the triple (you know, you can go either straight or forth 'n' back because other way it's antiflow and it sucks), stacked triples give more free options, like you can go literally anywhere with the flow after them. Aaand don't forget to keep the consistency aswell, just like the sliders mentioned above. Ya know pal, one spaced triple, then one stacked one aaand repeat untill it's sexy.

00:26:591 (2,3) - I don't really see the point of stacking the note on this slider, because it goes very uncomfortably with 00:26:125 (1) - being very fast and spaced, player has to jump throught the screen, he gets a bit triggered by it (in a good way, hey the music finally starts!) and the next thing you give him is a stacked 1/2 note on a slider :///// not cool, needs spacing

00:33:897 (9,10) - okay so now it's very important that this pattern (along with all the repeats later) makes no sense because it has no flow at all, just look how the player needs to move while playing
and it turns even worse later
technically being said, the point which I marked with that shitty ms paint thing forces the player to change his movement by 90 degrees for no reason and then continue going up, the idea itself is really cool, I know what you were trying to make here, but still wrong direction with the sliders, no emphasize, no flow, need remap for the whole build up section

and the remap is not hard at all, don't worry! all you have to do is just give the patterns some good flow instead of making them absoulutely anti-flowing
yep, repeat it with all the sliders from 00:32:187 (2) - to 00:37:783 (4) -

00:52:705 (2,3,4,2,3,4) - way too close to each other, space it up a little but keep it symmetrical
and while doing that, don't forget to also keep the straight follow lines between the triples and 00:52:550 (1,1) -

00:57:835 (2) - move it a little so it makes a perfectly straight follow point with 00:57:524 (1) -

01:39:342 (4,5) - this pattern really outstands everything at this point, the spacing is too big right after these forth n back jumps 01:38:876 (1,2,3) -

that's my suggestion for now, idk don't have time for anything better sorry :/

01:42:451 (9) - do you really have to overlap it with the square 01:42:917 (3) - ? it breaks the first square, perhaps you could find some better place for that note

01:52:554 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - You know what to do with this, don't you? :^)

02:02:347 (3,4) - please make the last note go reverse after the repeat-slider, easier to read, easier to play and you can even space it a little for better aesthestics
btw not going to mention the overall build up stream part, because it needs some nerfing and I'm really tired right now sorry (but i'm sure future mods will mention that so don't worry!)

02:06:233 (1) - wait, what is this snapping, 1/16? WTF?
02:09:342 (5) - same here, the beat clearly leads to the white tick

02:06:233 (1,2,3,4) - also on all of these sliders, the ending has absolutely no sound, that means the hitsounds without the piano need to be set at 5% volume

02:09:342 (5) - ok this one is different, it has a really loud and important sound on it's tail, that's why it should be clickable, 1 circle on 02:09:653 - pls

02:12:295 - whoa you completely ignored that guitar part, nice xd no really map it please, it makes no sense to map the calm guitar part and then ignore the more intensive one

02:48:046 (5) - NC for better reading pls

I think it's gonna be it for now, would make a longer mod but it's night already and I'm literally dying just looking at this bright ass forum :/
Git gud luck m8


edit: also don't really claim it as the "waiting for BN" status, it's not ready for nominations, make sure it's polished by normal modders enough first :)
Irreversible
00:16:177 (1,2) - I'd increase spacing here a bit because the sound here 00:14:001 (2,3) - is similar in tone and volume and it's spaced higher here.
00:18:042 (2,1) - Emphasis issue, because 00:18:353 (1) - definitely has a more impactful sound. You should reconsider this
^ Those two issues appear quite a lot in the first part. Please check out for them yourself!

00:22:705 (1,2,3) - Why is this forming one pattern? The sounds here are pretty different all the time, so having them forming a pattern doesn't make too much sense.
00:24:260 (9) - That hitsound seemed a bit out of place haah

00:33:275 (5,6,7,8,9) - Hmm, I like the patterns before but here you somehow drifted away from cleanliness into some pretty random things imo. Could you put some more logic behind those?
00:36:539 (10,2,4) - This is a cool idea, but I'm sure you can do it better (overlaps, etc.00:32:187 (2,4,10) - looked cleaner)

00:38:560 (1) - this part is very well done (until 00:58:146 (1) - ) just some few things:
00:50:995 (3) - NC
00:54:104 (1) - Spacing here should be bigger. Maybe work with CTRL + G and 00:54:415 (2) -

01:12:761 (1) - The hitsounds in this part are pretty overused. Better to use a less amount of finishes, but some that really emphasize stuff well.
01:21:777 (1,1) - unsnapped

01:22:710 (1) - Hmm in this part you should definitely add some drum hitsound maybe, or some custom ones for the constant boom-sound..
If I'm honest, from 01:22:710 (1) - to 01:52:399 (4) - you should simply redo it. It will end up way better than it is now and way better than if everyone just gives input about it. You should keep in mind to keep things consistent in such a consistent songpart. If you do this, I'm sure that you will have way more benefits than from me pointing up things here. (Example: 01:39:497 (5) - why suddenly high spacing. 01:27:684 (1,2,3,4) - 01:30:171 (1,2,3,4) - Could be spaced a bit higher, and more neatly).

02:08:098 (3) - blanket

02:37:010 (1,2,3,4) - Lacks emphasis imo, you should space it more!
02:41:673 (1,2,3,4) - Same, it just seems underwhelming for what the song offers.
02:45:403 (1,2,3) - Those could perfectly form a pattern.

03:05:767 (6,7) - Why do you have a stack here? You could form some beautiful pattern following the bell sound 03:05:611 (5,6,7) - .

I'll leave it at that for now, because as you've seen, mostly it's about empahsis or pattern forming. I think if you keep this in mind and question some pattern of yours, you will definitely be able to improve this map. I'll glady give you another mod, once you've worked on it. I hope that input is enough for now, if you don't understand something just ask.

:3
nisenoji
First off, holy wow
This map is really well made, it was super hard to find anything

That being said, I hardly found anything wrong with it, but I also just suck at modding lol

Anyways, here you go, this is all I got

01:40:119 - 01:40:586
This pattern is really cool, but a little tough to read. You don't have to change it, it was just a lil confusing for me.

04:04:833
This spinner is too small, I would either make it longer or remove it all together.

05:48:045 and 05:48:200
These notes are a little hard to see coming, I would move them out of the way of the slider right before them.

Yup, that's it
Hope I helped at least a little bit
I would honestly love to see this map ranked though :D
Topic Starter
bezbashn

deadpon3 wrote:

hey hey hey, sorry for a slow mod I was really busy

FALL IN TRANCE


00:01:332 (1) - I feel like this spinner would fit more on a red tick, more space in time is always more comfortable between spinners and other objects, also it could emphasize the beginning of the drums on 00:01:410 - btw this isn't an issue like totally unrankable and shit, it's completely fine but I'm only talking about comfort while playing

00:15:244 (1) - this note really breaks the aesthestics both with 00:14:933 (5) - and the triple at 00:15:866 (5,6,7) - :/ first of all, make the flow go circural from the slider 00:14:933 (5) - to that note and the second, more fun thing is making 00:15:244 (1) - look like it would make a stream with the 00:15:866 (5,6,7) - triple, lemme show ya

00:23:016 (1,2,3) - Why such a random spacing? I know it's Extra diff and stuff but the spacing changes should be consistent enough to be played well and increased or decreased when the music actually changes and the spacing spikes between these objects represent absolutely nothing, like why did you keep 1,8x on 00:22:705 (8,1) - and then suddenly decrease it to 1,5x on 00:23:327 (2) - aaaand then it becomes 3x on 00:23:638 (3) - for no reason :/

Honestly I'd just make a slider-triangle over here, like idk something like

And the most important part about the intro: use more stuff than just spaced triples and curved sliders.

For an example: some vertical straight sliders (a little rotated not to be so grid nazi) would really add more beauty to your map at this point, the same slider over and over again without any formula gets boring really really fast)
Just don't make too much stuff, keep the consistency with the slider shapes, like 1 = straight, 2= curved or crooked. Keep your mapping like 1,2,1,2 or 1,1,2,2 for the same musical parts.

Also spacing the triples all the time makes no sense. All it gives to you is more difficulty to map because of limited flow right after the triple (you know, you can go either straight or forth 'n' back because other way it's antiflow and it sucks), stacked triples give more free options, like you can go literally anywhere with the flow after them. Aaand don't forget to keep the consistency aswell, just like the sliders mentioned above. Ya know pal, one spaced triple, then one stacked one aaand repeat untill it's sexy.

00:26:591 (2,3) - I don't really see the point of stacking the note on this slider, because it goes very uncomfortably with 00:26:125 (1) - being very fast and spaced, player has to jump throught the screen, he gets a bit triggered by it (in a good way, hey the music finally starts!) and the next thing you give him is a stacked 1/2 note on a slider :///// not cool, needs spacing

00:33:897 (9,10) - okay so now it's very important that this pattern (along with all the repeats later) makes no sense because it has no flow at all, just look how the player needs to move while playing
and it turns even worse later
technically being said, the point which I marked with that shitty ms paint thing forces the player to change his movement by 90 degrees for no reason and then continue going up, the idea itself is really cool, I know what you were trying to make here, but still wrong direction with the sliders, no emphasize, no flow, need remap for the whole build up section

and the remap is not hard at all, don't worry! all you have to do is just give the patterns some good flow instead of making them absoulutely anti-flowing
yep, repeat it with all the sliders from 00:32:187 (2) - to 00:37:783 (4) -

00:52:705 (2,3,4,2,3,4) - way too close to each other, space it up a little but keep it symmetrical
and while doing that, don't forget to also keep the straight follow lines between the triples and 00:52:550 (1,1) -

00:57:835 (2) - move it a little so it makes a perfectly straight follow point with 00:57:524 (1) -

01:39:342 (4,5) - this pattern really outstands everything at this point, the spacing is too big right after these forth n back jumps 01:38:876 (1,2,3) -

that's my suggestion for now, idk don't have time for anything better sorry :/

01:42:451 (9) - do you really have to overlap it with the square 01:42:917 (3) - ? it breaks the first square, perhaps you could find some better place for that note

01:52:554 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - You know what to do with this, don't you? :^)

02:02:347 (3,4) - please make the last note go reverse after the repeat-slider, easier to read, easier to play and you can even space it a little for better aesthestics
btw not going to mention the overall build up stream part, because it needs some nerfing and I'm really tired right now sorry (but i'm sure future mods will mention that so don't worry!)

02:06:233 (1) - wait, what is this snapping, 1/16? WTF?
02:09:342 (5) - same here, the beat clearly leads to the white tick

02:06:233 (1,2,3,4) - also on all of these sliders, the ending has absolutely no sound, that means the hitsounds without the piano need to be set at 5% volume

02:09:342 (5) - ok this one is different, it has a really loud and important sound on it's tail, that's why it should be clickable, 1 circle on 02:09:653 - pls

02:12:295 - whoa you completely ignored that guitar part, nice xd no really map it please, it makes no sense to map the calm guitar part and then ignore the more intensive one

02:48:046 (5) - NC for better reading pls

I think it's gonna be it for now, would make a longer mod but it's night already and I'm literally dying just looking at this bright ass forum :/
Git gud luck m8

Irreversible wrote:

00:16:177 (1,2) - I'd increase spacing here a bit because the sound here 00:14:001 (2,3) - is similar in tone and volume and it's spaced higher here.
00:18:042 (2,1) - Emphasis issue, because 00:18:353 (1) - definitely has a more impactful sound. You should reconsider this
^ Those two issues appear quite a lot in the first part. Please check out for them yourself!

00:22:705 (1,2,3) - Why is this forming one pattern? The sounds here are pretty different all the time, so having them forming a pattern doesn't make too much sense.
00:24:260 (9) - That hitsound seemed a bit out of place haah

00:33:275 (5,6,7,8,9) - Hmm, I like the patterns before but here you somehow drifted away from cleanliness into some pretty random things imo. Could you put some more logic behind those?
00:36:539 (10,2,4) - This is a cool idea, but I'm sure you can do it better (overlaps, etc.00:32:187 (2,4,10) - looked cleaner)

00:38:560 (1) - this part is very well done (until 00:58:146 (1) - ) just some few things:
00:50:995 (3) - NC
00:54:104 (1) - Spacing here should be bigger. Maybe work with CTRL + G and 00:54:415 (2) -

01:12:761 (1) - The hitsounds in this part are pretty overused. Better to use a less amount of finishes, but some that really emphasize stuff well.
01:21:777 (1,1) - unsnapped

01:22:710 (1) - Hmm in this part you should definitely add some drum hitsound maybe, or some custom ones for the constant boom-sound..
If I'm honest, from 01:22:710 (1) - to 01:52:399 (4) - you should simply redo it. It will end up way better than it is now and way better than if everyone just gives input about it. You should keep in mind to keep things consistent in such a consistent songpart. If you do this, I'm sure that you will have way more benefits than from me pointing up things here. (Example: 01:39:497 (5) - why suddenly high spacing. 01:27:684 (1,2,3,4) - 01:30:171 (1,2,3,4) - Could be spaced a bit higher, and more neatly).

02:08:098 (3) - blanket

02:37:010 (1,2,3,4) - Lacks emphasis imo, you should space it more!
02:41:673 (1,2,3,4) - Same, it just seems underwhelming for what the song offers.
02:45:403 (1,2,3) - Those could perfectly form a pattern.

03:05:767 (6,7) - Why do you have a stack here? You could form some beautiful pattern following the bell sound 03:05:611 (5,6,7) - .

I'll leave it at that for now, because as you've seen, mostly it's about empahsis or pattern forming. I think if you keep this in mind and question some pattern of yours, you will definitely be able to improve this map. I'll glady give you another mod, once you've worked on it. I hope that input is enough for now, if you don't understand something just ask.

:3

Geminous wrote:

First off, holy wow
This map is really well made, it was super hard to find anything

That being said, I hardly found anything wrong with it, but I also just suck at modding, so yeah lol XD

Anyways, here you go, this is all I got

01:40:119 - 01:40:586
This pattern is really cool, but a little tough to read. You don't have to change it, it was just a lil confusing for me.

04:04:833
This spinner is too small, I would either make it longer or remove it all together.

05:48:045 and 05:48:200
These notes are a little hard to see coming, I would move them out of the way of the slider right before them.

Yup, that's it
Hope I helped at least a little bit
I would honestly love to see this map ranked though :D

Now I have a lot of work to do about emphasis and patterns. I'll try my best !
Thx alot for mods !
Topic Starter
bezbashn
I think I'm mostly done with mods above. Maybe there is some small things left, which I'll do anyway a bit later.
But for now I'm ready to get more mods.
Cappu
[General]
Убери эти галочки, так как у тебя нет сториборда https://i.imgur.com/O59RUhD.png

05:33:900 - здесь не нужна еще одна тайминг секция

[FALL IN TRANCE]
00:32:032 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - Здесь ты сначала увеличиваешь спейсинг, а потом его совсем понижаешь, но при этом увеличиваешь ты его слишком сильно. Да, я слышу, что здесь идет нарастание звука, но зачем ты тогда понижаешь спейсинг...

00:41:358 (5) - Оверлап нехороший

00:51:618 (2,3,4) - Советую просто сделать Ctrl+H от 00:51:151 (2,3,4) -

00:54:104 (1,2) - Ctrl+G

00:54:726 (1,2) - Это тоже Ctrl+G, только после этого по отдельности их еще раз Ctrl+G

01:02:814 (1) - Cлайдер очень красивый, но когда их 4 и они абсолютно одинаковые - бред, подумай над этим

01:50:689 (1) - Где спейсинг

01:52:554 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - *смотри первый пункт*

01:58:461 (3) - Оверлап

02:00:015 (1) - Почему так урезал спейсинг?

02:02:347 (3,4) - Сделай гап между слайдером и нотой 1/4 и поставь ноту подальше

02:12:334 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3) - Не уверен, но по-моему некоторые ноты не попадают в ритм, скорее всего здесь мультитайминг, а это уже не ко мне!

02:19:912 (1) - Спейсинг поменьше

02:37:631 (3,4,1) - Спейсинг побольше бы

02:41:673 (1,2,3,4) - ^

02:44:704 (2) - Этой ноты быть не должно

03:07:477 (5) - Спейсинг побольше

03:09:497 (3) - Нк

03:11:518 - Я бы сделал вот так https://i.imgur.com/uX61Pgu.png

03:15:870 (3,4) - Здесь лучше ноты вместо слайдеров

03:19:989 - Вот так лучше и играбельнее https://i.imgur.com/niblcGE.png

03:22:088 (1,2,1,2) - Короткие слайдеры очень плохо смотрятся с замудреным шейпом, сделай их попроще

03:25:507 (1,2) - ^

03:29:549 (1,2,3,4) - ^

03:48:824 (1) - Слишком большой джамп

04:00:519 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3) - Уже писал про подобное

04:20:843 (2) - Слишком большой спейсинг

04:32:657 (3,4,5,6,1) - Спейсинг между (3) и (4) побольше и стакни (6) с (4), а то неожиданно будет, если 3 ноты в 1/2 в стаке

04:47:579 (1) - Тоже джамп нужно немного поменьше

05:07:164 (1) - Спейсинг больше

05:10:117 (8) - Можно стакнуть с 05:10:895 (1) - по приколу

05:11:827 (1,2,3,4,5,6,7) - (5) и (6) Ctrl+G, а (7) как-нибудь так https://i.imgur.com/dkJpP8k.png

05:18:667 - Здесь нужна нота, потому что сильный бит, а ты заканчиваешь тут слайдер

05:23:951 (1) - Спейсинг побольше

05:42:293 (1,2) - Ctrl+G и потом каждый по отдельности Ctrl+G

05:47:889 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Ну тут как бы уже сам вслушивайся. Тут нет стрима, есть трещетки 1/8

05:49:754 (1) - А тут вместо слайдера можно было бы замапать стрим, но с лоу спейсингом


Удачи с картое, штоле
Dizick
Как говорил Диггер

Долой Аниме
2017-10-16 18:01 My Angel DanyL: сонг крутой
2017-10-16 18:01 My Angel DanyL: а вот в карте есть недочёты
2017-10-16 18:01 My Angel DanyL: 1. пока играл заметил несколько моментов с плохим флоу
2017-10-16 18:01 bezbashn: там в некоторых местах флоу кривой
2017-10-16 18:02 My Angel DanyL: и в некоторых местах овермап есть неплохой такой
2017-10-16 18:02 bezbashn: с_с
2017-10-16 18:02 My Angel DanyL: 02:01:891 (1,2,3,4) -
2017-10-16 18:02 My Angel DanyL: хз
2017-10-16 18:02 My Angel DanyL: мне кажется слишком сильно спейсинг увеличивается
2017-10-16 18:03 bezbashn: для сильного бита жи
2017-10-16 18:03 My Angel DanyL: 03:05:621 (5,6,7) - потом вот это что вообще такое?
2017-10-16 18:04 My Angel DanyL: 03:08:730 (5,1,2,1) - резкая смена ритма сбивает только
2017-10-16 18:05 My Angel DanyL: прдеставь киай
2017-10-16 18:05 My Angel DanyL: между нотами большой спейсинг
2017-10-16 18:05 My Angel DanyL: ты такой играешь потеешь
2017-10-16 18:06 My Angel DanyL: а потом 3 слайдера впритык друг к другу видишь
2017-10-16 18:06 My Angel DanyL: 05:23:029 (1,2,3) -
2017-10-16 18:07 My Angel DanyL: 01:42:305 (8,9,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - тут какое-то аниме голимое
2017-10-16 18:07 My Angel DanyL: не должно быть такого
2017-10-16 18:08 bezbashn: с_с
2017-10-16 18:08 My Angel DanyL: мне кажется в некоторых моментах оверлапы есть
2017-10-16 18:08 My Angel DanyL: но это не точно
2017-10-16 18:09 My Angel DanyL: я вообще в каждой мапе оверлап найду
2017-10-16 18:09 bezbashn: хд
2017-10-16 18:09 My Angel DanyL: а если не считать не очень хороший флоу в некоторых моментах
2017-10-16 18:09 My Angel DanyL: то норм
2017-10-16 18:09 My Angel DanyL: бтв знаешь же что такое аниме?
2017-10-16 18:09 My Angel DanyL: в маппинге ;d
2017-10-16 18:09 bezbashn: не совсем
2017-10-16 18:09 My Angel DanyL: Ну я сам узнал, когда мне кройтз написао
2017-10-16 18:10 My Angel DanyL: как мне пояснили, это когда много нот натыкано просто и всё
2017-10-16 18:10 My Angel DanyL: а слайдеров нет
2017-10-16 18:10 bezbashn: кек
2017-10-16 18:10 My Angel DanyL: такого не должно быть
2017-10-16 18:10 My Angel DanyL: ну или в крайних случаях
2017-10-16 18:10 My Angel DanyL: когда прям совсем слышно что одни сильные биты
2017-10-16 18:11 My Angel DanyL: ACTION is editing [https://osu.ppy.sh/b/1321542 supercell - Kimi no Shiranai Monogatari -TV Edit- [Your story]]
2017-10-16 18:11 My Angel DanyL: 01:20:009 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,1,2,3,4) -
2017-10-16 18:11 My Angel DanyL: как тут
2017-10-16 18:11 My Angel DanyL: тут кроме спама нотами ничего не сделаешь
2017-10-16 18:12 bezbashn: #остановите аниме
2017-10-16 18:13 My Angel DanyL: ну как говорится
2017-10-16 18:13 My Angel DanyL: аниме на аве
2017-10-16 18:13 My Angel DanyL: здоровья твоей маме
2017-10-16 18:13 My Angel DanyL: или мама на аве
2017-10-16 18:13 My Angel DanyL: аниме в канав
2017-10-16 18:13 My Angel DanyL: е
2017-10-16 18:13 My Angel DanyL: хз
2017-10-16 18:13 My Angel DanyL: я не разбираюсь
2017-10-16 18:13 bezbashn: у меня не аниме)
2017-10-16 18:14 bezbashn: сможешь лог закинуть в темку ?
2017-10-16 18:14 bezbashn: чтобы я потом убил аниме и то, что ты написал ?
2017-10-16 18:14 My Angel DanyL: ок
Topic Starter
bezbashn

Silver_Cr0w wrote:

[General]
Убери эти галочки, так как у тебя нет сториборда https://i.imgur.com/O59RUhD.png +

05:33:900 - здесь не нужна еще одна тайминг секция Уже было убрано

[FALL IN TRANCE]
00:32:032 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - Здесь ты сначала увеличиваешь спейсинг, а потом его совсем понижаешь, но при этом увеличиваешь ты его слишком сильно. Да, я слышу, что здесь идет нарастание звука, но зачем ты тогда понижаешь спейсинг...

Пока оставлю этот момент. Позже исправлю

00:41:358 (5) - Оверлап нехороший +

00:51:618 (2,3,4) - Советую просто сделать Ctrl+H от 00:51:151 (2,3,4) +

00:54:104 (1,2) - Ctrl+G +

00:54:726 (1,2) - Это тоже Ctrl+G, только после этого по отдельности их еще раз Ctrl+G +

01:02:814 (1) - Cлайдер очень красивый, но когда их 4 и они абсолютно одинаковые - бред, подумай над этим Сделал новые слайдеры

01:50:689 (1) - Где спейсинг +

01:52:554 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - *смотри первый пункт* - Позже

01:58:461 (3) - Оверлап - +

02:00:015 (1) - Почему так урезал спейсинг? Вернул ноту на место

02:02:347 (3,4) - Сделай гап между слайдером и нотой 1/4 и поставь ноту подальше Вроде как сделал

02:12:334 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3) - Не уверен, но по-моему некоторые ноты не попадают в ритм, скорее всего здесь мультитайминг, а это уже не ко мне! Одна нота в начале не попадала на 1 тик. Остальное должно быть норм

02:19:912 (1) - Спейсинг поменьше +

02:37:631 (3,4,1) - Спейсинг побольше бы +

02:41:673 (1,2,3,4) - ^ +

02:44:704 (2) - Этой ноты быть не должно +

03:07:477 (5) - Спейсинг побольше +

03:09:497 (3) - Нк +

03:11:518 - Я бы сделал вот так https://i.imgur.com/uX61Pgu.png Хз. Подумаю ещё

03:15:870 (3,4) - Здесь лучше ноты вместо слайдеров Может быть. Подумаю

03:19:989 - Вот так лучше и играбельнее https://i.imgur.com/niblcGE.png +

03:22:088 (1,2,1,2) - Короткие слайдеры очень плохо смотрятся с замудреным шейпом, сделай их попроще Скорее всего нет. Они читабельны

03:25:507 (1,2) - ^ -

03:29:549 (1,2,3,4) - ^ -

03:48:824 (1) - Слишком большой джамп Немного сдвинул вверх

04:00:519 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3) - Уже писал про подобное Починил

04:20:843 (2) - Слишком большой спейсинг +

04:32:657 (3,4,5,6,1) - Спейсинг между (3) и (4) побольше и стакни (6) с (4), а то неожиданно будет, если 3 ноты в 1/2 в стаке +

04:47:579 (1) - Тоже джамп нужно немного поменьше Пока так. Подумаю

05:07:164 (1) - Спейсинг больше Немного сдвинул

05:10:117 (8) - Можно стакнуть с 05:10:895 (1) - по приколу +

05:11:827 (1,2,3,4,5,6,7) - (5) и (6) Ctrl+G, а (7) как-нибудь так https://i.imgur.com/dkJpP8k.png Что-то типо того

05:18:667 - Здесь нужна нота, потому что сильный бит, а ты заканчиваешь тут слайдер +

05:23:951 (1) - Спейсинг побольше +

05:42:293 (1,2) - Ctrl+G и потом каждый по отдельности Ctrl+G +

05:47:889 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Ну тут как бы уже сам вслушивайся. Тут нет стрима, есть трещетки 1/8 +

05:49:754 (1) - А тут вместо слайдера можно было бы замапать стрим, но с лоу спейсингом Мне пока нравится слайдер с:


Удачи с картое, штоле
Спасибо за мод !
Topic Starter
bezbashn

My Angel DanyL wrote:

Как говорил Диггер

Долой Аниме
2017-10-16 18:01 My Angel DanyL: сонг крутой
2017-10-16 18:01 My Angel DanyL: а вот в карте есть недочёты
2017-10-16 18:01 My Angel DanyL: 1. пока играл заметил несколько моментов с плохим флоу
2017-10-16 18:01 bezbashn: там в некоторых местах флоу кривой
2017-10-16 18:02 My Angel DanyL: и в некоторых местах овермап есть неплохой такой
2017-10-16 18:02 bezbashn: с_с
2017-10-16 18:02 My Angel DanyL: 02:01:891 (1,2,3,4) -
2017-10-16 18:02 My Angel DanyL: хз
2017-10-16 18:02 My Angel DanyL: мне кажется слишком сильно спейсинг увеличивается
2017-10-16 18:03 bezbashn: для сильного бита жи
2017-10-16 18:03 My Angel DanyL: 03:05:621 (5,6,7) - потом вот это что вообще такое?
2017-10-16 18:04 My Angel DanyL: 03:08:730 (5,1,2,1) - резкая смена ритма сбивает только
2017-10-16 18:05 My Angel DanyL: прдеставь киай
2017-10-16 18:05 My Angel DanyL: между нотами большой спейсинг
2017-10-16 18:05 My Angel DanyL: ты такой играешь потеешь
2017-10-16 18:06 My Angel DanyL: а потом 3 слайдера впритык друг к другу видишь
2017-10-16 18:06 My Angel DanyL: 05:23:029 (1,2,3) -
2017-10-16 18:07 My Angel DanyL: 01:42:305 (8,9,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - тут какое-то аниме голимое
2017-10-16 18:07 My Angel DanyL: не должно быть такого
2017-10-16 18:08 bezbashn: с_с
2017-10-16 18:08 My Angel DanyL: мне кажется в некоторых моментах оверлапы есть
2017-10-16 18:08 My Angel DanyL: но это не точно
2017-10-16 18:09 My Angel DanyL: я вообще в каждой мапе оверлап найду
2017-10-16 18:09 bezbashn: хд
2017-10-16 18:09 My Angel DanyL: а если не считать не очень хороший флоу в некоторых моментах
2017-10-16 18:09 My Angel DanyL: то норм
2017-10-16 18:09 My Angel DanyL: бтв знаешь же что такое аниме?
2017-10-16 18:09 My Angel DanyL: в маппинге ;d
2017-10-16 18:09 bezbashn: не совсем
2017-10-16 18:09 My Angel DanyL: Ну я сам узнал, когда мне кройтз написао
2017-10-16 18:10 My Angel DanyL: как мне пояснили, это когда много нот натыкано просто и всё
2017-10-16 18:10 My Angel DanyL: а слайдеров нет
2017-10-16 18:10 bezbashn: кек
2017-10-16 18:10 My Angel DanyL: такого не должно быть
2017-10-16 18:10 My Angel DanyL: ну или в крайних случаях
2017-10-16 18:10 My Angel DanyL: когда прям совсем слышно что одни сильные биты
2017-10-16 18:11 My Angel DanyL: ACTION is editing [https://osu.ppy.sh/b/1321542 supercell - Kimi no Shiranai Monogatari -TV Edit- [Your story]]
2017-10-16 18:11 My Angel DanyL: 01:20:009 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,1,2,3,4) -
2017-10-16 18:11 My Angel DanyL: как тут
2017-10-16 18:11 My Angel DanyL: тут кроме спама нотами ничего не сделаешь
2017-10-16 18:12 bezbashn: #остановите аниме
2017-10-16 18:13 My Angel DanyL: ну как говорится
2017-10-16 18:13 My Angel DanyL: аниме на аве
2017-10-16 18:13 My Angel DanyL: здоровья твоей маме
2017-10-16 18:13 My Angel DanyL: или мама на аве
2017-10-16 18:13 My Angel DanyL: аниме в канав
2017-10-16 18:13 My Angel DanyL: е
2017-10-16 18:13 My Angel DanyL: хз
2017-10-16 18:13 My Angel DanyL: я не разбираюсь
2017-10-16 18:13 bezbashn: у меня не аниме)
2017-10-16 18:14 bezbashn: сможешь лог закинуть в темку ?
2017-10-16 18:14 bezbashn: чтобы я потом убил аниме и то, что ты написал ?
2017-10-16 18:14 My Angel DanyL: ок
Миссия вполнена, Сэр !
Аниме убито !
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