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capsule - Hello

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Topic Starter
Kurai
This beatmap was submitted using in-game submission on mercredi 25 avril 2018 at 18:49:06

Artist: capsule
Title: Hello
Tags: PLAYER 中田 ヤスタカ Nakata Yasutaka こしじま としこ Koshijima Toshiko
BPM: 132
Filesize: 2609kb
Play Time: 01:40
Difficulties Available:
  1. Hard (3,1 stars, 199 notes)
  2. Normal (1,87 stars, 156 notes)
Download: capsule - Hello
Information: Scores/Beatmap Listing
---------------
hello
[Nemesis]
Hello M4M

Normal

00:00:534 (2,3) - forging them into a straight line like so would improve the visuals and the "rectangularness" of the map
00:06:898 (4,1,2) - these spacings are identical, yet 00:07:352 (1,2) - is a 2/1 snap and nothing really emphasizes that. I feel like these two sections should feel differently since they're snapped differently also
00:30:989 (1,2) - maybe reposition (2) so that it lines up with (1) a little bit?
00:39:398 (4) - this slider looks kinda ugly, maybe recenter the white anchor?
01:11:898 (2,3) - I think this spacing is a little too high for a normal, I'm no expert but I believe stacking (3) on (2) is gonna feel a bit better
01:18:261 (1,2,3,4) - (1) seems to be standing out a little too much, how about using the same angle you used for (2,3,4)?
01:26:443 (2,2) - stack these up for aesthetics

Hard

00:02:352 (2,4) - if you ctrl+g them you might end up with a more consistent flow (reposition the circles afterwards though)
00:18:261 (1,2,1) - same spacing issue I mentioned in Normal
00:32:807 (1,2,3) - spacings between these are kinda contradictory, (3) is snapped closer to (2) than (2) to (1), yet it's spaced higher for some reason. Why did you go for that inconsistency?
00:37:352 (4) - soften the curve there, I believe it's gonna line up with 00:36:443 (1) - a bit better
00:46:443 (1,2,3) - I believe this sound isn't as strong for a jump like this
00:47:352 (1,1) - not a fan of these slider shape varieties
01:03:489 (5) - move the white anchor exactly one pixel up, it's gonna look much better than you think, trust me
01:34:170 - since it's a hard I'm pretty sure you can add a circle there, it's a pretty strong sound after all.

aight all from me, best of luck :3
Topic Starter
Kurai

[Nemesis] wrote:

Hello M4M

Normal

00:00:534 (2,3) - forging them into a straight line like so would improve the visuals and the "rectangularness" of the map sure, that was a mistake from my side
00:06:898 (4,1,2) - these spacings are identical, yet 00:07:352 (1,2) - is a 2/1 snap and nothing really emphasizes that. I feel like these two sections should feel differently since they're snapped differently also I believe the underwhelming presence of beats at this moment justifies using a lower spacing. Moreover, the player has 1 second to realise the spacing changed.
00:30:989 (1,2) - maybe reposition (2) so that it lines up with (1) a little bit? yess
00:39:398 (4) - this slider looks kinda ugly, maybe recenter the white anchor? sure
01:11:898 (2,3) - I think this spacing is a little too high for a normal, I'm no expert but I believe stacking (3) on (2) is gonna feel a bit better I believe this is okay. Stacking it would make it harder to play actually since the pattern is stuck at the top of the screen, using a slightly higher spacing (which is somewhat justified by the pronounced beat the slider is snapped on) makes it actually more readable in my opinion.
01:18:261 (1,2,3,4) - (1) seems to be standing out a little too much, how about using the same angle you used for (2,3,4)? sure
01:26:443 (2,2) - stack these up for aesthetics it would break the spacing unfortunately. Anyway there is a couple of seconds between those objects, so no problem

Hard

00:02:352 (2,4) - if you ctrl+g them you might end up with a more consistent flow (reposition the circles afterwards though) I do not like this ;w;
00:18:261 (1,2,1) - same spacing issue I mentioned in Normal same thing then xp
00:32:807 (1,2,3) - spacings between these are kinda contradictory, (3) is snapped closer to (2) than (2) to (1), yet it's spaced higher for some reason. Why did you go for that inconsistency? to mark the slowdown in the song
00:37:352 (4) - soften the curve there, I believe it's gonna line up with 00:36:443 (1) - a bit better did it a bit
00:46:443 (1,2,3) - I believe this sound isn't as strong for a jump like this I actually like it, if someone else complain, I guess I will rearrange it
00:47:352 (1,1) - not a fan of these slider shape varieties why tho
01:03:489 (5) - move the white anchor exactly one pixel up, it's gonna look much better than you think, trust me True!
01:34:170 - since it's a hard I'm pretty sure you can add a circle there, it's a pretty strong sound after all. mmhhhh, not sure, I'll think about it

aight all from me, best of luck :3
Thanks a bunch for the mod! Highly appreciated
Aurele
alo l'espace

General
  1. Utilise un background JPG au lieu de PNG
Ovoui's Easy
  1. 00:32:807 (1,2) - Je remarque que tu utilises des whistles pour ces deux cercles, par contre, si on regarde un peu plus tôt à 00:21:898 (1) - , le combo complet contient le même son que les deux cercles, mais ils n'ont pas de whistles. Ce que je peux te suggérer, c'est de supprimer les whistles des deux cercles afin que ça soit pareil avec le combo avant.
  2. 00:36:443 (1) - Puisque c'est le début de la section du kiai, tu pourrais ajouter un finish sur le début de ce slider afin de représenter le début de la nouvelle section. Ça permet aussi de distinguer le changement de mesure.
  3. 01:30:989 (1,2) - Avec tes hitsounds, tu ne joues pas de la bonne façon avec les instruments. Je te suggère de supprimer le whistle sur le début du slider (2) et d'ajouter des whistles sur la fin des deux sliders. De cette façon, ça te permet de mettre l'accent sur le piano.
  4. 01:34:170 (1) - C'est la seule diff qui a un cercle à ce moment avant le spinner. Je te suggère de le supprimer, ça serait plus facile pour les beginners et ça serait plus constant avec les deux autres difficultés.
  5. Je n'ai rien d'autre à ajouter par rapport à la map en général. C'est une difficulté très simple avec des patterns constants. La seule chose, par contre, tu devrais regarder tes timings points, parce qu'il y en a qui ne sont pas utile.
    Dans la box ci-dessous, je t'ai highlight ceux qui tu devrais supprimer.
Normal
  1. 00:06:898 (4) - Si tu veux jouer un peu avec le contraste du mouvement, je te suggère de stack ce cercle avec le cercle (2). Puisque le flow va naturellement vers le haut, tu peux le break en le plaçant vers le bas au lieu.
  2. 00:07:352 (1) - à partir de cet objet jusqu'à 00:33:716 (2) - tu as placé les objets d'une façon où que tu dois faire un rectangle continue vers le haut dans le sens contraire de l'aiguille. Tu pourrais facilement arrêter ça en plaçant 00:13:489 (2,3) - vers le bas et recontinuer de la droite vers la gauche. (Si tu ne comprend pas, tu me le dira)
  3. 00:29:170 (1,2) - Les cercles ne sont pas alignées!1!!11!
  4. 00:38:943 (2) - J'ai de la difficulté à voir pourquoi ce cercle il est placé ici. Je te suggère fortement de le déplacer à 00:38:716 - au lieu. Ça serait plus évident vu le rythme des derniers objets. (aka 00:36:443 (1,2) - )
  5. 00:43:034 (4) - Vu les vocals et les instruments, je ne comprend pas pourquoi tu as décidé de mettre un deuxième reverse arrow. Pourtant, 00:43:716 - cet endroit est 'worth' pour être cliquable surtout que c'est de début d'une nouvelle mesure :( (Ce n'est pas comme 00:57:125 (3) - qui est approprié puisque le moment le plus important est le prochain cercle)
  6. 01:12:807 (4) - New combo?
Hard
  1. 00:04:625 (3,4) - Pas parfaitement alignés
  2. 00:14:170 (4,1) - Pas parfaitement alignés
  3. 00:18:034 (4) - Penserais-tu que ça serait trop edgy si tu déplaçais le cercle un peu vers la droite pour créer le même effet que 00:15:307 (3,4) - ? xd - Ça pourrait bien faire puisque la chanson a un bruit un peu plus fort au moment du cercle (4).
  4. 01:03:261 (4) - Je vois bien un petit jump à cet endroit.
    Clickie
    c'est presque une blague mon affaire
by la terre
Topic Starter
Kurai

Gabe wrote:

alo l'espace

General
  1. Utilise un background JPG au lieu de PNG ah ui faudra qu'j'le fasse uwu
Normal
  1. 00:07:352 (1) - à partir de cet objet jusqu'à 00:33:716 (2) - tu as placé les objets d'une façon où que tu dois faire un rectangle continue vers le haut dans le sens contraire de l'aiguille. Tu pourrais facilement arrêter ça en plaçant 00:13:489 (2,3) - vers le bas et recontinuer de la droite vers la gauche. (Si tu ne comprend pas, tu me le dira) J'ai tout réarrangé autrement
  2. 00:43:034 (4) - Vu les vocals et les instruments, je ne comprend pas pourquoi tu as décidé de mettre un deuxième reverse arrow. Pourtant, 00:43:716 - cet endroit est 'worth' pour être cliquable surtout que c'est de début d'une nouvelle mesure :( (Ce n'est pas comme 00:57:125 (3) - qui est approprié puisque le moment le plus important est le prochain cercle) je trouve que ça fait mieux pour suivre les 1/4 dans la musique
Hard
  1. 01:03:261 (4) - Je vois bien un petit jump à cet endroit. Je préfère pô, je trouve que justement avoir un spacing régulier c'est plus approprié pour le slowdown de la musique
    Clickie
    c'est presque une blague mon affaire
by la terre
Merci petit astronaute ^^
YuzukiEba
Bonsoir

GENERAL

Rajoute plus de tags owo

NORMAL

00:35:989 - petit son inaperçue
00:44:170 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Les hitsounds sont trop bas
01:12:580 - 01:18:261 (1) - Kiai ?
01:17:807 (4,5,1) - Bizarre le pattern

En tous ça fait plaisir de voir une beatmap AVEC DU RYTHME ^^ ( c dur en std )
Topic Starter
Kurai

YuzukiEba wrote:

Bonsoir

GENERAL

Rajoute plus de tags owo oki

NORMAL

00:35:989 - petit son inaperçue
00:44:170 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Les hitsounds sont trop bas
01:12:580 - 01:18:261 (1) - Kiai ?
01:17:807 (4,5,1) - Bizarre le pattern

En tous ça fait plaisir de voir une beatmap AVEC DU RYTHME ^^ ( c dur en std )
tt fix merci bb ^^
Topic Starter
Kurai
METADATA INFORMATION


- The artist name "capsule" is not capitalised because the album "PLAYER" was released in 2010. The artist name started being capitalised to "CAPSULE" when the album "STEREO WORXXX" was released in Fall 2013 as the band decided to transfer to the record label "unBORDE" (Warner Music Japan).
→ Read this for more information: http://www.capsule-official.com/news_detail/8 (use google translation if you don't understand Japanese).

- Before signing with unBORDE/Warner Music Japan, CAPSULE was with the record label "YAMAHA MUSIC COMMUNICATIONS" and the artist name was not capitalised ("capsule").
→ Here is the album's page on YAMAHA MUSIC's website: http://www.yamahamusic.co.jp/artist/det ... tist_id=73 ("Hello" is the 9th song).

- Tags:
  1. "PLAYER" → Album name (http://www.yamahamusic.co.jp/artist/det ... tist_id=73)
  2. 中田 ヤスタカ (Nakata Yasutaka) → composer and record producer
  3. こしじま としこ (Koshijima Toshiko) → vocalist
  4. → information taken from there: http://www.yamahamusic.co.jp/artist/ind ... tist_id=73
Arrival
Ovoui

00:10:534 (3) - Decale ce slider un peu a droite

00:34:398 (3) - Ctrl+g pour une plus grosse emphase

00:43:261 (4,1,2) - DELete pour emphase spectaculaire

Normal

00:02:352 (2) - Clap pour la repetition instrumentale

01:20:080 (1,2,3) - Ctrl+g pour la sensation flow spaciale (alo l'espace)

Hard

00:04:625 (3,4,5) - augmente le spacing pour que le centre du slider

00:40:761 (2,3,4) - Meme chose que sur la easy

01:10:080 (2,1) - DOuble clap pour des sensations de jeu incroyables
Topic Starter
Kurai
Euh ouais ok, on va dire que j'ai fix certains trucs ^___^"
Ovoui
j'ai tout fix aussi !
PoNo
Easy

00:06:443 (2) - pas besoin de nc ça

00:34:398 (1) - nc ça

01:03:489 (1) - beaucoup trop rapide pour une easy

normal

00:06:443 (3) - T'aurais pu faire un slider 1/2 ici Imo pour plus emphasise le changement dans le song

https://imgur-archive.ppy.sh/GSc5iS0.png 00:30:989 (1) - thinking face utilise CTRL Shift S pour faire ce genre de chose :D

01:03:489 (1) - c'est également un peu fast je trouve

01:06:443 (2) - pareil que pour 30sec, copy past le slider c'est tellement plus propre


un peu la flemme de mod le reste, back in 2k8 mapset xD
Pachiru
jpe gd?
Topic Starter
Kurai

Ponoyoshi wrote:

Easy

00:06:443 (2) - pas besoin de nc ça

00:34:398 (1) - nc ça

01:03:489 (1) - beaucoup trop rapide pour une easy

normal

00:06:443 (3) - T'aurais pu faire un slider 1/2 ici Imo pour plus emphasise le changement dans le song

https://imgur-archive.ppy.sh/GSc5iS0.png 00:30:989 (1) - thinking face utilise CTRL Shift S pour faire ce genre de chose :D

01:03:489 (1) - c'est également un peu fast je trouve

01:06:443 (2) - pareil que pour 30sec, copy past le slider c'est tellement plus propre


un peu la flemme de mod le reste, back in 2k8 mapset xD
Tout fix voilà merciiii

Pachiru wrote:

jpe gd?
Ya plus vraiment grand chose à GD :/
Shmiklak
[General]
  1. Some minor issues:
    - no combo colours
    - widescreen while there's no sb
    - countdown is enabled, though you can use it if you really want
  2. modding assistant tells there are some unsnapped green lines on ez and nm
[Hard]
  1. I think AR8 is kinda high for 132 bpm song hard diff because even my Insane on 124 bpm has AR8. What about AR7?
  2. 00:34:398 (3) - needs NC because you placed them every new tact and this slider crosses the tact's start.
  3. 00:44:625 (1) - 00:46:443 (1) - 00:48:261 (1) - is it really required to place NCs there? They break the system of placing NCs every tact.
    NC issues also go to the end part
  4. 00:53:261 (2,3,4,5,6,7) - these sounds aren't worth being circles with such space. This rythm would fit better https://puu.sh/wWaa0/a66386aa37.jpg also you used it at the same sounds here 00:54:625 (1,2,3,4,5) -
  5. 00:59:170 (3,4) - try to avoid this overlap, it looks ugly. same goes for 01:00:989 (3,4) -
[Normal]
  1. AR6 is too high for normal especially on such BPM. Yes, RC allows you to use AR6 but we usually use high AR on high BPM songs so you know what I mean
  2. what about using 1.2 ds on 1/2 beats so we can avoid such ugly overlaps?
  3. 00:07:352 (1) - is there any reason why this is spaced so far from the previous object?
  4. 01:12:125 (3) - inconsistent spacing
  5. 01:30:989 (3) - missed NC
[Easy]
  1. DS 1.3 would work better
  2. I cannot catch your NCing, you always use different system of NC placing. In the beginning you used it every tact, a bit later every two, later just no ncs then two random ncs etc. Please make it more logical.
I guess this is an oldschool map. Not what I like but I think some people might love it. Best of luck~ ♥
Topic Starter
Kurai

M a r v o l l o wrote:

[General]
  1. Some minor issues:
    - no combo colours
    - widescreen while there's no sb
    - countdown is enabled, though you can use it if you really want
  2. modding assistant tells there are some unsnapped green lines on ez and nm
alright
[Hard]
  1. I think AR8 is kinda high for 132 bpm song hard diff because even my Insane on 124 bpm has AR8. What about AR7? changed
  2. 00:34:398 (3) - needs NC because you placed them every new tact and this slider crosses the tact's start. kk
  3. 00:44:625 (1) - 00:46:443 (1) - 00:48:261 (1) - is it really required to place NCs there? They break the system of placing NCs every tact.
    NC issues also go to the end part yes because the song changes rhythms as well
  4. 00:53:261 (2,3,4,5,6,7) - these sounds aren't worth being circles with such space. This rythm would fit better https://puu.sh/wWaa0/a66386aa37.jpg also you used it at the same sounds here 00:54:625 (1,2,3,4,5) - kk
  5. 00:59:170 (3,4) - try to avoid this overlap, it looks ugly. same goes for 01:00:989 (3,4) - I like it :'(
[Normal]
  1. AR6 is too high for normal especially on such BPM. Yes, RC allows you to use AR6 but we usually use high AR on high BPM songs so you know what I mean sure
  2. what about using 1.2 ds on 1/2 beats so we can avoid such ugly overlaps? but they're not ugly uwu
  3. 00:07:352 (1) - is there any reason why this is spaced so far from the previous object? mistake from my side lmao, fixed
  4. 01:12:125 (3) - inconsistent spacing done on purpose
  5. 01:30:989 (3) - missed NC boop
[Easy]
  1. DS 1.3 would work better Ovoui told me he doesn't want to fix that
  2. I cannot catch your NCing, you always use different system of NC placing. In the beginning you used it every tact, a bit later every two, later just no ncs then two random ncs etc. Please make it more logical. Made it better
I guess this is an oldschool map. Not what I like but I think some people might love it. Best of luck~ ♥
Thanks for the mod!
Mir
hi

[Ovoui's Easy]
SV is really low and that causes 1/1 overlaps which isn't advised according to the RC guidelines.
You also have a spinner that violates several guidelines regarding recovery time and spinning time at 01:03:489 (1) - would recommend removing it and replacing it with a circle on 01:03:489 -

- 00:29:170 (1,2,3,4) - Don't really get why you decided to vary the slider shapes so much despite no change in the music really.

Otherwise it's just overall issues.

[Normal]
Kinda same about DS but you already said you didn't wanna change it :?
MA is telling me lots of unsnapped greenlines.
SPOILER
01:05:530
01:11:894
01:34:166
01:34:621
01:35:076
01:35:530
01:35:985
01:36:439
01:36:894
01:37:348
01:37:803
01:38:257
01:38:712
01:39:166
01:39:621
01:40:076

- 00:33:716 (2,3) - Maybe making these slightly closer would make the 1/2 more obvious?
- 00:43:034 (4) - eee 00:57:125 (3,3) - can't be trusted owo
- 01:15:307 (2) - Slider end sounds like it should have a slider instead like this instead?

[Hard]
- 00:44:625 (1,1,1) - I don't think this is ever used again and that's kinda sad cuz I like this idea :( (also kinda looks random)
- 00:47:352 (1,1) - No same shape?
- 00:49:625 (3,4,5) - 4 has more emphasis than 5 but 5 is stronger no?

Otherwise fine I think.

Good luck!!
Topic Starter
Kurai

Mir wrote:

hi hi

[Normal]
Kinda same about DS but you already said you didn't wanna change it :? overlaps make it easier to read
MA is telling me lots of unsnapped greenlines. fixed
SPOILER
01:05:530
01:11:894
01:34:166
01:34:621
01:35:076
01:35:530
01:35:985
01:36:439
01:36:894
01:37:348
01:37:803
01:38:257
01:38:712
01:39:166
01:39:621
01:40:076

- 00:33:716 (2,3) - Maybe making these slightly closer would make the 1/2 more obvious? changed
- 00:43:034 (4) - eee 00:57:125 (3,3) - can't be trusted owo why tho
- 01:15:307 (2) - Slider end sounds like it should have a slider instead like this instead? but, that would ignore the main instrument :'( I purposedly ignored this beat to leave a small 1/1 break

[Hard]
- 00:44:625 (1,1,1) - I don't think this is ever used again and that's kinda sad cuz I like this idea :( (also kinda looks random) I didn't want to abuse it
- 00:47:352 (1,1) - No same shape? changed
- 00:49:625 (3,4,5) - 4 has more emphasis than 5 but 5 is stronger no? but it's a star

Otherwise fine I think.

Good luck!!
thanks!!
Ovoui

Mir wrote:

hi Hey o/

[Ovoui's Easy]
SV is really low and that causes 1/1 overlaps which isn't advised according to the RC guidelines. It's not recomanded by the RC but i don't the see probem in this map. Moreover overlaping make the map easier to read because when the player will focus on a circle he will see instantly the next object thanks to the overlap.
You also have a spinner that violates several guidelines regarding recovery time and spinning time at 01:03:489 (1) - would recommend removing it and replacing it with a circle on 01:03:489 - The guidlne isn't clear enough, 4 beats is too vague and depends of the bpm of the music, so the guideline is not general enough and shouldn't be applied imo. I don't want put any 1/2 gap between two hitobject, it'd feel weird it'd be the only in the difficulty.

- 00:29:170 (1,2,3,4) - Don't really get why you decided to vary the slider shapes so much despite no change in the music really. To make the pattern less boring.

Otherwise it's just overall issues.



Good luck!! Thanks for the mod !
lazygirl
Hello :3

[Ovoui's Easy]

  1. 01:27:352 (1,2) - maybe you can do 1/2 sliders here, like you did earlier (although you only used repeats) but this should fit since it's not gonna be followed by more hits with low rhythmic spacing.
Otherwise map could use some visual cleaning up but not much :P

[Normal]

  1. 01:02:807 (2,1) - Probably not recommended to have that big of a gap to the centre on a normal when a spinner comes
  2. 01:05:080 - might wanna add a note here? maybe not since the spinner is still close but eh
  3. 01:15:307 (2,3) - why does the pattern change here?
I find it weird that you start with full square gimmick and just randomly abandon it

[Hard]

  1. 00:43:488 (7) - there's barely any sound here
  2. 01:03:489 (5) - could use some beautification
Again weird how you abandon the 90° gimmick.

That's all for me, gl!
ZekeyHache
Hellow OwO
[Ovoui's Easy]
  1. 01:03:489 (1) - I felt this spinner wasn't leaving a decent amount of recovery time for beginners, so I took a look at Mir's mod and noticed he mentioned it before. Your reply was pretty much that the guideline wasn't clear, so let's do some math with facts here. The guideline is based on maps with an approximation of 180BPM. Each beat in 180 BPM is 333ms long, so 4 beats would be 1332ms. This spinner leaves 909ms of recovery time, which is a difference worth pointing out. So it would be nice to remove this spinner and do something else.


I also support Mir on the matter of 1/1 objects overlapping; also, the song isn't a fast one so you don't need a cs that big. My suggestion is to use cs 2.5 and use 1.2x as your spacing so 1/1 objects don't overlap. I know this will require you to space every object in the map, but it's worth it, and the spread can even feel better after doing this.

On a personal note, 1/1 objects overlapping as a general spacing makes the map look weird and messy even though the diff is a low one.


[Normal]
  1. 00:53:489 (3) - You're touching a bit the life bar on the default skin
  2. 01:05:530 - unsnapped green line here
  3. 01:11:898 (2,3) - why u change the spacing if it's the same combo xp hmm shouldn't (3) have nc cuz of the sudden sv change? hmm what about moving the sv change to 01:12:807 - ?
  4. 01:11:902 - another unsnapped green line (are u even using these lines for something? they're just a few ms before the lines that make an actual thing xp)
  5. 00:43:034 (4) - 00:57:125 (3) - These are the only places where you use a slider with more than one repeat, maybe do something else?
[Hard]
  1. 00:00:080 (1,2) - 00:01:898 (1,2) - These two patterns are following the same rhythm, yet they have a very different spacing, any special reason for that? Looks inconsistent. Seems you used the same as the first one at 00:03:716 (1,2) - so I guess the second pattern's spacing is by mistake?
  2. 00:05:534 (1,2) - I see you're using these antijumps with the same spacing as the previous two circles, but it's a bit awkward. I guess the nc is something to help with that, but I suggest to at least place them differently to create more visual contrast between the patterns because the things that they are mapped to sound very different from each other and one is 1/2 and the other 1/1 circle clicking. What about placing them like this?
  3. 00:41:898 (1,2) - Pls slant them at the same angle
  4. 00:47:352 (1,2,3,1,2,3,1,2) - You should do the same effect you did with 00:44:625 (1,2,3,1,2,3,1,2,3) - for some consistency there, and also looks pretty cool cuz of the way it represents the song
  5. 00:50:080 (5) - It's a pretty pattern but this circle screams for a jump. The sound here is very strong to just leave it without any emphasis :c
  6. 01:02:125 (2) - Maybe like this to keep up a bit more with the theme?
  7. 01:09:170 (1,2) - This blanket can be improved
Interesting unusual map, I'm just concerned about the Easy; it would be nice if the mapper agrees with all the changes proposed.
Topic Starter
Kurai

lazyboy007 wrote:

Hello :3

[Normal]

  1. 01:02:807 (2,1) - Probably not recommended to have that big of a gap to the centre on a normal when a spinner comes agreed
  2. 01:05:080 - might wanna add a note here? maybe not since the spinner is still close but eh pause after the spinner, yeah :x
  3. 01:15:307 (2,3) - why does the pattern change here? small pause again to transition with the next pattern
I find it weird that you start with full square gimmick and just randomly abandon it

[Hard]

  1. 00:43:488 (7) - there's barely any sound here but there are vocals here, and the synth playing as well
  2. 01:03:489 (5) - could use some beautification I'll try uwu
Again weird how you abandon the 90° gimmick. the 90° gimmick is here to underline the predominance of the drums in the song, when other instruments are taking over, there is no reason to keep using it (using it throughout the map would make it boring as well).

That's all for me, gl! thank you!

ezek wrote:

Hellow OwO HELLO ○W○

[Normal]
  1. 00:53:489 (3) - You're touching a bit the life bar on the default skin should be better now
  2. 01:05:530 - unsnapped green line here no idea how it got there xp
  3. 01:11:898 (2,3) - why u change the spacing if it's the same combo xp hmm shouldn't (3) have nc cuz of the sudden sv change? hmm what about moving the sv change to 01:12:807 - ? it's here to emphasize the drums coming back, so the SV change has to be there, changed the NC tho
  4. 01:11:902 - another unsnapped green line (are u even using these lines for something? they're just a few ms before the lines that make an actual thing xp) fix fix fix
  5. 00:43:034 (4) - 00:57:125 (3) - These are the only places where you use a slider with more than one repeat, maybe do something else? because that's the only time the song does something like this, and I have to make it stand out. I fixed the second one, but kept the first one the way it is.
[Hard]
  1. 00:00:080 (1,2) - 00:01:898 (1,2) - These two patterns are following the same rhythm, yet they have a very different spacing, any special reason for that? Looks inconsistent. Seems you used the same as the first one at 00:03:716 (1,2) - so I guess the second pattern's spacing is by mistake? It was not a mistake, that spacing is higher for structural reasons, I reduced the spacing but I can't make it 0.8x just like the other ones.
  2. 00:05:534 (1,2) - I see you're using these antijumps with the same spacing as the previous two circles, but it's a bit awkward. I guess the nc is something to help with that, but I suggest to at least place them differently to create more visual contrast between the patterns because the things that they are mapped to sound very different from each other and one is 1/2 and the other 1/1 circle clicking. What about placing them like this? the point of this map is to let the player anticipate spacing differences judging by the intensity of the beats. I used the same spacing on purpose so that the player learn how to handle spacing differences based on the intensity of the song. Making the spacing clearly different would break that urpose. Also the antijumps are here to emphasize that increase in intensity because 00:05:079 (4,5) - and 00:05:534 (1,2) - clearly sound different. It breaks the flow on purpose in order to accentuate 00:06:443 (3) - which is the climax of that increase in intensity. I'm pretty exhausted at the moment so I have no idea if what I'm telling even makes sense, but yeah... xD also, your pattern suggestion wouldn't work as it would break the 90° gimmick :'(
  3. 00:41:898 (1,2) - Pls slant them at the same angle actually, it's not going in the same direction because I wanted (2) to show that the song is changing it's rhythm, contrasting with 00:40:989 (3,1) - being symmetrical, which represents the monotonic aspect of the song. and I think it looks cooler this way xD
  4. 00:47:352 (1,2,3,1,2,3,1,2) - You should do the same effect you did with 00:44:625 (1,2,3,1,2,3,1,2,3) - for some consistency there, and also looks pretty cool cuz of the way it represents the song I intended to do that in the first place, but I realised I would be abusing the same pattern too much making it less interesting. Also, in the end I decided to map 00:47:352 (1,2,3,1,2,3) - differently because compared to 00:44:625 (1,2,3,1,2,3,1,2,3) - , the piano is less present and 00:44:625 (1,2,3,1,2,3,1,2,3) - was mainly mapped like this because of the piano.
  5. 00:50:080 (5) - It's a pretty pattern but this circle screams for a jump. The sound here is very strong to just leave it without any emphasis :c why does everyone want to break my cute little star ;w;, anyway I changed it a bit
  6. 01:02:125 (2) - Maybe like this to keep up a bit more with the theme? mh, I did a curved slider here to show that the song is getting smoother here, making an angled slider would break the purpose of this slider
  7. 01:09:170 (1,2) - This blanket can be improved damned I suck at this, tried improving it!
Interesting unusual map, I'm just concerned about the Easy; it would be nice if the mapper agrees with all the changes proposed.
Thanks you very much for your mod! :D
ZekeyHache
ded?
Topic Starter
Kurai
Ovoui doesn't want to fix what you mentioned :'(
Ovoui
I think remapping would be more efficient than fixing every spacing in the diff, however i'm too lazy to remap.
Krfawy
Yo, I was browsing graveyarded beatmaps and I noticed one with "Ovoui" in the tags and I was interested as the song is quite appealing to me even though I can't understand it. What language is it? XD

Ovoui's Easy
  • The spacing is not a problem. It is really readable/legitimate, however you call it I am sure you know what I mean, for the newbies. People assume that this kind of straight-forward overlapping is going to be an issue because it is an overlapping pattern, however, you're forgetting it is not the problematic kind of overlapping. I am sure we can distinguish what is more or less problematic at this point.
  1. 01:03:489 (1) - Nonetheless, the spinner surely is going to be a problem for newer players, it is a pain in the back part of one's body if I can word myself like this because of the sudden difficulty spike from my point of view. This is more appropriate for the Normal difficulty and not for the easiest one if you ask me. :V

Normal
  1. 01:32:807 (1,2) - https://osu.ppy.sh/ss/9863816 I would recommend you use something like this instead of the last circle that right now is so distant from the very centre of the playfield. Right now the distance deteriorates the playability as it is very hardcore to go from this part of the map to the favourite cursor position of the players I guess, you know, they usually start spinning from the centre of the map and now they have to act incredibly quickly.
Hard
  1. I recommend you use CS5 for more otpimal CS spread across the difficulties, also, that would make your set look even more oldschool and more desirable. And still the spread should be fine! o3o
LOL2 I've just realized the set belongs to Kurai and that I could've written my mod in broken Russian. =3=

Yo, revive it please, I like it.
Topic Starter
Kurai

Krfawy wrote:

Yo, I was browsing graveyarded beatmaps and I noticed one with "Ovoui" in the tags and I was interested as the song is quite appealing to me even though I can't understand it. What language is it? XD

Normal
  1. 01:32:807 (1,2) - https://osu.ppy.sh/ss/9863816 I would recommend you use something like this instead of the last circle that right now is so distant from the very centre of the playfield. Right now the distance deteriorates the playability as it is very hardcore to go from this part of the map to the favourite cursor position of the players I guess, you know, they usually start spinning from the centre of the map and now they have to act incredibly quickly.
Well, I don't think it's really an issue, I mean, people have to learn to anticipate spinners. And here the player is not under pressure and can react quickly enough

Hard
  1. I recommend you use CS5 for more otpimal CS spread across the difficulties, also, that would make your set look even more oldschool and more desirable. And still the spread should be fine! o3o
ye

LOL2 I've just realized the set belongs to Kurai and that I could've written my mod in broken Russian. =3=

Yo, revive it please, I like it.
ty owo

Deleted Ovoui's diff as he doesn't want to fix it
Sotarks
Fixed the stuff we did on IRC.
Nothing else to point out, decent map.
Call me back.
Topic Starter
Kurai
fixed
Sotarks
Ceci est une bulle!
Aurele
alo l'espace v2

General
Inconsistance avec les timings de volumes vers la fin, donc au spinner final. Puisque c'est deux difficultés qui ont été mappé par toi, rip Ovoui, je te suggères d'utiliser les mêmes points de volumes sur les deux diffs. Par exemple, la normal et la hard, il y a un mini décalage avec les timings points. Tu as 01:34:170 - comme repère sur les deux photos.

Normal
  1. 00:05:534 (1) - La différence de spacing se voit quand même avec les deux derniers sliders et sa joue dans le contraste de l'intonation. Ajuste l'emplacement pour que le spacing soit la même. Fait la même pour 00:15:989 (4) - et 00:18:261 (1) -
  2. 00:43:034 (4) - Le deuxième reverse arrow est de trop, selon-moi. Puisque l'intonation est plus évident à cause des bruits de fond et que selon la mélodie,
    une note devrait être ajouter à 00:42:693 - (mais que tu l'ignores), il serait plus suggéré de remplacer ce reverse arrow par un cercle à 00:43:716 - . (Comme 00:57:807 (4) - dans le fond..)
  3. 01:34:170 - Le timing point n'est pas nécessaire, parce que le dernier timing point est le même, avec le même SV, le choix de l'hitsound de base et le volume.
    Voir le point dans le général.
Hard
  1. 00:59:625 (4) - et 01:01:443 (4) - Pourquoi c'est overlap avec les derniers sliders? C'est la première fois, qu'avec ce genre de pattern dans la map, que tu fais quelque chose du genre et ça me parait pas très bien.
gucci.
Topic Starter
Kurai

Gabe wrote:

alo l'espace v2

General
Inconsistance avec les timings de volumes vers la fin, donc au spinner final. Puisque c'est deux difficultés qui ont été mappé par toi, rip Ovoui, je te suggères d'utiliser les mêmes points de volumes sur les deux diffs. Par exemple, la normal et la hard, il y a un mini décalage avec les timings points. Tu as 01:34:170 - comme repère sur les deux photos. ui

Normal
  1. 00:05:534 (1) - La différence de spacing se voit quand même avec les deux derniers sliders et sa joue dans le contraste de l'intonation. Ajuste l'emplacement pour que le spacing soit la même. Fait la même pour 00:15:989 (4) - et 00:18:261 (1) - fix je pense même si c'est pas mal pinailler là xD
  2. 00:43:034 (4) - Le deuxième reverse arrow est de trop, selon-moi. Puisque l'intonation est plus évident à cause des bruits de fond et que selon la mélodie,
    une note devrait être ajouter à 00:42:693 - (mais que tu l'ignores), il serait plus suggéré de remplacer ce reverse arrow par un cercle à 00:43:716 - . (Comme 00:57:807 (4) - dans le fond..) J'aime pas trop cette idée car ici le double reverse est utilisé pour faire la transition entre les deux parties de la musique. Et j'ai pas franchement envie de complexifier le pattern non plus
  3. 01:34:170 - Le timing point n'est pas nécessaire, parce que le dernier timing point est le même, avec le même SV, le choix de l'hitsound de base et le volume.
    Voir le point dans le général.
Hard
  1. 00:59:625 (4) - et 01:01:443 (4) - Pourquoi c'est overlap avec les derniers sliders? C'est la première fois, qu'avec ce genre de pattern dans la map, que tu fais quelque chose du genre et ça me parait pas très bien. C'est la première fois mais ça apporte de la diversité à la map je pense. Et aussi je trouve que ça représente bien la continuité des beats dans la musique et ça illustre aussi le fait que certains instruments ne soient plus là, donnant une impression de ralenti sur le pattern, mettant en valeur les caisses
gucci.
ZekeyHache
y u didn't call me, well, gl xp
Sotarks
feur
Ovoui
sympa les pds.
Namki
Hitsounding requires polishment as for me.

First of all, I disagree with the current hitsounds you're using. For instance, 00:00:534 - drum whistle does not give enough feedback to the player because sound is too way prominent and whistle kind of blends and becomes inaudible unlike here 00:01:216 - , I'd recommend you to use something like this or the normal sampleset if you don't want to use customs. And that goes consistently throughout the map.

Second of all, 00:00:534 - and 00:01:216 - have both whistles but sounds are different, 00:02:352 (2,3,4) - here as well. Goes consistently, too.

Third of all, 00:00:080 - / 00:01:898 - etc. - don't have a hitsound on but mind explaining why? They're sort of audible for being hitsounded, too. And this is the main concern so far, you're using like two hitsounds for the entire diff but the music is pretty full of few more snares and kicks.

tl;dr: it seems for me that there are - a lack of hitsounds itself, unfitting hitsounds and kind of inapprehensible hs placement.

and to be clear, combo colours ain't been placed intentionally?
Topic Starter
Kurai
I increased the HS volume so that they don't blend too much anymore. Also added the snare you provided to replace the hitwhistle.
The reason I'm not using a complex hitsounding is because I do not want to pollute the song with too many different sounds and keep it clean, as it was intended to be.

Namki wrote:

Second of all, 00:00:534 - and 00:01:216 - have both whistles but sounds are different, 00:02:352 (2,3,4) - here as well. Goes consistently, too. Because it goes well like this?

Namki wrote:

Third of all, 00:00:080 - / 00:01:898 - etc. - don't have a hitsound on but mind explaining why? They're sort of audible for being hitsounded, too. And this is the main concern so far, you're using like two hitsounds for the entire diff but the music is pretty full of few more snares and kicks.
In order to contrast better with the notes you pointed out in your second point.
Also, I hanged the combo colours to fit the background.
Thanks for checking!
Namki
ребублед!
Topic Starter
Kurai

Namki wrote:

ребублед!
большое спасибо!!!
Sotarks
ta mère, c'est ton père.
Topic Starter
Kurai
Merci progéniture incestueuse
Shmiklak
grats
Aurele
vous êtes dégueulasse
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