lazyboy007 wrote:
Hello :3
[Normal]I find it weird that you start with full square gimmick and just randomly abandon it
- 01:02:807 (2,1) - Probably not recommended to have that big of a gap to the centre on a normal when a spinner comes agreed
- 01:05:080 - might wanna add a note here? maybe not since the spinner is still close but eh pause after the spinner, yeah
- 01:15:307 (2,3) - why does the pattern change here? small pause again to transition with the next pattern
[Hard]Again weird how you abandon the 90° gimmick. the 90° gimmick is here to underline the predominance of the drums in the song, when other instruments are taking over, there is no reason to keep using it (using it throughout the map would make it boring as well).
- 00:43:488 (7) - there's barely any sound here but there are vocals here, and the synth playing as well
- 01:03:489 (5) - could use some beautification I'll try uwu
That's all for me, gl! thank you!
Thanks you very much for your mod!ezek wrote:
Hellow OwO HELLO ○W○
[Normal][Hard]
- 00:53:489 (3) - You're touching a bit the life bar on the default skin should be better now
- 01:05:530 - unsnapped green line here no idea how it got there xp
- 01:11:898 (2,3) - why u change the spacing if it's the same combo xp hmm shouldn't (3) have nc cuz of the sudden sv change? hmm what about moving the sv change to 01:12:807 - ? it's here to emphasize the drums coming back, so the SV change has to be there, changed the NC tho
- 01:11:902 - another unsnapped green line (are u even using these lines for something? they're just a few ms before the lines that make an actual thing xp) fix fix fix
- 00:43:034 (4) - 00:57:125 (3) - These are the only places where you use a slider with more than one repeat, maybe do something else? because that's the only time the song does something like this, and I have to make it stand out. I fixed the second one, but kept the first one the way it is.
Interesting unusual map, I'm just concerned about the Easy; it would be nice if the mapper agrees with all the changes proposed.
- 00:00:080 (1,2) - 00:01:898 (1,2) - These two patterns are following the same rhythm, yet they have a very different spacing, any special reason for that? Looks inconsistent. Seems you used the same as the first one at 00:03:716 (1,2) - so I guess the second pattern's spacing is by mistake? It was not a mistake, that spacing is higher for structural reasons, I reduced the spacing but I can't make it 0.8x just like the other ones.
- 00:05:534 (1,2) - I see you're using these antijumps with the same spacing as the previous two circles, but it's a bit awkward. I guess the nc is something to help with that, but I suggest to at least place them differently to create more visual contrast between the patterns because the things that they are mapped to sound very different from each other and one is 1/2 and the other 1/1 circle clicking. What about placing them like this? the point of this map is to let the player anticipate spacing differences judging by the intensity of the beats. I used the same spacing on purpose so that the player learn how to handle spacing differences based on the intensity of the song. Making the spacing clearly different would break that urpose. Also the antijumps are here to emphasize that increase in intensity because 00:05:079 (4,5) - and 00:05:534 (1,2) - clearly sound different. It breaks the flow on purpose in order to accentuate 00:06:443 (3) - which is the climax of that increase in intensity. I'm pretty exhausted at the moment so I have no idea if what I'm telling even makes sense, but yeah... xD also, your pattern suggestion wouldn't work as it would break the 90° gimmick :'(
- 00:41:898 (1,2) - Pls slant them at the same angle actually, it's not going in the same direction because I wanted (2) to show that the song is changing it's rhythm, contrasting with 00:40:989 (3,1) - being symmetrical, which represents the monotonic aspect of the song. and I think it looks cooler this way xD
- 00:47:352 (1,2,3,1,2,3,1,2) - You should do the same effect you did with 00:44:625 (1,2,3,1,2,3,1,2,3) - for some consistency there, and also looks pretty cool cuz of the way it represents the song I intended to do that in the first place, but I realised I would be abusing the same pattern too much making it less interesting. Also, in the end I decided to map 00:47:352 (1,2,3,1,2,3) - differently because compared to 00:44:625 (1,2,3,1,2,3,1,2,3) - , the piano is less present and 00:44:625 (1,2,3,1,2,3,1,2,3) - was mainly mapped like this because of the piano.
- 00:50:080 (5) - It's a pretty pattern but this circle screams for a jump. The sound here is very strong to just leave it without any emphasis :c why does everyone want to break my cute little star ;w;, anyway I changed it a bit
- 01:02:125 (2) - Maybe like this to keep up a bit more with the theme? mh, I did a curved slider here to show that the song is getting smoother here, making an angled slider would break the purpose of this slider
- 01:09:170 (1,2) - This blanket can be improved damned I suck at this, tried improving it!