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M2U - Marigold (ft. Guriri)

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DeRandom Otaku
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Topic Starter
Kensuke
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Xayler
I guess I'll mod this after all, but the mod will be a short one probably. a nazi one probably.
NM from my queue.

Normal
  1. I see that you use different SV's here, is that rankable for the lowest difficulty? I haven't read last posts here so I'll just mention it.
  2. Most things mentioned here are just spacing what may take a few seconds to fix.
  3. 00:17:158 - I think the storyboard circle thingy would fit here also, like in the middle or something.
  4. 00:51:012 (1,2,3) - It's a pretty much not seen, but could you have equal spacings for these? It's seen from approach circle that it's a bit closer to the (3) slider. Well the spacing is overall 1,21x and 1,19x there so maybe that's causing it.
  5. 00:52:512 (3,4,1) - The spacings between these are also not 1,2x, especially for the (1).
  6. 00:53:262 (4,2) - Stack?
  7. 00:55:512 (3,4,1) - Slight spacing difference.
  8. 00:58:137 (3,4) - ^
  9. 01:04:512 (3,4) - I think that just move the whole stack with the slider closer to (3) to fix it here.
  10. 01:06:762 - I feel like here would fit a clickable object a bit better because of how loud the vocal is. The next circle basically could fit better as a slidertail because there's basically nothing there.
  11. 01:09:012 (1,2) - Same stacking thing as mentioned above.
  12. 01:14:262 (2,1) - Spacing?
  13. 01:21:012 (1,2) - Stacking. ^
  14. 01:55:512 (1,2,3,4) - The spacings here aren't that equal.
  15. 02:04:512 (1,2) - Here the stack spacing is correct. (y)
  16. 02:07:137 (4) - This note is somehow really bad to click imo. Maybe make a slider 02:06:762 - from here instead? Otherwise 02:06:012 (3,4) - Fix the stack spacing if you don't consider it.
  17. 02:13:512 (1,2) - Stack. ^

KittyAdventure's AdvancedAgain, very nazi stuff what just makes the map more perfect, easy fixes.00:06:762 (4,5) - The stacking is making the spacing pretty high here, almost 1,3x. Same thing as mentioned in Normal - just move the whole stack closer to the slider.00:12:762 (3,4) - The spacing between these seems pretty off.00:13:137 (4,1,2) - Same. ^00:17:158 - Same as mentioned in Normal.00:20:262 (3,4) - Well idk if it's intended so I'll stop with these.00:21:012 (1,2,3) - They are pretty off.00:27:762 (3,1) - It somehow feels like a blue tick gap between these with this spacing.00:30:949 (4,1) - This is a pretty nazi one, but can you do the spacing same here between (4) slidertail and (1) sliderhead and slidertail.00:32:074 (2) - This could be moved a bit down so the spacings will go equal between sliders.00:32:824 (4) - Same. ^00:39:012 (1,2) - Stack spacing.00:49:512 (1,2) - Same as above, here the spacing is really small.00:51:012 (1,2) - ^00:52:324 (4,1) - Normal spacing is a bit too much here.00:55:512 (4,5) - The spacing between those is pretty low.01:02:262 (3,4) - This stack spacing is huge, almost 1,4x.01:06:012 (1,2) - ^01:06:762 (3,4) - ^01:07:512 (1,2) - ^01:09:762 (3,4) - ^01:10:512 (1,2) - ^ Move just the (2) a bit left.01:11:262 (3,4,1) - Why not the 1,3x spacing here too as earlier with 01:08:262 (3,4,1) - ?01:12:762 (3,4) - Stack spacing.01:13:512 (1,2) - ^01:14:824 (4,1) - Move (1) a bit left and down maybe a bit.01:15:762 (3,4,1) - Inconsistent spacing.01:16:887 (2,3) - ^01:20:074 (2,3,4) - It's going lower between these after every note.01:21:012 (1,2) - ^01:23:449 (3,4,1) - ^01:28:887 (2,3) - Pretty big spacing and the blanket seems also off.01:33:762 (3,1) - Blanket.01:36:012 (1,2) - Move (2) a bit left and up for nice spacing.01:36:574 (2,3) - Stack spacing is very high...01:39:012 (1,2,3) - Inconsistent spacing.01:40:512 (1,2) - Stack spacing.01:41:449 (4,1) - Just move the (1) a bit closer to (4).01:54:012 (1,2,3) - Can maybe something change here so the (3) slidertail will end at 01:53:449 (3) - repeat? Looks cleaner.01:55:512 (1,2) - Stack spacing.01:56:262 (3,4,1) - Inconsistent spacing.01:59:262 (2,3,1) - There were more of these, but imo this may bring way too much confusion for newer players.02:03:012 (1,2,3) - ^02:05:262 (3,4) - Stack spacing is very high.02:06:012 (1,2) - ^02:06:762 (3,4) - ^02:08:262 (2,3,1) - Inconsistent spacing.02:12:762 (3,4) - Stack spacing.02:15:762 (3,4,1) - Make the spacing between (4) and (1) also 1,3x?02:17:262 (3,4,1) - Inconsistent spacing.02:18:012 (1,4) - Blanket?

Since Hard diff doesn't really need the spacing things and it seemed fine for me then this should be all then, good luck!
Topic Starter
Kensuke

Xayler wrote:

  1. I see that you use different SV's here, is that rankable for the lowest difficulty? I haven't read last posts here so I'll just mention it.
There isn't any rules that says it can't use different sv in lower diffs. zzz

Another one zzz

Winter Story wrote:

  1. 02:19:512 (1) - unrankable stuff . Changes of SV in Normal is strictly prohibited as it will break the visual spacing. Make this x1.0 SV again who says it's unrankable? it doesn't say in ranking criteria w if it says, i'm oretty sure it just a guideline and you don't have to follow it xP I want to make lower sv to emphasize the high sound and it's the end too.
box of proof
Guidelines

Generally following the most distinctive features of a song. Recovery times should be plenty but can be less than in the related Easy map. Use of 1/2 notes is encouraged as well as the development of more interesting beat placements if the song allows it. Spacing should be mostly consistent to teach beginners the correlation between timing and distance. It is not recommended to change the distance spacing during the mapping process.

Difficulty setup should use a low to medium slider velocity, medium drain rate, medium hit accuracy, and a big circle size that is the same or smaller than in the related Easy map. Approach rate should match the higher slider velocity and pacing of the map while leaving enough reaction and planning time without cluttering the screen.

It is also highly recommended to avoid these:
triplets/streams (1/4 notes)
spacing inconsistencies (close AND far placed notes within the same combo(s))

Beginners can easily be confused and disoriented by these, so they are unfit for a Normal difficulty unless absolutely necessary. Do not be afraid to ask on #modhelp or on the forum if you are unclear whether these are needed in your map.

I already asked old bn for this. He said it's fine.
Or if there is any proof that I can't change sv, please tell me. And I'll ask more BNs for sure again.



I'll answer mod later tho :?
Xayler
Well yeah, just as I said: "I'll just mention it."
I don't use it and I haven't saw it used in any other lowest difficulty mapsets also (maybe I'm blind), so I just told it because of that.
Topic Starter
Kensuke
Yeah I know that. But I still wanna do it because some mappers might mention it and said it's unrankable without any reason. So that those mappers can understand why it's not unrakable and maybe they will learn more about it. ~

Trying to let you know
Signeul bonae signal bonae
I must let you know
Signeul bonae signal bonae
Kyouren
The stack is fine and i don't used blanket this time, the problem now is about spacing, i can't suitable it because sometime near and sometime normal, so i'm decided to change a bit distance snap or doing by manual, so sorry but no change

@- Frontier -: Change my diff to Light Hard, i'm pretty more like used Light Hard than Advanced zzz
@30201102: I don't see any problem, since i'm like to used tickrate 2 than 1

Will talk with Naxess later!
Topic Starter
Kensuke
Advaned looks more appropriate for me imo xD
But if you want to name it Light Hard, then it's fine. I'll change it later after I come back home~*

no comment = fixed

ByBy wrote:

from my q

[general]
do you have metadata reference? seems like the artist is M2U as you can see here http://puu.sh/vUegh/50f8ab419f.jpg so Guriri would be at tags since the title appears to be Marigold but without Guriri you could look at kitty's metadate. i named it like in youtube so.
no sliderslide for normal sampleset? at 01:52:512 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) - in normal for instance it sounds pretty loud w/o sliderslide and it makes unpleasant since the music is calm on this part after chorus

[normal]
because this is the easiest diff of the set you're not allowed to have the stack leniency behind 6 nor 7 set it to 6 for instance
00:26:637 (2) - seems like you missed a drum hitwhistle which makes inconsistent with 00:20:637 (2) - imo because the violin is the same and having a drum
hitwhistle would fit with the violin // 00:27:762 (4) - same applies here but the drum hitwhistle should be on its tail // 00:28:512 (5) - hitwhistle on tail
00:28:512 (1) - you missed a nc here don't really wanna add here
00:30:012 (1,2,3) - as i can see here you tried to make the spacing looking like you used 1.2x no? unfortunately it looks more bigger in comparison with 1.2x spacing sections and this spacing change looks pretty noticeable if you want to make the spacing looking like you're actually using 1.2x spacing i reckon you should use 1.3x spacing instead the spacing's appearance will be as 00:25:512 (1,2,3,4,5,6) -'s let's say this one no. i still wanna keep consistency ds because it's still in intense(?) part// 00:32:262 (3,1) - from here would be nice to have 1.4x spacing here to looks like you're using 1.2x spacing
00:58:512 (4) - i would better avoid stacking both of them because the newbie player can confuse the tail with the head then and them can make a sliderbreak easily imo plus it is the easiest diff of the set so let's try getting rid of stacks tbh // 01:05:637 (4,1) - same goes here // 01:10:137 (2,3) - // 02:05:637 (2,3) - and so on just my opinion dk where to put all of these TT
00:37:512 (1,2,3,1,2,3,1,2,3,1,2,3) - no sliderslide? having the sliderbodies louder doesn't fit with the calm part of the music tbh and it sounds unpleasant to my ears so having sliderslide would fit pretty well with the calm part of the music plus changing to s:c1 can't be possible ;w; // 02:16:512 (1,2) - same here lol it's default hs so xp
01:04:512 (3) - seems like you're mostly focused on vocals as i can judge from 01:07:512 (3,4) - and i don't this 2/1 slider brings enough emphasis tbh would fit more the vocals if you will split this 2/1 slider into 2 1/1 sliders instead as you did at 01:07:512 (3,4) - http://puu.sh/vUOJ2/61d00aff7e.jpg instead changing 01:07:512 (3,4) to 2/1 slider[/color
01:16:512 (2) - tbh don't you think that a 1/1 slider with reverse arrow would fit more than a 2/1 slider? it would fit the vocals too but also there are some snares too which are pretty noticeable http://puu.sh/vUOTU/fc2897506e.jpg // 01:25:512 (2) - same applies here since the violin requires more emphasis imo ds ;w; // 01:33:012 (1) - ds ;w;
01:18:012 - starting from here until the very end of the chorus the overlaps are less noticeable like 01:19:512 (3,4) - for instance and then in HR mode they are not overlapped as they're supposed to be anymore the solution is to decrease the overall spacing to 1.1 or 1.0 let's say but i am afraid that you have to do to the whole diff since the chorus can't have the lowest spacing in comparison with non-chorus parts imo // 01:54:012 (3,4,1,2,3,4) - same applies here too I think it's fine and it isn't a problem tho. I just want to make ds consistent like the other parts :| so i keep this

[Hard]
00:32:262 (3) - tbh i feel like there are "triplets" in the song at 00:32:449 - which are slightly ignored imo so i don't think a simple 1/1 slider would give more emphasis to the instruments themself so by making a new rhythm like this or this you will give more emphasis to the instruments and also you won't ignore these "triplets" from the song anymore
01:16:512 (1) - the instruments are very intense here and i think a simply 1/1 slider wouldn't give more emphasis as you thought therefore the intense instruments are calling for more emphasis by having an 1/2 slider with reverse arrow will fit much better and also will give more emphasis to the intense instruments
01:27:199 (2,3) - imo having 01:27:199 (2) - as a kickslider would make the next hitobject hard to distinguish because the player can be confused (as i did) and they can be frustated by a lame sliderbreak so would be better to replace this kickslider with an 1/2 note instead in order to make 01:27:387 (3) - easy to distinguish i prefer here ;w;

nice one here!

seems like you intented to req me to mod only the first 3 diffs as i can see and they're good enough to go except Kitty's Advanced... if you need mods on the next 5 diffs call me and also the sliderslide thingy is getting repeated throughout all diffs imo so i didn't need to repeat it on my mod sorry... Thanks but i think you don't need to. It has 5 more diffs and i think you will tired of these. ;(
gl!
p.s i really love this song <3 Me too! This is why I mapped it after the song has come in deemo for 3 days >w<

Xayler wrote:

I guess I'll mod this after all, but the mod will be a short one probably. a nazi one probably.
NM from my queue.

Normal
  1. Most things mentioned here are just spacing what may take a few seconds to fix. spacing doesn't affect much to gameplay, but i'll try to fix it loma
  2. 00:17:158 - I think the storyboard circle thingy would fit here also, like in the middle or something. looks bad for me
  3. 00:51:012 (1,2,3) - It's a pretty much not seen, but could you have equal spacings for these? It's seen from approach circle that it's a bit closer to the (3) slider. Well the spacing is overall 1,21x and 1,19x there so maybe that's causing it.
  4. 00:52:512 (3,4,1) - The spacings between these are also not 1,2x, especially for the (1).
  5. 00:53:262 (4,2) - Stack?
  6. 00:55:512 (3,4,1) - Slight spacing difference.
  7. 00:58:137 (3,4) - ^
  8. 01:04:512 (3,4) - I think that just move the whole stack with the slider closer to (3) to fix it here. no. I don't wanna make these stack together. It would make it boring because just not moving the cursor. xP
  9. 01:06:762 - I feel like here would fit a clickable object a bit better because of how loud the vocal is. The next circle basically could fit better as a slidertail because there's basically nothing there. wanna make consistency
  10. 01:09:012 (1,2) - Same stacking thing as mentioned above. same reason above
  11. 01:14:262 (2,1) - Spacing?
  12. 01:21:012 (1,2) - Stacking. ^ no
  13. 01:55:512 (1,2,3,4) - The spacings here aren't that equal.
  14. 02:04:512 (1,2) - Here the stack spacing is correct. (y) :thinking:
  15. 02:07:137 (4) - This note is somehow really bad to click imo. Maybe make a slider 02:06:762 - from here instead? Otherwise 02:06:012 (3,4) - Fix the stack spacing if you don't consider it. no i don't care lo
  16. 02:13:512 (1,2) - Stack. ^ same reason above of above of above

Since Hard diff doesn't really need the spacing things and it seemed fine for me then this should be all then, good luck! Thanks!
Kyouren
They almost got problem with the ending zzz

I try to remap some stuff because change to Light Hard
Topic Starter
Kensuke
lol that will take a long time for waiting you and finding more mods ;;
Nostalgic_old
nm from my q


  • [Insane]
  1. 00:16:292 (2) - nc for bpm change
  2. 01:11:074 (6,7) - stack for consistency
  3. 01:17:262 (3) - nc for sv change
  4. 01:28:512 (1,2,1,2,1,2) - NO! pitch is dropping so why ds is increasing? Besides, this skystar-esque pattern is certainly not a good choice for an insane diff.

    [Extra]
  5. 00:29:637 (5,6,7,8) - these four notes should be more spaced compare to 00:29:262 (1,2,3,4) due to the rise of pitch
  6. 00:39:574 (2,3,1) - if they are meant to be blanket then fix them pls
  7. 01:16:699 // 01:17:074 they should definitely be clickable
  8. 01:24:762 (1,2,3,4,5,6,7,8,1) - i don't really get why this stream is suddenly that cramped
  9. 01:31:699 certainly a clickable sound
  10. 01:34:512 (1,2,1,2,1,2) - again pitch pls
  11. 02:16:512 (1,2,3,4) - avoid this kind of overlaps

GL :)
Topic Starter
Kensuke

Nostalgic wrote:

nm from my q


  • [Insane]
  1. 00:16:292 (2) - nc for bpm change
  2. 01:11:074 (6,7) - stack for consistency unnecessary to make consistent zzz
  3. 01:17:262 (3) - nc for sv change not really a major change so no. you can see that i add nc at 01:17:637 (1) because it has faster sv
  4. 01:28:512 (1,2,1,2,1,2) - NO! pitch is dropping so why ds is increasing? Besides, this skystar-esque pattern is certainly not a good choice for an insane diff. why do i have to care? lololol

    [Extra]
  5. 00:29:637 (5,6,7,8) - these four notes should be more spaced compare to 00:29:262 (1,2,3,4) due to the rise of pitch why don't we increase spacing at the beginning? i want to keep consistency lo
  6. 00:39:574 (2,3,1) - if they are meant to be blanket then fix them pls no
  7. 01:16:699 // 01:17:074 they should definitely be clickable slider tail makes it audible so it's not that unnecessary to do that
  8. 01:24:762 (1,2,3,4,5,6,7,8,1) - i don't really get why this stream is suddenly that cramped low sound
  9. 01:31:699 certainly a clickable sound then i have to do with 01:32:074 too. Aren't I?
  10. 01:34:512 (1,2,1,2,1,2) - again pitch pls no
  11. 02:16:512 (1,2,3,4) - avoid this kind of overlaps why? is there any problem making sliders overlapped? It doesn't affect to any ranking criteria zzz. :roll: I prefer making these kind of overlap. It looks neat for me.

GL :)
Nostalgic_old

- Frontier - wrote:

Nostalgic wrote:

nm from my q


  • [Insane]
  1. 00:16:292 (2) - nc for bpm change
  2. 01:11:074 (6,7) - stack for consistency unnecessary to make consistent zzz
  3. 01:17:262 (3) - nc for sv change not really a major change so no. you can see that i add nc at 01:17:637 (1) because it has faster sv
  4. 01:28:512 (1,2,1,2,1,2) - NO! pitch is dropping so why ds is increasing? Besides, this skystar-esque pattern is certainly not a good choice for an insane diff. why do i have to care? lololol

    [Extra]
  5. 00:29:637 (5,6,7,8) - these four notes should be more spaced compare to 00:29:262 (1,2,3,4) due to the rise of pitch why don't we increase spacing at the beginning? i want to keep consistency lo
  6. 00:39:574 (2,3,1) - if they are meant to be blanket then fix them pls no
  7. 01:16:699 // 01:17:074 they should definitely be clickable slider tail makes it audible so it's not that unnecessary to do that
  8. 01:24:762 (1,2,3,4,5,6,7,8,1) - i don't really get why this stream is suddenly that cramped low sound
  9. 01:31:699 certainly a clickable sound then i have to do with 01:32:074 too. Aren't I?
  10. 01:34:512 (1,2,1,2,1,2) - again pitch pls no
  11. 02:16:512 (1,2,3,4) - avoid this kind of overlaps why? is there any problem making sliders overlapped? It doesn't affect to any ranking criteria zzz. :roll: I prefer making these kind of overlap. It looks neat for me.

GL :)

- Frontier - wrote:

why do i have to care? lololol
Wow this is so arrogant. I can give you tons of examples to prove what you said is wrong but why bother? why do i have to care? lololol
Topic Starter
Kensuke

Nostalgic wrote:

Wow this is so arrogant. I can give you tons of examples to prove what you said is wrong but why bother? why do i have to care? lololol
lol I just joking there.
I mean, it's okay to make it, isn't it? It doesn't say in rc zzz
I want to make the same patterns with a little change because that will be easy to play.
If you don't agree with this, tell me how I should fix it here and I will change it as you wish.
Topic Starter
Kensuke
kill me
-NanoRIPE-
placeholder

normal
00:17:158 - why not put this green on the first note at 00:19:512 - which is more sense for me
00:30:012 - you changed the sv at 00:33:012 - cause the beat become lower but you didnt do here
00:37:512 - hmm the beats here looks not really dense imo (still low here) but you use 1,00x sv here xd? im prefer you changed it to 0,90x
00:57:762 (2) - move a bit down for avoid the linear flow (the current flow looks meh imo)
00:57:762 (2,3) - the piano seems strong here,maybe adds hitsound here? such as whistle or something
01:29:262 (4) - 2 circles for emphasis on vocal and drum more
01:54:762 (5) - move a bit to left for better flow
02:02:262 (2,3) - same as before,use whistle for the piano

the sv stuff really bothering me xd but as long its not unrankable i think its fine xd

light hard
00:15:762 (1) - gantung banget sumpah,karena ada suara piano disini.lebih baik sih di clickable biar enak
00:34:512 (1) - ^
01:18:012 (1,2) - ctrl g aja deh,soalnya vocalnya tuh panjang dan nggk ada sesuatu di red tick yg harus di emphatize (ada sih suara piano tapi kecil banget)
01:53:449 (3,3) - overlapnya nggk ganteng .-.
02:19:137 - disini 1/2 slider aja biar nggk awkward rhythmnya

hard
00:32:637 (6,1) - im prefer you follow ds here cause increased ds when you in slow part it feels weird imo
00:58:137 (3) - move a bit down for avoid the linear flow
01:16:512 (1,2) - should be a jump here imo cause the beat of music start increase here
01:24:574 (5,6) - awkward movement imo,just stack (5) on (6) instead for better
01:27:199 (2) - 2 circles here cause in this part you use a lot of circle to emphatize the piano
01:28:512 (1) - hmm the rhythm not accurate imo.maybe a circle and then 2 circles at 01:28:699 - for emphatize the piano here

for hard maybe you should adds more jump for make the gap between hard > insane better

insane
01:31:699 (5) - make clickable here cause the beat looks strong here

the structure on the whole diff looks ok but the gap between non kiai and kiai its really huge
i mean on non kiai you rare use jump and the rhythm is simple (you just focused on vocal only) but on kiai the rhythm so complex and dense,the jumps it looks like an extra diff than insane (sorry for bad english but i hope you understand)
so it makes unbalance

ok thats it from me
GL!
Topic Starter
Kensuke

-NanoRIPE- wrote:

placeholder

normal
00:17:158 - why not put this green on the first note at 00:19:512 - which is more sense for me unnecessary
00:30:012 - you changed the sv at 00:33:012 - cause the beat become lower but you didnt do here no more background sound(?) here
00:37:512 - hmm the beats here looks not really dense imo (still low here) but you use 1,00x sv here xd? im prefer you changed it to 0,90x
00:57:762 (2) - move a bit down for avoid the linear flow (the current flow looks meh imo)
00:57:762 (2,3) - the piano seems strong here,maybe adds hitsound here? such as whistle or something
01:29:262 (4) - 2 circles for emphasis on vocal and drum more wanna keep it
01:54:762 (5) - move a bit to left for better flow ds
02:02:262 (2,3) - same as before,use whistle for the piano

the sv stuff really bothering me xd but as long its not unrankable i think its fine xd don't let me give the reason why lo xd

hard
00:32:637 (6,1) - im prefer you follow ds here cause increased ds when you in slow part it feels weird imo
00:58:137 (3) - move a bit down for avoid the linear flow
01:16:512 (1,2) - should be a jump here imo cause the beat of music start increase here
01:24:574 (5,6) - awkward movement imo,just stack (5) on (6) instead for better
01:27:199 (2) - 2 circles here cause in this part you use a lot of circle to emphatize the piano
01:28:512 (1) - hmm the rhythm not accurate imo.maybe a circle and then 2 circles at 01:28:699 - for emphatize the piano here wanna keep the consistent with 01:28:887 (2,3).

for hard maybe you should adds more jump for make the gap between hard > insane better there is already light insane which fills gap between hard and insane, so why? :3

insane
01:31:699 (5) - make clickable here cause the beat looks strong here don't know how to manage if i change to circles & i can't hear the specific sound to make it clickable

the structure on the whole diff looks ok but the gap between non kiai and kiai its really huge
i mean on non kiai you rare use jump and the rhythm is simple (you just focused on vocal only) but on kiai the rhythm so complex and dense,the jumps it looks like an extra diff than insane (sorry for bad english but i hope you understand)
so it makes unbalance because it's kiai so i think it deserves to make it harder than the non-kiai part. :roll:

ok thats it from me
GL!
deleted storyboard. looks nicer when there is no sb & not many players play the map w/ sb. (many players play with dim 100% :| )
so i don't know why to keep it. also lazy to make a ring effects for kitty's light hard
@KittyAdventure: If you didn't fix this mod and the density (that naxess told you before), choose it between delete the diff or let me remapped for you again. I'm seriously for this now.
anyway, thanks for mod :)
Kyouren
How scary you ;w;
But i'm fixed all stack problem issues and remapping only intro part. Let me check from Naxess first <___<

RIP SB ;w;
Topic Starter
Kensuke
I'm evil 3:)
Plaudible
hihi srry im late

M2U - Marigold ft. Guriri


KittyAdventure's Light Hard

  1. Why not call this diff advanced?
  2. 00:33:574 (2,3,4) - You've been following piano up and through to here, this rhythm throws that off track quite a bit.
  3. 00:42:012 (1,2,3,4,1,2,3,4,5,1,2,3) - Could you make this rhythm a bit less dense? The note density you had from 00:37:512 (1) - to this part is great! It'll reflect the intensity of the next section better.
  4. 01:15:012 (1,2) - What's with the spacing here? Bring this in a bit closer, you don't do it anywhere else, like 01:16:324 (4,1) - for example.
  5. 01:31:324 - and 01:32:074 - I feel you could add circles in these locations. The violent strings start coming up from the background noise and increasing density gradually like this would really help to emphasize that better.
  6. 02:17:824 (4) - Spacing seems a bit off here, re-snap it.
  7. 02:20:262 (3,4,5,6) - This dense rhythm makes a big power spike here at the ending and I don't feel it's appropriate in the context of the song at this point, sliders would be a lot better.


BoatKrab's Insane

  1. 00:10:512 (1,2,3,4) - I feel you could space these a bit more in contrast to 00:13:512 (1,2,3).
  2. 00:17:024 (3) - Volume increase here is a cool idea, but it's way too much. Maybe like 20, 25, 30, 40? Something subtle would be perfect.
  3. 00:33:012 (1,2,3) - Improve aesthetic spacing here a bit, move 3 out.
  4. 00:34:512 (3,4) - Line these up a bit better!
  5. 01:44:262 - I don't really agree with this custom break, the strings start earlier anyways so it feels a bit random, personally would just get rid of it.
  6. 01:58:512 (1,3) - Line these up a bit better too.
  7. 02:01:887 (3,4) - ^
  8. 02:02:637 (2) - The tension with the strings and vocals make this a perfect candidate for a 3/4 slider.
  9. 02:21:762 (1) - Improve this loop here a bit, could be nicer: http://puu.sh/wcODv/5efb406d6d.jpg
  10. Sorry for aesthetic nitpicking, you really made this difficulty very well though. Just make these little things picture perfect and this'll go great. Great job boatkrab! \o/


Extra

  1. Feels weird calling this an extra, maybe Another?
  2. 00:17:024 (1) - Same spiel from Boatkrab's diff, this feels way too loud even for emphasis. I don't think this hitsound needs to be as loud as your chorus, try 20, 25, 30, 40 maybe.
  3. 00:39:574 (2,3) - Could improve this blanket a bit
  4. 02:02:074 (2,1) - Since this is basically linear flow, just make it point directly to the circle.
  5. Again, lovely difficulty, great job!

honestly don't have anything at a quick glance from top diff, looks great. just apply the volume changes if you did to other diffs.

set looks super nice, this looks pretty close to ready. good luck!!
davidminh0111
Oops sorry. I've got an error connection on my internet here but I can't delete this post

Sorry.
Topic Starter
Kensuke
fixed all! thanks for mod <3
BoatKrab

Plaudible wrote:


BoatKrab's Insane

  1. 00:10:512 (1,2,3,4) - I feel you could space these a bit more in contrast to 00:13:512 (1,2,3). the spacing for that rhythm is too far for me, so... I won't fix this :(
  2. 00:17:024 (3) - Volume increase here is a cool idea, but it's way too much. Maybe like 20, 25, 30, 40? Something subtle would be perfect.
  3. 00:33:012 (1,2,3) - Improve aesthetic spacing here a bit, move 3 out. I can't even imagine how it be ._.
  4. 00:34:512 (3,4) - Line these up a bit better! heh?
  5. 01:44:262 - I don't really agree with this custom break, the strings start earlier anyways so it feels a bit random, personally would just get rid of it.
  6. 01:58:512 (1,3) - Line these up a bit better too.
  7. 02:01:887 (3,4) - ^
  8. 02:02:637 (2) - The tension with the strings and vocals make this a perfect candidate for a 3/4 slider. I just make the same pattern like 00:58:137 (2,3) -
  9. 02:21:762 (1) - Improve this loop here a bit, could be nicer: http://puu.sh/wcODv/5efb406d6d.jpg Nice idea, but i really don't want to make more circle in slowly rhythm.
  10. Sorry for aesthetic nitpicking, you really made this difficulty very well though. Just make these little things picture perfect and this'll go great. Great job boatkrab! \o/

thanks! :3
Updato: https://puu.sh/wgRBp/aa1e54510b.rar
Icekalt
Uh i guess -
~ Gratz for Loved ~
_DT3
And here I was thinking that it was ranked uwu
If something ever happens to it, GL!
Topic Starter
Kensuke
I might push this for ranked soon. ;)
Topic Starter
Kensuke
Deppyforce
ad
00:13:512 - this part doesnt feel mcuh different from preevyet part tho its weaker u could do smh about density to emphasize it more
00:45:574 (2,3) - cool flow can u move 3 head a bit down
00:58:887 (2) - can u somehow change flow on this so it doesnt feel same as 00:57:762 (3,4,1) - to emphasizes dat its not a part of ze instrument thing
01:15:574 (2) - ds
01:34:887 (3,4,5,6) - try this reetm http://puu.sh/wVk1J/269f24f60a.jpg
02:19:512 (1) - nazi head touching previous tail so it losk bad
Doyak
Unloved by the mapper's request.

Feels weird to put a broken heart when there was no heart before, but just for consistency lol (we haven't decided exactly yet so)
Topic Starter
Kensuke

Deppyforce wrote:

ad
00:13:512 - this part doesnt feel mcuh different from preevyet part tho its weaker u could do smh about density to emphasize it more the other diffs don't
00:45:574 (2,3) - cool flow can u move 3 head a bit down intent to make a circle with 00:48:012 (1) -. that's what kitty would say
00:58:887 (2) - can u somehow change flow on this so it doesnt feel same as 00:57:762 (3,4,1) - to emphasizes dat its not a part of ze instrument thing its also an intsrumenmt, isnt it?
01:15:574 (2) - ds i agree
01:34:887 (3,4,5,6) - try this reetm http://puu.sh/wVk1J/269f24f60a.jpg i agree
02:19:512 (1) - nazi head touching previous tail so it losk bad it my style!!1!1!!
never get kd from this u mother
Deppyforce
hi i want my kds
My Angel Rize
irc

text
2017-07-29 18:42 My Angel Rize: 00:33:574 (2,3) - เราว่าเปลี่ยนเป็นสไลเดอร์ดีกว่า ตรงนี้เริ่มไม่มีน้ำหนักละ
2017-07-29 18:42 - Frontier -: kk
2017-07-29 18:42 - Frontier -: :ok_hand:
2017-07-29 18:44 My Angel Rize: 01:18:012 (1,2) - เปลี่ยนสไลเดอร์ดีกว่า มันดูเข้ากับจังหวะตรงนี้อะ
2017-07-29 18:48 My Angel Rize: 02:09:574 (2) - เราตรงนี้ไม่ต้องวางอะไรดีกว่า มันขัดแปลกๆ :v
2017-07-29 18:48 My Angel Rize: หมดละนาย :v
2017-07-29 18:49 - Frontier -: sorry afk
2017-07-29 18:49 - Frontier -: 01:18:012 (1,2) - เราว่าที่เขาทำอย่างงี้เพราะว่าเขาจะเน้นตรงเสียงกลองตรงอันแรกอ่ะ
2017-07-29 18:50 - Frontier -: แล้ว slider ที่ 2 ก็เน้นตรง piano
2017-07-29 18:50 - Frontier -: 02:09:574 (2) - มีเสียงอยู่
2017-07-29 18:50 - Frontier -: thanks :3
2017-07-29 18:50 My Angel Rize: :c
2017-07-29 18:50 My Angel Rize: สรุปแก้แค่อันแรกเหรอ
2017-07-29 18:50 - Frontier -: อ่าห้ะ
2017-07-29 18:51 - Frontier -: โพสเลย เดี๋ยวยิงดาวให้
2017-07-29 18:51 My Angel Rize: ไม่เอาอ่า
2017-07-29 18:51 My Angel Rize: มอดกากเกิน
2017-07-29 18:51 My Angel Rize: อายเขา
2017-07-29 18:51 - Frontier -: ไม่เป็นไรหรอก
2017-07-29 18:51 - Frontier -: เขาอ่านไทยไม่ออก :V
2017-07-29 18:52 My Angel Rize: nooooo
2017-07-29 18:52 - Frontier -: xd
2017-07-29 18:52 - Frontier -: น่าา
2017-07-29 18:52 My Angel Rize: ok....
2017-07-29 18:52 My Angel Rize: sec
-Keitaro
yay unloved
re:mod
nazi as always

  • Liberation
00:07:137 (4,3) - possible blanket.
00:21:012 (1) - move to x:300 y:340 for better curve. https://puu.sh/wWC2f/f36b675608.png
00:24:762 (3) - why 1/2? use 1/4 to match the song.
00:52:512 (1,3) - not a perfect blanket (I know its only 1 pixel)
00:56:262 (6,7) - why don't you copy paste the objects from 00:55:887 (5) - ? it seems better imo, https://puu.sh/wWCcI/018d68bfbf.png
01:32:262 (3,1) - move out the tail and object of 01:32:262 (3) - to create better flow.
01:35:449 (2,1) - blanket?
01:39:574 (4) - I know you can do the shape better.
02:21:012 (3,1) - dunno about this but circular flow seems to be off.

  • Another
00:13:512 (1,2) - Fix up blanket
00:20:918 - feels weird when there's a clearly drum sound but no clickable object.
00:35:637 (4,1) - plz fix blanket
00:38:637 (3,1) - ^
00:47:074 (2,3) - high chance of choke, try to move 00:47:262 (3) - to 00:46:137 (4) - 's head
00:51:762 (3,1) - I dunno if you want to create a blanket here but if you want to, plz fix.
01:27:574 (6,1) - move out 01:27:574 (6) - 's tail a bit left for flow
02:02:074 (2,1) - another one :3
02:03:762 (1,1) - I liek to mention blanket

  • Kitty
00:44:637 (3) - seems to be a sudden whistle here, remove plz?
01:04:324 (3,6) - there's a small overlap here.
01:05:262 (5,6) - I dont really sure about the flow here, seems diferent with others, try to create a straight line like https://puu.sh/wWDer/4af0d30d90.png might work.
01:28:887 (2,3) - fix up blanket(?)
01:36:012 (1,1) - overlap, its visible in the playfield :x
go check out the diff again, there's a small problem with spacing, probaly becouse you're using DS and using small Grid Size.

no kds coz I just remod this :d

plz rank this time
Topic Starter
Kensuke
still wanna giv to u
reply later

Error- wrote:

yay unloved
re:mod
nazi as always

  • Liberation
00:07:137 (4,3) - possible blanket.
00:21:012 (1) - move to x:300 y:340 for better curve. https://puu.sh/wWC2f/f36b675608.png
00:24:762 (3) - why 1/2? use 1/4 to match the song. follow violin, not piano
00:52:512 (1,3) - not a perfect blanket (I know its only 1 pixel)
00:56:262 (6,7) - why don't you copy paste the objects from 00:55:887 (5) - ? it seems better imo, https://puu.sh/wWCcI/018d68bfbf.png i did it,
didn't t?

01:32:262 (3,1) - move out the tail and object of 01:32:262 (3) - to create better flow. this is already good flow
01:35:449 (2,1) - blanket? no
01:39:574 (4) - I know you can do the shape better. i prefer it
02:21:012 (3,1) - dunno about this but circular flow seems to be off. you try rotate 02:19:512 (1,2) - to 90 degree then you will know what i doing here

  • Another
00:13:512 (1,2) - Fix up blanket already great blanket. try using 1/16
00:20:918 - feels weird when there's a clearly drum sound but no clickable object.
00:35:637 (4,1) - plz fix blanket already blanket
00:38:637 (3,1) - ^ ^
00:47:074 (2,3) - high chance of choke, try to move 00:47:262 (3) - to 00:46:137 (4) - 's head choke then why? i intend to emphasize the rhythm here since it's more dense than the previous part.
00:51:762 (3,1) - I dunno if you want to create a blanket here but if you want to, plz fix.
01:27:574 (6,1) - move out 01:27:574 (6) - 's tail a bit left for flow i intend to make (6)'s slider-tail to directly go to (1) to make and easier movement
02:02:074 (2,1) - another one :3 same reason
02:03:762 (1,1) - I liek to mention blanket

  • Kitty
00:44:637 (3) - seems to be a sudden whistle here, remove plz?
01:04:324 (3,6) - there's a small overlap here.
01:05:262 (5,6) - I dont really sure about the flow here, seems diferent with others, try to create a straight line like https://puu.sh/wWDer/4af0d30d90.png might work. nah too bad
01:28:887 (2,3) - fix up blanket(?)
01:36:012 (1,1) - overlap, its visible in the playfield :x but 01:36:012 (1) has been completely faded out when 01:37:512 (1) comes. So i think it should be fine
go check out the diff again, there's a small problem with spacing, probaly becouse you're using DS and using small Grid Size. inconsistent ds is not unrankable

no kds coz I just remod this :d

plz rank this time plz find t2 for me this time
Unsnapped blanket isn't unrankable. It's just for aesthetics but not unrankable if don't.
Thsnka!
-Keitaro

- Frontier - wrote:

still wanna giv to u
reply later

Error- wrote:

00:56:262 (6,7) - why don't you copy paste the objects from 00:55:887 (5) - ? it seems better imo, https://puu.sh/wWCcI/018d68bfbf.png i did it,
didn't t?
no you didnt :/ you only copy 00:56:262 (6,7) - but what I meant is 00:55:887 (5,6,7) - .

no kds coz I just remod this :d

plz rank this time plz find t2 for me this time
Unsnapped blanket isn't unrankable. It's just for aesthetics but not unrankable if don't.
Thsnka!
i dont say unsnapped blanket unrankable :thinking:
Topic Starter
Kensuke

"Error- wrote:

no you didnt :/ you only copy 00:56:262 (6,7) - but what I meant is 00:55:887 (5,6,7) - .
b..but ;w;

maybe they're slightly change the slider shape. I'll try replacing it.

Error- wrote:

i dont say unsnapped blanket unrankable :thinking:
what's this one here? xd

Error- wrote:

00:52:512 (1,3) - not a perfect blanket (I know its only 1 pixel)
DeletedUser_423548
m4m

I can not finely mod the map I was Qualified :o


  • KittyAdventure's Advanced
  1. 00:53:262 (3,4) - I think this 1/1 slider is good
    The sound in the interval should be expressed with a slider
  2. 00:53:262 (3,3) - I think I can stack
  3. 01:03:762 (2,5) - overlap
    Certainly the slider has disappeared but I think it is easy to avoid this
  4. 01:11:637 (4,1) - The distance is 1.60 because you are changing the speed of the slider
  5. 02:00:762 (3,4) - I think I can stack
Good luck!
Naxess
^ respond to this first

- Frontier - wrote:

Error- wrote:

i dont say unsnapped blanket unrankable :thinking:
what's this one here? xd

Error- wrote:

00:52:512 (1,3) - not a perfect blanket (I know its only 1 pixel)
Still didn't say it was unrankable tho. The term "unrankable" is literally "cannot under any circumstance be used in a ranked map", and is really just a general and basic requirement for the ranked section that is actually very easy to achieve. Doesn't have much to do with the quality of the map, which is what nominators mostly look at. (although ye blankets missing a pixel is kinda w/e imo lol)

Minor stuff before we go
  • [Hitsounding]
    mostly looking at the top diff unless mentioned otherwise
  1. 00:01:512 - You know, your sliderslide.wav doesn't actually apply since the samplesets for these lines are just "S" and not "S:C1". Because there's no custom, it will pick from the default sound files, including the default sliderslide. In order to fix this, add a new custom soft sampleset. Then add a soft-sliderslide4.wav and replace all "S" with "S:C4".We're adding a new one and not using "S:C1" because it would replace your whistles on 00:04:512 - etc with kick-drums, which'd be bad.
  2. btw add soft-sliderslide2.wav to avoid the long sliderslide thing at 00:35:824 - and others.
  3. 00:01:512 - Seems like other diffs have a whistle here. You should really use the hitsound copier thing to make sure they're all the same. Will help you fix this top diff and then you can copy downwards to make sure you don't miss anything. For example look at 00:07:512 - in Insane and notice how it's different from the same part in liberation.
  4. 00:20:637 - 00:22:137 - These sounds are here in the beginning but are apparently gone after this point. Try turning 00:23:637 - and 00:25:137 - into these as well. Basically sampleset -> drum, addition -> auto.
  5. 00:58:137 - Some sound here for matching feedback would be nice, as the song is pretty strong here, maybe put a clap or whatnot.
  6. 01:25:793 - Since you decided to skip adding whistles to this, and did a similar thing, probably intentionally at 01:24:855 - 01:26:355 - etc, I think removing the whistles from 01:24:293 - and 01:24:480 - would make things sound more consistent. 01:27:199 - Can stay as is, since it's more unique than the others, makes it stand out more like this too.
  7. 01:42:012 - Seems to fit better without the whistle tbh, as the impact itself is rather quiet like the previous two.
  8. 01:58:137 - This hitsound seems a bit out of place, could probably just remove it.
  9. 02:02:918 - This slider tail should either be silent or faint, not have a harsh and loud hitnormal. Try applying a short soft sampleset here.

    [Liberation]
  10. 01:19:512 - Sound is different from previous parts so could reflect it with something like this, for instance. Up to you though.
  11. 02:18:949 - Would just end these sliders on the piano. Skipping it like this might get confusing as the length of the slider is lower, yet it doesn't end on anything in particular unlike the others.

    Let me know if some difficulty has it's own hitsounding and can't be copied to from the top diff
Oh also with the pm mod I did on the new advanced, you can actually give kds even though it's a remod, as the difficulty has undergone major remaps since then.
Topic Starter
Kensuke

Yasaija 714 wrote:

m4m

I can not finely mod the map I was Qualified :o


  • KittyAdventure's Advanced
  1. 00:53:262 (3,4) - I think this 1/1 slider is good
    The sound in the interval should be expressed with a slider ok
  2. 00:53:262 (3,3) - I think I can stack i prefer this
  3. 01:03:762 (2,5) - overlap
    Certainly the slider has disappeared but I think it is easy to avoid this ok
  4. 01:11:637 (4,1) - The distance is 1.60 because you are changing the speed of the slider the spacing is as same as the others so i think it should be fine
  5. 02:00:762 (3,4) - I think I can stack it's different voice so i think it shouldn't be stacked
Good luck! Thanks!

Naxess wrote:

^ respond to this first

- Frontier - wrote:

smth
Still didn't say it was unrankable tho. The term "unrankable" is literally "cannot under any circumstance be used in a ranked map", and is really just a general and basic requirement for the ranked section that is actually very easy to achieve. Doesn't have much to do with the quality of the map, which is what nominators mostly look at. (although ye blankets missing a pixel is kinda w/e imo lol) im just kidding lol. Because he likes to point out the blanket issues (like in my paradisus-paradoxum). So i told him like that xd

Minor stuff before we go
  • [Hitsounding]
    mostly looking at the top diff unless mentioned otherwise
  1. 00:01:512 - You know, your sliderslide.wav doesn't actually apply since the samplesets for these lines are just "S" and not "S:C1". Because there's no custom, it will pick from the default sound files, including the default sliderslide. In order to fix this, add a new custom soft sampleset. Then add a soft-sliderslide4.wav and replace all "S" with "S:C4".We're adding a new one and not using "S:C1" because it would replace your whistles on 00:04:512 - etc with kick-drums, which'd be bad. ok
  2. btw add soft-sliderslide2.wav to avoid the long sliderslide thing at 00:35:824 - and others. ok
  3. 00:01:512 - Seems like other diffs have a whistle here. You should really use the hitsound copier thing to make sure they're all the same. Will help you fix this top diff and then you can copy downwards to make sure you don't miss anything. For example look at 00:07:512 - in Insane and notice how it's different from the same part in liberation. ok
  4. 00:20:637 - 00:22:137 - These sounds are here in the beginning but are apparently gone after this point. Try turning 00:23:637 - and 00:25:137 - into these as well. Basically sampleset -> drum, addition -> auto. 00:23:637 -i instead adding whistle here since the other diffs do and 00:25:137 -i instead leave it blank as the other diffs do too.
  5. 00:58:137 - Some sound here for matching feedback would be nice, as the song is pretty strong here, maybe put a clap or whatnot. instead adding drum-hitwhistle here
  6. 01:25:793 - Since you decided to skip adding whistles to this, and did a similar thing, probably intentionally at 01:24:855 - 01:26:355 - etc, I think removing the whistles from 01:24:293 - and 01:24:480 - would make things sound more consistent. 01:27:199 - Can stay as is, since it's more unique than the others, makes it stand out more like this too. ok
  7. 01:42:012 - Seems to fit better without the whistle tbh, as the impact itself is rather quiet like the previous two. ok
  8. 01:58:137 - This hitsound seems a bit out of place, could probably just remove it. ok
  9. 02:02:918 - This slider tail should either be silent or faint, not have a harsh and loud hitnormal. Try applying a short soft sampleset here. instead adding 5%-volume green line here

    [Liberation]
  10. 01:19:512 - Sound is different from previous parts so could reflect it with something like this, for instance. Up to you though. nice idea!
  11. 02:18:949 - Would just end these sliders on the piano. Skipping it like this might get confusing as the length of the slider is lower, yet it doesn't end on anything in particular unlike the others. ok

    Let me know if some difficulty has it's own hitsounding and can't be copied to from the top diff There is BoatKrab's Insane that I can't change the hitsounds. Since he's making his own hitsound and I think I don't have permission to fix it. So I didn't fix it.
Oh also with the pm mod I did on the new advanced, you can actually give kds even though it's a remod, as the difficulty has undergone major remaps since then.
Naxess
7
Fixed some sliderslides, a normal sampleset silence glitch and an unsnapped slider tail in Another.
metadata
Topic Starter
Kensuke

edit: another meta from album
can someone find bn t2 for me? im bad at communication xd
BoatKrab

Naxess wrote:

7
Fixed some sliderslides, a normal sampleset silence glitch and an unsnapped slider tail in Another.
metadata
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Kyouren
Yessss, btw are you used グリリ in title? As M2U write it in his second album?

http://m2u.studio/ALBUM
Topic Starter
Kensuke

KittyAdventure wrote:

Yessss, btw are you used グリリ in title? As M2U write it in his second album?

http://m2u.studio/ALBUM
no i didn't ;( i used 구리리 in the title
although, in the website it uses korean name but in the folder it uses japanese name.
i think using the korean name is more accurate i guess.
Kyouren
Just following from his album
Lama Poluna
I think artist is correct, because it's M2U album, not Guriri.
But title must be Marigold (feat. 구리리) like on offical website and on ranked map.
Offical website > yt video
Modem
*Loud cheering from the distance*
Topic Starter
Kensuke
hi where is tier1? :V

edit: fix a minor issue in top diff
Kyouren

Lama Poluna wrote:

I think artist is correct, because it's M2U album, not Guriri.
But title must be Marigold (feat. 구리리) like on offical website and on ranked map.
Offical website > yt video
Fixed that please :^)
Topic Starter
Kensuke

KittyAdventure wrote:

Lama Poluna wrote:

I think artist is correct, because it's M2U album, not Guriri.
But title must be Marigold (feat. 구리리) like on offical website and on ranked map.
Offical website > yt video
Fixed that please :^)

IamKwaN wrote:

Both japanese and korean are fine, as they are both quoted officially

Unicode Title: Marigold (feat. グリリ) or Marigold (feat. 구리리)
Romanised Title: Marigold (feat. Guriri)
Unicode Artist: M2U
Source: Deemo

https://www.youtube.com/watch?v=p_zasg8oWnA
http://www.universal-music.co.jp/m2u/pr ... icy-15598/
https://www.youtube.com/watch?v=gvNwYQUnDa0
http://m2u.studio/ALBUM
https://www.youtube.com/watch?v=4RiT4xPgRZo
https://www.facebook.com/rayark.deemo/

good luck!
sylao
why isnt this map ranked yet i fuckin love it gj man
Xinnoh

sylao wrote:

why isnt this map ranked yet i fuckin love it gj man
Topic Starter
Kensuke

Sinnoh wrote:

sylao wrote:

why isnt this map ranked yet i fuckin love it gj man
Xinnoh


General
Can you provide a metadata source specifically for "Marigold ft. グリリ"? Otherwise, just use the metadata from this set https://osu.ppy.sh/b/1350695
00:17:024 (1) - Not properly keysounding this sounds really really weird. Reference the set above if you need to

Liberation
00:07:512 (1) - Should be drum sample, not addition
01:17:262 (1) - You could put this at 245, 115 for extra emphasis and use a blanket, feels a bit under-emphasised compared to other diffs. optional
01:32:262 (3) - Can you rotate this -5 degrees just so it points at the slider head

Another
01:40:512 (1,2,1,2,1,2) - The last pair of sliders are pretty under-emphasised, there's new drums but they play the same as the previous pattern. You could use the rhythm of the other diffs (just circles on the first two pairs) to avoid this.

Hard
00:57:762 (2) - Missing hitsound

Advanced
01:09:762 (3,4,1) - Distance snaps, frontier just fix for him

Normal
01:52:512 (1) - check your sampleset
7ambda
Too bad this isn't anywhere as difficult like in Deemo.
Topic Starter
Kensuke
daisuki <3
Xinnoh

J_8579 wrote:

Too bad this isn't anywhere as difficult like in Deemo.
the ctb ones are but I can't icon those sets yet :(
DeRandom Otaku
I couldnt post yesterday cuz internet was meh, i wasnt expecting sinnoh's mod lol
[Liberation]
  1. 00:24:387 (2,3,4) - You can do constant DS increase here as song is building up. Consistent spacing is meh especially due to the fact this is top difficulty
  2. 00:59:262 (1) - Mute its sliderend ? it sounds kinda loud right now , You mute 00:58:137 (6) - so why not this one too
  3. 01:22:512 (1) - You dont need this NC
  4. 01:19:699 - The whistle doesn't make sense to me since its loud and shouldn't be here in first place, maybe mistake ? Its also there in other difficulties so remove it from there too! Also 01:31:699 - same
  5. 01:35:262 (1,2) - it would be appropriate to have a little bit of sv increase for these because the song is going cRAzy
  6. 01:40:137 (5) - Why not two kick sliders like 01:38:637 (5,6) - :c The whole part is jumpy and plays well but this slider kills the momentum
[Another]
  1. 00:20:262 (4,1) - Nazi but yeah you could avoid this overlap, its messy
  2. 00:26:637 (3) - Kinda same to what i pointed in top difficulty, Dont kill the movement like this. The song doesnt loose intensity or something so i don't see a reason to why this is a single repeat slider
  3. 00:58:512 (1,1) - Mute slider ends thing
  4. 01:19:137 (1) - Remove NC
[Boatkrab]
  1. 00:35:824 - Isn't there supposed to be a custom sample 2 hitsound? its done that way in Other difficulties so yea, default whistle sounds out of place
  2. 01:34:137 (6) - If you compare this to 01:33:387 (2,3,4,5) - You will notice that the first four notes had piano sounds on head only while the last one has sound on tail too so it would be better if its changed to circles instead
  3. 02:15:762 (5) - Even tho the vocal at 02:16:512 - is faint, i still suggest you making it clickable because the piano sound is quite emphasized in the song and also the new stanza starts here
[Insane]
  1. 00:59:262 (1) - same as Another, Liberation
Lower diffs are fine.
Surono
srsbsnbns
Topic Starter
Kensuke

Surono wrote:

srsbsnbns
thanks for a quality mod!
BoatKrab

DeRandom Otaku wrote:

I couldnt post yesterday cuz internet was meh, i wasnt expecting sinnoh's mod lol
[Boatkrab]
  1. 00:35:824 - Isn't there supposed to be a custom sample 2 hitsound? its done that way in Other difficulties so yea, default whistle sounds out of place
  2. 01:34:137 (6) - If you compare this to 01:33:387 (2,3,4,5) - You will notice that the first four notes had piano sounds on head only while the last one has sound on tail too so it would be better if its changed to circles instead Even it is, but I do want to leave it like that. Actually, players will click only its head, not them both (head and tail). And it will be more easier than everything in the diff too
  3. 02:15:762 (5) - Even tho the vocal at 02:16:512 - is faint, i still suggest you making it clickable because the piano sound is quite emphasized in the song and also the new stanza starts here
Whoa, glad to see you again as BN now xDD

Thanks!
Update: https://puu.sh/yaCmj/a4d0db19dc.rar
Kyouren
Fix it for me, Frontier <3
Topic Starter
Kensuke
replaying mod like timemon

Sinnoh wrote:


this is the last year in junior high school, so i have to focus on studying ;w;

Hard
00:57:762 (2) - Missing hitsound there is no any diff having any hs at here except normal.

DeRandom Otaku wrote:

I couldnt post yesterday cuz internet was meh, i wasnt expecting sinnoh's mod lol
[Liberation]
  1. 01:19:699 - The whistle doesn't make sense to me since its loud and shouldn't be here in first place, maybe mistake ? Its also there in other difficulties so remove it from there too! Also 01:31:699 - same to enhance the drum sound
  2. 01:40:137 (5) - Why not two kick sliders like 01:38:637 (5,6) - :c The whole part is jumpy and plays well but this slider kills the momentum if you hear closely, 01:38:637 (5,6) - has 1/4 piano streams (it's barely audible, you might not hear that), while 01:40:137 (5) - hasn't. So I expressed those sounds to be like that.
Lower diffs are fine.
Thanks for both.
Edit: I misclicked to give boatkrab a kd. can someone deny for me plz? ;w;
Topic Starter
Kensuke
Reminder:
  1. All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
  2. Guidelines are important and should be followed in most maps. However, they are NOT rules, so they may be broken in special cases. If you want to break a guideline, ask yourself this: Does what I'm about to do make sense? Is it more fun to play like this compared to sticking to the guidelines? If you answer yes to both these questions, then it is probably okay.

[General]
  1. Inconsistent epilepsy warning
    Listing
    Normal: 0
    Another: 0
    Insane: 0
    Lost's Light Insane: 0
    Hard: 0
    KittyAdventure's Advanced: 0
    Liberation: 0
    BoatKrab's Insane: 1
  2. Inconsistent kiais
[Normal]
  1. Low volume timing section
    Listing
    02:24:762 -
    02:25:512 -
  2. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:158 -
[KittyAdventure's Advanced]
  1. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:158 -
  2. Low volume timing section
    Listing
    02:24:762 -
    02:25:137 -
    02:25:512 -
[Hard]
  1. Low volume timing section
    Listing
    02:24:762 -
    02:25:512 -
  2. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:158 -
[Lost's Light Insane]
  1. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:157 -
  2. Low volume timing section
    Listing
    00:59:918 -
    02:24:762 -
    02:25:512 -
[Insane]
  1. Low volume timing section
    Listing
    00:57:949 -
    00:58:418 -
    00:59:168 -
    00:59:918 -
    02:24:762 -
    02:25:512 -
  2. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:157 -
[BoatKrab's Insane]
  1. Low volume timing section
    Listing
    02:24:762 -
    02:25:512 -
  2. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:157 -
[Another]
  1. Low volume timing section
    Listing
    00:58:793 -
    00:59:918 -
    02:24:762 -
    02:25:512 -
  2. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:157 -
[Liberation]
  1. Low volume timing section
    Listing
    00:58:418 -
    00:59:918 -
    02:02:918 -
    02:24:762 -
    02:25:512 -
  2. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:157 -
    01:20:980 -
Modpost generated by Navosu v1.1.0.0 - Do not kudo this post
Topic Starter
Kensuke

- Frontier - wrote:

Reminder:
  1. All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
  2. Guidelines are important and should be followed in most maps. However, they are NOT rules, so they may be broken in special cases. If you want to break a guideline, ask yourself this: Does what I'm about to do make sense? Is it more fun to play like this compared to sticking to the guidelines? If you answer yes to both these questions, then it is probably okay.

[General]
  1. Inconsistent epilepsy warning
    Listing
    Normal: 0
    Another: 0
    Insane: 0
    Lost's Light Insane: 0
    Hard: 0
    KittyAdventure's Advanced: 0
    Liberation: 0
    BoatKrab's Insane: 1
  2. Inconsistent kiais
[Normal]
  1. Low volume timing section
    Listing
    02:24:762 -
    02:25:512 -
  2. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:158 -
[KittyAdventure's Advanced]
  1. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:158 -
  2. Low volume timing section
    Listing
    02:24:762 -
    02:25:137 -
    02:25:512 -
[Hard]
  1. Low volume timing section
    Listing
    02:24:762 -
    02:25:512 -
  2. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:158 -
[Lost's Light Insane]
  1. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:157 -
  2. Low volume timing section
    Listing
    00:59:918 -
    02:24:762 -
    02:25:512 -
[Insane]
  1. Low volume timing section
    Listing
    00:57:949 -
    00:58:418 -
    00:59:168 -
    00:59:918 -
    02:24:762 -
    02:25:512 -
  2. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:157 -
[BoatKrab's Insane]
  1. Low volume timing section
    Listing
    02:24:762 -
    02:25:512 -
  2. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:157 -
[Another]
  1. Low volume timing section
    Listing
    00:58:793 -
    00:59:918 -
    02:24:762 -
    02:25:512 -
  2. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:157 -
[Liberation]
  1. Low volume timing section
    Listing
    00:58:418 -
    00:59:918 -
    02:02:918 -
    02:24:762 -
    02:25:512 -
  2. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:157 -
    01:20:980 -
Modpost generated by Navosu v1.1.0.0 - Do not kudo this post
low volume timing section and using 1/12 or 1/16 aren't unrankable. how can you become a modder zzz
anyway thanks, it's still useful some parts
fixed!
Surono
owo whats this
frontier best modder top purkish!

is there 2 fronties, orz idk idc nvm.
Topic Starter
Kensuke

Surono wrote:

owo whats this
frontier best modder top purkish!

is there 2 fronties, orz idk idc nvm.
eee
BoatKrab

Surono wrote:

owo whats this
frontier best modder top purkish!

is there 2 fronties, orz idk idc nvm.
lol
DeRandom Otaku
Reported for forum abuse
Topic Starter
Kensuke
the fastest bubble I have ever seen
Icekalt
Is it happening :o
Topic Starter
Kensuke

IceKalt wrote:

Is it happening :o
lol the power of editing
YES IT IS
Naxess
it happened

metadata
Icekalt
~ Gratz mate ~
Topic Starter
Kensuke
Rank when I slept zzz
Thanks everyone! <3
Kyouren
Congratulations with your first amazing ranked map, Frontier <3
BoatKrab

KittyAdventure wrote:

Congratulations with your first amazing ranked map, Frontier <3
Topic Starter
Kensuke

KittyAdventure wrote:

Congratulations with your first disgusting ranked map, Frontier <3
Haruto
congrats~
-Keitaro

KittyAdventure wrote:

Congratulations with your first amazing ranked map, Frontier <3
Nelly
Loved to Qualified stage. Good job!
jrcrash
I swear i was trying to find something wrong with this map xD. I AM UNABLE TO! good job :D
Topic Starter
Kensuke
Thank you everyone zz
Exote
Yes finally! Well deserved Q
Modem
Congraaaatsssss />w</
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