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M2U - Marigold (ft. Guriri)

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Topic Starter
- Frontier -

Nostalgic wrote:

Wow this is so arrogant. I can give you tons of examples to prove what you said is wrong but why bother? why do i have to care? lololol
lol I just joking there.
I mean, it's okay to make it, isn't it? It doesn't say in rc zzz
I want to make the same patterns with a little change because that will be easy to play.
If you don't agree with this, tell me how I should fix it here and I will change it as you wish.
Topic Starter
- Frontier -
kill me
-NanoRIPE-
placeholder

normal
00:17:158 - why not put this green on the first note at 00:19:512 - which is more sense for me
00:30:012 - you changed the sv at 00:33:012 - cause the beat become lower but you didnt do here
00:37:512 - hmm the beats here looks not really dense imo (still low here) but you use 1,00x sv here xd? im prefer you changed it to 0,90x
00:57:762 (2) - move a bit down for avoid the linear flow (the current flow looks meh imo)
00:57:762 (2,3) - the piano seems strong here,maybe adds hitsound here? such as whistle or something
01:29:262 (4) - 2 circles for emphasis on vocal and drum more
01:54:762 (5) - move a bit to left for better flow
02:02:262 (2,3) - same as before,use whistle for the piano

the sv stuff really bothering me xd but as long its not unrankable i think its fine xd

light hard
00:15:762 (1) - gantung banget sumpah,karena ada suara piano disini.lebih baik sih di clickable biar enak
00:34:512 (1) - ^
01:18:012 (1,2) - ctrl g aja deh,soalnya vocalnya tuh panjang dan nggk ada sesuatu di red tick yg harus di emphatize (ada sih suara piano tapi kecil banget)
01:53:449 (3,3) - overlapnya nggk ganteng .-.
02:19:137 - disini 1/2 slider aja biar nggk awkward rhythmnya

hard
00:32:637 (6,1) - im prefer you follow ds here cause increased ds when you in slow part it feels weird imo
00:58:137 (3) - move a bit down for avoid the linear flow
01:16:512 (1,2) - should be a jump here imo cause the beat of music start increase here
01:24:574 (5,6) - awkward movement imo,just stack (5) on (6) instead for better
01:27:199 (2) - 2 circles here cause in this part you use a lot of circle to emphatize the piano
01:28:512 (1) - hmm the rhythm not accurate imo.maybe a circle and then 2 circles at 01:28:699 - for emphatize the piano here

for hard maybe you should adds more jump for make the gap between hard > insane better

insane
01:31:699 (5) - make clickable here cause the beat looks strong here

the structure on the whole diff looks ok but the gap between non kiai and kiai its really huge
i mean on non kiai you rare use jump and the rhythm is simple (you just focused on vocal only) but on kiai the rhythm so complex and dense,the jumps it looks like an extra diff than insane (sorry for bad english but i hope you understand)
so it makes unbalance

ok thats it from me
GL!
Topic Starter
- Frontier -

-NanoRIPE- wrote:

placeholder

normal
00:17:158 - why not put this green on the first note at 00:19:512 - which is more sense for me unnecessary
00:30:012 - you changed the sv at 00:33:012 - cause the beat become lower but you didnt do here no more background sound(?) here
00:37:512 - hmm the beats here looks not really dense imo (still low here) but you use 1,00x sv here xd? im prefer you changed it to 0,90x
00:57:762 (2) - move a bit down for avoid the linear flow (the current flow looks meh imo)
00:57:762 (2,3) - the piano seems strong here,maybe adds hitsound here? such as whistle or something
01:29:262 (4) - 2 circles for emphasis on vocal and drum more wanna keep it
01:54:762 (5) - move a bit to left for better flow ds
02:02:262 (2,3) - same as before,use whistle for the piano

the sv stuff really bothering me xd but as long its not unrankable i think its fine xd don't let me give the reason why lo xd

hard
00:32:637 (6,1) - im prefer you follow ds here cause increased ds when you in slow part it feels weird imo
00:58:137 (3) - move a bit down for avoid the linear flow
01:16:512 (1,2) - should be a jump here imo cause the beat of music start increase here
01:24:574 (5,6) - awkward movement imo,just stack (5) on (6) instead for better
01:27:199 (2) - 2 circles here cause in this part you use a lot of circle to emphatize the piano
01:28:512 (1) - hmm the rhythm not accurate imo.maybe a circle and then 2 circles at 01:28:699 - for emphatize the piano here wanna keep the consistent with 01:28:887 (2,3).

for hard maybe you should adds more jump for make the gap between hard > insane better there is already light insane which fills gap between hard and insane, so why? :3

insane
01:31:699 (5) - make clickable here cause the beat looks strong here don't know how to manage if i change to circles & i can't hear the specific sound to make it clickable

the structure on the whole diff looks ok but the gap between non kiai and kiai its really huge
i mean on non kiai you rare use jump and the rhythm is simple (you just focused on vocal only) but on kiai the rhythm so complex and dense,the jumps it looks like an extra diff than insane (sorry for bad english but i hope you understand)
so it makes unbalance because it's kiai so i think it deserves to make it harder than the non-kiai part. :roll:

ok thats it from me
GL!
deleted storyboard. looks nicer when there is no sb & not many players play the map w/ sb. (many players play with dim 100% :| )
so i don't know why to keep it. also lazy to make a ring effects for kitty's light hard
@KittyAdventure: If you didn't fix this mod and the density (that naxess told you before), choose it between delete the diff or let me remapped for you again. I'm seriously for this now.
anyway, thanks for mod :)
Kyouren
How scary you ;w;
But i'm fixed all stack problem issues and remapping only intro part. Let me check from Naxess first <___<

RIP SB ;w;
Topic Starter
- Frontier -
I'm evil 3:)
Plaudible
hihi srry im late

M2U - Marigold ft. Guriri


KittyAdventure's Light Hard

  1. Why not call this diff advanced?
  2. 00:33:574 (2,3,4) - You've been following piano up and through to here, this rhythm throws that off track quite a bit.
  3. 00:42:012 (1,2,3,4,1,2,3,4,5,1,2,3) - Could you make this rhythm a bit less dense? The note density you had from 00:37:512 (1) - to this part is great! It'll reflect the intensity of the next section better.
  4. 01:15:012 (1,2) - What's with the spacing here? Bring this in a bit closer, you don't do it anywhere else, like 01:16:324 (4,1) - for example.
  5. 01:31:324 - and 01:32:074 - I feel you could add circles in these locations. The violent strings start coming up from the background noise and increasing density gradually like this would really help to emphasize that better.
  6. 02:17:824 (4) - Spacing seems a bit off here, re-snap it.
  7. 02:20:262 (3,4,5,6) - This dense rhythm makes a big power spike here at the ending and I don't feel it's appropriate in the context of the song at this point, sliders would be a lot better.


BoatKrab's Insane

  1. 00:10:512 (1,2,3,4) - I feel you could space these a bit more in contrast to 00:13:512 (1,2,3).
  2. 00:17:024 (3) - Volume increase here is a cool idea, but it's way too much. Maybe like 20, 25, 30, 40? Something subtle would be perfect.
  3. 00:33:012 (1,2,3) - Improve aesthetic spacing here a bit, move 3 out.
  4. 00:34:512 (3,4) - Line these up a bit better!
  5. 01:44:262 - I don't really agree with this custom break, the strings start earlier anyways so it feels a bit random, personally would just get rid of it.
  6. 01:58:512 (1,3) - Line these up a bit better too.
  7. 02:01:887 (3,4) - ^
  8. 02:02:637 (2) - The tension with the strings and vocals make this a perfect candidate for a 3/4 slider.
  9. 02:21:762 (1) - Improve this loop here a bit, could be nicer: http://puu.sh/wcODv/5efb406d6d.jpg
  10. Sorry for aesthetic nitpicking, you really made this difficulty very well though. Just make these little things picture perfect and this'll go great. Great job boatkrab! \o/


Extra

  1. Feels weird calling this an extra, maybe Another?
  2. 00:17:024 (1) - Same spiel from Boatkrab's diff, this feels way too loud even for emphasis. I don't think this hitsound needs to be as loud as your chorus, try 20, 25, 30, 40 maybe.
  3. 00:39:574 (2,3) - Could improve this blanket a bit
  4. 02:02:074 (2,1) - Since this is basically linear flow, just make it point directly to the circle.
  5. Again, lovely difficulty, great job!

honestly don't have anything at a quick glance from top diff, looks great. just apply the volume changes if you did to other diffs.

set looks super nice, this looks pretty close to ready. good luck!!
davidminh0111
Oops sorry. I've got an error connection on my internet here but I can't delete this post

Sorry.
Topic Starter
- Frontier -
fixed all! thanks for mod <3
BoatKrab

Plaudible wrote:


BoatKrab's Insane

  1. 00:10:512 (1,2,3,4) - I feel you could space these a bit more in contrast to 00:13:512 (1,2,3). the spacing for that rhythm is too far for me, so... I won't fix this :(
  2. 00:17:024 (3) - Volume increase here is a cool idea, but it's way too much. Maybe like 20, 25, 30, 40? Something subtle would be perfect.
  3. 00:33:012 (1,2,3) - Improve aesthetic spacing here a bit, move 3 out. I can't even imagine how it be ._.
  4. 00:34:512 (3,4) - Line these up a bit better! heh?
  5. 01:44:262 - I don't really agree with this custom break, the strings start earlier anyways so it feels a bit random, personally would just get rid of it.
  6. 01:58:512 (1,3) - Line these up a bit better too.
  7. 02:01:887 (3,4) - ^
  8. 02:02:637 (2) - The tension with the strings and vocals make this a perfect candidate for a 3/4 slider. I just make the same pattern like 00:58:137 (2,3) -
  9. 02:21:762 (1) - Improve this loop here a bit, could be nicer: http://puu.sh/wcODv/5efb406d6d.jpg Nice idea, but i really don't want to make more circle in slowly rhythm.
  10. Sorry for aesthetic nitpicking, you really made this difficulty very well though. Just make these little things picture perfect and this'll go great. Great job boatkrab! \o/

thanks! :3
Updato: https://puu.sh/wgRBp/aa1e54510b.rar
Icekalt
Uh i guess -
~ Gratz for Loved ~
_DT3
And here I was thinking that it was ranked uwu
If something ever happens to it, GL!
Topic Starter
- Frontier -
I might push this for ranked soon. ;)
Topic Starter
- Frontier -
Deppyforce
ad
00:13:512 - this part doesnt feel mcuh different from preevyet part tho its weaker u could do smh about density to emphasize it more
00:45:574 (2,3) - cool flow can u move 3 head a bit down
00:58:887 (2) - can u somehow change flow on this so it doesnt feel same as 00:57:762 (3,4,1) - to emphasizes dat its not a part of ze instrument thing
01:15:574 (2) - ds
01:34:887 (3,4,5,6) - try this reetm http://puu.sh/wVk1J/269f24f60a.jpg
02:19:512 (1) - nazi head touching previous tail so it losk bad
Doyak
Unloved by the mapper's request.

Feels weird to put a broken heart when there was no heart before, but just for consistency lol (we haven't decided exactly yet so)
Topic Starter
- Frontier -

Deppyforce wrote:

ad
00:13:512 - this part doesnt feel mcuh different from preevyet part tho its weaker u could do smh about density to emphasize it more the other diffs don't
00:45:574 (2,3) - cool flow can u move 3 head a bit down intent to make a circle with 00:48:012 (1) -. that's what kitty would say
00:58:887 (2) - can u somehow change flow on this so it doesnt feel same as 00:57:762 (3,4,1) - to emphasizes dat its not a part of ze instrument thing its also an intsrumenmt, isnt it?
01:15:574 (2) - ds i agree
01:34:887 (3,4,5,6) - try this reetm http://puu.sh/wVk1J/269f24f60a.jpg i agree
02:19:512 (1) - nazi head touching previous tail so it losk bad it my style!!1!1!!
never get kd from this u mother
Deppyforce
hi i want my kds
My Angel Rize
irc

text
2017-07-29 18:42 My Angel Rize: 00:33:574 (2,3) - เราว่าเปลี่ยนเป็นสไลเดอร์ดีกว่า ตรงนี้เริ่มไม่มีน้ำหนักละ
2017-07-29 18:42 - Frontier -: kk
2017-07-29 18:42 - Frontier -: :ok_hand:
2017-07-29 18:44 My Angel Rize: 01:18:012 (1,2) - เปลี่ยนสไลเดอร์ดีกว่า มันดูเข้ากับจังหวะตรงนี้อะ
2017-07-29 18:48 My Angel Rize: 02:09:574 (2) - เราตรงนี้ไม่ต้องวางอะไรดีกว่า มันขัดแปลกๆ :v
2017-07-29 18:48 My Angel Rize: หมดละนาย :v
2017-07-29 18:49 - Frontier -: sorry afk
2017-07-29 18:49 - Frontier -: 01:18:012 (1,2) - เราว่าที่เขาทำอย่างงี้เพราะว่าเขาจะเน้นตรงเสียงกลองตรงอันแรกอ่ะ
2017-07-29 18:50 - Frontier -: แล้ว slider ที่ 2 ก็เน้นตรง piano
2017-07-29 18:50 - Frontier -: 02:09:574 (2) - มีเสียงอยู่
2017-07-29 18:50 - Frontier -: thanks :3
2017-07-29 18:50 My Angel Rize: :c
2017-07-29 18:50 My Angel Rize: สรุปแก้แค่อันแรกเหรอ
2017-07-29 18:50 - Frontier -: อ่าห้ะ
2017-07-29 18:51 - Frontier -: โพสเลย เดี๋ยวยิงดาวให้
2017-07-29 18:51 My Angel Rize: ไม่เอาอ่า
2017-07-29 18:51 My Angel Rize: มอดกากเกิน
2017-07-29 18:51 My Angel Rize: อายเขา
2017-07-29 18:51 - Frontier -: ไม่เป็นไรหรอก
2017-07-29 18:51 - Frontier -: เขาอ่านไทยไม่ออก :V
2017-07-29 18:52 My Angel Rize: nooooo
2017-07-29 18:52 - Frontier -: xd
2017-07-29 18:52 - Frontier -: น่าา
2017-07-29 18:52 My Angel Rize: ok....
2017-07-29 18:52 My Angel Rize: sec
-Keitaro
yay unloved
re:mod
nazi as always

  • Liberation
00:07:137 (4,3) - possible blanket.
00:21:012 (1) - move to x:300 y:340 for better curve. https://puu.sh/wWC2f/f36b675608.png
00:24:762 (3) - why 1/2? use 1/4 to match the song.
00:52:512 (1,3) - not a perfect blanket (I know its only 1 pixel)
00:56:262 (6,7) - why don't you copy paste the objects from 00:55:887 (5) - ? it seems better imo, https://puu.sh/wWCcI/018d68bfbf.png
01:32:262 (3,1) - move out the tail and object of 01:32:262 (3) - to create better flow.
01:35:449 (2,1) - blanket?
01:39:574 (4) - I know you can do the shape better.
02:21:012 (3,1) - dunno about this but circular flow seems to be off.

  • Another
00:13:512 (1,2) - Fix up blanket
00:20:918 - feels weird when there's a clearly drum sound but no clickable object.
00:35:637 (4,1) - plz fix blanket
00:38:637 (3,1) - ^
00:47:074 (2,3) - high chance of choke, try to move 00:47:262 (3) - to 00:46:137 (4) - 's head
00:51:762 (3,1) - I dunno if you want to create a blanket here but if you want to, plz fix.
01:27:574 (6,1) - move out 01:27:574 (6) - 's tail a bit left for flow
02:02:074 (2,1) - another one :3
02:03:762 (1,1) - I liek to mention blanket

  • Kitty
00:44:637 (3) - seems to be a sudden whistle here, remove plz?
01:04:324 (3,6) - there's a small overlap here.
01:05:262 (5,6) - I dont really sure about the flow here, seems diferent with others, try to create a straight line like https://puu.sh/wWDer/4af0d30d90.png might work.
01:28:887 (2,3) - fix up blanket(?)
01:36:012 (1,1) - overlap, its visible in the playfield :x
go check out the diff again, there's a small problem with spacing, probaly becouse you're using DS and using small Grid Size.

no kds coz I just remod this :d

plz rank this time
Topic Starter
- Frontier -
still wanna giv to u
reply later

Error- wrote:

yay unloved
re:mod
nazi as always

  • Liberation
00:07:137 (4,3) - possible blanket.
00:21:012 (1) - move to x:300 y:340 for better curve. https://puu.sh/wWC2f/f36b675608.png
00:24:762 (3) - why 1/2? use 1/4 to match the song. follow violin, not piano
00:52:512 (1,3) - not a perfect blanket (I know its only 1 pixel)
00:56:262 (6,7) - why don't you copy paste the objects from 00:55:887 (5) - ? it seems better imo, https://puu.sh/wWCcI/018d68bfbf.png i did it,
didn't t?

01:32:262 (3,1) - move out the tail and object of 01:32:262 (3) - to create better flow. this is already good flow
01:35:449 (2,1) - blanket? no
01:39:574 (4) - I know you can do the shape better. i prefer it
02:21:012 (3,1) - dunno about this but circular flow seems to be off. you try rotate 02:19:512 (1,2) - to 90 degree then you will know what i doing here

  • Another
00:13:512 (1,2) - Fix up blanket already great blanket. try using 1/16
00:20:918 - feels weird when there's a clearly drum sound but no clickable object.
00:35:637 (4,1) - plz fix blanket already blanket
00:38:637 (3,1) - ^ ^
00:47:074 (2,3) - high chance of choke, try to move 00:47:262 (3) - to 00:46:137 (4) - 's head choke then why? i intend to emphasize the rhythm here since it's more dense than the previous part.
00:51:762 (3,1) - I dunno if you want to create a blanket here but if you want to, plz fix.
01:27:574 (6,1) - move out 01:27:574 (6) - 's tail a bit left for flow i intend to make (6)'s slider-tail to directly go to (1) to make and easier movement
02:02:074 (2,1) - another one :3 same reason
02:03:762 (1,1) - I liek to mention blanket

  • Kitty
00:44:637 (3) - seems to be a sudden whistle here, remove plz?
01:04:324 (3,6) - there's a small overlap here.
01:05:262 (5,6) - I dont really sure about the flow here, seems diferent with others, try to create a straight line like https://puu.sh/wWDer/4af0d30d90.png might work. nah too bad
01:28:887 (2,3) - fix up blanket(?)
01:36:012 (1,1) - overlap, its visible in the playfield :x but 01:36:012 (1) has been completely faded out when 01:37:512 (1) comes. So i think it should be fine
go check out the diff again, there's a small problem with spacing, probaly becouse you're using DS and using small Grid Size. inconsistent ds is not unrankable

no kds coz I just remod this :d

plz rank this time plz find t2 for me this time
Unsnapped blanket isn't unrankable. It's just for aesthetics but not unrankable if don't.
Thsnka!
-Keitaro

- Frontier - wrote:

still wanna giv to u
reply later

Error- wrote:

00:56:262 (6,7) - why don't you copy paste the objects from 00:55:887 (5) - ? it seems better imo, https://puu.sh/wWCcI/018d68bfbf.png i did it,
didn't t?
no you didnt :/ you only copy 00:56:262 (6,7) - but what I meant is 00:55:887 (5,6,7) - .

no kds coz I just remod this :d

plz rank this time plz find t2 for me this time
Unsnapped blanket isn't unrankable. It's just for aesthetics but not unrankable if don't.
Thsnka!
i dont say unsnapped blanket unrankable :thinking:
Topic Starter
- Frontier -

"Error- wrote:

no you didnt :/ you only copy 00:56:262 (6,7) - but what I meant is 00:55:887 (5,6,7) - .
b..but ;w;

maybe they're slightly change the slider shape. I'll try replacing it.

Error- wrote:

i dont say unsnapped blanket unrankable :thinking:
what's this one here? xd

Error- wrote:

00:52:512 (1,3) - not a perfect blanket (I know its only 1 pixel)
DeletedUser_423548
m4m

I can not finely mod the map I was Qualified :o


  • KittyAdventure's Advanced
  1. 00:53:262 (3,4) - I think this 1/1 slider is good
    The sound in the interval should be expressed with a slider
  2. 00:53:262 (3,3) - I think I can stack
  3. 01:03:762 (2,5) - overlap
    Certainly the slider has disappeared but I think it is easy to avoid this
  4. 01:11:637 (4,1) - The distance is 1.60 because you are changing the speed of the slider
  5. 02:00:762 (3,4) - I think I can stack
Good luck!
Naxess
^ respond to this first

- Frontier - wrote:

Error- wrote:

i dont say unsnapped blanket unrankable :thinking:
what's this one here? xd

Error- wrote:

00:52:512 (1,3) - not a perfect blanket (I know its only 1 pixel)
Still didn't say it was unrankable tho. The term "unrankable" is literally "cannot under any circumstance be used in a ranked map", and is really just a general and basic requirement for the ranked section that is actually very easy to achieve. Doesn't have much to do with the quality of the map, which is what nominators mostly look at. (although ye blankets missing a pixel is kinda w/e imo lol)

Minor stuff before we go
  • [Hitsounding]
    mostly looking at the top diff unless mentioned otherwise
  1. 00:01:512 - You know, your sliderslide.wav doesn't actually apply since the samplesets for these lines are just "S" and not "S:C1". Because there's no custom, it will pick from the default sound files, including the default sliderslide. In order to fix this, add a new custom soft sampleset. Then add a soft-sliderslide4.wav and replace all "S" with "S:C4".We're adding a new one and not using "S:C1" because it would replace your whistles on 00:04:512 - etc with kick-drums, which'd be bad.
  2. btw add soft-sliderslide2.wav to avoid the long sliderslide thing at 00:35:824 - and others.
  3. 00:01:512 - Seems like other diffs have a whistle here. You should really use the hitsound copier thing to make sure they're all the same. Will help you fix this top diff and then you can copy downwards to make sure you don't miss anything. For example look at 00:07:512 - in Insane and notice how it's different from the same part in liberation.
  4. 00:20:637 - 00:22:137 - These sounds are here in the beginning but are apparently gone after this point. Try turning 00:23:637 - and 00:25:137 - into these as well. Basically sampleset -> drum, addition -> auto.
  5. 00:58:137 - Some sound here for matching feedback would be nice, as the song is pretty strong here, maybe put a clap or whatnot.
  6. 01:25:793 - Since you decided to skip adding whistles to this, and did a similar thing, probably intentionally at 01:24:855 - 01:26:355 - etc, I think removing the whistles from 01:24:293 - and 01:24:480 - would make things sound more consistent. 01:27:199 - Can stay as is, since it's more unique than the others, makes it stand out more like this too.
  7. 01:42:012 - Seems to fit better without the whistle tbh, as the impact itself is rather quiet like the previous two.
  8. 01:58:137 - This hitsound seems a bit out of place, could probably just remove it.
  9. 02:02:918 - This slider tail should either be silent or faint, not have a harsh and loud hitnormal. Try applying a short soft sampleset here.

    [Liberation]
  10. 01:19:512 - Sound is different from previous parts so could reflect it with something like this, for instance. Up to you though.
  11. 02:18:949 - Would just end these sliders on the piano. Skipping it like this might get confusing as the length of the slider is lower, yet it doesn't end on anything in particular unlike the others.

    Let me know if some difficulty has it's own hitsounding and can't be copied to from the top diff
Oh also with the pm mod I did on the new advanced, you can actually give kds even though it's a remod, as the difficulty has undergone major remaps since then.
Topic Starter
- Frontier -

Yasaija 714 wrote:

m4m

I can not finely mod the map I was Qualified :o


  • KittyAdventure's Advanced
  1. 00:53:262 (3,4) - I think this 1/1 slider is good
    The sound in the interval should be expressed with a slider ok
  2. 00:53:262 (3,3) - I think I can stack i prefer this
  3. 01:03:762 (2,5) - overlap
    Certainly the slider has disappeared but I think it is easy to avoid this ok
  4. 01:11:637 (4,1) - The distance is 1.60 because you are changing the speed of the slider the spacing is as same as the others so i think it should be fine
  5. 02:00:762 (3,4) - I think I can stack it's different voice so i think it shouldn't be stacked
Good luck! Thanks!

Naxess wrote:

^ respond to this first

- Frontier - wrote:

smth
Still didn't say it was unrankable tho. The term "unrankable" is literally "cannot under any circumstance be used in a ranked map", and is really just a general and basic requirement for the ranked section that is actually very easy to achieve. Doesn't have much to do with the quality of the map, which is what nominators mostly look at. (although ye blankets missing a pixel is kinda w/e imo lol) im just kidding lol. Because he likes to point out the blanket issues (like in my paradisus-paradoxum). So i told him like that xd

Minor stuff before we go
  • [Hitsounding]
    mostly looking at the top diff unless mentioned otherwise
  1. 00:01:512 - You know, your sliderslide.wav doesn't actually apply since the samplesets for these lines are just "S" and not "S:C1". Because there's no custom, it will pick from the default sound files, including the default sliderslide. In order to fix this, add a new custom soft sampleset. Then add a soft-sliderslide4.wav and replace all "S" with "S:C4".We're adding a new one and not using "S:C1" because it would replace your whistles on 00:04:512 - etc with kick-drums, which'd be bad. ok
  2. btw add soft-sliderslide2.wav to avoid the long sliderslide thing at 00:35:824 - and others. ok
  3. 00:01:512 - Seems like other diffs have a whistle here. You should really use the hitsound copier thing to make sure they're all the same. Will help you fix this top diff and then you can copy downwards to make sure you don't miss anything. For example look at 00:07:512 - in Insane and notice how it's different from the same part in liberation. ok
  4. 00:20:637 - 00:22:137 - These sounds are here in the beginning but are apparently gone after this point. Try turning 00:23:637 - and 00:25:137 - into these as well. Basically sampleset -> drum, addition -> auto. 00:23:637 -i instead adding whistle here since the other diffs do and 00:25:137 -i instead leave it blank as the other diffs do too.
  5. 00:58:137 - Some sound here for matching feedback would be nice, as the song is pretty strong here, maybe put a clap or whatnot. instead adding drum-hitwhistle here
  6. 01:25:793 - Since you decided to skip adding whistles to this, and did a similar thing, probably intentionally at 01:24:855 - 01:26:355 - etc, I think removing the whistles from 01:24:293 - and 01:24:480 - would make things sound more consistent. 01:27:199 - Can stay as is, since it's more unique than the others, makes it stand out more like this too. ok
  7. 01:42:012 - Seems to fit better without the whistle tbh, as the impact itself is rather quiet like the previous two. ok
  8. 01:58:137 - This hitsound seems a bit out of place, could probably just remove it. ok
  9. 02:02:918 - This slider tail should either be silent or faint, not have a harsh and loud hitnormal. Try applying a short soft sampleset here. instead adding 5%-volume green line here

    [Liberation]
  10. 01:19:512 - Sound is different from previous parts so could reflect it with something like this, for instance. Up to you though. nice idea!
  11. 02:18:949 - Would just end these sliders on the piano. Skipping it like this might get confusing as the length of the slider is lower, yet it doesn't end on anything in particular unlike the others. ok

    Let me know if some difficulty has it's own hitsounding and can't be copied to from the top diff There is BoatKrab's Insane that I can't change the hitsounds. Since he's making his own hitsound and I think I don't have permission to fix it. So I didn't fix it.
Oh also with the pm mod I did on the new advanced, you can actually give kds even though it's a remod, as the difficulty has undergone major remaps since then.
Naxess
7
Fixed some sliderslides, a normal sampleset silence glitch and an unsnapped slider tail in Another.
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Topic Starter
- Frontier -

edit: another meta from album
can someone find bn t2 for me? im bad at communication xd
BoatKrab

Naxess wrote:

7
Fixed some sliderslides, a normal sampleset silence glitch and an unsnapped slider tail in Another.
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Kyouren
Yessss, btw are you used グリリ in title? As M2U write it in his second album?

http://m2u.studio/ALBUM
Topic Starter
- Frontier -

KittyAdventure wrote:

Yessss, btw are you used グリリ in title? As M2U write it in his second album?

http://m2u.studio/ALBUM
no i didn't ;( i used 구리리 in the title
although, in the website it uses korean name but in the folder it uses japanese name.
i think using the korean name is more accurate i guess.
Kyouren
Just following from his album
Lama Poluna
I think artist is correct, because it's M2U album, not Guriri.
But title must be Marigold (feat. 구리리) like on offical website and on ranked map.
Offical website > yt video
Modem
*Loud cheering from the distance*
Topic Starter
- Frontier -
hi where is tier1? :V

edit: fix a minor issue in top diff
Kyouren

Lama Poluna wrote:

I think artist is correct, because it's M2U album, not Guriri.
But title must be Marigold (feat. 구리리) like on offical website and on ranked map.
Offical website > yt video
Fixed that please :^)
Topic Starter
- Frontier -

KittyAdventure wrote:

Lama Poluna wrote:

I think artist is correct, because it's M2U album, not Guriri.
But title must be Marigold (feat. 구리리) like on offical website and on ranked map.
Offical website > yt video
Fixed that please :^)

IamKwaN wrote:

Both japanese and korean are fine, as they are both quoted officially

Unicode Title: Marigold (feat. グリリ) or Marigold (feat. 구리리)
Romanised Title: Marigold (feat. Guriri)
Unicode Artist: M2U
Source: Deemo

https://www.youtube.com/watch?v=p_zasg8oWnA
http://www.universal-music.co.jp/m2u/pr ... icy-15598/
https://www.youtube.com/watch?v=gvNwYQUnDa0
http://m2u.studio/ALBUM
https://www.youtube.com/watch?v=4RiT4xPgRZo
https://www.facebook.com/rayark.deemo/

good luck!
sylao
why isnt this map ranked yet i fuckin love it gj man
Xinnoh

sylao wrote:

why isnt this map ranked yet i fuckin love it gj man
Topic Starter
- Frontier -

Sinnoh wrote:

sylao wrote:

why isnt this map ranked yet i fuckin love it gj man
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