deleted storyboard. looks nicer when there is no sb & not many players play the map w/ sb. (many players play with dim 100% )-NanoRIPE- wrote:
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normal
00:17:158 - why not put this green on the first note at 00:19:512 - which is more sense for me unnecessary
00:30:012 - you changed the sv at 00:33:012 - cause the beat become lower but you didnt do here no more background sound(?) here
00:37:512 - hmm the beats here looks not really dense imo (still low here) but you use 1,00x sv here xd? im prefer you changed it to 0,90x
00:57:762 (2) - move a bit down for avoid the linear flow (the current flow looks meh imo)
00:57:762 (2,3) - the piano seems strong here,maybe adds hitsound here? such as whistle or something
01:29:262 (4) - 2 circles for emphasis on vocal and drum more wanna keep it
01:54:762 (5) - move a bit to left for better flow ds
02:02:262 (2,3) - same as before,use whistle for the piano
the sv stuff really bothering me xd but as long its not unrankable i think its fine xd don't let me give the reason why lo xd
hard
00:32:637 (6,1) - im prefer you follow ds here cause increased ds when you in slow part it feels weird imo
00:58:137 (3) - move a bit down for avoid the linear flow
01:16:512 (1,2) - should be a jump here imo cause the beat of music start increase here
01:24:574 (5,6) - awkward movement imo,just stack (5) on (6) instead for better
01:27:199 (2) - 2 circles here cause in this part you use a lot of circle to emphatize the piano
01:28:512 (1) - hmm the rhythm not accurate imo.maybe a circle and then 2 circles at 01:28:699 - for emphatize the piano here wanna keep the consistent with 01:28:887 (2,3).
for hard maybe you should adds more jump for make the gap between hard > insane better there is already light insane which fills gap between hard and insane, so why? :3
insane
01:31:699 (5) - make clickable here cause the beat looks strong here don't know how to manage if i change to circles & i can't hear the specific sound to make it clickable
the structure on the whole diff looks ok but the gap between non kiai and kiai its really huge
i mean on non kiai you rare use jump and the rhythm is simple (you just focused on vocal only) but on kiai the rhythm so complex and dense,the jumps it looks like an extra diff than insane (sorry for bad english but i hope you understand)
so it makes unbalance because it's kiai so i think it deserves to make it harder than the non-kiai part.
ok thats it from me
GL!
so i don't know why to keep it. also lazy to make a ring effects for kitty's light hard
@KittyAdventure: If you didn't fix this mod and the density (that naxess told you before), choose it between delete the diff or let me remapped for you again. I'm seriously for this now.
anyway, thanks for mod