There isn't any rules that says it can't use different sv in lower diffs. zzzXayler wrote:
- I see that you use different SV's here, is that rankable for the lowest difficulty? I haven't read last posts here so I'll just mention it.
Another one zzz
Winter Story wrote:
- 02:19:512 (1) - unrankable stuff . Changes of SV in Normal is strictly prohibited as it will break the visual spacing. Make this x1.0 SV again who says it's unrankable? it doesn't say in ranking criteria w if it says, i'm oretty sure it just a guideline and you don't have to follow it xP I want to make lower sv to emphasize the high sound and it's the end too.
box of proof
Guidelines
Generally following the most distinctive features of a song. Recovery times should be plenty but can be less than in the related Easy map. Use of 1/2 notes is encouraged as well as the development of more interesting beat placements if the song allows it. Spacing should be mostly consistent to teach beginners the correlation between timing and distance. It is not recommended to change the distance spacing during the mapping process.
Difficulty setup should use a low to medium slider velocity, medium drain rate, medium hit accuracy, and a big circle size that is the same or smaller than in the related Easy map. Approach rate should match the higher slider velocity and pacing of the map while leaving enough reaction and planning time without cluttering the screen.
It is also highly recommended to avoid these:
triplets/streams (1/4 notes)
spacing inconsistencies (close AND far placed notes within the same combo(s))
Beginners can easily be confused and disoriented by these, so they are unfit for a Normal difficulty unless absolutely necessary. Do not be afraid to ask on #modhelp or on the forum if you are unclear whether these are needed in your map.
Generally following the most distinctive features of a song. Recovery times should be plenty but can be less than in the related Easy map. Use of 1/2 notes is encouraged as well as the development of more interesting beat placements if the song allows it. Spacing should be mostly consistent to teach beginners the correlation between timing and distance. It is not recommended to change the distance spacing during the mapping process.
Difficulty setup should use a low to medium slider velocity, medium drain rate, medium hit accuracy, and a big circle size that is the same or smaller than in the related Easy map. Approach rate should match the higher slider velocity and pacing of the map while leaving enough reaction and planning time without cluttering the screen.
It is also highly recommended to avoid these:
triplets/streams (1/4 notes)
spacing inconsistencies (close AND far placed notes within the same combo(s))
Beginners can easily be confused and disoriented by these, so they are unfit for a Normal difficulty unless absolutely necessary. Do not be afraid to ask on #modhelp or on the forum if you are unclear whether these are needed in your map.
Or if there is any proof that I can't change sv, please tell me. And I'll ask more BNs for sure again.
I'll answer mod later tho