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M2U - Marigold (ft. Guriri)

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-Keitaro

- Frontier - wrote:

still wanna giv to u
reply later

Error- wrote:

00:56:262 (6,7) - why don't you copy paste the objects from 00:55:887 (5) - ? it seems better imo, https://puu.sh/wWCcI/018d68bfbf.png i did it,
didn't t?
no you didnt :/ you only copy 00:56:262 (6,7) - but what I meant is 00:55:887 (5,6,7) - .

no kds coz I just remod this :d

plz rank this time plz find t2 for me this time
Unsnapped blanket isn't unrankable. It's just for aesthetics but not unrankable if don't.
Thsnka!
i dont say unsnapped blanket unrankable :thinking:
Topic Starter
Kensuke

"Error- wrote:

no you didnt :/ you only copy 00:56:262 (6,7) - but what I meant is 00:55:887 (5,6,7) - .
b..but ;w;

maybe they're slightly change the slider shape. I'll try replacing it.

Error- wrote:

i dont say unsnapped blanket unrankable :thinking:
what's this one here? xd

Error- wrote:

00:52:512 (1,3) - not a perfect blanket (I know its only 1 pixel)
DeletedUser_423548
m4m

I can not finely mod the map I was Qualified :o


  • KittyAdventure's Advanced
  1. 00:53:262 (3,4) - I think this 1/1 slider is good
    The sound in the interval should be expressed with a slider
  2. 00:53:262 (3,3) - I think I can stack
  3. 01:03:762 (2,5) - overlap
    Certainly the slider has disappeared but I think it is easy to avoid this
  4. 01:11:637 (4,1) - The distance is 1.60 because you are changing the speed of the slider
  5. 02:00:762 (3,4) - I think I can stack
Good luck!
Naxess
^ respond to this first

- Frontier - wrote:

Error- wrote:

i dont say unsnapped blanket unrankable :thinking:
what's this one here? xd

Error- wrote:

00:52:512 (1,3) - not a perfect blanket (I know its only 1 pixel)
Still didn't say it was unrankable tho. The term "unrankable" is literally "cannot under any circumstance be used in a ranked map", and is really just a general and basic requirement for the ranked section that is actually very easy to achieve. Doesn't have much to do with the quality of the map, which is what nominators mostly look at. (although ye blankets missing a pixel is kinda w/e imo lol)

Minor stuff before we go
  • [Hitsounding]
    mostly looking at the top diff unless mentioned otherwise
  1. 00:01:512 - You know, your sliderslide.wav doesn't actually apply since the samplesets for these lines are just "S" and not "S:C1". Because there's no custom, it will pick from the default sound files, including the default sliderslide. In order to fix this, add a new custom soft sampleset. Then add a soft-sliderslide4.wav and replace all "S" with "S:C4".We're adding a new one and not using "S:C1" because it would replace your whistles on 00:04:512 - etc with kick-drums, which'd be bad.
  2. btw add soft-sliderslide2.wav to avoid the long sliderslide thing at 00:35:824 - and others.
  3. 00:01:512 - Seems like other diffs have a whistle here. You should really use the hitsound copier thing to make sure they're all the same. Will help you fix this top diff and then you can copy downwards to make sure you don't miss anything. For example look at 00:07:512 - in Insane and notice how it's different from the same part in liberation.
  4. 00:20:637 - 00:22:137 - These sounds are here in the beginning but are apparently gone after this point. Try turning 00:23:637 - and 00:25:137 - into these as well. Basically sampleset -> drum, addition -> auto.
  5. 00:58:137 - Some sound here for matching feedback would be nice, as the song is pretty strong here, maybe put a clap or whatnot.
  6. 01:25:793 - Since you decided to skip adding whistles to this, and did a similar thing, probably intentionally at 01:24:855 - 01:26:355 - etc, I think removing the whistles from 01:24:293 - and 01:24:480 - would make things sound more consistent. 01:27:199 - Can stay as is, since it's more unique than the others, makes it stand out more like this too.
  7. 01:42:012 - Seems to fit better without the whistle tbh, as the impact itself is rather quiet like the previous two.
  8. 01:58:137 - This hitsound seems a bit out of place, could probably just remove it.
  9. 02:02:918 - This slider tail should either be silent or faint, not have a harsh and loud hitnormal. Try applying a short soft sampleset here.

    [Liberation]
  10. 01:19:512 - Sound is different from previous parts so could reflect it with something like this, for instance. Up to you though.
  11. 02:18:949 - Would just end these sliders on the piano. Skipping it like this might get confusing as the length of the slider is lower, yet it doesn't end on anything in particular unlike the others.

    Let me know if some difficulty has it's own hitsounding and can't be copied to from the top diff
Oh also with the pm mod I did on the new advanced, you can actually give kds even though it's a remod, as the difficulty has undergone major remaps since then.
Topic Starter
Kensuke

Yasaija 714 wrote:

m4m

I can not finely mod the map I was Qualified :o


  • KittyAdventure's Advanced
  1. 00:53:262 (3,4) - I think this 1/1 slider is good
    The sound in the interval should be expressed with a slider ok
  2. 00:53:262 (3,3) - I think I can stack i prefer this
  3. 01:03:762 (2,5) - overlap
    Certainly the slider has disappeared but I think it is easy to avoid this ok
  4. 01:11:637 (4,1) - The distance is 1.60 because you are changing the speed of the slider the spacing is as same as the others so i think it should be fine
  5. 02:00:762 (3,4) - I think I can stack it's different voice so i think it shouldn't be stacked
Good luck! Thanks!

Naxess wrote:

^ respond to this first

- Frontier - wrote:

smth
Still didn't say it was unrankable tho. The term "unrankable" is literally "cannot under any circumstance be used in a ranked map", and is really just a general and basic requirement for the ranked section that is actually very easy to achieve. Doesn't have much to do with the quality of the map, which is what nominators mostly look at. (although ye blankets missing a pixel is kinda w/e imo lol) im just kidding lol. Because he likes to point out the blanket issues (like in my paradisus-paradoxum). So i told him like that xd

Minor stuff before we go
  • [Hitsounding]
    mostly looking at the top diff unless mentioned otherwise
  1. 00:01:512 - You know, your sliderslide.wav doesn't actually apply since the samplesets for these lines are just "S" and not "S:C1". Because there's no custom, it will pick from the default sound files, including the default sliderslide. In order to fix this, add a new custom soft sampleset. Then add a soft-sliderslide4.wav and replace all "S" with "S:C4".We're adding a new one and not using "S:C1" because it would replace your whistles on 00:04:512 - etc with kick-drums, which'd be bad. ok
  2. btw add soft-sliderslide2.wav to avoid the long sliderslide thing at 00:35:824 - and others. ok
  3. 00:01:512 - Seems like other diffs have a whistle here. You should really use the hitsound copier thing to make sure they're all the same. Will help you fix this top diff and then you can copy downwards to make sure you don't miss anything. For example look at 00:07:512 - in Insane and notice how it's different from the same part in liberation. ok
  4. 00:20:637 - 00:22:137 - These sounds are here in the beginning but are apparently gone after this point. Try turning 00:23:637 - and 00:25:137 - into these as well. Basically sampleset -> drum, addition -> auto. 00:23:637 -i instead adding whistle here since the other diffs do and 00:25:137 -i instead leave it blank as the other diffs do too.
  5. 00:58:137 - Some sound here for matching feedback would be nice, as the song is pretty strong here, maybe put a clap or whatnot. instead adding drum-hitwhistle here
  6. 01:25:793 - Since you decided to skip adding whistles to this, and did a similar thing, probably intentionally at 01:24:855 - 01:26:355 - etc, I think removing the whistles from 01:24:293 - and 01:24:480 - would make things sound more consistent. 01:27:199 - Can stay as is, since it's more unique than the others, makes it stand out more like this too. ok
  7. 01:42:012 - Seems to fit better without the whistle tbh, as the impact itself is rather quiet like the previous two. ok
  8. 01:58:137 - This hitsound seems a bit out of place, could probably just remove it. ok
  9. 02:02:918 - This slider tail should either be silent or faint, not have a harsh and loud hitnormal. Try applying a short soft sampleset here. instead adding 5%-volume green line here

    [Liberation]
  10. 01:19:512 - Sound is different from previous parts so could reflect it with something like this, for instance. Up to you though. nice idea!
  11. 02:18:949 - Would just end these sliders on the piano. Skipping it like this might get confusing as the length of the slider is lower, yet it doesn't end on anything in particular unlike the others. ok

    Let me know if some difficulty has it's own hitsounding and can't be copied to from the top diff There is BoatKrab's Insane that I can't change the hitsounds. Since he's making his own hitsound and I think I don't have permission to fix it. So I didn't fix it.
Oh also with the pm mod I did on the new advanced, you can actually give kds even though it's a remod, as the difficulty has undergone major remaps since then.
Naxess
7
Fixed some sliderslides, a normal sampleset silence glitch and an unsnapped slider tail in Another.
metadata
Topic Starter
Kensuke

edit: another meta from album
can someone find bn t2 for me? im bad at communication xd
BoatKrab

Naxess wrote:

7
Fixed some sliderslides, a normal sampleset silence glitch and an unsnapped slider tail in Another.
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Kyouren
Yessss, btw are you used グリリ in title? As M2U write it in his second album?

http://m2u.studio/ALBUM
Topic Starter
Kensuke

KittyAdventure wrote:

Yessss, btw are you used グリリ in title? As M2U write it in his second album?

http://m2u.studio/ALBUM
no i didn't ;( i used 구리리 in the title
although, in the website it uses korean name but in the folder it uses japanese name.
i think using the korean name is more accurate i guess.
Kyouren
Just following from his album
Ayana Hana
I think artist is correct, because it's M2U album, not Guriri.
But title must be Marigold (feat. 구리리) like on offical website and on ranked map.
Offical website > yt video
Modem
*Loud cheering from the distance*
Topic Starter
Kensuke
hi where is tier1? :V

edit: fix a minor issue in top diff
Kyouren

Lama Poluna wrote:

I think artist is correct, because it's M2U album, not Guriri.
But title must be Marigold (feat. 구리리) like on offical website and on ranked map.
Offical website > yt video
Fixed that please :^)
Topic Starter
Kensuke

KittyAdventure wrote:

Lama Poluna wrote:

I think artist is correct, because it's M2U album, not Guriri.
But title must be Marigold (feat. 구리리) like on offical website and on ranked map.
Offical website > yt video
Fixed that please :^)

IamKwaN wrote:

Both japanese and korean are fine, as they are both quoted officially

Unicode Title: Marigold (feat. グリリ) or Marigold (feat. 구리리)
Romanised Title: Marigold (feat. Guriri)
Unicode Artist: M2U
Source: Deemo

https://www.youtube.com/watch?v=p_zasg8oWnA
http://www.universal-music.co.jp/m2u/pr ... icy-15598/
https://www.youtube.com/watch?v=gvNwYQUnDa0
http://m2u.studio/ALBUM
https://www.youtube.com/watch?v=4RiT4xPgRZo
https://www.facebook.com/rayark.deemo/

good luck!
sylao
why isnt this map ranked yet i fuckin love it gj man
Xinnoh

sylao wrote:

why isnt this map ranked yet i fuckin love it gj man
Topic Starter
Kensuke

Sinnoh wrote:

sylao wrote:

why isnt this map ranked yet i fuckin love it gj man
Xinnoh


General
Can you provide a metadata source specifically for "Marigold ft. グリリ"? Otherwise, just use the metadata from this set https://osu.ppy.sh/b/1350695
00:17:024 (1) - Not properly keysounding this sounds really really weird. Reference the set above if you need to

Liberation
00:07:512 (1) - Should be drum sample, not addition
01:17:262 (1) - You could put this at 245, 115 for extra emphasis and use a blanket, feels a bit under-emphasised compared to other diffs. optional
01:32:262 (3) - Can you rotate this -5 degrees just so it points at the slider head

Another
01:40:512 (1,2,1,2,1,2) - The last pair of sliders are pretty under-emphasised, there's new drums but they play the same as the previous pattern. You could use the rhythm of the other diffs (just circles on the first two pairs) to avoid this.

Hard
00:57:762 (2) - Missing hitsound

Advanced
01:09:762 (3,4,1) - Distance snaps, frontier just fix for him

Normal
01:52:512 (1) - check your sampleset
7ambda
Too bad this isn't anywhere as difficult like in Deemo.
Topic Starter
Kensuke
daisuki <3
Xinnoh

J_8579 wrote:

Too bad this isn't anywhere as difficult like in Deemo.
the ctb ones are but I can't icon those sets yet :(
DeRandom Otaku
I couldnt post yesterday cuz internet was meh, i wasnt expecting sinnoh's mod lol
[Liberation]
  1. 00:24:387 (2,3,4) - You can do constant DS increase here as song is building up. Consistent spacing is meh especially due to the fact this is top difficulty
  2. 00:59:262 (1) - Mute its sliderend ? it sounds kinda loud right now , You mute 00:58:137 (6) - so why not this one too
  3. 01:22:512 (1) - You dont need this NC
  4. 01:19:699 - The whistle doesn't make sense to me since its loud and shouldn't be here in first place, maybe mistake ? Its also there in other difficulties so remove it from there too! Also 01:31:699 - same
  5. 01:35:262 (1,2) - it would be appropriate to have a little bit of sv increase for these because the song is going cRAzy
  6. 01:40:137 (5) - Why not two kick sliders like 01:38:637 (5,6) - :c The whole part is jumpy and plays well but this slider kills the momentum
[Another]
  1. 00:20:262 (4,1) - Nazi but yeah you could avoid this overlap, its messy
  2. 00:26:637 (3) - Kinda same to what i pointed in top difficulty, Dont kill the movement like this. The song doesnt loose intensity or something so i don't see a reason to why this is a single repeat slider
  3. 00:58:512 (1,1) - Mute slider ends thing
  4. 01:19:137 (1) - Remove NC
[Boatkrab]
  1. 00:35:824 - Isn't there supposed to be a custom sample 2 hitsound? its done that way in Other difficulties so yea, default whistle sounds out of place
  2. 01:34:137 (6) - If you compare this to 01:33:387 (2,3,4,5) - You will notice that the first four notes had piano sounds on head only while the last one has sound on tail too so it would be better if its changed to circles instead
  3. 02:15:762 (5) - Even tho the vocal at 02:16:512 - is faint, i still suggest you making it clickable because the piano sound is quite emphasized in the song and also the new stanza starts here
[Insane]
  1. 00:59:262 (1) - same as Another, Liberation
Lower diffs are fine.
Surono
srsbsnbns
Topic Starter
Kensuke

Surono wrote:

srsbsnbns
thanks for a quality mod!
BoatKrab

DeRandom Otaku wrote:

I couldnt post yesterday cuz internet was meh, i wasnt expecting sinnoh's mod lol
[Boatkrab]
  1. 00:35:824 - Isn't there supposed to be a custom sample 2 hitsound? its done that way in Other difficulties so yea, default whistle sounds out of place
  2. 01:34:137 (6) - If you compare this to 01:33:387 (2,3,4,5) - You will notice that the first four notes had piano sounds on head only while the last one has sound on tail too so it would be better if its changed to circles instead Even it is, but I do want to leave it like that. Actually, players will click only its head, not them both (head and tail). And it will be more easier than everything in the diff too
  3. 02:15:762 (5) - Even tho the vocal at 02:16:512 - is faint, i still suggest you making it clickable because the piano sound is quite emphasized in the song and also the new stanza starts here
Whoa, glad to see you again as BN now xDD

Thanks!
Update: https://puu.sh/yaCmj/a4d0db19dc.rar
Kyouren
Fix it for me, Frontier <3
Topic Starter
Kensuke
replaying mod like timemon

Sinnoh wrote:


this is the last year in junior high school, so i have to focus on studying ;w;

Hard
00:57:762 (2) - Missing hitsound there is no any diff having any hs at here except normal.

DeRandom Otaku wrote:

I couldnt post yesterday cuz internet was meh, i wasnt expecting sinnoh's mod lol
[Liberation]
  1. 01:19:699 - The whistle doesn't make sense to me since its loud and shouldn't be here in first place, maybe mistake ? Its also there in other difficulties so remove it from there too! Also 01:31:699 - same to enhance the drum sound
  2. 01:40:137 (5) - Why not two kick sliders like 01:38:637 (5,6) - :c The whole part is jumpy and plays well but this slider kills the momentum if you hear closely, 01:38:637 (5,6) - has 1/4 piano streams (it's barely audible, you might not hear that), while 01:40:137 (5) - hasn't. So I expressed those sounds to be like that.
Lower diffs are fine.
Thanks for both.
Edit: I misclicked to give boatkrab a kd. can someone deny for me plz? ;w;
Topic Starter
Kensuke
Reminder:
  1. All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
  2. Guidelines are important and should be followed in most maps. However, they are NOT rules, so they may be broken in special cases. If you want to break a guideline, ask yourself this: Does what I'm about to do make sense? Is it more fun to play like this compared to sticking to the guidelines? If you answer yes to both these questions, then it is probably okay.

[General]
  1. Inconsistent epilepsy warning
    Listing
    Normal: 0
    Another: 0
    Insane: 0
    Lost's Light Insane: 0
    Hard: 0
    KittyAdventure's Advanced: 0
    Liberation: 0
    BoatKrab's Insane: 1
  2. Inconsistent kiais
[Normal]
  1. Low volume timing section
    Listing
    02:24:762 -
    02:25:512 -
  2. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:158 -
[KittyAdventure's Advanced]
  1. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:158 -
  2. Low volume timing section
    Listing
    02:24:762 -
    02:25:137 -
    02:25:512 -
[Hard]
  1. Low volume timing section
    Listing
    02:24:762 -
    02:25:512 -
  2. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:158 -
[Lost's Light Insane]
  1. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:157 -
  2. Low volume timing section
    Listing
    00:59:918 -
    02:24:762 -
    02:25:512 -
[Insane]
  1. Low volume timing section
    Listing
    00:57:949 -
    00:58:418 -
    00:59:168 -
    00:59:918 -
    02:24:762 -
    02:25:512 -
  2. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:157 -
[BoatKrab's Insane]
  1. Low volume timing section
    Listing
    02:24:762 -
    02:25:512 -
  2. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:157 -
[Another]
  1. Low volume timing section
    Listing
    00:58:793 -
    00:59:918 -
    02:24:762 -
    02:25:512 -
  2. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:157 -
[Liberation]
  1. Low volume timing section
    Listing
    00:58:418 -
    00:59:918 -
    02:02:918 -
    02:24:762 -
    02:25:512 -
  2. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:157 -
    01:20:980 -
Modpost generated by Navosu v1.1.0.0 - Do not kudo this post
Topic Starter
Kensuke

- Frontier - wrote:

Reminder:
  1. All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
  2. Guidelines are important and should be followed in most maps. However, they are NOT rules, so they may be broken in special cases. If you want to break a guideline, ask yourself this: Does what I'm about to do make sense? Is it more fun to play like this compared to sticking to the guidelines? If you answer yes to both these questions, then it is probably okay.

[General]
  1. Inconsistent epilepsy warning
    Listing
    Normal: 0
    Another: 0
    Insane: 0
    Lost's Light Insane: 0
    Hard: 0
    KittyAdventure's Advanced: 0
    Liberation: 0
    BoatKrab's Insane: 1
  2. Inconsistent kiais
[Normal]
  1. Low volume timing section
    Listing
    02:24:762 -
    02:25:512 -
  2. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:158 -
[KittyAdventure's Advanced]
  1. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:158 -
  2. Low volume timing section
    Listing
    02:24:762 -
    02:25:137 -
    02:25:512 -
[Hard]
  1. Low volume timing section
    Listing
    02:24:762 -
    02:25:512 -
  2. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:158 -
[Lost's Light Insane]
  1. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:157 -
  2. Low volume timing section
    Listing
    00:59:918 -
    02:24:762 -
    02:25:512 -
[Insane]
  1. Low volume timing section
    Listing
    00:57:949 -
    00:58:418 -
    00:59:168 -
    00:59:918 -
    02:24:762 -
    02:25:512 -
  2. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:157 -
[BoatKrab's Insane]
  1. Low volume timing section
    Listing
    02:24:762 -
    02:25:512 -
  2. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:157 -
[Another]
  1. Low volume timing section
    Listing
    00:58:793 -
    00:59:918 -
    02:24:762 -
    02:25:512 -
  2. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:157 -
[Liberation]
  1. Low volume timing section
    Listing
    00:58:418 -
    00:59:918 -
    02:02:918 -
    02:24:762 -
    02:25:512 -
  2. Using 1/12 or 1/16 snapping divisor
    Listing
    00:17:157 -
    01:20:980 -
Modpost generated by Navosu v1.1.0.0 - Do not kudo this post
low volume timing section and using 1/12 or 1/16 aren't unrankable. how can you become a modder zzz
anyway thanks, it's still useful some parts
fixed!
Surono
owo whats this
frontier best modder top purkish!

is there 2 fronties, orz idk idc nvm.
Topic Starter
Kensuke

Surono wrote:

owo whats this
frontier best modder top purkish!

is there 2 fronties, orz idk idc nvm.
eee
BoatKrab

Surono wrote:

owo whats this
frontier best modder top purkish!

is there 2 fronties, orz idk idc nvm.
lol
DeRandom Otaku
Reported for forum abuse
Topic Starter
Kensuke
the fastest bubble I have ever seen
Icekalt
Is it happening :o
Topic Starter
Kensuke

IceKalt wrote:

Is it happening :o
lol the power of editing
YES IT IS
Naxess
it happened

metadata
Icekalt
~ Gratz mate ~
Topic Starter
Kensuke
Rank when I slept zzz
Thanks everyone! <3
Kyouren
Congratulations with your first amazing ranked map, Frontier <3
BoatKrab

KittyAdventure wrote:

Congratulations with your first amazing ranked map, Frontier <3
Topic Starter
Kensuke

KittyAdventure wrote:

Congratulations with your first disgusting ranked map, Frontier <3
Haruto
congrats~
-Keitaro

KittyAdventure wrote:

Congratulations with your first amazing ranked map, Frontier <3
Nelly
Loved to Qualified stage. Good job!
jrcrash
I swear i was trying to find something wrong with this map xD. I AM UNABLE TO! good job :D
Topic Starter
Kensuke
Thank you everyone zz
Exote
Yes finally! Well deserved Q
Modem
Congraaaatsssss />w</
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