Overview: This map is poorly constructed from a holistic standpoint. Even if the map was completely correct from start to finish in its objective structural approach, it would still be a rather poor map because it is exceptionally overrated. Before I continue though, I'd like to address something rather important:
YaHao wrote:
Not saying the burst is not spike but at least people wouldnt feel unfair from its SR
Using SR in my argument is because you bring up the topic of player fail on the hard part and feel unfair [...]
I don't know what DD's argument was but I get a feeling just off of this context alone that he was saying the
exact opposite of this. The complaints about the spike in difficulty have nothing to do with the fact that those jumptrills are inherently difficult -
it has to do with the fact that the jumptrills bring up the star rating to over 6 stars when the rest of the map plays like something substantially easier. The argument has nothing to do with players failing: it has to do with players getting substantial performance point boosts on something that they don't deserve it on. But, I feel that it's necessary to take this a step further and target you specifically: I think that as a beatmap nominator, you are more than aware of the fact that the star rating system is broken. Something tells me that your inherent understanding of this is what is making you keep those massive jumptrill "spikes" in, because you know that it will increase attention to the map overall and make more users play it -- not necessarily because they enjoy it, but because it is a massive PP farm.
If you are so insistent on keeping the jumptrills in the map, then you should take a look at other parts of the map outside of the jumptrills
and make them harder. That way, the 6* star rating will actually play like a 6* map, not something super easy with a tiny spike.
MOD- 00:24:920 to 00:32:308
This structure is very unclear; you have repeating doubles for repeating notes in the melody at 00:25:154 and 00:25:385, but then the rest of the section has no doubles at all until the melody restarts. If the doubles are for the purpose of layering hi-hats, then there are doubles missed at 00:25:962 and 00:26:077 - however, I doubt that was the purpose here. Your incorrect representation of the melody continues until the end of the section.
00:26:770 - four repeating [24] jumps when the pitch changes; you can make room by shortening the LN that ends here, but I get a feeling you'll no change that so I'll move on
00:32:885 (32885|1) - according to your structure, see: 00:33:808 (33808|2) / 00:35:654 (35654|1), etc, you're clearly following the hi-hats. This means that, at the absolute minimum the following notes should become doubles: 00:32:885 (32885|1) / 00:33:346 (33346|1) / 00:34:731 (34731|2) / 00:37:039 (37039|1)
00:38:885 (38885|0,38885|3,39000|1,39000|2,39116|2,39116|1) - all of these should be triples, as they are synth, kick, and cymbals played at the same time, according to your earlier structure
00:40:154 (40154|1) - move LN to 1 instead of 2, since the last LN is the same note in pitch
00:40:731 (40731|0) - missing LN (as mentioned in earlier notes, you're missing a note in the representation of your melody)
00:40:731 (40731|0,40731|3) and 00:40:846 (40846|3,40846|2) - why aren't these triples? you have triples for every earlier instance of kick + synth + cymbal in this section. if your answer is that you're trying to follow the melody, you just did two consecutive triple + LN combinations at 00:40:385 and 00:40:500 - surely more relevance couldn't hurt, right?
00:42:577 (42577|1,42577|0,42577|3) - ^, this note above is for the same structure musically (two synth notes, two kicks, among other things) and is a partial indicator that layering is not sound because the pitch is the only slightly discernible thing - which would be a valid argument for you if not for the fact that...
00:46:270 (46270|3,46270|0,46270|1,46385|2,46385|3,46385|0) - you actually utilized two triples for the same exact two notes, two kicks, literally the same everything; there's not even an indicator that this is a musical transition into the next section at this point, so there's literally no excuse. fix your layering. Add the missing LN as well.
00:42:923 - missing LN for melody
00:43:385 (43385|1,43385|0) - make this a triple (kick + synth + cymbal, plus it's a musical accent and would be more correct anyway)
00:47:654 (47654|2,47654|1) - since your triples are accenting the melody on top of the kicks here, this one should be as well
00:48:116 (48116|3,48116|2) - theoretically this one should be as well but I can see you saying no change to this because of the LN release, even though there's an open column so I won't really fight much about that
00:48:923 (48923|0,48923|3) - remove a note from the [23] that is 1/4 away from this so that you can make this [14] a triple that holds your layering relevance together a bit more
00:50:712 (50712|3,50770|3) - 260 BPM 1/4 mini-jacks are a no-no unless the entire map's structure/motif is intended to have mini-jacks all over the place (see: Blastix Riotz) - if you're keeping this triple because of the cymbal crash, then remove the 4 here
00:52:212 (52212|3,52327|0,52673|0,52904|3) - i've listened to this in Audacity where the pitch can be reduced to prevent time-stretching, unlike the osu! editor; there are not any hi-hat notes here or anything of the sort that merits this being a temporarily unbroken stream. I personally don't mind these notes being here, but if we're adhering to current ranking criteria, then these notes need to be removed since they're not following anything.
01:02:308 (62308|2) and 01:03:231 (63231|0) - if you're following the subtle snare hits, then you're missing notes at 01:03:577 / 01:05:423 / 01:07:270 / etc
01:04:500 (64500|1,64500|3) - this double is not accenting anything at all; your repeated notes on 4 are, remove the note on 2.
01:10:616 (70616|0) - incorrectly placed LN for what is presumably the melody, should be 1/2 back
01:10:846 (70846|3) - your entire structure in this section places doubles explicitly to the kick and triples for the snare, so this and 01:14:539 (74539|1) should be removed for consistency purposes
01:12:462 (72462|1) - incorrectly placed LN for what is presumably the melody, should be 1/2 back
01:14:308 (74308|0) - ^
01:17:539 (77539|1,77539|2,77539|0) - literally no reason for this triple at all, this entire section is free from percussion and only has the synth playing in octave intervals on 1/2 notes with the exception of the first note in each phrase, so the layering should stay 100% consistent through here
01:19:385 - ^
01:21:923 (81923|1,81923|0) - having this double at the end of the section makes no sense given the rest of your structure, becuase the player is smashing doubles for kicks between melody-oriented LN and there's no kick here
01:23:654 (83654|3) - if you're gonna put this barely audible note here, then you should be adding a note at 01:23:885 which is arguably louder - hint: don't do either of these, just remove the note here
01:25:616 - again, jump for nothing super audible here
01:27:231 (87231|3,87231|0) - this note's barely got anything to it compared to the other two notes after it and every subsequent kick before it, make this a single note and break that implicit 1/4 mini-jack, it doesn't need to be there and has no musical merit in the first place
01:28:154 (88154|1,88154|3,88154|0) - I can understand the [134] triple immediately after this note, but this note itself has no reason to be a triple
01:30:000 (90000|0,90000|3,90000|1) - ^
actually, something even better worth noting: you used a 1/8 blip at 00:51:577 (51577|3) earlier in the song for an overtoned kick, you have an opportunity to use them at 01:28:270 (88270|0,88270|2,88270|3) / 01:28:500 (88500|0,88500|2,88500|3), etc.
01:38:770 (98770|0,98770|3) - so, you go ahead and use jumptrills in an earlier section, but in another intense spot, you use a pseudo-rolling jumpstream with doubles every 1/2? add 1/2 doubles for the melody and then place your 1/4 stream around it or something, this is a completely wasted section of the map.
01:40:154 (100154|3,100183|2,100212|0,100212|1,100270|3,100298|2,100327|1,100327|0) - if you're going to go out of your way to accent THESE particular kicks that are overtoned, then you'd best be adding the ones at 01:39:808 (99808|0,99808|1) and 01:40:039 (100039|3,100039|2) considering they're much more noticeable
01:41:077 (101077|1,101077|2) - more really fast kicks here; you can use 1/8 here to be accurate, or you can do an abrasive pattern like a 1/4 trill to indicate that you're paying attention to the sound, or something
01:58:270 (118270|1) / 01:58:500 (118500|0) - lone piano note as a single here, but you have them as doubles at 02:00:116 (120116|0,120116|3) / 02:01:731 (121731|2,121731|3,121962|1,121962|2) / etc. This section is inconsistently structured as well.
01:58:846 (118846|0) / 02:00:693 (120693|3) - what makes this LN stand out that it gets accented over the other ignored notes? The piano serves fine as an accent every two beats, it’s clear and to the point. These other LN feel like they’re arbitrary and ill-conceived additions.
01:59:308 (119308|3) / 02:01:154 (121154|0) / 02:03:000 (123000|0) / etc - additionally, instances where there are only single notes for chime + piano (direct layering) exist as well
02:04:500 (124500|0,124500|3,124558|2,124616|0,124616|1,124616|3) - if the connected 1/4 are supposed to be for the piano, it's the incorrect rhythm; the intervals are 3/16 each, so your three piano notes are 02:04:572 and 02:04:529 in addition to the location of the triple
02:04:962 (124962|2) - double for melody according to your structure
02:05:885 - missing piano note
02:07:731 (127731|1) - lovely little grace note in the piano that can be added to your map for some nice detail
02:07:154 (127154|0,127270|1) - I understand using singles for something that was previously doubles when you’re holding a LN, but if that’s the case, why is the piano of all things getting precedence in this section at 02:07:500 (127500|1,127500|0)? There’s piano notes earlier on at 02:05:654 (125654|2) that are singles, and hell, as mentioned earlier, you missed one at 02:05:885, yet at 02:07:500, it’s a double when there’s no other instrument playing aside from the LN which accents the melody? More proof that this structure is not clear from the get-go, neither on an accenting front, nor a layering/structural front.
02:07:270 (127270|1) - in a situation like this where you’re holding an LN and constrained to three keys, you should be keeping your instrument relevance tight. Make this 2 a 1 so that you’ve got repeated notes for the repeated kicks without adding layering.
02:09:000 (129000|0) - ^ - since for some reason the pianos are doubles here too…?
02:09:577 (129577|3) - you spent the earlier part of this section accenting the synth here, this LN stands out like a sore thumb and should be removed
02:12:577 - you continue to miss this pretty clear note in the melody
02:14:885 (134885|2) - according to your structure, this should be a double to follow the melody; if your doubles are supposed to only be following kicks (which i’m sure they’re not), then this structure is very much incorrect in terms of layering
02:16:270 (136270|2) - more proof that you’re missing the note at 02:12:577, among other areas; again, why is this not a double?
From this point to the end, it’s basically the same stuff as mentioned in the beginning as it’s a direct copy/paste/rotation with the exception of the tail end not having the barrage of 1/4 streaming for the kicks, which comes with it, all of the issues mentioned earlier on.
02:48:116 (168116|0) - this section has some percussion that can be accounted for; you went through “hassle” to make this map hard, you might as well take the time to accommodate for everything that you can
02:50:193 (170193|1) - make a double, it’s got the quiet snare and the piano, both of which seem to be doubles at random points, so you might as well at least give your randomness some merit
02:52:039 (172039|1) / 02:53:885 (173885|1) / 02:54:231 (174231|2) - ^
02:56:308 (176308|1,176308|0,176308|3,176308|2) - oh look more lazy copy/paste/rotate stuff and with it comes the errors as well, so i’m gonna mirror the laziness and tell you to look at my note for 01:10:846 and apply it accordingly since there’s no musical reason to have triples in this section outside of the crash
03:00:000 (180000|3,180000|1,180000|0,180000|2) - quad here? If you’re so concerned about separating the previous LN, make them doubles so that your triple for the kick + synth + crash cymbal keep your structure consistent
03:01:616 (181616|0,181616|1) - this note is less important musically than the upcoming crash cymbal, shorten this LN so you can make the next note a triple/quad to give the accent it deserves
OK SO WITH THAT OUT OF THE WAY - I’m going to give you my thoughts from both a high-level player, and a mapper.
Player: this map is not really fun to play through. It’s literally a massive difficulty spike in two short sections of the map, and that’s about it. The redundancy of the melody makes the song play a lot longer than it really should, and the map does nothing to provide me something to keep me interested in the second half - when I got to the repeat of the opening melody and basically repeated exactly what I played for the first part of it (I double-checked, it was damn near a copy paste for the bridge into the second repeat of the chorus), I basically assumed that the actual melody itself was going to play almost exactly the same as it did the first time, which is a bad thing — I have low expectations to begin with because you didn’t even try to differentiate the patterns beyond pretty noticeable rotation.
Mapper: in my personal opinion, this map is absolutely awful, and for a lot of the reasons I mentioned on the player side. The song has some repetition to it, and you couldn’t even be bothered to give the player something new in the second repeat of the melody — yes, I get that it’s the same, but if you were going to just waste the player’s time by literally repeating the same exact construction with the same exact mistakes, you would have been better off cutting the song and making it so that the player gets only the things that differ, not more of the same. There are
many noticeable issues with the map just looking at your structure.
I didn’t even base most of my notes off of what I thought, I literally analyzed your structure and inferred what was going on, and often times it was unclear as to what you were doing. That’s why I took the time to say “if you’re doing x, then you should be accenting y, because you did this and this to z, etc.”
There’s no room for you to say “no change” anymore. Take a look at your map, figure out how to construct it in a way that is actually coherent and enjoyable, and stop rejecting legitimate and viable suggestions from people who are taking the time to actually mod your map. I’ve scrutinized this map from start to finish, and I’ll say this: if you think this is even remotely good, or ready for rank, you’re wrong.