Melt3dCheeze wrote:
[Speedcore!!]
01:20:308 (80308|3) -
Needs more chord jacks if that makes sense. The song intensity starts to pick up and it needs to be different from the lighter sections of the song, so that might warrant for increased difficulty. //prefer to keep the current pattern as overall intensity is already high enough
01:38:770 (98770|3) - to 01:41:366 (101366|3) -
The whole section needs to be remapped, you're not listening to the music. It's not straight 1/4 jumpstream it's a lot more intricate than that. Patterning shouldn't be kept in overlapping rolls, add some trills or something. It's a build up to that section so you're expecting it to be harder.//just because i didnt map the 1/8 doesnt mean i'm not listening to the music
01:42:462 (102462|0,102462|3,102462|0,102462|1) -
This section is void, LN + rice would suffice. Yet again being omissive to the music. // idont see how this could be a problem, if you want to do LN pattern then go ahead and do it when you map your own map but i would like to keep my current
Good luck i dont need that
qqqant wrote:
oh yeah and on top of what melted cheese said, some of the layering is weird too
also, if you are going to make a pp map, you cant justify it by making the "easier" patterns uncomfortable, that's not very fair imo
please consider these changes //where you get this idea of me want to do pp mapa box00:26:770 (26770|1,26770|0,26770|3) - and 00:30:462 (30462|1,30462|0,30462|3) - should be doubles, theres no reason as to why they should be layered more heavily than 00:25:731 or the same as 00:28:616 (which has a unique sound)
// there is a reason, its the first sound of the main sound as i want to give more impact by using triple
00:31:846 (31846|1,31846|0,31962|3,31962|2,32077|3,32077|2,32193|0,32193|1) - this doesnt really make sense, the layering is fine but the positioning doesnt fit the music, would suggest changing up a few note positions - the fastest way would be to move
//using double jack because i want to build up the intensity as the rhythm goes up. i dont see how moving one note will make a huge different
00:32:077 (32077|3) - to the second column seeing as the notes in the synth go B - E - G# - B (to allow the notes corresponding to B to be the same columns and E and G# having different columns)
00:33:462 (33462|3,33462|0) - 00:35:308 (35308|2,35308|3) - why not triple? // because i decided not to, only the last cymbal is using triple
based on from what i see in the first kiai i assume that cymbal = quad, kick drum = jump or hand when emphasized, seems familiar (galaxy collapse) //wrong in the first place lmao
- 00:40:962 (40962|0,40962|1) - and 00:44:654 (44654|1,44654|2) - and 00:46:500 (46500|2,46500|1) - and 00:42:808 (42808|0,42808|1) - have no kick drum, consider reducing to single //main sound thank you
00:43:212 (43212|3,43270|2) - and 00:46:673 (46673|1,46731|2,46789|3) - change to doubles (because you have patterns like 00:48:693 (48693|3,48693|0,48750|1,48750|2,48808|0,48808|3,48866|1,48866|2,48923|0,48923|3) - that are basically the same sound) //so have you consider the intensity of each section? the first one is not trills because the intensity is different
00:48:116 (48116|2,48116|3,48231|3,48346|3,48462|3,48462|2,48577|2,48693|3,48750|2,48808|3,48866|2,48923|3) - extremely uncomfortable for the right hand.// left hand 11notes, right hand 12 notes, what can i say
00:48:231 (48231|0,48231|3,48231|1,48346|3,48346|1,48346|0) - these two chords dont even have the same pitch in the melody,
//using same column because the different pitch at 00:48:346 (48346|1,48346|0,48346|3,48462|3,48462|2,48462|0) - is much more noticeable
and 00:48:693 (48693|3,48693|0,48750|1,48750|2,48808|0,48808|3,48866|1,48866|2,48923|0,48923|3) - this would normally be fine (galaxy collapse) but because of the surrounding patterns, it is slightly uncomfortable (unless i'm just bad) - consider switching to regular jumptrill //so are you saying (12)(34) is the only trill we can do now?
00:50:077 (50077|3,50077|2,50077|0,50193|2,50193|0,50193|3) - dont even have the same pitch in the melody //like my previous explanation
00:50:712 (50712|3,50770|3) - remove one of these notes if you cant give a reason why should i even fix it
00:52:673 (52673|0,52904|0) - there isnt even any sound here. remove these and 00:52:731 (52731|3,52731|2,52789|1,52789|0,52846|2,52846|3) - Ctrl+H this //hihat
01:08:193 (68193|0,68308|0) - why stack here? change; 01:04:500 (64500|3,64616|3) - this one is fine because the mallet perc. (xylophone?) has the same sound//to show the rhythm is changing
also, there are sounds at 01:02:308 and 01:03:231 etc. throughout the section //because i'm focusing on the main sound (which is the LN) isnt that obvious
01:17:539 (77539|0,77539|3,77539|2) - no reason for this to be triple, change to double
01:19:385 (79385|1,79385|0,79385|3) - ^ first sound of the main sound
01:20:077 (80077|2,80077|1) - the "up" in "shut up" comes a bit before this, just remove these notes "a bit before" you cant even tell the snap, plus its vocal, move it few ms earlier wouldnt effect anything
01:20:308 - more chords/doubles (see post above)
01:21:923 (81923|3,81923|2,81923|0) - and 01:23:539 (83539|1,83539|0,83539|3,83770|3,83770|1,83770|0) - no strong kick drum, change to double //pls stop assuming that i'm using triple for kick drum like i cant tell the difference, i'm using it for the main sound
note at 01:23:885 not mapped //leave this part empty so i can emphasize the cymbal sound 01:24:000 - more
01:27:173 (87173|0,87231|0) - minijack at this speed? no thanks//if you cant play doesnt mean other cant. a lots of BPM higher than 250 also used this kinda of jack
01:38:770 - the music here is a lot more complicated than a planet shaper jumpstream, consider mapping the sharp speedcore sounds with 1/8 snap //i cant do 260 jack but i can do 260 jumpstream which mixed with 1/8. Nice logic
01:42:462 - really boring, consider mapping the other sounds //not boring, consider go map your own version of this song
02:21:231 (141231|1,141231|0,141231|3) - and 02:24:923 (144923|3,144923|1,144923|0) - same problem as before, should be double same explantion as before, not gonna fix
02:26:308 (146308|3,146308|2,146423|0,146423|1,146539|1,146539|0,146654|2,146654|3) - same problem as before //^
for second kiai refer to first kiai mod
02:45:231 - just maintain the jumptrill until the 1/8 //why should i, better give a reason next time if you want to convince someone
02:47:135 (167135|3,167366|3,167596|3) - no sound, delete and 02:47:193 (167193|1,167193|0,167250|2,167250|3,167308|1,167308|0,167654|1,167654|0,167712|2,167712|3,167770|0,167770|1) - Ctrl+H this pattern // hihat like my previous explanation
02:48:462 (168462|3,168462|2) - should be single (nothing unique about this) //last sound of the main sound
"Drum can only be double and Kick drum can only be triple"Raveille wrote:
A really good example of ghost note mapping in this map is the section Melt3dCheeze pointed out.01:38:770 (98770|3) - to 01:41:366 (101366|3) -This is your current pattern at 01:39:693 - to 01:40:385 - :
The whole section needs to be remapped, you're not listening to the music. It's not straight 1/4 jumpstream it's a lot more intricate than that. Patterning shouldn't be kept in overlapping rolls, add some trills or something. It's a build up to that section so you're expecting it to be harder.
This is my fixed pattern at the same timestamps:
Listen to the portions at 25% and you can tell the difference.
//i simply just make the 1/8 into 1/4, how is that become a ghost note. If i add notes at 01:40:443 - 01:40:558 - that will be ghost notes
Another point is that 01:40:500 - should be a single note because it isn't a drum //i double it for the main sound. Got rule says that only drum can use double?
and you guys say i'm the one who's doing boring map
And if the SR/PP system is broken, how is that even my fault ¯\_(ツ)_/¯