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posted
This beatmap was submitted using in-game submission on Sunday, October 29, 2017 at 12:43:35 PM

Artist: ginkiha
Title: nightfall
Source: BMS
Tags: g2r2014 NIZI-RINGO ne/nuit piano alchemists deemo rayark Magic Girl RoseusJaeger
BPM: 92
Filesize: 4008kb
Play Time: 01:57
Difficulties Available:
  1. collab platter (2.37 stars, 224 notes)
  2. cup (1.29 stars, 160 notes)
  3. magic girl's salad (1.75 stars, 161 notes)
  4. the dead of night (3.09 stars, 239 notes)


Download: ginkiha - nightfall
Information: Scores/Beatmap Listing
---------------
Try with nightcore!

ra_k _ightfall

background change at 2017/9/27

Purple text because the song is about night and stuff



collab info
Roseus mapped up to the first kiai.

I mapped everything else.



ranked #2
posted
Im too lazy to finish, so you can do whatever you like with the diff and I'll mod what i do have done. Just put a blue bookmark where i ended so i know where i stopped.

lazy platter
osu file format v14

[General]
AudioFilename: ginkiha - nightfall.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Roseus' Platter
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nightfall_beach-wallpaper-1366x768.jpg",0,0
//Break Periods
2,59114,114556
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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posted
I know this is graved but like

lol
osu file format v14

[General]
AudioFilename: ginkiha - nightfall.mp3
AudioLeadIn: 0
PreviewTime: 62520
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Magic Girl's Salad
Source:
Tags:ne/nuit piano ginkiha alchemists deemo
BeatmapID:0
BeatmapSetID:532805

[Difficulty]
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CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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//Break Periods
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posted
holy shit
posted
ayyyyyyyyy
posted
its back, time to get mods
posted
Maybe M4M? :)
posted

sxy62146214 wrote:

Maybe M4M? :)

Sure if yoi pm me maybe :)
posted
I said :) Nice music
M4M on this map.
OK
[ Cup]
00:22:736 (4) - X:216?
01:11:649 (7) - X:40?
01:44:910 (1,2) - 1:X:264? A little dash here...
01:50:127 (1) - Ctrl+G it and then move righter?
[ Magic Girl's Salad]
00:01:214 (2) - Make it like 00:00:563 (1)?
00:46:214 (2,3,4) - Kidding me?Make it like ")" with 5 notes?
00:56:649 (1,2,3) - ^ ( "(" )
[ Collab Platter]
AR looks a little fast O.O
00:06:432 (2) - Put a hyperdash here?No I don't think it's good.
00:17:519 (3) - Not a good slider.Make it like "(" ?
00:33:171 (4) - ^ ( ")" )
00:41:649 (5) - Ctrl+G?
01:12:953 (4,5,6,7) - Not good.move (6,7) left and make it like "(" ?
01:38:388 (3) - Not a good slider.
01:46:214 (4) - ^
01:53:388 (2) - Ctrl+G?
[ Midnight]
Where's the overmap?
00:28:606 (6) - Ctrl+G?
00:52:247 (8,10) - X:64> (A little closer?)
00:54:530 (5) - The end at (496,156) ?
00:57:138 (5) - ^ (184,224) ?
00:59:747 (5) - ^ (88,128) ?
01:02:519 (8,9,10,11) - Kidding me?Ctrl+G?
GL!
posted

sxy62146214 wrote:

I said :) Nice music
M4M on this map.
OK
[ Cup]
00:22:736 (4) - X:216? no, i had this note positioned here because of the drum noise
01:11:649 (7) - X:40? made it x=32
01:44:910 (1,2) - 1:X:264? A little dash here... nerfed by a little but not that much
01:50:127 (1) - Ctrl+G it and then move righter? nah
[ Magic Girl's Salad]
00:01:214 (2) - Make it like 00:00:563 (1)?
00:46:214 (2,3,4) - Kidding me?Make it like ")" with 5 notes?
00:56:649 (1,2,3) - ^ ( "(" )
[ Collab Platter]
AR looks a little fast O.O
00:06:432 (2) - Put a hyperdash here?No I don't think it's good.
00:17:519 (3) - Not a good slider.Make it like "(" ?
00:33:171 (4) - ^ ( ")" )
00:41:649 (5) - Ctrl+G?
01:12:953 (4,5,6,7) - Not good.move (6,7) left and make it like "(" ? nah,, i think its fine here and i wanted a hyper here
01:38:388 (3) - Not a good slider.how? i think its fine
01:46:214 (4) - ^ ^
01:53:388 (2) - Ctrl+G? this does little to nothing and keeping it like this helps keeps flow.
[ Midnight]
Where's the overmap?
00:28:606 (6) - Ctrl+G? no, its harder to catch and gets rid of a hyper
00:52:247 (8,10) - X:64> (A little closer?) personally i think its fine but ill keep not of this if other people dont like it
00:54:530 (5) - The end at (496,156) ? i dont get what you mean here
00:57:138 (5) - ^ (184,224) ?
00:59:747 (5) - ^ (88,128) ?
01:02:519 (8,9,10,11) - Kidding me?Ctrl+G? ctrl + g does nothing here and i like the pattern like this
GL!
posted

sxy62146214 wrote:

I said :) Nice music
M4M on this map.
OK
[ Magic Girl's Salad]
00:01:214 (2) - Make it like 00:00:563 (1)? - Its shaped like this to follow the piano change, keeping.
00:46:214 (2,3,4) - Kidding me?Make it like ")" with 5 notes? - No reason to, plays out fine with me, plus the sliders follow the small extended piano notes.
00:56:649 (1,2,3) - ^ ( "(" ) - Sorry... not sure I understand this.
GL!


Thanks for modding.

No changes, although my diff is the only one without source so could you fix that PG?
posted
General
  1. Difficulty settings exhibits some wacky trends - Cup and Salad are both AR6, whereas Platter-Rain goes HP5->7. AR5 on Cup and HP6 on Platter would result in a better spread
  2. Why is the map basically devoid of hitsounds? Aside from your jingle finishes and the odd drum clap, there's very little feedback provided to the player at all throughout the entire map. Get a soft whistle in there to complement the rhythm please, and you can even make use of the drum rhythm in the kiai for added variety
Cup
  1. 00:08:062 (1) - Slider head mapping an unnecessary beat here. A circle on the downbeat alone would be more fitting
  2. 00:27:953 (2,3) - Awkward flowstop, consider spacing this more
  3. 00:44:095 (2) - 00:46:703 (2) - etc. - weak 1/4 slider will be confusing to players at this difficulty. Something like 01:05:780 (3,4,5,6,7,8) - is easy to follow, but not here. I'd remove and map the drum sound at 00:43:606 - etc. instead
  4. 00:49:312 (2,3) - Easy to overshoot given the large spacing and shortness of (2). If you don't make changes mentioned above, consider a more flowing pattern here
  5. 01:05:780 (3) - Would suggest a NC for these, since the density may be a challenge for new players. Same applies to 01:16:214 (3) -
  6. 01:10:997 (6,1) - Swap NC, the first combo is very long for a Cup at 10 fruits
  7. 01:31:214 (1) - It would make more sense to continue your previous 4/1 pattern and start the spinner at 01:31:866 - instead. Additionally, even though the RC states you can use a 1/2 beat spinner-note spacing here, I would avoid it, since the spinner formation is very dense on the right side at the end, and 01:34:475 (1) - is on the left. Ending at 01:33:823 - would be better in this case
  8. 01:37:084 (4) - NC please, excessively long combo at 12 fruits. Same applies to 01:42:301 (4) -
  9. 01:43:606 (6,1) - Quite a large spacing considering the direction change, easy to miss here
Salad
  1. 00:00:563 (1,2,3) - A little excessive for the start of the map, especially considering the following patterns are all easily walkable. Reduce the distances a little here please
  2. 00:10:345 (4,1) - Could be seen as a dash, try reducing a little
  3. 00:11:975 (2,3) - ^
  4. 00:25:019 (2,3) - Justification for being dashless considering 00:22:410 (2,3) - 00:27:627 (2,3) - etc. require dash for the same sound?
  5. 00:34:475 (1,2) - Borderline jump, please reduce
  6. 00:37:736 (2,3) - Missing jump?
  7. 00:42:301 (1) - Unsnapped? Or maybe it just messed up for me by accident. Regardless, You could Ctrl+G this to create a dash which would be a great way to start the kiai
  8. 00:47:193 (5,1) - Dash please, serious lack of emphasis here
  9. 00:57:953 (1) - Another good spot to Ctrl+G if you want to add dash
  10. 01:08:388 (1,2) - Unexpectedly large jump, consider reducing a tiny bit
  11. 01:12:953 (6,1) - ^
  12. 01:31:214 (1) - Same comment r.e. spinner start as Cup
  13. 01:42:301 (1,2) - Slightly excessive, would reduce a bit
  14. 01:48:497 (2,3) - Borderline jump, try reducing slightly
Platter
  1. 00:20:127 (3,4) - Weird flowstop after the hyper, move (4) slightly to the left of (3) instead for better flow
  2. 00:20:780 (5,6,7) - Should be snapped to 1/6, not 1/4
  3. 00:36:921 (10,1) - 00:52:573 (4,1) - Doesn't really seem fitting for a 1/4 hyper imo. Second one especially so since it's leading into an antiflowing slider which is unrankable
  4. 00:41:649 (5,1) - I know this is low BPM, but please avoid hypering into antiflow, it's a major acc killer at this level of diffculty where a flowing pattern would be much better to play. Applies to similar such as 00:47:193 (5,1) - etc. also
  5. 00:43:606 (2) - 00:44:584 (4,1) - Feels weird to have dashes for neither downbeat synth or onbeat drums. Choosing a patter here would provide better emphasis since you're in a kiai section
  6. 00:57:627 (5,1) - Hyper into slight slant is likely to result in more droplet misses. Curved slider or horizontal slider would work better here
  7. 01:02:356 (4,1) - This is close to an edge dash, please reduce the spacing
  8. 01:12:464 (1) - Ugh, hyper to a weak blue tick is so unfitting, the emphasis is wrongly placed and it's very offputting to the player. Personally I don't feel a hyper is even necessary here at all considering how much stronger 01:11:649 (1) - and 01:13:606 (1) - are
  9. 01:22:736 (5,1) - ^
  10. 01:40:345 (2,3) - Was expecting a dash here based on your patterning in the intro, which mapped a similar rhythm
  11. 01:53:388 (2,3) - (3) deserves a hyper on account of being stronger than (2)
Midnight
  1. 00:08:388 (1,2) - No jump or even hyper for this strong piano sound? Comapre with 00:18:823 (1,2) - where you had a hyper lol
  2. 00:20:780 (5,6,7,8) - Should be snapped to 1/6, not 1/4
  3. 00:30:236 (3,4) - Expecting more spacing for the drum sound. Same applies to 00:37:410 (2,3) - 00:39:693 (4,5) - etc. so maybe change (2,4) to a curved 1/2 triplets
  4. 00:47:519 (1,2,3) - Stop-start nature of these sliders presents an awkward series of flowbreaks. Making these more horizontal would improve playability
  5. 00:52:573 (10,1) - Overly strong hyper into slow slider results in easy droplet misses. Reduce hyper strength please
  6. 01:01:866 (4,5) - Justification for hypering from the strong note for this instead of to as you have been doing through the map?
  7. 01:02:519 (8,9,10,11) - Curve could be reduced for better flow
  8. 01:04:149 - and similar - Any reason why you left all these drum sounds unmapped? The 1/1 gaps fit well in the lower diffs, but here they just feel boring and prevent you from doing anything with the strong synth sounds on the slider heads
  9. 01:22:084 (2,3) - Why is this 1/4 jump put on the blue tick also? the white and red ticks are far stronger
  10. 01:53:388 (6,7) - Missing hyper? Consistency with 01:42:953 (6,7) -
Hope these suggestions help - good luck! (:
posted

sxy62146214 wrote:


Collab Platter]
AR looks a little fast O.O
00:06:432 (2) - Put a hyperdash here?No I don't think it's good. ???? im confused
00:17:519 (3) - Not a good slider.Make it like "(" ? The sound becomes stagnant, so i think it's fine.
00:33:171 (4) - ^ ( ")" ) I tried
00:41:649 (5) - Ctrl+G? Seems fine

GL!

JBHyperion wrote:

Platter
  1. 00:20:127 (3,4) - Weird flowstop after the hyper, move (4) slightly to the left of (3) instead for better flow Lets see if thats better
  2. 00:20:780 (5,6,7) - Should be snapped to 1/6, not 1/4 woops fixed
  3. 00:36:921 (10,1) - 00:52:573 (4,1) - Doesn't really seem fitting for a 1/4 hyper imo. Second one especially so since it's leading into an antiflowing slider which is unrankable fixed first one
  4. 00:41:649 (5,1) - I know this is low BPM, but please avoid hypering into antiflow, it's a major acc killer at this level of diffculty where a flowing pattern would be much better to play. Applies to similar such as 00:47:193 (5,1) - etc. also BlameGrapes
k
osu file format v14

[General]
AudioFilename: ginkiha - nightfall.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Collab Platter
Source:BMS
Tags:ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
BeatmapID:1207885
BeatmapSetID:532805

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
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posted

JBHyperion wrote:

General
  1. Difficulty settings exhibits some wacky trends - Cup and Salad are both AR6, whereas Platter-Rain goes HP5->7. AR5 on Cup and HP6 on Platter would result in a better spread
  2. Why is the map basically devoid of hitsounds? Aside from your jingle finishes and the odd drum clap, there's very little feedback provided to the player at all throughout the entire map. Get a soft whistle in there to complement the rhythm please, and you can even make use of the drum rhythm in the kiai for added variety
ehhhhhhhhhh i tried to use pretty minimalistic hitsounding, ill try to get more opinions on this though
Cup
  1. 00:08:062 (1) - Slider head mapping an unnecessary beat here. A circle on the downbeat alone would be more fitting ok
  2. 00:27:953 (2,3) - Awkward flowstop, consider spacing this more changed the pattern around, hopefully it made it better
  3. 00:44:095 (2) - 00:46:703 (2) - etc. - weak 1/4 slider will be confusing to players at this difficulty. Something like 01:05:780 (3,4,5,6,7,8) - is easy to follow, but not here. I'd remove and map the drum sound at 00:43:606 - etc. instead ok i got rid of the ones in the beginning of the kiai before the four note jingle.
  4. 00:49:312 (2,3) - Easy to overshoot given the large spacing and shortness of (2). If you don't make changes mentioned above, consider a more flowing pattern here k
  5. 01:05:780 (3) - Would suggest a NC for these, since the density may be a challenge for new players. Same applies to 01:16:214 (3) - k
  6. 01:10:997 (6,1) - Swap NC, the first combo is very long for a Cup at 10 fruits k
  7. 01:31:214 (1) - It would make more sense to continue your previous 4/1 pattern and start the spinner at 01:31:866 - instead. Additionally, even though the RC states you can use a 1/2 beat spinner-note spacing here, I would avoid it, since the spinner formation is very dense on the right side at the end, and 01:34:475 (1) - is on the left. Ending at 01:33:823 - would be better in this case k
  8. 01:37:084 (4) - NC please, excessively long combo at 12 fruits. Same applies to 01:42:301 (4) - u right
  9. 01:43:606 (6,1) - Quite a large spacing considering the direction change, easy to miss herefixed
Platter
  1. 00:41:649 (5,1) - I know this is low BPM, but please avoid hypering into antiflow, it's a major acc killer at this level of diffculty where a flowing pattern would be much better to play. Applies to similar such as 00:47:193 (5,1) - etc. also good point
  2. 00:43:606 (2) - 00:44:584 (4,1) - Feels weird to have dashes for neither downbeat synth or onbeat drums. Choosing a patter here would provide better emphasis since you're in a kiai section added a dash on the drum
  3. 00:57:627 (5,1) - Hyper into slight slant is likely to result in more droplet misses. Curved slider or horizontal slider would work better here curved it
  4. 01:02:356 (4,1) - This is close to an edge dash, please reduce the spacingok
  5. 01:12:464 (1) - Ugh, hyper to a weak blue tick is so unfitting, the emphasis is wrongly placed and it's very offputting to the player. Personally I don't feel a hyper is even necessary here at all considering how much stronger 01:11:649 (1) - and 01:13:606 (1) - are you right
  6. 01:22:736 (5,1) - ^^
  7. 01:40:345 (2,3) - Was expecting a dash here based on your patterning in the intro, which mapped a similar rhythmdid it but it feels a bit forced imo
  8. 01:53:388 (2,3) - (3) deserves a hyper on account of being stronger than (2)k bossman
Midnight
  1. 00:08:388 (1,2) - No jump or even hyper for this strong piano sound? Comapre with 00:18:823 (1,2) - where you had a hyper lol
  2. 00:20:780 (5,6,7,8) - Should be snapped to 1/6, not 1/4
  3. 00:30:236 (3,4) - Expecting more spacing for the drum sound. Same applies to 00:37:410 (2,3) - 00:39:693 (4,5) - etc. so maybe change (2,4) to a curved 1/2 triplets
  4. 00:47:519 (1,2,3) - Stop-start nature of these sliders presents an awkward series of flowbreaks. Making these more horizontal would improve playability
  5. 00:52:573 (10,1) - Overly strong hyper into slow slider results in easy droplet misses. Reduce hyper strength please
  6. 01:01:866 (4,5) - Justification for hypering from the strong note for this instead of to as you have been doing through the map?
  7. 01:02:519 (8,9,10,11) - Curve could be reduced for better flow
  8. 01:04:149 - and similar - Any reason why you left all these drum sounds unmapped? The 1/1 gaps fit well in the lower diffs, but here they just feel boring and prevent you from doing anything with the strong synth sounds on the slider heads
  9. 01:22:084 (2,3) - Why is this 1/4 jump put on the blue tick also? the white and red ticks are far stronger
  10. 01:53:388 (6,7) - Missing hyper? Consistency with 01:42:953 (6,7) -
Hope these suggestions help - good luck! (: i accepted everything at the rain except marked



Also changed the BG for something more fitting of the song
posted
Not qat coming in for m4m
General
  1. I think AR 5,6,7,8 would work a lot better since this might be too high for the top diffs
  2. Use more hitsounds pls, just copy stuff from the ranked set if need be.
  3. I'll just assume you haven't applied jbh's mod about HP
  4. Check AI mod on all your diffs
Cup
  1. 00:06:432 (2,3) - Could use more movement here
  2. 00:08:388 (1,2) - same, cause you use somewhere around 2.2-2.4 for most stuff but drops on 1/1 which have more important sounds
  3. 00:31:866 (1,2,3) - Different than your other three note patterns like 00:22:084 (2,3,4), reduce distance
  4. 00:35:453 (2,3) - can use more different spacings to highlight important sounds like this on cup
  5. 00:44:258 (3,4,1) - Why spacing suddenly increased when there's nothing much to map
  6. 01:01:866 (2,3,4,5) - could change to 2 sliders, cause each one would cover the same sounds
  7. 01:07:736 (2,3,4) - Cup really doesn't need consistent spacing like this, use higher for higher pitch. imo 2,3 should be slider but whatever
  8. 01:10:997 (6,7) - same sound as mentioned above but now 1/1 mapping :thinking:
  9. 01:16:214 (1,2) - can improve flow more if closer together
  10. 01:22:736 (3) - Just a mapping preference, but for patterns like this I think it's much better to use circles as a basis for flow. example. If applied, should apply to other parts of diff to be consistent
  11. 01:40:345 (2,3) - again, don't have to use consistent spacing, can still emphasise by having it further and walkable
Mcgrill's Salad
  1. 00:09:693 (3,4) - Make more walkable
  2. 00:20:127 (3,4) - Relative to other sliders, don't think should be a jump. Already have plenty of dashes in this area.
  3. 00:25:019 (2,3) - Completely walkable but 00:27:627 (2,3) - is a dash
  4. 00:26:649 (1,2) - Suggest to space these out a bit more, since have to stop moving to catch. Applies to other similar patterns later
  5. 00:40:997 (3,4,1) - 3,4 is bigger jump than 4,1 :thinking:
  6. 00:51:432 (2) - Note density is too high for salad imo, 1/4 should only be used as a highlight once or twice per measure, things like 00:54:529 (2,3) -
  7. 01:05:780 (1,2,3,1) - Dashes should only be used once or twice per measure. Think of it like using hypers on platter, this wouldn't work.
  8. 01:07:247 (1,2) - Imo 2 has the more important sounds and should have the 1/4 circle.
  9. 01:12:953 (6,1) - pretty big jump for salad
  10. 01:43:606 (3,4) - doesn't deserve a dash just because it's a sharp key
  11. 01:47:519 (1,2,3) - Change around so 1,2 is bigger than 2,3 to map pitch better
  12. 01:54:040 (3,4) - same thing about not using too many dashes in salad
Platter
  1. 00:05:780 (1,2) - Really shouldn't have dash here
  2. 00:16:866 (2) - Imo flows better if using a horizontal slider here instead 00:27:301 (2) - same
  3. 00:18:823 (1) - Move slider body so droplets are easier to catch
  4. 00:18:497 (4,1) - Unclear distance if it's dash or walk
  5. 00:20:997 (6,7) - Imo after change to 1/3 really doesn't work, cause the only important sounds are on the 1/6 rather than the 1/3. Just change to a 1/2 slider to instead map the piano rhythm and 1/6 sound with the slider
  6. 00:22:247 (2) - Shouldn't be dash cause more important sound on slider tails
  7. 00:25:019 (5) - Why is 4,5 a dash and not 5,1. You did this pattern just fine at 00:34:475 (1,2,3) -
  8. 00:44:910 (1,2) - Reduce distance so 3 is emphasised better
  9. 00:47:519 (1,2) - Kind awkward dash cause you have to stop, could increase a bit
  10. 01:07:573 (3,4) - internally crying bc 3,4 is not hyper
  11. 01:42:301 (1,2) - unclear if walk or dash
  12. 01:48:171 (2,3) - shouldn't be a dash compared to last circles
  13. 01:53:388 (2,3) - overspaced for normal dash
Midnight
Doesn't midnight occur way after nightfall
  1. 00:30:562 (4,1) - You had hypers on the previous patterns for this, should increase distance
  2. 00:40:997 (5) - ctrl-g so there's enough space for 4,5
  3. 00:49:312 (4) - ctrl-g + angle it, flows better
  4. 00:53:225 (2,3) - Overspaced
  5. 01:02:193 (3) - Doesn't really flow as a circle well, decrease 2,3 or increase 3,4
  6. 01:42:301 (5) - nc on each large white tick in this section to prevent too many fruits from stacking
  7. 01:52:736 (5,6) - what happened to the hyper like last time

imo this could really benefit from using a higher slider velocity, a lot of the droplets are way too close to the previous slider
posted
00:05:780 (1,2)- Really shouldn't have dash here ( Fine, fixed )
00:16:866 (2)- Imo flows better if using a horizontal slider here instead 00:27:301 (2)- same ( I disagree, I don't see how it affects flow in anyway other than it makes it harder for me to create dashes there if it's horizontal )
00:18:823 (1)- Move slider body so droplets are easier to catch ( What do you mean? It plays just fine. What are you asking me to change? )
00:18:497 (4,1)- Unclear distance if it's dash or walk ( I would say it's pretty clear but increased slightly )
00:20:997 (6,7)- Imo after change to 1/3 really doesn't work, cause the only important sounds are on the 1/6 rather than the 1/3. Just change to a 1/2 slider to instead map the piano rhythm and 1/6 sound with the slider ( I prefer my own stream here, the 1 /2 slider makes no sense to me here rhytmically when the 1/3 and 1/6 is obviously heard. A slider would be more confusing to play than the stream. No change )
00:22:247 (2)- Shouldn't be dash cause more important sound on slider tails ( ???? What? What are you hearing? )
00:25:019 (5)- Why is 4,5 a dash and not 5,1. You did this pattern just fine at 00:34:475 (1,2,3)- ( Idk fam, but repositioned )

Ahhhhhh
osu file format v14

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Creator:Paranoid Grapes
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Source:BMS
Tags:ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
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posted

Sinnoh wrote:

Not qat coming in for m4m
General
  1. I think AR 5,6,7,8 would work a lot better since this might be too high for the top diffsto me i like having ar8.5
  2. Use more hitsounds pls, just copy stuff from the ranked set if need be.
  3. I'll just assume you haven't applied jbh's mod about HPfixed
  4. Check AI mod on all your diffsle fixed
Cup
  1. 00:06:432 (2,3) - Could use more movement here oki
  2. 00:08:388 (1,2) - same, cause you use somewhere around 2.2-2.4 for most stuff but drops on 1/1 which have more important sounds buffed
  3. 00:31:866 (1,2,3) - Different than your other three note patterns like 00:22:084 (2,3,4), reduce distance ok
  4. 00:35:453 (2,3) - can use more different spacings to highlight important sounds like this on cup slightly buffed
  5. 00:44:258 (3,4,1) - Why spacing suddenly increased when there's nothing much to map nerfed 2 slightly
  6. 01:01:866 (2,3,4,5) - could change to 2 sliders, cause each one would cover the same sounds nah i want the four note patterns to be four notes
  7. 01:07:736 (2,3,4) - Cup really doesn't need consistent spacing like this, use higher for higher pitch. imo 2,3 should be slider but whatever buffed slightly
  8. 01:10:997 (6,7) - same sound as mentioned above but now 1/1 mapping :thinking: :thinking:
  9. 01:16:214 (1,2) - can improve flow more if closer together ye u right
  10. 01:22:736 (3) - Just a mapping preference, but for patterns like this I think it's much better to use circles as a basis for flow. nah i wanna stay consistent with this type of pattern in this map.example. If applied, should apply to other parts of diff to be consistent
  11. 01:40:345 (2,3) - again, don't have to use consistent spacing, can still emphasise by having it further and walkablek
Platter
  1. 00:44:910 (1,2) - Reduce distance so 3 is emphasised better k
  2. 00:47:519 (1,2) - Kind awkward dash cause you have to stop, could increase a bit increased
  3. 01:07:573 (3,4) - internally crying bc 3,4 is not hyper externally laughing (fixed)
  4. 01:42:301 (1,2) - unclear if walk or dash slanted (1)
  5. 01:48:171 (2,3) - shouldn't be a dash compared to last circles increased dist
  6. 01:53:388 (2,3) - overspaced for normal dashmade hyper
Midnight
Doesn't midnight occur way after nightfall
  1. 00:30:562 (4,1) - You had hypers on the previous patterns for this, should increase distance
  2. 00:40:997 (5) - ctrl-g so there's enough space for 4,5
  3. 00:49:312 (4) - ctrl-g + angle it, flows better
  4. 00:53:225 (2,3) - Overspaced
  5. 01:02:193 (3) - Doesn't really flow as a circle well, decrease 2,3 or increase 3,4
  6. 01:42:301 (5) - nc on each large white tick in this section to prevent too many fruits from stacking
  7. 01:52:736 (5,6) - what happened to the hyper like last time

imo this could really benefit from using a higher slider velocity, a lot of the droplets are way too close to the previous slideryea i added more slider velocity but it might have fucked with snapping and distancing for some jumps i didnt notice so /shrug


i think i took all suggestions from the rain also, thanks bb
posted
"I'll get to it tonight" apparently tonight = days away

JBHyperion wrote:

Salad
  1. 00:00:563 (1,2,3) - A little excessive for the start of the map, especially considering the following patterns are all easily walkable. Reduce the distances a little here please - Eeeehhhh alright fair enough
  2. 00:10:345 (4,1) - Could be seen as a dash, try reducing a little - Gotcha
  3. 00:11:975 (2,3) - ^ - ^
  4. 00:25:019 (2,3) - Justification for being dashless considering 00:22:410 (2,3) - 00:27:627 (2,3) - etc. require dash for the same sound? - Damn I didn't even notice, fixed
  5. 00:34:475 (1,2) - Borderline jump, please reduce - Kk
  6. 00:37:736 (2,3) - Missing jump? - I tried
  7. 00:42:301 (1) - Unsnapped? Or maybe it just messed up for me by accident. Regardless, You could Ctrl+G this to create a dash which would be a great way to start the kiai - snapped fine here but yea sure i'll do that
  8. 00:47:193 (5,1) - Dash please, serious lack of emphasis here - ashubfisdn how did i not notice this wtf
  9. 00:57:953 (1) - Another good spot to Ctrl+G if you want to add dash - Sure
  10. 01:08:388 (1,2) - Unexpectedly large jump, consider reducing a tiny bit - Ye
  11. 01:12:953 (6,1) - ^ - Shit yea this is pretty big
  12. 01:31:214 (1) - Same comment r.e. spinner start as Cup - tbh I wanted to point this out but I just followed blindly like the sheep i am
  13. 01:42:301 (1,2) - Slightly excessive, would reduce a bit - >4.09x distance i honestly sometimes wonder wtf im on when i map
  14. 01:48:497 (2,3) - Borderline jump, try reducing slightly - Yaya
Hope these suggestions help - good luck! (: - i learn new things whenever i get my shit modded :ok_hand:

Sinnoh wrote:

Not qat coming in for m4m
Mcgrill's Salad
  1. 00:09:693 (3,4) - Make more walkable - Technically already did but like theres a piano here so im keeping a implied jump
  2. 00:20:127 (3,4) - Relative to other sliders, don't think should be a jump. Already have plenty of dashes in this area. - If I remove the dashes I'd be literally ignoring the very audible piano, keeping.
  3. 00:25:019 (2,3) - Completely walkable but 00:27:627 (2,3) - is a dash - Fixed already in JBH's mod
  4. 00:26:649 (1,2) - Suggest to space these out a bit more, since have to stop moving to catch. Applies to other similar patterns later - It would remove the whole "dashes on that weird drum sounding thing" that I've been doing, but I do agree that I should probably move the single note along somewhere.
  5. 00:40:997 (3,4,1) - 3,4 is bigger jump than 4,1 :thinking: - Fixed in JBH's by Ctrl-G
  6. 00:51:432 (2) - Note density is too high for salad imo, 1/4 should only be used as a highlight once or twice per measure, things like 00:54:529 (2,3) - - Personally I don't really see an issue, this song is a very slow and calm song at 92bpm. If this gets pointed out again though I'll probably fix it.
  7. 01:05:780 (1,2,3,1) - Dashes should only be used once or twice per measure. Think of it like using hypers on platter, this wouldn't work. - ^
  8. 01:07:247 (1,2) - Imo 2 has the more important sounds and should have the 1/4 circle. - I'm not entire sure I wanna take this suggestion just because I prefer having the slider there to follow the extended sound. I'll think about it.
  9. 01:12:953 (6,1) - pretty big jump for salad - Already fixed
  10. 01:43:606 (3,4) - doesn't deserve a dash just because it's a sharp key - Um, I've had a dash on every single one I'm pretty sure (haven't tested so feel free to call me out on this)
  11. 01:47:519 (1,2,3) - Change around so 1,2 is bigger than 2,3 to map pitch better - Good idea, done.
  12. 01:54:040 (3,4) - same thing about not using too many dashes in salad - I had too little dashes in a salad it played out easier than the cup, the notes also emphasize the piano well here so I'm keeping unless it gets pulled up again.


Thanks for modding.

Sorry for being a bit late PG.

Magic Girl's Salad
osu file format v14

[General]
AudioFilename: ginkiha - nightfall.mp3
AudioLeadIn: 0
PreviewTime: 61866
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Magic Girl's Salad
Source:BMS
Tags:ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
BeatmapID:1207886
BeatmapSetID:532805

[Difficulty]
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CircleSize:3
OverallDifficulty:6
ApproachRate:6
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279,95,83714,1,0,0:0:0:0:
233,46,83877,1,0,0:0:0:0:
160,40,84040,5,0,0:0:0:0:
376,56,86649,5,0,0:0:0:0:
144,64,89258,5,0,0:0:0:0:
256,192,91866,12,0,93823,0:0:0:0:
304,288,94475,6,0,P|328:240|320:208,1,70,2|0,0:0|0:0,0:0:0:0:
160,208,95127,2,0,L|80:208,1,70
280,208,95780,1,0,0:0:0:0:
80,208,96432,1,0,0:0:0:0:
336,208,97084,6,0,L|424:208,2,70
184,208,98062,2,0,L|88:208,1,70
384,208,99040,1,0,0:0:0:0:
152,208,99693,6,0,L|64:184,2,70
240,208,100671,1,0,0:0:0:0:
488,208,100997,2,0,L|344:208,1,140
96,208,102301,6,0,L|24:208,1,70
280,144,102953,1,0,0:0:0:0:
152,144,103606,2,0,L|72:144,1,70
320,144,104258,2,0,L|416:144,1,70
208,144,104910,6,0,P|192:208|240:280,1,140
288,288,105888,1,0,0:0:0:0:
456,240,106214,2,0,P|488:176|440:104,1,140
280,112,107519,6,0,L|200:112,2,70
496,112,108497,1,0,0:0:0:0:
320,112,108823,2,0,L|160:112,1,140
328,112,110127,6,0,L|376:40,3,70
192,56,111432,2,0,P|160:128|192:176,1,140
416,184,112736,6,0,L|488:184,1,70
200,128,113388,2,0,L|136:64,1,70
424,128,114040,2,0,L|512:128,1,70
248,128,114693,1,0,0:0:0:0:
256,192,115345,12,0,117953,0:0:0:0:
posted
passing by, I think offset should -25
You may ask some other modders for their opinions.
posted
applied,

also @yumeno offset sounds off at -25, ill stick with this untill someone else comments.
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