forum

ginkiha - nightfall [CatchTheBeat]

posted
Total Posts
69
Topic Starter
wonjae
This beatmap was submitted using in-game submission on Sunday, October 29, 2017 at 12:43:35 PM

Artist: ginkiha
Title: nightfall
Source: BMS
Tags: g2r2014 NIZI-RINGO ne/nuit piano alchemists deemo rayark Magic Girl RoseusJaeger
BPM: 92
Filesize: 4008kb
Play Time: 01:57
Difficulties Available:
  1. collab platter (2.37 stars, 224 notes)
  2. cup (1.29 stars, 160 notes)
  3. magic girl's salad (1.75 stars, 161 notes)
  4. the dead of night (3.09 stars, 239 notes)
Download: ginkiha - nightfall
Information: Scores/Beatmap Listing
---------------
ra_k _ightfall

background change at 2017/9/27




collab info
Roseus mapped up to the first kiai.

I mapped everything else.







#2
DeletedUser_6709840
Im too lazy to finish, so you can do whatever you like with the diff and I'll mod what i do have done. Just put a blue bookmark where i ended so i know where i stopped.

lazy platter
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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[Editor]
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BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Roseus' Platter
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Magic Girl
I know this is graved but like

lol
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 62520
Countdown: 0
SampleSet: Soft
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LetterboxInBreaks: 0
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BeatDivisor: 4
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[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Magic Girl's Salad
Source:
Tags:ne/nuit piano ginkiha alchemists deemo
BeatmapID:0
BeatmapSetID:532805

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Topic Starter
wonjae
holy shit
DeletedUser_6709840
ayyyyyyyyy
Topic Starter
wonjae
its back, time to get mods
sxy62146214
Maybe M4M? :)
Topic Starter
wonjae

sxy62146214 wrote:

Maybe M4M? :)
Sure if yoi pm me maybe :)
sxy62146214
I said :) Nice music
M4M on this map.
OK

[ Cup]
00:22:736 (4) - X:216?
01:11:649 (7) - X:40?
01:44:910 (1,2) - 1:X:264? A little dash here...
01:50:127 (1) - Ctrl+G it and then move righter?
[ Magic Girl's Salad]
00:01:214 (2) - Make it like 00:00:563 (1)?
00:46:214 (2,3,4) - Kidding me?Make it like ")" with 5 notes?
00:56:649 (1,2,3) - ^ ( "(" )
[ Collab Platter]
AR looks a little fast O.O
00:06:432 (2) - Put a hyperdash here?No I don't think it's good.
00:17:519 (3) - Not a good slider.Make it like "(" ?
00:33:171 (4) - ^ ( ")" )
00:41:649 (5) - Ctrl+G?
01:12:953 (4,5,6,7) - Not good.move (6,7) left and make it like "(" ?
01:38:388 (3) - Not a good slider.
01:46:214 (4) - ^
01:53:388 (2) - Ctrl+G?
[ Midnight]
Where's the overmap?
00:28:606 (6) - Ctrl+G?
00:52:247 (8,10) - X:64> (A little closer?)
00:54:530 (5) - The end at (496,156) ?
00:57:138 (5) - ^ (184,224) ?
00:59:747 (5) - ^ (88,128) ?
01:02:519 (8,9,10,11) - Kidding me?Ctrl+G?

GL!
Topic Starter
wonjae

sxy62146214 wrote:

I said :) Nice music
M4M on this map.
OK

[ Cup]
00:22:736 (4) - X:216? no, i had this note positioned here because of the drum noise
01:11:649 (7) - X:40? made it x=32
01:44:910 (1,2) - 1:X:264? A little dash here... nerfed by a little but not that much
01:50:127 (1) - Ctrl+G it and then move righter? nah
[ Magic Girl's Salad]
00:01:214 (2) - Make it like 00:00:563 (1)?
00:46:214 (2,3,4) - Kidding me?Make it like ")" with 5 notes?
00:56:649 (1,2,3) - ^ ( "(" )
[ Collab Platter]
AR looks a little fast O.O
00:06:432 (2) - Put a hyperdash here?No I don't think it's good.
00:17:519 (3) - Not a good slider.Make it like "(" ?
00:33:171 (4) - ^ ( ")" )
00:41:649 (5) - Ctrl+G?
01:12:953 (4,5,6,7) - Not good.move (6,7) left and make it like "(" ? nah,, i think its fine here and i wanted a hyper here
01:38:388 (3) - Not a good slider.how? i think its fine
01:46:214 (4) - ^ ^
01:53:388 (2) - Ctrl+G? this does little to nothing and keeping it like this helps keeps flow.
[ Midnight]
Where's the overmap?
00:28:606 (6) - Ctrl+G? no, its harder to catch and gets rid of a hyper
00:52:247 (8,10) - X:64> (A little closer?) personally i think its fine but ill keep not of this if other people dont like it
00:54:530 (5) - The end at (496,156) ? i dont get what you mean here
00:57:138 (5) - ^ (184,224) ?
00:59:747 (5) - ^ (88,128) ?
01:02:519 (8,9,10,11) - Kidding me?Ctrl+G? ctrl + g does nothing here and i like the pattern like this

GL!
Magic Girl

sxy62146214 wrote:

I said :) Nice music
M4M on this map.
OK

[ Magic Girl's Salad]
00:01:214 (2) - Make it like 00:00:563 (1)? - Its shaped like this to follow the piano change, keeping.
00:46:214 (2,3,4) - Kidding me?Make it like ")" with 5 notes? - No reason to, plays out fine with me, plus the sliders follow the small extended piano notes.
00:56:649 (1,2,3) - ^ ( "(" ) - Sorry... not sure I understand this.

GL!
Thanks for modding.

No changes, although my diff is the only one without source so could you fix that PG?
JBHyperion
General
  1. Difficulty settings exhibits some wacky trends - Cup and Salad are both AR6, whereas Platter-Rain goes HP5->7. AR5 on Cup and HP6 on Platter would result in a better spread
  2. Why is the map basically devoid of hitsounds? Aside from your jingle finishes and the odd drum clap, there's very little feedback provided to the player at all throughout the entire map. Get a soft whistle in there to complement the rhythm please, and you can even make use of the drum rhythm in the kiai for added variety

Cup
  1. 00:08:062 (1) - Slider head mapping an unnecessary beat here. A circle on the downbeat alone would be more fitting
  2. 00:27:953 (2,3) - Awkward flowstop, consider spacing this more
  3. 00:44:095 (2) - 00:46:703 (2) - etc. - weak 1/4 slider will be confusing to players at this difficulty. Something like 01:05:780 (3,4,5,6,7,8) - is easy to follow, but not here. I'd remove and map the drum sound at 00:43:606 - etc. instead
  4. 00:49:312 (2,3) - Easy to overshoot given the large spacing and shortness of (2). If you don't make changes mentioned above, consider a more flowing pattern here
  5. 01:05:780 (3) - Would suggest a NC for these, since the density may be a challenge for new players. Same applies to 01:16:214 (3) -
  6. 01:10:997 (6,1) - Swap NC, the first combo is very long for a Cup at 10 fruits
  7. 01:31:214 (1) - It would make more sense to continue your previous 4/1 pattern and start the spinner at 01:31:866 - instead. Additionally, even though the RC states you can use a 1/2 beat spinner-note spacing here, I would avoid it, since the spinner formation is very dense on the right side at the end, and 01:34:475 (1) - is on the left. Ending at 01:33:823 - would be better in this case
  8. 01:37:084 (4) - NC please, excessively long combo at 12 fruits. Same applies to 01:42:301 (4) -
  9. 01:43:606 (6,1) - Quite a large spacing considering the direction change, easy to miss here

Salad
  1. 00:00:563 (1,2,3) - A little excessive for the start of the map, especially considering the following patterns are all easily walkable. Reduce the distances a little here please
  2. 00:10:345 (4,1) - Could be seen as a dash, try reducing a little
  3. 00:11:975 (2,3) - ^
  4. 00:25:019 (2,3) - Justification for being dashless considering 00:22:410 (2,3) - 00:27:627 (2,3) - etc. require dash for the same sound?
  5. 00:34:475 (1,2) - Borderline jump, please reduce
  6. 00:37:736 (2,3) - Missing jump?
  7. 00:42:301 (1) - Unsnapped? Or maybe it just messed up for me by accident. Regardless, You could Ctrl+G this to create a dash which would be a great way to start the kiai
  8. 00:47:193 (5,1) - Dash please, serious lack of emphasis here
  9. 00:57:953 (1) - Another good spot to Ctrl+G if you want to add dash
  10. 01:08:388 (1,2) - Unexpectedly large jump, consider reducing a tiny bit
  11. 01:12:953 (6,1) - ^
  12. 01:31:214 (1) - Same comment r.e. spinner start as Cup
  13. 01:42:301 (1,2) - Slightly excessive, would reduce a bit
  14. 01:48:497 (2,3) - Borderline jump, try reducing slightly

Platter
  1. 00:20:127 (3,4) - Weird flowstop after the hyper, move (4) slightly to the left of (3) instead for better flow
  2. 00:20:780 (5,6,7) - Should be snapped to 1/6, not 1/4
  3. 00:36:921 (10,1) - 00:52:573 (4,1) - Doesn't really seem fitting for a 1/4 hyper imo. Second one especially so since it's leading into an antiflowing slider which is unrankable
  4. 00:41:649 (5,1) - I know this is low BPM, but please avoid hypering into antiflow, it's a major acc killer at this level of diffculty where a flowing pattern would be much better to play. Applies to similar such as 00:47:193 (5,1) - etc. also
  5. 00:43:606 (2) - 00:44:584 (4,1) - Feels weird to have dashes for neither downbeat synth or onbeat drums. Choosing a patter here would provide better emphasis since you're in a kiai section
  6. 00:57:627 (5,1) - Hyper into slight slant is likely to result in more droplet misses. Curved slider or horizontal slider would work better here
  7. 01:02:356 (4,1) - This is close to an edge dash, please reduce the spacing
  8. 01:12:464 (1) - Ugh, hyper to a weak blue tick is so unfitting, the emphasis is wrongly placed and it's very offputting to the player. Personally I don't feel a hyper is even necessary here at all considering how much stronger 01:11:649 (1) - and 01:13:606 (1) - are
  9. 01:22:736 (5,1) - ^
  10. 01:40:345 (2,3) - Was expecting a dash here based on your patterning in the intro, which mapped a similar rhythm
  11. 01:53:388 (2,3) - (3) deserves a hyper on account of being stronger than (2)

Midnight
  1. 00:08:388 (1,2) - No jump or even hyper for this strong piano sound? Comapre with 00:18:823 (1,2) - where you had a hyper lol
  2. 00:20:780 (5,6,7,8) - Should be snapped to 1/6, not 1/4
  3. 00:30:236 (3,4) - Expecting more spacing for the drum sound. Same applies to 00:37:410 (2,3) - 00:39:693 (4,5) - etc. so maybe change (2,4) to a curved 1/2 triplets
  4. 00:47:519 (1,2,3) - Stop-start nature of these sliders presents an awkward series of flowbreaks. Making these more horizontal would improve playability
  5. 00:52:573 (10,1) - Overly strong hyper into slow slider results in easy droplet misses. Reduce hyper strength please
  6. 01:01:866 (4,5) - Justification for hypering from the strong note for this instead of to as you have been doing through the map?
  7. 01:02:519 (8,9,10,11) - Curve could be reduced for better flow
  8. 01:04:149 - and similar - Any reason why you left all these drum sounds unmapped? The 1/1 gaps fit well in the lower diffs, but here they just feel boring and prevent you from doing anything with the strong synth sounds on the slider heads
  9. 01:22:084 (2,3) - Why is this 1/4 jump put on the blue tick also? the white and red ticks are far stronger
  10. 01:53:388 (6,7) - Missing hyper? Consistency with 01:42:953 (6,7) -
Hope these suggestions help - good luck! (:
DeletedUser_6709840

sxy62146214 wrote:

Collab Platter]
AR looks a little fast O.O
00:06:432 (2) - Put a hyperdash here?No I don't think it's good. ???? im confused
00:17:519 (3) - Not a good slider.Make it like "(" ? The sound becomes stagnant, so i think it's fine.
00:33:171 (4) - ^ ( ")" ) I tried
00:41:649 (5) - Ctrl+G? Seems fine

GL!

JBHyperion wrote:

Platter
  1. 00:20:127 (3,4) - Weird flowstop after the hyper, move (4) slightly to the left of (3) instead for better flow Lets see if thats better
  2. 00:20:780 (5,6,7) - Should be snapped to 1/6, not 1/4 woops fixed
  3. 00:36:921 (10,1) - 00:52:573 (4,1) - Doesn't really seem fitting for a 1/4 hyper imo. Second one especially so since it's leading into an antiflowing slider which is unrankable fixed first one
  4. 00:41:649 (5,1) - I know this is low BPM, but please avoid hypering into antiflow, it's a major acc killer at this level of diffculty where a flowing pattern would be much better to play. Applies to similar such as 00:47:193 (5,1) - etc. also BlameGrapes
k
osu file format v14

[General]
AudioFilename: ginkiha - nightfall.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Collab Platter
Source:BMS
Tags:ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
BeatmapID:1207885
BeatmapSetID:532805

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nightfall_beach-wallpaper-1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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21432,-100,4,2,2,50,0,0
42301,-100,4,2,2,60,0,1
63171,-100,4,2,2,60,0,1
84040,-100,4,2,2,30,0,0
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Combo2 : 128,128,255
Combo3 : 94,94,174
Combo4 : 0,170,170

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Topic Starter
wonjae

JBHyperion wrote:

General
  1. Difficulty settings exhibits some wacky trends - Cup and Salad are both AR6, whereas Platter-Rain goes HP5->7. AR5 on Cup and HP6 on Platter would result in a better spread
  2. Why is the map basically devoid of hitsounds? Aside from your jingle finishes and the odd drum clap, there's very little feedback provided to the player at all throughout the entire map. Get a soft whistle in there to complement the rhythm please, and you can even make use of the drum rhythm in the kiai for added variety
ehhhhhhhhhh i tried to use pretty minimalistic hitsounding, ill try to get more opinions on this though

Cup
  1. 00:08:062 (1) - Slider head mapping an unnecessary beat here. A circle on the downbeat alone would be more fitting ok
  2. 00:27:953 (2,3) - Awkward flowstop, consider spacing this more changed the pattern around, hopefully it made it better
  3. 00:44:095 (2) - 00:46:703 (2) - etc. - weak 1/4 slider will be confusing to players at this difficulty. Something like 01:05:780 (3,4,5,6,7,8) - is easy to follow, but not here. I'd remove and map the drum sound at 00:43:606 - etc. instead ok i got rid of the ones in the beginning of the kiai before the four note jingle.
  4. 00:49:312 (2,3) - Easy to overshoot given the large spacing and shortness of (2). If you don't make changes mentioned above, consider a more flowing pattern here k
  5. 01:05:780 (3) - Would suggest a NC for these, since the density may be a challenge for new players. Same applies to 01:16:214 (3) - k
  6. 01:10:997 (6,1) - Swap NC, the first combo is very long for a Cup at 10 fruits k
  7. 01:31:214 (1) - It would make more sense to continue your previous 4/1 pattern and start the spinner at 01:31:866 - instead. Additionally, even though the RC states you can use a 1/2 beat spinner-note spacing here, I would avoid it, since the spinner formation is very dense on the right side at the end, and 01:34:475 (1) - is on the left. Ending at 01:33:823 - would be better in this case k
  8. 01:37:084 (4) - NC please, excessively long combo at 12 fruits. Same applies to 01:42:301 (4) - u right
  9. 01:43:606 (6,1) - Quite a large spacing considering the direction change, easy to miss herefixed



Platter
  1. 00:41:649 (5,1) - I know this is low BPM, but please avoid hypering into antiflow, it's a major acc killer at this level of diffculty where a flowing pattern would be much better to play. Applies to similar such as 00:47:193 (5,1) - etc. also good point
  2. 00:43:606 (2) - 00:44:584 (4,1) - Feels weird to have dashes for neither downbeat synth or onbeat drums. Choosing a patter here would provide better emphasis since you're in a kiai section added a dash on the drum
  3. 00:57:627 (5,1) - Hyper into slight slant is likely to result in more droplet misses. Curved slider or horizontal slider would work better here curved it
  4. 01:02:356 (4,1) - This is close to an edge dash, please reduce the spacingok
  5. 01:12:464 (1) - Ugh, hyper to a weak blue tick is so unfitting, the emphasis is wrongly placed and it's very offputting to the player. Personally I don't feel a hyper is even necessary here at all considering how much stronger 01:11:649 (1) - and 01:13:606 (1) - are you right
  6. 01:22:736 (5,1) - ^^
  7. 01:40:345 (2,3) - Was expecting a dash here based on your patterning in the intro, which mapped a similar rhythmdid it but it feels a bit forced imo
  8. 01:53:388 (2,3) - (3) deserves a hyper on account of being stronger than (2)k bossman

Midnight
  1. 00:08:388 (1,2) - No jump or even hyper for this strong piano sound? Comapre with 00:18:823 (1,2) - where you had a hyper lol
  2. 00:20:780 (5,6,7,8) - Should be snapped to 1/6, not 1/4
  3. 00:30:236 (3,4) - Expecting more spacing for the drum sound. Same applies to 00:37:410 (2,3) - 00:39:693 (4,5) - etc. so maybe change (2,4) to a curved 1/2 triplets
  4. 00:47:519 (1,2,3) - Stop-start nature of these sliders presents an awkward series of flowbreaks. Making these more horizontal would improve playability
  5. 00:52:573 (10,1) - Overly strong hyper into slow slider results in easy droplet misses. Reduce hyper strength please
  6. 01:01:866 (4,5) - Justification for hypering from the strong note for this instead of to as you have been doing through the map?
  7. 01:02:519 (8,9,10,11) - Curve could be reduced for better flow
  8. 01:04:149 - and similar - Any reason why you left all these drum sounds unmapped? The 1/1 gaps fit well in the lower diffs, but here they just feel boring and prevent you from doing anything with the strong synth sounds on the slider heads
  9. 01:22:084 (2,3) - Why is this 1/4 jump put on the blue tick also? the white and red ticks are far stronger
  10. 01:53:388 (6,7) - Missing hyper? Consistency with 01:42:953 (6,7) -
Hope these suggestions help - good luck! (: i accepted everything at the rain except marked

Also changed the BG for something more fitting of the song
Xinnoh
Not qat coming in for m4m

General
  1. I think AR 5,6,7,8 would work a lot better since this might be too high for the top diffs
  2. Use more hitsounds pls, just copy stuff from the ranked set if need be.
  3. I'll just assume you haven't applied jbh's mod about HP
  4. Check AI mod on all your diffs
Cup
  1. 00:06:432 (2,3) - Could use more movement here
  2. 00:08:388 (1,2) - same, cause you use somewhere around 2.2-2.4 for most stuff but drops on 1/1 which have more important sounds
  3. 00:31:866 (1,2,3) - Different than your other three note patterns like 00:22:084 (2,3,4), reduce distance
  4. 00:35:453 (2,3) - can use more different spacings to highlight important sounds like this on cup
  5. 00:44:258 (3,4,1) - Why spacing suddenly increased when there's nothing much to map
  6. 01:01:866 (2,3,4,5) - could change to 2 sliders, cause each one would cover the same sounds
  7. 01:07:736 (2,3,4) - Cup really doesn't need consistent spacing like this, use higher for higher pitch. imo 2,3 should be slider but whatever
  8. 01:10:997 (6,7) - same sound as mentioned above but now 1/1 mapping :thinking:
  9. 01:16:214 (1,2) - can improve flow more if closer together
  10. 01:22:736 (3) - Just a mapping preference, but for patterns like this I think it's much better to use circles as a basis for flow. example. If applied, should apply to other parts of diff to be consistent
  11. 01:40:345 (2,3) - again, don't have to use consistent spacing, can still emphasise by having it further and walkable
Mcgrill's Salad
  1. 00:09:693 (3,4) - Make more walkable
  2. 00:20:127 (3,4) - Relative to other sliders, don't think should be a jump. Already have plenty of dashes in this area.
  3. 00:25:019 (2,3) - Completely walkable but 00:27:627 (2,3) - is a dash
  4. 00:26:649 (1,2) - Suggest to space these out a bit more, since have to stop moving to catch. Applies to other similar patterns later
  5. 00:40:997 (3,4,1) - 3,4 is bigger jump than 4,1 :thinking:
  6. 00:51:432 (2) - Note density is too high for salad imo, 1/4 should only be used as a highlight once or twice per measure, things like 00:54:529 (2,3) -
  7. 01:05:780 (1,2,3,1) - Dashes should only be used once or twice per measure. Think of it like using hypers on platter, this wouldn't work.
  8. 01:07:247 (1,2) - Imo 2 has the more important sounds and should have the 1/4 circle.
  9. 01:12:953 (6,1) - pretty big jump for salad
  10. 01:43:606 (3,4) - doesn't deserve a dash just because it's a sharp key
  11. 01:47:519 (1,2,3) - Change around so 1,2 is bigger than 2,3 to map pitch better
  12. 01:54:040 (3,4) - same thing about not using too many dashes in salad
Platter
  1. 00:05:780 (1,2) - Really shouldn't have dash here
  2. 00:16:866 (2) - Imo flows better if using a horizontal slider here instead 00:27:301 (2) - same
  3. 00:18:823 (1) - Move slider body so droplets are easier to catch
  4. 00:18:497 (4,1) - Unclear distance if it's dash or walk
  5. 00:20:997 (6,7) - Imo after change to 1/3 really doesn't work, cause the only important sounds are on the 1/6 rather than the 1/3. Just change to a 1/2 slider to instead map the piano rhythm and 1/6 sound with the slider
  6. 00:22:247 (2) - Shouldn't be dash cause more important sound on slider tails
  7. 00:25:019 (5) - Why is 4,5 a dash and not 5,1. You did this pattern just fine at 00:34:475 (1,2,3) -
  8. 00:44:910 (1,2) - Reduce distance so 3 is emphasised better
  9. 00:47:519 (1,2) - Kind awkward dash cause you have to stop, could increase a bit
  10. 01:07:573 (3,4) - internally crying bc 3,4 is not hyper
  11. 01:42:301 (1,2) - unclear if walk or dash
  12. 01:48:171 (2,3) - shouldn't be a dash compared to last circles
  13. 01:53:388 (2,3) - overspaced for normal dash
Midnight
Doesn't midnight occur way after nightfall
  1. 00:30:562 (4,1) - You had hypers on the previous patterns for this, should increase distance
  2. 00:40:997 (5) - ctrl-g so there's enough space for 4,5
  3. 00:49:312 (4) - ctrl-g + angle it, flows better
  4. 00:53:225 (2,3) - Overspaced
  5. 01:02:193 (3) - Doesn't really flow as a circle well, decrease 2,3 or increase 3,4
  6. 01:42:301 (5) - nc on each large white tick in this section to prevent too many fruits from stacking
  7. 01:52:736 (5,6) - what happened to the hyper like last time
imo this could really benefit from using a higher slider velocity, a lot of the droplets are way too close to the previous slider
DeletedUser_6709840
00:05:780 (1,2)- Really shouldn't have dash here ( Fine, fixed )
00:16:866 (2)- Imo flows better if using a horizontal slider here instead 00:27:301 (2)- same ( I disagree, I don't see how it affects flow in anyway other than it makes it harder for me to create dashes there if it's horizontal )
00:18:823 (1)- Move slider body so droplets are easier to catch ( What do you mean? It plays just fine. What are you asking me to change? )
00:18:497 (4,1)- Unclear distance if it's dash or walk ( I would say it's pretty clear but increased slightly )
00:20:997 (6,7)- Imo after change to 1/3 really doesn't work, cause the only important sounds are on the 1/6 rather than the 1/3. Just change to a 1/2 slider to instead map the piano rhythm and 1/6 sound with the slider ( I prefer my own stream here, the 1 /2 slider makes no sense to me here rhytmically when the 1/3 and 1/6 is obviously heard. A slider would be more confusing to play than the stream. No change )
00:22:247 (2)- Shouldn't be dash cause more important sound on slider tails ( ???? What? What are you hearing? )
00:25:019 (5)- Why is 4,5 a dash and not 5,1. You did this pattern just fine at 00:34:475 (1,2,3)- ( Idk fam, but repositioned )

Ahhhhhh
osu file format v14

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Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
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Creator:Paranoid Grapes
Version:Collab Platter
Source:BMS
Tags:ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
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Topic Starter
wonjae

Sinnoh wrote:

Not qat coming in for m4m

General
  1. I think AR 5,6,7,8 would work a lot better since this might be too high for the top diffsto me i like having ar8.5
  2. Use more hitsounds pls, just copy stuff from the ranked set if need be.
  3. I'll just assume you haven't applied jbh's mod about HPfixed
  4. Check AI mod on all your diffsle fixed
Cup
  1. 00:06:432 (2,3) - Could use more movement here oki
  2. 00:08:388 (1,2) - same, cause you use somewhere around 2.2-2.4 for most stuff but drops on 1/1 which have more important sounds buffed
  3. 00:31:866 (1,2,3) - Different than your other three note patterns like 00:22:084 (2,3,4), reduce distance ok
  4. 00:35:453 (2,3) - can use more different spacings to highlight important sounds like this on cup slightly buffed
  5. 00:44:258 (3,4,1) - Why spacing suddenly increased when there's nothing much to map nerfed 2 slightly
  6. 01:01:866 (2,3,4,5) - could change to 2 sliders, cause each one would cover the same sounds nah i want the four note patterns to be four notes
  7. 01:07:736 (2,3,4) - Cup really doesn't need consistent spacing like this, use higher for higher pitch. imo 2,3 should be slider but whatever buffed slightly
  8. 01:10:997 (6,7) - same sound as mentioned above but now 1/1 mapping :thinking: :thinking:
  9. 01:16:214 (1,2) - can improve flow more if closer together ye u right
  10. 01:22:736 (3) - Just a mapping preference, but for patterns like this I think it's much better to use circles as a basis for flow. nah i wanna stay consistent with this type of pattern in this map.example. If applied, should apply to other parts of diff to be consistent
  11. 01:40:345 (2,3) - again, don't have to use consistent spacing, can still emphasise by having it further and walkablek

Platter
  1. 00:44:910 (1,2) - Reduce distance so 3 is emphasised better k
  2. 00:47:519 (1,2) - Kind awkward dash cause you have to stop, could increase a bit increased
  3. 01:07:573 (3,4) - internally crying bc 3,4 is not hyper externally laughing (fixed)
  4. 01:42:301 (1,2) - unclear if walk or dash slanted (1)
  5. 01:48:171 (2,3) - shouldn't be a dash compared to last circles increased dist
  6. 01:53:388 (2,3) - overspaced for normal dashmade hyper
Midnight
Doesn't midnight occur way after nightfall
  1. 00:30:562 (4,1) - You had hypers on the previous patterns for this, should increase distance
  2. 00:40:997 (5) - ctrl-g so there's enough space for 4,5
  3. 00:49:312 (4) - ctrl-g + angle it, flows better
  4. 00:53:225 (2,3) - Overspaced
  5. 01:02:193 (3) - Doesn't really flow as a circle well, decrease 2,3 or increase 3,4
  6. 01:42:301 (5) - nc on each large white tick in this section to prevent too many fruits from stacking
  7. 01:52:736 (5,6) - what happened to the hyper like last time
imo this could really benefit from using a higher slider velocity, a lot of the droplets are way too close to the previous slideryea i added more slider velocity but it might have fucked with snapping and distancing for some jumps i didnt notice so /shrug
i think i took all suggestions from the rain also, thanks bb
Magic Girl
"I'll get to it tonight" apparently tonight = days away

JBHyperion wrote:

Salad
  1. 00:00:563 (1,2,3) - A little excessive for the start of the map, especially considering the following patterns are all easily walkable. Reduce the distances a little here please - Eeeehhhh alright fair enough
  2. 00:10:345 (4,1) - Could be seen as a dash, try reducing a little - Gotcha
  3. 00:11:975 (2,3) - ^ - ^
  4. 00:25:019 (2,3) - Justification for being dashless considering 00:22:410 (2,3) - 00:27:627 (2,3) - etc. require dash for the same sound? - Damn I didn't even notice, fixed
  5. 00:34:475 (1,2) - Borderline jump, please reduce - Kk
  6. 00:37:736 (2,3) - Missing jump? - I tried
  7. 00:42:301 (1) - Unsnapped? Or maybe it just messed up for me by accident. Regardless, You could Ctrl+G this to create a dash which would be a great way to start the kiai - snapped fine here but yea sure i'll do that
  8. 00:47:193 (5,1) - Dash please, serious lack of emphasis here - ashubfisdn how did i not notice this wtf
  9. 00:57:953 (1) - Another good spot to Ctrl+G if you want to add dash - Sure
  10. 01:08:388 (1,2) - Unexpectedly large jump, consider reducing a tiny bit - Ye
  11. 01:12:953 (6,1) - ^ - Shit yea this is pretty big
  12. 01:31:214 (1) - Same comment r.e. spinner start as Cup - tbh I wanted to point this out but I just followed blindly like the sheep i am
  13. 01:42:301 (1,2) - Slightly excessive, would reduce a bit - >4.09x distance i honestly sometimes wonder wtf im on when i map
  14. 01:48:497 (2,3) - Borderline jump, try reducing slightly - Yaya

Hope these suggestions help - good luck! (: - i learn new things whenever i get my shit modded :ok_hand:

Sinnoh wrote:

Not qat coming in for m4m

Mcgrill's Salad
  1. 00:09:693 (3,4) - Make more walkable - Technically already did but like theres a piano here so im keeping a implied jump
  2. 00:20:127 (3,4) - Relative to other sliders, don't think should be a jump. Already have plenty of dashes in this area. - If I remove the dashes I'd be literally ignoring the very audible piano, keeping.
  3. 00:25:019 (2,3) - Completely walkable but 00:27:627 (2,3) - is a dash - Fixed already in JBH's mod
  4. 00:26:649 (1,2) - Suggest to space these out a bit more, since have to stop moving to catch. Applies to other similar patterns later - It would remove the whole "dashes on that weird drum sounding thing" that I've been doing, but I do agree that I should probably move the single note along somewhere.
  5. 00:40:997 (3,4,1) - 3,4 is bigger jump than 4,1 :thinking: - Fixed in JBH's by Ctrl-G
  6. 00:51:432 (2) - Note density is too high for salad imo, 1/4 should only be used as a highlight once or twice per measure, things like 00:54:529 (2,3) - - Personally I don't really see an issue, this song is a very slow and calm song at 92bpm. If this gets pointed out again though I'll probably fix it.
  7. 01:05:780 (1,2,3,1) - Dashes should only be used once or twice per measure. Think of it like using hypers on platter, this wouldn't work. - ^
  8. 01:07:247 (1,2) - Imo 2 has the more important sounds and should have the 1/4 circle. - I'm not entire sure I wanna take this suggestion just because I prefer having the slider there to follow the extended sound. I'll think about it.
  9. 01:12:953 (6,1) - pretty big jump for salad - Already fixed
  10. 01:43:606 (3,4) - doesn't deserve a dash just because it's a sharp key - Um, I've had a dash on every single one I'm pretty sure (haven't tested so feel free to call me out on this)
  11. 01:47:519 (1,2,3) - Change around so 1,2 is bigger than 2,3 to map pitch better - Good idea, done.
  12. 01:54:040 (3,4) - same thing about not using too many dashes in salad - I had too little dashes in a salad it played out easier than the cup, the notes also emphasize the piano well here so I'm keeping unless it gets pulled up again.
Thanks for modding.

Sorry for being a bit late PG.

Magic Girl's Salad
osu file format v14

[General]
AudioFilename: ginkiha - nightfall.mp3
AudioLeadIn: 0
PreviewTime: 61866
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Magic Girl's Salad
Source:BMS
Tags:ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
BeatmapID:1207886
BeatmapSetID:532805

[Difficulty]
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CircleSize:3
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Yumeno Himiko
passing by, I think offset should -25
You may ask some other modders for their opinions.
Topic Starter
wonjae
applied,

also @yumeno offset sounds off at -25, ill stick with this untill someone else comments.
Cowboy
Sorry for the late, M 4 M

[Cup]

  1. 00:07:736 - I feel empty without a note, I recommend you add a note to give a good follow-up to the next note.
  2. 00:22:084 (2,3,4) - I would like to see a little more movement in those notes, I feel it is very simple, try to add a repeat slider, the position I leave to your judgment.
  3. 00:57:138 (3,3) - I recommend rotating the sliders in a vertical way, the current movement it has can be somewhat "uncomfortable" for some players.
  4. 01:05:780 (1,2,3,4,5,6) - Compared to the previous suggestion, here you can make an exception, to have some variety.
  5. 01:16:214 (1,2) - Movement with the previous note to these is very uncomfortable, try to change them vertically in a right direction.
  6. 01:54:040 (3) - This slider is very repetitive, to make the end more interesting, I suggest replacing them with 2 1/2 sliders to balance the difficulty.
[Magic Girl's Salad]

  1. 00:06:758 (2,3) - I can catch the note without the boost, which makes it uncomfortable, I suggest increase / reduce, I leave it to your decision, but I would choose to increase a little.
  2. 00:16:214 (1) - It would be great to give more movement to that slider, since currently it is too easy to get the notes without needing to move, I suggest replacing them with notes.
  3. 01:24:040 (1) - I feel it would be great if you emphasize this note increases your distance with the previous note.
  4. Nothing more to say, good work.
[Collab Platter]

  1. 00:36:921 (10,1) - Maybe a Hash fits between these notes, to have similarity with 00:26:486 (8,1) - this other HDash.
  2. 01:43:606 (3) - I would like this slider not to be so repetitive, try to intersperse with several notes in a right direction.
  3. 01:54:040 (3) - If you try to remove the repeat that is in this slider, it would be a good approximation to a new note replacing the place of the repeat, that is, something like the following image: Image.
[Midnight]

  1. 00:20:780 (1,2,3,4,5,6) - This stream seems unconventional, I would suggest having a little more flow to have a good inclination towards the next note.
  2. 00:40:997 (6) - I feel that because of this repeat, you are missing a great HDash towards the beginning of kiai time, try to separate the slider by two 1/2 sliders, as shown in the following image: Image.
  3. Well, I have nothing more to add.
I hope and my mod is of help despite the slight variation, I have no specialty with low BPM, so good luck, it's a good set.
DeletedUser_6709840

Jusenkyo wrote:

Sorry for the late, M 4 M


[Collab Platter]

  1. 00:36:921 (10,1) - Maybe a Hash fits between these notes, to have similarity with 00:26:486 (8,1) - this other HDash. Added

I hope and my mod is of help despite the slight variation, I have no specialty with low BPM, so good luck, it's a good set.
ok
osu file format v14

[General]
AudioFilename: ginkiha - nightfall.mp3
AudioLeadIn: 0
PreviewTime: 61866
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Collab Platter
Source:BMS
Tags:ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
BeatmapID:1207885
BeatmapSetID:532805

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lionhearted_by_kelogsloops-d9c1w6i (1).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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21432,-100,4,2,2,50,0,0
42301,-100,4,2,2,60,0,1
63171,-100,4,2,2,60,0,1
84040,-100,4,2,2,30,0,0
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Topic Starter
wonjae

Jusenkyo wrote:

Sorry for the late, M 4 M

[Cup]

  1. 00:07:736 - I feel empty without a note, I recommend you add a note to give a good follow-up to the next note. nah i dont think the song fits it in the background.
  2. 00:22:084 (2,3,4) - I would like to see a little more movement in those notes, I feel it is very simple, try to add a repeat slider, the position I leave to your judgment. added more movement.
  3. 00:57:138 (3,3) - I recommend rotating the sliders in a vertical way, the current movement it has can be somewhat "uncomfortable" for some players.ok
  4. 01:05:780 (1,2,3,4,5,6) - Compared to the previous suggestion, here you can make an exception, to have some variety. k
  5. 01:16:214 (1,2) - Movement with the previous note to these is very uncomfortable, try to change them vertically in a right direction. did same thing i did as post above.
  6. 01:54:040 (3) - This slider is very repetitive, to make the end more interesting, I suggest replacing them with 2 1/2 sliders to balance the difficulty. ok.
[Magic Girl's Salad]

  1. 00:06:758 (2,3) - I can catch the note without the boost, which makes it uncomfortable, I suggest increase / reduce, I leave it to your decision, but I would choose to increase a little.
  2. 00:16:214 (1) - It would be great to give more movement to that slider, since currently it is too easy to get the notes without needing to move, I suggest replacing them with notes.
  3. 01:24:040 (1) - I feel it would be great if you emphasize this note increases your distance with the previous note.
  4. Nothing more to say, good work.
[Collab Platter]

  1. 00:36:921 (10,1) - Maybe a Hash fits between these notes, to have similarity with 00:26:486 (8,1) - this other HDash.
  2. 01:43:606 (3) - I would like this slider not to be so repetitive, try to intersperse with several notes in a right direction. aaa ok good point
  3. 01:54:040 (3) - If you try to remove the repeat that is in this slider, it would be a good approximation to a new note replacing the place of the repeat, that is, something like the following image: Image ok.
[Midnight]

  1. 00:20:780 (1,2,3,4,5,6) - This stream seems unconventional, I would suggest having a little more flow to have a good inclination towards the next note. cleaned the stream up
  2. 00:40:997 (6) - I feel that because of this repeat, you are missing a great HDash towards the beginning of kiai time, try to separate the slider by two 1/2 sliders, as shown in the following image: Image. ok
  3. Well, I have nothing more to add.
I hope and my mod is of help despite the slight variation, I have no specialty with low BPM, so good luck, it's a good set.
thanks for the mod,

updated/revived.
Magic Girl

Jusenkyo wrote:

Sorry for the late, M 4 M

[Magic Girl's Salad]

  1. 00:06:758 (2,3) - I can catch the note without the boost, which makes it uncomfortable, I suggest increase / reduce, I leave it to your decision, but I would choose to increase a little. - Increased
  2. 00:16:214 (1) - It would be great to give more movement to that slider, since currently it is too easy to get the notes without needing to move, I suggest replacing them with notes.- Turned into a triplet slider with a note after instead, this is the pattern a used for the majority of the map.
  3. 01:24:040 (1) - I feel it would be great if you emphasize this note increases your distance with the previous note. - Increased slightly, I don't want this to be too difficult of a Salad, especially at low BPM.
  4. Nothing more to say, good work. - Thank you!
I hope and my mod is of help despite the slight variation, I have no specialty with low BPM, so good luck, it's a good set.

Thanks for modding. Again, sorry for being late PG school started up again and im dying.

Peek-a-boo
osu file format v14

[General]
AudioFilename: ginkiha - nightfall.mp3
AudioLeadIn: 0
PreviewTime: 61866
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Magic Girl's Salad
Source:BMS
Tags:ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
BeatmapID:1207886
BeatmapSetID:532805

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Topic Starter
wonjae
applied.
Nokashi
Hello there!

[ General]
  1. https://ginkiha.bandcamp.com/album/ne-nuit some metadata :D
  2. Add "NIZI-RINGO" to tags since the album "ne/nuit" is under that company. Also add "g2r2014"
  3. When you applied the offset you actually went for the chime effect as the first beat in the metronome instead of the piano, resulting in an incorrect offset. I Fiddled around with timing and it seems that 543 or something along that does the trick nicely.


[ Cup]
  1. 00:00:563 (1) - Would play better as a 1/2 to slider to better reflect the music and also be consistent with 00:10:997 (1) -
  2. 00:02:519 (3,1) - I Would definitely expect more movement to get to this strong beat, if you take into account that the jump to to this 00:02:519 (3) - circle had a ~ 1.40x and was movement to a noticeably weaker sound. Thus, i would expect this 00:02:519 (3,1) - to be 1.40x DS or higher
  3. 00:06:432 (2) - Maybe 1/2 slider instead here as well for the added melody emphasis?
  4. 00:13:606 (1,2) - There isnt indication that some graduality in spacing should happen so i would suggest sticking to the 2.60x DS like here 00:10:997 (1,2) -
  5. 00:18:497 (1) - Maybe something like x:296 here for the added emphasis on this 00:18:497 (1,2) - movement since the sound on 00:18:823 (2) - is really strong and the movement to get to it should be emphasized more
  6. 00:20:127 (4) - Maybe split this into 2 1/2 sliders to get better movementum towards the downbeat here 00:21:432 (1) - . I mean theres a beat here 00:21:106 - so you could try it
  7. 00:41:649 (3,1) - Since you arent playing with stable DS Either way, this definitely deserves more spacing, when taking into consideration that you have used up to 2.80x DS in calmer section of this song and yet in the start of the kiai its pretty lackluster
  8. 00:47:519 (1,2) - Should be 1.00x DS to be consistent with how you space these beats
  9. 00:54:530 (3) - Why did you suddenly start mapping this rhythm in the background. The intensity it had didnt change that much from the past so it suprises me that you suddenly decided to express it in the map. I would go for something more consistent, either map the previous similar beats like this or just dont map this at all
  10. 01:01:866 (2,3,4,5) - Maybe ctrl g here to make this 01:02:845 (5,1) - jump noticable although u might need to reposition 01:03:171 (1) - so its a bit close cause 3.20x DS xd
  11. 01:06:758 (5,6) - Should be spaced like 01:05:780 (1,2) - . Cause of their horizontal nature, they fill up too much of the platter so they might be hard to position for newer players. space them like this 01:05:780 (1,2) - one
  12. 01:08:388 (4,5) - Increase this spacing so there is more graduality between these objects to compliment the melody 01:08:388 (4,5,6) -
  13. 01:24:040 (1) - Move to somewhere like x:188 for the added emphasis?
  14. 01:44:910 (1,2,3) - These should be spaced more to be consistent with the spacing of similar patterns

[ Magic Girl's Salad]
  1. 00:00:562 (1) - You can make this fully horizontal, kinda like 00:01:214 (2) -, and place it on x:256 for extra movement retention, since they are similar sounds and should be expressed in a similar manner
  2. 00:05:127 (3) - Could have been a 1/2 slider instead to better express this beat 00:05:453 - here. Up to this point you took advantage of all these melodies so it feels a bit off to have this one unmapped
  3. 00:08:388 (1,2) - I feel like this should be toned down as spacing is a bit too much here for a dash so early into the map, maybe something like 3.60x DS or something similar. The dash will still be apparent but easier to catch
  4. 00:09:693 (3,4) - You could make this a walk so the player can cool off after the intense dash. Instead, 00:10:345 (4,1) - this could be made into a dash, since the downbeat here 00:10:997 (1) - is pretty strong
  5. 00:15:888 - Circle here and create a dash here to here 00:16:214 (1) - ? There hasnt been a dash for a while so it would be a bit fitting here
  6. 00:18:823 (1,2,3,4,1) - Salads are meant to introduce the dashing mechanic to the player in logical measures. Here having 4 dashes in a row, so early into the song, in a non-kiai section is too much for a salad in my eyes. I would drop the 1/2 dash structure here and have a 1/1 dash structure instead, making some of these jumps walkable and some of them dashable, not all of them dashable. Similar point here 01:52:736 (1,2,3,4) -
  7. 00:24:040 (1,1) - You could try to give them a 1.50x DS with previous object instead since the sound isnt that strong to imply a dash and you have shown that you place dashes on snares here 00:25:019 (2,3) - for example. 00:29:258 (1) - Were there to have been a 2.00x DS 1/1 gap in this rhythm you are making, it should have been this cause of the stronger flute note.
  8. 00:30:236 (2,3) - compared to the graduality of the spacing the dashes in this section have, this is way too spiky on its spacing. all the previous jumps have a ~0.30x DS difference or even less ( 00:25:019 (2,3) - compared to 00:27:627 (2,3) - ) this one spikes 0.50x DS spacing increase. Should be decreased a bit to be consistent
  9. 00:31:866 (1,2,1,2,3) - I Wouldnt really drop the nice rhythm i had going in previous measures. This new rhythm kills all the emphasis that you had on the snares ( to the point that the snares are on a slider end here 00:35:780 - , meaning almost no movement to get to it even though in the previous measure it was a clear dash, like all snares) and the overall dash consistency. The song doesnt really call for such a drastic underwhelming rhythm switch.
  10. 00:40:997 (3,4) - Would play better as 2 1/2 sliders instead of 2 1/1 circles and, if positioned correctly, they can make the transition to the kiai really noticable and neat :D
  11. 00:43:606 - Since you played so much around these snares in the previous sections it feels weird to me that you didnt take advantage of this snare beat here. Similar point here 00:54:040 -
  12. 00:46:866 (4,5) - Maybe lower this spacing so the walk is more apparent, and the following dash here 00:47:193 (5,1) - more noticable
  13. 00:52:573 (2,1) - Make this jump more noticable, the music really calls for it
  14. 01:05:780 (1,2,3) - theres graduality in the instrument pitch going from highter to lower pitch, however the spacing goes the other way around, ranging from lower to higher spacing. 01:06:269 (2,3) - this sudden 0.50x DS spacing spike isnt so justified and it should be made consistent with the previous similar rhythms. It would be for the best since placing dashes on such irregular rhythms might be off-putting for newer players. 01:16:214 (1,2,3) - Similar point here
  15. 01:12:953 (6,1) - maybe a 0.20x DS decrease here for consistency

[ Collab Platter]
  1. 00:01:194 (2) - you could move it to x:144 for the more noticable walk and the more noticable dash thereafter here 00:01:194 (2,3) -
  2. 00:03:803 (2) - Also move this to x:272 for consistency with 00:00:546 (1,2) - and a less ambiguous dash here 00:03:803 (2,3) -
  3. 00:06:412 (2) - I Would play it safe here and reduce this HDash since it might be well over 1.5x of the trigger distance, which is unrankable. Maybe ctrl g and a subtle reposition?
  4. 00:09:673 (3) - In my ears this is a bit stronger than 00:09:020 (2) - this, yet the latter gets the HDash.I would suggest switching up the distancing here so as this jump 00:09:020 (2,3) - is a HDash instead
  5. 00:14:238 (2,3) - Ambiguous spacing here. Easily fixed if you move 00:14:238 (2) - to somewhere like x:208
  6. 00:18:803 (1,2) - Also tone these down a tad bit, maybe a -0.20x DS decrease?
  7. 00:20:760 (5,6,7) - Should be snapped to 1/6 not 1/3. There are quite a lot of beats that you missed resulting in a not so favourable feedback
  8. 00:21:412 (1,2) - Bordeline edge dash. This isnt expected in any way and definitely doesnt compliment the music. Definitely reduce the spacing of this jump to something like 4.00x or 3.80x DS
  9. 00:25:814 (4,5) - Slight nerf here would do the trick to be consistent with 00:36:249 (6,7) -
  10. 00:40:977 (4) - A slight reposition would work nicely here so as to make 00:40:977 (4,5) - a dash as well.
  11. 00:55:325 (1,2,3) - Really inconsistent with 00:44:890 (1,2,3) - . The former implies a walk while the latter implies a harsh dash. I would go for something more consistent
  12. 01:11:466 (6,1) - I think this was supposed to be a HDash instead. The normal dash really feels like an edge dash and totally contrasts normal dash usage in previous 1/4 rhythms in the kiai
  13. 01:52:716 (1,2,3) - Also a slight nerf is in order here cause this might be distancing longer than 1.5x of the HDash trigger distance, which is unrankable

[ Midnight]
  1. 00:01:194 (3) - Inconsistent with 00:11:629 (2,3) - . It definitely should have used the latters rhythm. The beat here 00:01:846 - is pretty prominent
  2. 00:05:107 (4,1) - Could be made into a dash, its pretty ambiguous in its current spacing
  3. 00:20:760 (1,2,3,4,5,6) - For a rain i think this pattern is way too strainful to the player. After pattern of consecutive dashing and hyperdashing this pattern needs a large amount of control so as not to be dropped. I would recommend a more simplistic approach to this pattern
  4. 00:22:064 (2) - A slight rotation rotation to the left would work well here for the extra movement retention
  5. 00:29:890 (2,3) - Im aware why this is more spaced ( the more noticable instrument apparent only for those 2 beats) however i still would think this is too much spacing for this generally calm section of the song. Something like x:448 for this 00:30:236 (3) - would work better in terms of spacing. Its more forgiving but still retains the intensity its supposed to express
  6. 00:27:627 (4,5) - should have been a HDash, consistency with 00:35:453 (4,5) -
  7. 00:31:214 (5,1) - Reduce this spacing a bit. You gave similar spacing in the previous section to a beat that was way stronger than this. So this being so intense seems inconsistent to me
  8. 00:25:834 (4,5) - HDash here for consistency with 00:36:269 (6,7) -
  9. 00:40:671 (5,1) - This is a bit of an overemphasized normal dash to the point of becoming an edge dash. Some more leniency would do the trick
  10. 00:44:910 (1,2,3) - Drop the spacing to be consistent with 00:42:301 (1,2,3) -
  11. 00:48:008 (2,3) - Pretty harsh antiflow consirering all similar patterns didnt utilize antiflow and this is a pretty sudden spot to introduce
  12. 00:52:084 (7,8,9,10) - A slight spacing drop here could have played way better. Although it still feels pretty inconsistent as a pattern since 01:01:866 (1,2,3,4,5,6,7,8) - this similar pattern which is on a stronger sound doesnt really utilize this left right pattern you had going on. My other guess is that you just accidentally ctrlg'd 01:02:845 (7,8) - on the second pattern and it was originally supposed to be a left right as well
  13. 01:11:649 (2,1) - HDash here would be nice for a neater HDash distribution
  14. 01:14:910 (4,5) - Considering similar patterns, this has way more spacing than it should have had

Good Luck~
Topic Starter
wonjae

Nokashi wrote:

Hello there!

[ General]
  1. https://ginkiha.bandcamp.com/album/ne-nuit some metadata :D
  2. Add "NIZI-RINGO" to tags since the album "ne/nuit" is under that company. Also add "g2r2014"
  3. When you applied the offset you actually went for the chime effect as the first beat in the metronome instead of the piano, resulting in an incorrect offset. I Fiddled around with timing and it seems that 543 or something along that does the trick nicely. i applied all of the metadata stuff and the timing.


[ Cup]
  1. 00:00:563 (1) - Would play better as a 1/2 to slider to better reflect the music and also be consistent with 00:10:997 (1) - made it a 1/2 repeat
  2. 00:02:519 (3,1) - I Would definitely expect more movement to get to this strong beat, if you take into account that the jump to to this 00:02:519 (3) - circle had a ~ 1.40x and was movement to a noticeably weaker sound. Thus, i would expect this 00:02:519 (3,1) - to be 1.40x DS or higher increased the jump to around 1.45
  3. 00:06:432 (2) - Maybe 1/2 slider instead here as well for the added melody emphasis? nah i dont think it would fit.
  4. 00:13:606 (1,2) - There isnt indication that some graduality in spacing should happen so i would suggest sticking to the 2.60x DS like here 00:10:997 (1,2) - uhh i think i did it correctly, changed some placements in the pattern after though
  5. 00:18:497 (1) - Maybe something like x:296 here for the added emphasis on this 00:18:497 (1,2) - movement since the sound on 00:18:823 (2) - is really strong and the movement to get to it should be emphasized more instead of that, i moved (2) around for the emphasis.
  6. 00:20:127 (4) - Maybe split this into 2 1/2 sliders to get better movementum towards the downbeat here 00:21:432 (1) - . I mean theres a beat here 00:21:106 - so you could try it again yea i see yor point but i wanted a gap of space from the transition to this part of the song.
  7. 00:41:649 (3,1) - Since you arent playing with stable DS Either way, this definitely deserves more spacing, when taking into consideration that you have used up to 2.80x DS in calmer section of this song and yet in the start of the kiai its pretty lackluster good point
  8. 00:47:519 (1,2) - Should be 1.00x DS to be consistent with how you space these beats alright
  9. 00:54:530 (3) - Why did you suddenly start mapping this rhythm in the background. The intensity it had didnt change that much from the past so it suprises me that you suddenly decided to express it in the map. I would go for something more consistent, either map the previous similar beats like this or just dont map this at all remapped notes boi
  10. 01:01:866 (2,3,4,5) - Maybe ctrl g here to make this 01:02:845 (5,1) - jump noticable although u might need to reposition 01:03:171 (1) - so its a bit close cause 3.20x DS xd i really didnt want to make the jump too high and just make a smooth transition. i did increase the distance though
  11. 01:06:758 (5,6) - Should be spaced like 01:05:780 (1,2) - . Cause of their horizontal nature, they fill up too much of the platter so they might be hard to position for newer players. space them like this 01:05:780 (1,2) - one uhh i changed the spacing a bit but idk if thats what you wanted.
  12. 01:08:388 (4,5) - Increase this spacing so there is more graduality between these objects to compliment the melody 01:08:388 (4,5,6) - k
  13. 01:24:040 (1) - Move to somewhere like x:188 for the added emphasis? sure
  14. 01:44:910 (1,2,3) - These should be spaced more to be consistent with the spacing of similar patternsok

[ Midnight]
  1. 00:01:194 (3) - Inconsistent with 00:11:629 (2,3) - . It definitely should have used the latters rhythm. The beat here 00:01:846 - is pretty prominent ok dad
  2. 00:05:107 (4,1) - Could be made into a dash, its pretty ambiguous in its current spacing fair enough
  3. 00:20:760 (1,2,3,4,5,6) - For a rain i think this pattern is way too strainful to the player. After pattern of consecutive dashing and hyperdashing this pattern needs a large amount of control so as not to be dropped. I would recommend a more simplistic approach to this pattern i think its fine.
  4. 00:22:064 (2) - A slight rotation rotation to the left would work well here for the extra movement retention alright
  5. 00:29:890 (2,3) - Im aware why this is more spaced ( the more noticable instrument apparent only for those 2 beats) however i still would think this is too much spacing for this generally calm section of the song. Something like x:448 for this 00:30:236 (3) - would work better in terms of spacing. Its more forgiving but still retains the intensity its supposed to express okay
  6. 00:27:627 (4,5) - should have been a HDash, consistency with 00:35:453 (4,5) - okay
  7. 00:31:214 (5,1) - Reduce this spacing a bit. You gave similar spacing in the previous section to a beat that was way stronger than this. So this being so intense seems inconsistent to me
  8. 00:25:834 (4,5) - HDash here for consistency with 00:36:269 (6,7) -
  9. 00:40:671 (5,1) - This is a bit of an overemphasized normal dash to the point of becoming an edge dash. Some more leniency would do the trick yea youre right.
  10. 00:44:910 (1,2,3) - Drop the spacing to be consistent with 00:42:301 (1,2,3) - ok
  11. 00:48:008 (2,3) - Pretty harsh antiflow consirering all similar patterns didnt utilize antiflow and this is a pretty sudden spot to introduce nerfed but didnt get rid of the antiflow
  12. 00:52:084 (7,8,9,10) - A slight spacing drop here could have played way better. Although it still feels pretty inconsistent as a pattern since 01:01:866 (1,2,3,4,5,6,7,8) - this similar pattern which is on a stronger sound doesnt really utilize this left right pattern you had going on. My other guess is that you just accidentally ctrlg'd 01:02:845 (7,8) - on the second pattern and it was originally supposed to be a left right as well slight spacing drop indeed
  13. 01:11:649 (2,1) - HDash here would be nice for a neater HDash distribution ok
  14. 01:14:910 (4,5) - Considering similar patterns, this has way more spacing than it should have had yes

Good Luck~
im going to let roseus apply the platter shit for him first then ill reply with my platter fixes. thanks!
DeletedUser_6709840
00:01:194 (2)- you could move it to x:144 for the more noticable walk and the more noticable dash thereafter here 00:01:194 (2,3)- ( Ok )
00:03:803 (2)- Also move this to x:272 for consistency with 00:00:546 (1,2)- and a less ambiguous dash here 00:03:803 (2,3)- ( Okay )
00:06:412 (2)- I Would play it safe here and reduce this HDash since it might be well over 1.5x of the trigger distance, which is unrankable. Maybe ctrl g and a subtle reposition? ( Do you realize that the Hdash trigger distance for this diff at 1 /2 beatsnap is 4.10x because of the SV? I would have to alter the slider velocity of the map for the distance trigger to shrink and that would mean resnapping the whole map. This is fine unless Grapes agrees to a SV change )
00:09:673 (3)- In my ears this is a bit stronger than 00:09:020 (2)- this, yet the latter gets the HDash.I would suggest switching up the distancing here so as this jump 00:09:020 (2,3)- is a HDash instead ( The pitch is higher on (2) so I wanted to reflect that and it's quieter on (3) )
00:14:238 (2,3)- Ambiguous spacing here. Easily fixed if you move 00:14:238 (2)- to somewhere like x:208 ( Done )
00:18:803 (1,2)- Also tone these down a tad bit, maybe a -0.20x DS decrease? ( No, it becomes an edge dash if I do that )
00:20:760 (5,6,7)- Should be snapped to 1/6 not 1/3. There are quite a lot of beats that you missed resulting in a not so favourable feedback ( Yeah, sure )
00:21:412 (1,2)- Bordeline edge dash. This isnt expected in any way and definitely doesnt compliment the music. Definitely reduce the spacing of this jump to something like 4.00x or 3.80x DS ( Done )
00:25:814 (4,5)- Slight nerf here would do the trick to be consistent with 00:36:249 (6,7)- ( Done )
00:40:977 (4)- A slight reposition would work nicely here so as to make 00:40:977 (4,5)- a dash as well. ( Done )
Update
osu file format v14

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Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Collab Platter
Source:BMS
Tags:g2r2014 NIZI-RINGO ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
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Topic Starter
wonjae

Nokashi wrote:

Hello there!



[ Collab Platter]
  1. 00:55:325 (1,2,3) - Really inconsistent with 00:44:890 (1,2,3) - . The former implies a walk while the latter implies a harsh dash. I would go for something more consistent
  2. 01:11:466 (6,1) - I think this was supposed to be a HDash instead. The normal dash really feels like an edge dash and totally contrasts normal dash usage in previous 1/4 rhythms in the kiai
  3. 01:52:716 (1,2,3) - Also a slight nerf is in order here cause this might be distancing longer than 1.5x of the HDash trigger distance, which is unrankable

[][/notice]

Good Luck~
fixed all boi and applied
Magic Girl

Nokashi wrote:

Hello there! - Sup

[ Magic Girl's Salad]
  1. 00:00:562 (1) - You can make this fully horizontal, kinda like 00:01:214 (2) -, and place it on x:256 for extra movement retention, since they are similar sounds and should be expressed in a similar manner- I prefer keeping this as it is, since they aren't the exact same sound I don't see why I should have the exact same pattern to it. I like to emphasize the higher pitch of the (2) slider by making it horizontal.
  2. 00:05:127 (3) - Could have been a 1/2 slider instead to better express this beat 00:05:453 - here. Up to this point you took advantage of all these melodies so it feels a bit off to have this one unmapped - Fair enough, fixed
  3. 00:08:388 (1,2) - I feel like this should be toned down as spacing is a bit too much here for a dash so early into the map, maybe something like 3.60x DS or something similar. The dash will still be apparent but easier to catch
  4. 00:09:693 (3,4) - You could make this a walk so the player can cool off after the intense dash. Instead, 00:10:345 (4,1) - this could be made into a dash, since the downbeat here 00:10:997 (1) - is pretty strong - I'd rather not make it a walk, the piano sounds are very audible and strong here and I don't want to blandly ignore them. I'll keep everything as it is on this one.
  5. 00:15:888 - Circle here and create a dash here to here 00:16:214 (1) - ? There hasnt been a dash for a while so it would be a bit fitting here - Eh it's not a matter of dashing, but more of density to me. I don't wanna keep adding notes where I purposefully left them blank and make the salad denser than it should be.
  6. 00:18:823 (1,2,3,4,1) - Salads are meant to introduce the dashing mechanic to the player in logical measures. Here having 4 dashes in a row, so early into the song, in a non-kiai section is too much for a salad in my eyes. I would drop the 1/2 dash structure here and have a 1/1 dash structure instead, making some of these jumps walkable and some of them dashable, not all of them dashable. Similar point here 01:52:736 (1,2,3,4) - - I understand, but again, I don't wanna ignore very clear and audible sounds. So I brought (4) closer to (3) to make it walkable since the sounds there is a lot lless powerful. I also decreased the distance of the jumps because 4x distance wtf
  7. 00:24:040 (1,1) - You could try to give them a 1.50x DS with previous object instead since the sound isnt that strong to imply a dash and you have shown that you place dashes on snares here 00:25:019 (2,3) - for example. 00:29:258 (1) - Were there to have been a 2.00x DS 1/1 gap in this rhythm you are making, it should have been this cause of the stronger flute note.- Changed the first, kept the second. Mainly because it's kind of difficult for me to do this while still keeping the pattern I want, another reason is that the second one has a clear piano in the back too.
  8. 00:30:236 (2,3) - compared to the graduality of the spacing the dashes in this section have, this is way too spiky on its spacing. all the previous jumps have a ~0.30x DS difference or even less ( 00:25:019 (2,3) - compared to 00:27:627 (2,3) - ) this one spikes 0.50x DS spacing increase. Should be decreased a bit to be consistent - Gotcha
  9. 00:31:866 (1,2,1,2,3) - I Wouldnt really drop the nice rhythm i had going in previous measures. This new rhythm kills all the emphasis that you had on the snares ( to the point that the snares are on a slider end here 00:35:780 - , meaning almost no movement to get to it even though in the previous measure it was a clear dash, like all snares) and the overall dash consistency. The song doesnt really call for such a drastic underwhelming rhythm switch.- o k f r i e n d o
  10. 00:40:997 (3,4) - Would play better as 2 1/2 sliders instead of 2 1/1 circles and, if positioned correctly, they can make the transition to the kiai really noticable and neat :D - "Positioned correctly" you're talking to the shittiest salad mapper placement wise but I tried.
  11. 00:43:606 - Since you played so much around these snares in the previous sections it feels weird to me that you didnt take advantage of this snare beat here. Similar point here 00:54:040 - - ok
  12. 00:46:866 (4,5) - Maybe lower this spacing so the walk is more apparent, and the following dash here 00:47:193 (5,1) - more noticable - :thumbsup:
  13. 00:52:573 (2,1) - Make this jump more noticable, the music really calls for it - fixed
  14. 01:05:780 (1,2,3) - theres graduality in the instrument pitch going from highter to lower pitch, however the spacing goes the other way around, ranging from lower to higher spacing. 01:06:269 (2,3) - this sudden 0.50x DS spacing spike isnt so justified and it should be made consistent with the previous similar rhythms. It would be for the best since placing dashes on such irregular rhythms might be off-putting for newer players. 01:16:214 (1,2,3) - Similar point here - o true fixed
  15. 01:12:953 (6,1) - maybe a 0.20x DS decrease here for consistency - fixed

Good Luck~
Thanks for modding, wasn't in the applying mindset for this one so quality is probably affected.

Magic Girl's Shit
osu file format v14

[General]
AudioFilename: ginkiha - nightfall.mp3
AudioLeadIn: 0
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[Editor]
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BeatDivisor: 4
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[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Magic Girl's Salad
Source:BMS
Tags:ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
BeatmapID:1207886
BeatmapSetID:532805

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Topic Starter
wonjae
applied
Dea ex machina
General


Tags
  1. There is a tag conflict within the set. Please address.
Metadata
  1. Good!
Spread/Other
  1. Why are the Salad and Platter hp5, but the Rain is hp7?
  2. Made a better version of your bg for you! http://i.imgur.com/DFpjny3.jpg
Hitsounds

  • General Hitsounding
  1. Good!

Cup


General



  1. 00:13:586 (1,2) - This is mapped as a slider and then repeat slider, while the exact same thing at the start is mapped as a slider and two circles:
    00:03:151 (1,2,3) - . Please fix the consistency
  2. 00:29:238 (3) - NC here?
  3. 01:00:216 (4,1) - Every other time you had one these sliders, you put a space between (4) and (1). Why not this time?
  4. 01:08:368 (1) - NC here?
  5. 01:12:281 (1,2,3,4,1) - This flow is pretty difficult to grasp for a new player. Make a more flow-friendly pattern?
  6. 01:18:803 (4) - NC here?
  7. 01:36:412 (3,1,2) - Not a good flow for new players.

Magic Girl's Salad


General



  1. 00:17:193 (2,3) - This jump is too small compared to the other jumps you've used in this section.
  2. 00:18:823 (1,2,3) - I don't think it's good to have three large jumps right after another. Very difficult for new players to execute.
  3. 00:26:649 (1,2,3,1,2,3,1,2,3,1,2,3) - This section is basically the same pattern repeating itself :( Maybe think of something more creative, even if it's just changing some directions here and there.
  4. 00:51:432 (2,3,4,5,1,2) - This is too dense for a salad.
  5. 01:01:866 (2,3,4,5,1,2) - Same as above.
  6. 01:10:997 (1,2,1,2,3,4) - Again, too dense :(
  7. 01:22:736 (1,2,1,2,3,4,1) - At least it's the last dense stream :/
  8. 01:50:127 (1) - Make the angle more shallow. The sharp angle makes the effect of the repeat almost pointless

Collab Platter


General



  1. 00:16:194 (1,2) - The sharp angle on both of these sliders makes them very awkward to play
  2. 00:16:846 (2,3) - To keep consistency, you would need to add a hyperdash between these two notes.
  3. 00:19:455 (2,3,4) - afaik, a hyper into an anti-flow pattern is unrankable in a platter.
  4. 00:25:325 (1,2,3,4,5,6,7,8) - Consider cleaning up this stream and making it look more pretty :)
  5. 00:52:553 (4,1) - Anti-flow hyper pattern again :(
  6. 01:37:064 (1,2) - Awkward sharp angles on the sliders again too!

Midnight


General



  1. 00:20:760 (1,2,3,4,5,6) - Hmm... this pattern is a bit awkward to jump into. I wouldn't consider doing anything with it yet, just wait until you get a few more opinions.
  2. 00:33:151 (4) - Not a fan of this slider. It's a bit weird to hit.
  3. 00:54:510 (5,5,5) - Random completely vertical sliders! These are not cool at all...
  4. 01:16:194 (1,2,3) - The distances here are not all the same, unlike when you last used this pattern. Please fix.
Good luck!
Topic Starter
wonjae
fixed set inconsistencies for now, going to wait till roseus applies platter to start my end but thanks
DeletedUser_6709840

-wwwww wrote:

General


[notice]
Collab Platter


General



  1. 00:16:194 (1,2) - The sharp angle on both of these sliders makes them very awkward to play Sharp angle? they're almost vertical.
    I dont understand how it plays awkwardly.
  2. 00:16:846 (2,3) - To keep consistency, you would need to add a hyperdash between these two notes. I tried but it plays weird now
  3. 00:19:455 (2,3,4) - afaik, a hyper into an anti-flow pattern is unrankable in a platter. I tried to fix
  4. 00:25:325 (1,2,3,4,5,6,7,8) - Consider cleaning up this stream and making it look more pretty :) Increased distances
  5. 00:52:553 (4,1) - Anti-flow hyper pattern again :(
  6. 01:37:064 (1,2) - Awkward sharp angles on the sliders again too!

Good luck!
completo
osu file format v14

[General]
AudioFilename: ginkiha - nightfall.mp3
AudioLeadIn: 0
PreviewTime: 61846
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Collab Platter
Source:BMS
Tags:g2r2014 NIZI-RINGO ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
BeatmapID:1207885
BeatmapSetID:532805

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Topic Starter
wonjae

-wwwww wrote:

General


Tags
  1. There is a tag conflict within the set. Please address.
Metadata
  1. Good!
Spread/Other
  1. Why are the Salad and Platter hp5, but the Rain is hp7?
  2. Made a better version of your bg for you! http://i.imgur.com/DFpjny3.jpg
Hitsounds

  • General Hitsounding
  1. Good!

Cup


General



  1. 00:13:586 (1,2) - This is mapped as a slider and then repeat slider, while the exact same thing at the start is mapped as a slider and two circles:
    00:03:151 (1,2,3) - . Please fix the consistency although they are different, they are not the same thing as the later one have a louder ding noise that i think fit mapping the noise.
  2. 00:29:238 (3) - NC here? ok
  3. 01:00:216 (4,1) - Every other time you had one these sliders, you put a space between (4) and (1). Why not this time? increased distance
  4. 01:08:368 (1) - NC here? ok
  5. 01:12:281 (1,2,3,4,1) - This flow is pretty difficult to grasp for a new player. Make a more flow-friendly pattern? ye
  6. 01:18:803 (4) - NC here? ok
  7. 01:36:412 (3,1,2) - Not a good flow for new players. made better



Collab Platter


General



  1. 00:52:553 (4,1) - Anti-flow hyper pattern again :(
  2. 01:37:064 (1,2) - Awkward sharp angles on the sliders again too!
    fixed both

Midnight


General



  1. 00:20:760 (1,2,3,4,5,6) - Hmm... this pattern is a bit awkward to jump into. I wouldn't consider doing anything with it yet, just wait until you get a few more opinions.
  2. 00:33:151 (4) - Not a fan of this slider. It's a bit weird to hit.
  3. 00:54:510 (5,5,5) - Random completely vertical sliders! These are not cool at all...horizontal
  4. 01:16:194 (1,2,3) - The distances here are not all the same, unlike when you last used this pattern. Please fix.
fixed rest also
Good luck!
Magic Girl

-wwwww wrote:

Magic Girl's Salad


  1. 00:17:193 (2,3) - This jump is too small compared to the other jumps you've used in this section. - Fixed
  2. 00:18:823 (1,2,3) - I don't think it's good to have three large jumps right after another. Very difficult for new players to execute. - I don't want to blantly ignore the clear increase in sound and volume here. I've decreased the distance though to help new players perform the jumps.
  3. 00:26:649 (1,2,3,1,2,3,1,2,3,1,2,3) - This section is basically the same pattern repeating itself :( Maybe think of something more creative, even if it's just changing some directions here and there. - SHIT I THOUGHT I PUT A DIRECTION CHANGE FUCK ME
  4. 00:51:432 (2,3,4,5,1,2) - This is too dense for a salad. - Fixed
  5. 01:01:866 (2,3,4,5,1,2) - Same as above. - Keeping this one as a pre-kiai kinda thing
  6. 01:10:997 (1,2,1,2,3,4) - Again, too dense :( - Kinda fixed?
  7. 01:22:736 (1,2,1,2,3,4,1) - At least it's the last dense stream :/ - Keeping again, the bpm and song is quite slow so I think I'd be fine keeping this as a final stream.
  8. 01:50:127 (1) - Make the angle more shallow. The sharp angle makes the effect of the repeat almost pointless - Gotcha, fixed
Thanks for modding.
Magic Girl's Salad
osu file format v14

[General]
AudioFilename: ginkiha - nightfall.mp3
AudioLeadIn: 0
PreviewTime: 61846
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Magic Girl's Salad
Source:BMS
Tags:g2r2014 NIZI-RINGO ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
BeatmapID:1207886
BeatmapSetID:532805

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"DFpjny3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo3 : 94,94,174
Combo4 : 0,170,170

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Benita
random mod, actually I expected the diff names to be all low caps because of the title/artist name
cup
  1. 00:03:151 (1) - would be cool beans as 1/1 slider, also stay consistent with rhythm usage here 00:00:542 (1,2) -
  2. 00:10:977 (1) - aand again rhythm change, try this as a single note instead as the beat on the red tick isn't that strong
  3. 00:18:477 (1) - actually I don't feel there is a strong enough beat here for a note, also put nc on 2 instead cause downbeat
  4. 00:21:086 - I feel as if a note is missing here, the music is pretty intense
  5. 00:27:607 - here as well for consistency
  6. 00:34:455 (1,2,3,4,1) - why is this differently mapped to 00:24:020 (1,2,3,4,5,1) - when the music is the exact same?
  7. 00:39:673 (4,1) - swap nc
  8. 01:03:151 (1,2,1,2,3,4,5,6,1,2,3) - I think a timeline like this is better suited but up to you. I feel the doubles is kind of too dense for a cup diff, same here 01:13:586 (1,2,1,2,3,4,5,6,1,2,3) -
  9. 01:08:368 (1,2) - same for these sliders as the screenshot above and all similar sliders xd
  10. 01:31:194 (1) - you can extend this slider by 1/2 because the bpm is so low
  11. 01:34:455 - The outro is mapped way more densely than the intro, like here 01:37:064 (1,2,3) - vs 00:03:151 (1,2,3) - so maybe try fixing up so the rhythm/density stays the same in the intro as the outro since the music is basically the same
Magic Girl's salad
  1. 00:10:977 (1,2,3) - why sudden rhythm change from 00:00:542 (1,2,3,4) - ? owo
  2. 00:38:368 (3) - aaa downbeat on sliderend, please remove one repeat and add a note there instead for better emphasising mwm also 00:38:368 (3,1,2) - all these notes are placed on almost the same grid so if you choose not to apply the first I'd still recommend putting some distance between these notes as 3/1 standstill is quite boring
  3. 00:41:629 (4,1) - this is such a long distance with a very sharp directonchange owo consider lowering the distance
  4. 00:43:586 (2,3,4) - I don't see a dash here very fitting, I'd rather like to see a dash between 00:44:238 (4,1) -
  5. 00:46:194 (2,3) - ehm why follow piano suddenly? uwu I like the idea but it's kind of meh when other places there are very strong piano that remains unmapped and tbh, I think it's good to keep the density low, especially when these piano sounds are unmapped in Platter, even if it is a gd xd
  6. 00:47:499 (1,2) - maybe lower the distance here a tiny bit if it's supposed to be walkable owo
  7. 00:52:553 (2,1) - I'd increase the distance here a bit to make it clear it's a dash uwu
  8. 00:56:629 (1,2) - Same as I mentioned before about density and stuff owo
  9. 00:57:933 (1,2) - and here, I guess it's supposed to be walkable so consider lowering the distance to make it clearer it's a walk UWU
  10. 01:02:988 (2,1) - Consider increasing the distance a bit to make it clear it's a dash
  11. 01:04:455 (2,1) - Here also, I assume it's supposed to be a dash so increase the distance a tiny bit
  12. 01:11:629 (1,2,3,4,5,6) - Since the pitch is lowering on 1 to 4, maybe make those 1/2's instead and make 6 1/4's? Or actually, I'd like if you used the same rhythm as you did here 01:21:412 (1,2,1,2,1,2,3,4,1) - owo
  13. 01:14:890 (2,1,2,3) - hmm consider making spacing equal to 01:04:455 (2,1,2,3) - as it is now, it's kinda jumpy and antiflowy/directionchangy at the same time which doesn't suit the music or this difficulty imo
  14. 01:31:846 (1) - You can extend the spinner 1/2 to the red tick because the bpm is so low, but up to you mwm
  15. 01:44:890 (1,2,3) - same as before, why suddenly change rhythm usage? uwu
  16. 01:55:325 (1) - same here, you can either add a note to the red tick before the spinner or move the spinner start 1/2 after the last note because the bpm is so low, it's allowed owo
collab platter
  1. 00:08:042 - Add a note here for consistency with 00:18:477 (4) -
  2. 00:20:760 (5,6,7,8,9) - like i understand you wanna keep a hyper here but imo this just sounds silly with the 1/3 break in the music so I would just keep it 1/2 rhythm or remove 00:21:194 (9) - cause 1/2 break sounds a million times better than 1/3
  3. 00:21:412 (1,2) - Feels weird with a dash to 2 when the beat standing out is on slider end of 2, could try doing something like you did here 00:31:846 (1,2,3) -
  4. 00:24:020 (4,1) - swap nc
  5. 00:25:325 (1,2,3) - 00:35:760 (3,4,5) - I'd change 1 to a 1/2 slider as that's how this part is mapped in Rain and it feels weird Platter is higher densed, even if it's a gd/collab
  6. 00:46:031 (2) - I'd remove this cause it's snapped to barely audible piano and you're obviously not focusing on piano in the kiai so
  7. 00:44:075 (3) - On basically all sliders like this, you could try moving it 1/4 forward and adding a repeat to it, I feel it covers the background piano a lot better
  8. 00:52:064 (6,7,8,9,1) - Movement is very snappy to the slider, try making the notes before end further to the right so you can make the slider a bit more like 00:47:499 (1) - only on the other side ofc
  9. 00:54:020 (1) - Remove nc
  10. 01:00:542 (5) - nc
    01:02:988 (4,1) - okay so i would like to see 1 more horisontal as the boost from the hyperdash makes it easy to overdash and miss a lot of droplets
  11. 01:10:977 (3) - nc here, remove here 01:11:629 (1,1) - and add here again 01:12:281 (5) -
  12. 01:24:020 (8,1,2,3) - Either swap nc on 8 and 1 or nc all notes for hp, they're pretty far away so hp goes down pretty fast if you miss a lot before this part also I'm not sure about the movement here 01:23:368 (4,5,6,7,8) - the antiflow right before the hyper
midnight
  1. 00:07:064 (3,4) - I feel a note is missing on the white tick here, maybe try making 3 a 1/1 slider?
  2. 00:13:586 (1,2,3) - It seems you're emphasising the piano mostly and the higher pitched sound is on slider end of 2, you could try adding a repeat on 1 and having a dash to a 1/2 slider on 2, I don't feel like a hyper is fitting
  3. 00:38:368 (3) - a this curve is pretty ugly in gameplay xd maybe try rotating it like -60 degrees clockwise
  4. 00:39:673 (4,1) - swap nc
  5. 00:41:629 (2) - There are pretty distinct 1/4 drums here you could map
  6. okay my main issue with the first part of this kiai is that you're ignoring very distinct piano sounds where you've previously focused your mapping on the piano but suddenly in kiai you start focusing on pretty low background sounds. So I'd try mapping some 1/4's where you can hear the piano building up, example is like here 00:47:499 (1,2,3) - you can hear very very strong piano on the white tick on the slider of 2 there and there are a lot of similar cases like here 00:49:129 - also very strong piano.
  7. 00:44:564 (5,1) - I'd like to see at least a dash here for the downbeat, if you agree to my point above, you can add a note on the blue tick there as well for piano
  8. 00:47:173 (5,1) - here also is pretty strong beat, should at least have a stronger dash if not a hyperdash
  9. 01:10:977 (1,2,1) - all these have whistles in Platter, would also fit with a whistle here 01:13:260 (6) -
  10. 01:21:412 (1,2) - Same as above, also nc 01:22:879 (3) -
  11. 01:26:629 (2,3,4) - could nc all these notes because of hp drain
  12. 01:35:107 (3) - Try removing one repeat and add a note with dash to it for pitch change
  13. 01:36:412 (1,2) - swap nc
  14. 01:40:977 (3,4) - same as previously, i feel like a note is missing on the white tick so maybe make 3 a 1/1 slider
  15. 01:47:499 (1,2,3) - Also same as before, the higher pitched piano is on slider end of 2 so maybe try adding a repeat to 1 and a dash to 2 or something
that's all from me yo, gl~
DeletedUser_6709840
00:08:042- Add a note here for consistency with 00:18:477 (4)- (Okay)
00:20:760 (5,6,7,8,9)- like i understand you wanna keep a hyper here but imo this just sounds silly with the 1/3 break in the music so I would just keep it 1/2 rhythm or remove 00:21:194 (9)- cause 1/2 break sounds a million times better than 1/3 ( I strongly disagree. Ending on a 1 /2 sound betrays the 1/3 sound here. So if the player hears that 1/3 sound but no note is there, it will cause a lot of misjudging hitting that hyper. Plus, modders complained before about it being 1 /2 so I opted for the 1/3 instead )
00:21:412 (1,2)- Feels weird with a dash to 2 when the beat standing out is on slider end of 2, could try doing something like you did here 00:31:846 (1,2,3)- (Had to repattern to apply)
00:24:020 (4,1)- swap nc ( fine )
00:25:325 (1,2,3)- 00:35:760 (3,4,5)- I'd change 1 to a 1/2 slider as that's how this part is mapped in Rain and it feels weird Platter is higher densed, even if it's a gd/collab (I think it's fine, I don't like how Grapes mapped the part in rain because it doesnt' follow the sound)
Update
osu file format v14

[General]
AudioFilename: ginkiha - nightfall.mp3
AudioLeadIn: 0
PreviewTime: 61846
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Collab Platter
Source:BMS
Tags:g2r2014 NIZI-RINGO ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
BeatmapID:1207885
BeatmapSetID:532805

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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200,104,108151,2,0,L|304:104,1,95,2|0,0:0|0:0,0:0:0:0:
32,72,108803,2,0,P|56:160|152:200,1,190,2|0,0:0|0:0,0:0:0:0:
248,208,109781,1,0,0:0:0:0:
488,208,110107,6,0,L|392:208,1,95,2|0,0:0|0:0,0:0:0:0:
256,272,110760,2,0,L|368:208,1,95
88,256,111412,2,0,P|48:208|144:136,1,190,2|0,0:0|0:0,0:0:0:0:
256,128,112390,1,0,0:0:0:0:
480,128,112716,6,0,L|448:232,1,95,2|0,0:0|0:0,0:0:0:0:
63,246,113368,2,0,L|33:157,1,95,2|0,0:0|0:0,0:0:0:0:
448,248,114020,2,0,L|472:128,2,95,4|0|4,0:0|0:0|0:0,0:0:0:0:
248,112,114999,1,2,0:0:0:0:
256,192,115325,12,0,117281,0:0:0:0:
Topic Starter
wonjae

Benny- wrote:

random mod, actually I expected the diff names to be all low caps because of the title/artist name ill probably do that later
cup
  1. 00:03:151 (1) - would be cool beans as 1/1 slider, also stay consistent with rhythm usage here 00:00:542 (1,2) - added a note instead
  2. 00:10:977 (1) - aand again rhythm change, try this as a single note instead as the beat on the red tick isn't that strong hard to emphasise.
  3. 00:18:477 (1) - actually I don't feel there is a strong enough beat here for a note, also put nc on 2 instead cause downbeat changed new combo but i think the note here is fine.
  4. 00:21:086 - I feel as if a note is missing here, the music is pretty intense i think its fine since the player here has to move to a decent amount imo to catch the n ext fruit
  5. 00:27:607 - here as well for consistency ok
  6. 00:34:455 (1,2,3,4,1) - why is this differently mapped to 00:24:020 (1,2,3,4,5,1) - when the music is the exact same? i wanted the beginning of this part of the song to have less note density and slowly increase the density as the song went on longer. imo that gives new players a good way to adapt to the music but i see ur point.
  7. 00:39:673 (4,1) - swap nc ok
  8. 01:03:151 (1,2,1,2,3,4,5,6,1,2,3) - I think a timeline like this is better suited but up to you. I feel the doubles is kind of too dense for a cup diff, same here 01:13:586 (1,2,1,2,3,4,5,6,1,2,3) - i like the doubles and i dont plan on changing it for the time being.
  9. 01:08:368 (1,2) - same for these sliders as the screenshot above and all similar sliders xd ok
  10. 01:31:194 (1) - you can extend this slider by 1/2 because the bpm is so low i trust u
  11. 01:34:455 - The outro is mapped way more densely than the intro, like here 01:37:064 (1,2,3) - vs 00:03:151 (1,2,3) - so maybe try fixing up so the rhythm/density stays the same in the intro as the outro since the music is basically the samei changed like 1 pattern.
collab platter
  1. 00:46:031 (2) - I'd remove this cause it's snapped to barely audible piano and you're obviously not focusing on piano in the kiai so i added this to help setup the dash and to emphasize that this part had a piano noise that the other pattern before didnt have
  2. 00:44:075 (3) - On basically all sliders like this, you could try moving it 1/4 forward and adding a repeat to it, I feel it covers the background piano a lot better made it a repeat
  3. 00:52:064 (6,7,8,9,1) - Movement is very snappy to the slider, try making the notes before end further to the right so you can make the slider a bit more like 00:47:499 (1) - only on the other side ofc i think i smoothed it out a little
  4. 00:54:020 (1) - Remove nc
  5. 01:00:542 (5) - nc did both ncs
    01:02:988 (4,1) - okay so i would like to see 1 more horisontal as the boost from the hyperdash makes it easy to overdash and miss a lot of droplets uhh i changed the slider a bit i think.
  6. 01:10:977 (3) - nc here, remove here 01:11:629 (1,1) - and add here again 01:12:281 (5) - ok
  7. 01:24:020 (8,1,2,3) - Either swap nc on 8 and 1 or nc all notes for hp, they're pretty far away so hp goes down pretty fast if you miss a lot before this part also I'm not sure about the movement here 01:23:368 (4,5,6,7,8) - the antiflow right before the hyper did the nc things. i also fixed the antiflow just incase.
midnight
  1. 00:07:064 (3,4) - I feel a note is missing on the white tick here, maybe try making 3 a 1/1 slider? okay
  2. 00:13:586 (1,2,3) - It seems you're emphasising the piano mostly and the higher pitched sound is on slider end of 2, you could try adding a repeat on 1 and having a dash to a 1/2 slider on 2, I don't feel like a hyper is fitting did it but added a hyper to 2
  3. 00:38:368 (3) - a this curve is pretty ugly in gameplay xd maybe try rotating it like -60 degrees clockwise rotating it is still ugly so i just changed shape
  4. 00:39:673 (4,1) - swap nc ok
  5. 00:41:629 (2) - There are pretty distinct 1/4 drums here you could map fuk drumms
  6. okay my main issue with the first part of this kiai is that you're ignoring very distinct piano sounds where you've previously focused your mapping on the piano but suddenly in kiai you start focusing on pretty low background sounds. So I'd try mapping some 1/4's where you can hear the piano building up, example is like here 00:47:499 (1,2,3) - you can hear very very strong piano on the white tick on the slider of 2 there and there are a lot of similar cases like here 00:49:129 - also very strong piano. i dont want to deter from the main pattern that i keep on repeating in the first half of the kiai but i did add more notes for emphasize other piano sounds.
  7. 00:44:564 (5,1) - I'd like to see at least a dash here for the downbeat, if you agree to my point above, you can add a note on the blue tick there as well for piano ok
  8. 00:47:173 (5,1) - here also is pretty strong beat, should at least have a stronger dash if not a hyperdash changed the pattern a bit
  9. 01:10:977 (1,2,1) - all these have whistles in Platter, would also fit with a whistle here 01:13:260 (6) -
  10. 01:21:412 (1,2) - Same as above, also nc 01:22:879 (3) - did both hitsounding and nc
  11. 01:26:629 (2,3,4) - could nc all these notes because of hp drain ok
  12. 01:35:107 (3) - Try removing one repeat and add a note with dash to it for pitch change
  13. 01:36:412 (1,2) - swap nc
  14. 01:40:977 (3,4) - same as previously, i feel like a note is missing on the white tick so maybe make 3 a 1/1 slider
  15. 01:47:499 (1,2,3) - Also same as before, the higher pitched piano is on slider end of 2 so maybe try adding a repeat to 1 and a dash to 2 or something applied all 3 in some way or another
that's all from me yo, gl~

revive

i blame californian for applying mods :p
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