Hello, my m$M
General:
Background - it's kind of personal opinion but current one looks not really authentic. Probably some kind of more dark style will fit to the song theme better.
combo colors: pure white and light blue really hurt eyes with kiai flashes on play, also pure white is prohibited to be used because of this
00:43:903 (1) - try my finish, it's more authentic for this kind of music
https://1drv.ms/u/s!AloFc9gTDryAg_4G3g_7kOOFJOuRkA Forbidden Fruit:
00:07:982 (4,5) - Misleading, almost 00:07:390 (3) - in pixel size and with same DS, compare with 00:11:140 (6,7). Also with no real indication in rhythm unless you open map in editor first. So I suggest to make DS similar to 00:11:140 (6,7)
00:09:166 (1,2) - Again, absolutely no indication will just mislead to read this as 1\2 like 00:08:771 (6,7) . The slider size is too small and irrelevant because of this and not helps. This pmuch applies to this part(intro) because DS randomly connected\not connected in such spots.
^about, while I understand your stylistic of 3\4 sliders here and it's alright, it would be better to "introduce" such kind of rhythms before going straight to vary usage, this will improve overall perception a lot and will bring bit of acceleration to the structure which is not bad also.
00:54:758 (3,4,5,6,7,8) - This can be spaced to create contrast feeling corresponding to the bridge in music here.
01:01:271 (4,5,6) - Seems like a random spot to switch from string line to drum, it would be great for a bridge or strong vocal parts but I'm not sure about reason here, consider to keep strings line.
01:23:968 (3) - a bit closer to 01:23:968 (3) - placement (like on 01:21:797 (1,2) and 01:22:784 (5,1) ) will improve aesthetics
01:28:112 (1) - ^
01:37:981 (2,3) - Aesthetics, this slider shapes look off from what you using and that's not any special stop to to make such a vary also. I believe some simple variations with angled 01:37:586 (1) - will work better.
02:13:112 (3) - you probably wanted to put drum-hitwhistle here? They kind of fit in the spot and you have unused drum-hitwhistle.wav
02:17:849 (3) - ^ and other objects with D
02:10:349 (4,5,1,2,3,4,5,6,7,8) - And here we come to this, while overall it plays okay the contrast between low spaced\low velocity mapping and such jump is HUGE while music don't have such drastic changes, to me some softening to this would be also raising SV in kiais\big jumps parts or lowering spacing or count of consecutive circles.
02:22:980 (1,2) - 1\3 all out of sudden :3 Consider to replace 1,2 with slider, this will improve playability here. Also you can this to 03:39:558 (2,3)
04:48:636 (1,2,3) - Aesthetics, 3 can be move farther to avoid this overlap because it wan't intended i guess.
04:02:255 (4) - 2 green lines on the same spot
That's it, while I enjoyed playing this kind of low sw with jumps, as I mentioned most big ones seemed overdone to me.
gl~