God
[Sin]
- In first part, your distance logic isn't consistent. ok for 1/2 rhythm, you used 00:06:798 (2,3) - this DS. but 1/4 isn't consistent at all. like 00:07:982 (4,5,6) - , 00:11:140 (6,7,8) - . it's problem in both readability and visual. I recommend you to make it all same
- 00:36:403 (4,5) - super close, u can improve it easily
- 01:14:297 (2,3,4) - NC pls SV changed
- 01:20:020 (3,4,1) - can improve triplet-slider flow? like this https://osu.ppy.sh/ss/7267054
- 01:20:218 (1,2,3,4) - SVchange NC pls
- 01:44:691 (5,1) - how about blanket?
- 01:58:309 (2,3,4) - sound is heavy, clap this kind isn't suitable. i think drum addition sound is better
- 02:42:125 (3,1) - too close, can confuse as 1/4
- 04:54:162 (4) - can remove body's hitsound? sounds weird
- 04:56:531 (1,2) - u used this DS for 1/4, can confuse. how about just stack it?
- 04:58:504 (2,3) - ^
I found some major problems in this map,
first used too many unnecessary 1/4s. of course you can make sticky effect by using this, but 03:34:427 (1,2,3) - 05:04:425 (1,2,3,4) - this kind overused.
and distance logic. u used all different DS in each rhythms, I mean, 02:26:533 (1,2) - 02:28:112 (1,2,3) - same 1/4, but visual distance is different. can see in here http://puu.sh/tTC1P/5dc8040d43.jpg . this makes your map looks unstable and irregular. check your map once again considering this.
good luck!
[Sin]
- In first part, your distance logic isn't consistent. ok for 1/2 rhythm, you used 00:06:798 (2,3) - this DS. but 1/4 isn't consistent at all. like 00:07:982 (4,5,6) - , 00:11:140 (6,7,8) - . it's problem in both readability and visual. I recommend you to make it all same
- 00:36:403 (4,5) - super close, u can improve it easily
- 01:14:297 (2,3,4) - NC pls SV changed
- 01:20:020 (3,4,1) - can improve triplet-slider flow? like this https://osu.ppy.sh/ss/7267054
- 01:20:218 (1,2,3,4) - SVchange NC pls
- 01:44:691 (5,1) - how about blanket?
- 01:58:309 (2,3,4) - sound is heavy, clap this kind isn't suitable. i think drum addition sound is better
- 02:42:125 (3,1) - too close, can confuse as 1/4
- 04:54:162 (4) - can remove body's hitsound? sounds weird
- 04:56:531 (1,2) - u used this DS for 1/4, can confuse. how about just stack it?
- 04:58:504 (2,3) - ^
I found some major problems in this map,
first used too many unnecessary 1/4s. of course you can make sticky effect by using this, but 03:34:427 (1,2,3) - 05:04:425 (1,2,3,4) - this kind overused.
and distance logic. u used all different DS in each rhythms, I mean, 02:26:533 (1,2) - 02:28:112 (1,2,3) - same 1/4, but visual distance is different. can see in here http://puu.sh/tTC1P/5dc8040d43.jpg . this makes your map looks unstable and irregular. check your map once again considering this.
good luck!