Hey, m4m from your queue!
[Forbidden Fruit]
[Forbidden Fruit]
- You should convert your soft-hitclap2.mp3 into a .wav file, because these are much more compatible with the .osz format. Also, every other custom hitsound is a .wav so I don't see why this should be different.
- I feel like the hp would be better at a value like 5, because I noticed that it was very hard to recover hp during the jump sections.
- You should place a spinner somewhere in your map so that the scores have a healthy fluctuation and the first place rank isn't solely determined by who SS's it first.
- 01:06:797 (2,3) - Personally, I think these would be better with a slight angle to them to achieve a more modern look.
- 01:09:165 (1,2) - This can be very hard to read, because of how the perimeter of the hitcircle is completely overlapped by the slider. Lots of skins (including the default skin) have the edge of the hitcircle highlighted in a different colour to ease in visibility, so having a pattern like this will cause most players to completely miss the note due to not seeing it. Something like this would be much better. Not only is it easier to read, but it also looks nicer because of the blanket. Do this to all similar patterns as well, such as 01:10:744 (1,2) - , 01:12:323 (1,2) - 01:15:481 (1,2) - , ...etc.
- 02:24:954 (1,2,3) - Maybe you can have (3) curve in a way so that it's parallel with (2), like this. I think ti would help enforce the "curvy" theme you have at the moment, as well as looking nicer and more structured.
- 02:33:638 (3,4) - Not too big on this overlap. I find it a bit out of place with this section of the song, and it also doesn't look very nice. I would change it up, because I think there are more things you can do here.
- 02:51:203 (5) - This slider goes offscreen, which is against the ranking criteria. You should move it up a bit.
- 03:15:085 (4,1) - I feel like the flow to this note could be a bit better. (4) faces away from (1), meaning the player has to make a jerky motion to hit it once the slider is finished.
- 03:39:558 (2,3,4) - The triangle looks a bit off, and I feel like lots of people could notice it while playing. I would neaten it up a bit.
- 03:49:821 (4) - I feel like a curved slider would be more appropriate here, because I found that the vast majority of short sliders in the heavenly sections have smooth curves.
- 04:12:716 (1,2,3,4,5,6,1) - Really not a fan of this back and forth. The music doesn't call for it because it changes, and imo it can be difficult to read as three notes are stacked under each other. Overall, this is just out of place considering the style of jumps you've used throughout this map.
- 04:17:847 (5,6,7,8) - I feel like these jumps deserve more emphasis than the others, as you've chosen to highlight these notes using drum finishes. I would either increase the spacing of these jumps, or reduce the spacing of the jumps beforehand (since the jumps are already pretty big here.)
- 04:32:057 (4,5) - Is the finish on the end of (4) intentional? Firstly, it feels strange having a finish on a non-clickable beat, and secondly; this is rather inconsistent because you don't use this amount of finishes anywhere else in the map.