AMX
Thanks for the mod!AMX wrote:
Hi! As I mentioned in your mod queue i'm new to mapping and therefore I most likely will be of no use of all also this is my first mod, ever. Anyways lets get this started.
Aesthetics:
01:15:481 (1,2) - These 2 could probably be worked alittle better, I think the slider is alittle to wrapped around the circle, you could easily see the difference from the other ones and this one. Just something i noticed when trying the map with HR. Moved it a little, should be lined up a little better now
Okay that's about what I can find aesthetically lol
Gameplay:
Overall I would probably tone down the OD just a bit, for a 5* song this could be pretty hard to acc for players. skimmed through my maps and it looks like most songs of this bpm and like 4,5* - 5* have about OD 8 or little more so changed to 8,3
02:22:980 (1,2,3) - These 1/3's could be hard to read especially when sightreading this, it's essentially a 228 bpm jump, I don't think everyone will be ready for that when playing a 150bpm song, this would mostly apply to people singletapping this. I would personally do something like http://puu.sh/tFKRq/c17de39e22.jpg comments below
03:39:558 (2,3,4,2,3,4) - Same thing applies to these, for the first ones I would do the same thing there: http://puu.sh/tFKYW/c36eb841c4.jpg but maybe keep 03:40:348 (2,3,4) - as they are While you have point and I have previously gotten comments about it too, I'm not too fond of changing it so far. Also I don't think there is any problem after the first time since the player is familiar with it. Also it's not only already familiar, but the sliders 03:39:163 (1,1) - are also snapped in 1/3, making it clearer, so the problem lies in the first time. But while I kinda feel like for example what you suggested would play better, the pattern would lose it's emphasis and the feel in the music. All the 3 drum sounds stand clearly apart from the music, but they are also all about the same strength compared to each other. By mapping slider in there the emphasis of the pattern specifically as a triplet will be lost, while it surely would be more easier to read.
End:
Going through the map I can't really find anything else to point out, it all looks so polished and clean to me.
I really liked the map too, felt fun to play, looked good, nice song etc etc. Sorry for keeping the mod so short.
Looking forward to playing this when it's ranked!
If this was your first mod, good going. It might not be the longest marathon I've faced, but for example the way you use screenshots to make your points and suggestions clearer is nicely done.
SaltKing
Thanks for the mod!SaltKing wrote:
Hi! I really wanted to mod this after you helped with my map, but it's really good and I couldn't find muchHope I could help somehow >w<
- Sometimes on jumps circles are overlapping, but on the next jumps not, even if music is similar. (example: 04:06:400 (1,2,3,4,5,6,1) and 04:09:558 (1,2,3,4,5,6). I don't know if it was intended or not, but I think it would be better if they were the same. It's intended. Also the music is basically not the same since while it's same instrument doing about the same thing, with solo like this interpretation of the intensity changes with the solist comes in the picture.But why is it intentionally done so then? ¯\_(ツ)_/¯ Basically it's done so that I can increase the spacing without facing the wall, and then the next pattern I use the position of 04:07:979 (3) - as the base for the jump pattern since it's so neatly blanketed and the positioning also allows good flow in the jump pattern. I could use one base place for the last one too, but I feel like for the guitar leading to the solo with the rising pitches this patterning which has spacing increasing from both sides works better. The space is also more free at that point than the latter. I might still do some changes to this or other pattern with similar point later tho
- 04:11:531 (5) - On 25% replay I could hear what you are expressing here, but normally it is almost unhearable and I would change it to the smooth slider for the sake of aesthetics. Lmao I wonder what I was doing here, changed
- 04:14:689 (5) - This would look better I think I'm not actually sure what you exactly did here since I can't see the sliderpoints or whatever they are called, but I can see it looks better. Modified mine so it should look better
- 04:56:531 (1,2) - I would smooth more that slider, because that sharp angle isn't looking too good. It would be a nice blanket with a circle at the same time You are very much right. Done (sadly due the nature of slider I lost some of the blanket area from the previous one but it looks good still
- 05:34:425 - Turn off the Kai here, rest of the song really doesn't sound like a part of chorus. You are right, it's not part of the actual chorus. That being said, it's definitely kiai-worth part, one of the most heavily emphasized parts of the song. And it's, like, 2 seconds lol
- Maye turn off and on Kai in the middle of choruses for that fountain? It's so cool looking lol Could actually do that. But I think that needs a reason for it in music, and I'm not too knowledgeable if that kind of thing is somehow "not-adviced" to be done or smth. Nevertheless have seen it myself too. Also overusing effects makes them lose their strenght. Might still spice things up later, but this isn't too acute