1. osu!community
  2. Beatmaps
  3. Ranked/Approved Beatmaps
posted
This beatmap was submitted using in-game submission on Monday, 11 September 2017 at 1:16:13 AM

Artist: TSUNKU
Title: Shugyou Ska
Source: Rhythm Heaven
Tags: Munchy Monk 2 Ayyri Jonawaga Nintendo Music VGM DS Tengoku リズム天国ゴールド
BPM: 189
Filesize: 1949kb
Play Time: 01:24
Difficulties Available:
  1. Ayyri's Inner Oni (3.71 stars, 489 notes)
  2. Futsuu (2.02 stars, 212 notes)
  3. Jon's Kantan (1.64 stars, 122 notes)
  4. Muzukashii (2.48 stars, 306 notes)
  5. Oni (3.24 stars, 422 notes)


Download: TSUNKU - Shugyou Ska
Information: Scores/Beatmap Listing
---------------

i give -8 fucks

Kantan by Jonawaga
Inner Oni by Ayyri
posted
w

disable countdown and widescreen support + fix bg size
posted
d = dum
k = kat
D = big dum
K = big kat

General
Set Ayrii's Inner Oni's preview point as the other difficulties' same time.
Futsuu
00:14:059 - add d
00:16:599 - add d
00:44:377 (11) - d
00:44:535 - add k
00:47:075 - add d
00:49:615 - add d
Muzukashii
00:27:075 (76) - turn that D to d
01:00:090 (76) - same as before
01:23:424 (54,55,56) - D D K
Oni
00:05:170 (5) - k
00:07:393 (3,5) - kk
00:11:043 (23,24,25,26) - kkdk
00:25:964 (90,91,92,96,97,98) - kkk kkk
00:30:091 (106,107,110) - kkk
01:03:107 (104,105,106,107,108) - kkkkk
01:23:424 (201,202,203) - D D K


Hope this helps ^^
posted
Also, i noticed some things on Oni diff which are:

00:09:138 (15) - remove this finisher
00:20:170 - add d
00:42:154 (15) - remove finisher again

That's all, good luck to be ranked. ^^
posted


sorry for i made u waiting.

[General]

Basic
  1. Current Ranked mapset used HP/OD : Kantan 8/3, Futsuu 7/4, Muzukashii 6/5, Oni 5/6, Inner Oni 6/6 (This is just suggest, all the maps aren't use this)
  2. Kantan is Gone?? or This mapset don't have Kantan?
  3. Missing BG on Ayyri's Inner Oni Diff.
  4. Turn Off Wildescreen Support


Hitsound
  1. Hitsound should be louder then song or equal, cuz taiko mode plays less then original sound.


[Oni]

00:07:392 (3) - suddenly added kat?? d here.
00:09:318 (15) - not recommend finish after streams.
00:10:091 (19) - add finish, like (18),(20)
00:20:170 - add d here like 00:19:535
00:30:567 - add d here
00:53:186 - add d here as 00:20:170
01:03:107 - kdkdk
01:03:583 - add d here as 00:30:567
posted
no kds

plz add tag "Ayyri"



Is this drain time okay?
posted
Alright, let's do this :)
I'm making an exception. I said I'd skip everyone who won't write the sentence down required to proof that they read my text, rules etc... but since this is the first Taiko mod request in my queue, I simply can't say no lol.

Futsuu Diff:

SPOILER
  • 00:38:345 - A hitfinish would be suitable here I think

    00:41:519 & 00:41:837 - should both be claps or in the case of taiko: Kat. That's the name, isn't it? XD

    01:08:821 - Again a hitfinish would be suitable here, since the segment before had a Kat-Hitfinish

    Other than that, everything else is good.


Muzukashii Diff:

SPOILER
  • 00:08:345 - A kick is missing here

    Don't forget to check the Ai-Mod. 3 Objects aren't snapped ^^
    01:07:867 + 01:08:184 + 01:08:343


Oni Diff:

SPOILER
  • Everything's fine with this diff.


Alright, that's that.

I hope I was able to help you out, even if it's just a bit ^^
Keep going, I want to see this map ranked, make a fellow Taiko Player proud :D
posted

Nightstalker wrote:

Alright, let's do this :)
I'm making an exception. I said I'd skip everyone who won't write the sentence down required to proof that they read my text, rules etc... but since this is the first Taiko mod request in my queue, I simply can't say no lol.

Futsuu Diff:

SPOILER
  • 00:38:345 - A hitfinish would be suitable here I think

    00:41:519 & 00:41:837 - should both be claps or in the case of taiko: Kat. That's the name, isn't it? XD

    01:08:821 - Again a hitfinish would be suitable here, since the segment before had a Kat-Hitfinish

    Other than that, everything else is good.


Muzukashii Diff:

SPOILER
  • 00:08:345 - A kick is missing here

    Don't forget to check the Ai-Mod. 3 Objects aren't snapped ^^
    01:07:867 + 01:08:184 + 01:08:343


Oni Diff:

SPOILER
  • Everything's fine with this diff.


Alright, that's that.

I hope I was able to help you out, even if it's just a bit ^^
Keep going, I want to see this map ranked, make a fellow Taiko Player proud :D
All accepted, thank you for the mod! Updated!
posted

chaica wrote:

no kds

plz add tag "Ayyri"



Is this drain time okay?
Not yet. I'm not even done with my difficulty yet. :c
posted
Hii~ From my Queue
[Oni]

00:21:202 (68,69,70,71) - Change this to kkdk as having it as ddkd doesn't emphasise the two rising pitches the music has at 00:21:361 + 00:21:678
And same goes for 00:54:218 (68,69,70,71) as well
00:30:091 (107,108,109,110,111) - Change this to kdkdk as this fits in better with the music and also fits in later when you have done kdkdk at 01:03:107
00:58:980 (89,90,91) - Change these to kats like you have done previous to this at 00:25:964 (91,92,93)
Same goes for 01:00:250 (95,96,97) as well
01:01:202 (99) - Change this to a don like you have done before this at 00:28:186 (101)
01:20:249 (190,191,193) - Remove the finishers off of these notes to emphasise the stronger sounds happening on 01:20:884 (192,194)
Good Luck ~!!
posted

Ceryuia wrote:

Hii~ From my Queue
[Oni]

00:21:202 (68,69,70,71) - Change this to kkdk as having it as ddkd doesn't emphasise the two rising pitches the music has at 00:21:361 + 00:21:678
And same goes for 00:54:218 (68,69,70,71) as well
00:30:091 (107,108,109,110,111) - Change this to kdkdk as this fits in better with the music and also fits in later when you have done kdkdk at 01:03:107
00:58:980 (89,90,91) - Change these to kats like you have done previous to this at 00:25:964 (91,92,93)
Same goes for 01:00:250 (95,96,97) as well
01:01:202 (99) - Change this to a don like you have done before this at 00:28:186 (101)
01:20:249 (190,191,193) - Remove the finishers off of these notes to emphasise the stronger sounds happening on 01:20:884 (192,194)
Good Luck ~!!
All applied, thank you for the mod!

Updated.
posted
hi frog

fixed some stuff in the oni diff (we were in voice at the time, so it's just timestamps. xd)

IRC
2016-12-07 15:43 Ayyri: 00:14:535 - 
2016-12-07 15:43 Ayyri: 00:14:853 -
2016-12-07 15:44 Ayyri: 00:15:329 -
2016-12-07 15:45 Ayyri: 00:19:615 - and 00:19:773 -
2016-12-07 15:46 Weber: http://puu.sh/sHOK6/7772fd7d87.jpg
2016-12-07 15:48 Weber: http://puu.sh/sHOR4/8393968749.jpg
2016-12-07 15:49 Ayyri: 00:11:996 -
2016-12-07 15:49 Ayyri: 00:17:075 -
2016-12-07 15:51 Ayyri: 00:31:043 -
2016-12-07 15:56 Weber: http://puu.sh/sHPjD/400257f092.jpg
2016-12-07 15:57 Weber: 01:16:281 -
2016-12-07 16:20 Ayyri: 01:22:789 -
2016-12-07 16:22 Ayyri: 00:08:821 -
posted
Hello!
Request from q
Sorry for late

Your mapset have a weird spread. ww

[General]
  1. BG size is 1368x768. Rip 2px lols
  2. Ayyri's diff doesn't have any preview point?
  3. Correct me if i'm wrong, but the artist should be つんく♂ ?


[Ayyri's Inner]
  1. 00:10:567 (48) - 00:43:583 (247) - since you're following the trumpet here, this note can be removed so the emphasized drum 00:10:408 (47) - can persist longer
  2. 01:22:551 add a k here? just a suggestion but you can hear the drum clapping at the music. i heard it as a weird one, because this part is also strong, it would be weird leaving it almost easy like this. perhaps you can add d here 01:23:186 is my suggestion at first, but i know you won't want it lols
  3. At first sight it's almost like an Oni lols some parts are similar with Oni, idk. yes inner may not be considered into the mapset spread itself but.. i thought inner is supposed to be an extra diff with challenging pattern whatsoever, what's the point of it being similar to Oni? altho i apologize because i might be wrong >_>


[Oni]
  1. 00:08:821 (11,12,13,14,15) - this is more challenging than inner oni
  2. 00:14:376 (37,38,39,40,41,42,43,44) - dkkkdk D suits this part better
  3. 00:19:297 (58,59,60,61,62,63,64,65,66,67,68) - and this part is same with inner oni?
  4. 00:24:694 (87,88) - this sounds weird to be honest lols just it standing apart from the other pattern while it's following the clap, and then the others follows the melody. the transition is just not good. this is my suggestion. d on the first can be placed as a starter bass, then kk is following the clap, then d is like the closing, and give each pattern breaks to separate between the first pattern (following the percussion) and the second one (following melody)
  5. 00:30:726 (116) - dont forget the finish here
  6. 00:30:726 (116,117,118,119,120,121,122,123,124,125,126,127,128,129,130) - you definitely needs a break here. the spread from Oni to Muzukashii is way too high. Muzu is like really empty here, then you add a tons of note on Oni on this part. this is another suggestion from me. the highlighted notes are given finish, those are just my suggestion lols however you wanted to change the pattern, it all depends on you but i highly and strongly recommend that removing notes here is a must. also applies to the next part btw
  7. Everything that bothers me have already mentioned above. I do think that this diff needs to be differentiated to Inner Oni more. Give breaks on long patterns and stuff. If it's way to similar to Inner, then the enjoyment of playing the highest diff gone after you play the second hardest diff on the set. My opinion might be wrong, but i insist on doing so.


[Muzukashii]
  1. Muzukashii in my opinion also needs to be fixed also. It's way too similar to oni and way too different to Futsuu. For example :
    Futsuu

    Muzukashii

    Oni
  2. Try adding breaks within the 1/2 long notes. this is more acceptable because there are plenty of breaks.
  3. I won't say much, but that's the major point that needs to be fixed. Try rechecking the diffs again. I'm afraid that if i keep pointing at the stuff you need to fix and how i recommend them, you might have to remap it because our mapping style might be different. Altho you can ask me for more help!
  4. 00:14:694 (29,30) - remember the thing i said on Oni? lol you can use kkd k (1/2) here, but thats just a suggestion.


[Futsuu]
  1. 00:08:503 (4) - better as k? clap is still loud there, and keep 00:08:821 (5) - as d to emphasize the drum on 00:09:138 (6) -
  2. 00:41:519 (4,5) - swap for the same reason as above
  3. I don't have many comments about Futsuu (actually about the other diff too). Just, if you nerf the Muzu, also remember the Futsuu.


Good luck!
posted

Senritsu wrote:

Hello!
Request from q
Sorry for late

Your mapset have a weird spread. ww

[General]
  1. BG size is 1368x768. Rip 2px lols
  2. Ayyri's diff doesn't have any preview point?
  3. Correct me if i'm wrong, but the artist should be つんく♂ ?


[Ayyri's Inner]
  1. 00:10:567 (48) - 00:43:583 (247) - since you're following the trumpet here, this note can be removed so the emphasized drum 00:10:408 (47) - can persist longer
  2. 01:22:551 add a k here? just a suggestion but you can hear the drum clapping at the music. i heard it as a weird one, because this part is also strong, it would be weird leaving it almost easy like this. perhaps you can add d here 01:23:186 is my suggestion at first, but i know you won't want it lols
  3. At first sight it's almost like an Oni lols some parts are similar with Oni, idk. yes inner may not be considered into the mapset spread itself but.. i thought inner is supposed to be an extra diff with challenging pattern whatsoever, what's the point of it being similar to Oni? altho i apologize because i might be wrong >_>


[Oni]
  1. 00:08:821 (11,12,13,14,15) - this is more challenging than inner oni
  2. 00:14:376 (37,38,39,40,41,42,43,44) - dkkkdk D suits this part better
  3. 00:19:297 (58,59,60,61,62,63,64,65,66,67,68) - and this part is same with inner oni?
  4. 00:24:694 (87,88) - this sounds weird to be honest lols just it standing apart from the other pattern while it's following the clap, and then the others follows the melody. the transition is just not good. this is my suggestion. d on the first can be placed as a starter bass, then kk is following the clap, then d is like the closing, and give each pattern breaks to separate between the first pattern (following the percussion) and the second one (following melody)
  5. 00:30:726 (116) - dont forget the finish here
  6. 00:30:726 (116,117,118,119,120,121,122,123,124,125,126,127,128,129,130) - you definitely needs a break here. the spread from Oni to Muzukashii is way too high. Muzu is like really empty here, then you add a tons of note on Oni on this part. this is another suggestion from me. the highlighted notes are given finish, those are just my suggestion lols however you wanted to change the pattern, it all depends on you but i highly and strongly recommend that removing notes here is a must. also applies to the next part btw
  7. Everything that bothers me have already mentioned above. I do think that this diff needs to be differentiated to Inner Oni more. Give breaks on long patterns and stuff. If it's way to similar to Inner, then the enjoyment of playing the highest diff gone after you play the second hardest diff on the set. My opinion might be wrong, but i insist on doing so.


[Muzukashii]
  1. Muzukashii in my opinion also needs to be fixed also. It's way too similar to oni and way too different to Futsuu. For example :
    Futsuu

    Muzukashii

    Oni
  2. Try adding breaks within the 1/2 long notes. this is more acceptable because there are plenty of breaks.
  3. I won't say much, but that's the major point that needs to be fixed. Try rechecking the diffs again. I'm afraid that if i keep pointing at the stuff you need to fix and how i recommend them, you might have to remap it because our mapping style might be different. Altho you can ask me for more help!
  4. 00:14:694 (29,30) - remember the thing i said on Oni? lol you can use kkd k (1/2) here, but thats just a suggestion.


[Futsuu]
  1. 00:08:503 (4) - better as k? clap is still loud there, and keep 00:08:821 (5) - as d to emphasize the drum on 00:09:138 (6) -
  2. 00:41:519 (4,5) - swap for the same reason as above
  3. I don't have many comments about Futsuu (actually about the other diff too). Just, if you nerf the Muzu, also remember the Futsuu.


Good luck!
All applied for my difficulties, thank you for the long mod! <3
posted
General:
Add Kiai 00:30:726 - to 00:38:345 - and 01:03:742 - to 01:21:519 -

Futsuu:
No specific issues.

Muzukashii:
00:25:646 - Why the spam of 1/1 notes? Why not do ddkdk there and here 00:26:916 - ?
00:58:662 - and 00:59:932 - ^^
01:13:900 (4,5,6,14,15,16) - These are different from 00:30:726 (94,95,96,102,103,104) - when the parts are the same?

That's all I could find. Good luck with rank! 8-)8-)8-)
posted
NM from my queue

[Oni]

  1. 00:05:170 - If you're going to make this note a kat, along with a lot of congruent patterns after this timestamp, make 00:02:630 a kat as well.
  2. 00:15:329 - I'd finish out the pattern here with a don that leads to the finisher.
  3. 00:22:630 - No sound, this note could be removed.
  4. 00:55:646 - There's no sound that occurs on this note, so there's no need for it.


I had more things written but I forgot there has to be good spread with the Inner Oni so, ye.

Fun, neat song, gl w/ rank~
posted
aaaaaaaaaaaa w

[Inner Oni]
00:36:757 (216) - I'd wished you used kDkD than kKkD, sounds imo better and seems more consistent, sound-wise.
01:09:773 (415) - ~
01:19:932 (474) - w

@Weber: Update her difficulty. 🤔

[Oni]
00:25:170 - You could add a note here. Why? Since you followed the rhythm of 1/2 sounds like in 00:25:805 (92) - or 00:27:075 (98) - it'd makes sense to go with a don note here too. It feels pretty odd to stop here suddenly. After that, you could also change 00:25:011 (88) - to a Kat note, since it's still a lighter sound than 00:25:170 - for example.
00:58:026 (88) - and 00:58:186 - ~

00:31:202 - I think you want to avoid too long pattern? At least it felt like that while playing - this isn't bad at all, it's actually something for once to see a more natural Oni Difficulty. However, I believe the flow is better if you add a Don note on 00:31:202 - . the short kdk is pretty weird.
00:33:742 - ~
01:04:218 - ~
01:06:757 - ~
01:14:376 - ~
01:16:916 - ~

00:32:154 - Also here you may want to add a Don note, the big drum sound can be followed by this way very nicely.
01:05:170 - ~
01:15:329 - ~
00:34:694 - For this case, you may leave out the Don note (just like it is right now) since the big drum sound is missing (or actually being less present) at this time.

[Muzukashii]
00:16:916 (40) - I would suggest removing this note, you left out 00:11:837 - at this place so this would be pretty nice to stay consistent that way.
00:49:932 (40) - ~
00:38:662 (117,118) - Personal suggestion: You could remove these two notes so you split anything after 00:39:138 - from the part before 00:38:345 - . Generally it would be nice to have a little break before starting the second loop.
01:11:678 (4) - instead of removing both notes, just remove (4) here. That rather fits.
01:11:836 (5,6) - you have two notes here, dude. 8-)

[Futsuu]
00:00:250 - 00:05:329 - https://derpovic.s-ul.eu/wHsWJa2J.png I think these patterns works better since Muzukashii works with 1/2, while the single 1/2 don note on 00:01:043 - is quite weak compared to these pattern. I am unsure if you want to stick with Futsuu as the lowest difficulty, if so I'd recommend easier pattern - like the example I just give.
00:05:329 - 00:10:408 - https://derpovic.s-ul.eu/riitfCBF.png for here it can be slightly harder compared to now, the ddk fits well to introduce some 1/2 (while I can tell you that ddk is naturally easier to follow than a standalone 1/2 note, trust me), although it looks long the combo should be fine due the many kat notes. The marked notes are big kats (basically what they're already)
00:10:408 - 00:15:488 - https://derpovic.s-ul.eu/OAjROtxv.png Something that you ALWAYS should prefer are single-colour "Doublets" in Futsuu Difficulties, they are by far easier than dk or kd. I've changed that part a bit in the density which makes the flow more consistent. Skipping beats makes no sense if the flow suffers through it. the k d k d contributes more to the song and makes it feel more natural to play.
00:21:202 - Pretty much the same what I said above: to skip this beat is imo pointless if you can play it anyways, you should add a Don note here.
00:24:694 - 00:28:186 - https://derpovic.s-ul.eu/zxGSuvhx.png the smaller number of notes works better than having awkward and forced breaks which skips the strong beats at this section, again the marked notes are Finishers, Big Don works imo better here.
00:34:535 - 00:38:345 - https://derpovic.s-ul.eu/gCetZtWg.png although the SR goes up a bit, this is an easier version of your current pattern.

going through the suggestion it actually push up to 2.08* which is... well, firetruck me. Well, we also could try to leave out the 1/2 parts, the SR goes significantely down, enough to deal with the small amount of SR you get.
posted
hello NM + other stuff
  1. Plz add my Kantan http://pastebin.com/hzDC2X8D
  2. I mapped the other version I swear http://osump.net/mapsets/58053770be4f4aaf31f1ab48?b=58053770be4f4aaf31f1ab47

[Futsuu]
  1. 00:08:821 - / 00:27:869 (24,25) - add a k because you're following the clap every 2nd and 4th beat but you missed one here ;-; Also, this would complete the "hit three!" pattern in the game
    00:18:980 (5,6) - I think kD d would be better than kK k here because it's would help differentiate it from the surrounding kats
  2. 00:19:932 - add a finisher here because it's the same sound as the previous
  3. 00:25:964 (19,20,21,22,23,24) - / 00:58:980 (20,21,22,23,24,25) - consider inverting this to kkd kkd, this will help maintain the consistency of using k on every 2nd and 4th and it will help differentiate the pitch of 00:25:329 (18,19) - these and 00:27:869 (24,25) - these
  4. 00:44:376 (9,10) - don't map this as two kats, it leaves too much monochrome in this area, I recommend you make it consistent with you pattern back 00:11:361 (10,11) - here
  5. 01:12:313 (2,3) - switch to dK or kD because those are easier patterns for Futsuu, preferably dK to be consistent with 01:22:789 (25) - this

[Muzukashii]
  1. 00:11:361 (19) - switch to k to keep the 2nd and 4ths consistent
  2. 00:14:853 (32) - switch to d because the pitch is falling
  3. 00:17:392 (42) - switch to k because the pitch is rising
  4. your kiai looks good ^^

[Oni]
  1. 00:11:202 (23,24) - / 00:21:361 (70,71) - ctrl+g so that the 4th 00:11:361 - here can be a k and so that 00:11:361 (24,25) - these two can be the same
  2. 00:17:075 (49) - k basically same reason as above
  3. 00:32:789 (122,123) - / 00:35:329 (134,135) - differentiate these, they very in pitch, either kd or dk
    same suggestions in the same parts uwu


best of luck~!!
posted
i am 20 kinds of retarded

rip this set for at least 20 days
posted

poots_mcgoots wrote:

General:
Add Kiai 00:30:726 - to 00:38:345 - and 01:03:742 - to 01:21:519 - sure
Futsuu:
No specific issues.

Muzukashii:
00:25:646 - Why the spam of 1/1 notes? Why not do ddkdk there and here 00:26:916 - ? done
00:58:662 - and 00:59:932 - ^^
01:13:900 (4,5,6,14,15,16) - These are different from 00:30:726 (94,95,96,102,103,104) - when the parts are the same? fixed

That's all I could find. Good luck with rank! 8-)8-)8-)
Thanks!
Please sign in to reply.