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TSUNKU - Shugyou Ska [Taiko]

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Lumenite-
NM from my queue

[Oni]

  1. 00:05:170 - If you're going to make this note a kat, along with a lot of congruent patterns after this timestamp, make 00:02:630 a kat as well.
  2. 00:15:329 - I'd finish out the pattern here with a don that leads to the finisher.
  3. 00:22:630 - No sound, this note could be removed.
  4. 00:55:646 - There's no sound that occurs on this note, so there's no need for it.
I had more things written but I forgot there has to be good spread with the Inner Oni so, ye.

Fun, neat song, gl w/ rank~
Stefan
aaaaaaaaaaaa w

[Inner Oni]
00:36:757 (216) - I'd wished you used kDkD than kKkD, sounds imo better and seems more consistent, sound-wise.
01:09:773 (415) - ~
01:19:932 (474) - w

@Weber: Update her difficulty. 🤔

[Oni]
00:25:170 - You could add a note here. Why? Since you followed the rhythm of 1/2 sounds like in 00:25:805 (92) - or 00:27:075 (98) - it'd makes sense to go with a don note here too. It feels pretty odd to stop here suddenly. After that, you could also change 00:25:011 (88) - to a Kat note, since it's still a lighter sound than 00:25:170 - for example.
00:58:026 (88) - and 00:58:186 - ~

00:31:202 - I think you want to avoid too long pattern? At least it felt like that while playing - this isn't bad at all, it's actually something for once to see a more natural Oni Difficulty. However, I believe the flow is better if you add a Don note on 00:31:202 - . the short kdk is pretty weird.
00:33:742 - ~
01:04:218 - ~
01:06:757 - ~
01:14:376 - ~
01:16:916 - ~

00:32:154 - Also here you may want to add a Don note, the big drum sound can be followed by this way very nicely.
01:05:170 - ~
01:15:329 - ~
00:34:694 - For this case, you may leave out the Don note (just like it is right now) since the big drum sound is missing (or actually being less present) at this time.

[Muzukashii]
00:16:916 (40) - I would suggest removing this note, you left out 00:11:837 - at this place so this would be pretty nice to stay consistent that way.
00:49:932 (40) - ~
00:38:662 (117,118) - Personal suggestion: You could remove these two notes so you split anything after 00:39:138 - from the part before 00:38:345 - . Generally it would be nice to have a little break before starting the second loop.
01:11:678 (4) - instead of removing both notes, just remove (4) here. That rather fits.
01:11:836 (5,6) - you have two notes here, dude. 8-)

[Futsuu]
00:00:250 - 00:05:329 - https://derpovic.s-ul.eu/wHsWJa2J.png I think these patterns works better since Muzukashii works with 1/2, while the single 1/2 don note on 00:01:043 - is quite weak compared to these pattern. I am unsure if you want to stick with Futsuu as the lowest difficulty, if so I'd recommend easier pattern - like the example I just give.
00:05:329 - 00:10:408 - https://derpovic.s-ul.eu/riitfCBF.png for here it can be slightly harder compared to now, the ddk fits well to introduce some 1/2 (while I can tell you that ddk is naturally easier to follow than a standalone 1/2 note, trust me), although it looks long the combo should be fine due the many kat notes. The marked notes are big kats (basically what they're already)
00:10:408 - 00:15:488 - https://derpovic.s-ul.eu/OAjROtxv.png Something that you ALWAYS should prefer are single-colour "Doublets" in Futsuu Difficulties, they are by far easier than dk or kd. I've changed that part a bit in the density which makes the flow more consistent. Skipping beats makes no sense if the flow suffers through it. the k d k d contributes more to the song and makes it feel more natural to play.
00:21:202 - Pretty much the same what I said above: to skip this beat is imo pointless if you can play it anyways, you should add a Don note here.
00:24:694 - 00:28:186 - https://derpovic.s-ul.eu/zxGSuvhx.png the smaller number of notes works better than having awkward and forced breaks which skips the strong beats at this section, again the marked notes are Finishers, Big Don works imo better here.
00:34:535 - 00:38:345 - https://derpovic.s-ul.eu/gCetZtWg.png although the SR goes up a bit, this is an easier version of your current pattern.

going through the suggestion it actually push up to 2.08* which is... well, firetruck me. Well, we also could try to leave out the 1/2 parts, the SR goes significantely down, enough to deal with the small amount of SR you get.
Jonarwhal
hello NM + other stuff
  1. Plz add my Kantan http://pastebin.com/hzDC2X8D
  2. I mapped the other version I swear http://osump.net/mapsets/58053770be4f4aaf31f1ab48?b=58053770be4f4aaf31f1ab47
[Futsuu]
  1. 00:08:821 - / 00:27:869 (24,25) - add a k because you're following the clap every 2nd and 4th beat but you missed one here ;-; Also, this would complete the "hit three!" pattern in the game
    00:18:980 (5,6) - I think kD d would be better than kK k here because it's would help differentiate it from the surrounding kats
  2. 00:19:932 - add a finisher here because it's the same sound as the previous
  3. 00:25:964 (19,20,21,22,23,24) - / 00:58:980 (20,21,22,23,24,25) - consider inverting this to kkd kkd, this will help maintain the consistency of using k on every 2nd and 4th and it will help differentiate the pitch of 00:25:329 (18,19) - these and 00:27:869 (24,25) - these
  4. 00:44:376 (9,10) - don't map this as two kats, it leaves too much monochrome in this area, I recommend you make it consistent with you pattern back 00:11:361 (10,11) - here
  5. 01:12:313 (2,3) - switch to dK or kD because those are easier patterns for Futsuu, preferably dK to be consistent with 01:22:789 (25) - this
[Muzukashii]
  1. 00:11:361 (19) - switch to k to keep the 2nd and 4ths consistent
  2. 00:14:853 (32) - switch to d because the pitch is falling
  3. 00:17:392 (42) - switch to k because the pitch is rising
  4. your kiai looks good ^^
[Oni]
  1. 00:11:202 (23,24) - / 00:21:361 (70,71) - ctrl+g so that the 4th 00:11:361 - here can be a k and so that 00:11:361 (24,25) - these two can be the same
  2. 00:17:075 (49) - k basically same reason as above
  3. 00:32:789 (122,123) - / 00:35:329 (134,135) - differentiate these, they very in pitch, either kd or dk
    same suggestions in the same parts uwu
best of luck~!!
Topic Starter
Weber
i am 20 kinds of retarded

rip this set for at least 20 days
Topic Starter
Weber

poots_mcgoots wrote:

General:
Add Kiai 00:30:726 - to 00:38:345 - and 01:03:742 - to 01:21:519 - sure
Futsuu:
No specific issues.

Muzukashii:
00:25:646 - Why the spam of 1/1 notes? Why not do ddkdk there and here 00:26:916 - ? done
00:58:662 - and 00:59:932 - ^^
01:13:900 (4,5,6,14,15,16) - These are different from 00:30:726 (94,95,96,102,103,104) - when the parts are the same? fixed

That's all I could find. Good luck with rank! 8-) 8-) 8-)
Thanks!
Topic Starter
Weber

Taikocracy wrote:

NM from my queue

[Oni]

  1. 00:05:170 - If you're going to make this note a kat, along with a lot of congruent patterns after this timestamp, make 00:02:630 a kat as well.
  2. 00:15:329 - I'd finish out the pattern here with a don that leads to the finisher.
  3. 00:22:630 - No sound, this note could be removed.
  4. 00:55:646 - There's no sound that occurs on this note, so there's no need for it.
I had more things written but I forgot there has to be good spread with the Inner Oni so, ye.

Fun, neat song, gl w/ rank~
All Accepted! Thanks!

Stefan wrote:

aaaaaaaaaaaa w

[Inner Oni]
00:36:757 (216) - I'd wished you used kDkD than kKkD, sounds imo better and seems more consistent, sound-wise.
01:09:773 (415) - ~
01:19:932 (474) - w

@Weber: Update her difficulty. 🤔

[Oni]
00:25:170 - You could add a note here. Why? Since you followed the rhythm of 1/2 sounds like in 00:25:805 (92) - or 00:27:075 (98) - it'd makes sense to go with a don note here too. It feels pretty odd to stop here suddenly. After that, you could also change 00:25:011 (88) - to a Kat note, since it's still a lighter sound than 00:25:170 - for example.
00:58:026 (88) - and 00:58:186 - ~ done

00:31:202 - I think you want to avoid too long pattern? At least it felt like that while playing - this isn't bad at all, it's actually something for once to see a more natural Oni Difficulty. However, I believe the flow is better if you add a Don note on 00:31:202 - . the short kdk is pretty weird. done except made them all kats to make it less back-and-forth between k and d
00:33:742 - ~
01:04:218 - ~
01:06:757 - ~
01:14:376 - ~
01:16:916 - ~

00:32:154 - Also here you may want to add a Don note, the big drum sound can be followed by this way very nicely.
01:05:170 - ~
01:15:329 - ~
00:34:694 - For this case, you may leave out the Don note (just like it is right now) since the big drum sound is missing (or actually being less present) at this time. all applied

[Muzukashii]
00:16:916 (40) - I would suggest removing this note, you left out 00:11:837 - at this place so this would be pretty nice to stay consistent that way.
00:49:932 (40) - ~ done
00:38:662 (117,118) - Personal suggestion: You could remove these two notes so you split anything after 00:39:138 - from the part before 00:38:345 - . Generally it would be nice to have a little break before starting the second loop. i dont think any alternative really fits here
01:11:678 (4) - instead of removing both notes, just remove (4) here. That rather fits. same as ^, the doubles are kinda necessary to not sound awkward imo
01:11:836 (5,6) - you have two notes here, dude. 8-)

[Futsuu]
00:00:250 - 00:05:329 - https://derpovic.s-ul.eu/wHsWJa2J.png I think these patterns works better since Muzukashii works with 1/2, while the single 1/2 don note on 00:01:043 - is quite weak compared to these pattern. I am unsure if you want to stick with Futsuu as the lowest difficulty, if so I'd recommend easier pattern - like the example I just give.
00:05:329 - 00:10:408 - https://derpovic.s-ul.eu/riitfCBF.png for here it can be slightly harder compared to now, the ddk fits well to introduce some 1/2 (while I can tell you that ddk is naturally easier to follow than a standalone 1/2 note, trust me), although it looks long the combo should be fine due the many kat notes. The marked notes are big kats (basically what they're already)
00:10:408 - 00:15:488 - https://derpovic.s-ul.eu/OAjROtxv.png Something that you ALWAYS should prefer are single-colour "Doublets" in Futsuu Difficulties, they are by far easier than dk or kd. I've changed that part a bit in the density which makes the flow more consistent. Skipping beats makes no sense if the flow suffers through it. the k d k d contributes more to the song and makes it feel more natural to play.
00:21:202 - Pretty much the same what I said above: to skip this beat is imo pointless if you can play it anyways, you should add a Don note here.
00:24:694 - 00:28:186 - https://derpovic.s-ul.eu/zxGSuvhx.png the smaller number of notes works better than having awkward and forced breaks which skips the strong beats at this section, again the marked notes are Finishers, Big Don works imo better here.
00:34:535 - 00:38:345 - https://derpovic.s-ul.eu/gCetZtWg.png although the SR goes up a bit, this is an easier version of your current pattern.

going through the suggestion it actually push up to 2.08* which is... well, firetruck me. Well, we also could try to leave out the 1/2 parts, the SR goes significantely down, enough to deal with the small amount of SR you get.yeah this all seems good ow my brain
Topic Starter
Weber

Jonawaga wrote:

hello NM + other stuff
  1. Plz add my Kantan http://pastebin.com/hzDC2X8D
  2. I mapped the other version I swear http://osump.net/mapsets/58053770be4f4aaf31f1ab48?b=58053770be4f4aaf31f1ab47
[Futsuu]
  1. 00:08:821 - / 00:27:869 (24,25) - add a k because you're following the clap every 2nd and 4th beat but you missed one here ;-; Also, this would complete the "hit three!" pattern in the game
    00:18:980 (5,6) - I think kD d would be better than kK k here because it's would help differentiate it from the surrounding kats
  2. 00:19:932 - add a finisher here because it's the same sound as the previous
  3. 00:25:964 (19,20,21,22,23,24) - / 00:58:980 (20,21,22,23,24,25) - consider inverting this to kkd kkd, this will help maintain the consistency of using k on every 2nd and 4th and it will help differentiate the pitch of 00:25:329 (18,19) - these and 00:27:869 (24,25) - these
  4. 00:44:376 (9,10) - don't map this as two kats, it leaves too much monochrome in this area, I recommend you make it consistent with you pattern back 00:11:361 (10,11) - here
  5. 01:12:313 (2,3) - switch to dK or kD because those are easier patterns for Futsuu, preferably dK to be consistent with 01:22:789 (25) - this
[Muzukashii]
  1. 00:11:361 (19) - switch to k to keep the 2nd and 4ths consistent
  2. 00:14:853 (32) - switch to d because the pitch is falling
  3. 00:17:392 (42) - switch to k because the pitch is rising
  4. your kiai looks good ^^
[Oni]
  1. 00:11:202 (23,24) - / 00:21:361 (70,71) - ctrl+g so that the 4th 00:11:361 - here can be a k and so that 00:11:361 (24,25) - these two can be the same
  2. 00:17:075 (49) - k basically same reason as above
  3. 00:32:789 (122,123) - / 00:35:329 (134,135) - differentiate these, they very in pitch, either kd or dk i dunno this seems pretty perfect pitch-wise to me already :/
    same suggestions in the same parts uwu
best of luck~!!
Thanks for the mods! Anything not mentioned was applied (i think)

ALRIGHT IM FINALLY UP TO DATE WITH MODS ZZZZZZZZZZZZZZZZZZZZZZ

(Reworked the rhythm of futsuu because I felt as though the doubles were inappropriate for this difficulty.)
yuki_momoiro722
The modding is done! Here's my modding.
LEGEND:
d or D : don or big don
k or K : kat or big kat
_ : space
? : maybe

Futsuu
00:25:329 (19) - change that into k.
00:25:646 - add a d?
00:26:599 (22) - move that to 00:26:916
00:30:726 (31) - change that into D.
00:32:948 (35) - change that into k.
00:33:265 (36) - change that into D.
00:35:487 (40) - change that into k?
00:36:123 (42) - change that into K.
00:48:186 (2,1) - ctrl+G.
00:58:345 (19) - change that into k.
00:58:662 - add a d.
00:59:615 (22) - move that to 00:59:932
01:03:742 (31) - change that into D.
01:05:646 (34,35) - ctrl+G.
01:06:281 (36) - change that into D.
01:08:185 (39,40) - ctrl+G.
01:09:139 (42) - change that into K.
01:16:122 (11) - change that into k.
01:16:439 (12) - change that into D.
01:18:661 (16) - change that into k.
01:19:297 (18) - change that into K.
01:21:201 (23) - change that into k.
01:21:519 (24) - change that into d.

Muzukashii
00:11:043 (18) - change that into k because of the pitch.
00:19:297 (48) - that that into D because its a falling pitch.
00:28:186 (82) - change that into D.
00:30:726 (91) - same issue ^.
00:36:123 (108) - change that into K.
00:37:710 (114) - change that into k.
00:44:059 (18) - same issue ^.
00:53:583 (53) - same issue ^.
01:01:202 (82) - same issue ^.
01:03:742 (91) - change that into D.
01:04:377 (93,94) - press ctrl+G?
01:06:282 (101) - change that into d.
01:06:917 (103,104) - press ctrl+G.
01:09:139 (113) - change that into K?
01:13:900 (4) - change that into D.
01:14:535 (6,7) - ctrl+G?
01:16:440 (14) - change that into d.
01:19:297 (25) - change that into K?
Topic Starter
Weber

SteveOsu420 wrote:

The modding is done! Here's my modding.
LEGEND:
d or D : don or big don
k or K : kat or big kat
_ : space
? : maybe

Futsuu
00:25:329 (19) - change that into k.
00:25:646 - add a d?
00:26:599 (22) - move that to 00:26:916
00:30:726 (31) - change that into D.
00:32:948 (35) - change that into k.
00:33:265 (36) - change that into D.
00:35:487 (40) - change that into k?
00:36:123 (42) - change that into K. nah its fine tbh
00:48:186 (2,1) - ctrl+G.
00:58:345 (19) - change that into k.
00:58:662 - add a d.
00:59:615 (22) - move that to 00:59:932
01:03:742 (31) - change that into D.
01:05:646 (34,35) - ctrl+G.
01:06:281 (36) - change that into D.
01:08:185 (39,40) - ctrl+G.
01:09:139 (42) - change that into K.
01:16:122 (11) - change that into k.
01:16:439 (12) - change that into D.
01:18:661 (16) - change that into k.
01:19:297 (18) - change that into K.
01:21:201 (23) - change that into k.
01:21:519 (24) - change that into d.

Muzukashii
00:11:043 (18) - change that into k because of the pitch.
00:19:297 (48) - that that into D because its a falling pitch.
00:28:186 (82) - change that into D.
00:30:726 (91) - same issue ^.
00:36:123 (108) - change that into K. it would need K on the opposite side as well and I don't like how dense that feels to play
00:37:710 (114) - change that into k.
00:44:059 (18) - same issue ^.
00:53:583 (53) - same issue ^.
01:01:202 (82) - same issue ^.
01:03:742 (91) - change that into D.
01:04:377 (93,94) - press ctrl+G?
01:06:282 (101) - change that into d.
01:06:917 (103,104) - press ctrl+G.
01:09:139 (113) - change that into K?
01:13:900 (4) - change that into D.
01:14:535 (6,7) - ctrl+G?
01:16:440 (14) - change that into d. i kinda prefer this as k
01:19:297 (25) - change that into K?
All not mentioned have been applied.

Updated with new metadata from Kwan.
gaston_2199
Hi!
NM from my queue~
[ Kantan]
  • I can't find error here, nice! Maybe remove some notes for add more breaks
[ Futsuu]
  1. 01:12:630 (3) - Add finisher here
  2. 01:16:122 (10) - Add finisher for consistence

    Same, It's a very good diff!
[ Muzukashii]
  1. 01:01:202 (82) - Unconcistent, change to don and add finisher(like 00:28:186 (82) - )
[ Oni]
  • Consider add more patterns from Oni like ddk kkd ddkkd kkddk.
  1. 00:20:170 - Add note don here to ddk
  2. 00:31:519 - Add note? This is a Oni, you can remove some breaks
  3. 00:34:059 - The same as above ^
  4. 00:53:186 - Same that 00:20:170 -
  5. 01:04:535 - Add note for same reason as 00:31:519 -
I don't mod Inner Oni because the mapper was banned lol, anyways is a good diff!
Take my star and Good luck~
Topic Starter
Weber

gaston_2199 wrote:

Hi!
NM from my queue~
[ Kantan]
  • I can't find error here, nice! Maybe remove some notes for add more breaks
[ Futsuu]
  1. 01:12:630 (3) - Add finisher here
  2. 01:16:122 (10) - Add finisher for consistence

    Same, It's a very good diff!
[ Muzukashii]
  1. 01:01:202 (82) - Unconcistent, change to don and add finisher(like 00:28:186 (82) - )
[ Oni]
  • Consider add more patterns from Oni like ddk kkd ddkkd kkddk.
  1. 00:20:170 - Add note don here to ddk
  2. 00:31:519 - Add note? This is a Oni, you can remove some breaks
  3. 00:34:059 - The same as above ^
  4. 00:53:186 - Same that 00:20:170 -
  5. 01:04:535 - Add note for same reason as 00:31:519 -
I don't mod Inner Oni because the mapper was banned lol, anyways is a good diff!
Take my star and Good luck~
Thanks for the mod! All applied, updated.
Remus
Hello.

[Muzukashii]
  1. Fix your SliderMultiplier:1.39559983568192 in .osu file (make it 1.4)
  2. Do not spam kdk dkd patterns in such low difficulties- they break density a bit and their excessive quantity force player to be nervous(player of that map level). 00:15:805 (35) - here is example where you can put don except kat. It will make overall flow better and smoother. Check this suggestion to all of your triples, maybe you'll change some more.
  3. I have not any suggestion to this diff, it is already looks polished, but with 1 thing, that i mentioned before ^.
[Oni]
  1. 00:32:949 (126) - for emphasizing sounds that you already emphasized( 00:32:313 (122,124) - ) put here kat.
  2. 00:35:488 (140) - ^
  3. 01:05:964 (127) - ^
  4. 01:08:503 (141) - ^
  5. 01:16:123 (24) - ^
  6. 01:18:663 (38) - ^

[Ayyri's Oni]
  1. Fix your SliderMultiplier:1.39559983091355 in .osu file
  2. 00:17:471 (94) - i do not hear any sound here, no need in making triple where it's not exist. 00:16:043 (84,87) - those are made for following the rhytm(or idk why), this one isn't, imo.
  3. 00:18:742 (102) - move it to 00:18:583 - . Why : to make your overall rhytm stable, you need to follow tact, i mean 00:16:043 (84,87) - are good with triple at 00:18:583, but sounds a bit weird with triple at 00:18:742.
  4. 00:28:821 (169) - think about don here. Bass sound will be emphasized if you do that.
  5. 00:30:091 (174,175,176,177,178,179,180) - kdkdkdd will be also good here and emphasize sound better, but it's ok now too.
  6. 00:51:599 - as i said before.
  7. 00:55:250 (329,332,335) - don will suit too and make it a bit more smoother to hear.
  8. 01:01:837 - bass sound, as i said before.
  9. 01:03:107 (374,375,376,377,378,379,380) - as said before.
Map is so repeating D:
But it looks good anyway, good job, well-made diffs.
Good luck with ranking!
Aurele
hi there!!

Ill give you what I have so far, cause I don't know if anything from the other mod was mentioned on mine.. o3o

General
I think you can delete "Video Game" from the tags as they will normally be set as the genre of the map. Poke a QAT for a second opinion as they are the ones who set them, tho.

Jon's Kantan
  1. 00:18:027 (12) - As there is already too many kats in this section, you should consider changing this note to a don instead. It also sound good tho.
  2. 00:23:107 (5) - I'd suggest you to change this kat for a don, as the previous note doesn't have a similar sound as this one note. Also, it will have the same pattern as 00:20:567 (1,2,3) - but with reversed colors.
  3. 00:31:996 (16,17,18) - You can deny this one, but I would like your opinion on that one. Since it's a Kantan difficulty, which means the easiest difficulty on the mapset, it would be nice and more beginner-friendly if you'd delete both (17) and (18) notes. As there are a very loud bass drum sounds for these three notes, you seem to have forgotten to emphasize the same sound but on 00:32:948 - . As I previously say, since it's a Kantan difficulty, you wouldn't go crazy on your notes, so the most easiest thing here will be simply delete these two notes. 00:31:996 (16) - This note will do quite the job in emphasizing the loud sound.
  4. Apply the same thing for the rest ;)

Futsuu
  1. 00:02:154 (4) - If you were looking at the beginning of Kantan, Jon was using 2/1 notes for quite a while, so to make some kind of transition from these two difficulties, you should consider deleting this note, but keep 00:02:789 (5) - this note to make a transition with the next measure. Try to be consistent until 00:07:869 (1) - .
  2. 00:14:853 (1,2) - With these two notes here,
  3. 00:15:488 (1) - I'd suggest you to add a finish hitsound here as we can perfectly hear it in the background of the song.
  4. 00:24:694 (18) - I feel like you can replace this note by a kat instead.
  5. 00:33:265 (37) - With this note, it would be nice if you'd change it for a Don instead, as it will follow this note 00:30:726 (32) -
  6. Apply for the rest ;)

Oni
  1. 00:08:821 (11) - Due to the clap sound in here, you should add a kat to this note instead.
  2. 00:15:170 (41) - I'd change this don for a kat instead as the previous note doesn't have the same kind of sound as this note here. Also, it's going to have some kind of consistency with these notes here: 00:13:265 (30,34,37) -
  3. 00:25:488 - Just a suggestion here, I think it would be better if you would delete this note right here, so it will have a better recognition from this part 00:24:535 (85,86,87,88,89,90) - which has extra sounds that 00:25:488 (91) - doesn't have and this part 00:25:646 (92,93,94,95,96) - which is louder due to the finish hitsounds. TL:DR delete the note.
  4. 00:30:726 (112,113,114,115,116,117,118,119,120,121,122,123,124,125) - As for these two patterns over here, I don't believe they follow the song correctly. Yet, you should take the note 118, turn it into a don and move it between the notes 116 and 117. There is no apparent sound here 00:31:837 - that needs any emphasis. Should be the same thing for 00:33:742 (129,130,131,132) - as well.
  5. Apply the same thing for the rest ;)
Topic Starter
Weber

Remus wrote:

Hello.

[Muzukashii]
  1. Fix your SliderMultiplier:1.39559983568192 in .osu file (make it 1.4)
  2. Do not spam kdk dkd patterns in such low difficulties- they break density a bit and their excessive quantity force player to be nervous(player of that map level). 00:15:805 (35) - here is example where you can put don except kat. It will make overall flow better and smoother. Check this suggestion to all of your triples, maybe you'll change some more.
  3. I have not any suggestion to this diff, it is already looks polished, but with 1 thing, that i mentioned before ^.
[Oni]
  1. 00:32:949 (126) - for emphasizing sounds that you already emphasized( 00:32:313 (122,124) - ) put here kat.
  2. 00:35:488 (140) - ^
  3. 01:05:964 (127) - ^
  4. 01:08:503 (141) - ^
  5. 01:16:123 (24) - ^
  6. 01:18:663 (38) - ^

[Ayyri's Oni]
  1. Fix your SliderMultiplier:1.39559983091355 in .osu file
  2. 00:17:471 (94) - i do not hear any sound here, no need in making triple where it's not exist. 00:16:043 (84,87) - those are made for following the rhytm(or idk why), this one isn't, imo.
  3. 00:18:742 (102) - move it to 00:18:583 - . Why : to make your overall rhytm stable, you need to follow tact, i mean 00:16:043 (84,87) - are good with triple at 00:18:583, but sounds a bit weird with triple at 00:18:742.
  4. 00:28:821 (169) - think about don here. Bass sound will be emphasized if you do that.
  5. 00:30:091 (174,175,176,177,178,179,180) - kdkdkdd will be also good here and emphasize sound better, but it's ok now too.
  6. 00:51:599 - as i said before.
  7. 00:55:250 (329,332,335) - don will suit too and make it a bit more smoother to hear.
  8. 01:01:837 - bass sound, as i said before.
  9. 01:03:107 (374,375,376,377,378,379,380) - as said before.
Map is so repeating D:
But it looks good anyway, good job, well-made diffs.
Good luck with ranking!

Gabe wrote:

hi there!!

Ill give you what I have so far, cause I don't know if anything from the other mod was mentioned on mine.. o3o

General
I think you can delete "Video Game" from the tags as they will normally be set as the genre of the map. Poke a QAT for a second opinion as they are the ones who set them, tho.

Jon's Kantan
  1. 00:18:027 (12) - As there is already too many kats in this section, you should consider changing this note to a don instead. It also sound good tho.
  2. 00:23:107 (5) - I'd suggest you to change this kat for a don, as the previous note doesn't have a similar sound as this one note. Also, it will have the same pattern as 00:20:567 (1,2,3) - but with reversed colors.
  3. 00:31:996 (16,17,18) - You can deny this one, but I would like your opinion on that one. Since it's a Kantan difficulty, which means the easiest difficulty on the mapset, it would be nice and more beginner-friendly if you'd delete both (17) and (18) notes. As there are a very loud bass drum sounds for these three notes, you seem to have forgotten to emphasize the same sound but on 00:32:948 - . As I previously say, since it's a Kantan difficulty, you wouldn't go crazy on your notes, so the most easiest thing here will be simply delete these two notes. 00:31:996 (16) - This note will do quite the job in emphasizing the loud sound.
  4. Apply the same thing for the rest ;)

Futsuu
  1. 00:02:154 (4) - If you were looking at the beginning of Kantan, Jon was using 2/1 notes for quite a while, so to make some kind of transition from these two difficulties, you should consider deleting this note, but keep 00:02:789 (5) - this note to make a transition with the next measure. Try to be consistent until 00:07:869 (1) - .
  2. 00:14:853 (1,2) - With these two notes here,
  3. 00:15:488 (1) - I'd suggest you to add a finish hitsound here as we can perfectly hear it in the background of the song.
  4. 00:24:694 (18) - I feel like you can replace this note by a kat instead.
  5. 00:33:265 (37) - With this note, it would be nice if you'd change it for a Don instead, as it will follow this note 00:30:726 (32) -
  6. Apply for the rest ;)

Oni
  1. 00:08:821 (11) - Due to the clap sound in here, you should add a kat to this note instead.
  2. 00:15:170 (41) - I'd change this don for a kat instead as the previous note doesn't have the same kind of sound as this note here. Also, it's going to have some kind of consistency with these notes here: 00:13:265 (30,34,37) -
  3. 00:25:488 - Just a suggestion here, I think it would be better if you would delete this note right here, so it will have a better recognition from this part 00:24:535 (85,86,87,88,89,90) - which has extra sounds that 00:25:488 (91) - doesn't have and this part 00:25:646 (92,93,94,95,96) - which is louder due to the finish hitsounds. TL:DR delete the note.
  4. 00:30:726 (112,113,114,115,116,117,118,119,120,121,122,123,124,125) - As for these two patterns over here, I don't believe they follow the song correctly. Yet, you should take the note 118, turn it into a don and move it between the notes 116 and 117. There is no apparent sound here 00:31:837 - that needs any emphasis. Should be the same thing for 00:33:742 (129,130,131,132) - as well. I feel as though this is fine, because of the consistent 1/2 notes in the music thanks to the trumpet
  5. Apply the same thing for the rest ;)
Everything not mentioned was applied, thanks for the mods!

Updated.
Skylish
From my modding queue

[Jon's Kantan]

> 00:09:138 - / 00:42:154 - / ...The melody starts joining here, I think there should be some contrasting notes to state it out clearly for this bar. How about K k k D at 00:09:138 - ? 00:10:408 - as an on-beat of a new session, D is relatively more familiar than K (unless 00:20:567 - , you can say there's pitch difference).

> 00:09:138 - / 00:42:154 - / 01:12:630 - in case you want to keep k k k D, it's still preferable to change 00:09:138 - to a Finish note because it has an extra strong dynamic shown comparing with the previous introduction part.

> 00:15:488 - / 00:48:503 - there is a hidden cymbal crash right here. How about adding a Finish?

> 00:23:107 - / 00:56:123 - d suits here because the tone goes down a bit (just a bit).

> 01:08:821 - It's quite obvious that the instrumental part has some variation for the second Kiai. A clear cymbal crash is added right here, Finish should be put. It is fine and not too clumsy since it's already 4 bars away from the last Finish (01:03:742 - ).

> 01:23:424 - Keep it as k d K is fine when you are screening for patterns like 00:09:138 -

[Oni]

> 00:09:138 - pretty much the same as mentioned in Kantan, where's the Finish for the hidden cymbal crash? It is definitely okay to have a ddd K pattern since it is an Oni.

! 00:10:408 - I think you keep the mapping channel as melody too stiff, you can make more variations like inserting more 1/4 patterns before or in the middle of the melody phrases. The current patterns are not balanced since at 00:19:297 - , there is an emerge of densely built up patterns. That's why some 1/4 patterns, or relatively densed or extra notes should be put in the melody phrases. Moreover, Muzu-Oni this gap looks too narrow, more notes should be put in Oni for sure to make the spread look better.

> 00:11:837 - / 00:21:996 - / 00:28:980 - You can put a d here to maintain a relatively close connections between notes and notes (maintain density). It is not strange as you use off-beat patterns for the introduction part already. Certain off-beat pattern usages are expected and not weired right here.

> 00:13:424 - It's a good place to put triplet tbh. This note itself is an accompaniment, why not even putting one more at 00:13:503 - to enrich the pattern?

> 00:14:853 - another place you can use a triplet, kkd should suit here.

> 00:15:170 - a calp exists, changing to k despite the pitch should be more consistent in overall mapping style.

> 00:19:932 - definitely you should keep it as a Finish too! You make a very good contrast in terms of pattern usage. Apart from that, I think some colour should be altered: 00:19:297 (61) -
In this session, Finishers are stated out as D K D according to their pitches. 00:20:408 - changing to k to emphasize the upcoming on-beat D. 00:19:297 - / 00:20:567 - They should be identical to 00:10:408 - .

> 00:20:567 - Fix some patterns I mentioned above, the whole song is quite repetitive and you ought to know what to do :^)

> 00:24:853 - triplet is available (maybe kkk)

> 00:37:075 - / 01:10:091 - / 01:20:249 - A finish seems suiting the pattern you are going to use. O o O o O is beautiful! :D

> 01:12:154 - / 01:12:313 - they should be d k instead of k d, k should match on every clap, right?

> 01:22:313 - / 01:22:472 - same as above

> 01:24:059 - Yeah I think the last note with K should be better due to its high pitch ending. Then 01:23:742 - is changed to D for a better emphasis effect.

[]

Where's your mentor? GL
Topic Starter
Weber

Skylish wrote:

From my modding queue

[Jon's Kantan]

> 00:09:138 - / 00:42:154 - / ...The melody starts joining here, I think there should be some contrasting notes to state it out clearly for this bar. How about K k k D at 00:09:138 - ? 00:10:408 - as an on-beat of a new session, D is relatively more familiar than K (unless 00:20:567 - , you can say there's pitch difference).

> 00:09:138 - / 00:42:154 - / 01:12:630 - in case you want to keep k k k D, it's still preferable to change 00:09:138 - to a Finish note because it has an extra strong dynamic shown comparing with the previous introduction part.

> 00:15:488 - / 00:48:503 - there is a hidden cymbal crash right here. How about adding a Finish?

> 00:23:107 - / 00:56:123 - d suits here because the tone goes down a bit (just a bit).

> 01:08:821 - It's quite obvious that the instrumental part has some variation for the second Kiai. A clear cymbal crash is added right here, Finish should be put. It is fine and not too clumsy since it's already 4 bars away from the last Finish (01:03:742 - ).

> 01:23:424 - Keep it as k d K is fine when you are screening for patterns like 00:09:138 -

[Oni]

> 00:09:138 - pretty much the same as mentioned in Kantan, where's the Finish for the hidden cymbal crash? It is definitely okay to have a ddd K pattern since it is an Oni.

! 00:10:408 - I think you keep the mapping channel as melody too stiff, you can make more variations like inserting more 1/4 patterns before or in the middle of the melody phrases. The current patterns are not balanced since at 00:19:297 - , there is an emerge of densely built up patterns. That's why some 1/4 patterns, or relatively densed or extra notes should be put in the melody phrases. Moreover, Muzu-Oni this gap looks too narrow, more notes should be put in Oni for sure to make the spread look better.

> 00:11:837 - / 00:21:996 - / 00:28:980 - You can put a d here to maintain a relatively close connections between notes and notes (maintain density). It is not strange as you use off-beat patterns for the introduction part already. Certain off-beat pattern usages are expected and not weired right here.

> 00:13:424 - It's a good place to put triplet tbh. This note itself is an accompaniment, why not even putting one more at 00:13:503 - to enrich the pattern?

> 00:14:853 - another place you can use a triplet, kkd should suit here.

> 00:15:170 - a calp exists, changing to k despite the pitch should be more consistent in overall mapping style.

> 00:19:932 - definitely you should keep it as a Finish too! You make a very good contrast in terms of pattern usage. Apart from that, I think some colour should be altered: 00:19:297 (61) -
In this session, Finishers are stated out as D K D according to their pitches. 00:20:408 - changing to k to emphasize the upcoming on-beat D. 00:19:297 - / 00:20:567 - They should be identical to 00:10:408 - .

> 00:20:567 - Fix some patterns I mentioned above, the whole song is quite repetitive and you ought to know what to do :^)

> 00:24:853 - triplet is available (maybe kkk)

> 00:37:075 - / 01:10:091 - / 01:20:249 - A finish seems suiting the pattern you are going to use. O o O o O is beautiful! :D

> 01:12:154 - / 01:12:313 - they should be d k instead of k d, k should match on every clap, right?

> 01:22:313 - / 01:22:472 - same as above

> 01:24:059 - Yeah I think the last note with K should be better due to its high pitch ending. Then 01:23:742 - is changed to D for a better emphasis effect.

[]

Where's your mentor? GL
All applied, thanks for the mod!

Updated.
Jonarwhal

Gabe wrote:

hi there!!

Ill give you what I have so far, cause I don't know if anything from the other mod was mentioned on mine.. o3o

General
I think you can delete "Video Game" from the tags as they will normally be set as the genre of the map. Poke a QAT for a second opinion as they are the ones who set them, tho.

Jon's Kantan
  1. 00:18:027 (12) - As there is already too many kats in this section, you should consider changing this note to a don instead. It also sound good tho. i'd prefer to switch the next one
  2. 00:23:107 (5) - I'd suggest you to change this kat for a don, as the previous note doesn't have a similar sound as this one note. Also, it will have the same pattern as 00:20:567 (1,2,3) - but with reversed colors. fixed
  3. 00:31:996 (16,17,18) - You can deny this one, but I would like your opinion on that one. Since it's a Kantan difficulty, which means the easiest difficulty on the mapset, it would be nice and more beginner-friendly if you'd delete both (17) and (18) notes. As there are a very loud bass drum sounds for these three notes, you seem to have forgotten to emphasize the same sound but on 00:32:948 - . As I previously say, since it's a Kantan difficulty, you wouldn't go crazy on your notes, so the most easiest thing here will be simply delete these two notes. 00:31:996 (16) - This note will do quite the job in emphasizing the loud sound. fixed
  4. Apply the same thing for the rest ;) fixed

Skylish wrote:

From my modding queue

[Jon's Kantan]

> 00:09:138 - / 00:42:154 - / ...The melody starts joining here, I think there should be some contrasting notes to state it out clearly for this bar. How about K k k D at 00:09:138 - ? 00:10:408 - as an on-beat of a new session, D is relatively more familiar than K (unless 00:20:567 - , you can say there's pitch difference). too complicated for my liking in a Kantan

> 00:09:138 - / 00:42:154 - / 01:12:630 - in case you want to keep k k k D, it's still preferable to change 00:09:138 - to a Finish note because it has an extra strong dynamic shown comparing with the previous introduction part. too complicated for my liking in a Kantan


> 00:15:488 - / 00:48:503 - there is a hidden cymbal crash right here. How about adding a Finish? too complicated for my liking in a Kantan

> 00:23:107 - / 00:56:123 - d suits here because the tone goes down a bit (just a bit). fixed previous mod

> 01:08:821 - It's quite obvious that the instrumental part has some variation for the second Kiai. A clear cymbal crash is added right here, Finish should be put. It is fine and not too clumsy since it's already 4 bars away from the last Finish (01:03:742 - ). it may be, but too complicated for my liking in a Kantan

> 01:23:424 - Keep it as k d K is fine when you are screening for patterns like 00:09:138 - fixed previous mod
thanks for your mods :3
SPOILER
osu file format v14

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Version:Jon's Kantan
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Tags:Ayyri
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strickluke
M4M as requested in the Mentor discord :D (my map: goreshit - the nature of dying)

Jon's Kantan
  1. 00:05:646 (9,10,11,12) - You could change this pattern to something like k d k d
  2. 00:08:186 (13,14) - Maybe k k
  3. 00:09:138 (15) - I'd reccomend changing this to a K
  4. 00:41:202 (27,28) - Change this to k k if you did the same with the previous suggestion
  5. 00:42:154 (29) - Change to K, like the previous suggestion
  6. 01:23:424 (27) - Add a k here to make it consistent with this note 01:13:265 (14) -




Futsuu
  1. 00:33:265 (37) - Change to K plox
  2. 01:06:281 (37) - ^
  3. You might be better off making the patterns like K K D instead of K k D in order to avoid problems in the future, but its probably fine as is.




Muzukashii
  1. 00:32:630 (96,97,98) - Maybe change this to dkk because it sounds better
  2. 00:35:170 (104,105,106) - ^
  3. 00:37:075 (112,113,114,115) - I would personally change all of these to finisher notes
  4. 01:20:249 (29,30,31,32) - Change to all finisher notes
  5. 01:22:789 (38) - Change to D or K (your choice)
  6. Your finisher usage in this map seems somewhat odd and random at times, I would suggest taking a look at where you could add or get rid of finishers in order to make the map more consistent.




Oni
  1. 00:25:488 (98) - Get rid of this note to give the player time to prepare for the next pattern
  2. 00:36:916 (9) - Change to k
  3. 01:10:091 (10) - Change to K
  4. 01:23:742 (60) - Probably should change this to D

good luck with your mapset! :D
Topic Starter
Weber

strickluke wrote:

M4M as requested in the Mentor discord :D (my map: goreshit - the nature of dying)



Futsuu
  1. 00:33:265 (37) - Change to K plox
  2. 01:06:281 (37) - ^
  3. You might be better off making the patterns like K K D instead of K k D in order to avoid problems in the future, but its probably fine as is.




Muzukashii
  1. 00:32:630 (96,97,98) - Maybe change this to dkk because it sounds better
  2. 00:35:170 (104,105,106) - ^
  3. 00:37:075 (112,113,114,115) - I would personally change all of these to finisher notes
  4. 01:20:249 (29,30,31,32) - Change to all finisher notes
  5. 01:22:789 (38) - Change to D or K (your choice)
  6. Your finisher usage in this map seems somewhat odd and random at times, I would suggest taking a look at where you could add or get rid of finishers in order to make the map more consistent.




Oni
  1. 00:25:488 (98) - Get rid of this note to give the player time to prepare for the next pattern
  2. 00:36:916 (9) - Change to k
  3. 01:10:091 (10) - Change to K
  4. 01:23:742 (60) - Probably should change this to D

good luck with your mapset! :D
Pretty much all added, also managed to go through all of my difficulties and fix inconsistent Ds and Ks, thanks for the mod!

Updated.
Jonarwhal

strickluke wrote:

M4M as requested in the Mentor discord :D (my map: goreshit - the nature of dying)

Jon's Kantan
  1. 00:05:646 (9,10,11,12) - You could change this pattern to something like k d k d too complex for my liking
  2. 00:08:186 (13,14) - Maybe k k too complex for my liking
  3. 00:09:138 (15) - I'd reccomend changing this to a K sure
  4. 00:41:202 (27,28) - Change this to k k if you did the same with the previous suggestion too complex for my liking
  5. 00:42:154 (29) - Change to K, like the previous suggestion sure
  6. 01:23:424 (27) - Add a k here to make it consistent with this note 01:13:265 (14) - sure

good luck with your mapset! :D
thanks for modding~
~
osu file format v14

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Title:Shugyou Ska
TitleUnicode:しゅぎょうスカ
Artist:TSUNKU
ArtistUnicode:つんく
Creator:Weber
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Source:Rhythm Heaven
Tags:Munchy Monk 2 Ayyri Jonawaga Nintendo Music VGM DS Tengoku リズム天国ゴールド
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Aurele

Gabe wrote:

hi there!!

Futsuu
  1. 00:14:853 (1,2) - With these two notes here,
I love how I forgot to explain this point, LMAO
Stefan
Oh here we are agaaaaaain

[General]
You have pretty weird Metadata settings: If you want to keep the OD of Oni at 6, then I suggest moving Muzukashii to five and Futsuu to four. HP drain could also be optimized; HP for Futsuu at seven, Muzukashii at six.

[Kantan]
00:05:646 (9,10,11,12,13,14) - This is pretty straightforward and even for Kantan standard very plain. One idea is to change the hitsounds to k. Meanwhile I find that 00:08:503 (14) - sounds better at 00:08:821 - .
00:10:408 - 00:24:376 - I think we can actually do more than just repeating 1/1 all the time with some small breaks between. I will give you some ideas for changes you can do:
-) remove 00:11:043 (2) - and move 00:11:678 (2) - to 00:11:361 - .
-) repeat this for 00:16:123 (9,10) - and 00:21:202 (2,3) - .
-) remove 00:19:932 (15) - to emphasize 00:19:297 (14) - better or add a don note on 00:18:980 - so this has more impact.
00:28:821 (11) - Instead of continue that combo into a fairly long one, you could focus to the long sound at 00:28:186 - and just remove 00:28:821 (11) - completely. Additionally, you can add finishers to 00:29:456 (12,13) - , so they are stronger then.
00:36:440 (21,22) - Also here we can make this part more interesting by moving 00:36:440 (21) - to 00:36:757 - and to change it into don. And a don note at 00:37:710 - is also pretty nice.
00:39:297 (24) - I would extend the break by removing this note. Not only because it would be a good decision if you applied to the previous idea but I find it is a calm part and it makes sense to have a longer break (while it wouldn't at the begin of the map, it's just the second loop after all).
00:38:345 - 01:11:361 - Just re-apply to the said things above.
01:11:996 (12) - In case you had added a note on 01:10:726 - it'd be too long for the combo so to delete this note would be recommend.
01:22:154 (25) - That one can be moved to 01:23:424 - , just to stay consistent with the things above.

[Futsuu]
The difficulty itself is pretty neat and can connect to the Kantan pretty well (after some adjustments). However, I have concerns that you don't use any 1/2 for the song - basically nothing bad but if it comes to move to Muzukashii it can be pretty tough since Muzukashii uses a lot of (multi-colour) 1/2 combos. I was also checking if we can nerf the Muzukashii difficulty but that'd be a bad trade since the spread is quite good at the moment. Instead, we could try to add some 1/2 notes in the Futsuu - it doesn't have to be too much or complex, it's just a good preparation of the Muzukashii difficulty.

00:26:123 - , 00:27:392 - , 00:35:964 - , 00:41:678 - That are really good spots where you can add 1/2 notes. It wouldn't be too much but it's still given that an acceptable increase of the previous difficulty (Futsuu) can be found in the next one (Muzukashii).

[Muzukashii]
01:12:947 (1) - There is not a single break in the Kiai, although I understand you want build some impact I don't think it's a good choice. You should remove this note.

[Oni]
Good one!

[Inner Oni]


So to summarize things: If that works with the Kantan (and let it check by some more people) I see good chances here. The Futsuu is also waaaay better than I remember from the last time.
Jonarwhal

Stefan wrote:

Oh here we are agaaaaaain

[Kantan]
00:05:646 (9,10,11,12,13,14) - This is pretty straightforward and even for Kantan standard very plain. One idea is to change the hitsounds to k. Meanwhile I find that 00:08:503 (14) - sounds better at 00:08:821 - . fixed~
00:10:408 - 00:24:376 - I think we can actually do more than just repeating 1/1 all the time with some small breaks between. I will give you some ideas for changes you can do:
-) remove 00:11:043 (2) - and move 00:11:678 (2) - to 00:11:361 - . fixed~
-) repeat this for 00:16:123 (9,10) - and 00:21:202 (2,3) - . fixed~
-) remove 00:19:932 (15) - to emphasize 00:19:297 (14) - better or add a don note on 00:18:980 - so this has more impact. fixed~
00:28:821 (11) - Instead of continue that combo into a fairly long one, you could focus to the long sound at 00:28:186 - and just remove 00:28:821 (11) - fixed~ completely. Additionally, you can add finishers to 00:29:456 (12,13) - , so they are stronger then. I want to save finishers for the kiai there
00:36:440 (21,22) - Also here we can make this part more interesting by moving 00:36:440 (21) - to 00:36:757 - and to change it into don. And a don note at 00:37:710 - is also pretty nice. fixed~
00:39:297 (24) - I would extend the break by removing this note. Not only because it would be a good decision if you applied to the previous idea but I find it is a calm part and it makes sense to have a longer break (while it wouldn't at the begin of the map, it's just the second loop after all). fixed~
00:38:345 - 01:11:361 - Just re-apply to the said things above. fixed~
01:11:996 (12) - In case you had added a note on 01:10:726 - it'd be too long for the combo so to delete this note would be recommend. fixed~
01:22:154 (25) - That one can be moved to 01:23:424 - , just to stay consistent with the things above. fixed~

So to summarize things: If that works with the Kantan (and let it check by some more people) I see good chances here. The Futsuu is also waaaay better than I remember from the last time.
thanks mr. ste
Topic Starter
Weber
All suggestions applied and updated.
CookieBite
nice rhythm heaven
you got my support xd, +1 star
DeletedUser_6637817
Hey there!
I Hath come from the queue to checketh thy kantan! (And spread stuff since stefan expressed some worries)

Kantan check
[Jona's Kantan]
I didnt find much to say about this apart from:

00:08:503 (14) - try moving this note over to 00:08:821 - here to emphasize the strong sound on which the d lies a bit more?
same applies to 00:41:519 (26) - .

00:00:567 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,1) - this, which is on oddly long 2/1 comboset, placed in a fairly calm section of the map, which has some pretty hard features.
I suggest you make this shorter by splitting up the long red don chain by deleting 00:01:202 (2,4,6,8) - these, making it a lot shorter/less intense as it should be.

01:10:726 - add a note here to not leave out the cymbal crash you presumably wanted to follow? Additionally goes consistently with 00:36:757 (19,20,21,22)

Else it looks good for me!

Spread check
Stefan said youd need to put in some 1/2 into the futsuu, but not too much, just enough to prepare the player for 1/2 usage in muzu.
Id say the spread is pretty balanced out.
Tho one thing kind of bugs me:

00:25:329 (21,22,23,24,25,26,27,28,29,30,31) - these 2 1/2 bursts bug me since they are so close together, consider deleting one since its kind of a random diff spike, having 2 1/2 in such quick succession, and additionally arent really fit with the difficulty the kantan is at that timestamp to be fair.
Aaaand makes it consistent with the density at 00:58:345 (21,22,23,24,25,26,27,28,29,30) - =w=

Hype!
/me runs away with easy kds
Topic Starter
Weber
Applied and updated.
Ellyu
Hi from my q

[General]
Though you say u only need mod on Kantan. But after I test all the diffs I have one more thing want to point out about the volume. All the diffs except the top diff's volume is a bit too high for me,especially in the intro. U sure 100% fit the music well? Why not do as Ayyri to set 75%?

[Kantan]
00:09:773 (12,13,1) - kkD. cuz big D always emphasize downbeat better.
00:42:789 (28,29,1) - same as^
00:18:662 (11,12,13) - better not to put 1/2 dkd pattern in Kantan. u know Kantan is design for the very begginer and mutiple color triple(especially dkd and kdk) always confuse them. And bpm189 is not a low bpm too so it really hard for them.
00:51:678 (11,12,13) - same as^ btw I would put kkd here.
00:37:710 (21,22) - kD for the reason of pitch
01:10:726 (11,12) - 01:23:424 (27,28) - same as^

Very cute song. And so does the map. GL :)
Melanie
Hi from my queue~

[Kantan]
00:09:138 (11) - K because there is a cymbal sound in that point
00:09:773 (12) - D~
00:42:154 (27) - K~
01:22:788 (26) - ^

that's all, nice map :)
Jonarwhal

Ellyu wrote:

Hi from my q

[General]
Though you say u only need mod on Kantan. But after I test all the diffs I have one more thing want to point out about the volume. All the diffs except the top diff's volume is a bit too high for me,especially in the intro. U sure 100% fit the music well? Why not do as Ayyri to set 75%?

[Kantan]
00:09:773 (12,13,1) - kkD. cuz big D always emphasize downbeat better.
00:42:789 (28,29,1) - same as^
00:18:662 (11,12,13) - better not to put 1/2 dkd pattern in Kantan. u know Kantan is design for the very begginer and mutiple color triple(especially dkd and kdk) always confuse them. And bpm189 is not a low bpm too so it really hard for them.
00:51:678 (11,12,13) - same as^ btw I would put kkd here.
00:37:710 (21,22) - kD for the reason of pitch
01:10:726 (11,12) - 01:23:424 (27,28) - same as^

Very cute song. And so does the map. GL :)
fixed literally everything

Melanie wrote:

Hi from my queue~

[Kantan]
00:09:138 (11) - K because there is a cymbal sound in that point I prefer D
00:09:773 (12) - D~ why? owo k is more simple for kantan
00:42:154 (27) - K~ I prefer D
01:22:788 (26) - ^ I prefer D inconsistent with other parts

that's all, nice map :)
thanks for your mods >W<
Topic Starter
Weber
mod for jon's diff

00:11:361 (2,3) - I dunno about you, but these 3/1 gaps sound fairly awkward rhythm wise, and I noticed that you were trying to follow the notes in the music for 00:11:361 (2) - and 00:12:313 (3,4,5) - but it ends up not working too well because of the "note" at 00:14:218 (6) - which actually falls on the red tick (00:14:059 - ) just before (and also 00:11:361 (2) - SHOULD be at 00:11:519 - instead but that doesn't work very well either rhythm wise, so I don't think mapping to these sounds for a kantan is possible.) I would suggest an much simpler rhythm like so: https://puu.sh/vJ5B1/46197caa1f.png because I don't think the current rhythm is very intuitive for beginner players. (Please apply this rhythm in all later examples of the song.)

00:18:662 - I'm a little confused as to why there is a large cluster of 1/1 notes here, which is fine, but nothing on at 00:19:932 - which desperately needs a note?

00:39:297 - You could probably put a note here to make this section feel less empty.

Apply on all later repeats in the song, obviously.
Topic Starter
Weber
talked with jon/stefan made some slight rhythm changes

updated
Stefan
IRC Log for reference (Discord)
Frog - heute um 05:06 Uhr
alright so, personally im not happy with how the rhythm is in the kantan, usage of 3/1 gaps leads to a fairly awkward rhythm, as well as various sounds that im fairly confident he attempted to map to, are actually on red ticks, and therefore not really appropriate for a kantan
I made a more precise post about this on the forum, and I'd like you to judge whether my suggestions/alternatives would be appropriate(bearbeitet)
i kinda regret not just making the difficulty myself in the first place but im willing to try and work with jon who wanted to make the diff in the first place to get it ranked rather than just scrapping his and doing my own
at least its a kantan so it wouldn't actually take much time to change
FlyingSlowpoke - heute um 18:12 Uhr
About the 3/1 rhythm: While I understand your concerns it sounds weird I I find we need something in this way.
if we take both, Futsuu and Kantan and see what both difficulty offers for their level
then we can say that Kantan offers the point of having rhythm changes - means to move from 1/1 to 3/1 instead of 2/1 and back to 1/1.
Futsuu for example provides the continous mapping, happens with all these five-let combos
Frog - heute um 18:14 Uhr
right
FlyingSlowpoke - heute um 18:14 Uhr
https://derpovic.s-ul.eu/d7Egv1A3.png the idea you've suggested

I don't know.. but I feel it sounds too plain
the other option to have something to follow in the song would be to move (2) at 00:11:519 - , that is the red tick next to the timestamp (2) currently is
while I find 1/2 is here at this point not necessary, I suggested to hold the note at 00:11:361 -
Frog - heute um 18:16 Uhr
hm
i think i just found a potential solution
to keep it interesting
FlyingSlowpoke - heute um 18:16 Uhr
OKay.
Frog - heute um 18:17 Uhr
check it
00:14:218 -
delete this note
00:13:583 - bring this note over to 00:13:900 -
00:14:853 - add a note here
the reason i think the 3/1 gaps sound awkward is because of the presence of 2/1 right after, but if we utilize it more it should sound better
FlyingSlowpoke - heute um 18:27 Uhr
Well, it's harder
But feels okay.
Frog - heute um 18:28 Uhr
alright now that we've got that sorted
adding notes to 00:19:932 - and 00:39:297 - should be fine right?
actually one more thing as well
00:36:757 - i think this note is a little much, i think it could do without, what do you think
btw jon said i can apply all of these for him thats why im not going through it with him r/n
FlyingSlowpoke - heute um 18:38 Uhr
Well
the note would be fine if it's single-colour
adding notes to 00:19:932 - and 00:39:297 - should be fine right?
I disagree, we should have some bigger breaks and avoid to connect too much with each other.
Frog - heute um 18:41 Uhr
personally i think 5/1 gap is a little overkill for 00:38:345 -
but if you think its fine then whatev
alright i'll apply these and update

[Kantan, again]
00:08:503 (10) - You really don't want to move this like said the last time? Optional, we could change 00:09:138 (11) - to K and (10) to d, so we have this in the end: https://derpovic.s-ul.eu/uFjMoioL.png Pitch of 00:09:138 (11) - is slightly higher than 00:10:408 (1) - , dD (or kK) may not be a beginner-friendly (or logical) pattern but goes very with the music. Repeat this for 00:41:519 (26,27) - .
00:18:027 (10) - What about to change the note to d? I feel the switch of k to d is good to have. Also 00:51:043 (10) - .
00:36:757 (19) - like mentioned, this is okay if you change it to a single-colour oo part. I meant, you should do it anyways, I consider that as something easier. also 01:09:773 (9) - and 01:19:932 (22) - .
00:39:932 (23) - Since the begin of the map has been changed to k d k .. you should keep this consistent here. Change the note to k.
01:23:424 (27,28) - Wouldn't it make more sense to be consistent with 01:12:630 (13,14,15) - than with 00:37:075 (20,21,22) - ? Since 01:12:630 (13,14,15) - and 01:22:788 (26,27,28) - shares the same loop I'd go with d d K.

[Inner Oni (BECAUSE I HAVEN'T MOD IT YET)]
00:36:599 (215,216,217,218) - I think I even mentioned this last time, didn't I? Anyways, I still believe that dKdD (or dKdK) sounds better and actual correct to the music, if you compare it with 00:35:805 (211,212,213,214) - .
01:09:615 (415,416,417,418) - bla
01:19:774 (474,475,476,477) - bla bla
Topic Starter
Weber
all applied etc etc
Stefan
OzzyOzrock
Nah, sorry. This is a veto.

[General]
  1. I get it. The song basically loops. But for the first half of the map to be identical to the second half note for note is embarrassing. The fact that it's bubbled even more. Yet, I'm hardly surprised.
  2. Anyways, it's often very good practice to map the second loop of a song at least slightly different to make things interesting, but it is an absolute must for recurrences of the chorus (or in this case the kiai) so that what is the true climax of the song isn't reduced to the same emphasis as the first kiai.
  3. Slightly more complex patterns, simple note additions, the same density but with different, equally nice sounding patterns, literally any difference helps make repetitions in songs not be as boring as they'd otherwise be.
[Ayyri's Inner Oni]
  1. 00:09:456 (43,44,45) - d d K? Just to make it more musically accurate.Every occurrence.
  2. 00:10:567 - d? So as to not rob emphasis from the upcoming k notes.
  3. 00:11:202 - It would not hurt at all to see you not use kdk ever this whole map. Not only does ddk kdk k play poorly as the player has to weirdly hit the same key a lot, but kdk is such a clunky pattern that implies more emphasis than the song actually has, similar to how one finds specific places where patterns like dkd and dkk fit more. In this case, I wouldn’t even use a triplet, since not much truly goes on.
    :arrow: Adding to that, using k for every trumpet note is quirky, but very limiting. Making notes like
    00:11:361 (54) - 00:14:058 (72) - 00:16:598 (88) - All give way more emphasis to the actual melody instead if “it’s trumpet so k”. Consider both these points for the rest of the map.
  4. 00:15:329 (79) - d? Keeping this note different from 00:15:488 - gives it way more emphasis.
  5. 00:17:472 - Shouldn’t there be a triplet here to be consistent with 00:12:392 - ? Maybe a kkd since the pitch is rising this time.
  6. 00:19:456 (105,106,107,108) - and 00:20:249 (112) - all d? I see you’re mapping to the claps, giving the Ks emphasis is much more impactful, while also lowering the amount of ddk here.
  7. 00:22:154 - If this part is more intense due to the instrument change, why is 00:23:583 - less intense? There’s definitely some structure revamp to consider, where you should make up your mind about which parts should have more notes instead of going about it randomly.
  8. 00:25:805 (150,151,152,153) - So these are the more intense sounds right? They need to stand out compared to the K before it. Whether it be ignoring the cymbal crash and mapping 00:25:646 (149) - as k or making 00:25:805 (150,151,152,153) - all D to give them the same identity, both work. Applies to every occurrence. If the latter, 00:27:710 (160,161,162) - should be kkk.
  9. 00:28:503 - k k d d k d? I don’t get the crazy drop in density. This pattern claps and leads in nicely.
  10. 00:30:091 (171,172,173,174,175,176,177) - Switching from mapping this as big notes to a stream is iffy, but I’ll take it as long as you make 00:30:488 (176) - k .
  11. 00:30:726 - I’ll accept how you mapped this if you make it follow the melody a bit better, a bit like this:

    The kat at the very end is NOT a big note, as it doesn’t have any special emphasis unlike the huge sounding drum hits.
  12. 00:36:916 (216) - k to fit the pitch raise? I don’t like how lightly mapped this is because of the big notes but I get the idea.

    And then it loops, which is where your remapping starts. Don’t overdo it THAT much, but it should NOT be hard to think of other ways to either spice it up or map it differently.
[Oni]
  1. 00:15:488 (46) - Don’t really need a finisher here, nothing calls for it.
  2. 00:25:646 - Similar to Ayyri’s diff, I think there’s a nicer way to give the 00:25:805 (99,100,101,102) - notes more emphasis.
  3. 00:30:249 (118,119) - Though it’s Oni, a break from removing these notes wouldn’t be that bad. 00:29:932 - can have a don to make up for it if it matters to you. Also applies to kiai #2.
  4. 01:18:980 - Chose to ignore the usual triplets here?

    You can also go ahead and modify some stuff in the loop. Even things like the note at 00:58:503 - are good. Not a huge change, but it’s a difference that the player has to look out for. Oni has a lot of freedom in this sense.
[Muzukashii]
  1. 00:08:821 (8,9) - Delete these notes as a break. It’s important to limit disproportionately long strings of notes.
  2. 00:26:123 (74,79) - k for both of these? Should bundle them up.
  3. 00:30:091 (88,89,90) - kkk? Just to differentiate it from the ddk in kiai. Then the same at 01:03:107 (88,89,90) - for consistency’s sake.
  4. 00:38:662 (117) - Delete this as another break.

    I’m glad kiai gets harder to vary, but it creates a giant gap with Futsuu than needs to be taken care of. Additionally, you need a couple more breaks in it too.
[Futsuu]
  1. 00:11:996 (8) - d? Lot’s to do besides k d k d k.
  2. 00:20:884 (12) - What is this note for?
  3. 00:31:361 - You can add a note here, there’s no reason to make islands like these.
  4. 01:08:980 - No 1/2 note here? The others have it. If not (which I think I prefer), then the other ones should drop it too.

    As the song loops, you can change the notes in some of your 5plets.
[Kantan]
  1. 00:05:646 - What the heck, I wanted to suggest that when these beep boops kick in that the mapping could change and the diff that does it just had to be Jon’s. Nice!
    Ever thought of something like this? Since it seems you’re kinda scared of using 1/2 (which you prooobably should)
  2. 01:22:788 (26,27,28) - You mapped this pretty easy compared to the k kkd etc. stuff you’d map in other occurrences. I’m not sure why exactly.

    This diff could also easily vary some doubles and other patterns as well.
Overall, the spread isn’t bad; but parts like second kiai neglect it. I’ve stated my problems and hope you can find another reliable mod before calling me back.
Topic Starter
Weber

OzzyOzrock wrote:

Nah, sorry. This is a veto.

[Oni]
  1. 00:15:488 (46) - Don’t really need a finisher here, nothing calls for it.
  2. 00:25:646 - Similar to Ayyri’s diff, I think there’s a nicer way to give the 00:25:805 (99,100,101,102) - notes more emphasis.
  3. 00:30:249 (118,119) - Though it’s Oni, a break from removing these notes wouldn’t be that bad. 00:29:932 - can have a don to make up for it if it matters to you. Also applies to kiai #2. Again, like in the muzu, I think the clap sound in the music here needs to be mapped to, so i've kept it in,
    and removed the other.
  4. 01:18:980 - Chose to ignore the usual triplets here? sheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeit my b

    You can also go ahead and modify some stuff in the loop. Even things like the note at 00:58:503 - are good. Not a huge change, but it’s a difference that the player has to look out for. Oni has a lot of freedom in this sense.
[Muzukashii]
  1. 00:08:821 (8,9) - Delete these notes as a break. It’s important to limit disproportionately long strings of notes. I think the clap sound is pretty important to map to here, so i'll be keeping (8) in.
  2. 00:26:123 (74,79) - k for both of these? Should bundle them up.
  3. 00:30:091 (88,89,90) - kkk? Just to differentiate it from the ddk in kiai. Then the same at 01:03:107 (88,89,90) - for consistency’s sake.
  4. 00:38:662 (117) - Delete this as another break.

    I’m glad kiai gets harder to vary, but it creates a giant gap with Futsuu than needs to be taken care of. Additionally, you need a couple more breaks in it too. Hopefully I've accomplished this adequately by thinning out some of the doubles/triples that may not be all too necessary.
[Futsuu]
  1. 00:11:996 (8) - d? Lot’s to do besides k d k d k.
  2. 00:20:884 (12) - What is this note for? There is a consistent clapping sound in the music every 2 bars, starting on this note (00:20:884 (12,13,14,16,18,19,20) -) Also, removing this would leave an awkward 3/1 gap between notes. I'm pretty adamant in the logic of this note.
  3. 00:31:361 - You can add a note here, there’s no reason to make islands like these.
  4. 01:08:980 - No 1/2 note here? The others have it. If not (which I think I prefer), then the other ones should drop it too.

    As the song loops, you can change the notes in some of your 5plets.
[Kantan]
  1. 00:05:646 - What the heck, I wanted to suggest that when these beep boops kick in that the mapping could change and the diff that does it just had to be Jon’s. Nice!
    Ever thought of something like this? Since it seems you’re kinda scared of using 1/2 (which you prooobably should)
  2. 01:22:788 (26,27,28) - You mapped this pretty easy compared to the k kkd etc. stuff you’d map in other occurrences. I’m not sure why exactly.

    This diff could also easily vary some doubles and other patterns as well.
Overall, the spread isn’t bad; but parts like second kiai neglect it. I’ve stated my problems and hope you can find another reliable mod before calling me back.
Alright, variances have been added to all diffs, and hopefully I haven't missed anything. Anything without a comment was accepted. Will keep looking once Ayyri sends me her update.
Jonarwhal

OzzyOzrock wrote:

Nah, sorry. This is a veto.

[Kantan]
  1. 00:05:646 - What the heck, I wanted to suggest that when these beep boops kick in that the mapping could change and the diff that does it just had to be Jon’s. Nice! owo thanks
    Ever thought of something like this? Since it seems you’re kinda scared of using 1/2 (which you prooobably should) fixed~
  2. 01:22:788 (26,27,28) - You mapped this pretty easy compared to the k kkd etc. stuff you’d map in other occurrences. I’m not sure why exactly. fixed~ (I think)

    This diff could also easily vary some doubles and other patterns as well. Fixed~
Overall, the spread isn’t bad; but parts like second kiai neglect it. I’ve stated my problems and hope you can find another reliable mod before calling me back.
thanks for modding~
https://puu.sh/vXsu7/5abdb9875a.osu
tasuke912
sorry, i kept you waiting.
[ General]
  1. Fix metadata in Kantan
[ Kantan]
  1. lacking power, Kiai times could have more triplets.
  2. 00:32:313 -, 00:34:853 - Try adding dons.
  3. 01:05:012 (4,7) - 01:15:170 (16,17) - 01:17:709 (19,20) - could have triplets as well.
[ Futsuu]
  1. 00:08:503 (3,4,1) - I recommend kdk here in order to follow the clap and melody.
  2. 00:25:964 (23,24) - 00:27:234 (26,27) - I'd like to make triplet here rather than 00:27:869 (28,29,30) - to follow the strong sound.
  3. 00:58:345 (21,22,23,24,25,26,27,28,29,30) - ^
  4. 01:04:376 - As first kiai time has a note at the time, this point should not be empty. 01:06:916 - here too.
  5. 01:14:535 -, 01:17:075 ^
[ Muzukashii]
  1. 00:16:440 (36) - 00:49:456 (37) -Try moving those notes to 1/2 left. they will fit to the melody well.
[ Oni]
  1. 00:16:599 (53,54,55,56,57,58) - 00:49:615 (53,54,55,56,57,58) - These parts need more notes in order to keep appropriate density. e.g.:
[ Inner Oni]
  1. Check Ozzy's mod first
I guess I can qualify after the mapset gets rebubble. Good luck!
Topic Starter
Weber
thank you for modding tasuke, i really appreciate it, sorry it's taken so long to get back to this

i'll be gone for the next week or 2, when I come back i'll apply your mods so we can get this show on the road

if ayyri doesn't get around to applying the mods for her difficulty i'll have to put it in the description instead, but that's up to her
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