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Ryu* - Mind Mapping

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Topic Starter
S h i a

Alace wrote:

笨蛋shia
竟然把我的太鼓用1/6 smapping
我修正了一下上傳

offset:+6ms to 434 (全部綠線也要移6ms)

<hyper>
據鄉民回報,他們說Another比較簡單耶(喂)
其實感覺有些spacing有點太跳了,可以試著優化一下節奏與整體性
音效的話,有些突然變成無聲的note會造成打擊感的流失

慢慢作吧,反正不急著rank XD
8-) 我改
Natteke
La Cataline
maay
yes
Gens
Oh my goodness, I love this song. I'm not as attached to it as before but it's still awesome.

I'd be more than happy to mod it once it's complete.
Topic Starter
S h i a

Gens wrote:

Oh my goodness, I love this song. I'm not as attached to it as before but it's still awesome.

I'd be more than happy to mod it once it's complete.
;) thank you.
Topic Starter
S h i a

Gens wrote:

Oh my goodness, I love this song. I'm not as attached to it as before but it's still awesome.

I'd be more than happy to mod it once it's complete.
All finished. ;)

now it`s your happy time to mod it . LOL
Alace
Time to rape your mapset (joking)

<Hyper>
AR-1 OD-2 ?
把綠線都往前移 1/4~1/2拍 (除了變速線外)
00:20:121 (1) - 這new combo可以不用
00:22:934 (7) - 加 new combo
00:23:402 (1,2,3,1,1,2,3,4) - 這一段可以跟著前面的combo
00:51:996 (?) -補個note ?
00:54:809 (1) - HELL NO!!!
01:16:371 (5,1,2,3,4) - 這有點難 w
01:20:824 (1) -new combo該是下個note
01:24:574 (1) - ^ 所以把這note也疊到中間去吧 XD
01:27:621 (4,5,1,2,1,2,1,2) - 這邊的間距與New combo感覺沒太合音樂

<Normal>
圈圈小一號?
把綠線都往前移 1/4~1/2拍 (除了變速線外)
00:20:115 (1) - 這間距對normal來說難了點
00:24:803 (1,2,3,4) - 這疊疊也有點欺負新手了
感覺normal可以修掉過度堆疊的問題就很好了

<Easy>
把綠線都往前移 1/4~1/2拍 (除了變速線外)
01:16:834 (3,1,2,3) - 這邊對easy來說有點太難了

音效上的話,可以讓Normal的clap盡量與hyper差不多,我想節奏密度應該夠
kokono_tan
とっても楽しい! :)
yeahyeahyeahhh
Hyper:

00:45:902 - Maybe map this break? This break seems weird and really short
chhfoxer
听Ryu听得中毒了
Topic Starter
S h i a

yeahyeahyeahhh wrote:

Hyper:

00:45:902 - Maybe map this break? This break seems weird and really short
fixed
kioukiou
[Easy]、[Normal]的offset與其他diff不一樣,把[Easy]、[Normal]的offset改至434
記得綠線也要跟著一起移動

[Easy]的Source跟Tags也跟其他的diff不同,請重新確認一次

[Normal]
00:19:646 (6,1) - 間距可能會讓新手按早了,可以的話把間距拉遠一點
00:28:084 (4,1,2) - (4)圓圈按完會擋到(2)slider,不太好判斷,改善一下

先star ._.
Gens
Well... I think I was expecting too much. :{ Probably because I wanted to map it. I guess you won't accept another guest difficulty now though!
Hyper and Another are pretty good but the other difficulties are meh.

General
  1. I think you should instead use "Ryu*" as the artist.
  2. Tags, source... yeah I'm guessing kiou already mentioned it. The thing about the offsets too.
  3. Uh, I don't think it's good to use a 0 byte file for the blank hitsounds. I remember these causing problems in earlier builds, and while they might be already fixed within osu!, I think it's better to play safe and use a valid wav file. Use this.
  4. Breaks don't fit the music much... A break would make sense from 01:02:309 to 01:09:809, or from 01:09:809 to 01:17:309.
  5. Kiai fountains should be consistent through your difficulties at least... not to mention I don't like them much. It'd be better if you removed them and only left the one at the end.


Easy
  1. ...why isn't there a BG available specifically for this difficulty, like you did with the other ones? It's awkward to see "Normal" in the BG while you're playing Easy.


Normal
  1. In my opinion, you might have gone a bit too far with this difficulty, difficulty-wise. I could easily think of it as a hard. Consider making it easier, either in the lazy (difficulty settings) or in the hard-work (hitobject reduction) way.


~ ~ ~

I might have to recheck them another day since I just quickly playtested them... I don't think there's major problems on it though.
Call me back whenever you'd like a recheck.
Faust
Lol, Hyper BG for all diffs.

I have a few BGs for you to use if you'd like. They're all related to the track so don't worry.
Topic Starter
S h i a

Gens wrote:

Well... I think I was expecting too much. :{ Probably because I wanted to map it. I guess you won't accept another guest difficulty now though! I`m expecting your special diff :3 . A Gens` hyper or Gens` another will be cool.
Hyper and Another are pretty good but the other difficulties are meh.

General
  1. I think you should instead use "Ryu*" as the artist.fixed
  2. Tags, source... yeah I'm guessing kiou already mentioned it. The thing about the offsets too.fixed
  3. Uh, I don't think it's good to use a 0 byte file for the blank hitsounds. I remember these causing problems in earlier builds, and while they might be already fixed within osu!, I think it's better to play safe and use a valid wav file. Use this. fixed
  4. Breaks don't fit the music much... A break would make sense from 01:02:309 to 01:09:809, or from 01:09:809 to 01:17:309. fixed
  5. Kiai fountains should be consistent through your difficulties at least... not to mention I don't like them much. It'd be better if you removed them and only left the one at the end. fixed


Easy
  1. ...why isn't there a BG available specifically for this difficulty, like you did with the other ones? It's awkward to see "Normal" in the BG while you're playing Easy.fixed


Normal
  1. In my opinion, you might have gone a bit too far with this difficulty, difficulty-wise. I could easily think of it as a hard. Consider making it easier, either in the lazy (difficulty settings) or in the hard-work (hitobject reduction) way.fixed.. I just totally deleted this diff, and rename easy to normal :3


~ ~ ~

I might have to recheck them another day since I just quickly playtested them... I don't think there's major problems on it though.
Call me back whenever you'd like a recheck.
Topic Starter
S h i a

kioukiou wrote:

[Easy]、[Normal]的offset與其他diff不一樣,把[Easy]、[Normal]的offset改至434
記得綠線也要跟著一起移動

[Easy]的Source跟Tags也跟其他的diff不同,請重新確認一次

[Normal]
00:19:646 (6,1) - 間距可能會讓新手按早了,可以的話把間距拉遠一點
00:28:084 (4,1,2) - (4)圓圈按完會擋到(2)slider,不太好判斷,改善一下

先star ._.
修改好了。 谢谢QQ姐.
SapphireGhost
HI

[General]
- Disable letterboxing during breaks? I find it odd when an already letterboxed BG gets uh, letterboxed.
- If all the difficulties ended at the same time, I would be happy.
- It would be lovely if there was a difficulty between Normal and Hyper.
- Tick Rate 2 would be delicious.
- You could fix the thread title.

[Normal]
HP Drain and Overall Difficulty should both be set to 2.
00:13:090 (3,4,1) - It would be nice if these were symmetrical across the y axis.
00:45:434 - No need for a break here ~ the drain is low enough.

[Hyper]
HP Drain and Overall Difficulty should both be set to 5 or 6.
00:20:121 (5) - This could blanket (1) and (3) better.
01:11:684 (2,3) - Put new combos here to prevent the drain from being too harsh.
01:21:996 (6) - This could blanket (1) and (3) better. This sounds familiar...
01:29:496 (3) - Yeah.
01:30:902 (2,3) - This would look far more delicious non-overlapping.

[Another]
Odd, but good.

That's all! Enjoy the rest of your day.
Gens
My difficulty, almost finished: http://puu.sh/54QF

Still need to polish half of the map. :3
Topic Starter
S h i a

Gens wrote:

My difficulty, almost finished: http://puu.sh/54QF

Still need to polish half of the map. :3
:) thank you Gens
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