Alace wrote:
笨蛋shia
竟然把我的太鼓用1/6 smapping
我修正了一下上傳
offset:+6ms to 434 (全部綠線也要移6ms)
<hyper>
據鄉民回報,他們說Another比較簡單耶(喂)
其實感覺有些spacing有點太跳了,可以試著優化一下節奏與整體性
音效的話,有些突然變成無聲的note會造成打擊感的流失
慢慢作吧,反正不急著rank XD
thank you.Gens wrote:
Oh my goodness, I love this song. I'm not as attached to it as before but it's still awesome.
I'd be more than happy to mod it once it's complete.
Gens wrote:
Oh my goodness, I love this song. I'm not as attached to it as before but it's still awesome.
I'd be more than happy to mod it once it's complete.
yeahyeahyeahhh wrote:
Hyper:
00:45:902 - Maybe map this break? This break seems weird and really short
Gens wrote:
Well... I think I was expecting too much. :{ Probably because I wanted to map it. I guess you won't accept another guest difficulty now though! I`m expecting your special diff :3 . A Gens` hyper or Gens` another will be cool.
Hyper and Another are pretty good but the other difficulties are meh.
GeneralEasy
- I think you should instead use "Ryu*" as the artist.fixed
- Tags, source... yeah I'm guessing kiou already mentioned it. The thing about the offsets too.fixed
- Uh, I don't think it's good to use a 0 byte file for the blank hitsounds. I remember these causing problems in earlier builds, and while they might be already fixed within osu!, I think it's better to play safe and use a valid wav file. Use this. fixed
- Breaks don't fit the music much... A break would make sense from 01:02:309 to 01:09:809, or from 01:09:809 to 01:17:309. fixed
- Kiai fountains should be consistent through your difficulties at least... not to mention I don't like them much. It'd be better if you removed them and only left the one at the end. fixed
- ...why isn't there a BG available specifically for this difficulty, like you did with the other ones? It's awkward to see "Normal" in the BG while you're playing Easy.fixed
Normal~ ~ ~
- In my opinion, you might have gone a bit too far with this difficulty, difficulty-wise. I could easily think of it as a hard. Consider making it easier, either in the lazy (difficulty settings) or in the hard-work (hitobject reduction) way.fixed.. I just totally deleted this diff, and rename easy to normal :3
I might have to recheck them another day since I just quickly playtested them... I don't think there's major problems on it though.
Call me back whenever you'd like a recheck.
kioukiou wrote:
[Easy]、[Normal]的offset與其他diff不一樣,把[Easy]、[Normal]的offset改至434
記得綠線也要跟著一起移動
[Easy]的Source跟Tags也跟其他的diff不同,請重新確認一次
[Normal]
00:19:646 (6,1) - 間距可能會讓新手按早了,可以的話把間距拉遠一點
00:28:084 (4,1,2) - (4)圓圈按完會擋到(2)slider,不太好判斷,改善一下
先star ._.
Gens wrote:
My difficulty, almost finished: http://puu.sh/54QF
Still need to polish half of the map. :3
I'd like it to be called just "Gens" too.Gens wrote:
Done: http://puu.sh/5bsO - I'd like it to be called just "Gens", but change it to "Gens' Hard" if you want.
You should probably notify me whenever someone mods my difficulty, since I'm pretty forgetful.
spboxer3 wrote:
[general]
Settings
- AudioLeadIn 沒有完全一致(雖然只差7ms但是還是一樣要改lol)
- BG不符合4:3的大小比例
[Normal]
Settingsmapping
- 沒有用到的綠線
00:58:441 -
- 00:13:090 (3,5) - 需要完全覆蓋才行阿...
[Hyper]
mapping
- 00:20:121 (1,2,1) - 讓slider start的部份間距一樣如何? 看起來現在這樣有些overlaps 感覺有些不好看呢
- 00:47:074 (4) - 碰到HP Bar了~改掉吧?
- 01:29:027 (1,2,3) - 額...下及左各一格(size 3) 原因:讓01:28:559 (1,2,1) - 之間的距離一樣感覺會好看些 而且(1,2,3)看起來是一體的 所以建議一起移動
[Gens' Hard]
mapping
- 00:00:668 (2) - touch HP Bar~fix it?
- 00:01:137 (4,5) - not regular pattren~fix it?
- 00:22:934 (1) - touch HP Bar~fix it?
- 01:33:482 (6) - unsnap circle
[Another]
瞎了 我以為Hyper才是老師的...
mapping
- 00:00:434 (1,2,3,4,5) - 音效聽起來應該是oxoox ((o是normal x是whistle
- 00:01:840 (6) - 節尾去掉whistle
- 00:02:309 (7,8,9,10,11,12) - oxoox o 額...看起來好像在mod Taiko是吧= = ((後面應該也是一樣的節奏...
- 00:09:340 (4,5,6) - 沒有完全覆蓋到
[Another]
Settingsmapping
- HP~6, OD~6如何 用Oni的標準...
- 00:05:824 (16,17,20) - d?聽起來比較合背景音樂
紅色是unrankable的 一定要改 藍色的是需要討論的問題 黑色就只是建議