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Ryu* - Mind Mapping

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Topic Starter
S h i a
This beatmap was submitted using in-game submission on 2012年3月4日 at 22:31:24

Artist: Ryu*
Title: Mind Mapping
Source: Beatmania IIDX 16 EMPRESS
Tags: iidx16 empress Alace Gens electro-tech
BPM: 128
Filesize: 3053kb
Play Time: 01:49
Difficulties Available:
  1. Another (4.99 stars, 369 notes)
  2. Extra (4.9 stars, 97 notes)
  3. Gens' Hard (4.86 stars, 229 notes)
  4. Hyper (4.81 stars, 298 notes)
  5. Normal (2.93 stars, 120 notes)
  6. Taiko (4.94 stars, 500 notes)
Download: Ryu* - Mind Mapping
Information: Scores/Beatmap Listing
---------------
~~~

Normal by S h i a
Hyper will remap~~~~~~~
Gens' Hard by Gens
Another by Alace
Extra by S h i a WIP


BG will add in no time
Heatherfield
First


Ryu什么的最喜欢
Alace
先作個太鼓暖暖身
Another速速就來

Download: Ryu - Mind Mapping (S_h_i_a) [Taiko].osu
loveFantasy
Testplayed!

star first.

circle size -1 in hyper would be better
01:39:352 (5,6,7,8) - suggest put circle on (7), reverse slider 01:39:821-01:40:172-01:40:524, since 01:39:821 is heavy beat, better be start of a slider instead of end imo

if you need a mod, just PM me
Alace
arien666
Random modding for Guest Taiko diff :3



[Taiko]
00:17:321 (3) - Delete finish :3?
00:24:821 (38) - ^
01:19:196 (1) - ^
01:26:696 (1) - ^



Good Taiko map anyway XD
Good luck with this :3

ps. Don't give kudosu for this reply :3
yeahyeahyeahhh
Source: beatmania IIDX
tags: iidx16 empress
offset: -18MS

plz and ty :D

gl!
Alace
笨蛋shia
竟然把我的太鼓用1/6 smapping
我修正了一下上傳

offset:+6ms to 434 (全部綠線也要移6ms)

<hyper>
據鄉民回報,他們說Another比較簡單耶(喂)
其實感覺有些spacing有點太跳了,可以試著優化一下節奏與整體性
音效的話,有些突然變成無聲的note會造成打擊感的流失

慢慢作吧,反正不急著rank XD

Download: Ryu - Mind Mapping (S_h_i_a) [Taiko].osu
Topic Starter
S h i a

Alace wrote:

笨蛋shia
竟然把我的太鼓用1/6 smapping
我修正了一下上傳

offset:+6ms to 434 (全部綠線也要移6ms)

<hyper>
據鄉民回報,他們說Another比較簡單耶(喂)
其實感覺有些spacing有點太跳了,可以試著優化一下節奏與整體性
音效的話,有些突然變成無聲的note會造成打擊感的流失

慢慢作吧,反正不急著rank XD

8-) 我改
Natteke
La Cataline
maay
yes
Gens
Oh my goodness, I love this song. I'm not as attached to it as before but it's still awesome.

I'd be more than happy to mod it once it's complete.
Topic Starter
S h i a

Gens wrote:

Oh my goodness, I love this song. I'm not as attached to it as before but it's still awesome.

I'd be more than happy to mod it once it's complete.
;) thank you.
Topic Starter
S h i a

Gens wrote:

Oh my goodness, I love this song. I'm not as attached to it as before but it's still awesome.

I'd be more than happy to mod it once it's complete.

All finished. ;)

now it`s your happy time to mod it . LOL
Alace
Time to rape your mapset (joking)

<Hyper>
AR-1 OD-2 ?
把綠線都往前移 1/4~1/2拍 (除了變速線外)
00:20:121 (1) - 這new combo可以不用
00:22:934 (7) - 加 new combo
00:23:402 (1,2,3,1,1,2,3,4) - 這一段可以跟著前面的combo
00:51:996 (?) -補個note ?
00:54:809 (1) - HELL NO!!!
01:16:371 (5,1,2,3,4) - 這有點難 w
01:20:824 (1) -new combo該是下個note
01:24:574 (1) - ^ 所以把這note也疊到中間去吧 XD
01:27:621 (4,5,1,2,1,2,1,2) - 這邊的間距與New combo感覺沒太合音樂

<Normal>
圈圈小一號?
把綠線都往前移 1/4~1/2拍 (除了變速線外)
00:20:115 (1) - 這間距對normal來說難了點
00:24:803 (1,2,3,4) - 這疊疊也有點欺負新手了
感覺normal可以修掉過度堆疊的問題就很好了

<Easy>
把綠線都往前移 1/4~1/2拍 (除了變速線外)
01:16:834 (3,1,2,3) - 這邊對easy來說有點太難了

音效上的話,可以讓Normal的clap盡量與hyper差不多,我想節奏密度應該夠
kokono_tan
とっても楽しい! :)
yeahyeahyeahhh
Hyper:

00:45:902 - Maybe map this break? This break seems weird and really short
chhfoxer
听Ryu听得中毒了
Topic Starter
S h i a

yeahyeahyeahhh wrote:

Hyper:

00:45:902 - Maybe map this break? This break seems weird and really short

fixed
kioukiou
[Easy]、[Normal]的offset與其他diff不一樣,把[Easy]、[Normal]的offset改至434
記得綠線也要跟著一起移動

[Easy]的Source跟Tags也跟其他的diff不同,請重新確認一次

[Normal]
00:19:646 (6,1) - 間距可能會讓新手按早了,可以的話把間距拉遠一點
00:28:084 (4,1,2) - (4)圓圈按完會擋到(2)slider,不太好判斷,改善一下

先star ._.
Gens
Well... I think I was expecting too much. :{ Probably because I wanted to map it. I guess you won't accept another guest difficulty now though!
Hyper and Another are pretty good but the other difficulties are meh.

General
  1. I think you should instead use "Ryu*" as the artist.
  2. Tags, source... yeah I'm guessing kiou already mentioned it. The thing about the offsets too.
  3. Uh, I don't think it's good to use a 0 byte file for the blank hitsounds. I remember these causing problems in earlier builds, and while they might be already fixed within osu!, I think it's better to play safe and use a valid wav file. Use this.
  4. Breaks don't fit the music much... A break would make sense from 01:02:309 to 01:09:809, or from 01:09:809 to 01:17:309.
  5. Kiai fountains should be consistent through your difficulties at least... not to mention I don't like them much. It'd be better if you removed them and only left the one at the end.
Easy
  1. ...why isn't there a BG available specifically for this difficulty, like you did with the other ones? It's awkward to see "Normal" in the BG while you're playing Easy.
Normal
  1. In my opinion, you might have gone a bit too far with this difficulty, difficulty-wise. I could easily think of it as a hard. Consider making it easier, either in the lazy (difficulty settings) or in the hard-work (hitobject reduction) way.
~ ~ ~

I might have to recheck them another day since I just quickly playtested them... I don't think there's major problems on it though.
Call me back whenever you'd like a recheck.
Faust
Lol, Hyper BG for all diffs.

I have a few BGs for you to use if you'd like. They're all related to the track so don't worry.
Topic Starter
S h i a

Gens wrote:

Well... I think I was expecting too much. :{ Probably because I wanted to map it. I guess you won't accept another guest difficulty now though! I`m expecting your special diff :3 . A Gens` hyper or Gens` another will be cool.
Hyper and Another are pretty good but the other difficulties are meh.

General
  1. I think you should instead use "Ryu*" as the artist.fixed
  2. Tags, source... yeah I'm guessing kiou already mentioned it. The thing about the offsets too.fixed
  3. Uh, I don't think it's good to use a 0 byte file for the blank hitsounds. I remember these causing problems in earlier builds, and while they might be already fixed within osu!, I think it's better to play safe and use a valid wav file. Use this. fixed
  4. Breaks don't fit the music much... A break would make sense from 01:02:309 to 01:09:809, or from 01:09:809 to 01:17:309. fixed
  5. Kiai fountains should be consistent through your difficulties at least... not to mention I don't like them much. It'd be better if you removed them and only left the one at the end. fixed
Easy
  1. ...why isn't there a BG available specifically for this difficulty, like you did with the other ones? It's awkward to see "Normal" in the BG while you're playing Easy.fixed


Normal
  1. In my opinion, you might have gone a bit too far with this difficulty, difficulty-wise. I could easily think of it as a hard. Consider making it easier, either in the lazy (difficulty settings) or in the hard-work (hitobject reduction) way.fixed.. I just totally deleted this diff, and rename easy to normal :3
~ ~ ~

I might have to recheck them another day since I just quickly playtested them... I don't think there's major problems on it though.
Call me back whenever you'd like a recheck.
Topic Starter
S h i a

kioukiou wrote:

[Easy]、[Normal]的offset與其他diff不一樣,把[Easy]、[Normal]的offset改至434
記得綠線也要跟著一起移動

[Easy]的Source跟Tags也跟其他的diff不同,請重新確認一次

[Normal]
00:19:646 (6,1) - 間距可能會讓新手按早了,可以的話把間距拉遠一點
00:28:084 (4,1,2) - (4)圓圈按完會擋到(2)slider,不太好判斷,改善一下

先star ._.

修改好了。 谢谢QQ姐.
SapphireGhost
HI

[General]
- Disable letterboxing during breaks? I find it odd when an already letterboxed BG gets uh, letterboxed.
- If all the difficulties ended at the same time, I would be happy.
- It would be lovely if there was a difficulty between Normal and Hyper.
- Tick Rate 2 would be delicious.
- You could fix the thread title.

[Normal]
HP Drain and Overall Difficulty should both be set to 2.
00:13:090 (3,4,1) - It would be nice if these were symmetrical across the y axis.
00:45:434 - No need for a break here ~ the drain is low enough.

[Hyper]
HP Drain and Overall Difficulty should both be set to 5 or 6.
00:20:121 (5) - This could blanket (1) and (3) better.
01:11:684 (2,3) - Put new combos here to prevent the drain from being too harsh.
01:21:996 (6) - This could blanket (1) and (3) better. This sounds familiar...
01:29:496 (3) - Yeah.
01:30:902 (2,3) - This would look far more delicious non-overlapping.

[Another]
Odd, but good.

That's all! Enjoy the rest of your day.
Gens
My difficulty, almost finished: http://puu.sh/54QF

Still need to polish half of the map. :3
Topic Starter
S h i a

Gens wrote:

My difficulty, almost finished: http://puu.sh/54QF

Still need to polish half of the map. :3

:) thank you Gens
Gens
Done: http://puu.sh/5bsO - I'd like it to be called just "Gens", but change it to "Gens' Hard" if you want.

You should probably notify me whenever someone mods my difficulty, since I'm pretty forgetful.
Topic Starter
S h i a

Gens wrote:

Done: http://puu.sh/5bsO - I'd like it to be called just "Gens", but change it to "Gens' Hard" if you want.

You should probably notify me whenever someone mods my difficulty, since I'm pretty forgetful.
I'd like it to be called just "Gens" too. :D
ignorethis
source统一成Beatmania IIDX 16 EMPRESS
tag里面增加electro-tech

<Normal>
00:14:496 (5) - 建议把3翻转之后放到这里,圆圈跟3重叠

<Gens>
looks great

<Hyper>
1. 结构比较凌乱,感觉太随意了,note的流向一直在变。2...1..3这种排法最好不要太频繁使用
00:13:559 (1,2,3,4,1,1,1,1) - 这边建议前4个间距可以小一点,后4个间距大一点,比较跟音乐

2. 不要一直用1/2塞满了,节奏可以再丰富一点

<Another>
机车小奶油 ;)
xierbaliti
-General-
看完3个diff之后觉得像3I ._.

-Hyper-
leadin: 2000 其他难度都是2000只有这个是2007
同意脑耶, 有些note似乎毫无规律._.
00:01:840 (1,2,3,4,5,6,7) - 看前面那组note(第一组)感觉似乎不错 但是看到这段就感觉不太协调 应该模仿前面的样式再排一次比较好 另外试试这种节奏? http://osu.ppy.sh/ss/166989
01:15:434 (1,2,3,4,5,6,7,8) - 感觉排的有些随机

总体上还好, 只是有的地方看上去较随机

-Gens-
01:33:482 (6) - an unsnaped note here.
mapset looks nice!

-Another-
\:D/
ziin
[general]
personally I would have used one background and used storyboard to put in the difficulty names.

[Normal]
00:21:059 (1,2,3) - can you use copy/paste and rotate by on these? Other ones too (eg 00:28:559 (1,2)). It makes the map look a lot more polished
00:30:902 (2,3,1,2) - http://osu.ppy.sh/ss/202354 just a little cleanup. I think overlapping sliders should be avoided if possible, and you should try for symmetry as well.
00:53:871 (2) - the beat is dropped here, maybe you could do something a little different rhythmically?

[hyper]
01:17:309 (1,2) - finishes? you didn't do normal hitsounds in any of the others, I suppose this is part is part of the style differences?
01:33:598 - clap
01:33:949 - clap
01:36:996 (2,3,4,5) - can you take off grid snap for these compressed streams so that the spacing is constant?

[another]
00:02:543 (8) - This note's pitch is a 5th above the previous note. In music, that's a pretty substantial jump in pitch, and it would be cool if the beatmap reflected that.
00:07:934 (1) - can you take the whistle off the notes here except on the white ticks? The blue tick is noticeably softer in the music, and the difference between soft-hitnormal ad soft-hitwhistle is perfect to show that.
00:13:559 (1,2,3,4) - It's not quite perfect-looking, but I suppose there's little you can do.
00:48:246 (5) - I think if you delete this note in each new combo, the pattern here makes a lot more sense. You did that in the later section and I found it much easier to follow.
01:07:934 (1,2) - can you make this a slider? The main part you're mapping has just 1 note here, and you only have to hit sliders once.
01:17:309 (1,2,3,4) - normal-hitfinish sounds much better for these 4 beats.
Topic Starter
S h i a
fixed some
spboxer3

[general]


  • Settings
  1. AudioLeadIn 沒有完全一致(雖然只差7ms但是還是一樣要改lol)
  2. BG不符合4:3的大小比例

[Normal]


  • Settings
  1. 沒有用到的綠線
    00:58:441 -
mapping
  1. 00:13:090 (3,5) - 需要完全覆蓋才行阿...

[Hyper]




  • mapping
  1. 00:20:121 (1,2,1) - 讓slider start的部份間距一樣如何? 看起來現在這樣有些overlaps 感覺有些不好看呢
  2. 00:47:074 (4) - 碰到HP Bar了~改掉吧?
  3. 01:29:027 (1,2,3) - 額...下及左各一格(size 3) 原因:讓01:28:559 (1,2,1) - 之間的距離一樣感覺會好看些 而且(1,2,3)看起來是一體的 所以建議一起移動

[Gens' Hard]



  • mapping
  1. 00:00:668 (2) - touch HP Bar~fix it?
  2. 00:01:137 (4,5) - not regular pattren~fix it?
  3. 00:22:934 (1) - touch HP Bar~fix it?
  4. 01:33:482 (6) - unsnap circle

[Another]


  • 瞎了 我以為Hyper才是老師的...

    mapping
  1. 00:00:434 (1,2,3,4,5) - 音效聽起來應該是oxoox ((o是normal x是whistle
  2. 00:01:840 (6) - 節尾去掉whistle
  3. 00:02:309 (7,8,9,10,11,12) - oxoox o 額...看起來好像在mod Taiko是吧= = ((後面應該也是一樣的節奏...
  4. 00:09:340 (4,5,6) - 沒有完全覆蓋到

[Another]


  • Settings
  1. HP~6, OD~6如何 用Oni的標準...
mapping
  1. 00:05:824 (16,17,20) - d?聽起來比較合背景音樂

紅色是unrankable的 一定要改 藍色的是需要討論的問題 黑色就只是建議
Topic Starter
S h i a

spboxer3 wrote:

[general]


  • Settings
  1. AudioLeadIn 沒有完全一致(雖然只差7ms但是還是一樣要改lol)
  2. BG不符合4:3的大小比例

[Normal]


  • Settings
  1. 沒有用到的綠線
    00:58:441 -
mapping
  1. 00:13:090 (3,5) - 需要完全覆蓋才行阿...

[Hyper]




  • mapping
  1. 00:20:121 (1,2,1) - 讓slider start的部份間距一樣如何? 看起來現在這樣有些overlaps 感覺有些不好看呢
  2. 00:47:074 (4) - 碰到HP Bar了~改掉吧?
  3. 01:29:027 (1,2,3) - 額...下及左各一格(size 3) 原因:讓01:28:559 (1,2,1) - 之間的距離一樣感覺會好看些 而且(1,2,3)看起來是一體的 所以建議一起移動

[Gens' Hard]



  • mapping
  1. 00:00:668 (2) - touch HP Bar~fix it?
  2. 00:01:137 (4,5) - not regular pattren~fix it?
  3. 00:22:934 (1) - touch HP Bar~fix it?
  4. 01:33:482 (6) - unsnap circle

[Another]


  • 瞎了 我以為Hyper才是老師的...

    mapping
  1. 00:00:434 (1,2,3,4,5) - 音效聽起來應該是oxoox ((o是normal x是whistle
  2. 00:01:840 (6) - 節尾去掉whistle
  3. 00:02:309 (7,8,9,10,11,12) - oxoox o 額...看起來好像在mod Taiko是吧= = ((後面應該也是一樣的節奏...
  4. 00:09:340 (4,5,6) - 沒有完全覆蓋到

[Another]


  • Settings
  1. HP~6, OD~6如何 用Oni的標準...
mapping
  1. 00:05:824 (16,17,20) - d?聽起來比較合背景音樂

紅色是unrankable的 一定要改 藍色的是需要討論的問題 黑色就只是建議

Good job.
我Remap hyper
Mixagji
EX is ((((;゚Д゚))) horrible...
Zlew
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