Thank you for mod ^^rs_fadeaway wrote:
I still remind this)
So start now~mod
- [General]
i see ur blanket is good) but don’t do it even if makes pattern crowd.
don't make singly polyline flow,make pairs or more as they played like a part(hopes you understand what i mean) < not really sure, honestly xD
your hitsound seems preety nice:3
[Easy]
00:00:733 (1) - why not to make the shape more symmetry :3 ? < don't really matter much imo, gotta keep
00:23:058 (1,2) - maybe the flow is too sharp for ez players? < http://puu.sh/qdKxI/724919f16b.jpg I don't think so .-. do you have better suggestion btw?
00:24:105 - i'd like to add a note here, coz this rhythm is kinda hard to read , or just make a
2/1 slider and make a corner to stress the sound at 00:24:279 - like this http://puu.sh/qcLPA/ed99ef8e3f.jpg or sth else. < I won't add note because it would cause 1/2 pattern and it's pretty hard for Easy considering the pretty high speed BPM... and I don't really get your second suggestion .-. maybe you mean to start the slider at white tick and add a red anchor to support the red tick sound? Nah I won't do that, the emphasize would be all messy that way.
00:27:942 (4,1,2,3) - improve the flow ,more easier for beginners < any idea how to improve it?
00:29:338 (3,4) - same, flow too sharp < this one seems fine
00:37:361 (2,3) - dont rly sure if it is possible in easy < why? I don't see any problem here...
00:39:803 (1,2) - i think 3/4 jump is rly confuse to play < any suggestion to fix this while keeping the emphasize correctly? and to not spam too much 1/2 pattern?
00:50:965 (1,2,3,4,1) - sry to disturb ur pattern,but i think these is kinda crowd. < I don't see the problem .-. trying to kinda improve it tho
00:58:291 - add a note here,and make a 1/1 slider from the next white tick would better for me < vocal eh? I'm following the clap sound 00:58:465 here tho
00:59:338 (1) - when u cant map all vocal,why not just use a 1/1 reverse slider?then add some hitsound to improve. < I'm following drum, not vocal
01:11:721 (1) - confuse rhythm < this one actually not a polarity problem... any suggestion btw?
01:19:570 (2,3) - ^ < same about emphasize and 1/2 pattern here 00:24:105 -
01:28:465 (2,3,4,1,2) - improve the flow,make more curve flow would better < don't flow that badly imo http://puu.sh/qdL1J/0772166213.jpg any suggestion how should it flow?
02:07:710 (3) - better not to put the emphasis at the end off slider < it's pretty normal for 2/1 reverse slider since the slider also starts at downbeat. Should be fine.
02:21:663 (2,1) - i think its not allow to stack this in ez, better separated them < I'm pretty sure they are allowed
02:30:733 (2,1) - dont overlap them < it's fine really
03:13:291 (1,2) - ^ < ^
03:31:431 (2,3,1) - confuse to read them , when 1's AR circle comes cout. < it's fine
04:23:058 (1) - i think its unrankable, the tail has been covered < waiting for more warning
im not a good map in low diffs,you have to ask some experienced map to help u in these rhythm
problems which i point out, if it not allowed in easy diff,then fix them.same as the overlap and
flow promblems. < the polarity problems are rankable, they are just not recommended because it's not comfortable to play. But those polarity problems you pointed out seems helpless to fix without ruining the emphasize, that's why I put it at the description. Overlaps are allowed tho and I think the flows are good enough.
[Normal]
there's a DS problem in AI mod, fix it < can't, it's like asking to put the note outside playfield. AiMod is asking an impossible.
00:21:489 (4,1) - consider this rhythm pls https://osu.ppy.sh/ss/5681595 < I don't want too much note for Normal. A short break there would be sufficient. I do that rhyhtm in Insane tho.
00:23:756 (2,3,4,5,6,1,2,3,4,5,1) - try to not looks so crowd < any suggestion? they looks pretty normal for Normal rhythm imo.
00:31:431 (1) - how about shorten it as a 1/1 slider,and add a note at 00:32:128 - ? < why tho? I think 1/1 reverse slider fit the guitar pitch well.
00:37:012 (1,2,3,4,5) - its almost a rectangle flow, can u improve it? < I don't see any problem with rectangle flow...
00:43:117 (2,3,4) - better not stack < any suggestion where to place it nicely without stacking?
00:53:058 (6) - change to 1/2 sliders? https://osu.ppy.sh/ss/5681708 < not a fans of following vocals. There's no drum here 00:53:582 so no
01:06:140 - add a note? < nah, same reason ^
01:07:535 (7) - delete this note < the drum here is big so nah
01:19:396 (2,4) - dont stack < suggestion plz
02:18:872 (4,5,6) - make four 1/2 sliders instead seems better < the guitar sound here 02:19:221 (5,6) - indicates and fit better with 1/2 reverse slider imo
02:18:872 (4,5,6) - this flow is strange < slider leniency allow players to not follow slider shape perfectly so the flow actually simply like this http://puu.sh/qdLBg/5a5ca73c11.jpg tried to make it less crumpled tho
02:27:768 (5,6) - try this rhythm? http://puu.sh/qcOYk/3b1733ea53.jpg
02:28:989 (2) - consider make 1/2 slider < nah, there's no certain sound here 02:29:163 tho
03:11:198 (3,4) - make 2 1/2slider instead < don't really make differences imo...
03:11:896 - the vocal here is more stronger than drum, so i consider add a note < no it's not
03:15:907 (7) - maybe delete this note? < kay
[Hard]
00:07:012 (3,4,5) - how about http://puu.sh/qcWK8/73663bdacb.jpg, seems more playable. < feels weird imo... I want to make a little pause here 00:07:710 (5) - to map the sudden vocal stop and I think it fits nicely.
00:38:058 (4) - personally i'd like to add note here < there's a note there .-.
01:23:407 (5,6) - how about to put an anti-jump here? < example? not a fans of antijump btw
01:42:942 (6) - if u map the 1/4 like here 01:48:698 (6,7,8) - ,why not map it as well? < some variation won't hurt
01:48:698 (6,7,8) - cloclwise about 60°,and replace it at the left of 3, does it looks better? < I don't really get "replace it at the left of 3" part .-.
02:40:500 (3) - put it more left,Separat 3&1 or stack them < separated
02:51:663 (3) - note here will better < wat, 1/2 reverse slider fit well
02:59:338 (1) - to 03:07:361 (6) - this part use little DS will fit music,then 03:07:710 (1,2,3,4,5) - slowly back to normal DS. < the current play nicely enough. I reduced the SV tho so the DS would be automatically reduced too
03:10:500 (1,2,3,4) - fix the DS < not much, but okay xD
03:30:035 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - make some bigger jumps here,i think the peak of musci need it < too much jumps is not healthy for Hard
03:37:361 (2,3,4,5) - i think this lead to break does sunddenlly.but still not think out how to prove it. maybe end at this 03:38:058 (5) - < 03:38:058 (5) - 's tail is a nice note to support the last vocal note before break without making it too emphasized
03:44:076 (1) - remove the spinner add notes at 03:45:384 (2) - 03:46:779 (3) - ,then every 1/1 beat add notes 03:48:175 (4) - add 1/1 slider to lead to next part < naahh, hate those
04:35:442 (6,1) - stack them seems fine for me < unstacked seems fine for me
[Insane]
00:08:756 (3) - slider's tail stack with 00:07:535 (7) - looks more neat < it's invisible in gameplay so it wouldn't matter
00:20:791 (2,3,4,1) - dont rly get point of these stack, as the music still raise , why not make jumps? < hmmmhh :/ gotta need some comment on this
00:23:756 (3,1) - the ds may more than others for the emphasis. < the overlap pattern is too good ~_~
00:33:000 (2,3) - we can just make copy of 00:32:477 (5,1) - for this part's reapt of rhythm < hmmh :/ I think back and forth flow fits this rhythm very well...
00:41:198 (1) - copy the 00:40:675 (6) - to make pattern better < nah, 00:41:198 (1) - doesn't meant to blanket tho
00:43:291 (4) - as the vocal clear here, why not put a note? reverse is boring :3 < I want to make it different from 00:42:942 (2,3) - And reverse did nothing wrong
00:45:297 (5) - there's no clearly sound here, just end the slider 1/4 before. and we do need some space for next part's coming < yup, that's why I make it soft, 3/4 slider is pretty common and a nice lead up for next verse in Insane so it's fine.
00:45:558 - i hear vocal(word) and some sound here, consider to show them? < it's weak so nah
00:57:811 - i feel no sound here,only the the latter half part are 1/8 < even so, it's easier to hit this way, keep
01:04:570 (5,6) - too close < they are 1/4 triplet pattern, what do you expect?
01:54:454 (4,6) - dont overlap will looks better < nah
01:58:814 (4,1) - too close < DS-ed for overlap pattern
01:58:814 (4,1) - this flow a little Uncomfortable for me < http://puu.sh/qdMtH/9f5b8c4b69.jpg yeah a bit pointy at (1) but mostly fine. Slider leniency rules~
03:00:384 (4) - move this to the top-right will better,but i suggest to put like this http://puu.sh/qd81Z/e302b6afb8.jpg < huh .-. where's (4)?
03:01:431 (3) - ctrl+ g as the music here is the reapt of 03:00:733 (1) - ,and if u accept, move it about 244;212 < yeah, pretty good. But considering the current is good too and doing that would make the jump to 03:02:128 (1) - waaayyy too far, I think no
03:09:454 (1,2) - they are too close < 1/4 pattern dude
03:09:803 (2,3,4,5,6) - in most maps, i see streams are reverse comes after notes.so may be ctrl+g,or just remap 03:09:803 (2) - as 4 notes? < it's the same vice versa
03:27:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - i feel music here is from weak to strong,but your DS peak is in mid.so you can show them by increase DS from begin to end. < continuous jumps would emphasize good enough imo.
03:37:710 (5,6,7) - make the DS same < right
03:56:547 (1,2,3,4) - too close,the music here is kinda intense. < good enough imo
04:03:524 (1) - usurally i dont put 1/1 or more long sliders in kiai,coz it will boring when suddenly when do a long slider after big jumps. < Really? it's pretty common even for kiai because 1/1 slider is the best to emphasize big sounds like at downbeat
04:15:733 (5) - this straight looks solo here < ya, let it be solo
04:35:442 (6,7) - highly suggest to do anti-jump here :3 < but, but, it's an antijump .-.
Ok,i will end here, wish it could help .GL