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nekodex - osu!stream theme

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Irohas
M4M from your queue

general
  1. I think it's better to get another .mp3 since your current is >192kps
  2. your preview point isn't snapped in insane diff
  3. what about uncheck widescreen support? since there's no SB
easy
00:25:465 (3) - maybe try to make as you did at 00:13:465 (3,4,1) - ?
00:52:840 (2) - you should copypaste 00:50:965 (1) - and replace it, it'll be better aethetically
01:05:965 (1,2) - these sliders are too curve imo

normal
01:05:215 (5) - mmh try to make as you did for 01:08:215 (4,5) -, they have same sounds
01:11:215 (5) - ^
01:26:215 (5,6) - 01:14:215 (5) - consistency, I think you should follow the same rhythm

kuron
you should NC every measure because it's weird to have +10 "combos" on hard diff (hope you understand) (as 01:05:777 (10) -)
00:03:715 (3,4) - don't really like to notice that, but blanket is ugly ):
00:34:090 (3,4) - consistency with 00:31:090 (3,4) - you didn't make a 1/1 slider and I think it's the good way since the downbeat deserves being clickable imo
00:52:090 (4) - what about changing that to 2 circles to emphasize 00:52:465 (5) - more?
00:58:090 (4) - ^
01:02:215 (5,6,7,8,9) - don't really know if it's better to make that another way, because I think it's too hard

insane
00:12:902 (3,2) - stack?
00:43:277 (6,1) - spacing inconsistent 00:34:277 (6,1) -
00:49:465 (1,2,3,4,1) - improve the star pattern would be great
00:55:465 (1,2,3,4) - what about make a kind of square pattern instead ? It'll surely be good visually
01:16:840 (2,3) - change direction will emphasize better imo
01:38:965 (9) - NC consistency ?
[]
that's all for me good luck !
Kuron-kun

Regou wrote:

M4M from your queue~

Hard
  1. 00:13:465 (4,5,6) - (nazi) The triangular shape is irregular :( Yes, I know :3
  2. 00:37:465 (4) - Consider this? With the current slider direction, the flow is pretty bad but if simply Ctrl+G-ed, the aesthetics of the pattern here is pretty bad imo ;_; Aww, it doesn't flow THAT bad. I have asked some hard players to testplay it and they went pretty well! And for the aesthetic thing, it's kinda relative... I really like it, for example.
  3. 00:38:402 (6,7,8) - I am afraid most target player of this diff would have difficulty on playing this. (they would hit (8) too early easily) How about using two 1/4 sliders? Maybe the answer I gave you above also works here. But I will consider it if some people start to mention it often.
  4. 00:47:965 (1,2) - Considering using two identical sliders here? I might consider but... why? I really live variating and it doesn't really make it flows better or worse by adding the same slider. Provide me more comments about it and I will consider it!
  5. 00:51:527 (2,3) - (nazi) Fix blanket ;P Sure!
  6. 01:14:402 (7,8,9) - same issue And same comment!
  7. 01:15:715 (3,4,5) - The multi-overlap make this pattern looks pretty untidy...:( But that's not really a big issue if the mapper likes and and if it doesn't make it play worse.
That's all and good luck! sorry if my mod is not useful ;_;
Thank you for your mod :3

MugiwaraSekai wrote:

M4M from your queue

kuron
you should NC every measure because it's weird to have +10 "combos" on hard diff (hope you understand) (as 01:05:777 (10) -) I might consider this... 10 combos on hard diff isn't something you find a lot but since it repeats almost every time it might not be that bad! If some people complain a lot I will change it.
00:03:715 (3,4) - don't really like to notice that, but blanket is ugly ): IT'S NOT UGLY, WHY PEOPLE KEEP SAYING THAT ABOUT MY LITLE BABY, HE'S NOT SUPPOSED TO BE A BLANKETTTTTTTTTTTTTTTT!!!!!!!!!!!!
00:34:090 (3,4) - consistency with 00:31:090 (3,4) - you didn't make a 1/1 slider and I think it's the good way since the downbeat deserves being clickable imo The lack of consistency is only bad when it makes the gameplay bad or jumps a lot of importante beats, in my opinion. But it kinda makes sense because I just stopped following the drums and followed the background sound!
00:52:090 (4) - what about changing that to 2 circles to emphasize 00:52:465 (5) - more? Yeah, it sounds much better, thanks!
00:58:090 (4) - ^ Oh, ab out here, that's why I added a "big" jump, to emphasize it. So I guess it's already emphasized :3/
01:02:215 (5,6,7,8,9) - don't really know if it's better to make that another way, because I think it's too hard It was harder!

that's all for me good luck !
Thank you for your mod!

.osu: http://puu.sh/rR1mL.osu
stUwUpid
M4M from thy queue :D

Easy

  • Audio preview point for this diff and Insane doesn't match (?)
  1. 00:13:840 (4,3) - Maybe make these more consistent, or make the first one a long slider and make the second a repeating slider because its the second one and the up in difficulty can be more expected.
  2. 01:09:715 (2,3) - These could probably be aesthetically better (i.e. blanketed, made into different shapes, etc)
  3. 01:16:840 (3) - I feel like this should be a single circle plus a 1/1 slider because there is a pretty prominent drum beat on the white tick in the middle
  4. 01:21:715 (2,3) - Same as the first case mentioned

Normal
  1. 00:14:215 (7) - This rhythm may be very difficult to follow for Normal diff. Also, that stack with 00:14:965 (1) - this slider is pretty hard to read for newbies
  2. 00:26:215 (7,8) - This is much better than ^
  3. 00:38:215 (7) - Same with the rhythm
  4. 00:51:715 (2) - I think it would be better to end this slider 1/1 and put a single circle on the large white tick. It would fit the emphasis of the music more
  5. 00:57:715 (2) - ^
  6. 01:14:215 (5) - Since there's a lot of drumming in the music, I think it would be better to turn this into two single notes
  7. 01:32:215 (5) - Maybe make this into a 1/2 slider to map to drums more

Kuron's Hard
  1. 00:03:715 (3,4) - Flow and blanket is kind of weird for Hard
  2. 00:14:215 (7,8,9) - Might be a little difficult to follow for Hard, but it's probably fine
  3. 00:47:027 (6,7,8) - Preferred to be more aesthetically pleasing
  4. 00:54:715 (3,4) - No reason to make the distance snap between these two sliders so big
  5. 00:57:715 (3,4) - ^. Also if you're going to do this, make it parallel with 00:56:965 (1) - as I think 00:58:090 (4) - is slightly off
  6. 01:09:340 (2,3) - I really don't like this flow, especially for Hard. Maybe make more circular flow instead of the anti-jump sort of flow
  7. 01:23:590 (8,9,10,11) - Stream is a bit excessive and overmapped

Insane
  1. 00:17:965 (1,2) - These can be farther apart or going in opposite flow directions like you made the other ones of the same sound
  2. 00:47:965 (1,2,3,4) - Maybe make these farther apart so people don't think they're 1/2 timing snapped
  3. 01:06:340 (2) - Just a suggestion, but if you want to map according to pitch, maybe put this slider above 01:05:965 (1) -
  4. 01:22:465 (1,2) - Simple blanket
  5. 01:27:715 (3,3) - Since this is Insane, please map to all the drum beats

    Overall this doesn't really feel like it is mapped to full potential. When I first heard the song, I expected a lot more streams that could be mapped to the electronic sounds in the music, but I didn't see any of that, which is fine, but there were also obvious drum beats and sounds that weren't accounted for at all either. I would suggest mapping to all the significant parts of the music, especially the drum beats.

Good luck :D

Here's my map for M4M: https://osu.ppy.sh/s/514038

Thank you!
Kuron-kun

Kami-senpai wrote:

M4M from thy queue :D

Kuron's Hard
  1. 00:03:715 (3,4) - Flow and blanket is kind of weird for Hard Okay, after every mod complaining about this blanket, which wasn't even supposed to be a blanket, I changed it.
  2. 00:14:215 (7,8,9) - Might be a little difficult to follow for Hard, but it's probably fine I've mentioned on the previous mod my concerns / opinions about this!
  3. 00:47:027 (6,7,8) - Preferred to be more aesthetically pleasing I didn't really understand the issue here... could you explain a bit more?
  4. 00:54:715 (3,4) - No reason to make the distance snap between these two sliders so big Okay, did something different because I was following the piano there! I've increased the distance between (3) and the previous circle, so it would be a bit consistent.
  5. 00:57:715 (3,4) - ^. Also if you're going to do this, make it parallel with 00:56:965 (1) - as I think 00:58:090 (4) - is slightly off Okay, you're right, now they're really too far from each other.
  6. 01:09:340 (2,3) - I really don't like this flow, especially for Hard. Maybe make more circular flow instead of the anti-jump sort of flow I've asked for some testplays and people went too well on this part! Maybe if some more people complain, I'll consider changing it.
  7. 01:23:590 (8,9,10,11) - Stream is a bit excessive and overmapped It isn't overmapped at all. Plus, to warn the players, I've added a similar rhythm before, but with a slider, so it won't be really troubling! 01:17:590 (8) -


Here's my map for M4M: https://osu.ppy.sh/s/514038
Thank you for your mod!

.osu: http://puu.sh/rUkD5.osu
Topic Starter
Pereira006

Regou wrote:

M4M from your queue~

General

Nao Tomori wrote:

aimod says your audio is too high quality; for rankable it needs to be 192kbps or lower. will do later lol
Insane
Miss this kind of old-school mapping so much....=w=
If I were you I would actually use AR8 but I guess players nowadays won't be able to read it haha xD
  1. 00:26:402 (5,6) - I guess it might be better to include a jump here to emphasize the strong beat here you right, spacing 1.50x
  2. 00:31:465 (1,2) - Having the greatest jump suddenly in the part where the song isn't really energetic doesn't seems to be a good choice to me because it feels kinda odd...considering reducing the spacing here? I don't see problem but reduze little spacing
  3. 00:47:965 (1,2,3,4) - Considering reducing the spacing? Having the spacing appears to be identical to other 1/2 notes could be pretty confusing to players D:it seems that someone has mentioned it before lol ignore this one then xd is anti-spacing
  4. 00:49:465 (1,2,3,4,1) - (nazi) Fix the star shape, it is irregular ;_; something trying
  5. 00:50:871 (8,1) - The spacing in the stream pattern:00:50:215 (1,2,3,4,5,6,7,8,1) - is uneven. (Although the DS appears to be the same but the spacing between (8) and (1) indeed is smaller because you use 0.8x SV at 00:50:965 - well ds look same but I see in placement look same. I don't problem here
  6. 00:52:840 (2,3) - Considering using two circles instead of sliders here? More emphasis could be put on the piano sound by doing so imo :p sorry, i did put slider here for follow little long melody
  7. 01:01:465 (1,2,3,4,1) - (nazi) Fix the star shape something trying
  8. 01:14:215 (1,2,3) - imo the flow would be better if 01:14:402 (2) - is moved downward to x:180 y:248 xD ayy
  9. 01:38:402 (5,6) - Refer to 00:26:402 (5,6) fix
Hard
  1. 00:13:465 (4,5,6) - (nazi) The triangular shape is irregular :(
  2. 00:37:465 (4) - Consider this? With the current slider direction, the flow is pretty bad but if simply Ctrl+G-ed, the aesthetics of the pattern here is pretty bad imo ;_;
  3. 00:38:402 (6,7,8) - I am afraid most target player of this diff would have difficulty on playing this. (they would hit (8) too early easily) How about using two 1/4 sliders?
  4. 00:47:965 (1,2) - Considering using two identical sliders here?
  5. 00:51:527 (2,3) - (nazi) Fix blanket ;P
  6. 01:14:402 (7,8,9) - same issue
  7. 01:15:715 (3,4,5) - The multi-overlap make this pattern looks pretty untidy...:(
Normal
  1. 00:33:715 (2,3) - Why did you add the circle after the slider here unlike what is done in other similar pattern? I guess it would be better to follow other similar pattern, with the circle at the first so as to maintain the consistency. the thing i don't wanna abuse pattern again but I fix some pattern rhythm right now every pattern 2-2 is different
  2. 00:36:715 (3,4) - Same issue
  3. 00:51:715 (2) - I would recommend using two circle instead of a long slider as the slidertick at the middle sounds out of place. fix
Easy
  1. 00:50:965 (1,2) - Consider making them symmetrical to improve the aesthetics? lol ok
That's all and good luck! sorry if my mod is not useful ;_;
thank mod!

MugiwaraSekai wrote:

M4M from your queue

general
  1. I think it's better to get another .mp3 since your current is >192kps
  2. your preview point isn't snapped in insane diff
  3. what about uncheck widescreen support? since there's no SB
easy
00:25:465 (3) - maybe try to make as you did at 00:13:465 (3,4,1) - ? the thing beat are different, i think this slider is ok because there beat + beat stream
00:52:840 (2) - you should copypaste 00:50:965 (1) - and replace it, it'll be better aethetically ok
01:05:965 (1,2) - these sliders are too curve imo fix

normal
01:05:215 (5) - mmh try to make as you did for 01:08:215 (4,5) -, they have same sounds the thing the sound are different in 01:08:215 (4,5) there melody very high than beat sound then in 01:05:215 (5) melody weak but melody is hit not long and same beat hit so this slider is fit. like other pattern
01:11:215 (5) - ^ no
01:26:215 (5,6) - 01:14:215 (5) - consistency, I think you should follow the same rhythm my problem is beat is different for this soung hmm i need more opinion

kuron
you should NC every measure because it's weird to have +10 "combos" on hard diff (hope you understand) (as 01:05:777 (10) -)
00:03:715 (3,4) - don't really like to notice that, but blanket is ugly ):
00:34:090 (3,4) - consistency with 00:31:090 (3,4) - you didn't make a 1/1 slider and I think it's the good way since the downbeat deserves being clickable imo
00:52:090 (4) - what about changing that to 2 circles to emphasize 00:52:465 (5) - more?
00:58:090 (4) - ^
01:02:215 (5,6,7,8,9) - don't really know if it's better to make that another way, because I think it's too hard

insane
00:12:902 (3,2) - stack? ya
00:43:277 (6,1) - spacing inconsistent 00:34:277 (6,1) - good catch
00:49:465 (1,2,3,4,1) - improve the star pattern would be great trying something
00:55:465 (1,2,3,4) - what about make a kind of square pattern instead ? It'll surely be good visually i like this i don;t see why i would do square
01:16:840 (2,3) - change direction will emphasize better imo fine lol
01:38:965 (9) - NC consistency ? ya
[]
that's all for me good luck !
thank mod !

[quote="Kami-senpai"]M4M from thy queue :D

Easy

  • Audio preview point for this diff and Insane doesn't match (?)
  1. 00:13:840 (4,3) - Maybe make these more consistent, or make the first one a long slider and make the second a repeating slider because its the second one and the up in difficulty can be more expected. the thing beats the sound are different this part and other part
  2. 01:09:715 (2,3) - These could probably be aesthetically better (i.e. blanketed, made into different shapes, etc) i don't see problem blanket
  3. 01:16:840 (3) - I feel like this should be a single circle plus a 1/1 slider because there is a pretty prominent drum beat on the white tick in the middle follow melody than beat
  4. 01:21:715 (2,3) - Same as the first case mentioned same in begin

Normal
  1. 00:14:215 (7) - This rhythm may be very difficult to follow for Normal diff. Also, that stack with 00:14:965 (1) - this slider is pretty hard to read for newbies i feel unstack better because bpm is just 160 not very high but 1/4 look worry me i need mroe openion from this
  2. 00:26:215 (7,8) - This is much better than ^ beat are different
  3. 00:38:215 (7) - Same with the rhythm same
  4. 00:51:715 (2) - I think it would be better to end this slider 1/1 and put a single circle on the large white tick. It would fit the emphasis of the music more fix
  5. 00:57:715 (2) - ^ fix
  6. 01:14:215 (5) - Since there's a lot of drumming in the music, I think it would be better to turn this into two single notes beat problem, the beat doen't fit here
  7. 01:32:215 (5) - Maybe make this into a 1/2 slider to map to drums more

Kuron's Hard
  1. 00:03:715 (3,4) - Flow and blanket is kind of weird for Hard
  2. 00:14:215 (7,8,9) - Might be a little difficult to follow for Hard, but it's probably fine
  3. 00:47:027 (6,7,8) - Preferred to be more aesthetically pleasing
  4. 00:54:715 (3,4) - No reason to make the distance snap between these two sliders so big
  5. 00:57:715 (3,4) - ^. Also if you're going to do this, make it parallel with 00:56:965 (1) - as I think 00:58:090 (4) - is slightly off
  6. 01:09:340 (2,3) - I really don't like this flow, especially for Hard. Maybe make more circular flow instead of the anti-jump sort of flow
  7. 01:23:590 (8,9,10,11) - Stream is a bit excessive and overmapped

Insane
  1. 00:17:965 (1,2) - These can be farther apart or going in opposite flow directions like you made the other ones of the same sound is jump if you see over spacing normal 1.20x is jump i don't see problem flow here
  2. 00:47:965 (1,2,3,4) - Maybe make these farther apart so people don't think they're 1/2 timing snapped is anti-spacing
  3. 01:06:340 (2) - Just a suggestion, but if you want to map according to pitch, maybe put this slider above 01:05:965 (1) - hmm ok
  4. 01:22:465 (1,2) - Simple blanket ya
  5. 01:27:715 (3,3) - Since this is Insane, please map to all the drum beats follow melody than beat, melody sound higher beat

    Overall this doesn't really feel like it is mapped to full potential. When I first heard the song, I expected a lot more streams that could be mapped to the electronic sounds in the music, but I didn't see any of that, which is fine, but there were also obvious drum beats and sounds that weren't accounted for at all either. I would suggest mapping to all the significant parts of the music, especially the drum beats. Sorry if you don't like this, I m pretty like follow full eletronic, like all my maps ranks, the begin follow beats because there very weak melody, then later at final there very strong than beats. I don't see what problem here, but i like this more.

thank mod !
tutuhaha
M4M

well, I suggest to use slience sliderslide on this map
remember too add gder's name on the tag
you may want to add at least 500 LeadIntime.....

[Easy]
00:13:840 (4) - just want to say the rhythm is weird on this one because no hitsound but...............is still weird to add the hitsound........../_\hmmm....
00:53:965 (1) - nazi, move 1 grid to the right
00:50:965 (1) - unnecessary green line

[Normal]
00:14:215 (7) - rhythm?→ https://osu.ppy.sh/ss/6404284
00:50:965 (1) - unnecessary green line

[Hard]
00:14:496 (8) - hope you can move out litter bit so people wouldn't get hurt when they first to play it ;-; (like me)
00:38:496 (7,8) - move out litter bit (like move it to x92 y256 and then adjust the distance.
00:51:527 (2) - delete
00:53:027 (6) - delete
00:54:527 (2) - delete
00:57:527 (2) - delete
00:59:027 (5) - delete
01:14:402 (7,8,9) - ;-;......
01:04:840 (7) - I suggest use two circle to instead this slider

[Insane]
01:29:215 (3) - highly suggest to use 1/4 rhythm on here
01:35:215 (3) - ^
01:36:902 (x) - add circle?

good luck .U.
Lumael
Hello!

Comming from your Modding Queue (M4M)

BOLD means: highly questionable/unrankeable
not BOLD means: it's only a suggestion/comment, whether you may or may not apply

[General]

  1. I'm not sure if you'd like to remove the Countdown since it's something present on the osu!stream and I think you can't desable it there. But anyway, it gives a 2012ish look to the song, I don't see it as something good to the map.
  2. Audio bitrate above 192kbps, this should be fixed. You can either use an online website such as http://online-audio-converter.com/pt/ or a program, like Audacity.
  3. There's a Preview Point conflict with the Insane difficulty.
[Easy]

  1. 00:13:465 (3,4) - Small Comment: You can move it to x:217 y:245 to perfect the blanket.
  2. The song itself is very repetitive in the beginning. Because of that, I would expect a different rhythm from 00:14:965 - on.00:14:965 (1,2,3,4) - This pattern is the same used in every section until now. - With this 00:11:965 (1,2,3,4) - exception. - You're just making it more repetitive and boring if you keep repeting it.
  3. 00:34:465 (3) - I don't agree with the reverse arrow usage. It has been placed onto an offbeat that doesn't represent anything in the song. I recommend you following more concrete beats in order to make beginners actually feel a bit of the music. Same here 00:46:465 (3) - . Here we have an example of a better usage of the offbeat reverse arrow: 00:55:465 (3) - .
  4. 00:52:840 (2) - I'd rather if you changed it into a 1/1 slider with reverse arrow instead. It'd follow much better the rhythm, making the player feel a bit more of the piano. Or you could try something similar to what you did in this part of the song: 00:59:965 (1,2) - .
  5. 01:02:965 (1,2) - What do you think about this rhythm instead? It follows much better the dnb in the background. Same goes to the other parts where we have this kind of rhythm. Example: 01:14:965 (1,2) - .
  6. 01:04:840 (3) - And about here, you could try a single circle plus a 1/1 slider to catch more of the drums. I think you really should go for the drums during the kiai, it's on evidence. Suggestion: this. Same goes for the rest.
  7. 01:07:465 (3) - Small Comment: Blanket can be perfected a bit.
  8. 01:27:715 (2) - This slider doesn't follow anything correctly, does it? I couldn't hear any rhythm that extends until its end, and I personally think its usage a bit awkward, you could try to follow the piano on the background, it'd make much more sense. Same happens here: 01:33:715 (2) - and 01:37:465 (3) - .

    Overall the difficulty is good, the rhythm is being followed nicely through most of the beatmap, I just had some points to take in consideration during the kiai time. I liked your hitsounding as well, it makes the player feel when they click, just as the osu!stream game. I may be a bit picky, but I have two reasons for that: First is that the difficulty is already good, so I just tried my best to make it even better. Second is that, in my own opinion, osu beatmaps should make you feel the song strenght in your hands, when you actually click the strong geats harder, while releasing the finger when the beat is not that strong. Good difficulty!
[Normal]

  1. Is there a huge difference between CS 3 and 3.1? :p
  2. I must talk about here the same thing I said on the Easy, although it's not so visible here. I'm talking about the repetitive beginning of the song. It's not much of a problem here since the difficulty is already densier, so it's not so visible, as there are more objects on the screen. It's literally up to you.
  3. 00:49:465 (5) - I know it doesn't come to your style, but what do you think about adding a New Combo to this note? It will make the HP drops a bit easier, but it will also make players feel the need of a change in the song, when the background drums get heavier. Same goes here: 01:02:215 (5) - .
  4. 01:27:715 (2) - 01:33:715 (2) - I must talk about these guys, they look extremely awkward, for a similar reason I mentioned on the Easy difficulty. They don't follow anything in particular, making them "just another brick in the wall". I'd like more something that catches the drum and the weird 8 bit noise of the song.

    It's a very consistent Normal, all the patterns are good, if we talk about the overall look. I was just a bit sad that you decided to follow the noisy sound on the chorus instead of the dnb, I think the last one is much more stronger and represents more on the song itself, but it's okay when you follow the noisy sound. Good job!
[Kuron's Hard]

  1. 00:09:340 (2) - Small Comment: you may want to perfect the shape of the slier, it looks a bit uneaty at the moment. Maybe like this.
  2. 00:11:590 (8) - I reckon it'd be nice to have 00:11:965 - actually clickable, it's an important downbeat, and, in my opinion, it really should be clickable, so players can feel the rhythm of the song in their own hands. Same goes here: 00:19:090 (4) - 00:22:090 (4) - .
  3. 00:14:965 (1,2) - I don't know why, but I found this really easy to be missunderstood. The spacing makes it look a lot like a 1/2 gap, since you used jumps with similar distance. It may be just me, it's up to you.
  4. 00:29:027 (5,6) - A jump between these objects would make it much more challenging. I really recommend you to make it, since the (5) note is already stacked under the slider, making it not chalenging at all, and the next note is just a common distance snapped object. I reckon the overall situation and the rhythm ask for a jump there.
  5. 00:54:715 (3,4) - When it comes to me, this jump is a bit random, the song is pretty much the same, there's no need for a higher distance between them. It makes it more awkward than cool.
  6. 01:17:590 (8) - I think it's a bit random to follow the noisy sound on the background in this situation, since this rhythm appears many more times in the song, but you just followed at this point, which doesn't make sense to me, you may want to keep the kiai as consistent as you can.
  7. 01:20:215 (9) - There's an important sound on the offbeat that you're missing. Hards should catch this kind of rhythm, since they're more of an insane but without the jumps.
  8. 01:26:777 (9,1) - Just like something mentioned earlier, I reckon the (1) deserves more emphasis, try giving it a small jump instead.

    Not much to say, I just think you could have given it a bit more of diversity of rhythm, you seens to mostly follow a single thing, and sometimes it's nice to alternate and get different rhythms. It's not a problem at all, so good job!
[Insane]

  1. 00:23:215 (3,4) - Small Coment: The distance between these should be 1.2x accordinly to the others you placed before, it's just slightly out of the acceptable range, a fast glance can tell that they definetly have shorter DS.
  2. 00:41:590 (5) - What about moving to somewhere near x:314 y:102 so you'll have a 1.2x DS to the next note 00:41:777 (6) - . It's just a small improvement, but it will definetly help to maintain the consistency along the difficulty.
  3. 00:52:840 (2,3) - I personally don't like one thing about these sliders, their end is overmapped. If you really want to keep the 1/2 rhythm, try to silence the slider ends, so it doesn't bother players too much. Same happens at other places, such as: 00:56:215 (5) - etc.
  4. 01:23:965 (1) - I reckon this is an important place which you should give some emphasis, and the constant distance snapping is definetly not helping for that, I'd recommend you to create a little jump here. Moreover it's the only ocasion of this rhythm that you didn't use a jump. You can check other places, such as: 01:25:465 (1) - 01:20:965 (1) - , they all have their jumps.

    Okay, the difficulty is good itself, but there a few things I'd like to point. It's clear that you're following something other than the dnb on the background through the entire song, but I reckon it's important not to skip the drums beat. You can still do that while still following the rhythm you want to. There are places such as 01:27:715 (3) - 01:15:715 (3) - 01:05:215 (3) - that you could have focused just a bit on the drums, atleast make it a reverse arrow or something clickable, even a slider end would make it better. For example, here 01:20:215 (5) - you gave some emphasis to the drums, it plays much smoother in my opinion. Remember these are all comments, and you may not apply them since they don't affect the difficulty itself, these are just improvements I'd make if I were you, but the final veredict is up to you! Nice difficulty!
That's it!

Good luck.
Kuron-kun

tutuhaha wrote:

M4M

[Hard]
00:14:496 (8) - hope you can move out litter bit so people wouldn't get hurt when they first to play it ;-; (like me) I think stacking is a better solution, since it looks really weird the way I did! If stacking wasn't the best solution, I will move it out a little bit.
00:38:496 (7,8) - move out litter bit (like move it to x92 y256 and then adjust the distance. Sure, if it makes it play better.
00:51:527 (2) - delete Why?
00:53:027 (6) - delete Why?...
00:54:527 (2) - delete Why...
00:57:527 (2) - delete why...................
00:59:027 (5) - delete whyyyyyyyyyyyyyyyy

Okay, so let me explain it a little bit! Maybe it might sound or look that it's a bit overmapped to some people, but what is the correct definition of overmap? You overmap when you map where there's absolutely no sound to be mapped. It would be overmapped if I mapped here 01:40:465 - because there's absolutely nothing to be mappes! It's just a fade-out sound and that's it.
So, how can this section not be overmapped?!? Because you can clearly - or you can hear it clearly by listening at 25% - that there's actually a sound on these notes, even though they're really low / small sounds. What's important is that there is something to be mapped.

I hope this doesn't get confusing to other people again, and if they do I'll just paste this again. Hope I made my point clear to you ^-^


01:14:402 (7,8,9) - ;-;...... Did the same as you mentioned above!
01:04:840 (7) - I suggest use two circle to instead this slider But why? I've used a slider on almost the whole section when this sound comes!

good luck .U.
Thank you for your mod!

Lumael wrote:

Hello!

[Kuron's Hard]

  1. 00:09:340 (2) - Small Comment: you may want to perfect the shape of the slier, it looks a bit uneaty at the moment. Maybe like this. Sure, nice suggestion.
  2. 00:11:590 (8) - I reckon it'd be nice to have 00:11:965 - actually clickable, it's an important downbeat, and, in my opinion, it really should be clickable, so players can feel the rhythm of the song in their own hands. Same goes here: 00:19:090 (4) - 00:22:090 (4) - . Did in some of them but kept some for variation. Plus, I like them!
  3. 00:14:965 (1,2) - I don't know why, but I found this really easy to be missunderstood. The spacing makes it look a lot like a 1/2 gap, since you used jumps with similar distance. It may be just me, it's up to you. Yeah, this was because of the position of the current slider. Changed it and it will definitely play better now.
  4. 00:29:027 (5,6) - A jump between these objects would make it much more challenging. I really recommend you to make it, since the (5) note is already stacked under the slider, making it not chalenging at all, and the next note is just a common distance snapped object. I reckon the overall situation and the rhythm ask for a jump there. Didn't really made a jump but made them clickable!
  5. 00:54:715 (3,4) - When it comes to me, this jump is a bit random, the song is pretty much the same, there's no need for a higher distance between them. It makes it more awkward than cool. I did it because the piano on this part is quite higher than the rest. I'll keep it for now, sowy!
  6. 01:17:590 (8) - I think it's a bit random to follow the noisy sound on the background in this situation, since this rhythm appears many more times in the song, but you just followed at this point, which doesn't make sense to me, you may want to keep the kiai as consistent as you can. Did it here 01:23:590 (8,9,10,11) - as well. Didn't want to spam it because it's just a Hard!
  7. 01:20:215 (9) - There's an important sound on the offbeat that you're missing. Hards should catch this kind of rhythm, since they're more of an insane but without the jumps. Yeah, you're right!
  8. 01:26:777 (9,1) - Just like something mentioned earlier, I reckon the (1) deserves more emphasis, try giving it a small jump instead. Remade the pattern a little bit and should be fine now!

    Not much to say, I just think you could have given it a bit more of diversity of rhythm, you seens to mostly follow a single thing, and sometimes it's nice to alternate and get different rhythms. It's not a problem at all, so good job!

Good luck.
Great mod you did there, really impressed!

.osu: http://puu.sh/rVktK.osu
Topic Starter
Pereira006

tutuhaha wrote:

M4M

well, I suggest to use slience sliderslide on this map nah
remember too add gder's name on the tag ok
you may want to add at least 500 LeadIntime..... i don't think is need

[Easy]
00:13:840 (4) - just want to say the rhythm is weird on this one because no hitsound but...............is still weird to add the hitsound........../_\hmmm.... well hitsound is another diff's but hitsound is there
00:53:965 (1) - nazi, move 1 grid to the right ok
00:50:965 (1) - unnecessary green line ok

[Normal]
00:14:215 (7) - rhythm?→ https://osu.ppy.sh/ss/6404284 hmm maybe
00:50:965 (1) - unnecessary green line ok

[Hard]
00:14:496 (8) - hope you can move out litter bit so people wouldn't get hurt when they first to play it ;-; (like me)
00:38:496 (7,8) - move out litter bit (like move it to x92 y256 and then adjust the distance.
00:51:527 (2) - delete
00:53:027 (6) - delete
00:54:527 (2) - delete
00:57:527 (2) - delete
00:59:027 (5) - delete
01:14:402 (7,8,9) - ;-;......
01:04:840 (7) - I suggest use two circle to instead this slider

[Insane]
01:29:215 (3) - highly suggest to use 1/4 rhythm on here I really don't feel
01:35:215 (3) - ^ no
01:36:902 (x) - add circle?this part is only melody, will skip beats

good luck .U.
thank mod!

Lumael wrote:

Hello!

Comming from your Modding Queue (M4M)

BOLD means: highly questionable/unrankeable
not BOLD means: it's only a suggestion/comment, whether you may or may not apply

[General]

  1. I'm not sure if you'd like to remove the Countdown since it's something present on the osu!stream and I think you can't desable it there. But anyway, it gives a 2012ish look to the song, I don't see it as something good to the map.
  2. Audio bitrate above 192kbps, this should be fixed. You can either use an online website such as http://online-audio-converter.com/pt/ or a program, like Audacity.
  3. There's a Preview Point conflict with the Insane difficulty.
[Easy]

  1. 00:13:465 (3,4) - Small Comment: You can move it to x:217 y:245 to perfect the blanket. ok
  2. The song itself is very repetitive in the beginning. Because of that, I would expect a different rhythm from 00:14:965 - on.00:14:965 (1,2,3,4) - This pattern is the same used in every section until now. - With this 00:11:965 (1,2,3,4) - exception. - You're just making it more repetitive and boring if you keep repeting it. isn't repeative i mean this begin at 00:26:965 is shot, I don't think this repeative lot
  3. 00:34:465 (3) - I don't agree with the reverse arrow usage. It has been placed onto an offbeat that doesn't represent anything in the song. I recommend you following more concrete beats in order to make beginners actually feel a bit of the music. Same here 00:46:465 (3) - . Here we have an example of a better usage of the offbeat reverse arrow: 00:55:465 (3) - .change rhythm my own
  4. 00:52:840 (2) - I'd rather if you changed it into a 1/1 slider with reverse arrow instead. It'd follow much better the rhythm, making the player feel a bit more of the piano. Or you could try something similar to what you did in this part of the song: 00:59:965 (1,2) - . no I follow main melody
  5. 01:02:965 (1,2) - What do you think about this rhythm instead? It follows much better the dnb in the background. Same goes to the other parts where we have this kind of rhythm. Example: 01:14:965 (1,2) - . nah look confuse to listen
  6. 01:04:840 (3) - And about here, you could try a single circle plus a 1/1 slider to catch more of the drums. I think you really should go for the drums during the kiai, it's on evidence. Suggestion: this. Same goes for the rest. no
  7. 01:07:465 (3) - Small Comment: Blanket can be perfected a bit. lol ok
  8. 01:27:715 (2) - This slider doesn't follow anything correctly, does it? I couldn't hear any rhythm that extends until its end, and I personally think its usage a bit awkward, you could try to follow the piano on the background, it'd make much more sense. Same happens here: 01:33:715 (2) - and 01:37:465 (3) - . change rhythm

    Overall the difficulty is good, the rhythm is being followed nicely through most of the beatmap, I just had some points to take in consideration during the kiai time. I liked your hitsounding as well, it makes the player feel when they click, just as the osu!stream game. I may be a bit picky, but I have two reasons for that: First is that the difficulty is already good, so I just tried my best to make it even better. Second is that, in my own opinion, osu beatmaps should make you feel the song strenght in your hands, when you actually click the strong geats harder, while releasing the finger when the beat is not that strong. Good difficulty!
[Normal]

  1. Is there a huge difference between CS 3 and 3.1? :p lfmao
  2. I must talk about here the same thing I said on the Easy, although it's not so visible here. I'm talking about the repetitive beginning of the song. It's not much of a problem here since the difficulty is already densier, so it's not so visible, as there are more objects on the screen. It's literally up to you. I did explain in easy, is short time of that part but there some parts is different, i don't think is abuse repeative pattern
  3. 00:49:465 (5) - I know it doesn't come to your style, but what do you think about adding a New Combo to this note? It will make the HP drops a bit easier, but it will also make players feel the need of a change in the song, when the background drums get heavier. Same goes here: 01:02:215 (5) - . is intentional other diff's Hard and insane but this don't look impact drop HP (did testplay my own)
  4. 01:27:715 (2) - 01:33:715 (2) - I must talk about these guys, they look extremely awkward, for a similar reason I mentioned on the Easy difficulty. They don't follow anything in particular, making them "just another brick in the wall". I'd like more something that catches the drum and the weird 8 bit noise of the song. I just did follow main melody long, skip beat low, only high beat and high melody but i don;t think pick low beat or low some rhythm for this level.

    It's a very consistent Normal, all the patterns are good, if we talk about the overall look. I was just a bit sad that you decided to follow the noisy sound on the chorus instead of the dnb, I think the last one is much more stronger and represents more on the song itself, but it's okay when you follow the noisy sound. Good job!
[Kuron's Hard]

  1. 00:09:340 (2) - Small Comment: you may want to perfect the shape of the slier, it looks a bit uneaty at the moment. Maybe like this.
  2. 00:11:590 (8) - I reckon it'd be nice to have 00:11:965 - actually clickable, it's an important downbeat, and, in my opinion, it really should be clickable, so players can feel the rhythm of the song in their own hands. Same goes here: 00:19:090 (4) - 00:22:090 (4) - .
  3. 00:14:965 (1,2) - I don't know why, but I found this really easy to be missunderstood. The spacing makes it look a lot like a 1/2 gap, since you used jumps with similar distance. It may be just me, it's up to you.
  4. 00:29:027 (5,6) - A jump between these objects would make it much more challenging. I really recommend you to make it, since the (5) note is already stacked under the slider, making it not chalenging at all, and the next note is just a common distance snapped object. I reckon the overall situation and the rhythm ask for a jump there.
  5. 00:54:715 (3,4) - When it comes to me, this jump is a bit random, the song is pretty much the same, there's no need for a higher distance between them. It makes it more awkward than cool.
  6. 01:17:590 (8) - I think it's a bit random to follow the noisy sound on the background in this situation, since this rhythm appears many more times in the song, but you just followed at this point, which doesn't make sense to me, you may want to keep the kiai as consistent as you can.
  7. 01:20:215 (9) - There's an important sound on the offbeat that you're missing. Hards should catch this kind of rhythm, since they're more of an insane but without the jumps.
  8. 01:26:777 (9,1) - Just like something mentioned earlier, I reckon the (1) deserves more emphasis, try giving it a small jump instead.

    Not much to say, I just think you could have given it a bit more of diversity of rhythm, you seens to mostly follow a single thing, and sometimes it's nice to alternate and get different rhythms. It's not a problem at all, so good job!
[Insane]

  1. 00:23:215 (3,4) - Small Coment: The distance between these should be 1.2x accordinly to the others you placed before, it's just slightly out of the acceptable range, a fast glance can tell that they definetly have shorter DS. they look fine.
  2. 00:41:590 (5) - What about moving to somewhere near x:314 y:102 so you'll have a 1.2x DS to the next note 00:41:777 (6) - . It's just a small improvement, but it will definetly help to maintain the consistency along the difficulty. maybe
  3. 00:52:840 (2,3) - I personally don't like one thing about these sliders, their end is overmapped. If you really want to keep the 1/2 rhythm, try to silence the slider ends, so it doesn't bother players too much. Same happens at other places, such as: 00:56:215 (5) - etc. isn't overmapped, there song piano weak that I can listen
  4. 01:23:965 (1) - I reckon this is an important place which you should give some emphasis, and the constant distance snapping is definetly not helping for that, I'd recommend you to create a little jump here. Moreover it's the only ocasion of this rhythm that you didn't use a jump. You can check other places, such as: 01:25:465 (1) - 01:20:965 (1) - , they all have their jumps. ups

    Okay, the difficulty is good itself, but there a few things I'd like to point. It's clear that you're following something other than the dnb on the background through the entire song, but I reckon it's important not to skip the drums beat. You can still do that while still following the rhythm you want to. There are places such as 01:27:715 (3) - 01:15:715 (3) - 01:05:215 (3) - that you could have focused just a bit on the drums, atleast make it a reverse arrow or something clickable, even a slider end would make it better. For example, here 01:20:215 (5) - you gave some emphasis to the drums, it plays much smoother in my opinion. Remember these are all comments, and you may not apply them since they don't affect the difficulty itself, these are just improvements I'd make if I were you, but the final veredict is up to you! Nice difficulty!
    Well you aldready know if my style follow main melody than skip beats but i didn't skip mostly downbeat and upbeat, if you mean 01:05:215 (3) in red t ick to follow drum but is just drum and is not upbeat and downbeat. so my plan this level is follow main melody and follow beats and skipp drum, they don;t look bad to play my own and did ask many people to test play and I see no problem here. just happenm my others maps ranks
That's it!

Thank mod!!

Good luck.
Sakurauchi Riko
Hey, I'm here from your modqueue M4M thing. I decide later if I post my mod to your queue or not (If my mod is good enough for you modding back or not). If its too bad just take it as a free NM :D

Easy
00:12:375 (2,3,4) - aesthetically its more clean and pretty to make 1) a triangle pattern 2) another blanket -> http://puu.sh/rWud8/76f2f716f8.jpg
00:42:750 (2,3) - that blanket looks a bit off
00:46:500 (3,4) - even though this just affects visually: the slider with its shape tends not to the next object, it tends more to 00:48:000 (1) - although there is 00:47:625 (4) - to hit next
00:51:000 (1,2) - this might be very subjective but i still wanna mention it maybe its useful to you: At that spot a new section of the music starts so imo its a nice idea to make a different shape (different from the previous slider to distinguish it from the upcoming section) for those 2 sliders. Something linear with a red anchor point, it would also fit nicely with the next 2 objects.
01:06:750 (2,3) - its not very good to have slider (2) tending to the reverse arrow of (3). might be a bit confusing for newer players because they always follow the most pleasant cursor movement (which would cause hitting the reverse arrow instead of the sliderhead), currently the player has to follow a very unpleasant sharp way to hit the sliderhead. very theoretical but yeah..., i thought i just mention this
01:07:500 (3,4,1) - the spacing is a bit off (1.36x and 1.21x)
01:24:000 (1,2,3) - adjust the shape of 01:24:000 (1) - to the reverse arrow of 01:25:500 (3) - and blanket it 01:25:500 (3) -

overall maybe you could add some different slidershapes for very long sliders such as 00:31:500 (3) - 00:37:500 (3) - 00:49:500 (3) - or 00:51:000 (1) - are examples where you can easily add different shapes. For now you use very much simple curved sliders which is kinda boring with the time.

Normal
i really like the rhythm you chose for the normal :>
00:35:250 (5,1) - the flow interruption is too heavy imo because its not really a strong downbeat. maybe smth like http://puu.sh/rWvwz/9a0ef8ea87.jpg or http://puu.sh/rWvxW/c25720833c.jpg would fit better
For example at 00:50:625 (8,1) - is a very good spot to make such a flow interruption. Here it flows perfectly which isnt really appropriate to me because its such a strong downbeat, so yeah... thats just my opinion
01:39:000 - i suggest you to place a circle here and the spinner right after on the red tick. its such a strong sound which should be clickable imo

other than that i'd just have subjectively aesthetical things to say which isnt part of a mod :D
I really do like the rhythm

Insane
00:14:718 (2,1) - maybe add some spacing there because its a strong downbeat which gets also emphasized with a finsih hitsound
00:20:625 (5,1) - blanket them maybe?
00:22:125 (4,1) - ^
01:12:000 (1,2) - ^
01:20:250 (5,6) - ^
00:56:250 (5) - i think a 1/1 slider would fit better since at 00:56:437 - isnt really a sound
01:14:250 (1,2,3) - note: this felt really unpleasant to play for me, i think its mainly because of the 2 sliders... keep it or not just a note by me :D
00:38:250 (1,2,3) - for examples plays better than 01:14:250 (1,2,3) -
01:28:312 - missing beat
01:34:312 - same



What i really noticed a lot is that you could make your diff look cleaner if you place your objects like triangles e.g. at 00:37:500 (1,2,1) - an equilateral triangle would give you more structure and it'd look cleaner. another examples would be 00:18:375 (2,3,4) - 00:19:875 (2,3,4) - or 00:28:875 (2,4,5) - I think you get what i mean

I think you could work a little bit at easy and normal aesthetic-wise, Insane plays nicely. good map imo
GL with your map and happy mapping! (:

Well... I thought I could answer my question from the beginning now but at the end of the day i dont know if my mod is worth you modding back. I just post and see what you think :3
Ancelysia
Wouldn't the source be osu!stream? Why isn't it there?
CodeS
Hey Pereira, M4M from your Mod Q!


Easy:

00:09:000 (1) - Seeing the flow you've been using, I believe a more curved flow here could be better and would play nicely, something like http://i.imgur.com/abcpF3g.png mostly by moving 00:09:000 (1) - to x 268 y 252 and moving things a bit, also curving 00:10:500 (3) - a bit

00:18:375 (2) - Curve this a bit more in direction of 00:19:500 (3) - like http://i.imgur.com/JlCrphG.png

00:35:625 (4,1,2) - This feel really sharp in comparison to the rest of the song and how you've been making the player move, mostly because this 00:35:625 (4,1) - Try moving 00:36:000 (1) - to x 204 y 317 and 00:36:750 (2) - rotate -9 adn move to x 44 y 278, so it's feels a bit more spread out, you keep the DS and it's flow not so sharp.

01:03:750 (2,3) - Maybe make the same shape? for aesthetics

01:29:625 - Why no note?

01:35:625 - same here, why no note?

Fantastic diff

Normal:

00:03:750 (2,3) - Don't you feel this should be the other way around? hitting the slider on red tick feels weird, also, 00:04:125 - this beat is really, really strong, it feels weird and off not hitting it with a note.

00:06:750 (3,4) - Same suggestion here, it feels a shame not hitting 00:07:125 - with a note with the beat being so strong, put the slider first then the note.

00:09:750 (2,3) - Gonna stop here hahaha, but you know my suggestion, same for every part that is the same.


00:49:500 (5) - Could use a NC, seeing the "boost" in speed here.
00:54:000 (1,2) - Make same shape?

Other than the weird Note and slider with end on strong beat thing, this diff is amazing.

Insane:

00:37:875 (2) - try rotating it a little bit more? http://i.imgur.com/hQsvsKU.png like you did in several parts of the song (maybe not as extreme as my example, but you get the idea)

00:31:312 (6,1,2) - These jump are massive compared to many of the intense parts of the song, not much is happening here in the song, so I don't feel a jump this big is right, maybe nerf it a bit?, to 2.0x or 1.9x

00:39:000 (1) - CTR G?

00:53:250 (3) - Move a bit more centric, right now the movement from 00:52:875 (2) - feels a bit off, move 00:53:250 (3) - to x 453 y 90 or similar position.

01:25:500 (1) - CTR G and
01:25:875 (2) - CTR G also


Really nice diff, I would say that some aesthetic are kinda off, but that is not bad.

Couldn't find much, so I will leave a star <3
headphonewearer
00:03:000 - preview point should be here imo
Topic Starter
Pereira006

Phyloukz wrote:

Hey, I'm here from your modqueue M4M thing. I decide later if I post my mod to your queue or not (If my mod is good enough for you modding back or not). If its too bad just take it as a free NM :D

Easy
00:12:375 (2,3,4) - aesthetically its more clean and pretty to make 1) a triangle pattern 2) another blanket -> http://puu.sh/rWud8/76f2f716f8.jpg hmm fix
00:42:750 (2,3) - that blanket looks a bit off fix
00:46:500 (3,4) - even though this just affects visually: the slider with its shape tends not to the next object, it tends more to 00:48:000 (1) - although there is 00:47:625 (4) - to hit next fix
00:51:000 (1,2) - this might be very subjective but i still wanna mention it maybe its useful to you: At that spot a new section of the music starts so imo its a nice idea to make a different shape (different from the previous slider to distinguish it from the upcoming section) for those 2 sliders. Something linear with a red anchor point, it would also fit nicely with the next 2 objects. keep it because the long slider for follow long melody.
01:06:750 (2,3) - its not very good to have slider (2) tending to the reverse arrow of (3). might be a bit confusing for newer players because they always follow the most pleasant cursor movement (which would cause hitting the reverse arrow instead of the sliderhead), currently the player has to follow a very unpleasant sharp way to hit the sliderhead. very theoretical but yeah..., i thought i just mention this fix but change rhythm
01:07:500 (3,4,1) - the spacing is a bit off (1.36x and 1.21x) fix
01:24:000 (1,2,3) - adjust the shape of 01:24:000 (1) - to the reverse arrow of 01:25:500 (3) - and blanket it 01:25:500 (3) - something

overall maybe you could add some different slidershapes for very long sliders such as 00:31:500 (3) - 00:37:500 (3) - 00:49:500 (3) - or 00:51:000 (1) - are examples where you can easily add different shapes. For now you use very much simple curved sliders which is kinda boring with the time.

Normal
i really like the rhythm you chose for the normal :>
00:35:250 (5,1) - the flow interruption is too heavy imo because its not really a strong downbeat. maybe smth like http://puu.sh/rWvwz/9a0ef8ea87.jpg or http://puu.sh/rWvxW/c25720833c.jpg would fit better ok
For example at 00:50:625 (8,1) - is a very good spot to make such a flow interruption. Here it flows perfectly which isnt really appropriate to me because its such a strong downbeat, so yeah... thats just my opinion
01:39:000 - i suggest you to place a circle here and the spinner right after on the red tick. its such a strong sound which should be clickable imo meh, add and easy too

other than that i'd just have subjectively aesthetical things to say which isnt part of a mod :D
I really do like the rhythm

Insane
00:14:718 (2,1) - maybe add some spacing there because its a strong downbeat which gets also emphasized with a finsih hitsound ya
00:20:625 (5,1) - blanket them maybe? that intentional
00:22:125 (4,1) - ^ ok
01:12:000 (1,2) - ^ ok
01:20:250 (5,6) - ^ ok
00:56:250 (5) - i think a 1/1 slider would fit better since at 00:56:437 - isnt really a sound ok
01:14:250 (1,2,3) - note: this felt really unpleasant to play for me, i think its mainly because of the 2 sliders... keep it or not just a note by me :D keep it, the play feel is same for me
00:38:250 (1,2,3) - for examples plays better than 01:14:250 (1,2,3) -
01:28:312 - missing beat no
01:34:312 - same b]no[/b]



What i really noticed a lot is that you could make your diff look cleaner if you place your objects like triangles e.g. at 00:37:500 (1,2,1) - an equilateral triangle would give you more structure and it'd look cleaner. another examples would be 00:18:375 (2,3,4) - 00:19:875 (2,3,4) - or 00:28:875 (2,4,5) - I think you get what i mean

I think you could work a little bit at easy and normal aesthetic-wise, Insane plays nicely. good map imo
GL with your map and happy mapping! (:

Well... I thought I could answer my question from the beginning now but at the end of the day i dont know if my mod is worth you modding back. I just post and see what you think :3
thank you mod !

Katyusha wrote:

Hey Pereira, M4M from your Mod Q!


Easy:

00:09:000 (1) - Seeing the flow you've been using, I believe a more curved flow here could be better and would play nicely, something like http://i.imgur.com/abcpF3g.png mostly by moving 00:09:000 (1) - to x 268 y 252 and moving things a bit, also curving 00:10:500 (3) - a bit change something

00:18:375 (2) - Curve this a bit more in direction of 00:19:500 (3) - like http://i.imgur.com/JlCrphG.png ok

00:35:625 (4,1,2) - This feel really sharp in comparison to the rest of the song and how you've been making the player move, mostly because this 00:35:625 (4,1) - Try moving 00:36:000 (1) - to x 204 y 317 and 00:36:750 (2) - rotate -9 adn move to x 44 y 278, so it's feels a bit more spread out, you keep the DS and it's flow not so sharp. change something

01:03:750 (2,3) - Maybe make the same shape? for aesthetics fix

01:29:625 - Why no note? add slider long and other parts

01:35:625 - same here, why no note?

Fantastic diff

Normal:

00:03:750 (2,3) - Don't you feel this should be the other way around? hitting the slider on red tick feels weird, also, 00:04:125 - this beat is really, really strong, it feels weird and off not hitting it with a note. I really don't feel, feel play fine for me, I saw lot normals ranks have like this (and my maps)

00:06:750 (3,4) - Same suggestion here, it feels a shame not hitting 00:07:125 - with a note with the beat being so strong, put the slider first then the note.

00:09:750 (2,3) - Gonna stop here hahaha, but you know my suggestion, same for every part that is the same.


00:49:500 (5) - Could use a NC, seeing the "boost" in speed here. I think this is fine
00:54:000 (1,2) - Make same shape? something

Other than the weird Note and slider with end on strong beat thing, this diff is amazing.

Insane:

00:37:875 (2) - try rotating it a little bit more? http://i.imgur.com/hQsvsKU.png like you did in several parts of the song (maybe not as extreme as my example, but you get the idea) fix

00:31:312 (6,1,2) - These jump are massive compared to many of the intense parts of the song, not much is happening here in the song, so I don't feel a jump this big is right, maybe nerf it a bit?, to 2.0x or 1.9x fix

00:39:000 (1) - CTR G?

00:53:250 (3) - Move a bit more centric, right now the movement from 00:52:875 (2) - feels a bit off, move 00:53:250 (3) - to x 453 y 90 or similar position. fix

01:25:500 (1) - CTR G and fix
01:25:875 (2) - CTR G also fix


Really nice diff, I would say that some aesthetic are kinda off, but that is not bad.

Couldn't find much, so I will leave a star <3
thank mod !!
Kuron-kun
OLA

bold = highly recommended
red = unrankable

General

  1. Not sure if this BG has a higher resolution, but since it's 1366x768 and the map was submitted before the new rule I guess it was resized and there is a higher res version. Why don't you try to use them? There's a new rule now that allows Backgrounds with 1980x1200 pixels!

  2. I don't really like this preview point... the previous one was okay since it started on the calm part of the song but this literally starts on the beginning. Wouldn't you prefer to add it on the beginning of the kiai? Since the start of the song and the beginning of the kiai are really similar to each other, a preview point on the most emphasized one, which is the kiai, would be much better, in my opinion!

  3. 01:12:750 - Wouldn't this supposed to have a whistler? You were adding a soft-whistler the next white tick after every big white tick but you didn't do it here. I'm adding it on 'General' because all diffs are like this.

Easy

01:01:500 (3) - Maybe you won't do what I will mention because the star might increase a little bit and you want it to be lower than 1,50x, haha! But why don't you try to put some circles there instead of a big slider? This section is really emphasized because it's the pre-kiai section and adding a big slider wouldn't ephasize it enough. If you don't want circles you can add 2 1/1 sliders like this or however you prefer them.

01:14:625 (4) - There isn't really something here to follow. You have put a circle on the white tick where the sounds are on blue ticks. That could be really confusing. Why don't you do here the same you did on these blue-tick rhythms? My solution here would to delete one repeat from this slider 01:13:500 (3) - and add a 1/1 slider on the next tick, just like this.

Normal

00:50:250 (7,8) - If you like consistency you should do here the same you did on 01:02:250 (5,6) - where you emphasized the 1/4 drum rhythm with 1/2 sliders. Here you did the opposite, by emphasizing the 1/4 rhythm with 1/1 circles. You could just keep adding 1/2 sliders so it would be 4 1/2 sliders that would emphasize both 1/2 and 1/4 rhythms. Example: https://osu.ppy.sh/ss/6543647

Kuron's Hard

delete this, this is really overmapped


Insane

00:35:625 (5,6,7,8) - I don't really know if this stream is really suitable here. I was watching where you added triplets and all of the triplets where added on a 1/4 sound but here there isn't any 1/4 sound, so it's kinda overmapped. I would recommend you either deleting the stream or just adding a triplet. Would be a lot more comfortable to play and wouldn't be overmapped! Same would apply here: 00:47:625 (5,6,7,8,1) -

00:51:000 (1) - everything here is overmapped /me runs

01:25:500 (1) - This jump might be too big if you compare to the rest and hear the emphasis. This part isn't really emphasized and the jump was higher than a lot of emphasized parts. You can Ctrl + G there to lower the jump a bit and would be a lot better to play. Would make more sense as well!

Couldn't find much because this map is really polished!

gogogo rank it fast!
Topic Starter
Pereira006

Kuron-kun wrote:

OLA

bold = highly recommended
red = unrankable

General

  1. Not sure if this BG has a higher resolution, but since it's 1366x768 and the map was submitted before the new rule I guess it was resized and there is a higher res version. Why don't you try to use them? There's a new rule now that allows Backgrounds with 1980x1200 pixels! is really Rc? If i do this resize to 1980x1200 is make look ugly, will talk some other peoples

  2. I don't really like this preview point... the previous one was okay since it started on the calm part of the song but this literally starts on the beginning. Wouldn't you prefer to add it on the beginning of the kiai? Since the start of the song and the beginning of the kiai are really similar to each other, a preview point on the most emphasized one, which is the kiai, would be much better, in my opinion! kiai
  3. 01:12:750 - Wouldn't this supposed to have a whistler? You were adding a soft-whistler the next white tick after every big white tick but you didn't do it here. I'm adding it on 'General' because all diffs are like this. damm fix

Easy

01:01:500 (3) - Maybe you won't do what I will mention because the star might increase a little bit and you want it to be lower than 1,50x, haha! But why don't you try to put some circles there instead of a big slider? This section is really emphasized because it's the pre-kiai section and adding a big slider wouldn't ephasize it enough. If you don't want circles you can add 2 1/1 sliders like this or however you prefer them. change my own, add 1 note then after obect is long slider i think is fit better

01:14:625 (4) - There isn't really something here to follow. You have put a circle on the white tick where the sounds are on blue ticks. That could be really confusing. Why don't you do here the same you did on these blue-tick rhythms? My solution here would to delete one repeat from this slider 01:13:500 (3) - and add a 1/1 slider on the next tick, just like this CTRL+G.

Normal

00:50:250 (7,8) - If you like consistency you should do here the same you did on 01:02:250 (5,6) - where you emphasized the 1/4 drum rhythm with 1/2 sliders. Here you did the opposite, by emphasizing the 1/4 rhythm with 1/1 circles. You could just keep adding 1/2 sliders so it would be 4 1/2 sliders that would emphasize both 1/2 and 1/4 rhythms. Example: https://osu.ppy.sh/ss/6543647 I will add slider 1/1 because there "stream beats" sound is make sense

Kuron's Hard

delete this, this is really overmapped Sure will delete :P


Insane

00:35:625 (5,6,7,8) - I don't really know if this stream is really suitable here. I was watching where you added triplets and all of the triplets where added on a 1/4 sound but here there isn't any 1/4 sound, so it's kinda overmapped. I would recommend you either deleting the stream or just adding a triplet. Would be a lot more comfortable to play and wouldn't be overmapped! Same would apply here: 00:47:625 (5,6,7,8,1) - [b]nice catch, delete 1 note[/b]

00:51:000 (1) - everything here is overmapped /me runs Honk you

01:25:500 (1) - This jump might be too big if you compare to the rest and hear the emphasis. This part isn't really emphasized and the jump was higher than a lot of emphasized parts. You can Ctrl + G there to lower the jump a bit and would be a lot better to play. Would make more sense as well! sure!

Couldn't find much because this map is really polished!

gogogo rank it fast!
TY BRASIL WTF
Halkem
Hi! From #modreqs.
General

This set could have a extra diff mapping the streams on the background, it would be a very cool addition.

Easy

00:49:500 (3) - I think the slider body could use a whistle sound, it's very fitting.
Very nice diff.

Normal

00:50:250 (7) - Whistle sound in the slider body too?

Near's Hard

It's clearly overmapped, needs remap... jk.
Seriously, i couldn't find anything, i love this diff and those sliders 00:33:000 (1,2,3) - .

Insane

00:14:250 (1,2) - Imo you could put a circle in the white tick between those, like stacked in the second slider head. It feels kinda empty the way it is.
00:49:500 (1,2,3,4,1) - This part would be aesthetically better if you did something like this: https://osu.ppy.sh/ss/6566499
It's pretty easy to do and looks nice!
01:01:500 (1,2,3,4,1) - ^
Your mapping style always amazes me! Very simple and still very good. :)
Good luck Pereira and Kuron.
Dilectus
From your queue

Insane:

00:10:875 (2,3,4,5) - I see that in this diff, you focus alot on making different shapes. So I suggest you make this into a better square
00:19:875 (2,3) - This won't flow well. See how you like it by CTRL+G on 00:20:250 (3,4) - . You'll most likely have to space out 3 a bit too if you decide to change.
00:31:875 (2,3) - These are a bit too close and doesn't look that good during gameplay.
00:46:500 (1,2) - Make sure they're bent a bit more, just something that makes the diff look better.
00:49:500 (1,2,3,4,1) - You can make this into a better looking star
01:01:500 (1,2,3,4,1) - ^
01:07:500 (1,2,3,4,5) - ^
01:24:000 (1,2) - These are bent unequal
01:37:875 (2,3,4,5,6,7,8) - Spacing's inconsistent (use this spacing 00:25:875 (2,1,2,3,4,5,6) - )

List of a couple of blanket mistakes
00:03:000 (1,4) - Perhaps it isn't that big of a deal because it probably wont be visable anyways.
00:03:375 (2,3) - Very slightly
00:04:500 (1,2) - Ctrl+G 00:04:500 (1) - and use that sliderg
00:06:000 (1,2) -
00:12:375 (2,3) - Slight issue
00:13:242 (4,1) - ^
00:13:875 (2,1) -
00:16:125 (4,1) -
00:25:500 (1,2) -
00:27:000 (1,2) -
00:29:250 (3,1) - Would mean that you'd have to move 00:30:375 (2,3,4,5,6) - down slightly. But doesn't look like it will affect anything.
00:42:539 (1,4) -
00:55:875 (3,5) -
01:13:125 (4,1) -
01:22:500 (1,3) -
01:32:062 (4,5) -

Hard:

00:14:250 (7,8,9) - This is unreadable even for advanced players. Mostly because it's not NC to indicate a rhythm change, nor is 00:14:531 (8) - spaced out. I'd suggest just using a simpler pattern for this part.
00:25:500 (1) - Consider removing or making the spinner longer, because it's very hard to react to and ends up confusing the player.
00:38:250 (5,6,7,8) - Considering the bpm, this will also most likely be pretty difficult for players (idk actually since im not at that skill level). But I suggest you'd at least space 00:38:812 (8) - out for readability.
00:50:250 (4,5,6,7) - Streams are discouraged in hard difficulties, especually at this bpm. Consider using a repeat slider instead.
01:02:531 (6,7,8,9) - ^
01:14:250 (6,7,8,9) - Same as 00:14:250 (7,8,9) -
01:23:625 (8,9,10,11) - Convert into a repeat slider just like youve done here 01:17:625 (8,1) -

Normal

00:03:750 (2,3) - This rhythm is kinda meh, doesn't emphasize the loudest beat (the snare) here. How about using [slider,note] instead of [note,slider]?
This goes for the rest of the diff
00:50:250 (7) - How come this is so quiet? Consider adding a hitsound or something here as the kick fill here gets more intense.
00:51:750 (2) - Forgot a whistle here
01:28:125 - Add a soft-slidertick for this snare here? use your current soft-hitclap if you decide to fix
01:34:125 - ^
01:39:187 (1) - End spinner on 01:42:000 to keep consistency with the other diffs

Easy:

00:25:875 - Add a soft-slidertick for this snare here? use your current soft-hitclap if you decide to fix
00:27:375 - ^
You can see where I'm going with this. ^^

00:46:500 (3) - Missed a clap
00:51:000 (1,2) - Make these look the same. would make it look much better
01:28:875 (3) - Change sampleset to auto http://puu.sh/sjug8/1de5cda1fb.png
01:34:875 (3) - ^
01:39:187 (1) - End spinner on 01:42:000 to keep consistency with the other diffs

------------------

Pretty good. Just some aethestic issues, rhythm issues etc. But overall, quite neat.

Good luck!
-Nya-
Heya~ M4M here. Here is my map for M4M: https://osu.ppy.sh/s/475538

General:
  1. The ending of the last spinner is inconsistent. In the Easy and Normal the spinner ends here: 01:42:187 – but in the hard and insane the spinner ends here: 01:42:000 – I think the spinner has to end here: 01:42:000 – so just adjust it in the Easy and Normal.
  2. You can add a soft-sliderslide soundfile in your song’s folder since the sliderslide sounds in the Easy is quite audible.

Insane:
  1. 00:14:250 (1) –I think I would have increased this distance a bit to emphasize the different beat.
  2. 00:15:000 (1) –Because of the strong finish sound I think it would be better to make the jump a bit bigger for more emphasis. I also want to add that the blanket with 00:14:718 (2) – can be improved as well.
  3. 00:29:250 (3) –Move this circle upwards to X:288 Y:132 to improve the shape of the pattern.
  4. 00:35:812 (6,7,1) –Perhaps place these objects like this instead to form a pattern with 00:35:250 (3,4,5) –
  5. 00:37:218 –I can hear a beat in the background so you can place a note here for a triple.
  6. 00:56:062 (4) –Just move this circle a teensy bit to the left to X:192 Y:208. Right now it’s closer to 00:55:500 (1) –
  7. 01:01:312 –I think it’s important to map this beat out since this is the hardest diff and the sound is quite strong.
  8. 01:13:312 (5) –Imo the flow would be better if you place this circle here instead:
  9. 01:20:812 (6) –Nazi, but move this circle a tiny bit upwards for a better blanket with 01:20:250 (5) –
  10. 01:22:875 (2) –I think the flow would be better if you Ctrl+G this slider.
  11. 01:27:375 (2) –Since the beat on the head of this slider is so strong I think it would be a good idea to Ctrl+G this slider so there’s a jump for emphasis.
  12. 01:28:312 –Rather map this out. I don’t think you had other gaps like this in the previous parts of the diff so rather stay consistent.
  13. 01:34:312 -^
  14. 01:32:062 (4,5) –Blanket >.<
  15. 01:36:000 (1,3) – and 01:36:375 (2,4) – Make these distances consistent for neatness reasons.

Kuron’s Hard:
  1. 00:03:750 (3,4) –This pattern would look neater by making a blanket here imo. Something like this:
    I think it would also be better to place the head of 00:04:125 (4) – on top of 00:03:562 (2) – for better flow.
  2. 00:06:750 (3,5) –This blanket can be improved. Just move the tail of (5) upwards a bit.
  3. 00:50:250 (4,5,6,7) –Imo a stream is a bit unnecessary for a Hard since there won’t be any gap issues between Hard and Insane if you leave it out. A fast repeat slider like 00:50:625 (8) – would do the trick.
  4. 01:02:625 (6,7,8,9) -^
  5. 01:04:500 (6) –Since the sound is long and not abrupt like a vocal I think it would be a good idea to change the circle into a slider to catch that long sound.
  6. 01:05:812 (10) –You can remove this note since there is not much of a beat in the background. Also, a short gap between this note: 01:05:625 (9) – and this one 01:06:000 (1) – will be great. You also placed a gap here: 01:08:812 – so be consistent.
  7. 01:23:625 (8,9,10,11) –I know I already mentioned streams before but this one is especially unecessary since you can’t really hear the beats in the background that would suggest a stream here. In Insane it’s fine, but in Hard it’s a bit too much imo.

Normal:
Looks good~

Easy:
  1. 00:48:000 (1,2) –Doublecheck the distance between these two objects. (2) is a bit too close to (1)
  2. 01:25:500 (3) –Nazi, but move this slider a bit to the right. Somewhere here: X:216 Y:216 for a better blanket with 01:24:750 (2) –

Overall, this is a very decent mapset.
Good Luck~ :D
Kuron-kun

Halkem wrote:

Near's Hard HOW DO YOU?!

It's clearly overmapped, needs remap... jk.
Seriously, i couldn't find anything, i love this diff and those sliders 00:33:000 (1,2,3) - . love you <3

DavidEd wrote:

From your queue

Hard:

00:14:250 (7,8,9) - This is unreadable even for advanced players. Mostly because it's not NC to indicate a rhythm change, nor is 00:14:531 (8) - spaced out. I'd suggest just using a simpler pattern for this part. Added a New Combo but nothing else. It definitely isn't unreadable. I have asked for testplays and everyone did pretty well on them, so I'm not changing until they are actual a big problem.
00:25:500 (1) - Consider removing or making the spinner longer, because it's very hard to react to and ends up confusing the player. It isn't that short to confuse the players, it would be if it finished the previous white tick. Plus, the auto achieves 4000, which is 4 times what it actually recommends to achieve so it can be rankable!
00:38:250 (5,6,7,8) - Considering the bpm, this will also most likely be pretty difficult for players (idk actually since im not at that skill level). But I suggest you'd at least space 00:38:812 (8) - out for readability. Okay, so people asked to stack it so it could be better to read, some ask me to unstack it so it is better to read... I really don't know what to do. I agreed with what you said for the sake of consistency, so both blue tick rhythms are unstacked now.
00:50:250 (4,5,6,7) - Streams are discouraged in hard difficulties, especually at this bpm. Consider using a repeat slider instead. Nope, they aren't discouraged, I even seen some hards with mini-streams! Plus, the bpm isn't that high, it's just 160, so 5 notes streams are perfectly acceptable!
01:02:531 (6,7,8,9) - ^ Same.
01:14:250 (6,7,8,9) - Same as 00:14:250 (7,8,9) - Fixed them (?)
01:23:625 (8,9,10,11) - Convert into a repeat slider just like youve done here 01:17:625 (8,1) - I like variation as long as the rhythm is okay. It is okay!
thank you very much for your mod!

-Nya- wrote:

Heya~ M4M here. Here is my map for M4M: https://osu.ppy.sh/s/475538

Kuron’s Hard:
  1. 00:03:750 (3,4) –This pattern would look neater by making a blanket here imo. Something like this: Okay, after 4 mods complaining about the blanket (even though it wasn't supposed to be a blanke) I've changed it.
    I think it would also be better to place the head of 00:04:125 (4) – on top of 00:03:562 (2) – for better flow.
  2. 00:06:750 (3,5) –This blanket can be improved. Just move the tail of (5) upwards a bit. Guess it's better now :p
  3. 00:50:250 (4,5,6,7) –Imo a stream is a bit unnecessary for a Hard since there won’t be any gap issues between Hard and Insane if you leave it out. A fast repeat slider like 00:50:625 (8) – would do the trick. Already explained on previous mod about the streams. Plus I prefer circles because they emphasize pretty well the sound there.
  4. 01:02:625 (6,7,8,9) -^ Same!
  5. 01:04:500 (6) –Since the sound is long and not abrupt like a vocal I think it would be a good idea to change the circle into a slider to catch that long sound. Yeah, sure.
  6. 01:05:812 (10) –You can remove this note since there is not much of a beat in the background. Also, a short gap between this note: 01:05:625 (9) – and this one 01:06:000 (1) – will be great. You also placed a gap here: 01:08:812 – so be consistent. Nice catch! Fixed it.
  7. 01:23:625 (8,9,10,11) –I know I already mentioned streams before but this one is especially unecessary since you can’t really hear the beats in the background that would suggest a stream here. In Insane it’s fine, but in Hard it’s a bit too much imo. Added a slider instead.

Good Luck~ :D
Thank you!

.osu: http://puu.sh/slwSm.osu
Topic Starter
Pereira006

DavidEd wrote:

From your queue

Insane:

00:10:875 (2,3,4,5) - I see that in this diff, you focus alot on making different shapes. So I suggest you make this into a better square intentional, the 3,4,5 is triangules but yeah look like square, I move little up for make triangules
00:19:875 (2,3) - This won't flow well. See how you like it by CTRL+G on 00:20:250 (3,4) - . You'll most likely have to space out 3 a bit too if you decide to change. ok
00:31:875 (2,3) - These are a bit too close and doesn't look that good during gameplay. ok
00:46:500 (1,2) - Make sure they're bent a bit more, just something that makes the diff look better. ok
00:49:500 (1,2,3,4,1) - You can make this into a better looking star something
01:01:500 (1,2,3,4,1) - ^
01:07:500 (1,2,3,4,5) - ^
01:24:000 (1,2) - These are bent unequal ok
01:37:875 (2,3,4,5,6,7,8) - Spacing's inconsistent (use this spacing 00:25:875 (2,1,2,3,4,5,6) - ) fix

List of a couple of blanket mistakes
00:03:000 (1,4) - Perhaps it isn't that big of a deal because it probably wont be visable anyways.
00:03:375 (2,3) - Very slightly
00:04:500 (1,2) - Ctrl+G 00:04:500 (1) - and use that sliderg
00:06:000 (1,2) -
00:12:375 (2,3) - Slight issue
00:13:242 (4,1) - ^
00:13:875 (2,1) -
00:16:125 (4,1) -
00:25:500 (1,2) -
00:27:000 (1,2) -
00:29:250 (3,1) - Would mean that you'd have to move 00:30:375 (2,3,4,5,6) - down slightly. But doesn't look like it will affect anything.
00:42:539 (1,4) -
00:55:875 (3,5) -
01:13:125 (4,1) -
01:22:500 (1,3) -
01:32:062 (4,5) -

Some blankets fix 4 or 5 i think

Hard:

00:14:250 (7,8,9) - This is unreadable even for advanced players. Mostly because it's not NC to indicate a rhythm change, nor is 00:14:531 (8) - spaced out. I'd suggest just using a simpler pattern for this part.
00:25:500 (1) - Consider removing or making the spinner longer, because it's very hard to react to and ends up confusing the player.
00:38:250 (5,6,7,8) - Considering the bpm, this will also most likely be pretty difficult for players (idk actually since im not at that skill level). But I suggest you'd at least space 00:38:812 (8) - out for readability.
00:50:250 (4,5,6,7) - Streams are discouraged in hard difficulties, especually at this bpm. Consider using a repeat slider instead.
01:02:531 (6,7,8,9) - ^
01:14:250 (6,7,8,9) - Same as 00:14:250 (7,8,9) -
01:23:625 (8,9,10,11) - Convert into a repeat slider just like youve done here 01:17:625 (8,1) -

Normal

00:03:750 (2,3) - This rhythm is kinda meh, doesn't emphasize the loudest beat (the snare) here. How about using [slider,note] instead of [note,slider]?
This goes for the rest of the dif alright, fix, other pattern
00:50:250 (7) - How come this is so quiet? Consider adding a hitsound or something here as the kick fill here gets more intense. fix
00:51:750 (2) - Forgot a whistle here fix
01:28:125 - Add a soft-slidertick for this snare here? use your current soft-hitclap if you decide to fix [color=#0000FF]fix
01:34:125 - ^ [color=#0000FF]fix
01:39:187 (1) - End spinner on 01:42:000 to keep consistency with the other diffs Easy:

00:25:875 - Add a soft-slidertick for this snare here? use your current soft-hitclap if you decide to fix
00:27:375 - ^
You can see where I'm going with this. ^^

00:46:500 (3) - Missed a clap [color=#0000FF]fix
00:51:000 (1,2) - Make these look the same. would make it look much better [color=#0000FF]fix
01:28:875 (3) - Change sampleset to auto http://puu.sh/sjug8/1de5cda1fb.png [color=#0000FF]fix
01:34:875 (3) - ^ [color=#0000FF]fix
01:39:187 (1) - End spinner on 01:42:000 to keep consistency with the other diffs [color=#0000FF]fix

------------------

Pretty good. Just some aethestic issues, rhythm issues etc. But overall, quite neat.

Good luck!
Thank mod !!

-Nya- wrote:

Heya~ M4M here. Here is my map for M4M: https://osu.ppy.sh/s/475538

[color=#0000BF]General:
  1. The ending of the last spinner is inconsistent. In the Easy and Normal the spinner ends here: 01:42:187 – but in the hard and insane the spinner ends here: 01:42:000 – I think the spinner has to end here: 01:42:000 – so just adjust it in the Easy and Normal. fix
  2. You can add a soft-sliderslide soundfile in your song’s folder since the sliderslide sounds in the Easy is quite audible. will do manually add timings

Insane:
  1. 00:14:250 (1) –I think I would have increased this distance a bit to emphasize the different beat.good catch, fix
  2. 00:15:000 (1) –Because of the strong finish sound I think it would be better to make the jump a bit bigger for more emphasis. I also want to add that the blanket with 00:14:718 (2) – can be improved as well. fix
  3. 00:29:250 (3) –Move this circle upwards to X:288 Y:132 to improve the shape of the pattern. fix
  4. 00:35:812 (6,7,1) –Perhaps place these objects like this instead to form a pattern with 00:35:250 (3,4,5) – fix
  5. 00:37:218 –I can hear a beat in the background so you can place a note here for a triple. this lot beats but this beat is actually weak that i can hear is better follow main instruments in this part
  6. 00:56:062 (4) –Just move this circle a teensy bit to the left to X:192 Y:208. Right now it’s closer to 00:55:500 (1) – fix
  7. 01:01:312 –I think it’s important to map this beat out since this is the hardest diff and the sound is quite strong. this part is very calm is like "get ready! there come lots objects" I think this follow beats only on this part is make sense, if I follow together beat+instruments this part is kindy weird for me (I got 2 bn told me that should remove)
  8. 01:13:312 (5) –Imo the flow would be better if you place this circle here instead: I feel my flow and you flow are same I did many try testplay, Stay this flow
  9. 01:20:812 (6) –Nazi, but move this circle a tiny bit upwards for a better blanket with 01:20:250 (5) – fix
  10. 01:22:875 (2) –I think the flow would be better if you Ctrl+G this slider. stay
  11. 01:27:375 (2) –Since the beat on the head of this slider is so strong I think it would be a good idea to Ctrl+G this slider so there’s a jump for emphasis. fix
  12. 01:28:312 –Rather map this out. I don’t think you had other gaps like this in the previous parts of the diff so rather stay consistent.
  13. 01:34:312 -^
  14. 01:32:062 (4,5) –Blanket >.< fix
  15. 01:36:000 (1,3) – and 01:36:375 (2,4) – Make these distances consistent for neatness reasons.fix

Kuron’s Hard:
  1. 00:03:750 (3,4) –This pattern would look neater by making a blanket here imo. Something like this:
    I think it would also be better to place the head of 00:04:125 (4) – on top of 00:03:562 (2) – for better flow.
  2. 00:06:750 (3,5) –This blanket can be improved. Just move the tail of (5) upwards a bit.
  3. 00:50:250 (4,5,6,7) –Imo a stream is a bit unnecessary for a Hard since there won’t be any gap issues between Hard and Insane if you leave it out. A fast repeat slider like 00:50:625 (8) – would do the trick.
  4. 01:02:625 (6,7,8,9) -^
  5. 01:04:500 (6) –Since the sound is long and not abrupt like a vocal I think it would be a good idea to change the circle into a slider to catch that long sound.
  6. 01:05:812 (10) –You can remove this note since there is not much of a beat in the background. Also, a short gap between this note: 01:05:625 (9) – and this one 01:06:000 (1) – will be great. You also placed a gap here: 01:08:812 – so be consistent.
  7. 01:23:625 (8,9,10,11) –I know I already mentioned streams before but this one is especially unecessary since you can’t really hear the beats in the background that would suggest a stream here. In Insane it’s fine, but in Hard it’s a bit too much imo.

Normal:
Looks good~

Easy:
  1. 00:48:000 (1,2) –Doublecheck the distance between these two objects. (2) is a bit too close to (1) fix
  2. 01:25:500 (3) –Nazi, but move this slider a bit to the right. Somewhere here: X:216 Y:216 for a better blanket with 01:24:750 (2) – fix

Overall, this is a very decent mapset.
Good Luck~ :D
thank mod !!
Monstrata
Olá medico Pereira!

Insano

00:11:625 (5,1) - Se você os fizesse mais simétricos, ficaria melhor!
00:18:000 (1,2) - Maior salto aqui para ênfase na armadilha?
00:29:625 (5,6) - Este salto ... Eu não acho que 6 é tão forte na música.
00:44:625 (5,6) - Mesmo aqui!

Muito agradável!

Kuron-kun é difícil

00:03:562 (2,3) - Eu não acho que esse aumento no espaçamento é necessário. Use o espaçamento consistente aqui?
00:13:500 (4,5) - Gostaria de fazer este um slider em vez desde as notas aqui som muito diferente de 00: 12: 937 (2,3) -. E a marca vermelha em 5 não é tão forte.
01:04:125 (4,5,6) - Eu iria empilhar 4 e 5, e depois ter o salto em 6 para ênfase em vez disso.
01:05:625 (9,10,1,2) - Muito clicando aqui imo. Eu acho que você pode usar sliders aqui em vez de círculos desde os carrapatos vermelhos são bastante fracos e não necessariamente precisa ser clicado.

Normal

00:29:625 (7,1,2) - Espaçando inconsistência aqui.
00:46:125 (3,4,5) - ^
00:50:250 (7,1,2) - E aqui.
01:14:250 (5,1,2) - E aqui.

Fácil

01:01:500 (3,4) - Acho que usar esse ritmo será melhor:

[]

Certo, isso deve ser tudo! Chame-me de volta quando estiver pronto!
Monstrata
Ah, por falar nisso. Você tem metadados?
Kuron-kun

Monstrata wrote:

Kuron-kun é difícil Sim, eu sou!

00:03:562 (2,3) - Eu não acho que esse aumento no espaçamento é necessário. Use o espaçamento consistente aqui? Sim, mudei!
00:13:500 (4,5) - Gostaria de fazer este um slider em vez desde as notas aqui som muito diferente de 00: 12: 937 (2,3) -. E a marca vermelha em 5 não é tão forte. Okay!!
01:04:125 (4,5,6) - Eu iria empilhar 4 e 5, e depois ter o salto em 6 para ênfase em vez disso. Sim
01:05:625 (9,10,1,2) - Muito clicando aqui imo. Eu acho que você pode usar sliders aqui em vez de círculos desde os carrapatos vermelhos são bastante fracos e não necessariamente precisa ser clicado. Sim, mudei tudo!

[]

Certo, isso deve ser tudo! Chame-me de volta quando estiver pronto!

MUITO OBRIGADO ENFERMEIRA!

http://puu.sh/sZl7F.osu
Topic Starter
Pereira006

Monstrata wrote:

Olá medico Pereira!

Insano

00:11:625 (5,1) - Se você os fizesse mais simétricos, ficaria melhor! corrigido!
00:18:000 (1,2) - Maior salto aqui para ênfase na armadilha? aumentar bocadinho
00:29:625 (5,6) - Este salto ... Eu não acho que 6 é tão forte na música. tava seguindo pelo instrumentos, acho fika bem assim mas meti diminuir bocadinho spacing e outros pattern tambem
00:44:625 (5,6) - Mesmo aqui! ^ mesma coisa

Muito agradável!

Kuron-kun é difícil

00:03:562 (2,3) - Eu não acho que esse aumento no espaçamento é necessário. Use o espaçamento consistente aqui?
00:13:500 (4,5) - Gostaria de fazer este um slider em vez desde as notas aqui som muito diferente de 00: 12: 937 (2,3) -. E a marca vermelha em 5 não é tão forte.
01:04:125 (4,5,6) - Eu iria empilhar 4 e 5, e depois ter o salto em 6 para ênfase em vez disso.
01:05:625 (9,10,1,2) - Muito clicando aqui imo. Eu acho que você pode usar sliders aqui em vez de círculos desde os carrapatos vermelhos são bastante fracos e não necessariamente precisa ser clicado.

Normal

00:29:625 (7,1,2) - Espaçando inconsistência aqui. corrigido
00:46:125 (3,4,5) - ^ corrigido
00:50:250 (7,1,2) - E aqui. corrigido
01:14:250 (5,1,2) - E aqui. corrigido

Fácil

01:01:500 (3,4) - Acho que usar esse ritmo será melhor: claro !

[]

Certo, isso deve ser tudo! Chame-me de volta quando estiver pronto!
Muito obrigado, enfermeira canada
Topic Starter
Pereira006

Monstrata wrote:

Ah, por falar nisso. Você tem metadados?
Só sei isso https://soundcloud.com/nekodex/osu-stream-theme
Só Nekodex tem isso no soundcloud entáo parece me é official
Monstrata
Nós mudamos alguns hitsounds em torno desde o normal-hitnormal e os drum-hitclap amostras pareciam muito semelhantes. Tudo parece bom agora, então aqui está sua bolha!
Topic Starter
Pereira006

Monstrata wrote:

Nós mudamos alguns hitsounds em torno desde o normal-hitnormal e os drum-hitclap amostras pareciam muito semelhantes. Tudo parece bom agora, então aqui está sua bolha!
Muito obrigado sua ajuda e bolha, enfermeira canada!
Buttercup
O Monstrata é um prozão em língua portuguesa!!!!
Seijiro
sorry, I have to pop for wrong offset.

offset: 10


We also had a little irc mod to try fixing some issues, but structure overall needs some work imo :/

=irc logs
15:56 Pereira006: :o i m trying search lot bn (lot bn refuse) for qualify today because my birthday lmfao
15:57 MrSergio: well...
15:58 MrSergio: 01:27:000 - the most obvious thing I can see right away is that from here on you could have decreased SV for a better representation of the song
15:58 MrSergio: but in general the structure is a bit loose :/
15:59 Pereira006: actually, i did before old insane, I think put calm rhythm is better than SV decreased
16:00 MrSergio: 01:31:500 (1,2,3,4) - well, this is not what I'd call "calm rhythm" tho xD
16:02 MrSergio: 00:05:250 (3,4) - like... this is really personal, but I would have emphasized these by stacking them
16:02 Pereira006: I tough could work because there no object 01:31:312 and 01:32:812
16:02 MrSergio: and I mean, that rhythm you hear in the song, not the pattern
16:03 MrSergio: or like... http://osu.ppy.sh/ss/6893725
16:03 Pereira006: 00:05:250 (3,4,5) - i prefer stay that as jump because in 3 high beat then 4 normal beat then 5 high beat jump is could make sense lot for me and everyone
16:04 MrSergio: it's basically how the song get's interpreted
16:04 Pereira006: well stack is work but jump is work too lol
16:04 MrSergio: in your pattern you consider 00:04:875 (2,3) - this jump and 00:05:437 (4,5) - this jump to be the same, while I get teh feeling they aren't in the song
16:05 Pereira006: 00:05:437 (4,5) - isnt jump ? i mean over 2.00x than normal spacing
16:05 MrSergio: yeah, I was referring to the fact you have 00:04:875 (2,3) - = 00:05:437 (4,5) -
16:06 MrSergio: which isn't in the song imo
16:06 MrSergio: or it's just how you palced the direction there that makes me think like that...
16:06 MrSergio: umh.. probably it's that
16:06 MrSergio: emphasis is good but structure is a bit umh-umh
16:07 Pereira006: I just how put place the direction with my feel and my idea
16:09 MrSergio: 00:14:250 (1,2) - rhythm is a bit poor here. Try something like https://osu.ppy.sh/ss/6893770 (re-arrange it as you want, but the clicks should be like that)
16:10 MrSergio: 00:38:437 (2,3) - doubles work better too here
16:10 Pereira006: double notes?
16:11 MrSergio: circles
16:11 MrSergio: 00:50:250 (1,2,3) - lol, DS not constant xD
16:11 Pereira006: first is fix and second fix
16:12 Pereira006: ups fix
16:12 MrSergio: offset is wrong too x)
16:12 MrSergio: it should be at least 10
16:12 Pereira006: offset made by monstrata
16:13 Pereira006: ok
16:13 MrSergio: =w=
16:14 Pereira006: 01:14:437 (2,3) - change double circle
16:14 MrSergio: 00:51:760 (3) - just a circle keeps a better rhythm, similar to waht you use later on
16:14 MrSergio: refer to 00:54:010 (1,2,3) -
16:15 MrSergio: 00:52:885 (2,3) - same thing here, circles would have worked better, since they are simple piano notes here
16:15 MrSergio: 00:57:760 (3) - and circle too, since it's the same pattern you used for 00:51:010 (1,2,3) -
16:16 MrSergio: 01:01:135 (4,5) - if you instead make these into a slider you can avoid the spacing inconsistency between 01:00:760 (3,4,5) -
16:18 Pereira006: 00:51:750 (3) - i did put slider because if you listen there like piano long sound that why i did put that feel better for me
16:18 Pereira006: but maybe you right
16:18 Pereira006: change circle and put normal spacing
16:19 MrSergio: I recheked twice the whole song to make sure and I get the feeling the most intense part is 00:27:010 - 00:51:010 - and not 01:03:010 - 01:27:010 -
16:19 MrSergio: basically, kiai time is misplaced imo
16:19 MrSergio: check the note density for example:
16:20 MrSergio: 00:27:010 - 00:51:010 - in this part you even use a lot of triplets
16:20 MrSergio: 01:03:010 - 01:27:010 - exept the last stream, there are a bunch of 1/2 notes and a bunch of 1/1 notes, but no triplets at all
16:21 Pereira006: that because i keep follow instrument "long"
16:21 Pereira006: not follow most weaker melody in blue tick
16:21 Pereira006: that dont make me feel right
16:21 Pereira006: 1/2 with follow most higher instrument look good
16:21 MrSergio: then why did you map so intensively outside kiai time ? .-.
16:22 Pereira006: lets said, i pick my own rhythm, in begin i follow only beat like 00:03:000 (1) -
16:22 Pereira006: then other entire map is was follow most instruments and less follow beats
16:23 Pereira006: that thing 01:03:000 (1) - i didnt put triple because is dont feel better because to listen there sound long instruments is better than triple instruments
16:23 Pereira006: because sound long instruments is stronger than that
16:24 MrSergio: I can understand that, and it's perfectly fine
16:24 Pereira006: if you find in 01:03:750 (3) - why i didn't put circle for beat in red tick
16:24 MrSergio: the issue is that once I pass 01:27:010 - part, the rhythm doesn't change at all
16:24 Pereira006: because i dont follow beats, only instruments (mostly happen my maps ranks)
16:24 MrSergio: it's the same although the first was kiai time and the second is map ending?
16:25 MrSergio: 01:03:010 (1,2,3) - kiai time; 01:27:010 (1,2,3) - non-kiai time
16:25 Pereira006: well soung go calm so that why i put end here
16:26 MrSergio: as I said, kiai time is usually the most intense part of the whole song. The fact you map the last part the same way you map the kiai time made me wonder why is that a kiai time
16:26 MrSergio: you also skip the beat on drums at 01:03:947 - in kiai time. I know you said you wanted to follow the long sounds, but since it is kiai time I expect more beats overall
16:29 Pereira006: well that you know i follow instruments only in 00:15:000 (1) at 01:39:000 (1)
16:29 Pereira006: like i did explain before, i keep that longer slider and lot 1/2 but there lot jump
16:29 Pereira006: that could work too
16:30 MrSergio: is the kiai time more "jumpy"?
16:31 Pereira006: not crazy jumpy, just normal jump and some not like
16:31 Pereira006: in 01:03:750 (3,4) -
16:32 Pereira006: Is insane, not extra for follow most beats and most triple
16:32 MrSergio: 00:40:322 (6,1) - jump outside the kiai time; 01:04:322 (4,1) - jump in kiai time. Well... those jumps are pretty similar, so I don't think tht spacing changes that much either :/
16:33 Pereira006: 01:03:750 (3) - there drum but i keep follow instrument, is higher and loud than drum sound
16:33 MrSergio: or was it something else that you meant?
16:34 Pereira006: they are similiar i dont "inconsistency" lol
16:34 MrSergio: then I understood it correctly
16:34 Pereira006: monstrata told me that is fine, because that mostly happen my maps ranks
16:35 MrSergio: that's not really... a reason tho...
16:35 MrSergio: at least not for me
16:35 Pereira006: if i put everthing normal spacing expect kiai time
16:35 Pereira006: imagine there would tousand mods
16:35 MrSergio: if other ranked maps have the same stuff it doesn't mean it is ok to do it everywhere
16:35 Pereira006: "hey why you didnt put jump here?"
16:35 Pereira006: so i just put jump here with my feel
16:36 MrSergio: I understand that. I just thought you wanted to say that "kiai time has bigger jumps, so it should be fine eve if the note density is lower compared to the rest"
16:36 MrSergio: xD
16:37 MrSergio: so I was a bit perplex
16:37 Pereira006: lol that fine
16:37 Pereira006: is not only you, there some mods and bns
16:37 Pereira006: this is actually my first follow dnb xd
16:37 Pereira006: not videogame sound other like sonic orz
16:40 Pereira006: i know this is risky for you if you dont wanna check then is fine
16:40 Pereira006: mostly old style is always risky xd
16:42 MrSergio: it's not a matter of style tbh
16:42 MrSergio: I'm usually perfectly fine with it, I like it
16:42 MrSergio: the problem is structure here
16:42 MrSergio: and it's something I personally can't fix with a mod
16:45 Pereira006: i see
16:46 MrSergio: anyway, for the time being I have to pop the bubble due to wrong offset
16:46 MrSergio: you can ask monstrata to rebub if he's fine with it
Topic Starter
Pereira006
fix
Monstrata
Re-bolha. O meu mau no offset lol.

Estou bem com o mapa embora. Os mapas não precisam ser estruturados para serem bons. É apenas, se você faz um mapa bonito, é mais fácil conseguir coisas classificadas. O fluxo e os espaçamentos neste trabalho do mapa realmente bem assim que eu posso desculpar uma falta da estrutura visual.

Às vezes você tem que julgar mapas de forma diferente com base no estilo de mapeamento que está sendo usado.
Kyouren
You forget to add Kuron-kun to tags!
pishifat
^what he said

insane
00:50:916 (8,1) - spacing for these should be the same as the rest of the stream. sv change screwed it up :(

normal
01:14:260 (5) - weird how this ignores the important 3/4 sounds, while 00:38:260 (6) - covers it correctly
would make sense if they were the same

call me back!!
Topic Starter
Pereira006

pishifat wrote:

^what he said add tag

insane
00:50:916 (8,1) - spacing for these should be the same as the rest of the stream. sv change screwed it up :( fix, they are same now

normal
01:14:260 (5) - weird how this ignores the important 3/4 sounds, while 00:38:260 (6) - covers it correctly
would make sense if they were the same fix, change slider 3/4

call me back!!
thank !! and pm you !!
Kuron-kun
RANK RANK RANK RANK RANK RANK RANK RANK RANK RANK
Gordon123
no kd(not mod)
hoi bro
normal
so,gl with it! ;)
Monstrata
Atravessou o mapa com o medico Pereira. Tudo parece bom, então aqui está o seu rebubble! Boa sorte! Onde está o pishifat!
pishifat
...i may have forgotten about this map lol

should reply to the "(not mod)" above monstrata, then i'll give you a heart
Topic Starter
Pereira006
ups i forget post sorry

Gordon123 wrote:

no kd(not mod)
hoi bro
normal

  • 00:14:260 (7) - add more sound variation here > http://puu.sh/ta1Os/986633d0ab.png looks good with this 00:26:260 (7,8) - x8 combos I think this okay for normal because if i add slider 1/4 or 1/6 then add another object circle is kindy hard to play for Normal diff because 150 bpm, not too high but still ( I did testplay)
    00:42:947 (3) - make it more beautiful > http://puu.sh/ta2dN/0a9cececb2.png but our slider is cool :( there many to make sliders beautifull. stay
so,gl with it! ;)
Thank check my map !
Topic Starter
Pereira006

pishifat wrote:

...i may have forgotten about this map lol

should reply to the "(not mod)" above monstrata, then i'll give you a heart
I forget that, reply
pishifat
tfw i dont remember bn rules

forgot to wait 24 hours so back to bub
Ancelysia
This was qualified for 7 mins and now its not.. why did it get unqualified?
pishifat

iiOkward wrote:

This was qualified for 7 mins and now its not.. why did it get unqualified?
according to bn rules, i'm supposed to wait 24 hours after a bubble to qualify, which i forgot to do. it'll be back up around this time tomorrow though, sorry!
Ancelysia

pishifat wrote:

iiOkward wrote:

This was qualified for 7 mins and now its not.. why did it get unqualified?
according to bn rules, i'm supposed to wait 24 hours after a bubble to qualify, which i forgot to do. it'll be back up around this time tomorrow though, sorry!
Ah.. I see. Thanks for letting me know!
Kagetsu
kicked from bng
pishifat
gonna let monstrata qualify, since it seems silly to revert to bubble and qualify as well lol.
Monstrata
Qualificado!
Topic Starter
Pereira006
Is rank guys.
Thank you to all modders, players and support.
BitCritterSpyro
You know what this map needs? The osu!Stream skin, even though peppy didn't want it to be distributed on the osu! forums

but they're still on a third-party website so who cares? :P (my advice is to delete the section pass and section fail pngs tho. they're awkward in regular osu!, as well as the sliderball tint. change that, too)

Also, I kind of would've appreciated it if you set the preview point to be just where the intro pickup ends, but I guess it's too late to change that since it's ranked now :P
KevRub
i got an a rank :) :D
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