it looks like the muzukashii to oni spread is poor, as the oni acts as more of an inner in this case; the muzukashii -> oni difficulty curve on this set is far too big.
Four maps by a relatively similar group of people who mapped a song by a featured artist and failed to add a bit of respect for the artists by forgetting something: adding "featured artist" in the tags. I thought that was a given thing for all things FA related? Would make sense especially for Spring Signal because it literally is a song made for osu!.
Tags: anime featured artist emfa music delis pishifat okorin masturbate to cartoons masterbate
But you guys dq'ed a map because the tags had "boobs" in them? : p/5432944
Come on what is this double standard xD. And even if this is a featured artist track, do you really want to promote it as a featured mapset? It's fine for other maps to do this because they aren't concerned with promoting content specifically for, and reflective of the game.
Last edited by Okotatu on 2 days ago, edited 1 time in total. yes mr monstrata
This spread sucks and it's a disappointment to the player base that this was considered acceptable by 2 BNs. The normal plays like an easy and the gap between normal and hard is tremendous. The mapper doesn't seem to care about fixing it.
https://osu.ppy.sh/forum/p/6482926#p6482926 Overall lacking quality in lowerst diff, a few big issues in some other diffs like hitsouding and focusing, and a lot of minor issues that could need some more checking already got requested by the mapper ╭( ・ㅂ・)و
It should be "Kimi no" not "Kimino". The issue here is that an official source (supercell's page) incorrectly romanizes the song as "Kimino" and the logic being used is "as long as it's official it's correct" but common sense needs to be applied here. "no" is a particle, it needs a space. One metadata is obviously more preferable to the other, there shouldn't be an option to do one or the other if one is clearly more favorable.
Inconsistent widescreen support values while all difficulties have the same storyboard and some not really valid unsnapped objects (they are unsnapped for just 1 ms what doesn't really make sense as I know, but still worth fixing if the map gets DQed I guess)