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yuzen - Ouka Ryouran [OsuMania]

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Topic Starter
DoNotMess
sorry, udah nggak nerima gd lg buat map ini :'(
[ Ari Knight ]

DoNotMess wrote:

sorry, udah nggak nerima gd lg buat map ini :'(
no problm
btw Good Luck, w suka nih ama musiknya :3
Shima Rin
Hi, DoNotMess:

Normal :

01:43:952 (103952|3,103952|2,104266|1,104266|0) - ctrl+h

00:49:921 (49921|2) - 00:51:177 (51177|2) - make them double

Hyper:

00:15:680 (15680|0,15680|2,15837|3) - There should be a note between them

00:18:193 (18193|3,18193|0,18350|1) - ^

01:34:214 (94214|3,94214|2,94371|1,94449|2,94528|0,94606|3,94685|1) - Here i think every 1/2 note should be doubled

I understand most part of ur double or triple note use and ur thought about keeping the pattern nice and neat, and maybe u can try to find the consistency for different sound. It's nice now anyway, u can simply reject my idea if it is not proper.


Another:

00:22:198 (22198|2,22277|1,22355|2) - make these short LN

00:35:784 (35784|3,35784|1,35942|2) - for me i prefer this to be a LN and delete the note on the red line, and this applies to others too.

Anyway it is already nice pattern, and my suggestions maybe only alternatives, so u choose which one u like. There is no serious mistakes in ur map.


I learned a lot anyway, and this is the first time i mod. Dont forget to mod my map ;)
Topic Starter
DoNotMess

Tofu1222 wrote:

Hi, DoNotMess:

Normal :

01:43:952 (103952|3,103952|2,104266|1,104266|0) - ctrl+h why

00:49:921 (49921|2) - 00:51:177 (51177|2) - make them double ok

Hyper:

00:15:680 (15680|0,15680|2,15837|3) - There should be a note between them 00:14:737 - this part, i only map the melody as double, no vocal mappin

00:18:193 (18193|3,18193|0,18350|1) - ^

01:34:214 (94214|3,94214|2,94371|1,94449|2,94528|0,94606|3,94685|1) - Here i think every 1/2 note should be doubledthis is only hyper diff...

I understand most part of ur double or triple note use and ur thought about keeping the pattern nice and neat, and maybe u can try to find the consistency for different sound. It's nice now anyway, u can simply reject my idea if it is not proper.


Another:

00:22:198 (22198|2,22277|1,22355|2) - make these short LN 00:18:271 (18271|1,18350|2) - the same like this, i dont map short ln for 1/4 vocal

00:35:784 (35784|3,35784|1,35942|2) - for me i prefer this to be a LN and delete the note on the red line, and this applies to others too. [color=#FF0040]what is it for.. /color]

Anyway it is already nice pattern, and my suggestions maybe only alternatives, so u choose which one u like. There is no serious mistakes in ur map.


I learned a lot anyway, and this is the first time i mod. Dont forget to mod my map ;)
thanksss, remind me in game please i tend to forget
Aruel
0


2017-04-30 21:05 DoNotMess: hm
2017-04-30 21:05 Fresh Chicken: ok let's do it
2017-04-30 21:06 Fresh Chicken: ACTION is editing [https://osu.ppy.sh/b/1174576 yuzen - Ouka Ryouran [Another]]
2017-04-30 21:06 DoNotMess: LOL I JUST WANT TO TURN OFF X))
2017-04-30 21:06 DoNotMess: ok
2017-04-30 21:06 DoNotMess: btw
2017-04-30 21:06 DoNotMess: 1 question
2017-04-30 21:06 DoNotMess: if i rank 3 maps at the same time, can i be a meme/
2017-04-30 21:07 Fresh Chicken: no
2017-04-30 21:07 Fresh Chicken: you cant
2017-04-30 21:07 DoNotMess: why
2017-04-30 21:07 Fresh Chicken: you should rank something like meme songs or same title or same artist or 7* map or anything attention getting map
2017-04-30 21:07 Fresh Chicken: so you can't IRC now?
2017-04-30 21:07 DoNotMess: ohh no no we go ahead
2017-04-30 21:07 DoNotMess: go on!
2017-04-30 21:08 Fresh Chicken: 00:21:020 (21020|0) - This could be better to on 4, what do you think
2017-04-30 21:09 DoNotMess: 0ok i rearranged the anchor
2017-04-30 21:10 DoNotMess: https://puu.sh/vAW7G/2f92cbb6df.png
2017-04-30 21:11 Fresh Chicken: 01:30:444 - Should have LN, for consistency. See more details 01:27:931 (87931|0) -
2017-04-30 21:12 DoNotMess: hm it's different sound
2017-04-30 21:12 DoNotMess: 01:30:758 (90758|2) - the high pitch instrument starts here
2017-04-30 21:12 Fresh Chicken: Nah pitch is different, but same 1/1 bass sounds
2017-04-30 21:13 DoNotMess: hmm ok
2017-04-30 21:13 Fresh Chicken: ok nothing others
2017-04-30 21:13 Fresh Chicken: ACTION is editing [https://osu.ppy.sh/b/1175430 yuzen - Ouka Ryouran [Hyper]]
2017-04-30 21:13 DoNotMess: ok fixed
2017-04-30 21:14 DoNotMess: btw
2017-04-30 21:14 DoNotMess: the mapper of nm diff said it's ok if i fix his map
2017-04-30 21:14 Fresh Chicken: oh nice
2017-04-30 21:14 DoNotMess: or should i ask again ? well i contributed like almost 50% of the nm diff anyway X(
2017-04-30 21:15 Fresh Chicken: no let's just do it okay
2017-04-30 21:15 Fresh Chicken: owo
2017-04-30 21:15 DoNotMess: ok~
2017-04-30 21:16 Fresh Chicken: 01:30:444 - yeah same reason
2017-04-30 21:18 DoNotMess: ok
2017-04-30 21:18 DoNotMess: LEL i forgot to reply sorry XDD
2017-04-30 21:18 DoNotMess: 01:30:601 - i should erase the 1/4 here right?
2017-04-30 21:18 Fresh Chicken: I was boring
2017-04-30 21:19 Fresh Chicken: ya
2017-04-30 21:19 DoNotMess: u were boring?
2017-04-30 21:19 DoNotMess: u were bored?
2017-04-30 21:19 DoNotMess: u are boring?
2017-04-30 21:19 Fresh Chicken: yeah cuz you didn't reply lol
2017-04-30 21:19 DoNotMess: those 3 have different meaning X(((
2017-04-30 21:19 DoNotMess: AHHHH
2017-04-30 21:19 DoNotMess: sorry T_T
2017-04-30 21:19 Fresh Chicken: https://www.google.co.kr/url?sa=i&rct=j ... 1183576843
2017-04-30 21:19 DoNotMess: should spam me dude
2017-04-30 21:19 Fresh Chicken: Anyway hyper ius done
2017-04-30 21:20 Fresh Chicken: ACTION is editing [https://osu.ppy.sh/b/1176333 yuzen - Ouka Ryouran [Nixeria-sama's Normal]]
2017-04-30 21:20 DoNotMess: u were bored..
2017-04-30 21:20 DoNotMess: wow
2017-04-30 21:20 DoNotMess: thats like
2017-04-30 21:20 premature ***********
2017-04-30 21:20 Fresh Chicken: sex
2017-04-30 21:21 DoNotMess: 00:22:591 - should i add 1?
2017-04-30 21:21 Fresh Chicken: no u dont need to
2017-04-30 21:21 DoNotMess: ok
2017-04-30 21:22 DoNotMess: 00:31:072 - 00:31:387 - i change this into 14 and 23 respectively
2017-04-30 21:22 DoNotMess: to differentiate...
2017-04-30 21:22 Fresh Chicken: 01:29:188 (89188|2) - inconsistency u know
2017-04-30 21:22 Fresh Chicken: ok
2017-04-30 21:23 DoNotMess: what should i do with that
2017-04-30 21:23 DoNotMess: it's based of the high pitched instrument
2017-04-30 21:23 DoNotMess: 01:30:444 - add this?
2017-04-30 21:23 Fresh Chicken: 01:27:617 (87617|3) - look this
2017-04-30 21:23 Fresh Chicken: 01:30:130 - same pitch here but nothing
2017-04-30 21:24 DoNotMess: 01:27:617 (87617|3) - this was intended for the high pitch too, not the low pitch
2017-04-30 21:24 DoNotMess: 01:26:675 (86675|0) - high pitch instrument starting from this
2017-04-30 21:25 Fresh Chicken: I mean 01:27:617 (87617|3) - here's high-pitch LN and what you followed with that and 01:30:130 - same part here
2017-04-30 21:26 Fresh Chicken: oh well u dont need to change if you dont want to
2017-04-30 21:27 DoNotMess: hmm how do i explain... what i mean by the high pitch ln is not the main instrument u hear from what i mapped in another and hyper
2017-04-30 21:27 DoNotMess: wait wait
2017-04-30 21:27 Fresh Chicken: alright if there's a intention, you don'
2017-04-30 21:27 Fresh Chicken: dont need to lol
2017-04-30 21:27 DoNotMess: 01:26:675 (86675|2,86675|1,86753|0,86753|3,86910|2,86910|1,87067|3,87067|0,87146|1,87146|2,87303|0,87303|3) - this is main instrument
2017-04-30 21:27 DoNotMess: ahhhh too hard to explain X((
2017-04-30 21:28 DoNotMess: flute...
2017-04-30 21:28 DoNotMess: maybe what i mean is flute
2017-04-30 21:28 Fresh Chicken: ok I see
2017-04-30 21:28 Fresh Chicken: normal no problem
2017-04-30 21:28 Fresh Chicken: good to bubble
2017-04-30 21:28 DoNotMess: hitsound checked?
2017-04-30 21:28 DoNotMess: 01:31:701 (91701|0) - i extend the length to 01:33:271 -
2017-04-30 21:28 Fresh Chicken: yeah, tbh W is kinda hard to hear
2017-04-30 21:28 DoNotMess: ok?
2017-04-30 21:29 DoNotMess: need volume more?
2017-04-30 21:29 Fresh Chicken: seems 01:32:957 - flute finishes here
2017-04-30 21:29 DoNotMess: 01:33:900 (93900|1) - also i added ln in column 2
2017-04-30 21:29 Fresh Chicken: ok
2017-04-30 21:29 Fresh Chicken: no dont need
2017-04-30 21:29 Fresh Chicken: nobody knows
2017-04-30 21:29 Fresh Chicken: :^)
2017-04-30 21:29 DoNotMess: no it still going on until 01:33:271 - , and then it changes pitch
2017-04-30 21:29 DoNotMess: LOL
2017-04-30 21:29 DoNotMess: ok X)
2017-04-30 21:29 Fresh Chicken: ok then
2017-04-30 21:30 DoNotMess: re check again or good ?
2017-04-30 21:30 DoNotMess: i updated
2017-04-30 21:30 Fresh Chicken: turn off widescreen on hyper
2017-04-30 21:31 DoNotMess: ok
2017-04-30 21:31 DoNotMess: updated again
2017-04-30 21:31 DoNotMess: sv on hyper is ok right?
2017-04-30 21:31 Fresh Chicken: i guess so
2017-04-30 21:31 DoNotMess: lelele
2017-04-30 21:32 DoNotMess: any more issue?
2017-04-30 21:32 Fresh Chicken: no
2017-04-30 21:32 Fresh Chicken: good to bubble
Topic Starter
DoNotMess
yum meme
Aurele
moved to pending
DustMoon
bu?
FAMoss
y
Critical_Star
still 0

irc check
00:48 DoNotMess: wait.,.. ugh...sumting is wong
00:48 DoNotMess: why my map doesnt have kick wtf
00:48 Critical_Star: kick?
00:49 DoNotMess: whistle sound missing or not?
00:49 DoNotMess: in ur file
00:49 DoNotMess: oh ok nvm
00:49 DoNotMess: my file is the broken one
00:51 *Critical_Star is editing [https://osu.ppy.sh/b/1175430 yuzen - Ouka Ryouran [Hyper]]
00:51 Critical_Star: 00:15:680 (15680|2,15837|3) - same col for pitch>?
00:52 Critical_Star: 00:18:036 (18036|2,18193|3,18350|1) - would be col if u accept my suggestion above ^
00:52 DoNotMess: nah, it was that shitty mapping style
00:52 DoNotMess: i will change
00:52 Critical_Star: 00:21:177 (21177|2,21334|0) - CTRL+G?
00:53 Critical_Star: 00:20:863 - consider 1-2-1-2 for pitch maybe?
00:53 DoNotMess: 00:18:036 (18036|2,18193|3,18350|1) - this, make same column?
00:53 Critical_Star: yea if u like
00:53 Critical_Star: i think it fit nicely
00:54 Critical_Star: 00:38:612 - missing double?
00:54 DoNotMess: ok got it
00:55 Critical_Star: 00:41:125 - i think u can double too when it does not have 1/4 pattern
00:55 DoNotMess: 00:33:900 - i only map kick every 2 beats
00:55 DoNotMess: yea i thought so, will change
00:57 Critical_Star: 01:33:586 - u can skip double here to make it easier
00:58 Critical_Star: 01:44:266 (104266|3,104266|2,104345|1,104423|3,104423|0,104502|2,104580|0,104580|1,104659|2,104737|0,104737|3,104816|1,104894|3,104894|2) -
00:58 Critical_Star: kinda concern with the jumpstream here compared to normal
00:58 Critical_Star: u can make it easier
00:58 DoNotMess: oh yea
00:58 Critical_Star: like catch double for crash only
00:58 DoNotMess: i will make it easier
00:58 DoNotMess: 01:44:345 - do i have to ctrl i the hitsound here or not
00:58 DoNotMess: oh nvm
00:58 DoNotMess: i will just map kick
00:59 Critical_Star: i dont think so
00:59 DoNotMess: ok done
00:59 DoNotMess: well as i thought, hyper still have so much issue
00:59 Critical_Star: nah, just a little
01:00 *Critical_Star is editing [https://osu.ppy.sh/b/1174576 yuzen - Ouka Ryouran [Another]]
01:00 Critical_Star: 00:15:837 - double?
01:00 Critical_Star: for vocal
01:00 Critical_Star: 00:18:350 - ^ if u agree and so on
01:01 DoNotMess: i think 1 note is enough to emphasize those vocal
01:01 DoNotMess: oh my past self, why did u map like this..
01:01 Critical_Star: me?
01:02 DoNotMess: no, i was talking to my past self
01:02 DoNotMess: should i change to double? there is only vocal there hmmm
01:02 Critical_Star: 01:12:146 (72146|2) - ghost?
01:03 Critical_Star: up to you tho
01:03 DoNotMess: ok erased
01:03 DoNotMess: i will keep those vocal layering with 1 note then
01:04 Critical_Star: 01:34:842 - can double here as well
01:04 Critical_Star: sure
01:05 DoNotMess: ok, for flow
01:06 Critical_Star: rest good
01:06 DoNotMess: is 1/6 spacing after ln end is rankable?
01:06 DoNotMess: if so, i wanna change this part 01:40:497 -
01:06 DoNotMess: it looks horrible
01:06 Critical_Star: hmm looks pretty fine to me
01:06 DoNotMess: ok nvm i will not change , yay for qualify
01:06 Critical_Star: already comfortable for me haha
01:07 DoNotMess: i will catch u again when i got re bubble from fc
01:07 Critical_Star: meta ok?
01:07 Critical_Star: no need
01:07 Critical_Star: no need to rebubble
01:07 Critical_Star: i will qualify straight
01:07 DoNotMess: oh
01:08 Critical_Star: is not unrankable issue
01:08 Critical_Star: just modding
01:08 Critical_Star: it is fine to do so
01:09 DoNotMess: updated
01:09 DoNotMess: final check?
01:09 Critical_Star: ok cool
Feerum
Hello. I have to take this mapset down.
Critical_Star is a BN on probation and is not allowed to qualify beatmaps, only to bubble them.

Please find a full member of the BNG. A list of BNs who can qualify beatmaps for mania can be found here: Click

Reverted this beatmap to "Bubble" state.
-mint-
oof
Litharrale
Tiered BN system strikes again
Topic Starter
DoNotMess
oops
didnt know about that :'( rip
Arzenvald
surprise
Sandalphon
I dont see any diff used the hitsound normal-hitclap.wav, can u show me where you put it?

Other than that all good
Topic Starter
DoNotMess

YaHao wrote:

I dont see any diff used the hitsound normal-hitclap.wav, can u show me where you put it?

Other than that all good
ok holy shit i just noticed ;-; this reply and no use of hitclap
will delete the hitclap now
Aruel
How many times should I rebubble this
Sandalphon
Q
Topic Starter
DoNotMess

YaHao wrote:

Q
bro

Fresh Chicken wrote:

How many times should I rebubble this
bro
Kamikaze
hitsound volume crusade

so I've checked the map and the hitsounds are actually good....

except for whistle, because the whistle hitsound file is way too quiet so it's actually half of the volume of all the other hitsounds and it's practically inaudible ingame

please fix
Topic Starter
DoNotMess

Kamikaze wrote:

hitsound volume crusade

so I've checked the map and the hitsounds are actually good....

except for whistle, because the whistle hitsound file is way too quiet so it's actually half of the volume of all the other hitsounds and it's practically inaudible ingame

please fix
thanks for keeping my 4k map quality up to the notch

i will discuss with qat about this and maybe issue a dq to fix this

would u mind checking my other map's hitsound too before it gets qualified? XD
Arzenvald
we know vast majority of mania mappers are not really aware about hitsound volume, but even this issue can be fixed, there's a lot more mappers who don't know how to fix their hitsound file by gaining the audio level / volume, (even QAT might not even aware of it except now).

its not too late to fix this issue for currently qualified maps, and i'll help fixing the audio files if DQ for this map is necessary

that -6db tho
Protastic101
By request
Kamikaze

Arzenvald wrote:

we know vast majority of mania mappers are not really aware about hitsound volume, but even this issue can be fixed, there's a lot more mappers who don't know how to fix their hitsound file by gaining the audio level / volume, (even QAT might not even aware of it except now).
yeah this is exactly why I've decided to go on a spree and post today, this has been ignored for far too long

also @DNM sure, if you catch me in game we can go through that quickly
Arzenvald
SpectorDG
what the ding
Kamikaze
ok since I was asked

I still think that the hitsounds might be upped by like 5% just to be safe

also why the only point where there's any SV is at 01:02:800 - ?

The SV itself is okay, flows smoothly, but you could do small SVs like that throughout the entire map consistently and it would be cool to play instead of just this one spot randomly having SVs while nothing else in the map has any

patterning is fine to me btw
Topic Starter
DoNotMess

Kamikaze wrote:

ok since I was asked

I still think that the hitsounds might be upped by like 5% just to be safe

also why the only point where there's any SV is at 01:02:800 - ? allright 5% added

The SV itself is okay, flows smoothly, but you could do small SVs like that throughout the entire map consistently and it would be cool to play instead of just this one spot randomly having SVs while nothing else in the map has any this is the only spot where i can safely put sv since the beat was 1/1 4 times, but if it's a consistency issue, i will delete it

patterning is fine to me btw
Kamikaze
I see a lot of opportunities for small smooth slowjams or similar but less intense jumps on bigger chords but if you don't want that then yeah it would be better to delete that imo
Topic Starter
DoNotMess

Kamikaze wrote:

I see a lot of opportunities for small smooth slowjams or similar but less intense jumps on bigger chords but if you don't want that then yeah it would be better to delete that imo
*updated*
yum
Kamikaze
Alright, looks good to me

Rebubbled!
Sandalphon
Q
Protastic101
Sorry about the post mod quali, I just finally had some time to sit down and look at this. All of these are pretty small suggestions so I don't really mind how you take them if at all. Just stuff to think about though

[Another]
00:03:114 (3114|3,3114|1,3271|0,3271|2,3428|0,3428|3) - Since these three notes are all the same pitch, might be cool to just stack them all in the same column like this or something https://osu.ppy.sh/ss/10375154
00:33:271 (33271|3,33271|1,33428|2,33428|0,33586|0,33586|3) - Seems to be the same arrangement as above which might be coincidental but it still feels a bit repetitive.

00:13:638 (13638|1) - I think it'd be better to move this to col 4 instead since having it in col 2 makes it feel like it should be the same pitch as 00:12:695 (12695|1,12853|1,13010|1,13167|1,13324|1) - when it's not.

00:23:219 (23219|3,23219|2,23376|1,23376|0,23533|1,23533|3) - Same suggestion as the first for pitch relevancy.

00:23:847 - to 00:28:873 - This entire section feels very right hand heavy, and I think it's because most of the 1/4 triplets are focused on the right hand. Also, both phrases here are almost identical save for 2 notes that are different which is ok-ish since the music repeats the same phrase, but I do think you could alter the second phrase at 00:26:360 - to have more weight on the left hand to counteract the first half of the phrase


00:31:544 (31544|2,31701|2,31858|2,32015|2) - Kind of a long stack that I think could be shortened a bit since there's no real reason to have it that long. Instead, you could do this which reduces all the stacks to 3 notes at the most https://osu.ppy.sh/ss/10375199

01:04:057 - 01:06:570 - 01:09:083 - Again, there's a lot of very similar note placements here that make playing the map feel very samey in some sections. The third downbeat follows the same 3-2-34 triplet throughout except for the middle where it's mirrored. I would look into rearranging some of the notes to feel a bit different from either other. If you wanted a similar feel throughout each phrase, you could try putting all the notes for that clack kind of sound like you hear at 01:07:826 (67826|3,67826|0,67879|2,67931|1,67983|0) - in one column, so you'd get a feeling of repetitiveness with a clearer purpose.

01:36:256 (96256|2) - I'd move this to col 4 so that the middle two columns are alternating to represent the synth


[Hyper]
=w=)b


[Nixeria-Sama's Normal]
00:33:900 - Starting in this section, the notes such as 00:35:313 (35313|2,40339|3,45366|2) - are a bit difficult to follow because they're on the 1/2 line when they should be on the blue line above that, assuming you're following the synth. I assume you were trying to capture the synth but didn't want to have 1/4 notes in the normal which leads to this difficulty in accurately portraying the music. It's a faster bpm but two 1/4 consecutive notes are fine for a normal. Another thing you could do is use LNs to connect the notes' timing and releases which helps the player as a physical cue.

01:02:172 (62172|2,62172|3) - I'd consider making this chord different from the one at 01:02:800 (62800|2,62800|3) - since they're different pitches. Could do something like this https://osu.ppy.sh/ss/10375363


Pretty fun map, I enjoyed it. Really liked the streams in Another!
Topic Starter
DoNotMess

Protastic101 wrote:

Sorry about the post mod quali, I just finally had some time to sit down and look at this. All of these are pretty small suggestions so I don't really mind how you take them if at all. Just stuff to think about though

[Another]
00:03:114 (3114|3,3114|1,3271|0,3271|2,3428|0,3428|3) - Since these three notes are all the same pitch, might be cool to just stack them all in the same column like this or something https://osu.ppy.sh/ss/10375154
00:33:271 (33271|3,33271|1,33428|2,33428|0,33586|0,33586|3) - Seems to be the same arrangement as above which might be coincidental but it still feels a bit repetitive.

00:13:638 (13638|1) - I think it'd be better to move this to col 4 instead since having it in col 2 makes it feel like it should be the same pitch as 00:12:695 (12695|1,12853|1,13010|1,13167|1,13324|1) - when it's not.

00:23:219 (23219|3,23219|2,23376|1,23376|0,23533|1,23533|3) - Same suggestion as the first for pitch relevancy.

00:23:847 - to 00:28:873 - This entire section feels very right hand heavy, and I think it's because most of the 1/4 triplets are focused on the right hand. Also, both phrases here are almost identical save for 2 notes that are different which is ok-ish since the music repeats the same phrase, but I do think you could alter the second phrase at 00:26:360 - to have more weight on the left hand to counteract the first half of the phrase


00:31:544 (31544|2,31701|2,31858|2,32015|2) - Kind of a long stack that I think could be shortened a bit since there's no real reason to have it that long. Instead, you could do this which reduces all the stacks to 3 notes at the most https://osu.ppy.sh/ss/10375199

01:04:057 - 01:06:570 - 01:09:083 - Again, there's a lot of very similar note placements here that make playing the map feel very samey in some sections. The third downbeat follows the same 3-2-34 triplet throughout except for the middle where it's mirrored. I would look into rearranging some of the notes to feel a bit different from either other. If you wanted a similar feel throughout each phrase, you could try putting all the notes for that clack kind of sound like you hear at 01:07:826 (67826|3,67826|0,67879|2,67931|1,67983|0) - in one column, so you'd get a feeling of repetitiveness with a clearer purpose.

01:36:256 (96256|2) - I'd move this to col 4 so that the middle two columns are alternating to represent the synth


[Hyper]
=w=)b


[Nixeria-Sama's Normal]
00:33:900 - Starting in this section, the notes such as 00:35:313 (35313|2,40339|3,45366|2) - are a bit difficult to follow because they're on the 1/2 line when they should be on the blue line above that, assuming you're following the synth. I assume you were trying to capture the synth but didn't want to have 1/4 notes in the normal which leads to this difficulty in accurately portraying the music. It's a faster bpm but two 1/4 consecutive notes are fine for a normal. Another thing you could do is use LNs to connect the notes' timing and releases which helps the player as a physical cue.

01:02:172 (62172|2,62172|3) - I'd consider making this chord different from the one at 01:02:800 (62800|2,62800|3) - since they're different pitches. Could do something like this https://osu.ppy.sh/ss/10375363


Pretty fun map, I enjoyed it. Really liked the streams in Another!
will apply as soon as i get access to osu again :?
Protastic101
By request.
FAMoss
[Another]
  1. more cool if you add a clap sound sample and another custom sample :roll: like this 01:22:905 - and 01:26:360 - its a cool snare
  2. 01:12:224 (72224|0,72303|1,72381|2) - i hear it, i guess it's not a kick sound, it's just a small hat, i suggest to remove it and 01:12:381 (72381|2) - its just a small hat, check this 01:11:753 (71753|3) - and below
  3. yes, 01:43:271 (103271|2) - this is W i guess
Topic Starter
DoNotMess

FAMoss wrote:

[Another]
  1. more cool if you add a clap sound sample and another custom sample :roll: like this 01:22:905 - and 01:26:360 - its a cool snare
  2. 01:12:224 (72224|0,72303|1,72381|2) - i hear it, i guess it's not a kick sound, it's just a small hat, i suggest to remove it and 01:12:381 (72381|2) - its just a small hat, check this 01:11:753 (71753|3) - and below ok
  3. yes, 01:43:271 (103271|2) - this is W i guess
Kamikaze

points have been adressed and the map looks fine to me tbh
Protastic101
=w=)b
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